include: Add definitions related to WSAPoll().
[wine.git] / include / d3d9types.h
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1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
24 #ifdef __i386__
25 #include <pshpack4.h>
26 #endif
28 /*****************************************************************************
29 * Direct 3D v9 #defines
31 #define D3DCLEAR_TARGET __MSABI_LONG(0x00000001)
32 #define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002)
33 #define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004)
35 #define D3DCLIPPLANE0 (1 << 0)
36 #define D3DCLIPPLANE1 (1 << 1)
37 #define D3DCLIPPLANE2 (1 << 2)
38 #define D3DCLIPPLANE3 (1 << 3)
39 #define D3DCLIPPLANE4 (1 << 4)
40 #define D3DCLIPPLANE5 (1 << 5)
42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
44 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
45 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
46 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
47 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
49 #define D3DCS_LEFT __MSABI_LONG(0x001)
50 #define D3DCS_RIGHT __MSABI_LONG(0x002)
51 #define D3DCS_TOP __MSABI_LONG(0x004)
52 #define D3DCS_BOTTOM __MSABI_LONG(0x008)
53 #define D3DCS_FRONT __MSABI_LONG(0x010)
54 #define D3DCS_BACK __MSABI_LONG(0x020)
55 #define D3DCS_PLANE0 __MSABI_LONG(0x040)
56 #define D3DCS_PLANE1 __MSABI_LONG(0x080)
57 #define D3DCS_PLANE2 __MSABI_LONG(0x100)
58 #define D3DCS_PLANE3 __MSABI_LONG(0x200)
59 #define D3DCS_PLANE4 __MSABI_LONG(0x400)
60 #define D3DCS_PLANE5 __MSABI_LONG(0x800)
61 #define D3DCS_ALL __MSABI_LONG(0xFFF)
63 #define D3DFVF_TEXTUREFORMAT1 3u
64 #define D3DFVF_TEXTUREFORMAT2 0u
65 #define D3DFVF_TEXTUREFORMAT3 1u
66 #define D3DFVF_TEXTUREFORMAT4 2u
67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
72 #define D3DLOCK_READONLY 0x0010
73 #define D3DLOCK_NOSYSLOCK 0x0800
74 #define D3DLOCK_NOOVERWRITE 0x1000
75 #define D3DLOCK_DISCARD 0x2000
76 #define D3DLOCK_DONOTWAIT 0x4000
77 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
79 #define D3DMAXUSERCLIPPLANES 32
80 #define D3DCLIPPLANE0 (1 << 0)
81 #define D3DCLIPPLANE1 (1 << 1)
82 #define D3DCLIPPLANE2 (1 << 2)
83 #define D3DCLIPPLANE3 (1 << 3)
84 #define D3DCLIPPLANE4 (1 << 4)
85 #define D3DCLIPPLANE5 (1 << 5)
88 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
90 /* MSDN has this in d3d9caps.h, but it should be here */
91 #define D3DTSS_TCI_PASSTHRU 0x00000
92 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
93 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
95 #define D3DTSS_TCI_SPHEREMAP 0x40000
98 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
104 #define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001)
105 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002)
106 #define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008)
107 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
108 #define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020)
109 #define D3DUSAGE_POINTS __MSABI_LONG(0x00000040)
110 #define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080)
111 #define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100)
112 #define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200)
113 #define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400)
114 #define D3DUSAGE_DMAP __MSABI_LONG(0x00004000)
116 #define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
117 #define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
118 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
119 #define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
120 #define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
121 #define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
122 #define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
124 #define D3DWRAP_U 1
125 #define D3DWRAP_V 2
126 #define D3DWRAP_W 4
127 #define D3DWRAPCOORD_0 1
128 #define D3DWRAPCOORD_1 2
129 #define D3DWRAPCOORD_2 4
130 #define D3DWRAPCOORD_3 8
132 #define MAX_DEVICE_IDENTIFIER_STRING 512
134 #define D3DFVF_RESERVED0 0x0001
135 #define D3DFVF_POSITION_MASK 0x400E
136 #define D3DFVF_XYZ 0x0002
137 #define D3DFVF_XYZRHW 0x0004
138 #define D3DFVF_XYZB1 0x0006
139 #define D3DFVF_XYZB2 0x0008
140 #define D3DFVF_XYZB3 0x000a
141 #define D3DFVF_XYZB4 0x000c
142 #define D3DFVF_XYZB5 0x000e
143 #define D3DFVF_XYZW 0x4002
144 #define D3DFVF_NORMAL 0x0010
145 #define D3DFVF_PSIZE 0x0020
146 #define D3DFVF_DIFFUSE 0x0040
147 #define D3DFVF_SPECULAR 0x0080
148 #define D3DFVF_TEXCOUNT_MASK 0x0f00
149 #define D3DFVF_TEXCOUNT_SHIFT 8
150 #define D3DFVF_TEX0 0x0000
151 #define D3DFVF_TEX1 0x0100
152 #define D3DFVF_TEX2 0x0200
153 #define D3DFVF_TEX3 0x0300
154 #define D3DFVF_TEX4 0x0400
155 #define D3DFVF_TEX5 0x0500
156 #define D3DFVF_TEX6 0x0600
157 #define D3DFVF_TEX7 0x0700
158 #define D3DFVF_TEX8 0x0800
159 #define D3DFVF_LASTBETA_UBYTE4 0x1000
160 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
161 #define D3DFVF_RESERVED2 0x6000
163 #define D3DTA_SELECTMASK 0x0000000f
164 #define D3DTA_DIFFUSE 0x00000000
165 #define D3DTA_CURRENT 0x00000001
166 #define D3DTA_TEXTURE 0x00000002
167 #define D3DTA_TFACTOR 0x00000003
168 #define D3DTA_SPECULAR 0x00000004
169 #define D3DTA_TEMP 0x00000005
170 #define D3DTA_CONSTANT 0x00000006
171 #define D3DTA_COMPLEMENT 0x00000010
172 #define D3DTA_ALPHAREPLICATE 0x00000020
174 #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
175 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
176 #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
177 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
179 #define D3DPV_DONOTCOPYDATA (1 << 0)
181 #define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
182 #define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
184 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
186 #define MAXD3DDECLLENGTH 64 /* +end marker */
187 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
188 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
189 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
190 #define MAXD3DDECLUSAGEINDEX 15
192 #define D3DDMAPSAMPLER 256
193 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
194 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
195 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
196 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
198 #ifndef MAKEFOURCC
199 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
200 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
201 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
202 #endif
204 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
206 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
207 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
208 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
209 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
210 #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
211 #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
213 #define D3DPRESENT_RATE_DEFAULT 0x00000000
215 /****************************
216 * Vertex Shaders Declaration
219 typedef enum _D3DDECLUSAGE {
220 D3DDECLUSAGE_POSITION = 0,
221 D3DDECLUSAGE_BLENDWEIGHT = 1,
222 D3DDECLUSAGE_BLENDINDICES = 2,
223 D3DDECLUSAGE_NORMAL = 3,
224 D3DDECLUSAGE_PSIZE = 4,
225 D3DDECLUSAGE_TEXCOORD = 5,
226 D3DDECLUSAGE_TANGENT = 6,
227 D3DDECLUSAGE_BINORMAL = 7,
228 D3DDECLUSAGE_TESSFACTOR = 8,
229 D3DDECLUSAGE_POSITIONT = 9,
230 D3DDECLUSAGE_COLOR = 10,
231 D3DDECLUSAGE_FOG = 11,
232 D3DDECLUSAGE_DEPTH = 12,
233 D3DDECLUSAGE_SAMPLE = 13
234 } D3DDECLUSAGE;
236 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
237 #define D3DMAXDECLUSAGEINDEX 15
238 #define D3DMAXDECLLENGTH 18
239 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
241 typedef enum _D3DDECLMETHOD {
242 D3DDECLMETHOD_DEFAULT = 0,
243 D3DDECLMETHOD_PARTIALU = 1,
244 D3DDECLMETHOD_PARTIALV = 2,
245 D3DDECLMETHOD_CROSSUV = 3,
246 D3DDECLMETHOD_UV = 4,
247 D3DDECLMETHOD_LOOKUP = 5,
248 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
249 } D3DDECLMETHOD;
252 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
254 typedef enum _D3DDECLTYPE {
255 D3DDECLTYPE_FLOAT1 = 0,
256 D3DDECLTYPE_FLOAT2 = 1,
257 D3DDECLTYPE_FLOAT3 = 2,
258 D3DDECLTYPE_FLOAT4 = 3,
259 D3DDECLTYPE_D3DCOLOR = 4,
260 D3DDECLTYPE_UBYTE4 = 5,
261 D3DDECLTYPE_SHORT2 = 6,
262 D3DDECLTYPE_SHORT4 = 7,
263 /* VS 2.0 */
264 D3DDECLTYPE_UBYTE4N = 8,
265 D3DDECLTYPE_SHORT2N = 9,
266 D3DDECLTYPE_SHORT4N = 10,
267 D3DDECLTYPE_USHORT2N = 11,
268 D3DDECLTYPE_USHORT4N = 12,
269 D3DDECLTYPE_UDEC3 = 13,
270 D3DDECLTYPE_DEC3N = 14,
271 D3DDECLTYPE_FLOAT16_2 = 15,
272 D3DDECLTYPE_FLOAT16_4 = 16,
273 D3DDECLTYPE_UNUSED = 17,
274 } D3DDECLTYPE;
276 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
278 typedef struct _D3DVERTEXELEMENT9 {
279 WORD Stream;
280 WORD Offset;
281 BYTE Type;
282 BYTE Method;
283 BYTE Usage;
284 BYTE UsageIndex;
285 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
288 typedef enum _D3DQUERYTYPE {
289 D3DQUERYTYPE_VCACHE = 4,
290 D3DQUERYTYPE_RESOURCEMANAGER = 5,
291 D3DQUERYTYPE_VERTEXSTATS = 6,
292 D3DQUERYTYPE_EVENT = 8,
293 D3DQUERYTYPE_OCCLUSION = 9,
294 D3DQUERYTYPE_TIMESTAMP = 10,
295 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
296 D3DQUERYTYPE_TIMESTAMPFREQ = 12,
297 D3DQUERYTYPE_PIPELINETIMINGS = 13,
298 D3DQUERYTYPE_INTERFACETIMINGS = 14,
299 D3DQUERYTYPE_VERTEXTIMINGS = 15,
300 D3DQUERYTYPE_PIXELTIMINGS = 16,
301 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
302 D3DQUERYTYPE_CACHEUTILIZATION = 18
303 } D3DQUERYTYPE;
305 #define D3DISSUE_BEGIN (1 << 1)
306 #define D3DISSUE_END (1 << 0)
307 #define D3DGETDATA_FLUSH (1 << 0)
310 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
311 #define D3DDP_MAXTEXCOORD 8
314 #define D3DVSD_MAKETOKENTYPE(TokenType) \
315 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
317 #define D3DVSD_CONST(ConstantAddress, Count) \
318 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
320 #define D3DVSD_END() 0xFFFFFFFF
322 #define D3DVSD_NOP() 0x00000000
324 #define D3DVSD_REG(VertexRegister, Type) \
325 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
327 #define D3DVSD_SKIP(Count) \
328 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
330 #define D3DVSD_STREAM(StreamNumber) \
331 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
333 #define D3DVSD_STREAM_TESS() \
334 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
336 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
337 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
339 #define D3DVSD_TESSUV(Register) \
340 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
343 /********************************
344 * Pixel/Vertex Shaders Functions
347 /** Maximum number of supported texture coordinates sets operation */
348 #define D3DDP_MAXTEXCOORD 8
350 /** opcode token mask */
351 #define D3DSI_OPCODE_MASK 0x0000FFFF
352 #define D3DSI_INSTLENGTH_MASK 0x0F000000
353 #define D3DSI_INSTLENGTH_SHIFT 24
355 /** opcodes types for PS and VS */
356 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
357 D3DSIO_NOP = 0,
358 D3DSIO_MOV = 1,
359 D3DSIO_ADD = 2,
360 D3DSIO_SUB = 3,
361 D3DSIO_MAD = 4,
362 D3DSIO_MUL = 5,
363 D3DSIO_RCP = 6,
364 D3DSIO_RSQ = 7,
365 D3DSIO_DP3 = 8,
366 D3DSIO_DP4 = 9,
367 D3DSIO_MIN = 10,
368 D3DSIO_MAX = 11,
369 D3DSIO_SLT = 12,
370 D3DSIO_SGE = 13,
371 D3DSIO_EXP = 14,
372 D3DSIO_LOG = 15,
373 D3DSIO_LIT = 16,
374 D3DSIO_DST = 17,
375 D3DSIO_LRP = 18,
376 D3DSIO_FRC = 19,
377 D3DSIO_M4x4 = 20,
378 D3DSIO_M4x3 = 21,
379 D3DSIO_M3x4 = 22,
380 D3DSIO_M3x3 = 23,
381 D3DSIO_M3x2 = 24,
382 D3DSIO_CALL = 25,
383 D3DSIO_CALLNZ = 26,
384 D3DSIO_LOOP = 27,
385 D3DSIO_RET = 28,
386 D3DSIO_ENDLOOP = 29,
387 D3DSIO_LABEL = 30,
388 D3DSIO_DCL = 31,
389 D3DSIO_POW = 32,
390 D3DSIO_CRS = 33,
391 D3DSIO_SGN = 34,
392 D3DSIO_ABS = 35,
393 D3DSIO_NRM = 36,
394 D3DSIO_SINCOS = 37,
395 D3DSIO_REP = 38,
396 D3DSIO_ENDREP = 39,
397 D3DSIO_IF = 40,
398 D3DSIO_IFC = 41,
399 D3DSIO_ELSE = 42,
400 D3DSIO_ENDIF = 43,
401 D3DSIO_BREAK = 44,
402 D3DSIO_BREAKC = 45,
403 D3DSIO_MOVA = 46,
404 D3DSIO_DEFB = 47,
405 D3DSIO_DEFI = 48,
407 D3DSIO_TEXCOORD = 64,
408 D3DSIO_TEXKILL = 65,
409 D3DSIO_TEX = 66,
410 D3DSIO_TEXBEM = 67,
411 D3DSIO_TEXBEML = 68,
412 D3DSIO_TEXREG2AR = 69,
413 D3DSIO_TEXREG2GB = 70,
414 D3DSIO_TEXM3x2PAD = 71,
415 D3DSIO_TEXM3x2TEX = 72,
416 D3DSIO_TEXM3x3PAD = 73,
417 D3DSIO_TEXM3x3TEX = 74,
418 D3DSIO_TEXM3x3DIFF = 75,
419 D3DSIO_TEXM3x3SPEC = 76,
420 D3DSIO_TEXM3x3VSPEC = 77,
421 D3DSIO_EXPP = 78,
422 D3DSIO_LOGP = 79,
423 D3DSIO_CND = 80,
424 D3DSIO_DEF = 81,
425 D3DSIO_TEXREG2RGB = 82,
426 D3DSIO_TEXDP3TEX = 83,
427 D3DSIO_TEXM3x2DEPTH = 84,
428 D3DSIO_TEXDP3 = 85,
429 D3DSIO_TEXM3x3 = 86,
430 D3DSIO_TEXDEPTH = 87,
431 D3DSIO_CMP = 88,
432 D3DSIO_BEM = 89,
433 D3DSIO_DP2ADD = 90,
434 D3DSIO_DSX = 91,
435 D3DSIO_DSY = 92,
436 D3DSIO_TEXLDD = 93,
437 D3DSIO_SETP = 94,
438 D3DSIO_TEXLDL = 95,
439 D3DSIO_BREAKP = 96,
441 D3DSIO_PHASE = 0xFFFD,
442 D3DSIO_COMMENT = 0xFFFE,
443 D3DSIO_END = 0XFFFF,
445 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
446 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
448 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
449 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
451 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
453 #define D3DSI_TEXLD_PROJECT 0x00010000
454 #define D3DSI_TEXLD_BIAS 0x00020000
456 /** for parallelism */
457 #define D3DSI_COISSUE 0x40000000
459 #define D3DSP_DCL_USAGE_SHIFT 0
460 #define D3DSP_DCL_USAGE_MASK 0x0000000f
462 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
463 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
465 #define D3DSP_TEXTURETYPE_SHIFT 27
466 #define D3DSP_TEXTURETYPE_MASK 0x78000000
468 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
469 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
470 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
471 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
472 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
473 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
475 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
476 } D3DSAMPLER_TEXTURE_TYPE;
478 #define D3DSP_REGNUM_MASK 0x000007FF
480 /** destination parameter modifiers (.xyzw) */
481 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
482 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
483 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
484 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
485 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
487 #define D3DSP_DSTMOD_SHIFT 20
488 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
490 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
491 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
492 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
493 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
494 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
496 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
497 } D3DSHADER_PARAM_DSTMOD_TYPE;
499 /** destination param */
500 #define D3DSP_DSTSHIFT_SHIFT 24
501 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
503 /** destination/source reg type */
504 #define D3DSP_REGTYPE_SHIFT 28
505 #define D3DSP_REGTYPE_SHIFT2 8
506 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
507 #define D3DSP_REGTYPE_MASK2 0x00001800
509 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
510 D3DSPR_TEMP = 0,
511 D3DSPR_INPUT = 1,
512 D3DSPR_CONST = 2,
513 D3DSPR_ADDR = 3,
514 D3DSPR_TEXTURE = 3,
515 D3DSPR_RASTOUT = 4,
516 D3DSPR_ATTROUT = 5,
517 D3DSPR_TEXCRDOUT = 6,
518 D3DSPR_OUTPUT = 6,
519 D3DSPR_CONSTINT = 7,
520 D3DSPR_COLOROUT = 8,
521 D3DSPR_DEPTHOUT = 9,
522 D3DSPR_SAMPLER = 10,
523 D3DSPR_CONST2 = 11,
524 D3DSPR_CONST3 = 12,
525 D3DSPR_CONST4 = 13,
526 D3DSPR_CONSTBOOL = 14,
527 D3DSPR_LOOP = 15,
528 D3DSPR_TEMPFLOAT16 = 16,
529 D3DSPR_MISCTYPE = 17,
530 D3DSPR_LABEL = 18,
531 D3DSPR_PREDICATE = 19,
533 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
534 } D3DSHADER_PARAM_REGISTER_TYPE;
536 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
537 D3DSMO_POSITION = 0,
538 D3DSMO_FACE = 1
539 } D3DSHADER_MISCTYPE_OFFSETS;
541 typedef enum _D3DVS_RASTOUT_OFFSETS {
542 D3DSRO_POSITION = 0,
543 D3DSRO_FOG = 1,
544 D3DSRO_POINT_SIZE = 2,
546 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
547 } D3DVS_RASTOUT_OFFSETS;
549 #define D3DVS_ADDRESSMODE_SHIFT 13
550 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
552 typedef enum _D3DVS_ADDRESSMODE_TYPE {
553 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
554 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
556 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
557 } D3DVS_ADDRESSMODE_TYPE;
559 #define D3DSHADER_ADDRESSMODE_SHIFT 13
560 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
562 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
563 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
564 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
566 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
567 } D3DSHADER_ADDRESSMODE_TYPE;
570 #define D3DVS_SWIZZLE_SHIFT 16
571 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
573 #define D3DSP_SWIZZLE_SHIFT 16
574 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
576 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
577 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
578 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
579 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
581 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
582 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
583 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
584 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
586 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
587 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
588 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
589 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
591 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
592 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
593 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
594 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
596 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
598 #define D3DSP_NOSWIZZLE \
599 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
601 #define D3DSP_SRCMOD_SHIFT 24
602 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
604 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
605 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
606 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
607 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
608 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
609 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
610 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
611 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
612 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
613 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
614 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
615 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
616 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
617 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
618 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
620 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
621 } D3DSHADER_PARAM_SRCMOD_TYPE;
623 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
624 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
625 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
626 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
628 #define D3DSI_COMMENTSIZE_SHIFT 16
629 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
631 #define D3DSHADER_COMMENT(commentSize) \
632 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
634 #define D3DPS_END() 0x0000FFFF
635 #define D3DVS_END() 0x0000FFFF
638 /*****************************************************************************
639 * Direct 3D v8 enumerated types
641 typedef enum _D3DBACKBUFFER_TYPE {
642 D3DBACKBUFFER_TYPE_MONO = 0,
643 D3DBACKBUFFER_TYPE_LEFT = 1,
644 D3DBACKBUFFER_TYPE_RIGHT = 2,
646 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
647 } D3DBACKBUFFER_TYPE;
649 typedef enum _D3DBASISTYPE {
650 D3DBASIS_BEZIER = 0,
651 D3DBASIS_BSPLINE = 1,
652 D3DBASIS_INTERPOLATE = 2,
654 D3DBASIS_FORCE_DWORD = 0x7fffffff
655 } D3DBASISTYPE;
657 typedef enum _D3DBLEND {
658 D3DBLEND_ZERO = 1,
659 D3DBLEND_ONE = 2,
660 D3DBLEND_SRCCOLOR = 3,
661 D3DBLEND_INVSRCCOLOR = 4,
662 D3DBLEND_SRCALPHA = 5,
663 D3DBLEND_INVSRCALPHA = 6,
664 D3DBLEND_DESTALPHA = 7,
665 D3DBLEND_INVDESTALPHA = 8,
666 D3DBLEND_DESTCOLOR = 9,
667 D3DBLEND_INVDESTCOLOR = 10,
668 D3DBLEND_SRCALPHASAT = 11,
669 D3DBLEND_BOTHSRCALPHA = 12,
670 D3DBLEND_BOTHINVSRCALPHA = 13,
671 D3DBLEND_BLENDFACTOR = 14,
672 D3DBLEND_INVBLENDFACTOR = 15,
673 D3DBLEND_FORCE_DWORD = 0x7fffffff
674 } D3DBLEND;
676 typedef enum _D3DBLENDOP {
677 D3DBLENDOP_ADD = 1,
678 D3DBLENDOP_SUBTRACT = 2,
679 D3DBLENDOP_REVSUBTRACT = 3,
680 D3DBLENDOP_MIN = 4,
681 D3DBLENDOP_MAX = 5,
683 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
684 } D3DBLENDOP;
686 typedef enum _D3DCMPFUNC {
687 D3DCMP_NEVER = 1,
688 D3DCMP_LESS = 2,
689 D3DCMP_EQUAL = 3,
690 D3DCMP_LESSEQUAL = 4,
691 D3DCMP_GREATER = 5,
692 D3DCMP_NOTEQUAL = 6,
693 D3DCMP_GREATEREQUAL = 7,
694 D3DCMP_ALWAYS = 8,
696 D3DCMP_FORCE_DWORD = 0x7fffffff
697 } D3DCMPFUNC;
699 typedef enum _D3DCUBEMAP_FACES {
700 D3DCUBEMAP_FACE_POSITIVE_X = 0,
701 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
702 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
703 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
704 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
705 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
707 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
708 } D3DCUBEMAP_FACES;
710 typedef enum _D3DCULL {
711 D3DCULL_NONE = 1,
712 D3DCULL_CW = 2,
713 D3DCULL_CCW = 3,
715 D3DCULL_FORCE_DWORD = 0x7fffffff
716 } D3DCULL;
718 typedef enum _D3DDEBUGMONITORTOKENS {
719 D3DDMT_ENABLE = 0,
720 D3DDMT_DISABLE = 1,
722 D3DDMT_FORCE_DWORD = 0x7fffffff
723 } D3DDEBUGMONITORTOKENS;
725 typedef enum _D3DDEGREETYPE {
726 D3DDEGREE_LINEAR = 1,
727 D3DDEGREE_QUADRATIC = 2,
728 D3DDEGREE_CUBIC = 3,
729 D3DDEGREE_QUINTIC = 5,
731 D3DDEGREE_FORCE_DWORD = 0x7fffffff
732 } D3DDEGREETYPE;
734 typedef enum _D3DDEVTYPE {
735 D3DDEVTYPE_HAL = 1,
736 D3DDEVTYPE_REF = 2,
737 D3DDEVTYPE_SW = 3,
738 D3DDEVTYPE_NULLREF = 4,
740 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
741 } D3DDEVTYPE;
743 typedef enum _D3DFILLMODE {
744 D3DFILL_POINT = 1,
745 D3DFILL_WIREFRAME = 2,
746 D3DFILL_SOLID = 3,
748 D3DFILL_FORCE_DWORD = 0x7fffffff
749 } D3DFILLMODE;
751 typedef enum _D3DFOGMODE {
752 D3DFOG_NONE = 0,
753 D3DFOG_EXP = 1,
754 D3DFOG_EXP2 = 2,
755 D3DFOG_LINEAR = 3,
757 D3DFOG_FORCE_DWORD = 0x7fffffff
758 } D3DFOGMODE;
760 typedef enum _D3DFORMAT {
761 D3DFMT_UNKNOWN = 0,
763 D3DFMT_R8G8B8 = 20,
764 D3DFMT_A8R8G8B8 = 21,
765 D3DFMT_X8R8G8B8 = 22,
766 D3DFMT_R5G6B5 = 23,
767 D3DFMT_X1R5G5B5 = 24,
768 D3DFMT_A1R5G5B5 = 25,
769 D3DFMT_A4R4G4B4 = 26,
770 D3DFMT_R3G3B2 = 27,
771 D3DFMT_A8 = 28,
772 D3DFMT_A8R3G3B2 = 29,
773 D3DFMT_X4R4G4B4 = 30,
774 D3DFMT_A2B10G10R10 = 31,
775 D3DFMT_A8B8G8R8 = 32,
776 D3DFMT_X8B8G8R8 = 33,
777 D3DFMT_G16R16 = 34,
778 D3DFMT_A2R10G10B10 = 35,
779 D3DFMT_A16B16G16R16 = 36,
782 D3DFMT_A8P8 = 40,
783 D3DFMT_P8 = 41,
785 D3DFMT_L8 = 50,
786 D3DFMT_A8L8 = 51,
787 D3DFMT_A4L4 = 52,
789 D3DFMT_V8U8 = 60,
790 D3DFMT_L6V5U5 = 61,
791 D3DFMT_X8L8V8U8 = 62,
792 D3DFMT_Q8W8V8U8 = 63,
793 D3DFMT_V16U16 = 64,
794 D3DFMT_A2W10V10U10 = 67,
796 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
797 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
798 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
799 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
800 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
801 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
802 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
803 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
804 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
805 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
807 D3DFMT_D16_LOCKABLE = 70,
808 D3DFMT_D32 = 71,
809 D3DFMT_D15S1 = 73,
810 D3DFMT_D24S8 = 75,
811 D3DFMT_D24X8 = 77,
812 D3DFMT_D24X4S4 = 79,
813 D3DFMT_D16 = 80,
814 D3DFMT_L16 = 81,
815 D3DFMT_D32F_LOCKABLE = 82,
816 D3DFMT_D24FS8 = 83,
818 D3DFMT_VERTEXDATA = 100,
819 D3DFMT_INDEX16 = 101,
820 D3DFMT_INDEX32 = 102,
821 D3DFMT_Q16W16V16U16 = 110,
822 /* Floating point formats */
823 D3DFMT_R16F = 111,
824 D3DFMT_G16R16F = 112,
825 D3DFMT_A16B16G16R16F = 113,
827 /* IEEE formats */
828 D3DFMT_R32F = 114,
829 D3DFMT_G32R32F = 115,
830 D3DFMT_A32B32G32R32F = 116,
832 D3DFMT_CxV8U8 = 117,
835 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
836 } D3DFORMAT;
838 typedef enum _D3DLIGHTTYPE {
839 D3DLIGHT_POINT = 1,
840 D3DLIGHT_SPOT = 2,
841 D3DLIGHT_DIRECTIONAL = 3,
843 D3DLIGHT_FORCE_DWORD = 0x7fffffff
844 } D3DLIGHTTYPE;
846 typedef enum _D3DMATERIALCOLORSOURCE {
847 D3DMCS_MATERIAL = 0,
848 D3DMCS_COLOR1 = 1,
849 D3DMCS_COLOR2 = 2,
851 D3DMCS_FORCE_DWORD = 0x7fffffff
852 } D3DMATERIALCOLORSOURCE;
854 typedef enum _D3DMULTISAMPLE_TYPE {
855 D3DMULTISAMPLE_NONE = 0,
856 D3DMULTISAMPLE_NONMASKABLE = 1,
857 D3DMULTISAMPLE_2_SAMPLES = 2,
858 D3DMULTISAMPLE_3_SAMPLES = 3,
859 D3DMULTISAMPLE_4_SAMPLES = 4,
860 D3DMULTISAMPLE_5_SAMPLES = 5,
861 D3DMULTISAMPLE_6_SAMPLES = 6,
862 D3DMULTISAMPLE_7_SAMPLES = 7,
863 D3DMULTISAMPLE_8_SAMPLES = 8,
864 D3DMULTISAMPLE_9_SAMPLES = 9,
865 D3DMULTISAMPLE_10_SAMPLES = 10,
866 D3DMULTISAMPLE_11_SAMPLES = 11,
867 D3DMULTISAMPLE_12_SAMPLES = 12,
868 D3DMULTISAMPLE_13_SAMPLES = 13,
869 D3DMULTISAMPLE_14_SAMPLES = 14,
870 D3DMULTISAMPLE_15_SAMPLES = 15,
871 D3DMULTISAMPLE_16_SAMPLES = 16,
873 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
874 } D3DMULTISAMPLE_TYPE;
876 #if 0
877 typedef enum _D3DORDERTYPE {
878 D3DORDER_LINEAR = 1,
879 D3DORDER_QUADRATIC = 2,
880 D3DORDER_CUBIC = 3,
881 D3DORDER_QUINTIC = 5,
883 D3DORDER_FORCE_DWORD = 0x7fffffff
884 } D3DORDERTYPE;
885 #endif
886 typedef enum _D3DPATCHEDGESTYLE {
887 D3DPATCHEDGE_DISCRETE = 0,
888 D3DPATCHEDGE_CONTINUOUS = 1,
890 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
891 } D3DPATCHEDGESTYLE;
893 typedef enum _D3DPOOL {
894 D3DPOOL_DEFAULT = 0,
895 D3DPOOL_MANAGED = 1,
896 D3DPOOL_SYSTEMMEM = 2,
897 D3DPOOL_SCRATCH = 3,
899 D3DPOOL_FORCE_DWORD = 0x7fffffff
900 } D3DPOOL;
902 typedef enum _D3DPRIMITIVETYPE {
903 D3DPT_POINTLIST = 1,
904 D3DPT_LINELIST = 2,
905 D3DPT_LINESTRIP = 3,
906 D3DPT_TRIANGLELIST = 4,
907 D3DPT_TRIANGLESTRIP = 5,
908 D3DPT_TRIANGLEFAN = 6,
910 D3DPT_FORCE_DWORD = 0x7fffffff
911 } D3DPRIMITIVETYPE;
913 typedef enum _D3DRENDERSTATETYPE {
914 D3DRS_ZENABLE = 7,
915 D3DRS_FILLMODE = 8,
916 D3DRS_SHADEMODE = 9,
917 D3DRS_ZWRITEENABLE = 14,
918 D3DRS_ALPHATESTENABLE = 15,
919 D3DRS_LASTPIXEL = 16,
920 D3DRS_SRCBLEND = 19,
921 D3DRS_DESTBLEND = 20,
922 D3DRS_CULLMODE = 22,
923 D3DRS_ZFUNC = 23,
924 D3DRS_ALPHAREF = 24,
925 D3DRS_ALPHAFUNC = 25,
926 D3DRS_DITHERENABLE = 26,
927 D3DRS_ALPHABLENDENABLE = 27,
928 D3DRS_FOGENABLE = 28,
929 D3DRS_SPECULARENABLE = 29,
930 D3DRS_FOGCOLOR = 34,
931 D3DRS_FOGTABLEMODE = 35,
932 D3DRS_FOGSTART = 36,
933 D3DRS_FOGEND = 37,
934 D3DRS_FOGDENSITY = 38,
935 D3DRS_RANGEFOGENABLE = 48,
936 D3DRS_STENCILENABLE = 52,
937 D3DRS_STENCILFAIL = 53,
938 D3DRS_STENCILZFAIL = 54,
939 D3DRS_STENCILPASS = 55,
940 D3DRS_STENCILFUNC = 56,
941 D3DRS_STENCILREF = 57,
942 D3DRS_STENCILMASK = 58,
943 D3DRS_STENCILWRITEMASK = 59,
944 D3DRS_TEXTUREFACTOR = 60,
945 D3DRS_WRAP0 = 128,
946 D3DRS_WRAP1 = 129,
947 D3DRS_WRAP2 = 130,
948 D3DRS_WRAP3 = 131,
949 D3DRS_WRAP4 = 132,
950 D3DRS_WRAP5 = 133,
951 D3DRS_WRAP6 = 134,
952 D3DRS_WRAP7 = 135,
953 D3DRS_CLIPPING = 136,
954 D3DRS_LIGHTING = 137,
955 D3DRS_AMBIENT = 139,
956 D3DRS_FOGVERTEXMODE = 140,
957 D3DRS_COLORVERTEX = 141,
958 D3DRS_LOCALVIEWER = 142,
959 D3DRS_NORMALIZENORMALS = 143,
960 D3DRS_DIFFUSEMATERIALSOURCE = 145,
961 D3DRS_SPECULARMATERIALSOURCE = 146,
962 D3DRS_AMBIENTMATERIALSOURCE = 147,
963 D3DRS_EMISSIVEMATERIALSOURCE = 148,
964 D3DRS_VERTEXBLEND = 151,
965 D3DRS_CLIPPLANEENABLE = 152,
966 D3DRS_POINTSIZE = 154,
967 D3DRS_POINTSIZE_MIN = 155,
968 D3DRS_POINTSPRITEENABLE = 156,
969 D3DRS_POINTSCALEENABLE = 157,
970 D3DRS_POINTSCALE_A = 158,
971 D3DRS_POINTSCALE_B = 159,
972 D3DRS_POINTSCALE_C = 160,
973 D3DRS_MULTISAMPLEANTIALIAS = 161,
974 D3DRS_MULTISAMPLEMASK = 162,
975 D3DRS_PATCHEDGESTYLE = 163,
976 D3DRS_DEBUGMONITORTOKEN = 165,
977 D3DRS_POINTSIZE_MAX = 166,
978 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
979 D3DRS_COLORWRITEENABLE = 168,
980 D3DRS_TWEENFACTOR = 170,
981 D3DRS_BLENDOP = 171,
982 D3DRS_POSITIONDEGREE = 172,
983 D3DRS_NORMALDEGREE = 173,
984 D3DRS_SCISSORTESTENABLE = 174,
985 D3DRS_SLOPESCALEDEPTHBIAS = 175,
986 D3DRS_ANTIALIASEDLINEENABLE = 176,
987 D3DRS_MINTESSELLATIONLEVEL = 178,
988 D3DRS_MAXTESSELLATIONLEVEL = 179,
989 D3DRS_ADAPTIVETESS_X = 180,
990 D3DRS_ADAPTIVETESS_Y = 181,
991 D3DRS_ADAPTIVETESS_Z = 182,
992 D3DRS_ADAPTIVETESS_W = 183,
993 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
994 D3DRS_TWOSIDEDSTENCILMODE = 185,
995 D3DRS_CCW_STENCILFAIL = 186,
996 D3DRS_CCW_STENCILZFAIL = 187,
997 D3DRS_CCW_STENCILPASS = 188,
998 D3DRS_CCW_STENCILFUNC = 189,
999 D3DRS_COLORWRITEENABLE1 = 190,
1000 D3DRS_COLORWRITEENABLE2 = 191,
1001 D3DRS_COLORWRITEENABLE3 = 192,
1002 D3DRS_BLENDFACTOR = 193,
1003 D3DRS_SRGBWRITEENABLE = 194,
1004 D3DRS_DEPTHBIAS = 195,
1005 D3DRS_WRAP8 = 198,
1006 D3DRS_WRAP9 = 199,
1007 D3DRS_WRAP10 = 200,
1008 D3DRS_WRAP11 = 201,
1009 D3DRS_WRAP12 = 202,
1010 D3DRS_WRAP13 = 203,
1011 D3DRS_WRAP14 = 204,
1012 D3DRS_WRAP15 = 205,
1013 D3DRS_SEPARATEALPHABLENDENABLE = 206,
1014 D3DRS_SRCBLENDALPHA = 207,
1015 D3DRS_DESTBLENDALPHA = 208,
1016 D3DRS_BLENDOPALPHA = 209,
1018 D3DRS_FORCE_DWORD = 0x7fffffff
1019 } D3DRENDERSTATETYPE;
1021 typedef enum _D3DRESOURCETYPE {
1022 D3DRTYPE_SURFACE = 1,
1023 D3DRTYPE_VOLUME = 2,
1024 D3DRTYPE_TEXTURE = 3,
1025 D3DRTYPE_VOLUMETEXTURE = 4,
1026 D3DRTYPE_CUBETEXTURE = 5,
1027 D3DRTYPE_VERTEXBUFFER = 6,
1028 D3DRTYPE_INDEXBUFFER = 7,
1030 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1031 } D3DRESOURCETYPE;
1033 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1035 typedef enum _D3DSHADEMODE {
1036 D3DSHADE_FLAT = 1,
1037 D3DSHADE_GOURAUD = 2,
1038 D3DSHADE_PHONG = 3,
1040 D3DSHADE_FORCE_DWORD = 0x7fffffff
1041 } D3DSHADEMODE;
1043 typedef enum _D3DSTATEBLOCKTYPE {
1044 D3DSBT_ALL = 1,
1045 D3DSBT_PIXELSTATE = 2,
1046 D3DSBT_VERTEXSTATE = 3,
1048 D3DSBT_FORCE_DWORD = 0xffffffff
1049 } D3DSTATEBLOCKTYPE;
1051 typedef enum _D3DSTENCILOP {
1052 D3DSTENCILOP_KEEP = 1,
1053 D3DSTENCILOP_ZERO = 2,
1054 D3DSTENCILOP_REPLACE = 3,
1055 D3DSTENCILOP_INCRSAT = 4,
1056 D3DSTENCILOP_DECRSAT = 5,
1057 D3DSTENCILOP_INVERT = 6,
1058 D3DSTENCILOP_INCR = 7,
1059 D3DSTENCILOP_DECR = 8,
1061 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
1062 } D3DSTENCILOP;
1064 typedef enum _D3DSWAPEFFECT {
1065 D3DSWAPEFFECT_DISCARD = 1,
1066 D3DSWAPEFFECT_FLIP = 2,
1067 D3DSWAPEFFECT_COPY = 3,
1068 D3DSWAPEFFECT_OVERLAY = 4,
1069 D3DSWAPEFFECT_FLIPEX = 5,
1070 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
1071 } D3DSWAPEFFECT;
1073 typedef enum _D3DTEXTUREADDRESS {
1074 D3DTADDRESS_WRAP = 1,
1075 D3DTADDRESS_MIRROR = 2,
1076 D3DTADDRESS_CLAMP = 3,
1077 D3DTADDRESS_BORDER = 4,
1078 D3DTADDRESS_MIRRORONCE = 5,
1080 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
1081 } D3DTEXTUREADDRESS;
1083 typedef enum _D3DTEXTUREFILTERTYPE {
1084 D3DTEXF_NONE = 0,
1085 D3DTEXF_POINT = 1,
1086 D3DTEXF_LINEAR = 2,
1087 D3DTEXF_ANISOTROPIC = 3,
1088 D3DTEXF_FLATCUBIC = 4,
1089 D3DTEXF_GAUSSIANCUBIC = 5,
1090 D3DTEXF_PYRAMIDALQUAD = 6,
1091 D3DTEXF_GAUSSIANQUAD = 7,
1092 D3DTEXF_FORCE_DWORD = 0x7fffffff
1093 } D3DTEXTUREFILTERTYPE;
1095 typedef enum _D3DTEXTUREOP {
1096 D3DTOP_DISABLE = 1,
1097 D3DTOP_SELECTARG1 = 2,
1098 D3DTOP_SELECTARG2 = 3,
1099 D3DTOP_MODULATE = 4,
1100 D3DTOP_MODULATE2X = 5,
1101 D3DTOP_MODULATE4X = 6,
1102 D3DTOP_ADD = 7,
1103 D3DTOP_ADDSIGNED = 8,
1104 D3DTOP_ADDSIGNED2X = 9,
1105 D3DTOP_SUBTRACT = 10,
1106 D3DTOP_ADDSMOOTH = 11,
1107 D3DTOP_BLENDDIFFUSEALPHA = 12,
1108 D3DTOP_BLENDTEXTUREALPHA = 13,
1109 D3DTOP_BLENDFACTORALPHA = 14,
1110 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1111 D3DTOP_BLENDCURRENTALPHA = 16,
1112 D3DTOP_PREMODULATE = 17,
1113 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1114 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1115 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1116 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1117 D3DTOP_BUMPENVMAP = 22,
1118 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1119 D3DTOP_DOTPRODUCT3 = 24,
1120 D3DTOP_MULTIPLYADD = 25,
1121 D3DTOP_LERP = 26,
1123 D3DTOP_FORCE_DWORD = 0x7fffffff,
1124 } D3DTEXTUREOP;
1126 typedef enum _D3DTEXTURESTAGESTATETYPE {
1127 D3DTSS_COLOROP = 1,
1128 D3DTSS_COLORARG1 = 2,
1129 D3DTSS_COLORARG2 = 3,
1130 D3DTSS_ALPHAOP = 4,
1131 D3DTSS_ALPHAARG1 = 5,
1132 D3DTSS_ALPHAARG2 = 6,
1133 D3DTSS_BUMPENVMAT00 = 7,
1134 D3DTSS_BUMPENVMAT01 = 8,
1135 D3DTSS_BUMPENVMAT10 = 9,
1136 D3DTSS_BUMPENVMAT11 = 10,
1137 D3DTSS_TEXCOORDINDEX = 11,
1138 D3DTSS_BUMPENVLSCALE = 22,
1139 D3DTSS_BUMPENVLOFFSET = 23,
1140 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1141 D3DTSS_COLORARG0 = 26,
1142 D3DTSS_ALPHAARG0 = 27,
1143 D3DTSS_RESULTARG = 28,
1144 D3DTSS_CONSTANT = 32,
1146 D3DTSS_FORCE_DWORD = 0x7fffffff
1147 } D3DTEXTURESTAGESTATETYPE;
1149 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1150 D3DTTFF_DISABLE = 0,
1151 D3DTTFF_COUNT1 = 1,
1152 D3DTTFF_COUNT2 = 2,
1153 D3DTTFF_COUNT3 = 3,
1154 D3DTTFF_COUNT4 = 4,
1155 D3DTTFF_PROJECTED = 256,
1157 D3DTTFF_FORCE_DWORD = 0x7fffffff
1158 } D3DTEXTURETRANSFORMFLAGS;
1160 typedef enum _D3DTRANSFORMSTATETYPE {
1161 D3DTS_VIEW = 2,
1162 D3DTS_PROJECTION = 3,
1163 D3DTS_TEXTURE0 = 16,
1164 D3DTS_TEXTURE1 = 17,
1165 D3DTS_TEXTURE2 = 18,
1166 D3DTS_TEXTURE3 = 19,
1167 D3DTS_TEXTURE4 = 20,
1168 D3DTS_TEXTURE5 = 21,
1169 D3DTS_TEXTURE6 = 22,
1170 D3DTS_TEXTURE7 = 23,
1172 D3DTS_FORCE_DWORD = 0x7fffffff
1173 } D3DTRANSFORMSTATETYPE;
1175 typedef enum _D3DVERTEXBLENDFLAGS {
1176 D3DVBF_DISABLE = 0,
1177 D3DVBF_1WEIGHTS = 1,
1178 D3DVBF_2WEIGHTS = 2,
1179 D3DVBF_3WEIGHTS = 3,
1180 D3DVBF_TWEENING = 255,
1181 D3DVBF_0WEIGHTS = 256
1182 } D3DVERTEXBLENDFLAGS;
1184 typedef enum _D3DZBUFFERTYPE {
1185 D3DZB_FALSE = 0,
1186 D3DZB_TRUE = 1,
1187 D3DZB_USEW = 2,
1189 D3DZB_FORCE_DWORD = 0x7fffffff
1190 } D3DZBUFFERTYPE;
1192 typedef enum _D3DSAMPLERSTATETYPE {
1193 D3DSAMP_ADDRESSU = 1,
1194 D3DSAMP_ADDRESSV = 2,
1195 D3DSAMP_ADDRESSW = 3,
1196 D3DSAMP_BORDERCOLOR = 4,
1197 D3DSAMP_MAGFILTER = 5,
1198 D3DSAMP_MINFILTER = 6,
1199 D3DSAMP_MIPFILTER = 7,
1200 D3DSAMP_MIPMAPLODBIAS = 8,
1201 D3DSAMP_MAXMIPLEVEL = 9,
1202 D3DSAMP_MAXANISOTROPY = 10,
1203 D3DSAMP_SRGBTEXTURE = 11,
1204 D3DSAMP_ELEMENTINDEX = 12,
1205 D3DSAMP_DMAPOFFSET = 13,
1207 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1208 } D3DSAMPLERSTATETYPE;
1211 /*****************************************************************************
1212 * Direct 3D v9 typedefs
1214 #ifndef D3DCOLOR_DEFINED
1215 typedef DWORD D3DCOLOR;
1216 #define D3DCOLOR_DEFINED
1217 #endif
1219 /*****************************************************************************
1220 * Direct 3D v9 structures
1222 typedef struct _D3DADAPTER_IDENTIFIER9 {
1223 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1224 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1225 char DeviceName[32];
1226 LARGE_INTEGER DriverVersion;
1228 DWORD VendorId;
1229 DWORD DeviceId;
1230 DWORD SubSysId;
1231 DWORD Revision;
1233 GUID DeviceIdentifier;
1235 DWORD WHQLLevel;
1236 } D3DADAPTER_IDENTIFIER9;
1238 typedef struct _D3DBOX {
1239 UINT Left;
1240 UINT Top;
1241 UINT Right;
1242 UINT Bottom;
1243 UINT Front;
1244 UINT Back;
1245 } D3DBOX;
1247 typedef struct _D3DCLIPSTATUS9 {
1248 DWORD ClipUnion;
1249 DWORD ClipIntersection;
1250 } D3DCLIPSTATUS9;
1252 #ifndef D3DCOLORVALUE_DEFINED
1253 typedef struct _D3DCOLORVALUE {
1254 float r;
1255 float g;
1256 float b;
1257 float a;
1258 } D3DCOLORVALUE;
1259 #define D3DCOLORVALUE_DEFINED
1260 #endif
1262 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1263 UINT AdapterOrdinal;
1264 D3DDEVTYPE DeviceType;
1265 HWND hFocusWindow;
1266 DWORD BehaviorFlags;
1267 } D3DDEVICE_CREATION_PARAMETERS;
1269 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1270 float MaxBandwidthUtilized;
1271 float FrontEndUploadMemoryUtilizedPercent;
1272 float VertexRateUtilizedPercent;
1273 float TriangleSetupRateUtilizedPercent;
1274 float FillRateUtilizedPercent;
1275 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1277 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1278 float TextureCacheHitRate;
1279 float PostTransformVertexCacheHitRate;
1280 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1282 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1283 float WaitingForGPUToUseApplicationResourceTimePercent;
1284 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1285 float WaitingForGPUToStayWithinLatencyTimePercent;
1286 float WaitingForGPUExclusiveResourceTimePercent;
1287 float WaitingForGPUOtherTimePercent;
1288 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1290 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1291 float VertexProcessingTimePercent;
1292 float PixelProcessingTimePercent;
1293 float OtherGPUProcessingTimePercent;
1294 float GPUIdleTimePercent;
1295 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1297 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1298 float MemoryProcessingPercent;
1299 float ComputationProcessingPercent;
1300 } D3DDEVINFO_D3D9STAGETIMINGS;
1303 /* Vertex cache optimization hints. */
1304 typedef struct D3DDEVINFO_VCACHE {
1305 /* Must be a 4 char code FOURCC (e.g. CACH) */
1306 DWORD Pattern;
1307 /* 0 to get the longest strips, 1 vertex cache */
1308 DWORD OptMethod;
1309 /* Cache size to use (only valid if OptMethod==1) */
1310 DWORD CacheSize;
1311 /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
1312 DWORD MagicNumber;
1313 } D3DDEVINFO_VCACHE;
1315 typedef struct D3DRESOURCESTATS {
1316 BOOL bThrashing;
1317 DWORD ApproxBytesDownloaded;
1318 DWORD NumEvicts;
1319 DWORD NumVidCreates;
1320 DWORD LastPri;
1321 DWORD NumUsed;
1322 DWORD NumUsedInVidMem;
1323 DWORD WorkingSet;
1324 DWORD WorkingSetBytes;
1325 DWORD TotalManaged;
1326 DWORD TotalBytes;
1327 } D3DRESOURCESTATS;
1329 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1330 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1331 } D3DDEVINFO_D3DRESOURCEMANAGER;
1333 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1334 DWORD NumRenderedTriangles;
1335 DWORD NumExtraClippingTriangles;
1336 } D3DDEVINFO_D3DVERTEXSTATS;
1338 typedef struct _D3DDISPLAYMODE {
1339 UINT Width;
1340 UINT Height;
1341 UINT RefreshRate;
1342 D3DFORMAT Format;
1343 } D3DDISPLAYMODE;
1345 typedef struct _D3DGAMMARAMP {
1346 WORD red [256];
1347 WORD green[256];
1348 WORD blue [256];
1349 } D3DGAMMARAMP;
1351 typedef struct _D3DINDEXBUFFER_DESC {
1352 D3DFORMAT Format;
1353 D3DRESOURCETYPE Type;
1354 DWORD Usage;
1355 D3DPOOL Pool;
1356 UINT Size;
1357 } D3DINDEXBUFFER_DESC;
1359 #ifndef D3DVECTOR_DEFINED
1360 typedef struct _D3DVECTOR {
1361 float x;
1362 float y;
1363 float z;
1364 } D3DVECTOR;
1365 #define D3DVECTOR_DEFINED
1366 #endif
1368 typedef struct _D3DLIGHT9 {
1369 D3DLIGHTTYPE Type;
1370 D3DCOLORVALUE Diffuse;
1371 D3DCOLORVALUE Specular;
1372 D3DCOLORVALUE Ambient;
1373 D3DVECTOR Position;
1374 D3DVECTOR Direction;
1375 float Range;
1376 float Falloff;
1377 float Attenuation0;
1378 float Attenuation1;
1379 float Attenuation2;
1380 float Theta;
1381 float Phi;
1382 } D3DLIGHT9;
1384 typedef struct _D3DLINEPATTERN {
1385 WORD wRepeatFactor;
1386 WORD wLinePattern;
1387 } D3DLINEPATTERN;
1389 typedef struct _D3DLOCKED_BOX {
1390 INT RowPitch;
1391 INT SlicePitch;
1392 void* pBits;
1393 } D3DLOCKED_BOX;
1395 typedef struct _D3DLOCKED_RECT {
1396 INT Pitch;
1397 void* pBits;
1398 } D3DLOCKED_RECT;
1400 typedef struct _D3DMATERIAL9 {
1401 D3DCOLORVALUE Diffuse;
1402 D3DCOLORVALUE Ambient;
1403 D3DCOLORVALUE Specular;
1404 D3DCOLORVALUE Emissive;
1405 float Power;
1406 } D3DMATERIAL9;
1408 #ifndef D3DMATRIX_DEFINED
1409 typedef struct _D3DMATRIX {
1410 union {
1411 struct {
1412 float _11, _12, _13, _14;
1413 float _21, _22, _23, _24;
1414 float _31, _32, _33, _34;
1415 float _41, _42, _43, _44;
1416 } DUMMYSTRUCTNAME;
1417 float m[4][4];
1418 } DUMMYUNIONNAME;
1419 } D3DMATRIX;
1420 #define D3DMATRIX_DEFINED
1421 #endif
1423 typedef struct _D3DPRESENT_PARAMETERS_ {
1424 UINT BackBufferWidth;
1425 UINT BackBufferHeight;
1426 D3DFORMAT BackBufferFormat;
1427 UINT BackBufferCount;
1429 D3DMULTISAMPLE_TYPE MultiSampleType;
1430 DWORD MultiSampleQuality;
1432 D3DSWAPEFFECT SwapEffect;
1433 HWND hDeviceWindow;
1434 BOOL Windowed;
1435 BOOL EnableAutoDepthStencil;
1436 D3DFORMAT AutoDepthStencilFormat;
1437 DWORD Flags;
1439 UINT FullScreen_RefreshRateInHz;
1440 UINT PresentationInterval;
1442 } D3DPRESENT_PARAMETERS;
1444 typedef struct _D3DRANGE {
1445 UINT Offset;
1446 UINT Size;
1447 } D3DRANGE;
1449 typedef struct _D3DRASTER_STATUS {
1450 BOOL InVBlank;
1451 UINT ScanLine;
1452 } D3DRASTER_STATUS;
1454 #ifndef D3DRECT_DEFINED
1455 typedef struct _D3DRECT {
1456 LONG x1;
1457 LONG y1;
1458 LONG x2;
1459 LONG y2;
1460 } D3DRECT;
1461 #define D3DRECT_DEFINED
1462 #endif
1464 typedef struct _D3DRECTPATCH_INFO {
1465 UINT StartVertexOffsetWidth;
1466 UINT StartVertexOffsetHeight;
1467 UINT Width;
1468 UINT Height;
1469 UINT Stride;
1470 D3DBASISTYPE Basis;
1471 D3DDEGREETYPE Degree;
1472 } D3DRECTPATCH_INFO;
1474 typedef struct _D3DSURFACE_DESC {
1475 D3DFORMAT Format;
1476 D3DRESOURCETYPE Type;
1477 DWORD Usage;
1478 D3DPOOL Pool;
1479 D3DMULTISAMPLE_TYPE MultiSampleType;
1480 DWORD MultiSampleQuality;
1481 UINT Width;
1482 UINT Height;
1483 } D3DSURFACE_DESC;
1485 typedef struct _D3DTRIPATCH_INFO {
1486 UINT StartVertexOffset;
1487 UINT NumVertices;
1488 D3DBASISTYPE Basis;
1489 D3DDEGREETYPE Degree;
1490 } D3DTRIPATCH_INFO;
1492 typedef struct _D3DVERTEXBUFFER_DESC {
1493 D3DFORMAT Format;
1494 D3DRESOURCETYPE Type;
1495 DWORD Usage;
1496 D3DPOOL Pool;
1497 UINT Size;
1498 DWORD FVF;
1499 } D3DVERTEXBUFFER_DESC;
1501 typedef struct _D3DVIEWPORT9 {
1502 DWORD X;
1503 DWORD Y;
1504 DWORD Width;
1505 DWORD Height;
1506 float MinZ;
1507 float MaxZ;
1508 } D3DVIEWPORT9;
1510 typedef struct _D3DVOLUME_DESC {
1511 D3DFORMAT Format;
1512 D3DRESOURCETYPE Type;
1513 DWORD Usage;
1514 D3DPOOL Pool;
1516 UINT Width;
1517 UINT Height;
1518 UINT Depth;
1519 } D3DVOLUME_DESC;
1521 /* Parts added with d3d9ex */
1522 #if !defined(D3D_DISABLE_9EX)
1523 typedef enum D3DSCANLINEORDERING
1525 D3DSCANLINEORDERING_UNKNOWN,
1526 D3DSCANLINEORDERING_PROGRESSIVE,
1527 D3DSCANLINEORDERING_INTERLACED,
1528 } D3DSCANLINEORDERING;
1531 typedef struct D3DDISPLAYMODEFILTER
1533 UINT Size;
1534 D3DFORMAT Format;
1535 D3DSCANLINEORDERING ScanLineOrdering;
1536 } D3DDISPLAYMODEFILTER;
1538 typedef struct D3DDISPLAYMODEEX
1540 UINT Size;
1541 UINT Width;
1542 UINT Height;
1543 UINT RefreshRate;
1544 D3DFORMAT Format;
1545 D3DSCANLINEORDERING ScanLineOrdering;
1546 } D3DDISPLAYMODEEX;
1548 typedef enum D3DDISPLAYROTATION
1550 D3DDISPLAYROTATION_IDENTITY = 1,
1551 D3DDISPLAYROTATION_90,
1552 D3DDISPLAYROTATION_180,
1553 D3DDISPLAYROTATION_270
1554 } D3DDISPLAYROTATION;
1556 typedef enum _D3DCOMPOSERECTSOP{
1557 D3DCOMPOSERECTS_COPY = 1,
1558 D3DCOMPOSERECTS_OR,
1559 D3DCOMPOSERECTS_AND,
1560 D3DCOMPOSERECTS_NEG,
1561 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
1562 } D3DCOMPOSERECTSOP;
1564 typedef struct _D3DPRESENTSTATS
1566 UINT PresentCount;
1567 UINT PresentRefreshCount;
1568 UINT SyncRefreshCount;
1569 LARGE_INTEGER SyncQPCTime;
1570 LARGE_INTEGER SyncGPUTime;
1571 } D3DPRESENTSTATS;
1573 #endif /* D3D_DISABLE_9EX */
1575 typedef enum _D3DSHADER_COMPARISON
1577 D3DSPC_RESERVED0 = 0,
1578 D3DSPC_GT,
1579 D3DSPC_EQ,
1580 D3DSPC_GE,
1581 D3DSPC_LT,
1582 D3DSPC_NE,
1583 D3DSPC_LE,
1584 D3DSPC_RESERVED1,
1585 } D3DSHADER_COMPARISON;
1587 #ifdef __i386__
1588 #include <poppack.h>
1589 #endif
1591 #endif /* __WINE_D3D9TYPES_H */