wininet: Fix sockets leak in FTP_Connect.
[wine.git] / dlls / d3d9 / tests / query.c
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1 /*
2 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #define COBJMACROS
20 #include <d3d9.h>
21 #include "wine/test.h"
23 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
25 struct queryInfo
27 D3DQUERYTYPE type; /* Query to test */
28 BOOL foundSupported; /* If at least one windows driver has been found supporting this query */
29 BOOL foundUnsupported; /* If at least one windows driver has been found which does not support this query */
32 /* When running running this test on windows reveals any differences regarding known supported / unsupported queries,
33 * change this table.
35 * When marking a query known supported or known unsupported please write one card which supports / does not support
36 * the query.
38 static struct queryInfo queries[] =
40 {D3DQUERYTYPE_VCACHE, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
41 {D3DQUERYTYPE_RESOURCEMANAGER, FALSE, TRUE /* geforce 2 mx */ },
42 {D3DQUERYTYPE_VERTEXSTATS, FALSE, TRUE /* geforce 2 mx */ },
43 {D3DQUERYTYPE_EVENT, TRUE /* geforce 2 mx */, TRUE /* ati mach64 */ },
44 {D3DQUERYTYPE_OCCLUSION, TRUE /* radeon M9 */, TRUE /* geforce 2 mx */ },
45 {D3DQUERYTYPE_TIMESTAMP, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
46 {D3DQUERYTYPE_TIMESTAMPDISJOINT, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
47 {D3DQUERYTYPE_TIMESTAMPFREQ, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
48 {D3DQUERYTYPE_PIPELINETIMINGS, FALSE, TRUE /* geforce 2 mx */ },
49 {D3DQUERYTYPE_INTERFACETIMINGS, FALSE, TRUE /* geforce 2 mx */ },
50 {D3DQUERYTYPE_VERTEXTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
51 {D3DQUERYTYPE_PIXELTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
52 {D3DQUERYTYPE_BANDWIDTHTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
53 {D3DQUERYTYPE_CACHEUTILIZATION, FALSE, TRUE /* geforce 2 mx */ },
56 static const char *queryName(D3DQUERYTYPE type)
58 switch(type)
60 case D3DQUERYTYPE_VCACHE: return "D3DQUERYTYPE_VCACHE";
61 case D3DQUERYTYPE_RESOURCEMANAGER: return "D3DQUERYTYPE_RESOURCEMANAGER";
62 case D3DQUERYTYPE_VERTEXSTATS: return "D3DQUERYTYPE_VERTEXSTATS";
63 case D3DQUERYTYPE_EVENT: return "D3DQUERYTYPE_EVENT";
64 case D3DQUERYTYPE_OCCLUSION: return "D3DQUERYTYPE_OCCLUSION";
65 case D3DQUERYTYPE_TIMESTAMP: return "D3DQUERYTYPE_TIMESTAMP";
66 case D3DQUERYTYPE_TIMESTAMPDISJOINT: return "D3DQUERYTYPE_TIMESTAMPDISJOINT";
67 case D3DQUERYTYPE_TIMESTAMPFREQ: return "D3DQUERYTYPE_TIMESTAMPFREQ";
68 case D3DQUERYTYPE_PIPELINETIMINGS: return "D3DQUERYTYPE_PIPELINETIMINGS";
69 case D3DQUERYTYPE_INTERFACETIMINGS: return "D3DQUERYTYPE_INTERFACETIMINGS";
70 case D3DQUERYTYPE_VERTEXTIMINGS: return "D3DQUERYTYPE_VERTEXTIMINGS";
71 case D3DQUERYTYPE_PIXELTIMINGS: return "D3DQUERYTYPE_PIXELTIMINGS";
72 case D3DQUERYTYPE_BANDWIDTHTIMINGS: return "D3DQUERYTYPE_BANDWIDTHTIMINGS";
73 case D3DQUERYTYPE_CACHEUTILIZATION: return "D3DQUERYTYPE_CACHEUTILIZATION";
74 default: return "Unexpected query type";
78 static void test_query_support(IDirect3D9 *pD3d, HWND hwnd)
81 HRESULT hr;
83 IDirect3DDevice9 *pDevice = NULL;
84 D3DPRESENT_PARAMETERS d3dpp;
85 D3DDISPLAYMODE d3ddm;
86 unsigned int i;
87 IDirect3DQuery9 *pQuery = NULL;
88 BOOL supported;
90 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
91 ZeroMemory( &d3dpp, sizeof(d3dpp) );
92 d3dpp.Windowed = TRUE;
93 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
94 d3dpp.BackBufferFormat = d3ddm.Format;
96 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
97 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
98 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
99 if (FAILED(hr))
101 skip("Failed to create a d3d device\n");
102 goto cleanup;
105 for(i = 0; i < sizeof(queries) / sizeof(queries[0]); i++)
107 hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, NULL);
108 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
109 "IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type));
111 supported = (hr == D3D_OK ? TRUE : FALSE);
112 trace("query %s is %s\n", queryName(queries[i].type), supported ? "supported" : "not supported");
114 ok(!(supported == TRUE && queries[i].foundSupported == FALSE),
115 "Query %s is supported on this system, but was not found supported before\n",
116 queryName(queries[i].type));
117 ok(!(supported == FALSE && queries[i].foundUnsupported == FALSE),
118 "Query %s is not supported on this system, but was found to be supported on all other systems tested before\n",
119 queryName(queries[i].type));
121 hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, &pQuery);
122 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
123 "IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type));
124 ok(!(supported && !pQuery), "Query %s was claimed to be supported, but can't be created\n", queryName(queries[i].type));
125 ok(!(!supported && pQuery), "Query %s was claimed not to be supported, but can be created\n", queryName(queries[i].type));
126 if(pQuery)
128 IDirect3DQuery9_Release(pQuery);
129 pQuery = NULL;
133 cleanup:
134 if (pDevice)
136 UINT refcount = IDirect3DDevice9_Release(pDevice);
137 ok(!refcount, "Device has %u references left.\n", refcount);
141 static void test_occlusion_query_states(IDirect3D9 *pD3d, HWND hwnd)
144 HRESULT hr;
146 IDirect3DDevice9 *pDevice = NULL;
147 D3DPRESENT_PARAMETERS d3dpp;
148 D3DDISPLAYMODE d3ddm;
149 IDirect3DQuery9 *pQuery = NULL;
150 BYTE *data = NULL;
151 float point[3] = {0.0, 0.0, 0.0};
152 unsigned int count = 0;
154 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
155 ZeroMemory( &d3dpp, sizeof(d3dpp) );
156 d3dpp.Windowed = TRUE;
157 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
158 d3dpp.BackBufferFormat = d3ddm.Format;
160 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
161 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
162 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
163 if (FAILED(hr))
165 skip("Failed to create a d3d device\n");
166 goto cleanup;
169 hr = IDirect3DDevice9_CreateQuery(pDevice, D3DQUERYTYPE_OCCLUSION, &pQuery);
170 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
171 "IDirect3DDevice9_CreateQuery returned unexpected return value %08x\n", hr);
172 if(!pQuery) {
173 skip("Occlusion queries not supported\n");
174 goto cleanup;
177 data = HeapAlloc(GetProcessHeap(), 0, IDirect3DQuery9_GetDataSize(pQuery));
179 hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
180 ok(hr == S_OK, "IDirect3DQuery9_GetData(NULL) on a new query returned %08x\n", hr);
181 hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
182 ok(hr == S_OK, "IDirect3DQuery9_GetData on a new query returned %08x\n", hr);
184 hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
185 ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a new not yet started query returned %08x\n", hr);
187 hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
188 ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr);
190 hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
191 ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DQUERY_BEGIN) on a started query returned %08x\n", hr);
193 hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
194 ok(hr == S_FALSE, "IDirect3DQuery9_GetData(NULL) on a started query returned %08x\n", hr);
195 hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
196 ok(hr == S_FALSE, "IDirect3DQuery9_GetData on a started query returned %08x\n", hr);
198 hr = IDirect3DDevice9_SetFVF(pDevice, D3DFVF_XYZ);
199 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
200 hr = IDirect3DDevice9_BeginScene(pDevice);
201 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
202 if(SUCCEEDED(hr)) {
203 hr = IDirect3DDevice9_DrawPrimitiveUP(pDevice, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
204 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP returned %08x\n", hr);
205 hr = IDirect3DDevice9_EndScene(pDevice);
206 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
209 hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
210 ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr);
212 hr = S_FALSE;
213 while(hr == S_FALSE && count < 500) {
214 hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
215 ok(hr == S_OK || hr == S_FALSE, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr);
216 count++;
217 if(hr == S_FALSE) Sleep(10);
219 ok(hr == S_OK, "Occlusion query did not finish\n");
221 hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
222 ok(hr == S_OK, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr);
223 hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
224 ok(hr == S_OK, "IDirect3DQuery9_GetData a 2nd time on a ended query returned %08x\n", hr);
226 hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
227 ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr);
228 hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
229 ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr);
230 hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
231 ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a ended query returned %08x\n", hr);
233 cleanup:
234 HeapFree(GetProcessHeap(), 0, data);
235 if (pQuery) IDirect3DQuery9_Release(pQuery);
236 if (pDevice)
238 UINT refcount = IDirect3DDevice9_Release(pDevice);
239 ok(!refcount, "Device has %u references left.\n", refcount);
243 START_TEST(query)
245 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
246 if (!d3d9_handle)
248 skip("Could not load d3d9.dll\n");
249 return;
252 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
253 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
254 if (pDirect3DCreate9)
256 IDirect3D9 *pD3d = NULL;
257 HWND hwnd = NULL;
259 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
260 if(!pD3d)
262 skip("Failed to create Direct3D9 object, not running tests\n");
263 return;
265 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
266 if(!hwnd)
268 skip("Failed to create window\n");
269 IDirect3D9_Release(pD3d);
270 return;
273 test_query_support(pD3d, hwnd);
274 test_occlusion_query_states(pD3d, hwnd);
276 DestroyWindow(hwnd);
277 IDirect3D9_Release(pD3d);