2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
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9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
31 ** Author: Eric Veach, July 1994.
44 #define GLU_TESS_DEFAULT_TOLERANCE 0.0
45 #define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
47 /*ARGSUSED*/ static void GLAPIENTRY
noBegin( GLenum type
) {}
48 /*ARGSUSED*/ static void GLAPIENTRY
noEdgeFlag( GLboolean boundaryEdge
) {}
49 /*ARGSUSED*/ static void GLAPIENTRY
noVertex( void *data
) {}
50 /*ARGSUSED*/ static void GLAPIENTRY
noEnd( void ) {}
51 /*ARGSUSED*/ static void GLAPIENTRY
noError( GLenum errnum
) {}
52 /*ARGSUSED*/ static void GLAPIENTRY
noCombine( GLdouble coords
[3], void *data
[4],
53 GLfloat weight
[4], void **dataOut
) {}
54 /*ARGSUSED*/ static void GLAPIENTRY
noMesh( GLUmesh
*mesh
) {}
57 /*ARGSUSED*/ void GLAPIENTRY
__gl_noBeginData( GLenum type
,
58 void *polygonData
) {}
59 /*ARGSUSED*/ void GLAPIENTRY
__gl_noEdgeFlagData( GLboolean boundaryEdge
,
60 void *polygonData
) {}
61 /*ARGSUSED*/ void GLAPIENTRY
__gl_noVertexData( void *data
,
62 void *polygonData
) {}
63 /*ARGSUSED*/ void GLAPIENTRY
__gl_noEndData( void *polygonData
) {}
64 /*ARGSUSED*/ void GLAPIENTRY
__gl_noErrorData( GLenum errnum
,
65 void *polygonData
) {}
66 /*ARGSUSED*/ void GLAPIENTRY
__gl_noCombineData( GLdouble coords
[3],
70 void *polygonData
) {}
72 /* Half-edges are allocated in pairs (see mesh.c) */
73 typedef struct { GLUhalfEdge e
, eSym
; } EdgePair
;
76 #define MAX(a,b) ((a) > (b) ? (a) : (b))
77 #define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
78 MAX(sizeof(GLUvertex),sizeof(GLUface))))
80 /* normal support (used to be in normal.c) */
82 #define Dot(u,v) (u[0]*v[0] + u[1]*v[1] + u[2]*v[2])
85 #define ABS(x) ((x) < 0 ? -(x) : (x))
87 static int LongAxis( GLdouble v
[3] )
91 if( ABS(v
[1]) > ABS(v
[0]) ) { i
= 1; }
92 if( ABS(v
[2]) > ABS(v
[i
]) ) { i
= 2; }
96 static void ComputeNormal( GLUtesselator
*tess
, GLdouble norm
[3] )
98 GLUvertex
*v
, *v1
, *v2
;
99 GLdouble c
, tLen2
, maxLen2
;
100 GLdouble maxVal
[3], minVal
[3], d1
[3], d2
[3], tNorm
[3];
101 GLUvertex
*maxVert
[3], *minVert
[3];
102 GLUvertex
*vHead
= &tess
->mesh
->vHead
;
105 maxVal
[0] = maxVal
[1] = maxVal
[2] = -2 * GLU_TESS_MAX_COORD
;
106 minVal
[0] = minVal
[1] = minVal
[2] = 2 * GLU_TESS_MAX_COORD
;
108 for( v
= vHead
->next
; v
!= vHead
; v
= v
->next
) {
109 for( i
= 0; i
< 3; ++i
) {
111 if( c
< minVal
[i
] ) { minVal
[i
] = c
; minVert
[i
] = v
; }
112 if( c
> maxVal
[i
] ) { maxVal
[i
] = c
; maxVert
[i
] = v
; }
116 /* Find two vertices separated by at least 1/sqrt(3) of the maximum
117 * distance between any two vertices
120 if( maxVal
[1] - minVal
[1] > maxVal
[0] - minVal
[0] ) { i
= 1; }
121 if( maxVal
[2] - minVal
[2] > maxVal
[i
] - minVal
[i
] ) { i
= 2; }
122 if( minVal
[i
] >= maxVal
[i
] ) {
123 /* All vertices are the same -- normal doesn't matter */
124 norm
[0] = 0; norm
[1] = 0; norm
[2] = 1;
128 /* Look for a third vertex which forms the triangle with maximum area
129 * (Length of normal == twice the triangle area)
134 d1
[0] = v1
->coords
[0] - v2
->coords
[0];
135 d1
[1] = v1
->coords
[1] - v2
->coords
[1];
136 d1
[2] = v1
->coords
[2] - v2
->coords
[2];
137 for( v
= vHead
->next
; v
!= vHead
; v
= v
->next
) {
138 d2
[0] = v
->coords
[0] - v2
->coords
[0];
139 d2
[1] = v
->coords
[1] - v2
->coords
[1];
140 d2
[2] = v
->coords
[2] - v2
->coords
[2];
141 tNorm
[0] = d1
[1]*d2
[2] - d1
[2]*d2
[1];
142 tNorm
[1] = d1
[2]*d2
[0] - d1
[0]*d2
[2];
143 tNorm
[2] = d1
[0]*d2
[1] - d1
[1]*d2
[0];
144 tLen2
= tNorm
[0]*tNorm
[0] + tNorm
[1]*tNorm
[1] + tNorm
[2]*tNorm
[2];
145 if( tLen2
> maxLen2
) {
154 /* All points lie on a single line -- any decent normal will do */
155 norm
[0] = norm
[1] = norm
[2] = 0;
156 norm
[LongAxis(d1
)] = 1;
161 static void CheckOrientation( GLUtesselator
*tess
)
164 GLUface
*f
, *fHead
= &tess
->mesh
->fHead
;
165 GLUvertex
*v
, *vHead
= &tess
->mesh
->vHead
;
168 /* When we compute the normal automatically, we choose the orientation
169 * so that the sum of the signed areas of all contours is non-negative.
172 for( f
= fHead
->next
; f
!= fHead
; f
= f
->next
) {
174 if( e
->winding
<= 0 ) continue;
176 area
+= (e
->Org
->s
- e
->Dst
->s
) * (e
->Org
->t
+ e
->Dst
->t
);
178 } while( e
!= f
->anEdge
);
181 /* Reverse the orientation by flipping all the t-coordinates */
182 for( v
= vHead
->next
; v
!= vHead
; v
= v
->next
) {
185 tess
->tUnit
[0] = - tess
->tUnit
[0];
186 tess
->tUnit
[1] = - tess
->tUnit
[1];
187 tess
->tUnit
[2] = - tess
->tUnit
[2];
191 #if defined(SLANTED_SWEEP)
192 /* The "feature merging" is not intended to be complete. There are
193 * special cases where edges are nearly parallel to the sweep line
194 * which are not implemented. The algorithm should still behave
195 * robustly (ie. produce a reasonable tesselation) in the presence
196 * of such edges, however it may miss features which could have been
197 * merged. We could minimize this effect by choosing the sweep line
198 * direction to be something unusual (ie. not parallel to one of the
201 #define S_UNIT_X 0.50941539564955385 /* Pre-normalized */
202 #define S_UNIT_Y 0.86052074622010633
208 /* Determine the polygon normal and project vertices onto the plane
211 static void __gl_projectPolygon( GLUtesselator
*tess
)
213 GLUvertex
*v
, *vHead
= &tess
->mesh
->vHead
;
215 GLdouble
*sUnit
, *tUnit
;
216 int i
, computedNormal
= FALSE
;
218 norm
[0] = tess
->normal
[0];
219 norm
[1] = tess
->normal
[1];
220 norm
[2] = tess
->normal
[2];
221 if( norm
[0] == 0 && norm
[1] == 0 && norm
[2] == 0 ) {
222 ComputeNormal( tess
, norm
);
223 computedNormal
= TRUE
;
227 i
= LongAxis( norm
);
229 /* Project perpendicular to a coordinate axis -- better numerically */
231 sUnit
[(i
+1)%3] = S_UNIT_X
;
232 sUnit
[(i
+2)%3] = S_UNIT_Y
;
235 tUnit
[(i
+1)%3] = (norm
[i
] > 0) ? -S_UNIT_Y
: S_UNIT_Y
;
236 tUnit
[(i
+2)%3] = (norm
[i
] > 0) ? S_UNIT_X
: -S_UNIT_X
;
238 /* Project the vertices onto the sweep plane */
239 for( v
= vHead
->next
; v
!= vHead
; v
= v
->next
) {
240 v
->s
= Dot( v
->coords
, sUnit
);
241 v
->t
= Dot( v
->coords
, tUnit
);
243 if( computedNormal
) {
244 CheckOrientation( tess
);
249 /***********************************************************************
250 * gluNewTess (GLU32.@)
252 GLUtesselator
* WINAPI
gluNewTess(void)
256 /* Only initialize fields which can be changed by the api. Other fields
257 * are initialized where they are used.
260 tess
= HeapAlloc(GetProcessHeap(), 0, sizeof( GLUtesselator
));
262 return 0; /* out of memory */
265 tess
->state
= T_DORMANT
;
271 tess
->relTolerance
= GLU_TESS_DEFAULT_TOLERANCE
;
272 tess
->windingRule
= GLU_TESS_WINDING_ODD
;
273 tess
->flagBoundary
= FALSE
;
274 tess
->boundaryOnly
= FALSE
;
276 tess
->callBegin
= &noBegin
;
277 tess
->callEdgeFlag
= &noEdgeFlag
;
278 tess
->callVertex
= &noVertex
;
279 tess
->callEnd
= &noEnd
;
281 tess
->callError
= &noError
;
282 tess
->callCombine
= &noCombine
;
283 tess
->callMesh
= &noMesh
;
285 tess
->callBeginData
= &__gl_noBeginData
;
286 tess
->callEdgeFlagData
= &__gl_noEdgeFlagData
;
287 tess
->callVertexData
= &__gl_noVertexData
;
288 tess
->callEndData
= &__gl_noEndData
;
289 tess
->callErrorData
= &__gl_noErrorData
;
290 tess
->callCombineData
= &__gl_noCombineData
;
292 tess
->polygonData
= NULL
;
297 static void MakeDormant( GLUtesselator
*tess
)
299 /* Return the tessellator to its original dormant state. */
301 if( tess
->mesh
!= NULL
) {
302 __gl_meshDeleteMesh( tess
->mesh
);
304 tess
->state
= T_DORMANT
;
305 tess
->lastEdge
= NULL
;
309 #define RequireState( tess, s ) if( tess->state != s ) GotoState(tess,s)
311 static void GotoState( GLUtesselator
*tess
, enum TessState newState
)
313 while( tess
->state
!= newState
) {
314 /* We change the current state one level at a time, to get to
317 if( tess
->state
< newState
) {
318 switch( tess
->state
) {
320 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON
);
321 gluTessBeginPolygon( tess
, NULL
);
324 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR
);
325 gluTessBeginContour( tess
);
331 switch( tess
->state
) {
333 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR
);
334 gluTessEndContour( tess
);
337 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON
);
338 /* gluTessEndPolygon( tess ) is too much work! */
349 /***********************************************************************
350 * gluDeleteTess (GLU32.@)
352 void WINAPI
gluDeleteTess( GLUtesselator
*tess
)
354 RequireState( tess
, T_DORMANT
);
355 HeapFree( GetProcessHeap(), 0, tess
);
359 /***********************************************************************
360 * gluTessProperty (GLU32.@)
362 void WINAPI
gluTessProperty( GLUtesselator
*tess
, GLenum which
, GLdouble value
)
367 case GLU_TESS_TOLERANCE
:
368 if( value
< 0.0 || value
> 1.0 ) break;
369 tess
->relTolerance
= value
;
372 case GLU_TESS_WINDING_RULE
:
373 windingRule
= (GLenum
) value
;
374 if( windingRule
!= value
) break; /* not an integer */
376 switch( windingRule
) {
377 case GLU_TESS_WINDING_ODD
:
378 case GLU_TESS_WINDING_NONZERO
:
379 case GLU_TESS_WINDING_POSITIVE
:
380 case GLU_TESS_WINDING_NEGATIVE
:
381 case GLU_TESS_WINDING_ABS_GEQ_TWO
:
382 tess
->windingRule
= windingRule
;
388 case GLU_TESS_BOUNDARY_ONLY
:
389 tess
->boundaryOnly
= (value
!= 0);
393 CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM
);
396 CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE
);
399 /* Returns tessellator property */
400 /***********************************************************************
401 * gluGetTessProperty (GLU32.@)
403 void WINAPI
gluGetTessProperty( GLUtesselator
*tess
, GLenum which
, GLdouble
*value
)
406 case GLU_TESS_TOLERANCE
:
407 /* tolerance should be in range [0..1] */
408 assert(0.0 <= tess
->relTolerance
&& tess
->relTolerance
<= 1.0);
409 *value
= tess
->relTolerance
;
411 case GLU_TESS_WINDING_RULE
:
412 assert(tess
->windingRule
== GLU_TESS_WINDING_ODD
||
413 tess
->windingRule
== GLU_TESS_WINDING_NONZERO
||
414 tess
->windingRule
== GLU_TESS_WINDING_POSITIVE
||
415 tess
->windingRule
== GLU_TESS_WINDING_NEGATIVE
||
416 tess
->windingRule
== GLU_TESS_WINDING_ABS_GEQ_TWO
);
417 *value
= tess
->windingRule
;
419 case GLU_TESS_BOUNDARY_ONLY
:
420 assert(tess
->boundaryOnly
== TRUE
|| tess
->boundaryOnly
== FALSE
);
421 *value
= tess
->boundaryOnly
;
425 CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM
);
428 } /* gluGetTessProperty() */
430 /***********************************************************************
431 * gluTessNormal (GLU32.@)
433 void WINAPI
gluTessNormal( GLUtesselator
*tess
, GLdouble x
, GLdouble y
, GLdouble z
)
440 /***********************************************************************
441 * gluTessCallback (GLU32.@)
443 void WINAPI
gluTessCallback( GLUtesselator
*tess
, GLenum which
, void (CALLBACK
*fn
)(void))
447 tess
->callBegin
= (fn
== NULL
) ? &noBegin
: (void (GLAPIENTRY
*)(GLenum
)) fn
;
449 case GLU_TESS_BEGIN_DATA
:
450 tess
->callBeginData
= (fn
== NULL
) ?
451 &__gl_noBeginData
: (void (GLAPIENTRY
*)(GLenum
, void *)) fn
;
453 case GLU_TESS_EDGE_FLAG
:
454 tess
->callEdgeFlag
= (fn
== NULL
) ? &noEdgeFlag
:
455 (void (GLAPIENTRY
*)(GLboolean
)) fn
;
456 /* If the client wants boundary edges to be flagged,
457 * we render everything as separate triangles (no strips or fans).
459 tess
->flagBoundary
= (fn
!= NULL
);
461 case GLU_TESS_EDGE_FLAG_DATA
:
462 tess
->callEdgeFlagData
= (fn
== NULL
) ?
463 &__gl_noEdgeFlagData
: (void (GLAPIENTRY
*)(GLboolean
, void *)) fn
;
464 /* If the client wants boundary edges to be flagged,
465 * we render everything as separate triangles (no strips or fans).
467 tess
->flagBoundary
= (fn
!= NULL
);
469 case GLU_TESS_VERTEX
:
470 tess
->callVertex
= (fn
== NULL
) ? &noVertex
:
471 (void (GLAPIENTRY
*)(void *)) fn
;
473 case GLU_TESS_VERTEX_DATA
:
474 tess
->callVertexData
= (fn
== NULL
) ?
475 &__gl_noVertexData
: (void (GLAPIENTRY
*)(void *, void *)) fn
;
478 tess
->callEnd
= (fn
== NULL
) ? &noEnd
: (void (GLAPIENTRY
*)(void)) fn
;
480 case GLU_TESS_END_DATA
:
481 tess
->callEndData
= (fn
== NULL
) ? &__gl_noEndData
:
482 (void (GLAPIENTRY
*)(void *)) fn
;
485 tess
->callError
= (fn
== NULL
) ? &noError
: (void (GLAPIENTRY
*)(GLenum
)) fn
;
487 case GLU_TESS_ERROR_DATA
:
488 tess
->callErrorData
= (fn
== NULL
) ?
489 &__gl_noErrorData
: (void (GLAPIENTRY
*)(GLenum
, void *)) fn
;
491 case GLU_TESS_COMBINE
:
492 tess
->callCombine
= (fn
== NULL
) ? &noCombine
:
493 (void (GLAPIENTRY
*)(GLdouble
[3],void *[4], GLfloat
[4], void ** )) fn
;
495 case GLU_TESS_COMBINE_DATA
:
496 tess
->callCombineData
= (fn
== NULL
) ? &__gl_noCombineData
:
497 (void (GLAPIENTRY
*)(GLdouble
[3],
504 tess
->callMesh
= (fn
== NULL
) ? &noMesh
: (void (GLAPIENTRY
*)(GLUmesh
*)) fn
;
507 CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM
);
512 static int AddVertex( GLUtesselator
*tess
, GLdouble coords
[3], void *data
)
518 /* Make a self-loop (one vertex, one edge). */
520 e
= __gl_meshMakeEdge( tess
->mesh
);
521 if (e
== NULL
) return 0;
522 if ( !__gl_meshSplice( e
, e
->Sym
) ) return 0;
524 /* Create a new vertex and edge which immediately follow e
525 * in the ordering around the left face.
527 if (__gl_meshSplitEdge( e
) == NULL
) return 0;
531 /* The new vertex is now e->Org. */
533 e
->Org
->coords
[0] = coords
[0];
534 e
->Org
->coords
[1] = coords
[1];
535 e
->Org
->coords
[2] = coords
[2];
537 /* The winding of an edge says how the winding number changes as we
538 * cross from the edge''s right face to its left face. We add the
539 * vertices in such an order that a CCW contour will add +1 to
540 * the winding number of the region inside the contour.
543 e
->Sym
->winding
= -1;
551 static void CacheVertex( GLUtesselator
*tess
, GLdouble coords
[3], void *data
)
553 CachedVertex
*v
= &tess
->cache
[tess
->cacheCount
];
556 v
->coords
[0] = coords
[0];
557 v
->coords
[1] = coords
[1];
558 v
->coords
[2] = coords
[2];
563 static int EmptyCache( GLUtesselator
*tess
)
565 CachedVertex
*v
= tess
->cache
;
568 tess
->mesh
= __gl_meshNewMesh();
569 if (tess
->mesh
== NULL
) return 0;
571 for( vLast
= v
+ tess
->cacheCount
; v
< vLast
; ++v
) {
572 if ( !AddVertex( tess
, v
->coords
, v
->data
) ) return 0;
574 tess
->cacheCount
= 0;
575 tess
->emptyCache
= FALSE
;
581 /***********************************************************************
582 * gluTessVertex (GLU32.@)
584 void WINAPI
gluTessVertex( GLUtesselator
*tess
, GLdouble coords
[3], void *data
)
586 int i
, tooLarge
= FALSE
;
587 GLdouble x
, clamped
[3];
589 RequireState( tess
, T_IN_CONTOUR
);
591 if( tess
->emptyCache
) {
592 if ( !EmptyCache( tess
) ) {
593 CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY
);
596 tess
->lastEdge
= NULL
;
598 for( i
= 0; i
< 3; ++i
) {
600 if( x
< - GLU_TESS_MAX_COORD
) {
601 x
= - GLU_TESS_MAX_COORD
;
604 if( x
> GLU_TESS_MAX_COORD
) {
605 x
= GLU_TESS_MAX_COORD
;
611 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE
);
614 if( tess
->mesh
== NULL
) {
615 if( tess
->cacheCount
< TESS_MAX_CACHE
) {
616 CacheVertex( tess
, clamped
, data
);
619 if ( !EmptyCache( tess
) ) {
620 CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY
);
624 if ( !AddVertex( tess
, clamped
, data
) ) {
625 CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY
);
630 /***********************************************************************
631 * gluTessBeginPolygon (GLU32.@)
633 void WINAPI
gluTessBeginPolygon( GLUtesselator
*tess
, void *data
)
635 RequireState( tess
, T_DORMANT
);
637 tess
->state
= T_IN_POLYGON
;
638 tess
->cacheCount
= 0;
639 tess
->emptyCache
= FALSE
;
642 tess
->polygonData
= data
;
646 /***********************************************************************
647 * gluTessBeginContour (GLU32.@)
649 void WINAPI
gluTessBeginContour( GLUtesselator
*tess
)
651 RequireState( tess
, T_IN_POLYGON
);
653 tess
->state
= T_IN_CONTOUR
;
654 tess
->lastEdge
= NULL
;
655 if( tess
->cacheCount
> 0 ) {
656 /* Just set a flag so we don't get confused by empty contours
657 * -- these can be generated accidentally with the obsolete
658 * NextContour() interface.
660 tess
->emptyCache
= TRUE
;
665 /***********************************************************************
666 * gluTessEndContour (GLU32.@)
668 void WINAPI
gluTessEndContour( GLUtesselator
*tess
)
670 RequireState( tess
, T_IN_CONTOUR
);
671 tess
->state
= T_IN_POLYGON
;
674 /***********************************************************************
675 * gluTessEndPolygon (GLU32.@)
677 void WINAPI
gluTessEndPolygon( GLUtesselator
*tess
)
681 if (setjmp(tess
->env
) != 0) {
682 /* come back here if out of memory */
683 CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY
);
687 RequireState( tess
, T_IN_POLYGON
);
688 tess
->state
= T_DORMANT
;
690 if( tess
->mesh
== NULL
) {
691 if( ! tess
->flagBoundary
&& tess
->callMesh
== &noMesh
) {
693 /* Try some special code to make the easy cases go quickly
694 * (eg. convex polygons). This code does NOT handle multiple contours,
695 * intersections, edge flags, and of course it does not generate
696 * an explicit mesh either.
698 if( __gl_renderCache( tess
)) {
699 tess
->polygonData
= NULL
;
703 if ( !EmptyCache( tess
) ) longjmp(tess
->env
,1); /* could've used a label*/
706 /* Determine the polygon normal and project vertices onto the plane
709 __gl_projectPolygon( tess
);
711 /* __gl_computeInterior( tess ) computes the planar arrangement specified
712 * by the given contours, and further subdivides this arrangement
713 * into regions. Each region is marked "inside" if it belongs
714 * to the polygon, according to the rule given by tess->windingRule.
715 * Each interior region is guaranteed be monotone.
717 if ( !__gl_computeInterior( tess
) ) {
718 longjmp(tess
->env
,1); /* could've used a label */
722 if( ! tess
->fatalError
) {
725 /* If the user wants only the boundary contours, we throw away all edges
726 * except those which separate the interior from the exterior.
727 * Otherwise we tessellate all the regions marked "inside".
729 if( tess
->boundaryOnly
) {
730 rc
= __gl_meshSetWindingNumber( mesh
, 1, TRUE
);
732 rc
= __gl_meshTessellateInterior( mesh
);
734 if (rc
== 0) longjmp(tess
->env
,1); /* could've used a label */
736 __gl_meshCheckMesh( mesh
);
738 if( tess
->callBegin
!= &noBegin
|| tess
->callEnd
!= &noEnd
739 || tess
->callVertex
!= &noVertex
|| tess
->callEdgeFlag
!= &noEdgeFlag
740 || tess
->callBeginData
!= &__gl_noBeginData
741 || tess
->callEndData
!= &__gl_noEndData
742 || tess
->callVertexData
!= &__gl_noVertexData
743 || tess
->callEdgeFlagData
!= &__gl_noEdgeFlagData
)
745 if( tess
->boundaryOnly
) {
746 __gl_renderBoundary( tess
, mesh
); /* output boundary contours */
748 __gl_renderMesh( tess
, mesh
); /* output strips and fans */
751 if( tess
->callMesh
!= &noMesh
) {
753 /* Throw away the exterior faces, so that all faces are interior.
754 * This way the user doesn't have to check the "inside" flag,
755 * and we don't need to even reveal its existence. It also leaves
756 * the freedom for an implementation to not generate the exterior
757 * faces in the first place.
759 __gl_meshDiscardExterior( mesh
);
760 (*tess
->callMesh
)( mesh
); /* user wants the mesh itself */
762 tess
->polygonData
= NULL
;
766 __gl_meshDeleteMesh( mesh
);
767 tess
->polygonData
= NULL
;
772 /*XXXblythe unused function*/
775 gluDeleteMesh( GLUmesh
*mesh
)
777 __gl_meshDeleteMesh( mesh
);
783 /*******************************************************/
785 /* Obsolete calls -- for backward compatibility */
787 /***********************************************************************
788 * gluBeginPolygon (GLU32.@)
790 void WINAPI
gluBeginPolygon( GLUtesselator
*tess
)
792 gluTessBeginPolygon( tess
, NULL
);
793 gluTessBeginContour( tess
);
796 /***********************************************************************
797 * gluNextContour (GLU32.@)
799 void WINAPI
gluNextContour( GLUtesselator
*tess
, GLenum type
)
801 gluTessEndContour( tess
);
802 gluTessBeginContour( tess
);
805 /***********************************************************************
806 * gluEndPolygon (GLU32.@)
808 void WINAPI
gluEndPolygon( GLUtesselator
*tess
)
810 gluTessEndContour( tess
);
811 gluTessEndPolygon( tess
);