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[wine.git] / dlls / ddraw / device.c
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1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
25 * D3D7 and D3D9.
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wine/debug.h"
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
38 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winnls.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46 #include "excpt.h"
48 #include "ddraw.h"
49 #include "d3d.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58 0xaef72d43,
59 0xb09a,
60 0x4b7b,
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link for QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
78 * Params:
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
82 * Returns:
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
86 static HRESULT WINAPI
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
88 REFIID refiid,
89 void **obj)
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
95 *obj = NULL;
97 if(!refiid)
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac\x01s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
127 /* Direct3D */
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
149 /* Direct3DDevice */
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
169 else
171 ERR("(%p)->(%s, %p): No interface found", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
177 return D3D_OK;
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
182 REFIID riid,
183 void **obj)
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
188 riid,
189 obj);
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
194 REFIID riid,
195 void **obj)
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
200 riid,
201 obj);
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
206 REFIID riid,
207 void **obp)
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
212 riid,
213 obp);
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitly
222 * Exists in Version 1, 2, 3 and 7
224 * Returns:
225 * The new refcount
227 *****************************************************************************/
228 static ULONG WINAPI
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %lu.\n", This, ref -1);
236 return ref;
239 static ULONG WINAPI
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
247 static ULONG WINAPI
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
255 static ULONG WINAPI
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
270 * Returns:d
271 * The new refcount
273 *****************************************************************************/
274 static ULONG WINAPI
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %lu.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
286 if (ref == 0)
288 IParent *IndexBufferParent;
289 DWORD i;
291 /* Free the index buffer */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
293 NULL,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* Restore the render targets */
304 if(This->OffScreenTarget)
306 /* This->target is the offscreen target.
307 * This->ddraw->d3d_target is the target used by DDraw
309 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
310 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
311 This->ddraw->d3d_target->WineD3DSurface,
312 NULL);
315 /* Release the WineD3DDevice. This won't destroy it */
316 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
318 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
321 /* The texture handles should be unset by now, but there might be some bits
322 * missing in our reference counting(needs test). Do a sanity check
324 for(i = 0; i < This->numHandles; i++)
326 if(This->Handles[i].ptr)
328 switch(This->Handles[i].type)
330 case DDrawHandle_Texture:
332 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
333 FIXME("Texture Handle %ld not unset properly\n", i + 1);
334 surf->Handle = 0;
336 break;
338 case DDrawHandle_Material:
340 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
341 FIXME("Material handle %ld not unset properly\n", i + 1);
342 mat->Handle = 0;
345 default:
346 FIXME("Unknown handle %ld not unset properly\n", i + 1);
351 HeapFree(GetProcessHeap(), 0, This->Handles);
353 /* Release the render target and the WineD3D render target
354 * (See IDirect3D7::CreateDevice for more comments on this)
356 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
357 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
359 This->ddraw->d3ddevice = NULL;
361 /* Now free the structure */
362 HeapFree(GetProcessHeap(), 0, This);
365 return ref;
368 static ULONG WINAPI
369 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
371 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
372 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
373 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
376 static ULONG WINAPI
377 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
379 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
380 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
381 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
384 static ULONG WINAPI
385 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
387 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
388 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
389 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
392 /*****************************************************************************
393 * IDirect3DDevice Methods
394 *****************************************************************************/
396 /*****************************************************************************
397 * IDirect3DDevice::Initialize
399 * Initializes a Direct3DDevice. This implementation is a no-op, as all
400 * initialization is done at create time.
402 * Exists in Version 1
404 * Parameters:
405 * No idea what they mean, as the MSDN page is gone
407 * Returns: DD_OK
409 *****************************************************************************/
410 static HRESULT WINAPI
411 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
412 IDirect3D *Direct3D, GUID *guid,
413 D3DDEVICEDESC *Desc)
415 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
417 /* It shouldn't be crucial, but print a FIXME, I'm interested if
418 * any game calls it and when
420 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
422 return D3D_OK;
425 /*****************************************************************************
426 * IDirect3DDevice7::GetCaps
428 * Retrieves the device's capatiblities
430 * This implementation is used for Version 7 only, the older versions have
431 * their own implementation.
433 * Parameters:
434 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
436 * Returns:
437 * D3D_OK on success
438 * D3DERR_* if a problem occurs. See WineD3D
440 *****************************************************************************/
441 static HRESULT WINAPI
442 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
443 D3DDEVICEDESC7 *Desc)
445 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
446 D3DDEVICEDESC OldDesc;
447 TRACE("(%p)->(%p)\n", This, Desc);
449 /* Call the same function used by IDirect3D, this saves code */
450 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
453 /*****************************************************************************
454 * IDirect3DDevice3::GetCaps
456 * Retrieves the capatiblities of the hardware device and the emulation
457 * device. For Wine, hardware and emulation are the same(it's all HW).
459 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
461 * Parameters:
462 * HWDesc: Structure to fill with the HW caps
463 * HelDesc: Structure to fill with the hardare emulation caps
465 * Returns:
466 * D3D_OK on success
467 * D3DERR_* if a problem occurs. See WineD3D
469 *****************************************************************************/
470 static HRESULT WINAPI
471 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
472 D3DDEVICEDESC *HWDesc,
473 D3DDEVICEDESC *HelDesc)
475 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
476 D3DDEVICEDESC7 newDesc;
477 HRESULT hr;
478 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
480 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
481 if(hr != D3D_OK) return hr;
483 *HelDesc = *HWDesc;
484 return D3D_OK;
487 static HRESULT WINAPI
488 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
489 D3DDEVICEDESC *D3DHWDevDesc,
490 D3DDEVICEDESC *D3DHELDevDesc)
492 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
493 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
494 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
495 D3DHWDevDesc,
496 D3DHELDevDesc);
499 static HRESULT WINAPI
500 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
501 D3DDEVICEDESC *D3DHWDevDesc,
502 D3DDEVICEDESC *D3DHELDevDesc)
504 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
505 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
506 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
507 D3DHWDevDesc,
508 D3DHELDevDesc);
511 /*****************************************************************************
512 * IDirect3DDevice2::SwapTextureHandles
514 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
516 * Parameters:
517 * Tex1, Tex2: The 2 Textures to swap
519 * Returns:
520 * D3D_OK
522 *****************************************************************************/
523 static HRESULT WINAPI
524 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
525 IDirect3DTexture2 *Tex1,
526 IDirect3DTexture2 *Tex2)
528 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
529 DWORD swap;
530 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
531 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
532 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
534 This->Handles[surf1->Handle - 1].ptr = surf2;
535 This->Handles[surf2->Handle - 1].ptr = surf1;
537 swap = surf2->Handle;
538 surf2->Handle = surf1->Handle;
539 surf1->Handle = swap;
541 return D3D_OK;
544 static HRESULT WINAPI
545 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
546 IDirect3DTexture *D3DTex1,
547 IDirect3DTexture *D3DTex2)
549 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
550 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
551 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
552 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
553 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
554 ICOM_INTERFACE(surf1, IDirect3DTexture2),
555 ICOM_INTERFACE(surf2, IDirect3DTexture2));
558 /*****************************************************************************
559 * IDirect3DDevice3::GetStats
561 * This method seems to retrieve some stats from the device.
562 * The MSDN documentation doesn't exist any more, but the D3DSTATS
563 * structure suggests that the amout of drawn primitives and processed
564 * vertices is returned.
566 * Exists in Version 1, 2 and 3
568 * Parameters:
569 * Stats: Pointer to a D3DSTATS structure to be filled
571 * Returns:
572 * D3D_OK on success
573 * DDERR_INVALIDPARAMS if Stats == NULL
575 *****************************************************************************/
576 static HRESULT WINAPI
577 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
578 D3DSTATS *Stats)
580 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
581 FIXME("(%p)->(%p): Stub!\n", This, Stats);
583 if(!Stats)
584 return DDERR_INVALIDPARAMS;
586 /* Fill the Stats with 0 */
587 Stats->dwTrianglesDrawn = 0;
588 Stats->dwLinesDrawn = 0;
589 Stats->dwPointsDrawn = 0;
590 Stats->dwSpansDrawn = 0;
591 Stats->dwVerticesProcessed = 0;
593 return D3D_OK;
596 static HRESULT WINAPI
597 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
598 D3DSTATS *Stats)
600 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
601 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
602 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
603 Stats);
606 static HRESULT WINAPI
607 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
608 D3DSTATS *Stats)
610 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
611 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
612 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
613 Stats);
616 /*****************************************************************************
617 * IDirect3DDevice::CreateExecuteBuffer
619 * Creates an IDirect3DExecuteBuffer, used for rendering with a
620 * Direct3DDevice.
622 * Version 1 only.
624 * Params:
625 * Desc: Buffer description
626 * ExecuteBuffer: Address to return the Interface pointer at
627 * UnkOuter: Must be NULL. Basically for aggreation, which ddraw doesn't
628 * support
630 * Returns:
631 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
632 * DDERR_OUTOFMEMORY if we ran out of memory
633 * D3D_OK on success
635 *****************************************************************************/
636 static HRESULT WINAPI
637 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
638 D3DEXECUTEBUFFERDESC *Desc,
639 IDirect3DExecuteBuffer **ExecuteBuffer,
640 IUnknown *UnkOuter)
642 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
643 IDirect3DExecuteBufferImpl* object;
644 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
646 if(UnkOuter)
647 return CLASS_E_NOAGGREGATION;
649 /* Allocate the new Execute Buffer */
650 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
651 if(!object)
653 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
654 return DDERR_OUTOFMEMORY;
657 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
659 object->ref = 1;
660 object->d3ddev = This;
662 /* Initializes memory */
663 memcpy(&object->desc, Desc, Desc->dwSize);
665 /* No buffer given */
666 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
667 object->desc.lpData = NULL;
669 /* No buffer size given */
670 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
671 object->desc.dwBufferSize = 0;
673 /* Create buffer if asked */
674 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
676 object->need_free = TRUE;
677 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
678 if(!object->desc.lpData)
680 ERR("Out of memory when allocating the execute buffer data\n");
681 HeapFree(GetProcessHeap(), 0, object);
682 return DDERR_OUTOFMEMORY;
685 else
687 object->need_free = FALSE;
690 /* No vertices for the moment */
691 object->vertex_data = NULL;
693 object->desc.dwFlags |= D3DDEB_LPDATA;
695 object->indices = NULL;
696 object->nb_indices = 0;
698 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
700 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
702 return D3D_OK;
705 /*****************************************************************************
706 * IDirect3DDevice::Execute
708 * Executes all the stuff in an execute buffer.
710 * Params:
711 * ExecuteBuffer: The buffer to execute
712 * Viewport: The viewport used for rendering
713 * Flags: Some flags
715 * Returns:
716 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
717 * D3D_OK on sucess
719 *****************************************************************************/
720 static HRESULT WINAPI
721 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
722 IDirect3DExecuteBuffer *ExecuteBuffer,
723 IDirect3DViewport *Viewport,
724 DWORD Flags)
726 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
727 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
728 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
730 TRACE("(%p)->(%p,%p,%08lx)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
732 if(!Direct3DExecuteBufferImpl)
733 return DDERR_INVALIDPARAMS;
735 /* Execute... */
736 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
738 return D3D_OK;
741 /*****************************************************************************
742 * IDirect3DDevice3::AddViewport
744 * Add a Direct3DViewport to the device's viewport list. These viewports
745 * are wrapped to IDirect3DDevice7 viewports in viewport.c
747 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
748 * are the same interfaces.
750 * Params:
751 * Viewport: The viewport to add
753 * Returns:
754 * DDERR_INVALIDPARAMS if Viewport == NULL
755 * D3D_OK on success
757 *****************************************************************************/
758 static HRESULT WINAPI
759 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
760 IDirect3DViewport3 *Viewport)
762 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
763 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
765 TRACE("(%p)->(%p)\n", This, vp);
767 /* Sanity check */
768 if(!vp)
769 return DDERR_INVALIDPARAMS;
771 vp->next = This->viewport_list;
772 This->viewport_list = vp;
774 return D3D_OK;
777 static HRESULT WINAPI
778 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
779 IDirect3DViewport2 *Direct3DViewport2)
781 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
782 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
783 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
784 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
785 ICOM_INTERFACE(vp, IDirect3DViewport3));
788 static HRESULT WINAPI
789 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
790 IDirect3DViewport *Direct3DViewport)
792 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
793 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
794 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
795 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
796 ICOM_INTERFACE(vp, IDirect3DViewport3));
799 /*****************************************************************************
800 * IDirect3DDevice3::DeleteViewport
802 * Deletes a Direct3DViewport from the device's viewport list.
804 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
805 * are equal.
807 * Params:
808 * Viewport: The viewport to delete
810 * Returns:
811 * D3D_OK on success
812 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
814 *****************************************************************************/
815 static HRESULT WINAPI
816 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
817 IDirect3DViewport3 *Viewport)
819 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
820 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
821 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
823 TRACE("(%p)->(%p)\n", This, vp);
825 cur_viewport = This->viewport_list;
826 while (cur_viewport != NULL)
828 if (cur_viewport == vp)
830 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
831 else prev_viewport->next = cur_viewport->next;
832 /* TODO : add desactivate of the viewport and all associated lights... */
833 return D3D_OK;
835 prev_viewport = cur_viewport;
836 cur_viewport = cur_viewport->next;
839 return DDERR_INVALIDPARAMS;
842 static HRESULT WINAPI
843 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
844 IDirect3DViewport2 *Direct3DViewport2)
846 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
847 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
848 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
849 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
850 ICOM_INTERFACE(vp, IDirect3DViewport3));
853 static HRESULT WINAPI
854 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
855 IDirect3DViewport *Direct3DViewport2)
857 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
858 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
859 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
860 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
861 ICOM_INTERFACE(vp, IDirect3DViewport3));
864 /*****************************************************************************
865 * IDirect3DDevice3::NextViewport
867 * Returns an viewport from the viewport list, depending on the
868 * passed viewport and the flags.
870 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
871 * are equal.
873 * Params:
874 * Viewport: Viewport to use for beginning the search
875 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
877 * Returns:
878 * D3D_OK on success
879 * DDERR_INVALIDPARAMS if the flags were wrong, ir Viewport was NULL
881 *****************************************************************************/
882 static HRESULT WINAPI
883 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
884 IDirect3DViewport3 *Viewport3,
885 IDirect3DViewport3 **lplpDirect3DViewport3,
886 DWORD Flags)
888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
889 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
890 IDirect3DViewportImpl *res = NULL;
892 TRACE("(%p)->(%p,%p,%08lx)\n", This, vp, lplpDirect3DViewport3, Flags);
894 if(!vp)
896 return DDERR_INVALIDPARAMS;
897 *lplpDirect3DViewport3 = NULL;
901 switch (Flags)
903 case D3DNEXT_NEXT:
905 res = vp->next;
907 break;
908 case D3DNEXT_HEAD:
910 res = This->viewport_list;
912 break;
913 case D3DNEXT_TAIL:
915 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
916 if (cur_viewport != NULL)
918 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
920 res = cur_viewport;
922 break;
923 default:
924 *lplpDirect3DViewport3 = NULL;
925 return DDERR_INVALIDPARAMS;
928 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
929 return D3D_OK;
932 static HRESULT WINAPI
933 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
934 IDirect3DViewport2 *Viewport2,
935 IDirect3DViewport2 **lplpDirect3DViewport2,
936 DWORD Flags)
938 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
939 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
940 IDirect3DViewport3 *res;
941 HRESULT hr;
942 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
943 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
944 ICOM_INTERFACE(vp, IDirect3DViewport3),
945 &res,
946 Flags);
947 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
948 return hr;
951 static HRESULT WINAPI
952 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
953 IDirect3DViewport *Viewport,
954 IDirect3DViewport **lplpDirect3DViewport,
955 DWORD Flags)
957 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
958 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
959 IDirect3DViewport3 *res;
960 HRESULT hr;
961 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
962 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
963 ICOM_INTERFACE(vp, IDirect3DViewport3),
964 &res,
965 Flags);
966 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
967 return hr;
970 /*****************************************************************************
971 * IDirect3DDevice::Pick
973 * Executes an execute buffer without performing rendering. Instead, a
974 * list of primitives that intersect with (x1,y1) of the passed rectangle
975 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
976 * this list.
978 * Version 1 only
980 * Params:
981 * ExecuteBuffer: Buffer to execute
982 * Viewport: Viewport to use for execution
983 * Flags: None are defined, according to the SDK
984 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
985 * x2 and y2 are ignored.
987 * Returns:
988 * D3D_OK because it's a stub
990 *****************************************************************************/
991 static HRESULT WINAPI
992 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
993 IDirect3DExecuteBuffer *ExecuteBuffer,
994 IDirect3DViewport *Viewport,
995 DWORD Flags,
996 D3DRECT *Rect)
998 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
999 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1000 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1001 FIXME("(%p)->(%p,%p,%08lx,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1003 return D3D_OK;
1006 /*****************************************************************************
1007 * IDirect3DDevice::GetPickRecords
1009 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1011 * Version 1 only
1013 * Params:
1014 * Count: Pointer to a DWORD containing the numbers of pick records to
1015 * retrieve
1016 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1018 * Returns:
1019 * D3D_OK, because it's a stub
1021 *****************************************************************************/
1022 static HRESULT WINAPI
1023 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1024 DWORD *Count,
1025 D3DPICKRECORD *D3DPickRec)
1027 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1028 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1030 return D3D_OK;
1033 /*****************************************************************************
1034 * EnumTextureFormatsCB
1036 * Callback called by WineD3D for each enumerated Texture format. It
1037 * translates the WineD3DFormat into a ddraw pixel format and calls
1038 * the application callback
1040 * Params:
1041 * Device: The WineD3DDevice's parents = The IDirect3DDevice7 interface
1042 * of our device
1043 * fmt: An enumerated pixel format
1044 * Context: Data pointer passed to WineD3D by
1045 * IDirect3DDevice7::EnumTexureformats
1047 * Returns:
1048 * The return value of the application-provided callback
1050 *****************************************************************************/
1051 static HRESULT WINAPI
1052 EnumTextureFormatsCB(IUnknown *Device,
1053 WINED3DFORMAT fmt,
1054 void *Context)
1056 struct EnumTextureFormatsCBS *cbs = (struct EnumTextureFormatsCBS *) Context;
1058 DDSURFACEDESC sdesc;
1059 DDPIXELFORMAT *pformat;
1061 memset(&sdesc, 0, sizeof(DDSURFACEDESC));
1062 sdesc.dwSize = sizeof(DDSURFACEDESC);
1063 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1064 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1065 pformat = &(sdesc.ddpfPixelFormat);
1066 pformat->dwSize = sizeof(DDPIXELFORMAT);
1068 PixelFormat_WineD3DtoDD(pformat, fmt);
1070 if( ( fmt == WINED3DFMT_UYVY) ||
1071 ( fmt == WINED3DFMT_YUY2) ||
1072 ( fmt == WINED3DFMT_DXT1) ||
1073 ( fmt == WINED3DFMT_DXT2) ||
1074 ( fmt == WINED3DFMT_DXT3) ||
1075 ( fmt == WINED3DFMT_DXT4) ||
1076 ( fmt == WINED3DFMT_DXT5) ||
1077 ( fmt == WINED3DFMT_MULTI2_ARGB) ||
1078 ( fmt == WINED3DFMT_G8R8_G8B8) ||
1079 ( fmt == WINED3DFMT_R8G8_B8G8) ||
1080 ( fmt == WINED3DFMT_L8) ||
1081 ( fmt == WINED3DFMT_A8L8) ||
1082 ( fmt == WINED3DFMT_A4L4) ||
1083 ( fmt == WINED3DFMT_V8U8) ||
1084 ( fmt == WINED3DFMT_L6V5U5) )
1086 /* These formats exist exist in D3D3 and D3D7 only,
1087 * so do not call the older callback
1089 if(cbs->cbv7) return cbs->cbv7(pformat, cbs->Context);
1091 else
1093 /* Only one of these should be passed */
1094 if(cbs->cbv2) return cbs->cbv2(&sdesc, cbs->Context);
1095 if(cbs->cbv7) return cbs->cbv7(pformat, cbs->Context);
1098 return DDENUMRET_OK;
1101 /*****************************************************************************
1102 * IDirect3DDevice7::EnumTextureformats
1104 * Enumerates the supported texture formats. This is relayed to WineD3D,
1105 * and a EnumTextureFormatsCB translated the WineD3DFormats to DDraw
1106 * formats and calls the application callback.
1108 * This is for Version 7 and 3, the older versions have a different
1109 * callback function and their own implementation
1111 * Params:
1112 * Callback: Callback to call for each enumerated format
1113 * Arg: Argument to pass to the callback
1115 * Returns:
1116 * D3D_OK on success
1117 * DDERR_INVALIDPARAMS if Callback == NULL
1119 *****************************************************************************/
1120 static HRESULT WINAPI
1121 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1122 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1123 void *Arg)
1125 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1126 HRESULT hr;
1127 struct EnumTextureFormatsCBS cbs = { NULL, Callback, Arg };
1128 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1130 if(!Callback)
1131 return DDERR_INVALIDPARAMS;
1133 hr = IWineD3DDevice_EnumTextureFormats(This->wineD3DDevice,
1134 EnumTextureFormatsCB,
1135 &cbs);
1136 return hr_ddraw_from_wined3d(hr);
1139 static HRESULT WINAPI
1140 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1141 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1142 void *Arg)
1144 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1145 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1146 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1147 Callback,
1148 Arg);
1151 /*****************************************************************************
1152 * IDirect3DDevice2::EnumTextureformats
1154 * EnumTextureFormats for Version 1 and 2, see
1155 * IDirect3DDevice7::EnumTexureFormats for a more detailed description
1157 *****************************************************************************/
1158 static HRESULT WINAPI
1159 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1160 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1161 void *Arg)
1163 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1164 HRESULT hr;
1165 struct EnumTextureFormatsCBS cbs = { Callback, NULL, Arg };
1166 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1168 hr = IWineD3DDevice_EnumTextureFormats(This->wineD3DDevice,
1169 EnumTextureFormatsCB,
1170 &cbs);
1171 return hr_ddraw_from_wined3d(hr);
1174 static HRESULT WINAPI
1175 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1176 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1177 void *Arg)
1179 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1180 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1181 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1182 Callback,
1183 Arg);
1186 /*****************************************************************************
1187 * IDirect3DDevice::CreateMatrix
1189 * Creates a matrix handle. In Wine, Matrix handles are simply pointers
1190 * to a D3DMATRIX structure
1192 * Version 1 only
1194 * Params
1195 * D3DMatHandle: Address to return the handle at
1197 * Returns:
1198 * D3D_OK on success
1199 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1201 *****************************************************************************/
1202 static HRESULT WINAPI
1203 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1205 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1206 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1208 if(!D3DMatHandle)
1209 return DDERR_INVALIDPARAMS;
1211 *D3DMatHandle = (D3DMATRIXHANDLE) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1212 TRACE(" returning matrix handle %p\n", (void *) *D3DMatHandle);
1214 return D3D_OK;
1217 /*****************************************************************************
1218 * IDirect3DDevice::SetMatrix
1220 * Sets a matrix for a matrix handle. As matrix handles are pointers to
1221 * a D3DMATRIX structure, the matrix is simply copied into the allocated
1222 * memory.
1224 * Version 1 only
1226 * Params:
1227 * D3DMatHandle: Handle to set the matrix to
1228 * D3DMatrix: Matrix to set
1230 * Returns:
1231 * D3D_OK on success
1232 * DDERR_INVALIDPARAMS if the handle of the matrix is NULL
1234 *****************************************************************************/
1235 static HRESULT WINAPI
1236 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1237 D3DMATRIXHANDLE D3DMatHandle,
1238 D3DMATRIX *D3DMatrix)
1240 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1241 TRACE("(%p)->(%08lx,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1243 if( (!D3DMatHandle) || (!D3DMatrix) )
1244 return DDERR_INVALIDPARAMS;
1246 if (TRACE_ON(d3d7))
1247 dump_D3DMATRIX(D3DMatrix);
1249 *((D3DMATRIX *) D3DMatHandle) = *D3DMatrix;
1251 return D3D_OK;
1254 /*****************************************************************************
1255 * IDirect3DDevice::SetMatrix
1257 * Returns the content of a D3DMATRIX handle
1259 * Version 1 only
1261 * Params:
1262 * D3DMatHandle: Matrix handle to read the content from
1263 * D3DMatrix: Address to store the content at
1265 * Returns:
1266 * D3D_OK on success
1267 * DDERR_INVALIDPARAMS if D3DMatHandle or D3DMatrix are NULL
1269 *****************************************************************************/
1270 static HRESULT WINAPI
1271 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1272 D3DMATRIXHANDLE D3DMatHandle,
1273 D3DMATRIX *D3DMatrix)
1275 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1276 TRACE("(%p)->(%08lx,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1278 if(!D3DMatrix)
1279 return DDERR_INVALIDPARAMS;
1280 if(!(D3DMATRIX *) D3DMatHandle)
1281 return DDERR_INVALIDPARAMS;
1283 /* The handle is simply a pointer to a D3DMATRIX structure */
1284 *D3DMatrix = *((D3DMATRIX *) D3DMatHandle);
1286 return D3D_OK;
1289 /*****************************************************************************
1290 * IDirect3DDevice::DeleteMatrix
1292 * Destroys a Matrix handle.
1294 * Version 1 only
1296 * Params:
1297 * D3DMatHandle: Handle to destroy
1299 * Returns:
1300 * D3D_OK on success
1301 * DDERR_INVALIDPARAMS if D3DMatHandle is NULL
1303 *****************************************************************************/
1304 static HRESULT WINAPI
1305 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1306 D3DMATRIXHANDLE D3DMatHandle)
1308 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1309 TRACE("(%p)->(%08lx)\n", This, (DWORD) D3DMatHandle);
1311 if(!(D3DMATRIX *) D3DMatHandle)
1312 return DDERR_INVALIDPARAMS;
1314 HeapFree(GetProcessHeap(), 0, (void *) D3DMatHandle);
1316 return D3D_OK;
1319 /*****************************************************************************
1320 * IDirect3DDevice7::BeginScene
1322 * This method must be called before any rendering is performed.
1323 * IDirect3DDevice::EndScene has to be called after the scene is complete
1325 * Version 1, 2, 3 and 7
1327 * Returns:
1328 * D3D_OK on sucess, for details see IWineD3DDevice::BeginScene
1330 *****************************************************************************/
1331 static HRESULT WINAPI
1332 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1334 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1335 TRACE("(%p): Relay\n", This);
1337 return IWineD3DDevice_BeginScene(This->wineD3DDevice);
1340 static HRESULT WINAPI
1341 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1343 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1344 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1345 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1348 static HRESULT WINAPI
1349 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1351 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1352 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1353 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1356 static HRESULT WINAPI
1357 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1359 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1360 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1361 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1364 /*****************************************************************************
1365 * IDirect3DDevice7::EndScene
1367 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1368 * This method must be called after rendering is finished.
1370 * Version 1, 2, 3 and 7
1372 * Returns:
1373 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1375 *****************************************************************************/
1376 static HRESULT WINAPI
1377 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1379 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1380 TRACE("(%p): Relay\n", This);
1382 IWineD3DDevice_EndScene(This->wineD3DDevice);
1383 return D3D_OK;
1386 static HRESULT WINAPI
1387 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1389 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1390 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1391 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1394 static HRESULT WINAPI
1395 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1397 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1398 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1399 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1402 static HRESULT WINAPI
1403 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1405 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1406 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1407 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1410 /*****************************************************************************
1411 * IDirect3DDevice7::GetDirect3D
1413 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1414 * this device.
1416 * Params:
1417 * Direct3D7: Address to store the interface pointer at
1419 * Returns:
1420 * D3D_OK on success
1421 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1423 *****************************************************************************/
1424 static HRESULT WINAPI
1425 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1426 IDirect3D7 **Direct3D7)
1428 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1429 TRACE("(%p)->(%p)\n", This, Direct3D7);
1431 if(!Direct3D7)
1432 return DDERR_INVALIDPARAMS;
1434 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1435 IDirect3D7_AddRef(*Direct3D7);
1437 TRACE(" returning interface %p\n", *Direct3D7);
1438 return D3D_OK;
1441 static HRESULT WINAPI
1442 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1443 IDirect3D3 **Direct3D3)
1445 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1446 HRESULT ret;
1447 IDirect3D7 *ret_ptr;
1449 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1450 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1451 &ret_ptr);
1452 if(ret != D3D_OK)
1453 return ret;
1454 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1455 TRACE(" returning interface %p\n", *Direct3D3);
1456 return D3D_OK;
1459 static HRESULT WINAPI
1460 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1461 IDirect3D2 **Direct3D2)
1463 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1464 HRESULT ret;
1465 IDirect3D7 *ret_ptr;
1467 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1468 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1469 &ret_ptr);
1470 if(ret != D3D_OK)
1471 return ret;
1472 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1473 TRACE(" returning interface %p\n", *Direct3D2);
1474 return D3D_OK;
1477 static HRESULT WINAPI
1478 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1479 IDirect3D **Direct3D)
1481 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1482 HRESULT ret;
1483 IDirect3D7 *ret_ptr;
1485 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1486 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1487 &ret_ptr);
1488 if(ret != D3D_OK)
1489 return ret;
1490 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1491 TRACE(" returning interface %p\n", *Direct3D);
1492 return D3D_OK;
1495 /*****************************************************************************
1496 * IDirect3DDevice3::SetCurrentViewport
1498 * Sets a Direct3DViewport as the current viewport.
1499 * For the thunks note that all viewport interface versions are equal
1501 * Params:
1502 * Direct3DViewport3: The viewport to set
1504 * Version 2 and 3
1506 * Returns:
1507 * D3D_OK on success
1508 * (Is a NULL viewport valid?)
1510 *****************************************************************************/
1511 static HRESULT WINAPI
1512 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1513 IDirect3DViewport3 *Direct3DViewport3)
1515 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1516 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1517 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1519 /* Do nothing if the specified viewport is the same as the current one */
1520 if (This->current_viewport == vp )
1521 return D3D_OK;
1523 /* Should check if the viewport was added or not */
1525 /* Release previous viewport and AddRef the new one */
1526 if (This->current_viewport)
1528 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1529 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1531 IDirect3DViewport3_AddRef(Direct3DViewport3);
1533 /* Set this viewport as the current viewport */
1534 This->current_viewport = vp;
1536 /* Activate this viewport */
1537 This->current_viewport->active_device = This;
1538 This->current_viewport->activate(This->current_viewport);
1540 return D3D_OK;
1543 static HRESULT WINAPI
1544 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1545 IDirect3DViewport2 *Direct3DViewport2)
1547 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1548 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1549 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1550 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1551 ICOM_INTERFACE(vp, IDirect3DViewport3));
1554 /*****************************************************************************
1555 * IDirect3DDevice3::GetCurrentViewport
1557 * Returns the currently active viewport.
1559 * Version 2 and 3
1561 * Params:
1562 * Direct3DViewport3: Address to return the interface pointer at
1564 * Returns:
1565 * D3D_OK on success
1566 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1568 *****************************************************************************/
1569 static HRESULT WINAPI
1570 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1571 IDirect3DViewport3 **Direct3DViewport3)
1573 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1574 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1576 if(!Direct3DViewport3)
1577 return DDERR_INVALIDPARAMS;
1579 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1581 /* AddRef the returned viewport */
1582 IDirect3DViewport3_AddRef(*Direct3DViewport3);
1584 TRACE(" returning interface %p\n", *Direct3DViewport3);
1586 return D3D_OK;
1589 static HRESULT WINAPI
1590 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1591 IDirect3DViewport2 **Direct3DViewport2)
1593 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1594 HRESULT hr;
1595 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1596 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1597 (IDirect3DViewport3 **) Direct3DViewport2);
1598 if(hr != D3D_OK) return hr;
1599 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, Direct3DViewport2);
1600 return D3D_OK;
1603 /*****************************************************************************
1604 * IDirect3DDevice7::SetRenderTarget
1606 * Sets the render target for the Direct3DDevice.
1607 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1608 * IDirectDrawSurface3 == IDirectDrawSurface
1610 * Version 2, 3 and 7
1612 * Params:
1613 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1614 * render target
1615 * Flags: Some flags
1617 * Returns:
1618 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1620 *****************************************************************************/
1621 static HRESULT WINAPI
1622 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1623 IDirectDrawSurface7 *NewTarget,
1624 DWORD Flags)
1626 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1627 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1628 TRACE("(%p)->(%p,%08lx): Relay\n", This, NewTarget, Flags);
1630 /* Flags: Not used */
1632 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1634 Target ? Target->WineD3DSurface : NULL);
1637 static HRESULT WINAPI
1638 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1639 IDirectDrawSurface4 *NewRenderTarget,
1640 DWORD Flags)
1642 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1643 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1644 TRACE_(ddraw_thunk)("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1645 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1646 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1647 Flags);
1650 static HRESULT WINAPI
1651 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1652 IDirectDrawSurface *NewRenderTarget,
1653 DWORD Flags)
1655 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1656 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1657 TRACE_(ddraw_thunk)("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1658 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1659 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1660 Flags);
1663 /*****************************************************************************
1664 * IDirect3DDevice7::GetRenderTarget
1666 * Returns the current render target.
1667 * This is handled locally, because the WineD3D render target's parent
1668 * is an IParent
1670 * Version 2, 3 and 7
1672 * Params:
1673 * RenderTarget: Address to store the surface interface pointer
1675 * Returns:
1676 * D3D_OK on success
1677 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1679 *****************************************************************************/
1680 static HRESULT WINAPI
1681 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1682 IDirectDrawSurface7 **RenderTarget)
1684 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1685 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1687 if(!RenderTarget)
1688 return DDERR_INVALIDPARAMS;
1690 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1691 IDirectDrawSurface7_AddRef(*RenderTarget);
1693 return D3D_OK;
1696 static HRESULT WINAPI
1697 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1698 IDirectDrawSurface4 **RenderTarget)
1700 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1701 HRESULT hr;
1702 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1703 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1704 (IDirectDrawSurface7 **) RenderTarget);
1705 if(hr != D3D_OK) return hr;
1706 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, RenderTarget);
1707 return D3D_OK;
1710 static HRESULT WINAPI
1711 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1712 IDirectDrawSurface **RenderTarget)
1714 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1715 HRESULT hr;
1716 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1717 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1718 (IDirectDrawSurface7 **) RenderTarget);
1719 if(hr != D3D_OK) return hr;
1720 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, RenderTarget);
1721 return D3D_OK;
1724 /*****************************************************************************
1725 * IDirect3DDevice3::Begin
1727 * Begins a description block of vertices. This is simmilar to glBegin()
1728 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1729 * described with IDirect3DDevice::Vertex are drawn.
1731 * Version 2 and 3
1733 * Params:
1734 * PrimitiveType: The type of primitives to draw
1735 * VertexTypeDesc: A flexible vertex format description of the vertices
1736 * Flags: Some flags..
1738 * Returns:
1739 * D3D_OK on success
1741 *****************************************************************************/
1742 static HRESULT WINAPI
1743 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1744 D3DPRIMITIVETYPE PrimitiveType,
1745 DWORD VertexTypeDesc,
1746 DWORD Flags)
1748 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1749 TRACE("(%p)->(%d,%ld,%08lx)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1751 This->primitive_type = PrimitiveType;
1752 This->vertex_type = VertexTypeDesc;
1753 This->render_flags = Flags;
1754 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1755 This->nb_vertices = 0;
1757 return D3D_OK;
1760 static HRESULT WINAPI
1761 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1762 D3DPRIMITIVETYPE d3dpt,
1763 D3DVERTEXTYPE dwVertexTypeDesc,
1764 DWORD dwFlags)
1766 DWORD FVF;
1767 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1768 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08lx): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1770 switch(dwVertexTypeDesc)
1772 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1773 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1774 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1775 default:
1776 assert(0); /* Should never happen */
1779 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1780 d3dpt,
1781 FVF,
1782 dwFlags);
1785 /*****************************************************************************
1786 * IDirect3DDevice3::BeginIndexed
1788 * Draws primitives based on vertices in a vertex array which are specified
1789 * by indices.
1791 * Version 2 and 3
1793 * Params:
1794 * PrimitiveType: Primitive type to draw
1795 * VertexType: A FVF description of the vertex format
1796 * Vertices: pointer to an array containg the vertices
1797 * NumVertices: The number of vertices in the vertex array
1798 * Flags: Some flags ...
1800 * Returns:
1801 * D3D_OK, because it's a stub
1803 *****************************************************************************/
1804 static HRESULT WINAPI
1805 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1806 D3DPRIMITIVETYPE PrimitiveType,
1807 DWORD VertexType,
1808 void *Vertices,
1809 DWORD NumVertices,
1810 DWORD Flags)
1812 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1813 FIXME("(%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1814 return D3D_OK;
1818 static HRESULT WINAPI
1819 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1820 D3DPRIMITIVETYPE d3dptPrimitiveType,
1821 D3DVERTEXTYPE d3dvtVertexType,
1822 void *lpvVertices,
1823 DWORD dwNumVertices,
1824 DWORD dwFlags)
1826 DWORD FVF;
1827 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1828 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08lx,%08lx): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1830 switch(d3dvtVertexType)
1832 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1833 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1834 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1835 default:
1836 assert(0); /* Should never happen */
1839 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1840 d3dptPrimitiveType,
1841 FVF,
1842 lpvVertices,
1843 dwNumVertices,
1844 dwFlags);
1847 /*****************************************************************************
1848 * IDirect3DDevice3::Vertex
1850 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1851 * drawn vertices in an vertex buffer. If the buffer is to small, its
1852 * size is increased.
1854 * Version 2 and 3
1856 * Params:
1857 * Vertex: Pointer to the vertex
1859 * Returns:
1860 * D3D_OK, on success
1861 * DDERR_INVALIDPARAMS if Vertex is NULL
1863 *****************************************************************************/
1864 static HRESULT WINAPI
1865 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1866 void *Vertex)
1868 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1869 TRACE("(%p)->(%p)\n", This, Vertex);
1871 if(!Vertex)
1872 return DDERR_INVALIDPARAMS;
1874 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1876 BYTE *old_buffer;
1877 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1878 old_buffer = This->vertex_buffer;
1879 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
1880 if (old_buffer)
1882 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
1883 HeapFree(GetProcessHeap(), 0, old_buffer);
1887 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
1889 return D3D_OK;
1892 static HRESULT WINAPI
1893 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
1894 void *lpVertexType)
1896 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1897 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
1898 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
1899 lpVertexType);
1902 /*****************************************************************************
1903 * IDirect3DDevice3::Index
1905 * Specifies an index to an vertex to be drawn. The vertex array has to
1906 * be specified with BeginIndexed first.
1908 * Parameters:
1909 * VertexIndex: The index of the vertex to draw
1911 * Returns:
1912 * D3D_OK because it's a stub
1914 *****************************************************************************/
1915 static HRESULT WINAPI
1916 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
1917 WORD VertexIndex)
1919 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1920 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
1921 return D3D_OK;
1924 static HRESULT WINAPI
1925 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
1926 WORD wVertexIndex)
1928 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1929 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
1930 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
1931 wVertexIndex);
1934 /*****************************************************************************
1935 * IDirect3DDevice3::End
1937 * Ends a draw begun with IDirect3DDevice3::Begin or
1938 * IDirect3DDevice::BeginIndexed. The vertices specified with
1939 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
1940 * the IDirect3DDevice7::DrawPrimitive method. So far only
1941 * non-indexed mode is supported
1943 * Version 2 and 3
1945 * Params:
1946 * Flags: Some flags, as usual. Don't know which are defined
1948 * Returns:
1949 * The return value of IDirect3DDevice7::DrawPrimitive
1951 *****************************************************************************/
1952 static HRESULT WINAPI
1953 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
1954 DWORD Flags)
1956 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1957 TRACE("(%p)->(%08lx)\n", This, Flags);
1959 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
1960 This->primitive_type, This->vertex_type,
1961 This->vertex_buffer, This->nb_vertices,
1962 This->render_flags);
1965 static HRESULT WINAPI
1966 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
1967 DWORD dwFlags)
1969 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1970 TRACE_(ddraw_thunk)("(%p)->(%08lx) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
1971 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
1972 dwFlags);
1975 /*****************************************************************************
1976 * IDirect3DDevice7::GetRenderState
1978 * Returns the value of a render state. The possible render states are
1979 * defined in include/d3dtypes.h
1981 * Version 2, 3 and 7
1983 * Params:
1984 * RenderStateType: Render state to return the current setting of
1985 * Value: Address to store the value at
1987 * Returns:
1988 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
1989 * DDERR_INVALIDPARAMS if Value == NULL
1991 *****************************************************************************/
1992 static HRESULT WINAPI
1993 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
1994 D3DRENDERSTATETYPE RenderStateType,
1995 DWORD *Value)
1997 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1998 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2000 if(!Value)
2001 return DDERR_INVALIDPARAMS;
2003 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2004 RenderStateType,
2005 Value);
2008 static HRESULT WINAPI
2009 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2010 D3DRENDERSTATETYPE dwRenderStateType,
2011 DWORD *lpdwRenderState)
2013 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2014 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2015 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2016 dwRenderStateType,
2017 lpdwRenderState);
2020 static HRESULT WINAPI
2021 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2022 D3DRENDERSTATETYPE dwRenderStateType,
2023 DWORD *lpdwRenderState)
2025 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2026 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2027 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2028 dwRenderStateType,
2029 lpdwRenderState);
2032 /*****************************************************************************
2033 * IDirect3DDevice7::SetRenderState
2035 * Sets a render state. The possible render states are defined in
2036 * include/d3dtypes.h
2038 * Version 2, 3 and 7
2040 * Params:
2041 * RenderStateType: State to set
2042 * Value: Value to assign to that state
2044 * Returns:
2045 * D3D_OK on success,
2046 * for details see IWineD3DDevice::SetRenderState
2048 *****************************************************************************/
2049 static HRESULT WINAPI
2050 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2051 D3DRENDERSTATETYPE RenderStateType,
2052 DWORD Value)
2054 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2055 TRACE("(%p)->(%08x,%ld): Relay\n", This, RenderStateType, Value);
2057 /* Some render states need special care */
2058 switch(RenderStateType)
2060 case D3DRENDERSTATE_TEXTUREHANDLE:
2062 if(Value == 0)
2064 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2066 NULL);
2069 if(Value > This->numHandles)
2071 FIXME("Specified handle %ld out of range\n", Value);
2072 return DDERR_INVALIDPARAMS;
2074 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2076 FIXME("Handle %ld isn't a texture handle\n", Value);
2077 return DDERR_INVALIDPARAMS;
2079 else
2081 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2082 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2084 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2088 case D3DRENDERSTATE_TEXTUREMAG:
2090 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2092 switch ((D3DTEXTUREFILTER) Value)
2094 case D3DFILTER_NEAREST:
2095 tex_mag = WINED3DTEXF_POINT;
2096 break;
2097 case D3DFILTER_LINEAR:
2098 tex_mag = WINED3DTEXF_LINEAR;
2099 break;
2100 default:
2101 ERR("Unhandled texture mag %ld !\n",Value);
2104 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2105 0, WINED3DSAMP_MAGFILTER,
2106 tex_mag);
2109 case D3DRENDERSTATE_TEXTUREMIN:
2111 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2113 switch ((D3DTEXTUREFILTER) Value)
2115 case D3DFILTER_NEAREST:
2116 tex_min = WINED3DTEXF_POINT;
2117 break;
2118 case D3DFILTER_LINEAR:
2119 tex_min = WINED3DTEXF_LINEAR;
2120 break;
2121 default:
2122 ERR("Unhandled texture mag %ld !\n",Value);
2125 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2126 0, WINED3DSAMP_MINFILTER,
2127 tex_min);
2130 case D3DRENDERSTATE_TEXTUREADDRESSU:
2131 case D3DRENDERSTATE_TEXTUREADDRESSV:
2132 case D3DRENDERSTATE_TEXTUREADDRESS:
2134 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2136 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2138 TexStageStateType = WINED3DTSS_ADDRESS;
2140 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2142 TexStageStateType = WINED3DTSS_ADDRESSU;
2144 else
2146 TexStageStateType = WINED3DTSS_ADDRESSV;
2149 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
2150 0, TexStageStateType,
2151 Value);
2154 default:
2155 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2156 RenderStateType,
2157 Value);
2161 static HRESULT WINAPI
2162 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2163 D3DRENDERSTATETYPE RenderStateType,
2164 DWORD Value)
2166 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2167 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2168 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2169 RenderStateType,
2170 Value);
2173 static HRESULT WINAPI
2174 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2175 D3DRENDERSTATETYPE RenderStateType,
2176 DWORD Value)
2178 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2179 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2180 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2181 RenderStateType,
2182 Value);
2185 /*****************************************************************************
2186 * Direct3DDevice3::SetLightState
2188 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2189 * light states are forwarded to Direct3DDevice7 render states
2191 * Version 2 and 3
2193 * Params:
2194 * LightStateType: The light state to change
2195 * Value: The value to assign to that light state
2197 * Returns:
2198 * D3D_OK on success
2199 * DDERR_INVALIDPARAMS if the paramters were incorrect
2200 * Also check IDirect3DDevice7::SetRenderState
2202 *****************************************************************************/
2203 static HRESULT WINAPI
2204 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2205 D3DLIGHTSTATETYPE LightStateType,
2206 DWORD Value)
2208 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2210 TRACE("(%p)->(%08x,%08lx)\n", This, LightStateType, Value);
2212 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2214 TRACE("Unexpected Light State Type\n");
2215 return DDERR_INVALIDPARAMS;
2218 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2220 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) Value;
2222 if (mat != NULL)
2224 TRACE(" activating material %p.\n", mat);
2225 mat->activate(mat);
2227 else
2229 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2231 This->material = Value;
2233 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2235 switch (Value)
2237 case D3DCOLOR_MONO:
2238 ERR("DDCOLOR_MONO should not happen!\n");
2239 break;
2240 case D3DCOLOR_RGB:
2241 /* We are already in this mode */
2242 TRACE("Setting color model to RGB (no-op).\n");
2243 break;
2244 default:
2245 ERR("Unknown color model!\n");
2246 return DDERR_INVALIDPARAMS;
2249 else
2251 D3DRENDERSTATETYPE rs;
2252 switch (LightStateType)
2254 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2255 rs = D3DRENDERSTATE_AMBIENT;
2256 break;
2257 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2258 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2259 break;
2260 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2261 rs = D3DRENDERSTATE_FOGSTART;
2262 break;
2263 case D3DLIGHTSTATE_FOGEND: /* 6 */
2264 rs = D3DRENDERSTATE_FOGEND;
2265 break;
2266 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2267 rs = D3DRENDERSTATE_FOGDENSITY;
2268 break;
2269 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2270 rs = D3DRENDERSTATE_COLORVERTEX;
2271 break;
2272 default:
2273 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2274 return DDERR_INVALIDPARAMS;
2277 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2279 Value);
2282 return D3D_OK;
2285 static HRESULT WINAPI
2286 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2287 D3DLIGHTSTATETYPE LightStateType,
2288 DWORD Value)
2290 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2291 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2292 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2293 LightStateType,
2294 Value);
2297 /*****************************************************************************
2298 * IDirect3DDevice3::GetLightState
2300 * Returns the current setting of a light state. The state is read from
2301 * the Direct3DDevice7 render state.
2303 * Version 2 and 3
2305 * Params:
2306 * LightStateType: The light state to return
2307 * Value: The address to store the light state setting at
2309 * Returns:
2310 * D3D_OK on success
2311 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2312 * Also see IDirect3DDevice7::GetRenderState
2314 *****************************************************************************/
2315 static HRESULT WINAPI
2316 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2317 D3DLIGHTSTATETYPE LightStateType,
2318 DWORD *Value)
2320 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2322 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2324 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2326 TRACE("Unexpected Light State Type\n");
2327 return DDERR_INVALIDPARAMS;
2330 if(!Value)
2331 return DDERR_INVALIDPARAMS;
2333 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2335 *Value = This->material;
2337 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2339 *Value = D3DCOLOR_RGB;
2341 else
2343 D3DRENDERSTATETYPE rs;
2344 switch (LightStateType)
2346 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2347 rs = D3DRENDERSTATE_AMBIENT;
2348 break;
2349 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2350 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2351 break;
2352 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2353 rs = D3DRENDERSTATE_FOGSTART;
2354 break;
2355 case D3DLIGHTSTATE_FOGEND: /* 6 */
2356 rs = D3DRENDERSTATE_FOGEND;
2357 break;
2358 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2359 rs = D3DRENDERSTATE_FOGDENSITY;
2360 break;
2361 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2362 rs = D3DRENDERSTATE_COLORVERTEX;
2363 break;
2364 default:
2365 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2366 return DDERR_INVALIDPARAMS;
2369 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2371 Value);
2374 return D3D_OK;
2377 static HRESULT WINAPI
2378 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2379 D3DLIGHTSTATETYPE LightStateType,
2380 DWORD *Value)
2382 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2383 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2384 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2385 LightStateType,
2386 Value);
2389 /*****************************************************************************
2390 * IDirect3DDevice7::SetTransform
2392 * Assignes a D3DMATRIX to a transform type. The transform types are defined
2393 * in include/d3dtypes.h.
2394 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2395 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2396 * and WineD3D allready understands the replacement D3DTS_WORLDMATRIX(0)
2398 * Version 2, 3 and 7
2400 * Params:
2401 * TransformStateType: transform state to set
2402 * Matrix: Matrix to assign to the state
2404 * Returns:
2405 * D3D_OK on success
2406 * DDERR_INVALIDPARAMS if Matrix == NULL
2407 * For details see IWineD3DDevice::SetTransform
2409 *****************************************************************************/
2410 static HRESULT WINAPI
2411 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2412 D3DTRANSFORMSTATETYPE TransformStateType,
2413 D3DMATRIX *Matrix)
2415 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2416 D3DTRANSFORMSTATETYPE type = TransformStateType;
2417 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2419 if(!Matrix)
2420 return DDERR_INVALIDPARAMS;
2422 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2423 * use D3DTS_WORLDMATRIX(0) instead
2424 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2426 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2427 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2429 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2430 type,
2431 Matrix);
2434 static HRESULT WINAPI
2435 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2436 D3DTRANSFORMSTATETYPE TransformStateType,
2437 D3DMATRIX *D3DMatrix)
2439 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2440 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2441 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2442 TransformStateType,
2443 D3DMatrix);
2446 static HRESULT WINAPI
2447 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2448 D3DTRANSFORMSTATETYPE TransformStateType,
2449 D3DMATRIX *D3DMatrix)
2451 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2452 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2453 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2454 TransformStateType,
2455 D3DMatrix);
2458 /*****************************************************************************
2459 * IDirect3DDevice7::GetTransform
2461 * Returns the matrix assigned to a transform state
2462 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2463 * SetTransform
2465 * Params:
2466 * TransformStateType: State to read the matrix from
2467 * Matrix: Address to store the matrix at
2469 * Returns:
2470 * D3D_OK on success
2471 * DDERR_INVALIDPARAMS if Matrix == NULL
2472 * For details, see IWineD3DDevice::GetTransform
2474 *****************************************************************************/
2475 static HRESULT WINAPI
2476 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2477 D3DTRANSFORMSTATETYPE TransformStateType,
2478 D3DMATRIX *Matrix)
2480 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2481 D3DTRANSFORMSTATETYPE type = TransformStateType;
2482 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2484 if(!Matrix)
2485 return DDERR_INVALIDPARAMS;
2487 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2488 * use D3DTS_WORLDMATRIX(0) instead
2489 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2491 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2492 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2494 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, Matrix);
2497 static HRESULT WINAPI
2498 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2499 D3DTRANSFORMSTATETYPE TransformStateType,
2500 D3DMATRIX *D3DMatrix)
2502 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2503 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2504 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2505 TransformStateType,
2506 D3DMatrix);
2509 static HRESULT WINAPI
2510 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2511 D3DTRANSFORMSTATETYPE TransformStateType,
2512 D3DMATRIX *D3DMatrix)
2514 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2515 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2516 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2517 TransformStateType,
2518 D3DMatrix);
2521 /*****************************************************************************
2522 * IDirect3DDevice7::MultiplyTransform
2524 * Multiplies the already-set transform matrix of a transform state
2525 * with another matrix. For the world matrix, see SetTransform
2527 * Version 2, 3 and 7
2529 * Params:
2530 * TransformStateType: Transform state to multiply
2531 * D3DMatrix Matrix to multiply with.
2533 * Returns
2534 * D3D_OK on success
2535 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2536 * For details, see IWineD3DDevice::MultiplyTransform
2538 *****************************************************************************/
2539 static HRESULT WINAPI
2540 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2541 D3DTRANSFORMSTATETYPE TransformStateType,
2542 D3DMATRIX *D3DMatrix)
2544 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2545 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2547 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2548 * use D3DTS_WORLDMATRIX(0) instead
2549 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2551 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2552 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2554 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2555 TransformStateType,
2556 D3DMatrix);
2559 static HRESULT WINAPI
2560 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2561 D3DTRANSFORMSTATETYPE TransformStateType,
2562 D3DMATRIX *D3DMatrix)
2564 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2565 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2566 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2567 TransformStateType,
2568 D3DMatrix);
2571 static HRESULT WINAPI
2572 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2573 D3DTRANSFORMSTATETYPE TransformStateType,
2574 D3DMATRIX *D3DMatrix)
2576 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2577 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2578 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2579 TransformStateType,
2580 D3DMatrix);
2583 /*****************************************************************************
2584 * IDirect3DDevice7::DrawPrimitive
2586 * Draws primitves based on vertices in an application-provided pointer
2588 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2589 * an FVF format for D3D7
2591 * Params:
2592 * PrimitiveType: The type of the primitives to draw
2593 * Vertex type: Flexible vertex format vertex description
2594 * Vertices: Pointer to the vertex array
2595 * VertexCount: The number of vertices to draw
2596 * Flags: As usual a few flags
2598 * Returns:
2599 * D3D_OK on success
2600 * DDERR_INVALIDPARAMS if Vertices is NULL
2601 * For details, see IWineD3DDevice::DrawPrimitiveUP
2603 *****************************************************************************/
2604 static HRESULT WINAPI
2605 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2606 D3DPRIMITIVETYPE PrimitiveType,
2607 DWORD VertexType,
2608 void *Vertices,
2609 DWORD VertexCount,
2610 DWORD Flags)
2612 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2613 UINT PrimitiveCount, stride;
2614 HRESULT hr;
2615 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2617 if(!Vertices)
2618 return DDERR_INVALIDPARAMS;
2620 /* Get the vertex count */
2621 switch(PrimitiveType)
2623 case D3DPT_POINTLIST:
2624 PrimitiveCount = VertexCount;
2625 break;
2627 case D3DPT_LINELIST:
2628 PrimitiveCount = VertexCount / 2;
2629 break;
2631 case D3DPT_LINESTRIP:
2632 PrimitiveCount = VertexCount - 1;
2633 break;
2635 case D3DPT_TRIANGLELIST:
2636 PrimitiveCount = VertexCount / 3;
2637 break;
2639 case D3DPT_TRIANGLESTRIP:
2640 PrimitiveCount = VertexCount - 2;
2641 break;
2643 case D3DPT_TRIANGLEFAN:
2644 PrimitiveCount = VertexCount - 2;
2645 break;
2647 default: return DDERR_INVALIDPARAMS;
2650 /* Get the stride */
2651 stride = get_flexible_vertex_size(VertexType);
2653 /* Set the FVF */
2654 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2655 if(hr != D3D_OK) return hr;
2657 /* This method translates to the user pointer draw of WineD3D */
2658 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2659 PrimitiveType,
2660 PrimitiveCount,
2661 Vertices,
2662 stride);
2665 static HRESULT WINAPI
2666 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2667 D3DPRIMITIVETYPE PrimitiveType,
2668 DWORD VertexType,
2669 void *Vertices,
2670 DWORD VertexCount,
2671 DWORD Flags)
2673 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2674 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2675 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2676 PrimitiveType,
2677 VertexType,
2678 Vertices,
2679 VertexCount,
2680 Flags);
2683 static HRESULT WINAPI
2684 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2685 D3DPRIMITIVETYPE PrimitiveType,
2686 D3DVERTEXTYPE VertexType,
2687 void *Vertices,
2688 DWORD VertexCount,
2689 DWORD Flags)
2691 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2692 DWORD FVF;
2693 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2695 switch(VertexType)
2697 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2698 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2699 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2700 default:
2701 assert(0); /* Should never happen */
2704 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2705 PrimitiveType,
2706 FVF,
2707 Vertices,
2708 VertexCount,
2709 Flags);
2712 /*****************************************************************************
2713 * IDirect3DDevice7::DrawIndexedPrimitive
2715 * Draws vertices from an application-provided pointer, based on the index
2716 * numbers in a WORD array.
2718 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
2719 * an FVF format for D3D7
2721 * Params:
2722 * PrimitiveType: The primitive type to draw
2723 * VertexType: The FVF vertex description
2724 * Vertices: Pointer to the vertex array
2725 * VertexCount: ?
2726 * Indices: Pointer to the index array
2727 * IndexCount: Number of indices = Number of vertices to draw
2728 * Flags: As usual, some flags
2730 * Returns:
2731 * D3D_OK on success
2732 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
2733 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
2735 *****************************************************************************/
2736 static HRESULT WINAPI
2737 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
2738 D3DPRIMITIVETYPE PrimitiveType,
2739 DWORD VertexType,
2740 void *Vertices,
2741 DWORD VertexCount,
2742 WORD *Indices,
2743 DWORD IndexCount,
2744 DWORD Flags)
2746 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2747 UINT PrimitiveCount = 0;
2748 HRESULT hr;
2749 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2750 /* Get the primitive number */
2751 switch(PrimitiveType)
2753 case D3DPT_POINTLIST:
2754 PrimitiveCount = IndexCount;
2755 break;
2757 case D3DPT_LINELIST:
2758 PrimitiveCount = IndexCount / 2;
2759 break;
2761 case D3DPT_LINESTRIP:
2762 PrimitiveCount = IndexCount - 1;
2763 break;
2765 case D3DPT_TRIANGLELIST:
2766 PrimitiveCount = IndexCount / 3;
2767 break;
2769 case D3DPT_TRIANGLESTRIP:
2770 PrimitiveCount = IndexCount - 2;
2771 break;
2773 case D3DPT_TRIANGLEFAN:
2774 PrimitiveCount = IndexCount - 2;
2775 break;
2777 default: return DDERR_INVALIDPARAMS;
2780 /* Set the D3DDevice's FVF */
2781 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2782 if(FAILED(hr))
2784 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
2785 return hr;
2788 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
2789 PrimitiveType,
2790 0 /* MinVertexIndex */,
2791 VertexCount /* UINT NumVertexIndex */,
2792 PrimitiveCount,
2793 Indices,
2794 WINED3DFMT_INDEX16,
2795 Vertices,
2796 get_flexible_vertex_size(VertexType));
2799 static HRESULT WINAPI
2800 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
2801 D3DPRIMITIVETYPE PrimitiveType,
2802 DWORD VertexType,
2803 void *Vertices,
2804 DWORD VertexCount,
2805 WORD *Indices,
2806 DWORD IndexCount,
2807 DWORD Flags)
2809 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2810 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2811 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2812 PrimitiveType,
2813 VertexType,
2814 Vertices,
2815 VertexCount,
2816 Indices,
2817 IndexCount,
2818 Flags);
2821 static HRESULT WINAPI
2822 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
2823 D3DPRIMITIVETYPE PrimitiveType,
2824 D3DVERTEXTYPE VertexType,
2825 void *Vertices,
2826 DWORD VertexCount,
2827 WORD *Indices,
2828 DWORD IndexCount,
2829 DWORD Flags)
2831 DWORD FVF;
2832 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2833 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2835 switch(VertexType)
2837 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2838 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2839 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2840 default:
2841 assert(0); /* Should never happen */
2844 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2845 PrimitiveType,
2846 FVF,
2847 Vertices,
2848 VertexCount,
2849 Indices,
2850 IndexCount,
2851 Flags);
2854 /*****************************************************************************
2855 * IDirect3DDevice7::SetClipStatus
2857 * Sets the clip status. This defines things as clipping conditions and
2858 * the extents of the clipping region.
2860 * Version 2, 3 and 7
2862 * Params:
2863 * ClipStatus:
2865 * Returns:
2866 * D3D_OK because it's a stub
2867 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
2869 *****************************************************************************/
2870 static HRESULT WINAPI
2871 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
2872 D3DCLIPSTATUS *ClipStatus)
2874 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2875 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
2877 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
2878 * Perhaps this needs a new data type and an additional IWineD3DDevice method
2880 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
2881 return D3D_OK;
2884 static HRESULT WINAPI
2885 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
2886 D3DCLIPSTATUS *ClipStatus)
2888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2889 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2890 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2891 ClipStatus);
2894 static HRESULT WINAPI
2895 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
2896 D3DCLIPSTATUS *ClipStatus)
2898 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2899 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2900 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2901 ClipStatus);
2904 /*****************************************************************************
2905 * IDirect3DDevice7::GetClipStatus
2907 * Returns the clip status
2909 * Params:
2910 * ClipStatus: Address to write the clip status to
2912 * Returns:
2913 * D3D_OK because it's a stub
2915 *****************************************************************************/
2916 static HRESULT WINAPI
2917 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
2918 D3DCLIPSTATUS *ClipStatus)
2920 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2921 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
2923 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
2924 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
2925 return D3D_OK;
2928 static HRESULT WINAPI
2929 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
2930 D3DCLIPSTATUS *ClipStatus)
2932 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2933 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2934 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2935 ClipStatus);
2938 static HRESULT WINAPI
2939 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
2940 D3DCLIPSTATUS *ClipStatus)
2942 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2943 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2944 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2945 ClipStatus);
2948 /*****************************************************************************
2949 * IDirect3DDevice::DrawPrimitiveStrided
2951 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
2953 * Version 3 and 7
2955 * Params:
2956 * PrimitiveType: The primitive type to draw
2957 * VertexType: The FVF description of the vertices to draw(for the stride??)
2958 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
2959 * the vertex data locations
2960 * VertexCount: The number of vertices to draw
2961 * Flags: Some flags
2963 * Returns:
2964 * D3D_OK, because it's a stub
2965 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
2966 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
2968 *****************************************************************************/
2969 static HRESULT WINAPI
2970 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
2971 D3DPRIMITIVETYPE PrimitiveType,
2972 DWORD VertexType,
2973 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
2974 DWORD VertexCount,
2975 DWORD Flags)
2977 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2978 WineDirect3DVertexStridedData WineD3DStrided;
2979 int i;
2980 UINT PrimitiveCount;
2982 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
2984 /* Get the strided data right. the wined3d structure is a bit bigger
2985 * Watch out: The contents of the strided data are determined by the fvf,
2986 * not by the members set in D3DDrawPrimStrideData. So it's valid
2987 * to have diffuse.lpvData set to 0xdeadbeef and not setting the diffuse
2988 * flag in the fvf.
2990 if(VertexType & D3DFVF_POSITION_MASK)
2992 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
2993 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
2994 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
2995 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
2996 if (VertexType & D3DFVF_XYZRHW)
2998 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3002 if(VertexType & D3DFVF_NORMAL)
3004 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3005 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3006 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3009 if(VertexType & D3DFVF_DIFFUSE)
3011 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3012 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3013 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3016 if(VertexType & D3DFVF_SPECULAR)
3018 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3019 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3020 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3023 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3025 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3026 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3027 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3029 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3030 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3031 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3032 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3033 default: ERR("Unexpected texture coordinate size %ld\n",
3034 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3038 /* Get the primitive count */
3039 switch(PrimitiveType)
3041 case D3DPT_POINTLIST:
3042 PrimitiveCount = VertexCount;
3043 break;
3045 case D3DPT_LINELIST:
3046 PrimitiveCount = VertexCount / 2;
3047 break;
3049 case D3DPT_LINESTRIP:
3050 PrimitiveCount = VertexCount - 1;
3051 break;
3053 case D3DPT_TRIANGLELIST:
3054 PrimitiveCount = VertexCount / 3;
3055 break;
3057 case D3DPT_TRIANGLESTRIP:
3058 PrimitiveCount = VertexCount - 2;
3059 break;
3061 case D3DPT_TRIANGLEFAN:
3062 PrimitiveCount = VertexCount - 2;
3063 break;
3065 default: return DDERR_INVALIDPARAMS;
3068 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3069 VertexType);
3071 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3072 PrimitiveType,
3073 PrimitiveCount,
3074 &WineD3DStrided);
3077 static HRESULT WINAPI
3078 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3079 D3DPRIMITIVETYPE PrimitiveType,
3080 DWORD VertexType,
3081 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3082 DWORD VertexCount,
3083 DWORD Flags)
3085 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3086 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3087 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3088 PrimitiveType,
3089 VertexType,
3090 D3DDrawPrimStrideData,
3091 VertexCount,
3092 Flags);
3095 /*****************************************************************************
3096 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3098 * Draws primitives specified by strided data locations based on indices
3100 * Version 3 and 7
3102 * Params:
3103 * PrimitiveType:
3105 * Returns:
3106 * D3D_OK, because it's a stub
3107 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3108 * (DDERR_INVALIDPARAMS if Indices is NULL)
3109 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3111 *****************************************************************************/
3112 static HRESULT WINAPI
3113 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3114 D3DPRIMITIVETYPE PrimitiveType,
3115 DWORD VertexType,
3116 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3117 DWORD VertexCount,
3118 WORD *Indices,
3119 DWORD IndexCount,
3120 DWORD Flags)
3122 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3123 FIXME("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3125 /* I'll implement it as soon as I find a app to test it.
3126 * This needs an additional method in IWineD3DDevice.
3128 return D3D_OK;
3131 static HRESULT WINAPI
3132 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3133 D3DPRIMITIVETYPE PrimitiveType,
3134 DWORD VertexType,
3135 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3136 DWORD VertexCount,
3137 WORD *Indices,
3138 DWORD IndexCount,
3139 DWORD Flags)
3141 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3142 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3143 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3144 PrimitiveType,
3145 VertexType,
3146 D3DDrawPrimStrideData,
3147 VertexCount,
3148 Indices,
3149 IndexCount,
3150 Flags);
3153 /*****************************************************************************
3154 * IDirect3DDevice7::DrawPrimitiveVB
3156 * Draws primitives from a vertex buffer to the screen.
3158 * Version 3 and 7
3160 * Params:
3161 * PrimitiveType: Type of primitive to be rendered.
3162 * D3DVertexBuf: Source Vertex Buffer
3163 * StartVertex: Index of the first vertex from the buffer to be rendered
3164 * NumVertices: Number of vertices to be rendered
3165 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3167 * Return values
3168 * D3D_OK on success
3169 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3171 *****************************************************************************/
3172 static HRESULT WINAPI
3173 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3174 D3DPRIMITIVETYPE PrimitiveType,
3175 IDirect3DVertexBuffer7 *D3DVertexBuf,
3176 DWORD StartVertex,
3177 DWORD NumVertices,
3178 DWORD Flags)
3180 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3181 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3182 UINT PrimitiveCount;
3183 HRESULT hr;
3184 DWORD stride;
3185 WINED3DVERTEXBUFFER_DESC Desc;
3187 TRACE("(%p)->(%08x,%p,%08lx,%08lx,%08lx)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3189 /* Sanity checks */
3190 if(!vb)
3192 ERR("(%p) No Vertex buffer specified\n", This);
3193 return DDERR_INVALIDPARAMS;
3196 /* Get the primitive count */
3197 switch(PrimitiveType)
3199 case D3DPT_POINTLIST:
3200 PrimitiveCount = NumVertices;
3201 break;
3203 case D3DPT_LINELIST:
3204 PrimitiveCount = NumVertices / 2;
3205 break;
3207 case D3DPT_LINESTRIP:
3208 PrimitiveCount = NumVertices - 1;
3209 break;
3211 case D3DPT_TRIANGLELIST:
3212 PrimitiveCount = NumVertices / 3;
3213 break;
3215 case D3DPT_TRIANGLESTRIP:
3216 PrimitiveCount = NumVertices - 2;
3217 break;
3219 case D3DPT_TRIANGLEFAN:
3220 PrimitiveCount = NumVertices - 2;
3221 break;
3223 default: return DDERR_INVALIDPARAMS;
3226 /* Get the FVF of the vertex buffer, and its stride */
3227 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3228 &Desc);
3229 if(hr != D3D_OK)
3231 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08lx\n", This, hr);
3232 return hr;
3234 stride = get_flexible_vertex_size(Desc.FVF);
3236 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3237 if(FAILED(hr))
3239 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
3240 return hr;
3243 /* Set the vertex stream souce */
3244 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3245 0 /* StreamNumber */,
3246 vb->wineD3DVertexBuffer,
3247 0 /* StartVertex - we pass this to DrawPrimitive */,
3248 stride);
3249 if(hr != D3D_OK)
3251 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08lx\n", This, hr);
3252 return hr;
3255 /* Now draw the primitives */
3256 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3257 PrimitiveType,
3258 StartVertex,
3259 PrimitiveCount);
3262 static HRESULT WINAPI
3263 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3264 D3DPRIMITIVETYPE PrimitiveType,
3265 IDirect3DVertexBuffer *D3DVertexBuf,
3266 DWORD StartVertex,
3267 DWORD NumVertices,
3268 DWORD Flags)
3270 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3271 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3272 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08lx,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3273 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3274 PrimitiveType,
3275 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3276 StartVertex,
3277 NumVertices,
3278 Flags);
3282 /*****************************************************************************
3283 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3285 * Draws primitives from a vertex buffer to the screen
3287 * Params:
3288 * PrimitiveType: Type of primitive to be rendered.
3289 * D3DVertexBuf: Source Vertex Buffer
3290 * StartVertex: Index of the first vertex from the buffer to be rendered
3291 * NumVertices: Number of vertices to be rendered
3292 * Indices: Array of DWORDs used to index into the Vertices
3293 * IndexCount: Number of indices in Indices
3294 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3296 * Return values
3298 *****************************************************************************/
3299 static HRESULT WINAPI
3300 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3301 D3DPRIMITIVETYPE PrimitiveType,
3302 IDirect3DVertexBuffer7 *D3DVertexBuf,
3303 DWORD StartVertex,
3304 DWORD NumVertices,
3305 WORD *Indices,
3306 DWORD IndexCount,
3307 DWORD Flags)
3309 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3310 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3311 DWORD stride;
3312 UINT PrimitiveCount;
3313 WORD *LockedIndices;
3314 HRESULT hr;
3315 WINED3DVERTEXBUFFER_DESC Desc;
3317 TRACE("(%p)->(%08x,%p,%ld,%ld,%p,%ld,%08lx)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3319 /* Steps:
3320 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3321 * 2) Upload the Indices to the index buffer
3322 * 3) Set the index source
3323 * 4) Set the Vertex Buffer as the Stream source
3324 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3327 /* Get the primitive count */
3328 switch(PrimitiveType)
3330 case D3DPT_POINTLIST:
3331 PrimitiveCount = IndexCount;
3332 break;
3334 case D3DPT_LINELIST:
3335 PrimitiveCount = IndexCount / 2;
3336 break;
3338 case D3DPT_LINESTRIP:
3339 PrimitiveCount = IndexCount - 1;
3340 break;
3342 case D3DPT_TRIANGLELIST:
3343 PrimitiveCount = IndexCount / 3;
3344 break;
3346 case D3DPT_TRIANGLESTRIP:
3347 PrimitiveCount = IndexCount - 2;
3348 break;
3350 case D3DPT_TRIANGLEFAN:
3351 PrimitiveCount = IndexCount - 2;
3352 break;
3354 default: return DDERR_INVALIDPARAMS;
3357 /* Get the FVF of the vertex buffer, and its stride */
3358 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3359 &Desc);
3360 if(hr != D3D_OK)
3362 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08lx\n", This, hr);
3363 return hr;
3365 stride = get_flexible_vertex_size(Desc.FVF);
3366 TRACE("Vertex buffer FVF = %08lx, stride=%ld\n", Desc.FVF, stride);
3368 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3369 if(FAILED(hr))
3371 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
3372 return hr;
3375 /* copy the index stream into the index buffer.
3376 * A new IWineD3DDevice method could be created
3377 * which takes an user pointer containing the indices
3378 * or a SetData-Method for the index buffer, which
3379 * overrides the index buffer data with our pointer.
3381 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3382 0 /* OffSetToLock */,
3383 0 /* SizeToLock - doesn't matter */,
3384 (BYTE **) &LockedIndices,
3385 0 /* Flags */);
3386 assert(IndexCount < 0x100000);
3387 if(hr != D3D_OK)
3389 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08lx\n", This, hr);
3390 return hr;
3392 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3393 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3394 if(hr != D3D_OK)
3396 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08lx\n", This, hr);
3397 return hr;
3400 /* Set the index stream */
3401 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3402 This->indexbuffer,
3405 /* Set the vertex stream souce */
3406 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3407 0 /* StreamNumber */,
3408 vb->wineD3DVertexBuffer,
3409 0 /* offset, we pass this to DrawIndexedPrimitive */,
3410 stride);
3411 if(hr != D3D_OK)
3413 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08lx\n", This, hr);
3414 return hr;
3418 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3419 PrimitiveType,
3420 StartVertex,
3421 0 /* minIndex */,
3422 NumVertices,
3423 0 /* StartIndex */,
3424 PrimitiveCount);
3426 return D3D_OK;
3429 static HRESULT WINAPI
3430 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3431 D3DPRIMITIVETYPE PrimitiveType,
3432 IDirect3DVertexBuffer *D3DVertexBuf,
3433 WORD *Indices,
3434 DWORD IndexCount,
3435 DWORD Flags)
3437 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3438 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3439 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3441 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3442 PrimitiveType,
3443 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3445 IndexCount,
3446 Indices,
3447 IndexCount,
3448 Flags);
3451 /*****************************************************************************
3452 * IDirect3DDevice7::ComputeSphereVisibility
3454 * Calculates the visibility of spheres in the current viewport. The spheres
3455 * are passed in the Centers and Radii arrays, the results are passed back
3456 * in the ReturnValues array. Return values are eighter completely visible,
3457 * partially visible or completely invisible.
3458 * The return value consist of a combination of D3DCLIP_* flags, or it's
3459 * 0 if the sphere is completely visible(according to the SDK, not checked)
3461 * Sounds like an overdose math ;)
3463 * Version 3 and 7
3465 * Params:
3466 * Centers: Array containing the sphere centers
3467 * Radii: Array containing the sphere radis
3468 * NumSpheres: The number of centers and radiis in the arrays
3469 * Flags: Some flags
3470 * ReturnValues: Array to write the results to
3472 * Returns:
3473 * D3D_OK because it's a stub
3474 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3475 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3476 * is singular)
3478 *****************************************************************************/
3479 static HRESULT WINAPI
3480 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3481 D3DVECTOR *Centers,
3482 D3DVALUE *Radii,
3483 DWORD NumSpheres,
3484 DWORD Flags,
3485 DWORD *ReturnValues)
3487 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3488 FIXME("(%p)->(%p,%p,%08lx,%08lx,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3490 /* the DirectX 7 sdk says that the visibility is computed by
3491 * back-transforming the viewing frustum to model space
3492 * using the inverse of the combined world, view and projection
3493 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3494 * is returned.
3496 * Basic implementation idea:
3497 * 1) Check if the center is in the viewing frustum
3498 * 2) Cut the sphere with the planes of the viewing
3499 * frustum
3501 * ->Center inside the frustum, no intersections:
3502 * Fully visible
3503 * ->Center outside the frustum, no intersections:
3504 * Not visible
3505 * ->Some intersections: Partially visible
3507 * Implement this call in WineD3D. Eighter implement the
3508 * matrix and vector stuff in WineD3D, or use some external
3509 * math library.
3512 return D3D_OK;
3515 static HRESULT WINAPI
3516 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3517 D3DVECTOR *Centers,
3518 D3DVALUE *Radii,
3519 DWORD NumSpheres,
3520 DWORD Flags,
3521 DWORD *ReturnValues)
3523 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3524 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx,%08lx,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3525 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3526 Centers,
3527 Radii,
3528 NumSpheres,
3529 Flags,
3530 ReturnValues);
3533 /*****************************************************************************
3534 * IDirect3DDevice7::GetTexture
3536 * Returns the texture interface handle assigned to a texture stage.
3537 * The returned texture is AddRefed. This is taken from old ddraw,
3538 * not checked in Windows.
3540 * Version 3 and 7
3542 * Params:
3543 * Stage: Texture stage to read the texture from
3544 * Texture: Address to store the interface pointer at
3546 * Returns:
3547 * D3D_OK on success
3548 * DDERR_INVALIDPARAMS if Texture is NULL
3549 * For details, see IWineD3DDevice::GetTexture
3551 *****************************************************************************/
3552 static HRESULT WINAPI
3553 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3554 DWORD Stage,
3555 IDirectDrawSurface7 **Texture)
3557 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3558 IWineD3DBaseTexture *Surf;
3559 HRESULT hr;
3560 TRACE("(%p)->(%ld,%p): Relay\n", This, Stage, Texture);
3562 if(!Texture)
3564 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3565 return DDERR_INVALIDPARAMS;
3568 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3569 if( (hr != D3D_OK) || (!Surf) )
3571 *Texture = NULL;
3572 return hr;
3575 /* GetParent AddRef()s, which is perfectly OK.
3576 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3578 return IWineD3DBaseTexture_GetParent(Surf,
3579 (IUnknown **) Texture);
3582 static HRESULT WINAPI
3583 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3584 DWORD Stage,
3585 IDirect3DTexture2 **Texture2)
3587 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3588 HRESULT ret;
3589 IDirectDrawSurface7 *ret_val;
3591 TRACE_(ddraw_thunk)("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3592 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3593 Stage,
3594 &ret_val);
3596 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3598 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3600 return ret;
3603 /*****************************************************************************
3604 * IDirect3DDevice7::SetTexture
3606 * Assignes a texture to a texture stage. Is the texture AddRefed?
3608 * Version 3 and 7
3610 * Params:
3611 * Stage: The stage to assign the texture to
3612 * Texture: Interface pointer to the texture surface
3614 * Returns
3615 * D3D_OK on success
3616 * For details, see IWineD3DDevice::SetTexture
3618 *****************************************************************************/
3619 static HRESULT WINAPI
3620 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3621 DWORD Stage,
3622 IDirectDrawSurface7 *Texture)
3624 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3625 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3626 TRACE("(%p)->(%08lx,%p): Relay!\n", This, Stage, surf);
3628 /* Texture may be NULL here */
3629 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3630 Stage,
3631 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3634 static HRESULT WINAPI
3635 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3636 DWORD Stage,
3637 IDirect3DTexture2 *Texture2)
3639 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3640 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3641 TRACE_(ddraw_thunk)("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3642 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3643 Stage,
3644 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3647 /*****************************************************************************
3648 * IDirect3DDevice7::GetTextureStageState
3650 * Retrieves a state from a texture stage.
3652 * Version 3 and 7
3654 * Params:
3655 * Stage: The stage to retrieve the state from
3656 * TexStageStateType: The state type to retrieve
3657 * State: Address to store the state's value at
3659 * Returns:
3660 * D3D_OK on success
3661 * DDERR_INVALIDPARAMS if State is NULL
3662 * For details, see IWineD3DDevice::GetTextureStageState
3664 *****************************************************************************/
3665 static HRESULT WINAPI
3666 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3667 DWORD Stage,
3668 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3669 DWORD *State)
3671 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3672 TRACE("(%p)->(%08lx,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3674 if(!State)
3675 return DDERR_INVALIDPARAMS;
3677 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
3678 Stage,
3679 TexStageStateType,
3680 State);
3683 static HRESULT WINAPI
3684 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
3685 DWORD Stage,
3686 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3687 DWORD *State)
3689 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3690 TRACE_(ddraw_thunk)("(%p)->(%08lx,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3691 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3692 Stage,
3693 TexStageStateType,
3694 State);
3697 /*****************************************************************************
3698 * IDirect3DDevice7::SetTextureStageState
3700 * Sets a texture stage state. Some stage types need to be handled specially,
3701 * because they do not exist in WineD3D and were moved to another place
3703 * Version 3 and 7
3705 * Params:
3706 * Stage: The stage to modify
3707 * TexStageStateType: The state to change
3708 * State: The new value for the state
3710 * Returns:
3711 * D3D_OK on success
3712 * For details, see IWineD3DDevice::SetTextureStageState
3714 *****************************************************************************/
3715 static HRESULT WINAPI
3716 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
3717 DWORD Stage,
3718 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3719 DWORD State)
3721 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3722 TRACE("(%p)->(%08lx,%08x,%08lx): Relay!\n", This, Stage, TexStageStateType, State);
3723 switch(TexStageStateType)
3725 /* Mipfilter is a sampler state with different values */
3726 case D3DTSS_MIPFILTER:
3728 WINED3DTEXTUREFILTERTYPE value;
3729 switch(State)
3731 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
3732 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
3733 case 0: /* Unchecked */
3734 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
3735 default:
3736 ERR("Unexpected mipfilter value %ld\n", State);
3737 value = WINED3DTEXF_NONE;
3739 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3740 Stage,
3741 WINED3DSAMP_MIPFILTER,
3742 value);
3745 /* Minfilter is a sampler state too, equal values */
3746 case D3DTSS_MINFILTER:
3747 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3748 Stage,
3749 WINED3DSAMP_MINFILTER,
3750 State);
3751 /* Same for MAGFILTER */
3752 case D3DTSS_MAGFILTER:
3753 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3754 Stage,
3755 WINED3DSAMP_MAGFILTER,
3756 State);
3758 default:
3760 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
3761 Stage,
3762 TexStageStateType,
3763 State);
3767 static HRESULT WINAPI
3768 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
3769 DWORD Stage,
3770 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3771 DWORD State)
3773 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3774 TRACE_(ddraw_thunk)("(%p)->(%08lx,%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3775 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3776 Stage,
3777 TexStageStateType,
3778 State);
3781 /*****************************************************************************
3782 * IDirect3DDevice7::ValidateDevice
3784 * SDK: "Reports the device's ability to render the currently set
3785 * texture-blending operations in a single pass". Whatever that means
3786 * exactly...
3788 * Version 3 and 7
3790 * Params:
3791 * NumPasses: Address to write the number of neccessary passes for the
3792 * desired effect to.
3794 * Returns:
3795 * D3D_OK on success
3796 * See IWineD3DDevice::ValidateDevice for more details
3798 *****************************************************************************/
3799 static HRESULT WINAPI
3800 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
3801 DWORD *NumPasses)
3803 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3804 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
3806 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
3809 static HRESULT WINAPI
3810 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
3811 DWORD *Passes)
3813 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3814 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
3815 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
3816 Passes);
3819 /*****************************************************************************
3820 * IDirect3DDevice7::Clear
3822 * Fills the render target, the z buffer and the stencil buffer with a
3823 * clear color / value
3825 * Version 7 only
3827 * Params:
3828 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
3829 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
3830 * Flags: Some flags, as usual
3831 * Color: Clear color for the render target
3832 * Z: Clear value for the Z buffer
3833 * Stencil: Clear value to store in each stencil buffer entry
3835 * Returns:
3836 * D3D_OK on success
3837 * For details, see IWineD3DDevice::Clear
3839 *****************************************************************************/
3840 static HRESULT WINAPI
3841 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
3842 DWORD Count,
3843 D3DRECT *Rects,
3844 DWORD Flags,
3845 D3DCOLOR Color,
3846 D3DVALUE Z,
3847 DWORD Stencil)
3849 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3850 TRACE("(%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
3852 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, Rects, Flags, Color, Z, Stencil);
3855 /*****************************************************************************
3856 * IDirect3DDevice7::SetViewport
3858 * Sets the current viewport.
3860 * Version 7 only, but IDirect3DViewport uses this call for older
3861 * versions
3863 * Params:
3864 * Data: The new viewport to set
3866 * Returns:
3867 * D3D_OK on success
3868 * DDERR_INVALIDPARAMS if Data is NULL
3869 * For more details, see IWineDDDevice::SetViewport
3871 *****************************************************************************/
3872 static HRESULT WINAPI
3873 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
3874 D3DVIEWPORT7 *Data)
3876 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3877 TRACE("(%p)->(%p) Relay!\n", This, Data);
3879 if(!Data)
3880 return DDERR_INVALIDPARAMS;
3882 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
3883 Data);
3886 /*****************************************************************************
3887 * IDirect3DDevice::GetViewport
3889 * Returns the current viewport
3891 * Version 7
3893 * Params:
3894 * Data: D3D7Viewport structure to write the viewport information to
3896 * Returns:
3897 * D3D_OK on success
3898 * DDERR_INVALIDPARAMS if Data is NULL
3899 * For more details, see IWineD3DDevice::GetViewport
3901 *****************************************************************************/
3902 static HRESULT WINAPI
3903 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
3904 D3DVIEWPORT7 *Data)
3906 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3907 HRESULT hr;
3908 TRACE("(%p)->(%p) Relay!\n", This, Data);
3910 if(!Data)
3911 return DDERR_INVALIDPARAMS;
3913 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
3914 Data);
3915 return hr_ddraw_from_wined3d(hr);
3918 /*****************************************************************************
3919 * IDirect3DDevice7::SetMaterial
3921 * Sets the Material
3923 * Version 7
3925 * Params:
3926 * Mat: The material to set
3928 * Returns:
3929 * D3D_OK on success
3930 * DDERR_INVALIDPARAMS if Mat is NULL.
3931 * For more details, see IWineD3DDevice::SetMaterial
3933 *****************************************************************************/
3934 static HRESULT WINAPI
3935 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
3936 D3DMATERIAL7 *Mat)
3938 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3939 HRESULT hr;
3940 TRACE("(%p)->(%p): Relay!\n", This, Mat);
3942 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
3943 Mat);
3944 return hr_ddraw_from_wined3d(hr);
3947 /*****************************************************************************
3948 * IDirect3DDevice7::GetMaterial
3950 * Returns the current material
3952 * Version 7
3954 * Params:
3955 * Mat: D3DMATERIAL7 structure to write the material paramters to
3957 * Returns:
3958 * D3D_OK on success
3959 * DDERR_INVALIDPARAMS if Mat is NULL
3960 * For more details, see IWineD3DDevice::GetMaterial
3962 *****************************************************************************/
3963 static HRESULT WINAPI
3964 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
3965 D3DMATERIAL7 *Mat)
3967 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3968 HRESULT hr;
3969 TRACE("(%p)->(%p): Relay!\n", This, Mat);
3971 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
3972 Mat);
3973 return hr_ddraw_from_wined3d(hr);
3976 /*****************************************************************************
3977 * IDirect3DDevice7::SetLight
3979 * Assigns a light to a light index, but doesn't activate it yet.
3981 * Version 7, IDirect3DLight uses this method for older versions
3983 * Params:
3984 * LightIndex: The index of the new light
3985 * Light: A D3DLIGHT7 structure describing the light
3987 * Returns:
3988 * D3D_OK on success
3989 * For more details, see IWineD3DDevice::SetLight
3991 *****************************************************************************/
3992 static HRESULT WINAPI
3993 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
3994 DWORD LightIndex,
3995 D3DLIGHT7 *Light)
3997 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3998 HRESULT hr;
3999 TRACE("(%p)->(%08lx,%p): Relay!\n", This, LightIndex, Light);
4001 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4002 LightIndex,
4003 Light);
4004 return hr_ddraw_from_wined3d(hr);
4007 /*****************************************************************************
4008 * IDirect3DDevice7::GetLight
4010 * Returns the light assigned to a light index
4012 * Params:
4013 * Light: Structure to write the light information to
4015 * Returns:
4016 * D3D_OK on success
4017 * DDERR_INVALIDPARAMS if Light is NULL
4018 * For details, see IWineD3DDevice::GetLight
4020 *****************************************************************************/
4021 static HRESULT WINAPI
4022 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4023 DWORD LightIndex,
4024 D3DLIGHT7 *Light)
4026 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4027 HRESULT rc;
4028 TRACE("(%p)->(%08lx,%p): Relay!\n", This, LightIndex, Light);
4030 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4031 LightIndex,
4032 Light);
4034 /* Translate the result. WineD3D returns other values than D3D7 */
4035 return hr_ddraw_from_wined3d(rc);
4038 /*****************************************************************************
4039 * IDirect3DDevice7::BeginStateBlock
4041 * Begins recording to a stateblock
4043 * Version 7
4045 * Returns:
4046 * D3D_OK on success
4047 * For details see IWineD3DDevice::BeginStateBlock
4049 *****************************************************************************/
4050 static HRESULT WINAPI
4051 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4053 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4054 HRESULT hr;
4055 TRACE("(%p)->(): Relay!\n", This);
4057 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4058 return hr_ddraw_from_wined3d(hr);
4061 /*****************************************************************************
4062 * IDirect3DDevice7::EndStateBlock
4064 * Stops recording to a state block and returns the created stateblock
4065 * handle. The d3d7 stateblock handles are the interface pointers of the
4066 * IWineD3DStateBlock interface
4068 * Version 7
4070 * Params:
4071 * BlockHandle: Address to store the stateblock's handle to
4073 * Returns:
4074 * D3D_OK on success
4075 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4076 * See IWineD3DDevice::EndStateBlock for more details
4078 *****************************************************************************/
4079 static HRESULT WINAPI
4080 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4081 DWORD *BlockHandle)
4083 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4084 HRESULT hr;
4085 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4087 if(!BlockHandle)
4088 return DDERR_INVALIDPARAMS;
4090 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4091 (IWineD3DStateBlock **) BlockHandle);
4092 return hr_ddraw_from_wined3d(hr);
4095 /*****************************************************************************
4096 * IDirect3DDevice7::PreLoad
4098 * Allows the app to signal that a texture will be used soon, to allow
4099 * the Direct3DDevice to load it to the video card in the meantime.
4101 * Version 7
4103 * Params:
4104 * Texture: The texture to preload
4106 * Returns:
4107 * D3D_OK on success
4108 * DDERR_INVALIDPARAMS if Texture is NULL
4109 * See IWineD3DSurface::PreLoad for details
4111 *****************************************************************************/
4112 static HRESULT WINAPI
4113 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4114 IDirectDrawSurface7 *Texture)
4116 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4117 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4119 TRACE("(%p)->(%p): Relay!\n", This, surf);
4121 if(!Texture)
4122 return DDERR_INVALIDPARAMS;
4124 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4125 return D3D_OK;
4128 /*****************************************************************************
4129 * IDirect3DDevice7::ApplyStateBlock
4131 * Activates the state stored in a state block handle.
4133 * Params:
4134 * BlockHandle: The stateblock handle to activate
4136 * Returns:
4137 * D3D_OK on success
4138 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4140 *****************************************************************************/
4141 static HRESULT WINAPI
4142 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4143 DWORD BlockHandle)
4145 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4146 HRESULT hr;
4147 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4149 if(!BlockHandle)
4150 return D3DERR_INVALIDSTATEBLOCK;
4152 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) BlockHandle);
4153 return hr_ddraw_from_wined3d(hr);
4156 /*****************************************************************************
4157 * IDirect3DDevice7::CaptureStateBlock
4159 * Updates a stateblock's values to the values currently set for the device
4161 * Version 7
4163 * Params:
4164 * BlockHandle: Stateblock to update
4166 * Returns:
4167 * D3D_OK on success
4168 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4169 * See IWineD3DDevice::CaptureStateBlock for more details
4171 *****************************************************************************/
4172 static HRESULT WINAPI
4173 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4174 DWORD BlockHandle)
4176 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4177 HRESULT hr;
4178 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4180 if(BlockHandle == 0)
4181 return D3DERR_INVALIDSTATEBLOCK;
4183 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) BlockHandle);
4184 return hr_ddraw_from_wined3d(hr);
4187 /*****************************************************************************
4188 * IDirect3DDevice7::DeleteStateBlock
4190 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4192 * Version 7
4194 * Params:
4195 * BlockHandle: Stateblock handle to delete
4197 * Returns:
4198 * D3D_OK on success
4199 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4201 *****************************************************************************/
4202 static HRESULT WINAPI
4203 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4204 DWORD BlockHandle)
4206 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4207 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4209 if(BlockHandle == 0)
4210 return D3DERR_INVALIDSTATEBLOCK;
4212 IWineD3DStateBlock_Release((IWineD3DStateBlock *) BlockHandle);
4214 return D3D_OK;
4217 /*****************************************************************************
4218 * IDirect3DDevice7::CreateStateBlock
4220 * Creates a new state block handle.
4222 * Version 7
4224 * Params:
4225 * Type: The state block type
4226 * BlockHandle: Address to write the created handle to
4228 * Returns:
4229 * D3D_OK on success
4230 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4232 *****************************************************************************/
4233 static HRESULT WINAPI
4234 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4235 D3DSTATEBLOCKTYPE Type,
4236 DWORD *BlockHandle)
4238 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4239 HRESULT hr;
4240 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4242 if(!BlockHandle)
4243 return DDERR_INVALIDPARAMS;
4245 /* The D3DSTATEBLOCKTYPE enum is fine here */
4246 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4247 Type,
4248 (IWineD3DStateBlock **) BlockHandle,
4249 NULL /* Parent, hope that works */);
4250 return hr_ddraw_from_wined3d(hr);
4253 /*****************************************************************************
4254 * IDirect3DDevice7::Load
4256 * Loads an rectangular area from the source into the destination texture.
4257 * It can also copy the source to the faces of a cubic environment map
4259 * Version 7
4261 * Params:
4262 * DestTex: Destination texture
4263 * DestPoint: Point in the destination where the source image should be
4264 * written to
4265 * SrcTex: Source texture
4266 * SrcRect: Source rectangle
4267 * Flags: Some flags
4269 * Returns:
4270 * D3D_OK on success
4271 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4272 * See IDirect3DTexture2::Load for details
4274 *****************************************************************************/
4275 static HRESULT WINAPI
4276 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4277 IDirectDrawSurface7 *DestTex,
4278 POINT *DestPoint,
4279 IDirectDrawSurface7 *SrcTex,
4280 RECT *SrcRect,
4281 DWORD Flags)
4283 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4284 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4285 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4286 FIXME("(%p)->(%p,%p,%p,%p,%08lx): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4288 if( (!src) || (!dest) )
4289 return DDERR_INVALIDPARAMS;
4291 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4292 ICOM_INTERFACE(src, IDirect3DTexture2));
4293 return D3D_OK;
4296 /*****************************************************************************
4297 * IDirect3DDevice7::LightEnable
4299 * Enables or disables a light
4301 * Version 7, IDirect3DLight uses this method too.
4303 * Params:
4304 * LightIndex: The index of the light to enable / disable
4305 * Enable: Enable or disable the light
4307 * Returns:
4308 * D3D_OK on success
4309 * For more details, see IWineD3DDevice::SetLightEnable
4311 *****************************************************************************/
4312 static HRESULT WINAPI
4313 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4314 DWORD LightIndex,
4315 BOOL Enable)
4317 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4318 HRESULT hr;
4319 TRACE("(%p)->(%08lx,%d): Relay!\n", This, LightIndex, Enable);
4321 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4322 return hr_ddraw_from_wined3d(hr);
4325 /*****************************************************************************
4326 * IDirect3DDevice7::GetLightEnable
4328 * Retrieves if the light with the given index is enables or not
4330 * Version 7
4332 * Params:
4333 * LightIndex: Index of desired light
4334 * Enable: Pointer to a BOOL which contains the result
4336 * Returns:
4337 * D3D_OK on success
4338 * DDERR_INVALIDPARAMS if Enable is NULL
4339 * See IWineD3DDevice::GetLightEnable for more details
4341 *****************************************************************************/
4342 static HRESULT WINAPI
4343 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4344 DWORD LightIndex,
4345 BOOL* Enable)
4347 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4348 HRESULT hr;
4349 TRACE("(%p)->(%08lx,%p): Relay\n", This, LightIndex, Enable);
4351 if(!Enable)
4352 return DDERR_INVALIDPARAMS;
4354 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4355 return hr_ddraw_from_wined3d(hr);
4358 /*****************************************************************************
4359 * IDirect3DDevice7::SetClipPlane
4361 * Sets custom clipping plane
4363 * Version 7
4365 * Params:
4366 * Index: The index of the clipping plane
4367 * PlaneEquation: An equation defining the clipping plane
4369 * Returns:
4370 * D3D_OK on success
4371 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4372 * See IWineD3DDevice::SetClipPlane for more details
4374 *****************************************************************************/
4375 static HRESULT WINAPI
4376 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4377 DWORD Index,
4378 D3DVALUE* PlaneEquation)
4380 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4381 TRACE("(%p)->(%08lx,%p): Relay!\n", This, Index, PlaneEquation);
4383 if(!PlaneEquation)
4384 return DDERR_INVALIDPARAMS;
4386 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4389 /*****************************************************************************
4390 * IDirect3DDevice7::GetClipPlane
4392 * Returns the clipping plane with a specific index
4394 * Params:
4395 * Index: The index of the desired plane
4396 * PlaneEquation: Address to store the plane equation to
4398 * Returns:
4399 * D3D_OK on success
4400 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4401 * See IWineD3DDevice::GetClipPlane for more details
4403 *****************************************************************************/
4404 static HRESULT WINAPI
4405 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4406 DWORD Index,
4407 D3DVALUE* PlaneEquation)
4409 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4410 TRACE("(%p)->(%ld,%p): Relay!\n", This, Index, PlaneEquation);
4412 if(!PlaneEquation)
4413 return DDERR_INVALIDPARAMS;
4415 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4418 /*****************************************************************************
4419 * IDirect3DDevice7::GetInfo
4421 * Retrieves some information about the device. The DirectX sdk says that
4422 * this version returnes S_FALSE for all retail build of DirectX, that's
4423 * this implementation does.
4425 * Params:
4426 * DevInfoID: Information type requested
4427 * DevInfoStruct: Pointer to a structure to store the info to
4428 * Size: Size of the structure
4430 * Returns:
4431 * S_FALSE, because it's a non-debug driver
4433 *****************************************************************************/
4434 static HRESULT WINAPI
4435 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4436 DWORD DevInfoID,
4437 void *DevInfoStruct,
4438 DWORD Size)
4440 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4441 TRACE("(%p)->(%08lx,%p,%08lx)\n", This, DevInfoID, DevInfoStruct, Size);
4443 if (TRACE_ON(d3d7))
4445 TRACE(" info requested : ");
4446 switch (DevInfoID)
4448 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4449 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4450 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4451 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4455 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4458 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4460 /*** IUnknown Methods ***/
4461 IDirect3DDeviceImpl_7_QueryInterface,
4462 IDirect3DDeviceImpl_7_AddRef,
4463 IDirect3DDeviceImpl_7_Release,
4464 /*** IDirect3DDevice7 ***/
4465 IDirect3DDeviceImpl_7_GetCaps,
4466 IDirect3DDeviceImpl_7_EnumTextureFormats,
4467 IDirect3DDeviceImpl_7_BeginScene,
4468 IDirect3DDeviceImpl_7_EndScene,
4469 IDirect3DDeviceImpl_7_GetDirect3D,
4470 IDirect3DDeviceImpl_7_SetRenderTarget,
4471 IDirect3DDeviceImpl_7_GetRenderTarget,
4472 IDirect3DDeviceImpl_7_Clear,
4473 IDirect3DDeviceImpl_7_SetTransform,
4474 IDirect3DDeviceImpl_7_GetTransform,
4475 IDirect3DDeviceImpl_7_SetViewport,
4476 IDirect3DDeviceImpl_7_MultiplyTransform,
4477 IDirect3DDeviceImpl_7_GetViewport,
4478 IDirect3DDeviceImpl_7_SetMaterial,
4479 IDirect3DDeviceImpl_7_GetMaterial,
4480 IDirect3DDeviceImpl_7_SetLight,
4481 IDirect3DDeviceImpl_7_GetLight,
4482 IDirect3DDeviceImpl_7_SetRenderState,
4483 IDirect3DDeviceImpl_7_GetRenderState,
4484 IDirect3DDeviceImpl_7_BeginStateBlock,
4485 IDirect3DDeviceImpl_7_EndStateBlock,
4486 IDirect3DDeviceImpl_7_PreLoad,
4487 IDirect3DDeviceImpl_7_DrawPrimitive,
4488 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4489 IDirect3DDeviceImpl_7_SetClipStatus,
4490 IDirect3DDeviceImpl_7_GetClipStatus,
4491 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4492 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4493 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4494 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4495 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4496 IDirect3DDeviceImpl_7_GetTexture,
4497 IDirect3DDeviceImpl_7_SetTexture,
4498 IDirect3DDeviceImpl_7_GetTextureStageState,
4499 IDirect3DDeviceImpl_7_SetTextureStageState,
4500 IDirect3DDeviceImpl_7_ValidateDevice,
4501 IDirect3DDeviceImpl_7_ApplyStateBlock,
4502 IDirect3DDeviceImpl_7_CaptureStateBlock,
4503 IDirect3DDeviceImpl_7_DeleteStateBlock,
4504 IDirect3DDeviceImpl_7_CreateStateBlock,
4505 IDirect3DDeviceImpl_7_Load,
4506 IDirect3DDeviceImpl_7_LightEnable,
4507 IDirect3DDeviceImpl_7_GetLightEnable,
4508 IDirect3DDeviceImpl_7_SetClipPlane,
4509 IDirect3DDeviceImpl_7_GetClipPlane,
4510 IDirect3DDeviceImpl_7_GetInfo
4513 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4515 /*** IUnknown Methods ***/
4516 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4517 Thunk_IDirect3DDeviceImpl_3_AddRef,
4518 Thunk_IDirect3DDeviceImpl_3_Release,
4519 /*** IDirect3DDevice3 ***/
4520 IDirect3DDeviceImpl_3_GetCaps,
4521 IDirect3DDeviceImpl_3_GetStats,
4522 IDirect3DDeviceImpl_3_AddViewport,
4523 IDirect3DDeviceImpl_3_DeleteViewport,
4524 IDirect3DDeviceImpl_3_NextViewport,
4525 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4526 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4527 Thunk_IDirect3DDeviceImpl_3_EndScene,
4528 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4529 IDirect3DDeviceImpl_3_SetCurrentViewport,
4530 IDirect3DDeviceImpl_3_GetCurrentViewport,
4531 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4532 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4533 IDirect3DDeviceImpl_3_Begin,
4534 IDirect3DDeviceImpl_3_BeginIndexed,
4535 IDirect3DDeviceImpl_3_Vertex,
4536 IDirect3DDeviceImpl_3_Index,
4537 IDirect3DDeviceImpl_3_End,
4538 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4539 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4540 IDirect3DDeviceImpl_3_GetLightState,
4541 IDirect3DDeviceImpl_3_SetLightState,
4542 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4543 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4544 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4545 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4546 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4547 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4548 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4549 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4550 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4551 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4552 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4553 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4554 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4555 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4556 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
4557 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
4558 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
4561 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
4563 /*** IUnknown Methods ***/
4564 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
4565 Thunk_IDirect3DDeviceImpl_2_AddRef,
4566 Thunk_IDirect3DDeviceImpl_2_Release,
4567 /*** IDirect3DDevice2 ***/
4568 Thunk_IDirect3DDeviceImpl_2_GetCaps,
4569 IDirect3DDeviceImpl_2_SwapTextureHandles,
4570 Thunk_IDirect3DDeviceImpl_2_GetStats,
4571 Thunk_IDirect3DDeviceImpl_2_AddViewport,
4572 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
4573 Thunk_IDirect3DDeviceImpl_2_NextViewport,
4574 IDirect3DDeviceImpl_2_EnumTextureFormats,
4575 Thunk_IDirect3DDeviceImpl_2_BeginScene,
4576 Thunk_IDirect3DDeviceImpl_2_EndScene,
4577 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
4578 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
4579 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
4580 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
4581 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
4582 Thunk_IDirect3DDeviceImpl_2_Begin,
4583 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
4584 Thunk_IDirect3DDeviceImpl_2_Vertex,
4585 Thunk_IDirect3DDeviceImpl_2_Index,
4586 Thunk_IDirect3DDeviceImpl_2_End,
4587 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
4588 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
4589 Thunk_IDirect3DDeviceImpl_2_GetLightState,
4590 Thunk_IDirect3DDeviceImpl_2_SetLightState,
4591 Thunk_IDirect3DDeviceImpl_2_SetTransform,
4592 Thunk_IDirect3DDeviceImpl_2_GetTransform,
4593 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
4594 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
4595 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
4596 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
4597 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
4600 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
4602 /*** IUnknown Methods ***/
4603 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
4604 Thunk_IDirect3DDeviceImpl_1_AddRef,
4605 Thunk_IDirect3DDeviceImpl_1_Release,
4606 /*** IDirect3DDevice1 ***/
4607 IDirect3DDeviceImpl_1_Initialize,
4608 Thunk_IDirect3DDeviceImpl_1_GetCaps,
4609 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
4610 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
4611 Thunk_IDirect3DDeviceImpl_1_GetStats,
4612 IDirect3DDeviceImpl_1_Execute,
4613 Thunk_IDirect3DDeviceImpl_1_AddViewport,
4614 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
4615 Thunk_IDirect3DDeviceImpl_1_NextViewport,
4616 IDirect3DDeviceImpl_1_Pick,
4617 IDirect3DDeviceImpl_1_GetPickRecords,
4618 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
4619 IDirect3DDeviceImpl_1_CreateMatrix,
4620 IDirect3DDeviceImpl_1_SetMatrix,
4621 IDirect3DDeviceImpl_1_GetMatrix,
4622 IDirect3DDeviceImpl_1_DeleteMatrix,
4623 Thunk_IDirect3DDeviceImpl_1_EndScene,
4624 Thunk_IDirect3DDeviceImpl_1_BeginScene,
4625 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
4628 /*****************************************************************************
4629 * IDirect3DDeviceImpl_CreateHandle
4631 * Not called from the VTable
4633 * Some older interface versions operate with handles, which are basically
4634 * DWORDs which identify an interface, for example
4635 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
4637 * Those handle could be just casts to the interface pointers or vice versa,
4638 * but that is not 64 bit safe and would mean blindly derefering a DWORD
4639 * passed by the app. Instead there is a dynamic array in the device which
4640 * keeps a DWORD to pointer information and a type for the handle.
4642 * Basically this array only grows, when a handle is freed its pointer is
4643 * just set to NULL. There will be much more reads from the array than
4644 * insertion operations, so a dynamic array is fine.
4646 * Params:
4647 * This: D3DDevice implementation for which this handle should be created
4649 * Returns:
4650 * A free handle on success
4651 * 0 on failure
4653 *****************************************************************************/
4654 DWORD
4655 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
4657 DWORD i;
4658 struct HandleEntry *oldHandles = This->Handles;
4660 TRACE("(%p)\n", This);
4662 for(i = 0; i < This->numHandles; i++)
4664 if(This->Handles[i].ptr == NULL &&
4665 This->Handles[i].type == DDrawHandle_Unknown)
4667 TRACE("Reusing freed handle %ld\n", i + 1);
4668 return i + 1;
4672 TRACE("Growing the handle array\n");
4674 This->numHandles++;
4675 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
4676 if(!This->Handles)
4678 ERR("Out of memory\n");
4679 This->Handles = oldHandles;
4680 This->numHandles--;
4681 return 0;
4683 if(oldHandles)
4685 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
4686 HeapFree(GetProcessHeap(), 0, oldHandles);
4689 TRACE("Returning %ld\n", This->numHandles);
4690 return This->numHandles;