Correct usage of a scratch array in X11DRV_PolyBezier.
[wine.git] / graphics / d3dcommon.c
blobf217996cf37ccbd4836f88f4daea7398449a7d96
1 /* Direct3D Common functions
2 (c) 1998 Lionel ULMER
4 This file contains all common miscellaneous code that spans
5 different 'objects' */
7 #include "windef.h"
8 #include "wine/obj_base.h"
9 #include "ddraw.h"
10 #include "d3d.h"
11 #include "debugtools.h"
13 #include "d3d_private.h"
15 DEFAULT_DEBUG_CHANNEL(ddraw)
17 #ifdef HAVE_MESAGL
19 static void _dump_renderstate(D3DRENDERSTATETYPE type,
20 DWORD value) {
21 char *states[] = {
22 NULL,
23 "D3DRENDERSTATE_TEXTUREHANDLE",
24 "D3DRENDERSTATE_ANTIALIAS",
25 "D3DRENDERSTATE_TEXTUREADDRESS",
26 "D3DRENDERSTATE_TEXTUREPERSPECTIVE",
27 "D3DRENDERSTATE_WRAPU",
28 "D3DRENDERSTATE_WRAPV",
29 "D3DRENDERSTATE_ZENABLE",
30 "D3DRENDERSTATE_FILLMODE",
31 "D3DRENDERSTATE_SHADEMODE",
32 "D3DRENDERSTATE_LINEPATTERN",
33 "D3DRENDERSTATE_MONOENABLE",
34 "D3DRENDERSTATE_ROP2",
35 "D3DRENDERSTATE_PLANEMASK",
36 "D3DRENDERSTATE_ZWRITEENABLE",
37 "D3DRENDERSTATE_ALPHATESTENABLE",
38 "D3DRENDERSTATE_LASTPIXEL",
39 "D3DRENDERSTATE_TEXTUREMAG",
40 "D3DRENDERSTATE_TEXTUREMIN",
41 "D3DRENDERSTATE_SRCBLEND",
42 "D3DRENDERSTATE_DESTBLEND",
43 "D3DRENDERSTATE_TEXTUREMAPBLEND",
44 "D3DRENDERSTATE_CULLMODE",
45 "D3DRENDERSTATE_ZFUNC",
46 "D3DRENDERSTATE_ALPHAREF",
47 "D3DRENDERSTATE_ALPHAFUNC",
48 "D3DRENDERSTATE_DITHERENABLE",
49 "D3DRENDERSTATE_ALPHABLENDENABLE",
50 "D3DRENDERSTATE_FOGENABLE",
51 "D3DRENDERSTATE_SPECULARENABLE",
52 "D3DRENDERSTATE_ZVISIBLE",
53 "D3DRENDERSTATE_SUBPIXEL",
54 "D3DRENDERSTATE_SUBPIXELX",
55 "D3DRENDERSTATE_STIPPLEDALPHA",
56 "D3DRENDERSTATE_FOGCOLOR",
57 "D3DRENDERSTATE_FOGTABLEMODE",
58 "D3DRENDERSTATE_FOGTABLESTART",
59 "D3DRENDERSTATE_FOGTABLEEND",
60 "D3DRENDERSTATE_FOGTABLEDENSITY",
61 "D3DRENDERSTATE_STIPPLEENABLE",
62 "D3DRENDERSTATE_EDGEANTIALIAS",
63 "D3DRENDERSTATE_COLORKEYENABLE",
64 "ERR",
65 "D3DRENDERSTATE_BORDERCOLOR",
66 "D3DRENDERSTATE_TEXTUREADDRESSU",
67 "D3DRENDERSTATE_TEXTUREADDRESSV",
68 "D3DRENDERSTATE_MIPMAPLODBIAS",
69 "D3DRENDERSTATE_ZBIAS",
70 "D3DRENDERSTATE_RANGEFOGENABLE",
71 "D3DRENDERSTATE_ANISOTROPY",
72 "D3DRENDERSTATE_FLUSHBATCH",
73 "ERR", "ERR", "ERR", "ERR", "ERR", "ERR", "ERR",
74 "ERR", "ERR", "ERR", "ERR", "ERR", "ERR",
75 "D3DRENDERSTATE_STIPPLEPATTERN00",
76 "D3DRENDERSTATE_STIPPLEPATTERN01",
77 "D3DRENDERSTATE_STIPPLEPATTERN02",
78 "D3DRENDERSTATE_STIPPLEPATTERN03",
79 "D3DRENDERSTATE_STIPPLEPATTERN04",
80 "D3DRENDERSTATE_STIPPLEPATTERN05",
81 "D3DRENDERSTATE_STIPPLEPATTERN06",
82 "D3DRENDERSTATE_STIPPLEPATTERN07",
83 "D3DRENDERSTATE_STIPPLEPATTERN08",
84 "D3DRENDERSTATE_STIPPLEPATTERN09",
85 "D3DRENDERSTATE_STIPPLEPATTERN10",
86 "D3DRENDERSTATE_STIPPLEPATTERN11",
87 "D3DRENDERSTATE_STIPPLEPATTERN12",
88 "D3DRENDERSTATE_STIPPLEPATTERN13",
89 "D3DRENDERSTATE_STIPPLEPATTERN14",
90 "D3DRENDERSTATE_STIPPLEPATTERN15",
91 "D3DRENDERSTATE_STIPPLEPATTERN16",
92 "D3DRENDERSTATE_STIPPLEPATTERN17",
93 "D3DRENDERSTATE_STIPPLEPATTERN18",
94 "D3DRENDERSTATE_STIPPLEPATTERN19",
95 "D3DRENDERSTATE_STIPPLEPATTERN20",
96 "D3DRENDERSTATE_STIPPLEPATTERN21",
97 "D3DRENDERSTATE_STIPPLEPATTERN22",
98 "D3DRENDERSTATE_STIPPLEPATTERN23",
99 "D3DRENDERSTATE_STIPPLEPATTERN24",
100 "D3DRENDERSTATE_STIPPLEPATTERN25",
101 "D3DRENDERSTATE_STIPPLEPATTERN26",
102 "D3DRENDERSTATE_STIPPLEPATTERN27",
103 "D3DRENDERSTATE_STIPPLEPATTERN28",
104 "D3DRENDERSTATE_STIPPLEPATTERN29",
105 "D3DRENDERSTATE_STIPPLEPATTERN30",
106 "D3DRENDERSTATE_STIPPLEPATTERN31"
109 DPRINTF(" %s = 0x%08lx\n", states[type], value);
113 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
114 DWORD dwRenderState, RenderState *rs)
117 if (TRACE_ON(ddraw))
118 _dump_renderstate(dwRenderStateType, dwRenderState);
120 /* First, all the stipple patterns */
121 if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) &&
122 (dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) {
123 ERR("Unhandled stipple !\n");
124 } else {
125 ENTER_GL();
127 /* All others state variables */
128 switch (dwRenderStateType) {
130 case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */
131 IDirect3DTexture2Impl* tex = (IDirect3DTexture2Impl*) dwRenderState;
133 if (tex == NULL) {
134 glBindTexture(GL_TEXTURE_2D, 0);
135 glDisable(GL_TEXTURE_2D);
136 } else {
137 TRACE("setting OpenGL texture handle : %d\n", tex->tex_name);
138 glEnable(GL_TEXTURE_2D);
139 /* Default parameters */
140 glBindTexture(GL_TEXTURE_2D, tex->tex_name);
141 /* To prevent state change, we could test here what are the parameters
142 stored in the texture */
143 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, rs->mag);
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, rs->min);
146 } break;
148 case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */
149 if (dwRenderState)
150 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
151 else
152 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
153 break;
155 case D3DRENDERSTATE_ZENABLE: /* 7 */
156 if (dwRenderState)
157 glEnable(GL_DEPTH_TEST);
158 else
159 glDisable(GL_DEPTH_TEST);
160 break;
162 case D3DRENDERSTATE_FILLMODE: /* 8 */
163 switch ((D3DFILLMODE) dwRenderState) {
164 case D3DFILL_SOLID:
165 break;
167 default:
168 ERR("Unhandled fill mode !\n");
170 break;
172 case D3DRENDERSTATE_SHADEMODE: /* 9 */
173 switch ((D3DSHADEMODE) dwRenderState) {
174 case D3DSHADE_FLAT:
175 glShadeModel(GL_FLAT);
176 break;
178 case D3DSHADE_GOURAUD:
179 glShadeModel(GL_SMOOTH);
180 break;
182 default:
183 ERR("Unhandled shade mode !\n");
185 break;
187 case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */
188 if (dwRenderState)
189 glDepthMask(GL_TRUE);
190 else
191 glDepthMask(GL_FALSE);
192 break;
194 case D3DRENDERSTATE_TEXTUREMAG: /* 17 */
195 switch ((D3DTEXTUREFILTER) dwRenderState) {
196 case D3DFILTER_NEAREST:
197 rs->mag = GL_NEAREST;
198 break;
200 case D3DFILTER_LINEAR:
201 rs->mag = GL_LINEAR;
202 break;
204 default:
205 ERR("Unhandled texture mag !\n");
207 break;
209 case D3DRENDERSTATE_TEXTUREMIN: /* 18 */
210 switch ((D3DTEXTUREFILTER) dwRenderState) {
211 case D3DFILTER_NEAREST:
212 rs->min = GL_NEAREST;
213 break;
215 case D3DFILTER_LINEAR:
216 rs->mag = GL_LINEAR;
217 break;
219 default:
220 ERR("Unhandled texture min !\n");
222 break;
224 case D3DRENDERSTATE_SRCBLEND: /* 19 */
225 switch ((D3DBLEND) dwRenderState) {
226 case D3DBLEND_SRCALPHA:
227 rs->src = GL_SRC_ALPHA;
228 break;
230 default:
231 ERR("Unhandled blend mode !\n");
234 glBlendFunc(rs->src, rs->dst);
235 break;
237 case D3DRENDERSTATE_DESTBLEND: /* 20 */
238 switch ((D3DBLEND) dwRenderState) {
239 case D3DBLEND_INVSRCALPHA:
240 rs->dst = GL_ONE_MINUS_SRC_ALPHA;
241 break;
243 default:
244 ERR("Unhandled blend mode !\n");
247 glBlendFunc(rs->src, rs->dst);
248 break;
250 case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */
251 switch ((D3DTEXTUREBLEND) dwRenderState) {
252 case D3DTBLEND_MODULATE:
253 case D3DTBLEND_MODULATEALPHA:
254 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
255 break;
257 default:
258 ERR("Unhandled texture environment !\n");
260 break;
262 case D3DRENDERSTATE_CULLMODE: /* 22 */
263 switch ((D3DCULL) dwRenderState) {
264 case D3DCULL_NONE:
265 glDisable(GL_CULL_FACE);
266 break;
268 case D3DCULL_CW:
269 glEnable(GL_CULL_FACE);
270 glFrontFace(GL_CW);
271 break;
273 case D3DCULL_CCW:
274 glEnable(GL_CULL_FACE);
275 glFrontFace(GL_CCW);
276 break;
278 default:
279 ERR("Unhandled cull mode !\n");
281 break;
283 case D3DRENDERSTATE_ZFUNC: /* 23 */
284 switch ((D3DCMPFUNC) dwRenderState) {
285 case D3DCMP_NEVER:
286 glDepthFunc(GL_NEVER);
287 break;
288 case D3DCMP_LESS:
289 glDepthFunc(GL_LESS);
290 break;
291 case D3DCMP_EQUAL:
292 glDepthFunc(GL_EQUAL);
293 break;
294 case D3DCMP_LESSEQUAL:
295 glDepthFunc(GL_LEQUAL);
296 break;
297 case D3DCMP_GREATER:
298 glDepthFunc(GL_GREATER);
299 break;
300 case D3DCMP_NOTEQUAL:
301 glDepthFunc(GL_NOTEQUAL);
302 break;
303 case D3DCMP_GREATEREQUAL:
304 glDepthFunc(GL_GEQUAL);
305 break;
306 case D3DCMP_ALWAYS:
307 glDepthFunc(GL_ALWAYS);
308 break;
310 default:
311 ERR("Unexpected value\n");
313 break;
315 case D3DRENDERSTATE_DITHERENABLE: /* 26 */
316 if (dwRenderState)
317 glEnable(GL_DITHER);
318 else
319 glDisable(GL_DITHER);
320 break;
322 case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */
323 if (dwRenderState)
324 glEnable(GL_BLEND);
325 else
326 glDisable(GL_BLEND);
327 break;
329 case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */
330 if (dwRenderState)
331 glEnable(GL_BLEND);
332 else
333 glDisable(GL_BLEND);
334 break;
336 case D3DRENDERSTATE_FLUSHBATCH: /* 50 */
337 break;
339 default:
340 ERR("Unhandled Render State\n");
341 break;
344 LEAVE_GL();
349 #endif /* HAVE_MESAGL */