2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
6 * Copyright 2013 Stefan Dösinger for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
30 /* Context activation is done by the caller. */
31 static void volume_bind_and_dirtify(const struct wined3d_volume
*volume
,
32 struct wined3d_context
*context
, BOOL srgb
)
34 struct wined3d_texture
*container
= volume
->container
;
37 /* We don't need a specific texture unit, but after binding the texture the current unit is dirty.
38 * Read the unit back instead of switching to 0, this avoids messing around with the state manager's
39 * gl states. The current texture unit should always be a valid one.
41 * To be more specific, this is tricky because we can implicitly be called
42 * from sampler() in state.c. This means we can't touch anything other than
43 * whatever happens to be the currently active texture, or we would risk
44 * marking already applied sampler states dirty again. */
45 active_sampler
= volume
->resource
.device
->rev_tex_unit_map
[context
->active_texture
];
47 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
48 device_invalidate_state(volume
->resource
.device
, STATE_SAMPLER(active_sampler
));
50 container
->texture_ops
->texture_bind(container
, context
, srgb
);
53 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
)
55 TRACE("volume %p, container %p.\n", volume
, container
);
57 volume
->container
= container
;
60 /* Context activation is done by the caller. */
61 static void wined3d_volume_allocate_texture(const struct wined3d_volume
*volume
,
62 const struct wined3d_context
*context
, BOOL srgb
)
64 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
65 const struct wined3d_format
*format
= volume
->resource
.format
;
67 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D
, volume
->texture_level
,
68 srgb
? format
->glGammaInternal
: format
->glInternal
,
69 volume
->resource
.width
, volume
->resource
.height
, volume
->resource
.depth
,
70 0, format
->glFormat
, format
->glType
, NULL
));
71 checkGLcall("glTexImage3D");
74 /* Context activation is done by the caller. */
75 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
76 const struct wined3d_bo_address
*data
)
78 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
79 const struct wined3d_format
*format
= volume
->resource
.format
;
81 TRACE("volume %p, context %p, level %u, format %s (%#x).\n",
82 volume
, context
, volume
->texture_level
, debug_d3dformat(format
->id
),
86 if (data
->buffer_object
)
88 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, data
->buffer_object
));
89 checkGLcall("glBindBufferARB");
92 GL_EXTCALL(glTexSubImage3DEXT(GL_TEXTURE_3D
, volume
->texture_level
, 0, 0, 0,
93 volume
->resource
.width
, volume
->resource
.height
, volume
->resource
.depth
,
94 format
->glFormat
, format
->glType
, data
->addr
));
95 checkGLcall("glTexSubImage3D");
97 if (data
->buffer_object
)
99 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
100 checkGLcall("glBindBufferARB");
104 static void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
)
106 TRACE("Volume %p, setting %s.\n", volume
, wined3d_debug_location(location
));
107 volume
->locations
|= location
;
108 TRACE("new location flags are %s.\n", wined3d_debug_location(volume
->locations
));
111 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
)
113 TRACE("Volume %p, clearing %s.\n", volume
, wined3d_debug_location(location
));
114 volume
->locations
&= ~location
;
115 TRACE("new location flags are %s.\n", wined3d_debug_location(volume
->locations
));
118 /* Context activation is done by the caller. */
119 static void wined3d_volume_download_data(struct wined3d_volume
*volume
,
120 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
122 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
123 const struct wined3d_format
*format
= volume
->resource
.format
;
125 if (data
->buffer_object
)
127 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB
, data
->buffer_object
));
128 checkGLcall("glBindBufferARB");
131 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, volume
->texture_level
,
132 format
->glFormat
, format
->glType
, data
->addr
);
133 checkGLcall("glGetTexImage");
135 if (data
->buffer_object
)
137 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB
, 0));
138 checkGLcall("glBindBufferARB");
143 static void wined3d_volume_evict_sysmem(struct wined3d_volume
*volume
)
145 wined3d_resource_free_sysmem(&volume
->resource
);
146 volume
->resource
.allocatedMemory
= NULL
;
147 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_SYSMEM
);
150 static DWORD
volume_access_from_location(DWORD location
)
154 case WINED3D_LOCATION_DISCARDED
:
157 case WINED3D_LOCATION_SYSMEM
:
158 return WINED3D_RESOURCE_ACCESS_CPU
;
160 case WINED3D_LOCATION_BUFFER
:
161 case WINED3D_LOCATION_TEXTURE_RGB
:
162 case WINED3D_LOCATION_TEXTURE_SRGB
:
163 return WINED3D_RESOURCE_ACCESS_GPU
;
166 FIXME("Unhandled location %#x.\n", location
);
171 /* Context activation is done by the caller. */
172 static void wined3d_volume_srgb_transfer(struct wined3d_volume
*volume
,
173 struct wined3d_context
*context
, BOOL dest_is_srgb
)
175 struct wined3d_bo_address data
;
176 /* Optimizations are possible, but the effort should be put into either
177 * implementing EXT_SRGB_DECODE in the driver or finding out why we
178 * picked the wrong copy for the original upload and fixing that.
180 * Also keep in mind that we want to avoid using resource.allocatedMemory
181 * for DEFAULT pool surfaces. */
183 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
184 data
.buffer_object
= 0;
185 data
.addr
= HeapAlloc(GetProcessHeap(), 0, volume
->resource
.size
);
189 volume_bind_and_dirtify(volume
, context
, !dest_is_srgb
);
190 wined3d_volume_download_data(volume
, context
, &data
);
191 volume_bind_and_dirtify(volume
, context
, dest_is_srgb
);
192 wined3d_volume_upload_data(volume
, context
, &data
);
194 HeapFree(GetProcessHeap(), 0, data
.addr
);
197 /* Context activation is done by the caller. */
198 static void wined3d_volume_load_location(struct wined3d_volume
*volume
,
199 struct wined3d_context
*context
, DWORD location
)
201 DWORD required_access
= volume_access_from_location(location
);
203 TRACE("Volume %p, loading %s, have %s.\n", volume
, wined3d_debug_location(location
),
204 wined3d_debug_location(volume
->locations
));
206 if ((volume
->locations
& location
) == location
)
208 TRACE("Location(s) already up to date.\n");
212 if ((volume
->resource
.access_flags
& required_access
) != required_access
)
214 ERR("Operation requires %#x access, but volume only has %#x.\n",
215 required_access
, volume
->resource
.access_flags
);
221 case WINED3D_LOCATION_TEXTURE_RGB
:
222 case WINED3D_LOCATION_TEXTURE_SRGB
:
223 if ((location
== WINED3D_LOCATION_TEXTURE_RGB
224 && !(volume
->flags
& WINED3D_VFLAG_ALLOCATED
))
225 || (location
== WINED3D_LOCATION_TEXTURE_SRGB
226 && !(volume
->flags
& WINED3D_VFLAG_SRGB_ALLOCATED
)))
227 ERR("Trying to load (s)RGB texture without prior allocation.\n");
229 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
231 TRACE("Volume previously discarded, nothing to do.\n");
232 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
234 else if (volume
->locations
& WINED3D_LOCATION_SYSMEM
)
236 struct wined3d_bo_address data
= {0, volume
->resource
.allocatedMemory
};
237 wined3d_volume_upload_data(volume
, context
, &data
);
239 else if (volume
->locations
& WINED3D_LOCATION_BUFFER
)
241 struct wined3d_bo_address data
= {volume
->pbo
, NULL
};
242 wined3d_volume_upload_data(volume
, context
, &data
);
244 else if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
246 wined3d_volume_srgb_transfer(volume
, context
, TRUE
);
248 else if (volume
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
250 wined3d_volume_srgb_transfer(volume
, context
, FALSE
);
254 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume
->locations
));
257 wined3d_volume_validate_location(volume
, location
);
259 if (volume
->resource
.pool
== WINED3D_POOL_MANAGED
&& volume
->download_count
< 10)
260 wined3d_volume_evict_sysmem(volume
);
264 case WINED3D_LOCATION_SYSMEM
:
265 if (!volume
->resource
.allocatedMemory
|| !volume
->resource
.heap_memory
)
267 ERR("Trying to load WINED3D_LOCATION_SYSMEM without setting it up first.\n");
271 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
273 TRACE("Volume previously discarded, nothing to do.\n");
274 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
276 else if (volume
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
278 struct wined3d_bo_address data
= {0, volume
->resource
.allocatedMemory
};
280 if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
281 volume_bind_and_dirtify(volume
, context
, FALSE
);
283 volume_bind_and_dirtify(volume
, context
, TRUE
);
285 volume
->download_count
++;
286 wined3d_volume_download_data(volume
, context
, &data
);
290 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
291 wined3d_debug_location(volume
->locations
));
294 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_SYSMEM
);
297 case WINED3D_LOCATION_BUFFER
:
298 if (!volume
->pbo
|| !(volume
->flags
& WINED3D_VFLAG_PBO
))
299 ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n");
301 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
303 TRACE("Volume previously discarded, nothing to do.\n");
304 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
306 else if (volume
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
308 struct wined3d_bo_address data
= {volume
->pbo
, NULL
};
310 if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
311 volume_bind_and_dirtify(volume
, context
, FALSE
);
313 volume_bind_and_dirtify(volume
, context
, TRUE
);
315 wined3d_volume_download_data(volume
, context
, &data
);
319 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
320 wined3d_debug_location(volume
->locations
));
323 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_BUFFER
);
327 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
328 wined3d_debug_location(volume
->locations
));
332 /* Context activation is done by the caller. */
333 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
, BOOL srgb_mode
)
335 volume_bind_and_dirtify(volume
, context
, srgb_mode
);
339 if (!(volume
->flags
& WINED3D_VFLAG_SRGB_ALLOCATED
))
341 wined3d_volume_allocate_texture(volume
, context
, TRUE
);
342 volume
->flags
|= WINED3D_VFLAG_SRGB_ALLOCATED
;
345 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_TEXTURE_SRGB
);
349 if (!(volume
->flags
& WINED3D_VFLAG_ALLOCATED
))
351 wined3d_volume_allocate_texture(volume
, context
, FALSE
);
352 volume
->flags
|= WINED3D_VFLAG_ALLOCATED
;
355 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
359 /* Context activation is done by the caller. */
360 static void wined3d_volume_prepare_pbo(struct wined3d_volume
*volume
, struct wined3d_context
*context
)
362 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
367 GL_EXTCALL(glGenBuffersARB(1, &volume
->pbo
));
368 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, volume
->pbo
));
369 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, volume
->resource
.size
, NULL
, GL_STREAM_DRAW_ARB
));
370 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
371 checkGLcall("Create PBO");
373 TRACE("Created PBO %u for volume %p.\n", volume
->pbo
, volume
);
376 static void wined3d_volume_free_pbo(struct wined3d_volume
*volume
)
378 struct wined3d_context
*context
= context_acquire(volume
->resource
.device
, NULL
);
379 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
381 TRACE("Deleting PBO %u belonging to volume %p.\n", volume
->pbo
, volume
);
382 GL_EXTCALL(glDeleteBuffersARB(1, &volume
->pbo
));
383 checkGLcall("glDeleteBuffersARB");
385 context_release(context
);
388 static BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
)
390 if (volume
->resource
.allocatedMemory
)
393 if (!wined3d_resource_allocate_sysmem(&volume
->resource
))
395 ERR("Failed to allocate system memory.\n");
398 volume
->resource
.allocatedMemory
= volume
->resource
.heap_memory
;
403 static void volume_unload(struct wined3d_resource
*resource
)
405 struct wined3d_volume
*volume
= volume_from_resource(resource
);
406 struct wined3d_device
*device
= volume
->resource
.device
;
407 struct wined3d_context
*context
;
409 if (volume
->resource
.pool
== WINED3D_POOL_DEFAULT
)
410 ERR("Unloading DEFAULT pool volume.\n");
412 TRACE("texture %p.\n", resource
);
414 if (volume_prepare_system_memory(volume
))
416 context
= context_acquire(device
, NULL
);
417 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_SYSMEM
);
418 context_release(context
);
419 wined3d_volume_invalidate_location(volume
, ~WINED3D_LOCATION_SYSMEM
);
423 ERR("Out of memory when unloading volume %p.\n", volume
);
424 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_DISCARDED
);
425 wined3d_volume_invalidate_location(volume
, ~WINED3D_LOCATION_DISCARDED
);
430 /* Should not happen because only dynamic default pool volumes
431 * have a buffer, and those are not evicted by device_evit_managed_resources
432 * and must be freed before a non-ex device reset. */
433 ERR("Unloading a volume with a buffer\n");
434 wined3d_volume_free_pbo(volume
);
437 /* The texture name is managed by the container. */
438 volume
->flags
&= ~(WINED3D_VFLAG_ALLOCATED
| WINED3D_VFLAG_SRGB_ALLOCATED
);
440 resource_unload(resource
);
443 ULONG CDECL
wined3d_volume_incref(struct wined3d_volume
*volume
)
447 if (volume
->container
)
449 TRACE("Forwarding to container %p.\n", volume
->container
);
450 return wined3d_texture_incref(volume
->container
);
453 refcount
= InterlockedIncrement(&volume
->resource
.ref
);
455 TRACE("%p increasing refcount to %u.\n", volume
, refcount
);
460 ULONG CDECL
wined3d_volume_decref(struct wined3d_volume
*volume
)
464 if (volume
->container
)
466 TRACE("Forwarding to container %p.\n", volume
->container
);
467 return wined3d_texture_decref(volume
->container
);
470 refcount
= InterlockedDecrement(&volume
->resource
.ref
);
472 TRACE("%p decreasing refcount to %u.\n", volume
, refcount
);
477 wined3d_volume_free_pbo(volume
);
479 resource_cleanup(&volume
->resource
);
480 volume
->resource
.parent_ops
->wined3d_object_destroyed(volume
->resource
.parent
);
481 HeapFree(GetProcessHeap(), 0, volume
);
487 void * CDECL
wined3d_volume_get_parent(const struct wined3d_volume
*volume
)
489 TRACE("volume %p.\n", volume
);
491 return volume
->resource
.parent
;
494 DWORD CDECL
wined3d_volume_set_priority(struct wined3d_volume
*volume
, DWORD priority
)
496 return resource_set_priority(&volume
->resource
, priority
);
499 DWORD CDECL
wined3d_volume_get_priority(const struct wined3d_volume
*volume
)
501 return resource_get_priority(&volume
->resource
);
504 void CDECL
wined3d_volume_preload(struct wined3d_volume
*volume
)
506 FIXME("volume %p stub!\n", volume
);
509 struct wined3d_resource
* CDECL
wined3d_volume_get_resource(struct wined3d_volume
*volume
)
511 TRACE("volume %p.\n", volume
);
513 return &volume
->resource
;
516 HRESULT CDECL
wined3d_volume_map(struct wined3d_volume
*volume
,
517 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
519 struct wined3d_device
*device
= volume
->resource
.device
;
520 struct wined3d_context
*context
;
521 const struct wined3d_gl_info
*gl_info
;
524 TRACE("volume %p, map_desc %p, box %p, flags %#x.\n",
525 volume
, map_desc
, box
, flags
);
527 if (!(volume
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
529 WARN("Volume %p is not CPU accessible.\n", volume
);
530 map_desc
->data
= NULL
;
531 return WINED3DERR_INVALIDCALL
;
533 flags
= wined3d_resource_sanitize_map_flags(&volume
->resource
, flags
);
535 if (volume
->flags
& WINED3D_VFLAG_PBO
)
537 context
= context_acquire(device
, NULL
);
538 gl_info
= context
->gl_info
;
540 wined3d_volume_prepare_pbo(volume
, context
);
541 if (flags
& WINED3D_MAP_DISCARD
)
542 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_BUFFER
);
544 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_BUFFER
);
546 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, volume
->pbo
));
548 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
550 GLbitfield mapflags
= wined3d_resource_gl_map_flags(flags
);
551 mapflags
&= ~GL_MAP_FLUSH_EXPLICIT_BIT
;
552 base_memory
= GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB
,
553 0, volume
->resource
.size
, mapflags
));
557 base_memory
= GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
560 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
561 checkGLcall("Map PBO");
563 context_release(context
);
567 if (!volume_prepare_system_memory(volume
))
569 WARN("Out of memory.\n");
570 map_desc
->data
= NULL
;
571 return E_OUTOFMEMORY
;
574 if (flags
& WINED3D_MAP_DISCARD
)
576 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_SYSMEM
);
578 else if (!(volume
->locations
& WINED3D_LOCATION_SYSMEM
))
580 context
= context_acquire(device
, NULL
);
581 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_SYSMEM
);
582 context_release(context
);
584 base_memory
= volume
->resource
.allocatedMemory
;
587 TRACE("Base memory pointer %p.\n", base_memory
);
589 map_desc
->row_pitch
= volume
->resource
.format
->byte_count
* volume
->resource
.width
; /* Bytes / row */
590 map_desc
->slice_pitch
= volume
->resource
.format
->byte_count
591 * volume
->resource
.width
* volume
->resource
.height
; /* Bytes / slice */
594 TRACE("No box supplied - all is ok\n");
595 map_desc
->data
= base_memory
;
599 TRACE("Lock Box (%p) = l %u, t %u, r %u, b %u, fr %u, ba %u\n",
600 box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
601 map_desc
->data
= base_memory
602 + (map_desc
->slice_pitch
* box
->front
) /* FIXME: is front < back or vica versa? */
603 + (map_desc
->row_pitch
* box
->top
)
604 + (box
->left
* volume
->resource
.format
->byte_count
);
607 if (!(flags
& (WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
)))
609 wined3d_texture_set_dirty(volume
->container
);
611 if (volume
->flags
& WINED3D_VFLAG_PBO
)
612 wined3d_volume_invalidate_location(volume
, ~WINED3D_LOCATION_BUFFER
);
614 wined3d_volume_invalidate_location(volume
, ~WINED3D_LOCATION_SYSMEM
);
617 volume
->flags
|= WINED3D_VFLAG_LOCKED
;
619 TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
620 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
625 struct wined3d_volume
* CDECL
wined3d_volume_from_resource(struct wined3d_resource
*resource
)
627 return volume_from_resource(resource
);
630 HRESULT CDECL
wined3d_volume_unmap(struct wined3d_volume
*volume
)
632 TRACE("volume %p.\n", volume
);
634 if (!(volume
->flags
& WINED3D_VFLAG_LOCKED
))
636 WARN("Trying to unlock unlocked volume %p.\n", volume
);
637 return WINED3DERR_INVALIDCALL
;
640 if (volume
->flags
& WINED3D_VFLAG_PBO
)
642 struct wined3d_device
*device
= volume
->resource
.device
;
643 struct wined3d_context
*context
= context_acquire(device
, NULL
);
644 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
646 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, volume
->pbo
));
647 GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
));
648 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
649 checkGLcall("Unmap PBO");
651 context_release(context
);
654 volume
->flags
&= ~WINED3D_VFLAG_LOCKED
;
659 static const struct wined3d_resource_ops volume_resource_ops
=
664 static HRESULT
volume_init(struct wined3d_volume
*volume
, struct wined3d_device
*device
, UINT width
,
665 UINT height
, UINT depth
, UINT level
, DWORD usage
, enum wined3d_format_id format_id
,
666 enum wined3d_pool pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
668 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
669 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
673 if (!gl_info
->supported
[EXT_TEXTURE3D
])
675 WARN("Volume cannot be created - no volume texture support.\n");
676 return WINED3DERR_INVALIDCALL
;
678 /* TODO: Write tests for other resources and move this check
679 * to resource_init, if applicable. */
680 if (usage
& WINED3DUSAGE_DYNAMIC
681 && (pool
== WINED3D_POOL_MANAGED
|| pool
== WINED3D_POOL_SCRATCH
))
683 WARN("Attempted to create a DYNAMIC texture in pool %u.\n", pool
);
684 return WINED3DERR_INVALIDCALL
;
687 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, depth
);
689 hr
= resource_init(&volume
->resource
, device
, WINED3D_RTYPE_VOLUME
, format
,
690 WINED3D_MULTISAMPLE_NONE
, 0, usage
, pool
, width
, height
, depth
,
691 size
, parent
, parent_ops
, &volume_resource_ops
);
694 WARN("Failed to initialize resource, returning %#x.\n", hr
);
698 volume
->texture_level
= level
;
699 volume
->locations
= WINED3D_LOCATION_DISCARDED
;
701 if (pool
== WINED3D_POOL_DEFAULT
&& usage
& WINED3DUSAGE_DYNAMIC
702 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
])
704 wined3d_resource_free_sysmem(&volume
->resource
);
705 volume
->resource
.allocatedMemory
= NULL
;
706 volume
->flags
|= WINED3D_VFLAG_PBO
;
712 HRESULT CDECL
wined3d_volume_create(struct wined3d_device
*device
, UINT width
, UINT height
,
713 UINT depth
, UINT level
, DWORD usage
, enum wined3d_format_id format_id
, enum wined3d_pool pool
,
714 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_volume
**volume
)
716 struct wined3d_volume
*object
;
719 TRACE("device %p, width %u, height %u, depth %u, usage %#x, format %s, pool %s\n",
720 device
, width
, height
, depth
, usage
, debug_d3dformat(format_id
), debug_d3dpool(pool
));
721 TRACE("parent %p, parent_ops %p, volume %p.\n", parent
, parent_ops
, volume
);
723 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
727 return WINED3DERR_OUTOFVIDEOMEMORY
;
730 hr
= volume_init(object
, device
, width
, height
, depth
, level
,
731 usage
, format_id
, pool
, parent
, parent_ops
);
734 WARN("Failed to initialize volume, returning %#x.\n", hr
);
735 HeapFree(GetProcessHeap(), 0, object
);
739 TRACE("Created volume %p.\n", object
);