Enhanced synchronization between playback thread and stop/close commands
[wine.git] / server / debugger.c
blob683270c516d5c3aacfdfb0830df4e2435e90646a
1 /*
2 * Server-side debugger functions
4 * Copyright (C) 1999 Alexandre Julliard
5 */
7 #include <assert.h>
8 #include <string.h>
10 #include "winbase.h"
11 #include "winerror.h"
13 #include "handle.h"
14 #include "process.h"
15 #include "thread.h"
16 #include "request.h"
18 struct debug_event
20 struct debug_event *next; /* event queue */
21 struct debug_event *prev;
22 struct thread *thread; /* thread which sent this event */
23 int sent; /* already sent to the debugger? */
24 int code; /* event code */
25 union debug_event_data data; /* event data */
28 struct debug_ctx
30 struct thread *owner; /* thread owning this debug context */
31 int waiting; /* is thread waiting for an event? */
32 struct timeout_user *timeout; /* timeout user for wait timeout */
33 struct debug_event *event_head; /* head of pending events queue */
34 struct debug_event *event_tail; /* tail of pending events queue */
37 /* size of the event data */
38 static const int event_sizes[] =
41 sizeof(struct debug_event_exception), /* EXCEPTION_DEBUG_EVENT */
42 sizeof(struct debug_event_create_thread), /* CREATE_THREAD_DEBUG_EVENT */
43 sizeof(struct debug_event_create_process), /* CREATE_PROCESS_DEBUG_EVENT */
44 sizeof(struct debug_event_exit), /* EXIT_THREAD_DEBUG_EVENT */
45 sizeof(struct debug_event_exit), /* EXIT_PROCESS_DEBUG_EVENT */
46 sizeof(struct debug_event_load_dll), /* LOAD_DLL_DEBUG_EVENT */
47 sizeof(struct debug_event_unload_dll), /* UNLOAD_DLL_DEBUG_EVENT */
48 sizeof(struct debug_event_output_string), /* OUTPUT_DEBUG_STRING_EVENT */
49 sizeof(struct debug_event_rip_info) /* RIP_EVENT */
53 /* initialise the fields that do not need to be filled by the client */
54 static int fill_debug_event( struct thread *debugger, struct thread *thread,
55 struct debug_event *event )
57 int handle;
59 /* some events need special handling */
60 switch(event->code)
62 case CREATE_THREAD_DEBUG_EVENT:
63 if ((event->data.create_thread.handle = alloc_handle( debugger->process, thread,
64 /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
65 THREAD_ALL_ACCESS, FALSE )) == -1)
66 return 0;
67 break;
68 case CREATE_PROCESS_DEBUG_EVENT:
69 if ((handle = event->data.create_process.file) != -1)
71 if ((handle = duplicate_handle( thread->process, handle, debugger->process,
72 GENERIC_READ, FALSE, 0 )) == -1)
73 return 0;
74 event->data.create_process.file = handle;
76 if ((event->data.create_process.process = alloc_handle( debugger->process, thread->process,
77 /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */
78 PROCESS_ALL_ACCESS, FALSE )) == -1)
80 if (handle != -1) close_handle( debugger->process, handle );
81 return 0;
83 if ((event->data.create_process.thread = alloc_handle( debugger->process, thread,
84 /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
85 THREAD_ALL_ACCESS, FALSE )) == -1)
87 if (handle != -1) close_handle( debugger->process, handle );
88 close_handle( debugger->process, event->data.create_process.process );
89 return 0;
91 break;
92 case LOAD_DLL_DEBUG_EVENT:
93 if ((handle = event->data.load_dll.handle) != -1)
95 if ((handle = duplicate_handle( thread->process, handle, debugger->process,
96 GENERIC_READ, FALSE, 0 )) == -1)
97 return 0;
98 event->data.load_dll.handle = handle;
100 break;
102 return 1;
105 /* free a debug event structure */
106 static void free_event( struct thread *debugger, struct debug_event *event )
108 /* If the event has been sent already, the handles are now under the */
109 /* responsibility of the debugger process, so we don't touch them */
110 if (!event->sent)
112 switch(event->code)
114 case CREATE_THREAD_DEBUG_EVENT:
115 close_handle( debugger->process, event->data.create_thread.handle );
116 break;
117 case CREATE_PROCESS_DEBUG_EVENT:
118 if (event->data.create_process.file != -1)
119 close_handle( debugger->process, event->data.create_process.file );
120 close_handle( debugger->process, event->data.create_process.thread );
121 close_handle( debugger->process, event->data.create_process.process );
122 break;
123 case LOAD_DLL_DEBUG_EVENT:
124 if (event->data.load_dll.handle != -1)
125 close_handle( debugger->process, event->data.load_dll.handle );
126 break;
129 event->thread->debug_event = NULL;
130 release_object( event->thread );
131 free( event );
134 /* unlink the first event from the queue */
135 static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
137 if (event->prev) event->prev->next = event->next;
138 else debug_ctx->event_head = event->next;
139 if (event->next) event->next->prev = event->prev;
140 else debug_ctx->event_tail = event->prev;
141 event->next = event->prev = NULL;
144 /* link an event at the end of the queue */
145 static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
147 event->next = NULL;
148 event->prev = debug_ctx->event_tail;
149 if (event->prev) event->prev->next = event;
150 else debug_ctx->event_head = event;
151 debug_ctx->event_tail = event;
154 /* send the first queue event as a reply */
155 static void build_event_reply( struct debug_ctx *debug_ctx )
157 struct debug_event *event = debug_ctx->event_head;
158 struct thread *thread = event->thread;
159 struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
161 assert( event );
162 assert( debug_ctx->waiting );
164 unlink_event( debug_ctx, event );
165 event->sent = 1;
166 req->code = event->code;
167 req->pid = thread->process;
168 req->tid = thread;
169 debug_ctx->waiting = 0;
170 if (debug_ctx->timeout)
172 remove_timeout_user( debug_ctx->timeout );
173 debug_ctx->timeout = NULL;
175 debug_ctx->owner->error = 0;
176 memcpy( req + 1, &event->data, event_sizes[event->code] );
179 /* timeout callback while waiting for a debug event */
180 static void wait_event_timeout( void *ctx )
182 struct debug_ctx *debug_ctx = (struct debug_ctx *)ctx;
183 struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
185 assert( debug_ctx->waiting );
187 req->code = 0;
188 req->pid = 0;
189 req->tid = 0;
190 debug_ctx->waiting = 0;
191 debug_ctx->timeout = NULL;
192 debug_ctx->owner->error = WAIT_TIMEOUT;
193 send_reply( debug_ctx->owner );
196 /* wait for a debug event (or send a reply at once if one is pending) */
197 static int wait_for_debug_event( int timeout )
199 struct debug_ctx *debug_ctx = current->debug_ctx;
200 struct timeval when;
202 if (!debug_ctx) /* current thread is not a debugger */
204 set_error( ERROR_INVALID_HANDLE );
205 return 0;
207 assert( !debug_ctx->waiting );
208 if (debug_ctx->event_head) /* already have a pending event */
210 debug_ctx->waiting = 1;
211 build_event_reply( debug_ctx );
212 return 1;
214 if (!timeout) /* no event and we don't want to wait */
216 set_error( WAIT_TIMEOUT );
217 return 0;
219 if (timeout != -1) /* start the timeout */
221 make_timeout( &when, timeout );
222 if (!(debug_ctx->timeout = add_timeout_user( &when, wait_event_timeout, debug_ctx )))
223 return 0;
225 debug_ctx->waiting = 1;
226 current->state = SLEEPING;
227 return 1;
230 /* continue a debug event */
231 static int continue_debug_event( struct process *process, struct thread *thread, int status )
233 struct debug_event *event = thread->debug_event;
235 if (process->debugger != current || thread->process != process || !event || !event->sent)
237 /* not debugging this process, or no event pending */
238 set_error( ERROR_ACCESS_DENIED ); /* FIXME */
239 return 0;
241 if (thread->state != TERMINATED)
243 /* only send a reply if the thread is still there */
244 /* (we can get a continue on an exit thread/process event) */
245 struct send_debug_event_request *req = get_req_ptr( thread );
246 req->status = status;
247 /* copy the context into the reply */
248 if (event->code == EXCEPTION_DEBUG_EVENT)
249 memcpy( req + 1, &event->data, event_sizes[event->code] );
250 send_reply( thread );
253 free_event( current, event );
255 if (thread->exit_event)
257 /* we still have a queued exit event, promote it to normal event */
258 thread->debug_event = thread->exit_event;
259 thread->exit_event = NULL;
261 resume_process( process );
262 return 1;
265 /* queue a debug event for a debugger */
266 static struct debug_event *queue_debug_event( struct thread *debugger, struct thread *thread,
267 int code, void *data )
269 struct debug_ctx *debug_ctx = debugger->debug_ctx;
270 struct debug_event *event;
272 assert( debug_ctx );
273 /* cannot queue a debug event for myself */
274 assert( debugger->process != thread->process );
276 /* build the event */
277 if (!(event = mem_alloc( sizeof(*event) - sizeof(event->data) + event_sizes[code] )))
278 return NULL;
279 event->sent = 0;
280 event->code = code;
281 event->thread = (struct thread *)grab_object( thread );
282 memcpy( &event->data, data, event_sizes[code] );
284 if (!fill_debug_event( debugger, thread, event ))
286 release_object( event->thread );
287 free( event );
288 return NULL;
291 if (thread->debug_event)
293 /* exit events can happen while another one is still queued */
294 assert( code == EXIT_THREAD_DEBUG_EVENT || code == EXIT_PROCESS_DEBUG_EVENT );
295 thread->exit_event = event;
297 else thread->debug_event = event;
299 link_event( debug_ctx, event );
300 suspend_process( thread->process );
301 if (debug_ctx->waiting)
303 build_event_reply( debug_ctx );
304 send_reply( debug_ctx->owner );
306 return event;
309 /* attach a process to a debugger thread */
310 int debugger_attach( struct process *process, struct thread *debugger )
312 struct debug_ctx *debug_ctx;
313 struct thread *thread;
315 if (process->debugger) /* already being debugged */
317 set_error( ERROR_ACCESS_DENIED );
318 return 0;
320 /* make sure we don't create a debugging loop */
321 for (thread = debugger; thread; thread = thread->process->debugger)
322 if (thread->process == process)
324 set_error( ERROR_ACCESS_DENIED );
325 return 0;
328 if (!debugger->debug_ctx) /* need to allocate a context */
330 if (!(debug_ctx = mem_alloc( sizeof(*debug_ctx) ))) return 0;
331 debug_ctx->owner = current;
332 debug_ctx->waiting = 0;
333 debug_ctx->timeout = NULL;
334 debug_ctx->event_head = NULL;
335 debug_ctx->event_tail = NULL;
336 debugger->debug_ctx = debug_ctx;
338 process->debugger = debugger;
339 return 1;
342 /* a thread is exiting */
343 void debug_exit_thread( struct thread *thread, int exit_code )
345 struct thread *debugger = thread->process->debugger;
346 struct debug_ctx *debug_ctx = thread->debug_ctx;
348 if (debugger) /* being debugged -> send an event to the debugger */
350 struct debug_event_exit event;
351 event.exit_code = exit_code;
352 if (thread->process->running_threads == 1)
353 /* this is the last thread, send an exit process event */
354 queue_debug_event( debugger, thread, EXIT_PROCESS_DEBUG_EVENT, &event );
355 else
356 queue_debug_event( debugger, thread, EXIT_THREAD_DEBUG_EVENT, &event );
359 if (debug_ctx) /* this thread is a debugger */
361 struct debug_event *event;
363 /* kill all debugged processes */
364 kill_debugged_processes( thread, exit_code );
366 /* free all pending events */
367 while ((event = debug_ctx->event_head) != NULL)
369 unlink_event( debug_ctx, event );
370 free_event( thread, event );
372 /* remove the timeout */
373 if (debug_ctx->timeout) remove_timeout_user( debug_ctx->timeout );
374 thread->debug_ctx = NULL;
375 free( debug_ctx );
379 /* Wait for a debug event */
380 DECL_HANDLER(wait_debug_event)
382 if (!wait_for_debug_event( req->timeout ))
384 req->code = 0;
385 req->pid = NULL;
386 req->tid = NULL;
390 /* Continue a debug event */
391 DECL_HANDLER(continue_debug_event)
393 struct process *process = get_process_from_id( req->pid );
394 if (process)
396 struct thread *thread = get_thread_from_id( req->tid );
397 if (thread)
399 continue_debug_event( process, thread, req->status );
400 release_object( thread );
402 release_object( process );
406 /* Start debugging an existing process */
407 DECL_HANDLER(debug_process)
409 struct process *process = get_process_from_id( req->pid );
410 if (process)
412 debugger_attach( process, current );
413 /* FIXME: should notice the debugged process somehow */
414 release_object( process );
418 /* Send a debug event */
419 DECL_HANDLER(send_debug_event)
421 struct thread *debugger = current->process->debugger;
423 assert( !current->debug_event );
424 if ((req->code <= 0) || (req->code > RIP_EVENT))
426 fatal_protocol_error( current, "send_debug_event: bad code %d\n", req->code );
427 return;
429 req->status = 0;
430 if (debugger && queue_debug_event( debugger, current, req->code, req + 1 ))
432 /* wait for continue_debug_event */
433 current->state = SLEEPING;