d3dx9: Implement ID3DXBaseEffect::GetMatrixPointerArray().
[wine.git] / dlls / d3dx9_36 / effect.c
blob5c90283d34ee8b36eda9809316651b24ede58894
1 /*
2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
26 #include "windef.h"
27 #include "wingdi.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
40 enum STATE_CLASS
42 SC_LIGHTENABLE,
43 SC_FVF,
44 SC_LIGHT,
45 SC_MATERIAL,
46 SC_NPATCHMODE,
47 SC_PIXELSHADER,
48 SC_RENDERSTATE,
49 SC_SETSAMPLER,
50 SC_SAMPLERSTATE,
51 SC_TEXTURE,
52 SC_TEXTURESTAGE,
53 SC_TRANSFORM,
54 SC_VERTEXSHADER,
55 SC_SHADERCONST,
56 SC_UNKNOWN,
59 enum MATERIAL_TYPE
61 MT_DIFFUSE,
62 MT_AMBIENT,
63 MT_SPECULAR,
64 MT_EMISSIVE,
65 MT_POWER,
68 enum LIGHT_TYPE
70 LT_TYPE,
71 LT_DIFFUSE,
72 LT_SPECULAR,
73 LT_AMBIENT,
74 LT_POSITION,
75 LT_DIRECTION,
76 LT_RANGE,
77 LT_FALLOFF,
78 LT_ATTENUATION0,
79 LT_ATTENUATION1,
80 LT_ATTENUATION2,
81 LT_THETA,
82 LT_PHI,
85 enum SHADER_CONSTANT_TYPE
87 SCT_VSFLOAT,
88 SCT_VSBOOL,
89 SCT_VSINT,
90 SCT_PSFLOAT,
91 SCT_PSBOOL,
92 SCT_PSINT,
95 enum STATE_TYPE
97 ST_CONSTANT,
98 ST_PARAMETER,
99 ST_FXLC,
102 struct d3dx_parameter
104 char *name;
105 char *semantic;
106 void *data;
107 D3DXPARAMETER_CLASS class;
108 D3DXPARAMETER_TYPE type;
109 UINT rows;
110 UINT columns;
111 UINT element_count;
112 UINT annotation_count;
113 UINT member_count;
114 DWORD flags;
115 UINT bytes;
117 D3DXHANDLE *annotation_handles;
118 D3DXHANDLE *member_handles;
121 struct d3dx_state
123 UINT operation;
124 UINT index;
125 enum STATE_TYPE type;
126 D3DXHANDLE parameter;
129 struct d3dx_sampler
131 UINT state_count;
132 struct d3dx_state *states;
135 struct d3dx_pass
137 char *name;
138 UINT state_count;
139 UINT annotation_count;
141 struct d3dx_state *states;
142 D3DXHANDLE *annotation_handles;
145 struct d3dx_technique
147 char *name;
148 UINT pass_count;
149 UINT annotation_count;
151 D3DXHANDLE *annotation_handles;
152 D3DXHANDLE *pass_handles;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface;
158 LONG ref;
160 struct ID3DXEffectImpl *effect;
162 UINT parameter_count;
163 UINT technique_count;
165 D3DXHANDLE *parameter_handles;
166 D3DXHANDLE *technique_handles;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface;
172 LONG ref;
174 LPD3DXEFFECTSTATEMANAGER manager;
175 LPDIRECT3DDEVICE9 device;
176 LPD3DXEFFECTPOOL pool;
177 D3DXHANDLE active_technique;
178 D3DXHANDLE active_pass;
180 ID3DXBaseEffect *base_effect;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface;
186 LONG ref;
188 ID3DXBaseEffect *base_effect;
191 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
192 struct d3dx_parameter *parameter, LPCSTR name);
193 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
194 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
195 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
197 static const struct
199 enum STATE_CLASS class;
200 UINT op;
201 LPCSTR name;
203 state_table[] =
205 /* Render sates */
206 {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
309 /* Texture stages */
310 {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 /* */
328 {SC_UNKNOWN, 0, "UNKNOWN"},
329 /* NPatchMode */
330 {SC_NPATCHMODE, 0, "NPatchMode"},
331 /* */
332 {SC_UNKNOWN, 0, "UNKNOWN"},
333 /* Transform */
334 {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
335 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
336 {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
337 {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
338 /* Material */
339 {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
340 {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
341 {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
342 {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
343 {SC_MATERIAL, MT_POWER, "MaterialPower"},
344 /* Light */
345 {SC_LIGHT, LT_TYPE, "LightType"},
346 {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
347 {SC_LIGHT, LT_SPECULAR, "LightSpecular"},
348 {SC_LIGHT, LT_AMBIENT, "LightAmbient"},
349 {SC_LIGHT, LT_POSITION, "LightPosition"},
350 {SC_LIGHT, LT_DIRECTION, "LightDirection"},
351 {SC_LIGHT, LT_RANGE, "LightRange"},
352 {SC_LIGHT, LT_FALLOFF, "LightFallOff"},
353 {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
354 {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
355 {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
356 {SC_LIGHT, LT_THETA, "LightTheta"},
357 {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
358 /* Ligthenable */
359 {SC_LIGHTENABLE, 0, "LightEnable"},
360 /* Vertexshader */
361 {SC_VERTEXSHADER, 0, "Vertexshader"},
362 /* Pixelshader */
363 {SC_PIXELSHADER, 0, "Pixelshader"},
364 /* Shader constants */
365 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
366 {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
367 {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
368 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
369 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
370 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
371 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
372 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
373 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
374 {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
375 {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
376 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
377 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
378 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
379 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
380 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
381 /* Texture */
382 {SC_TEXTURE, 0, "Texture"},
383 /* Sampler states */
384 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
385 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
386 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
387 {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
388 {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
389 {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
390 {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
391 {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
392 {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
393 {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
394 {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
395 {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
396 {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
397 /* Set sampler */
398 {SC_SETSAMPLER, 0, "Sampler"},
401 static inline void read_dword(const char **ptr, DWORD *d)
403 memcpy(d, *ptr, sizeof(*d));
404 *ptr += sizeof(*d);
407 static void skip_dword_unknown(const char **ptr, unsigned int count)
409 unsigned int i;
410 DWORD d;
412 FIXME("Skipping %u unknown DWORDs:\n", count);
413 for (i = 0; i < count; ++i)
415 read_dword(ptr, &d);
416 FIXME("\t0x%08x\n", d);
420 static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
422 return (struct d3dx_parameter *) handle;
425 static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
427 return (struct d3dx_pass *) handle;
430 static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
432 return (struct d3dx_technique *) handle;
435 static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
437 return (D3DXHANDLE) parameter;
440 static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
442 return (D3DXHANDLE) technique;
445 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
447 return (D3DXHANDLE) pass;
450 static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
452 unsigned int i;
454 for (i = 0; i < base->technique_count; ++i)
456 if (base->technique_handles[i] == technique)
458 return get_technique_struct(technique);
462 return NULL;
465 static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
467 unsigned int i, k;
469 for (i = 0; i < base->technique_count; ++i)
471 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
473 for (k = 0; k < technique->pass_count; ++k)
475 if (technique->pass_handles[k] == pass)
477 return get_pass_struct(pass);
482 return NULL;
485 static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
487 unsigned int i, count;
488 struct d3dx_parameter *p;
490 for (i = 0; i < param->annotation_count; ++i)
492 if (param->annotation_handles[i] == parameter)
494 return get_parameter_struct(parameter);
497 p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
498 if (p) return p;
501 if (param->element_count) count = param->element_count;
502 else count = param->member_count;
504 for (i = 0; i < count; ++i)
506 if (param->member_handles[i] == parameter)
508 return get_parameter_struct(parameter);
511 p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
512 if (p) return p;
515 return NULL;
518 static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
520 unsigned int i, k, m;
521 struct d3dx_parameter *p;
523 for (i = 0; i < base->parameter_count; ++i)
525 if (base->parameter_handles[i] == parameter)
527 return get_parameter_struct(parameter);
530 p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
531 if (p) return p;
534 for (i = 0; i < base->technique_count; ++i)
536 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
538 for (k = 0; k < technique->pass_count; ++k)
540 struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]);
542 for (m = 0; m < pass->annotation_count; ++m)
544 if (pass->annotation_handles[i] == parameter)
546 return get_parameter_struct(parameter);
549 p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
550 if (p) return p;
554 for (k = 0; k < technique->annotation_count; ++k)
556 if (technique->annotation_handles[k] == parameter)
558 return get_parameter_struct(parameter);
561 p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
562 if (p) return p;
566 return NULL;
569 static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
571 struct d3dx_parameter *param = is_valid_parameter(base, parameter);
573 if (!param) param = get_parameter_by_name(base, NULL, parameter);
575 return param;
578 static void free_state(struct d3dx_state *state)
580 free_parameter_state(state->parameter, FALSE, FALSE, state->type);
583 static void free_sampler(struct d3dx_sampler *sampler)
585 UINT i;
587 for (i = 0; i < sampler->state_count; ++i)
589 free_state(&sampler->states[i]);
591 HeapFree(GetProcessHeap(), 0, sampler->states);
594 static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
596 free_parameter_state(handle, element, child, ST_CONSTANT);
599 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st)
601 unsigned int i;
602 struct d3dx_parameter *param = get_parameter_struct(handle);
604 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name,
605 debug_d3dxparameter_type(param->type), child ? "yes" : "no", st);
607 if (!param)
609 return;
612 if (param->annotation_handles)
614 for (i = 0; i < param->annotation_count; ++i)
616 free_parameter(param->annotation_handles[i], FALSE, FALSE);
618 HeapFree(GetProcessHeap(), 0, param->annotation_handles);
621 if (param->member_handles)
623 unsigned int count;
625 if (param->element_count) count = param->element_count;
626 else count = param->member_count;
628 for (i = 0; i < count; ++i)
630 free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
632 HeapFree(GetProcessHeap(), 0, param->member_handles);
635 if (param->class == D3DXPC_OBJECT && !param->element_count)
637 switch (param->type)
639 case D3DXPT_STRING:
640 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
641 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
642 break;
644 case D3DXPT_TEXTURE:
645 case D3DXPT_TEXTURE1D:
646 case D3DXPT_TEXTURE2D:
647 case D3DXPT_TEXTURE3D:
648 case D3DXPT_TEXTURECUBE:
649 case D3DXPT_PIXELSHADER:
650 case D3DXPT_VERTEXSHADER:
651 if (st == ST_CONSTANT)
653 if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
655 else
657 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
659 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
660 break;
662 case D3DXPT_SAMPLER:
663 case D3DXPT_SAMPLER1D:
664 case D3DXPT_SAMPLER2D:
665 case D3DXPT_SAMPLER3D:
666 case D3DXPT_SAMPLERCUBE:
667 if (st == ST_CONSTANT)
669 free_sampler((struct d3dx_sampler *)param->data);
671 else
673 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
675 /* samplers have always own data, so free that */
676 HeapFree(GetProcessHeap(), 0, param->data);
677 break;
679 default:
680 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
681 break;
684 else
686 if (!child)
688 if (st != ST_CONSTANT)
690 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
692 HeapFree(GetProcessHeap(), 0, param->data);
696 /* only the parent has to release name and semantic */
697 if (!element)
699 HeapFree(GetProcessHeap(), 0, param->name);
700 HeapFree(GetProcessHeap(), 0, param->semantic);
703 HeapFree(GetProcessHeap(), 0, param);
706 static void free_pass(D3DXHANDLE handle)
708 unsigned int i;
709 struct d3dx_pass *pass = get_pass_struct(handle);
711 TRACE("Free pass %p\n", pass);
713 if (!pass)
715 return;
718 if (pass->annotation_handles)
720 for (i = 0; i < pass->annotation_count; ++i)
722 free_parameter(pass->annotation_handles[i], FALSE, FALSE);
724 HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
727 if (pass->states)
729 for (i = 0; i < pass->state_count; ++i)
731 free_state(&pass->states[i]);
733 HeapFree(GetProcessHeap(), 0, pass->states);
736 HeapFree(GetProcessHeap(), 0, pass->name);
737 HeapFree(GetProcessHeap(), 0, pass);
740 static void free_technique(D3DXHANDLE handle)
742 unsigned int i;
743 struct d3dx_technique *technique = get_technique_struct(handle);
745 TRACE("Free technique %p\n", technique);
747 if (!technique)
749 return;
752 if (technique->annotation_handles)
754 for (i = 0; i < technique->annotation_count; ++i)
756 free_parameter(technique->annotation_handles[i], FALSE, FALSE);
758 HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
761 if (technique->pass_handles)
763 for (i = 0; i < technique->pass_count; ++i)
765 free_pass(technique->pass_handles[i]);
767 HeapFree(GetProcessHeap(), 0, technique->pass_handles);
770 HeapFree(GetProcessHeap(), 0, technique->name);
771 HeapFree(GetProcessHeap(), 0, technique);
774 static void free_base_effect(struct ID3DXBaseEffectImpl *base)
776 unsigned int i;
778 TRACE("Free base effect %p\n", base);
780 if (base->parameter_handles)
782 for (i = 0; i < base->parameter_count; ++i)
784 free_parameter(base->parameter_handles[i], FALSE, FALSE);
786 HeapFree(GetProcessHeap(), 0, base->parameter_handles);
789 if (base->technique_handles)
791 for (i = 0; i < base->technique_count; ++i)
793 free_technique(base->technique_handles[i]);
795 HeapFree(GetProcessHeap(), 0, base->technique_handles);
799 static void free_effect(struct ID3DXEffectImpl *effect)
801 TRACE("Free effect %p\n", effect);
803 if (effect->base_effect)
805 effect->base_effect->lpVtbl->Release(effect->base_effect);
808 if (effect->pool)
810 effect->pool->lpVtbl->Release(effect->pool);
813 if (effect->manager)
815 IUnknown_Release(effect->manager);
818 IDirect3DDevice9_Release(effect->device);
821 static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
823 TRACE("Free effect compiler %p\n", compiler);
825 if (compiler->base_effect)
827 compiler->base_effect->lpVtbl->Release(compiler->base_effect);
831 static INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
833 INT i;
835 switch (type)
837 case D3DXPT_FLOAT:
838 i = *(FLOAT *)data;
839 break;
841 case D3DXPT_INT:
842 i = *(INT *)data;
843 break;
845 case D3DXPT_BOOL:
846 i = *(BOOL *)data;
847 break;
849 default:
850 i = 0;
851 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
852 break;
855 return i;
858 inline static FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
860 FLOAT f;
862 switch (type)
864 case D3DXPT_FLOAT:
865 f = *(FLOAT *)data;
866 break;
868 case D3DXPT_INT:
869 f = *(INT *)data;
870 break;
872 case D3DXPT_BOOL:
873 f = *(BOOL *)data;
874 break;
876 default:
877 f = 0.0f;
878 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
879 break;
882 return f;
885 static inline BOOL get_bool(LPCVOID data)
887 return (*(DWORD *)data) ? TRUE : FALSE;
890 static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
892 TRACE("Changing from type %i to type %i\n", intype, outtype);
894 switch (outtype)
896 case D3DXPT_FLOAT:
897 *(FLOAT *)outdata = get_float(intype, indata);
898 break;
900 case D3DXPT_BOOL:
901 *(BOOL *)outdata = get_bool(indata);
902 break;
904 case D3DXPT_INT:
905 *(INT *)outdata = get_int(intype, indata);
906 break;
908 default:
909 FIXME("Error converting to type %i\n", outtype);
910 *(INT *)outdata = 0;
911 break;
915 static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
917 UINT i;
919 for (i = 0; i < 4; ++i)
921 ((FLOAT *)vector)[i] = i < param->columns ? get_float(param->type, (DWORD *)param->data + i) : 0.0f;
925 static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
927 UINT i;
929 for (i = 0; i < param->columns; ++i)
931 set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
935 static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
937 UINT i, k;
939 for (i = 0; i < 4; ++i)
941 for (k = 0; k < 4; ++k)
943 if ((i < param->rows) && (k < param->columns))
944 matrix->u.m[i][k] = get_float(param->type, (FLOAT *)param->data + i * param->columns + k);
945 else
946 matrix->u.m[i][k] = 0.0f;
951 static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
953 UINT i, k;
955 for (i = 0; i < 4; ++i)
957 for (k = 0; k < 4; ++k)
959 if ((i < param->rows) && (k < param->columns))
960 set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
965 static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
967 UINT element;
968 struct d3dx_parameter *temp_parameter;
969 LPCSTR part;
971 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
973 if (!name || !*name) return parameter;
975 element = atoi(name);
976 part = strchr(name, ']') + 1;
978 if (parameter->element_count > element)
980 temp_parameter = get_parameter_struct(parameter->member_handles[element]);
982 switch (*part++)
984 case '.':
985 return get_parameter_by_name(NULL, temp_parameter, part);
987 case '@':
988 return get_parameter_annotation_by_name(temp_parameter, part);
990 case '\0':
991 TRACE("Returning parameter %p\n", temp_parameter);
992 return temp_parameter;
994 default:
995 FIXME("Unhandled case \"%c\"\n", *--part);
996 break;
1000 TRACE("Parameter not found\n");
1001 return NULL;
1004 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name)
1006 UINT i, length;
1007 struct d3dx_parameter *temp_parameter;
1008 LPCSTR part;
1010 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
1012 if (!name || !*name) return parameter;
1014 length = strcspn( name, "[.@" );
1015 part = name + length;
1017 for (i = 0; i < parameter->annotation_count; ++i)
1019 temp_parameter = get_parameter_struct(parameter->annotation_handles[i]);
1021 if (!strcmp(temp_parameter->name, name))
1023 TRACE("Returning parameter %p\n", temp_parameter);
1024 return temp_parameter;
1026 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1028 switch (*part++)
1030 case '.':
1031 return get_parameter_by_name(NULL, temp_parameter, part);
1033 case '[':
1034 return get_parameter_element_by_name(temp_parameter, part);
1036 default:
1037 FIXME("Unhandled case \"%c\"\n", *--part);
1038 break;
1043 TRACE("Parameter not found\n");
1044 return NULL;
1047 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
1048 struct d3dx_parameter *parameter, LPCSTR name)
1050 UINT i, count, length;
1051 struct d3dx_parameter *temp_parameter;
1052 D3DXHANDLE *handles;
1053 LPCSTR part;
1055 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
1057 if (!name || !*name) return parameter;
1059 if (!parameter)
1061 count = base->parameter_count;
1062 handles = base->parameter_handles;
1064 else
1066 count = parameter->member_count;
1067 handles = parameter->member_handles;
1070 length = strcspn( name, "[.@" );
1071 part = name + length;
1073 for (i = 0; i < count; i++)
1075 temp_parameter = get_parameter_struct(handles[i]);
1077 if (!strcmp(temp_parameter->name, name))
1079 TRACE("Returning parameter %p\n", temp_parameter);
1080 return temp_parameter;
1082 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1084 switch (*part++)
1086 case '.':
1087 return get_parameter_by_name(NULL, temp_parameter, part);
1089 case '@':
1090 return get_parameter_annotation_by_name(temp_parameter, part);
1092 case '[':
1093 return get_parameter_element_by_name(temp_parameter, part);
1095 default:
1096 FIXME("Unhandled case \"%c\"\n", *--part);
1097 break;
1102 TRACE("Parameter not found\n");
1103 return NULL;
1106 static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
1108 return (0xfeff0000 | ((major) << 8) | (minor));
1111 static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
1113 return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
1116 /*** IUnknown methods ***/
1117 static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
1119 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1121 if (IsEqualGUID(riid, &IID_IUnknown) ||
1122 IsEqualGUID(riid, &IID_ID3DXBaseEffect))
1124 iface->lpVtbl->AddRef(iface);
1125 *object = iface;
1126 return S_OK;
1129 ERR("Interface %s not found\n", debugstr_guid(riid));
1131 return E_NOINTERFACE;
1134 static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
1136 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1138 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
1140 return InterlockedIncrement(&This->ref);
1143 static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
1145 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1146 ULONG ref = InterlockedDecrement(&This->ref);
1148 TRACE("iface %p: Release from %u\n", iface, ref + 1);
1150 if (!ref)
1152 free_base_effect(This);
1153 HeapFree(GetProcessHeap(), 0, This);
1156 return ref;
1159 /*** ID3DXBaseEffect methods ***/
1160 static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
1162 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1164 FIXME("iface %p, desc %p partial stub\n", This, desc);
1166 if (!desc)
1168 WARN("Invalid argument specified.\n");
1169 return D3DERR_INVALIDCALL;
1172 /* Todo: add creator and function count */
1173 desc->Creator = NULL;
1174 desc->Functions = 0;
1175 desc->Parameters = This->parameter_count;
1176 desc->Techniques = This->technique_count;
1178 return D3D_OK;
1181 static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
1183 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1184 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1186 TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc);
1188 if (!desc || !param)
1190 WARN("Invalid argument specified.\n");
1191 return D3DERR_INVALIDCALL;
1194 desc->Name = param->name;
1195 desc->Semantic = param->semantic;
1196 desc->Class = param->class;
1197 desc->Type = param->type;
1198 desc->Rows = param->rows;
1199 desc->Columns = param->columns;
1200 desc->Elements = param->element_count;
1201 desc->Annotations = param->annotation_count;
1202 desc->StructMembers = param->member_count;
1203 desc->Flags = param->flags;
1204 desc->Bytes = param->bytes;
1206 return D3D_OK;
1209 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
1211 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1212 struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
1214 TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
1216 if (!desc || !tech)
1218 WARN("Invalid argument specified.\n");
1219 return D3DERR_INVALIDCALL;
1222 desc->Name = tech->name;
1223 desc->Passes = tech->pass_count;
1224 desc->Annotations = tech->annotation_count;
1226 return D3D_OK;
1229 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
1231 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1232 struct d3dx_pass *p = is_valid_pass(This, pass);
1234 TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
1236 if (!desc || !p)
1238 WARN("Invalid argument specified.\n");
1239 return D3DERR_INVALIDCALL;
1242 desc->Name = p->name;
1243 desc->Annotations = p->annotation_count;
1245 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1246 desc->pVertexShaderFunction = NULL;
1247 desc->pPixelShaderFunction = NULL;
1249 return D3D_OK;
1252 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
1254 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1256 FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
1258 return E_NOTIMPL;
1261 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1263 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1264 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1266 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1268 if (!parameter)
1270 if (index < This->parameter_count)
1272 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1273 return This->parameter_handles[index];
1276 else
1278 if (param && !param->element_count && index < param->member_count)
1280 TRACE("Returning parameter %p\n", param->member_handles[index]);
1281 return param->member_handles[index];
1285 WARN("Invalid argument specified.\n");
1287 return NULL;
1290 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
1292 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1293 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1294 D3DXHANDLE handle;
1296 TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name));
1298 if (!name)
1300 handle = get_parameter_handle(param);
1301 TRACE("Returning parameter %p\n", handle);
1302 return handle;
1305 handle = get_parameter_handle(get_parameter_by_name(This, param, name));
1306 TRACE("Returning parameter %p\n", handle);
1308 return handle;
1311 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
1313 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1314 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1315 struct d3dx_parameter *temp_param;
1316 UINT i;
1318 TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic));
1320 if (!parameter)
1322 for (i = 0; i < This->parameter_count; ++i)
1324 temp_param = get_parameter_struct(This->parameter_handles[i]);
1326 if (!temp_param->semantic)
1328 if (!semantic)
1330 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1331 return This->parameter_handles[i];
1333 continue;
1336 if (!strcasecmp(temp_param->semantic, semantic))
1338 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1339 return This->parameter_handles[i];
1343 else if (param)
1345 for (i = 0; i < param->member_count; ++i)
1347 temp_param = get_parameter_struct(param->member_handles[i]);
1349 if (!temp_param->semantic)
1351 if (!semantic)
1353 TRACE("Returning parameter %p\n", param->member_handles[i]);
1354 return param->member_handles[i];
1356 continue;
1359 if (!strcasecmp(temp_param->semantic, semantic))
1361 TRACE("Returning parameter %p\n", param->member_handles[i]);
1362 return param->member_handles[i];
1367 WARN("Invalid argument specified\n");
1369 return NULL;
1372 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1374 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1375 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1377 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1379 if (!param)
1381 if (index < This->parameter_count)
1383 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1384 return This->parameter_handles[index];
1387 else
1389 if (index < param->element_count)
1391 TRACE("Returning parameter %p\n", param->member_handles[index]);
1392 return param->member_handles[index];
1396 WARN("Invalid argument specified\n");
1398 return NULL;
1401 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
1403 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1405 TRACE("iface %p, index %u\n", This, index);
1407 if (index >= This->technique_count)
1409 WARN("Invalid argument specified.\n");
1410 return NULL;
1413 TRACE("Returning technique %p\n", This->technique_handles[index]);
1415 return This->technique_handles[index];
1418 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
1420 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1421 unsigned int i;
1423 TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
1425 if (!name)
1427 WARN("Invalid argument specified.\n");
1428 return NULL;
1431 for (i = 0; i < This->technique_count; ++i)
1433 struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
1435 if (!strcmp(tech->name, name))
1437 TRACE("Returning technique %p\n", This->technique_handles[i]);
1438 return This->technique_handles[i];
1442 WARN("Invalid argument specified.\n");
1444 return NULL;
1447 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
1449 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1450 struct d3dx_technique *tech = is_valid_technique(This, technique);
1452 TRACE("iface %p, technique %p, index %u\n", This, technique, index);
1454 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1456 if (tech && index < tech->pass_count)
1458 TRACE("Returning pass %p\n", tech->pass_handles[index]);
1459 return tech->pass_handles[index];
1462 WARN("Invalid argument specified.\n");
1464 return NULL;
1467 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
1469 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1470 struct d3dx_technique *tech = is_valid_technique(This, technique);
1472 TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
1474 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1476 if (tech && name)
1478 unsigned int i;
1480 for (i = 0; i < tech->pass_count; ++i)
1482 struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
1484 if (!strcmp(pass->name, name))
1486 TRACE("Returning pass %p\n", tech->pass_handles[i]);
1487 return tech->pass_handles[i];
1492 WARN("Invalid argument specified.\n");
1494 return NULL;
1497 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
1499 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1501 FIXME("iface %p, index %u stub\n", This, index);
1503 return NULL;
1506 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
1508 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1510 FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
1512 return NULL;
1515 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
1517 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1518 struct d3dx_parameter *param = get_valid_parameter(This, object);
1519 struct d3dx_pass *pass = is_valid_pass(This, object);
1520 struct d3dx_technique *technique = is_valid_technique(This, object);
1521 UINT annotation_count = 0;
1522 D3DXHANDLE *annotation_handles = NULL;
1524 FIXME("iface %p, object %p, index %u partial stub\n", This, object, index);
1526 if (pass)
1528 annotation_count = pass->annotation_count;
1529 annotation_handles = pass->annotation_handles;
1531 else if (technique)
1533 annotation_count = technique->annotation_count;
1534 annotation_handles = technique->annotation_handles;
1536 else if (param)
1538 annotation_count = param->annotation_count;
1539 annotation_handles = param->annotation_handles;
1541 /* Todo: add funcs */
1543 if (index < annotation_count)
1545 TRACE("Returning parameter %p\n", annotation_handles[index]);
1546 return annotation_handles[index];
1549 WARN("Invalid argument specified\n");
1551 return NULL;
1554 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
1556 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1557 struct d3dx_parameter *param = get_valid_parameter(This, object);
1558 struct d3dx_pass *pass = is_valid_pass(This, object);
1559 struct d3dx_technique *technique = is_valid_technique(This, object);
1560 UINT annotation_count = 0, i;
1561 D3DXHANDLE *annotation_handles = NULL;
1563 FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
1565 if (!name)
1567 WARN("Invalid argument specified\n");
1568 return NULL;
1571 if (pass)
1573 annotation_count = pass->annotation_count;
1574 annotation_handles = pass->annotation_handles;
1576 else if (technique)
1578 annotation_count = technique->annotation_count;
1579 annotation_handles = technique->annotation_handles;
1581 else if (param)
1583 annotation_count = param->annotation_count;
1584 annotation_handles = param->annotation_handles;
1586 /* Todo: add funcs */
1588 for (i = 0; i < annotation_count; i++)
1590 struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]);
1592 if (!strcmp(anno->name, name))
1594 TRACE("Returning parameter %p\n", anno);
1595 return get_parameter_handle(anno);
1599 WARN("Invalid argument specified\n");
1601 return NULL;
1604 static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
1606 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1607 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1609 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1611 if (!param)
1613 WARN("Invalid parameter %p specified\n", parameter);
1614 return D3DERR_INVALIDCALL;
1617 /* samplers don't touch data */
1618 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1619 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1620 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1622 TRACE("Sampler: returning E_FAIL\n");
1623 return E_FAIL;
1626 if (data && param->bytes <= bytes)
1628 switch (param->type)
1630 case D3DXPT_VOID:
1631 case D3DXPT_BOOL:
1632 case D3DXPT_INT:
1633 case D3DXPT_FLOAT:
1634 TRACE("Copy %u bytes\n", param->bytes);
1635 memcpy(param->data, data, param->bytes);
1636 break;
1638 default:
1639 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1640 break;
1643 return D3D_OK;
1646 WARN("Invalid argument specified\n");
1648 return D3DERR_INVALIDCALL;
1651 static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
1653 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1654 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1656 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1658 if (!param)
1660 WARN("Invalid parameter %p specified\n", parameter);
1661 return D3DERR_INVALIDCALL;
1664 /* samplers don't touch data */
1665 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1666 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1667 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1669 TRACE("Sampler: returning E_FAIL\n");
1670 return E_FAIL;
1673 if (data && param->bytes <= bytes)
1675 TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
1677 switch (param->type)
1679 case D3DXPT_VOID:
1680 case D3DXPT_BOOL:
1681 case D3DXPT_INT:
1682 case D3DXPT_FLOAT:
1683 case D3DXPT_STRING:
1684 break;
1686 case D3DXPT_VERTEXSHADER:
1687 case D3DXPT_PIXELSHADER:
1688 case D3DXPT_TEXTURE:
1689 case D3DXPT_TEXTURE1D:
1690 case D3DXPT_TEXTURE2D:
1691 case D3DXPT_TEXTURE3D:
1692 case D3DXPT_TEXTURECUBE:
1694 UINT i;
1696 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1698 IUnknown *unk = ((IUnknown **)param->data)[i];
1699 if (unk) IUnknown_AddRef(unk);
1701 break;
1704 default:
1705 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1706 break;
1709 TRACE("Copy %u bytes\n", param->bytes);
1710 memcpy(data, param->data, param->bytes);
1711 return D3D_OK;
1714 WARN("Invalid argument specified\n");
1716 return D3DERR_INVALIDCALL;
1719 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
1721 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1722 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1724 TRACE("iface %p, parameter %p, b %s\n", This, parameter, b ? "TRUE" : "FALSE");
1726 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1728 /* crop input */
1729 b = b ? TRUE : FALSE;
1730 set_number(param->data, param->type, &b, D3DXPT_BOOL);
1731 return D3D_OK;
1734 WARN("Invalid argument specified\n");
1736 return D3DERR_INVALIDCALL;
1739 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
1741 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1742 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1744 TRACE("iface %p, parameter %p, b %p\n", This, parameter, b);
1746 if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
1748 *b = get_bool(param->data);
1749 TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
1750 return D3D_OK;
1753 WARN("Invalid argument specified\n");
1755 return D3DERR_INVALIDCALL;
1758 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
1760 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1761 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1763 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1765 if (param)
1767 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1769 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1771 switch (param->class)
1773 case D3DXPC_SCALAR:
1774 case D3DXPC_VECTOR:
1775 case D3DXPC_MATRIX_ROWS:
1776 for (i = 0; i < size; ++i)
1778 set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_BOOL);
1780 return D3D_OK;
1782 case D3DXPC_OBJECT:
1783 case D3DXPC_STRUCT:
1784 break;
1786 default:
1787 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1788 break;
1792 WARN("Invalid argument specified\n");
1794 return D3DERR_INVALIDCALL;
1797 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
1799 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1800 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1802 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1804 if (b && param && (param->class == D3DXPC_SCALAR
1805 || param->class == D3DXPC_VECTOR
1806 || param->class == D3DXPC_MATRIX_ROWS
1807 || param->class == D3DXPC_MATRIX_COLUMNS))
1809 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1811 for (i = 0; i < size; ++i)
1813 b[i] = get_bool((DWORD *)param->data + i);
1815 return D3D_OK;
1818 WARN("Invalid argument specified\n");
1820 return D3DERR_INVALIDCALL;
1823 static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
1825 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1826 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1828 TRACE("iface %p, parameter %p, n %i\n", This, parameter, n);
1830 if (param && !param->element_count)
1832 if (param->rows == 1 && param->columns == 1)
1834 set_number(param->data, param->type, &n, D3DXPT_INT);
1835 return D3D_OK;
1839 * Split the value, if parameter is a vector with dimension 3 or 4.
1841 if (param->type == D3DXPT_FLOAT &&
1842 ((param->class == D3DXPC_VECTOR && param->columns != 2) ||
1843 (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1845 TRACE("Vector fixup\n");
1847 *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
1848 ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
1849 ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
1850 if (param->rows * param->columns > 3)
1852 ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
1854 return D3D_OK;
1858 WARN("Invalid argument specified\n");
1860 return D3DERR_INVALIDCALL;
1863 static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
1865 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1866 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1868 TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
1870 if (n && param && !param->element_count)
1872 if (param->columns == 1 && param->rows == 1)
1874 *n = get_int(param->type, param->data);
1875 TRACE("Returning %i\n", *n);
1876 return D3D_OK;
1879 if (param->type == D3DXPT_FLOAT &&
1880 ((param->class == D3DXPC_VECTOR && param->columns != 2)
1881 || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1883 TRACE("Vector fixup\n");
1885 /* all components (3,4) are clamped (0,255) and put in the INT */
1886 *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
1887 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
1888 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
1889 if (param->columns * param->rows > 3)
1891 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
1894 TRACE("Returning %i\n", *n);
1895 return D3D_OK;
1899 WARN("Invalid argument specified\n");
1901 return D3DERR_INVALIDCALL;
1904 static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
1906 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1907 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1909 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1911 if (param)
1913 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1915 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1917 switch (param->class)
1919 case D3DXPC_SCALAR:
1920 case D3DXPC_VECTOR:
1921 case D3DXPC_MATRIX_ROWS:
1922 for (i = 0; i < size; ++i)
1924 set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
1926 return D3D_OK;
1928 case D3DXPC_OBJECT:
1929 case D3DXPC_STRUCT:
1930 break;
1932 default:
1933 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1934 break;
1938 WARN("Invalid argument specified\n");
1940 return D3DERR_INVALIDCALL;
1943 static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
1945 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1946 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1948 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1950 if (n && param && (param->class == D3DXPC_SCALAR
1951 || param->class == D3DXPC_VECTOR
1952 || param->class == D3DXPC_MATRIX_ROWS
1953 || param->class == D3DXPC_MATRIX_COLUMNS))
1955 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1957 for (i = 0; i < size; ++i)
1959 n[i] = get_int(param->type, (DWORD *)param->data + i);
1961 return D3D_OK;
1964 WARN("Invalid argument specified\n");
1966 return D3DERR_INVALIDCALL;
1969 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
1971 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1972 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1974 TRACE("iface %p, parameter %p, f %f\n", This, parameter, f);
1976 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1978 set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT);
1979 return D3D_OK;
1982 WARN("Invalid argument specified\n");
1984 return D3DERR_INVALIDCALL;
1987 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
1989 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1990 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1992 TRACE("iface %p, parameter %p, f %p\n", This, parameter, f);
1994 if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
1996 *f = get_float(param->type, (DWORD *)param->data);
1997 TRACE("Returning %f\n", *f);
1998 return D3D_OK;
2001 WARN("Invalid argument specified\n");
2003 return D3DERR_INVALIDCALL;
2006 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
2008 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2009 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2011 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2013 if (param)
2015 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2017 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2019 switch (param->class)
2021 case D3DXPC_SCALAR:
2022 case D3DXPC_VECTOR:
2023 case D3DXPC_MATRIX_ROWS:
2024 for (i = 0; i < size; ++i)
2026 set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
2028 return D3D_OK;
2030 case D3DXPC_OBJECT:
2031 case D3DXPC_STRUCT:
2032 break;
2034 default:
2035 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2036 break;
2040 WARN("Invalid argument specified\n");
2042 return D3DERR_INVALIDCALL;
2045 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
2047 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2048 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2050 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2052 if (f && param && (param->class == D3DXPC_SCALAR
2053 || param->class == D3DXPC_VECTOR
2054 || param->class == D3DXPC_MATRIX_ROWS
2055 || param->class == D3DXPC_MATRIX_COLUMNS))
2057 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2059 for (i = 0; i < size; ++i)
2061 f[i] = get_float(param->type, (DWORD *)param->data + i);
2063 return D3D_OK;
2066 WARN("Invalid argument specified\n");
2068 return D3DERR_INVALIDCALL;
2071 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
2073 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2074 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2076 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2078 if (param && !param->element_count)
2080 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2082 switch (param->class)
2084 case D3DXPC_SCALAR:
2085 case D3DXPC_VECTOR:
2086 if (param->type == D3DXPT_INT && param->bytes == 4)
2088 DWORD tmp;
2090 TRACE("INT fixup\n");
2091 tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
2092 tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
2093 tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
2094 tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
2096 *(INT *)param->data = tmp;
2097 return D3D_OK;
2099 set_vector(param, vector);
2100 return D3D_OK;
2102 case D3DXPC_MATRIX_ROWS:
2103 case D3DXPC_OBJECT:
2104 case D3DXPC_STRUCT:
2105 break;
2107 default:
2108 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2109 break;
2113 WARN("Invalid argument specified\n");
2115 return D3DERR_INVALIDCALL;
2118 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2120 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2121 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2123 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2125 if (vector && param && !param->element_count)
2127 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2129 switch (param->class)
2131 case D3DXPC_SCALAR:
2132 case D3DXPC_VECTOR:
2133 if (param->type == D3DXPT_INT && param->bytes == 4)
2135 TRACE("INT fixup\n");
2136 vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
2137 vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
2138 vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
2139 vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
2140 return D3D_OK;
2142 get_vector(param, vector);
2143 return D3D_OK;
2145 case D3DXPC_MATRIX_ROWS:
2146 case D3DXPC_OBJECT:
2147 case D3DXPC_STRUCT:
2148 break;
2150 default:
2151 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2152 break;
2156 WARN("Invalid argument specified\n");
2158 return D3DERR_INVALIDCALL;
2161 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
2163 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2164 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2166 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
2168 if (param && param->element_count && param->element_count >= count)
2170 UINT i;
2172 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2174 switch (param->class)
2176 case D3DXPC_VECTOR:
2177 for (i = 0; i < count; ++i)
2179 set_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2181 return D3D_OK;
2183 case D3DXPC_SCALAR:
2184 case D3DXPC_MATRIX_ROWS:
2185 case D3DXPC_OBJECT:
2186 case D3DXPC_STRUCT:
2187 break;
2189 default:
2190 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2191 break;
2195 WARN("Invalid argument specified\n");
2197 return D3DERR_INVALIDCALL;
2200 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2202 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2203 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2205 TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
2207 if (!count) return D3D_OK;
2209 if (vector && param && count <= param->element_count)
2211 UINT i;
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2215 switch (param->class)
2217 case D3DXPC_VECTOR:
2218 for (i = 0; i < count; ++i)
2220 get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2222 return D3D_OK;
2224 case D3DXPC_SCALAR:
2225 case D3DXPC_MATRIX_ROWS:
2226 case D3DXPC_OBJECT:
2227 case D3DXPC_STRUCT:
2228 break;
2230 default:
2231 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2232 break;
2236 WARN("Invalid argument specified\n");
2238 return D3DERR_INVALIDCALL;
2241 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2243 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2244 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2246 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2248 if (param && !param->element_count)
2250 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2252 switch (param->class)
2254 case D3DXPC_MATRIX_ROWS:
2255 set_matrix(param, matrix);
2256 return D3D_OK;
2258 case D3DXPC_SCALAR:
2259 case D3DXPC_VECTOR:
2260 case D3DXPC_OBJECT:
2261 case D3DXPC_STRUCT:
2262 break;
2264 default:
2265 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2266 break;
2270 WARN("Invalid argument specified\n");
2272 return D3DERR_INVALIDCALL;
2275 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2277 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2278 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2280 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2282 if (matrix && param && !param->element_count)
2284 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2286 switch (param->class)
2288 case D3DXPC_MATRIX_ROWS:
2289 get_matrix(param, matrix);
2290 return D3D_OK;
2292 case D3DXPC_SCALAR:
2293 case D3DXPC_VECTOR:
2294 case D3DXPC_OBJECT:
2295 case D3DXPC_STRUCT:
2296 break;
2298 default:
2299 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2300 break;
2304 WARN("Invalid argument specified\n");
2306 return D3DERR_INVALIDCALL;
2309 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2311 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2312 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2314 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2316 if (param && param->element_count >= count)
2318 UINT i;
2320 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2322 switch (param->class)
2324 case D3DXPC_MATRIX_ROWS:
2325 for (i = 0; i < count; ++i)
2327 set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2329 return D3D_OK;
2331 case D3DXPC_SCALAR:
2332 case D3DXPC_VECTOR:
2333 case D3DXPC_OBJECT:
2334 case D3DXPC_STRUCT:
2335 break;
2337 default:
2338 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2339 break;
2343 WARN("Invalid argument specified\n");
2345 return D3DERR_INVALIDCALL;
2348 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2350 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2351 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2353 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2355 if (!count) return D3D_OK;
2357 if (matrix && param && count <= param->element_count)
2359 UINT i;
2361 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2363 switch (param->class)
2365 case D3DXPC_MATRIX_ROWS:
2366 for (i = 0; i < count; ++i)
2368 get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2370 return D3D_OK;
2372 case D3DXPC_SCALAR:
2373 case D3DXPC_VECTOR:
2374 case D3DXPC_OBJECT:
2375 case D3DXPC_STRUCT:
2376 break;
2378 default:
2379 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2380 break;
2384 WARN("Invalid argument specified\n");
2386 return D3DERR_INVALIDCALL;
2389 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2391 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2392 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2394 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2396 if (param && count <= param->element_count)
2398 UINT i;
2400 switch (param->class)
2402 case D3DXPC_MATRIX_ROWS:
2403 for (i = 0; i < count; ++i)
2405 set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
2407 return D3D_OK;
2409 case D3DXPC_SCALAR:
2410 case D3DXPC_VECTOR:
2411 case D3DXPC_OBJECT:
2412 break;
2414 default:
2415 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2416 break;
2420 WARN("Invalid argument specified\n");
2422 return D3DERR_INVALIDCALL;
2425 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2427 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2428 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2430 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2432 if (!count) return D3D_OK;
2434 if (param && matrix && count <= param->element_count)
2436 UINT i;
2438 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2440 switch (param->class)
2442 case D3DXPC_MATRIX_ROWS:
2443 for (i = 0; i < count; ++i)
2445 get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
2447 return D3D_OK;
2449 case D3DXPC_SCALAR:
2450 case D3DXPC_VECTOR:
2451 case D3DXPC_OBJECT:
2452 break;
2454 default:
2455 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2456 break;
2460 WARN("Invalid argument specified\n");
2462 return D3DERR_INVALIDCALL;
2465 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2467 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2468 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2469 D3DXMATRIX m;
2471 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2473 if (param && !param->element_count)
2475 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2477 switch (param->class)
2479 case D3DXPC_MATRIX_ROWS:
2480 set_matrix(param, D3DXMatrixTranspose(&m, matrix));
2481 return D3D_OK;
2483 case D3DXPC_SCALAR:
2484 case D3DXPC_VECTOR:
2485 case D3DXPC_OBJECT:
2486 case D3DXPC_STRUCT:
2487 break;
2489 default:
2490 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2491 break;
2495 WARN("Invalid argument specified\n");
2497 return D3DERR_INVALIDCALL;
2500 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2502 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2503 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2504 D3DXMATRIX m;
2506 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2508 if (matrix && param && !param->element_count)
2510 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2512 switch (param->class)
2514 case D3DXPC_SCALAR:
2515 case D3DXPC_VECTOR:
2516 get_matrix(param, matrix);
2517 return D3D_OK;
2519 case D3DXPC_MATRIX_ROWS:
2520 get_matrix(param, &m);
2521 D3DXMatrixTranspose(matrix, &m);
2522 return D3D_OK;
2524 case D3DXPC_OBJECT:
2525 case D3DXPC_STRUCT:
2526 break;
2528 default:
2529 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2530 break;
2534 WARN("Invalid argument specified\n");
2536 return D3DERR_INVALIDCALL;
2539 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2541 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2542 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2543 D3DXMATRIX m;
2545 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2547 if (param && param->element_count >= count)
2549 UINT i;
2551 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2553 switch (param->class)
2555 case D3DXPC_MATRIX_ROWS:
2556 for (i = 0; i < count; ++i)
2558 set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
2560 return D3D_OK;
2562 case D3DXPC_SCALAR:
2563 case D3DXPC_VECTOR:
2564 case D3DXPC_OBJECT:
2565 case D3DXPC_STRUCT:
2566 break;
2568 default:
2569 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2570 break;
2574 WARN("Invalid argument specified\n");
2576 return D3DERR_INVALIDCALL;
2579 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2581 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2582 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2584 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2586 if (!count) return D3D_OK;
2588 if (matrix && param && count <= param->element_count)
2590 UINT i;
2592 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2594 switch (param->class)
2596 case D3DXPC_MATRIX_ROWS:
2597 for (i = 0; i < count; ++i)
2599 D3DXMATRIX m;
2601 get_matrix(get_parameter_struct(param->member_handles[i]), &m);
2602 D3DXMatrixTranspose(&matrix[i], &m);
2604 return D3D_OK;
2606 case D3DXPC_SCALAR:
2607 case D3DXPC_VECTOR:
2608 case D3DXPC_OBJECT:
2609 case D3DXPC_STRUCT:
2610 break;
2612 default:
2613 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2614 break;
2618 WARN("Invalid argument specified\n");
2620 return D3DERR_INVALIDCALL;
2623 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2625 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2626 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2627 D3DXMATRIX m;
2629 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2631 if (param && count <= param->element_count)
2633 UINT i;
2635 switch (param->class)
2637 case D3DXPC_MATRIX_ROWS:
2638 for (i = 0; i < count; ++i)
2640 set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, matrix[i]));
2642 return D3D_OK;
2644 case D3DXPC_SCALAR:
2645 case D3DXPC_VECTOR:
2646 case D3DXPC_OBJECT:
2647 break;
2649 default:
2650 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2651 break;
2655 WARN("Invalid argument specified\n");
2657 return D3DERR_INVALIDCALL;
2660 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2662 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2664 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2666 return E_NOTIMPL;
2669 static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
2671 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2673 FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
2675 return E_NOTIMPL;
2678 static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
2680 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2681 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2683 TRACE("iface %p, parameter %p, string %p\n", This, parameter, string);
2685 if (string && param && !param->element_count && param->type == D3DXPT_STRING)
2687 *string = *(LPCSTR *)param->data;
2688 TRACE("Returning %s\n", debugstr_a(*string));
2689 return D3D_OK;
2692 WARN("Invalid argument specified\n");
2694 return D3DERR_INVALIDCALL;
2697 static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
2699 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2700 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2702 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2704 if (param && !param->element_count &&
2705 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2706 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2707 || param->type == D3DXPT_TEXTURECUBE))
2709 LPDIRECT3DBASETEXTURE9 oltexture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2711 if (texture) IDirect3DBaseTexture9_AddRef(texture);
2712 if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
2714 *(LPDIRECT3DBASETEXTURE9 *)param->data = texture;
2716 return D3D_OK;
2719 WARN("Invalid argument specified\n");
2721 return D3DERR_INVALIDCALL;
2724 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
2726 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2727 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2729 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2731 if (texture && param && !param->element_count &&
2732 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2733 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2734 || param->type == D3DXPT_TEXTURECUBE))
2736 *texture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2737 if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
2738 TRACE("Returning %p\n", *texture);
2739 return D3D_OK;
2742 WARN("Invalid argument specified\n");
2744 return D3DERR_INVALIDCALL;
2747 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
2749 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2750 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2752 TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader);
2754 if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
2756 *pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data;
2757 if (*pshader) IDirect3DPixelShader9_AddRef(*pshader);
2758 TRACE("Returning %p\n", *pshader);
2759 return D3D_OK;
2762 WARN("Invalid argument specified\n");
2764 return D3DERR_INVALIDCALL;
2767 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
2769 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2770 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2772 TRACE("iface %p, parameter %p, vshader %p\n", This, parameter, vshader);
2774 if (vshader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
2776 *vshader = *(LPDIRECT3DVERTEXSHADER9 *)param->data;
2777 if (*vshader) IDirect3DVertexShader9_AddRef(*vshader);
2778 TRACE("Returning %p\n", *vshader);
2779 return D3D_OK;
2782 WARN("Invalid argument specified\n");
2784 return D3DERR_INVALIDCALL;
2787 static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
2789 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2791 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
2793 return E_NOTIMPL;
2796 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
2798 /*** IUnknown methods ***/
2799 ID3DXBaseEffectImpl_QueryInterface,
2800 ID3DXBaseEffectImpl_AddRef,
2801 ID3DXBaseEffectImpl_Release,
2802 /*** ID3DXBaseEffect methods ***/
2803 ID3DXBaseEffectImpl_GetDesc,
2804 ID3DXBaseEffectImpl_GetParameterDesc,
2805 ID3DXBaseEffectImpl_GetTechniqueDesc,
2806 ID3DXBaseEffectImpl_GetPassDesc,
2807 ID3DXBaseEffectImpl_GetFunctionDesc,
2808 ID3DXBaseEffectImpl_GetParameter,
2809 ID3DXBaseEffectImpl_GetParameterByName,
2810 ID3DXBaseEffectImpl_GetParameterBySemantic,
2811 ID3DXBaseEffectImpl_GetParameterElement,
2812 ID3DXBaseEffectImpl_GetTechnique,
2813 ID3DXBaseEffectImpl_GetTechniqueByName,
2814 ID3DXBaseEffectImpl_GetPass,
2815 ID3DXBaseEffectImpl_GetPassByName,
2816 ID3DXBaseEffectImpl_GetFunction,
2817 ID3DXBaseEffectImpl_GetFunctionByName,
2818 ID3DXBaseEffectImpl_GetAnnotation,
2819 ID3DXBaseEffectImpl_GetAnnotationByName,
2820 ID3DXBaseEffectImpl_SetValue,
2821 ID3DXBaseEffectImpl_GetValue,
2822 ID3DXBaseEffectImpl_SetBool,
2823 ID3DXBaseEffectImpl_GetBool,
2824 ID3DXBaseEffectImpl_SetBoolArray,
2825 ID3DXBaseEffectImpl_GetBoolArray,
2826 ID3DXBaseEffectImpl_SetInt,
2827 ID3DXBaseEffectImpl_GetInt,
2828 ID3DXBaseEffectImpl_SetIntArray,
2829 ID3DXBaseEffectImpl_GetIntArray,
2830 ID3DXBaseEffectImpl_SetFloat,
2831 ID3DXBaseEffectImpl_GetFloat,
2832 ID3DXBaseEffectImpl_SetFloatArray,
2833 ID3DXBaseEffectImpl_GetFloatArray,
2834 ID3DXBaseEffectImpl_SetVector,
2835 ID3DXBaseEffectImpl_GetVector,
2836 ID3DXBaseEffectImpl_SetVectorArray,
2837 ID3DXBaseEffectImpl_GetVectorArray,
2838 ID3DXBaseEffectImpl_SetMatrix,
2839 ID3DXBaseEffectImpl_GetMatrix,
2840 ID3DXBaseEffectImpl_SetMatrixArray,
2841 ID3DXBaseEffectImpl_GetMatrixArray,
2842 ID3DXBaseEffectImpl_SetMatrixPointerArray,
2843 ID3DXBaseEffectImpl_GetMatrixPointerArray,
2844 ID3DXBaseEffectImpl_SetMatrixTranspose,
2845 ID3DXBaseEffectImpl_GetMatrixTranspose,
2846 ID3DXBaseEffectImpl_SetMatrixTransposeArray,
2847 ID3DXBaseEffectImpl_GetMatrixTransposeArray,
2848 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
2849 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
2850 ID3DXBaseEffectImpl_SetString,
2851 ID3DXBaseEffectImpl_GetString,
2852 ID3DXBaseEffectImpl_SetTexture,
2853 ID3DXBaseEffectImpl_GetTexture,
2854 ID3DXBaseEffectImpl_GetPixelShader,
2855 ID3DXBaseEffectImpl_GetVertexShader,
2856 ID3DXBaseEffectImpl_SetArrayRange,
2859 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
2861 return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
2864 /*** IUnknown methods ***/
2865 static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
2867 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
2869 if (IsEqualGUID(riid, &IID_IUnknown) ||
2870 IsEqualGUID(riid, &IID_ID3DXEffect))
2872 iface->lpVtbl->AddRef(iface);
2873 *object = iface;
2874 return S_OK;
2877 ERR("Interface %s not found\n", debugstr_guid(riid));
2879 return E_NOINTERFACE;
2882 static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
2884 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2886 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
2888 return InterlockedIncrement(&This->ref);
2891 static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
2893 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2894 ULONG ref = InterlockedDecrement(&This->ref);
2896 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
2898 if (!ref)
2900 free_effect(This);
2901 HeapFree(GetProcessHeap(), 0, This);
2904 return ref;
2907 /*** ID3DXBaseEffect methods ***/
2908 static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
2910 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2911 ID3DXBaseEffect *base = This->base_effect;
2913 TRACE("Forward iface %p, base %p\n", This, base);
2915 return ID3DXBaseEffectImpl_GetDesc(base, desc);
2918 static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
2920 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2921 ID3DXBaseEffect *base = This->base_effect;
2923 TRACE("Forward iface %p, base %p\n", This, base);
2925 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
2928 static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
2930 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2931 ID3DXBaseEffect *base = This->base_effect;
2933 TRACE("Forward iface %p, base %p\n", This, base);
2935 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
2938 static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
2940 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2941 ID3DXBaseEffect *base = This->base_effect;
2943 TRACE("Forward iface %p, base %p\n", This, base);
2945 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
2948 static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
2950 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2951 ID3DXBaseEffect *base = This->base_effect;
2953 TRACE("Forward iface %p, base %p\n", This, base);
2955 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
2958 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2960 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2961 ID3DXBaseEffect *base = This->base_effect;
2963 TRACE("Forward iface %p, base %p\n", This, base);
2965 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
2968 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
2970 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2971 ID3DXBaseEffect *base = This->base_effect;
2973 TRACE("Forward iface %p, base %p\n", This, base);
2975 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
2978 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
2980 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2981 ID3DXBaseEffect *base = This->base_effect;
2983 TRACE("Forward iface %p, base %p\n", This, base);
2985 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
2988 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2990 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2991 ID3DXBaseEffect *base = This->base_effect;
2993 TRACE("Forward iface %p, base %p\n", This, base);
2995 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
2998 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
3000 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3001 ID3DXBaseEffect *base = This->base_effect;
3003 TRACE("Forward iface %p, base %p\n", This, base);
3005 return ID3DXBaseEffectImpl_GetTechnique(base, index);
3008 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
3010 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3011 ID3DXBaseEffect *base = This->base_effect;
3013 TRACE("Forward iface %p, base %p\n", This, base);
3015 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
3018 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
3020 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3021 ID3DXBaseEffect *base = This->base_effect;
3023 TRACE("Forward iface %p, base %p\n", This, base);
3025 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
3028 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
3030 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3031 ID3DXBaseEffect *base = This->base_effect;
3033 TRACE("Forward iface %p, base %p\n", This, base);
3035 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
3038 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
3040 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3041 ID3DXBaseEffect *base = This->base_effect;
3043 TRACE("Forward iface %p, base %p\n", This, base);
3045 return ID3DXBaseEffectImpl_GetFunction(base, index);
3048 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
3050 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3051 ID3DXBaseEffect *base = This->base_effect;
3053 TRACE("Forward iface %p, base %p\n", This, base);
3055 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
3058 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
3060 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3061 ID3DXBaseEffect *base = This->base_effect;
3063 TRACE("Forward iface %p, base %p\n", This, base);
3065 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
3068 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
3070 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3071 ID3DXBaseEffect *base = This->base_effect;
3073 TRACE("Forward iface %p, base %p\n", This, base);
3075 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
3078 static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
3080 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3081 ID3DXBaseEffect *base = This->base_effect;
3083 TRACE("Forward iface %p, base %p\n", This, base);
3085 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3088 static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3090 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3091 ID3DXBaseEffect *base = This->base_effect;
3093 TRACE("Forward iface %p, base %p\n", This, base);
3095 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3098 static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
3100 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3101 ID3DXBaseEffect *base = This->base_effect;
3103 TRACE("Forward iface %p, base %p\n", This, base);
3105 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
3108 static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
3110 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3111 ID3DXBaseEffect *base = This->base_effect;
3113 TRACE("Forward iface %p, base %p\n", This, base);
3115 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
3118 static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
3120 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3121 ID3DXBaseEffect *base = This->base_effect;
3123 TRACE("Forward iface %p, base %p\n", This, base);
3125 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
3128 static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
3130 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3131 ID3DXBaseEffect *base = This->base_effect;
3133 TRACE("Forward iface %p, base %p\n", This, base);
3135 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
3138 static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
3140 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3141 ID3DXBaseEffect *base = This->base_effect;
3143 TRACE("Forward iface %p, base %p\n", This, base);
3145 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
3148 static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
3150 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3151 ID3DXBaseEffect *base = This->base_effect;
3153 TRACE("Forward iface %p, base %p\n", This, base);
3155 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
3158 static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
3160 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3161 ID3DXBaseEffect *base = This->base_effect;
3163 TRACE("Forward iface %p, base %p\n", This, base);
3165 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
3168 static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
3170 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3171 ID3DXBaseEffect *base = This->base_effect;
3173 TRACE("Forward iface %p, base %p\n", This, base);
3175 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
3178 static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
3180 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3181 ID3DXBaseEffect *base = This->base_effect;
3183 TRACE("Forward iface %p, base %p\n", This, base);
3185 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
3188 static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
3190 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3191 ID3DXBaseEffect *base = This->base_effect;
3193 TRACE("Forward iface %p, base %p\n", This, base);
3195 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
3198 static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
3200 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3201 ID3DXBaseEffect *base = This->base_effect;
3203 TRACE("Forward iface %p, base %p\n", This, base);
3205 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
3208 static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
3210 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3211 ID3DXBaseEffect *base = This->base_effect;
3213 TRACE("Forward iface %p, base %p\n", This, base);
3215 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
3218 static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
3220 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3221 ID3DXBaseEffect *base = This->base_effect;
3223 TRACE("Forward iface %p, base %p\n", This, base);
3225 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
3228 static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
3230 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3231 ID3DXBaseEffect *base = This->base_effect;
3233 TRACE("Forward iface %p, base %p\n", This, base);
3235 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
3238 static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
3240 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3241 ID3DXBaseEffect *base = This->base_effect;
3243 TRACE("Forward iface %p, base %p\n", This, base);
3245 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
3248 static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
3250 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3251 ID3DXBaseEffect *base = This->base_effect;
3253 TRACE("Forward iface %p, base %p\n", This, base);
3255 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
3258 static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3260 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3261 ID3DXBaseEffect *base = This->base_effect;
3263 TRACE("Forward iface %p, base %p\n", This, base);
3265 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
3268 static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3270 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3271 ID3DXBaseEffect *base = This->base_effect;
3273 TRACE("Forward iface %p, base %p\n", This, base);
3275 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
3278 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3280 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3281 ID3DXBaseEffect *base = This->base_effect;
3283 TRACE("Forward iface %p, base %p\n", This, base);
3285 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
3288 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3290 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3291 ID3DXBaseEffect *base = This->base_effect;
3293 TRACE("Forward iface %p, base %p\n", This, base);
3295 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
3298 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3300 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3301 ID3DXBaseEffect *base = This->base_effect;
3303 TRACE("Forward iface %p, base %p\n", This, base);
3305 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
3308 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3310 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3311 ID3DXBaseEffect *base = This->base_effect;
3313 TRACE("Forward iface %p, base %p\n", This, base);
3315 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
3318 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3320 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3321 ID3DXBaseEffect *base = This->base_effect;
3323 TRACE("Forward iface %p, base %p\n", This, base);
3325 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
3328 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3330 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3331 ID3DXBaseEffect *base = This->base_effect;
3333 TRACE("Forward iface %p, base %p\n", This, base);
3335 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
3338 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3340 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3341 ID3DXBaseEffect *base = This->base_effect;
3343 TRACE("Forward iface %p, base %p\n", This, base);
3345 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
3348 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3350 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3351 ID3DXBaseEffect *base = This->base_effect;
3353 TRACE("Forward iface %p, base %p\n", This, base);
3355 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
3358 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3360 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3361 ID3DXBaseEffect *base = This->base_effect;
3363 TRACE("Forward iface %p, base %p\n", This, base);
3365 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
3368 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3370 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3371 ID3DXBaseEffect *base = This->base_effect;
3373 TRACE("Forward iface %p, base %p\n", This, base);
3375 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
3378 static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
3380 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3381 ID3DXBaseEffect *base = This->base_effect;
3383 TRACE("Forward iface %p, base %p\n", This, base);
3385 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
3388 static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
3390 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3391 ID3DXBaseEffect *base = This->base_effect;
3393 TRACE("Forward iface %p, base %p\n", This, base);
3395 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
3398 static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
3400 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3401 ID3DXBaseEffect *base = This->base_effect;
3403 TRACE("Forward iface %p, base %p\n", This, base);
3405 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
3408 static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
3410 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3411 ID3DXBaseEffect *base = This->base_effect;
3413 TRACE("Forward iface %p, base %p\n", This, base);
3415 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
3418 static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
3420 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3421 ID3DXBaseEffect *base = This->base_effect;
3423 TRACE("Forward iface %p, base %p\n", This, base);
3425 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
3428 static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
3430 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3431 ID3DXBaseEffect *base = This->base_effect;
3433 TRACE("Forward iface %p, base %p\n", This, base);
3435 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
3438 static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
3440 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3441 ID3DXBaseEffect *base = This->base_effect;
3443 TRACE("Forward iface %p, base %p\n", This, base);
3445 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
3448 /*** ID3DXEffect methods ***/
3449 static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
3451 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3453 TRACE("iface %p, pool %p\n", This, pool);
3455 if (!pool)
3457 WARN("Invalid argument supplied.\n");
3458 return D3DERR_INVALIDCALL;
3461 if (This->pool)
3463 This->pool->lpVtbl->AddRef(This->pool);
3466 *pool = This->pool;
3468 TRACE("Returning pool %p\n", *pool);
3470 return S_OK;
3473 static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
3475 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3476 struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect);
3477 struct d3dx_technique *tech = is_valid_technique(base, technique);
3479 TRACE("iface %p, technique %p\n", This, technique);
3481 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
3483 if (tech)
3485 UINT i;
3487 for (i = 0; i < base->technique_count; ++i)
3489 struct d3dx_technique *t = get_technique_struct(base->technique_handles[i]);
3491 if (tech == t)
3493 This->active_technique = get_technique_handle(t);
3494 TRACE("Technique %u (%p)\n", i, tech);
3495 return D3D_OK;
3500 WARN("Invalid argument supplied.\n");
3502 return D3DERR_INVALIDCALL;
3505 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
3507 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3509 TRACE("iface %p\n", This);
3511 return This->active_technique;
3514 static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
3516 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3518 FIXME("(%p)->(%p): stub\n", This, technique);
3520 return D3D_OK;
3523 static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
3525 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3527 FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
3529 return E_NOTIMPL;
3532 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
3534 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3536 FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
3538 return FALSE;
3541 static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
3543 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3544 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3546 FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags);
3548 if (passes && technique)
3550 if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
3552 TRACE("State capturing disabled.\n");
3554 else
3556 FIXME("State capturing not supported, yet!\n");
3559 *passes = technique->pass_count;
3561 return D3D_OK;
3564 WARN("Invalid argument supplied.\n");
3566 return D3DERR_INVALIDCALL;
3569 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
3571 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3572 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3574 TRACE("iface %p, pass %u\n", This, pass);
3576 if (technique && pass < technique->pass_count && !This->active_pass)
3578 This->active_pass = technique->pass_handles[pass];
3580 FIXME("No states applied, yet!\n");
3582 return D3D_OK;
3585 WARN("Invalid argument supplied.\n");
3587 return D3DERR_INVALIDCALL;
3590 static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
3592 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3594 FIXME("(%p)->(): stub\n", This);
3596 return E_NOTIMPL;
3599 static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
3601 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3603 TRACE("iface %p\n", This);
3605 if (This->active_pass)
3607 This->active_pass = NULL;
3608 return D3D_OK;
3611 WARN("Invalid call.\n");
3613 return D3DERR_INVALIDCALL;
3616 static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
3618 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3620 FIXME("(%p)->(): stub\n", This);
3622 return E_NOTIMPL;
3625 static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
3627 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3629 TRACE("iface %p, device %p\n", This, device);
3631 if (!device)
3633 WARN("Invalid argument supplied.\n");
3634 return D3DERR_INVALIDCALL;
3637 IDirect3DDevice9_AddRef(This->device);
3639 *device = This->device;
3641 TRACE("Returning device %p\n", *device);
3643 return S_OK;
3646 static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
3648 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3650 FIXME("(%p)->(): stub\n", This);
3652 return E_NOTIMPL;
3655 static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
3657 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3659 FIXME("(%p)->(): stub\n", This);
3661 return E_NOTIMPL;
3664 static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER manager)
3666 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3668 TRACE("iface %p, manager %p\n", This, manager);
3670 if (manager) IUnknown_AddRef(manager);
3671 if (This->manager) IUnknown_Release(This->manager);
3673 This->manager = manager;
3675 return D3D_OK;
3678 static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER *manager)
3680 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3682 TRACE("iface %p, manager %p\n", This, manager);
3684 if (!manager)
3686 WARN("Invalid argument supplied.\n");
3687 return D3DERR_INVALIDCALL;
3690 if (This->manager) IUnknown_AddRef(This->manager);
3691 *manager = This->manager;
3693 return D3D_OK;
3696 static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
3698 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3700 FIXME("(%p)->(): stub\n", This);
3702 return E_NOTIMPL;
3705 static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
3707 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3709 FIXME("(%p)->(): stub\n", This);
3711 return NULL;
3714 static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3716 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3718 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3720 return E_NOTIMPL;
3723 static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3725 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3727 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3729 return E_NOTIMPL;
3732 static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
3734 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3736 FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
3738 return E_NOTIMPL;
3741 static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
3743 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3745 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
3747 return E_NOTIMPL;
3750 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
3752 /*** IUnknown methods ***/
3753 ID3DXEffectImpl_QueryInterface,
3754 ID3DXEffectImpl_AddRef,
3755 ID3DXEffectImpl_Release,
3756 /*** ID3DXBaseEffect methods ***/
3757 ID3DXEffectImpl_GetDesc,
3758 ID3DXEffectImpl_GetParameterDesc,
3759 ID3DXEffectImpl_GetTechniqueDesc,
3760 ID3DXEffectImpl_GetPassDesc,
3761 ID3DXEffectImpl_GetFunctionDesc,
3762 ID3DXEffectImpl_GetParameter,
3763 ID3DXEffectImpl_GetParameterByName,
3764 ID3DXEffectImpl_GetParameterBySemantic,
3765 ID3DXEffectImpl_GetParameterElement,
3766 ID3DXEffectImpl_GetTechnique,
3767 ID3DXEffectImpl_GetTechniqueByName,
3768 ID3DXEffectImpl_GetPass,
3769 ID3DXEffectImpl_GetPassByName,
3770 ID3DXEffectImpl_GetFunction,
3771 ID3DXEffectImpl_GetFunctionByName,
3772 ID3DXEffectImpl_GetAnnotation,
3773 ID3DXEffectImpl_GetAnnotationByName,
3774 ID3DXEffectImpl_SetValue,
3775 ID3DXEffectImpl_GetValue,
3776 ID3DXEffectImpl_SetBool,
3777 ID3DXEffectImpl_GetBool,
3778 ID3DXEffectImpl_SetBoolArray,
3779 ID3DXEffectImpl_GetBoolArray,
3780 ID3DXEffectImpl_SetInt,
3781 ID3DXEffectImpl_GetInt,
3782 ID3DXEffectImpl_SetIntArray,
3783 ID3DXEffectImpl_GetIntArray,
3784 ID3DXEffectImpl_SetFloat,
3785 ID3DXEffectImpl_GetFloat,
3786 ID3DXEffectImpl_SetFloatArray,
3787 ID3DXEffectImpl_GetFloatArray,
3788 ID3DXEffectImpl_SetVector,
3789 ID3DXEffectImpl_GetVector,
3790 ID3DXEffectImpl_SetVectorArray,
3791 ID3DXEffectImpl_GetVectorArray,
3792 ID3DXEffectImpl_SetMatrix,
3793 ID3DXEffectImpl_GetMatrix,
3794 ID3DXEffectImpl_SetMatrixArray,
3795 ID3DXEffectImpl_GetMatrixArray,
3796 ID3DXEffectImpl_SetMatrixPointerArray,
3797 ID3DXEffectImpl_GetMatrixPointerArray,
3798 ID3DXEffectImpl_SetMatrixTranspose,
3799 ID3DXEffectImpl_GetMatrixTranspose,
3800 ID3DXEffectImpl_SetMatrixTransposeArray,
3801 ID3DXEffectImpl_GetMatrixTransposeArray,
3802 ID3DXEffectImpl_SetMatrixTransposePointerArray,
3803 ID3DXEffectImpl_GetMatrixTransposePointerArray,
3804 ID3DXEffectImpl_SetString,
3805 ID3DXEffectImpl_GetString,
3806 ID3DXEffectImpl_SetTexture,
3807 ID3DXEffectImpl_GetTexture,
3808 ID3DXEffectImpl_GetPixelShader,
3809 ID3DXEffectImpl_GetVertexShader,
3810 ID3DXEffectImpl_SetArrayRange,
3811 /*** ID3DXEffect methods ***/
3812 ID3DXEffectImpl_GetPool,
3813 ID3DXEffectImpl_SetTechnique,
3814 ID3DXEffectImpl_GetCurrentTechnique,
3815 ID3DXEffectImpl_ValidateTechnique,
3816 ID3DXEffectImpl_FindNextValidTechnique,
3817 ID3DXEffectImpl_IsParameterUsed,
3818 ID3DXEffectImpl_Begin,
3819 ID3DXEffectImpl_BeginPass,
3820 ID3DXEffectImpl_CommitChanges,
3821 ID3DXEffectImpl_EndPass,
3822 ID3DXEffectImpl_End,
3823 ID3DXEffectImpl_GetDevice,
3824 ID3DXEffectImpl_OnLostDevice,
3825 ID3DXEffectImpl_OnResetDevice,
3826 ID3DXEffectImpl_SetStateManager,
3827 ID3DXEffectImpl_GetStateManager,
3828 ID3DXEffectImpl_BeginParameterBlock,
3829 ID3DXEffectImpl_EndParameterBlock,
3830 ID3DXEffectImpl_ApplyParameterBlock,
3831 ID3DXEffectImpl_DeleteParameterBlock,
3832 ID3DXEffectImpl_CloneEffect,
3833 ID3DXEffectImpl_SetRawValue
3836 static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
3838 return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
3841 /*** IUnknown methods ***/
3842 static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
3844 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
3846 if (IsEqualGUID(riid, &IID_IUnknown) ||
3847 IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
3849 iface->lpVtbl->AddRef(iface);
3850 *object = iface;
3851 return S_OK;
3854 ERR("Interface %s not found\n", debugstr_guid(riid));
3856 return E_NOINTERFACE;
3859 static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
3861 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3863 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
3865 return InterlockedIncrement(&This->ref);
3868 static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
3870 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3871 ULONG ref = InterlockedDecrement(&This->ref);
3873 TRACE("iface %p: Release from %u\n", iface, ref + 1);
3875 if (!ref)
3877 free_effect_compiler(This);
3878 HeapFree(GetProcessHeap(), 0, This);
3881 return ref;
3884 /*** ID3DXBaseEffect methods ***/
3885 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
3887 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3888 ID3DXBaseEffect *base = This->base_effect;
3890 TRACE("Forward iface %p, base %p\n", This, base);
3892 return ID3DXBaseEffectImpl_GetDesc(base, desc);
3895 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
3897 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3898 ID3DXBaseEffect *base = This->base_effect;
3900 TRACE("Forward iface %p, base %p\n", This, base);
3902 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
3905 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
3907 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3908 ID3DXBaseEffect *base = This->base_effect;
3910 TRACE("Forward iface %p, base %p\n", This, base);
3912 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
3915 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
3917 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3918 ID3DXBaseEffect *base = This->base_effect;
3920 TRACE("Forward iface %p, base %p\n", This, base);
3922 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
3925 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
3927 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3928 ID3DXBaseEffect *base = This->base_effect;
3930 TRACE("Forward iface %p, base %p\n", This, base);
3932 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
3935 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3937 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3938 ID3DXBaseEffect *base = This->base_effect;
3940 TRACE("Forward iface %p, base %p\n", This, base);
3942 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
3945 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
3947 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3948 ID3DXBaseEffect *base = This->base_effect;
3950 TRACE("Forward iface %p, base %p\n", This, base);
3952 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
3955 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
3957 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3958 ID3DXBaseEffect *base = This->base_effect;
3960 TRACE("Forward iface %p, base %p\n", This, base);
3962 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
3965 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3967 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3968 ID3DXBaseEffect *base = This->base_effect;
3970 TRACE("Forward iface %p, base %p\n", This, base);
3972 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
3975 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
3977 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3978 ID3DXBaseEffect *base = This->base_effect;
3980 TRACE("Forward iface %p, base %p\n", This, base);
3982 return ID3DXBaseEffectImpl_GetTechnique(base, index);
3985 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
3987 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3988 ID3DXBaseEffect *base = This->base_effect;
3990 TRACE("Forward iface %p, base %p\n", This, base);
3992 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
3995 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
3997 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3998 ID3DXBaseEffect *base = This->base_effect;
4000 TRACE("Forward iface %p, base %p\n", This, base);
4002 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
4005 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
4007 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4008 ID3DXBaseEffect *base = This->base_effect;
4010 TRACE("Forward iface %p, base %p\n", This, base);
4012 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
4015 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
4017 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4018 ID3DXBaseEffect *base = This->base_effect;
4020 TRACE("Forward iface %p, base %p\n", This, base);
4022 return ID3DXBaseEffectImpl_GetFunction(base, index);
4025 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
4027 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4028 ID3DXBaseEffect *base = This->base_effect;
4030 TRACE("Forward iface %p, base %p\n", This, base);
4032 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
4035 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
4037 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4038 ID3DXBaseEffect *base = This->base_effect;
4040 TRACE("Forward iface %p, base %p\n", This, base);
4042 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
4045 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
4047 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4048 ID3DXBaseEffect *base = This->base_effect;
4050 TRACE("Forward iface %p, base %p\n", This, base);
4052 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
4055 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
4057 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4058 ID3DXBaseEffect *base = This->base_effect;
4060 TRACE("Forward iface %p, base %p\n", This, base);
4062 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
4065 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
4067 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4068 ID3DXBaseEffect *base = This->base_effect;
4070 TRACE("Forward iface %p, base %p\n", This, base);
4072 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
4075 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
4077 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4078 ID3DXBaseEffect *base = This->base_effect;
4080 TRACE("Forward iface %p, base %p\n", This, base);
4082 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
4085 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
4087 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4088 ID3DXBaseEffect *base = This->base_effect;
4090 TRACE("Forward iface %p, base %p\n", This, base);
4092 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
4095 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
4097 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4098 ID3DXBaseEffect *base = This->base_effect;
4100 TRACE("Forward iface %p, base %p\n", This, base);
4102 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
4105 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
4107 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4108 ID3DXBaseEffect *base = This->base_effect;
4110 TRACE("Forward iface %p, base %p\n", This, base);
4112 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
4115 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
4117 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4118 ID3DXBaseEffect *base = This->base_effect;
4120 TRACE("Forward iface %p, base %p\n", This, base);
4122 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
4125 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
4127 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4128 ID3DXBaseEffect *base = This->base_effect;
4130 TRACE("Forward iface %p, base %p\n", This, base);
4132 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
4135 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
4137 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4138 ID3DXBaseEffect *base = This->base_effect;
4140 TRACE("Forward iface %p, base %p\n", This, base);
4142 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
4145 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
4147 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4148 ID3DXBaseEffect *base = This->base_effect;
4150 TRACE("Forward iface %p, base %p\n", This, base);
4152 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
4155 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
4157 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4158 ID3DXBaseEffect *base = This->base_effect;
4160 TRACE("Forward iface %p, base %p\n", This, base);
4162 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
4165 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
4167 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4168 ID3DXBaseEffect *base = This->base_effect;
4170 TRACE("Forward iface %p, base %p\n", This, base);
4172 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
4175 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
4177 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4178 ID3DXBaseEffect *base = This->base_effect;
4180 TRACE("Forward iface %p, base %p\n", This, base);
4182 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
4185 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
4187 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4188 ID3DXBaseEffect *base = This->base_effect;
4190 TRACE("Forward iface %p, base %p\n", This, base);
4192 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
4195 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
4197 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4198 ID3DXBaseEffect *base = This->base_effect;
4200 TRACE("Forward iface %p, base %p\n", This, base);
4202 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
4205 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
4207 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4208 ID3DXBaseEffect *base = This->base_effect;
4210 TRACE("Forward iface %p, base %p\n", This, base);
4212 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
4215 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
4217 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4218 ID3DXBaseEffect *base = This->base_effect;
4220 TRACE("Forward iface %p, base %p\n", This, base);
4222 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
4225 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
4227 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4228 ID3DXBaseEffect *base = This->base_effect;
4230 TRACE("Forward iface %p, base %p\n", This, base);
4232 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
4235 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4237 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4238 ID3DXBaseEffect *base = This->base_effect;
4240 TRACE("Forward iface %p, base %p\n", This, base);
4242 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
4245 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4247 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4248 ID3DXBaseEffect *base = This->base_effect;
4250 TRACE("Forward iface %p, base %p\n", This, base);
4252 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
4255 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4257 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4258 ID3DXBaseEffect *base = This->base_effect;
4260 TRACE("Forward iface %p, base %p\n", This, base);
4262 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
4265 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4267 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4268 ID3DXBaseEffect *base = This->base_effect;
4270 TRACE("Forward iface %p, base %p\n", This, base);
4272 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
4275 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4277 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4278 ID3DXBaseEffect *base = This->base_effect;
4280 TRACE("Forward iface %p, base %p\n", This, base);
4282 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
4285 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4287 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4288 ID3DXBaseEffect *base = This->base_effect;
4290 TRACE("Forward iface %p, base %p\n", This, base);
4292 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
4295 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4297 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4298 ID3DXBaseEffect *base = This->base_effect;
4300 TRACE("Forward iface %p, base %p\n", This, base);
4302 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
4305 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4307 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4308 ID3DXBaseEffect *base = This->base_effect;
4310 TRACE("Forward iface %p, base %p\n", This, base);
4312 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
4315 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4317 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4318 ID3DXBaseEffect *base = This->base_effect;
4320 TRACE("Forward iface %p, base %p\n", This, base);
4322 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
4325 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4327 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4328 ID3DXBaseEffect *base = This->base_effect;
4330 TRACE("Forward iface %p, base %p\n", This, base);
4332 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
4335 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4337 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4338 ID3DXBaseEffect *base = This->base_effect;
4340 TRACE("Forward iface %p, base %p\n", This, base);
4342 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
4345 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4347 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4348 ID3DXBaseEffect *base = This->base_effect;
4350 TRACE("Forward iface %p, base %p\n", This, base);
4352 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
4355 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
4357 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4358 ID3DXBaseEffect *base = This->base_effect;
4360 TRACE("Forward iface %p, base %p\n", This, base);
4362 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
4365 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
4367 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4368 ID3DXBaseEffect *base = This->base_effect;
4370 TRACE("Forward iface %p, base %p\n", This, base);
4372 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
4375 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
4377 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4378 ID3DXBaseEffect *base = This->base_effect;
4380 TRACE("Forward iface %p, base %p\n", This, base);
4382 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
4385 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
4387 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4388 ID3DXBaseEffect *base = This->base_effect;
4390 TRACE("Forward iface %p, base %p\n", This, base);
4392 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
4395 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
4397 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4398 ID3DXBaseEffect *base = This->base_effect;
4400 TRACE("Forward iface %p, base %p\n", This, base);
4402 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
4405 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
4407 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4408 ID3DXBaseEffect *base = This->base_effect;
4410 TRACE("Forward iface %p, base %p\n", This, base);
4412 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
4415 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
4417 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4418 ID3DXBaseEffect *base = This->base_effect;
4420 TRACE("Forward iface %p, base %p\n", This, base);
4422 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
4425 /*** ID3DXEffectCompiler methods ***/
4426 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
4428 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4430 FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
4432 return E_NOTIMPL;
4435 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
4437 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4439 FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
4441 return E_NOTIMPL;
4444 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
4445 LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
4447 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4449 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
4451 return E_NOTIMPL;
4454 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
4455 LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
4457 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4459 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4460 This, function, target, flags, shader, error_msgs, constant_table);
4462 return E_NOTIMPL;
4465 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
4467 /*** IUnknown methods ***/
4468 ID3DXEffectCompilerImpl_QueryInterface,
4469 ID3DXEffectCompilerImpl_AddRef,
4470 ID3DXEffectCompilerImpl_Release,
4471 /*** ID3DXBaseEffect methods ***/
4472 ID3DXEffectCompilerImpl_GetDesc,
4473 ID3DXEffectCompilerImpl_GetParameterDesc,
4474 ID3DXEffectCompilerImpl_GetTechniqueDesc,
4475 ID3DXEffectCompilerImpl_GetPassDesc,
4476 ID3DXEffectCompilerImpl_GetFunctionDesc,
4477 ID3DXEffectCompilerImpl_GetParameter,
4478 ID3DXEffectCompilerImpl_GetParameterByName,
4479 ID3DXEffectCompilerImpl_GetParameterBySemantic,
4480 ID3DXEffectCompilerImpl_GetParameterElement,
4481 ID3DXEffectCompilerImpl_GetTechnique,
4482 ID3DXEffectCompilerImpl_GetTechniqueByName,
4483 ID3DXEffectCompilerImpl_GetPass,
4484 ID3DXEffectCompilerImpl_GetPassByName,
4485 ID3DXEffectCompilerImpl_GetFunction,
4486 ID3DXEffectCompilerImpl_GetFunctionByName,
4487 ID3DXEffectCompilerImpl_GetAnnotation,
4488 ID3DXEffectCompilerImpl_GetAnnotationByName,
4489 ID3DXEffectCompilerImpl_SetValue,
4490 ID3DXEffectCompilerImpl_GetValue,
4491 ID3DXEffectCompilerImpl_SetBool,
4492 ID3DXEffectCompilerImpl_GetBool,
4493 ID3DXEffectCompilerImpl_SetBoolArray,
4494 ID3DXEffectCompilerImpl_GetBoolArray,
4495 ID3DXEffectCompilerImpl_SetInt,
4496 ID3DXEffectCompilerImpl_GetInt,
4497 ID3DXEffectCompilerImpl_SetIntArray,
4498 ID3DXEffectCompilerImpl_GetIntArray,
4499 ID3DXEffectCompilerImpl_SetFloat,
4500 ID3DXEffectCompilerImpl_GetFloat,
4501 ID3DXEffectCompilerImpl_SetFloatArray,
4502 ID3DXEffectCompilerImpl_GetFloatArray,
4503 ID3DXEffectCompilerImpl_SetVector,
4504 ID3DXEffectCompilerImpl_GetVector,
4505 ID3DXEffectCompilerImpl_SetVectorArray,
4506 ID3DXEffectCompilerImpl_GetVectorArray,
4507 ID3DXEffectCompilerImpl_SetMatrix,
4508 ID3DXEffectCompilerImpl_GetMatrix,
4509 ID3DXEffectCompilerImpl_SetMatrixArray,
4510 ID3DXEffectCompilerImpl_GetMatrixArray,
4511 ID3DXEffectCompilerImpl_SetMatrixPointerArray,
4512 ID3DXEffectCompilerImpl_GetMatrixPointerArray,
4513 ID3DXEffectCompilerImpl_SetMatrixTranspose,
4514 ID3DXEffectCompilerImpl_GetMatrixTranspose,
4515 ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
4516 ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
4517 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
4518 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
4519 ID3DXEffectCompilerImpl_SetString,
4520 ID3DXEffectCompilerImpl_GetString,
4521 ID3DXEffectCompilerImpl_SetTexture,
4522 ID3DXEffectCompilerImpl_GetTexture,
4523 ID3DXEffectCompilerImpl_GetPixelShader,
4524 ID3DXEffectCompilerImpl_GetVertexShader,
4525 ID3DXEffectCompilerImpl_SetArrayRange,
4526 /*** ID3DXEffectCompiler methods ***/
4527 ID3DXEffectCompilerImpl_SetLiteral,
4528 ID3DXEffectCompilerImpl_GetLiteral,
4529 ID3DXEffectCompilerImpl_CompileEffect,
4530 ID3DXEffectCompilerImpl_CompileShader,
4533 static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects)
4535 HRESULT hr;
4536 UINT i;
4537 struct d3dx_state *states;
4539 read_dword(ptr, &sampler->state_count);
4540 TRACE("Count: %u\n", sampler->state_count);
4542 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count);
4543 if (!states)
4545 ERR("Out of memory\n");
4546 return E_OUTOFMEMORY;
4549 for (i = 0; i < sampler->state_count; ++i)
4551 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
4552 if (hr != D3D_OK)
4554 WARN("Failed to parse state\n");
4555 goto err_out;
4559 sampler->states = states;
4561 return D3D_OK;
4563 err_out:
4565 for (i = 0; i < sampler->state_count; ++i)
4567 free_state(&states[i]);
4570 HeapFree(GetProcessHeap(), 0, states);
4572 return hr;
4575 static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects)
4577 unsigned int i;
4578 HRESULT hr;
4579 UINT old_size = 0;
4580 DWORD id;
4582 if (param->element_count)
4584 param->data = value;
4586 for (i = 0; i < param->element_count; ++i)
4588 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4590 hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects);
4591 if (hr != D3D_OK)
4593 WARN("Failed to parse value\n");
4594 return hr;
4597 old_size += member->bytes;
4600 return D3D_OK;
4603 switch(param->class)
4605 case D3DXPC_SCALAR:
4606 case D3DXPC_VECTOR:
4607 case D3DXPC_MATRIX_ROWS:
4608 case D3DXPC_MATRIX_COLUMNS:
4609 param->data = value;
4610 break;
4612 case D3DXPC_STRUCT:
4613 param->data = value;
4615 for (i = 0; i < param->member_count; ++i)
4617 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4619 hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects);
4620 if (hr != D3D_OK)
4622 WARN("Failed to parse value\n");
4623 return hr;
4626 old_size += member->bytes;
4628 break;
4630 case D3DXPC_OBJECT:
4631 switch (param->type)
4633 case D3DXPT_STRING:
4634 case D3DXPT_TEXTURE:
4635 case D3DXPT_TEXTURE1D:
4636 case D3DXPT_TEXTURE2D:
4637 case D3DXPT_TEXTURE3D:
4638 case D3DXPT_TEXTURECUBE:
4639 case D3DXPT_PIXELSHADER:
4640 case D3DXPT_VERTEXSHADER:
4641 read_dword(ptr, &id);
4642 TRACE("Id: %u\n", id);
4643 objects[id] = get_parameter_handle(param);
4644 param->data = value;
4645 break;
4647 case D3DXPT_SAMPLER:
4648 case D3DXPT_SAMPLER1D:
4649 case D3DXPT_SAMPLER2D:
4650 case D3DXPT_SAMPLER3D:
4651 case D3DXPT_SAMPLERCUBE:
4653 struct d3dx_sampler *sampler;
4655 sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
4656 if (!sampler)
4658 ERR("Out of memory\n");
4659 return E_OUTOFMEMORY;
4662 hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
4663 if (hr != D3D_OK)
4665 HeapFree(GetProcessHeap(), 0, sampler);
4666 WARN("Failed to parse sampler\n");
4667 return hr;
4670 param->data = sampler;
4671 break;
4674 default:
4675 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4676 break;
4678 break;
4680 default:
4681 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4682 break;
4685 return D3D_OK;
4688 static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects)
4690 UINT size = param->bytes;
4691 HRESULT hr;
4692 void *value = NULL;
4694 TRACE("param size: %u\n", size);
4696 if (size)
4698 value = HeapAlloc(GetProcessHeap(), 0, size);
4699 if (!value)
4701 ERR("Failed to allocate data memory.\n");
4702 return E_OUTOFMEMORY;
4705 TRACE("Data: %s.\n", debugstr_an(ptr, size));
4706 memcpy(value, ptr, size);
4709 hr = d3dx9_parse_value(param, value, data, &ptr, objects);
4710 if (hr != D3D_OK)
4712 WARN("Failed to parse value\n");
4713 HeapFree(GetProcessHeap(), 0, value);
4714 return hr;
4717 return D3D_OK;
4720 static HRESULT d3dx9_parse_name(char **name, const char *ptr)
4722 DWORD size;
4724 read_dword(&ptr, &size);
4725 TRACE("Name size: %#x\n", size);
4727 if (!size)
4729 return D3D_OK;
4732 *name = HeapAlloc(GetProcessHeap(), 0, size);
4733 if (!*name)
4735 ERR("Failed to allocate name memory.\n");
4736 return E_OUTOFMEMORY;
4739 TRACE("Name: %s.\n", debugstr_an(ptr, size));
4740 memcpy(*name, ptr, size);
4742 return D3D_OK;
4745 static HRESULT d3dx9_copy_data(char **str, const char **ptr)
4747 DWORD size;
4749 read_dword(ptr, &size);
4750 TRACE("Data size: %#x\n", size);
4752 *str = HeapAlloc(GetProcessHeap(), 0, size);
4753 if (!*str)
4755 ERR("Failed to allocate name memory.\n");
4756 return E_OUTOFMEMORY;
4759 TRACE("Data: %s.\n", debugstr_an(*ptr, size));
4760 memcpy(*str, *ptr, size);
4762 *ptr += ((size + 3) & ~3);
4764 return D3D_OK;
4767 static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, LPDIRECT3DDEVICE9 device)
4769 DWORD size;
4770 HRESULT hr;
4772 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type));
4774 read_dword(ptr, &size);
4775 TRACE("Data size: %#x\n", size);
4777 if (!size)
4779 TRACE("Size is 0\n");
4780 *(void **)param->data = NULL;
4781 return D3D_OK;
4784 switch (param->type)
4786 case D3DXPT_STRING:
4787 /* re-read with size (sizeof(DWORD) = 4) */
4788 hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4);
4789 if (hr != D3D_OK)
4791 WARN("Failed to parse string data\n");
4792 return hr;
4794 break;
4796 case D3DXPT_VERTEXSHADER:
4797 hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, (LPDIRECT3DVERTEXSHADER9 *)param->data);
4798 if (hr != D3D_OK)
4800 WARN("Failed to create vertex shader\n");
4801 return hr;
4803 break;
4805 case D3DXPT_PIXELSHADER:
4806 hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data);
4807 if (hr != D3D_OK)
4809 WARN("Failed to create pixel shader\n");
4810 return hr;
4812 break;
4814 default:
4815 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4816 break;
4820 *ptr += ((size + 3) & ~3);
4822 return D3D_OK;
4825 static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr,
4826 struct d3dx_parameter *parent, UINT flags)
4828 DWORD offset;
4829 HRESULT hr;
4830 D3DXHANDLE *member_handles = NULL;
4831 UINT i;
4833 param->flags = flags;
4835 if (!parent)
4837 read_dword(ptr, &param->type);
4838 TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
4840 read_dword(ptr, &param->class);
4841 TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
4843 read_dword(ptr, &offset);
4844 TRACE("Type name offset: %#x\n", offset);
4845 hr = d3dx9_parse_name(&param->name, data + offset);
4846 if (hr != D3D_OK)
4848 WARN("Failed to parse name\n");
4849 goto err_out;
4852 read_dword(ptr, &offset);
4853 TRACE("Type semantic offset: %#x\n", offset);
4854 hr = d3dx9_parse_name(&param->semantic, data + offset);
4855 if (hr != D3D_OK)
4857 WARN("Failed to parse semantic\n");
4858 goto err_out;
4861 read_dword(ptr, &param->element_count);
4862 TRACE("Elements: %u\n", param->element_count);
4864 switch (param->class)
4866 case D3DXPC_VECTOR:
4867 read_dword(ptr, &param->columns);
4868 TRACE("Columns: %u\n", param->columns);
4870 read_dword(ptr, &param->rows);
4871 TRACE("Rows: %u\n", param->rows);
4873 /* sizeof(DWORD) * rows * columns */
4874 param->bytes = 4 * param->rows * param->columns;
4875 break;
4877 case D3DXPC_SCALAR:
4878 case D3DXPC_MATRIX_ROWS:
4879 case D3DXPC_MATRIX_COLUMNS:
4880 read_dword(ptr, &param->rows);
4881 TRACE("Rows: %u\n", param->rows);
4883 read_dword(ptr, &param->columns);
4884 TRACE("Columns: %u\n", param->columns);
4886 /* sizeof(DWORD) * rows * columns */
4887 param->bytes = 4 * param->rows * param->columns;
4888 break;
4890 case D3DXPC_STRUCT:
4891 read_dword(ptr, &param->member_count);
4892 TRACE("Members: %u\n", param->member_count);
4893 break;
4895 case D3DXPC_OBJECT:
4896 switch (param->type)
4898 case D3DXPT_STRING:
4899 param->bytes = sizeof(LPCSTR);
4900 break;
4902 case D3DXPT_PIXELSHADER:
4903 param->bytes = sizeof(LPDIRECT3DPIXELSHADER9);
4904 break;
4906 case D3DXPT_VERTEXSHADER:
4907 param->bytes = sizeof(LPDIRECT3DVERTEXSHADER9);
4908 break;
4910 case D3DXPT_TEXTURE:
4911 case D3DXPT_TEXTURE1D:
4912 case D3DXPT_TEXTURE2D:
4913 case D3DXPT_TEXTURE3D:
4914 case D3DXPT_TEXTURECUBE:
4915 param->bytes = sizeof(LPDIRECT3DBASETEXTURE9);
4916 break;
4918 case D3DXPT_SAMPLER:
4919 case D3DXPT_SAMPLER1D:
4920 case D3DXPT_SAMPLER2D:
4921 case D3DXPT_SAMPLER3D:
4922 case D3DXPT_SAMPLERCUBE:
4923 param->bytes = 0;
4924 break;
4926 default:
4927 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4928 break;
4930 break;
4932 default:
4933 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4934 break;
4937 else
4939 /* elements */
4940 param->type = parent->type;
4941 param->class = parent->class;
4942 param->name = parent->name;
4943 param->semantic = parent->semantic;
4944 param->element_count = 0;
4945 param->annotation_count = 0;
4946 param->member_count = parent->member_count;
4947 param->bytes = parent->bytes;
4948 param->rows = parent->rows;
4949 param->columns = parent->columns;
4952 if (param->element_count)
4954 unsigned int param_bytes = 0;
4955 const char *save_ptr = *ptr;
4957 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
4958 if (!member_handles)
4960 ERR("Out of memory\n");
4961 hr = E_OUTOFMEMORY;
4962 goto err_out;
4965 for (i = 0; i < param->element_count; ++i)
4967 struct d3dx_parameter *member;
4968 *ptr = save_ptr;
4970 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4971 if (!member)
4973 ERR("Out of memory\n");
4974 hr = E_OUTOFMEMORY;
4975 goto err_out;
4978 member_handles[i] = get_parameter_handle(member);
4980 hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags);
4981 if (hr != D3D_OK)
4983 WARN("Failed to parse member\n");
4984 goto err_out;
4987 param_bytes += member->bytes;
4990 param->bytes = param_bytes;
4992 else if (param->member_count)
4994 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
4995 if (!member_handles)
4997 ERR("Out of memory\n");
4998 hr = E_OUTOFMEMORY;
4999 goto err_out;
5002 for (i = 0; i < param->member_count; ++i)
5004 struct d3dx_parameter *member;
5006 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
5007 if (!member)
5009 ERR("Out of memory\n");
5010 hr = E_OUTOFMEMORY;
5011 goto err_out;
5014 member_handles[i] = get_parameter_handle(member);
5016 hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags);
5017 if (hr != D3D_OK)
5019 WARN("Failed to parse member\n");
5020 goto err_out;
5023 param->bytes += member->bytes;
5027 param->member_handles = member_handles;
5029 return D3D_OK;
5031 err_out:
5033 if (member_handles)
5035 unsigned int count;
5037 if (param->element_count) count = param->element_count;
5038 else count = param->member_count;
5040 for (i = 0; i < count; ++i)
5042 free_parameter(member_handles[i], param->element_count != 0, TRUE);
5044 HeapFree(GetProcessHeap(), 0, member_handles);
5047 if (!parent)
5049 HeapFree(GetProcessHeap(), 0, param->name);
5050 HeapFree(GetProcessHeap(), 0, param->semantic);
5052 param->name = NULL;
5053 param->semantic = NULL;
5055 return hr;
5058 static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects)
5060 DWORD offset;
5061 const char *ptr2;
5062 HRESULT hr;
5064 anno->flags = D3DX_PARAMETER_ANNOTATION;
5066 read_dword(ptr, &offset);
5067 TRACE("Typedef offset: %#x\n", offset);
5068 ptr2 = data + offset;
5069 hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
5070 if (hr != D3D_OK)
5072 WARN("Failed to parse type definition\n");
5073 return hr;
5076 read_dword(ptr, &offset);
5077 TRACE("Value offset: %#x\n", offset);
5078 hr = d3dx9_parse_init_value(anno, data, data + offset, objects);
5079 if (hr != D3D_OK)
5081 WARN("Failed to parse value\n");
5082 return hr;
5085 return D3D_OK;
5088 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects)
5090 DWORD offset;
5091 const char *ptr2;
5092 HRESULT hr;
5093 struct d3dx_parameter *parameter;
5095 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5096 if (!parameter)
5098 ERR("Out of memory\n");
5099 return E_OUTOFMEMORY;
5102 state->type = ST_CONSTANT;
5104 read_dword(ptr, &state->operation);
5105 TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
5107 read_dword(ptr, &state->index);
5108 TRACE("Index: %#x\n", state->index);
5110 read_dword(ptr, &offset);
5111 TRACE("Typedef offset: %#x\n", offset);
5112 ptr2 = data + offset;
5113 hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
5114 if (hr != D3D_OK)
5116 WARN("Failed to parse type definition\n");
5117 goto err_out;
5120 read_dword(ptr, &offset);
5121 TRACE("Value offset: %#x\n", offset);
5122 hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
5123 if (hr != D3D_OK)
5125 WARN("Failed to parse value\n");
5126 goto err_out;
5129 state->parameter = get_parameter_handle(parameter);
5131 return D3D_OK;
5133 err_out:
5135 free_parameter(get_parameter_handle(parameter), FALSE, FALSE);
5137 return hr;
5140 static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects)
5142 DWORD offset;
5143 HRESULT hr;
5144 unsigned int i;
5145 D3DXHANDLE *annotation_handles = NULL;
5146 const char *ptr2;
5148 read_dword(ptr, &offset);
5149 TRACE("Typedef offset: %#x\n", offset);
5150 ptr2 = data + offset;
5152 read_dword(ptr, &offset);
5153 TRACE("Value offset: %#x\n", offset);
5155 read_dword(ptr, &param->flags);
5156 TRACE("Flags: %#x\n", param->flags);
5158 read_dword(ptr, &param->annotation_count);
5159 TRACE("Annotation count: %u\n", param->annotation_count);
5161 hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags);
5162 if (hr != D3D_OK)
5164 WARN("Failed to parse type definition\n");
5165 return hr;
5168 hr = d3dx9_parse_init_value(param, data, data + offset, objects);
5169 if (hr != D3D_OK)
5171 WARN("Failed to parse value\n");
5172 return hr;
5175 if (param->annotation_count)
5177 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
5178 if (!annotation_handles)
5180 ERR("Out of memory\n");
5181 hr = E_OUTOFMEMORY;
5182 goto err_out;
5185 for (i = 0; i < param->annotation_count; ++i)
5187 struct d3dx_parameter *annotation;
5189 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5190 if (!annotation)
5192 ERR("Out of memory\n");
5193 hr = E_OUTOFMEMORY;
5194 goto err_out;
5197 annotation_handles[i] = get_parameter_handle(annotation);
5199 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5200 if (hr != D3D_OK)
5202 WARN("Failed to parse annotation\n");
5203 goto err_out;
5208 param->annotation_handles = annotation_handles;
5210 return D3D_OK;
5212 err_out:
5214 if (annotation_handles)
5216 for (i = 0; i < param->annotation_count; ++i)
5218 free_parameter(annotation_handles[i], FALSE, FALSE);
5220 HeapFree(GetProcessHeap(), 0, annotation_handles);
5223 return hr;
5226 static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects)
5228 DWORD offset;
5229 HRESULT hr;
5230 unsigned int i;
5231 D3DXHANDLE *annotation_handles = NULL;
5232 struct d3dx_state *states = NULL;
5233 char *name = NULL;
5235 read_dword(ptr, &offset);
5236 TRACE("Pass name offset: %#x\n", offset);
5237 hr = d3dx9_parse_name(&name, data + offset);
5238 if (hr != D3D_OK)
5240 WARN("Failed to parse name\n");
5241 goto err_out;
5244 read_dword(ptr, &pass->annotation_count);
5245 TRACE("Annotation count: %u\n", pass->annotation_count);
5247 read_dword(ptr, &pass->state_count);
5248 TRACE("State count: %u\n", pass->state_count);
5250 if (pass->annotation_count)
5252 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
5253 if (!annotation_handles)
5255 ERR("Out of memory\n");
5256 hr = E_OUTOFMEMORY;
5257 goto err_out;
5260 for (i = 0; i < pass->annotation_count; ++i)
5262 struct d3dx_parameter *annotation;
5264 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5265 if (!annotation)
5267 ERR("Out of memory\n");
5268 hr = E_OUTOFMEMORY;
5269 goto err_out;
5272 annotation_handles[i] = get_parameter_handle(annotation);
5274 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5275 if (hr != D3D_OK)
5277 WARN("Failed to parse annotations\n");
5278 goto err_out;
5283 if (pass->state_count)
5285 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
5286 if (!states)
5288 ERR("Out of memory\n");
5289 hr = E_OUTOFMEMORY;
5290 goto err_out;
5293 for (i = 0; i < pass->state_count; ++i)
5295 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
5296 if (hr != D3D_OK)
5298 WARN("Failed to parse annotations\n");
5299 goto err_out;
5304 pass->name = name;
5305 pass->annotation_handles = annotation_handles;
5306 pass->states = states;
5308 return D3D_OK;
5310 err_out:
5312 if (annotation_handles)
5314 for (i = 0; i < pass->annotation_count; ++i)
5316 free_parameter(annotation_handles[i], FALSE, FALSE);
5318 HeapFree(GetProcessHeap(), 0, annotation_handles);
5321 if (states)
5323 for (i = 0; i < pass->state_count; ++i)
5325 free_state(&states[i]);
5327 HeapFree(GetProcessHeap(), 0, states);
5330 HeapFree(GetProcessHeap(), 0, name);
5332 return hr;
5335 static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects)
5337 DWORD offset;
5338 HRESULT hr;
5339 unsigned int i;
5340 D3DXHANDLE *annotation_handles = NULL;
5341 D3DXHANDLE *pass_handles = NULL;
5342 char *name = NULL;
5344 read_dword(ptr, &offset);
5345 TRACE("Technique name offset: %#x\n", offset);
5346 hr = d3dx9_parse_name(&name, data + offset);
5347 if (hr != D3D_OK)
5349 WARN("Failed to parse name\n");
5350 goto err_out;
5353 read_dword(ptr, &technique->annotation_count);
5354 TRACE("Annotation count: %u\n", technique->annotation_count);
5356 read_dword(ptr, &technique->pass_count);
5357 TRACE("Pass count: %u\n", technique->pass_count);
5359 if (technique->annotation_count)
5361 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
5362 if (!annotation_handles)
5364 ERR("Out of memory\n");
5365 hr = E_OUTOFMEMORY;
5366 goto err_out;
5369 for (i = 0; i < technique->annotation_count; ++i)
5371 struct d3dx_parameter *annotation;
5373 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5374 if (!annotation)
5376 ERR("Out of memory\n");
5377 hr = E_OUTOFMEMORY;
5378 goto err_out;
5381 annotation_handles[i] = get_parameter_handle(annotation);
5383 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5384 if (hr != D3D_OK)
5386 WARN("Failed to parse annotations\n");
5387 goto err_out;
5392 if (technique->pass_count)
5394 pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
5395 if (!pass_handles)
5397 ERR("Out of memory\n");
5398 hr = E_OUTOFMEMORY;
5399 goto err_out;
5402 for (i = 0; i < technique->pass_count; ++i)
5404 struct d3dx_pass *pass;
5406 pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
5407 if (!pass)
5409 ERR("Out of memory\n");
5410 hr = E_OUTOFMEMORY;
5411 goto err_out;
5414 pass_handles[i] = get_pass_handle(pass);
5416 hr = d3dx9_parse_effect_pass(pass, data, ptr, objects);
5417 if (hr != D3D_OK)
5419 WARN("Failed to parse passes\n");
5420 goto err_out;
5425 technique->name = name;
5426 technique->pass_handles = pass_handles;
5427 technique->annotation_handles = annotation_handles;
5429 return D3D_OK;
5431 err_out:
5433 if (pass_handles)
5435 for (i = 0; i < technique->pass_count; ++i)
5437 free_pass(pass_handles[i]);
5439 HeapFree(GetProcessHeap(), 0, pass_handles);
5442 if (annotation_handles)
5444 for (i = 0; i < technique->annotation_count; ++i)
5446 free_parameter(annotation_handles[i], FALSE, FALSE);
5448 HeapFree(GetProcessHeap(), 0, annotation_handles);
5451 HeapFree(GetProcessHeap(), 0, name);
5453 return hr;
5456 static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr)
5458 DWORD technique_index;
5459 DWORD index, state_index, usage, element_index;
5460 struct d3dx_state *state;
5461 struct d3dx_parameter *param;
5462 HRESULT hr = E_FAIL;
5464 read_dword(ptr, &technique_index);
5465 TRACE("techn: %u\n", technique_index);
5467 read_dword(ptr, &index);
5468 TRACE("index: %u\n", index);
5470 read_dword(ptr, &element_index);
5471 TRACE("element_index: %u\n", element_index);
5473 read_dword(ptr, &state_index);
5474 TRACE("state_index: %u\n", state_index);
5476 read_dword(ptr, &usage);
5477 TRACE("usage: %u\n", usage);
5479 if (technique_index == 0xffffffff)
5481 struct d3dx_parameter *parameter;
5482 struct d3dx_sampler *sampler;
5484 if (index >= base->parameter_count)
5486 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
5487 return E_FAIL;
5490 parameter = get_parameter_struct(base->parameter_handles[index]);
5491 if (element_index != 0xffffffff)
5493 if (element_index >= parameter->element_count && parameter->element_count != 0)
5495 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
5496 return E_FAIL;
5499 if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]);
5502 sampler = parameter->data;
5503 if (state_index >= sampler->state_count)
5505 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
5506 return E_FAIL;
5509 state = &sampler->states[state_index];
5511 else
5513 struct d3dx_technique *technique;
5514 struct d3dx_pass *pass;
5516 if (technique_index >= base->technique_count)
5518 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
5519 return E_FAIL;
5522 technique = get_technique_struct(base->technique_handles[technique_index]);
5523 if (index >= technique->pass_count)
5525 FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
5526 return E_FAIL;
5529 pass = get_pass_struct(technique->pass_handles[index]);
5530 if (state_index >= pass->state_count)
5532 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
5533 return E_FAIL;
5536 state = &pass->states[state_index];
5539 param = get_parameter_struct(state->parameter);
5541 switch (usage)
5543 case 0:
5544 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
5545 switch (param->type)
5547 case D3DXPT_VERTEXSHADER:
5548 case D3DXPT_PIXELSHADER:
5549 state->type = ST_CONSTANT;
5550 hr = d3dx9_parse_data(param, ptr, base->effect->device);
5551 break;
5553 case D3DXPT_BOOL:
5554 case D3DXPT_INT:
5555 case D3DXPT_FLOAT:
5556 case D3DXPT_STRING:
5557 state->type = ST_FXLC;
5558 hr = d3dx9_copy_data(param->data, ptr);
5559 break;
5561 default:
5562 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
5563 break;
5565 break;
5567 case 1:
5568 state->type = ST_PARAMETER;
5569 hr = d3dx9_copy_data(param->data, ptr);
5570 if (hr == D3D_OK)
5572 TRACE("Mapping to parameter %s\n", *(char **)param->data);
5574 break;
5576 default:
5577 FIXME("Unknown usage %x\n", usage);
5578 break;
5581 return hr;
5584 static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
5586 const char *ptr = data + start;
5587 D3DXHANDLE *parameter_handles = NULL;
5588 D3DXHANDLE *technique_handles = NULL;
5589 D3DXHANDLE *objects = NULL;
5590 UINT stringcount, objectcount, resourcecount;
5591 HRESULT hr;
5592 UINT i;
5594 read_dword(&ptr, &base->parameter_count);
5595 TRACE("Parameter count: %u\n", base->parameter_count);
5597 read_dword(&ptr, &base->technique_count);
5598 TRACE("Technique count: %u\n", base->technique_count);
5600 skip_dword_unknown(&ptr, 1);
5602 read_dword(&ptr, &objectcount);
5603 TRACE("Object count: %u\n", objectcount);
5605 objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount);
5606 if (!objects)
5608 ERR("Out of memory\n");
5609 hr = E_OUTOFMEMORY;
5610 goto err_out;
5613 if (base->parameter_count)
5615 parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
5616 if (!parameter_handles)
5618 ERR("Out of memory\n");
5619 hr = E_OUTOFMEMORY;
5620 goto err_out;
5623 for (i = 0; i < base->parameter_count; ++i)
5625 struct d3dx_parameter *parameter;
5627 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5628 if (!parameter)
5630 ERR("Out of memory\n");
5631 hr = E_OUTOFMEMORY;
5632 goto err_out;
5635 parameter_handles[i] = get_parameter_handle(parameter);
5637 hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects);
5638 if (hr != D3D_OK)
5640 WARN("Failed to parse parameter\n");
5641 goto err_out;
5646 if (base->technique_count)
5648 technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
5649 if (!technique_handles)
5651 ERR("Out of memory\n");
5652 hr = E_OUTOFMEMORY;
5653 goto err_out;
5656 for (i = 0; i < base->technique_count; ++i)
5658 struct d3dx_technique *technique;
5660 technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
5661 if (!technique)
5663 ERR("Out of memory\n");
5664 hr = E_OUTOFMEMORY;
5665 goto err_out;
5668 technique_handles[i] = get_technique_handle(technique);
5670 hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects);
5671 if (hr != D3D_OK)
5673 WARN("Failed to parse technique\n");
5674 goto err_out;
5679 /* needed for further parsing */
5680 base->technique_handles = technique_handles;
5681 base->parameter_handles = parameter_handles;
5683 read_dword(&ptr, &stringcount);
5684 TRACE("String count: %u\n", stringcount);
5686 read_dword(&ptr, &resourcecount);
5687 TRACE("Resource count: %u\n", resourcecount);
5689 for (i = 0; i < stringcount; ++i)
5691 DWORD id;
5692 struct d3dx_parameter *param;
5694 read_dword(&ptr, &id);
5695 TRACE("Id: %u\n", id);
5697 param = get_parameter_struct(objects[id]);
5699 hr = d3dx9_parse_data(param, &ptr, base->effect->device);
5700 if (hr != D3D_OK)
5702 WARN("Failed to parse data\n");
5703 goto err_out;
5707 for (i = 0; i < resourcecount; ++i)
5709 TRACE("parse resource %u\n", i);
5711 hr = d3dx9_parse_resource(base, data, &ptr);
5712 if (hr != D3D_OK)
5714 WARN("Failed to parse data\n");
5715 goto err_out;
5719 HeapFree(GetProcessHeap(), 0, objects);
5721 return D3D_OK;
5723 err_out:
5725 if (technique_handles)
5727 for (i = 0; i < base->technique_count; ++i)
5729 free_technique(technique_handles[i]);
5731 HeapFree(GetProcessHeap(), 0, technique_handles);
5734 if (parameter_handles)
5736 for (i = 0; i < base->parameter_count; ++i)
5738 free_parameter(parameter_handles[i], FALSE, FALSE);
5740 HeapFree(GetProcessHeap(), 0, parameter_handles);
5743 base->technique_handles = NULL;
5744 base->parameter_handles = NULL;
5746 HeapFree(GetProcessHeap(), 0, objects);
5748 return hr;
5751 static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
5752 const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
5754 DWORD tag, offset;
5755 const char *ptr = data;
5756 HRESULT hr;
5758 TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
5760 base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
5761 base->ref = 1;
5762 base->effect = effect;
5764 read_dword(&ptr, &tag);
5765 TRACE("Tag: %x\n", tag);
5767 if (tag != d3dx9_effect_version(9, 1))
5769 /* todo: compile hlsl ascii code */
5770 FIXME("HLSL ascii effects not supported, yet\n");
5772 /* Show the start of the shader for debugging info. */
5773 TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
5775 else
5777 read_dword(&ptr, &offset);
5778 TRACE("Offset: %x\n", offset);
5780 hr = d3dx9_parse_effect(base, ptr, data_size, offset);
5781 if (hr != D3D_OK)
5783 FIXME("Failed to parse effect.\n");
5784 return hr;
5788 return D3D_OK;
5791 static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
5792 const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
5794 HRESULT hr;
5795 struct ID3DXBaseEffectImpl *object = NULL;
5797 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
5799 effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
5800 effect->ref = 1;
5802 if (pool) pool->lpVtbl->AddRef(pool);
5803 effect->pool = pool;
5805 IDirect3DDevice9_AddRef(device);
5806 effect->device = device;
5808 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5809 if (!object)
5811 ERR("Out of memory\n");
5812 hr = E_OUTOFMEMORY;
5813 goto err_out;
5816 hr = d3dx9_base_effect_init(object, data, data_size, effect);
5817 if (hr != D3D_OK)
5819 FIXME("Failed to parse effect.\n");
5820 goto err_out;
5823 effect->base_effect = &object->ID3DXBaseEffect_iface;
5825 /* initialize defaults - check because of unsupported ascii effects */
5826 if (object->technique_handles)
5828 effect->active_technique = object->technique_handles[0];
5829 effect->active_pass = NULL;
5832 return D3D_OK;
5834 err_out:
5836 HeapFree(GetProcessHeap(), 0, object);
5837 free_effect(effect);
5839 return hr;
5842 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
5843 LPCVOID srcdata,
5844 UINT srcdatalen,
5845 CONST D3DXMACRO* defines,
5846 LPD3DXINCLUDE include,
5847 LPCSTR skip_constants,
5848 DWORD flags,
5849 LPD3DXEFFECTPOOL pool,
5850 LPD3DXEFFECT* effect,
5851 LPD3DXBUFFER* compilation_errors)
5853 struct ID3DXEffectImpl *object;
5854 HRESULT hr;
5856 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
5857 skip_constants, flags, pool, effect, compilation_errors);
5859 if (!device || !srcdata)
5860 return D3DERR_INVALIDCALL;
5862 if (!srcdatalen)
5863 return E_FAIL;
5865 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5866 if (!effect)
5867 return D3D_OK;
5869 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5870 if (!object)
5872 ERR("Out of memory\n");
5873 return E_OUTOFMEMORY;
5876 hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
5877 if (FAILED(hr))
5879 WARN("Failed to initialize shader reflection\n");
5880 HeapFree(GetProcessHeap(), 0, object);
5881 return hr;
5884 *effect = &object->ID3DXEffect_iface;
5886 TRACE("Created ID3DXEffect %p\n", object);
5888 return D3D_OK;
5891 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
5892 LPCVOID srcdata,
5893 UINT srcdatalen,
5894 CONST D3DXMACRO* defines,
5895 LPD3DXINCLUDE include,
5896 DWORD flags,
5897 LPD3DXEFFECTPOOL pool,
5898 LPD3DXEFFECT* effect,
5899 LPD3DXBUFFER* compilation_errors)
5901 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
5902 include, flags, pool, effect, compilation_errors);
5904 return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
5907 static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
5909 HRESULT hr;
5910 struct ID3DXBaseEffectImpl *object = NULL;
5912 TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
5914 compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
5915 compiler->ref = 1;
5917 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5918 if (!object)
5920 ERR("Out of memory\n");
5921 hr = E_OUTOFMEMORY;
5922 goto err_out;
5925 hr = d3dx9_base_effect_init(object, data, data_size, NULL);
5926 if (hr != D3D_OK)
5928 FIXME("Failed to parse effect.\n");
5929 goto err_out;
5932 compiler->base_effect = &object->ID3DXBaseEffect_iface;
5934 return D3D_OK;
5936 err_out:
5938 HeapFree(GetProcessHeap(), 0, object);
5939 free_effect_compiler(compiler);
5941 return hr;
5944 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
5945 UINT srcdatalen,
5946 CONST D3DXMACRO *defines,
5947 LPD3DXINCLUDE include,
5948 DWORD flags,
5949 LPD3DXEFFECTCOMPILER *compiler,
5950 LPD3DXBUFFER *parse_errors)
5952 struct ID3DXEffectCompilerImpl *object;
5953 HRESULT hr;
5955 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5956 srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
5958 if (!srcdata || !compiler)
5960 WARN("Invalid arguments supplied\n");
5961 return D3DERR_INVALIDCALL;
5964 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5965 if (!object)
5967 ERR("Out of memory\n");
5968 return E_OUTOFMEMORY;
5971 hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
5972 if (FAILED(hr))
5974 WARN("Failed to initialize effect compiler\n");
5975 HeapFree(GetProcessHeap(), 0, object);
5976 return hr;
5979 *compiler = &object->ID3DXEffectCompiler_iface;
5981 TRACE("Created ID3DXEffectCompiler %p\n", object);
5983 return D3D_OK;
5986 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
5988 struct ID3DXEffectPoolImpl
5990 ID3DXEffectPool ID3DXEffectPool_iface;
5991 LONG ref;
5994 static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
5996 return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
5999 /*** IUnknown methods ***/
6000 static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
6002 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
6004 if (IsEqualGUID(riid, &IID_IUnknown) ||
6005 IsEqualGUID(riid, &IID_ID3DXEffectPool))
6007 iface->lpVtbl->AddRef(iface);
6008 *object = iface;
6009 return S_OK;
6012 WARN("Interface %s not found\n", debugstr_guid(riid));
6014 return E_NOINTERFACE;
6017 static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
6019 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
6021 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
6023 return InterlockedIncrement(&This->ref);
6026 static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
6028 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
6029 ULONG ref = InterlockedDecrement(&This->ref);
6031 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
6033 if (!ref)
6034 HeapFree(GetProcessHeap(), 0, This);
6036 return ref;
6039 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
6041 /*** IUnknown methods ***/
6042 ID3DXEffectPoolImpl_QueryInterface,
6043 ID3DXEffectPoolImpl_AddRef,
6044 ID3DXEffectPoolImpl_Release
6047 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
6049 struct ID3DXEffectPoolImpl *object;
6051 TRACE("(%p)\n", pool);
6053 if (!pool)
6054 return D3DERR_INVALIDCALL;
6056 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6057 if (!object)
6059 ERR("Out of memory\n");
6060 return E_OUTOFMEMORY;
6063 object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
6064 object->ref = 1;
6066 *pool = &object->ID3DXEffectPool_iface;
6068 return S_OK;
6071 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
6072 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6073 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6075 LPVOID buffer;
6076 HRESULT ret;
6077 DWORD size;
6079 TRACE("(%s): relay\n", debugstr_w(srcfile));
6081 if (!device || !srcfile)
6082 return D3DERR_INVALIDCALL;
6084 ret = map_view_of_file(srcfile, &buffer, &size);
6086 if (FAILED(ret))
6087 return D3DXERR_INVALIDDATA;
6089 ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6090 UnmapViewOfFile(buffer);
6092 return ret;
6095 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6096 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6097 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6099 LPWSTR srcfileW;
6100 HRESULT ret;
6101 DWORD len;
6103 TRACE("(void): relay\n");
6105 if (!srcfile)
6106 return D3DERR_INVALIDCALL;
6108 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6109 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6110 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6112 ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6113 HeapFree(GetProcessHeap(), 0, srcfileW);
6115 return ret;
6118 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
6119 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6120 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6122 TRACE("(void): relay\n");
6123 return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6126 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6127 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6128 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6130 TRACE("(void): relay\n");
6131 return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6134 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6135 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6136 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6138 HRSRC resinfo;
6140 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6142 if (!device)
6143 return D3DERR_INVALIDCALL;
6145 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6147 if (resinfo)
6149 LPVOID buffer;
6150 HRESULT ret;
6151 DWORD size;
6153 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6155 if (FAILED(ret))
6156 return D3DXERR_INVALIDDATA;
6158 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6161 return D3DXERR_INVALIDDATA;
6164 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6165 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6166 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6168 HRSRC resinfo;
6170 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6172 if (!device)
6173 return D3DERR_INVALIDCALL;
6175 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6177 if (resinfo)
6179 LPVOID buffer;
6180 HRESULT ret;
6181 DWORD size;
6183 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6185 if (FAILED(ret))
6186 return D3DXERR_INVALIDDATA;
6188 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6191 return D3DXERR_INVALIDDATA;
6194 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6195 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6196 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6198 TRACE("(void): relay\n");
6199 return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6202 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6203 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6204 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6206 TRACE("(void): relay\n");
6207 return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6210 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6211 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6213 LPVOID buffer;
6214 HRESULT ret;
6215 DWORD size;
6217 TRACE("(%s): relay\n", debugstr_w(srcfile));
6219 if (!srcfile)
6220 return D3DERR_INVALIDCALL;
6222 ret = map_view_of_file(srcfile, &buffer, &size);
6224 if (FAILED(ret))
6225 return D3DXERR_INVALIDDATA;
6227 ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6228 UnmapViewOfFile(buffer);
6230 return ret;
6233 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6234 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6236 LPWSTR srcfileW;
6237 HRESULT ret;
6238 DWORD len;
6240 TRACE("(void): relay\n");
6242 if (!srcfile)
6243 return D3DERR_INVALIDCALL;
6245 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6246 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6247 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6249 ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
6250 HeapFree(GetProcessHeap(), 0, srcfileW);
6252 return ret;
6255 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
6256 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6258 HRSRC resinfo;
6260 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6262 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6264 if (resinfo)
6266 LPVOID buffer;
6267 HRESULT ret;
6268 DWORD size;
6270 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6272 if (FAILED(ret))
6273 return D3DXERR_INVALIDDATA;
6275 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6278 return D3DXERR_INVALIDDATA;
6281 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
6282 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6284 HRSRC resinfo;
6286 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6288 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6290 if (resinfo)
6292 LPVOID buffer;
6293 HRESULT ret;
6294 DWORD size;
6296 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6298 if (FAILED(ret))
6299 return D3DXERR_INVALIDDATA;
6301 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6304 return D3DXERR_INVALIDDATA;