2 * Copyright 2008 Luis Busquets
3 * Copyright 2014 Kai Tietz
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #ifndef __D3DX9SHADER_H__
23 #define __D3DX9SHADER_H__
25 #define D3DXSHADER_DEBUG 0x1
26 #define D3DXSHADER_SKIPVALIDATION 0x2
27 #define D3DXSHADER_SKIPOPTIMIZATION 0x4
28 #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
29 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
30 #define D3DXSHADER_PARTIALPRECISION 0x20
31 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
32 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
33 #define D3DXSHADER_NO_PRESHADER 0x100
34 #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
35 #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
36 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
37 #define D3DXSHADER_IEEE_STRICTNESS 0x2000
39 #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
40 #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
41 #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
42 #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
44 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
46 #define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000
48 typedef const char *D3DXHANDLE
;
49 typedef D3DXHANDLE
*LPD3DXHANDLE
;
51 typedef enum _D3DXREGISTER_SET
57 D3DXRS_FORCE_DWORD
= 0x7fffffff
58 } D3DXREGISTER_SET
, *LPD3DXREGISTER_SET
;
60 typedef enum D3DXPARAMETER_CLASS
65 D3DXPC_MATRIX_COLUMNS
,
68 D3DXPC_FORCE_DWORD
= 0x7fffffff,
69 } D3DXPARAMETER_CLASS
, *LPD3DXPARAMETER_CLASS
;
71 typedef enum D3DXPARAMETER_TYPE
91 D3DXPT_VERTEXFRAGMENT
,
93 D3DXPT_FORCE_DWORD
= 0x7fffffff,
94 } D3DXPARAMETER_TYPE
, *LPD3DXPARAMETER_TYPE
;
96 typedef struct _D3DXCONSTANTTABLE_DESC
101 } D3DXCONSTANTTABLE_DESC
, *LPD3DXCONSTANTTABLE_DESC
;
103 typedef struct _D3DXCONSTANT_DESC
106 D3DXREGISTER_SET RegisterSet
;
109 D3DXPARAMETER_CLASS Class
;
110 D3DXPARAMETER_TYPE Type
;
116 const void *DefaultValue
;
117 } D3DXCONSTANT_DESC
, *LPD3DXCONSTANT_DESC
;
119 #if D3DX_SDK_VERSION < 43
120 DEFINE_GUID(IID_ID3DXConstantTable
, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
122 DEFINE_GUID(IID_ID3DXConstantTable
, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
126 #define INTERFACE ID3DXConstantTable
128 DECLARE_INTERFACE_(ID3DXConstantTable
, ID3DXBuffer
)
130 /*** IUnknown methods ***/
131 STDMETHOD(QueryInterface
)(THIS_ REFIID iid
, void **out
) PURE
;
132 STDMETHOD_(ULONG
, AddRef
)(THIS
) PURE
;
133 STDMETHOD_(ULONG
, Release
)(THIS
) PURE
;
134 /*** ID3DXBuffer methods ***/
135 STDMETHOD_(void *, GetBufferPointer
)(THIS
) PURE
;
136 STDMETHOD_(DWORD
, GetBufferSize
)(THIS
) PURE
;
137 /*** ID3DXConstantTable methods ***/
138 STDMETHOD(GetDesc
)(THIS_ D3DXCONSTANTTABLE_DESC
*pDesc
) PURE
;
139 STDMETHOD(GetConstantDesc
)(THIS_ D3DXHANDLE hConstant
, D3DXCONSTANT_DESC
*pConstantDesc
, UINT
*pCount
) PURE
;
140 STDMETHOD_(UINT
, GetSamplerIndex
)(THIS_ D3DXHANDLE hConstant
) PURE
;
141 STDMETHOD_(D3DXHANDLE
, GetConstant
)(THIS_ D3DXHANDLE hConstant
, UINT Index
) PURE
;
142 STDMETHOD_(D3DXHANDLE
, GetConstantByName
)(THIS_ D3DXHANDLE constant
, const char *name
) PURE
;
143 STDMETHOD_(D3DXHANDLE
, GetConstantElement
)(THIS_ D3DXHANDLE hConstant
, UINT Index
) PURE
;
144 STDMETHOD(SetDefaults
)(THIS_
struct IDirect3DDevice9
*device
) PURE
;
145 STDMETHOD(SetValue
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
146 const void *data
, UINT data_size
) PURE
;
147 STDMETHOD(SetBool
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, BOOL value
) PURE
;
148 STDMETHOD(SetBoolArray
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
149 const BOOL
*values
, UINT value_count
) PURE
;
150 STDMETHOD(SetInt
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, INT value
) PURE
;
151 STDMETHOD(SetIntArray
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
152 const INT
*values
, UINT value_count
) PURE
;
153 STDMETHOD(SetFloat
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, float value
) PURE
;
154 STDMETHOD(SetFloatArray
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
155 const float *values
, UINT value_count
) PURE
;
156 STDMETHOD(SetVector
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXVECTOR4
*value
) PURE
;
157 STDMETHOD(SetVectorArray
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
158 const D3DXVECTOR4
*values
, UINT value_count
) PURE
;
159 STDMETHOD(SetMatrix
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXMATRIX
*value
) PURE
;
160 STDMETHOD(SetMatrixArray
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
161 const D3DXMATRIX
*values
, UINT value_count
) PURE
;
162 STDMETHOD(SetMatrixPointerArray
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
163 const D3DXMATRIX
**values
, UINT value_count
) PURE
;
164 STDMETHOD(SetMatrixTranspose
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
165 const D3DXMATRIX
*value
) PURE
;
166 STDMETHOD(SetMatrixTransposeArray
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
167 const D3DXMATRIX
*values
, UINT value_count
) PURE
;
168 STDMETHOD(SetMatrixTransposePointerArray
)(THIS_
struct IDirect3DDevice9
*device
, D3DXHANDLE constant
,
169 const D3DXMATRIX
**values
, UINT value_count
) PURE
;
173 #if !defined(__cplusplus) || defined(CINTERFACE)
174 /*** IUnknown methods ***/
175 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
176 #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
177 #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
178 /*** ID3DXBuffer methods ***/
179 #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
180 #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
181 /*** ID3DXConstantTable methods ***/
182 #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
183 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
184 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
185 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
186 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
187 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
188 #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
189 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
190 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
191 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
192 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
193 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
194 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
195 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
196 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
197 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
198 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
199 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
200 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
201 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
202 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
203 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
205 /*** IUnknown methods ***/
206 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
207 #define ID3DXConstantTable_AddRef(p) (p)->AddRef()
208 #define ID3DXConstantTable_Release(p) (p)->Release()
209 /*** ID3DXBuffer methods ***/
210 #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
211 #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
212 /*** ID3DXConstantTable methods ***/
213 #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
214 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
215 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
216 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
217 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
218 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
219 #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
220 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
221 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
222 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
223 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
224 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
225 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
226 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
227 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
228 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
229 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
230 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
231 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
232 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
233 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
234 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
237 typedef struct ID3DXConstantTable
*LPD3DXCONSTANTTABLE
;
239 typedef interface ID3DXTextureShader
*LPD3DXTEXTURESHADER
;
241 DEFINE_GUID(IID_ID3DXTextureShader
, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
243 #define INTERFACE ID3DXTextureShader
244 DECLARE_INTERFACE_(ID3DXTextureShader
, IUnknown
)
246 STDMETHOD(QueryInterface
)(THIS_ REFIID riid
, void **ppv
) PURE
;
247 STDMETHOD_(ULONG
, AddRef
)(THIS
) PURE
;
248 STDMETHOD_(ULONG
, Release
)(THIS
) PURE
;
249 STDMETHOD(GetFunction
)(THIS_
struct ID3DXBuffer
**ppFunction
) PURE
;
250 STDMETHOD(GetConstantBuffer
)(THIS_
struct ID3DXBuffer
**ppConstantBuffer
) PURE
;
251 STDMETHOD(GetDesc
)(THIS_ D3DXCONSTANTTABLE_DESC
*pDesc
) PURE
;
252 STDMETHOD(GetConstantDesc
)(THIS_ D3DXHANDLE hConstant
, D3DXCONSTANT_DESC
*pConstantDesc
, UINT
*pCount
) PURE
;
253 STDMETHOD_(D3DXHANDLE
, GetConstant
)(THIS_ D3DXHANDLE hConstant
, UINT Index
) PURE
;
254 STDMETHOD_(D3DXHANDLE
, GetConstantByName
)(THIS_ D3DXHANDLE hConstant
, const char *pName
) PURE
;
255 STDMETHOD_(D3DXHANDLE
, GetConstantElement
)(THIS_ D3DXHANDLE hConstant
, UINT Index
) PURE
;
256 STDMETHOD(SetDefaults
)(THIS
) PURE
;
257 STDMETHOD(SetValue
)(THIS_ D3DXHANDLE hConstant
, const void *pData
, UINT Bytes
) PURE
;
258 STDMETHOD(SetBool
)(THIS_ D3DXHANDLE hConstant
, BOOL b
) PURE
;
259 STDMETHOD(SetBoolArray
)(THIS_ D3DXHANDLE hConstant
, const BOOL
*pb
, UINT Count
) PURE
;
260 STDMETHOD(SetInt
)(THIS_ D3DXHANDLE hConstant
, INT n
) PURE
;
261 STDMETHOD(SetIntArray
)(THIS_ D3DXHANDLE hConstant
, const INT
*pn
, UINT Count
) PURE
;
262 STDMETHOD(SetFloat
)(THIS_ D3DXHANDLE hConstant
, FLOAT f
) PURE
;
263 STDMETHOD(SetFloatArray
)(THIS_ D3DXHANDLE hConstant
, const FLOAT
*pf
, UINT Count
) PURE
;
264 STDMETHOD(SetVector
)(THIS_ D3DXHANDLE hConstant
, const D3DXVECTOR4
*pVector
) PURE
;
265 STDMETHOD(SetVectorArray
)(THIS_ D3DXHANDLE hConstant
, const D3DXVECTOR4
*pVector
, UINT Count
) PURE
;
266 STDMETHOD(SetMatrix
)(THIS_ D3DXHANDLE hConstant
, const D3DXMATRIX
*pMatrix
) PURE
;
267 STDMETHOD(SetMatrixArray
)(THIS_ D3DXHANDLE hConstant
, const D3DXMATRIX
*pMatrix
, UINT Count
) PURE
;
268 STDMETHOD(SetMatrixPointerArray
)(THIS_ D3DXHANDLE hConstant
, const D3DXMATRIX
**ppMatrix
, UINT Count
) PURE
;
269 STDMETHOD(SetMatrixTranspose
)(THIS_ D3DXHANDLE hConstant
, const D3DXMATRIX
*pMatrix
) PURE
;
270 STDMETHOD(SetMatrixTransposeArray
)(THIS_ D3DXHANDLE hConstant
, const D3DXMATRIX
*pMatrix
, UINT Count
) PURE
;
271 STDMETHOD(SetMatrixTransposePointerArray
)(THIS_ D3DXHANDLE hConstant
, const D3DXMATRIX
**ppMatrix
, UINT Count
) PURE
;
275 typedef struct _D3DXMACRO
278 const char *Definition
;
279 } D3DXMACRO
, *LPD3DXMACRO
;
281 typedef struct _D3DXSEMANTIC
{
284 } D3DXSEMANTIC
, *LPD3DXSEMANTIC
;
286 typedef enum _D3DXINCLUDE_TYPE
290 D3DXINC_FORCE_DWORD
= 0x7fffffff,
291 } D3DXINCLUDE_TYPE
, *LPD3DXINCLUDE_TYPE
;
293 #define INTERFACE ID3DXInclude
295 DECLARE_INTERFACE(ID3DXInclude
)
297 STDMETHOD(Open
)(THIS_ D3DXINCLUDE_TYPE include_type
, const char *filename
,
298 const void *parent_data
, const void **data
, UINT
*bytes
) PURE
;
299 STDMETHOD(Close
)(THIS_
const void *data
) PURE
;
303 #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
304 #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
306 typedef struct ID3DXInclude
*LPD3DXINCLUDE
;
308 typedef struct _D3DXFRAGMENT_DESC
313 } D3DXFRAGMENT_DESC
, *LPD3DXFRAGMENT_DESC
;
316 DEFINE_GUID(IID_ID3DXFragmentLinker
, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
318 #define INTERFACE ID3DXFragmentLinker
319 DECLARE_INTERFACE_(ID3DXFragmentLinker
, IUnknown
)
321 STDMETHOD(QueryInterface
)(THIS_ REFIID iid
, void **ppv
) PURE
;
322 STDMETHOD_(ULONG
, AddRef
)(THIS
) PURE
;
323 STDMETHOD_(ULONG
, Release
)(THIS
) PURE
;
325 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice9
**device
) PURE
;
326 STDMETHOD_(UINT
, GetNumberOfFragments
)(THIS
) PURE
;
328 STDMETHOD_(D3DXHANDLE
, GetFragmentHandleByIndex
)(THIS_ UINT index
) PURE
;
329 STDMETHOD_(D3DXHANDLE
, GetFragmentHandleByName
)(THIS_
const char *name
) PURE
;
330 STDMETHOD(GetFragmentDesc
)(THIS_ D3DXHANDLE name
, D3DXFRAGMENT_DESC
*frag_desc
) PURE
;
332 STDMETHOD(AddFragments
)(THIS_
const DWORD
*fragments
) PURE
;
334 STDMETHOD(GetAllFragments
)(THIS_ ID3DXBuffer
**buffer
) PURE
;
335 STDMETHOD(GetFragment
)(THIS_ D3DXHANDLE name
, ID3DXBuffer
**buffer
) PURE
;
337 STDMETHOD(LinkShader
)(THIS_
const char *profile
, DWORD flags
, const D3DXHANDLE
*fragmenthandles
, UINT fragments
, ID3DXBuffer
**buffer
, ID3DXBuffer
**errors
) PURE
;
338 STDMETHOD(LinkVertexShader
)(THIS_
const char *profile
, DWORD flags
, const D3DXHANDLE
*fragment_handles
, UINT fragments
, IDirect3DVertexShader9
**shader
, ID3DXBuffer
**errors
) PURE
;
339 STDMETHOD(LinkPixelShader
)(THIS_
const char *profile
, DWORD flags
, const D3DXHANDLE
*fragment_handles
, UINT fragments
, IDirect3DPixelShader9
**shader
, ID3DXBuffer
**errors
) PURE
;
341 STDMETHOD(ClearCache
)(THIS
) PURE
;
349 const char * WINAPI
D3DXGetPixelShaderProfile(struct IDirect3DDevice9
*device
);
350 UINT WINAPI
D3DXGetShaderSize(const DWORD
*byte_code
);
351 DWORD WINAPI
D3DXGetShaderVersion(const DWORD
*byte_code
);
352 const char * WINAPI
D3DXGetVertexShaderProfile(struct IDirect3DDevice9
*device
);
353 HRESULT WINAPI
D3DXFindShaderComment(const DWORD
*byte_code
, DWORD fourcc
, const void **data
, UINT
*size
);
354 HRESULT WINAPI
D3DXGetShaderSamplers(const DWORD
*byte_code
, const char **samplers
, UINT
*count
);
356 HRESULT WINAPI
D3DXAssembleShaderFromFileA(const char *filename
, const D3DXMACRO
*defines
,
357 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
358 HRESULT WINAPI
D3DXAssembleShaderFromFileW(const WCHAR
*filename
, const D3DXMACRO
*defines
,
359 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
360 #define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
362 HRESULT WINAPI
D3DXAssembleShaderFromResourceA(HMODULE module
, const char *resource
, const D3DXMACRO
*defines
,
363 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
364 HRESULT WINAPI
D3DXAssembleShaderFromResourceW(HMODULE module
, const WCHAR
*resource
, const D3DXMACRO
*defines
,
365 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
366 #define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
368 HRESULT WINAPI
D3DXAssembleShader(const char *data
, UINT data_len
, const D3DXMACRO
*defines
,
369 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
371 HRESULT WINAPI
D3DXCompileShader(const char *src_data
, UINT data_len
, const D3DXMACRO
*defines
,
372 ID3DXInclude
*include
, const char *function_name
, const char *profile
, DWORD flags
,
373 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
);
375 HRESULT WINAPI
D3DXDisassembleShader(const DWORD
*pShader
, BOOL EnableColorCode
, const char *pComments
, struct ID3DXBuffer
**ppDisassembly
);
377 HRESULT WINAPI
D3DXCompileShaderFromFileA(const char *filename
, const D3DXMACRO
*defines
,
378 ID3DXInclude
*include
, const char *entrypoint
, const char *profile
, DWORD flags
,
379 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
);
380 HRESULT WINAPI
D3DXCompileShaderFromFileW(const WCHAR
*filename
, const D3DXMACRO
*defines
,
381 ID3DXInclude
*include
, const char *entrypoint
, const char *profile
, DWORD flags
,
382 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
);
383 #define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
385 HRESULT WINAPI
D3DXCompileShaderFromResourceA(HMODULE module
, const char *resource
, const D3DXMACRO
*defines
,
386 ID3DXInclude
*include
, const char *entrypoint
, const char *profile
, DWORD flags
,
387 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
);
388 HRESULT WINAPI
D3DXCompileShaderFromResourceW(HMODULE module
, const WCHAR
*resource
, const D3DXMACRO
*defines
,
389 ID3DXInclude
*include
, const char *entrypoint
, const char *profile
, DWORD flags
,
390 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
);
391 #define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
393 HRESULT WINAPI
D3DXPreprocessShader(const char *data
, UINT data_len
, const D3DXMACRO
*defines
,
394 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
396 HRESULT WINAPI
D3DXPreprocessShaderFromFileA(const char *filename
, const D3DXMACRO
*defines
,
397 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
398 HRESULT WINAPI
D3DXPreprocessShaderFromFileW(const WCHAR
*filename
, const D3DXMACRO
*defines
,
399 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
400 #define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
402 HRESULT WINAPI
D3DXPreprocessShaderFromResourceA(HMODULE module
, const char *resource
, const D3DXMACRO
*defines
,
403 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
404 HRESULT WINAPI
D3DXPreprocessShaderFromResourceW(HMODULE module
, const WCHAR
*resource
, const D3DXMACRO
*defines
,
405 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
);
406 #define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
408 HRESULT WINAPI
D3DXGetShaderConstantTableEx(const DWORD
*byte_code
, DWORD flags
, ID3DXConstantTable
**constant_table
);
410 HRESULT WINAPI
D3DXGetShaderConstantTable(const DWORD
*byte_code
, ID3DXConstantTable
**constant_table
);
412 HRESULT WINAPI
D3DXGetShaderInputSemantics(const DWORD
*pFunction
, D3DXSEMANTIC
*pSemantics
, UINT
*pCount
);
413 HRESULT WINAPI
D3DXGetShaderOutputSemantics(const DWORD
*pFunction
, D3DXSEMANTIC
*pSemantics
, UINT
*pCount
);
415 HRESULT WINAPI
D3DXCreateTextureShader(const DWORD
*pFunction
, ID3DXTextureShader
**ppTextureShader
);
417 HRESULT WINAPI
D3DXCreateFragmentLinker(IDirect3DDevice9
*device
, UINT size
, ID3DXFragmentLinker
**linker
);
418 HRESULT WINAPI
D3DXCreateFragmentLinkerEx(IDirect3DDevice9
*device
, UINT size
, DWORD flags
, ID3DXFragmentLinker
**linker
);
424 typedef struct _D3DXSHADER_CONSTANTTABLE
433 } D3DXSHADER_CONSTANTTABLE
, *LPD3DXSHADER_CONSTANTTABLE
;
435 typedef struct _D3DXSHADER_CONSTANTINFO
444 } D3DXSHADER_CONSTANTINFO
, *LPD3DXSHADER_CONSTANTINFO
;
446 typedef struct _D3DXSHADER_TYPEINFO
454 DWORD StructMemberInfo
;
455 } D3DXSHADER_TYPEINFO
, *LPD3DXSHADER_TYPEINFO
;
457 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
461 } D3DXSHADER_STRUCTMEMBERINFO
, *LPD3DXSHADER_STRUCTMEMBERINFO
;
463 #endif /* __D3DX9SHADER_H__ */