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wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
[wine.git]
/
dlls
/
d3d8
/
Makefile.in
blob
542a052512ff0ac82cf3221fe24182fa59c7afcf
1
MODULE
=
d3d8.dll
2
IMPORTLIB
=
d3d8
3
IMPORTS
=
dxguid uuid wined3d
4
5
C_SRCS
=
\
6
buffer.c \
7
d3d8_main.c \
8
device.c \
9
directx.c \
10
shader.c \
11
surface.c \
12
swapchain.c \
13
texture.c \
14
vertexdeclaration.c \
15
volume.c
16
RC_SRCS
=
version.rc