gdi32: Use NtGdiPolyPolyDraw for PolylineTo implementation.
[wine.git] / dlls / wined3d / utils.c
blob4019dd4d812ca287b65df330d3f7a5a1b7bf0013
1 /*
2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include "wine/port.h"
30 #include <stdio.h>
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
38 static const struct
40 enum wined3d_format_id id;
41 unsigned int idx;
43 format_index_remap[] =
45 {WINED3DFMT_UYVY, WINED3D_FORMAT_FOURCC_BASE},
46 {WINED3DFMT_YUY2, WINED3D_FORMAT_FOURCC_BASE + 1},
47 {WINED3DFMT_YV12, WINED3D_FORMAT_FOURCC_BASE + 2},
48 {WINED3DFMT_DXT1, WINED3D_FORMAT_FOURCC_BASE + 3},
49 {WINED3DFMT_DXT2, WINED3D_FORMAT_FOURCC_BASE + 4},
50 {WINED3DFMT_DXT3, WINED3D_FORMAT_FOURCC_BASE + 5},
51 {WINED3DFMT_DXT4, WINED3D_FORMAT_FOURCC_BASE + 6},
52 {WINED3DFMT_DXT5, WINED3D_FORMAT_FOURCC_BASE + 7},
53 {WINED3DFMT_MULTI2_ARGB8, WINED3D_FORMAT_FOURCC_BASE + 8},
54 {WINED3DFMT_G8R8_G8B8, WINED3D_FORMAT_FOURCC_BASE + 9},
55 {WINED3DFMT_R8G8_B8G8, WINED3D_FORMAT_FOURCC_BASE + 10},
56 {WINED3DFMT_ATI1N, WINED3D_FORMAT_FOURCC_BASE + 11},
57 {WINED3DFMT_ATI2N, WINED3D_FORMAT_FOURCC_BASE + 12},
58 {WINED3DFMT_INST, WINED3D_FORMAT_FOURCC_BASE + 13},
59 {WINED3DFMT_NVDB, WINED3D_FORMAT_FOURCC_BASE + 14},
60 {WINED3DFMT_NVHU, WINED3D_FORMAT_FOURCC_BASE + 15},
61 {WINED3DFMT_NVHS, WINED3D_FORMAT_FOURCC_BASE + 16},
62 {WINED3DFMT_INTZ, WINED3D_FORMAT_FOURCC_BASE + 17},
63 {WINED3DFMT_RESZ, WINED3D_FORMAT_FOURCC_BASE + 18},
64 {WINED3DFMT_NULL, WINED3D_FORMAT_FOURCC_BASE + 19},
65 {WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20},
66 {WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21},
67 {WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22},
68 {WINED3DFMT_ATOC, WINED3D_FORMAT_FOURCC_BASE + 23},
71 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
73 struct wined3d_format_channels
75 enum wined3d_format_id id;
76 DWORD red_size, green_size, blue_size, alpha_size;
77 DWORD red_offset, green_offset, blue_offset, alpha_offset;
78 UINT bpp;
79 BYTE depth_size, stencil_size;
82 static const struct wined3d_format_channels formats[] =
84 /* size offset
85 * format id r g b a r g b a bpp depth stencil */
86 {WINED3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 /* FourCC formats */
88 {WINED3DFMT_UYVY, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YUY2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
90 {WINED3DFMT_YV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_NV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
99 {WINED3DFMT_R8G8_B8G8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 /* Hmm? */
101 {WINED3DFMT_R8G8_SNORM_Cx, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
102 {WINED3DFMT_R11G11B10_FLOAT, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
103 /* Palettized formats */
104 {WINED3DFMT_P8_UINT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
105 {WINED3DFMT_P8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
106 /* Standard ARGB formats. */
107 {WINED3DFMT_B8G8R8_UNORM, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
108 {WINED3DFMT_B5G6R5_UNORM, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5X1_UNORM, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
110 {WINED3DFMT_B5G5R5A1_UNORM, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
111 {WINED3DFMT_B4G4R4A4_UNORM, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
112 {WINED3DFMT_B2G3R3_UNORM, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
113 {WINED3DFMT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
114 {WINED3DFMT_B2G3R3A8_UNORM, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
115 {WINED3DFMT_B4G4R4X4_UNORM, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
116 {WINED3DFMT_R8G8B8X8_UNORM, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
117 {WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 /* Luminance */
119 {WINED3DFMT_L8_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
120 {WINED3DFMT_L8A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
121 {WINED3DFMT_L4A4_UNORM, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
122 {WINED3DFMT_L16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
123 /* Bump mapping stuff */
124 {WINED3DFMT_R5G5_SNORM_L6_UNORM, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
125 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
128 /* Depth stencil formats */
129 {WINED3DFMT_D16_LOCKABLE, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
130 {WINED3DFMT_D32_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
131 {WINED3DFMT_S1_UINT_D15_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
132 {WINED3DFMT_X8D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
133 {WINED3DFMT_S4X4_UINT_D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
134 {WINED3DFMT_S8_UINT_D24_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
135 /* Vendor-specific formats */
136 {WINED3DFMT_ATI1N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
137 {WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
138 {WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
139 {WINED3DFMT_ATOC, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 {WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
141 {WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
142 {WINED3DFMT_RESZ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
144 {WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
145 {WINED3DFMT_NULL, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
146 /* Unsure about them, could not find a Windows driver that supports them */
147 {WINED3DFMT_R16, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_AL16, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
149 /* DirectX 10 HDR formats */
150 {WINED3DFMT_R9G9B9E5_SHAREDEXP, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
151 /* Typeless */
152 {WINED3DFMT_R32G32B32A32_TYPELESS, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
153 {WINED3DFMT_R32G32B32_TYPELESS, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
154 {WINED3DFMT_R16G16B16A16_TYPELESS, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
155 {WINED3DFMT_R32G32_TYPELESS, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
156 {WINED3DFMT_R32G8X24_TYPELESS, 32, 8, 0, 0, 0, 0, 0, 0, 8, 0, 0},
157 {WINED3DFMT_R10G10B10A2_TYPELESS, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
158 {WINED3DFMT_R10G10B10X2_TYPELESS, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
159 {WINED3DFMT_R8G8B8A8_TYPELESS, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
160 {WINED3DFMT_R16G16_TYPELESS, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R32_TYPELESS, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R24G8_TYPELESS, 24, 8, 0, 0, 0, 0, 0, 0, 4, 0, 0},
163 {WINED3DFMT_R8G8_TYPELESS, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R16_TYPELESS, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R8_TYPELESS, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC1_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC2_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC3_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC4_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC5_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC6H_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC7_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_B8G8R8A8_TYPELESS, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
174 {WINED3DFMT_B8G8R8X8_TYPELESS, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
177 enum wined3d_channel_type
179 WINED3D_CHANNEL_TYPE_NONE,
180 WINED3D_CHANNEL_TYPE_UNORM,
181 WINED3D_CHANNEL_TYPE_SNORM,
182 WINED3D_CHANNEL_TYPE_UINT,
183 WINED3D_CHANNEL_TYPE_SINT,
184 WINED3D_CHANNEL_TYPE_FLOAT,
185 WINED3D_CHANNEL_TYPE_DEPTH,
186 WINED3D_CHANNEL_TYPE_STENCIL,
187 WINED3D_CHANNEL_TYPE_UNUSED,
190 struct wined3d_typed_format_info
192 enum wined3d_format_id id;
193 enum wined3d_format_id typeless_id;
194 const char *channels;
198 * The last entry for a given typeless format defines its internal format.
200 * u - WINED3D_CHANNEL_TYPE_UNORM
201 * i - WINED3D_CHANNEL_TYPE_SNORM
202 * U - WINED3D_CHANNEL_TYPE_UINT
203 * I - WINED3D_CHANNEL_TYPE_SINT
204 * F - WINED3D_CHANNEL_TYPE_FLOAT
205 * D - WINED3D_CHANNEL_TYPE_DEPTH
206 * S - WINED3D_CHANNEL_TYPE_STENCIL
207 * X - WINED3D_CHANNEL_TYPE_UNUSED
209 static const struct wined3d_typed_format_info typed_formats[] =
211 {WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_R32G32B32A32_TYPELESS, "UUUU"},
212 {WINED3DFMT_R32G32B32A32_SINT, WINED3DFMT_R32G32B32A32_TYPELESS, "IIII"},
213 {WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_R32G32B32A32_TYPELESS, "FFFF"},
214 {WINED3DFMT_R32G32B32_UINT, WINED3DFMT_R32G32B32_TYPELESS, "UUU"},
215 {WINED3DFMT_R32G32B32_SINT, WINED3DFMT_R32G32B32_TYPELESS, "III"},
216 {WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_R32G32B32_TYPELESS, "FFF"},
217 {WINED3DFMT_R16G16B16A16_UNORM, WINED3DFMT_R16G16B16A16_TYPELESS, "uuuu"},
218 {WINED3DFMT_R16G16B16A16_SNORM, WINED3DFMT_R16G16B16A16_TYPELESS, "iiii"},
219 {WINED3DFMT_R16G16B16A16_UINT, WINED3DFMT_R16G16B16A16_TYPELESS, "UUUU"},
220 {WINED3DFMT_R16G16B16A16_SINT, WINED3DFMT_R16G16B16A16_TYPELESS, "IIII"},
221 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_R16G16B16A16_TYPELESS, "FFFF"},
222 {WINED3DFMT_R32G32_UINT, WINED3DFMT_R32G32_TYPELESS, "UU"},
223 {WINED3DFMT_R32G32_SINT, WINED3DFMT_R32G32_TYPELESS, "II"},
224 {WINED3DFMT_R32G32_FLOAT, WINED3DFMT_R32G32_TYPELESS, "FF"},
225 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_R32G8X24_TYPELESS, "FXX"},
226 {WINED3DFMT_X32_TYPELESS_G8X24_UINT, WINED3DFMT_R32G8X24_TYPELESS, "XUX"},
227 {WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_R32G8X24_TYPELESS, "DSX"},
228 {WINED3DFMT_R10G10B10A2_SNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "iiii"},
229 {WINED3DFMT_R10G10B10A2_UINT, WINED3DFMT_R10G10B10A2_TYPELESS, "UUUU"},
230 {WINED3DFMT_R10G10B10A2_UNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "uuuu"},
231 {WINED3DFMT_R10G10B10X2_SNORM, WINED3DFMT_R10G10B10X2_TYPELESS, "iiiX"},
232 {WINED3DFMT_R10G10B10X2_UINT, WINED3DFMT_R10G10B10X2_TYPELESS, "UUUX"},
233 {WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_R8G8B8A8_TYPELESS, "UUUU"},
234 {WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_R8G8B8A8_TYPELESS, "IIII"},
235 {WINED3DFMT_R8G8B8A8_SNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "iiii"},
236 {WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"},
237 {WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"},
238 {WINED3DFMT_R16G16_UNORM, WINED3DFMT_R16G16_TYPELESS, "uu"},
239 {WINED3DFMT_R16G16_SNORM, WINED3DFMT_R16G16_TYPELESS, "ii"},
240 {WINED3DFMT_R16G16_UINT, WINED3DFMT_R16G16_TYPELESS, "UU"},
241 {WINED3DFMT_R16G16_SINT, WINED3DFMT_R16G16_TYPELESS, "II"},
242 {WINED3DFMT_R16G16_FLOAT, WINED3DFMT_R16G16_TYPELESS, "FF"},
243 {WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_TYPELESS, "D"},
244 {WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_TYPELESS, "F"},
245 {WINED3DFMT_R32_UINT, WINED3DFMT_R32_TYPELESS, "U"},
246 {WINED3DFMT_R32_SINT, WINED3DFMT_R32_TYPELESS, "I"},
247 {WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_R24G8_TYPELESS, "uX"},
248 {WINED3DFMT_X24_TYPELESS_G8_UINT, WINED3DFMT_R24G8_TYPELESS, "XU"},
249 {WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24G8_TYPELESS, "DS"},
250 {WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_TYPELESS, "ii"},
251 {WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_TYPELESS, "uu"},
252 {WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"},
253 {WINED3DFMT_R8G8_SINT, WINED3DFMT_R8G8_TYPELESS, "II"},
254 {WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"},
255 {WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"},
256 {WINED3DFMT_R16_SNORM, WINED3DFMT_R16_TYPELESS, "i"},
257 {WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"},
258 {WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"},
259 {WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"},
260 {WINED3DFMT_R8_UNORM, WINED3DFMT_R8_TYPELESS, "u"},
261 {WINED3DFMT_R8_SNORM, WINED3DFMT_R8_TYPELESS, "i"},
262 {WINED3DFMT_R8_UINT, WINED3DFMT_R8_TYPELESS, "U"},
263 {WINED3DFMT_R8_SINT, WINED3DFMT_R8_TYPELESS, "I"},
264 {WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_TYPELESS, ""},
265 {WINED3DFMT_BC1_UNORM, WINED3DFMT_BC1_TYPELESS, ""},
266 {WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_TYPELESS, ""},
267 {WINED3DFMT_BC2_UNORM, WINED3DFMT_BC2_TYPELESS, ""},
268 {WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, ""},
269 {WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_TYPELESS, ""},
270 {WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_TYPELESS, ""},
271 {WINED3DFMT_BC4_SNORM, WINED3DFMT_BC4_TYPELESS, ""},
272 {WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_TYPELESS, ""},
273 {WINED3DFMT_BC5_SNORM, WINED3DFMT_BC5_TYPELESS, ""},
274 {WINED3DFMT_BC6H_UF16, WINED3DFMT_BC6H_TYPELESS, ""},
275 {WINED3DFMT_BC6H_SF16, WINED3DFMT_BC6H_TYPELESS, ""},
276 {WINED3DFMT_BC7_UNORM_SRGB, WINED3DFMT_BC7_TYPELESS, ""},
277 {WINED3DFMT_BC7_UNORM, WINED3DFMT_BC7_TYPELESS, ""},
278 {WINED3DFMT_B8G8R8A8_UNORM_SRGB, WINED3DFMT_B8G8R8A8_TYPELESS, "uuuu"},
279 {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8A8_TYPELESS, "uuuu"},
280 {WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"},
281 {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"},
284 struct wined3d_typeless_format_depth_stencil_info
286 enum wined3d_format_id typeless_id;
287 enum wined3d_format_id depth_stencil_id;
288 enum wined3d_format_id depth_view_id;
289 enum wined3d_format_id stencil_view_id;
290 BOOL separate_depth_view_format;
293 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats[] =
295 {WINED3DFMT_R32G8X24_TYPELESS, WINED3DFMT_D32_FLOAT_S8X24_UINT,
296 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT, TRUE},
297 {WINED3DFMT_R24G8_TYPELESS, WINED3DFMT_D24_UNORM_S8_UINT,
298 WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT, TRUE},
299 {WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_FLOAT},
300 {WINED3DFMT_R16_TYPELESS, WINED3DFMT_D16_UNORM, WINED3DFMT_R16_UNORM},
303 struct wined3d_format_ddi_info
305 enum wined3d_format_id id;
306 D3DDDIFORMAT ddi_format;
309 static const struct wined3d_format_ddi_info ddi_formats[] =
311 {WINED3DFMT_B8G8R8_UNORM, D3DDDIFMT_R8G8B8},
312 {WINED3DFMT_B8G8R8A8_UNORM, D3DDDIFMT_A8R8G8B8},
313 {WINED3DFMT_B8G8R8X8_UNORM, D3DDDIFMT_X8R8G8B8},
314 {WINED3DFMT_B5G6R5_UNORM, D3DDDIFMT_R5G6B5},
315 {WINED3DFMT_B5G5R5X1_UNORM, D3DDDIFMT_X1R5G5B5},
316 {WINED3DFMT_B5G5R5A1_UNORM, D3DDDIFMT_A1R5G5B5},
317 {WINED3DFMT_B4G4R4A4_UNORM, D3DDDIFMT_A4R4G4B4},
318 {WINED3DFMT_B4G4R4X4_UNORM, D3DDDIFMT_X4R4G4B4},
319 {WINED3DFMT_P8_UINT, D3DDDIFMT_P8},
322 struct wined3d_format_base_flags
324 enum wined3d_format_id id;
325 DWORD flags;
328 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
329 * still needs to use the correct block based calculation for e.g. the
330 * resource size. */
331 static const struct wined3d_format_base_flags format_base_flags[] =
333 {WINED3DFMT_ATI1N, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH},
334 {WINED3DFMT_ATI2N, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH},
335 {WINED3DFMT_D16_LOCKABLE, WINED3DFMT_FLAG_MAPPABLE},
336 {WINED3DFMT_INTZ, WINED3DFMT_FLAG_MAPPABLE},
337 {WINED3DFMT_R11G11B10_FLOAT, WINED3DFMT_FLAG_FLOAT},
338 {WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
339 {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
340 {WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_FLAG_FLOAT},
341 {WINED3DFMT_INST, WINED3DFMT_FLAG_EXTENSION},
342 {WINED3DFMT_NULL, WINED3DFMT_FLAG_EXTENSION},
343 {WINED3DFMT_NVDB, WINED3DFMT_FLAG_EXTENSION},
344 {WINED3DFMT_ATOC, WINED3DFMT_FLAG_EXTENSION},
345 {WINED3DFMT_RESZ, WINED3DFMT_FLAG_EXTENSION},
346 {WINED3DFMT_R32G32B32A32_TYPELESS, WINED3DFMT_FLAG_CAST_TO_BLOCK},
347 {WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
348 {WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
349 {WINED3DFMT_R32G32B32A32_SINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
350 {WINED3DFMT_R16G16B16A16_TYPELESS, WINED3DFMT_FLAG_CAST_TO_BLOCK},
351 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
352 {WINED3DFMT_R16G16B16A16_UNORM, WINED3DFMT_FLAG_CAST_TO_BLOCK},
353 {WINED3DFMT_R16G16B16A16_UINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
354 {WINED3DFMT_R16G16B16A16_SNORM, WINED3DFMT_FLAG_CAST_TO_BLOCK},
355 {WINED3DFMT_R16G16B16A16_SINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
356 {WINED3DFMT_R32G32_TYPELESS, WINED3DFMT_FLAG_CAST_TO_BLOCK},
357 {WINED3DFMT_R32G32_FLOAT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
358 {WINED3DFMT_R32G32_UINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
359 {WINED3DFMT_R32G32_SINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
360 {WINED3DFMT_R32_TYPELESS, WINED3DFMT_FLAG_CAST_TO_BLOCK},
361 {WINED3DFMT_R32_FLOAT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
362 {WINED3DFMT_R32_UINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
363 {WINED3DFMT_R32_SINT, WINED3DFMT_FLAG_CAST_TO_BLOCK},
366 static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE *b)
368 BYTE c;
370 /* (2⁸ - 1) / (2⁵ - 1) ≈ 2⁸ / 2⁵ + 2⁸ / 2¹⁰
371 * (2⁸ - 1) / (2⁶ - 1) ≈ 2⁸ / 2⁶ + 2⁸ / 2¹² */
372 c = rgb565 >> 11;
373 *r = (c << 3) + (c >> 2);
374 c = (rgb565 >> 5) & 0x3f;
375 *g = (c << 2) + (c >> 4);
376 c = rgb565 & 0x1f;
377 *b = (c << 3) + (c >> 2);
380 static void build_dxtn_colour_table(WORD colour0, WORD colour1,
381 DWORD colour_table[4], enum wined3d_format_id format_id)
383 unsigned int i;
384 struct
386 BYTE r, g, b;
387 } c[4];
389 rgb888_from_rgb565(colour0, &c[0].r, &c[0].g, &c[0].b);
390 rgb888_from_rgb565(colour1, &c[1].r, &c[1].g, &c[1].b);
392 if (format_id == WINED3DFMT_BC1_UNORM && colour0 <= colour1)
394 c[2].r = (c[0].r + c[1].r) / 2;
395 c[2].g = (c[0].g + c[1].g) / 2;
396 c[2].b = (c[0].b + c[1].b) / 2;
398 c[3].r = 0;
399 c[3].g = 0;
400 c[3].b = 0;
402 else
404 for (i = 0; i < 2; ++i)
406 c[i + 2].r = (2 * c[i].r + c[1 - i].r) / 3;
407 c[i + 2].g = (2 * c[i].g + c[1 - i].g) / 3;
408 c[i + 2].b = (2 * c[i].b + c[1 - i].b) / 3;
412 for (i = 0; i < 4; ++i)
414 colour_table[i] = (c[i].r << 16) | (c[i].g << 8) | c[i].b;
418 static void build_bc3_alpha_table(BYTE alpha0, BYTE alpha1, BYTE alpha_table[8])
420 unsigned int i;
422 alpha_table[0] = alpha0;
423 alpha_table[1] = alpha1;
425 if (alpha0 > alpha1)
427 for (i = 0; i < 6; ++i)
429 alpha_table[2 + i] = ((6 - i) * alpha0 + (i + 1) * alpha1) / 7;
431 return;
433 else
435 for (i = 0; i < 4; ++i)
437 alpha_table[2 + i] = ((4 - i) * alpha0 + (i + 1) * alpha1) / 5;
439 alpha_table[6] = 0x00;
440 alpha_table[7] = 0xff;
444 static void decompress_dxtn_block(const BYTE *src, BYTE *dst, unsigned int width,
445 unsigned int height, unsigned int dst_row_pitch, enum wined3d_format_id format_id)
447 const UINT64 *s = (const UINT64 *)src;
448 BOOL bc1_alpha = FALSE;
449 DWORD colour_table[4];
450 BYTE alpha_table[8];
451 UINT64 alpha_bits;
452 DWORD colour_bits;
453 unsigned int x, y;
454 BYTE colour_idx;
455 DWORD *dst_row;
456 BYTE alpha;
458 if (format_id == WINED3DFMT_BC1_UNORM)
460 WORD colour0, colour1;
462 alpha_bits = 0;
464 colour0 = s[0] & 0xffff;
465 colour1 = (s[0] >> 16) & 0xffff;
466 colour_bits = (s[0] >> 32) & 0xffffffff;
467 build_dxtn_colour_table(colour0, colour1, colour_table, format_id);
468 if (colour0 <= colour1)
469 bc1_alpha = TRUE;
471 else
473 alpha_bits = s[0];
474 if (format_id == WINED3DFMT_BC3_UNORM)
476 build_bc3_alpha_table(alpha_bits & 0xff, (alpha_bits >> 8) & 0xff, alpha_table);
477 alpha_bits >>= 16;
480 colour_bits = (s[1] >> 32) & 0xffffffff;
481 build_dxtn_colour_table(s[1] & 0xffff, (s[1] >> 16) & 0xffff, colour_table, format_id);
484 for (y = 0; y < height; ++y)
486 dst_row = (DWORD *)&dst[y * dst_row_pitch];
487 for (x = 0; x < width; ++x)
489 colour_idx = (colour_bits >> (y * 8 + x * 2)) & 0x3;
490 switch (format_id)
492 case WINED3DFMT_BC1_UNORM:
493 alpha = bc1_alpha && colour_idx == 3 ? 0x00 : 0xff;
494 break;
496 case WINED3DFMT_BC2_UNORM:
497 alpha = (alpha_bits >> (y * 16 + x * 4)) & 0xf;
498 /* (2⁸ - 1) / (2⁴ - 1) ≈ 2⁸ / 2⁴ + 2⁸ / 2⁸ */
499 alpha |= alpha << 4;
500 break;
502 case WINED3DFMT_BC3_UNORM:
503 alpha = alpha_table[(alpha_bits >> (y * 12 + x * 3)) & 0x7];
504 break;
506 default:
507 alpha = 0xff;
508 break;
510 dst_row[x] = (alpha << 24) | colour_table[colour_idx];
515 static void decompress_dxtn(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
516 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
517 unsigned int width, unsigned int height, unsigned int depth, enum wined3d_format_id format_id)
519 unsigned int block_byte_count, block_w, block_h;
520 const BYTE *src_row, *src_slice = src;
521 BYTE *dst_row, *dst_slice = dst;
522 unsigned int x, y, z;
524 block_byte_count = format_id == WINED3DFMT_BC1_UNORM ? 8 : 16;
526 for (z = 0; z < depth; ++z)
528 src_row = src_slice;
529 dst_row = dst_slice;
530 for (y = 0; y < height; y += 4)
532 for (x = 0; x < width; x += 4)
534 block_w = min(width - x, 4);
535 block_h = min(height - y, 4);
536 decompress_dxtn_block(&src_row[x * (block_byte_count / 4)],
537 &dst_row[x * 4], block_w, block_h, dst_row_pitch, format_id);
539 src_row += src_row_pitch;
540 dst_row += dst_row_pitch * 4;
542 src_slice += src_slice_pitch;
543 dst_slice += dst_slice_pitch;
547 static void decompress_bc3(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
548 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
549 unsigned int width, unsigned int height, unsigned int depth)
551 decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
552 dst_slice_pitch, width, height, depth, WINED3DFMT_BC3_UNORM);
555 static void decompress_bc2(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
556 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
557 unsigned int width, unsigned int height, unsigned int depth)
559 decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
560 dst_slice_pitch, width, height, depth, WINED3DFMT_BC2_UNORM);
563 static void decompress_bc1(const BYTE *src, BYTE *dst, unsigned int src_row_pitch,
564 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
565 unsigned int width, unsigned int height, unsigned int depth)
567 decompress_dxtn(src, dst, src_row_pitch, src_slice_pitch, dst_row_pitch,
568 dst_slice_pitch, width, height, depth, WINED3DFMT_BC1_UNORM);
571 static void build_rgtc_colour_table(uint8_t red0, uint8_t red1, uint8_t colour_table[8])
573 unsigned int i;
575 colour_table[0] = red0;
576 colour_table[1] = red1;
577 if (red0 <= red1)
579 for (i = 0; i < 4; ++i)
581 colour_table[i + 2] = ((8 - 2 * i) * red0 + (2 + 2 * i) * red1 + 5) / 10;
583 colour_table[6] = 0x00;
584 colour_table[7] = 0xff;
586 else
588 for (i = 0; i < 6; ++i)
590 colour_table[i + 2] = ((12 - 2 * i) * red0 + (2 + 2 * i) * red1 + 7) / 14;
595 static void decompress_rgtc_block(const uint8_t *src, uint8_t *dst,
596 unsigned int width, unsigned int height, unsigned int dst_row_pitch)
598 const uint64_t *s = (const uint64_t *)src;
599 uint8_t red0, red1, red_idx;
600 uint8_t colour_table[8];
601 unsigned int x, y;
602 uint32_t *dst_row;
603 uint64_t bits;
605 red0 = s[0] & 0xff;
606 red1 = (s[0] >> 8) & 0xff;
607 bits = s[0] >> 16;
608 build_rgtc_colour_table(red0, red1, colour_table);
610 for (y = 0; y < height; ++y)
612 dst_row = (uint32_t *)&dst[y * dst_row_pitch];
613 for (x = 0; x < width; ++x)
615 red_idx = (bits >> (y * 12 + x * 3)) & 0x7;
616 /* Decompressing to bgra32 is perhaps not ideal for RGTC formats.
617 * It's convenient though. */
618 dst_row[x] = 0xff000000 | (colour_table[red_idx] << 16);
623 static void decompress_bc4(const uint8_t *src, uint8_t *dst, unsigned int src_row_pitch,
624 unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
625 unsigned int width, unsigned int height, unsigned int depth)
627 unsigned int block_w, block_h, x, y, z;
628 const uint8_t *src_row, *src_slice;
629 uint8_t *dst_row, *dst_slice;
631 for (z = 0; z < depth; ++z)
633 src_slice = &src[z * src_slice_pitch];
634 dst_slice = &dst[z * dst_slice_pitch];
635 for (y = 0; y < height; y += 4)
637 src_row = &src_slice[(y / 4) * src_row_pitch];
638 dst_row = &dst_slice[y * dst_row_pitch];
639 for (x = 0; x < width; x += 4)
641 block_w = min(width - x, 4);
642 block_h = min(height - y, 4);
643 decompress_rgtc_block(&src_row[(x / 4) * 8], &dst_row[x * 4], block_w, block_h, dst_row_pitch);
649 static const struct wined3d_format_decompress_info
651 enum wined3d_format_id id;
652 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
653 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
654 unsigned int width, unsigned int height, unsigned int depth);
656 format_decompress_info[] =
658 {WINED3DFMT_DXT1, decompress_bc1},
659 {WINED3DFMT_DXT2, decompress_bc2},
660 {WINED3DFMT_DXT3, decompress_bc2},
661 {WINED3DFMT_DXT4, decompress_bc3},
662 {WINED3DFMT_DXT5, decompress_bc3},
663 {WINED3DFMT_BC1_UNORM, decompress_bc1},
664 {WINED3DFMT_BC2_UNORM, decompress_bc2},
665 {WINED3DFMT_BC3_UNORM, decompress_bc3},
666 {WINED3DFMT_BC4_UNORM, decompress_bc4},
669 struct wined3d_format_block_info
671 enum wined3d_format_id id;
672 UINT block_width;
673 UINT block_height;
674 UINT block_byte_count;
675 unsigned int flags;
678 static const struct wined3d_format_block_info format_block_info[] =
680 {WINED3DFMT_DXT1, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
681 {WINED3DFMT_DXT2, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
682 {WINED3DFMT_DXT3, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
683 {WINED3DFMT_DXT4, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
684 {WINED3DFMT_DXT5, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
685 {WINED3DFMT_BC1_UNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
686 {WINED3DFMT_BC2_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
687 {WINED3DFMT_BC3_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
688 {WINED3DFMT_BC4_UNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
689 {WINED3DFMT_BC4_SNORM, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED},
690 {WINED3DFMT_BC5_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
691 {WINED3DFMT_BC5_SNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
692 {WINED3DFMT_BC6H_UF16, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
693 {WINED3DFMT_BC6H_SF16, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
694 {WINED3DFMT_BC7_UNORM, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED},
695 {WINED3DFMT_ATI1N, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
696 {WINED3DFMT_ATI2N, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
697 {WINED3DFMT_YUY2, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
698 {WINED3DFMT_UYVY, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY},
699 {WINED3DFMT_R9G9B9E5_SHAREDEXP, 1, 1, 4},
702 struct wined3d_format_vertex_info
704 enum wined3d_format_id id;
705 enum wined3d_ffp_emit_idx emit_idx;
706 GLenum gl_vtx_type;
707 enum wined3d_gl_extension extension;
710 static const struct wined3d_format_vertex_info format_vertex_info[] =
712 {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, GL_FLOAT},
713 {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, GL_FLOAT},
714 {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, GL_FLOAT},
715 {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, GL_FLOAT},
716 {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, GL_UNSIGNED_BYTE},
717 {WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, GL_UNSIGNED_BYTE},
718 {WINED3DFMT_R16G16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
719 {WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, GL_SHORT},
720 {WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, GL_SHORT},
721 {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, GL_UNSIGNED_BYTE},
722 {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, GL_SHORT},
723 {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, GL_SHORT},
724 {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, GL_UNSIGNED_SHORT},
725 {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, GL_UNSIGNED_SHORT},
726 {WINED3DFMT_R10G10B10X2_UINT, WINED3D_FFP_EMIT_UDEC3, GL_UNSIGNED_SHORT},
727 {WINED3DFMT_R10G10B10X2_SNORM, WINED3D_FFP_EMIT_DEC3N, GL_SHORT},
728 {WINED3DFMT_R10G10B10A2_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT_2_10_10_10_REV,
729 ARB_VERTEX_TYPE_2_10_10_10_REV},
730 /* Without ARB_half_float_vertex we convert these on upload. */
731 {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, GL_FLOAT},
732 {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
733 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, GL_FLOAT},
734 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
735 {WINED3DFMT_R8G8B8A8_SNORM, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
736 {WINED3DFMT_R8G8B8A8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
737 {WINED3DFMT_R8G8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
738 {WINED3DFMT_R16G16B16A16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
739 {WINED3DFMT_R8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
740 {WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
741 {WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
742 {WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
743 {WINED3DFMT_R16_SINT, WINED3D_FFP_EMIT_INVALID, GL_SHORT},
744 {WINED3DFMT_R32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
745 {WINED3DFMT_R32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
746 {WINED3DFMT_R32G32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
747 {WINED3DFMT_R32G32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
748 {WINED3DFMT_R32G32B32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
749 {WINED3DFMT_R32G32B32A32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
750 {WINED3DFMT_R32G32B32A32_SINT, WINED3D_FFP_EMIT_INVALID, GL_INT},
753 struct wined3d_format_texture_info
755 enum wined3d_format_id id;
756 GLint gl_internal;
757 GLint gl_srgb_internal;
758 GLint gl_rt_internal;
759 GLint gl_format;
760 GLint gl_type;
761 unsigned int conv_byte_count;
762 unsigned int flags;
763 enum wined3d_gl_extension extension;
764 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
765 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
766 unsigned int width, unsigned int height, unsigned int depth);
767 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
768 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
769 unsigned int width, unsigned int height, unsigned int depth);
770 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
771 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
772 unsigned int width, unsigned int height, unsigned int depth);
775 static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
776 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
778 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
779 * format+type combination to load it. Thus convert it to A8L8, then load it
780 * with A4L4 internal, but A8L8 format+type
782 unsigned int x, y, z;
783 const unsigned char *Source;
784 unsigned char *Dest;
786 for (z = 0; z < depth; z++)
788 for (y = 0; y < height; y++)
790 Source = src + z * src_slice_pitch + y * src_row_pitch;
791 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
792 for (x = 0; x < width; x++ )
794 unsigned char color = (*Source++);
795 /* A */ Dest[1] = (color & 0xf0u) << 0;
796 /* L */ Dest[0] = (color & 0x0fu) << 4;
797 Dest += 2;
803 static void convert_r5g5_snorm_l6_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
804 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
806 unsigned int x, y, z;
807 unsigned char r_in, g_in, l_in;
808 const unsigned short *texel_in;
809 unsigned short *texel_out;
811 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
812 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
813 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
814 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
815 for (z = 0; z < depth; z++)
817 for (y = 0; y < height; y++)
819 texel_out = (unsigned short *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
820 texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
821 for (x = 0; x < width; x++ )
823 l_in = (*texel_in & 0xfc00u) >> 10;
824 g_in = (*texel_in & 0x03e0u) >> 5;
825 r_in = *texel_in & 0x001fu;
827 *texel_out = ((r_in + 16) << 11) | (l_in << 5) | (g_in + 16);
828 texel_out++;
829 texel_in++;
835 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
836 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
838 unsigned int x, y, z;
839 unsigned char *texel_out, r_out, g_out, r_in, g_in, l_in;
840 const unsigned short *texel_in;
842 for (z = 0; z < depth; z++)
844 for (y = 0; y < height; y++)
846 texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
847 texel_out = dst + z * dst_slice_pitch + y * dst_row_pitch;
848 for (x = 0; x < width; x++ )
850 l_in = (*texel_in & 0xfc00u) >> 10;
851 g_in = (*texel_in & 0x03e0u) >> 5;
852 r_in = *texel_in & 0x001fu;
854 r_out = r_in << 3;
855 if (!(r_in & 0x10)) /* r > 0 */
856 r_out |= r_in >> 1;
858 g_out = g_in << 3;
859 if (!(g_in & 0x10)) /* g > 0 */
860 g_out |= g_in >> 1;
862 texel_out[0] = r_out;
863 texel_out[1] = g_out;
864 texel_out[2] = l_in << 1 | l_in >> 5;
865 texel_out[3] = 0;
867 texel_out += 4;
868 texel_in++;
874 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
875 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
877 unsigned int x, y, z;
878 unsigned char *texel_out, ds_out, dt_out, r_in, g_in, l_in;
879 const unsigned short *texel_in;
881 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
882 * fixed function and shaders without further conversion once the surface is
883 * loaded.
885 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
886 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
887 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
888 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
889 for (z = 0; z < depth; z++)
891 for (y = 0; y < height; y++)
893 texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch);
894 texel_out = dst + z * dst_slice_pitch + y * dst_row_pitch;
895 for (x = 0; x < width; x++ )
897 l_in = (*texel_in & 0xfc00u) >> 10;
898 g_in = (*texel_in & 0x03e0u) >> 5;
899 r_in = *texel_in & 0x001fu;
901 ds_out = r_in << 3;
902 if (!(r_in & 0x10)) /* r > 0 */
903 ds_out |= r_in >> 1;
905 dt_out = g_in << 3;
906 if (!(g_in & 0x10)) /* g > 0 */
907 dt_out |= g_in >> 1;
909 texel_out[0] = ds_out;
910 texel_out[1] = dt_out;
911 texel_out[2] = l_in << 1 | l_in >> 5;
913 texel_out += 3;
914 texel_in++;
920 static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
921 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
923 unsigned int x, y, z;
924 const short *Source;
925 unsigned char *Dest;
927 for (z = 0; z < depth; z++)
929 for (y = 0; y < height; y++)
931 Source = (const short *)(src + z * src_slice_pitch + y * src_row_pitch);
932 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
933 for (x = 0; x < width; x++ )
935 const short color = (*Source++);
936 /* B */ Dest[0] = 0xff;
937 /* G */ Dest[1] = (color >> 8) + 128; /* V */
938 /* R */ Dest[2] = (color & 0xff) + 128; /* U */
939 Dest += 3;
945 static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
946 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
948 unsigned int x, y, z;
949 const DWORD *Source;
950 unsigned char *Dest;
952 /* Doesn't work correctly with the fixed function pipeline, but can work in
953 * shaders if the shader is adjusted. (There's no use for this format in gl's
954 * standard fixed function pipeline anyway).
956 for (z = 0; z < depth; z++)
958 for (y = 0; y < height; y++)
960 Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
961 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
962 for (x = 0; x < width; x++ )
964 LONG color = (*Source++);
965 /* B */ Dest[0] = ((color >> 16) & 0xff); /* L */
966 /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
967 /* R */ Dest[2] = (color & 0xff) + 128; /* U */
968 Dest += 4;
974 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
975 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
977 unsigned int x, y, z;
978 const DWORD *Source;
979 unsigned char *Dest;
981 /* This implementation works with the fixed function pipeline and shaders
982 * without further modification after converting the surface.
984 for (z = 0; z < depth; z++)
986 for (y = 0; y < height; y++)
988 Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
989 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
990 for (x = 0; x < width; x++ )
992 LONG color = (*Source++);
993 /* L */ Dest[2] = ((color >> 16) & 0xff); /* L */
994 /* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */
995 /* U */ Dest[0] = (color & 0xff); /* U */
996 /* I */ Dest[3] = 255; /* X */
997 Dest += 4;
1003 static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
1004 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
1006 unsigned int x, y, z;
1007 const DWORD *Source;
1008 unsigned char *Dest;
1010 for (z = 0; z < depth; z++)
1012 for (y = 0; y < height; y++)
1014 Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1015 Dest = dst + z * dst_slice_pitch + y * dst_row_pitch;
1016 for (x = 0; x < width; x++ )
1018 LONG color = (*Source++);
1019 /* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */
1020 /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
1021 /* R */ Dest[2] = (color & 0xff) + 128; /* U */
1022 /* A */ Dest[3] = ((color >> 24) & 0xff) + 128; /* Q */
1023 Dest += 4;
1029 static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
1030 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
1032 unsigned int x, y, z;
1033 const DWORD *Source;
1034 unsigned short *Dest;
1036 for (z = 0; z < depth; z++)
1038 for (y = 0; y < height; y++)
1040 Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1041 Dest = (unsigned short *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
1042 for (x = 0; x < width; x++ )
1044 const DWORD color = (*Source++);
1045 /* B */ Dest[0] = 0xffff;
1046 /* G */ Dest[1] = (color >> 16) + 32768; /* V */
1047 /* R */ Dest[2] = (color & 0xffff) + 32768; /* U */
1048 Dest += 3;
1054 static void convert_r16g16(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
1055 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
1057 unsigned int x, y, z;
1058 const WORD *Source;
1059 WORD *Dest;
1061 for (z = 0; z < depth; z++)
1063 for (y = 0; y < height; y++)
1065 Source = (const WORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1066 Dest = (WORD *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
1067 for (x = 0; x < width; x++ )
1069 WORD green = (*Source++);
1070 WORD red = (*Source++);
1071 Dest[0] = green;
1072 Dest[1] = red;
1073 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
1074 * shader overwrites it anyway */
1075 Dest[2] = 0xffff;
1076 Dest += 3;
1082 static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
1083 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
1085 unsigned int x, y, z;
1086 const float *Source;
1087 float *Dest;
1089 for (z = 0; z < depth; z++)
1091 for (y = 0; y < height; y++)
1093 Source = (const float *)(src + z * src_slice_pitch + y * src_row_pitch);
1094 Dest = (float *) (dst + z * dst_slice_pitch + y * dst_row_pitch);
1095 for (x = 0; x < width; x++ )
1097 float green = (*Source++);
1098 float red = (*Source++);
1099 Dest[0] = green;
1100 Dest[1] = red;
1101 Dest[2] = 1.0f;
1102 Dest += 3;
1108 static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
1109 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
1111 unsigned int x, y, z;
1113 for (z = 0; z < depth; z++)
1115 for (y = 0; y < height; ++y)
1117 const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1118 float *dest_f = (float *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
1119 DWORD *dest_s = (DWORD *)dest_f;
1121 for (x = 0; x < width; ++x)
1123 dest_f[x * 2] = float_24_to_32((source[x] & 0xffffff00u) >> 8);
1124 dest_s[x * 2 + 1] = source[x] & 0xff;
1130 static void x8_d24_unorm_upload(const BYTE *src, BYTE *dst,
1131 unsigned int src_row_pitch, unsigned int src_slice_pitch,
1132 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
1133 unsigned int width, unsigned int height, unsigned int depth)
1135 unsigned int x, y, z;
1137 for (z = 0; z < depth; ++z)
1139 for (y = 0; y < height; ++y)
1141 const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1142 DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
1144 for (x = 0; x < width; ++x)
1146 dest[x] = source[x] << 8 | ((source[x] >> 16) & 0xff);
1152 static void x8_d24_unorm_download(const BYTE *src, BYTE *dst,
1153 unsigned int src_row_pitch, unsigned int src_slice_pitch,
1154 unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
1155 unsigned int width, unsigned int height, unsigned int depth)
1157 unsigned int x, y, z;
1159 for (z = 0; z < depth; ++z)
1161 for (y = 0; y < height; ++y)
1163 const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch);
1164 DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch);
1166 for (x = 0; x < width; ++x)
1168 dest[x] = source[x] >> 8;
1174 static BOOL color_in_range(const struct wined3d_color_key *color_key, DWORD color)
1176 /* FIXME: Is this really how color keys are supposed to work? I think it
1177 * makes more sense to compare the individual channels. */
1178 return color >= color_key->color_space_low_value
1179 && color <= color_key->color_space_high_value;
1182 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1183 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1184 const struct wined3d_color_key *color_key)
1186 const WORD *src_row;
1187 unsigned int x, y;
1188 WORD *dst_row;
1190 for (y = 0; y < height; ++y)
1192 src_row = (WORD *)&src[src_pitch * y];
1193 dst_row = (WORD *)&dst[dst_pitch * y];
1194 for (x = 0; x < width; ++x)
1196 WORD src_color = src_row[x];
1197 if (!color_in_range(color_key, src_color))
1198 dst_row[x] = 0x8000u | ((src_color & 0xffc0u) >> 1) | (src_color & 0x1fu);
1199 else
1200 dst_row[x] = ((src_color & 0xffc0u) >> 1) | (src_color & 0x1fu);
1205 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1206 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1207 const struct wined3d_color_key *color_key)
1209 const WORD *src_row;
1210 unsigned int x, y;
1211 WORD *dst_row;
1213 for (y = 0; y < height; ++y)
1215 src_row = (WORD *)&src[src_pitch * y];
1216 dst_row = (WORD *)&dst[dst_pitch * y];
1217 for (x = 0; x < width; ++x)
1219 WORD src_color = src_row[x];
1220 if (color_in_range(color_key, src_color))
1221 dst_row[x] = src_color & ~0x8000;
1222 else
1223 dst_row[x] = src_color | 0x8000;
1228 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1229 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1230 const struct wined3d_color_key *color_key)
1232 const BYTE *src_row;
1233 unsigned int x, y;
1234 DWORD *dst_row;
1236 for (y = 0; y < height; ++y)
1238 src_row = &src[src_pitch * y];
1239 dst_row = (DWORD *)&dst[dst_pitch * y];
1240 for (x = 0; x < width; ++x)
1242 DWORD src_color = (src_row[x * 3 + 2] << 16) | (src_row[x * 3 + 1] << 8) | src_row[x * 3];
1243 if (!color_in_range(color_key, src_color))
1244 dst_row[x] = src_color | 0xff000000;
1249 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1250 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1251 const struct wined3d_color_key *color_key)
1253 const DWORD *src_row;
1254 unsigned int x, y;
1255 DWORD *dst_row;
1257 for (y = 0; y < height; ++y)
1259 src_row = (DWORD *)&src[src_pitch * y];
1260 dst_row = (DWORD *)&dst[dst_pitch * y];
1261 for (x = 0; x < width; ++x)
1263 DWORD src_color = src_row[x];
1264 if (color_in_range(color_key, src_color))
1265 dst_row[x] = src_color & ~0xff000000;
1266 else
1267 dst_row[x] = src_color | 0xff000000;
1272 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch,
1273 BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height,
1274 const struct wined3d_color_key *color_key)
1276 const DWORD *src_row;
1277 unsigned int x, y;
1278 DWORD *dst_row;
1280 for (y = 0; y < height; ++y)
1282 src_row = (DWORD *)&src[src_pitch * y];
1283 dst_row = (DWORD *)&dst[dst_pitch * y];
1284 for (x = 0; x < width; ++x)
1286 DWORD src_color = src_row[x];
1287 if (color_in_range(color_key, src_color))
1288 src_color &= ~0xff000000;
1289 dst_row[x] = src_color;
1294 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
1295 const struct wined3d_texture *texture, BOOL need_alpha_ck)
1297 const struct wined3d_format *format = texture->resource.format;
1298 unsigned int i;
1300 static const struct
1302 enum wined3d_format_id src_format;
1303 struct wined3d_color_key_conversion conversion;
1305 color_key_info[] =
1307 {WINED3DFMT_B5G6R5_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key }},
1308 {WINED3DFMT_B5G5R5X1_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key }},
1309 {WINED3DFMT_B8G8R8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key }},
1310 {WINED3DFMT_B8G8R8X8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key }},
1311 {WINED3DFMT_B8G8R8A8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key }},
1314 if (need_alpha_ck && (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY))
1316 for (i = 0; i < ARRAY_SIZE(color_key_info); ++i)
1318 if (color_key_info[i].src_format == format->id)
1319 return &color_key_info[i].conversion;
1322 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format->id));
1325 return NULL;
1328 /* We intentionally don't support WINED3DFMT_D32_UNORM. No hardware driver
1329 * supports it, and applications get confused when we do.
1331 * The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1333 * These are never supported on native.
1334 * WINED3DFMT_B8G8R8_UNORM
1335 * WINED3DFMT_B2G3R3_UNORM
1336 * WINED3DFMT_L4A4_UNORM
1337 * WINED3DFMT_S1_UINT_D15_UNORM
1338 * WINED3DFMT_S4X4_UINT_D24_UNORM
1340 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1341 * Since it is not widely available, don't offer it. Further no Windows driver
1342 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1343 * WINED3DFMT_P8_UINT
1344 * WINED3DFMT_P8_UINT_A8_UNORM
1346 * These formats seem to be similar to the HILO formats in
1347 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1348 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1349 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1350 * refused to support formats which can easily be emulated with pixel shaders,
1351 * so applications have to deal with not having NVHS and NVHU.
1352 * WINED3DFMT_NVHU
1353 * WINED3DFMT_NVHS */
1354 static const struct wined3d_format_texture_info format_texture_info[] =
1356 /* format id gl_internal gl_srgb_internal gl_rt_internal
1357 gl_format gl_type conv_byte_count
1358 flags
1359 extension upload download */
1360 /* FourCC formats */
1361 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1362 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1363 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1364 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1365 * endian machine
1367 {WINED3DFMT_UYVY, GL_RG8, GL_RG8, 0,
1368 GL_RG, GL_UNSIGNED_BYTE, 0,
1369 WINED3DFMT_FLAG_FILTERING,
1370 ARB_TEXTURE_RG, NULL},
1371 {WINED3DFMT_UYVY, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0,
1372 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1373 WINED3DFMT_FLAG_FILTERING,
1374 WINED3D_GL_LEGACY_CONTEXT, NULL},
1375 {WINED3DFMT_UYVY, GL_RGB_RAW_422_APPLE, GL_RGB_RAW_422_APPLE, 0,
1376 GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0,
1377 WINED3DFMT_FLAG_FILTERING,
1378 APPLE_RGB_422, NULL},
1379 {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
1380 GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0,
1381 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
1382 APPLE_YCBCR_422, NULL},
1383 {WINED3DFMT_YUY2, GL_RG8, GL_RG8, 0,
1384 GL_RG, GL_UNSIGNED_BYTE, 0,
1385 WINED3DFMT_FLAG_FILTERING,
1386 ARB_TEXTURE_RG, NULL},
1387 {WINED3DFMT_YUY2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0,
1388 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1389 WINED3DFMT_FLAG_FILTERING,
1390 WINED3D_GL_LEGACY_CONTEXT, NULL},
1391 {WINED3DFMT_YUY2, GL_RGB_RAW_422_APPLE, GL_RGB_RAW_422_APPLE, 0,
1392 GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0,
1393 WINED3DFMT_FLAG_FILTERING,
1394 APPLE_RGB_422, NULL},
1395 {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
1396 GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0,
1397 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
1398 APPLE_YCBCR_422, NULL},
1399 {WINED3DFMT_YV12, GL_R8, GL_R8, 0,
1400 GL_RED, GL_UNSIGNED_BYTE, 0,
1401 WINED3DFMT_FLAG_FILTERING,
1402 ARB_TEXTURE_RG, NULL},
1403 {WINED3DFMT_YV12, GL_ALPHA8, GL_ALPHA8, 0,
1404 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
1405 WINED3DFMT_FLAG_FILTERING,
1406 WINED3D_GL_LEGACY_CONTEXT, NULL},
1407 {WINED3DFMT_NV12, GL_R8, GL_R8, 0,
1408 GL_RED, GL_UNSIGNED_BYTE, 0,
1409 WINED3DFMT_FLAG_FILTERING,
1410 ARB_TEXTURE_RG, NULL},
1411 {WINED3DFMT_NV12, GL_ALPHA8, GL_ALPHA8, 0,
1412 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
1413 WINED3DFMT_FLAG_FILTERING,
1414 WINED3D_GL_LEGACY_CONTEXT, NULL},
1415 {WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
1416 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1417 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1418 | WINED3DFMT_FLAG_SRGB_READ,
1419 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1420 {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
1421 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1422 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1423 | WINED3DFMT_FLAG_SRGB_READ,
1424 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1425 {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
1426 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1427 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1428 | WINED3DFMT_FLAG_SRGB_READ,
1429 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1430 {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
1431 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1432 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1433 | WINED3DFMT_FLAG_SRGB_READ,
1434 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1435 {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
1436 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1437 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1438 | WINED3DFMT_FLAG_SRGB_READ,
1439 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1440 {WINED3DFMT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
1441 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1442 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1443 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1444 {WINED3DFMT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
1445 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1446 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1447 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1448 {WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
1449 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1450 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1451 EXT_TEXTURE_COMPRESSION_S3TC, NULL},
1452 {WINED3DFMT_BC4_UNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
1453 GL_RED, GL_UNSIGNED_BYTE, 0,
1454 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1455 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1456 {WINED3DFMT_BC4_SNORM, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, 0,
1457 GL_RED, GL_UNSIGNED_BYTE, 0,
1458 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1459 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1460 {WINED3DFMT_BC5_UNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
1461 GL_RG, GL_UNSIGNED_BYTE, 0,
1462 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1463 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1464 {WINED3DFMT_BC5_SNORM, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, 0,
1465 GL_RG, GL_UNSIGNED_BYTE, 0,
1466 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1467 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1468 {WINED3DFMT_BC6H_UF16, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 0,
1469 GL_RGB, GL_UNSIGNED_BYTE, 0,
1470 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1471 ARB_TEXTURE_COMPRESSION_BPTC, NULL},
1472 {WINED3DFMT_BC6H_SF16, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 0,
1473 GL_RGB, GL_UNSIGNED_BYTE, 0,
1474 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1475 ARB_TEXTURE_COMPRESSION_BPTC, NULL},
1476 {WINED3DFMT_BC7_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 0,
1477 GL_RGBA, GL_UNSIGNED_BYTE, 0,
1478 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1479 ARB_TEXTURE_COMPRESSION_BPTC, NULL},
1480 /* IEEE formats */
1481 {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
1482 GL_RED, GL_FLOAT, 0,
1483 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1484 ARB_TEXTURE_FLOAT, NULL},
1485 {WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0,
1486 GL_RED, GL_FLOAT, 0,
1487 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1488 ARB_TEXTURE_RG, NULL},
1489 {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
1490 GL_RGB, GL_FLOAT, 12,
1491 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1492 ARB_TEXTURE_FLOAT, convert_r32g32_float},
1493 {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
1494 GL_RG, GL_FLOAT, 0,
1495 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1496 ARB_TEXTURE_RG, NULL},
1497 {WINED3DFMT_R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, 0,
1498 GL_RGB, GL_FLOAT, 0,
1499 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1500 ARB_TEXTURE_FLOAT, NULL},
1501 {WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
1502 GL_RGBA, GL_FLOAT, 0,
1503 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1504 ARB_TEXTURE_FLOAT, NULL},
1505 /* Float */
1506 {WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
1507 GL_RED, GL_HALF_FLOAT_ARB, 0,
1508 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1509 ARB_TEXTURE_FLOAT, NULL},
1510 {WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0,
1511 GL_RED, GL_HALF_FLOAT_ARB, 0,
1512 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1513 ARB_TEXTURE_RG, NULL},
1514 {WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
1515 GL_RGB, GL_HALF_FLOAT_ARB, 6,
1516 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1517 ARB_TEXTURE_FLOAT, convert_r16g16},
1518 {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
1519 GL_RG, GL_HALF_FLOAT_ARB, 0,
1520 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1521 ARB_TEXTURE_RG, NULL},
1522 {WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0,
1523 GL_RGBA, GL_HALF_FLOAT_ARB, 0,
1524 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET
1525 | WINED3DFMT_FLAG_VTF,
1526 ARB_TEXTURE_FLOAT, NULL},
1527 {WINED3DFMT_R11G11B10_FLOAT, GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, 0,
1528 GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, 0,
1529 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET,
1530 EXT_PACKED_FLOAT},
1531 /* Palettized formats */
1532 {WINED3DFMT_P8_UINT, GL_R8, GL_R8, 0,
1533 GL_RED, GL_UNSIGNED_BYTE, 0,
1535 ARB_TEXTURE_RG, NULL},
1536 {WINED3DFMT_P8_UINT, GL_ALPHA8, GL_ALPHA8, 0,
1537 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
1539 WINED3D_GL_LEGACY_CONTEXT, NULL},
1540 /* Standard ARGB formats */
1541 {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
1542 GL_BGR, GL_UNSIGNED_BYTE, 0,
1543 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
1544 WINED3D_GL_EXT_NONE, NULL},
1545 {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
1546 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1547 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1548 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE
1549 | WINED3DFMT_FLAG_VTF,
1550 WINED3D_GL_EXT_NONE, NULL},
1551 {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
1552 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1553 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1554 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE,
1555 WINED3D_GL_EXT_NONE, NULL},
1556 {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_SRGB8_EXT, GL_RGB8,
1557 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
1558 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1559 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ,
1560 WINED3D_GL_EXT_NONE, NULL},
1561 {WINED3DFMT_B5G6R5_UNORM, GL_RGB565, GL_SRGB8_EXT, GL_RGB8,
1562 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
1563 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1564 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ,
1565 ARB_ES2_COMPATIBILITY, NULL},
1566 {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5, 0,
1567 GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
1568 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1569 | WINED3DFMT_FLAG_RENDERTARGET,
1570 WINED3D_GL_EXT_NONE, NULL},
1571 {WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
1572 GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
1573 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1574 WINED3D_GL_EXT_NONE, NULL},
1575 {WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0,
1576 GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
1577 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1578 | WINED3DFMT_FLAG_SRGB_READ,
1579 WINED3D_GL_EXT_NONE, NULL},
1580 {WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
1581 GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0,
1582 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1583 WINED3D_GL_EXT_NONE, NULL},
1584 {WINED3DFMT_R8_UNORM, GL_R8, GL_R8, 0,
1585 GL_RED, GL_UNSIGNED_BYTE, 0,
1586 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1587 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
1588 ARB_TEXTURE_RG, NULL},
1589 {WINED3DFMT_A8_UNORM, GL_R8, GL_R8, 0,
1590 GL_RED, GL_UNSIGNED_BYTE, 0,
1591 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1592 | WINED3DFMT_FLAG_RENDERTARGET,
1593 ARB_TEXTURE_RG, NULL},
1594 {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
1595 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
1596 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1597 | WINED3DFMT_FLAG_RENDERTARGET,
1598 WINED3D_GL_LEGACY_CONTEXT, NULL},
1599 {WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
1600 GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
1601 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1602 WINED3D_GL_EXT_NONE, NULL},
1603 {WINED3DFMT_R10G10B10A2_UINT, GL_RGB10_A2UI, GL_RGB10_A2UI, 0,
1604 GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
1605 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1606 ARB_TEXTURE_RGB10_A2UI, NULL},
1607 {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
1608 GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
1609 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1610 | WINED3DFMT_FLAG_RENDERTARGET,
1611 WINED3D_GL_EXT_NONE, NULL},
1612 {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
1613 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1614 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1615 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE
1616 | WINED3DFMT_FLAG_VTF,
1617 WINED3D_GL_EXT_NONE, NULL},
1618 {WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, 0,
1619 GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1620 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1621 ARB_TEXTURE_RGB10_A2UI, NULL},
1622 {WINED3DFMT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, 0,
1623 GL_RGBA_INTEGER, GL_BYTE, 0,
1624 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1625 EXT_TEXTURE_INTEGER, NULL},
1626 {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
1627 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1628 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1629 WINED3D_GL_EXT_NONE, NULL},
1630 {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
1631 GL_RGB, GL_UNSIGNED_SHORT, 6,
1632 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1633 WINED3D_GL_EXT_NONE, convert_r16g16},
1634 {WINED3DFMT_R16G16_UNORM, GL_RG16, GL_RG16, 0,
1635 GL_RG, GL_UNSIGNED_SHORT, 0,
1636 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1637 | WINED3DFMT_FLAG_RENDERTARGET,
1638 ARB_TEXTURE_RG, NULL},
1639 {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
1640 GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
1641 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1642 | WINED3DFMT_FLAG_RENDERTARGET,
1643 WINED3D_GL_EXT_NONE, NULL},
1644 {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
1645 GL_RGBA, GL_UNSIGNED_SHORT, 0,
1646 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1647 | WINED3DFMT_FLAG_RENDERTARGET,
1648 WINED3D_GL_EXT_NONE, NULL},
1649 {WINED3DFMT_R8G8_UNORM, GL_RG8, GL_RG8, 0,
1650 GL_RG, GL_UNSIGNED_BYTE, 0,
1651 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1652 | WINED3DFMT_FLAG_RENDERTARGET,
1653 ARB_TEXTURE_RG, NULL},
1654 {WINED3DFMT_R8G8_UINT, GL_RG8UI, GL_RG8UI, 0,
1655 GL_RG_INTEGER, GL_UNSIGNED_BYTE, 0,
1656 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1657 ARB_TEXTURE_RG, NULL},
1658 {WINED3DFMT_R8G8_SINT, GL_RG8I, GL_RG8I, 0,
1659 GL_RG_INTEGER, GL_BYTE, 0,
1660 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1661 ARB_TEXTURE_RG, NULL},
1662 {WINED3DFMT_R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA16UI, 0,
1663 GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 0,
1664 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1665 EXT_TEXTURE_INTEGER, NULL},
1666 {WINED3DFMT_R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA16I, 0,
1667 GL_RGBA_INTEGER, GL_SHORT, 0,
1668 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1669 EXT_TEXTURE_INTEGER, NULL},
1670 {WINED3DFMT_R32G32_UINT, GL_RG32UI, GL_RG32UI, 0,
1671 GL_RG_INTEGER, GL_UNSIGNED_INT, 0,
1672 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1673 ARB_TEXTURE_RG, NULL},
1674 {WINED3DFMT_R32G32_SINT, GL_RG32I, GL_RG32I, 0,
1675 GL_RG_INTEGER, GL_INT, 0,
1676 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1677 ARB_TEXTURE_RG, NULL},
1678 {WINED3DFMT_R16G16_UINT, GL_RG16UI, GL_RG16UI, 0,
1679 GL_RG_INTEGER, GL_UNSIGNED_SHORT, 0,
1680 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1681 ARB_TEXTURE_RG, NULL},
1682 {WINED3DFMT_R16G16_SINT, GL_RG16I, GL_RG16I, 0,
1683 GL_RG_INTEGER, GL_SHORT, 0,
1684 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1685 ARB_TEXTURE_RG, NULL},
1686 {WINED3DFMT_R32_UINT, GL_R32UI, GL_R32UI, 0,
1687 GL_RED_INTEGER, GL_UNSIGNED_INT, 0,
1688 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1689 ARB_TEXTURE_RG, NULL},
1690 {WINED3DFMT_R32_SINT, GL_R32I, GL_R32I, 0,
1691 GL_RED_INTEGER, GL_INT, 0,
1692 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1693 ARB_TEXTURE_RG, NULL},
1694 {WINED3DFMT_R16_UNORM, GL_R16, GL_R16, 0,
1695 GL_RED, GL_UNSIGNED_SHORT, 0,
1696 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1697 | WINED3DFMT_FLAG_RENDERTARGET,
1698 ARB_TEXTURE_RG, NULL},
1699 {WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0,
1700 GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0,
1701 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1702 ARB_TEXTURE_RG, NULL},
1703 {WINED3DFMT_R16_SINT, GL_R16I, GL_R16I, 0,
1704 GL_RED_INTEGER, GL_SHORT, 0,
1705 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1706 ARB_TEXTURE_RG, NULL},
1707 {WINED3DFMT_R8_UINT, GL_R8UI, GL_R8UI, 0,
1708 GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0,
1709 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1710 ARB_TEXTURE_RG, NULL},
1711 {WINED3DFMT_R8_SINT, GL_R8I, GL_R8I, 0,
1712 GL_RED_INTEGER, GL_BYTE, 0,
1713 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1714 ARB_TEXTURE_RG, NULL},
1715 /* Luminance */
1716 {WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
1717 GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
1718 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1719 | WINED3DFMT_FLAG_SRGB_READ,
1720 WINED3D_GL_LEGACY_CONTEXT, NULL},
1721 {WINED3DFMT_L8_UNORM, GL_R8, GL_R8, 0,
1722 GL_RED, GL_UNSIGNED_BYTE, 0,
1723 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1724 | WINED3DFMT_FLAG_RENDERTARGET,
1725 ARB_TEXTURE_RG, NULL},
1726 {WINED3DFMT_L8A8_UNORM, GL_RG8, GL_RG8, 0,
1727 GL_RG, GL_UNSIGNED_BYTE, 0,
1728 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1729 ARB_TEXTURE_RG, NULL},
1730 {WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0,
1731 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1732 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1733 | WINED3DFMT_FLAG_SRGB_READ,
1734 WINED3D_GL_LEGACY_CONTEXT, NULL},
1735 {WINED3DFMT_L4A4_UNORM, GL_RG8, GL_RG8, 0,
1736 GL_RG, GL_UNSIGNED_BYTE, 2,
1737 WINED3DFMT_FLAG_FILTERING,
1738 ARB_TEXTURE_RG, convert_l4a4_unorm},
1739 {WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
1740 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2,
1741 WINED3DFMT_FLAG_FILTERING,
1742 WINED3D_GL_LEGACY_CONTEXT, convert_l4a4_unorm},
1743 {WINED3DFMT_L16_UNORM, GL_R16, GL_R16, 0,
1744 GL_RED, GL_UNSIGNED_SHORT, 0,
1745 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1746 ARB_TEXTURE_RG, NULL},
1747 {WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0,
1748 GL_LUMINANCE, GL_UNSIGNED_SHORT, 0,
1749 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1750 WINED3D_GL_LEGACY_CONTEXT, NULL},
1751 /* Bump mapping stuff */
1752 {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
1753 GL_BGR, GL_UNSIGNED_BYTE, 3,
1754 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1755 | WINED3DFMT_FLAG_BUMPMAP,
1756 WINED3D_GL_EXT_NONE, convert_r8g8_snorm},
1757 {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0,
1758 GL_DSDT_NV, GL_BYTE, 0,
1759 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1760 | WINED3DFMT_FLAG_BUMPMAP,
1761 NV_TEXTURE_SHADER, NULL},
1762 {WINED3DFMT_R8G8_SNORM, GL_RG8_SNORM, GL_RG8_SNORM, 0,
1763 GL_RG, GL_BYTE, 0,
1764 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1765 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
1766 EXT_TEXTURE_SNORM, NULL},
1767 {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0,
1768 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2,
1769 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1770 | WINED3DFMT_FLAG_BUMPMAP,
1771 WINED3D_GL_EXT_NONE, convert_r5g5_snorm_l6_unorm},
1772 {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0,
1773 GL_DSDT_MAG_NV, GL_BYTE, 3,
1774 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1775 | WINED3DFMT_FLAG_BUMPMAP,
1776 NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv},
1777 {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB8_SNORM, GL_RGB8_SNORM, 0,
1778 GL_RGBA, GL_BYTE, 4,
1779 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1780 | WINED3DFMT_FLAG_BUMPMAP,
1781 EXT_TEXTURE_SNORM, convert_r5g5_snorm_l6_unorm_ext},
1782 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0,
1783 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4,
1784 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1785 | WINED3DFMT_FLAG_BUMPMAP,
1786 WINED3D_GL_EXT_NONE, convert_r8g8_snorm_l8x8_unorm},
1787 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0,
1788 GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4,
1789 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1790 | WINED3DFMT_FLAG_BUMPMAP,
1791 NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv},
1792 {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
1793 GL_BGRA, GL_UNSIGNED_BYTE, 4,
1794 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1795 | WINED3DFMT_FLAG_BUMPMAP,
1796 WINED3D_GL_EXT_NONE, convert_r8g8b8a8_snorm},
1797 {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0,
1798 GL_RGBA, GL_BYTE, 0,
1799 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1800 | WINED3DFMT_FLAG_BUMPMAP,
1801 NV_TEXTURE_SHADER, NULL},
1802 {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8_SNORM, GL_RGBA8_SNORM, 0,
1803 GL_RGBA, GL_BYTE, 0,
1804 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1805 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
1806 EXT_TEXTURE_SNORM, NULL},
1807 {WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0,
1808 GL_BGR, GL_UNSIGNED_SHORT, 6,
1809 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1810 | WINED3DFMT_FLAG_BUMPMAP,
1811 WINED3D_GL_EXT_NONE, convert_r16g16_snorm},
1812 {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0,
1813 GL_HILO_NV, GL_SHORT, 0,
1814 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1815 | WINED3DFMT_FLAG_BUMPMAP,
1816 NV_TEXTURE_SHADER, NULL},
1817 {WINED3DFMT_R16G16_SNORM, GL_RG16_SNORM, GL_RG16_SNORM, 0,
1818 GL_RG, GL_SHORT, 0,
1819 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1820 | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
1821 EXT_TEXTURE_SNORM, NULL},
1822 {WINED3DFMT_R16G16B16A16_SNORM, GL_RGBA16_SNORM, GL_RGBA16_SNORM, 0,
1823 GL_RGBA, GL_SHORT, 0,
1824 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1825 | WINED3DFMT_FLAG_RENDERTARGET,
1826 EXT_TEXTURE_SNORM, NULL},
1827 {WINED3DFMT_R16_SNORM, GL_R16_SNORM, GL_R16_SNORM, 0,
1828 GL_RED, GL_SHORT, 0,
1829 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1830 | WINED3DFMT_FLAG_RENDERTARGET,
1831 EXT_TEXTURE_SNORM, NULL},
1832 {WINED3DFMT_R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, 0,
1833 GL_RED, GL_BYTE, 0,
1834 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1835 | WINED3DFMT_FLAG_RENDERTARGET,
1836 EXT_TEXTURE_SNORM, NULL},
1837 /* Depth stencil formats */
1838 {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
1839 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
1840 WINED3DFMT_FLAG_DEPTH_STENCIL,
1841 WINED3D_GL_EXT_NONE, NULL},
1842 {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0,
1843 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
1844 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1845 ARB_DEPTH_TEXTURE, NULL},
1846 {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
1847 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
1848 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1849 | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1850 ARB_DEPTH_TEXTURE, NULL},
1851 {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
1852 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
1853 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1854 | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1855 EXT_PACKED_DEPTH_STENCIL, NULL},
1856 {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
1857 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4,
1858 WINED3DFMT_FLAG_DEPTH_STENCIL,
1859 WINED3D_GL_EXT_NONE, x8_d24_unorm_upload, x8_d24_unorm_download},
1860 {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
1861 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4,
1862 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1863 | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1864 ARB_DEPTH_TEXTURE, x8_d24_unorm_upload, x8_d24_unorm_download},
1865 {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
1866 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
1867 WINED3DFMT_FLAG_DEPTH_STENCIL,
1868 WINED3D_GL_EXT_NONE, NULL},
1869 {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0,
1870 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
1871 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1872 | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1873 ARB_DEPTH_TEXTURE, NULL},
1874 {WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0,
1875 GL_DEPTH_COMPONENT, GL_FLOAT, 0,
1876 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1877 ARB_DEPTH_BUFFER_FLOAT, NULL},
1878 {WINED3DFMT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
1879 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 0,
1880 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1881 ARB_DEPTH_BUFFER_FLOAT, NULL},
1882 {WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
1883 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
1884 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH_STENCIL | WINED3DFMT_FLAG_SHADOW,
1885 ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
1886 {WINED3DFMT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, 0,
1887 GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0,
1888 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1889 EXT_TEXTURE_INTEGER, NULL},
1890 {WINED3DFMT_R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA32I, 0,
1891 GL_RGBA_INTEGER, GL_INT, 0,
1892 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
1893 EXT_TEXTURE_INTEGER, NULL},
1894 /* Vendor-specific formats */
1895 {WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
1896 GL_RED, GL_UNSIGNED_BYTE, 0,
1897 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1898 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1899 {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
1900 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1901 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1902 ATI_TEXTURE_COMPRESSION_3DC, NULL},
1903 {WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
1904 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
1905 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1906 EXT_TEXTURE_COMPRESSION_RGTC, NULL},
1907 {WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
1908 GL_RG, GL_UNSIGNED_BYTE, 0,
1909 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1910 ARB_TEXTURE_COMPRESSION_RGTC, NULL},
1911 {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
1912 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
1913 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
1914 | WINED3DFMT_FLAG_DEPTH_STENCIL,
1915 EXT_PACKED_DEPTH_STENCIL, NULL},
1916 {WINED3DFMT_NULL, 0, 0, 0,
1917 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
1918 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE,
1919 ARB_FRAMEBUFFER_OBJECT, NULL},
1920 /* DirectX 10 HDR formats */
1921 {WINED3DFMT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5_EXT, GL_RGB9_E5_EXT, 0,
1922 GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 0,
1923 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
1924 EXT_TEXTURE_SHARED_EXPONENT, NULL},
1927 struct wined3d_format_srgb_info
1929 enum wined3d_format_id srgb_format_id;
1930 enum wined3d_format_id base_format_id;
1933 static const struct wined3d_format_srgb_info format_srgb_info[] =
1935 {WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_UNORM},
1936 {WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_UNORM},
1937 {WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_UNORM},
1938 {WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_UNORM},
1939 {WINED3DFMT_B8G8R8A8_UNORM_SRGB, WINED3DFMT_B8G8R8A8_UNORM},
1940 {WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_B8G8R8X8_UNORM},
1941 {WINED3DFMT_BC7_UNORM_SRGB, WINED3DFMT_BC7_UNORM},
1944 static inline int get_format_idx(enum wined3d_format_id format_id)
1946 unsigned int i;
1948 if (format_id < WINED3D_FORMAT_FOURCC_BASE)
1949 return format_id;
1951 for (i = 0; i < ARRAY_SIZE(format_index_remap); ++i)
1953 if (format_index_remap[i].id == format_id)
1954 return format_index_remap[i].idx;
1957 return -1;
1960 static struct wined3d_format_gl *wined3d_format_gl_mutable(struct wined3d_format *format)
1962 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
1965 static struct wined3d_format_vk *wined3d_format_vk_mutable(struct wined3d_format *format)
1967 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
1970 static struct wined3d_format *get_format_by_idx(const struct wined3d_adapter *adapter, int fmt_idx)
1972 return (struct wined3d_format *)((BYTE *)adapter->formats + fmt_idx * adapter->format_size);
1975 static struct wined3d_format_gl *get_format_gl_by_idx(const struct wined3d_adapter *adapter, int fmt_idx)
1977 return wined3d_format_gl_mutable(get_format_by_idx(adapter, fmt_idx));
1980 static struct wined3d_format *get_format_internal(const struct wined3d_adapter *adapter,
1981 enum wined3d_format_id format_id)
1983 int fmt_idx;
1985 if ((fmt_idx = get_format_idx(format_id)) == -1)
1987 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id), format_id);
1988 return NULL;
1991 return get_format_by_idx(adapter, fmt_idx);
1994 static struct wined3d_format_gl *get_format_gl_internal(const struct wined3d_adapter *adapter,
1995 enum wined3d_format_id format_id)
1997 struct wined3d_format *format;
1999 if ((format = get_format_internal(adapter, format_id)))
2000 return wined3d_format_gl_mutable(format);
2002 return NULL;
2005 static void copy_format(const struct wined3d_adapter *adapter,
2006 struct wined3d_format *dst_format, const struct wined3d_format *src_format)
2008 enum wined3d_format_id id = dst_format->id;
2009 memcpy(dst_format, src_format, adapter->format_size);
2010 dst_format->id = id;
2013 static void format_set_flag(struct wined3d_format *format, unsigned int flag)
2015 unsigned int i;
2017 for (i = 0; i < ARRAY_SIZE(format->flags); ++i)
2018 format->flags[i] |= flag;
2021 static void format_clear_flag(struct wined3d_format *format, unsigned int flag)
2023 unsigned int i;
2025 for (i = 0; i < ARRAY_SIZE(format->flags); ++i)
2026 format->flags[i] &= ~flag;
2029 static enum wined3d_channel_type map_channel_type(char t)
2031 switch (t)
2033 case 'u':
2034 return WINED3D_CHANNEL_TYPE_UNORM;
2035 case 'i':
2036 return WINED3D_CHANNEL_TYPE_SNORM;
2037 case 'U':
2038 return WINED3D_CHANNEL_TYPE_UINT;
2039 case 'I':
2040 return WINED3D_CHANNEL_TYPE_SINT;
2041 case 'F':
2042 return WINED3D_CHANNEL_TYPE_FLOAT;
2043 case 'D':
2044 return WINED3D_CHANNEL_TYPE_DEPTH;
2045 case 'S':
2046 return WINED3D_CHANNEL_TYPE_STENCIL;
2047 case 'X':
2048 return WINED3D_CHANNEL_TYPE_UNUSED;
2049 default:
2050 ERR("Invalid channel type '%c'.\n", t);
2051 return WINED3D_CHANNEL_TYPE_NONE;
2055 static BOOL init_format_base_info(struct wined3d_adapter *adapter)
2057 struct wined3d_format *format;
2058 unsigned int i, j;
2060 for (i = 0; i < ARRAY_SIZE(formats); ++i)
2062 if (!(format = get_format_internal(adapter, formats[i].id)))
2063 return FALSE;
2065 format->id = formats[i].id;
2066 format->red_size = formats[i].red_size;
2067 format->green_size = formats[i].green_size;
2068 format->blue_size = formats[i].blue_size;
2069 format->alpha_size = formats[i].alpha_size;
2070 format->red_offset = formats[i].red_offset;
2071 format->green_offset = formats[i].green_offset;
2072 format->blue_offset = formats[i].blue_offset;
2073 format->alpha_offset = formats[i].alpha_offset;
2074 format->byte_count = formats[i].bpp;
2075 format->depth_size = formats[i].depth_size;
2076 format->stencil_size = formats[i].stencil_size;
2077 format->block_width = 1;
2078 format->block_height = 1;
2079 format->block_byte_count = formats[i].bpp;
2082 for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
2084 struct wined3d_format *typeless_format;
2085 unsigned int component_count = 0;
2086 DWORD flags = 0;
2088 if (!(format = get_format_internal(adapter, typed_formats[i].id)))
2089 return FALSE;
2091 if (!(typeless_format = get_format_internal(adapter, typed_formats[i].typeless_id)))
2092 return FALSE;
2094 format->id = typed_formats[i].id;
2095 format->red_size = typeless_format->red_size;
2096 format->green_size = typeless_format->green_size;
2097 format->blue_size = typeless_format->blue_size;
2098 format->alpha_size = typeless_format->alpha_size;
2099 format->red_offset = typeless_format->red_offset;
2100 format->green_offset = typeless_format->green_offset;
2101 format->blue_offset = typeless_format->blue_offset;
2102 format->alpha_offset = typeless_format->alpha_offset;
2103 format->byte_count = typeless_format->byte_count;
2104 format->depth_size = typeless_format->depth_size;
2105 format->stencil_size = typeless_format->stencil_size;
2106 format->block_width = typeless_format->block_width;
2107 format->block_height = typeless_format->block_height;
2108 format->block_byte_count = typeless_format->block_byte_count;
2109 format->typeless_id = typeless_format->id;
2111 typeless_format->typeless_id = typeless_format->id;
2113 for (j = 0; j < strlen(typed_formats[i].channels); ++j)
2115 enum wined3d_channel_type channel_type = map_channel_type(typed_formats[i].channels[j]);
2117 if (channel_type == WINED3D_CHANNEL_TYPE_UNORM || channel_type == WINED3D_CHANNEL_TYPE_SNORM)
2118 flags |= WINED3DFMT_FLAG_NORMALISED;
2119 if (channel_type == WINED3D_CHANNEL_TYPE_UINT || channel_type == WINED3D_CHANNEL_TYPE_SINT)
2120 flags |= WINED3DFMT_FLAG_INTEGER;
2121 if (channel_type == WINED3D_CHANNEL_TYPE_FLOAT)
2122 flags |= WINED3DFMT_FLAG_FLOAT;
2123 if (channel_type != WINED3D_CHANNEL_TYPE_UNUSED)
2124 ++component_count;
2126 if (channel_type == WINED3D_CHANNEL_TYPE_DEPTH && !format->depth_size)
2128 format->depth_size = format->red_size;
2129 format->red_size = format->red_offset = 0;
2132 if (channel_type == WINED3D_CHANNEL_TYPE_STENCIL && !format->stencil_size)
2134 format->stencil_size = format->green_size;
2135 format->green_size = format->green_offset = 0;
2139 format->component_count = component_count;
2140 format_set_flag(format, flags);
2143 for (i = 0; i < ARRAY_SIZE(ddi_formats); ++i)
2145 if (!(format = get_format_internal(adapter, ddi_formats[i].id)))
2146 return FALSE;
2148 format->ddi_format = ddi_formats[i].ddi_format;
2151 for (i = 0; i < ARRAY_SIZE(format_base_flags); ++i)
2153 if (!(format = get_format_internal(adapter, format_base_flags[i].id)))
2154 return FALSE;
2156 format_set_flag(format, format_base_flags[i].flags);
2159 return TRUE;
2162 static BOOL init_format_block_info(struct wined3d_adapter *adapter)
2164 struct wined3d_format *format;
2165 unsigned int i;
2167 for (i = 0; i < ARRAY_SIZE(format_block_info); ++i)
2169 if (!(format = get_format_internal(adapter, format_block_info[i].id)))
2170 return FALSE;
2172 format->block_width = format_block_info[i].block_width;
2173 format->block_height = format_block_info[i].block_height;
2174 format->block_byte_count = format_block_info[i].block_byte_count;
2175 format_set_flag(format, WINED3DFMT_FLAG_BLOCKS | format_block_info[i].flags);
2178 return TRUE;
2181 /* Most compressed formats are not supported for 3D textures by OpenGL.
2183 * In the case of the S3TC/DXTn formats, NV_texture_compression_vtc provides
2184 * these formats for 3D textures, but unfortunately the block layout is
2185 * different from the one used by Direct3D.
2187 * Since applications either don't check format availability at all before
2188 * using these, or refuse to run without them, we decompress them on upload.
2190 * Affected applications include "Heroes VI", "From Dust", "Halo Online" and
2191 * "Eldorado". */
2192 static BOOL init_format_decompress_info(struct wined3d_adapter *adapter)
2194 struct wined3d_format *format;
2195 unsigned int i;
2197 for (i = 0; i < ARRAY_SIZE(format_decompress_info); ++i)
2199 if (!(format = get_format_internal(adapter, format_decompress_info[i].id)))
2200 return FALSE;
2202 format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
2203 format->decompress = format_decompress_info[i].decompress;
2206 return TRUE;
2209 static BOOL init_srgb_formats(struct wined3d_adapter *adapter)
2211 struct wined3d_format *format, *srgb_format;
2212 unsigned int i;
2214 for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
2216 if (!(srgb_format = get_format_internal(adapter, format_srgb_info[i].srgb_format_id)))
2217 return FALSE;
2218 if (!(format = get_format_internal(adapter, format_srgb_info[i].base_format_id)))
2219 return FALSE;
2221 copy_format(adapter, srgb_format, format);
2224 return TRUE;
2227 static GLenum wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type)
2229 switch (type)
2231 case WINED3D_GL_RES_TYPE_TEX_1D:
2232 return GL_TEXTURE_1D;
2233 case WINED3D_GL_RES_TYPE_TEX_2D:
2234 return GL_TEXTURE_2D;
2235 case WINED3D_GL_RES_TYPE_TEX_3D:
2236 return GL_TEXTURE_3D;
2237 case WINED3D_GL_RES_TYPE_TEX_CUBE:
2238 return GL_TEXTURE_CUBE_MAP_ARB;
2239 case WINED3D_GL_RES_TYPE_TEX_RECT:
2240 return GL_TEXTURE_RECTANGLE_ARB;
2241 case WINED3D_GL_RES_TYPE_BUFFER:
2242 return GL_TEXTURE_2D; /* TODO: GL_TEXTURE_BUFFER. */
2243 case WINED3D_GL_RES_TYPE_RB:
2244 return GL_RENDERBUFFER;
2245 case WINED3D_GL_RES_TYPE_COUNT:
2246 break;
2248 ERR("Unexpected GL resource type %u.\n", type);
2249 return 0;
2252 static void delete_fbo_attachment(const struct wined3d_gl_info *gl_info,
2253 enum wined3d_gl_resource_type d3d_type, GLuint object)
2255 switch (d3d_type)
2257 case WINED3D_GL_RES_TYPE_TEX_1D:
2258 case WINED3D_GL_RES_TYPE_TEX_2D:
2259 case WINED3D_GL_RES_TYPE_TEX_RECT:
2260 case WINED3D_GL_RES_TYPE_TEX_3D:
2261 case WINED3D_GL_RES_TYPE_TEX_CUBE:
2262 gl_info->gl_ops.gl.p_glDeleteTextures(1, &object);
2263 break;
2265 case WINED3D_GL_RES_TYPE_RB:
2266 gl_info->fbo_ops.glDeleteRenderbuffers(1, &object);
2267 break;
2269 case WINED3D_GL_RES_TYPE_BUFFER:
2270 case WINED3D_GL_RES_TYPE_COUNT:
2271 break;
2275 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info *gl_info,
2276 const struct wined3d_format_gl *format_gl,
2277 enum wined3d_gl_resource_type d3d_type, GLuint *object, GLenum internal)
2279 GLenum format = format_gl->format;
2280 GLenum type = format_gl->type;
2281 GLenum attach_type;
2283 attach_type = format_gl->f.depth_size ? GL_DEPTH_ATTACHMENT : GL_COLOR_ATTACHMENT0;
2284 switch (d3d_type)
2286 case WINED3D_GL_RES_TYPE_TEX_1D:
2287 gl_info->gl_ops.gl.p_glGenTextures(1, object);
2288 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, *object);
2289 gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, internal, 16, 0, format, type, NULL);
2290 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2291 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2293 gl_info->fbo_ops.glFramebufferTexture1D(GL_FRAMEBUFFER, attach_type, GL_TEXTURE_1D, *object, 0);
2294 if (format_gl->f.stencil_size)
2295 gl_info->fbo_ops.glFramebufferTexture1D(GL_FRAMEBUFFER,
2296 GL_STENCIL_ATTACHMENT, GL_TEXTURE_1D, *object, 0);
2297 break;
2299 case WINED3D_GL_RES_TYPE_TEX_2D:
2300 case WINED3D_GL_RES_TYPE_TEX_RECT:
2301 gl_info->gl_ops.gl.p_glGenTextures(1, object);
2302 gl_info->gl_ops.gl.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type), *object);
2303 gl_info->gl_ops.gl.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type), 0, internal, 16, 16, 0,
2304 format, type, NULL);
2305 gl_info->gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2306 gl_info->gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2308 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, attach_type,
2309 wined3d_gl_type_to_enum(d3d_type), *object, 0);
2310 if (format_gl->f.stencil_size)
2311 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
2312 wined3d_gl_type_to_enum(d3d_type), *object, 0);
2313 break;
2315 case WINED3D_GL_RES_TYPE_TEX_3D:
2316 gl_info->gl_ops.gl.p_glGenTextures(1, object);
2317 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, *object);
2318 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, internal, 16, 16, 16, 0, format, type, NULL));
2319 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2320 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2322 gl_info->fbo_ops.glFramebufferTexture3D(GL_FRAMEBUFFER, attach_type, GL_TEXTURE_3D, *object, 0, 0);
2323 if (format_gl->f.stencil_size)
2324 gl_info->fbo_ops.glFramebufferTexture3D(GL_FRAMEBUFFER,
2325 GL_STENCIL_ATTACHMENT, GL_TEXTURE_3D, *object, 0, 0);
2326 break;
2328 case WINED3D_GL_RES_TYPE_TEX_CUBE:
2329 gl_info->gl_ops.gl.p_glGenTextures(1, object);
2330 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, *object);
2331 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, internal, 16, 16, 0,
2332 format, type, NULL);
2333 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, internal, 16, 16, 0,
2334 format, type, NULL);
2335 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, internal, 16, 16, 0,
2336 format, type, NULL);
2337 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, internal, 16, 16, 0,
2338 format, type, NULL);
2339 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, internal, 16, 16, 0,
2340 format, type, NULL);
2341 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, internal, 16, 16, 0,
2342 format, type, NULL);
2343 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2344 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2346 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, attach_type,
2347 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0);
2348 if (format_gl->f.stencil_size)
2349 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
2350 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0);
2351 break;
2353 case WINED3D_GL_RES_TYPE_RB:
2354 gl_info->fbo_ops.glGenRenderbuffers(1, object);
2355 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, *object);
2356 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, internal, 16, 16);
2357 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, attach_type, GL_RENDERBUFFER, *object);
2358 if (format_gl->f.stencil_size)
2359 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
2360 GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *object);
2361 break;
2363 case WINED3D_GL_RES_TYPE_BUFFER:
2364 case WINED3D_GL_RES_TYPE_COUNT:
2365 break;
2368 /* Ideally we'd skip all formats already known not to work on textures
2369 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2370 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2371 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2372 * errors generated by invalid formats. */
2373 while (gl_info->gl_ops.gl.p_glGetError());
2376 static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d_vec3 *geometry,
2377 const struct wined3d_color *color)
2379 const struct wined3d_gl_info *gl_info = ctx->gl_info;
2380 static const struct wined3d_vec3 default_geometry[] =
2382 {-1.0f, -1.0f, 0.0f},
2383 { 1.0f, -1.0f, 0.0f},
2384 {-1.0f, 1.0f, 0.0f},
2385 { 1.0f, 1.0f, 0.0f},
2387 static const char vs_core_header[] =
2388 "#version 150\n"
2389 "in vec4 pos;\n"
2390 "in vec4 color;\n"
2391 "out vec4 out_color;\n"
2392 "\n";
2393 static const char vs_legacy_header[] =
2394 "#version 120\n"
2395 "attribute vec4 pos;\n"
2396 "attribute vec4 color;\n"
2397 "varying vec4 out_color;\n"
2398 "\n";
2399 static const char vs_body[] =
2400 "void main()\n"
2401 "{\n"
2402 " gl_Position = pos;\n"
2403 " out_color = color;\n"
2404 "}\n";
2405 static const char fs_core[] =
2406 "#version 150\n"
2407 "in vec4 out_color;\n"
2408 "out vec4 fragment_color;\n"
2409 "\n"
2410 "void main()\n"
2411 "{\n"
2412 " fragment_color = out_color;\n"
2413 "}\n";
2414 static const char fs_legacy[] =
2415 "#version 120\n"
2416 "varying vec4 out_color;\n"
2417 "\n"
2418 "void main()\n"
2419 "{\n"
2420 " gl_FragData[0] = out_color;\n"
2421 "}\n";
2422 const char *source[2];
2423 GLuint vs_id, fs_id;
2424 unsigned int i;
2426 if (!geometry)
2427 geometry = default_geometry;
2429 if (!gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] || !gl_info->supported[ARB_VERTEX_SHADER]
2430 || !gl_info->supported[ARB_FRAGMENT_SHADER])
2432 gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
2433 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
2434 gl_info->gl_ops.gl.p_glLoadIdentity();
2435 gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
2436 gl_info->gl_ops.gl.p_glLoadIdentity();
2438 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
2439 gl_info->gl_ops.gl.p_glColor4f(color->r, color->g, color->b, color->a);
2440 for (i = 0; i < 4; ++i)
2441 gl_info->gl_ops.gl.p_glVertex3fv(&geometry[i].x);
2442 gl_info->gl_ops.gl.p_glEnd();
2443 checkGLcall("draw quad");
2444 return;
2447 if (!ctx->test_vbo)
2448 GL_EXTCALL(glGenBuffers(1, &ctx->test_vbo));
2449 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, ctx->test_vbo));
2450 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(struct wined3d_vec3) * 4, geometry, GL_STREAM_DRAW));
2451 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT, FALSE, 0, NULL));
2452 GL_EXTCALL(glVertexAttrib4f(1, color->r, color->g, color->b, color->a));
2453 GL_EXTCALL(glEnableVertexAttribArray(0));
2454 GL_EXTCALL(glDisableVertexAttribArray(1));
2456 if (!ctx->test_program_id)
2458 BOOL use_glsl_150 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50);
2460 ctx->test_program_id = GL_EXTCALL(glCreateProgram());
2462 vs_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER));
2463 source[0] = use_glsl_150 ? vs_core_header : vs_legacy_header;
2464 source[1] = vs_body;
2465 GL_EXTCALL(glShaderSource(vs_id, 2, source, NULL));
2466 GL_EXTCALL(glAttachShader(ctx->test_program_id, vs_id));
2467 GL_EXTCALL(glDeleteShader(vs_id));
2469 fs_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER));
2470 source[0] = use_glsl_150 ? fs_core : fs_legacy;
2471 GL_EXTCALL(glShaderSource(fs_id, 1, source, NULL));
2472 GL_EXTCALL(glAttachShader(ctx->test_program_id, fs_id));
2473 GL_EXTCALL(glDeleteShader(fs_id));
2475 GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos"));
2476 GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color"));
2478 if (use_glsl_150)
2479 GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color"));
2481 GL_EXTCALL(glCompileShader(vs_id));
2482 print_glsl_info_log(gl_info, vs_id, FALSE);
2483 GL_EXTCALL(glCompileShader(fs_id));
2484 print_glsl_info_log(gl_info, fs_id, FALSE);
2485 GL_EXTCALL(glLinkProgram(ctx->test_program_id));
2486 shader_glsl_validate_link(gl_info, ctx->test_program_id);
2488 GL_EXTCALL(glUseProgram(ctx->test_program_id));
2490 gl_info->gl_ops.gl.p_glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
2492 GL_EXTCALL(glUseProgram(0));
2493 GL_EXTCALL(glDisableVertexAttribArray(0));
2494 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
2495 checkGLcall("draw quad");
2498 /* Context activation is done by the caller. */
2499 static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_format_gl *format)
2501 /* Check if the default internal format is supported as a frame buffer
2502 * target, otherwise fall back to the render target internal.
2504 * Try to stick to the standard format if possible, this limits precision differences. */
2505 static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 1.0f};
2506 static const struct wined3d_color half_transparent_red = {1.0f, 0.0f, 0.0f, 0.5f};
2507 const struct wined3d_gl_info *gl_info = ctx->gl_info;
2508 GLenum status, rt_internal = format->rt_internal;
2509 GLuint object, color_rb;
2510 enum wined3d_gl_resource_type type;
2511 BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
2513 gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
2515 for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
2517 const char *type_string = "color";
2519 if (type == WINED3D_GL_RES_TYPE_BUFFER)
2520 continue;
2522 create_and_bind_fbo_attachment(gl_info, format, type, &object, format->internal);
2524 if (format->f.flags[type] & WINED3DFMT_FLAG_DEPTH_STENCIL)
2526 gl_info->fbo_ops.glGenRenderbuffers(1, &color_rb);
2527 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, color_rb);
2528 if (type == WINED3D_GL_RES_TYPE_TEX_1D)
2529 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 1);
2530 else
2531 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16);
2533 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
2534 GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color_rb);
2535 checkGLcall("Create and attach color rb attachment");
2536 type_string = "depth / stencil";
2539 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
2540 checkGLcall("Framebuffer format check");
2542 if (status == GL_FRAMEBUFFER_COMPLETE)
2544 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2545 debug_d3dformat(format->f.id), type_string, type);
2546 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
2547 format->rt_internal = format->internal;
2548 regular_fmt_used = TRUE;
2550 else
2552 if (!rt_internal)
2554 if (format->f.flags[type] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL))
2556 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2557 " and no fallback specified.\n", debug_d3dformat(format->f.id), type);
2558 format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
2560 else
2562 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2563 debug_d3dformat(format->f.id), type_string, type);
2565 format->rt_internal = format->internal;
2567 else
2569 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2570 " trying rtInternal format as fallback.\n",
2571 debug_d3dformat(format->f.id), type_string, type);
2573 while (gl_info->gl_ops.gl.p_glGetError());
2575 delete_fbo_attachment(gl_info, type, object);
2576 create_and_bind_fbo_attachment(gl_info, format, type, &object, format->rt_internal);
2578 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
2579 checkGLcall("Framebuffer format check");
2581 if (status == GL_FRAMEBUFFER_COMPLETE)
2583 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2584 debug_d3dformat(format->f.id), type_string, type);
2585 fallback_fmt_used = TRUE;
2587 else
2589 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2590 debug_d3dformat(format->f.id), type_string, type);
2591 format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
2596 if (status == GL_FRAMEBUFFER_COMPLETE
2597 && ((format->f.flags[type] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
2598 || !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
2599 && !(format->f.flags[type] & WINED3DFMT_FLAG_INTEGER)
2600 && format->f.id != WINED3DFMT_NULL && format->f.id != WINED3DFMT_P8_UINT
2601 && format->format != GL_LUMINANCE && format->format != GL_LUMINANCE_ALPHA
2602 && (format->f.red_size || format->f.alpha_size))
2604 DWORD readback[16 * 16 * 16], color = 0, r_range, a_range;
2605 BYTE r, a;
2606 BOOL match = TRUE;
2607 GLuint rb;
2609 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
2611 gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
2612 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
2613 if (type == WINED3D_GL_RES_TYPE_TEX_1D)
2614 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 1);
2615 else
2616 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
2617 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
2618 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
2619 checkGLcall("RB attachment");
2622 gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
2623 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
2624 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
2625 if (gl_info->gl_ops.gl.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION)
2627 while (gl_info->gl_ops.gl.p_glGetError());
2628 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2629 debug_d3dformat(format->f.id), type);
2630 format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2632 else
2634 gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
2635 if (type == WINED3D_GL_RES_TYPE_TEX_1D)
2636 gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1);
2637 else
2638 gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 16);
2639 gl_info->gl_ops.gl.p_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2641 draw_test_quad(ctx, NULL, &black);
2643 gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
2645 draw_test_quad(ctx, NULL, &half_transparent_red);
2647 gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
2649 switch (type)
2651 case WINED3D_GL_RES_TYPE_TEX_1D:
2652 /* Rebinding texture to workaround a fglrx bug. */
2653 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, object);
2654 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_1D, 0, GL_BGRA,
2655 GL_UNSIGNED_INT_8_8_8_8_REV, readback);
2656 color = readback[7];
2657 break;
2659 case WINED3D_GL_RES_TYPE_TEX_2D:
2660 case WINED3D_GL_RES_TYPE_TEX_3D:
2661 case WINED3D_GL_RES_TYPE_TEX_RECT:
2662 /* Rebinding texture to workaround a fglrx bug. */
2663 gl_info->gl_ops.gl.p_glBindTexture(wined3d_gl_type_to_enum(type), object);
2664 gl_info->gl_ops.gl.p_glGetTexImage(wined3d_gl_type_to_enum(type), 0, GL_BGRA,
2665 GL_UNSIGNED_INT_8_8_8_8_REV, readback);
2666 color = readback[7 * 16 + 7];
2667 break;
2669 case WINED3D_GL_RES_TYPE_TEX_CUBE:
2670 /* Rebinding texture to workaround a fglrx bug. */
2671 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, object);
2672 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_BGRA,
2673 GL_UNSIGNED_INT_8_8_8_8_REV, readback);
2674 color = readback[7 * 16 + 7];
2675 break;
2677 case WINED3D_GL_RES_TYPE_RB:
2678 gl_info->gl_ops.gl.p_glReadPixels(0, 0, 16, 16,
2679 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
2680 color = readback[7 * 16 + 7];
2681 break;
2683 case WINED3D_GL_RES_TYPE_BUFFER:
2684 case WINED3D_GL_RES_TYPE_COUNT:
2685 color = 0;
2686 break;
2688 checkGLcall("Post-pixelshader blending check");
2690 a = color >> 24;
2691 r = (color & 0x00ff0000u) >> 16;
2693 r_range = format->f.red_size < 8 ? 1u << (8 - format->f.red_size) : 1;
2694 a_range = format->f.alpha_size < 8 ? 1u << (8 - format->f.alpha_size) : 1;
2695 if (format->f.red_size && (r < 0x7f - r_range || r > 0x7f + r_range))
2696 match = FALSE;
2697 else if (format->f.alpha_size > 1 && (a < 0xbf - a_range || a > 0xbf + a_range))
2698 match = FALSE;
2699 if (!match)
2701 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2702 debug_d3dformat(format->f.id), type);
2703 TRACE("Color output: %#x\n", color);
2704 format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2706 else
2708 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2709 debug_d3dformat(format->f.id), type);
2710 TRACE("Color output: %#x\n", color);
2711 format->f.flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2715 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
2717 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
2718 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
2719 gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
2720 checkGLcall("RB cleanup");
2724 if (format->internal != format->srgb_internal)
2726 delete_fbo_attachment(gl_info, type, object);
2727 create_and_bind_fbo_attachment(gl_info, format, type, &object, format->srgb_internal);
2729 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
2730 checkGLcall("Framebuffer format check");
2732 if (status == GL_FRAMEBUFFER_COMPLETE)
2734 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2735 debug_d3dformat(format->f.id), type);
2736 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
2737 if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2738 format->internal = format->srgb_internal;
2740 else
2742 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2743 debug_d3dformat(format->f.id), type);
2744 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
2747 else if (status == GL_FRAMEBUFFER_COMPLETE)
2748 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
2750 if (format->f.flags[type] & WINED3DFMT_FLAG_DEPTH_STENCIL)
2752 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
2753 gl_info->fbo_ops.glDeleteRenderbuffers(1, &color_rb);
2756 delete_fbo_attachment(gl_info, type, object);
2757 checkGLcall("Framebuffer format check cleanup");
2760 if (fallback_fmt_used && regular_fmt_used)
2762 FIXME("Format %s needs different render target formats for different resource types.\n",
2763 debug_d3dformat(format->f.id));
2764 format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL
2765 | WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
2766 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
2770 static void query_format_flag(struct wined3d_gl_info *gl_info, struct wined3d_format_gl *format,
2771 GLint internal, GLenum pname, DWORD flag, const char *string)
2773 GLint value;
2774 enum wined3d_gl_resource_type type;
2776 for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
2778 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), internal, pname, 1, &value);
2779 if (value == GL_FULL_SUPPORT)
2781 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format->f.id), string, type);
2782 format->f.flags[type] |= flag;
2784 else
2786 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format->f.id), string, type);
2787 format->f.flags[type] &= ~flag;
2792 /* Context activation is done by the caller. */
2793 static void init_format_fbo_compat_info(const struct wined3d_adapter *adapter,
2794 struct wined3d_caps_gl_ctx *ctx)
2796 const struct wined3d_gl_info *gl_info = ctx->gl_info;
2797 unsigned int i, type;
2798 GLuint fbo;
2800 if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
2802 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
2804 struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
2805 BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
2806 GLenum rt_internal = format->rt_internal;
2807 GLint value;
2809 if (!format->internal)
2810 continue;
2812 for (type = 0; type < ARRAY_SIZE(format->f.flags); ++type)
2814 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
2815 format->internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
2816 if (value == GL_FULL_SUPPORT)
2818 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2819 debug_d3dformat(format->f.id), type);
2820 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
2821 format->rt_internal = format->internal;
2822 regular_fmt_used = TRUE;
2824 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
2825 format->internal, GL_FRAMEBUFFER_BLEND, 1, &value);
2826 if (value == GL_FULL_SUPPORT)
2828 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2829 debug_d3dformat(format->f.id), type);
2830 format->f.flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2832 else
2834 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2835 debug_d3dformat(format->f.id), type);
2836 format->f.flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
2839 else
2841 if (!rt_internal)
2843 if (format->f.flags[type] & WINED3DFMT_FLAG_RENDERTARGET)
2845 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2846 " and no fallback specified, resource type %u.\n",
2847 debug_d3dformat(format->f.id), type);
2848 format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
2850 else
2851 TRACE("Format %s is not supported as FBO color attachment,"
2852 " resource type %u.\n", debug_d3dformat(format->f.id), type);
2853 format->rt_internal = format->internal;
2855 else
2857 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
2858 rt_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
2859 if (value == GL_FULL_SUPPORT)
2861 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2862 " resource type %u.\n", debug_d3dformat(format->f.id), type);
2863 fallback_fmt_used = TRUE;
2865 else
2867 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2868 " resource type %u.\n", debug_d3dformat(format->f.id), type);
2869 format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
2874 if (format->internal != format->srgb_internal)
2876 gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
2877 format->srgb_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
2878 if (value == GL_FULL_SUPPORT)
2880 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2881 debug_d3dformat(format->f.id), type);
2882 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
2883 if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2884 format->internal = format->srgb_internal;
2886 else
2888 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2889 debug_d3dformat(format->f.id), type);
2890 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
2893 else if (format->f.flags[type] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
2894 format->f.flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
2897 if (fallback_fmt_used && regular_fmt_used)
2899 FIXME("Format %s needs different render target formats for different resource types.\n",
2900 debug_d3dformat(format->f.id));
2901 format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE
2902 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
2905 return;
2908 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2910 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
2911 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
2912 gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
2913 gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
2916 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
2918 struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
2920 if (!format->internal)
2921 continue;
2923 if (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
2925 TRACE("Skipping format %s because it's a compressed format.\n",
2926 debug_d3dformat(format->f.id));
2927 continue;
2930 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2932 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format->f.id));
2933 check_fbo_compat(ctx, format);
2935 else
2937 format->rt_internal = format->internal;
2941 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2942 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
2945 static GLenum lookup_gl_view_class(GLenum internal_format)
2947 static const struct
2949 GLenum internal_format;
2950 GLenum view_class;
2952 view_classes[] =
2954 /* 128-bit */
2955 {GL_RGBA32F, GL_VIEW_CLASS_128_BITS},
2956 {GL_RGBA32UI, GL_VIEW_CLASS_128_BITS},
2957 {GL_RGBA32I, GL_VIEW_CLASS_128_BITS},
2958 /* 96-bit */
2959 {GL_RGB32F, GL_VIEW_CLASS_96_BITS},
2960 {GL_RGB32UI, GL_VIEW_CLASS_96_BITS},
2961 {GL_RGB32I, GL_VIEW_CLASS_96_BITS},
2962 /* 64-bit */
2963 {GL_RGBA16F, GL_VIEW_CLASS_64_BITS},
2964 {GL_RG32F, GL_VIEW_CLASS_64_BITS},
2965 {GL_RGBA16UI, GL_VIEW_CLASS_64_BITS},
2966 {GL_RG32UI, GL_VIEW_CLASS_64_BITS},
2967 {GL_RGBA16I, GL_VIEW_CLASS_64_BITS},
2968 {GL_RG32I, GL_VIEW_CLASS_64_BITS},
2969 {GL_RGBA16, GL_VIEW_CLASS_64_BITS},
2970 {GL_RGBA16_SNORM, GL_VIEW_CLASS_64_BITS},
2971 /* 48-bit */
2972 {GL_RGB16, GL_VIEW_CLASS_48_BITS},
2973 {GL_RGB16_SNORM, GL_VIEW_CLASS_48_BITS},
2974 {GL_RGB16F, GL_VIEW_CLASS_48_BITS},
2975 {GL_RGB16UI, GL_VIEW_CLASS_48_BITS},
2976 {GL_RGB16I, GL_VIEW_CLASS_48_BITS},
2977 /* 32-bit */
2978 {GL_RG16F, GL_VIEW_CLASS_32_BITS},
2979 {GL_R11F_G11F_B10F, GL_VIEW_CLASS_32_BITS},
2980 {GL_R32F, GL_VIEW_CLASS_32_BITS},
2981 {GL_RGB10_A2UI, GL_VIEW_CLASS_32_BITS},
2982 {GL_RGBA8UI, GL_VIEW_CLASS_32_BITS},
2983 {GL_RG16UI, GL_VIEW_CLASS_32_BITS},
2984 {GL_R32UI, GL_VIEW_CLASS_32_BITS},
2985 {GL_RGBA8I, GL_VIEW_CLASS_32_BITS},
2986 {GL_RG16I, GL_VIEW_CLASS_32_BITS},
2987 {GL_R32I, GL_VIEW_CLASS_32_BITS},
2988 {GL_RGB10_A2, GL_VIEW_CLASS_32_BITS},
2989 {GL_RGBA8, GL_VIEW_CLASS_32_BITS},
2990 {GL_RG16, GL_VIEW_CLASS_32_BITS},
2991 {GL_RGBA8_SNORM, GL_VIEW_CLASS_32_BITS},
2992 {GL_RG16_SNORM, GL_VIEW_CLASS_32_BITS},
2993 {GL_SRGB8_ALPHA8, GL_VIEW_CLASS_32_BITS},
2994 {GL_RGB9_E5, GL_VIEW_CLASS_32_BITS},
2995 /* 24-bit */
2996 {GL_RGB8, GL_VIEW_CLASS_24_BITS},
2997 {GL_RGB8_SNORM, GL_VIEW_CLASS_24_BITS},
2998 {GL_SRGB8, GL_VIEW_CLASS_24_BITS},
2999 {GL_RGB8UI, GL_VIEW_CLASS_24_BITS},
3000 {GL_RGB8I, GL_VIEW_CLASS_24_BITS},
3001 /* 16-bit */
3002 {GL_R16F, GL_VIEW_CLASS_16_BITS},
3003 {GL_RG8UI, GL_VIEW_CLASS_16_BITS},
3004 {GL_R16UI, GL_VIEW_CLASS_16_BITS},
3005 {GL_RG8I, GL_VIEW_CLASS_16_BITS},
3006 {GL_R16I, GL_VIEW_CLASS_16_BITS},
3007 {GL_RG8, GL_VIEW_CLASS_16_BITS},
3008 {GL_R16, GL_VIEW_CLASS_16_BITS},
3009 {GL_RG8_SNORM, GL_VIEW_CLASS_16_BITS},
3010 {GL_R16_SNORM, GL_VIEW_CLASS_16_BITS},
3011 /* 8-bit */
3012 {GL_R8UI, GL_VIEW_CLASS_8_BITS},
3013 {GL_R8I, GL_VIEW_CLASS_8_BITS},
3014 {GL_R8, GL_VIEW_CLASS_8_BITS},
3015 {GL_R8_SNORM, GL_VIEW_CLASS_8_BITS},
3017 /* RGTC1 */
3018 {GL_COMPRESSED_RED_RGTC1, GL_VIEW_CLASS_RGTC1_RED},
3019 {GL_COMPRESSED_SIGNED_RED_RGTC1, GL_VIEW_CLASS_RGTC1_RED},
3020 /* RGTC2 */
3021 {GL_COMPRESSED_RG_RGTC2, GL_VIEW_CLASS_RGTC2_RG},
3022 {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_VIEW_CLASS_RGTC2_RG},
3024 /* BPTC unorm */
3025 {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_VIEW_CLASS_BPTC_UNORM},
3026 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_VIEW_CLASS_BPTC_UNORM},
3027 /* BPTC float */
3028 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT},
3029 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT},
3031 /* DXT1 RGB */
3032 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGB},
3033 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGB},
3034 /* DXT1 RGBA */
3035 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGBA},
3036 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGBA},
3037 /* DXT3 */
3038 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_VIEW_CLASS_S3TC_DXT3_RGBA},
3039 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_VIEW_CLASS_S3TC_DXT3_RGBA},
3040 /* DXT5 */
3041 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_VIEW_CLASS_S3TC_DXT5_RGBA},
3042 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_VIEW_CLASS_S3TC_DXT5_RGBA},
3045 unsigned int i;
3047 for (i = 0; i < ARRAY_SIZE(view_classes); ++i)
3049 if (view_classes[i].internal_format == internal_format)
3050 return view_classes[i].view_class;
3053 return GL_NONE;
3056 static void query_view_class(struct wined3d_format_gl *format)
3058 GLenum internal_view_class, gamma_view_class, rt_view_class;
3060 internal_view_class = lookup_gl_view_class(format->internal);
3061 gamma_view_class = lookup_gl_view_class(format->srgb_internal);
3062 rt_view_class = lookup_gl_view_class(format->rt_internal);
3064 if (internal_view_class == gamma_view_class || gamma_view_class == rt_view_class)
3066 format->view_class = internal_view_class;
3067 TRACE("Format %s is member of GL view class %#x.\n",
3068 debug_d3dformat(format->f.id), format->view_class);
3070 else
3072 format->view_class = GL_NONE;
3076 static void query_internal_format(struct wined3d_adapter *adapter,
3077 struct wined3d_format_gl *format, const struct wined3d_format_texture_info *texture_info,
3078 struct wined3d_gl_info *gl_info, BOOL srgb_write_supported, BOOL srgb_format)
3080 GLint count, multisample_types[8];
3081 unsigned int i, max_log2;
3082 GLenum target;
3084 if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
3086 query_format_flag(gl_info, format, format->internal, GL_VERTEX_TEXTURE,
3087 WINED3DFMT_FLAG_VTF, "vertex texture usage");
3088 query_format_flag(gl_info, format, format->internal, GL_FILTER,
3089 WINED3DFMT_FLAG_FILTERING, "filtering");
3090 query_format_flag(gl_info, format, format->internal, GL_SHADER_IMAGE_STORE,
3091 WINED3DFMT_FLAG_UNORDERED_ACCESS, "unordered access");
3093 if (srgb_format || format->srgb_internal != format->internal)
3095 query_format_flag(gl_info, format, format->srgb_internal, GL_SRGB_READ,
3096 WINED3DFMT_FLAG_SRGB_READ, "sRGB read");
3098 if (srgb_write_supported)
3099 query_format_flag(gl_info, format, format->srgb_internal, GL_SRGB_WRITE,
3100 WINED3DFMT_FLAG_SRGB_WRITE, "sRGB write");
3101 else
3102 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
3104 if (!(format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D]
3105 & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
3106 format->srgb_internal = format->internal;
3107 else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3108 format->internal = format->srgb_internal;
3111 else
3113 if (!gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX])
3114 format_clear_flag(&format->f, WINED3DFMT_FLAG_VTF);
3116 if (!(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3117 format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
3118 else if (format->f.id != WINED3DFMT_R32G32B32A32_FLOAT && format->f.id != WINED3DFMT_R32_FLOAT)
3119 format_clear_flag(&format->f, WINED3DFMT_FLAG_VTF);
3121 if (srgb_format || format->srgb_internal != format->internal)
3123 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
3124 if (!gl_info->supported[EXT_TEXTURE_SRGB])
3126 format->srgb_internal = format->internal;
3127 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
3129 else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3131 format->internal = format->srgb_internal;
3135 if ((format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write_supported)
3136 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
3139 if ((!gl_info->supported[ARB_DEPTH_TEXTURE] || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
3140 && (format->f.depth_size || format->f.stencil_size))
3142 TRACE("Disabling texturing support for depth / stencil format %s.\n", debug_d3dformat(format->f.id));
3143 format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE;
3144 format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE;
3145 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3146 format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] &= ~WINED3DFMT_FLAG_TEXTURE;
3147 format->f.flags[WINED3D_GL_RES_TYPE_TEX_RECT] &= ~WINED3DFMT_FLAG_TEXTURE;
3150 query_view_class(format);
3152 if (format->internal && format->f.flags[WINED3D_GL_RES_TYPE_RB]
3153 & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL)
3154 && (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3155 && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3157 if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
3159 target = gl_info->supported[ARB_TEXTURE_MULTISAMPLE] ? GL_TEXTURE_2D_MULTISAMPLE : GL_RENDERBUFFER;
3160 count = 0;
3161 GL_EXTCALL(glGetInternalformativ(target, format->internal,
3162 GL_NUM_SAMPLE_COUNTS, 1, &count));
3163 if (count > ARRAY_SIZE(multisample_types))
3164 FIXME("Unexpectedly high number of multisample types %d.\n", count);
3165 count = min(count, ARRAY_SIZE(multisample_types));
3166 GL_EXTCALL(glGetInternalformativ(target, format->internal,
3167 GL_SAMPLES, count, multisample_types));
3168 checkGLcall("query sample counts");
3169 for (i = 0; i < count; ++i)
3171 if (multisample_types[i] > sizeof(format->f.multisample_types) * CHAR_BIT)
3172 continue;
3173 format->f.multisample_types |= 1u << (multisample_types[i] - 1);
3176 else
3178 max_log2 = wined3d_log2i(min(gl_info->limits.samples,
3179 sizeof(format->f.multisample_types) * CHAR_BIT));
3180 for (i = 1; i <= max_log2; ++i)
3181 format->f.multisample_types |= 1u << ((1u << i) - 1);
3186 static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
3188 struct wined3d_format_gl *format, *srgb_format;
3189 struct fragment_caps fragment_caps;
3190 struct shader_caps shader_caps;
3191 unsigned int i, j;
3192 BOOL srgb_write;
3194 adapter->fragment_pipe->get_caps(adapter, &fragment_caps);
3195 adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
3196 srgb_write = (fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_SRGB_WRITE)
3197 && (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE);
3199 for (i = 0; i < ARRAY_SIZE(format_texture_info); ++i)
3201 if (!(format = get_format_gl_internal(adapter, format_texture_info[i].id)))
3202 return FALSE;
3204 if (!gl_info->supported[format_texture_info[i].extension])
3205 continue;
3207 /* ARB_texture_rg defines floating point formats, but only if
3208 * ARB_texture_float is also supported. */
3209 if (!gl_info->supported[ARB_TEXTURE_FLOAT]
3210 && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT))
3211 continue;
3213 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
3214 if (!gl_info->supported[EXT_TEXTURE_INTEGER]
3215 && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_INTEGER))
3216 continue;
3218 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
3219 && (format->f.id == WINED3DFMT_D16_LOCKABLE || format->f.id == WINED3DFMT_NULL))
3220 continue;
3222 format->internal = format_texture_info[i].gl_internal;
3223 format->srgb_internal = format_texture_info[i].gl_srgb_internal;
3224 format->rt_internal = format_texture_info[i].gl_rt_internal;
3225 format->format = format_texture_info[i].gl_format;
3226 format->type = format_texture_info[i].gl_type;
3227 format->f.color_fixup = COLOR_FIXUP_IDENTITY;
3228 format->f.height_scale.numerator = 1;
3229 format->f.height_scale.denominator = 1;
3231 format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3232 format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3233 format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3235 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
3236 * problematic", but doesn't explicitly mandate that an error is generated. */
3237 if (gl_info->supported[EXT_TEXTURE3D] && !(format_texture_info[i].flags & WINED3DFMT_FLAG_DEPTH_STENCIL))
3238 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3240 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3241 format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3243 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
3244 format->f.flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3246 format->f.flags[WINED3D_GL_RES_TYPE_RB] |= format_texture_info[i].flags | WINED3DFMT_FLAG_BLIT;
3247 format->f.flags[WINED3D_GL_RES_TYPE_RB] &= ~WINED3DFMT_FLAG_TEXTURE;
3249 if (format->srgb_internal != format->internal
3250 && !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
3252 format->srgb_internal = format->internal;
3253 format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
3256 if (!gl_info->supported[ARB_SHADOW] && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW))
3257 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3259 query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE);
3261 /* Texture conversion stuff */
3262 format->f.conv_byte_count = format_texture_info[i].conv_byte_count;
3263 format->f.upload = format_texture_info[i].upload;
3264 format->f.download = format_texture_info[i].download;
3266 srgb_format = NULL;
3267 for (j = 0; j < ARRAY_SIZE(format_srgb_info); ++j)
3269 if (format_srgb_info[j].base_format_id == format->f.id)
3271 if (!(srgb_format = get_format_gl_internal(adapter, format_srgb_info[j].srgb_format_id)))
3272 return FALSE;
3273 break;
3276 if (!srgb_format)
3277 continue;
3279 copy_format(adapter, &srgb_format->f, &format->f);
3281 if (gl_info->supported[EXT_TEXTURE_SRGB]
3282 && !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
3284 srgb_format->internal = format_texture_info[i].gl_srgb_internal;
3285 srgb_format->srgb_internal = format_texture_info[i].gl_srgb_internal;
3286 format_set_flag(&srgb_format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
3287 query_internal_format(adapter, srgb_format, &format_texture_info[i], gl_info, srgb_write, TRUE);
3291 return TRUE;
3294 static BOOL compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
3296 unsigned int diff = x > y ? x - y : y - x;
3298 return diff <= max_diff;
3301 static BOOL compare_colour(DWORD c1, DWORD c2, BYTE max_diff)
3303 return compare_uint(c1 & 0xff, c2 & 0xff, max_diff)
3304 && compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff)
3305 && compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff)
3306 && compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff);
3309 /* A context is provided by the caller */
3310 static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
3312 static const DWORD data[] = {0x00000000, 0xffffffff};
3313 GLuint tex, fbo, buffer;
3314 DWORD readback[16 * 1];
3315 BOOL ret = FALSE;
3317 /* Render a filtered texture and see what happens. This is intended to detect the lack of
3318 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
3319 * falling back to software. If this changes in the future this code will get fooled and
3320 * apps might hit the software path due to incorrectly advertised caps.
3322 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
3323 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
3324 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
3327 while (gl_info->gl_ops.gl.p_glGetError());
3329 gl_info->gl_ops.gl.p_glGenTextures(1, &buffer);
3330 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer);
3331 memset(readback, 0x7e, sizeof(readback));
3332 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0,
3333 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
3334 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3335 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3336 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3337 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3338 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
3340 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
3341 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
3342 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0,
3343 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
3344 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
3345 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
3346 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3347 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3348 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
3349 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
3351 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
3352 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3353 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
3354 gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
3356 gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1);
3357 gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
3358 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
3359 gl_info->gl_ops.gl.p_glLoadIdentity();
3360 gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
3361 gl_info->gl_ops.gl.p_glLoadIdentity();
3363 gl_info->gl_ops.gl.p_glClearColor(0, 1, 0, 0);
3364 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
3366 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
3367 gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 0.0);
3368 gl_info->gl_ops.gl.p_glVertex2f(-1.0f, -1.0f);
3369 gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 0.0);
3370 gl_info->gl_ops.gl.p_glVertex2f(1.0f, -1.0f);
3371 gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 1.0);
3372 gl_info->gl_ops.gl.p_glVertex2f(-1.0f, 1.0f);
3373 gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 1.0);
3374 gl_info->gl_ops.gl.p_glVertex2f(1.0f, 1.0f);
3375 gl_info->gl_ops.gl.p_glEnd();
3377 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer);
3378 memset(readback, 0x7f, sizeof(readback));
3379 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
3380 if (compare_colour(readback[6], 0xffffffff, 5) || compare_colour(readback[6], 0x00000000, 5)
3381 || compare_colour(readback[9], 0xffffffff, 5) || compare_colour(readback[9], 0x00000000, 5))
3383 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3384 readback[6], readback[9]);
3385 ret = FALSE;
3387 else
3389 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3390 readback[6], readback[9]);
3391 ret = TRUE;
3394 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
3395 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
3396 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
3397 gl_info->gl_ops.gl.p_glDeleteTextures(1, &buffer);
3398 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
3400 if (gl_info->gl_ops.gl.p_glGetError())
3402 FIXME("Error during filtering test for format %x, returning no filtering\n", internal);
3403 ret = FALSE;
3406 return ret;
3409 static void init_format_filter_info(struct wined3d_adapter *adapter,
3410 struct wined3d_gl_info *gl_info)
3412 enum wined3d_pci_vendor vendor = adapter->driver_info.vendor;
3413 struct wined3d_format_gl *format;
3414 unsigned int i;
3415 static const enum wined3d_format_id fmts16[] =
3417 WINED3DFMT_R16_FLOAT,
3418 WINED3DFMT_R16G16_FLOAT,
3419 WINED3DFMT_R16G16B16A16_FLOAT,
3421 BOOL filtered;
3423 /* This was already handled by init_format_texture_info(). */
3424 if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
3425 return;
3427 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
3428 || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3430 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3431 if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
3433 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3434 filtered = TRUE;
3436 else if (gl_info->limits.glsl_varyings > 44)
3438 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3439 filtered = TRUE;
3441 else
3443 TRACE("Assuming no float16 blending\n");
3444 filtered = FALSE;
3447 if (filtered)
3449 for (i = 0; i < ARRAY_SIZE(fmts16); ++i)
3451 format = get_format_gl_internal(adapter, fmts16[i]);
3452 format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
3455 return;
3458 for (i = 0; i < ARRAY_SIZE(fmts16); ++i)
3460 format = get_format_gl_internal(adapter, fmts16[i]);
3461 if (!format->internal)
3462 continue; /* Not supported by GL */
3464 filtered = check_filter(gl_info, format->internal);
3465 if (filtered)
3467 TRACE("Format %s supports filtering.\n", debug_d3dformat(format->f.id));
3468 format_set_flag(&format->f, WINED3DFMT_FLAG_FILTERING);
3470 else
3472 TRACE("Format %s does not support filtering.\n", debug_d3dformat(format->f.id));
3477 static enum fixup_channel_source fixup_source_from_char(char c)
3479 switch (c)
3481 default:
3482 case '0':
3483 return CHANNEL_SOURCE_ZERO;
3484 case '1':
3485 return CHANNEL_SOURCE_ONE;
3486 case 'x':
3487 case 'X':
3488 return CHANNEL_SOURCE_X;
3489 case 'y':
3490 case 'Y':
3491 return CHANNEL_SOURCE_Y;
3492 case 'z':
3493 case 'Z':
3494 return CHANNEL_SOURCE_Z;
3495 case 'w':
3496 case 'W':
3497 return CHANNEL_SOURCE_W;
3501 static unsigned int fixup_sign_from_char(char c)
3503 if (c == 'x' || c == 'y' || c == 'z' || c == 'w')
3504 return 1;
3505 return 0;
3508 static struct color_fixup_desc create_color_fixup_desc_from_string(const char *s)
3510 struct color_fixup_desc fixup;
3512 if (strlen(s) != 4)
3514 ERR("Invalid fixup string %s.\n", wine_dbgstr_a(s));
3515 return COLOR_FIXUP_IDENTITY;
3518 fixup.x_sign_fixup = fixup_sign_from_char(s[0]);
3519 fixup.x_source = fixup_source_from_char(s[0]);
3520 fixup.y_sign_fixup = fixup_sign_from_char(s[1]);
3521 fixup.y_source = fixup_source_from_char(s[1]);
3522 fixup.z_sign_fixup = fixup_sign_from_char(s[2]);
3523 fixup.z_source = fixup_source_from_char(s[2]);
3524 fixup.w_sign_fixup = fixup_sign_from_char(s[3]);
3525 fixup.w_source = fixup_source_from_char(s[3]);
3527 return fixup;
3530 static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
3532 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3533 struct wined3d_format_gl *format;
3534 BOOL use_legacy_fixups;
3535 unsigned int i;
3537 static const struct
3539 enum wined3d_format_id id;
3540 const char *fixup;
3541 BOOL legacy;
3542 enum wined3d_gl_extension extension;
3544 fixups[] =
3546 {WINED3DFMT_R16_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
3547 {WINED3DFMT_R32_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
3548 {WINED3DFMT_R16G16_UNORM, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
3549 {WINED3DFMT_R16G16_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
3550 {WINED3DFMT_R32G32_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
3552 {WINED3DFMT_R8G8_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
3553 {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
3554 {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
3556 {WINED3DFMT_R16G16_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
3557 {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
3558 {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
3560 {WINED3DFMT_R8G8B8A8_SNORM, "xyzw", FALSE, WINED3D_GL_EXT_NONE},
3561 {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
3562 {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
3564 {WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", FALSE, WINED3D_GL_EXT_NONE},
3565 {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
3566 {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
3568 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", FALSE, WINED3D_GL_EXT_NONE},
3569 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
3571 {WINED3DFMT_ATI1N, "XXXX", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
3572 {WINED3DFMT_ATI1N, "XXXX", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
3574 {WINED3DFMT_ATI2N, "XW11", FALSE, ATI_TEXTURE_COMPRESSION_3DC},
3575 {WINED3DFMT_ATI2N, "YX11", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
3576 {WINED3DFMT_ATI2N, "YX11", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
3578 {WINED3DFMT_A8_UNORM, "000X", FALSE, WINED3D_GL_EXT_NONE},
3579 {WINED3DFMT_A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3581 {WINED3DFMT_L8A8_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
3582 {WINED3DFMT_L8A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3584 {WINED3DFMT_L4A4_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
3585 {WINED3DFMT_L4A4_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3587 {WINED3DFMT_L16_UNORM, "XXX1", FALSE, WINED3D_GL_EXT_NONE},
3588 {WINED3DFMT_L16_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3590 {WINED3DFMT_INTZ, "XXXX", FALSE, WINED3D_GL_EXT_NONE},
3591 {WINED3DFMT_INTZ, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
3593 {WINED3DFMT_L8_UNORM, "XXX1", FALSE, ARB_TEXTURE_RG},
3596 use_legacy_fixups = d3d_info->wined3d_creation_flags & WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR;
3597 for (i = 0; i < ARRAY_SIZE(fixups); ++i)
3599 if (fixups[i].legacy && !use_legacy_fixups)
3600 continue;
3602 if (!gl_info->supported[fixups[i].extension])
3603 continue;
3605 format = get_format_gl_internal(adapter, fixups[i].id);
3606 format->f.color_fixup = create_color_fixup_desc_from_string(fixups[i].fixup);
3609 if (!gl_info->supported[APPLE_YCBCR_422] && !gl_info->supported[APPLE_RGB_422]
3610 && (gl_info->supported[ARB_FRAGMENT_PROGRAM]
3611 || (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER])))
3613 format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
3614 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
3616 format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
3617 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
3619 else if (!gl_info->supported[APPLE_YCBCR_422] && gl_info->supported[APPLE_RGB_422])
3621 format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
3622 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUV);
3624 format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
3625 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUV);
3627 else if (!gl_info->supported[APPLE_YCBCR_422] && (!gl_info->supported[ARB_FRAGMENT_PROGRAM]
3628 && (!gl_info->supported[ARB_FRAGMENT_SHADER] || !gl_info->supported[ARB_VERTEX_SHADER])))
3630 format = get_format_gl_internal(adapter, WINED3DFMT_YUY2);
3631 format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
3632 format->internal = 0;
3634 format = get_format_gl_internal(adapter, WINED3DFMT_UYVY);
3635 format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
3636 format->internal = 0;
3639 if (gl_info->supported[ARB_FRAGMENT_PROGRAM]
3640 || (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER]))
3642 format = get_format_gl_internal(adapter, WINED3DFMT_YV12);
3643 format_set_flag(&format->f, WINED3DFMT_FLAG_HEIGHT_SCALE);
3644 format->f.height_scale.numerator = 3;
3645 format->f.height_scale.denominator = 2;
3646 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
3648 format = get_format_gl_internal(adapter, WINED3DFMT_NV12);
3649 format_set_flag(&format->f, WINED3DFMT_FLAG_HEIGHT_SCALE);
3650 format->f.height_scale.numerator = 3;
3651 format->f.height_scale.denominator = 2;
3652 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12);
3654 else
3656 format = get_format_gl_internal(adapter, WINED3DFMT_YV12);
3657 format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
3658 format->internal = 0;
3660 format = get_format_gl_internal(adapter, WINED3DFMT_NV12);
3661 format_clear_flag(&format->f, WINED3DFMT_FLAG_BLIT);
3662 format->internal = 0;
3665 if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
3667 format = get_format_gl_internal(adapter, WINED3DFMT_P8_UINT);
3668 format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
3671 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3673 format = get_format_gl_internal(adapter, WINED3DFMT_R16_FLOAT);
3674 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3676 format = get_format_gl_internal(adapter, WINED3DFMT_R16G16_FLOAT);
3677 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3679 format = get_format_gl_internal(adapter, WINED3DFMT_R16G16B16A16_FLOAT);
3680 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3683 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3685 format = get_format_gl_internal(adapter, WINED3DFMT_R16G16B16A16_UNORM);
3686 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3689 /* ATI instancing hack: Although ATI cards do not support Shader Model
3690 * 3.0, they support instancing. To query if the card supports instancing
3691 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3692 * is used. Should an application check for this, provide a proper return
3693 * value. We can do instancing with all shader versions, but we need
3694 * vertex shaders.
3696 * Additionally applications have to set the D3DRS_POINTSIZE render state
3697 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3698 * doesn't need that and just ignores it.
3700 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3701 /* FIXME: This should just check the shader backend caps. */
3702 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3704 format = get_format_gl_internal(adapter, WINED3DFMT_INST);
3705 format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3708 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3709 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3710 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3711 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3712 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3713 * value. */
3714 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3716 format = get_format_gl_internal(adapter, WINED3DFMT_NVDB);
3717 format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3720 if (gl_info->supported[ARB_MULTISAMPLE])
3722 format = get_format_gl_internal(adapter, WINED3DFMT_ATOC);
3723 format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3726 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3727 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3728 * RENDERTARGET usage. */
3729 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3731 format = get_format_gl_internal(adapter, WINED3DFMT_RESZ);
3732 format_set_flag(&format->f, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET);
3735 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
3737 format = get_format_gl_by_idx(adapter, i);
3739 if (!(format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE))
3740 continue;
3742 if (is_identity_fixup(format->f.color_fixup))
3743 continue;
3745 TRACE("Checking support for fixup:\n");
3746 dump_color_fixup_desc(format->f.color_fixup);
3747 if (!adapter->shader_backend->shader_color_fixup_supported(format->f.color_fixup)
3748 || !adapter->fragment_pipe->color_fixup_supported(format->f.color_fixup))
3750 TRACE("[FAILED]\n");
3751 format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
3753 else
3755 TRACE("[OK]\n");
3759 /* These formats are not supported for 3D textures. See also
3760 * WINED3DFMT_FLAG_DECOMPRESS. */
3761 format = get_format_gl_internal(adapter, WINED3DFMT_ATI1N);
3762 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3763 format = get_format_gl_internal(adapter, WINED3DFMT_ATI2N);
3764 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3765 format = get_format_gl_internal(adapter, WINED3DFMT_BC4_SNORM);
3766 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3767 format = get_format_gl_internal(adapter, WINED3DFMT_BC5_UNORM);
3768 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3769 format = get_format_gl_internal(adapter, WINED3DFMT_BC5_SNORM);
3770 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
3773 static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
3774 struct wined3d_gl_info *gl_info)
3776 struct wined3d_format_gl *format;
3777 unsigned int i;
3779 for (i = 0; i < ARRAY_SIZE(format_vertex_info); ++i)
3781 if (!(format = get_format_gl_internal(adapter, format_vertex_info[i].id)))
3782 return FALSE;
3784 if (!gl_info->supported[format_vertex_info[i].extension])
3785 continue;
3787 format->f.emit_idx = format_vertex_info[i].emit_idx;
3788 format->vtx_type = format_vertex_info[i].gl_vtx_type;
3789 format->vtx_format = format->f.component_count;
3790 format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
3793 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
3795 format = get_format_gl_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
3796 format->vtx_format = GL_BGRA;
3799 return TRUE;
3802 static BOOL init_typeless_formats(const struct wined3d_adapter *adapter)
3804 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
3805 unsigned int i, j;
3807 for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
3809 struct wined3d_format *format, *typeless_format;
3811 if (!(format = get_format_internal(adapter, typed_formats[i].id)))
3812 return FALSE;
3813 if (!(typeless_format = get_format_internal(adapter, typed_formats[i].typeless_id)))
3814 return FALSE;
3816 memcpy(flags, typeless_format->flags, sizeof(flags));
3817 copy_format(adapter, typeless_format, format);
3818 for (j = 0; j < ARRAY_SIZE(typeless_format->flags); ++j)
3819 typeless_format->flags[j] |= flags[j];
3822 for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
3824 struct wined3d_format *typeless_format, *typeless_ds_format, *ds_format;
3825 struct wined3d_format *depth_view_format, *stencil_view_format;
3826 enum wined3d_format_id format_id;
3828 if (!(typeless_format = get_format_internal(adapter, typeless_depth_stencil_formats[i].typeless_id)))
3829 return FALSE;
3830 if (!(ds_format = get_format_internal(adapter, typeless_depth_stencil_formats[i].depth_stencil_id)))
3831 return FALSE;
3833 typeless_ds_format = get_format_by_idx(adapter, WINED3D_FORMAT_COUNT + i);
3834 typeless_ds_format->id = typeless_depth_stencil_formats[i].typeless_id;
3835 copy_format(adapter, typeless_ds_format, ds_format);
3836 for (j = 0; j < ARRAY_SIZE(typeless_ds_format->flags); ++j)
3838 typeless_ds_format->flags[j] = typeless_format->flags[j];
3839 typeless_format->flags[j] &= ~WINED3DFMT_FLAG_DEPTH_STENCIL;
3842 if ((format_id = typeless_depth_stencil_formats[i].depth_view_id)
3843 && typeless_depth_stencil_formats[i].separate_depth_view_format)
3845 if (!(depth_view_format = get_format_internal(adapter, format_id)))
3846 return FALSE;
3847 copy_format(adapter, depth_view_format, ds_format);
3848 depth_view_format->red_size = depth_view_format->depth_size;
3849 depth_view_format->depth_size = 0;
3850 depth_view_format->stencil_size = 0;
3852 if ((format_id = typeless_depth_stencil_formats[i].stencil_view_id))
3854 if (!(stencil_view_format = get_format_internal(adapter, format_id)))
3855 return FALSE;
3856 copy_format(adapter, stencil_view_format, ds_format);
3857 stencil_view_format->green_size = stencil_view_format->stencil_size;
3858 stencil_view_format->depth_size = 0;
3859 stencil_view_format->stencil_size = 0;
3863 return TRUE;
3866 static void init_format_gen_mipmap_info(const struct wined3d_adapter *adapter,
3867 struct wined3d_gl_info *gl_info)
3869 unsigned int i, j;
3871 if (!gl_info->fbo_ops.glGenerateMipmap)
3872 return;
3874 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
3876 struct wined3d_format *format = get_format_by_idx(adapter, i);
3878 for (j = 0; j < ARRAY_SIZE(format->flags); ++j)
3879 if (!(~format->flags[j] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)))
3880 format->flags[j] |= WINED3DFMT_FLAG_GEN_MIPMAP;
3884 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx)
3886 static const struct wined3d_color red = {1.0f, 0.0f, 0.0f, 1.0f};
3887 const struct wined3d_gl_info *gl_info = ctx->gl_info;
3888 static const float offset = -63.0f / 128.0f;
3889 GLuint texture, fbo;
3890 DWORD readback[4];
3891 unsigned int i;
3893 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
3894 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
3895 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
3896 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ARRAY_SIZE(readback), 1, 0,
3897 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
3898 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
3899 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3900 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3901 GL_TEXTURE_2D, texture, 0);
3902 checkGLcall("create resources");
3904 gl_info->gl_ops.gl.p_glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
3905 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
3906 GL_EXTCALL(glViewportIndexedf(0, offset, offset, 4.0f, 1.0f));
3907 draw_test_quad(ctx, NULL, &red);
3908 checkGLcall("draw");
3910 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
3911 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0,
3912 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
3913 checkGLcall("readback");
3915 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3916 readback[0], readback[1], readback[2], readback[3]);
3918 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
3919 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
3920 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
3921 checkGLcall("delete resources");
3923 for (i = 0; i < ARRAY_SIZE(readback); ++i)
3925 if (readback[i] != 0xffff0000)
3926 return FALSE;
3928 return TRUE;
3931 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format)
3933 const struct wined3d_gl_info *gl_info = ctx->gl_info;
3934 static const struct wined3d_color blue = {0.0f, 0.0f, 1.0f, 1.0f};
3935 GLuint fbo, color, depth;
3936 unsigned int low = 0, high = 32, cur;
3937 DWORD readback[256];
3938 static const struct wined3d_vec3 geometry[] =
3940 {-1.0f, -1.0f, -1.0f},
3941 { 1.0f, -1.0f, 0.0f},
3942 {-1.0f, 1.0f, -1.0f},
3943 { 1.0f, 1.0f, 0.0f},
3946 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3947 * Nvidia. Use this as a fallback if the detection fails. */
3948 unsigned int fallback = 23;
3950 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
3952 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback);
3953 return (float)(1u << fallback);
3956 gl_info->gl_ops.gl.p_glGenTextures(1, &color);
3957 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, color);
3958 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
3959 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
3961 gl_info->fbo_ops.glGenRenderbuffers(1, &depth);
3962 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, depth);
3963 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, format, 256, 1);
3965 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
3966 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0);
3968 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
3969 checkGLcall("Setup framebuffer");
3971 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.5f, 0.0f);
3972 gl_info->gl_ops.gl.p_glClearDepth(0.5f);
3973 gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_TEST);
3974 gl_info->gl_ops.gl.p_glEnable(GL_POLYGON_OFFSET_FILL);
3975 gl_info->gl_ops.gl.p_glViewport(0, 0, 256, 1);
3976 checkGLcall("Misc parameters");
3978 for (;;)
3980 if (high - low <= 1)
3982 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback);
3983 cur = fallback;
3984 break;
3986 cur = (low + high) / 2;
3988 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
3989 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3990 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3991 gl_info->gl_ops.gl.p_glPolygonOffset(0.0f, (float)(1u << cur) * 0.25f);
3992 draw_test_quad(ctx, geometry, &blue);
3993 checkGLcall("Test draw");
3995 /* Rebinding texture to workaround a fglrx bug. */
3996 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, color);
3997 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
3998 checkGLcall("readback");
4000 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
4001 low, high, cur, readback[0], readback[125], readback[131], readback[255]);
4003 if ((readback[125] & 0xff) < 0xa0)
4004 high = cur;
4005 else if ((readback[131] & 0xff) > 0xa0)
4006 low = cur;
4007 else
4009 TRACE("Found scale factor 2^%u for format %x.\n", cur, format);
4010 break;
4014 gl_info->gl_ops.gl.p_glDeleteTextures(1, &color);
4015 gl_info->fbo_ops.glDeleteRenderbuffers(1, &depth);
4016 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
4017 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
4018 checkGLcall("Delete framebuffer");
4020 gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST);
4021 gl_info->gl_ops.gl.p_glDisable(GL_POLYGON_OFFSET_FILL);
4022 return (float)(1u << cur);
4025 static void init_format_depth_bias_scale(struct wined3d_adapter *adapter,
4026 struct wined3d_caps_gl_ctx *ctx)
4028 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4029 unsigned int i;
4031 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
4033 struct wined3d_format_gl *format = get_format_gl_by_idx(adapter, i);
4035 if (format->f.depth_size && (format->f.flags[WINED3D_GL_RES_TYPE_RB] & WINED3DFMT_FLAG_DEPTH_STENCIL))
4037 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format->f.id));
4038 format->f.depth_bias_scale = wined3d_adapter_find_polyoffset_scale(ctx, format->internal);
4040 if (!(d3d_info->wined3d_creation_flags & WINED3D_NORMALIZED_DEPTH_BIAS))
4042 /* The single-precision binary floating-point format has
4043 * a significand precision of 24 bits.
4045 if (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
4046 format->f.depth_bias_scale /= 1u << 24;
4047 else
4048 format->f.depth_bias_scale /= 1u << format->f.depth_size;
4054 static BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, size_t format_size)
4056 unsigned int count = WINED3D_FORMAT_COUNT + ARRAY_SIZE(typeless_depth_stencil_formats);
4058 if (!(adapter->formats = heap_calloc(count, format_size)))
4060 ERR("Failed to allocate memory.\n");
4061 return FALSE;
4063 adapter->format_size = format_size;
4065 if (!init_format_base_info(adapter))
4066 goto fail;
4067 if (!init_format_block_info(adapter))
4068 goto fail;
4069 if (!init_format_decompress_info(adapter))
4070 goto fail;
4071 if (!init_srgb_formats(adapter))
4072 goto fail;
4074 return TRUE;
4076 fail:
4077 heap_free(adapter->formats);
4078 adapter->formats = NULL;
4079 return FALSE;
4082 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter)
4084 struct wined3d_format *format;
4085 unsigned int i;
4087 static const enum wined3d_format_id blit_formats[] =
4089 WINED3DFMT_B8G8R8A8_UNORM,
4090 WINED3DFMT_B8G8R8X8_UNORM,
4091 WINED3DFMT_B5G6R5_UNORM,
4092 WINED3DFMT_B5G5R5X1_UNORM,
4093 WINED3DFMT_B5G5R5A1_UNORM,
4094 WINED3DFMT_B4G4R4A4_UNORM,
4095 WINED3DFMT_B2G3R3_UNORM,
4096 WINED3DFMT_A8_UNORM,
4097 WINED3DFMT_B2G3R3A8_UNORM,
4098 WINED3DFMT_B4G4R4X4_UNORM,
4099 WINED3DFMT_R10G10B10A2_UNORM,
4100 WINED3DFMT_R8G8B8A8_UNORM,
4101 WINED3DFMT_R8G8B8X8_UNORM,
4102 WINED3DFMT_R16G16_UNORM,
4103 WINED3DFMT_B10G10R10A2_UNORM,
4104 WINED3DFMT_R16G16B16A16_UNORM,
4105 WINED3DFMT_P8_UINT,
4108 if (!wined3d_adapter_init_format_info(adapter, sizeof(struct wined3d_format)))
4109 return FALSE;
4111 for (i = 0; i < ARRAY_SIZE(blit_formats); ++i)
4113 if (!(format = get_format_internal(adapter, blit_formats[i])))
4114 return FALSE;
4116 format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= WINED3DFMT_FLAG_BLIT;
4117 format->flags[WINED3D_GL_RES_TYPE_RB] |= WINED3DFMT_FLAG_BLIT;
4120 return TRUE;
4123 /* Context activation is done by the caller. */
4124 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
4126 struct wined3d_gl_info *gl_info = &adapter->gl_info;
4128 if (!wined3d_adapter_init_format_info(adapter, sizeof(struct wined3d_format_gl)))
4129 return FALSE;
4131 if (!init_format_texture_info(adapter, gl_info)) goto fail;
4132 if (!init_format_vertex_info(adapter, gl_info)) goto fail;
4134 apply_format_fixups(adapter, gl_info);
4135 init_format_fbo_compat_info(adapter, ctx);
4136 init_format_filter_info(adapter, gl_info);
4137 init_format_gen_mipmap_info(adapter, gl_info);
4138 init_format_depth_bias_scale(adapter, ctx);
4140 if (!init_typeless_formats(adapter)) goto fail;
4142 return TRUE;
4144 fail:
4145 heap_free(adapter->formats);
4146 adapter->formats = NULL;
4147 return FALSE;
4150 static void init_vulkan_format_info(struct wined3d_format_vk *format,
4151 const struct wined3d_vk_info *vk_info, VkPhysicalDevice vk_physical_device)
4153 static const struct
4155 enum wined3d_format_id id;
4156 VkFormat vk_format;
4157 const char *fixup;
4159 vulkan_formats[] =
4161 {WINED3DFMT_R32G32B32A32_FLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, },
4162 {WINED3DFMT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, },
4163 {WINED3DFMT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, },
4164 {WINED3DFMT_R32G32B32_FLOAT, VK_FORMAT_R32G32B32_SFLOAT, },
4165 {WINED3DFMT_R32G32B32_UINT, VK_FORMAT_R32G32B32_UINT, },
4166 {WINED3DFMT_R32G32B32_SINT, VK_FORMAT_R32G32B32_SINT, },
4167 {WINED3DFMT_R16G16B16A16_FLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, },
4168 {WINED3DFMT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, },
4169 {WINED3DFMT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, },
4170 {WINED3DFMT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, },
4171 {WINED3DFMT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, },
4172 {WINED3DFMT_R32G32_FLOAT, VK_FORMAT_R32G32_SFLOAT, },
4173 {WINED3DFMT_R32G32_UINT, VK_FORMAT_R32G32_UINT, },
4174 {WINED3DFMT_R32G32_SINT, VK_FORMAT_R32G32_SINT, },
4175 {WINED3DFMT_R10G10B10A2_UNORM, VK_FORMAT_A2B10G10R10_UNORM_PACK32,},
4176 {WINED3DFMT_R11G11B10_FLOAT, VK_FORMAT_B10G11R11_UFLOAT_PACK32, },
4177 {WINED3DFMT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, },
4178 {WINED3DFMT_R8G8_UINT, VK_FORMAT_R8G8_UINT, },
4179 {WINED3DFMT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, },
4180 {WINED3DFMT_R8G8_SINT, VK_FORMAT_R8G8_SINT, },
4181 {WINED3DFMT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, },
4182 {WINED3DFMT_R8G8B8A8_UNORM_SRGB, VK_FORMAT_R8G8B8A8_SRGB, },
4183 {WINED3DFMT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, },
4184 {WINED3DFMT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, },
4185 {WINED3DFMT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, },
4186 {WINED3DFMT_R16G16_FLOAT, VK_FORMAT_R16G16_SFLOAT, },
4187 {WINED3DFMT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, },
4188 {WINED3DFMT_R16G16_UINT, VK_FORMAT_R16G16_UINT, },
4189 {WINED3DFMT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, },
4190 {WINED3DFMT_R16G16_SINT, VK_FORMAT_R16G16_SINT, },
4191 {WINED3DFMT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, },
4192 {WINED3DFMT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, },
4193 {WINED3DFMT_R32_UINT, VK_FORMAT_R32_UINT, },
4194 {WINED3DFMT_R32_SINT, VK_FORMAT_R32_SINT, },
4195 {WINED3DFMT_R16_FLOAT, VK_FORMAT_R16_SFLOAT, },
4196 {WINED3DFMT_D16_UNORM, VK_FORMAT_D16_UNORM, },
4197 {WINED3DFMT_R16_UNORM, VK_FORMAT_R16_UNORM, },
4198 {WINED3DFMT_R16_UINT, VK_FORMAT_R16_UINT, },
4199 {WINED3DFMT_R16_SNORM, VK_FORMAT_R16_SNORM, },
4200 {WINED3DFMT_R16_SINT, VK_FORMAT_R16_SINT, },
4201 {WINED3DFMT_R8_UNORM, VK_FORMAT_R8_UNORM, },
4202 {WINED3DFMT_R8_UINT, VK_FORMAT_R8_UINT, },
4203 {WINED3DFMT_R8_SNORM, VK_FORMAT_R8_SNORM, },
4204 {WINED3DFMT_R8_SINT, VK_FORMAT_R8_SINT, },
4205 {WINED3DFMT_A8_UNORM, VK_FORMAT_R8_UNORM, "000X"},
4206 {WINED3DFMT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, },
4207 {WINED3DFMT_B8G8R8A8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, },
4208 {WINED3DFMT_B8G8R8X8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, "XYZ1"},
4209 {WINED3DFMT_B8G8R8X8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, "XYZ1"},
4210 {WINED3DFMT_BC1_UNORM, VK_FORMAT_BC1_RGBA_UNORM_BLOCK, },
4211 {WINED3DFMT_BC1_UNORM_SRGB, VK_FORMAT_BC1_RGBA_SRGB_BLOCK, },
4212 {WINED3DFMT_BC2_UNORM, VK_FORMAT_BC2_UNORM_BLOCK, },
4213 {WINED3DFMT_BC2_UNORM_SRGB, VK_FORMAT_BC2_SRGB_BLOCK, },
4214 {WINED3DFMT_BC3_UNORM, VK_FORMAT_BC3_UNORM_BLOCK, },
4215 {WINED3DFMT_BC3_UNORM_SRGB, VK_FORMAT_BC3_SRGB_BLOCK, },
4216 {WINED3DFMT_BC4_UNORM, VK_FORMAT_BC4_UNORM_BLOCK, },
4217 {WINED3DFMT_BC4_SNORM, VK_FORMAT_BC4_SNORM_BLOCK, },
4218 {WINED3DFMT_BC5_UNORM, VK_FORMAT_BC5_UNORM_BLOCK, },
4219 {WINED3DFMT_BC5_SNORM, VK_FORMAT_BC5_SNORM_BLOCK, },
4220 {WINED3DFMT_BC6H_UF16, VK_FORMAT_BC6H_UFLOAT_BLOCK, },
4221 {WINED3DFMT_BC6H_SF16, VK_FORMAT_BC6H_SFLOAT_BLOCK, },
4222 {WINED3DFMT_BC7_UNORM, VK_FORMAT_BC7_UNORM_BLOCK, },
4223 {WINED3DFMT_BC7_UNORM_SRGB, VK_FORMAT_BC7_SRGB_BLOCK, },
4224 {WINED3DFMT_R9G9B9E5_SHAREDEXP, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, },
4225 {WINED3DFMT_D32_FLOAT_S8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, },
4226 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT, },
4227 {WINED3DFMT_X32_TYPELESS_G8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, },
4228 {WINED3DFMT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT, },
4230 VkFormat vk_format = VK_FORMAT_UNDEFINED;
4231 VkImageFormatProperties image_properties;
4232 VkFormatFeatureFlags texture_flags;
4233 VkFormatProperties properties;
4234 VkImageUsageFlags vk_usage;
4235 unsigned int flags;
4236 const char *fixup;
4237 unsigned int i;
4238 uint32_t mask;
4239 VkResult vr;
4241 for (i = 0; i < ARRAY_SIZE(vulkan_formats); ++i)
4243 if (vulkan_formats[i].id == format->f.id)
4245 vk_format = vulkan_formats[i].vk_format;
4246 fixup = vulkan_formats[i].fixup;
4247 break;
4250 if (!vk_format)
4252 WARN("Unsupported format %s.\n", debug_d3dformat(format->f.id));
4253 return;
4256 format->vk_format = vk_format;
4257 if (fixup)
4258 format->f.color_fixup = create_color_fixup_desc_from_string(fixup);
4259 else
4260 format->f.color_fixup = COLOR_FIXUP_IDENTITY;
4262 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device, vk_format, &properties));
4263 if (vk_format == VK_FORMAT_D24_UNORM_S8_UINT)
4265 if (~properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
4267 /* AMD doesn't support VK_FORMAT_D24_UNORM_S8_UINT. */
4268 WARN("Mapping VK_FORMAT_D24_UNORM_S8_UINT to VK_FORMAT_D32_SFLOAT_S8_UINT.\n");
4270 format->vk_format = vk_format = VK_FORMAT_D32_SFLOAT_S8_UINT;
4271 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device, vk_format, &properties));
4275 if (properties.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
4276 format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
4277 if (properties.bufferFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT)
4278 format->f.flags[WINED3D_GL_RES_TYPE_BUFFER] |= WINED3DFMT_FLAG_TEXTURE;
4280 flags = 0;
4281 texture_flags = properties.linearTilingFeatures | properties.optimalTilingFeatures;
4282 if (texture_flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
4284 flags |= WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_VTF;
4286 if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
4288 flags |= WINED3DFMT_FLAG_RENDERTARGET;
4290 if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
4292 flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4294 if (texture_flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
4296 flags |= WINED3DFMT_FLAG_DEPTH_STENCIL;
4298 if (texture_flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)
4300 flags |= WINED3DFMT_FLAG_FILTERING;
4302 if (texture_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)
4304 flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
4307 if (!(~flags & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)))
4308 flags |= WINED3DFMT_FLAG_GEN_MIPMAP;
4310 format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] |= flags;
4311 format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] |= flags;
4312 format->f.flags[WINED3D_GL_RES_TYPE_TEX_3D] |= flags;
4313 format->f.flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= flags;
4315 vk_usage = 0;
4316 if (texture_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
4317 vk_usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
4318 else if (texture_flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
4319 vk_usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
4320 if (vk_usage)
4322 if ((vr = VK_CALL(vkGetPhysicalDeviceImageFormatProperties(vk_physical_device, vk_format,
4323 VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, vk_usage, 0, &image_properties))) < 0)
4325 ERR("Failed to get image format properties, vr %s.\n", wined3d_debug_vkresult(vr));
4326 return;
4329 mask = image_properties.sampleCounts & 0x3f;
4330 while (mask)
4332 i = (1u << wined3d_bit_scan(&mask)) - 1;
4333 format->f.multisample_types |= 1u << i;
4338 BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
4339 const struct wined3d_vk_info *vk_info)
4341 VkPhysicalDevice vk_physical_device = adapter_vk->physical_device;
4342 struct wined3d_adapter *adapter = &adapter_vk->a;
4343 struct wined3d_format_vk *format;
4344 unsigned int i;
4346 if (!wined3d_adapter_init_format_info(adapter, sizeof(*format)))
4347 return FALSE;
4349 for (i = 0; i < WINED3D_FORMAT_COUNT; ++i)
4351 format = wined3d_format_vk_mutable(get_format_by_idx(adapter, i));
4353 if (format->f.id)
4354 init_vulkan_format_info(format, vk_info, vk_physical_device);
4357 if (!init_typeless_formats(adapter)) goto fail;
4359 return TRUE;
4361 fail:
4362 heap_free(adapter->formats);
4363 adapter->formats = NULL;
4364 return FALSE;
4367 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
4368 enum wined3d_format_id format_id, unsigned int bind_flags)
4370 const struct wined3d_format *format;
4371 int idx = get_format_idx(format_id);
4372 unsigned int i;
4374 if (idx == -1)
4376 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
4377 debug_d3dformat(format_id), format_id);
4378 return get_format_internal(adapter, WINED3DFMT_UNKNOWN);
4381 format = get_format_by_idx(adapter, idx);
4383 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL && wined3d_format_is_typeless(format))
4385 for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
4387 if (typeless_depth_stencil_formats[i].typeless_id == format_id)
4388 return get_format_by_idx(adapter, WINED3D_FORMAT_COUNT + i);
4391 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
4392 debug_d3dformat(format_id), format_id);
4393 return get_format_internal(adapter, WINED3DFMT_UNKNOWN);
4396 return format;
4399 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
4400 enum wined3d_format_id view_format_id)
4402 unsigned int i;
4404 for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
4406 if (typeless_depth_stencil_formats[i].typeless_id == resource_format_id)
4407 return typeless_depth_stencil_formats[i].depth_view_id == view_format_id;
4409 return FALSE;
4412 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
4413 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch)
4415 /* For block based formats, pitch means the amount of bytes to the next
4416 * row of blocks rather than the next row of pixels. */
4417 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS)
4419 unsigned int row_block_count = (width + format->block_width - 1) / format->block_width;
4420 unsigned int slice_block_count = (height + format->block_height - 1) / format->block_height;
4421 *row_pitch = row_block_count * format->block_byte_count;
4422 *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
4423 *slice_pitch = *row_pitch * slice_block_count;
4425 else
4427 *row_pitch = format->byte_count * width; /* Bytes / row */
4428 *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
4429 *slice_pitch = *row_pitch * height;
4432 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE)
4434 /* The D3D format requirements make sure that the resulting format is an integer again */
4435 *slice_pitch *= format->height_scale.numerator;
4436 *slice_pitch /= format->height_scale.denominator;
4439 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
4442 UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment,
4443 UINT width, UINT height, UINT depth)
4445 unsigned int row_pitch, slice_pitch;
4447 if (format->id == WINED3DFMT_UNKNOWN)
4448 return 0;
4450 if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BROKEN_PITCH)
4451 return width * height * depth * format->byte_count;
4453 wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch);
4455 return slice_pitch * depth;
4458 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1, enum wined3d_format_id format2)
4460 unsigned int i;
4462 for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
4464 if (format1 == format_srgb_info[i].srgb_format_id)
4465 return format2 == format_srgb_info[i].base_format_id;
4466 if (format1 == format_srgb_info[i].base_format_id)
4467 return format2 == format_srgb_info[i].srgb_format_id;
4469 return FALSE;
4472 /*****************************************************************************
4473 * Trace formatting of useful values
4475 const char *debug_box(const struct wined3d_box *box)
4477 if (!box)
4478 return "(null)";
4479 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
4480 box->left, box->top, box->front,
4481 box->right, box->bottom, box->back);
4484 const char *debug_color(const struct wined3d_color *color)
4486 if (!color)
4487 return "(null)";
4488 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4489 color->r, color->g, color->b, color->a);
4492 const char *debug_ivec4(const struct wined3d_ivec4 *v)
4494 if (!v)
4495 return "(null)";
4496 return wine_dbg_sprintf("{%d, %d, %d, %d}",
4497 v->x, v->y, v->z, v->w);
4500 const char *debug_uvec4(const struct wined3d_uvec4 *v)
4502 if (!v)
4503 return "(null)";
4504 return wine_dbg_sprintf("{%u, %u, %u, %u}",
4505 v->x, v->y, v->z, v->w);
4508 const char *debug_vec4(const struct wined3d_vec4 *v)
4510 if (!v)
4511 return "(null)";
4512 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4513 v->x, v->y, v->z, v->w);
4516 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address)
4518 if (!address)
4519 return "(null)";
4520 return wine_dbg_sprintf("{%#lx:%p}", address->buffer_object, address->addr);
4523 const char *debug_bo_address(const struct wined3d_bo_address *address)
4525 return debug_const_bo_address((const struct wined3d_const_bo_address *)address);
4528 const char *debug_d3dformat(enum wined3d_format_id format_id)
4530 switch (format_id)
4532 #define FMT_TO_STR(format_id) case format_id: return #format_id
4533 FMT_TO_STR(WINED3DFMT_UNKNOWN);
4534 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM);
4535 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM);
4536 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM);
4537 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM);
4538 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM);
4539 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM);
4540 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM);
4541 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM);
4542 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM);
4543 FMT_TO_STR(WINED3DFMT_P8_UINT);
4544 FMT_TO_STR(WINED3DFMT_L8_UNORM);
4545 FMT_TO_STR(WINED3DFMT_L8A8_UNORM);
4546 FMT_TO_STR(WINED3DFMT_L4A4_UNORM);
4547 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
4548 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
4549 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
4550 FMT_TO_STR(WINED3DFMT_R10G10B10X2_TYPELESS);
4551 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT);
4552 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM);
4553 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
4554 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
4555 FMT_TO_STR(WINED3DFMT_D32_UNORM);
4556 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM);
4557 FMT_TO_STR(WINED3DFMT_X8D24_UNORM);
4558 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM);
4559 FMT_TO_STR(WINED3DFMT_L16_UNORM);
4560 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT);
4561 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
4562 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS);
4563 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT);
4564 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT);
4565 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT);
4566 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS);
4567 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT);
4568 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT);
4569 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT);
4570 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS);
4571 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT);
4572 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM);
4573 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT);
4574 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM);
4575 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT);
4576 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS);
4577 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT);
4578 FMT_TO_STR(WINED3DFMT_R32G32_UINT);
4579 FMT_TO_STR(WINED3DFMT_R32G32_SINT);
4580 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS);
4581 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT);
4582 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS);
4583 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT);
4584 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS);
4585 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM);
4586 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT);
4587 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM);
4588 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM);
4589 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT);
4590 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS);
4591 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM);
4592 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB);
4593 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT);
4594 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM);
4595 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT);
4596 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS);
4597 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT);
4598 FMT_TO_STR(WINED3DFMT_R16G16_UNORM);
4599 FMT_TO_STR(WINED3DFMT_R16G16_UINT);
4600 FMT_TO_STR(WINED3DFMT_R16G16_SNORM);
4601 FMT_TO_STR(WINED3DFMT_R16G16_SINT);
4602 FMT_TO_STR(WINED3DFMT_R32_TYPELESS);
4603 FMT_TO_STR(WINED3DFMT_D32_FLOAT);
4604 FMT_TO_STR(WINED3DFMT_R32_FLOAT);
4605 FMT_TO_STR(WINED3DFMT_R32_UINT);
4606 FMT_TO_STR(WINED3DFMT_R32_SINT);
4607 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS);
4608 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT);
4609 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS);
4610 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT);
4611 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS);
4612 FMT_TO_STR(WINED3DFMT_R8G8_UNORM);
4613 FMT_TO_STR(WINED3DFMT_R8G8_UINT);
4614 FMT_TO_STR(WINED3DFMT_R8G8_SNORM);
4615 FMT_TO_STR(WINED3DFMT_R8G8_SINT);
4616 FMT_TO_STR(WINED3DFMT_R16_TYPELESS);
4617 FMT_TO_STR(WINED3DFMT_R16_FLOAT);
4618 FMT_TO_STR(WINED3DFMT_D16_UNORM);
4619 FMT_TO_STR(WINED3DFMT_R16_UNORM);
4620 FMT_TO_STR(WINED3DFMT_R16_UINT);
4621 FMT_TO_STR(WINED3DFMT_R16_SNORM);
4622 FMT_TO_STR(WINED3DFMT_R16_SINT);
4623 FMT_TO_STR(WINED3DFMT_R8_TYPELESS);
4624 FMT_TO_STR(WINED3DFMT_R8_UNORM);
4625 FMT_TO_STR(WINED3DFMT_R8_UINT);
4626 FMT_TO_STR(WINED3DFMT_R8_SNORM);
4627 FMT_TO_STR(WINED3DFMT_R8_SINT);
4628 FMT_TO_STR(WINED3DFMT_A8_UNORM);
4629 FMT_TO_STR(WINED3DFMT_R1_UNORM);
4630 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP);
4631 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM);
4632 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM);
4633 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS);
4634 FMT_TO_STR(WINED3DFMT_BC1_UNORM);
4635 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB);
4636 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS);
4637 FMT_TO_STR(WINED3DFMT_BC2_UNORM);
4638 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB);
4639 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS);
4640 FMT_TO_STR(WINED3DFMT_BC3_UNORM);
4641 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB);
4642 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS);
4643 FMT_TO_STR(WINED3DFMT_BC4_UNORM);
4644 FMT_TO_STR(WINED3DFMT_BC4_SNORM);
4645 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS);
4646 FMT_TO_STR(WINED3DFMT_BC5_UNORM);
4647 FMT_TO_STR(WINED3DFMT_BC5_SNORM);
4648 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM);
4649 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM);
4650 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM);
4651 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM);
4652 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS);
4653 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB);
4654 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS);
4655 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB);
4656 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS);
4657 FMT_TO_STR(WINED3DFMT_BC6H_UF16);
4658 FMT_TO_STR(WINED3DFMT_BC6H_SF16);
4659 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS);
4660 FMT_TO_STR(WINED3DFMT_BC7_UNORM);
4661 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB);
4662 FMT_TO_STR(WINED3DFMT_UYVY);
4663 FMT_TO_STR(WINED3DFMT_YUY2);
4664 FMT_TO_STR(WINED3DFMT_YV12);
4665 FMT_TO_STR(WINED3DFMT_DXT1);
4666 FMT_TO_STR(WINED3DFMT_DXT2);
4667 FMT_TO_STR(WINED3DFMT_DXT3);
4668 FMT_TO_STR(WINED3DFMT_DXT4);
4669 FMT_TO_STR(WINED3DFMT_DXT5);
4670 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
4671 FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
4672 FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
4673 FMT_TO_STR(WINED3DFMT_ATI1N);
4674 FMT_TO_STR(WINED3DFMT_ATI2N);
4675 FMT_TO_STR(WINED3DFMT_INST);
4676 FMT_TO_STR(WINED3DFMT_NVDB);
4677 FMT_TO_STR(WINED3DFMT_NVHU);
4678 FMT_TO_STR(WINED3DFMT_NVHS);
4679 FMT_TO_STR(WINED3DFMT_INTZ);
4680 FMT_TO_STR(WINED3DFMT_RESZ);
4681 FMT_TO_STR(WINED3DFMT_NULL);
4682 FMT_TO_STR(WINED3DFMT_R16);
4683 FMT_TO_STR(WINED3DFMT_AL16);
4684 FMT_TO_STR(WINED3DFMT_NV12);
4685 FMT_TO_STR(WINED3DFMT_ATOC);
4686 #undef FMT_TO_STR
4687 default:
4689 char fourcc[5];
4690 fourcc[0] = (char)(format_id);
4691 fourcc[1] = (char)(format_id >> 8);
4692 fourcc[2] = (char)(format_id >> 16);
4693 fourcc[3] = (char)(format_id >> 24);
4694 fourcc[4] = 0;
4695 if (isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]))
4696 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id, fourcc);
4697 else
4698 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id);
4700 return "unrecognized";
4704 const char *debug_d3ddevicetype(enum wined3d_device_type device_type)
4706 switch (device_type)
4708 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4709 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL);
4710 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF);
4711 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW);
4712 #undef DEVTYPE_TO_STR
4713 default:
4714 FIXME("Unrecognized device type %#x.\n", device_type);
4715 return "unrecognized";
4719 struct debug_buffer
4721 char str[200]; /* wine_dbg_sprintf() limits string size to 200 */
4722 char *ptr;
4723 int size;
4726 static void init_debug_buffer(struct debug_buffer *buffer, const char *default_string)
4728 snprintf(buffer->str, sizeof(buffer->str), "%s", default_string);
4729 buffer->ptr = buffer->str;
4730 buffer->size = sizeof(buffer->str);
4733 static void debug_append(struct debug_buffer *buffer, const char *str, const char *separator)
4735 int size;
4737 if (!separator || buffer->ptr == buffer->str)
4738 separator = "";
4739 size = snprintf(buffer->ptr, buffer->size, "%s%s", separator, str);
4740 if (size == -1 || size >= buffer->size)
4742 buffer->size = 0;
4743 strcpy(&buffer->str[sizeof(buffer->str) - 4], "...");
4744 return;
4747 buffer->ptr += size;
4748 buffer->size -= size;
4751 const char *wined3d_debug_resource_access(DWORD access)
4753 struct debug_buffer buffer;
4755 init_debug_buffer(&buffer, "0");
4756 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
4757 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU);
4758 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU);
4759 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R);
4760 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W);
4761 #undef ACCESS_TO_STR
4762 if (access)
4763 FIXME("Unrecognised access flag(s) %#x.\n", access);
4765 return wine_dbg_sprintf("%s", buffer.str);
4768 const char *wined3d_debug_bind_flags(DWORD bind_flags)
4770 struct debug_buffer buffer;
4772 init_debug_buffer(&buffer, "0");
4773 #define BIND_FLAG_TO_STR(x) if (bind_flags & x) { debug_append(&buffer, #x, " | "); bind_flags &= ~x; }
4774 BIND_FLAG_TO_STR(WINED3D_BIND_VERTEX_BUFFER);
4775 BIND_FLAG_TO_STR(WINED3D_BIND_INDEX_BUFFER);
4776 BIND_FLAG_TO_STR(WINED3D_BIND_CONSTANT_BUFFER);
4777 BIND_FLAG_TO_STR(WINED3D_BIND_SHADER_RESOURCE);
4778 BIND_FLAG_TO_STR(WINED3D_BIND_STREAM_OUTPUT);
4779 BIND_FLAG_TO_STR(WINED3D_BIND_RENDER_TARGET);
4780 BIND_FLAG_TO_STR(WINED3D_BIND_DEPTH_STENCIL);
4781 BIND_FLAG_TO_STR(WINED3D_BIND_UNORDERED_ACCESS);
4782 BIND_FLAG_TO_STR(WINED3D_BIND_INDIRECT_BUFFER);
4783 #undef BIND_FLAG_TO_STR
4784 if (bind_flags)
4785 FIXME("Unrecognised bind flag(s) %#x.\n", bind_flags);
4787 return wine_dbg_sprintf("%s", buffer.str);
4790 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const struct wined3d_resource *resource)
4792 struct debug_buffer buffer;
4793 unsigned int flags = d->flags;
4795 init_debug_buffer(&buffer, "0");
4796 #define VIEW_FLAG_TO_STR(x) if (flags & x) { debug_append(&buffer, #x, " | "); flags &= ~x; }
4797 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_RAW);
4798 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_APPEND);
4799 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
4800 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
4801 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
4802 VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH);
4803 VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL);
4804 #undef VIEW_FLAG_TO_STR
4805 if (flags)
4806 FIXME("Unrecognised view flag(s) %#x.\n", flags);
4808 if (resource->type == WINED3D_RTYPE_BUFFER)
4809 return wine_dbg_sprintf("format %s, flags %s, start_idx %u, count %u",
4810 debug_d3dformat(d->format_id), buffer.str, d->u.buffer.start_idx, d->u.buffer.count);
4811 else
4812 return wine_dbg_sprintf("format %s, flags %s, level_idx %u, level_count %u, layer_idx %u, layer_count %u",
4813 debug_d3dformat(d->format_id), buffer.str, d->u.texture.level_idx, d->u.texture.level_count,
4814 d->u.texture.layer_idx, d->u.texture.layer_count);
4817 const char *debug_d3dusage(DWORD usage)
4819 struct debug_buffer buffer;
4821 init_debug_buffer(&buffer, "0");
4822 #define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4823 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
4824 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
4825 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
4826 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
4827 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
4828 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
4829 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT);
4830 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER);
4831 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE);
4832 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
4833 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI);
4834 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP);
4835 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC);
4836 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL);
4837 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY);
4838 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_FILTER);
4839 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP);
4840 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
4841 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
4842 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
4843 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
4844 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
4845 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
4846 #undef WINED3DUSAGE_TO_STR
4847 if (usage)
4848 FIXME("Unrecognized usage flag(s) %#x.\n", usage);
4850 return wine_dbg_sprintf("%s", buffer.str);
4853 const char *debug_d3ddeclmethod(enum wined3d_decl_method method)
4855 switch (method)
4857 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4858 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT);
4859 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U);
4860 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V);
4861 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV);
4862 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV);
4863 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP);
4864 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED);
4865 #undef WINED3DDECLMETHOD_TO_STR
4866 default:
4867 FIXME("Unrecognized declaration method %#x.\n", method);
4868 return "unrecognized";
4872 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage)
4874 switch (usage)
4876 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4877 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION);
4878 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT);
4879 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES);
4880 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL);
4881 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE);
4882 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD);
4883 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT);
4884 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL);
4885 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR);
4886 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT);
4887 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR);
4888 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG);
4889 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH);
4890 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE);
4891 #undef WINED3DDECLUSAGE_TO_STR
4892 default:
4893 FIXME("Unrecognized %u declaration usage!\n", usage);
4894 return "unrecognized";
4898 const char *debug_d3dinput_classification(enum wined3d_input_classification classification)
4900 switch (classification)
4902 #define WINED3D_TO_STR(x) case x: return #x
4903 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA);
4904 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA);
4905 #undef WINED3D_TO_STR
4906 default:
4907 FIXME("Unrecognized input classification %#x.\n", classification);
4908 return "unrecognized";
4912 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
4914 switch (resource_type)
4916 #define WINED3D_TO_STR(x) case x: return #x
4917 WINED3D_TO_STR(WINED3D_RTYPE_NONE);
4918 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER);
4919 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D);
4920 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D);
4921 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D);
4922 #undef WINED3D_TO_STR
4923 default:
4924 FIXME("Unrecognized resource type %#x.\n", resource_type);
4925 return "unrecognized";
4929 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type)
4931 switch (primitive_type)
4933 #define PRIM_TO_STR(prim) case prim: return #prim
4934 PRIM_TO_STR(WINED3D_PT_UNDEFINED);
4935 PRIM_TO_STR(WINED3D_PT_POINTLIST);
4936 PRIM_TO_STR(WINED3D_PT_LINELIST);
4937 PRIM_TO_STR(WINED3D_PT_LINESTRIP);
4938 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST);
4939 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP);
4940 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN);
4941 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ);
4942 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ);
4943 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ);
4944 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ);
4945 PRIM_TO_STR(WINED3D_PT_PATCH);
4946 #undef PRIM_TO_STR
4947 default:
4948 FIXME("Unrecognized primitive type %#x.\n", primitive_type);
4949 return "unrecognized";
4953 const char *debug_d3drenderstate(enum wined3d_render_state state)
4955 switch (state)
4957 #define D3DSTATE_TO_STR(u) case u: return #u
4958 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS);
4959 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE);
4960 D3DSTATE_TO_STR(WINED3D_RS_WRAPU);
4961 D3DSTATE_TO_STR(WINED3D_RS_WRAPV);
4962 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE);
4963 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE);
4964 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE);
4965 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN);
4966 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE);
4967 D3DSTATE_TO_STR(WINED3D_RS_ROP2);
4968 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK);
4969 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE);
4970 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE);
4971 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL);
4972 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND);
4973 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND);
4974 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE);
4975 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC);
4976 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF);
4977 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC);
4978 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE);
4979 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE);
4980 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE);
4981 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE);
4982 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE);
4983 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL);
4984 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX);
4985 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA);
4986 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR);
4987 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE);
4988 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART);
4989 D3DSTATE_TO_STR(WINED3D_RS_FOGEND);
4990 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY);
4991 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE);
4992 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE);
4993 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS);
4994 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE);
4995 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY);
4996 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH);
4997 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT);
4998 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE);
4999 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL);
5000 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL);
5001 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS);
5002 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC);
5003 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF);
5004 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK);
5005 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK);
5006 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR);
5007 D3DSTATE_TO_STR(WINED3D_RS_WRAP0);
5008 D3DSTATE_TO_STR(WINED3D_RS_WRAP1);
5009 D3DSTATE_TO_STR(WINED3D_RS_WRAP2);
5010 D3DSTATE_TO_STR(WINED3D_RS_WRAP3);
5011 D3DSTATE_TO_STR(WINED3D_RS_WRAP4);
5012 D3DSTATE_TO_STR(WINED3D_RS_WRAP5);
5013 D3DSTATE_TO_STR(WINED3D_RS_WRAP6);
5014 D3DSTATE_TO_STR(WINED3D_RS_WRAP7);
5015 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING);
5016 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING);
5017 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS);
5018 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT);
5019 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE);
5020 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX);
5021 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER);
5022 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS);
5023 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE);
5024 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE);
5025 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE);
5026 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE);
5027 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE);
5028 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND);
5029 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE);
5030 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING);
5031 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE);
5032 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN);
5033 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE);
5034 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE);
5035 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A);
5036 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B);
5037 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C);
5038 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS);
5039 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK);
5040 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE);
5041 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS);
5042 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN);
5043 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX);
5044 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE);
5045 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE);
5046 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR);
5047 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP);
5048 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE);
5049 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE);
5050 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE);
5051 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS);
5052 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE);
5053 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL);
5054 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL);
5055 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X);
5056 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y);
5057 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z);
5058 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W);
5059 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION);
5060 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE);
5061 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL);
5062 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL);
5063 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS);
5064 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC);
5065 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1);
5066 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2);
5067 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3);
5068 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
5069 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
5070 D3DSTATE_TO_STR(WINED3D_RS_WRAP8);
5071 D3DSTATE_TO_STR(WINED3D_RS_WRAP9);
5072 D3DSTATE_TO_STR(WINED3D_RS_WRAP10);
5073 D3DSTATE_TO_STR(WINED3D_RS_WRAP11);
5074 D3DSTATE_TO_STR(WINED3D_RS_WRAP12);
5075 D3DSTATE_TO_STR(WINED3D_RS_WRAP13);
5076 D3DSTATE_TO_STR(WINED3D_RS_WRAP14);
5077 D3DSTATE_TO_STR(WINED3D_RS_WRAP15);
5078 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE);
5079 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA);
5080 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA);
5081 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA);
5082 #undef D3DSTATE_TO_STR
5083 default:
5084 FIXME("Unrecognized %u render state!\n", state);
5085 return "unrecognized";
5089 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state)
5091 switch (state)
5093 #define D3DSTATE_TO_STR(u) case u: return #u
5094 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR);
5095 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U);
5096 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V);
5097 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W);
5098 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER);
5099 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER);
5100 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER);
5101 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS);
5102 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL);
5103 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY);
5104 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE);
5105 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX);
5106 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET);
5107 #undef D3DSTATE_TO_STR
5108 default:
5109 FIXME("Unrecognized %u sampler state!\n", state);
5110 return "unrecognized";
5114 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type)
5116 switch (filter_type)
5118 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
5119 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE);
5120 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT);
5121 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR);
5122 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC);
5123 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC);
5124 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC);
5125 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD);
5126 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD);
5127 #undef D3DTEXTUREFILTERTYPE_TO_STR
5128 default:
5129 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type);
5130 return "unrecognized";
5134 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state)
5136 switch (state)
5138 #define D3DSTATE_TO_STR(u) case u: return #u
5139 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP);
5140 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1);
5141 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2);
5142 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP);
5143 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1);
5144 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2);
5145 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00);
5146 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01);
5147 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10);
5148 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11);
5149 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX);
5150 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE);
5151 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET);
5152 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS);
5153 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0);
5154 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0);
5155 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG);
5156 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT);
5157 #undef D3DSTATE_TO_STR
5158 default:
5159 FIXME("Unrecognized %u texture state!\n", state);
5160 return "unrecognized";
5164 const char *debug_d3dtop(enum wined3d_texture_op d3dtop)
5166 switch (d3dtop)
5168 #define D3DTOP_TO_STR(u) case u: return #u
5169 D3DTOP_TO_STR(WINED3D_TOP_DISABLE);
5170 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1);
5171 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2);
5172 D3DTOP_TO_STR(WINED3D_TOP_MODULATE);
5173 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X);
5174 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X);
5175 D3DTOP_TO_STR(WINED3D_TOP_ADD);
5176 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED);
5177 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X);
5178 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT);
5179 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH);
5180 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA);
5181 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA);
5182 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA);
5183 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM);
5184 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA);
5185 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE);
5186 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR);
5187 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA);
5188 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR);
5189 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA);
5190 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP);
5191 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE);
5192 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3);
5193 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD);
5194 D3DTOP_TO_STR(WINED3D_TOP_LERP);
5195 #undef D3DTOP_TO_STR
5196 default:
5197 FIXME("Unrecognized texture op %#x.\n", d3dtop);
5198 return "unrecognized";
5202 const char *debug_d3dtstype(enum wined3d_transform_state tstype)
5204 switch (tstype)
5206 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
5207 TSTYPE_TO_STR(WINED3D_TS_VIEW);
5208 TSTYPE_TO_STR(WINED3D_TS_PROJECTION);
5209 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0);
5210 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1);
5211 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2);
5212 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3);
5213 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4);
5214 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5);
5215 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6);
5216 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7);
5217 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
5218 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
5219 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
5220 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
5221 #undef TSTYPE_TO_STR
5222 default:
5223 if (tstype > 256 && tstype < 512)
5225 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype);
5226 return ("WINED3D_TS_WORLD_MATRIX > 0");
5228 FIXME("Unrecognized transform state %#x.\n", tstype);
5229 return "unrecognized";
5233 const char *debug_shader_type(enum wined3d_shader_type type)
5235 switch(type)
5237 #define WINED3D_TO_STR(type) case type: return #type
5238 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL);
5239 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX);
5240 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY);
5241 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL);
5242 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN);
5243 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE);
5244 #undef WINED3D_TO_STR
5245 default:
5246 FIXME("Unrecognized shader type %#x.\n", type);
5247 return "unrecognized";
5251 const char *debug_d3dstate(DWORD state)
5253 if (STATE_IS_RENDER(state))
5254 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0)));
5255 if (STATE_IS_TEXTURESTAGE(state))
5257 DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
5258 DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0);
5259 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
5260 texture_stage, debug_d3dtexturestate(texture_state));
5262 if (STATE_IS_SAMPLER(state))
5263 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0));
5264 if (STATE_IS_COMPUTE_SHADER(state))
5265 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE));
5266 if (STATE_IS_GRAPHICS_SHADER(state))
5267 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state - STATE_SHADER(0)));
5268 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state))
5269 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE));
5270 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state))
5271 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state - STATE_CONSTANT_BUFFER(0)));
5272 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state))
5273 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
5274 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state))
5275 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
5276 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state))
5277 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
5278 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state))
5279 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
5280 if (STATE_IS_TRANSFORM(state))
5281 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state - STATE_TRANSFORM(0)));
5282 if (STATE_IS_STREAMSRC(state))
5283 return "STATE_STREAMSRC";
5284 if (STATE_IS_INDEXBUFFER(state))
5285 return "STATE_INDEXBUFFER";
5286 if (STATE_IS_VDECL(state))
5287 return "STATE_VDECL";
5288 if (STATE_IS_VIEWPORT(state))
5289 return "STATE_VIEWPORT";
5290 if (STATE_IS_LIGHT_TYPE(state))
5291 return "STATE_LIGHT_TYPE";
5292 if (STATE_IS_ACTIVELIGHT(state))
5293 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
5294 if (STATE_IS_SCISSORRECT(state))
5295 return "STATE_SCISSORRECT";
5296 if (STATE_IS_CLIPPLANE(state))
5297 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state - STATE_CLIPPLANE(0));
5298 if (STATE_IS_MATERIAL(state))
5299 return "STATE_MATERIAL";
5300 if (STATE_IS_RASTERIZER(state))
5301 return "STATE_RASTERIZER";
5302 if (STATE_IS_POINTSPRITECOORDORIGIN(state))
5303 return "STATE_POINTSPRITECOORDORIGIN";
5304 if (STATE_IS_BASEVERTEXINDEX(state))
5305 return "STATE_BASEVERTEXINDEX";
5306 if (STATE_IS_FRAMEBUFFER(state))
5307 return "STATE_FRAMEBUFFER";
5308 if (STATE_IS_POINT_ENABLE(state))
5309 return "STATE_POINT_ENABLE";
5310 if (STATE_IS_COLOR_KEY(state))
5311 return "STATE_COLOR_KEY";
5312 if (STATE_IS_STREAM_OUTPUT(state))
5313 return "STATE_STREAM_OUTPUT";
5314 if (STATE_IS_BLEND(state))
5315 return "STATE_BLEND";
5316 if (STATE_IS_BLEND_FACTOR(state))
5317 return "STATE_BLEND_FACTOR";
5318 if (STATE_IS_SAMPLE_MASK(state))
5319 return "STATE_SAMPLE_MASK";
5320 if (STATE_IS_DEPTH_STENCIL(state))
5321 return "STATE_DEPTH_STENCIL";
5322 if (STATE_IS_STENCIL_REF(state))
5323 return "STATE_STENCIL_REF";
5325 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
5328 const char *debug_fboattachment(GLenum attachment)
5330 switch(attachment)
5332 #define WINED3D_TO_STR(x) case x: return #x
5333 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0);
5334 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1);
5335 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2);
5336 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3);
5337 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4);
5338 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5);
5339 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6);
5340 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7);
5341 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8);
5342 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9);
5343 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10);
5344 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11);
5345 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12);
5346 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13);
5347 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14);
5348 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15);
5349 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT);
5350 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT);
5351 #undef WINED3D_TO_STR
5352 default:
5353 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment);
5357 const char *debug_fbostatus(GLenum status) {
5358 switch(status) {
5359 #define FBOSTATUS_TO_STR(u) case u: return #u
5360 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE);
5361 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
5362 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
5363 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
5364 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
5365 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
5366 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
5367 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
5368 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
5369 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB);
5370 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
5371 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
5372 #undef FBOSTATUS_TO_STR
5373 default:
5374 FIXME("Unrecognized FBO status 0x%08x.\n", status);
5375 return "unrecognized";
5379 const char *debug_glerror(GLenum error) {
5380 switch(error) {
5381 #define GLERROR_TO_STR(u) case u: return #u
5382 GLERROR_TO_STR(GL_NO_ERROR);
5383 GLERROR_TO_STR(GL_INVALID_ENUM);
5384 GLERROR_TO_STR(GL_INVALID_VALUE);
5385 GLERROR_TO_STR(GL_INVALID_OPERATION);
5386 GLERROR_TO_STR(GL_STACK_OVERFLOW);
5387 GLERROR_TO_STR(GL_STACK_UNDERFLOW);
5388 GLERROR_TO_STR(GL_OUT_OF_MEMORY);
5389 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION);
5390 #undef GLERROR_TO_STR
5391 default:
5392 FIXME("Unrecognized GL error 0x%08x.\n", error);
5393 return "unrecognized";
5397 const char *wined3d_debug_vkresult(VkResult vr)
5399 switch (vr)
5401 #define WINED3D_TO_STR(x) case x: return #x
5402 WINED3D_TO_STR(VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR);
5403 WINED3D_TO_STR(VK_ERROR_NOT_PERMITTED_EXT);
5404 WINED3D_TO_STR(VK_ERROR_FRAGMENTATION_EXT);
5405 WINED3D_TO_STR(VK_ERROR_INVALID_EXTERNAL_HANDLE);
5406 WINED3D_TO_STR(VK_ERROR_OUT_OF_POOL_MEMORY);
5407 WINED3D_TO_STR(VK_ERROR_INVALID_SHADER_NV);
5408 WINED3D_TO_STR(VK_ERROR_OUT_OF_DATE_KHR);
5409 WINED3D_TO_STR(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
5410 WINED3D_TO_STR(VK_ERROR_SURFACE_LOST_KHR);
5411 WINED3D_TO_STR(VK_ERROR_FRAGMENTED_POOL);
5412 WINED3D_TO_STR(VK_ERROR_FORMAT_NOT_SUPPORTED);
5413 WINED3D_TO_STR(VK_ERROR_TOO_MANY_OBJECTS);
5414 WINED3D_TO_STR(VK_ERROR_INCOMPATIBLE_DRIVER);
5415 WINED3D_TO_STR(VK_ERROR_FEATURE_NOT_PRESENT);
5416 WINED3D_TO_STR(VK_ERROR_EXTENSION_NOT_PRESENT);
5417 WINED3D_TO_STR(VK_ERROR_LAYER_NOT_PRESENT);
5418 WINED3D_TO_STR(VK_ERROR_MEMORY_MAP_FAILED);
5419 WINED3D_TO_STR(VK_ERROR_DEVICE_LOST);
5420 WINED3D_TO_STR(VK_ERROR_INITIALIZATION_FAILED);
5421 WINED3D_TO_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY);
5422 WINED3D_TO_STR(VK_ERROR_OUT_OF_HOST_MEMORY);
5423 WINED3D_TO_STR(VK_SUCCESS);
5424 WINED3D_TO_STR(VK_NOT_READY);
5425 WINED3D_TO_STR(VK_TIMEOUT);
5426 WINED3D_TO_STR(VK_EVENT_SET);
5427 WINED3D_TO_STR(VK_EVENT_RESET);
5428 WINED3D_TO_STR(VK_INCOMPLETE);
5429 WINED3D_TO_STR(VK_SUBOPTIMAL_KHR);
5430 #undef WINED3D_TO_STR
5431 default:
5432 return wine_dbg_sprintf("unrecognised(%d)", vr);
5436 static const char *debug_fixup_channel_source(enum fixup_channel_source source)
5438 switch(source)
5440 #define WINED3D_TO_STR(x) case x: return #x
5441 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
5442 WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
5443 WINED3D_TO_STR(CHANNEL_SOURCE_X);
5444 WINED3D_TO_STR(CHANNEL_SOURCE_Y);
5445 WINED3D_TO_STR(CHANNEL_SOURCE_Z);
5446 WINED3D_TO_STR(CHANNEL_SOURCE_W);
5447 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0);
5448 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1);
5449 #undef WINED3D_TO_STR
5450 default:
5451 FIXME("Unrecognized fixup_channel_source %#x\n", source);
5452 return "unrecognized";
5456 static const char *debug_complex_fixup(enum complex_fixup fixup)
5458 switch(fixup)
5460 #define WINED3D_TO_STR(x) case x: return #x
5461 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2);
5462 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY);
5463 WINED3D_TO_STR(COMPLEX_FIXUP_YV12);
5464 WINED3D_TO_STR(COMPLEX_FIXUP_NV12);
5465 WINED3D_TO_STR(COMPLEX_FIXUP_P8);
5466 WINED3D_TO_STR(COMPLEX_FIXUP_YUV);
5467 #undef WINED3D_TO_STR
5468 default:
5469 FIXME("Unrecognized complex fixup %#x\n", fixup);
5470 return "unrecognized";
5474 void dump_color_fixup_desc(struct color_fixup_desc fixup)
5476 if (is_complex_fixup(fixup))
5478 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup)));
5479 return;
5482 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : "");
5483 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : "");
5484 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : "");
5485 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
5488 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
5489 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3)
5491 if (op == WINED3D_TOP_DISABLE)
5492 return FALSE;
5493 if (state->textures[stage])
5494 return FALSE;
5496 if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
5497 && op != WINED3D_TOP_SELECT_ARG2)
5498 return TRUE;
5499 if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
5500 && op != WINED3D_TOP_SELECT_ARG1)
5501 return TRUE;
5502 if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
5503 && (op == WINED3D_TOP_MULTIPLY_ADD || op == WINED3D_TOP_LERP))
5504 return TRUE;
5506 return FALSE;
5509 void get_identity_matrix(struct wined3d_matrix *mat)
5511 static const struct wined3d_matrix identity =
5513 1.0f, 0.0f, 0.0f, 0.0f,
5514 0.0f, 1.0f, 0.0f, 0.0f,
5515 0.0f, 0.0f, 1.0f, 0.0f,
5516 0.0f, 0.0f, 0.0f, 1.0f,
5519 *mat = identity;
5522 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5523 unsigned int index, struct wined3d_matrix *mat)
5525 if (context->last_was_rhw)
5526 get_identity_matrix(mat);
5527 else
5528 multiply_matrix(mat, &state->transforms[WINED3D_TS_VIEW], &state->transforms[WINED3D_TS_WORLD_MATRIX(index)]);
5531 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5532 struct wined3d_matrix *mat)
5534 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
5535 BOOL clip_control, flip;
5536 float center_offset;
5538 /* There are a couple of additional things we have to take into account
5539 * here besides the projection transformation itself:
5540 * - We need to flip along the y-axis in case of offscreen rendering.
5541 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
5542 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
5543 * refer to pixel corners.
5544 * - D3D has a top-left filling convention. We need to maintain this
5545 * even after the y-flip mentioned above.
5546 * In order to handle the last two points, we translate by
5547 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
5548 * translating slightly less than half a pixel. We want the difference to
5549 * be large enough that it doesn't get lost due to rounding inside the
5550 * driver, but small enough to prevent it from interfering with any
5551 * anti-aliasing. */
5553 clip_control = d3d_info->clip_control;
5554 flip = !clip_control && context->render_offscreen;
5555 if (!clip_control && d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
5556 center_offset = 63.0f / 64.0f;
5557 else
5558 center_offset = -1.0f / 64.0f;
5560 if (context->last_was_rhw)
5562 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
5563 float x = state->viewports[0].x;
5564 float y = state->viewports[0].y;
5565 float w = state->viewports[0].width;
5566 float h = state->viewports[0].height;
5567 float x_scale = 2.0f / w;
5568 float x_offset = (center_offset - (2.0f * x) - w) / w;
5569 float y_scale = flip ? 2.0f / h : 2.0f / -h;
5570 float y_offset = flip
5571 ? (center_offset - (2.0f * y) - h) / h
5572 : (center_offset - (2.0f * y) - h) / -h;
5573 bool zenable = state->fb.depth_stencil ?
5574 (state->depth_stencil_state ? state->depth_stencil_state->desc.depth : true) : false;
5575 float z_scale = zenable ? clip_control ? 1.0f : 2.0f : 0.0f;
5576 float z_offset = zenable ? clip_control ? 0.0f : -1.0f : 0.0f;
5577 const struct wined3d_matrix projection =
5579 x_scale, 0.0f, 0.0f, 0.0f,
5580 0.0f, y_scale, 0.0f, 0.0f,
5581 0.0f, 0.0f, z_scale, 0.0f,
5582 x_offset, y_offset, z_offset, 1.0f,
5585 *mat = projection;
5587 else
5589 float y_scale = flip ? -1.0f : 1.0f;
5590 float x_offset = center_offset / state->viewports[0].width;
5591 float y_offset = flip
5592 ? center_offset / state->viewports[0].height
5593 : -center_offset / state->viewports[0].height;
5594 float z_scale = clip_control ? 1.0f : 2.0f;
5595 float z_offset = clip_control ? 0.0f : -1.0f;
5596 const struct wined3d_matrix projection =
5598 1.0f, 0.0f, 0.0f, 0.0f,
5599 0.0f, y_scale, 0.0f, 0.0f,
5600 0.0f, 0.0f, z_scale, 0.0f,
5601 x_offset, y_offset, z_offset, 1.0f,
5604 multiply_matrix(mat, &projection, &state->transforms[WINED3D_TS_PROJECTION]);
5608 /* Setup this textures matrix according to the texture flags. */
5609 static void compute_texture_matrix(const struct wined3d_matrix *matrix, uint32_t flags, BOOL calculated_coords,
5610 BOOL transformed, enum wined3d_format_id format_id, BOOL ffp_proj_control, struct wined3d_matrix *out_matrix)
5612 struct wined3d_matrix mat;
5614 if (flags == WINED3D_TTFF_DISABLE || flags == WINED3D_TTFF_COUNT1 || transformed)
5616 get_identity_matrix(out_matrix);
5617 return;
5620 if (flags == (WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED))
5622 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
5623 return;
5626 mat = *matrix;
5628 if (flags & WINED3D_TTFF_PROJECTED)
5630 if (!ffp_proj_control)
5632 switch (flags & ~WINED3D_TTFF_PROJECTED)
5634 case WINED3D_TTFF_COUNT2:
5635 mat._14 = mat._12;
5636 mat._24 = mat._22;
5637 mat._34 = mat._32;
5638 mat._44 = mat._42;
5639 mat._12 = mat._22 = mat._32 = mat._42 = 0.0f;
5640 break;
5641 case WINED3D_TTFF_COUNT3:
5642 mat._14 = mat._13;
5643 mat._24 = mat._23;
5644 mat._34 = mat._33;
5645 mat._44 = mat._43;
5646 mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
5647 break;
5651 else
5653 /* Under Direct3D the R/Z coord can be used for translation, under
5654 * OpenGL we use the Q coord instead. */
5655 if (!calculated_coords)
5657 switch (format_id)
5659 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
5660 * passes it in the 4th. Swap 2nd and 4th coord. No need to
5661 * store the value of mat._41 in mat._21 because the input
5662 * value to the transformation will be 0, so the matrix value
5663 * is irrelevant. */
5664 case WINED3DFMT_R32_FLOAT:
5665 mat._41 = mat._21;
5666 mat._42 = mat._22;
5667 mat._43 = mat._23;
5668 mat._44 = mat._24;
5669 break;
5670 /* See above, just 3rd and 4th coord. */
5671 case WINED3DFMT_R32G32_FLOAT:
5672 mat._41 = mat._31;
5673 mat._42 = mat._32;
5674 mat._43 = mat._33;
5675 mat._44 = mat._34;
5676 break;
5677 case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */
5678 case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */
5680 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
5681 * into a bad place. The division elimination below will apply to make sure the
5682 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
5684 case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */
5685 break;
5686 default:
5687 FIXME("Unexpected fixed function texture coord input\n");
5690 if (!ffp_proj_control)
5692 switch (flags & ~WINED3D_TTFF_PROJECTED)
5694 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
5695 case WINED3D_TTFF_COUNT2:
5696 mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
5697 /* OpenGL divides the first 3 vertex coordinates by the 4th by
5698 * default, which is essentially the same as D3DTTFF_PROJECTED.
5699 * Make sure that the 4th coordinate evaluates to 1.0 to
5700 * eliminate that.
5702 * If the fixed function pipeline is used, the 4th value
5703 * remains unused, so there is no danger in doing this. With
5704 * vertex shaders we have a problem. Should an application hit
5705 * that problem, the code here would have to check for pixel
5706 * shaders, and the shader has to undo the default GL divide.
5708 * A more serious problem occurs if the application passes 4
5709 * coordinates in, and the 4th is != 1.0 (OpenGL default).
5710 * This would have to be fixed with immediate mode draws. */
5711 default:
5712 mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
5717 *out_matrix = mat;
5720 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5721 unsigned int tex, struct wined3d_matrix *mat)
5723 const struct wined3d_device *device = context->device;
5724 BOOL generated = (state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX] & 0xffff0000)
5725 != WINED3DTSS_TCI_PASSTHRU;
5726 unsigned int coord_idx = min(state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX & 0x0000ffff],
5727 WINED3D_MAX_TEXTURES - 1);
5729 compute_texture_matrix(&state->transforms[WINED3D_TS_TEXTURE0 + tex],
5730 state->texture_states[tex][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS],
5731 generated, context->last_was_rhw,
5732 context->stream_info.use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))
5733 ? context->stream_info.elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->id
5734 : WINED3DFMT_UNKNOWN,
5735 device->shader_backend->shader_has_ffp_proj_control(device->shader_priv), mat);
5737 if ((context->lastWasPow2Texture & (1u << tex)) && state->textures[tex])
5739 if (generated)
5740 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5741 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5742 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5743 if (!use_ps(state))
5745 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5746 multiply_matrix(mat, mat, (struct wined3d_matrix *)state->textures[tex]->pow2_matrix);
5751 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
5752 float *out_min, float *out_max)
5754 union
5756 DWORD d;
5757 float f;
5758 } min, max;
5760 min.d = state->render_states[WINED3D_RS_POINTSIZE_MIN];
5761 max.d = state->render_states[WINED3D_RS_POINTSIZE_MAX];
5763 if (min.f > max.f)
5764 min.f = max.f;
5766 *out_min = min.f;
5767 *out_max = max.f;
5770 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
5771 float *out_pointsize, float *out_att)
5773 /* POINTSCALEENABLE controls how point size value is treated. If set to
5774 * true, the point size is scaled with respect to height of viewport.
5775 * When set to false point size is in pixels. */
5776 union
5778 DWORD d;
5779 float f;
5780 } pointsize, a, b, c;
5782 out_att[0] = 1.0f;
5783 out_att[1] = 0.0f;
5784 out_att[2] = 0.0f;
5786 pointsize.d = state->render_states[WINED3D_RS_POINTSIZE];
5787 a.d = state->render_states[WINED3D_RS_POINTSCALE_A];
5788 b.d = state->render_states[WINED3D_RS_POINTSCALE_B];
5789 c.d = state->render_states[WINED3D_RS_POINTSCALE_C];
5791 /* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
5792 if (state->render_states[WINED3D_RS_POINTSCALEENABLE])
5794 float scale_factor = state->viewports[0].height * state->viewports[0].height;
5796 out_att[0] = a.f / scale_factor;
5797 out_att[1] = b.f / scale_factor;
5798 out_att[2] = c.f / scale_factor;
5800 *out_pointsize = pointsize.f;
5803 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
5804 float *start, float *end)
5806 union
5808 DWORD d;
5809 float f;
5810 } tmpvalue;
5812 switch (context->fog_source)
5814 case FOGSOURCE_VS:
5815 *start = 1.0f;
5816 *end = 0.0f;
5817 break;
5819 case FOGSOURCE_COORD:
5820 *start = 255.0f;
5821 *end = 0.0f;
5822 break;
5824 case FOGSOURCE_FFP:
5825 tmpvalue.d = state->render_states[WINED3D_RS_FOGSTART];
5826 *start = tmpvalue.f;
5827 tmpvalue.d = state->render_states[WINED3D_RS_FOGEND];
5828 *end = tmpvalue.f;
5829 /* Special handling for fog_start == fog_end. In d3d with vertex
5830 * fog, everything is fogged. With table fog, everything with
5831 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5832 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5833 if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE && *start == *end)
5835 *start = -INFINITY;
5836 *end = 0.0f;
5838 break;
5840 default:
5841 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5842 ERR("Unexpected fog coordinate source.\n");
5843 *start = 0.0f;
5844 *end = 0.0f;
5848 static BOOL wined3d_get_primary_display(WCHAR *display)
5850 DISPLAY_DEVICEW display_device;
5851 DWORD device_idx = 0;
5853 display_device.cb = sizeof(display_device);
5854 while (EnumDisplayDevicesW(NULL, device_idx++, &display_device, 0))
5856 if (display_device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
5858 lstrcpyW(display, display_device.DeviceName);
5859 return TRUE;
5863 return FALSE;
5866 BOOL wined3d_get_primary_adapter_luid(LUID *luid)
5868 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_param;
5869 D3DKMT_CLOSEADAPTER close_adapter_param;
5871 if (!wined3d_get_primary_display(open_adapter_param.DeviceName))
5872 return FALSE;
5874 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_param))
5875 return FALSE;
5877 *luid = open_adapter_param.AdapterLuid;
5878 close_adapter_param.hAdapter = open_adapter_param.hAdapter;
5879 D3DKMTCloseAdapter(&close_adapter_param);
5880 return TRUE;
5883 uint32_t wined3d_format_pack(const struct wined3d_format *format, const struct wined3d_uvec4 *value)
5885 uint32_t p = 0;
5887 p |= (value->x & wined3d_mask_from_size(format->red_size)) << format->red_offset;
5888 p |= (value->y & wined3d_mask_from_size(format->green_size)) << format->green_offset;
5889 p |= (value->z & wined3d_mask_from_size(format->blue_size)) << format->blue_offset;
5890 p |= (value->w & wined3d_mask_from_size(format->alpha_size)) << format->alpha_offset;
5892 return p;
5895 /* Note: It's the caller's responsibility to ensure values can be expressed
5896 * in the requested format. UNORM formats for example can only express values
5897 * in the range 0.0f -> 1.0f. */
5898 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, const struct wined3d_color *color)
5900 static const struct
5902 enum wined3d_format_id format_id;
5903 struct wined3d_vec4 mul;
5904 struct wined3d_uvec4 shift;
5906 float_conv[] =
5908 {WINED3DFMT_B8G8R8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
5909 {WINED3DFMT_B8G8R8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
5910 {WINED3DFMT_B8G8R8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}},
5911 {WINED3DFMT_B5G6R5_UNORM, { 31.0f, 63.0f, 31.0f, 0.0f}, {11, 5, 0, 0}},
5912 {WINED3DFMT_B5G5R5A1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}},
5913 {WINED3DFMT_B5G5R5X1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}},
5914 {WINED3DFMT_R8_UNORM, { 255.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
5915 {WINED3DFMT_A8_UNORM, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}},
5916 {WINED3DFMT_B4G4R4A4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}},
5917 {WINED3DFMT_B4G4R4X4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}},
5918 {WINED3DFMT_B2G3R3_UNORM, { 7.0f, 7.0f, 3.0f, 0.0f}, { 5, 2, 0, 0}},
5919 {WINED3DFMT_R8G8B8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}},
5920 {WINED3DFMT_R8G8B8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}},
5921 {WINED3DFMT_B10G10R10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, {20, 10, 0, 30}},
5922 {WINED3DFMT_R10G10B10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, { 0, 10, 20, 30}},
5923 {WINED3DFMT_P8_UINT, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}},
5924 {WINED3DFMT_S1_UINT_D15_UNORM, { 32767.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
5925 {WINED3DFMT_D16_UNORM, { 65535.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}},
5927 static const struct
5929 enum wined3d_format_id format_id;
5930 struct wined3d_dvec4 mul;
5931 struct wined3d_uvec4 shift;
5933 double_conv[] =
5935 {WINED3DFMT_D24_UNORM_S8_UINT, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
5936 {WINED3DFMT_X8D24_UNORM, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5937 {WINED3DFMT_D32_UNORM, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5939 enum wined3d_format_id format_id = format->id;
5940 struct wined3d_color colour_srgb;
5941 unsigned int i;
5942 DWORD ret;
5944 TRACE("Converting colour %s to format %s.\n", debug_color(color), debug_d3dformat(format_id));
5946 for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i)
5948 if (format_id != format_srgb_info[i].srgb_format_id)
5949 continue;
5951 wined3d_colour_srgb_from_linear(&colour_srgb, color);
5952 format_id = format_srgb_info[i].base_format_id;
5953 color = &colour_srgb;
5954 break;
5957 for (i = 0; i < ARRAY_SIZE(float_conv); ++i)
5959 if (format_id != float_conv[i].format_id)
5960 continue;
5962 ret = ((DWORD)((color->r * float_conv[i].mul.x) + 0.5f)) << float_conv[i].shift.x;
5963 ret |= ((DWORD)((color->g * float_conv[i].mul.y) + 0.5f)) << float_conv[i].shift.y;
5964 ret |= ((DWORD)((color->b * float_conv[i].mul.z) + 0.5f)) << float_conv[i].shift.z;
5965 ret |= ((DWORD)((color->a * float_conv[i].mul.w) + 0.5f)) << float_conv[i].shift.w;
5967 TRACE("Returning 0x%08x.\n", ret);
5969 return ret;
5972 for (i = 0; i < ARRAY_SIZE(double_conv); ++i)
5974 if (format_id != double_conv[i].format_id)
5975 continue;
5977 ret = ((DWORD)((color->r * double_conv[i].mul.x) + 0.5)) << double_conv[i].shift.x;
5978 ret |= ((DWORD)((color->g * double_conv[i].mul.y) + 0.5)) << double_conv[i].shift.y;
5979 ret |= ((DWORD)((color->b * double_conv[i].mul.z) + 0.5)) << double_conv[i].shift.z;
5980 ret |= ((DWORD)((color->a * double_conv[i].mul.w) + 0.5)) << double_conv[i].shift.w;
5982 TRACE("Returning 0x%08x.\n", ret);
5984 return ret;
5987 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id));
5989 return 0;
5992 static float color_to_float(DWORD color, DWORD size, DWORD offset)
5994 uint32_t mask = wined3d_mask_from_size(size);
5996 if (!size)
5997 return 1.0f;
5999 color >>= offset;
6000 color &= mask;
6002 return (float)color / (float)mask;
6005 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
6006 const struct wined3d_color_key *key, struct wined3d_color *float_colors)
6008 struct wined3d_color slop;
6010 switch (format->id)
6012 case WINED3DFMT_B8G8R8_UNORM:
6013 case WINED3DFMT_B8G8R8A8_UNORM:
6014 case WINED3DFMT_B8G8R8X8_UNORM:
6015 case WINED3DFMT_B5G6R5_UNORM:
6016 case WINED3DFMT_B5G5R5X1_UNORM:
6017 case WINED3DFMT_B5G5R5A1_UNORM:
6018 case WINED3DFMT_B4G4R4A4_UNORM:
6019 case WINED3DFMT_B2G3R3_UNORM:
6020 case WINED3DFMT_R8_UNORM:
6021 case WINED3DFMT_A8_UNORM:
6022 case WINED3DFMT_B2G3R3A8_UNORM:
6023 case WINED3DFMT_B4G4R4X4_UNORM:
6024 case WINED3DFMT_R10G10B10A2_UNORM:
6025 case WINED3DFMT_R10G10B10A2_SNORM:
6026 case WINED3DFMT_R8G8B8A8_UNORM:
6027 case WINED3DFMT_R8G8B8X8_UNORM:
6028 case WINED3DFMT_R16G16_UNORM:
6029 case WINED3DFMT_B10G10R10A2_UNORM:
6030 slop.r = 0.5f / wined3d_mask_from_size(format->red_size);
6031 slop.g = 0.5f / wined3d_mask_from_size(format->green_size);
6032 slop.b = 0.5f / wined3d_mask_from_size(format->blue_size);
6033 slop.a = 0.5f / wined3d_mask_from_size(format->alpha_size);
6035 float_colors[0].r = color_to_float(key->color_space_low_value, format->red_size, format->red_offset)
6036 - slop.r;
6037 float_colors[0].g = color_to_float(key->color_space_low_value, format->green_size, format->green_offset)
6038 - slop.g;
6039 float_colors[0].b = color_to_float(key->color_space_low_value, format->blue_size, format->blue_offset)
6040 - slop.b;
6041 float_colors[0].a = color_to_float(key->color_space_low_value, format->alpha_size, format->alpha_offset)
6042 - slop.a;
6044 float_colors[1].r = color_to_float(key->color_space_high_value, format->red_size, format->red_offset)
6045 + slop.r;
6046 float_colors[1].g = color_to_float(key->color_space_high_value, format->green_size, format->green_offset)
6047 + slop.g;
6048 float_colors[1].b = color_to_float(key->color_space_high_value, format->blue_size, format->blue_offset)
6049 + slop.b;
6050 float_colors[1].a = color_to_float(key->color_space_high_value, format->alpha_size, format->alpha_offset)
6051 + slop.a;
6052 break;
6054 case WINED3DFMT_P8_UINT:
6055 float_colors[0].r = 0.0f;
6056 float_colors[0].g = 0.0f;
6057 float_colors[0].b = 0.0f;
6058 float_colors[0].a = (key->color_space_low_value - 0.5f) / 255.0f;
6060 float_colors[1].r = 0.0f;
6061 float_colors[1].g = 0.0f;
6062 float_colors[1].b = 0.0f;
6063 float_colors[1].a = (key->color_space_high_value + 0.5f) / 255.0f;
6064 break;
6066 default:
6067 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format->id));
6071 enum wined3d_format_id pixelformat_for_depth(DWORD depth)
6073 switch (depth)
6075 case 8: return WINED3DFMT_P8_UINT;
6076 case 15: return WINED3DFMT_B5G5R5X1_UNORM;
6077 case 16: return WINED3DFMT_B5G6R5_UNORM;
6078 case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
6079 case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
6080 default: return WINED3DFMT_UNKNOWN;
6084 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
6085 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
6086 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d)
6088 unsigned int row_block_count, row_count, row_size, slice, row;
6089 unsigned int slice_count = d, slice_size;
6090 const uint8_t *src_row;
6091 uint8_t *dst_row;
6093 row_block_count = (w + format->block_width - 1) / format->block_width;
6094 row_count = (h + format->block_height - 1) / format->block_height;
6095 row_size = row_block_count * format->block_byte_count;
6096 slice_size = row_size * row_count;
6098 if (src_row_pitch == row_size && dst_row_pitch == row_size
6099 && ((src_slice_pitch == slice_size && dst_slice_pitch == slice_size) || slice_count == 1))
6101 memcpy(dst, src, slice_count * slice_size);
6102 return;
6105 for (slice = 0; slice < slice_count; ++slice)
6107 for (row = 0; row < row_count; ++row)
6109 src_row = &src[slice * src_slice_pitch + row * src_row_pitch];
6110 dst_row = &dst[slice * dst_slice_pitch + row * dst_row_pitch];
6111 memcpy(dst_row, src_row, row_size);
6116 void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *src1, const struct wined3d_matrix *src2)
6118 struct wined3d_matrix tmp;
6120 /* Now do the multiplication 'by hand'.
6121 I know that all this could be optimised, but this will be done later :-) */
6122 tmp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
6123 tmp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
6124 tmp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
6125 tmp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
6127 tmp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
6128 tmp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
6129 tmp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
6130 tmp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
6132 tmp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
6133 tmp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
6134 tmp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
6135 tmp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
6137 tmp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
6138 tmp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
6139 tmp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
6140 tmp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
6142 *dst = tmp;
6145 void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
6146 struct ffp_frag_settings *settings, BOOL ignore_textype)
6148 #define ARG1 0x01
6149 #define ARG2 0x02
6150 #define ARG0 0x04
6151 static const unsigned char args[WINED3D_TOP_LERP + 1] =
6153 /* undefined */ 0,
6154 /* D3DTOP_DISABLE */ 0,
6155 /* D3DTOP_SELECTARG1 */ ARG1,
6156 /* D3DTOP_SELECTARG2 */ ARG2,
6157 /* D3DTOP_MODULATE */ ARG1 | ARG2,
6158 /* D3DTOP_MODULATE2X */ ARG1 | ARG2,
6159 /* D3DTOP_MODULATE4X */ ARG1 | ARG2,
6160 /* D3DTOP_ADD */ ARG1 | ARG2,
6161 /* D3DTOP_ADDSIGNED */ ARG1 | ARG2,
6162 /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2,
6163 /* D3DTOP_SUBTRACT */ ARG1 | ARG2,
6164 /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2,
6165 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2,
6166 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2,
6167 /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2,
6168 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2,
6169 /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2,
6170 /* D3DTOP_PREMODULATE */ ARG1 | ARG2,
6171 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2,
6172 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2,
6173 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2,
6174 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2,
6175 /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2,
6176 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2,
6177 /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2,
6178 /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0,
6179 /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0
6181 unsigned int i;
6182 DWORD ttff;
6183 DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
6184 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
6186 settings->padding = 0;
6188 for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i)
6190 struct wined3d_texture *texture;
6192 settings->op[i].padding = 0;
6193 if (state->texture_states[i][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_DISABLE)
6195 settings->op[i].cop = WINED3D_TOP_DISABLE;
6196 settings->op[i].aop = WINED3D_TOP_DISABLE;
6197 settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
6198 settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
6199 settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
6200 settings->op[i].tmp_dst = 0;
6201 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
6202 settings->op[i].projected = WINED3D_PROJECTION_NONE;
6203 i++;
6204 break;
6207 if ((texture = state->textures[i]))
6209 if (can_use_texture_swizzle(d3d_info, texture->resource.format))
6210 settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
6211 else
6212 settings->op[i].color_fixup = texture->resource.format->color_fixup;
6213 if (ignore_textype)
6215 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
6217 else
6219 switch (wined3d_texture_gl(texture)->target)
6221 case GL_TEXTURE_1D:
6222 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
6223 break;
6224 case GL_TEXTURE_2D:
6225 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_2D;
6226 break;
6227 case GL_TEXTURE_3D:
6228 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_3D;
6229 break;
6230 case GL_TEXTURE_CUBE_MAP_ARB:
6231 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
6232 break;
6233 case GL_TEXTURE_RECTANGLE_ARB:
6234 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_RECT;
6235 break;
6238 } else {
6239 settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
6240 settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D;
6243 cop = state->texture_states[i][WINED3D_TSS_COLOR_OP];
6244 aop = state->texture_states[i][WINED3D_TSS_ALPHA_OP];
6246 carg1 = (args[cop] & ARG1) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG1] : ARG_UNUSED;
6247 carg2 = (args[cop] & ARG2) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG2] : ARG_UNUSED;
6248 carg0 = (args[cop] & ARG0) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG0] : ARG_UNUSED;
6250 if (is_invalid_op(state, i, cop, carg1, carg2, carg0))
6252 carg0 = ARG_UNUSED;
6253 carg2 = ARG_UNUSED;
6254 carg1 = WINED3DTA_CURRENT;
6255 cop = WINED3D_TOP_SELECT_ARG1;
6258 if (cop == WINED3D_TOP_DOTPRODUCT3)
6260 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
6261 * the color result to the alpha component of the destination
6263 aop = cop;
6264 aarg1 = carg1;
6265 aarg2 = carg2;
6266 aarg0 = carg0;
6268 else
6270 aarg1 = (args[aop] & ARG1) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] : ARG_UNUSED;
6271 aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] : ARG_UNUSED;
6272 aarg0 = (args[aop] & ARG0) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] : ARG_UNUSED;
6275 if (!i && state->textures[0] && state->render_states[WINED3D_RS_COLORKEYENABLE])
6277 GLenum texture_dimensions;
6279 texture = state->textures[0];
6280 texture_dimensions = wined3d_texture_gl(texture)->target;
6282 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
6284 if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size)
6286 if (aop == WINED3D_TOP_DISABLE)
6288 aarg1 = WINED3DTA_TEXTURE;
6289 aop = WINED3D_TOP_SELECT_ARG1;
6291 else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE)
6293 if (state->blend_state && state->blend_state->desc.rt[0].enable)
6295 aarg2 = WINED3DTA_TEXTURE;
6296 aop = WINED3D_TOP_MODULATE;
6298 else aarg1 = WINED3DTA_TEXTURE;
6300 else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE)
6302 if (state->blend_state && state->blend_state->desc.rt[0].enable)
6304 aarg1 = WINED3DTA_TEXTURE;
6305 aop = WINED3D_TOP_MODULATE;
6307 else aarg2 = WINED3DTA_TEXTURE;
6313 if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0))
6315 aarg0 = ARG_UNUSED;
6316 aarg2 = ARG_UNUSED;
6317 aarg1 = WINED3DTA_CURRENT;
6318 aop = WINED3D_TOP_SELECT_ARG1;
6321 if (carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE
6322 || aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE)
6324 ttff = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];
6325 if (ttff == (WINED3D_TTFF_PROJECTED | WINED3D_TTFF_COUNT3))
6326 settings->op[i].projected = WINED3D_PROJECTION_COUNT3;
6327 else if (ttff & WINED3D_TTFF_PROJECTED)
6328 settings->op[i].projected = WINED3D_PROJECTION_COUNT4;
6329 else
6330 settings->op[i].projected = WINED3D_PROJECTION_NONE;
6332 else
6334 settings->op[i].projected = WINED3D_PROJECTION_NONE;
6337 settings->op[i].cop = cop;
6338 settings->op[i].aop = aop;
6339 settings->op[i].carg0 = carg0;
6340 settings->op[i].carg1 = carg1;
6341 settings->op[i].carg2 = carg2;
6342 settings->op[i].aarg0 = aarg0;
6343 settings->op[i].aarg1 = aarg1;
6344 settings->op[i].aarg2 = aarg2;
6345 settings->op[i].tmp_dst = state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP;
6348 /* Clear unsupported stages */
6349 for(; i < WINED3D_MAX_TEXTURES; i++) {
6350 memset(&settings->op[i], 0xff, sizeof(settings->op[i]));
6353 if (!state->render_states[WINED3D_RS_FOGENABLE])
6355 settings->fog = WINED3D_FFP_PS_FOG_OFF;
6357 else if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE)
6359 if (use_vs(state) || state->vertex_declaration->position_transformed)
6361 settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
6363 else
6365 switch (state->render_states[WINED3D_RS_FOGVERTEXMODE])
6367 case WINED3D_FOG_NONE:
6368 case WINED3D_FOG_LINEAR:
6369 settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
6370 break;
6371 case WINED3D_FOG_EXP:
6372 settings->fog = WINED3D_FFP_PS_FOG_EXP;
6373 break;
6374 case WINED3D_FOG_EXP2:
6375 settings->fog = WINED3D_FFP_PS_FOG_EXP2;
6376 break;
6380 else
6382 switch (state->render_states[WINED3D_RS_FOGTABLEMODE])
6384 case WINED3D_FOG_LINEAR:
6385 settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
6386 break;
6387 case WINED3D_FOG_EXP:
6388 settings->fog = WINED3D_FFP_PS_FOG_EXP;
6389 break;
6390 case WINED3D_FOG_EXP2:
6391 settings->fog = WINED3D_FFP_PS_FOG_EXP2;
6392 break;
6395 settings->sRGB_write = !d3d_info->srgb_write_control && needs_srgb_write(d3d_info, state, &state->fb);
6396 if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING]
6397 || !state->render_states[WINED3D_RS_CLIPPLANEENABLE])
6399 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
6400 * the fixed function vertex pipeline is used(which always supports clipplanes), or
6401 * if no clipplane is enabled
6403 settings->emul_clipplanes = 0;
6404 } else {
6405 settings->emul_clipplanes = 1;
6408 if (state->render_states[WINED3D_RS_COLORKEYENABLE] && state->textures[0]
6409 && state->textures[0]->async.color_key_flags & WINED3D_CKEY_SRC_BLT
6410 && settings->op[0].cop != WINED3D_TOP_DISABLE)
6411 settings->color_key_enabled = 1;
6412 else
6413 settings->color_key_enabled = 0;
6415 /* texcoords_initialized is set to meaningful values only when GL doesn't
6416 * support enough varyings to always pass around all the possible texture
6417 * coordinates.
6418 * This is used to avoid reading a varying not written by the vertex shader.
6419 * Reading uninitialized varyings on core profile contexts results in an
6420 * error while with builtin varyings on legacy contexts you get undefined
6421 * behavior. */
6422 if (d3d_info->limits.varying_count && !d3d_info->full_ffp_varyings)
6424 settings->texcoords_initialized = 0;
6425 for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
6427 if (use_vs(state))
6429 if (state->shader[WINED3D_SHADER_TYPE_VERTEX]->reg_maps.output_registers & (1u << i))
6430 settings->texcoords_initialized |= 1u << i;
6432 else
6434 const struct wined3d_stream_info *si = &context->stream_info;
6435 unsigned int coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6436 if ((state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX] >> WINED3D_FFP_TCI_SHIFT)
6437 & WINED3D_FFP_TCI_MASK
6438 || (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx)))))
6439 settings->texcoords_initialized |= 1u << i;
6443 else
6445 settings->texcoords_initialized = (1u << WINED3D_MAX_TEXTURES) - 1;
6448 settings->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE]
6449 && state->primitive_type == WINED3D_PT_POINTLIST;
6451 if (d3d_info->ffp_alpha_test)
6452 settings->alpha_test_func = WINED3D_CMP_ALWAYS - 1;
6453 else
6454 settings->alpha_test_func = (state->render_states[WINED3D_RS_ALPHATESTENABLE]
6455 ? wined3d_sanitize_cmp_func(state->render_states[WINED3D_RS_ALPHAFUNC])
6456 : WINED3D_CMP_ALWAYS) - 1;
6458 if (d3d_info->emulated_flatshading)
6459 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
6460 else
6461 settings->flatshading = FALSE;
6464 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
6465 const struct ffp_frag_settings *settings)
6467 struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings);
6468 return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL;
6471 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
6473 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
6474 * whereas desc points to an extended structure with implementation specific parts. */
6475 if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
6477 ERR("Failed to insert ffp frag shader.\n");
6481 /* Activates the texture dimension according to the bound D3D texture. Does
6482 * not care for the colorop or correct gl texture unit (when using nvrc).
6483 * Requires the caller to activate the correct unit. */
6484 /* Context activation is done by the caller (state handler). */
6485 void texture_activate_dimensions(struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
6487 if (texture)
6489 switch (wined3d_texture_gl(texture)->target)
6491 case GL_TEXTURE_2D:
6492 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
6493 checkGLcall("glDisable(GL_TEXTURE_3D)");
6494 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
6496 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6497 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6499 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
6501 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6502 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6504 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
6505 checkGLcall("glEnable(GL_TEXTURE_2D)");
6506 break;
6507 case GL_TEXTURE_RECTANGLE_ARB:
6508 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
6509 checkGLcall("glDisable(GL_TEXTURE_2D)");
6510 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
6511 checkGLcall("glDisable(GL_TEXTURE_3D)");
6512 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
6514 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6515 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6517 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_RECTANGLE_ARB);
6518 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
6519 break;
6520 case GL_TEXTURE_3D:
6521 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
6523 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6524 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6526 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
6528 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6529 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6531 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
6532 checkGLcall("glDisable(GL_TEXTURE_2D)");
6533 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D);
6534 checkGLcall("glEnable(GL_TEXTURE_3D)");
6535 break;
6536 case GL_TEXTURE_CUBE_MAP_ARB:
6537 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
6538 checkGLcall("glDisable(GL_TEXTURE_2D)");
6539 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
6540 checkGLcall("glDisable(GL_TEXTURE_3D)");
6541 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
6543 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6544 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6546 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB);
6547 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
6548 break;
6551 else
6553 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
6554 checkGLcall("glEnable(GL_TEXTURE_2D)");
6555 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
6556 checkGLcall("glDisable(GL_TEXTURE_3D)");
6557 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
6559 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
6560 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6562 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
6564 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
6565 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6567 /* Binding textures is done by samplers. A dummy texture will be bound */
6571 /* Context activation is done by the caller (state handler). */
6572 void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
6574 struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
6575 unsigned int sampler = state_id - STATE_SAMPLER(0);
6576 unsigned int mapped_stage;
6578 /* No need to enable / disable anything here for unused samplers. The
6579 * tex_colorop handler takes care. Also no action is needed with pixel
6580 * shaders, or if tex_colorop will take care of this business. */
6581 mapped_stage = context_gl->tex_unit_map[sampler];
6582 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context_gl->gl_info->limits.textures)
6583 return;
6584 if (sampler >= context->lowest_disabled_stage)
6585 return;
6586 if (isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP)))
6587 return;
6589 texture_activate_dimensions(state->textures[sampler], context_gl->gl_info);
6592 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry)
6594 const struct ffp_frag_settings *ka = key;
6595 const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
6597 return memcmp(ka, kb, sizeof(*ka));
6600 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
6601 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings)
6603 enum wined3d_material_color_source diffuse_source, emissive_source, ambient_source, specular_source;
6604 const struct wined3d_stream_info *si = &context->stream_info;
6605 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
6606 unsigned int coord_idx, i;
6608 memset(settings, 0, sizeof(*settings));
6610 if (si->position_transformed)
6612 settings->transformed = 1;
6613 settings->point_size = state->primitive_type == WINED3D_PT_POINTLIST;
6614 settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE);
6615 if (!state->render_states[WINED3D_RS_FOGENABLE])
6616 settings->fog_mode = WINED3D_FFP_VS_FOG_OFF;
6617 else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE)
6618 settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
6619 else
6620 settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD;
6622 for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
6624 coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6625 if (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
6626 settings->texcoords |= 1u << i;
6627 settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6629 if (d3d_info->full_ffp_varyings)
6630 settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
6632 if (d3d_info->emulated_flatshading)
6633 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
6634 else
6635 settings->flatshading = FALSE;
6637 settings->swizzle_map = si->swizzle_map;
6639 return;
6642 switch (state->render_states[WINED3D_RS_VERTEXBLEND])
6644 case WINED3D_VBF_DISABLE:
6645 case WINED3D_VBF_1WEIGHTS:
6646 case WINED3D_VBF_2WEIGHTS:
6647 case WINED3D_VBF_3WEIGHTS:
6648 settings->vertexblends = state->render_states[WINED3D_RS_VERTEXBLEND];
6649 break;
6650 default:
6651 FIXME("Unsupported vertex blending: %d\n", state->render_states[WINED3D_RS_VERTEXBLEND]);
6652 break;
6655 settings->clipping = state->render_states[WINED3D_RS_CLIPPING]
6656 && state->render_states[WINED3D_RS_CLIPPLANEENABLE];
6657 settings->normal = !!(si->use_map & (1u << WINED3D_FFP_NORMAL));
6658 settings->normalize = settings->normal && state->render_states[WINED3D_RS_NORMALIZENORMALS];
6659 settings->lighting = !!state->render_states[WINED3D_RS_LIGHTING];
6660 settings->localviewer = !!state->render_states[WINED3D_RS_LOCALVIEWER];
6661 settings->point_size = state->primitive_type == WINED3D_PT_POINTLIST;
6662 settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE);
6664 wined3d_get_material_colour_source(&diffuse_source, &emissive_source,
6665 &ambient_source, &specular_source, state, si);
6666 settings->diffuse_source = diffuse_source;
6667 settings->emissive_source = emissive_source;
6668 settings->ambient_source = ambient_source;
6669 settings->specular_source = specular_source;
6671 for (i = 0; i < WINED3D_MAX_TEXTURES; ++i)
6673 coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6674 if (coord_idx < WINED3D_MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
6675 settings->texcoords |= 1u << i;
6676 settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
6678 if (d3d_info->full_ffp_varyings)
6679 settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
6681 for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i)
6683 if (!state->light_state.lights[i])
6684 continue;
6686 switch (state->light_state.lights[i]->OriginalParms.type)
6688 case WINED3D_LIGHT_POINT:
6689 ++settings->point_light_count;
6690 break;
6691 case WINED3D_LIGHT_SPOT:
6692 ++settings->spot_light_count;
6693 break;
6694 case WINED3D_LIGHT_DIRECTIONAL:
6695 ++settings->directional_light_count;
6696 break;
6697 case WINED3D_LIGHT_PARALLELPOINT:
6698 ++settings->parallel_point_light_count;
6699 break;
6700 default:
6701 FIXME("Unhandled light type %#x.\n", state->light_state.lights[i]->OriginalParms.type);
6702 break;
6706 if (!state->render_states[WINED3D_RS_FOGENABLE])
6707 settings->fog_mode = WINED3D_FFP_VS_FOG_OFF;
6708 else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE)
6710 settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
6712 if (state->transforms[WINED3D_TS_PROJECTION]._14 == 0.0f
6713 && state->transforms[WINED3D_TS_PROJECTION]._24 == 0.0f
6714 && state->transforms[WINED3D_TS_PROJECTION]._34 == 0.0f
6715 && state->transforms[WINED3D_TS_PROJECTION]._44 == 1.0f)
6716 settings->ortho_fog = 1;
6718 else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE)
6719 settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD;
6720 else if (state->render_states[WINED3D_RS_RANGEFOGENABLE])
6721 settings->fog_mode = WINED3D_FFP_VS_FOG_RANGE;
6722 else
6723 settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
6725 if (d3d_info->emulated_flatshading)
6726 settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
6727 else
6728 settings->flatshading = FALSE;
6730 settings->swizzle_map = si->swizzle_map;
6733 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry)
6735 const struct wined3d_ffp_vs_settings *ka = key;
6736 const struct wined3d_ffp_vs_settings *kb = &WINE_RB_ENTRY_VALUE(entry,
6737 const struct wined3d_ffp_vs_desc, entry)->settings;
6739 return memcmp(ka, kb, sizeof(*ka));
6742 const char *wined3d_debug_location(DWORD location)
6744 struct debug_buffer buffer;
6745 const char *prefix = "";
6746 const char *suffix = "";
6748 if (wined3d_popcount(location) > 16)
6750 prefix = "~(";
6751 location = ~location;
6752 suffix = ")";
6755 init_debug_buffer(&buffer, "0");
6756 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
6757 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED);
6758 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM);
6759 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER);
6760 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB);
6761 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB);
6762 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE);
6763 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE);
6764 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED);
6765 #undef LOCATION_TO_STR
6766 if (location)
6767 FIXME("Unrecognized location flag(s) %#x.\n", location);
6769 return wine_dbg_sprintf("%s%s%s", prefix, buffer.str, suffix);
6772 const char *wined3d_debug_feature_level(enum wined3d_feature_level level)
6774 switch (level)
6776 #define LEVEL_TO_STR(level) case level: return #level
6777 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_5);
6778 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_6);
6779 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_7);
6780 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_8);
6781 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_1);
6782 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_2);
6783 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_3);
6784 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10);
6785 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10_1);
6786 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11);
6787 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11_1);
6788 #undef LEVEL_TO_STR
6789 default:
6790 return wine_dbg_sprintf("%#x", level);
6794 /* Print a floating point value with the %.8e format specifier, always using
6795 * '.' as decimal separator. */
6796 void wined3d_ftoa(float value, char *s)
6798 int idx = 1;
6800 if (copysignf(1.0f, value) < 0.0f)
6801 ++idx;
6803 /* Be sure to allocate a buffer of at least 17 characters for the result
6804 as sprintf may return a 3 digit exponent when using the MSVC runtime
6805 instead of a 2 digit exponent. */
6806 sprintf(s, "%.8e", value);
6807 if (isfinite(value))
6808 s[idx] = '.';
6811 void wined3d_release_dc(HWND window, HDC dc)
6813 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
6814 * However, that's not what actually happens, and there are user32 tests
6815 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
6816 * So explicitly check that the DC belongs to the window, since we want to
6817 * avoid releasing a DC that belongs to some other window if the original
6818 * window was already destroyed. */
6819 if (WindowFromDC(dc) != window)
6820 WARN("DC %p does not belong to window %p.\n", dc, window);
6821 else if (!ReleaseDC(window, dc))
6822 ERR("Failed to release device context %p, last error %#x.\n", dc, GetLastError());
6825 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other)
6827 RECT orig = *clipped;
6828 float scale_x = (float)(orig.right - orig.left) / (float)(other->right - other->left);
6829 float scale_y = (float)(orig.bottom - orig.top) / (float)(other->bottom - other->top);
6831 IntersectRect(clipped, clipped, clip_rect);
6833 if (IsRectEmpty(clipped))
6835 SetRectEmpty(other);
6836 return FALSE;
6839 other->left += (LONG)((clipped->left - orig.left) / scale_x);
6840 other->top += (LONG)((clipped->top - orig.top) / scale_y);
6841 other->right -= (LONG)((orig.right - clipped->right) / scale_x);
6842 other->bottom -= (LONG)((orig.bottom - clipped->bottom) / scale_y);
6844 return TRUE;
6847 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
6848 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count)
6850 unsigned int i;
6852 *base = 0;
6853 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
6855 *count = gl_limits->uniform_blocks[i];
6856 if (i == shader_type)
6857 return;
6858 *base += *count;
6861 ERR("Unrecognized shader type %#x.\n", shader_type);
6862 *count = 0;
6865 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
6866 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count)
6868 unsigned int i;
6870 if (shader_type == WINED3D_SHADER_TYPE_COMPUTE)
6872 if (gl_limits->combined_samplers == gl_limits->graphics_samplers)
6873 *base = 0;
6874 else
6875 *base = gl_limits->graphics_samplers;
6876 *count = gl_limits->samplers[WINED3D_SHADER_TYPE_COMPUTE];
6877 return;
6880 *base = 0;
6881 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
6883 *count = gl_limits->samplers[i];
6884 if (i == shader_type)
6885 return;
6886 *base += *count;
6889 ERR("Unrecognized shader type %#x.\n", shader_type);
6890 *count = 0;
6893 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
6895 SIZE_T max_capacity, new_capacity;
6896 void *new_elements;
6898 if (count <= *capacity)
6899 return TRUE;
6901 max_capacity = ~(SIZE_T)0 / size;
6902 if (count > max_capacity)
6903 return FALSE;
6905 new_capacity = max(1, *capacity);
6906 while (new_capacity < count && new_capacity <= max_capacity / 2)
6907 new_capacity *= 2;
6908 if (new_capacity < count)
6909 new_capacity = count;
6911 if (!*elements)
6912 new_elements = heap_alloc_zero(new_capacity * size);
6913 else
6914 new_elements = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *elements, new_capacity * size);
6915 if (!new_elements)
6916 return FALSE;
6918 *elements = new_elements;
6919 *capacity = new_capacity;
6920 return TRUE;
6923 static void swap_rows(float **a, float **b)
6925 float *tmp = *a;
6927 *a = *b;
6928 *b = tmp;
6931 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
6933 float wtmp[4][8];
6934 float m0, m1, m2, m3, s;
6935 float *r0, *r1, *r2, *r3;
6937 r0 = wtmp[0];
6938 r1 = wtmp[1];
6939 r2 = wtmp[2];
6940 r3 = wtmp[3];
6942 r0[0] = m->_11;
6943 r0[1] = m->_12;
6944 r0[2] = m->_13;
6945 r0[3] = m->_14;
6946 r0[4] = 1.0f;
6947 r0[5] = r0[6] = r0[7] = 0.0f;
6949 r1[0] = m->_21;
6950 r1[1] = m->_22;
6951 r1[2] = m->_23;
6952 r1[3] = m->_24;
6953 r1[5] = 1.0f;
6954 r1[4] = r1[6] = r1[7] = 0.0f;
6956 r2[0] = m->_31;
6957 r2[1] = m->_32;
6958 r2[2] = m->_33;
6959 r2[3] = m->_34;
6960 r2[6] = 1.0f;
6961 r2[4] = r2[5] = r2[7] = 0.0f;
6963 r3[0] = m->_41;
6964 r3[1] = m->_42;
6965 r3[2] = m->_43;
6966 r3[3] = m->_44;
6967 r3[7] = 1.0f;
6968 r3[4] = r3[5] = r3[6] = 0.0f;
6970 /* Choose pivot - or die. */
6971 if (fabsf(r3[0]) > fabsf(r2[0]))
6972 swap_rows(&r3, &r2);
6973 if (fabsf(r2[0]) > fabsf(r1[0]))
6974 swap_rows(&r2, &r1);
6975 if (fabsf(r1[0]) > fabsf(r0[0]))
6976 swap_rows(&r1, &r0);
6977 if (r0[0] == 0.0f)
6978 return FALSE;
6980 /* Eliminate first variable. */
6981 m1 = r1[0] / r0[0]; m2 = r2[0] / r0[0]; m3 = r3[0] / r0[0];
6982 s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
6983 s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
6984 s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
6985 s = r0[4];
6986 if (s != 0.0f)
6988 r1[4] -= m1 * s;
6989 r2[4] -= m2 * s;
6990 r3[4] -= m3 * s;
6992 s = r0[5];
6993 if (s != 0.0f)
6995 r1[5] -= m1 * s;
6996 r2[5] -= m2 * s;
6997 r3[5] -= m3 * s;
6999 s = r0[6];
7000 if (s != 0.0f)
7002 r1[6] -= m1 * s;
7003 r2[6] -= m2 * s;
7004 r3[6] -= m3 * s;
7006 s = r0[7];
7007 if (s != 0.0f)
7009 r1[7] -= m1 * s;
7010 r2[7] -= m2 * s;
7011 r3[7] -= m3 * s;
7014 /* Choose pivot - or die. */
7015 if (fabsf(r3[1]) > fabsf(r2[1]))
7016 swap_rows(&r3, &r2);
7017 if (fabsf(r2[1]) > fabsf(r1[1]))
7018 swap_rows(&r2, &r1);
7019 if (r1[1] == 0.0f)
7020 return FALSE;
7022 /* Eliminate second variable. */
7023 m2 = r2[1] / r1[1]; m3 = r3[1] / r1[1];
7024 r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
7025 r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
7026 s = r1[4];
7027 if (s != 0.0f)
7029 r2[4] -= m2 * s;
7030 r3[4] -= m3 * s;
7032 s = r1[5];
7033 if (s != 0.0f)
7035 r2[5] -= m2 * s;
7036 r3[5] -= m3 * s;
7038 s = r1[6];
7039 if (s != 0.0f)
7041 r2[6] -= m2 * s;
7042 r3[6] -= m3 * s;
7044 s = r1[7];
7045 if (s != 0.0f)
7047 r2[7] -= m2 * s;
7048 r3[7] -= m3 * s;
7051 /* Choose pivot - or die. */
7052 if (fabsf(r3[2]) > fabsf(r2[2]))
7053 swap_rows(&r3, &r2);
7054 if (r2[2] == 0.0f)
7055 return FALSE;
7057 /* Eliminate third variable. */
7058 m3 = r3[2] / r2[2];
7059 r3[3] -= m3 * r2[3];
7060 r3[4] -= m3 * r2[4];
7061 r3[5] -= m3 * r2[5];
7062 r3[6] -= m3 * r2[6];
7063 r3[7] -= m3 * r2[7];
7065 /* Last check. */
7066 if (r3[3] == 0.0f)
7067 return FALSE;
7069 /* Back substitute row 3. */
7070 s = 1.0f / r3[3];
7071 r3[4] *= s;
7072 r3[5] *= s;
7073 r3[6] *= s;
7074 r3[7] *= s;
7076 /* Back substitute row 2. */
7077 m2 = r2[3];
7078 s = 1.0f / r2[2];
7079 r2[4] = s * (r2[4] - r3[4] * m2);
7080 r2[5] = s * (r2[5] - r3[5] * m2);
7081 r2[6] = s * (r2[6] - r3[6] * m2);
7082 r2[7] = s * (r2[7] - r3[7] * m2);
7083 m1 = r1[3];
7084 r1[4] -= r3[4] * m1;
7085 r1[5] -= r3[5] * m1;
7086 r1[6] -= r3[6] * m1;
7087 r1[7] -= r3[7] * m1;
7088 m0 = r0[3];
7089 r0[4] -= r3[4] * m0;
7090 r0[5] -= r3[5] * m0;
7091 r0[6] -= r3[6] * m0;
7092 r0[7] -= r3[7] * m0;
7094 /* Back substitute row 1. */
7095 m1 = r1[2];
7096 s = 1.0f / r1[1];
7097 r1[4] = s * (r1[4] - r2[4] * m1);
7098 r1[5] = s * (r1[5] - r2[5] * m1);
7099 r1[6] = s * (r1[6] - r2[6] * m1);
7100 r1[7] = s * (r1[7] - r2[7] * m1);
7101 m0 = r0[2];
7102 r0[4] -= r2[4] * m0;
7103 r0[5] -= r2[5] * m0;
7104 r0[6] -= r2[6] * m0;
7105 r0[7] -= r2[7] * m0;
7107 /* Back substitute row 0. */
7108 m0 = r0[1];
7109 s = 1.0f / r0[0];
7110 r0[4] = s * (r0[4] - r1[4] * m0);
7111 r0[5] = s * (r0[5] - r1[5] * m0);
7112 r0[6] = s * (r0[6] - r1[6] * m0);
7113 r0[7] = s * (r0[7] - r1[7] * m0);
7115 out->_11 = r0[4];
7116 out->_12 = r0[5];
7117 out->_13 = r0[6];
7118 out->_14 = r0[7];
7119 out->_21 = r1[4];
7120 out->_22 = r1[5];
7121 out->_23 = r1[6];
7122 out->_24 = r1[7];
7123 out->_31 = r2[4];
7124 out->_32 = r2[5];
7125 out->_33 = r2[6];
7126 out->_34 = r2[7];
7127 out->_41 = r3[4];
7128 out->_42 = r3[5];
7129 out->_43 = r3[6];
7130 out->_44 = r3[7];
7132 return TRUE;
7135 /* Taken and adapted from Mesa. */
7136 static BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct wined3d_matrix *in)
7138 float pos, neg, t, det;
7139 struct wined3d_matrix temp;
7141 /* Calculate the determinant of upper left 3x3 submatrix and
7142 * determine if the matrix is singular. */
7143 pos = neg = 0.0f;
7144 t = in->_11 * in->_22 * in->_33;
7145 if (t >= 0.0f)
7146 pos += t;
7147 else
7148 neg += t;
7150 t = in->_21 * in->_32 * in->_13;
7151 if (t >= 0.0f)
7152 pos += t;
7153 else
7154 neg += t;
7155 t = in->_31 * in->_12 * in->_23;
7156 if (t >= 0.0f)
7157 pos += t;
7158 else
7159 neg += t;
7161 t = -in->_31 * in->_22 * in->_13;
7162 if (t >= 0.0f)
7163 pos += t;
7164 else
7165 neg += t;
7166 t = -in->_21 * in->_12 * in->_33;
7167 if (t >= 0.0f)
7168 pos += t;
7169 else
7170 neg += t;
7172 t = -in->_11 * in->_32 * in->_23;
7173 if (t >= 0.0f)
7174 pos += t;
7175 else
7176 neg += t;
7178 det = pos + neg;
7180 if (fabsf(det) < 1e-25f)
7181 return FALSE;
7183 det = 1.0f / det;
7184 temp._11 = (in->_22 * in->_33 - in->_32 * in->_23) * det;
7185 temp._12 = -(in->_12 * in->_33 - in->_32 * in->_13) * det;
7186 temp._13 = (in->_12 * in->_23 - in->_22 * in->_13) * det;
7187 temp._21 = -(in->_21 * in->_33 - in->_31 * in->_23) * det;
7188 temp._22 = (in->_11 * in->_33 - in->_31 * in->_13) * det;
7189 temp._23 = -(in->_11 * in->_23 - in->_21 * in->_13) * det;
7190 temp._31 = (in->_21 * in->_32 - in->_31 * in->_22) * det;
7191 temp._32 = -(in->_11 * in->_32 - in->_31 * in->_12) * det;
7192 temp._33 = (in->_11 * in->_22 - in->_21 * in->_12) * det;
7194 *out = temp;
7195 return TRUE;
7198 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
7199 const struct wined3d_matrix *modelview)
7201 struct wined3d_matrix mv;
7202 unsigned int i, j;
7204 mv = *modelview;
7205 if (legacy_lighting)
7206 invert_matrix_3d(&mv, &mv);
7207 else
7208 invert_matrix(&mv, &mv);
7209 /* Tests show that singular modelview matrices are used unchanged as normal
7210 * matrices on D3D3 and older. There seems to be no clearly consistent
7211 * behavior on newer D3D versions so always follow older ddraw behavior. */
7212 for (i = 0; i < 3; ++i)
7213 for (j = 0; j < 3; ++j)
7214 normal_matrix[i * 3 + j] = (&mv._11)[j * 4 + i];
7217 static void wined3d_allocator_release_block(struct wined3d_allocator *allocator,
7218 struct wined3d_allocator_block *block)
7220 block->parent = allocator->free;
7221 allocator->free = block;
7224 static struct wined3d_allocator_block *wined3d_allocator_acquire_block(struct wined3d_allocator *allocator)
7226 struct wined3d_allocator_block *block;
7228 if (!allocator->free)
7229 return heap_alloc(sizeof(*block));
7231 block = allocator->free;
7232 allocator->free = block->parent;
7234 return block;
7237 void wined3d_allocator_block_free(struct wined3d_allocator_block *block)
7239 struct wined3d_allocator *allocator = block->chunk->allocator;
7240 struct wined3d_allocator_block *parent;
7242 while ((parent = block->parent) && block->sibling->free)
7244 list_remove(&block->sibling->entry);
7245 wined3d_allocator_release_block(allocator, block->sibling);
7246 wined3d_allocator_release_block(allocator, block);
7247 block = parent;
7250 block->free = true;
7251 list_add_head(&block->chunk->available[block->order], &block->entry);
7254 static void wined3d_allocator_block_init(struct wined3d_allocator_block *block,
7255 struct wined3d_allocator_chunk *chunk, struct wined3d_allocator_block *parent,
7256 struct wined3d_allocator_block *sibling, unsigned int order, size_t offset, bool free)
7258 list_init(&block->entry);
7259 block->chunk = chunk;
7260 block->parent = parent;
7261 block->sibling = sibling;
7262 block->order = order;
7263 block->offset = offset;
7264 block->free = free;
7267 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk)
7269 struct wined3d_allocator_block *block;
7270 size_t i;
7272 if (list_empty(&chunk->available[0]))
7274 ERR("Chunk %p is not empty.\n", chunk);
7275 return;
7278 for (i = 1; i < ARRAY_SIZE(chunk->available); ++i)
7280 if (!list_empty(&chunk->available[i]))
7282 ERR("Chunk %p is not empty.\n", chunk);
7283 return;
7287 block = LIST_ENTRY(list_head(&chunk->available[0]), struct wined3d_allocator_block, entry);
7288 wined3d_allocator_release_block(chunk->allocator, block);
7291 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk, struct wined3d_allocator *allocator)
7293 struct wined3d_allocator_block *block;
7294 unsigned int i;
7296 if (!(block = wined3d_allocator_acquire_block(allocator)))
7297 return false;
7298 wined3d_allocator_block_init(block, chunk, NULL, NULL, 0, 0, true);
7300 list_init(&chunk->entry);
7301 for (i = 0; i < ARRAY_SIZE(chunk->available); ++i)
7303 list_init(&chunk->available[i]);
7305 list_add_head(&chunk->available[0], &block->entry);
7306 chunk->allocator = allocator;
7307 chunk->map_count = 0;
7308 chunk->map_ptr = NULL;
7310 return true;
7313 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator)
7315 struct wined3d_allocator_chunk *chunk, *chunk2;
7316 struct wined3d_allocator_block *block, *next;
7317 size_t i;
7319 for (i = 0; i < allocator->pool_count; ++i)
7321 LIST_FOR_EACH_ENTRY_SAFE(chunk, chunk2, &allocator->pools[i].chunks, struct wined3d_allocator_chunk, entry)
7323 list_remove(&chunk->entry);
7324 allocator->ops->allocator_destroy_chunk(chunk);
7327 heap_free(allocator->pools);
7329 next = allocator->free;
7330 while ((block = next))
7332 next = block->parent;
7333 heap_free(block);
7337 static struct wined3d_allocator_block *wined3d_allocator_chunk_allocate(struct wined3d_allocator_chunk *chunk,
7338 unsigned int order)
7340 struct wined3d_allocator_block *block, *left, *right;
7341 unsigned int i = order;
7343 while (i)
7345 if (!list_empty(&chunk->available[i]))
7346 break;
7347 --i;
7350 if (list_empty(&chunk->available[i]))
7351 return NULL;
7353 block = LIST_ENTRY(list_head(&chunk->available[i]), struct wined3d_allocator_block, entry);
7354 list_remove(&block->entry);
7355 block->free = false;
7357 while (i < order)
7359 if (!(left = wined3d_allocator_acquire_block(chunk->allocator)))
7361 ERR("Failed to allocate left.\n");
7362 break;
7365 if (!(right = wined3d_allocator_acquire_block(chunk->allocator)))
7367 ERR("Failed to allocate right.\n");
7368 wined3d_allocator_release_block(chunk->allocator, left);
7369 break;
7372 wined3d_allocator_block_init(left, chunk, block, right, block->order + 1, block->offset, false);
7373 wined3d_allocator_block_init(right, chunk, block, left, block->order + 1,
7374 block->offset + (WINED3D_ALLOCATOR_CHUNK_SIZE >> left->order), true);
7375 list_add_head(&chunk->available[right->order], &right->entry);
7377 block = left;
7378 ++i;
7381 return block;
7384 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
7385 struct wined3d_context *context, unsigned int memory_type, size_t size)
7387 struct wined3d_allocator_chunk *chunk;
7388 struct wined3d_allocator_block *block;
7389 unsigned int order;
7391 if (size > WINED3D_ALLOCATOR_CHUNK_SIZE / 2)
7392 return NULL;
7394 if (size < WINED3D_ALLOCATOR_MIN_BLOCK_SIZE)
7395 order = WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1;
7396 else
7397 order = wined3d_log2i(WINED3D_ALLOCATOR_CHUNK_SIZE / size);
7399 LIST_FOR_EACH_ENTRY(chunk, &allocator->pools[memory_type].chunks, struct wined3d_allocator_chunk, entry)
7401 if ((block = wined3d_allocator_chunk_allocate(chunk, order)))
7402 return block;
7405 if (!(chunk = allocator->ops->allocator_create_chunk(allocator,
7406 context, memory_type, WINED3D_ALLOCATOR_CHUNK_SIZE)))
7407 return NULL;
7409 if (!(block = wined3d_allocator_chunk_allocate(chunk, order)))
7410 return NULL;
7412 return block;
7415 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
7416 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops)
7418 size_t i;
7420 allocator->ops = allocator_ops;
7421 allocator->pool_count = pool_count;
7422 if (!(allocator->pools = heap_calloc(pool_count, sizeof(*allocator->pools))))
7423 return false;
7424 for (i = 0; i < pool_count; ++i)
7426 list_init(&allocator->pools[i].chunks);
7429 return true;