1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2008 Denver Gingerich
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
27 #define DDRAW_INIT_GUID
28 #include "ddraw_private.h"
31 #include "wine/exception.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
36 static struct list global_ddraw_list
= LIST_INIT(global_ddraw_list
);
38 static HINSTANCE instance
;
40 /* value of ForceRefreshRate */
41 DWORD force_refresh_rate
= 0;
43 /* Structure for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
46 LPDDENUMCALLBACKA callback
;
50 /* Enumeration callback for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
51 static HRESULT CALLBACK
enum_callback(GUID
*guid
, char *description
, char *driver_name
,
52 void *context
, HMONITOR monitor
)
54 const struct callback_info
*info
= context
;
56 return info
->callback(guid
, description
, driver_name
, info
->context
);
59 static void ddraw_enumerate_secondary_devices(struct wined3d
*wined3d
, LPDDENUMCALLBACKEXA callback
,
62 struct wined3d_adapter_identifier adapter_id
;
63 BOOL cont_enum
= TRUE
;
67 for (adapter
= 0; SUCCEEDED(hr
) && cont_enum
; adapter
++)
69 char DriverName
[512] = "", DriverDescription
[512] = "";
71 /* The Battle.net System Checker expects the GetAdapterIdentifier DeviceName to match the
72 * Driver Name, so obtain the DeviceName and GUID from D3D. */
73 memset(&adapter_id
, 0x0, sizeof(adapter_id
));
74 adapter_id
.device_name
= DriverName
;
75 adapter_id
.device_name_size
= sizeof(DriverName
);
76 adapter_id
.description
= DriverDescription
;
77 adapter_id
.description_size
= sizeof(DriverDescription
);
79 hr
= wined3d_get_adapter_identifier(wined3d
, adapter
, 0x0, &adapter_id
);
80 wined3d_mutex_unlock();
83 TRACE("Interface %d: %s\n", adapter
, wine_dbgstr_guid(&adapter_id
.device_identifier
));
84 cont_enum
= callback(&adapter_id
.device_identifier
, adapter_id
.description
,
85 adapter_id
.device_name
, context
, wined3d_get_adapter_monitor(wined3d
, adapter
));
90 /* Handle table functions */
91 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
)
93 t
->entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, initial_size
* sizeof(*t
->entries
));
96 ERR("Failed to allocate handle table memory.\n");
99 t
->free_entries
= NULL
;
100 t
->table_size
= initial_size
;
106 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
)
108 HeapFree(GetProcessHeap(), 0, t
->entries
);
109 memset(t
, 0, sizeof(*t
));
112 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
)
114 struct ddraw_handle_entry
*entry
;
118 DWORD idx
= t
->free_entries
- t
->entries
;
119 /* Use a free handle */
120 entry
= t
->free_entries
;
121 if (entry
->type
!= DDRAW_HANDLE_FREE
)
123 ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx
, entry
->object
, entry
->type
);
124 return DDRAW_INVALID_HANDLE
;
126 t
->free_entries
= entry
->object
;
127 entry
->object
= object
;
133 if (!(t
->entry_count
< t
->table_size
))
136 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
137 struct ddraw_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
138 0, t
->entries
, new_size
* sizeof(*t
->entries
));
141 ERR("Failed to grow the handle table.\n");
142 return DDRAW_INVALID_HANDLE
;
144 t
->entries
= new_entries
;
145 t
->table_size
= new_size
;
148 entry
= &t
->entries
[t
->entry_count
];
149 entry
->object
= object
;
152 return t
->entry_count
++;
155 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
)
157 struct ddraw_handle_entry
*entry
;
160 if (handle
== DDRAW_INVALID_HANDLE
|| handle
>= t
->entry_count
)
162 WARN("Invalid handle %#x passed.\n", handle
);
166 entry
= &t
->entries
[handle
];
167 if (entry
->type
!= type
)
169 WARN("Handle %#x (%p) is not of type %#x.\n", handle
, entry
->object
, type
);
173 object
= entry
->object
;
174 entry
->object
= t
->free_entries
;
175 entry
->type
= DDRAW_HANDLE_FREE
;
176 t
->free_entries
= entry
;
181 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
)
183 struct ddraw_handle_entry
*entry
;
185 if (handle
== DDRAW_INVALID_HANDLE
|| handle
>= t
->entry_count
)
187 WARN("Invalid handle %#x passed.\n", handle
);
191 entry
= &t
->entries
[handle
];
192 if (entry
->type
!= type
)
194 WARN("Handle %#x (%p) is not of type %#x.\n", handle
, entry
->object
, type
);
198 return entry
->object
;
201 /***********************************************************************
203 * Helper function for DirectDrawCreate and friends
204 * Creates a new DDraw interface with the given REFIID
206 * Interfaces that can be created:
207 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
208 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
209 * IDirect3D interfaces?)
212 * guid: ID of the requested driver, NULL for the default driver.
213 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
214 * DD: Used to return the pointer to the created object
215 * UnkOuter: For aggregation, which is unsupported. Must be NULL
216 * iid: requested version ID.
219 * DD_OK if the Interface was created successfully
220 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
221 * E_OUTOFMEMORY if some allocation failed
223 ***********************************************************************/
225 DDRAW_Create(const GUID
*guid
,
230 enum wined3d_device_type device_type
;
235 TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
236 debugstr_guid(guid
), DD
, UnkOuter
, debugstr_guid(iid
));
240 if (guid
== (GUID
*) DDCREATE_EMULATIONONLY
)
242 /* Use the reference device id. This doesn't actually change anything,
243 * WineD3D always uses OpenGL for D3D rendering. One could make it request
246 device_type
= WINED3D_DEVICE_TYPE_REF
;
248 else if(guid
== (GUID
*) DDCREATE_HARDWAREONLY
)
250 device_type
= WINED3D_DEVICE_TYPE_HAL
;
257 /* DDraw doesn't support aggregation, according to msdn */
258 if (UnkOuter
!= NULL
)
259 return CLASS_E_NOAGGREGATION
;
261 if (!IsEqualGUID(iid
, &IID_IDirectDraw7
))
262 flags
= WINED3D_LEGACY_FFP_LIGHTING
;
264 /* DirectDraw creation comes here */
265 ddraw
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
));
268 ERR("Out of memory when creating DirectDraw\n");
269 return E_OUTOFMEMORY
;
272 hr
= ddraw_init(ddraw
, flags
, device_type
);
275 WARN("Failed to initialize ddraw object, hr %#x.\n", hr
);
276 HeapFree(GetProcessHeap(), 0, ddraw
);
280 hr
= IDirectDraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, iid
, DD
);
281 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
283 list_add_head(&global_ddraw_list
, &ddraw
->ddraw_list_entry
);
285 WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid
), ddraw
);
290 /***********************************************************************
291 * DirectDrawCreate (DDRAW.@)
293 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
294 * interfaces in theory
296 * Arguments, return values: See DDRAW_Create
298 ***********************************************************************/
299 HRESULT WINAPI DECLSPEC_HOTPATCH
DirectDrawCreate(GUID
*driver_guid
, IDirectDraw
**ddraw
, IUnknown
*outer
)
303 TRACE("driver_guid %s, ddraw %p, outer %p.\n",
304 debugstr_guid(driver_guid
), ddraw
, outer
);
306 wined3d_mutex_lock();
307 hr
= DDRAW_Create(driver_guid
, (void **)ddraw
, outer
, &IID_IDirectDraw
);
308 wined3d_mutex_unlock();
312 if (FAILED(hr
= IDirectDraw_Initialize(*ddraw
, driver_guid
)))
313 IDirectDraw_Release(*ddraw
);
319 /***********************************************************************
320 * DirectDrawCreateEx (DDRAW.@)
322 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
323 * interfaces are requested.
325 * Arguments, return values: See DDRAW_Create
327 ***********************************************************************/
328 HRESULT WINAPI DECLSPEC_HOTPATCH
DirectDrawCreateEx(GUID
*driver_guid
,
329 void **ddraw
, REFIID interface_iid
, IUnknown
*outer
)
333 TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer %p.\n",
334 debugstr_guid(driver_guid
), ddraw
, debugstr_guid(interface_iid
), outer
);
336 if (!IsEqualGUID(interface_iid
, &IID_IDirectDraw7
))
337 return DDERR_INVALIDPARAMS
;
339 wined3d_mutex_lock();
340 hr
= DDRAW_Create(driver_guid
, ddraw
, outer
, interface_iid
);
341 wined3d_mutex_unlock();
345 IDirectDraw7
*ddraw7
= *(IDirectDraw7
**)ddraw
;
346 hr
= IDirectDraw7_Initialize(ddraw7
, driver_guid
);
348 IDirectDraw7_Release(ddraw7
);
354 /***********************************************************************
355 * DirectDrawEnumerateA (DDRAW.@)
357 * Enumerates legacy ddraw drivers, ascii version. We only have one
358 * driver, which relays to WineD3D. If we were sufficiently cool,
359 * we could offer various interfaces, which use a different default surface
360 * implementation, but I think it's better to offer this choice in
361 * winecfg, because some apps use the default driver, so we would need
362 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
365 * Callback: Callback function from the app
366 * Context: Argument to the call back.
370 * E_INVALIDARG if the Callback caused a page fault
373 ***********************************************************************/
374 HRESULT WINAPI
DirectDrawEnumerateA(LPDDENUMCALLBACKA callback
, void *context
)
376 struct callback_info info
;
378 TRACE("callback %p, context %p.\n", callback
, context
);
380 info
.callback
= callback
;
381 info
.context
= context
;
382 return DirectDrawEnumerateExA(enum_callback
, &info
, 0x0);
385 /***********************************************************************
386 * DirectDrawEnumerateExA (DDRAW.@)
388 * Enumerates DirectDraw7 drivers, ascii version. See
389 * the comments above DirectDrawEnumerateA for more details.
391 * The Flag member is not supported right now.
393 ***********************************************************************/
394 HRESULT WINAPI
DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback
, void *context
, DWORD flags
)
396 struct wined3d
*wined3d
;
398 TRACE("callback %p, context %p, flags %#x.\n", callback
, context
, flags
);
400 if (flags
& ~(DDENUM_ATTACHEDSECONDARYDEVICES
|
401 DDENUM_DETACHEDSECONDARYDEVICES
|
402 DDENUM_NONDISPLAYDEVICES
))
403 return DDERR_INVALIDPARAMS
;
405 if (flags
& ~DDENUM_ATTACHEDSECONDARYDEVICES
)
406 FIXME("flags 0x%08x not handled\n", flags
& ~DDENUM_ATTACHEDSECONDARYDEVICES
);
408 TRACE("Enumerating ddraw interfaces\n");
409 if (!(wined3d
= wined3d_create(DDRAW_WINED3D_FLAGS
)))
411 if (!(wined3d
= wined3d_create(DDRAW_WINED3D_FLAGS
| WINED3D_NO3D
)))
413 WARN("Failed to create a wined3d object.\n");
417 WARN("Created a wined3d object without 3D support.\n");
422 /* QuickTime expects the description "DirectDraw HAL" */
423 static CHAR driver_desc
[] = "DirectDraw HAL",
424 driver_name
[] = "display";
427 TRACE("Default interface: DirectDraw HAL\n");
428 cont_enum
= callback(NULL
, driver_desc
, driver_name
, context
, 0);
430 /* The Battle.net System Checker expects both a NULL device and a GUID-based device */
431 if (cont_enum
&& (flags
& DDENUM_ATTACHEDSECONDARYDEVICES
))
432 ddraw_enumerate_secondary_devices(wined3d
, callback
, context
);
436 wined3d_decref(wined3d
);
437 return DDERR_INVALIDPARAMS
;
441 wined3d_decref(wined3d
);
442 TRACE("End of enumeration\n");
446 /***********************************************************************
447 * DirectDrawEnumerateW (DDRAW.@)
449 * Enumerates legacy drivers, unicode version.
450 * This function is not implemented on Windows.
452 ***********************************************************************/
453 HRESULT WINAPI
DirectDrawEnumerateW(LPDDENUMCALLBACKW callback
, void *context
)
455 TRACE("callback %p, context %p.\n", callback
, context
);
458 return DDERR_INVALIDPARAMS
;
460 return DDERR_UNSUPPORTED
;
463 /***********************************************************************
464 * DirectDrawEnumerateExW (DDRAW.@)
466 * Enumerates DirectDraw7 drivers, unicode version.
467 * This function is not implemented on Windows.
469 ***********************************************************************/
470 HRESULT WINAPI
DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback
, void *context
, DWORD flags
)
472 TRACE("callback %p, context %p, flags %#x.\n", callback
, context
, flags
);
474 return DDERR_UNSUPPORTED
;
477 /***********************************************************************
478 * Classfactory implementation.
479 ***********************************************************************/
481 /***********************************************************************
482 * CF_CreateDirectDraw
484 * DDraw creation function for the class factory
487 * UnkOuter: Set to NULL
488 * iid: ID of the wanted interface
489 * obj: Address to pass the interface pointer back
492 * DD_OK / DDERR*, see DDRAW_Create
494 ***********************************************************************/
496 CF_CreateDirectDraw(IUnknown
* UnkOuter
, REFIID iid
,
501 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter
, debugstr_guid(iid
), obj
);
503 wined3d_mutex_lock();
504 hr
= DDRAW_Create(NULL
, obj
, UnkOuter
, iid
);
505 wined3d_mutex_unlock();
510 /***********************************************************************
511 * CF_CreateDirectDraw
513 * Clipper creation function for the class factory
516 * UnkOuter: Set to NULL
517 * iid: ID of the wanted interface
518 * obj: Address to pass the interface pointer back
521 * DD_OK / DDERR*, see DDRAW_Create
523 ***********************************************************************/
525 CF_CreateDirectDrawClipper(IUnknown
* UnkOuter
, REFIID riid
,
529 IDirectDrawClipper
*Clip
;
531 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter
, debugstr_guid(riid
), obj
);
533 wined3d_mutex_lock();
534 hr
= DirectDrawCreateClipper(0, &Clip
, UnkOuter
);
537 wined3d_mutex_unlock();
541 hr
= IDirectDrawClipper_QueryInterface(Clip
, riid
, obj
);
542 IDirectDrawClipper_Release(Clip
);
544 wined3d_mutex_unlock();
549 static const struct object_creation_info object_creation
[] =
551 { &CLSID_DirectDraw
, CF_CreateDirectDraw
},
552 { &CLSID_DirectDraw7
, CF_CreateDirectDraw
},
553 { &CLSID_DirectDrawClipper
, CF_CreateDirectDrawClipper
}
556 struct ddraw_class_factory
558 IClassFactory IClassFactory_iface
;
561 HRESULT (*pfnCreateInstance
)(IUnknown
*outer
, REFIID iid
, void **out
);
564 static inline struct ddraw_class_factory
*impl_from_IClassFactory(IClassFactory
*iface
)
566 return CONTAINING_RECORD(iface
, struct ddraw_class_factory
, IClassFactory_iface
);
569 /*******************************************************************************
570 * IDirectDrawClassFactory::QueryInterface
572 * QueryInterface for the class factory
575 * riid Reference to identifier of queried interface
576 * ppv Address to return the interface pointer at
580 * Failure: E_NOINTERFACE
582 *******************************************************************************/
583 static HRESULT WINAPI
ddraw_class_factory_QueryInterface(IClassFactory
*iface
, REFIID riid
, void **out
)
585 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
587 if (IsEqualGUID(riid
, &IID_IUnknown
)
588 || IsEqualGUID(riid
, &IID_IClassFactory
))
590 IClassFactory_AddRef(iface
);
595 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
597 return E_NOINTERFACE
;
600 /*******************************************************************************
601 * IDirectDrawClassFactory::AddRef
603 * AddRef for the class factory
608 *******************************************************************************/
609 static ULONG WINAPI
ddraw_class_factory_AddRef(IClassFactory
*iface
)
611 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
612 ULONG ref
= InterlockedIncrement(&factory
->ref
);
614 TRACE("%p increasing refcount to %u.\n", factory
, ref
);
619 /*******************************************************************************
620 * IDirectDrawClassFactory::Release
622 * Release for the class factory. If the refcount falls to 0, the object
628 *******************************************************************************/
629 static ULONG WINAPI
ddraw_class_factory_Release(IClassFactory
*iface
)
631 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
632 ULONG ref
= InterlockedDecrement(&factory
->ref
);
634 TRACE("%p decreasing refcount to %u.\n", factory
, ref
);
637 HeapFree(GetProcessHeap(), 0, factory
);
643 /*******************************************************************************
644 * IDirectDrawClassFactory::CreateInstance
646 * What is this? Seems to create DirectDraw objects...
649 * The usual things???
654 *******************************************************************************/
655 static HRESULT WINAPI
ddraw_class_factory_CreateInstance(IClassFactory
*iface
,
656 IUnknown
*outer_unknown
, REFIID riid
, void **out
)
658 struct ddraw_class_factory
*factory
= impl_from_IClassFactory(iface
);
660 TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n",
661 iface
, outer_unknown
, debugstr_guid(riid
), out
);
663 return factory
->pfnCreateInstance(outer_unknown
, riid
, out
);
666 /*******************************************************************************
667 * IDirectDrawClassFactory::LockServer
675 * S_OK, because it's a stub
677 *******************************************************************************/
678 static HRESULT WINAPI
ddraw_class_factory_LockServer(IClassFactory
*iface
, BOOL dolock
)
680 FIXME("iface %p, dolock %#x stub!\n", iface
, dolock
);
685 /*******************************************************************************
686 * The class factory VTable
687 *******************************************************************************/
688 static const IClassFactoryVtbl IClassFactory_Vtbl
=
690 ddraw_class_factory_QueryInterface
,
691 ddraw_class_factory_AddRef
,
692 ddraw_class_factory_Release
,
693 ddraw_class_factory_CreateInstance
,
694 ddraw_class_factory_LockServer
697 HRESULT WINAPI
DllGetClassObject(REFCLSID rclsid
, REFIID riid
, void **out
)
699 struct ddraw_class_factory
*factory
;
702 TRACE("rclsid %s, riid %s, out %p.\n",
703 debugstr_guid(rclsid
), debugstr_guid(riid
), out
);
705 if (!IsEqualGUID(&IID_IClassFactory
, riid
)
706 && !IsEqualGUID(&IID_IUnknown
, riid
))
707 return E_NOINTERFACE
;
709 for (i
=0; i
< sizeof(object_creation
)/sizeof(object_creation
[0]); i
++)
711 if (IsEqualGUID(object_creation
[i
].clsid
, rclsid
))
715 if (i
== sizeof(object_creation
)/sizeof(object_creation
[0]))
717 FIXME("%s: no class found.\n", debugstr_guid(rclsid
));
718 return CLASS_E_CLASSNOTAVAILABLE
;
721 factory
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*factory
));
722 if (factory
== NULL
) return E_OUTOFMEMORY
;
724 factory
->IClassFactory_iface
.lpVtbl
= &IClassFactory_Vtbl
;
727 factory
->pfnCreateInstance
= object_creation
[i
].pfnCreateInstance
;
734 /*******************************************************************************
735 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
741 HRESULT WINAPI
DllCanUnloadNow(void)
749 /***********************************************************************
750 * DllRegisterServer (DDRAW.@)
752 HRESULT WINAPI
DllRegisterServer(void)
754 return __wine_register_resources( instance
);
757 /***********************************************************************
758 * DllUnregisterServer (DDRAW.@)
760 HRESULT WINAPI
DllUnregisterServer(void)
762 return __wine_unregister_resources( instance
);
765 /*******************************************************************************
768 * Callback function for the EnumSurfaces call in DllMain.
769 * Dumps some surface info and releases the surface
772 * surf: The enumerated surface
773 * desc: it's description
774 * context: Pointer to the ddraw impl
778 *******************************************************************************/
779 static HRESULT WINAPI
780 DestroyCallback(IDirectDrawSurface7
*surf
,
781 DDSURFACEDESC2
*desc
,
784 struct ddraw_surface
*Impl
= impl_from_IDirectDrawSurface7(surf
);
785 ULONG ref7
, ref4
, ref3
, ref2
, ref1
, gamma_count
, iface_count
;
787 ref7
= IDirectDrawSurface7_Release(surf
); /* For the EnumSurfaces */
792 gamma_count
= Impl
->gamma_count
;
794 WARN("Surface %p has an reference counts of 7: %u 4: %u 3: %u 2: %u 1: %u gamma: %u\n",
795 Impl
, ref7
, ref4
, ref3
, ref2
, ref1
, gamma_count
);
797 /* Skip surfaces which are attached somewhere or which are
798 * part of a complex compound. They will get released when destroying
801 if( (!Impl
->is_complex_root
) || (Impl
->first_attached
!= Impl
) )
804 /* Destroy the surface */
805 iface_count
= ddraw_surface_release_iface(Impl
);
806 while (iface_count
) iface_count
= ddraw_surface_release_iface(Impl
);
811 /***********************************************************************
814 * Could be used to register DirectDraw drivers, if we have more than
815 * one. Also used to destroy any objects left at unload if the
816 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
818 ***********************************************************************/
819 BOOL WINAPI
DllMain(HINSTANCE inst
, DWORD reason
, void *reserved
)
823 case DLL_PROCESS_ATTACH
:
825 static HMODULE ddraw_self
;
829 /* Register the window class. This is used to create a hidden window
830 * for D3D rendering, if the application didn't pass one. It can also
831 * be used for creating a device window from SetCooperativeLevel(). */
832 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
833 wc
.lpfnWndProc
= DefWindowProcA
;
839 wc
.hbrBackground
= GetStockObject(BLACK_BRUSH
);
840 wc
.lpszMenuName
= NULL
;
841 wc
.lpszClassName
= DDRAW_WINDOW_CLASS_NAME
;
842 if (!RegisterClassA(&wc
))
844 ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
848 /* On Windows one can force the refresh rate that DirectDraw uses by
849 * setting an override value in dxdiag. This is documented in KB315614
850 * (main article), KB230002, and KB217348. By comparing registry dumps
851 * before and after setting the override, we see that the override value
852 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
853 * DWORD that represents the refresh rate to force. We use this
854 * registry entry to modify the behavior of SetDisplayMode so that Wine
855 * users can override the refresh rate in a Windows-compatible way.
857 * dxdiag will not accept a refresh rate lower than 40 or higher than
858 * 120 so this value should be within that range. It is, of course,
859 * possible for a user to set the registry entry value directly so that
860 * assumption might not hold.
862 * There is no current mechanism for setting this value through the Wine
863 * GUI. It would be most appropriate to set this value through a dxdiag
864 * clone, but it may be sufficient to use winecfg.
866 * TODO: Create a mechanism for setting this value through the Wine GUI.
868 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE
, "Software\\Microsoft\\DirectDraw", &hkey
) )
870 DWORD type
, data
, size
;
873 if (!RegQueryValueExA(hkey
, "ForceRefreshRate", NULL
, &type
, (BYTE
*)&data
, &size
) && type
== REG_DWORD
)
875 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data
);
876 force_refresh_rate
= data
;
881 /* Prevent the ddraw module from being unloaded. When switching to
882 * exclusive mode, we replace the window proc of the ddraw window. If
883 * an application would unload ddraw from the WM_DESTROY handler for
884 * that window, it would return to unmapped memory and die. Apparently
885 * this is supposed to work on Windows. */
886 if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS
| GET_MODULE_HANDLE_EX_FLAG_PIN
,
887 (const WCHAR
*)&ddraw_self
, &ddraw_self
))
888 ERR("Failed to get own module handle.\n");
891 DisableThreadLibraryCalls(inst
);
895 case DLL_PROCESS_DETACH
:
896 if(!list_empty(&global_ddraw_list
))
898 struct list
*entry
, *entry2
;
899 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
901 /* We remove elements from this loop */
902 LIST_FOR_EACH_SAFE(entry
, entry2
, &global_ddraw_list
)
904 struct ddraw
*ddraw
= LIST_ENTRY(entry
, struct ddraw
, ddraw_list_entry
);
909 WARN("DDraw %p has a refcount of %d\n", ddraw
, ddraw
->ref7
+ ddraw
->ref4
+ ddraw
->ref3
+ ddraw
->ref2
+ ddraw
->ref1
);
911 /* Add references to each interface to avoid freeing them unexpectedly */
912 IDirectDraw_AddRef(&ddraw
->IDirectDraw_iface
);
913 IDirectDraw2_AddRef(&ddraw
->IDirectDraw2_iface
);
914 IDirectDraw4_AddRef(&ddraw
->IDirectDraw4_iface
);
915 IDirectDraw7_AddRef(&ddraw
->IDirectDraw7_iface
);
917 /* Does a D3D device exist? Destroy it
918 * TODO: Destroy all Vertex buffers, Lights, Materials
919 * and execute buffers too
923 WARN("DDraw %p has d3ddevice %p attached\n", ddraw
, ddraw
->d3ddevice
);
924 while(IDirect3DDevice7_Release(&ddraw
->d3ddevice
->IDirect3DDevice7_iface
));
927 /* Destroy the swapchain after any 3D device. The 3D device
928 * cleanup code needs a swapchain. Specifically, it tries to
929 * set the current render target to the front buffer. */
930 if (ddraw
->wined3d_swapchain
)
931 ddraw_destroy_swapchain(ddraw
);
933 /* Try to release the objects
934 * Do an EnumSurfaces to find any hanging surfaces
936 memset(&desc
, 0, sizeof(desc
));
937 desc
.dwSize
= sizeof(desc
);
938 for(i
= 0; i
<= 1; i
++)
940 hr
= IDirectDraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, DDENUMSURFACES_ALL
,
941 &desc
, ddraw
, DestroyCallback
);
943 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw
);
946 if (!list_empty(&ddraw
->surface_list
))
947 ERR("DDraw %p still has surfaces attached.\n", ddraw
);
949 /* Release all hanging references to destroy the objects. This
950 * restores the screen mode too
952 while(IDirectDraw_Release(&ddraw
->IDirectDraw_iface
));
953 while(IDirectDraw2_Release(&ddraw
->IDirectDraw2_iface
));
954 while(IDirectDraw4_Release(&ddraw
->IDirectDraw4_iface
));
955 while(IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
));
960 UnregisterClassA(DDRAW_WINDOW_CLASS_NAME
, inst
);