2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "wine/test.h"
22 static const DWORD simple_vs
[] = {
23 0xfffe0101, /* vs_1_1 */
24 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
25 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
26 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
27 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
28 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
29 0x0000ffff}; /* END */
31 static const DWORD simple_ps
[] = {
32 0xffff0101, /* ps_1_1 */
33 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
34 0x00000042, 0xb00f0000, /* tex t0 */
35 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
36 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
37 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
38 0x0000ffff}; /* END */
40 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
41 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
43 static const DWORD shader_with_ctab
[] = {
44 0xfffe0300, /* vs_3_0 */
45 0x0002fffe, FCC_TEXT
, 0x00000000, /* TEXT comment */
46 0x0008fffe, FCC_CTAB
, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
47 0x00000000, 0x00000000, 0x00000000,
48 0x0004fffe, FCC_TEXT
, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
49 0x0000ffff}; /* END */
51 static const DWORD shader_with_invalid_ctab
[] = {
52 0xfffe0300, /* vs_3_0 */
53 0x0005fffe, FCC_CTAB
, /* CTAB comment */
54 0x0000001c, 0x000000a9, 0xfffe0300,
55 0x00000000, 0x00000000,
56 0x0000ffff}; /* END */
58 static const DWORD shader_with_ctab_constants
[] = {
59 0xfffe0300, /* vs_3_0 */
60 0x002efffe, FCC_CTAB
, /* CTAB comment */
61 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
63 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
64 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
65 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
66 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
67 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
68 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
69 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
70 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
71 0x335f7376, 0xab00305f, /* Target name string */
72 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
73 0x0000ffff}; /* END */
75 static const DWORD ctab_basic
[] = { /* 0123456789ABCDEF */
76 0xfffe0200, 0x0052fffe, 0x42415443, 0x0000001c, /* ......R.CTAB.... */
77 0x00000113, 0xfffe0200, 0x00000006, 0x0000001c, /* ................ */
78 0x00000100, 0x0000010c, 0x00000094, 0x00080002, /* ................ */
79 0x00000001, 0x00000098, 0x00000000, 0x000000a8, /* ................ */
80 0x00060002, 0x00000001, 0x000000ac, 0x00000000, /* ................ */
81 0x000000bc, 0x00070002, 0x00000001, 0x000000c0, /* ................ */
82 0x00000000, 0x000000d0, 0x00040002, 0x00000001, /* ................ */
83 0x000000d4, 0x00000000, 0x000000e4, 0x00050002, /* ................ */
84 0x00000001, 0x000000e8, 0x00000000, 0x000000f8, /* ................ */
85 0x00000002, 0x00000004, 0x000000fc, 0x00000000, /* ................ */
86 0xabab0062, 0x00010000, 0x00010001, 0x00000001, /* b............... */
87 0x00000000, 0xabab0066, 0x00030000, 0x00010001, /* ....f........... */
88 0x00000001, 0x00000000, 0xab003466, 0x00030001, /* ........f4...... */
89 0x00040001, 0x00000001, 0x00000000, 0xabab0069, /* ............i... */
90 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* ................ */
91 0xab003469, 0x00020001, 0x00040001, 0x00000001, /* i4.............. */
92 0x00000000, 0x0070766d, 0x00030003, 0x00040004, /* ....mvp......... */
93 0x00000001, 0x00000000, 0x325f7376, 0x4d00305f, /* ........vs_2_0.M */
94 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* icrosoft.(R).HLS */
95 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, /* L.Shader.Compile */
96 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, /* r.9.29.952.3111. */
97 0x0000ffff}; /* END */
99 static const D3DXCONSTANT_DESC ctab_basic_expected
[] = {
100 {"mvp", D3DXRS_FLOAT4
, 0, 4, D3DXPC_MATRIX_COLUMNS
, D3DXPT_FLOAT
, 4, 4, 1, 0, 64, 0},
101 {"i", D3DXRS_FLOAT4
, 4, 1, D3DXPC_SCALAR
, D3DXPT_INT
, 1, 1, 1, 0, 4, 0},
102 {"i4", D3DXRS_FLOAT4
, 5, 1, D3DXPC_VECTOR
, D3DXPT_INT
, 1, 4, 1, 0, 16, 0},
103 {"f", D3DXRS_FLOAT4
, 6, 1, D3DXPC_SCALAR
, D3DXPT_FLOAT
, 1, 1, 1, 0, 4, 0},
104 {"f4", D3DXRS_FLOAT4
, 7, 1, D3DXPC_VECTOR
, D3DXPT_FLOAT
, 1, 4, 1, 0, 16, 0}};
106 static const DWORD ctab_matrices
[] = { /* 0123456789ABCDEF */
107 0xfffe0300, 0x003afffe, 0x42415443, 0x0000001c, /* ......:.CTAB.... */
108 0x000000b3, 0xfffe0300, 0x00000003, 0x0000001c, /* ................ */
109 0x00000100, 0x000000ac, 0x00000058, 0x00070002, /* ........X....... */
110 0x00000001, 0x00000064, 0x00000000, 0x00000074, /* ....d.......t... */
111 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* ................ */
112 0x00000090, 0x00040002, 0x00000003, 0x0000009c, /* ................ */
113 0x00000000, 0x74616d66, 0x33786972, 0xab003178, /* ....fmatrix3x1.. */
114 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* ................ */
115 0x74616d66, 0x34786972, 0xab003478, 0x00030003, /* fmatrix4x4...... */
116 0x00040004, 0x00000001, 0x00000000, 0x74616d69, /* ............imat */
117 0x32786972, 0xab003378, 0x00020003, 0x00030002, /* rix2x3.......... */
118 0x00000001, 0x00000000, 0x335f7376, 0x4d00305f, /* ........vs_3_0.M */
119 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* icrosoft.(R).HLS */
120 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, /* L.Shader.Compile */
121 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, /* r.9.29.952.3111. */
122 0x0000ffff}; /* END */
124 static const D3DXCONSTANT_DESC ctab_matrices_expected
[] = {
125 {"fmatrix4x4", D3DXRS_FLOAT4
, 0, 4, D3DXPC_MATRIX_COLUMNS
, D3DXPT_FLOAT
, 4, 4, 1, 0, 64, 0},
126 {"imatrix2x3", D3DXRS_FLOAT4
, 4, 3, D3DXPC_MATRIX_COLUMNS
, D3DXPT_INT
, 2, 3, 1, 0, 24, 0},
127 {"fmatrix3x1", D3DXRS_FLOAT4
, 7, 1, D3DXPC_MATRIX_COLUMNS
, D3DXPT_FLOAT
, 3, 1, 1, 0, 12, 0}};
129 static const DWORD ctab_arrays
[] = { /* 0123456789ABCDEF */
130 0xfffe0200, 0x005cfffe, 0x42415443, 0x0000001c, /* ......\.CTAB.... */
131 0x0000013b, 0xfffe0200, 0x00000006, 0x0000001c, /* ;............... */
132 0x00000100, 0x00000134, 0x00000094, 0x000e0002, /* ....4........... */
133 0x00000002, 0x0000009c, 0x00000000, 0x000000ac, /* ................ */
134 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* ................ */
135 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, /* ................ */
136 0x00000000, 0x000000e0, 0x00000002, 0x00000008, /* ................ */
137 0x000000ec, 0x00000000, 0x000000fc, 0x000c0002, /* ................ */
138 0x00000002, 0x00000108, 0x00000000, 0x00000118, /* ................ */
139 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* ........$....... */
140 0x72726162, 0xab007961, 0x00010000, 0x00010001, /* barray.......... */
141 0x00000002, 0x00000000, 0x63657662, 0x61727261, /* ........bvecarra */
142 0xabab0079, 0x00010001, 0x00030001, 0x00000003, /* y............... */
143 0x00000000, 0x72726166, 0xab007961, 0x00030000, /* ....farray...... */
144 0x00010001, 0x00000004, 0x00000000, 0x78746d66, /* ............fmtx */
145 0x61727261, 0xabab0079, 0x00030003, 0x00040004, /* array........... */
146 0x00000002, 0x00000000, 0x63657666, 0x61727261, /* ........fvecarra */
147 0xabab0079, 0x00030001, 0x00040001, 0x00000002, /* y............... */
148 0x00000000, 0x63657669, 0x61727261, 0xabab0079, /* ....ivecarray... */
149 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* ................ */
150 0x325f7376, 0x4d00305f, 0x6f726369, 0x74666f73, /* vs_2_0.Microsoft */
151 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, /* .(R).HLSL.Shader */
152 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, /* .Compiler.9.29.9 */
153 0x332e3235, 0x00313131, 0x0000ffff}; /* 52.3111. END */
155 static const D3DXCONSTANT_DESC ctab_arrays_expected
[] = {
156 {"fmtxarray", D3DXRS_FLOAT4
, 0, 8, D3DXPC_MATRIX_COLUMNS
, D3DXPT_FLOAT
, 4, 4, 2, 0, 128, 0},
157 {"farray", D3DXRS_FLOAT4
, 8, 4, D3DXPC_SCALAR
, D3DXPT_FLOAT
, 1, 1, 4, 0, 16, 0},
158 {"fvecarray", D3DXRS_FLOAT4
, 12, 2, D3DXPC_VECTOR
, D3DXPT_FLOAT
, 1, 4, 2, 0, 32, 0},
159 {"barray", D3DXRS_FLOAT4
, 14, 2, D3DXPC_SCALAR
, D3DXPT_BOOL
, 1, 1, 2, 0, 8, 0},
160 {"bvecarray", D3DXRS_FLOAT4
, 16, 2, D3DXPC_VECTOR
, D3DXPT_BOOL
, 1, 3, 3, 0, 36, 0},
161 {"ivecarray", D3DXRS_FLOAT4
, 18, 1, D3DXPC_VECTOR
, D3DXPT_INT
, 1, 4, 1, 0, 16, 0}};
163 static void test_get_shader_size(void)
165 UINT shader_size
, expected
;
167 shader_size
= D3DXGetShaderSize(simple_vs
);
168 expected
= sizeof(simple_vs
);
169 ok(shader_size
== expected
, "Got shader size %u, expected %u\n", shader_size
, expected
);
171 shader_size
= D3DXGetShaderSize(simple_ps
);
172 expected
= sizeof(simple_ps
);
173 ok(shader_size
== expected
, "Got shader size %u, expected %u\n", shader_size
, expected
);
175 shader_size
= D3DXGetShaderSize(NULL
);
176 ok(shader_size
== 0, "Got shader size %u, expected 0\n", shader_size
);
179 static void test_get_shader_version(void)
181 DWORD shader_version
;
183 shader_version
= D3DXGetShaderVersion(simple_vs
);
184 ok(shader_version
== D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
185 shader_version
, D3DVS_VERSION(1, 1));
187 shader_version
= D3DXGetShaderVersion(simple_ps
);
188 ok(shader_version
== D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
189 shader_version
, D3DPS_VERSION(1, 1));
191 shader_version
= D3DXGetShaderVersion(NULL
);
192 ok(shader_version
== 0, "Got shader version 0x%08x, expected 0\n", shader_version
);
195 static void test_find_shader_comment(void)
201 hr
= D3DXFindShaderComment(NULL
, MAKEFOURCC('C','T','A','B'), &data
, &size
);
202 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
204 hr
= D3DXFindShaderComment(shader_with_ctab
, MAKEFOURCC('C','T','A','B'), NULL
, &size
);
205 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
207 hr
= D3DXFindShaderComment(shader_with_ctab
, MAKEFOURCC('C','T','A','B'), &data
, NULL
);
208 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
210 hr
= D3DXFindShaderComment(shader_with_ctab
, 0, &data
, &size
);
211 ok(hr
== S_FALSE
, "Got result %x, expected 1 (S_FALSE)\n", hr
);
213 hr
= D3DXFindShaderComment(shader_with_ctab
, MAKEFOURCC('X','X','X','X'), &data
, &size
);
214 ok(hr
== S_FALSE
, "Got result %x, expected 1 (S_FALSE)\n", hr
);
216 hr
= D3DXFindShaderComment(shader_with_ctab
, MAKEFOURCC('C','T','A','B'), &data
, &size
);
217 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
218 ok(data
== (LPCVOID
)(shader_with_ctab
+ 6), "Got result %p, expected %p\n", data
, shader_with_ctab
+ 6);
219 ok(size
== 28, "Got result %d, expected 28\n", size
);
222 static void test_get_shader_constant_table_ex(void)
224 LPD3DXCONSTANTTABLE constant_table
= NULL
;
228 D3DXCONSTANTTABLE_DESC desc
;
230 hr
= D3DXGetShaderConstantTableEx(NULL
, 0, &constant_table
);
231 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
234 hr
= D3DXGetShaderConstantTableEx(simple_ps
, 0, &constant_table
);
235 ok(hr
== D3DXERR_INVALIDDATA
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DXERR_INVALIDDATA
);
237 /* With invalid CTAB data */
238 hr
= D3DXGetShaderConstantTableEx(shader_with_invalid_ctab
, 0, &constant_table
);
239 ok(hr
== D3DXERR_INVALIDDATA
|| broken(hr
== D3D_OK
), /* winxp 64-bit, w2k3 64-bit */
240 "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr
, D3DXERR_INVALIDDATA
);
241 if (constant_table
) ID3DXConstantTable_Release(constant_table
);
243 hr
= D3DXGetShaderConstantTableEx(shader_with_ctab
, 0, &constant_table
);
244 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
248 size
= ID3DXConstantTable_GetBufferSize(constant_table
);
249 ok(size
== 28, "Got result %x, expected 28\n", size
);
251 data
= ID3DXConstantTable_GetBufferPointer(constant_table
);
252 ok(!memcmp(data
, shader_with_ctab
+ 6, size
), "Retrieved wrong CTAB data\n");
254 hr
= ID3DXConstantTable_GetDesc(constant_table
, NULL
);
255 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
257 hr
= ID3DXConstantTable_GetDesc(constant_table
, &desc
);
258 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
259 ok(desc
.Creator
== (LPCSTR
)data
+ 0x10, "Got result %p, expected %p\n", desc
.Creator
, (LPCSTR
)data
+ 0x10);
260 ok(desc
.Version
== D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc
.Version
, D3DVS_VERSION(3, 0));
261 ok(desc
.Constants
== 0, "Got result %x, expected 0\n", desc
.Constants
);
263 ID3DXConstantTable_Release(constant_table
);
266 hr
= D3DXGetShaderConstantTableEx(shader_with_ctab_constants
, 0, &constant_table
);
267 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
272 D3DXCONSTANT_DESC constant_desc
;
273 D3DXCONSTANT_DESC constant_desc_save
;
277 hr
= ID3DXConstantTable_GetDesc(constant_table
, &desc
);
278 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
279 ok(!strcmp(desc
.Creator
, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc
.Creator
);
280 ok(desc
.Version
== D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc
.Version
, D3DVS_VERSION(3, 0));
281 ok(desc
.Constants
== 3, "Got result %x, expected 3\n", desc
.Constants
);
283 /* Test GetConstant */
284 constant
= ID3DXConstantTable_GetConstant(constant_table
, NULL
, 0);
285 ok(constant
!= NULL
, "No constant found\n");
286 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, constant
, &constant_desc
, &nb
);
287 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
288 ok(!strcmp(constant_desc
.Name
, "Constant1"), "Got result '%s', expected 'Constant1'\n",
290 ok(constant_desc
.Class
== D3DXPC_VECTOR
, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
291 constant_desc
.Class
, D3DXPC_VECTOR
);
292 ok(constant_desc
.Type
== D3DXPT_FLOAT
, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
293 constant_desc
.Type
, D3DXPT_FLOAT
);
294 ok(constant_desc
.Rows
== 1, "Got result %x, expected 1\n", constant_desc
.Rows
);
295 ok(constant_desc
.Columns
== 4, "Got result %x, expected 4\n", constant_desc
.Columns
);
297 constant
= ID3DXConstantTable_GetConstant(constant_table
, NULL
, 1);
298 ok(constant
!= NULL
, "No constant found\n");
299 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, constant
, &constant_desc
, &nb
);
300 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
301 ok(!strcmp(constant_desc
.Name
, "Constant2"), "Got result '%s', expected 'Constant2'\n",
303 ok(constant_desc
.Class
== D3DXPC_MATRIX_COLUMNS
, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
304 constant_desc
.Class
, D3DXPC_MATRIX_COLUMNS
);
305 ok(constant_desc
.Type
== D3DXPT_FLOAT
, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
306 constant_desc
.Type
, D3DXPT_FLOAT
);
307 ok(constant_desc
.Rows
== 4, "Got result %x, expected 1\n", constant_desc
.Rows
);
308 ok(constant_desc
.Columns
== 4, "Got result %x, expected 4\n", constant_desc
.Columns
);
310 constant
= ID3DXConstantTable_GetConstant(constant_table
, NULL
, 2);
311 ok(constant
!= NULL
, "No constant found\n");
312 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, constant
, &constant_desc
, &nb
);
313 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
314 ok(!strcmp(constant_desc
.Name
, "Constant3"), "Got result '%s', expected 'Constant3'\n",
316 ok(constant_desc
.Class
== D3DXPC_MATRIX_COLUMNS
, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
317 constant_desc
.Class
, D3DXPC_MATRIX_COLUMNS
);
318 ok(constant_desc
.Type
== D3DXPT_FLOAT
, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
319 constant_desc
.Type
, D3DXPT_FLOAT
);
320 ok(constant_desc
.Rows
== 4, "Got result %x, expected 1\n", constant_desc
.Rows
);
321 ok(constant_desc
.Columns
== 4, "Got result %x, expected 4\n", constant_desc
.Columns
);
322 constant_desc_save
= constant_desc
; /* For GetConstantDesc test */
324 constant
= ID3DXConstantTable_GetConstant(constant_table
, NULL
, 3);
325 ok(constant
== NULL
, "Got result %p, expected NULL\n", constant
);
327 /* Test GetConstantByName */
328 constant
= ID3DXConstantTable_GetConstantByName(constant_table
, NULL
, "Constant unknown");
329 ok(constant
== NULL
, "Got result %p, expected NULL\n", constant
);
330 constant
= ID3DXConstantTable_GetConstantByName(constant_table
, NULL
, "Constant3");
331 ok(constant
!= NULL
, "No constant found\n");
332 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, constant
, &constant_desc
, &nb
);
333 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
334 ok(!memcmp(&constant_desc
, &constant_desc_save
, sizeof(D3DXCONSTANT_DESC
)), "Got different constant data\n");
336 /* Test GetConstantDesc */
337 constant
= ID3DXConstantTable_GetConstant(constant_table
, NULL
, 0);
338 ok(constant
!= NULL
, "No constant found\n");
339 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, NULL
, &constant_desc
, &nb
);
340 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
341 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, constant
, NULL
, &nb
);
342 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
343 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, constant
, &constant_desc
, NULL
);
344 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
345 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, "Constant unknow", &constant_desc
, &nb
);
346 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
347 hr
= ID3DXConstantTable_GetConstantDesc(constant_table
, "Constant3", &constant_desc
, &nb
);
348 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
349 ok(!memcmp(&constant_desc
, &constant_desc_save
, sizeof(D3DXCONSTANT_DESC
)), "Got different constant data\n");
351 ID3DXConstantTable_Release(constant_table
);
355 static void test_constant_table(const char *test_name
, const DWORD
*ctable_fn
,
356 const D3DXCONSTANT_DESC
*expecteds
, UINT count
)
359 ID3DXConstantTable
*ctable
;
363 /* Get the constant table from the shader itself */
364 res
= D3DXGetShaderConstantTable(ctable_fn
, &ctable
);
365 ok(res
== D3D_OK
, "D3DXGetShaderConstantTable failed on %p: got %08x\n", test_name
, res
);
367 for (i
= 0; i
< count
; i
++)
369 const D3DXCONSTANT_DESC
*expected
= &expecteds
[i
];
370 D3DXHANDLE const_handle
;
371 D3DXCONSTANT_DESC actual
;
374 const_handle
= ID3DXConstantTable_GetConstantByName(ctable
, NULL
, expected
->Name
);
376 ID3DXConstantTable_GetConstantDesc(ctable
, const_handle
, &actual
, &pCount
);
377 ok(pCount
== 1, "Got more or less descriptions: %d\n", pCount
);
379 ok(strcmp(actual
.Name
, expected
->Name
) == 0,
380 "%s in %s: Got different names: Got %s, expected %s\n", expected
->Name
,
381 test_name
, actual
.Name
, expected
->Name
);
382 ok(actual
.RegisterSet
== expected
->RegisterSet
,
383 "%s in %s: Got different register sets: Got %d, expected %d\n",
384 expected
->Name
, test_name
, actual
.RegisterSet
, expected
->RegisterSet
);
385 ok(actual
.RegisterIndex
== expected
->RegisterIndex
,
386 "%s in %s: Got different register indices: Got %d, expected %d\n",
387 expected
->Name
, test_name
, actual
.RegisterIndex
, expected
->RegisterIndex
);
388 ok(actual
.RegisterCount
== expected
->RegisterCount
,
389 "%s in %s: Got different register counts: Got %d, expected %d\n",
390 expected
->Name
, test_name
, actual
.RegisterCount
, expected
->RegisterCount
);
391 ok(actual
.Class
== expected
->Class
,
392 "%s in %s: Got different classes: Got %d, expected %d\n", expected
->Name
,
393 test_name
, actual
.Class
, expected
->Class
);
394 ok(actual
.Type
== expected
->Type
,
395 "%s in %s: Got different types: Got %d, expected %d\n", expected
->Name
,
396 test_name
, actual
.Type
, expected
->Type
);
397 ok(actual
.Rows
== expected
->Rows
&& actual
.Columns
== expected
->Columns
,
398 "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
399 expected
->Name
, test_name
, actual
.Rows
, actual
.Columns
, expected
->Rows
,
401 ok(actual
.Elements
== expected
->Elements
,
402 "%s in %s: Got different element count: Got %d, expected %d\n",
403 expected
->Name
, test_name
, actual
.Elements
, expected
->Elements
);
404 ok(actual
.StructMembers
== expected
->StructMembers
,
405 "%s in %s: Got different struct member count: Got %d, expected %d\n",
406 expected
->Name
, test_name
, actual
.StructMembers
, expected
->StructMembers
);
407 ok(actual
.Bytes
== expected
->Bytes
,
408 "%s in %s: Got different byte count: Got %d, expected %d\n",
409 expected
->Name
, test_name
, actual
.Bytes
, expected
->Bytes
);
412 /* Finally, release the constant table */
413 ID3DXConstantTable_Release(ctable
);
416 static void test_constant_tables(void)
418 test_constant_table("test_basic", ctab_basic
, ctab_basic_expected
,
419 sizeof(ctab_basic_expected
)/sizeof(*ctab_basic_expected
));
420 test_constant_table("test_matrices", ctab_matrices
, ctab_matrices_expected
,
421 sizeof(ctab_matrices_expected
)/sizeof(*ctab_matrices_expected
));
422 test_constant_table("test_arrays", ctab_arrays
, ctab_arrays_expected
,
423 sizeof(ctab_arrays_expected
)/sizeof(*ctab_arrays_expected
));
428 test_get_shader_size();
429 test_get_shader_version();
430 test_find_shader_comment();
431 test_get_shader_constant_table_ex();
432 test_constant_tables();