secur32: Add support for loading SSP/AP dll as an SSPI provider.
[wine.git] / include / d3d8.h
blobd56e67fed790c209555a755ab58b2bd3d1c57ce6
1 /*
2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D8_H
20 #define __WINE_D3D8_H
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION 0x0800
24 #endif
26 #include <stdlib.h>
28 #define COM_NO_WINDOWS_H
29 #include <objbase.h>
30 #include <windows.h>
31 #include <d3d8types.h>
32 #include <d3d8caps.h>
34 /*****************************************************************************
35 * Behavior Flags for IDirect3D8::CreateDevice
37 #define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
38 #define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
39 #define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
40 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
41 #define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
42 #define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
44 /*****************************************************************************
45 * Flags for SetPrivateData
47 #define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
49 /*****************************************************************************
50 * #defines and error codes
52 #define D3D_SDK_VERSION 220
53 #define D3DADAPTER_DEFAULT 0
54 #define D3DENUM_NO_WHQL_LEVEL 2
56 #define _FACD3D 0x876
57 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
60 * Direct3D Errors
62 #define D3D_OK S_OK
63 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
64 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
65 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
66 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
67 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
68 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
69 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
70 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
71 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
72 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
73 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
74 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
76 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
77 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
78 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
79 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
80 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
81 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
82 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
83 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
84 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
86 /*****************************************************************************
87 * Predeclare the interfaces
89 DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
90 typedef struct IDirect3D8 *LPDIRECT3D8;
92 DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
93 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
95 DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
96 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
98 DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
99 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
101 DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
102 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
104 DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
105 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
107 DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
108 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
110 DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
111 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
113 DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
114 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
116 DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
117 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
119 DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
120 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
122 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
123 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
125 /*****************************************************************************
126 * IDirect3D8 interface
128 #undef INTERFACE
129 #define INTERFACE IDirect3D8
130 DECLARE_INTERFACE_(IDirect3D8,IUnknown)
132 /*** IUnknown methods ***/
133 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
134 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
135 STDMETHOD_(ULONG,Release)(THIS) PURE;
136 /*** IDirect3D8 methods ***/
137 STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
138 STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE;
139 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
140 STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
141 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE;
142 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
143 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
144 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
145 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
146 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
147 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE;
148 STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
149 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
151 #undef INTERFACE
153 #if !defined(__cplusplus) || defined(CINTERFACE)
154 /*** IUnknown methods ***/
155 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
156 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
157 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
158 /*** IDirect3D8 methods ***/
159 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
160 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
161 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
162 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
163 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
164 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
165 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
166 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
167 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
168 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
169 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
170 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
171 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
172 #else
173 /*** IUnknown methods ***/
174 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
175 #define IDirect3D8_AddRef(p) (p)->AddRef()
176 #define IDirect3D8_Release(p) (p)->Release()
177 /*** IDirect3D8 methods ***/
178 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
179 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
180 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
181 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
182 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
183 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
184 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
185 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
186 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
187 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
188 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
189 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
190 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
191 #endif
193 /*****************************************************************************
194 * IDirect3DVolume8 interface
196 #define INTERFACE IDirect3DVolume8
197 DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
199 /*** IUnknown methods ***/
200 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
201 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
202 STDMETHOD_(ULONG,Release)(THIS) PURE;
203 /*** IDirect3DVolume8 methods ***/
204 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
205 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
206 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE;
207 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
208 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
209 STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
210 STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
211 STDMETHOD(UnlockBox)(THIS) PURE;
213 #undef INTERFACE
215 #if !defined(__cplusplus) || defined(CINTERFACE)
216 /*** IUnknown methods ***/
217 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
218 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
219 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
220 /*** IDirect3DVolume8 methods ***/
221 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
222 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
223 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
224 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
225 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
226 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
227 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
228 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
229 #else
230 /*** IUnknown methods ***/
231 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
232 #define IDirect3DVolume8_AddRef(p) (p)->AddRef()
233 #define IDirect3DVolume8_Release(p) (p)->Release()
234 /*** IDirect3DVolume8 methods ***/
235 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
236 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
237 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
238 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
239 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
240 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
241 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
242 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
243 #endif
245 /*****************************************************************************
246 * IDirect3DSwapChain8 interface
248 #define INTERFACE IDirect3DSwapChain8
249 DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
251 /*** IUnknown methods ***/
252 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
253 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
254 STDMETHOD_(ULONG,Release)(THIS) PURE;
255 /*** IDirect3DSwapChain8 methods ***/
256 STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
257 const RGNDATA *dirty_region) PURE;
258 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
260 #undef INTERFACE
262 #if !defined(__cplusplus) || defined(CINTERFACE)
263 /*** IUnknown methods ***/
264 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
265 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
266 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
267 /*** IDirect3DSwapChain8 methods ***/
268 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
269 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
270 #else
271 /*** IUnknown methods ***/
272 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
273 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
274 #define IDirect3DSwapChain8_Release(p) (p)->Release()
275 /*** IDirect3DSwapChain8 methods ***/
276 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
277 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
278 #endif
280 /*****************************************************************************
281 * IDirect3DSurface8 interface
283 #define INTERFACE IDirect3DSurface8
284 DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
286 /*** IUnknown methods ***/
287 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
288 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
289 STDMETHOD_(ULONG,Release)(THIS) PURE;
290 /*** IDirect3DSurface8 methods ***/
291 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
292 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
293 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE;
294 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
295 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
296 STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
297 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
298 STDMETHOD(UnlockRect)(THIS) PURE;
300 #undef INTERFACE
302 #if !defined(__cplusplus) || defined(CINTERFACE)
303 /*** IUnknown methods ***/
304 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
305 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
306 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
307 /*** IDirect3DSurface8 methods ***/
308 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
309 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
310 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
311 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
312 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
313 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
314 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
315 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
316 #else
317 /*** IUnknown methods ***/
318 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
319 #define IDirect3DSurface8_AddRef(p) (p)->AddRef()
320 #define IDirect3DSurface8_Release(p) (p)->Release()
321 /*** IDirect3DSurface8 methods ***/
322 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
323 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
324 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
325 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
326 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
327 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
328 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
329 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
330 #endif
332 /*****************************************************************************
333 * IDirect3DResource8 interface
335 #define INTERFACE IDirect3DResource8
336 DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
338 /*** IUnknown methods ***/
339 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
340 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
341 STDMETHOD_(ULONG,Release)(THIS) PURE;
342 /*** IDirect3DResource8 methods ***/
343 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
344 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
345 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
346 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
347 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
348 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
349 STDMETHOD_(void,PreLoad)(THIS) PURE;
350 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
352 #undef INTERFACE
354 #if !defined(__cplusplus) || defined(CINTERFACE)
355 /*** IUnknown methods ***/
356 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
357 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
358 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
359 /*** IDirect3DResource8 methods ***/
360 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
361 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
362 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
363 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
364 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
365 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
366 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
367 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
368 #else
369 /*** IUnknown methods ***/
370 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
371 #define IDirect3DResource8_AddRef(p) (p)->AddRef()
372 #define IDirect3DResource8_Release(p) (p)->Release()
373 /*** IDirect3DResource8 methods ***/
374 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
375 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
376 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
377 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
378 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
379 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
380 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
381 #define IDirect3DResource8_GetType(p) (p)->GetType()
382 #endif
384 /*****************************************************************************
385 * IDirect3DVertexBuffer8 interface
387 #define INTERFACE IDirect3DVertexBuffer8
388 DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
390 /*** IUnknown methods ***/
391 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
392 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
393 STDMETHOD_(ULONG,Release)(THIS) PURE;
394 /*** IDirect3DResource8 methods ***/
395 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
396 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
397 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
398 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
399 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
400 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
401 STDMETHOD_(void,PreLoad)(THIS) PURE;
402 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
403 /*** IDirect3DVertexBuffer8 methods ***/
404 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
405 STDMETHOD(Unlock)(THIS) PURE;
406 STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
408 #undef INTERFACE
410 #if !defined(__cplusplus) || defined(CINTERFACE)
411 /*** IUnknown methods ***/
412 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
413 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
414 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
415 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
416 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
417 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
418 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
419 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
420 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
421 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
422 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
423 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
424 /*** IDirect3DVertexBuffer8 methods ***/
425 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
426 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
427 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
428 #else
429 /*** IUnknown methods ***/
430 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
431 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
432 #define IDirect3DVertexBuffer8_Release(p) (p)->Release()
433 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
434 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
435 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
436 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
437 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
438 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
439 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
440 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
441 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
442 /*** IDirect3DVertexBuffer8 methods ***/
443 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
444 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
445 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
446 #endif
448 /*****************************************************************************
449 * IDirect3DIndexBuffer8 interface
451 #define INTERFACE IDirect3DIndexBuffer8
452 DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
454 /*** IUnknown methods ***/
455 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
456 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
457 STDMETHOD_(ULONG,Release)(THIS) PURE;
458 /*** IDirect3DResource8 methods ***/
459 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
460 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
461 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
462 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
463 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
464 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
465 STDMETHOD_(void,PreLoad)(THIS) PURE;
466 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
467 /*** IDirect3DIndexBuffer8 methods ***/
468 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
469 STDMETHOD(Unlock)(THIS) PURE;
470 STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
472 #undef INTERFACE
474 #if !defined(__cplusplus) || defined(CINTERFACE)
475 /*** IUnknown methods ***/
476 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
477 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
478 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
479 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
480 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
481 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
482 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
483 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
484 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
485 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
486 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
487 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
488 /*** IDirect3DIndexBuffer8 methods ***/
489 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
490 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
491 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
492 #else
493 /*** IUnknown methods ***/
494 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
495 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
496 #define IDirect3DIndexBuffer8_Release(p) (p)->Release()
497 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
498 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
499 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
500 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
501 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
502 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
503 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
504 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
505 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
506 /*** IDirect3DIndexBuffer8 methods ***/
507 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
508 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
509 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
510 #endif
512 /*****************************************************************************
513 * IDirect3DBaseTexture8 interface
515 #define INTERFACE IDirect3DBaseTexture8
516 DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
518 /*** IUnknown methods ***/
519 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
520 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
521 STDMETHOD_(ULONG,Release)(THIS) PURE;
522 /*** IDirect3DResource8 methods ***/
523 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
524 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
525 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
526 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
527 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
528 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
529 STDMETHOD_(void,PreLoad)(THIS) PURE;
530 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
531 /*** IDirect3DBaseTexture8 methods ***/
532 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
533 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
534 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
536 #undef INTERFACE
538 #if !defined(__cplusplus) || defined(CINTERFACE)
539 /*** IUnknown methods ***/
540 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
541 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
542 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
543 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
544 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
545 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
546 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
547 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
548 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
549 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
550 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
551 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
552 /*** IDirect3DBaseTexture8 methods ***/
553 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
554 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
555 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
556 #else
557 /*** IUnknown methods ***/
558 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
559 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
560 #define IDirect3DBaseTexture8_Release(p) (p)->Release()
561 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
562 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
563 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
564 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
565 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
566 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
567 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
568 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
569 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
570 /*** IDirect3DBaseTexture8 methods ***/
571 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
572 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
573 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
574 #endif
576 /*****************************************************************************
577 * IDirect3DCubeTexture8 interface
579 #define INTERFACE IDirect3DCubeTexture8
580 DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
582 /*** IUnknown methods ***/
583 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
584 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
585 STDMETHOD_(ULONG,Release)(THIS) PURE;
586 /*** IDirect3DResource8 methods ***/
587 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
588 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
589 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
590 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
591 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
592 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
593 STDMETHOD_(void,PreLoad)(THIS) PURE;
594 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
595 /*** IDirect3DBaseTexture8 methods ***/
596 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
597 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
598 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
599 /*** IDirect3DCubeTexture8 methods ***/
600 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
601 STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
602 STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect,
603 const RECT *rect, DWORD flags) PURE;
604 STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
605 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE;
607 #undef INTERFACE
609 #if !defined(__cplusplus) || defined(CINTERFACE)
610 /*** IUnknown methods ***/
611 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
612 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
613 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
614 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
615 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
616 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
617 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
618 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
619 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
620 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
621 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
622 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
623 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
624 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
625 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
626 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
627 /*** IDirect3DCubeTexture8 methods ***/
628 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
629 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
630 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
631 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
632 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
633 #else
634 /*** IUnknown methods ***/
635 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
636 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
637 #define IDirect3DCubeTexture8_Release(p) (p)->Release()
638 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
639 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
640 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
641 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
642 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
643 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
644 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
645 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
646 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
647 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
648 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
649 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
650 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
651 /*** IDirect3DCubeTexture8 methods ***/
652 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
653 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
654 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
655 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
656 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
657 #endif
659 /*****************************************************************************
660 * IDirect3DTexture8 interface
662 #define INTERFACE IDirect3DTexture8
663 DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
665 /*** IUnknown methods ***/
666 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
667 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
668 STDMETHOD_(ULONG,Release)(THIS) PURE;
669 /*** IDirect3DResource8 methods ***/
670 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
671 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
672 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
673 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
674 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
675 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
676 STDMETHOD_(void,PreLoad)(THIS) PURE;
677 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
678 /*** IDirect3DBaseTexture8 methods ***/
679 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
680 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
681 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
682 /*** IDirect3DTexture8 methods ***/
683 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
684 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
685 STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
686 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
687 STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE;
689 #undef INTERFACE
691 #if !defined(__cplusplus) || defined(CINTERFACE)
692 /*** IUnknown methods ***/
693 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
694 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
695 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
696 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
697 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
698 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
699 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
700 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
701 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
702 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
703 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
704 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
705 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
706 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
707 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
708 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
709 /*** IDirect3DTexture8 methods ***/
710 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
711 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
712 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
713 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
714 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
715 #else
716 /*** IUnknown methods ***/
717 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
718 #define IDirect3DTexture8_AddRef(p) (p)->AddRef()
719 #define IDirect3DTexture8_Release(p) (p)->Release()
720 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
721 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
722 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
723 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
724 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
725 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
726 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
727 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
728 #define IDirect3DTexture8_GetType(p) (p)->GetType()
729 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
730 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
731 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
732 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
733 /*** IDirect3DTexture8 methods ***/
734 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
735 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
736 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
737 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
738 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
739 #endif
741 /*****************************************************************************
742 * IDirect3DVolumeTexture8 interface
744 #define INTERFACE IDirect3DVolumeTexture8
745 DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
747 /*** IUnknown methods ***/
748 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
749 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
750 STDMETHOD_(ULONG,Release)(THIS) PURE;
751 /*** IDirect3DResource8 methods ***/
752 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
753 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
754 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
755 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
756 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
757 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
758 STDMETHOD_(void,PreLoad)(THIS) PURE;
759 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
760 /*** IDirect3DBaseTexture8 methods ***/
761 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
762 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
763 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
764 /*** IDirect3DVolumeTexture8 methods ***/
765 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE;
766 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
767 STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
768 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
769 STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE;
771 #undef INTERFACE
773 #if !defined(__cplusplus) || defined(CINTERFACE)
774 /*** IUnknown methods ***/
775 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
776 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
777 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
778 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
779 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
780 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
781 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
782 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
783 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
784 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
785 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
786 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
787 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
788 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
789 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
790 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
791 /*** IDirect3DVolumeTexture8 methods ***/
792 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
793 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
794 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
795 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
796 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
797 #else
798 /*** IUnknown methods ***/
799 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
800 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
801 #define IDirect3DVolumeTexture8_Release(p) (p)->Release()
802 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
803 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
804 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
805 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
806 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
807 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
808 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
809 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
810 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
811 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
812 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
813 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
814 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
815 /*** IDirect3DVolumeTexture8 methods ***/
816 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
817 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
818 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
819 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
820 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
821 #endif
823 /*****************************************************************************
824 * IDirect3DDevice8 interface
826 #define INTERFACE IDirect3DDevice8
827 DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
829 /*** IUnknown methods ***/
830 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
831 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
832 STDMETHOD_(ULONG,Release)(THIS) PURE;
833 /*** IDirect3DDevice8 methods ***/
834 STDMETHOD(TestCooperativeLevel)(THIS) PURE;
835 STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
836 STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
837 STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
838 STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
839 STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
840 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE;
841 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
842 STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE;
843 STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL bShow) PURE;
844 STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
845 STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
846 STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
847 const RGNDATA *dirty_region) PURE;
848 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
849 STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
850 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;
851 STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
852 STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE;
853 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
854 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
855 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
856 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
857 STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE;
858 STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
859 STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE;
860 STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects,
861 UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE;
862 STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
863 STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
864 STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
865 STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
866 STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
867 STDMETHOD(BeginScene)(THIS) PURE;
868 STDMETHOD(EndScene)(THIS) PURE;
869 STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color,
870 float z, DWORD stencil) PURE;
871 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
872 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
873 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
874 STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE;
875 STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
876 STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE;
877 STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
878 STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE;
879 STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE;
880 STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
881 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE;
882 STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE;
883 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
884 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
885 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
886 STDMETHOD(BeginStateBlock)(THIS) PURE;
887 STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
888 STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
889 STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
890 STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
891 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE;
892 STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE;
893 STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
894 STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
895 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE;
896 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE;
897 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
898 STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
899 STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE;
900 STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
901 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE;
902 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
903 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE;
904 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
905 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
906 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count,
907 const void *data, UINT stride) PURE;
908 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx,
909 UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format,
910 const void *data, UINT stride) PURE;
911 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE;
912 STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code,
913 DWORD *shader, DWORD usage) PURE;
914 STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
915 STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
916 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
917 STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
918 STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
919 STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
920 STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
921 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE;
922 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
923 STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE;
924 STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
925 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
926 STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
927 STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
928 STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
929 STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
930 STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
931 STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
932 STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count,
933 const D3DRECTPATCH_INFO *patch_info) PURE;
934 STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count,
935 const D3DTRIPATCH_INFO *patch_info) PURE;
936 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
938 #undef INTERFACE
940 #if !defined(__cplusplus) || defined(CINTERFACE)
941 /*** IUnknown methods ***/
942 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
943 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
944 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
945 /*** IDirect3DDevice8 methods ***/
946 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
947 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
948 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
949 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
950 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
951 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
952 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
953 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
954 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
955 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
956 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
957 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
958 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
959 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
960 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
961 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
962 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
963 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
964 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
965 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
966 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
967 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
968 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
969 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
970 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
971 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
972 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
973 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
974 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
975 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
976 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
977 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
978 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
979 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
980 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
981 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
982 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
983 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
984 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
985 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
986 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
987 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
988 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
989 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
990 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
991 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
992 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
993 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
994 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
995 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
996 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
997 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
998 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
999 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
1000 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1001 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1002 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1003 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1004 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1005 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1006 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1007 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1008 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
1009 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1010 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1011 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1012 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1013 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1014 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1015 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1016 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1017 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e)
1018 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1019 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1020 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1021 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
1022 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1023 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1024 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1025 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1026 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
1027 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
1028 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
1029 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
1030 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1031 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1032 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1033 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
1034 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1035 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1036 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1037 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1038 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1039 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1040 #else
1041 /*** IUnknown methods ***/
1042 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1043 #define IDirect3DDevice8_AddRef(p) (p)->AddRef()
1044 #define IDirect3DDevice8_Release(p) (p)->Release()
1045 /*** IDirect3DDevice8 methods ***/
1046 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
1047 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
1048 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
1049 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
1050 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
1051 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
1052 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
1053 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
1054 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
1055 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
1056 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
1057 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
1058 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
1059 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
1060 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
1061 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
1062 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
1063 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
1064 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1065 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
1066 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
1067 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
1068 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
1069 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
1070 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
1071 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
1072 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
1073 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
1074 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
1075 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
1076 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
1077 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
1078 #define IDirect3DDevice8_EndScene(p) (p)->EndScene()
1079 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
1080 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
1081 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
1082 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
1083 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
1084 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
1085 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
1086 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
1087 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
1088 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
1089 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
1090 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
1091 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
1092 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
1093 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
1094 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
1095 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
1096 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
1097 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
1098 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
1099 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
1100 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
1101 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
1102 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
1103 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
1104 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
1105 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
1106 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
1107 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
1108 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
1109 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
1110 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
1111 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
1112 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
1113 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
1114 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
1115 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
1116 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1117 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e)
1118 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
1119 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
1120 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
1121 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
1122 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
1123 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
1124 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
1125 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
1126 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
1127 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
1128 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
1129 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
1130 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
1131 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
1132 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
1133 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
1134 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
1135 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
1136 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
1137 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
1138 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
1139 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
1140 #endif
1142 #ifdef __cplusplus
1143 extern "C" {
1144 #endif /* defined(__cplusplus) */
1146 /* Define the main entrypoint as well */
1147 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1149 #ifdef __cplusplus
1150 } /* extern "C" */
1151 #endif /* defined(__cplusplus) */
1153 #endif /* __WINE_D3D8_H */