wined3d: Resource size should always be non-zero in resource_init().
[wine.git] / dlls / ninput / main.c
blob0f23128cfe4d8a82fe07baa272e407a69cc25983
1 /*
2 * Copyright 2018 Andrey Gusev
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include <stdarg.h>
22 #include "windef.h"
23 #include "winbase.h"
24 #include "wine/debug.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(ninput);
28 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD reason, LPVOID lpv)
30 TRACE("(%p, %d, %p)\n", hInstDLL, reason, lpv);
32 switch (reason)
34 case DLL_WINE_PREATTACH:
35 return FALSE; /* prefer native version */
36 case DLL_PROCESS_ATTACH:
37 DisableThreadLibraryCalls(hInstDLL);
38 break;
40 return TRUE;