include: Add definitions related to WSAPoll().
[wine.git] / include / d3d11.idl
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1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
31 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
32 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
33 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
34 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
39 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
40 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
41 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
42 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
43 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
44 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
45 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
46 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
47 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
48 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
49 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
50 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
51 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
52 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
53 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
54 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
55 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
56 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
57 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
58 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
59 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
60 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
61 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
62 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
63 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
64 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
66 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
67 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
68 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
69 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
70 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
71 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
72 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
73 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
74 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
75 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
76 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
77 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
78 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
79 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
80 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
81 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
82 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
83 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
84 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
85 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
88 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
90 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
92 const UINT D3D11_MAX_MAXANISOTROPY = 16;
93 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
94 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
95 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
96 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
97 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
98 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
99 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
100 const UINT D3D11_SHADER_MAX_TYPES = 65535;
101 const UINT D3D11_SHADER_MINOR_VERSION = 0;
102 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
104 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
105 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
106 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
107 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
108 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
109 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
110 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
111 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
112 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
113 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
114 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
115 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
116 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
117 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
118 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
119 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
120 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
121 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
122 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
123 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
124 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
125 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
126 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
128 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
130 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
131 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
132 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
133 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
134 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
135 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
136 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
137 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
138 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
139 const UINT D3D11_REQ_MAXANISOTROPY = 16;
140 const UINT D3D11_REQ_MIP_LEVELS = 15;
141 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
142 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
143 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
144 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
145 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
146 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
147 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
148 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
149 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
150 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
151 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
152 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
153 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
154 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
156 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
158 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
159 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
161 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
162 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
163 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
164 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
165 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
166 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
167 const UINT D3D11_SO_STREAM_COUNT = 4;
169 const UINT D3D11_SPEC_DATE_DAY = 16;
170 const UINT D3D11_SPEC_DATE_MONTH = 05;
171 const UINT D3D11_SPEC_DATE_YEAR = 2011;
173 cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
174 cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
175 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
176 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
177 cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
178 cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
179 cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
180 cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
182 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
183 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
184 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
185 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
186 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
187 const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
188 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
189 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
191 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
192 cpp_quote("struct CD3D11_DEFAULT {};")
193 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
194 cpp_quote("#endif")
196 typedef enum D3D11_BLEND
198 D3D11_BLEND_ZERO = 1,
199 D3D11_BLEND_ONE = 2,
200 D3D11_BLEND_SRC_COLOR = 3,
201 D3D11_BLEND_INV_SRC_COLOR = 4,
202 D3D11_BLEND_SRC_ALPHA = 5,
203 D3D11_BLEND_INV_SRC_ALPHA = 6,
204 D3D11_BLEND_DEST_ALPHA = 7,
205 D3D11_BLEND_INV_DEST_ALPHA = 8,
206 D3D11_BLEND_DEST_COLOR = 9,
207 D3D11_BLEND_INV_DEST_COLOR = 10,
208 D3D11_BLEND_SRC_ALPHA_SAT = 11,
209 D3D11_BLEND_BLEND_FACTOR = 14,
210 D3D11_BLEND_INV_BLEND_FACTOR = 15,
211 D3D11_BLEND_SRC1_COLOR = 16,
212 D3D11_BLEND_INV_SRC1_COLOR = 17,
213 D3D11_BLEND_SRC1_ALPHA = 18,
214 D3D11_BLEND_INV_SRC1_ALPHA = 19,
215 } D3D11_BLEND;
217 typedef enum D3D11_BLEND_OP
219 D3D11_BLEND_OP_ADD = 1,
220 D3D11_BLEND_OP_SUBTRACT,
221 D3D11_BLEND_OP_REV_SUBTRACT,
222 D3D11_BLEND_OP_MIN,
223 D3D11_BLEND_OP_MAX
224 } D3D11_BLEND_OP;
226 typedef struct D3D11_BOX
228 UINT left;
229 UINT top;
230 UINT front;
231 UINT right;
232 UINT bottom;
233 UINT back;
234 } D3D11_BOX;
236 typedef struct D3D11_BUFFER_RTV
238 union
240 UINT FirstElement;
241 UINT ElementOffset;
243 union
245 UINT NumElements;
246 UINT ElementWidth;
248 } D3D11_BUFFER_RTV;
250 typedef struct D3D11_BUFFER_SRV
252 union
254 UINT FirstElement;
255 UINT ElementOffset;
257 union
259 UINT NumElements;
260 UINT ElementWidth;
262 } D3D11_BUFFER_SRV;
264 typedef struct D3D11_BUFFER_UAV
266 UINT FirstElement;
267 UINT NumElements;
268 UINT Flags;
269 } D3D11_BUFFER_UAV;
271 typedef struct D3D11_BUFFEREX_SRV
273 UINT FirstElement;
274 UINT NumElements;
275 UINT Flags;
276 } D3D11_BUFFEREX_SRV;
278 typedef struct D3D11_CLASS_INSTANCE_DESC
280 UINT InstanceId;
281 UINT InstanceIndex;
282 UINT TypeId;
283 UINT ConstantBuffer;
284 UINT BaseConstantBufferOffset;
285 UINT BaseTexture;
286 UINT BaseSampler;
287 BOOL Created;
288 } D3D11_CLASS_INSTANCE_DESC;
290 typedef enum D3D11_COMPARISON_FUNC
292 D3D11_COMPARISON_NEVER = 1,
293 D3D11_COMPARISON_LESS,
294 D3D11_COMPARISON_EQUAL,
295 D3D11_COMPARISON_LESS_EQUAL,
296 D3D11_COMPARISON_GREATER,
297 D3D11_COMPARISON_NOT_EQUAL,
298 D3D11_COMPARISON_GREATER_EQUAL,
299 D3D11_COMPARISON_ALWAYS
300 } D3D11_COMPARISON_FUNC;
302 typedef enum D3D11_COUNTER
304 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
305 } D3D11_COUNTER;
307 typedef struct D3D11_COUNTER_DESC
309 D3D11_COUNTER Counter;
310 UINT MiscFlags;
311 } D3D11_COUNTER_DESC;
313 typedef struct D3D11_COUNTER_INFO
315 D3D11_COUNTER LastDeviceDependentCounter;
316 UINT NumSimultaneousCounters;
317 UINT8 NumDetectableParallelUnits;
318 } D3D11_COUNTER_INFO;
320 typedef enum D3D11_COUNTER_TYPE
322 D3D11_COUNTER_TYPE_FLOAT32,
323 D3D11_COUNTER_TYPE_UINT16,
324 D3D11_COUNTER_TYPE_UINT32,
325 D3D11_COUNTER_TYPE_UINT64,
326 } D3D11_COUNTER_TYPE;
328 typedef enum D3D11_CULL_MODE
330 D3D11_CULL_NONE = 1,
331 D3D11_CULL_FRONT,
332 D3D11_CULL_BACK
333 } D3D11_CULL_MODE;
335 typedef enum D3D11_DEPTH_WRITE_MASK
337 D3D11_DEPTH_WRITE_MASK_ZERO,
338 D3D11_DEPTH_WRITE_MASK_ALL,
339 } D3D11_DEPTH_WRITE_MASK;
341 typedef enum D3D11_DEVICE_CONTEXT_TYPE
343 D3D11_DEVICE_CONTEXT_IMMEDIATE,
344 D3D11_DEVICE_CONTEXT_DEFERRED,
345 } D3D11_DEVICE_CONTEXT_TYPE;
347 typedef enum D3D11_DSV_DIMENSION
349 D3D11_DSV_DIMENSION_UNKNOWN,
350 D3D11_DSV_DIMENSION_TEXTURE1D,
351 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
352 D3D11_DSV_DIMENSION_TEXTURE2D,
353 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
354 D3D11_DSV_DIMENSION_TEXTURE2DMS,
355 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
356 } D3D11_DSV_DIMENSION;
358 typedef enum D3D11_FEATURE
360 D3D11_FEATURE_THREADING,
361 D3D11_FEATURE_DOUBLES,
362 D3D11_FEATURE_FORMAT_SUPPORT,
363 D3D11_FEATURE_FORMAT_SUPPORT2,
364 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
365 D3D11_FEATURE_D3D11_OPTIONS,
366 D3D11_FEATURE_ARCHITECTURE_INFO,
367 D3D11_FEATURE_D3D9_OPTIONS,
368 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
369 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
370 } D3D11_FEATURE;
372 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
374 BOOL OutputMergerLogicOp;
375 BOOL UAVOnlyRenderingForcedSampleCount;
376 BOOL DiscardAPIsSeenByDriver;
377 BOOL FlagsForUpdateAndCopySeenByDriver;
378 BOOL ClearView;
379 BOOL CopyWithOverlap;
380 BOOL ConstantBufferPartialUpdate;
381 BOOL ConstantBufferOffsetting;
382 BOOL MapNoOverwriteOnDynamicConstantBuffer;
383 BOOL MapNoOverwriteOnDynamicBufferSRV;
384 BOOL MultisampleRTVWithForcedSampleCountOne;
385 BOOL SAD4ShaderInstructions;
386 BOOL ExtendedDoublesShaderInstructions;
387 BOOL ExtendedResourceSharing;
388 } D3D11_FEATURE_DATA_D3D11_OPTIONS;
390 typedef enum D3D11_FILL_MODE
392 D3D11_FILL_WIREFRAME = 2,
393 D3D11_FILL_SOLID
394 } D3D11_FILL_MODE;
396 typedef enum D3D11_FILTER_TYPE
398 D3D11_FILTER_TYPE_POINT = 0,
399 D3D11_FILTER_TYPE_LINEAR = 1
400 } D3D11_FILTER_TYPE;
402 const UINT D3D11_MIN_FILTER_SHIFT = 4;
403 const UINT D3D11_MAG_FILTER_SHIFT = 2;
404 const UINT D3D11_MIP_FILTER_SHIFT = 0;
405 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
406 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
407 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
409 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
410 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
411 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
412 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
413 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
415 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
416 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
417 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
418 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
420 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
421 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
423 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
424 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
426 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
427 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
429 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
431 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
432 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
433 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
434 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
435 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
437 typedef enum D3D11_FILTER
439 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
440 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
441 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
442 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
443 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
444 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
445 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
446 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
447 D3D11_FILTER_ANISOTROPIC = 0x55,
448 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
449 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
450 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
451 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
452 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
453 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
454 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
455 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
456 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
457 } D3D11_FILTER;
459 typedef enum D3D11_DSV_FLAG
461 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
462 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
463 } D3D11_DSV_FLAG;
465 typedef enum D3D11_INPUT_CLASSIFICATION
467 D3D11_INPUT_PER_VERTEX_DATA,
468 D3D11_INPUT_PER_INSTANCE_DATA,
469 } D3D11_INPUT_CLASSIFICATION;
471 const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
473 typedef struct D3D11_INPUT_ELEMENT_DESC
475 LPCSTR SemanticName;
476 UINT SemanticIndex;
477 DXGI_FORMAT Format;
478 UINT InputSlot;
479 UINT AlignedByteOffset;
480 D3D11_INPUT_CLASSIFICATION InputSlotClass;
481 UINT InstanceDataStepRate;
482 } D3D11_INPUT_ELEMENT_DESC;
484 typedef enum D3D11_MAP
486 D3D11_MAP_READ = 1,
487 D3D11_MAP_WRITE,
488 D3D11_MAP_READ_WRITE,
489 D3D11_MAP_WRITE_DISCARD,
490 D3D11_MAP_WRITE_NO_OVERWRITE
491 } D3D11_MAP;
493 typedef enum D3D11_MAP_FLAG
495 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
496 } D3D11_MAP_FLAG;
498 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
500 UINT64 NumPrimitivesWritten;
501 UINT64 PrimitivesStorageNeeded;
502 } D3D11_QUERY_DATA_SO_STATISTICS;
504 typedef struct D3D11_MAPPED_SUBRESOURCE
506 void *pData;
507 UINT RowPitch;
508 UINT DepthPitch;
509 } D3D11_MAPPED_SUBRESOURCE;
511 typedef enum D3D11_QUERY
513 D3D11_QUERY_EVENT,
514 D3D11_QUERY_OCCLUSION,
515 D3D11_QUERY_TIMESTAMP,
516 D3D11_QUERY_TIMESTAMP_DISJOINT,
517 D3D11_QUERY_PIPELINE_STATISTICS,
518 D3D11_QUERY_OCCLUSION_PREDICATE,
519 D3D11_QUERY_SO_STATISTICS,
520 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
521 D3D11_QUERY_SO_STATISTICS_STREAM0,
522 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
523 D3D11_QUERY_SO_STATISTICS_STREAM1,
524 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
525 D3D11_QUERY_SO_STATISTICS_STREAM2,
526 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
527 D3D11_QUERY_SO_STATISTICS_STREAM3,
528 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
529 } D3D11_QUERY;
531 typedef enum D3D11_QUERY_MISC_FLAG
533 D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
534 } D3D11_QUERY_MISC_FLAG;
536 typedef enum D3D11_ASYNC_GETDATA_FLAG
538 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
539 } D3D11_ASYNC_GETDATA_FLAG;
541 typedef enum D3D11_RESOURCE_MISC_FLAG
543 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
544 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
545 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
546 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
547 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
548 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
549 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
550 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
551 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
552 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
553 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
554 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
555 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
556 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
557 } D3D11_RESOURCE_MISC_FLAG;
559 typedef struct D3D11_QUERY_DESC
561 D3D11_QUERY Query;
562 UINT MiscFlags;
563 } D3D11_QUERY_DESC;
565 typedef struct D3D11_RASTERIZER_DESC
567 D3D11_FILL_MODE FillMode;
568 D3D11_CULL_MODE CullMode;
569 BOOL FrontCounterClockwise;
570 INT DepthBias;
571 FLOAT DepthBiasClamp;
572 FLOAT SlopeScaledDepthBias;
573 BOOL DepthClipEnable;
574 BOOL ScissorEnable;
575 BOOL MultisampleEnable;
576 BOOL AntialiasedLineEnable;
577 } D3D11_RASTERIZER_DESC;
579 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
580 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
581 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
582 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
583 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
584 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
585 cpp_quote(" CullMode = D3D11_CULL_BACK;")
586 cpp_quote(" FrontCounterClockwise = FALSE;")
587 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
588 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
589 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
590 cpp_quote(" DepthClipEnable = TRUE;")
591 cpp_quote(" ScissorEnable = FALSE;")
592 cpp_quote(" MultisampleEnable = FALSE;")
593 cpp_quote(" AntialiasedLineEnable = FALSE;")
594 cpp_quote(" }")
595 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
596 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
597 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
598 cpp_quote(" FillMode = fillMode;")
599 cpp_quote(" CullMode = cullMode;")
600 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
601 cpp_quote(" DepthBias = depthBias;")
602 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
603 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
604 cpp_quote(" DepthClipEnable = depthClipEnable;")
605 cpp_quote(" ScissorEnable = scissorEnable;")
606 cpp_quote(" MultisampleEnable = multisampleEnable;")
607 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
608 cpp_quote(" }")
609 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
610 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
611 cpp_quote("};")
612 cpp_quote("#endif")
614 typedef enum D3D11_RESOURCE_DIMENSION
616 D3D11_RESOURCE_DIMENSION_UNKNOWN,
617 D3D11_RESOURCE_DIMENSION_BUFFER,
618 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
619 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
620 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
621 } D3D11_RESOURCE_DIMENSION;
623 typedef enum D3D11_RTV_DIMENSION
625 D3D11_RTV_DIMENSION_UNKNOWN,
626 D3D11_RTV_DIMENSION_BUFFER,
627 D3D11_RTV_DIMENSION_TEXTURE1D,
628 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
629 D3D11_RTV_DIMENSION_TEXTURE2D,
630 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
631 D3D11_RTV_DIMENSION_TEXTURE2DMS,
632 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
633 D3D11_RTV_DIMENSION_TEXTURE3D,
634 } D3D11_RTV_DIMENSION;
636 typedef struct D3D11_SO_DECLARATION_ENTRY
638 UINT Stream;
639 LPCSTR SemanticName;
640 UINT SemanticIndex;
641 BYTE StartComponent;
642 BYTE ComponentCount;
643 BYTE OutputSlot;
644 } D3D11_SO_DECLARATION_ENTRY;
646 typedef enum D3D11_STENCIL_OP
648 D3D11_STENCIL_OP_KEEP = 1,
649 D3D11_STENCIL_OP_ZERO,
650 D3D11_STENCIL_OP_REPLACE,
651 D3D11_STENCIL_OP_INCR_SAT,
652 D3D11_STENCIL_OP_DECR_SAT,
653 D3D11_STENCIL_OP_INVERT,
654 D3D11_STENCIL_OP_INCR,
655 D3D11_STENCIL_OP_DECR
656 } D3D11_STENCIL_OP;
658 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
659 cpp_quote("}")
660 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
661 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
662 cpp_quote("}")
663 cpp_quote("extern \"C\"{")
664 cpp_quote("#endif")
666 typedef struct D3D11_SUBRESOURCE_DATA
668 const void *pSysMem;
669 UINT SysMemPitch;
670 UINT SysMemSlicePitch;
671 } D3D11_SUBRESOURCE_DATA;
673 typedef struct D3D11_TEX1D_ARRAY_DSV
675 UINT MipSlice;
676 UINT FirstArraySlice;
677 UINT ArraySize;
678 } D3D11_TEX1D_ARRAY_DSV;
680 typedef struct D3D11_TEX1D_ARRAY_RTV
682 UINT MipSlice;
683 UINT FirstArraySlice;
684 UINT ArraySize;
685 } D3D11_TEX1D_ARRAY_RTV;
687 typedef struct D3D11_TEX1D_ARRAY_SRV
689 UINT MostDetailedMip;
690 UINT MipLevels;
691 UINT FirstArraySlice;
692 UINT ArraySize;
693 } D3D11_TEX1D_ARRAY_SRV;
695 typedef struct D3D11_TEX1D_ARRAY_UAV
697 UINT MipSlice;
698 UINT FirstArraySlice;
699 UINT ArraySize;
700 } D3D11_TEX1D_ARRAY_UAV;
702 typedef struct D3D11_TEX1D_DSV
704 UINT MipSlice;
705 } D3D11_TEX1D_DSV;
707 typedef struct D3D11_TEX1D_RTV
709 UINT MipSlice;
710 } D3D11_TEX1D_RTV;
712 typedef struct D3D11_TEX1D_SRV
714 UINT MostDetailedMip;
715 UINT MipLevels;
716 } D3D11_TEX1D_SRV;
718 typedef struct D3D11_TEX1D_UAV
720 UINT MipSlice;
721 } D3D11_TEX1D_UAV;
723 typedef struct D3D11_TEX2D_ARRAY_DSV
725 UINT MipSlice;
726 UINT FirstArraySlice;
727 UINT ArraySize;
728 } D3D11_TEX2D_ARRAY_DSV;
730 typedef struct D3D11_TEX2D_ARRAY_RTV
732 UINT MipSlice;
733 UINT FirstArraySlice;
734 UINT ArraySize;
735 } D3D11_TEX2D_ARRAY_RTV;
737 typedef struct D3D11_TEX2D_ARRAY_SRV
739 UINT MostDetailedMip;
740 UINT MipLevels;
741 UINT FirstArraySlice;
742 UINT ArraySize;
743 } D3D11_TEX2D_ARRAY_SRV;
745 typedef struct D3D11_TEX2D_ARRAY_UAV
747 UINT MipSlice;
748 UINT FirstArraySlice;
749 UINT ArraySize;
750 } D3D11_TEX2D_ARRAY_UAV;
752 typedef struct D3D11_TEX2D_DSV
754 UINT MipSlice;
755 } D3D11_TEX2D_DSV;
757 typedef struct D3D11_TEX2D_RTV
759 UINT MipSlice;
760 } D3D11_TEX2D_RTV;
762 typedef struct D3D11_TEX2D_SRV
764 UINT MostDetailedMip;
765 UINT MipLevels;
766 } D3D11_TEX2D_SRV;
768 typedef struct D3D11_TEX2D_UAV
770 UINT MipSlice;
771 } D3D11_TEX2D_UAV;
773 typedef struct D3D11_TEX2DMS_ARRAY_DSV
775 UINT FirstArraySlice;
776 UINT ArraySize;
777 } D3D11_TEX2DMS_ARRAY_DSV;
779 typedef struct D3D11_TEX2DMS_ARRAY_RTV
781 UINT FirstArraySlice;
782 UINT ArraySize;
783 } D3D11_TEX2DMS_ARRAY_RTV;
785 typedef struct D3D11_TEX2DMS_ARRAY_SRV
787 UINT FirstArraySlice;
788 UINT ArraySize;
789 } D3D11_TEX2DMS_ARRAY_SRV;
791 typedef struct D3D11_TEX2DMS_DSV
793 UINT UnusedField_NothingToDefine;
794 } D3D11_TEX2DMS_DSV;
796 typedef struct D3D11_TEX2DMS_RTV
798 UINT UnusedField_NothingToDefine;
799 } D3D11_TEX2DMS_RTV;
801 typedef struct D3D11_TEX2DMS_SRV
803 UINT UnusedField_NothingToDefine;
804 } D3D11_TEX2DMS_SRV;
806 typedef struct D3D11_TEX3D_RTV
808 UINT MipSlice;
809 UINT FirstWSlice;
810 UINT WSize;
811 } D3D11_TEX3D_RTV;
813 typedef struct D3D11_TEX3D_SRV
815 UINT MostDetailedMip;
816 UINT MipLevels;
817 } D3D11_TEX3D_SRV;
819 typedef struct D3D11_TEX3D_UAV
821 UINT MipSlice;
822 UINT FirstWSlice;
823 UINT WSize;
824 } D3D11_TEX3D_UAV;
826 typedef struct D3D11_TEXCUBE_ARRAY_SRV
828 UINT MostDetailedMip;
829 UINT MipLevels;
830 UINT First2DArrayFace;
831 UINT NumCubes;
832 } D3D11_TEXCUBE_ARRAY_SRV;
834 typedef struct D3D11_TEXCUBE_SRV
836 UINT MostDetailedMip;
837 UINT MipLevels;
838 } D3D11_TEXCUBE_SRV;
840 typedef enum D3D11_TEXTURE_ADDRESS_MODE
842 D3D11_TEXTURE_ADDRESS_WRAP = 1,
843 D3D11_TEXTURE_ADDRESS_MIRROR,
844 D3D11_TEXTURE_ADDRESS_CLAMP,
845 D3D11_TEXTURE_ADDRESS_BORDER,
846 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
847 } D3D11_TEXTURE_ADDRESS_MODE;
849 typedef enum D3D11_UAV_DIMENSION
851 D3D11_UAV_DIMENSION_UNKNOWN,
852 D3D11_UAV_DIMENSION_BUFFER,
853 D3D11_UAV_DIMENSION_TEXTURE1D,
854 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
855 D3D11_UAV_DIMENSION_TEXTURE2D,
856 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
857 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
858 } D3D11_UAV_DIMENSION;
860 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
862 DXGI_FORMAT Format;
863 D3D11_UAV_DIMENSION ViewDimension;
865 union
867 D3D11_BUFFER_UAV Buffer;
868 D3D11_TEX1D_UAV Texture1D;
869 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
870 D3D11_TEX2D_UAV Texture2D;
871 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
872 D3D11_TEX3D_UAV Texture3D;
874 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
876 typedef enum D3D11_USAGE
878 D3D11_USAGE_DEFAULT,
879 D3D11_USAGE_IMMUTABLE,
880 D3D11_USAGE_DYNAMIC,
881 D3D11_USAGE_STAGING,
882 } D3D11_USAGE;
884 typedef enum D3D11_BIND_FLAG
886 D3D11_BIND_VERTEX_BUFFER = 0x0001,
887 D3D11_BIND_INDEX_BUFFER = 0x0002,
888 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
889 D3D11_BIND_SHADER_RESOURCE = 0x0008,
890 D3D11_BIND_STREAM_OUTPUT = 0x0010,
891 D3D11_BIND_RENDER_TARGET = 0x0020,
892 D3D11_BIND_DEPTH_STENCIL = 0x0040,
893 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
894 D3D11_BIND_DECODER = 0x0200,
895 D3D11_BIND_VIDEO_ENCODER = 0x0400
896 } D3D11_BIND_FLAG;
898 typedef enum D3D11_CPU_ACCESS_FLAG
900 D3D11_CPU_ACCESS_WRITE = 0x00010000,
901 D3D11_CPU_ACCESS_READ = 0x00020000
902 } D3D11_CPU_ACCESS_FLAG;
904 typedef struct D3D11_VIEWPORT
906 FLOAT TopLeftX;
907 FLOAT TopLeftY;
908 FLOAT Width;
909 FLOAT Height;
910 FLOAT MinDepth;
911 FLOAT MaxDepth;
912 } D3D11_VIEWPORT;
914 typedef enum D3D11_COLOR_WRITE_ENABLE
916 D3D11_COLOR_WRITE_ENABLE_RED = 1,
917 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
918 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
919 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
920 D3D11_COLOR_WRITE_ENABLE_ALL =
921 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
922 } D3D11_COLOR_WRITE_ENABLE;
924 typedef enum D3D11_FORMAT_SUPPORT
926 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
927 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
928 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
929 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
930 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
931 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
932 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
933 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
934 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
935 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
936 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
937 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
938 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
939 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
940 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
941 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
942 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
943 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
944 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
945 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
946 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
947 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
948 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
949 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
950 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
951 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
952 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000
953 } D3D11_FORMAT_SUPPORT;
955 typedef enum D3D11_CLEAR_FLAG
957 D3D11_CLEAR_DEPTH = 0x0001L,
958 D3D11_CLEAR_STENCIL = 0x0002L
959 } D3D11_CLEAR_FLAG;
961 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
963 BOOL BlendEnable;
964 D3D11_BLEND SrcBlend;
965 D3D11_BLEND DestBlend;
966 D3D11_BLEND_OP BlendOp;
967 D3D11_BLEND SrcBlendAlpha;
968 D3D11_BLEND DestBlendAlpha;
969 D3D11_BLEND_OP BlendOpAlpha;
970 UINT8 RenderTargetWriteMask;
971 } D3D11_RENDER_TARGET_BLEND_DESC;
973 typedef struct D3D11_BLEND_DESC
975 BOOL AlphaToCoverageEnable;
976 BOOL IndependentBlendEnable;
977 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
978 } D3D11_BLEND_DESC;
980 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
981 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
982 cpp_quote(" CD3D11_BLEND_DESC() {}")
983 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
984 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
985 cpp_quote(" AlphaToCoverageEnable = FALSE;")
986 cpp_quote(" IndependentBlendEnable = FALSE;")
987 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
988 cpp_quote(" target->BlendEnable = FALSE;")
989 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
990 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
991 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
992 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
993 cpp_quote(" }")
994 cpp_quote(" }")
995 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
996 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
997 cpp_quote("};" )
998 cpp_quote("#endif" )
1000 typedef struct D3D11_BUFFER_DESC
1002 UINT ByteWidth;
1003 D3D11_USAGE Usage;
1004 UINT BindFlags;
1005 UINT CPUAccessFlags;
1006 UINT MiscFlags;
1007 UINT StructureByteStride;
1008 } D3D11_BUFFER_DESC;
1010 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1011 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1012 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
1013 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1014 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1015 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1016 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1017 cpp_quote(" ByteWidth = byteWidth;")
1018 cpp_quote(" Usage = usage;")
1019 cpp_quote(" BindFlags = bindFlags;")
1020 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1021 cpp_quote(" MiscFlags = miscFlags;" )
1022 cpp_quote(" StructureByteStride = structureByteStride;")
1023 cpp_quote(" }")
1024 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
1025 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1026 cpp_quote("};" )
1027 cpp_quote("#endif" )
1029 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1031 DXGI_FORMAT Format;
1032 D3D11_DSV_DIMENSION ViewDimension;
1033 UINT Flags;
1035 union
1037 D3D11_TEX1D_DSV Texture1D;
1038 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1039 D3D11_TEX2D_DSV Texture2D;
1040 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1041 D3D11_TEX2DMS_DSV Texture2DMS;
1042 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1044 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1046 typedef struct D3D11_DEPTH_STENCILOP_DESC
1048 D3D11_STENCIL_OP StencilFailOp;
1049 D3D11_STENCIL_OP StencilDepthFailOp;
1050 D3D11_STENCIL_OP StencilPassOp;
1051 D3D11_COMPARISON_FUNC StencilFunc;
1052 } D3D11_DEPTH_STENCILOP_DESC;
1054 typedef struct D3D11_DEPTH_STENCIL_DESC
1056 BOOL DepthEnable;
1057 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1058 D3D11_COMPARISON_FUNC DepthFunc;
1059 BOOL StencilEnable;
1060 UINT8 StencilReadMask;
1061 UINT8 StencilWriteMask;
1062 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1063 D3D11_DEPTH_STENCILOP_DESC BackFace;
1064 } D3D11_DEPTH_STENCIL_DESC;
1066 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1068 DXGI_FORMAT Format;
1069 D3D11_RTV_DIMENSION ViewDimension;
1071 union
1073 D3D11_BUFFER_RTV Buffer;
1074 D3D11_TEX1D_RTV Texture1D;
1075 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1076 D3D11_TEX2D_RTV Texture2D;
1077 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1078 D3D11_TEX2DMS_RTV Texture2DMS;
1079 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1080 D3D11_TEX3D_RTV Texture3D;
1082 } D3D11_RENDER_TARGET_VIEW_DESC;
1084 typedef struct D3D11_SAMPLER_DESC
1086 D3D11_FILTER Filter;
1087 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1088 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1089 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1090 FLOAT MipLODBias;
1091 UINT MaxAnisotropy;
1092 D3D11_COMPARISON_FUNC ComparisonFunc;
1093 FLOAT BorderColor[4];
1094 FLOAT MinLOD;
1095 FLOAT MaxLOD;
1096 } D3D11_SAMPLER_DESC;
1098 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1099 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1100 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1101 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1102 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1103 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1104 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1105 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1106 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1107 cpp_quote(" MipLODBias = 0;")
1108 cpp_quote(" MaxAnisotropy = 1;")
1109 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1110 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1111 cpp_quote(" MinLOD = -3.402823466e+38f;")
1112 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1113 cpp_quote(" }")
1114 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1115 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1116 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1117 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1118 cpp_quote(" Filter = filter;")
1119 cpp_quote(" AddressU = addressU;")
1120 cpp_quote(" AddressV = addressV;")
1121 cpp_quote(" AddressW = addressW;")
1122 cpp_quote(" MipLODBias = mipLODBias;")
1123 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1124 cpp_quote(" ComparisonFunc = comparisonFunc;")
1125 cpp_quote(" if(borderColor) {")
1126 cpp_quote(" BorderColor[0] = borderColor[0];")
1127 cpp_quote(" BorderColor[1] = borderColor[1];")
1128 cpp_quote(" BorderColor[2] = borderColor[2];")
1129 cpp_quote(" BorderColor[3] = borderColor[3];")
1130 cpp_quote(" }else {")
1131 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1132 cpp_quote(" }")
1133 cpp_quote(" MinLOD = minLOD;")
1134 cpp_quote(" MaxLOD = maxLOD;")
1135 cpp_quote(" }")
1136 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1137 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1138 cpp_quote("};")
1139 cpp_quote("#endif")
1141 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1143 DXGI_FORMAT Format;
1144 D3D11_SRV_DIMENSION ViewDimension;
1146 union
1148 D3D11_BUFFER_SRV Buffer;
1149 D3D11_TEX1D_SRV Texture1D;
1150 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1151 D3D11_TEX2D_SRV Texture2D;
1152 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1153 D3D11_TEX2DMS_SRV Texture2DMS;
1154 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1155 D3D11_TEX3D_SRV Texture3D;
1156 D3D11_TEXCUBE_SRV TextureCube;
1157 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1158 D3D11_BUFFEREX_SRV BufferEx;
1160 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1162 typedef struct D3D11_TEXTURE1D_DESC
1164 UINT Width;
1165 UINT MipLevels;
1166 UINT ArraySize;
1167 DXGI_FORMAT Format;
1168 D3D11_USAGE Usage;
1169 UINT BindFlags;
1170 UINT CPUAccessFlags;
1171 UINT MiscFlags;
1172 } D3D11_TEXTURE1D_DESC;
1174 typedef struct D3D11_TEXTURE2D_DESC
1176 UINT Width;
1177 UINT Height;
1178 UINT MipLevels;
1179 UINT ArraySize;
1180 DXGI_FORMAT Format;
1181 DXGI_SAMPLE_DESC SampleDesc;
1182 D3D11_USAGE Usage;
1183 UINT BindFlags;
1184 UINT CPUAccessFlags;
1185 UINT MiscFlags;
1186 } D3D11_TEXTURE2D_DESC;
1188 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1189 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1190 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1191 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1192 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1193 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1194 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1195 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1196 cpp_quote(" Width = width;")
1197 cpp_quote(" Height = height;")
1198 cpp_quote(" MipLevels = mipLevels;")
1199 cpp_quote(" ArraySize = arraySize;")
1200 cpp_quote(" Format = format;")
1201 cpp_quote(" SampleDesc.Count = sampleCount;")
1202 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1203 cpp_quote(" Usage = usage;")
1204 cpp_quote(" BindFlags = bindFlags;")
1205 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1206 cpp_quote(" MiscFlags = miscFlags;")
1207 cpp_quote(" }" )
1208 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1209 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1210 cpp_quote("};")
1211 cpp_quote("#endif")
1213 typedef struct D3D11_TEXTURE3D_DESC
1215 UINT Width;
1216 UINT Height;
1217 UINT Depth;
1218 UINT MipLevels;
1219 DXGI_FORMAT Format;
1220 D3D11_USAGE Usage;
1221 UINT BindFlags;
1222 UINT CPUAccessFlags;
1223 UINT MiscFlags;
1224 } D3D11_TEXTURE3D_DESC;
1226 typedef struct D3D11_VIDEO_DECODER_DESC
1228 GUID Guid;
1229 UINT SampleWidth;
1230 UINT SampleHeight;
1231 DXGI_FORMAT OutputFormat;
1232 } D3D11_VIDEO_DECODER_DESC;
1234 typedef struct D3D11_VIDEO_DECODER_CONFIG
1236 GUID guidConfigBitstreamEncryption;
1237 GUID guidConfigMBcontrolEncryption;
1238 GUID guidConfigResidDiffEncryption;
1239 UINT ConfigBitstreamRaw;
1240 UINT ConfigMBcontrolRasterOrder;
1241 UINT ConfigResidDiffHost;
1242 UINT ConfigSpatialResid8;
1243 UINT ConfigResid8Subtraction;
1244 UINT ConfigSpatialHost8or9Clipping;
1245 UINT ConfigSpatialResidInterleaved;
1246 UINT ConfigIntraResidUnsigned;
1247 UINT ConfigResidDiffAccelerator;
1248 UINT ConfigHostInverseScan;
1249 UINT ConfigSpecificIDCT;
1250 UINT Config4GroupedCoefs;
1251 USHORT ConfigMinRenderTargetBuffCount;
1252 USHORT ConfigDecoderSpecific;
1253 } D3D11_VIDEO_DECODER_CONFIG;
1255 typedef enum D3D11_VIDEO_FRAME_FORMAT
1257 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
1258 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
1259 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
1260 } D3D11_VIDEO_FRAME_FORMAT;
1262 typedef enum D3D11_VIDEO_USAGE
1264 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
1265 D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
1266 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
1267 } D3D11_VIDEO_USAGE;
1269 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1271 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
1272 DXGI_RATIONAL InputFrameRate;
1273 UINT InputWidth;
1274 UINT InputHeight;
1275 DXGI_RATIONAL OutputFrameRate;
1276 UINT OutputWidth;
1277 UINT OutputHeight;
1278 D3D11_VIDEO_USAGE Usage;
1279 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
1281 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1283 UINT DeviceCaps;
1284 UINT FeatureCaps;
1285 UINT FilterCaps;
1286 UINT InputFormatCaps;
1287 UINT AutoStreamCaps;
1288 UINT StereoCaps;
1289 UINT RateConversionCapsCount;
1290 UINT MaxInputStreams;
1291 UINT MaxStreamStates;
1292 } D3D11_VIDEO_PROCESSOR_CAPS;
1294 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1296 UINT PastFrames;
1297 UINT FutureFrames;
1298 UINT ProcessorCaps;
1299 UINT ITelecineCaps;
1300 UINT CustomRateCount;
1301 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
1303 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1305 DXGI_RATIONAL CustomRate;
1306 UINT OutputFrames;
1307 BOOL InputInterlaced;
1308 UINT InputFramesOrFields;
1309 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
1311 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1313 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
1314 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
1315 D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
1316 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
1317 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
1318 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
1319 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
1320 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
1321 } D3D11_VIDEO_PROCESSOR_FILTER;
1323 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1325 int Minimum;
1326 int Maximum;
1327 int Default;
1328 float Multiplier;
1329 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
1331 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1333 D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
1334 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
1335 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
1336 } D3D11_AUTHENTICATED_CHANNEL_TYPE;
1338 typedef enum D3D11_VDOV_DIMENSION
1340 D3D11_VDOV_DIMENSION_UNKNOWN = 0,
1341 D3D11_VDOV_DIMENSION_TEXTURE2D = 1
1342 } D3D11_VDOV_DIMENSION;
1344 typedef struct D3D11_TEX2D_VDOV
1346 UINT ArraySlice;
1347 } D3D11_TEX2D_VDOV;
1349 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1351 GUID DecodeProfile;
1352 D3D11_VDOV_DIMENSION ViewDimension;
1353 union {
1354 D3D11_TEX2D_VDOV Texture2D;
1356 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
1358 typedef enum D3D11_VPIV_DIMENSION
1360 D3D11_VPIV_DIMENSION_UNKNOWN = 0,
1361 D3D11_VPIV_DIMENSION_TEXTURE2D = 1
1362 } D3D11_VPIV_DIMENSION;
1364 typedef struct D3D11_TEX2D_VPIV
1366 UINT MipSlice;
1367 UINT ArraySlice;
1368 } D3D11_TEX2D_VPIV;
1370 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1372 UINT FourCC;
1373 D3D11_VPIV_DIMENSION ViewDimension;
1374 union {
1375 D3D11_TEX2D_VPIV Texture2D;
1377 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
1379 typedef enum D3D11_VPOV_DIMENSION
1381 D3D11_VPOV_DIMENSION_UNKNOWN = 0,
1382 D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
1383 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
1384 } D3D11_VPOV_DIMENSION;
1386 typedef struct D3D11_TEX2D_VPOV
1388 UINT MipSlice;
1389 } D3D11_TEX2D_VPOV;
1391 typedef struct D3D11_TEX2D_ARRAY_VPOV
1393 UINT MipSlice;
1394 UINT FirstArraySlice;
1395 UINT ArraySize;
1396 } D3D11_TEX2D_ARRAY_VPOV;
1398 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1400 D3D11_VPOV_DIMENSION ViewDimension;
1401 union {
1402 D3D11_TEX2D_VPOV Texture2D;
1403 D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
1405 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
1407 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1409 UINT Caps;
1410 UINT KeyExchangeTypeCount;
1411 UINT BlockAlignmentSize;
1412 ULONGLONG ProtectedMemorySize;
1413 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
1415 /* A couple forward declarations are needed */
1416 interface ID3D11Device;
1417 interface ID3D11ClassLinkage;
1420 object,
1421 local,
1422 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1424 interface ID3D11DeviceChild : IUnknown
1426 void GetDevice(
1427 [out] ID3D11Device **ppDevice);
1428 HRESULT GetPrivateData(
1429 [in] REFGUID guid,
1430 [in, out] UINT *pDataSize,
1431 [out] void *pData);
1432 HRESULT SetPrivateData(
1433 [in] REFGUID guid,
1434 [in] UINT DataSize,
1435 [in] const void *pData);
1436 HRESULT SetPrivateDataInterface(
1437 [in] REFGUID guid,
1438 [in] const IUnknown *pData);
1442 object,
1443 local,
1444 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1446 interface ID3D11Asynchronous : ID3D11DeviceChild
1448 UINT GetDataSize();
1452 object,
1453 local,
1454 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1456 interface ID3D11Query : ID3D11Asynchronous
1458 void GetDesc(
1459 [out] D3D11_QUERY_DESC *pDesc);
1463 object,
1464 local,
1465 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1467 interface ID3D11Resource : ID3D11DeviceChild
1469 void GetType(
1470 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1471 void SetEvictionPriority(
1472 [in] UINT EvictionPriority);
1473 UINT GetEvictionPriority();
1477 object,
1478 local,
1479 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1481 interface ID3D11View : ID3D11DeviceChild
1483 void GetResource(
1484 [out] ID3D11Resource **ppResource);
1488 object,
1489 local,
1490 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1492 interface ID3D11BlendState : ID3D11DeviceChild
1494 void GetDesc(
1495 [out] D3D11_BLEND_DESC *pDesc);
1499 object,
1500 local,
1501 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1503 interface ID3D11Buffer : ID3D11Resource
1505 void GetDesc(
1506 [out] D3D11_BUFFER_DESC *pDesc);
1510 object,
1511 local,
1512 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1514 interface ID3D11ClassInstance : ID3D11DeviceChild
1516 void GetClassLinkage(
1517 [out] ID3D11ClassLinkage **ppLinkage);
1518 void GetDesc(
1519 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
1520 void GetInstanceName(
1521 [out] LPSTR pInstanceName,
1522 [in, out] SIZE_T *pBufferLength);
1523 void GetTypeName(
1524 [out] LPSTR pTypeName,
1525 [in, out] SIZE_T *pBufferLength);
1529 object,
1530 local,
1531 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
1533 interface ID3D11ClassLinkage : ID3D11DeviceChild
1535 HRESULT GetClassInstance(
1536 [in] LPCSTR pClassInstanceName,
1537 [in] UINT InstanceIndex,
1538 [out] ID3D11ClassInstance **ppInstance);
1539 HRESULT CreateClassInstance(
1540 [in] LPCSTR pClassTypeName,
1541 [in] UINT ConstantBufferOffset,
1542 [in] UINT ConstantVectorOffset,
1543 [in] UINT TextureOffset,
1544 [in] UINT SamplerOffset,
1545 [out] ID3D11ClassInstance **ppInstance);
1549 object,
1550 local,
1551 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
1553 interface ID3D11CommandList : ID3D11DeviceChild
1555 UINT GetContextFlags();
1559 object,
1560 local,
1561 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
1563 interface ID3D11ComputeShader : ID3D11DeviceChild
1568 object,
1569 local,
1570 uuid(6e8c49fb-a371-4770-b440-29086022b741)
1572 interface ID3D11Counter : ID3D11Asynchronous
1574 void GetDesc(
1575 [out] D3D11_COUNTER_DESC *pDesc);
1579 object,
1580 local,
1581 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
1583 interface ID3D11DepthStencilState : ID3D11DeviceChild
1585 void GetDesc(
1586 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
1590 object,
1591 local,
1592 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
1594 interface ID3D11DepthStencilView : ID3D11View
1596 void GetDesc(
1597 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
1601 object,
1602 local,
1603 uuid(f582c508-0f36-490c-9977-31eece268cfa)
1605 interface ID3D11DomainShader : ID3D11DeviceChild
1610 object,
1611 local,
1612 uuid(38325b96-effb-4022-ba02-2e795b70275c)
1614 interface ID3D11GeometryShader : ID3D11DeviceChild
1619 object,
1620 local,
1621 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
1623 interface ID3D11HullShader : ID3D11DeviceChild
1628 object,
1629 local,
1630 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
1632 interface ID3D11InputLayout : ID3D11DeviceChild
1637 object,
1638 local,
1639 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
1641 interface ID3D11PixelShader : ID3D11DeviceChild
1646 object,
1647 local,
1648 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
1650 interface ID3D11Predicate : ID3D11Query
1655 object,
1656 local,
1657 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
1659 interface ID3D11RasterizerState : ID3D11DeviceChild
1661 void GetDesc(
1662 [out] D3D11_RASTERIZER_DESC *pDesc);
1666 object,
1667 local,
1668 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
1670 interface ID3D11RenderTargetView : ID3D11View
1672 void GetDesc(
1673 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
1677 object,
1678 local,
1679 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
1681 interface ID3D11SamplerState : ID3D11DeviceChild
1683 void GetDesc(
1684 [out] D3D11_SAMPLER_DESC *pDesc);
1688 object,
1689 local,
1690 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
1692 interface ID3D11ShaderResourceView : ID3D11View
1694 void GetDesc(
1695 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
1699 object,
1700 local,
1701 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
1703 interface ID3D11Texture1D : ID3D11Resource
1705 void GetDesc(
1706 [out] D3D11_TEXTURE1D_DESC *pDesc);
1710 object,
1711 local,
1712 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
1714 interface ID3D11Texture2D : ID3D11Resource
1716 void GetDesc(
1717 [out] D3D11_TEXTURE2D_DESC *pDesc);
1721 object,
1722 local,
1723 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
1725 interface ID3D11Texture3D : ID3D11Resource
1727 void GetDesc(
1728 [out] D3D11_TEXTURE3D_DESC *pDesc);
1732 object,
1733 local,
1734 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
1736 interface ID3D11UnorderedAccessView : ID3D11View
1738 void GetDesc(
1739 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
1743 object,
1744 local,
1745 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
1747 interface ID3D11VertexShader : ID3D11DeviceChild
1752 object,
1753 local,
1754 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
1756 interface ID3D11DeviceContext : ID3D11DeviceChild
1758 void VSSetConstantBuffers(
1759 [in] UINT StartSlot,
1760 [in] UINT NumBuffers,
1761 [in] ID3D11Buffer *const *ppConstantBuffers);
1762 void PSSetShaderResources(
1763 [in] UINT StartSlot,
1764 [in] UINT NumViews,
1765 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1766 void PSSetShader(
1767 [in] ID3D11PixelShader *pPixelShader,
1768 [in] ID3D11ClassInstance *const *ppClassInstances,
1769 UINT NumClassInstances);
1770 void PSSetSamplers(
1771 [in] UINT StartSlot,
1772 [in] UINT NumSamplers,
1773 [in] ID3D11SamplerState *const *ppSamplers);
1774 void VSSetShader(
1775 [in] ID3D11VertexShader *pVertexShader,
1776 [in] ID3D11ClassInstance *const *ppClassInstances,
1777 UINT NumClassInstances);
1778 void DrawIndexed(
1779 [in] UINT IndexCount,
1780 [in] UINT StartIndexLocation,
1781 [in] INT BaseVertexLocation);
1782 void Draw(
1783 [in] UINT VertexCount,
1784 [in] UINT StartVertexLocation);
1785 HRESULT Map(
1786 [in] ID3D11Resource *pResource,
1787 [in] UINT Subresource,
1788 [in] D3D11_MAP MapType,
1789 [in] UINT MapFlags,
1790 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
1791 void Unmap(
1792 [in] ID3D11Resource *pResource,
1793 [in] UINT Subresource);
1794 void PSSetConstantBuffers(
1795 [in] UINT StartSlot,
1796 [in] UINT NumBuffers,
1797 [in] ID3D11Buffer *const *ppConstantBuffers);
1798 void IASetInputLayout(
1799 [in] ID3D11InputLayout *pInputLayout);
1800 void IASetVertexBuffers(
1801 [in] UINT StartSlot,
1802 [in] UINT NumBuffers,
1803 [in] ID3D11Buffer *const *ppVertexBuffers,
1804 [in] const UINT *pStrides,
1805 [in] const UINT *pOffsets);
1806 void IASetIndexBuffer(
1807 [in] ID3D11Buffer *pIndexBuffer,
1808 [in] DXGI_FORMAT Format,
1809 [in] UINT Offset);
1810 void DrawIndexedInstanced(
1811 [in] UINT IndexCountPerInstance,
1812 [in] UINT InstanceCount,
1813 [in] UINT StartIndexLocation,
1814 [in] INT BaseVertexLocation,
1815 [in] UINT StartInstanceLocation);
1816 void DrawInstanced(
1817 [in] UINT VertexCountPerInstance,
1818 [in] UINT InstanceCount,
1819 [in] UINT StartVertexLocation,
1820 [in] UINT StartInstanceLocation);
1821 void GSSetConstantBuffers(
1822 [in] UINT StartSlot,
1823 [in] UINT NumBuffers,
1824 [in] ID3D11Buffer *const *ppConstantBuffers);
1825 void GSSetShader(
1826 [in] ID3D11GeometryShader *pShader,
1827 [in] ID3D11ClassInstance *const *ppClassInstances,
1828 UINT NumClassInstances);
1829 void IASetPrimitiveTopology(
1830 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
1831 void VSSetShaderResources(
1832 [in] UINT StartSlot,
1833 [in] UINT NumViews,
1834 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1835 void VSSetSamplers(
1836 [in] UINT StartSlot,
1837 [in] UINT NumSamplers,
1838 [in] ID3D11SamplerState *const *ppSamplers);
1839 void Begin(
1840 [in] ID3D11Asynchronous *pAsync);
1841 void End(
1842 [in] ID3D11Asynchronous *pAsync);
1843 HRESULT GetData(
1844 [in] ID3D11Asynchronous *pAsync,
1845 [in] void *pData,
1846 [in] UINT DataSize,
1847 [in] UINT GetDataFlags);
1848 void SetPredication(
1849 [in] ID3D11Predicate *pPredicate,
1850 [in] BOOL PredicateValue);
1851 void GSSetShaderResources(
1852 [in] UINT StartSlot,
1853 [in] UINT NumViews,
1854 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1855 void GSSetSamplers(
1856 [in] UINT StartSlot,
1857 [in] UINT NumSamplers,
1858 [in] ID3D11SamplerState *const *ppSamplers);
1859 void OMSetRenderTargets(
1860 [in] UINT NumViews,
1861 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1862 [in] ID3D11DepthStencilView *pDepthStencilView);
1863 void OMSetRenderTargetsAndUnorderedAccessViews(
1864 [in] UINT NumRTVs,
1865 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1866 [in] ID3D11DepthStencilView *pDepthStencilView,
1867 [in] UINT UAVStartSlot,
1868 [in] UINT NumUAVs,
1869 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1870 [in] const UINT *pUAVInitialCounts);
1871 void OMSetBlendState(
1872 [in] ID3D11BlendState *pBlendState,
1873 [in] const FLOAT BlendFactor[4],
1874 [in] UINT SampleMask);
1875 void OMSetDepthStencilState(
1876 [in] ID3D11DepthStencilState *pDepthStencilState,
1877 [in] UINT StencilRef);
1878 void SOSetTargets(
1879 [in] UINT NumBuffers,
1880 [in] ID3D11Buffer *const *ppSOTargets,
1881 [in] const UINT *pOffsets);
1882 void DrawAuto();
1883 void DrawIndexedInstancedIndirect(
1884 [in] ID3D11Buffer *pBufferForArgs,
1885 [in] UINT AlignedByteOffsetForArgs);
1886 void DrawInstancedIndirect(
1887 [in] ID3D11Buffer *pBufferForArgs,
1888 [in] UINT AlignedByteOffsetForArgs);
1889 void Dispatch(
1890 [in] UINT ThreadGroupCountX,
1891 [in] UINT ThreadGroupCountY,
1892 [in] UINT ThreadGroupCountZ);
1893 void DispatchIndirect(
1894 [in] ID3D11Buffer *pBufferForArgs,
1895 [in] UINT AlignedByteOffsetForArgs);
1896 void RSSetState(
1897 [in] ID3D11RasterizerState *pRasterizerState);
1898 void RSSetViewports(
1899 [in] UINT NumViewports,
1900 [in] const D3D11_VIEWPORT *pViewports);
1901 void RSSetScissorRects(
1902 [in] UINT NumRects,
1903 [in] const D3D11_RECT *pRects);
1904 void CopySubresourceRegion(
1905 [in] ID3D11Resource *pDstResource,
1906 [in] UINT DstSubresource,
1907 [in] UINT DstX,
1908 [in] UINT DstY,
1909 [in] UINT DstZ,
1910 [in] ID3D11Resource *pSrcResource,
1911 [in] UINT SrcSubresource,
1912 [in] const D3D11_BOX *pSrcBox);
1913 void CopyResource(
1914 [in] ID3D11Resource *pDstResource,
1915 [in] ID3D11Resource *pSrcResource);
1916 void UpdateSubresource(
1917 [in] ID3D11Resource *pDstResource,
1918 [in] UINT DstSubresource,
1919 [in] const D3D11_BOX *pDstBox,
1920 [in] const void *pSrcData,
1921 [in] UINT SrcRowPitch,
1922 [in] UINT SrcDepthPitch);
1923 void CopyStructureCount(
1924 [in] ID3D11Buffer *pDstBuffer,
1925 [in] UINT DstAlignedByteOffset,
1926 [in] ID3D11UnorderedAccessView *pSrcView);
1927 void ClearRenderTargetView(
1928 [in] ID3D11RenderTargetView *pRenderTargetView,
1929 [in] const FLOAT ColorRGBA[4]);
1930 void ClearUnorderedAccessViewUint(
1931 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1932 [in] const UINT Values[4]);
1933 void ClearUnorderedAccessViewFloat(
1934 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1935 [in] const FLOAT Values[4]);
1936 void ClearDepthStencilView(
1937 [in] ID3D11DepthStencilView *pDepthStencilView,
1938 [in] UINT ClearFlags,
1939 [in] FLOAT Depth,
1940 [in] UINT8 Stencil);
1941 void GenerateMips(
1942 [in] ID3D11ShaderResourceView *pShaderResourceView);
1943 void SetResourceMinLOD(
1944 [in] ID3D11Resource *pResource, FLOAT MinLOD);
1945 FLOAT GetResourceMinLOD(
1946 [in] ID3D11Resource *pResource);
1947 void ResolveSubresource(
1948 [in] ID3D11Resource *pDstResource,
1949 [in] UINT DstSubresource,
1950 [in] ID3D11Resource *pSrcResource,
1951 [in] UINT SrcSubresource,
1952 [in] DXGI_FORMAT Format);
1953 void ExecuteCommandList(
1954 [in] ID3D11CommandList *pCommandList,
1955 BOOL RestoreContextState);
1956 void HSSetShaderResources(
1957 [in] UINT StartSlot,
1958 [in] UINT NumViews,
1959 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1960 void HSSetShader(
1961 [in] ID3D11HullShader *pHullShader,
1962 [in] ID3D11ClassInstance *const *ppClassInstances,
1963 UINT NumClassInstances);
1964 void HSSetSamplers(
1965 [in] UINT StartSlot,
1966 [in] UINT NumSamplers,
1967 [in] ID3D11SamplerState *const *ppSamplers);
1968 void HSSetConstantBuffers(
1969 [in] UINT StartSlot,
1970 [in] UINT NumBuffers,
1971 [in] ID3D11Buffer *const *ppConstantBuffers);
1972 void DSSetShaderResources(
1973 [in] UINT StartSlot,
1974 [in] UINT NumViews,
1975 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1976 void DSSetShader(
1977 [in] ID3D11DomainShader *pDomainShader,
1978 [in] ID3D11ClassInstance *const *ppClassInstances,
1979 UINT NumClassInstances);
1980 void DSSetSamplers(
1981 [in] UINT StartSlot,
1982 [in] UINT NumSamplers,
1983 [in] ID3D11SamplerState *const *ppSamplers);
1984 void DSSetConstantBuffers(
1985 [in] UINT StartSlot,
1986 [in] UINT NumBuffers,
1987 [in] ID3D11Buffer *const *ppConstantBuffers);
1988 void CSSetShaderResources(
1989 [in] UINT StartSlot,
1990 [in] UINT NumViews,
1991 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1992 void CSSetUnorderedAccessViews(
1993 [in] UINT StartSlot,
1994 [in] UINT NumUAVs,
1995 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1996 [in] const UINT *pUAVInitialCounts);
1997 void CSSetShader(
1998 [in] ID3D11ComputeShader *pComputeShader,
1999 [in] ID3D11ClassInstance *const *ppClassInstances,
2000 UINT NumClassInstances);
2001 void CSSetSamplers(
2002 [in] UINT StartSlot,
2003 [in] UINT NumSamplers,
2004 [in] ID3D11SamplerState *const *ppSamplers);
2005 void CSSetConstantBuffers(
2006 [in] UINT StartSlot,
2007 [in] UINT NumBuffers,
2008 [in] ID3D11Buffer *const *ppConstantBuffers);
2009 void VSGetConstantBuffers(
2010 [in] UINT StartSlot,
2011 [in] UINT NumBuffers,
2012 [out] ID3D11Buffer **ppConstantBuffers);
2013 void PSGetShaderResources(
2014 [in] UINT StartSlot,
2015 [in] UINT NumViews,
2016 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2017 void PSGetShader(
2018 [out] ID3D11PixelShader **ppPixelShader,
2019 [out] ID3D11ClassInstance **ppClassInstances,
2020 [in, out] UINT *pNumClassInstances);
2021 void PSGetSamplers(
2022 [in] UINT StartSlot,
2023 [in] UINT NumSamplers,
2024 [out] ID3D11SamplerState **ppSamplers);
2025 void VSGetShader(
2026 [out] ID3D11VertexShader **ppVertexShader,
2027 [out] ID3D11ClassInstance **ppClassInstances,
2028 [in, out] UINT *pNumClassInstances);
2029 void PSGetConstantBuffers(
2030 [in] UINT StartSlot,
2031 [in] UINT NumBuffers,
2032 [out] ID3D11Buffer **ppConstantBuffers);
2033 void IAGetInputLayout(
2034 [out] ID3D11InputLayout **ppInputLayout);
2035 void IAGetVertexBuffers(
2036 [in] UINT StartSlot,
2037 [in] UINT NumBuffers,
2038 [out] ID3D11Buffer **ppVertexBuffers,
2039 [out] UINT *pStrides,
2040 [out] UINT *pOffsets);
2041 void IAGetIndexBuffer(
2042 [out] ID3D11Buffer **pIndexBuffer,
2043 [out] DXGI_FORMAT* Format,
2044 [out] UINT* Offset);
2045 void GSGetConstantBuffers(
2046 [in] UINT StartSlot,
2047 [in] UINT NumBuffers,
2048 [out] ID3D11Buffer **ppConstantBuffers);
2049 void GSGetShader(
2050 [out] ID3D11GeometryShader **ppGeometryShader,
2051 [out] ID3D11ClassInstance **ppClassInstances,
2052 [in, out] UINT *pNumClassInstances);
2053 void IAGetPrimitiveTopology(
2054 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
2055 void VSGetShaderResources(
2056 [in] UINT StartSlot,
2057 [in] UINT NumViews,
2058 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2059 void VSGetSamplers(
2060 [in] UINT StartSlot,
2061 [in] UINT NumSamplers,
2062 [out] ID3D11SamplerState **ppSamplers);
2063 void GetPredication(
2064 [out] ID3D11Predicate **ppPredicate,
2065 [out] BOOL *pPredicateValue);
2066 void GSGetShaderResources(
2067 [in] UINT StartSlot,
2068 [in] UINT NumViews,
2069 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2070 void GSGetSamplers(
2071 [in] UINT StartSlot,
2072 [in] UINT NumSamplers,
2073 [out] ID3D11SamplerState **ppSamplers);
2074 void OMGetRenderTargets(
2075 [in] UINT NumViews,
2076 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2077 [out] ID3D11DepthStencilView **ppDepthStencilView);
2078 void OMGetRenderTargetsAndUnorderedAccessViews(
2079 [in] UINT NumRTVs,
2080 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2081 [out] ID3D11DepthStencilView **ppDepthStencilView,
2082 [in] UINT UAVStartSlot,
2083 [in] UINT NumUAVs,
2084 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2085 void OMGetBlendState(
2086 [out] ID3D11BlendState **ppBlendState,
2087 [out] FLOAT BlendFactor[4],
2088 [out] UINT *pSampleMask);
2089 void OMGetDepthStencilState(
2090 [out] ID3D11DepthStencilState **ppDepthStencilState,
2091 [out] UINT *pStencilRef);
2092 void SOGetTargets(
2093 [in] UINT NumBuffers,
2094 [out] ID3D11Buffer **ppSOTargets);
2095 void RSGetState(
2096 [out] ID3D11RasterizerState **ppRasterizerState);
2097 void RSGetViewports(
2098 [in, out] UINT *pNumViewports,
2099 [out] D3D11_VIEWPORT *pViewports);
2100 void RSGetScissorRects(
2101 [in, out] UINT *pNumRects,
2102 [out] D3D11_RECT *pRects);
2103 void HSGetShaderResources(
2104 [in] UINT StartSlot,
2105 [in] UINT NumViews,
2106 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2107 void HSGetShader(
2108 [out] ID3D11HullShader **ppHullShader,
2109 [out] ID3D11ClassInstance **ppClassInstances,
2110 [in, out] UINT *pNumClassInstances);
2111 void HSGetSamplers(
2112 [in] UINT StartSlot,
2113 [in] UINT NumSamplers,
2114 [out] ID3D11SamplerState **ppSamplers);
2115 void HSGetConstantBuffers(
2116 [in] UINT StartSlot,
2117 [in] UINT NumBuffers,
2118 [out] ID3D11Buffer **ppConstantBuffers);
2119 void DSGetShaderResources(
2120 [in] UINT StartSlot,
2121 [in] UINT NumViews,
2122 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2123 void DSGetShader(
2124 [out] ID3D11DomainShader **ppDomainShader,
2125 [out] ID3D11ClassInstance **ppClassInstances,
2126 [in, out] UINT *pNumClassInstances);
2127 void DSGetSamplers(
2128 [in] UINT StartSlot,
2129 [in] UINT NumSamplers,
2130 [out] ID3D11SamplerState **ppSamplers);
2131 void DSGetConstantBuffers(
2132 [in] UINT StartSlot,
2133 [in] UINT NumBuffers,
2134 [out] ID3D11Buffer **ppConstantBuffers);
2135 void CSGetShaderResources(
2136 [in] UINT StartSlot,
2137 [in] UINT NumViews,
2138 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2139 void CSGetUnorderedAccessViews(
2140 [in] UINT StartSlot,
2141 [in] UINT NumUAVs,
2142 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2143 void CSGetShader(
2144 [out] ID3D11ComputeShader **ppComputeShader,
2145 [out] ID3D11ClassInstance **ppClassInstances,
2146 [in, out] UINT *pNumClassInstances);
2147 void CSGetSamplers(
2148 [in] UINT StartSlot,
2149 [in] UINT NumSamplers,
2150 [out] ID3D11SamplerState **ppSamplers);
2151 void CSGetConstantBuffers(
2152 [in] UINT StartSlot,
2153 [in] UINT NumBuffers,
2154 [out] ID3D11Buffer **ppConstantBuffers);
2155 void ClearState();
2156 void Flush();
2157 D3D11_DEVICE_CONTEXT_TYPE GetType();
2158 UINT GetContextFlags();
2159 HRESULT FinishCommandList(
2160 BOOL RestoreDeferredContextState,
2161 [out] ID3D11CommandList **ppCommandList);
2165 object,
2166 uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
2167 local,
2168 pointer_default(unique)
2170 interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
2172 HRESULT GetCertificateSize(
2173 UINT *pCertificateSize);
2174 HRESULT GetCertificate(
2175 UINT CertificateSize,
2176 BYTE *pCertificate);
2177 void GetChannelHandle(
2178 HANDLE *pChannelHandle);
2182 object,
2183 uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
2184 local,
2185 pointer_default(unique)
2187 interface ID3D11CryptoSession : ID3D11DeviceChild
2189 void GetCryptoType(
2190 GUID *pCryptoType);
2191 void GetDecoderProfile(
2192 GUID *pDecoderProfile);
2193 HRESULT GetCertificateSize(
2194 UINT *pCertificateSize);
2195 HRESULT GetCertificate(
2196 UINT CertificateSize,
2197 BYTE *pCertificate);
2198 void GetCryptoSessionHandle(
2199 HANDLE *pCryptoSessionHandle);
2203 object,
2204 uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
2205 local,
2206 pointer_default(unique)
2208 interface ID3D11VideoDecoder : ID3D11DeviceChild
2210 HRESULT GetCreationParameters(
2211 D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2212 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2213 HRESULT GetDriverHandle(
2214 HANDLE *pDriverHandle);
2218 object,
2219 uuid(31627037-53ab-4200-9061-05faa9ab45f9),
2220 local,
2221 pointer_default(unique)
2223 interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
2225 HRESULT GetVideoProcessorContentDesc(
2226 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
2227 HRESULT CheckVideoProcessorFormat(
2228 DXGI_FORMAT Format,
2229 UINT *pFlags);
2230 HRESULT GetVideoProcessorCaps(
2231 D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
2232 HRESULT GetVideoProcessorRateConversionCaps(
2233 UINT TypeIndex,
2234 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2235 HRESULT GetVideoProcessorCustomRate(
2236 UINT TypeIndex,
2237 UINT CustomRateIndex,
2238 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
2239 HRESULT GetVideoProcessorFilterRange(
2240 D3D11_VIDEO_PROCESSOR_FILTER Filter,
2241 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
2245 object,
2246 uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
2247 local,
2248 pointer_default(unique)
2250 interface ID3D11VideoProcessor : ID3D11DeviceChild
2252 void GetContentDesc(
2253 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
2254 void GetRateConversionCaps(
2255 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2259 object,
2260 uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
2261 local,
2262 pointer_default(unique)
2264 interface ID3D11VideoDecoderOutputView : ID3D11View
2266 void GetDesc(
2267 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
2271 object,
2272 uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
2273 local,
2274 pointer_default(unique)
2276 interface ID3D11VideoProcessorInputView : ID3D11View
2278 void GetDesc(
2279 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
2283 object,
2284 uuid(a048285e-25a9-4527-bd93-d68b68c44254),
2285 local,
2286 pointer_default(unique)
2288 interface ID3D11VideoProcessorOutputView : ID3D11View
2290 void GetDesc(
2291 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
2295 object,
2296 uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
2297 local,
2298 pointer_default(unique)
2300 interface ID3D11VideoDevice : IUnknown
2302 HRESULT CreateVideoDecoder(
2303 const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2304 const D3D11_VIDEO_DECODER_CONFIG *pConfig,
2305 ID3D11VideoDecoder **ppDecoder);
2306 HRESULT CreateVideoProcessor(
2307 ID3D11VideoProcessorEnumerator *pEnum,
2308 UINT RateConversionIndex,
2309 ID3D11VideoProcessor **ppVideoProcessor);
2310 HRESULT CreateAuthenticatedChannel(
2311 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
2312 ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
2313 HRESULT CreateCryptoSession(
2314 const GUID *pCryptoType,
2315 const GUID *pDecoderProfile,
2316 const GUID *pKeyExchangeType,
2317 ID3D11CryptoSession **ppCryptoSession);
2318 HRESULT CreateVideoDecoderOutputView(
2319 ID3D11Resource *pResource,
2320 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
2321 ID3D11VideoDecoderOutputView **ppVDOVView);
2322 HRESULT CreateVideoProcessorInputView(
2323 ID3D11Resource *pResource,
2324 ID3D11VideoProcessorEnumerator *pEnum,
2325 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
2326 ID3D11VideoProcessorInputView **ppVPIView);
2327 HRESULT CreateVideoProcessorOutputView(
2328 ID3D11Resource *pResource,
2329 ID3D11VideoProcessorEnumerator *pEnum,
2330 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
2331 ID3D11VideoProcessorOutputView **ppVPOView);
2332 HRESULT CreateVideoProcessorEnumerator(
2333 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
2334 ID3D11VideoProcessorEnumerator **ppEnum);
2335 UINT GetVideoDecoderProfileCount();
2336 HRESULT GetVideoDecoderProfile(
2337 UINT Index,
2338 GUID *pDecoderProfile);
2339 HRESULT CheckVideoDecoderFormat(
2340 const GUID *pDecoderProfile,
2341 DXGI_FORMAT Format,
2342 BOOL *pSupported);
2343 HRESULT GetVideoDecoderConfigCount(
2344 const D3D11_VIDEO_DECODER_DESC *pDesc,
2345 UINT *pCount);
2346 HRESULT GetVideoDecoderConfig(
2347 const D3D11_VIDEO_DECODER_DESC *pDesc,
2348 UINT Index,
2349 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2350 HRESULT GetContentProtectionCaps(
2351 const GUID *pCryptoType,
2352 const GUID *pDecoderProfile,
2353 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
2354 HRESULT CheckCryptoKeyExchange(
2355 const GUID *pCryptoType,
2356 const GUID *pDecoderProfile,
2357 UINT Index,
2358 GUID *pKeyExchangeType);
2359 HRESULT SetPrivateData(
2360 REFGUID guid,
2361 UINT DataSize,
2362 const void *pData);
2363 HRESULT SetPrivateDataInterface(
2364 REFGUID guid,
2365 const IUnknown *pData);
2369 object,
2370 local,
2371 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
2373 interface ID3D11Device : IUnknown
2375 HRESULT CreateBuffer(
2376 [in] const D3D11_BUFFER_DESC *pDesc,
2377 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
2378 [out] ID3D11Buffer **ppBuffer);
2379 HRESULT CreateTexture1D(
2380 [in] const D3D11_TEXTURE1D_DESC *pDesc,
2381 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
2382 [out] ID3D11Texture1D **ppTexture1D);
2383 HRESULT CreateTexture2D(
2384 [in] const D3D11_TEXTURE2D_DESC *pDesc,
2385 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
2386 [out] ID3D11Texture2D **ppTexture2D);
2387 HRESULT CreateTexture3D(
2388 [in] const D3D11_TEXTURE3D_DESC *pDesc,
2389 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
2390 [out] ID3D11Texture3D **ppTexture3D);
2391 HRESULT CreateShaderResourceView(
2392 [in] ID3D11Resource *pResource,
2393 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
2394 [out] ID3D11ShaderResourceView **ppSRView);
2395 HRESULT CreateUnorderedAccessView(
2396 [in] ID3D11Resource *pResource,
2397 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
2398 [out] ID3D11UnorderedAccessView **ppUAView);
2399 HRESULT CreateRenderTargetView(
2400 [in] ID3D11Resource *pResource,
2401 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
2402 [out] ID3D11RenderTargetView **ppRTView);
2403 HRESULT CreateDepthStencilView(
2404 [in] ID3D11Resource *pResource,
2405 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
2406 [out] ID3D11DepthStencilView **ppDepthStencilView);
2407 HRESULT CreateInputLayout(
2408 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
2409 [in] UINT NumElements,
2410 [in] const void *pShaderBytecodeWithInputSignature,
2411 [in] SIZE_T BytecodeLength,
2412 [out] ID3D11InputLayout **ppInputLayout);
2413 HRESULT CreateVertexShader(
2414 [in] const void *pShaderBytecode,
2415 [in] SIZE_T BytecodeLength,
2416 [in] ID3D11ClassLinkage *pClassLinkage,
2417 [out] ID3D11VertexShader **ppVertexShader);
2418 HRESULT CreateGeometryShader(
2419 [in] const void *pShaderBytecode,
2420 [in] SIZE_T BytecodeLength,
2421 [in] ID3D11ClassLinkage *pClassLinkage,
2422 [out] ID3D11GeometryShader **ppGeometryShader);
2423 HRESULT CreateGeometryShaderWithStreamOutput(
2424 [in] const void *pShaderBytecode,
2425 [in] SIZE_T BytecodeLength,
2426 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
2427 [in] UINT NumEntries,
2428 [in] const UINT *pBufferStrides,
2429 [in] UINT NumStrides,
2430 [in] UINT RasterizedStream,
2431 [in] ID3D11ClassLinkage *pClassLinkage,
2432 [out] ID3D11GeometryShader **ppGeometryShader);
2433 HRESULT CreatePixelShader(
2434 [in] const void *pShaderBytecode,
2435 [in] SIZE_T BytecodeLength,
2436 [in] ID3D11ClassLinkage *pClassLinkage,
2437 [out] ID3D11PixelShader **ppPixelShader);
2438 HRESULT CreateHullShader(
2439 [in] const void *pShaderBytecode,
2440 [in] SIZE_T BytecodeLength,
2441 [in] ID3D11ClassLinkage *pClassLinkage,
2442 [out] ID3D11HullShader **ppHullShader);
2443 HRESULT CreateDomainShader(
2444 [in] const void *pShaderBytecode,
2445 [in] SIZE_T BytecodeLength,
2446 [in] ID3D11ClassLinkage *pClassLinkage,
2447 [out] ID3D11DomainShader **ppDomainShader);
2448 HRESULT CreateComputeShader(
2449 [in] const void *pShaderBytecode,
2450 [in] SIZE_T BytecodeLength,
2451 [in] ID3D11ClassLinkage *pClassLinkage,
2452 [out] ID3D11ComputeShader **ppComputeShader);
2453 HRESULT CreateClassLinkage(
2454 [out] ID3D11ClassLinkage **ppLinkage);
2455 HRESULT CreateBlendState(
2456 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
2457 [out] ID3D11BlendState **ppBlendState);
2458 HRESULT CreateDepthStencilState(
2459 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
2460 [out] ID3D11DepthStencilState **ppDepthStencilState);
2461 HRESULT CreateRasterizerState(
2462 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
2463 [out] ID3D11RasterizerState **ppRasterizerState);
2464 HRESULT CreateSamplerState(
2465 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
2466 [out] ID3D11SamplerState **ppSamplerState);
2467 HRESULT CreateQuery(
2468 [in] const D3D11_QUERY_DESC *pQueryDesc,
2469 [out] ID3D11Query **ppQuery);
2470 HRESULT CreatePredicate(
2471 [in] const D3D11_QUERY_DESC *pPredicateDesc,
2472 [out] ID3D11Predicate **ppPredicate);
2473 HRESULT CreateCounter(
2474 [in] const D3D11_COUNTER_DESC *pCounterDesc,
2475 [out] ID3D11Counter **ppCounter);
2476 HRESULT CreateDeferredContext(
2477 UINT ContextFlags,
2478 [out] ID3D11DeviceContext **ppDeferredContext);
2479 HRESULT OpenSharedResource(
2480 [in] HANDLE hResource,
2481 [in] REFIID ReturnedInterface,
2482 [out] void **ppResource);
2483 HRESULT CheckFormatSupport(
2484 [in] DXGI_FORMAT Format,
2485 [out] UINT *pFormatSupport);
2486 HRESULT CheckMultisampleQualityLevels(
2487 [in] DXGI_FORMAT Format,
2488 [in] UINT SampleCount,
2489 [out] UINT *pNumQualityLevels);
2490 void CheckCounterInfo(
2491 [out] D3D11_COUNTER_INFO *pCounterInfo);
2492 HRESULT CheckCounter(
2493 [in] const D3D11_COUNTER_DESC *pDesc,
2494 [out] D3D11_COUNTER_TYPE *pType,
2495 [out] UINT *pActiveCounters,
2496 [out] LPSTR szName,
2497 [in, out] UINT *pNameLength,
2498 [out] LPSTR szUnits,
2499 [in, out] UINT *pUnitsLength,
2500 [out] LPSTR szDescription,
2501 [in, out] UINT *pDescriptionLength);
2502 HRESULT CheckFeatureSupport(
2503 D3D11_FEATURE Feature,
2504 [out] void *pFeatureSupportData,
2505 UINT FeatureSupportDataSize);
2506 HRESULT GetPrivateData(
2507 [in] REFGUID guid,
2508 [in, out] UINT *pDataSize,
2509 [out] void *pData);
2510 HRESULT SetPrivateData(
2511 [in] REFGUID guid,
2512 [in] UINT DataSize,
2513 [in] const void *pData);
2514 HRESULT SetPrivateDataInterface(
2515 [in] REFGUID guid,
2516 [in] const IUnknown *pData);
2517 D3D_FEATURE_LEVEL GetFeatureLevel();
2518 UINT GetCreationFlags();
2519 HRESULT GetDeviceRemovedReason();
2520 void GetImmediateContext(
2521 [out] ID3D11DeviceContext **ppImmediateContext);
2522 HRESULT SetExceptionMode(UINT RaiseFlags);
2523 UINT GetExceptionMode();
2526 typedef enum D3D11_CREATE_DEVICE_FLAG {
2527 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
2528 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
2529 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
2530 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
2531 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
2532 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
2533 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
2534 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
2535 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
2536 } D3D11_CREATE_DEVICE_FLAG;
2538 const UINT D3D11_SDK_VERSION = 7;
2540 cpp_quote("#include <d3d10_1.h>")
2541 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
2542 cpp_quote("# include <d3d11sdklayers.h>")
2543 cpp_quote("#endif")
2544 cpp_quote("#include <d3d10misc.h>")
2545 cpp_quote("#include <d3d10shader.h>")
2546 cpp_quote("#include <d3d10effect.h>")
2547 cpp_quote("#include <d3d10_1shader.h>")
2549 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2550 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2552 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2553 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2555 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2556 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2557 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2559 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
2560 HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
2561 const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
2562 D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);