wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
[wine.git] / dlls / d3d8 / Makefile.in
blob542a052512ff0ac82cf3221fe24182fa59c7afcf
1 MODULE = d3d8.dll
2 IMPORTLIB = d3d8
3 IMPORTS = dxguid uuid wined3d
5 C_SRCS = \
6 buffer.c \
7 d3d8_main.c \
8 device.c \
9 directx.c \
10 shader.c \
11 surface.c \
12 swapchain.c \
13 texture.c \
14 vertexdeclaration.c \
15 volume.c
16 RC_SRCS = version.rc