Correct usage of a scratch array in X11DRV_PolyBezier.
[wine.git] / graphics / Makefile.in
blobc04a081a762bd766ce3491edb117d94a2ee7f1b2
1 DEFS = @DLLFLAGS@ -D__WINE__
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ..
4 SRCDIR = @srcdir@
5 VPATH = @srcdir@
6 MODULE = graphics
8 C_SRCS = \
9 bitblt.c \
10 cache.c \
11 d3dcommon.c \
12 d3ddevices.c \
13 d3dexecutebuffer.c \
14 d3dlight.c \
15 d3dmaterial.c \
16 d3dtexture.c \
17 d3dviewport.c \
18 ddraw.c \
19 dispdib.c \
20 driver.c \
21 env.c \
22 escape.c \
23 fontengine.c \
24 mapping.c \
25 painting.c \
26 path.c \
27 vga.c
29 all: $(MODULE).o
31 @MAKE_RULES@
33 ### Dependencies: