po: Update Lithuanian translation.
[wine.git] / dlls / d3d11 / texture.c
blob54c56133867353ccdae8dd1213c6e560928925a4
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 /* ID3D11Texture2D methods */
30 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
32 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
35 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
37 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
41 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
42 || IsEqualGUID(riid, &IID_ID3D11Resource)
43 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
44 || IsEqualGUID(riid, &IID_IUnknown))
46 *object = &texture->ID3D11Texture2D_iface;
47 IUnknown_AddRef((IUnknown *)*object);
48 return S_OK;
50 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
51 || IsEqualGUID(riid, &IID_ID3D10Resource)
52 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
54 *object = &texture->ID3D10Texture2D_iface;
55 IUnknown_AddRef((IUnknown *)*object);
56 return S_OK;
59 if (texture->dxgi_surface)
61 TRACE("Forwarding to dxgi surface.\n");
62 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
65 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
67 *object = NULL;
68 return E_NOINTERFACE;
71 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
73 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
74 ULONG refcount = InterlockedIncrement(&texture->refcount);
76 TRACE("%p increasing refcount to %u.\n", texture, refcount);
78 if (refcount == 1)
80 ID3D11Device_AddRef(texture->device);
81 wined3d_mutex_lock();
82 wined3d_texture_incref(texture->wined3d_texture);
83 wined3d_mutex_unlock();
86 return refcount;
89 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
91 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
92 ULONG refcount = InterlockedDecrement(&texture->refcount);
94 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
96 if (!refcount)
98 ID3D11Device *device = texture->device;
100 wined3d_mutex_lock();
101 wined3d_texture_decref(texture->wined3d_texture);
102 wined3d_mutex_unlock();
103 /* Release the device last, it may cause the wined3d device to be
104 * destroyed. */
105 ID3D11Device_Release(device);
108 return refcount;
111 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
113 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
115 TRACE("iface %p, device %p.\n", iface, device);
117 *device = texture->device;
118 ID3D11Device_AddRef(*device);
121 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
122 REFGUID guid, UINT *data_size, void *data)
124 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
125 IDXGISurface *dxgi_surface;
126 HRESULT hr;
128 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
130 if (texture->dxgi_surface
131 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
133 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
134 IDXGISurface_Release(dxgi_surface);
135 return hr;
138 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
141 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
142 REFGUID guid, UINT data_size, const void *data)
144 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
145 IDXGISurface *dxgi_surface;
146 HRESULT hr;
148 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
150 if (texture->dxgi_surface
151 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
153 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
154 IDXGISurface_Release(dxgi_surface);
155 return hr;
158 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
161 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
162 REFGUID guid, const IUnknown *data)
164 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
165 IDXGISurface *dxgi_surface;
166 HRESULT hr;
168 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
170 if (texture->dxgi_surface
171 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
173 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
174 IDXGISurface_Release(dxgi_surface);
175 return hr;
178 return d3d_set_private_data_interface(&texture->private_store, guid, data);
181 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
182 D3D11_RESOURCE_DIMENSION *resource_dimension)
184 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
186 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
189 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
191 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
194 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
196 FIXME("iface %p stub!\n", iface);
198 return 0;
201 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
203 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
204 struct wined3d_resource_desc wined3d_desc;
206 TRACE("iface %p, desc %p.\n", iface, desc);
208 *desc = texture->desc;
210 wined3d_mutex_lock();
211 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
212 wined3d_mutex_unlock();
214 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
215 * to get everything from wined3d, but e.g. bind flags don't exist as such
216 * there (yet). */
217 desc->Width = wined3d_desc.width;
218 desc->Height = wined3d_desc.height;
219 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
220 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
221 ? 1 : wined3d_desc.multisample_type;
222 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
225 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
227 /* IUnknown methods */
228 d3d11_texture2d_QueryInterface,
229 d3d11_texture2d_AddRef,
230 d3d11_texture2d_Release,
231 /* ID3D11DeviceChild methods */
232 d3d11_texture2d_GetDevice,
233 d3d11_texture2d_GetPrivateData,
234 d3d11_texture2d_SetPrivateData,
235 d3d11_texture2d_SetPrivateDataInterface,
236 /* ID3D11Resource methods */
237 d3d11_texture2d_GetType,
238 d3d11_texture2d_SetEvictionPriority,
239 d3d11_texture2d_GetEvictionPriority,
240 /* ID3D11Texture2D methods */
241 d3d11_texture2d_GetDesc,
244 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
246 if (!iface)
247 return NULL;
248 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
249 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
252 /* IUnknown methods */
254 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
256 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
258 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
260 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
263 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
265 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
267 TRACE("iface %p.\n", iface);
269 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
272 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
274 struct d3d_texture2d *texture = parent;
276 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
277 wined3d_private_store_cleanup(&texture->private_store);
278 HeapFree(GetProcessHeap(), 0, texture);
281 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
283 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
285 TRACE("iface %p.\n", iface);
287 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
290 /* ID3D10DeviceChild methods */
292 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
294 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
296 TRACE("iface %p, device %p.\n", iface, device);
298 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
301 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
302 REFGUID guid, UINT *data_size, void *data)
304 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
306 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
308 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
311 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
312 REFGUID guid, UINT data_size, const void *data)
314 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
316 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
318 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
321 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
322 REFGUID guid, const IUnknown *data)
324 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
326 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
328 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
331 /* ID3D10Resource methods */
333 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
334 D3D10_RESOURCE_DIMENSION *resource_dimension)
336 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
338 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
341 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
343 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
346 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
348 FIXME("iface %p stub!\n", iface);
350 return 0;
353 /* ID3D10Texture2D methods */
355 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
356 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
358 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
359 struct wined3d_map_desc wined3d_map_desc;
360 HRESULT hr;
362 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
363 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
365 if (map_flags)
366 FIXME("Ignoring map_flags %#x.\n", map_flags);
368 wined3d_mutex_lock();
369 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
370 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
372 mapped_texture->pData = wined3d_map_desc.data;
373 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
375 wined3d_mutex_unlock();
377 return hr;
380 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
382 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
384 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
386 wined3d_mutex_lock();
387 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
388 wined3d_mutex_unlock();
391 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
393 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
394 D3D11_TEXTURE2D_DESC d3d11_desc;
396 TRACE("iface %p, desc %p\n", iface, desc);
398 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
400 desc->Width = d3d11_desc.Width;
401 desc->Height = d3d11_desc.Height;
402 desc->MipLevels = d3d11_desc.MipLevels;
403 desc->ArraySize = d3d11_desc.ArraySize;
404 desc->Format = d3d11_desc.Format;
405 desc->SampleDesc = d3d11_desc.SampleDesc;
406 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
407 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
408 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
409 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
412 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
414 /* IUnknown methods */
415 d3d10_texture2d_QueryInterface,
416 d3d10_texture2d_AddRef,
417 d3d10_texture2d_Release,
418 /* ID3D10DeviceChild methods */
419 d3d10_texture2d_GetDevice,
420 d3d10_texture2d_GetPrivateData,
421 d3d10_texture2d_SetPrivateData,
422 d3d10_texture2d_SetPrivateDataInterface,
423 /* ID3D10Resource methods */
424 d3d10_texture2d_GetType,
425 d3d10_texture2d_SetEvictionPriority,
426 d3d10_texture2d_GetEvictionPriority,
427 /* ID3D10Texture2D methods */
428 d3d10_texture2d_Map,
429 d3d10_texture2d_Unmap,
430 d3d10_texture2d_GetDesc,
433 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
435 if (!iface)
436 return NULL;
437 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
438 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
441 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
443 d3d_texture2d_wined3d_object_released,
446 static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
448 if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
449 || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
450 || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
451 return FALSE;
453 if (desc->Usage != D3D11_USAGE_DEFAULT)
454 return FALSE;
456 return TRUE;
459 static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
460 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
462 struct wined3d_resource_desc wined3d_desc;
463 unsigned int levels;
464 DWORD flags = 0;
465 HRESULT hr;
467 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
468 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
469 texture->refcount = 1;
470 wined3d_mutex_lock();
471 wined3d_private_store_init(&texture->private_store);
472 texture->desc = *desc;
474 if (desc->SampleDesc.Count > 1)
475 FIXME("Multisampled textures not implemented.\n");
477 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
478 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
479 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
480 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
481 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
482 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
483 wined3d_desc.width = desc->Width;
484 wined3d_desc.height = desc->Height;
485 wined3d_desc.depth = 1;
486 wined3d_desc.size = 0;
488 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
490 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
492 if (is_gdi_compatible_texture(desc))
493 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
494 else
496 WARN("Incompatible description used to create GDI compatible texture.\n");
497 wined3d_private_store_cleanup(&texture->private_store);
498 wined3d_mutex_unlock();
499 return E_INVALIDARG;
503 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
504 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
505 texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
507 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
508 wined3d_private_store_cleanup(&texture->private_store);
509 wined3d_mutex_unlock();
510 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
511 hr = E_INVALIDARG;
512 return hr;
514 texture->desc.MipLevels = levels;
516 if (desc->MipLevels == 1 && desc->ArraySize == 1)
518 IWineDXGIDevice *wine_device;
520 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
521 (void **)&wine_device)))
523 ERR("Device should implement IWineDXGIDevice.\n");
524 wined3d_texture_decref(texture->wined3d_texture);
525 wined3d_mutex_unlock();
526 return E_FAIL;
529 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
530 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
531 IWineDXGIDevice_Release(wine_device);
532 if (FAILED(hr))
534 ERR("Failed to create DXGI surface, returning %#x\n", hr);
535 texture->dxgi_surface = NULL;
536 wined3d_texture_decref(texture->wined3d_texture);
537 wined3d_mutex_unlock();
538 return hr;
541 wined3d_mutex_unlock();
543 texture->device = &device->ID3D11Device_iface;
544 ID3D11Device_AddRef(texture->device);
546 return S_OK;
549 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
550 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture)
552 struct d3d_texture2d *object;
553 HRESULT hr;
555 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
556 return E_OUTOFMEMORY;
558 if (FAILED(hr = d3d_texture2d_init(object, device, desc, data)))
560 WARN("Failed to initialize texture, hr %#x.\n", hr);
561 HeapFree(GetProcessHeap(), 0, object);
562 return hr;
565 TRACE("Created texture %p.\n", object);
566 *texture = object;
568 return S_OK;
571 /* ID3D11Texture3D methods */
573 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
575 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
578 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
580 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
582 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
584 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
585 || IsEqualGUID(riid, &IID_ID3D11Resource)
586 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
587 || IsEqualGUID(riid, &IID_IUnknown))
589 IUnknown_AddRef(iface);
590 *object = iface;
591 return S_OK;
593 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
594 || IsEqualGUID(riid, &IID_ID3D10Resource)
595 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
597 IUnknown_AddRef(iface);
598 *object = &texture->ID3D10Texture3D_iface;
599 return S_OK;
602 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
604 *object = NULL;
605 return E_NOINTERFACE;
608 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
610 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
611 ULONG refcount = InterlockedIncrement(&texture->refcount);
613 TRACE("%p increasing refcount to %u.\n", texture, refcount);
615 if (refcount == 1)
617 ID3D11Device_AddRef(texture->device);
618 wined3d_mutex_lock();
619 wined3d_texture_incref(texture->wined3d_texture);
620 wined3d_mutex_unlock();
623 return refcount;
626 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
628 struct d3d_texture3d *texture = parent;
630 wined3d_private_store_cleanup(&texture->private_store);
631 HeapFree(GetProcessHeap(), 0, parent);
634 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
636 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
637 ULONG refcount = InterlockedDecrement(&texture->refcount);
639 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
641 if (!refcount)
643 ID3D11Device *device = texture->device;
645 wined3d_mutex_lock();
646 wined3d_texture_decref(texture->wined3d_texture);
647 wined3d_mutex_unlock();
648 /* Release the device last, it may cause the wined3d device to be
649 * destroyed. */
650 ID3D11Device_Release(device);
653 return refcount;
656 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
658 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
660 TRACE("iface %p, device %p.\n", iface, device);
662 *device = texture->device;
663 ID3D11Device_AddRef(*device);
666 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
667 REFGUID guid, UINT *data_size, void *data)
669 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
671 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
673 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
676 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
677 REFGUID guid, UINT data_size, const void *data)
679 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
681 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
683 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
686 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
687 REFGUID guid, const IUnknown *data)
689 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
691 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
693 return d3d_set_private_data_interface(&texture->private_store, guid, data);
696 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
697 D3D11_RESOURCE_DIMENSION *resource_dimension)
699 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
701 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
704 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
706 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
709 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
711 FIXME("iface %p stub!\n", iface);
713 return 0;
716 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
718 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
720 TRACE("iface %p, desc %p.\n", iface, desc);
722 *desc = texture->desc;
725 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
727 /* IUnknown methods */
728 d3d11_texture3d_QueryInterface,
729 d3d11_texture3d_AddRef,
730 d3d11_texture3d_Release,
731 /* ID3D11DeviceChild methods */
732 d3d11_texture3d_GetDevice,
733 d3d11_texture3d_GetPrivateData,
734 d3d11_texture3d_SetPrivateData,
735 d3d11_texture3d_SetPrivateDataInterface,
736 /* ID3D11Resource methods */
737 d3d11_texture3d_GetType,
738 d3d11_texture3d_SetEvictionPriority,
739 d3d11_texture3d_GetEvictionPriority,
740 /* ID3D11Texture3D methods */
741 d3d11_texture3d_GetDesc,
744 /* ID3D10Texture3D methods */
746 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
748 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
751 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
753 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
755 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
757 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
760 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
762 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
764 TRACE("iface %p.\n", iface);
766 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
769 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
771 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
773 TRACE("iface %p.\n", iface);
775 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
778 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
780 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
782 TRACE("iface %p, device %p.\n", iface, device);
784 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
787 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
788 REFGUID guid, UINT *data_size, void *data)
790 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
792 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
793 iface, debugstr_guid(guid), data_size, data);
795 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
798 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
799 REFGUID guid, UINT data_size, const void *data)
801 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
803 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
804 iface, debugstr_guid(guid), data_size, data);
806 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
809 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
810 REFGUID guid, const IUnknown *data)
812 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
814 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
816 return d3d_set_private_data_interface(&texture->private_store, guid, data);
819 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
820 D3D10_RESOURCE_DIMENSION *resource_dimension)
822 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
824 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
827 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
829 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
832 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
834 FIXME("iface %p stub!\n", iface);
836 return 0;
839 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
840 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
842 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
843 struct wined3d_map_desc wined3d_map_desc;
844 HRESULT hr;
846 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
847 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
849 if (map_flags)
850 FIXME("Ignoring map_flags %#x.\n", map_flags);
852 wined3d_mutex_lock();
853 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
854 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
856 mapped_texture->pData = wined3d_map_desc.data;
857 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
858 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
860 wined3d_mutex_unlock();
862 return hr;
865 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
867 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
869 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
871 wined3d_mutex_lock();
872 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
873 wined3d_mutex_unlock();
876 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
878 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
879 D3D11_TEXTURE3D_DESC d3d11_desc;
881 TRACE("iface %p, desc %p.\n", iface, desc);
883 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
885 desc->Width = d3d11_desc.Width;
886 desc->Height = d3d11_desc.Height;
887 desc->Depth = d3d11_desc.Depth;
888 desc->MipLevels = d3d11_desc.MipLevels;
889 desc->Format = d3d11_desc.Format;
890 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
891 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
892 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
893 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
896 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
898 /* IUnknown methods */
899 d3d10_texture3d_QueryInterface,
900 d3d10_texture3d_AddRef,
901 d3d10_texture3d_Release,
902 /* ID3D10DeviceChild methods */
903 d3d10_texture3d_GetDevice,
904 d3d10_texture3d_GetPrivateData,
905 d3d10_texture3d_SetPrivateData,
906 d3d10_texture3d_SetPrivateDataInterface,
907 /* ID3D10Resource methods */
908 d3d10_texture3d_GetType,
909 d3d10_texture3d_SetEvictionPriority,
910 d3d10_texture3d_GetEvictionPriority,
911 /* ID3D10Texture3D methods */
912 d3d10_texture3d_Map,
913 d3d10_texture3d_Unmap,
914 d3d10_texture3d_GetDesc,
917 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
919 if (!iface)
920 return NULL;
921 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
922 return impl_from_ID3D11Texture3D(iface);
925 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
927 d3d_texture3d_wined3d_object_released,
930 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
931 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
933 struct wined3d_resource_desc wined3d_desc;
934 unsigned int levels;
935 HRESULT hr;
937 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
938 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
939 texture->refcount = 1;
940 wined3d_mutex_lock();
941 wined3d_private_store_init(&texture->private_store);
942 texture->desc = *desc;
944 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
945 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
946 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
947 wined3d_desc.multisample_quality = 0;
948 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
949 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
950 wined3d_desc.width = desc->Width;
951 wined3d_desc.height = desc->Height;
952 wined3d_desc.depth = desc->Depth;
953 wined3d_desc.size = 0;
955 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
957 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
958 1, levels, 0, (struct wined3d_sub_resource_data *)data, texture,
959 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
961 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
962 wined3d_private_store_cleanup(&texture->private_store);
963 wined3d_mutex_unlock();
964 if (hr == WINED3DERR_INVALIDCALL)
965 hr = E_INVALIDARG;
966 return hr;
968 wined3d_mutex_unlock();
969 texture->desc.MipLevels = levels;
971 texture->device = &device->ID3D11Device_iface;
972 ID3D11Device_AddRef(texture->device);
974 return S_OK;
977 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
978 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
980 struct d3d_texture3d *object;
981 HRESULT hr;
983 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
984 return E_OUTOFMEMORY;
986 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
988 WARN("Failed to initialize texture, hr %#x.\n", hr);
989 HeapFree(GetProcessHeap(), 0, object);
990 return hr;
993 TRACE("Created texture %p.\n", object);
994 *texture = object;
996 return S_OK;