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[wine.git] / dlls / d3d8 / texture.c
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1 /*
2 * IDirect3DTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include <stdarg.h>
25 #include "windef.h"
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "wingdi.h"
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
35 /* IDirect3DTexture8 IUnknown parts follow: */
36 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj)
38 ICOM_THIS(IDirect3DTexture8Impl,iface);
39 TRACE("(%p) : QueryInterface for %s\n", This, debugstr_guid(riid));
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource8)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
43 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
44 IDirect3DTexture8Impl_AddRef(iface);
45 *ppobj = This;
46 return D3D_OK;
49 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
50 return E_NOINTERFACE;
53 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
54 ICOM_THIS(IDirect3DTexture8Impl,iface);
55 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
56 return ++(This->ref);
59 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
60 ICOM_THIS(IDirect3DTexture8Impl,iface);
61 ULONG ref = --This->ref;
62 int i;
64 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
65 if (ref == 0) {
66 for (i = 0; i < This->levels; i++) {
67 if (This->surfaces[i] != NULL) {
68 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
69 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
72 HeapFree(GetProcessHeap(), 0, This);
74 return ref;
77 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
78 HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice) {
79 ICOM_THIS(IDirect3DTexture8Impl,iface);
80 TRACE("(%p) : returning %p\n", This, This->Device);
81 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
82 /**
83 * Note Calling this method will increase the internal reference count
84 * on the IDirect3DDevice8 interface.
86 IDirect3DDevice8Impl_AddRef(*ppDevice);
87 return D3D_OK;
89 HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
90 ICOM_THIS(IDirect3DTexture8Impl,iface);
91 FIXME("(%p) : stub\n", This); return D3D_OK;
93 HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
94 ICOM_THIS(IDirect3DTexture8Impl,iface);
95 FIXME("(%p) : stub\n", This); return D3D_OK;
97 HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
98 ICOM_THIS(IDirect3DTexture8Impl,iface);
99 FIXME("(%p) : stub\n", This); return D3D_OK;
101 DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
102 ICOM_THIS(IDirect3DTexture8Impl,iface);
103 FIXME("(%p) : stub\n", This);
104 return 0;
106 DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
107 ICOM_THIS(IDirect3DTexture8Impl,iface);
108 FIXME("(%p) : stub\n", This);
109 return 0;
111 void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
112 int i;
113 ICOM_THIS(IDirect3DTexture8Impl,iface);
114 TRACE("(%p) : About to load texture\n", This);
116 ENTER_GL();
118 for (i = 0; i < This->levels; i++) {
119 if (i == 0 && This->surfaces[i]->textureName != 0 && This->Dirty == FALSE) {
120 glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName);
121 checkGLcall("glBindTexture");
122 TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName);
123 /* No need to walk through all mip-map levels, since already all assigned */
124 i = This->levels;
126 } else {
127 if (i == 0) {
128 if (This->surfaces[i]->textureName == 0) {
129 glGenTextures(1, &This->surfaces[i]->textureName);
130 checkGLcall("glGenTextures");
131 TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName);
134 glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName);
135 checkGLcall("glBindTexture");
137 IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) This->surfaces[i], GL_TEXTURE_2D, i);
141 /* No longer dirty */
142 This->Dirty = FALSE;
144 /* Always need to reset the number of mipmap levels when rebinding as it is
145 a property of the active texture unit, and another texture may have set it
146 to a different value */
147 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1);
148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels - 1);
149 checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
151 LEAVE_GL();
153 return ;
155 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
156 ICOM_THIS(IDirect3DTexture8Impl,iface);
157 TRACE("(%p) : is %d \n", This, This->ResourceType);
158 return This->ResourceType;
161 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
162 DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
163 ICOM_THIS(IDirect3DTexture8Impl,iface);
164 FIXME("(%p) : stub\n", This);
165 return 0;
167 DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
168 ICOM_THIS(IDirect3DTexture8Impl,iface);
169 FIXME("(%p) : stub\n", This);
170 return 0;
172 DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
173 ICOM_THIS(IDirect3DTexture8Impl,iface);
174 TRACE("(%p) : returning %d\n", This, This->levels);
175 return This->levels;
178 /* IDirect3DTexture8 */
179 HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
180 ICOM_THIS(IDirect3DTexture8Impl,iface);
182 if (Level < This->levels) {
183 TRACE("(%p) Level (%d)\n", This, Level);
184 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8) This->surfaces[Level], pDesc);
185 } else {
186 FIXME("Levels seems too high?!!\n");
187 return D3DERR_INVALIDCALL;
189 return D3D_OK;
191 HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel) {
192 ICOM_THIS(IDirect3DTexture8Impl,iface);
193 *ppSurfaceLevel = (LPDIRECT3DSURFACE8)This->surfaces[Level];
194 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) This->surfaces[Level]);
195 TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
196 return D3D_OK;
198 HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
199 HRESULT hr;
200 ICOM_THIS(IDirect3DTexture8Impl,iface);
201 TRACE("(%p) Level (%d)\n", This, Level);
202 if (Level < This->levels) {
204 * Not dirtified while Surfaces don't notify dirtification
205 * This->Dirty = TRUE;
207 hr = IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8) This->surfaces[Level], pLockedRect, pRect, Flags);
208 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
209 } else {
210 FIXME("Levels seems too high?!!\n");
211 return D3DERR_INVALIDCALL;
213 return hr;
215 HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
216 HRESULT hr;
217 ICOM_THIS(IDirect3DTexture8Impl,iface);
218 TRACE("(%p) Level (%d)\n", This, Level);
219 if (Level < This->levels) {
220 hr = IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8) This->surfaces[Level]);
221 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
222 } else {
223 FIXME("Levels seems too high?!!\n");
224 return D3DERR_INVALIDCALL;
226 return hr;
228 HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect) {
229 ICOM_THIS(IDirect3DTexture8Impl,iface);
230 This->Dirty = TRUE;
231 TRACE("(%p) : dirtyfication of surface Level (0)\n", This);
232 return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8) This->surfaces[0], pDirtyRect);
236 ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl =
238 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
239 IDirect3DTexture8Impl_QueryInterface,
240 IDirect3DTexture8Impl_AddRef,
241 IDirect3DTexture8Impl_Release,
242 IDirect3DTexture8Impl_GetDevice,
243 IDirect3DTexture8Impl_SetPrivateData,
244 IDirect3DTexture8Impl_GetPrivateData,
245 IDirect3DTexture8Impl_FreePrivateData,
246 IDirect3DTexture8Impl_SetPriority,
247 IDirect3DTexture8Impl_GetPriority,
248 IDirect3DTexture8Impl_PreLoad,
249 IDirect3DTexture8Impl_GetType,
250 IDirect3DTexture8Impl_SetLOD,
251 IDirect3DTexture8Impl_GetLOD,
252 IDirect3DTexture8Impl_GetLevelCount,
253 IDirect3DTexture8Impl_GetLevelDesc,
254 IDirect3DTexture8Impl_GetSurfaceLevel,
255 IDirect3DTexture8Impl_LockRect,
256 IDirect3DTexture8Impl_UnlockRect,
257 IDirect3DTexture8Impl_AddDirtyRect