2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
28 /*****************************************************************************
29 * Direct 3D v9 #defines
31 #define D3DCLEAR_TARGET __MSABI_LONG(0x00000001)
32 #define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002)
33 #define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004)
35 #define D3DCLIPPLANE0 (1 << 0)
36 #define D3DCLIPPLANE1 (1 << 1)
37 #define D3DCLIPPLANE2 (1 << 2)
38 #define D3DCLIPPLANE3 (1 << 3)
39 #define D3DCLIPPLANE4 (1 << 4)
40 #define D3DCLIPPLANE5 (1 << 5)
42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
44 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
45 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
46 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
47 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
49 #define D3DCS_LEFT __MSABI_LONG(0x001)
50 #define D3DCS_RIGHT __MSABI_LONG(0x002)
51 #define D3DCS_TOP __MSABI_LONG(0x004)
52 #define D3DCS_BOTTOM __MSABI_LONG(0x008)
53 #define D3DCS_FRONT __MSABI_LONG(0x010)
54 #define D3DCS_BACK __MSABI_LONG(0x020)
55 #define D3DCS_PLANE0 __MSABI_LONG(0x040)
56 #define D3DCS_PLANE1 __MSABI_LONG(0x080)
57 #define D3DCS_PLANE2 __MSABI_LONG(0x100)
58 #define D3DCS_PLANE3 __MSABI_LONG(0x200)
59 #define D3DCS_PLANE4 __MSABI_LONG(0x400)
60 #define D3DCS_PLANE5 __MSABI_LONG(0x800)
61 #define D3DCS_ALL __MSABI_LONG(0xFFF)
63 #define D3DFVF_TEXTUREFORMAT1 3u
64 #define D3DFVF_TEXTUREFORMAT2 0u
65 #define D3DFVF_TEXTUREFORMAT3 1u
66 #define D3DFVF_TEXTUREFORMAT4 2u
67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
72 #define D3DLOCK_READONLY 0x0010
73 #define D3DLOCK_NOSYSLOCK 0x0800
74 #define D3DLOCK_NOOVERWRITE 0x1000
75 #define D3DLOCK_DISCARD 0x2000
76 #define D3DLOCK_DONOTWAIT 0x4000
77 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
79 #define D3DMAXUSERCLIPPLANES 32
80 #define D3DCLIPPLANE0 (1 << 0)
81 #define D3DCLIPPLANE1 (1 << 1)
82 #define D3DCLIPPLANE2 (1 << 2)
83 #define D3DCLIPPLANE3 (1 << 3)
84 #define D3DCLIPPLANE4 (1 << 4)
85 #define D3DCLIPPLANE5 (1 << 5)
88 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
90 /* MSDN has this in d3d9caps.h, but it should be here */
91 #define D3DTSS_TCI_PASSTHRU 0x00000
92 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
93 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
95 #define D3DTSS_TCI_SPHEREMAP 0x40000
98 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
104 #define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001)
105 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002)
106 #define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008)
107 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
108 #define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020)
109 #define D3DUSAGE_POINTS __MSABI_LONG(0x00000040)
110 #define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080)
111 #define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100)
112 #define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200)
113 #define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400)
114 #define D3DUSAGE_DMAP __MSABI_LONG(0x00004000)
116 #define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
117 #define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
118 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
119 #define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
120 #define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
121 #define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
122 #define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
127 #define D3DWRAPCOORD_0 1
128 #define D3DWRAPCOORD_1 2
129 #define D3DWRAPCOORD_2 4
130 #define D3DWRAPCOORD_3 8
132 #define MAX_DEVICE_IDENTIFIER_STRING 512
134 #define D3DFVF_RESERVED0 0x0001
135 #define D3DFVF_POSITION_MASK 0x400E
136 #define D3DFVF_XYZ 0x0002
137 #define D3DFVF_XYZRHW 0x0004
138 #define D3DFVF_XYZB1 0x0006
139 #define D3DFVF_XYZB2 0x0008
140 #define D3DFVF_XYZB3 0x000a
141 #define D3DFVF_XYZB4 0x000c
142 #define D3DFVF_XYZB5 0x000e
143 #define D3DFVF_XYZW 0x4002
144 #define D3DFVF_NORMAL 0x0010
145 #define D3DFVF_PSIZE 0x0020
146 #define D3DFVF_DIFFUSE 0x0040
147 #define D3DFVF_SPECULAR 0x0080
148 #define D3DFVF_TEXCOUNT_MASK 0x0f00
149 #define D3DFVF_TEXCOUNT_SHIFT 8
150 #define D3DFVF_TEX0 0x0000
151 #define D3DFVF_TEX1 0x0100
152 #define D3DFVF_TEX2 0x0200
153 #define D3DFVF_TEX3 0x0300
154 #define D3DFVF_TEX4 0x0400
155 #define D3DFVF_TEX5 0x0500
156 #define D3DFVF_TEX6 0x0600
157 #define D3DFVF_TEX7 0x0700
158 #define D3DFVF_TEX8 0x0800
159 #define D3DFVF_LASTBETA_UBYTE4 0x1000
160 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
161 #define D3DFVF_RESERVED2 0x6000
163 #define D3DTA_SELECTMASK 0x0000000f
164 #define D3DTA_DIFFUSE 0x00000000
165 #define D3DTA_CURRENT 0x00000001
166 #define D3DTA_TEXTURE 0x00000002
167 #define D3DTA_TFACTOR 0x00000003
168 #define D3DTA_SPECULAR 0x00000004
169 #define D3DTA_TEMP 0x00000005
170 #define D3DTA_CONSTANT 0x00000006
171 #define D3DTA_COMPLEMENT 0x00000010
172 #define D3DTA_ALPHAREPLICATE 0x00000020
174 #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
175 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
176 #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
177 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
179 #define D3DPV_DONOTCOPYDATA (1 << 0)
181 #define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
182 #define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
184 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
186 #define MAXD3DDECLLENGTH 64 /* +end marker */
187 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
188 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
189 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
190 #define MAXD3DDECLUSAGEINDEX 15
192 #define D3DDMAPSAMPLER 256
193 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
194 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
195 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
196 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
199 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
200 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
201 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
204 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
206 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
207 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
208 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
209 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
210 #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
211 #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
213 #define D3DPRESENT_RATE_DEFAULT 0x00000000
215 /****************************
216 * Vertex Shaders Declaration
219 typedef enum _D3DDECLUSAGE
{
220 D3DDECLUSAGE_POSITION
= 0,
221 D3DDECLUSAGE_BLENDWEIGHT
= 1,
222 D3DDECLUSAGE_BLENDINDICES
= 2,
223 D3DDECLUSAGE_NORMAL
= 3,
224 D3DDECLUSAGE_PSIZE
= 4,
225 D3DDECLUSAGE_TEXCOORD
= 5,
226 D3DDECLUSAGE_TANGENT
= 6,
227 D3DDECLUSAGE_BINORMAL
= 7,
228 D3DDECLUSAGE_TESSFACTOR
= 8,
229 D3DDECLUSAGE_POSITIONT
= 9,
230 D3DDECLUSAGE_COLOR
= 10,
231 D3DDECLUSAGE_FOG
= 11,
232 D3DDECLUSAGE_DEPTH
= 12,
233 D3DDECLUSAGE_SAMPLE
= 13
236 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
237 #define D3DMAXDECLUSAGEINDEX 15
238 #define D3DMAXDECLLENGTH 18
239 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
241 typedef enum _D3DDECLMETHOD
{
242 D3DDECLMETHOD_DEFAULT
= 0,
243 D3DDECLMETHOD_PARTIALU
= 1,
244 D3DDECLMETHOD_PARTIALV
= 2,
245 D3DDECLMETHOD_CROSSUV
= 3,
246 D3DDECLMETHOD_UV
= 4,
247 D3DDECLMETHOD_LOOKUP
= 5,
248 D3DDECLMETHOD_LOOKUPPRESAMPLED
= 6
252 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
254 typedef enum _D3DDECLTYPE
{
255 D3DDECLTYPE_FLOAT1
= 0,
256 D3DDECLTYPE_FLOAT2
= 1,
257 D3DDECLTYPE_FLOAT3
= 2,
258 D3DDECLTYPE_FLOAT4
= 3,
259 D3DDECLTYPE_D3DCOLOR
= 4,
260 D3DDECLTYPE_UBYTE4
= 5,
261 D3DDECLTYPE_SHORT2
= 6,
262 D3DDECLTYPE_SHORT4
= 7,
264 D3DDECLTYPE_UBYTE4N
= 8,
265 D3DDECLTYPE_SHORT2N
= 9,
266 D3DDECLTYPE_SHORT4N
= 10,
267 D3DDECLTYPE_USHORT2N
= 11,
268 D3DDECLTYPE_USHORT4N
= 12,
269 D3DDECLTYPE_UDEC3
= 13,
270 D3DDECLTYPE_DEC3N
= 14,
271 D3DDECLTYPE_FLOAT16_2
= 15,
272 D3DDECLTYPE_FLOAT16_4
= 16,
273 D3DDECLTYPE_UNUSED
= 17,
276 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
278 typedef struct _D3DVERTEXELEMENT9
{
285 } D3DVERTEXELEMENT9
, *LPD3DVERTEXELEMENT9
;
288 typedef enum _D3DQUERYTYPE
{
289 D3DQUERYTYPE_VCACHE
= 4,
290 D3DQUERYTYPE_RESOURCEMANAGER
= 5,
291 D3DQUERYTYPE_VERTEXSTATS
= 6,
292 D3DQUERYTYPE_EVENT
= 8,
293 D3DQUERYTYPE_OCCLUSION
= 9,
294 D3DQUERYTYPE_TIMESTAMP
= 10,
295 D3DQUERYTYPE_TIMESTAMPDISJOINT
= 11,
296 D3DQUERYTYPE_TIMESTAMPFREQ
= 12,
297 D3DQUERYTYPE_PIPELINETIMINGS
= 13,
298 D3DQUERYTYPE_INTERFACETIMINGS
= 14,
299 D3DQUERYTYPE_VERTEXTIMINGS
= 15,
300 D3DQUERYTYPE_PIXELTIMINGS
= 16,
301 D3DQUERYTYPE_BANDWIDTHTIMINGS
= 17,
302 D3DQUERYTYPE_CACHEUTILIZATION
= 18
305 #define D3DISSUE_BEGIN (1 << 1)
306 #define D3DISSUE_END (1 << 0)
307 #define D3DGETDATA_FLUSH (1 << 0)
310 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
311 #define D3DDP_MAXTEXCOORD 8
314 #define D3DVSD_MAKETOKENTYPE(TokenType) \
315 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
317 #define D3DVSD_CONST(ConstantAddress, Count) \
318 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
320 #define D3DVSD_END() 0xFFFFFFFF
322 #define D3DVSD_NOP() 0x00000000
324 #define D3DVSD_REG(VertexRegister, Type) \
325 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
327 #define D3DVSD_SKIP(Count) \
328 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
330 #define D3DVSD_STREAM(StreamNumber) \
331 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
333 #define D3DVSD_STREAM_TESS() \
334 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
336 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
337 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
339 #define D3DVSD_TESSUV(Register) \
340 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
343 /********************************
344 * Pixel/Vertex Shaders Functions
347 /** Maximum number of supported texture coordinates sets operation */
348 #define D3DDP_MAXTEXCOORD 8
350 /** opcode token mask */
351 #define D3DSI_OPCODE_MASK 0x0000FFFF
352 #define D3DSI_INSTLENGTH_MASK 0x0F000000
353 #define D3DSI_INSTLENGTH_SHIFT 24
355 /** opcodes types for PS and VS */
356 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
407 D3DSIO_TEXCOORD
= 64,
412 D3DSIO_TEXREG2AR
= 69,
413 D3DSIO_TEXREG2GB
= 70,
414 D3DSIO_TEXM3x2PAD
= 71,
415 D3DSIO_TEXM3x2TEX
= 72,
416 D3DSIO_TEXM3x3PAD
= 73,
417 D3DSIO_TEXM3x3TEX
= 74,
418 D3DSIO_TEXM3x3DIFF
= 75,
419 D3DSIO_TEXM3x3SPEC
= 76,
420 D3DSIO_TEXM3x3VSPEC
= 77,
425 D3DSIO_TEXREG2RGB
= 82,
426 D3DSIO_TEXDP3TEX
= 83,
427 D3DSIO_TEXM3x2DEPTH
= 84,
430 D3DSIO_TEXDEPTH
= 87,
441 D3DSIO_PHASE
= 0xFFFD,
442 D3DSIO_COMMENT
= 0xFFFE,
445 D3DSIO_FORCE_DWORD
= 0X7FFFFFFF /** for 32-bit alignment */
446 } D3DSHADER_INSTRUCTION_OPCODE_TYPE
;
448 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
449 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
451 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
453 #define D3DSI_TEXLD_PROJECT 0x00010000
454 #define D3DSI_TEXLD_BIAS 0x00020000
456 /** for parallelism */
457 #define D3DSI_COISSUE 0x40000000
459 #define D3DSP_DCL_USAGE_SHIFT 0
460 #define D3DSP_DCL_USAGE_MASK 0x0000000f
462 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
463 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
465 #define D3DSP_TEXTURETYPE_SHIFT 27
466 #define D3DSP_TEXTURETYPE_MASK 0x78000000
468 typedef enum _D3DSAMPLER_TEXTURE_TYPE
{
469 D3DSTT_UNKNOWN
= 0 << D3DSP_TEXTURETYPE_SHIFT
,
470 D3DSTT_1D
= 1 << D3DSP_TEXTURETYPE_SHIFT
,
471 D3DSTT_2D
= 2 << D3DSP_TEXTURETYPE_SHIFT
,
472 D3DSTT_CUBE
= 3 << D3DSP_TEXTURETYPE_SHIFT
,
473 D3DSTT_VOLUME
= 4 << D3DSP_TEXTURETYPE_SHIFT
,
475 D3DSTT_FORCE_DWORD
= 0x7FFFFFFF
476 } D3DSAMPLER_TEXTURE_TYPE
;
478 #define D3DSP_REGNUM_MASK 0x000007FF
480 /** destination parameter modifiers (.xyzw) */
481 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
482 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
483 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
484 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
485 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
487 #define D3DSP_DSTMOD_SHIFT 20
488 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
490 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
{
491 D3DSPDM_NONE
= 0 << D3DSP_DSTMOD_SHIFT
,
492 D3DSPDM_SATURATE
= 1 << D3DSP_DSTMOD_SHIFT
,
493 D3DSPDM_PARTIALPRECISION
= 2 << D3DSP_DSTMOD_SHIFT
,
494 D3DSPDM_MSAMPCENTROID
= 4 << D3DSP_DSTMOD_SHIFT
,
496 D3DSPDM_FORCE_DWORD
= 0x7FFFFFFF
497 } D3DSHADER_PARAM_DSTMOD_TYPE
;
499 /** destination param */
500 #define D3DSP_DSTSHIFT_SHIFT 24
501 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
503 /** destination/source reg type */
504 #define D3DSP_REGTYPE_SHIFT 28
505 #define D3DSP_REGTYPE_SHIFT2 8
506 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
507 #define D3DSP_REGTYPE_MASK2 0x00001800
509 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
517 D3DSPR_TEXCRDOUT
= 6,
526 D3DSPR_CONSTBOOL
= 14,
528 D3DSPR_TEMPFLOAT16
= 16,
529 D3DSPR_MISCTYPE
= 17,
531 D3DSPR_PREDICATE
= 19,
533 D3DSPR_FORCE_DWORD
= 0x7FFFFFFF
534 } D3DSHADER_PARAM_REGISTER_TYPE
;
536 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
{
539 } D3DSHADER_MISCTYPE_OFFSETS
;
541 typedef enum _D3DVS_RASTOUT_OFFSETS
{
544 D3DSRO_POINT_SIZE
= 2,
546 D3DSRO_FORCE_DWORD
= 0x7FFFFFFF
547 } D3DVS_RASTOUT_OFFSETS
;
549 #define D3DVS_ADDRESSMODE_SHIFT 13
550 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
552 typedef enum _D3DVS_ADDRESSMODE_TYPE
{
553 D3DVS_ADDRMODE_ABSOLUTE
= 0 << D3DVS_ADDRESSMODE_SHIFT
,
554 D3DVS_ADDRMODE_RELATIVE
= 1 << D3DVS_ADDRESSMODE_SHIFT
,
556 D3DVS_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
557 } D3DVS_ADDRESSMODE_TYPE
;
559 #define D3DSHADER_ADDRESSMODE_SHIFT 13
560 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
562 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
{
563 D3DSHADER_ADDRMODE_ABSOLUTE
= 0 << D3DSHADER_ADDRESSMODE_SHIFT
,
564 D3DSHADER_ADDRMODE_RELATIVE
= 1 << D3DSHADER_ADDRESSMODE_SHIFT
,
566 D3DSHADER_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
567 } D3DSHADER_ADDRESSMODE_TYPE
;
570 #define D3DVS_SWIZZLE_SHIFT 16
571 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
573 #define D3DSP_SWIZZLE_SHIFT 16
574 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
576 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
577 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
578 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
579 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
581 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
582 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
583 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
584 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
586 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
587 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
588 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
589 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
591 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
592 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
593 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
594 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
596 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
598 #define D3DSP_NOSWIZZLE \
599 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
601 #define D3DSP_SRCMOD_SHIFT 24
602 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
604 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
{
605 D3DSPSM_NONE
= 0 << D3DSP_SRCMOD_SHIFT
,
606 D3DSPSM_NEG
= 1 << D3DSP_SRCMOD_SHIFT
,
607 D3DSPSM_BIAS
= 2 << D3DSP_SRCMOD_SHIFT
,
608 D3DSPSM_BIASNEG
= 3 << D3DSP_SRCMOD_SHIFT
,
609 D3DSPSM_SIGN
= 4 << D3DSP_SRCMOD_SHIFT
,
610 D3DSPSM_SIGNNEG
= 5 << D3DSP_SRCMOD_SHIFT
,
611 D3DSPSM_COMP
= 6 << D3DSP_SRCMOD_SHIFT
,
612 D3DSPSM_X2
= 7 << D3DSP_SRCMOD_SHIFT
,
613 D3DSPSM_X2NEG
= 8 << D3DSP_SRCMOD_SHIFT
,
614 D3DSPSM_DZ
= 9 << D3DSP_SRCMOD_SHIFT
,
615 D3DSPSM_DW
= 10 << D3DSP_SRCMOD_SHIFT
,
616 D3DSPSM_ABS
= 11 << D3DSP_SRCMOD_SHIFT
,
617 D3DSPSM_ABSNEG
= 12 << D3DSP_SRCMOD_SHIFT
,
618 D3DSPSM_NOT
= 13 << D3DSP_SRCMOD_SHIFT
,
620 D3DSPSM_FORCE_DWORD
= 0x7FFFFFFF
621 } D3DSHADER_PARAM_SRCMOD_TYPE
;
623 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
624 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
625 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
626 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
628 #define D3DSI_COMMENTSIZE_SHIFT 16
629 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
631 #define D3DSHADER_COMMENT(commentSize) \
632 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
634 #define D3DPS_END() 0x0000FFFF
635 #define D3DVS_END() 0x0000FFFF
638 /*****************************************************************************
639 * Direct 3D v8 enumerated types
641 typedef enum _D3DBACKBUFFER_TYPE
{
642 D3DBACKBUFFER_TYPE_MONO
= 0,
643 D3DBACKBUFFER_TYPE_LEFT
= 1,
644 D3DBACKBUFFER_TYPE_RIGHT
= 2,
646 D3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
647 } D3DBACKBUFFER_TYPE
;
649 typedef enum _D3DBASISTYPE
{
651 D3DBASIS_BSPLINE
= 1,
652 D3DBASIS_INTERPOLATE
= 2,
654 D3DBASIS_FORCE_DWORD
= 0x7fffffff
657 typedef enum _D3DBLEND
{
660 D3DBLEND_SRCCOLOR
= 3,
661 D3DBLEND_INVSRCCOLOR
= 4,
662 D3DBLEND_SRCALPHA
= 5,
663 D3DBLEND_INVSRCALPHA
= 6,
664 D3DBLEND_DESTALPHA
= 7,
665 D3DBLEND_INVDESTALPHA
= 8,
666 D3DBLEND_DESTCOLOR
= 9,
667 D3DBLEND_INVDESTCOLOR
= 10,
668 D3DBLEND_SRCALPHASAT
= 11,
669 D3DBLEND_BOTHSRCALPHA
= 12,
670 D3DBLEND_BOTHINVSRCALPHA
= 13,
671 D3DBLEND_BLENDFACTOR
= 14,
672 D3DBLEND_INVBLENDFACTOR
= 15,
673 D3DBLEND_FORCE_DWORD
= 0x7fffffff
676 typedef enum _D3DBLENDOP
{
678 D3DBLENDOP_SUBTRACT
= 2,
679 D3DBLENDOP_REVSUBTRACT
= 3,
683 D3DBLENDOP_FORCE_DWORD
= 0x7fffffff
686 typedef enum _D3DCMPFUNC
{
690 D3DCMP_LESSEQUAL
= 4,
693 D3DCMP_GREATEREQUAL
= 7,
696 D3DCMP_FORCE_DWORD
= 0x7fffffff
699 typedef enum _D3DCUBEMAP_FACES
{
700 D3DCUBEMAP_FACE_POSITIVE_X
= 0,
701 D3DCUBEMAP_FACE_NEGATIVE_X
= 1,
702 D3DCUBEMAP_FACE_POSITIVE_Y
= 2,
703 D3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
704 D3DCUBEMAP_FACE_POSITIVE_Z
= 4,
705 D3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
707 D3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
710 typedef enum _D3DCULL
{
715 D3DCULL_FORCE_DWORD
= 0x7fffffff
718 typedef enum _D3DDEBUGMONITORTOKENS
{
722 D3DDMT_FORCE_DWORD
= 0x7fffffff
723 } D3DDEBUGMONITORTOKENS
;
725 typedef enum _D3DDEGREETYPE
{
726 D3DDEGREE_LINEAR
= 1,
727 D3DDEGREE_QUADRATIC
= 2,
729 D3DDEGREE_QUINTIC
= 5,
731 D3DDEGREE_FORCE_DWORD
= 0x7fffffff
734 typedef enum _D3DDEVTYPE
{
738 D3DDEVTYPE_NULLREF
= 4,
740 D3DDEVTYPE_FORCE_DWORD
= 0xffffffff
743 typedef enum _D3DFILLMODE
{
745 D3DFILL_WIREFRAME
= 2,
748 D3DFILL_FORCE_DWORD
= 0x7fffffff
751 typedef enum _D3DFOGMODE
{
757 D3DFOG_FORCE_DWORD
= 0x7fffffff
760 typedef enum _D3DFORMAT
{
764 D3DFMT_A8R8G8B8
= 21,
765 D3DFMT_X8R8G8B8
= 22,
767 D3DFMT_X1R5G5B5
= 24,
768 D3DFMT_A1R5G5B5
= 25,
769 D3DFMT_A4R4G4B4
= 26,
772 D3DFMT_A8R3G3B2
= 29,
773 D3DFMT_X4R4G4B4
= 30,
774 D3DFMT_A2B10G10R10
= 31,
775 D3DFMT_A8B8G8R8
= 32,
776 D3DFMT_X8B8G8R8
= 33,
778 D3DFMT_A2R10G10B10
= 35,
779 D3DFMT_A16B16G16R16
= 36,
791 D3DFMT_X8L8V8U8
= 62,
792 D3DFMT_Q8W8V8U8
= 63,
794 D3DFMT_A2W10V10U10
= 67,
796 D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V', 'Y'),
797 D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y', '2'),
798 D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T', '1'),
799 D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T', '2'),
800 D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T', '3'),
801 D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T', '4'),
802 D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T', '5'),
803 D3DFMT_MULTI2_ARGB8
= MAKEFOURCC('M', 'E', 'T', '1'),
804 D3DFMT_G8R8_G8B8
= MAKEFOURCC('G', 'R', 'G', 'B'),
805 D3DFMT_R8G8_B8G8
= MAKEFOURCC('R', 'G', 'B', 'G'),
807 D3DFMT_D16_LOCKABLE
= 70,
815 D3DFMT_D32F_LOCKABLE
= 82,
818 D3DFMT_VERTEXDATA
= 100,
819 D3DFMT_INDEX16
= 101,
820 D3DFMT_INDEX32
= 102,
821 D3DFMT_Q16W16V16U16
= 110,
822 /* Floating point formats */
824 D3DFMT_G16R16F
= 112,
825 D3DFMT_A16B16G16R16F
= 113,
829 D3DFMT_G32R32F
= 115,
830 D3DFMT_A32B32G32R32F
= 116,
835 D3DFMT_FORCE_DWORD
= 0xFFFFFFFF
838 typedef enum _D3DLIGHTTYPE
{
841 D3DLIGHT_DIRECTIONAL
= 3,
843 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
846 typedef enum _D3DMATERIALCOLORSOURCE
{
851 D3DMCS_FORCE_DWORD
= 0x7fffffff
852 } D3DMATERIALCOLORSOURCE
;
854 typedef enum _D3DMULTISAMPLE_TYPE
{
855 D3DMULTISAMPLE_NONE
= 0,
856 D3DMULTISAMPLE_NONMASKABLE
= 1,
857 D3DMULTISAMPLE_2_SAMPLES
= 2,
858 D3DMULTISAMPLE_3_SAMPLES
= 3,
859 D3DMULTISAMPLE_4_SAMPLES
= 4,
860 D3DMULTISAMPLE_5_SAMPLES
= 5,
861 D3DMULTISAMPLE_6_SAMPLES
= 6,
862 D3DMULTISAMPLE_7_SAMPLES
= 7,
863 D3DMULTISAMPLE_8_SAMPLES
= 8,
864 D3DMULTISAMPLE_9_SAMPLES
= 9,
865 D3DMULTISAMPLE_10_SAMPLES
= 10,
866 D3DMULTISAMPLE_11_SAMPLES
= 11,
867 D3DMULTISAMPLE_12_SAMPLES
= 12,
868 D3DMULTISAMPLE_13_SAMPLES
= 13,
869 D3DMULTISAMPLE_14_SAMPLES
= 14,
870 D3DMULTISAMPLE_15_SAMPLES
= 15,
871 D3DMULTISAMPLE_16_SAMPLES
= 16,
873 D3DMULTISAMPLE_FORCE_DWORD
= 0x7fffffff
874 } D3DMULTISAMPLE_TYPE
;
877 typedef enum _D3DORDERTYPE
{
879 D3DORDER_QUADRATIC
= 2,
881 D3DORDER_QUINTIC
= 5,
883 D3DORDER_FORCE_DWORD
= 0x7fffffff
886 typedef enum _D3DPATCHEDGESTYLE
{
887 D3DPATCHEDGE_DISCRETE
= 0,
888 D3DPATCHEDGE_CONTINUOUS
= 1,
890 D3DPATCHEDGE_FORCE_DWORD
= 0x7fffffff,
893 typedef enum _D3DPOOL
{
896 D3DPOOL_SYSTEMMEM
= 2,
899 D3DPOOL_FORCE_DWORD
= 0x7fffffff
902 typedef enum _D3DPRIMITIVETYPE
{
906 D3DPT_TRIANGLELIST
= 4,
907 D3DPT_TRIANGLESTRIP
= 5,
908 D3DPT_TRIANGLEFAN
= 6,
910 D3DPT_FORCE_DWORD
= 0x7fffffff
913 typedef enum _D3DRENDERSTATETYPE
{
917 D3DRS_ZWRITEENABLE
= 14,
918 D3DRS_ALPHATESTENABLE
= 15,
919 D3DRS_LASTPIXEL
= 16,
921 D3DRS_DESTBLEND
= 20,
925 D3DRS_ALPHAFUNC
= 25,
926 D3DRS_DITHERENABLE
= 26,
927 D3DRS_ALPHABLENDENABLE
= 27,
928 D3DRS_FOGENABLE
= 28,
929 D3DRS_SPECULARENABLE
= 29,
931 D3DRS_FOGTABLEMODE
= 35,
934 D3DRS_FOGDENSITY
= 38,
935 D3DRS_RANGEFOGENABLE
= 48,
936 D3DRS_STENCILENABLE
= 52,
937 D3DRS_STENCILFAIL
= 53,
938 D3DRS_STENCILZFAIL
= 54,
939 D3DRS_STENCILPASS
= 55,
940 D3DRS_STENCILFUNC
= 56,
941 D3DRS_STENCILREF
= 57,
942 D3DRS_STENCILMASK
= 58,
943 D3DRS_STENCILWRITEMASK
= 59,
944 D3DRS_TEXTUREFACTOR
= 60,
953 D3DRS_CLIPPING
= 136,
954 D3DRS_LIGHTING
= 137,
956 D3DRS_FOGVERTEXMODE
= 140,
957 D3DRS_COLORVERTEX
= 141,
958 D3DRS_LOCALVIEWER
= 142,
959 D3DRS_NORMALIZENORMALS
= 143,
960 D3DRS_DIFFUSEMATERIALSOURCE
= 145,
961 D3DRS_SPECULARMATERIALSOURCE
= 146,
962 D3DRS_AMBIENTMATERIALSOURCE
= 147,
963 D3DRS_EMISSIVEMATERIALSOURCE
= 148,
964 D3DRS_VERTEXBLEND
= 151,
965 D3DRS_CLIPPLANEENABLE
= 152,
966 D3DRS_POINTSIZE
= 154,
967 D3DRS_POINTSIZE_MIN
= 155,
968 D3DRS_POINTSPRITEENABLE
= 156,
969 D3DRS_POINTSCALEENABLE
= 157,
970 D3DRS_POINTSCALE_A
= 158,
971 D3DRS_POINTSCALE_B
= 159,
972 D3DRS_POINTSCALE_C
= 160,
973 D3DRS_MULTISAMPLEANTIALIAS
= 161,
974 D3DRS_MULTISAMPLEMASK
= 162,
975 D3DRS_PATCHEDGESTYLE
= 163,
976 D3DRS_DEBUGMONITORTOKEN
= 165,
977 D3DRS_POINTSIZE_MAX
= 166,
978 D3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
979 D3DRS_COLORWRITEENABLE
= 168,
980 D3DRS_TWEENFACTOR
= 170,
982 D3DRS_POSITIONDEGREE
= 172,
983 D3DRS_NORMALDEGREE
= 173,
984 D3DRS_SCISSORTESTENABLE
= 174,
985 D3DRS_SLOPESCALEDEPTHBIAS
= 175,
986 D3DRS_ANTIALIASEDLINEENABLE
= 176,
987 D3DRS_MINTESSELLATIONLEVEL
= 178,
988 D3DRS_MAXTESSELLATIONLEVEL
= 179,
989 D3DRS_ADAPTIVETESS_X
= 180,
990 D3DRS_ADAPTIVETESS_Y
= 181,
991 D3DRS_ADAPTIVETESS_Z
= 182,
992 D3DRS_ADAPTIVETESS_W
= 183,
993 D3DRS_ENABLEADAPTIVETESSELLATION
= 184,
994 D3DRS_TWOSIDEDSTENCILMODE
= 185,
995 D3DRS_CCW_STENCILFAIL
= 186,
996 D3DRS_CCW_STENCILZFAIL
= 187,
997 D3DRS_CCW_STENCILPASS
= 188,
998 D3DRS_CCW_STENCILFUNC
= 189,
999 D3DRS_COLORWRITEENABLE1
= 190,
1000 D3DRS_COLORWRITEENABLE2
= 191,
1001 D3DRS_COLORWRITEENABLE3
= 192,
1002 D3DRS_BLENDFACTOR
= 193,
1003 D3DRS_SRGBWRITEENABLE
= 194,
1004 D3DRS_DEPTHBIAS
= 195,
1013 D3DRS_SEPARATEALPHABLENDENABLE
= 206,
1014 D3DRS_SRCBLENDALPHA
= 207,
1015 D3DRS_DESTBLENDALPHA
= 208,
1016 D3DRS_BLENDOPALPHA
= 209,
1018 D3DRS_FORCE_DWORD
= 0x7fffffff
1019 } D3DRENDERSTATETYPE
;
1021 typedef enum _D3DRESOURCETYPE
{
1022 D3DRTYPE_SURFACE
= 1,
1023 D3DRTYPE_VOLUME
= 2,
1024 D3DRTYPE_TEXTURE
= 3,
1025 D3DRTYPE_VOLUMETEXTURE
= 4,
1026 D3DRTYPE_CUBETEXTURE
= 5,
1027 D3DRTYPE_VERTEXBUFFER
= 6,
1028 D3DRTYPE_INDEXBUFFER
= 7,
1030 D3DRTYPE_FORCE_DWORD
= 0x7fffffff
1033 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1035 typedef enum _D3DSHADEMODE
{
1037 D3DSHADE_GOURAUD
= 2,
1040 D3DSHADE_FORCE_DWORD
= 0x7fffffff
1043 typedef enum _D3DSTATEBLOCKTYPE
{
1045 D3DSBT_PIXELSTATE
= 2,
1046 D3DSBT_VERTEXSTATE
= 3,
1048 D3DSBT_FORCE_DWORD
= 0xffffffff
1049 } D3DSTATEBLOCKTYPE
;
1051 typedef enum _D3DSTENCILOP
{
1052 D3DSTENCILOP_KEEP
= 1,
1053 D3DSTENCILOP_ZERO
= 2,
1054 D3DSTENCILOP_REPLACE
= 3,
1055 D3DSTENCILOP_INCRSAT
= 4,
1056 D3DSTENCILOP_DECRSAT
= 5,
1057 D3DSTENCILOP_INVERT
= 6,
1058 D3DSTENCILOP_INCR
= 7,
1059 D3DSTENCILOP_DECR
= 8,
1061 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
1064 typedef enum _D3DSWAPEFFECT
{
1065 D3DSWAPEFFECT_DISCARD
= 1,
1066 D3DSWAPEFFECT_FLIP
= 2,
1067 D3DSWAPEFFECT_COPY
= 3,
1068 D3DSWAPEFFECT_OVERLAY
= 4,
1069 D3DSWAPEFFECT_FLIPEX
= 5,
1070 D3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
1073 typedef enum _D3DTEXTUREADDRESS
{
1074 D3DTADDRESS_WRAP
= 1,
1075 D3DTADDRESS_MIRROR
= 2,
1076 D3DTADDRESS_CLAMP
= 3,
1077 D3DTADDRESS_BORDER
= 4,
1078 D3DTADDRESS_MIRRORONCE
= 5,
1080 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
1081 } D3DTEXTUREADDRESS
;
1083 typedef enum _D3DTEXTUREFILTERTYPE
{
1087 D3DTEXF_ANISOTROPIC
= 3,
1088 D3DTEXF_FLATCUBIC
= 4,
1089 D3DTEXF_GAUSSIANCUBIC
= 5,
1090 D3DTEXF_PYRAMIDALQUAD
= 6,
1091 D3DTEXF_GAUSSIANQUAD
= 7,
1092 D3DTEXF_FORCE_DWORD
= 0x7fffffff
1093 } D3DTEXTUREFILTERTYPE
;
1095 typedef enum _D3DTEXTUREOP
{
1097 D3DTOP_SELECTARG1
= 2,
1098 D3DTOP_SELECTARG2
= 3,
1099 D3DTOP_MODULATE
= 4,
1100 D3DTOP_MODULATE2X
= 5,
1101 D3DTOP_MODULATE4X
= 6,
1103 D3DTOP_ADDSIGNED
= 8,
1104 D3DTOP_ADDSIGNED2X
= 9,
1105 D3DTOP_SUBTRACT
= 10,
1106 D3DTOP_ADDSMOOTH
= 11,
1107 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1108 D3DTOP_BLENDTEXTUREALPHA
= 13,
1109 D3DTOP_BLENDFACTORALPHA
= 14,
1110 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1111 D3DTOP_BLENDCURRENTALPHA
= 16,
1112 D3DTOP_PREMODULATE
= 17,
1113 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1114 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1115 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1116 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1117 D3DTOP_BUMPENVMAP
= 22,
1118 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1119 D3DTOP_DOTPRODUCT3
= 24,
1120 D3DTOP_MULTIPLYADD
= 25,
1123 D3DTOP_FORCE_DWORD
= 0x7fffffff,
1126 typedef enum _D3DTEXTURESTAGESTATETYPE
{
1128 D3DTSS_COLORARG1
= 2,
1129 D3DTSS_COLORARG2
= 3,
1131 D3DTSS_ALPHAARG1
= 5,
1132 D3DTSS_ALPHAARG2
= 6,
1133 D3DTSS_BUMPENVMAT00
= 7,
1134 D3DTSS_BUMPENVMAT01
= 8,
1135 D3DTSS_BUMPENVMAT10
= 9,
1136 D3DTSS_BUMPENVMAT11
= 10,
1137 D3DTSS_TEXCOORDINDEX
= 11,
1138 D3DTSS_BUMPENVLSCALE
= 22,
1139 D3DTSS_BUMPENVLOFFSET
= 23,
1140 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1141 D3DTSS_COLORARG0
= 26,
1142 D3DTSS_ALPHAARG0
= 27,
1143 D3DTSS_RESULTARG
= 28,
1144 D3DTSS_CONSTANT
= 32,
1146 D3DTSS_FORCE_DWORD
= 0x7fffffff
1147 } D3DTEXTURESTAGESTATETYPE
;
1149 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1150 D3DTTFF_DISABLE
= 0,
1155 D3DTTFF_PROJECTED
= 256,
1157 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1158 } D3DTEXTURETRANSFORMFLAGS
;
1160 typedef enum _D3DTRANSFORMSTATETYPE
{
1162 D3DTS_PROJECTION
= 3,
1163 D3DTS_TEXTURE0
= 16,
1164 D3DTS_TEXTURE1
= 17,
1165 D3DTS_TEXTURE2
= 18,
1166 D3DTS_TEXTURE3
= 19,
1167 D3DTS_TEXTURE4
= 20,
1168 D3DTS_TEXTURE5
= 21,
1169 D3DTS_TEXTURE6
= 22,
1170 D3DTS_TEXTURE7
= 23,
1172 D3DTS_FORCE_DWORD
= 0x7fffffff
1173 } D3DTRANSFORMSTATETYPE
;
1175 typedef enum _D3DVERTEXBLENDFLAGS
{
1177 D3DVBF_1WEIGHTS
= 1,
1178 D3DVBF_2WEIGHTS
= 2,
1179 D3DVBF_3WEIGHTS
= 3,
1180 D3DVBF_TWEENING
= 255,
1181 D3DVBF_0WEIGHTS
= 256
1182 } D3DVERTEXBLENDFLAGS
;
1184 typedef enum _D3DZBUFFERTYPE
{
1189 D3DZB_FORCE_DWORD
= 0x7fffffff
1192 typedef enum _D3DSAMPLERSTATETYPE
{
1193 D3DSAMP_ADDRESSU
= 1,
1194 D3DSAMP_ADDRESSV
= 2,
1195 D3DSAMP_ADDRESSW
= 3,
1196 D3DSAMP_BORDERCOLOR
= 4,
1197 D3DSAMP_MAGFILTER
= 5,
1198 D3DSAMP_MINFILTER
= 6,
1199 D3DSAMP_MIPFILTER
= 7,
1200 D3DSAMP_MIPMAPLODBIAS
= 8,
1201 D3DSAMP_MAXMIPLEVEL
= 9,
1202 D3DSAMP_MAXANISOTROPY
= 10,
1203 D3DSAMP_SRGBTEXTURE
= 11,
1204 D3DSAMP_ELEMENTINDEX
= 12,
1205 D3DSAMP_DMAPOFFSET
= 13,
1207 D3DSAMP_FORCE_DWORD
= 0x7fffffff,
1208 } D3DSAMPLERSTATETYPE
;
1211 /*****************************************************************************
1212 * Direct 3D v9 typedefs
1214 #ifndef D3DCOLOR_DEFINED
1215 typedef DWORD D3DCOLOR
;
1216 #define D3DCOLOR_DEFINED
1219 /*****************************************************************************
1220 * Direct 3D v9 structures
1222 typedef struct _D3DADAPTER_IDENTIFIER9
{
1223 char Driver
[MAX_DEVICE_IDENTIFIER_STRING
];
1224 char Description
[MAX_DEVICE_IDENTIFIER_STRING
];
1225 char DeviceName
[32];
1226 LARGE_INTEGER DriverVersion
;
1233 GUID DeviceIdentifier
;
1236 } D3DADAPTER_IDENTIFIER9
;
1238 typedef struct _D3DBOX
{
1247 typedef struct _D3DCLIPSTATUS9
{
1249 DWORD ClipIntersection
;
1252 #ifndef D3DCOLORVALUE_DEFINED
1253 typedef struct _D3DCOLORVALUE
{
1259 #define D3DCOLORVALUE_DEFINED
1262 typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
1263 UINT AdapterOrdinal
;
1264 D3DDEVTYPE DeviceType
;
1266 DWORD BehaviorFlags
;
1267 } D3DDEVICE_CREATION_PARAMETERS
;
1269 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
{
1270 float MaxBandwidthUtilized
;
1271 float FrontEndUploadMemoryUtilizedPercent
;
1272 float VertexRateUtilizedPercent
;
1273 float TriangleSetupRateUtilizedPercent
;
1274 float FillRateUtilizedPercent
;
1275 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS
;
1277 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
{
1278 float TextureCacheHitRate
;
1279 float PostTransformVertexCacheHitRate
;
1280 } D3DDEVINFO_D3D9CACHEUTILIZATION
;
1282 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
{
1283 float WaitingForGPUToUseApplicationResourceTimePercent
;
1284 float WaitingForGPUToAcceptMoreCommandsTimePercent
;
1285 float WaitingForGPUToStayWithinLatencyTimePercent
;
1286 float WaitingForGPUExclusiveResourceTimePercent
;
1287 float WaitingForGPUOtherTimePercent
;
1288 } D3DDEVINFO_D3D9INTERFACETIMINGS
;
1290 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
{
1291 float VertexProcessingTimePercent
;
1292 float PixelProcessingTimePercent
;
1293 float OtherGPUProcessingTimePercent
;
1294 float GPUIdleTimePercent
;
1295 } D3DDEVINFO_D3D9PIPELINETIMINGS
;
1297 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
{
1298 float MemoryProcessingPercent
;
1299 float ComputationProcessingPercent
;
1300 } D3DDEVINFO_D3D9STAGETIMINGS
;
1303 /* Vertex cache optimization hints. */
1304 typedef struct D3DDEVINFO_VCACHE
{
1305 /* Must be a 4 char code FOURCC (e.g. CACH) */
1307 /* 0 to get the longest strips, 1 vertex cache */
1309 /* Cache size to use (only valid if OptMethod==1) */
1311 /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
1313 } D3DDEVINFO_VCACHE
;
1315 typedef struct D3DRESOURCESTATS
{
1317 DWORD ApproxBytesDownloaded
;
1319 DWORD NumVidCreates
;
1322 DWORD NumUsedInVidMem
;
1324 DWORD WorkingSetBytes
;
1329 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER
{
1330 D3DRESOURCESTATS stats
[D3DRTYPECOUNT
];
1331 } D3DDEVINFO_D3DRESOURCEMANAGER
;
1333 typedef struct _D3DDEVINFO_D3DVERTEXSTATS
{
1334 DWORD NumRenderedTriangles
;
1335 DWORD NumExtraClippingTriangles
;
1336 } D3DDEVINFO_D3DVERTEXSTATS
;
1338 typedef struct _D3DDISPLAYMODE
{
1345 typedef struct _D3DGAMMARAMP
{
1351 typedef struct _D3DINDEXBUFFER_DESC
{
1353 D3DRESOURCETYPE Type
;
1357 } D3DINDEXBUFFER_DESC
;
1359 #ifndef D3DVECTOR_DEFINED
1360 typedef struct _D3DVECTOR
{
1365 #define D3DVECTOR_DEFINED
1368 typedef struct _D3DLIGHT9
{
1370 D3DCOLORVALUE Diffuse
;
1371 D3DCOLORVALUE Specular
;
1372 D3DCOLORVALUE Ambient
;
1374 D3DVECTOR Direction
;
1384 typedef struct _D3DLINEPATTERN
{
1389 typedef struct _D3DLOCKED_BOX
{
1395 typedef struct _D3DLOCKED_RECT
{
1400 typedef struct _D3DMATERIAL9
{
1401 D3DCOLORVALUE Diffuse
;
1402 D3DCOLORVALUE Ambient
;
1403 D3DCOLORVALUE Specular
;
1404 D3DCOLORVALUE Emissive
;
1408 #ifndef D3DMATRIX_DEFINED
1409 typedef struct _D3DMATRIX
{
1412 float _11
, _12
, _13
, _14
;
1413 float _21
, _22
, _23
, _24
;
1414 float _31
, _32
, _33
, _34
;
1415 float _41
, _42
, _43
, _44
;
1420 #define D3DMATRIX_DEFINED
1423 typedef struct _D3DPRESENT_PARAMETERS_
{
1424 UINT BackBufferWidth
;
1425 UINT BackBufferHeight
;
1426 D3DFORMAT BackBufferFormat
;
1427 UINT BackBufferCount
;
1429 D3DMULTISAMPLE_TYPE MultiSampleType
;
1430 DWORD MultiSampleQuality
;
1432 D3DSWAPEFFECT SwapEffect
;
1435 BOOL EnableAutoDepthStencil
;
1436 D3DFORMAT AutoDepthStencilFormat
;
1439 UINT FullScreen_RefreshRateInHz
;
1440 UINT PresentationInterval
;
1442 } D3DPRESENT_PARAMETERS
;
1444 typedef struct _D3DRANGE
{
1449 typedef struct _D3DRASTER_STATUS
{
1454 #ifndef D3DRECT_DEFINED
1455 typedef struct _D3DRECT
{
1461 #define D3DRECT_DEFINED
1464 typedef struct _D3DRECTPATCH_INFO
{
1465 UINT StartVertexOffsetWidth
;
1466 UINT StartVertexOffsetHeight
;
1471 D3DDEGREETYPE Degree
;
1472 } D3DRECTPATCH_INFO
;
1474 typedef struct _D3DSURFACE_DESC
{
1476 D3DRESOURCETYPE Type
;
1479 D3DMULTISAMPLE_TYPE MultiSampleType
;
1480 DWORD MultiSampleQuality
;
1485 typedef struct _D3DTRIPATCH_INFO
{
1486 UINT StartVertexOffset
;
1489 D3DDEGREETYPE Degree
;
1492 typedef struct _D3DVERTEXBUFFER_DESC
{
1494 D3DRESOURCETYPE Type
;
1499 } D3DVERTEXBUFFER_DESC
;
1501 typedef struct _D3DVIEWPORT9
{
1510 typedef struct _D3DVOLUME_DESC
{
1512 D3DRESOURCETYPE Type
;
1521 /* Parts added with d3d9ex */
1522 #if !defined(D3D_DISABLE_9EX)
1523 typedef enum D3DSCANLINEORDERING
1525 D3DSCANLINEORDERING_UNKNOWN
,
1526 D3DSCANLINEORDERING_PROGRESSIVE
,
1527 D3DSCANLINEORDERING_INTERLACED
,
1528 } D3DSCANLINEORDERING
;
1531 typedef struct D3DDISPLAYMODEFILTER
1535 D3DSCANLINEORDERING ScanLineOrdering
;
1536 } D3DDISPLAYMODEFILTER
;
1538 typedef struct D3DDISPLAYMODEEX
1545 D3DSCANLINEORDERING ScanLineOrdering
;
1548 typedef enum D3DDISPLAYROTATION
1550 D3DDISPLAYROTATION_IDENTITY
= 1,
1551 D3DDISPLAYROTATION_90
,
1552 D3DDISPLAYROTATION_180
,
1553 D3DDISPLAYROTATION_270
1554 } D3DDISPLAYROTATION
;
1556 typedef enum _D3DCOMPOSERECTSOP
{
1557 D3DCOMPOSERECTS_COPY
= 1,
1559 D3DCOMPOSERECTS_AND
,
1560 D3DCOMPOSERECTS_NEG
,
1561 D3DCOMPOSERECTS_FORCE_DWORD
= 0x7fffffff
1562 } D3DCOMPOSERECTSOP
;
1564 typedef struct _D3DPRESENTSTATS
1567 UINT PresentRefreshCount
;
1568 UINT SyncRefreshCount
;
1569 LARGE_INTEGER SyncQPCTime
;
1570 LARGE_INTEGER SyncGPUTime
;
1573 #endif /* D3D_DISABLE_9EX */
1575 typedef enum _D3DSHADER_COMPARISON
1577 D3DSPC_RESERVED0
= 0,
1585 } D3DSHADER_COMPARISON
;
1588 #include <poppack.h>
1591 #endif /* __WINE_D3D9TYPES_H */