2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
28 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
30 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
31 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD surface_flags
,
32 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
33 const struct wined3d_resource_ops
*resource_ops
)
35 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
38 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
39 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
40 "surface_flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
41 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
42 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
43 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
44 surface_flags
, device
, parent
, parent_ops
, resource_ops
);
46 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
47 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
48 desc
->width
, desc
->height
, desc
->depth
, 0, parent
, parent_ops
, resource_ops
)))
50 static unsigned int once
;
52 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
53 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
54 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
55 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
56 && desc
->resource_type
!= WINED3D_RTYPE_VOLUME_TEXTURE
&& !once
++)
57 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
59 WARN("Failed to initialize resource, returning %#x\n", hr
);
62 wined3d_resource_update_draw_binding(&texture
->resource
);
64 texture
->texture_ops
= texture_ops
;
65 texture
->sub_resources
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
66 level_count
* layer_count
* sizeof(*texture
->sub_resources
));
67 if (!texture
->sub_resources
)
69 ERR("Failed to allocate sub-resource array.\n");
70 resource_cleanup(&texture
->resource
);
74 texture
->layer_count
= layer_count
;
75 texture
->level_count
= level_count
;
76 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
78 texture
->flags
= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
79 if (surface_flags
& WINED3D_SURFACE_PIN_SYSMEM
)
80 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
;
85 /* A GL context is provided by the caller */
86 static void gltexture_delete(const struct wined3d_gl_info
*gl_info
, struct gl_texture
*tex
)
88 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
92 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
94 struct wined3d_device
*device
= texture
->resource
.device
;
95 struct wined3d_context
*context
= NULL
;
97 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
)
99 context
= context_acquire(device
, NULL
);
102 if (texture
->texture_rgb
.name
)
103 gltexture_delete(context
->gl_info
, &texture
->texture_rgb
);
105 if (texture
->texture_srgb
.name
)
106 gltexture_delete(context
->gl_info
, &texture
->texture_srgb
);
108 if (context
) context_release(context
);
110 wined3d_texture_set_dirty(texture
);
112 resource_unload(&texture
->resource
);
115 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
117 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
120 TRACE("texture %p.\n", texture
);
122 for (i
= 0; i
< sub_count
; ++i
)
124 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
127 texture
->texture_ops
->texture_sub_resource_cleanup(sub_resource
);
130 wined3d_texture_unload_gl_texture(texture
);
131 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
);
132 resource_cleanup(&texture
->resource
);
135 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
137 texture
->swapchain
= swapchain
;
138 wined3d_resource_update_draw_binding(&texture
->resource
);
141 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
143 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
146 /* Context activation is done by the caller. */
147 void wined3d_texture_bind(struct wined3d_texture
*texture
,
148 struct wined3d_context
*context
, BOOL srgb
)
150 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
151 struct gl_texture
*gl_tex
;
154 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
156 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
159 /* sRGB mode cache for preload() calls outside drawprim. */
161 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
163 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
165 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
166 target
= texture
->target
;
170 context_bind_texture(context
, target
, gl_tex
->name
);
174 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
175 checkGLcall("glGenTextures");
176 TRACE("Generated texture %d.\n", gl_tex
->name
);
180 ERR("Failed to generate a texture name.\n");
184 /* Initialise the state of the texture object to the OpenGL defaults, not
185 * the wined3d defaults. */
186 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
187 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
188 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
189 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
190 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
191 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
192 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
193 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
194 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
195 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
196 gl_tex
->sampler_desc
.max_anisotropy
= 1;
197 gl_tex
->sampler_desc
.compare
= FALSE
;
198 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
199 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
200 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
202 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
203 gl_tex
->base_level
= 0;
204 wined3d_texture_set_dirty(texture
);
206 context_bind_texture(context
, target
, gl_tex
->name
);
208 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
210 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
211 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
214 /* For a new texture we have to set the texture levels after binding the
215 * texture. Beware that texture rectangles do not support mipmapping, but
216 * set the maxmiplevel if we're relying on the partial
217 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
218 * (I.e., do not care about cond_np2 here, just look for
219 * GL_TEXTURE_RECTANGLE_ARB.) */
220 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
222 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
223 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
224 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
227 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
229 /* Cubemaps are always set to clamp, regardless of the sampler state. */
230 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
231 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
232 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
235 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
237 /* Conditinal non power of two textures use a different clamping
238 * default. If we're using the GL_WINE_normalized_texrect partial
239 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
240 * has the address mode set to repeat - something that prevents us
241 * from hitting the accelerated codepath. Thus manually set the GL
242 * state. The same applies to filtering. Even if the texture has only
243 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
244 * fallback on macos. */
245 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
246 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
247 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
248 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
249 checkGLcall("glTexParameteri");
250 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
251 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
252 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
253 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
254 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
257 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
259 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
260 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
264 /* Context activation is done by the caller. */
265 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
266 struct wined3d_context
*context
, BOOL srgb
)
268 DWORD active_sampler
;
270 /* We don't need a specific texture unit, but after binding the texture
271 * the current unit is dirty. Read the unit back instead of switching to
272 * 0, this avoids messing around with the state manager's GL states. The
273 * current texture unit should always be a valid one.
275 * To be more specific, this is tricky because we can implicitly be
276 * called from sampler() in state.c. This means we can't touch anything
277 * other than whatever happens to be the currently active texture, or we
278 * would risk marking already applied sampler states dirty again. */
279 active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
280 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
281 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
282 /* FIXME: Ideally we'd only do this when touching a binding that's used by
284 context_invalidate_state(context
, STATE_SHADER_RESOURCE_BINDING
);
286 wined3d_texture_bind(texture
, context
, srgb
);
289 /* Context activation is done by the caller (state handler). */
290 /* This function relies on the correct texture being bound and loaded. */
291 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
292 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_gl_info
*gl_info
)
294 GLenum target
= texture
->target
;
295 struct gl_texture
*gl_tex
;
298 TRACE("texture %p, sampler_desc %p, gl_info %p.\n", texture
, sampler_desc
, gl_info
);
300 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
302 state
= sampler_desc
->address_u
;
303 if (state
!= gl_tex
->sampler_desc
.address_u
)
305 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
306 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
307 gl_tex
->sampler_desc
.address_u
= state
;
310 state
= sampler_desc
->address_v
;
311 if (state
!= gl_tex
->sampler_desc
.address_v
)
313 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
314 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
315 gl_tex
->sampler_desc
.address_v
= state
;
318 state
= sampler_desc
->address_w
;
319 if (state
!= gl_tex
->sampler_desc
.address_w
)
321 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
322 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
323 gl_tex
->sampler_desc
.address_w
= state
;
326 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
327 sizeof(gl_tex
->sampler_desc
.border_color
)))
329 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
330 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
331 sizeof(gl_tex
->sampler_desc
.border_color
));
334 state
= sampler_desc
->mag_filter
;
335 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
337 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
338 gl_tex
->sampler_desc
.mag_filter
= state
;
341 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
342 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
344 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
345 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
346 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
347 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
350 state
= sampler_desc
->max_anisotropy
;
351 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
353 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
354 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
356 WARN("Anisotropic filtering not supported.\n");
357 gl_tex
->sampler_desc
.max_anisotropy
= state
;
360 /* These should always be the same unless EXT_texture_sRGB_decode is supported. */
361 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
)
363 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
364 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
365 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
368 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
370 if (sampler_desc
->compare
)
371 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
373 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
374 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
377 checkGLcall("Texture parameter application");
379 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
381 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
382 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
383 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
387 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
391 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
393 if (texture
->swapchain
)
394 return wined3d_swapchain_incref(texture
->swapchain
);
396 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
397 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
402 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
406 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
408 if (texture
->swapchain
)
409 return wined3d_swapchain_decref(texture
->swapchain
);
411 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
412 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
416 wined3d_texture_cleanup(texture
);
417 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
418 HeapFree(GetProcessHeap(), 0, texture
);
424 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
426 TRACE("texture %p.\n", texture
);
428 return &texture
->resource
;
431 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
433 return c1
->color_space_low_value
== c2
->color_space_low_value
434 && c1
->color_space_high_value
== c2
->color_space_high_value
;
437 /* Context activation is done by the caller */
438 void wined3d_texture_load(struct wined3d_texture
*texture
,
439 struct wined3d_context
*context
, BOOL srgb
)
441 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
442 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
443 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
447 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
449 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
453 flag
= WINED3D_TEXTURE_SRGB_VALID
;
455 flag
= WINED3D_TEXTURE_RGB_VALID
;
457 if (!d3d_info
->shader_color_key
458 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
459 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
460 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
461 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
463 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
466 TRACE("Reloading because of color key value change.\n");
467 for (i
= 0; i
< sub_count
; i
++)
468 texture
->texture_ops
->texture_sub_resource_add_dirty_region(texture
->sub_resources
[i
], NULL
);
469 wined3d_texture_set_dirty(texture
);
471 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
474 if (texture
->flags
& flag
)
476 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
480 /* Reload the surfaces if the texture is marked dirty. */
481 for (i
= 0; i
< sub_count
; ++i
)
483 texture
->texture_ops
->texture_sub_resource_load(texture
->sub_resources
[i
], context
, srgb
);
485 texture
->flags
|= flag
;
488 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
490 struct wined3d_context
*context
;
491 context
= context_acquire(texture
->resource
.device
, NULL
);
492 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
493 context_release(context
);
496 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
498 TRACE("texture %p.\n", texture
);
500 return texture
->resource
.parent
;
503 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
505 DWORD old
= texture
->lod
;
507 TRACE("texture %p, lod %u.\n", texture
, lod
);
509 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
510 * textures. The call always returns 0, and GetLOD always returns 0. */
511 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
513 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
517 if (lod
>= texture
->level_count
)
518 lod
= texture
->level_count
- 1;
520 if (texture
->lod
!= lod
)
524 texture
->texture_rgb
.base_level
= ~0u;
525 texture
->texture_srgb
.base_level
= ~0u;
526 if (texture
->resource
.bind_count
)
527 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
533 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
535 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
540 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
542 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
544 return texture
->level_count
;
547 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
548 enum wined3d_texture_filter_type filter_type
)
550 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
552 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
554 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
555 return WINED3DERR_INVALIDCALL
;
558 texture
->filter_type
= filter_type
;
563 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
565 TRACE("texture %p.\n", texture
);
567 return texture
->filter_type
;
570 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
571 DWORD flags
, const struct wined3d_color_key
*color_key
)
573 struct wined3d_device
*device
= texture
->resource
.device
;
574 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
575 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
577 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
579 if (flags
& ~all_flags
)
581 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
582 return WINED3DERR_INVALIDCALL
;
585 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
590 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
591 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
592 UINT multisample_quality
, void *mem
, UINT pitch
)
594 struct wined3d_device
*device
= texture
->resource
.device
;
595 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
596 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
597 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
598 struct wined3d_surface
*surface
;
600 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
601 "mem %p, pitch %u.\n",
602 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_type
, mem
, pitch
);
605 return WINED3DERR_INVALIDCALL
;
607 if (texture
->level_count
* texture
->layer_count
> 1)
609 WARN("Texture has multiple sub-resources, not supported.\n");
610 return WINED3DERR_INVALIDCALL
;
613 if (texture
->resource
.type
== WINED3D_RTYPE_VOLUME_TEXTURE
)
615 WARN("Not supported on volume textures.\n");
616 return WINED3DERR_INVALIDCALL
;
619 /* We have no way of supporting a pitch that is not a multiple of the pixel
620 * byte width short of uploading the texture row-by-row.
621 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
622 * for user-memory textures (it always expects packed data) while DirectDraw
623 * requires a 4-byte aligned pitch and doesn't support texture formats
624 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
625 * This check is here to verify that the assumption holds. */
626 if (pitch
% texture
->resource
.format
->byte_count
)
628 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
629 return WINED3DERR_INVALIDCALL
;
632 surface
= surface_from_resource(texture
->sub_resources
[0]);
633 if (surface
->resource
.map_count
|| (surface
->flags
& SFLAG_DCINUSE
))
635 WARN("Surface is mapped or the DC is in use.\n");
636 return WINED3DERR_INVALIDCALL
;
639 if (device
->d3d_initialized
)
640 texture
->resource
.resource_ops
->resource_unload(&texture
->resource
);
642 texture
->resource
.format
= format
;
643 texture
->resource
.multisample_type
= multisample_type
;
644 texture
->resource
.multisample_quality
= multisample_quality
;
645 texture
->resource
.width
= width
;
646 texture
->resource
.height
= height
;
648 return wined3d_surface_update_desc(surface
, gl_info
, mem
, pitch
);
651 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
653 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
654 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
656 if (!d3d_info
->shader_color_key
657 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
658 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
660 wined3d_texture_force_reload(texture
);
662 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
663 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
666 if (texture
->flags
& alloc_flag
)
669 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
670 texture
->flags
|= alloc_flag
;
673 void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
675 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
678 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
679 | WINED3D_TEXTURE_CONVERTED
);
680 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
681 for (i
= 0; i
< sub_count
; ++i
)
683 texture
->texture_ops
->texture_sub_resource_invalidate_location(texture
->sub_resources
[i
],
684 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
688 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
690 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
691 FIXME("texture %p stub!\n", texture
);
694 struct wined3d_resource
* CDECL
wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
695 UINT sub_resource_idx
)
697 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
699 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
701 if (sub_resource_idx
>= sub_count
)
703 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
707 return texture
->sub_resources
[sub_resource_idx
];
710 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
711 UINT layer
, const struct wined3d_box
*dirty_region
)
713 struct wined3d_resource
*sub_resource
;
715 TRACE("texture %p, layer %u, dirty_region %p.\n", texture
, layer
, dirty_region
);
717 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, layer
* texture
->level_count
)))
719 WARN("Failed to get sub-resource.\n");
720 return WINED3DERR_INVALIDCALL
;
723 texture
->texture_ops
->texture_sub_resource_add_dirty_region(sub_resource
, dirty_region
);
728 static HRESULT
wined3d_texture_upload_data(struct wined3d_texture
*texture
,
729 const struct wined3d_sub_resource_data
*data
)
731 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
732 struct wined3d_context
*context
;
735 for (i
= 0; i
< sub_count
; ++i
)
739 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
744 context
= context_acquire(texture
->resource
.device
, NULL
);
746 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
747 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
749 for (i
= 0; i
< sub_count
; ++i
)
751 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
753 texture
->texture_ops
->texture_sub_resource_upload_data(sub_resource
, context
, &data
[i
]);
754 texture
->texture_ops
->texture_sub_resource_validate_location(sub_resource
, WINED3D_LOCATION_TEXTURE_RGB
);
755 texture
->texture_ops
->texture_sub_resource_invalidate_location(sub_resource
, ~WINED3D_LOCATION_TEXTURE_RGB
);
758 context_release(context
);
763 static void texture2d_sub_resource_load(struct wined3d_resource
*sub_resource
,
764 struct wined3d_context
*context
, BOOL srgb
)
766 surface_load(surface_from_resource(sub_resource
), context
, srgb
);
769 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
770 const struct wined3d_box
*dirty_region
)
772 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
773 struct wined3d_context
*context
;
775 surface_prepare_map_memory(surface
);
776 context
= context_acquire(surface
->resource
.device
, NULL
);
777 surface_load_location(surface
, context
, surface
->resource
.map_binding
);
778 context_release(context
);
779 surface_invalidate_location(surface
, ~surface
->resource
.map_binding
);
782 static void texture2d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
784 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
786 wined3d_surface_destroy(surface
);
789 static void texture2d_sub_resource_invalidate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
791 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
793 surface_invalidate_location(surface
, location
);
796 static void texture2d_sub_resource_validate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
798 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
800 surface_validate_location(surface
, location
);
803 static void texture2d_sub_resource_upload_data(struct wined3d_resource
*sub_resource
,
804 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
806 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
807 static const POINT dst_point
= {0, 0};
808 struct wined3d_const_bo_address addr
;
813 src_rect
.right
= surface
->resource
.width
;
814 src_rect
.bottom
= surface
->resource
.height
;
816 addr
.buffer_object
= 0;
817 addr
.addr
= data
->data
;
819 wined3d_surface_upload_data(surface
, context
->gl_info
, surface
->container
->resource
.format
,
820 &src_rect
, data
->row_pitch
, &dst_point
, FALSE
, &addr
);
823 /* Context activation is done by the caller. */
824 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
826 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
827 const struct wined3d_format
*format
= texture
->resource
.format
;
828 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
829 const struct wined3d_color_key_conversion
*conversion
;
833 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
837 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
839 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
841 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
842 format
= wined3d_get_format(gl_info
, conversion
->dst_format
);
843 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
846 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
849 internal
= format
->glGammaInternal
;
850 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
851 && wined3d_resource_is_offscreen(&texture
->resource
))
852 internal
= format
->rtInternal
;
854 internal
= format
->glInternal
;
857 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
859 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
861 for (i
= 0; i
< sub_count
; ++i
)
863 struct wined3d_surface
*surface
= surface_from_resource(texture
->sub_resources
[i
]);
864 GLsizei height
= surface
->pow2Height
;
865 GLsizei width
= surface
->pow2Width
;
866 const BYTE
*mem
= NULL
;
868 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
870 height
*= format
->height_scale
.numerator
;
871 height
/= format
->height_scale
.denominator
;
874 TRACE("surface %p, target %#x, level %d, width %d, height %d.\n",
875 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
877 if (gl_info
->supported
[APPLE_CLIENT_STORAGE
])
879 if (surface
->flags
& (SFLAG_NONPOW2
| SFLAG_DIBSECTION
)
880 || texture
->flags
& WINED3D_TEXTURE_CONVERTED
881 || !surface
->resource
.heap_memory
)
883 /* In some cases we want to disable client storage.
884 * SFLAG_NONPOW2 has a bigger opengl texture than the client memory, and different pitches
885 * SFLAG_DIBSECTION: Dibsections may have read / write protections on the memory. Avoid issues...
886 * WINED3D_TEXTURE_CONVERTED: The conversion destination memory is freed after loading the surface
887 * heap_memory == NULL: Not defined in the extension. Seems to disable client storage effectively
889 surface
->flags
&= ~SFLAG_CLIENT
;
893 surface
->flags
|= SFLAG_CLIENT
;
894 mem
= surface
->resource
.heap_memory
;
896 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_TRUE
);
897 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
901 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
&& mem
)
903 GL_EXTCALL(glCompressedTexImage2D(surface
->texture_target
, surface
->texture_level
,
904 internal
, width
, height
, 0, surface
->resource
.size
, mem
));
905 checkGLcall("glCompressedTexImage2D");
909 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
910 internal
, width
, height
, 0, format
->glFormat
, format
->glType
, mem
);
911 checkGLcall("glTexImage2D");
916 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_FALSE
);
917 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
922 static HRESULT
texture2d_sub_resource_map(struct wined3d_resource
*sub_resource
,
923 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
925 return wined3d_surface_map(surface_from_resource(sub_resource
), map_desc
, box
, flags
);
928 static HRESULT
texture2d_sub_resource_unmap(struct wined3d_resource
*sub_resource
)
930 return wined3d_surface_unmap(surface_from_resource(sub_resource
));
933 static const struct wined3d_texture_ops texture2d_ops
=
935 texture2d_sub_resource_load
,
936 texture2d_sub_resource_add_dirty_region
,
937 texture2d_sub_resource_cleanup
,
938 texture2d_sub_resource_invalidate_location
,
939 texture2d_sub_resource_validate_location
,
940 texture2d_sub_resource_upload_data
,
941 texture2d_sub_resource_map
,
942 texture2d_sub_resource_unmap
,
943 texture2d_prepare_texture
,
946 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
948 return wined3d_texture_incref(wined3d_texture_from_resource(resource
));
951 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
953 return wined3d_texture_decref(wined3d_texture_from_resource(resource
));
956 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
958 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
959 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
962 TRACE("texture %p.\n", texture
);
964 for (i
= 0; i
< sub_count
; ++i
)
966 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
968 sub_resource
->resource_ops
->resource_unload(sub_resource
);
971 wined3d_texture_force_reload(texture
);
972 wined3d_texture_unload_gl_texture(texture
);
975 static const struct wined3d_resource_ops texture_resource_ops
=
977 texture_resource_incref
,
978 texture_resource_decref
,
979 wined3d_texture_unload
,
982 static HRESULT
cubetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
983 UINT levels
, DWORD surface_flags
, struct wined3d_device
*device
, void *parent
,
984 const struct wined3d_parent_ops
*parent_ops
)
986 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
987 struct wined3d_resource_desc surface_desc
;
991 /* TODO: It should only be possible to create textures for formats
992 * that are reported as supported. */
993 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
995 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
996 return WINED3DERR_INVALIDCALL
;
999 /* Calculate levels for mip mapping */
1000 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1002 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1004 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1005 return WINED3DERR_INVALIDCALL
;
1010 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
1011 return WINED3DERR_INVALIDCALL
;
1015 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1017 UINT pow2_edge_length
= 1;
1018 while (pow2_edge_length
< desc
->width
)
1019 pow2_edge_length
<<= 1;
1021 if (desc
->width
!= pow2_edge_length
)
1023 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
1025 /* SCRATCH textures cannot be used for texturing */
1026 WARN("Creating a scratch NPOT cube texture despite lack of HW support.\n");
1030 WARN("Attempted to create a NPOT cube texture (edge length %u) without GL support.\n", desc
->width
);
1031 return WINED3DERR_INVALIDCALL
;
1036 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, 6, levels
, desc
,
1037 surface_flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1039 WARN("Failed to initialize texture, returning %#x\n", hr
);
1043 texture
->pow2_matrix
[0] = 1.0f
;
1044 texture
->pow2_matrix
[5] = 1.0f
;
1045 texture
->pow2_matrix
[10] = 1.0f
;
1046 texture
->pow2_matrix
[15] = 1.0f
;
1047 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
1049 /* Generate all the surfaces. */
1050 surface_desc
= *desc
;
1051 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
1052 for (i
= 0; i
< texture
->level_count
; ++i
)
1054 /* Create the 6 faces. */
1055 for (j
= 0; j
< 6; ++j
)
1057 static const GLenum cube_targets
[6] =
1059 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
1060 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
1061 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
1062 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
1063 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
1064 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
1066 UINT idx
= j
* texture
->level_count
+ i
;
1067 struct wined3d_surface
*surface
;
1069 if (FAILED(hr
= wined3d_surface_create(texture
, &surface_desc
,
1070 cube_targets
[j
], i
, j
, surface_flags
, &surface
)))
1072 WARN("Failed to create surface, hr %#x.\n", hr
);
1073 wined3d_texture_cleanup(texture
);
1077 texture
->sub_resources
[idx
] = &surface
->resource
;
1078 TRACE("Created surface level %u @ %p.\n", i
, surface
);
1080 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
1081 surface_desc
.height
= surface_desc
.width
;
1087 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1088 UINT levels
, DWORD surface_flags
, struct wined3d_device
*device
, void *parent
,
1089 const struct wined3d_parent_ops
*parent_ops
)
1091 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1092 struct wined3d_resource_desc surface_desc
;
1093 UINT pow2_width
, pow2_height
;
1097 /* TODO: It should only be possible to create textures for formats
1098 * that are reported as supported. */
1099 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1101 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1102 return WINED3DERR_INVALIDCALL
;
1105 /* Non-power2 support. */
1106 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1108 pow2_width
= desc
->width
;
1109 pow2_height
= desc
->height
;
1113 /* Find the nearest pow2 match. */
1114 pow2_width
= pow2_height
= 1;
1115 while (pow2_width
< desc
->width
)
1117 while (pow2_height
< desc
->height
)
1120 if (pow2_width
!= desc
->width
|| pow2_height
!= desc
->height
)
1122 /* levels == 0 returns an error as well */
1125 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
1127 WARN("Creating a scratch mipmapped NPOT texture despite lack of HW support.\n");
1131 WARN("Attempted to create a mipmapped NPOT texture without unconditional NPOT support.\n");
1132 return WINED3DERR_INVALIDCALL
;
1138 /* Calculate levels for mip mapping. */
1139 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1141 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1143 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
1144 return WINED3DERR_INVALIDCALL
;
1149 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
1150 return WINED3DERR_INVALIDCALL
;
1154 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, 1, levels
, desc
,
1155 surface_flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1157 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1161 /* Precalculated scaling for 'faked' non power of two texture coords. */
1162 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
1164 texture
->pow2_matrix
[0] = (float)desc
->width
;
1165 texture
->pow2_matrix
[5] = (float)desc
->height
;
1166 texture
->pow2_matrix
[10] = 1.0f
;
1167 texture
->pow2_matrix
[15] = 1.0f
;
1168 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
1169 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1170 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
1174 texture
->target
= GL_TEXTURE_2D
;
1175 if (desc
->width
== pow2_width
&& desc
->height
== pow2_height
)
1177 texture
->pow2_matrix
[0] = 1.0f
;
1178 texture
->pow2_matrix
[5] = 1.0f
;
1180 else if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1182 texture
->pow2_matrix
[0] = 1.0f
;
1183 texture
->pow2_matrix
[5] = 1.0f
;
1184 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1188 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
1189 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
1190 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1192 texture
->pow2_matrix
[10] = 1.0f
;
1193 texture
->pow2_matrix
[15] = 1.0f
;
1195 TRACE("xf(%f) yf(%f)\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1197 /* Generate all the surfaces. */
1198 surface_desc
= *desc
;
1199 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
1200 for (i
= 0; i
< texture
->level_count
; ++i
)
1202 struct wined3d_surface
*surface
;
1204 if (FAILED(hr
= wined3d_surface_create(texture
, &surface_desc
,
1205 texture
->target
, i
, 0, surface_flags
, &surface
)))
1207 WARN("Failed to create surface, hr %#x.\n", hr
);
1208 wined3d_texture_cleanup(texture
);
1212 texture
->sub_resources
[i
] = &surface
->resource
;
1213 TRACE("Created surface level %u @ %p.\n", i
, surface
);
1214 /* Calculate the next mipmap level. */
1215 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
1216 surface_desc
.height
= max(1, surface_desc
.height
>> 1);
1222 static void texture3d_sub_resource_load(struct wined3d_resource
*sub_resource
,
1223 struct wined3d_context
*context
, BOOL srgb
)
1225 wined3d_volume_load(volume_from_resource(sub_resource
), context
, srgb
);
1228 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
1229 const struct wined3d_box
*dirty_region
)
1231 wined3d_texture_set_dirty(volume_from_resource(sub_resource
)->container
);
1234 static void texture3d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
1236 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1238 wined3d_volume_destroy(volume
);
1241 static void texture3d_sub_resource_invalidate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
1243 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1245 wined3d_volume_invalidate_location(volume
, location
);
1248 static void texture3d_sub_resource_validate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
1250 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1252 wined3d_volume_validate_location(volume
, location
);
1255 static void texture3d_sub_resource_upload_data(struct wined3d_resource
*sub_resource
,
1256 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
1258 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1259 struct wined3d_const_bo_address addr
;
1260 unsigned int row_pitch
, slice_pitch
;
1262 wined3d_volume_get_pitch(volume
, &row_pitch
, &slice_pitch
);
1263 if (row_pitch
!= data
->row_pitch
|| slice_pitch
!= data
->slice_pitch
)
1264 FIXME("Ignoring row/slice pitch (%u/%u).\n", data
->row_pitch
, data
->slice_pitch
);
1266 addr
.buffer_object
= 0;
1267 addr
.addr
= data
->data
;
1269 wined3d_volume_upload_data(volume
, context
, &addr
);
1272 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1274 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1275 const struct wined3d_format
*format
= texture
->resource
.format
;
1276 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1279 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1281 for (i
= 0; i
< sub_count
; ++i
)
1283 struct wined3d_volume
*volume
= volume_from_resource(texture
->sub_resources
[i
]);
1286 if (gl_info
->supported
[APPLE_CLIENT_STORAGE
] && !format
->convert
1287 && volume_prepare_system_memory(volume
))
1289 TRACE("Enabling GL_UNPACK_CLIENT_STORAGE_APPLE for volume %p\n", volume
);
1290 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_TRUE
);
1291 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
1292 mem
= volume
->resource
.heap_memory
;
1293 volume
->flags
|= WINED3D_VFLAG_CLIENT_STORAGE
;
1296 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, volume
->texture_level
,
1297 srgb
? format
->glGammaInternal
: format
->glInternal
,
1298 volume
->resource
.width
, volume
->resource
.height
, volume
->resource
.depth
,
1299 0, format
->glFormat
, format
->glType
, mem
));
1300 checkGLcall("glTexImage3D");
1304 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE
, GL_FALSE
);
1305 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
1310 static HRESULT
texture3d_sub_resource_map(struct wined3d_resource
*sub_resource
,
1311 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1313 return wined3d_volume_map(volume_from_resource(sub_resource
), map_desc
, box
, flags
);
1316 static HRESULT
texture3d_sub_resource_unmap(struct wined3d_resource
*sub_resource
)
1318 return wined3d_volume_unmap(volume_from_resource(sub_resource
));
1321 static const struct wined3d_texture_ops texture3d_ops
=
1323 texture3d_sub_resource_load
,
1324 texture3d_sub_resource_add_dirty_region
,
1325 texture3d_sub_resource_cleanup
,
1326 texture3d_sub_resource_invalidate_location
,
1327 texture3d_sub_resource_validate_location
,
1328 texture3d_sub_resource_upload_data
,
1329 texture3d_sub_resource_map
,
1330 texture3d_sub_resource_unmap
,
1331 texture3d_prepare_texture
,
1334 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1335 UINT levels
, struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1337 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1338 struct wined3d_resource_desc volume_desc
;
1342 /* TODO: It should only be possible to create textures for formats
1343 * that are reported as supported. */
1344 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1346 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1347 return WINED3DERR_INVALIDCALL
;
1350 if (!gl_info
->supported
[EXT_TEXTURE3D
])
1352 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
1353 return WINED3DERR_INVALIDCALL
;
1356 /* Calculate levels for mip mapping. */
1357 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1359 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1361 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1362 return WINED3DERR_INVALIDCALL
;
1367 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
1368 return WINED3DERR_INVALIDCALL
;
1372 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1374 UINT pow2_w
, pow2_h
, pow2_d
;
1376 while (pow2_w
< desc
->width
)
1379 while (pow2_h
< desc
->height
)
1382 while (pow2_d
< desc
->depth
)
1385 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
1387 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
1389 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
1393 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
1394 desc
->width
, desc
->height
, desc
->depth
);
1395 return WINED3DERR_INVALIDCALL
;
1400 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
, desc
,
1401 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
1403 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1407 texture
->pow2_matrix
[0] = 1.0f
;
1408 texture
->pow2_matrix
[5] = 1.0f
;
1409 texture
->pow2_matrix
[10] = 1.0f
;
1410 texture
->pow2_matrix
[15] = 1.0f
;
1411 texture
->target
= GL_TEXTURE_3D
;
1413 /* Generate all the surfaces. */
1414 volume_desc
= *desc
;
1415 volume_desc
.resource_type
= WINED3D_RTYPE_VOLUME
;
1416 for (i
= 0; i
< texture
->level_count
; ++i
)
1418 struct wined3d_volume
*volume
;
1420 if (FAILED(hr
= wined3d_volume_create(texture
, &volume_desc
, i
, &volume
)))
1422 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr
);
1423 wined3d_texture_cleanup(texture
);
1427 texture
->sub_resources
[i
] = &volume
->resource
;
1429 /* Calculate the next mipmap level. */
1430 volume_desc
.width
= max(1, volume_desc
.width
>> 1);
1431 volume_desc
.height
= max(1, volume_desc
.height
>> 1);
1432 volume_desc
.depth
= max(1, volume_desc
.depth
>> 1);
1438 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, const RECT
*dst_rect_in
,
1439 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, const RECT
*src_rect_in
, DWORD flags
,
1440 const WINEDDBLTFX
*fx
, enum wined3d_texture_filter_type filter
)
1442 struct wined3d_resource
*dst_resource
, *src_resource
= NULL
;
1444 TRACE("dst_texture %p, dst_sub_resource_idx %u, src_texture %p, src_sub_resource_idx %u.\n",
1445 dst_texture
, dst_sub_resource_idx
, src_texture
, src_sub_resource_idx
);
1447 if (!(dst_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
))
1448 || dst_resource
->type
!= WINED3D_RTYPE_SURFACE
)
1449 return WINED3DERR_INVALIDCALL
;
1453 if (!(src_resource
= wined3d_texture_get_sub_resource(src_texture
, src_sub_resource_idx
))
1454 || src_resource
->type
!= WINED3D_RTYPE_SURFACE
)
1455 return WINED3DERR_INVALIDCALL
;
1458 return wined3d_surface_blt(surface_from_resource(dst_resource
), dst_rect_in
,
1459 src_resource
? surface_from_resource(src_resource
) : NULL
, src_rect_in
, flags
, fx
, filter
);
1462 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
1463 UINT level_count
, DWORD surface_flags
, const struct wined3d_sub_resource_data
*data
, void *parent
,
1464 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1466 struct wined3d_texture
*object
;
1469 TRACE("device %p, desc %p, level_count %u, surface_flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n",
1470 device
, desc
, level_count
, surface_flags
, data
, parent
, parent_ops
, texture
);
1474 WARN("Invalid level count.\n");
1475 return WINED3DERR_INVALIDCALL
;
1478 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1479 return E_OUTOFMEMORY
;
1481 switch (desc
->resource_type
)
1483 case WINED3D_RTYPE_TEXTURE
:
1484 hr
= texture_init(object
, desc
, level_count
, surface_flags
, device
, parent
, parent_ops
);
1487 case WINED3D_RTYPE_VOLUME_TEXTURE
:
1488 hr
= volumetexture_init(object
, desc
, level_count
, device
, parent
, parent_ops
);
1491 case WINED3D_RTYPE_CUBE_TEXTURE
:
1492 hr
= cubetexture_init(object
, desc
, level_count
, surface_flags
, device
, parent
, parent_ops
);
1496 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
1497 hr
= WINED3DERR_INVALIDCALL
;
1503 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1504 HeapFree(GetProcessHeap(), 0, object
);
1508 /* FIXME: We'd like to avoid ever allocating system memory for the texture
1510 if (data
&& FAILED(hr
= wined3d_texture_upload_data(object
, data
)))
1512 wined3d_texture_cleanup(object
);
1513 HeapFree(GetProcessHeap(), 0, object
);
1517 TRACE("Created texture %p.\n", object
);
1523 HRESULT CDECL
wined3d_texture_map(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1524 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1526 struct wined3d_resource
*sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
);
1529 return WINED3DERR_INVALIDCALL
;
1531 return texture
->texture_ops
->texture_sub_resource_map(sub_resource
, map_desc
, box
, flags
);
1534 HRESULT CDECL
wined3d_texture_unmap(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
1536 struct wined3d_resource
*sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
);
1539 return WINED3DERR_INVALIDCALL
;
1541 return texture
->texture_ops
->texture_sub_resource_unmap(sub_resource
);