2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
81 static const struct wined3d_format_channels formats
[] =
84 * format id r g b a r g b a bpp depth stencil */
85 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
88 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
90 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
101 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
102 /* Palettized formats */
103 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
104 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
105 /* Standard ARGB formats. */
106 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
107 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
108 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
110 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
111 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
112 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
113 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
114 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
115 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
116 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
119 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
120 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
121 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
122 /* Bump mapping stuff */
123 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
124 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
125 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
126 {WINED3DFMT_R10G10B10X2_UINT
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10X2_SNORM
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
128 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
129 /* Depth stencil formats */
130 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
131 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
132 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
133 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
134 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
135 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
136 /* Vendor-specific formats */
137 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
138 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
139 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
141 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
142 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
144 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
145 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
146 /* Unsure about them, could not find a Windows driver that supports them */
147 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
149 /* DirectX 10 HDR formats */
150 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
152 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
153 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
154 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
155 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
156 {WINED3DFMT_R32G8X24_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8},
157 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
158 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
159 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
160 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R24G8_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
162 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
163 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
165 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
173 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
176 enum wined3d_channel_type
178 WINED3D_CHANNEL_TYPE_NONE
,
179 WINED3D_CHANNEL_TYPE_UNORM
,
180 WINED3D_CHANNEL_TYPE_SNORM
,
181 WINED3D_CHANNEL_TYPE_UINT
,
182 WINED3D_CHANNEL_TYPE_SINT
,
183 WINED3D_CHANNEL_TYPE_FLOAT
,
184 WINED3D_CHANNEL_TYPE_DEPTH
,
185 WINED3D_CHANNEL_TYPE_STENCIL
,
186 WINED3D_CHANNEL_TYPE_UNUSED
,
189 struct wined3d_typed_format_info
191 enum wined3d_format_id id
;
192 enum wined3d_format_id typeless_id
;
193 const char *channels
;
197 * The last entry for a given typeless format defines its internal format.
199 * u - WINED3D_CHANNEL_TYPE_UNORM
200 * i - WINED3D_CHANNEL_TYPE_SNORM
201 * U - WINED3D_CHANNEL_TYPE_UINT
202 * I - WINED3D_CHANNEL_TYPE_SINT
203 * F - WINED3D_CHANNEL_TYPE_FLOAT
204 * D - WINED3D_CHANNEL_TYPE_DEPTH
205 * S - WINED3D_CHANNEL_TYPE_STENCIL
206 * X - WINED3D_CHANNEL_TYPE_UNUSED
208 static const struct wined3d_typed_format_info typed_formats
[] =
210 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
211 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
212 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
213 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
214 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
215 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
216 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
217 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
218 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
219 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
220 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
221 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
222 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
223 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
224 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_R32G8X24_TYPELESS
, "DX"},
225 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "XS"},
226 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "DS"},
227 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
228 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
229 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
230 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
231 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
232 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "iiii"},
233 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
234 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
235 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
236 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
237 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
238 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
239 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
240 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
241 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
242 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
243 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
244 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "DX"},
245 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XS"},
246 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
247 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
248 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
249 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
250 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
251 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
252 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
253 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
254 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
255 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
256 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
257 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
258 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
259 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
260 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
261 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
262 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
263 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
264 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
265 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
266 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
267 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
268 {WINED3DFMT_BC4_SNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
269 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
270 {WINED3DFMT_BC5_SNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
271 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
272 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
273 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
274 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
275 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
276 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
277 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
278 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
281 struct wined3d_typeless_format_depth_stencil_info
283 enum wined3d_format_id typeless_id
;
284 enum wined3d_format_id depth_stencil_id
;
285 enum wined3d_format_id depth_view_id
;
286 enum wined3d_format_id stencil_view_id
;
287 BOOL separate_depth_view_format
;
290 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats
[] =
292 {WINED3DFMT_R32G8X24_TYPELESS
, WINED3DFMT_D32_FLOAT_S8X24_UINT
,
293 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_X32_TYPELESS_G8X24_UINT
, TRUE
},
294 {WINED3DFMT_R24G8_TYPELESS
, WINED3DFMT_D24_UNORM_S8_UINT
,
295 WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_X24_TYPELESS_G8_UINT
, TRUE
},
296 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_FLOAT
},
297 {WINED3DFMT_R16_TYPELESS
, WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_UNORM
},
300 struct wined3d_format_ddi_info
302 enum wined3d_format_id id
;
303 D3DDDIFORMAT ddi_format
;
306 static const struct wined3d_format_ddi_info ddi_formats
[] =
308 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
309 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
310 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
311 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
312 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
313 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
314 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
315 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
316 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
319 struct wined3d_format_base_flags
321 enum wined3d_format_id id
;
325 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
326 * still needs to use the correct block based calculation for e.g. the
328 static const struct wined3d_format_base_flags format_base_flags
[] =
330 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
331 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
332 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
333 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
334 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
335 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_FLAG_FLOAT
},
336 {WINED3DFMT_INST
, WINED3DFMT_FLAG_EXTENSION
},
337 {WINED3DFMT_NULL
, WINED3DFMT_FLAG_EXTENSION
},
338 {WINED3DFMT_NVDB
, WINED3DFMT_FLAG_EXTENSION
},
339 {WINED3DFMT_RESZ
, WINED3DFMT_FLAG_EXTENSION
},
342 static void rgb888_from_rgb565(WORD rgb565
, BYTE
*r
, BYTE
*g
, BYTE
*b
)
346 /* (2⁸ - 1) / (2⁵ - 1) ≈ 2⁸ / 2⁵ + 2⁸ / 2¹⁰
347 * (2⁸ - 1) / (2⁶ - 1) ≈ 2⁸ / 2⁶ + 2⁸ / 2¹² */
349 *r
= (c
<< 3) + (c
>> 2);
350 c
= (rgb565
>> 5) & 0x3f;
351 *g
= (c
<< 2) + (c
>> 4);
353 *b
= (c
<< 3) + (c
>> 2);
356 static void build_dxtn_colour_table(WORD colour0
, WORD colour1
,
357 DWORD colour_table
[4], enum wined3d_format_id format_id
)
365 rgb888_from_rgb565(colour0
, &c
[0].r
, &c
[0].g
, &c
[0].b
);
366 rgb888_from_rgb565(colour1
, &c
[1].r
, &c
[1].g
, &c
[1].b
);
368 if (format_id
== WINED3DFMT_BC1_UNORM
&& colour0
<= colour1
)
370 c
[2].r
= (c
[0].r
+ c
[1].r
) / 2;
371 c
[2].g
= (c
[0].g
+ c
[1].g
) / 2;
372 c
[2].b
= (c
[0].b
+ c
[1].b
) / 2;
380 for (i
= 0; i
< 2; ++i
)
382 c
[i
+ 2].r
= (2 * c
[i
].r
+ c
[1 - i
].r
) / 3;
383 c
[i
+ 2].g
= (2 * c
[i
].g
+ c
[1 - i
].g
) / 3;
384 c
[i
+ 2].b
= (2 * c
[i
].b
+ c
[1 - i
].b
) / 3;
388 for (i
= 0; i
< 4; ++i
)
390 colour_table
[i
] = (c
[i
].r
<< 16) | (c
[i
].g
<< 8) | c
[i
].b
;
394 static void build_bc3_alpha_table(BYTE alpha0
, BYTE alpha1
, BYTE alpha_table
[8])
398 alpha_table
[0] = alpha0
;
399 alpha_table
[1] = alpha1
;
403 for (i
= 0; i
< 6; ++i
)
405 alpha_table
[2 + i
] = ((6 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 7;
411 for (i
= 0; i
< 4; ++i
)
413 alpha_table
[2 + i
] = ((4 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 5;
415 alpha_table
[6] = 0x00;
416 alpha_table
[7] = 0xff;
420 static void decompress_dxtn_block(const BYTE
*src
, BYTE
*dst
, unsigned int width
,
421 unsigned int height
, unsigned int dst_row_pitch
, enum wined3d_format_id format_id
)
423 const UINT64
*s
= (const UINT64
*)src
;
424 BOOL bc1_alpha
= FALSE
;
425 DWORD colour_table
[4];
434 if (format_id
== WINED3DFMT_BC1_UNORM
)
436 WORD colour0
, colour1
;
440 colour0
= s
[0] & 0xffff;
441 colour1
= (s
[0] >> 16) & 0xffff;
442 colour_bits
= (s
[0] >> 32) & 0xffffffff;
443 build_dxtn_colour_table(colour0
, colour1
, colour_table
, format_id
);
444 if (colour0
<= colour1
)
450 if (format_id
== WINED3DFMT_BC3_UNORM
)
452 build_bc3_alpha_table(alpha_bits
& 0xff, (alpha_bits
>> 8) & 0xff, alpha_table
);
456 colour_bits
= (s
[1] >> 32) & 0xffffffff;
457 build_dxtn_colour_table(s
[1] & 0xffff, (s
[1] >> 16) & 0xffff, colour_table
, format_id
);
460 for (y
= 0; y
< height
; ++y
)
462 dst_row
= (DWORD
*)&dst
[y
* dst_row_pitch
];
463 for (x
= 0; x
< width
; ++x
)
465 colour_idx
= (colour_bits
>> (y
* 8 + x
* 2)) & 0x3;
468 case WINED3DFMT_BC1_UNORM
:
469 alpha
= bc1_alpha
&& colour_idx
== 3 ? 0x00 : 0xff;
472 case WINED3DFMT_BC2_UNORM
:
473 alpha
= (alpha_bits
>> (y
* 16 + x
* 4)) & 0xf;
474 /* (2⁸ - 1) / (2⁴ - 1) ≈ 2⁸ / 2⁴ + 2⁸ / 2⁸ */
478 case WINED3DFMT_BC3_UNORM
:
479 alpha
= alpha_table
[(alpha_bits
>> (y
* 12 + x
* 3)) & 0x7];
486 dst_row
[x
] = (alpha
<< 24) | colour_table
[colour_idx
];
491 static void decompress_dxtn(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
492 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
493 unsigned int width
, unsigned int height
, unsigned int depth
, enum wined3d_format_id format_id
)
495 unsigned int block_byte_count
, block_w
, block_h
;
496 const BYTE
*src_row
, *src_slice
= src
;
497 BYTE
*dst_row
, *dst_slice
= dst
;
498 unsigned int x
, y
, z
;
500 block_byte_count
= format_id
== WINED3DFMT_BC1_UNORM
? 8 : 16;
502 for (z
= 0; z
< depth
; ++z
)
506 for (y
= 0; y
< height
; y
+= 4)
508 for (x
= 0; x
< width
; x
+= 4)
510 block_w
= min(width
- x
, 4);
511 block_h
= min(height
- y
, 4);
512 decompress_dxtn_block(&src_row
[x
* (block_byte_count
/ 4)],
513 &dst_row
[x
* 4], block_w
, block_h
, dst_row_pitch
, format_id
);
515 src_row
+= src_row_pitch
;
516 dst_row
+= dst_row_pitch
* 4;
518 src_slice
+= src_slice_pitch
;
519 dst_slice
+= dst_slice_pitch
;
523 static void decompress_bc3(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
524 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
525 unsigned int width
, unsigned int height
, unsigned int depth
)
527 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
528 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC3_UNORM
);
531 static void decompress_bc2(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
532 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
533 unsigned int width
, unsigned int height
, unsigned int depth
)
535 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
536 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC2_UNORM
);
539 static void decompress_bc1(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
540 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
541 unsigned int width
, unsigned int height
, unsigned int depth
)
543 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
544 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC1_UNORM
);
547 static const struct wined3d_format_decompress_info
549 enum wined3d_format_id id
;
550 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
551 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
552 unsigned int width
, unsigned int height
, unsigned int depth
);
554 format_decompress_info
[] =
556 {WINED3DFMT_DXT1
, decompress_bc1
},
557 {WINED3DFMT_DXT2
, decompress_bc2
},
558 {WINED3DFMT_DXT3
, decompress_bc2
},
559 {WINED3DFMT_DXT4
, decompress_bc3
},
560 {WINED3DFMT_DXT5
, decompress_bc3
},
561 {WINED3DFMT_BC1_UNORM
, decompress_bc1
},
562 {WINED3DFMT_BC2_UNORM
, decompress_bc2
},
563 {WINED3DFMT_BC3_UNORM
, decompress_bc3
},
566 struct wined3d_format_block_info
568 enum wined3d_format_id id
;
571 UINT block_byte_count
;
575 static const struct wined3d_format_block_info format_block_info
[] =
577 {WINED3DFMT_DXT1
, 4, 4, 8, TRUE
},
578 {WINED3DFMT_DXT2
, 4, 4, 16, TRUE
},
579 {WINED3DFMT_DXT3
, 4, 4, 16, TRUE
},
580 {WINED3DFMT_DXT4
, 4, 4, 16, TRUE
},
581 {WINED3DFMT_DXT5
, 4, 4, 16, TRUE
},
582 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, TRUE
},
583 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, TRUE
},
584 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, TRUE
},
585 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, TRUE
},
586 {WINED3DFMT_BC4_SNORM
, 4, 4, 8, TRUE
},
587 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, TRUE
},
588 {WINED3DFMT_BC5_SNORM
, 4, 4, 16, TRUE
},
589 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, TRUE
},
590 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, TRUE
},
591 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, TRUE
},
592 {WINED3DFMT_ATI1N
, 4, 4, 8, FALSE
},
593 {WINED3DFMT_ATI2N
, 4, 4, 16, FALSE
},
594 {WINED3DFMT_YUY2
, 2, 1, 4, FALSE
},
595 {WINED3DFMT_UYVY
, 2, 1, 4, FALSE
},
598 struct wined3d_format_vertex_info
600 enum wined3d_format_id id
;
601 enum wined3d_ffp_emit_idx emit_idx
;
602 unsigned int component_count
;
604 GLboolean gl_normalized
;
605 enum wined3d_gl_extension extension
;
608 static const struct wined3d_format_vertex_info format_vertex_info
[] =
610 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
},
611 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
},
612 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
},
613 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
},
614 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
615 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
},
616 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
},
617 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, 2, GL_SHORT
, GL_FALSE
},
618 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, 4, GL_SHORT
, GL_FALSE
},
619 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
620 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, 2, GL_SHORT
, GL_TRUE
},
621 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, 4, GL_SHORT
, GL_TRUE
},
622 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_TRUE
},
623 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_TRUE
},
624 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
},
625 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, 3, GL_SHORT
, GL_TRUE
},
626 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_TRUE
,
627 ARB_VERTEX_TYPE_2_10_10_10_REV
},
628 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, 2, GL_HALF_FLOAT
, GL_FALSE
},
629 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, 4, GL_HALF_FLOAT
, GL_FALSE
},
630 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_TRUE
},
631 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_FALSE
},
632 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
},
633 {WINED3DFMT_R8_UNORM
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_TRUE
},
634 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_FALSE
},
635 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_BYTE
, GL_FALSE
},
636 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_SHORT
, GL_FALSE
},
637 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_SHORT
, GL_FALSE
},
638 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_INT
, GL_FALSE
},
639 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_INT
, GL_FALSE
},
640 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_INT
, GL_FALSE
},
641 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_INT
, GL_FALSE
},
642 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, 3, GL_UNSIGNED_INT
, GL_FALSE
},
643 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT
, GL_FALSE
},
644 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_INT
, GL_FALSE
},
647 struct wined3d_format_texture_info
649 enum wined3d_format_id id
;
651 GLint gl_srgb_internal
;
652 GLint gl_rt_internal
;
655 unsigned int conv_byte_count
;
657 enum wined3d_gl_extension extension
;
658 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
659 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
660 unsigned int width
, unsigned int height
, unsigned int depth
);
661 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
662 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
663 unsigned int width
, unsigned int height
, unsigned int depth
);
664 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
665 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
666 unsigned int width
, unsigned int height
, unsigned int depth
);
669 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
670 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
672 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
673 * format+type combination to load it. Thus convert it to A8L8, then load it
674 * with A4L4 internal, but A8L8 format+type
676 unsigned int x
, y
, z
;
677 const unsigned char *Source
;
680 for (z
= 0; z
< depth
; z
++)
682 for (y
= 0; y
< height
; y
++)
684 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
685 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
686 for (x
= 0; x
< width
; x
++ )
688 unsigned char color
= (*Source
++);
689 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
690 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
697 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
698 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
700 unsigned int x
, y
, z
;
701 unsigned char r_in
, g_in
, l_in
;
702 const unsigned short *texel_in
;
703 unsigned short *texel_out
;
705 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
706 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
707 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
708 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
709 for (z
= 0; z
< depth
; z
++)
711 for (y
= 0; y
< height
; y
++)
713 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
714 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
715 for (x
= 0; x
< width
; x
++ )
717 l_in
= (*texel_in
& 0xfc00u
) >> 10;
718 g_in
= (*texel_in
& 0x03e0u
) >> 5;
719 r_in
= *texel_in
& 0x001fu
;
721 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
729 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
730 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
732 unsigned int x
, y
, z
;
733 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
734 const unsigned short *texel_in
;
736 for (z
= 0; z
< depth
; z
++)
738 for (y
= 0; y
< height
; y
++)
740 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
741 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
742 for (x
= 0; x
< width
; x
++ )
744 l_in
= (*texel_in
& 0xfc00u
) >> 10;
745 g_in
= (*texel_in
& 0x03e0u
) >> 5;
746 r_in
= *texel_in
& 0x001fu
;
749 if (!(r_in
& 0x10)) /* r > 0 */
753 if (!(g_in
& 0x10)) /* g > 0 */
756 texel_out
[0] = r_out
;
757 texel_out
[1] = g_out
;
758 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
768 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
769 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
771 unsigned int x
, y
, z
;
772 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
773 const unsigned short *texel_in
;
775 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
776 * fixed function and shaders without further conversion once the surface is
779 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
780 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
781 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
782 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
783 for (z
= 0; z
< depth
; z
++)
785 for (y
= 0; y
< height
; y
++)
787 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
788 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
789 for (x
= 0; x
< width
; x
++ )
791 l_in
= (*texel_in
& 0xfc00u
) >> 10;
792 g_in
= (*texel_in
& 0x03e0u
) >> 5;
793 r_in
= *texel_in
& 0x001fu
;
796 if (!(r_in
& 0x10)) /* r > 0 */
800 if (!(g_in
& 0x10)) /* g > 0 */
803 texel_out
[0] = ds_out
;
804 texel_out
[1] = dt_out
;
805 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
814 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
815 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
817 unsigned int x
, y
, z
;
821 for (z
= 0; z
< depth
; z
++)
823 for (y
= 0; y
< height
; y
++)
825 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
826 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
827 for (x
= 0; x
< width
; x
++ )
829 const short color
= (*Source
++);
830 /* B */ Dest
[0] = 0xff;
831 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
832 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
839 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
840 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
842 unsigned int x
, y
, z
;
846 /* Doesn't work correctly with the fixed function pipeline, but can work in
847 * shaders if the shader is adjusted. (There's no use for this format in gl's
848 * standard fixed function pipeline anyway).
850 for (z
= 0; z
< depth
; z
++)
852 for (y
= 0; y
< height
; y
++)
854 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
855 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
856 for (x
= 0; x
< width
; x
++ )
858 LONG color
= (*Source
++);
859 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
860 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
861 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
868 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
869 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
871 unsigned int x
, y
, z
;
875 /* This implementation works with the fixed function pipeline and shaders
876 * without further modification after converting the surface.
878 for (z
= 0; z
< depth
; z
++)
880 for (y
= 0; y
< height
; y
++)
882 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
883 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
884 for (x
= 0; x
< width
; x
++ )
886 LONG color
= (*Source
++);
887 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
888 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
889 /* U */ Dest
[0] = (color
& 0xff); /* U */
890 /* I */ Dest
[3] = 255; /* X */
897 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
898 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
900 unsigned int x
, y
, z
;
904 for (z
= 0; z
< depth
; z
++)
906 for (y
= 0; y
< height
; y
++)
908 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
909 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
910 for (x
= 0; x
< width
; x
++ )
912 LONG color
= (*Source
++);
913 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
914 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
915 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
916 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
923 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
924 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
926 unsigned int x
, y
, z
;
928 unsigned short *Dest
;
930 for (z
= 0; z
< depth
; z
++)
932 for (y
= 0; y
< height
; y
++)
934 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
935 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
936 for (x
= 0; x
< width
; x
++ )
938 const DWORD color
= (*Source
++);
939 /* B */ Dest
[0] = 0xffff;
940 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
941 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
948 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
949 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
951 unsigned int x
, y
, z
;
955 for (z
= 0; z
< depth
; z
++)
957 for (y
= 0; y
< height
; y
++)
959 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
960 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
961 for (x
= 0; x
< width
; x
++ )
963 WORD green
= (*Source
++);
964 WORD red
= (*Source
++);
967 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
968 * shader overwrites it anyway */
976 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
977 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
979 unsigned int x
, y
, z
;
983 for (z
= 0; z
< depth
; z
++)
985 for (y
= 0; y
< height
; y
++)
987 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
988 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
989 for (x
= 0; x
< width
; x
++ )
991 float green
= (*Source
++);
992 float red
= (*Source
++);
1002 static void convert_s1_uint_d15_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1003 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1005 unsigned int x
, y
, z
;
1007 for (z
= 0; z
< depth
; z
++)
1009 for (y
= 0; y
< height
; ++y
)
1011 const WORD
*source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1012 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1014 for (x
= 0; x
< width
; ++x
)
1016 /* The depth data is normalized, so needs to be scaled,
1017 * the stencil data isn't. Scale depth data by
1018 * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
1019 WORD d15
= source
[x
] >> 1;
1020 DWORD d24
= (d15
<< 9) + (d15
>> 6);
1021 dest
[x
] = (d24
<< 8) | (source
[x
] & 0x1);
1027 static void convert_s4x4_uint_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1028 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1030 unsigned int x
, y
, z
;
1032 for (z
= 0; z
< depth
; z
++)
1034 for (y
= 0; y
< height
; ++y
)
1036 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1037 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1039 for (x
= 0; x
< width
; ++x
)
1041 /* Just need to clear out the X4 part. */
1042 dest
[x
] = source
[x
] & ~0xf0;
1048 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1049 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1051 unsigned int x
, y
, z
;
1053 for (z
= 0; z
< depth
; z
++)
1055 for (y
= 0; y
< height
; ++y
)
1057 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1058 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1059 DWORD
*dest_s
= (DWORD
*)dest_f
;
1061 for (x
= 0; x
< width
; ++x
)
1063 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
1064 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
1070 static void x8_d24_unorm_upload(const BYTE
*src
, BYTE
*dst
,
1071 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1072 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1073 unsigned int width
, unsigned int height
, unsigned int depth
)
1075 unsigned int x
, y
, z
;
1077 for (z
= 0; z
< depth
; ++z
)
1079 for (y
= 0; y
< height
; ++y
)
1081 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1082 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1084 for (x
= 0; x
< width
; ++x
)
1086 dest
[x
] = source
[x
] << 8 | ((source
[x
] >> 16) & 0xff);
1092 static void x8_d24_unorm_download(const BYTE
*src
, BYTE
*dst
,
1093 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1094 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1095 unsigned int width
, unsigned int height
, unsigned int depth
)
1097 unsigned int x
, y
, z
;
1099 for (z
= 0; z
< depth
; ++z
)
1101 for (y
= 0; y
< height
; ++y
)
1103 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1104 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1106 for (x
= 0; x
< width
; ++x
)
1108 dest
[x
] = source
[x
] >> 8;
1114 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
1116 /* FIXME: Is this really how color keys are supposed to work? I think it
1117 * makes more sense to compare the individual channels. */
1118 return color
>= color_key
->color_space_low_value
1119 && color
<= color_key
->color_space_high_value
;
1122 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1123 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1124 const struct wined3d_color_key
*color_key
)
1126 const WORD
*src_row
;
1130 for (y
= 0; y
< height
; ++y
)
1132 src_row
= (WORD
*)&src
[src_pitch
* y
];
1133 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1134 for (x
= 0; x
< width
; ++x
)
1136 WORD src_color
= src_row
[x
];
1137 if (!color_in_range(color_key
, src_color
))
1138 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1140 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1145 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1146 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1147 const struct wined3d_color_key
*color_key
)
1149 const WORD
*src_row
;
1153 for (y
= 0; y
< height
; ++y
)
1155 src_row
= (WORD
*)&src
[src_pitch
* y
];
1156 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1157 for (x
= 0; x
< width
; ++x
)
1159 WORD src_color
= src_row
[x
];
1160 if (color_in_range(color_key
, src_color
))
1161 dst_row
[x
] = src_color
& ~0x8000;
1163 dst_row
[x
] = src_color
| 0x8000;
1168 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1169 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1170 const struct wined3d_color_key
*color_key
)
1172 const BYTE
*src_row
;
1176 for (y
= 0; y
< height
; ++y
)
1178 src_row
= &src
[src_pitch
* y
];
1179 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1180 for (x
= 0; x
< width
; ++x
)
1182 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
1183 if (!color_in_range(color_key
, src_color
))
1184 dst_row
[x
] = src_color
| 0xff000000;
1189 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1190 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1191 const struct wined3d_color_key
*color_key
)
1193 const DWORD
*src_row
;
1197 for (y
= 0; y
< height
; ++y
)
1199 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1200 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1201 for (x
= 0; x
< width
; ++x
)
1203 DWORD src_color
= src_row
[x
];
1204 if (color_in_range(color_key
, src_color
))
1205 dst_row
[x
] = src_color
& ~0xff000000;
1207 dst_row
[x
] = src_color
| 0xff000000;
1212 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1213 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1214 const struct wined3d_color_key
*color_key
)
1216 const DWORD
*src_row
;
1220 for (y
= 0; y
< height
; ++y
)
1222 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1223 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1224 for (x
= 0; x
< width
; ++x
)
1226 DWORD src_color
= src_row
[x
];
1227 if (color_in_range(color_key
, src_color
))
1228 src_color
&= ~0xff000000;
1229 dst_row
[x
] = src_color
;
1234 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
1235 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
1237 const struct wined3d_format
*format
= texture
->resource
.format
;
1242 enum wined3d_format_id src_format
;
1243 struct wined3d_color_key_conversion conversion
;
1247 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
1248 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
1249 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
1250 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
1251 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
1254 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
1256 for (i
= 0; i
< ARRAY_SIZE(color_key_info
); ++i
)
1258 if (color_key_info
[i
].src_format
== format
->id
)
1259 return &color_key_info
[i
].conversion
;
1262 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
1268 /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1270 * These are never supported on native.
1271 * WINED3DFMT_B8G8R8_UNORM
1272 * WINED3DFMT_B2G3R3_UNORM
1273 * WINED3DFMT_L4A4_UNORM
1274 * WINED3DFMT_S1_UINT_D15_UNORM
1275 * WINED3DFMT_S4X4_UINT_D24_UNORM
1277 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1278 * Since it is not widely available, don't offer it. Further no Windows driver
1279 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1280 * WINED3DFMT_P8_UINT
1281 * WINED3DFMT_P8_UINT_A8_UNORM
1283 * These formats seem to be similar to the HILO formats in
1284 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1285 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1286 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1287 * refused to support formats which can easily be emulated with pixel shaders,
1288 * so applications have to deal with not having NVHS and NVHU.
1290 * WINED3DFMT_NVHS */
1291 static const struct wined3d_format_texture_info format_texture_info
[] =
1293 /* format id gl_internal gl_srgb_internal gl_rt_internal
1294 gl_format gl_type conv_byte_count
1296 extension upload download */
1297 /* FourCC formats */
1298 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1299 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1300 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1301 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1304 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1305 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1306 WINED3DFMT_FLAG_FILTERING
,
1307 ARB_TEXTURE_RG
, NULL
},
1308 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1309 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1310 WINED3DFMT_FLAG_FILTERING
,
1311 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1312 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1313 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1314 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1315 APPLE_YCBCR_422
, NULL
},
1316 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1317 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1318 WINED3DFMT_FLAG_FILTERING
,
1319 ARB_TEXTURE_RG
, NULL
},
1320 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1321 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1322 WINED3DFMT_FLAG_FILTERING
,
1323 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1324 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1325 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1326 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1327 APPLE_YCBCR_422
, NULL
},
1328 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1329 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1330 WINED3DFMT_FLAG_FILTERING
,
1331 ARB_TEXTURE_RG
, NULL
},
1332 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1333 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1334 WINED3DFMT_FLAG_FILTERING
,
1335 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1336 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1337 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1338 WINED3DFMT_FLAG_FILTERING
,
1339 ARB_TEXTURE_RG
, NULL
},
1340 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1341 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1342 WINED3DFMT_FLAG_FILTERING
,
1343 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1344 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1345 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1346 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1347 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1348 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1349 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1350 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1351 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1352 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1353 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1354 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1355 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1356 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1357 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1358 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1359 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1360 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1361 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1362 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1363 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1364 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1365 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1366 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1367 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1368 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1369 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1370 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1371 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1372 | WINED3DFMT_FLAG_COMPRESSED
,
1373 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1374 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1375 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1376 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1377 | WINED3DFMT_FLAG_COMPRESSED
,
1378 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1379 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1380 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1381 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1382 | WINED3DFMT_FLAG_COMPRESSED
,
1383 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1384 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1385 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1386 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1387 | WINED3DFMT_FLAG_COMPRESSED
,
1388 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1389 {WINED3DFMT_BC4_SNORM
, GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_COMPRESSED_SIGNED_RED_RGTC1
, 0,
1390 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1391 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1392 | WINED3DFMT_FLAG_COMPRESSED
,
1393 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1394 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1395 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1396 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1397 | WINED3DFMT_FLAG_COMPRESSED
,
1398 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1399 {WINED3DFMT_BC5_SNORM
, GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_COMPRESSED_SIGNED_RG_RGTC2
, 0,
1400 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1401 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1402 | WINED3DFMT_FLAG_COMPRESSED
,
1403 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1404 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1405 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1406 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1407 | WINED3DFMT_FLAG_COMPRESSED
,
1408 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1409 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1410 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1411 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1412 | WINED3DFMT_FLAG_COMPRESSED
,
1413 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1414 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1415 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1416 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1417 | WINED3DFMT_FLAG_COMPRESSED
,
1418 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1420 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1421 GL_RED
, GL_FLOAT
, 0,
1422 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1423 ARB_TEXTURE_FLOAT
, NULL
},
1424 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1425 GL_RED
, GL_FLOAT
, 0,
1426 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1427 ARB_TEXTURE_RG
, NULL
},
1428 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1429 GL_RGB
, GL_FLOAT
, 12,
1430 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1431 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1432 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1434 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1435 ARB_TEXTURE_RG
, NULL
},
1436 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1437 GL_RGB
, GL_FLOAT
, 0,
1438 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1439 ARB_TEXTURE_FLOAT
, NULL
},
1440 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1441 GL_RGBA
, GL_FLOAT
, 0,
1442 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1443 ARB_TEXTURE_FLOAT
, NULL
},
1445 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1446 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1447 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1448 ARB_TEXTURE_FLOAT
, NULL
},
1449 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1450 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1451 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1452 ARB_TEXTURE_RG
, NULL
},
1453 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1454 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1455 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1456 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1457 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1458 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1459 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1460 ARB_TEXTURE_RG
, NULL
},
1461 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1462 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1463 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1464 | WINED3DFMT_FLAG_VTF
,
1465 ARB_TEXTURE_FLOAT
, NULL
},
1466 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1467 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1468 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1470 /* Palettized formats */
1471 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1472 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1474 ARB_TEXTURE_RG
, NULL
},
1475 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1476 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1478 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1479 /* Standard ARGB formats */
1480 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1481 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1482 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1483 WINED3D_GL_EXT_NONE
, NULL
},
1484 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1485 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1486 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1487 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1488 | WINED3DFMT_FLAG_VTF
,
1489 WINED3D_GL_EXT_NONE
, NULL
},
1490 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1491 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1492 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1493 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1494 WINED3D_GL_EXT_NONE
, NULL
},
1495 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_RGB5
, GL_RGB8
,
1496 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1497 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1498 | WINED3DFMT_FLAG_RENDERTARGET
,
1499 WINED3D_GL_EXT_NONE
, NULL
},
1500 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_RGB565
, GL_RGB8
,
1501 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1502 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1503 | WINED3DFMT_FLAG_RENDERTARGET
,
1504 ARB_ES2_COMPATIBILITY
, NULL
},
1505 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1506 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1507 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1508 | WINED3DFMT_FLAG_RENDERTARGET
,
1509 WINED3D_GL_EXT_NONE
, NULL
},
1510 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1511 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1512 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1513 WINED3D_GL_EXT_NONE
, NULL
},
1514 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1515 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1516 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1517 | WINED3DFMT_FLAG_SRGB_READ
,
1518 WINED3D_GL_EXT_NONE
, NULL
},
1519 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1520 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1521 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1522 WINED3D_GL_EXT_NONE
, NULL
},
1523 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1524 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1525 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1526 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1527 ARB_TEXTURE_RG
, NULL
},
1528 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1529 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1530 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1531 ARB_TEXTURE_RG
, NULL
},
1532 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1533 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1534 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1535 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1536 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1537 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1538 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1539 WINED3D_GL_EXT_NONE
, NULL
},
1540 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1541 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1542 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1543 | WINED3DFMT_FLAG_RENDERTARGET
,
1544 WINED3D_GL_EXT_NONE
, NULL
},
1545 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1546 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1547 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1548 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1549 | WINED3DFMT_FLAG_VTF
,
1550 WINED3D_GL_EXT_NONE
, NULL
},
1551 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1552 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1553 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1554 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1555 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1556 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1557 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1558 EXT_TEXTURE_INTEGER
, NULL
},
1559 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1560 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1561 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1562 WINED3D_GL_EXT_NONE
, NULL
},
1563 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1564 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1565 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1566 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1567 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1568 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1569 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1570 | WINED3DFMT_FLAG_RENDERTARGET
,
1571 ARB_TEXTURE_RG
, NULL
},
1572 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1573 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1574 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1575 | WINED3DFMT_FLAG_RENDERTARGET
,
1576 WINED3D_GL_EXT_NONE
, NULL
},
1577 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1578 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1579 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1580 | WINED3DFMT_FLAG_RENDERTARGET
,
1581 WINED3D_GL_EXT_NONE
, NULL
},
1582 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1583 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1584 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1585 | WINED3DFMT_FLAG_RENDERTARGET
,
1586 ARB_TEXTURE_RG
, NULL
},
1587 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1588 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1589 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1590 ARB_TEXTURE_RG
, NULL
},
1591 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1592 GL_RG_INTEGER
, GL_BYTE
, 0,
1593 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1594 ARB_TEXTURE_RG
, NULL
},
1595 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1596 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1597 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1598 EXT_TEXTURE_INTEGER
, NULL
},
1599 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1600 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1601 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1602 EXT_TEXTURE_INTEGER
, NULL
},
1603 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1604 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1605 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1606 ARB_TEXTURE_RG
, NULL
},
1607 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1608 GL_RG_INTEGER
, GL_INT
, 0,
1609 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1610 ARB_TEXTURE_RG
, NULL
},
1611 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1612 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1613 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1614 ARB_TEXTURE_RG
, NULL
},
1615 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1616 GL_RG_INTEGER
, GL_SHORT
, 0,
1617 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1618 ARB_TEXTURE_RG
, NULL
},
1619 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1620 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1621 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1622 ARB_TEXTURE_RG
, NULL
},
1623 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1624 GL_RED_INTEGER
, GL_INT
, 0,
1625 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1626 ARB_TEXTURE_RG
, NULL
},
1627 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1628 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1629 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1630 | WINED3DFMT_FLAG_RENDERTARGET
,
1631 ARB_TEXTURE_RG
, NULL
},
1632 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1633 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1634 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1635 ARB_TEXTURE_RG
, NULL
},
1636 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1637 GL_RED_INTEGER
, GL_SHORT
, 0,
1638 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1639 ARB_TEXTURE_RG
, NULL
},
1640 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1641 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1642 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1643 ARB_TEXTURE_RG
, NULL
},
1644 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1645 GL_RED_INTEGER
, GL_BYTE
, 0,
1646 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1647 ARB_TEXTURE_RG
, NULL
},
1649 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1650 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1651 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1652 | WINED3DFMT_FLAG_SRGB_READ
,
1653 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1654 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1655 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1656 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1657 | WINED3DFMT_FLAG_RENDERTARGET
,
1658 ARB_TEXTURE_RG
, NULL
},
1659 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1660 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1661 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1662 ARB_TEXTURE_RG
, NULL
},
1663 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1664 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1665 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1666 | WINED3DFMT_FLAG_SRGB_READ
,
1667 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1668 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1669 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1670 WINED3DFMT_FLAG_FILTERING
,
1671 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1672 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1673 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1674 WINED3DFMT_FLAG_FILTERING
,
1675 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1676 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1677 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1678 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1679 ARB_TEXTURE_RG
, NULL
},
1680 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1681 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1682 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1683 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1684 /* Bump mapping stuff */
1685 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1686 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1687 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1688 | WINED3DFMT_FLAG_BUMPMAP
,
1689 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1690 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1691 GL_DSDT_NV
, GL_BYTE
, 0,
1692 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1693 | WINED3DFMT_FLAG_BUMPMAP
,
1694 NV_TEXTURE_SHADER
, NULL
},
1695 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1697 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1698 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1699 EXT_TEXTURE_SNORM
, NULL
},
1700 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1701 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1702 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1703 | WINED3DFMT_FLAG_BUMPMAP
,
1704 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1705 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1706 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1707 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1708 | WINED3DFMT_FLAG_BUMPMAP
,
1709 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1710 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1711 GL_RGBA
, GL_BYTE
, 4,
1712 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1713 | WINED3DFMT_FLAG_BUMPMAP
,
1714 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1715 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1716 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1717 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1718 | WINED3DFMT_FLAG_BUMPMAP
,
1719 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1720 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1721 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1722 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1723 | WINED3DFMT_FLAG_BUMPMAP
,
1724 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1725 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1726 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1727 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1728 | WINED3DFMT_FLAG_BUMPMAP
,
1729 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1730 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1731 GL_RGBA
, GL_BYTE
, 0,
1732 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1733 | WINED3DFMT_FLAG_BUMPMAP
,
1734 NV_TEXTURE_SHADER
, NULL
},
1735 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1736 GL_RGBA
, GL_BYTE
, 0,
1737 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1738 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1739 EXT_TEXTURE_SNORM
, NULL
},
1740 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1741 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1742 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1743 | WINED3DFMT_FLAG_BUMPMAP
,
1744 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1745 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1746 GL_HILO_NV
, GL_SHORT
, 0,
1747 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1748 | WINED3DFMT_FLAG_BUMPMAP
,
1749 NV_TEXTURE_SHADER
, NULL
},
1750 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1752 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1753 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1754 EXT_TEXTURE_SNORM
, NULL
},
1755 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1756 GL_RGBA
, GL_SHORT
, 0,
1757 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1758 | WINED3DFMT_FLAG_RENDERTARGET
,
1759 EXT_TEXTURE_SNORM
, NULL
},
1760 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1761 GL_RED
, GL_SHORT
, 0,
1762 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1763 | WINED3DFMT_FLAG_RENDERTARGET
,
1764 EXT_TEXTURE_SNORM
, NULL
},
1765 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1767 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1768 | WINED3DFMT_FLAG_RENDERTARGET
,
1769 EXT_TEXTURE_SNORM
, NULL
},
1770 /* Depth stencil formats */
1771 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1772 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1773 WINED3DFMT_FLAG_DEPTH
,
1774 WINED3D_GL_EXT_NONE
, NULL
},
1775 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1776 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1777 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1778 ARB_DEPTH_TEXTURE
, NULL
},
1779 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1780 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1781 WINED3DFMT_FLAG_DEPTH
,
1782 WINED3D_GL_EXT_NONE
, NULL
},
1783 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT32_ARB
, GL_DEPTH_COMPONENT32_ARB
, 0,
1784 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1785 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1786 ARB_DEPTH_TEXTURE
, NULL
},
1787 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1788 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1789 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1790 ARB_DEPTH_TEXTURE
, NULL
},
1791 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1792 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1793 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1794 EXT_PACKED_DEPTH_STENCIL
, convert_s1_uint_d15_unorm
},
1795 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1796 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1797 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1798 ARB_FRAMEBUFFER_OBJECT
, convert_s1_uint_d15_unorm
},
1799 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1800 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1801 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1802 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1803 ARB_DEPTH_TEXTURE
, NULL
},
1804 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1805 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1806 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1807 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1808 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1809 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1810 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1811 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1812 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1813 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1814 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1815 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1816 WINED3DFMT_FLAG_DEPTH
,
1817 WINED3D_GL_EXT_NONE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1818 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1819 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1820 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1821 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1822 ARB_DEPTH_TEXTURE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1823 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1824 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1825 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1826 ARB_DEPTH_TEXTURE
, NULL
},
1827 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1828 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1829 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1830 EXT_PACKED_DEPTH_STENCIL
, convert_s4x4_uint_d24_unorm
},
1831 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1832 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1833 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1834 ARB_FRAMEBUFFER_OBJECT
, convert_s4x4_uint_d24_unorm
},
1835 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1836 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1837 WINED3DFMT_FLAG_DEPTH
,
1838 WINED3D_GL_EXT_NONE
, NULL
},
1839 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1840 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1841 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1842 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1843 ARB_DEPTH_TEXTURE
, NULL
},
1844 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1845 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1846 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1847 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1848 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1849 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 0,
1850 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1851 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1852 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1853 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1854 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1855 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1856 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1857 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1858 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1859 EXT_TEXTURE_INTEGER
, NULL
},
1860 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1861 GL_RGBA_INTEGER
, GL_INT
, 0,
1862 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1863 EXT_TEXTURE_INTEGER
, NULL
},
1864 /* Vendor-specific formats */
1865 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1866 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1867 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1868 | WINED3DFMT_FLAG_COMPRESSED
,
1869 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1870 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1871 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1872 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1873 | WINED3DFMT_FLAG_COMPRESSED
,
1874 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1875 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1876 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1877 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1878 | WINED3DFMT_FLAG_COMPRESSED
,
1879 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1880 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1881 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1882 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1883 | WINED3DFMT_FLAG_COMPRESSED
,
1884 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1885 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1886 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1887 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1888 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1889 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1890 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1891 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1892 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1893 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1894 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1895 {WINED3DFMT_NULL
, 0, 0, 0,
1896 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1897 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1898 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1899 /* DirectX 10 HDR formats */
1900 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, GL_RGB9_E5_EXT
, GL_RGB9_E5_EXT
, 0,
1901 GL_RGB
, GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, 0,
1902 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1903 EXT_TEXTURE_SHARED_EXPONENT
, NULL
},
1906 struct wined3d_format_srgb_info
1908 enum wined3d_format_id srgb_format_id
;
1909 enum wined3d_format_id base_format_id
;
1912 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1914 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1915 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1916 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1917 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1918 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1919 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1920 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1923 static inline int get_format_idx(enum wined3d_format_id format_id
)
1927 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1930 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1932 if (format_index_remap
[i
].id
== format_id
)
1933 return format_index_remap
[i
].idx
;
1939 static struct wined3d_format
*get_format_internal(struct wined3d_gl_info
*gl_info
,
1940 enum wined3d_format_id format_id
)
1944 if ((fmt_idx
= get_format_idx(format_id
)) == -1)
1946 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id
), format_id
);
1950 return &gl_info
->formats
[fmt_idx
];
1953 static void copy_format(struct wined3d_format
*dst_format
, const struct wined3d_format
*src_format
)
1955 enum wined3d_format_id id
= dst_format
->id
;
1956 *dst_format
= *src_format
;
1957 dst_format
->id
= id
;
1960 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1964 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1965 format
->flags
[i
] |= flag
;
1968 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1972 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1973 format
->flags
[i
] &= ~flag
;
1976 static enum wined3d_channel_type
map_channel_type(char t
)
1981 return WINED3D_CHANNEL_TYPE_UNORM
;
1983 return WINED3D_CHANNEL_TYPE_SNORM
;
1985 return WINED3D_CHANNEL_TYPE_UINT
;
1987 return WINED3D_CHANNEL_TYPE_SINT
;
1989 return WINED3D_CHANNEL_TYPE_FLOAT
;
1991 return WINED3D_CHANNEL_TYPE_DEPTH
;
1993 return WINED3D_CHANNEL_TYPE_STENCIL
;
1995 return WINED3D_CHANNEL_TYPE_UNUSED
;
1997 ERR("Invalid channel type '%c'.\n", t
);
1998 return WINED3D_CHANNEL_TYPE_NONE
;
2002 static BOOL
init_format_base_info(struct wined3d_gl_info
*gl_info
)
2004 struct wined3d_format
*format
;
2007 gl_info
->format_count
= WINED3D_FORMAT_COUNT
;
2008 if (!(gl_info
->formats
= heap_calloc(gl_info
->format_count
2009 + ARRAY_SIZE(typeless_depth_stencil_formats
), sizeof(*gl_info
->formats
))))
2011 ERR("Failed to allocate memory.\n");
2015 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
2017 if (!(format
= get_format_internal(gl_info
, formats
[i
].id
)))
2020 format
->id
= formats
[i
].id
;
2021 format
->red_size
= formats
[i
].red_size
;
2022 format
->green_size
= formats
[i
].green_size
;
2023 format
->blue_size
= formats
[i
].blue_size
;
2024 format
->alpha_size
= formats
[i
].alpha_size
;
2025 format
->red_offset
= formats
[i
].red_offset
;
2026 format
->green_offset
= formats
[i
].green_offset
;
2027 format
->blue_offset
= formats
[i
].blue_offset
;
2028 format
->alpha_offset
= formats
[i
].alpha_offset
;
2029 format
->byte_count
= formats
[i
].bpp
;
2030 format
->depth_size
= formats
[i
].depth_size
;
2031 format
->stencil_size
= formats
[i
].stencil_size
;
2032 format
->block_width
= 1;
2033 format
->block_height
= 1;
2034 format
->block_byte_count
= formats
[i
].bpp
;
2037 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
2039 const struct wined3d_format
*typeless_format
;
2042 if (!(format
= get_format_internal(gl_info
, typed_formats
[i
].id
)))
2045 if (!(typeless_format
= get_format_internal(gl_info
, typed_formats
[i
].typeless_id
)))
2048 format
->id
= typed_formats
[i
].id
;
2049 format
->red_size
= typeless_format
->red_size
;
2050 format
->green_size
= typeless_format
->green_size
;
2051 format
->blue_size
= typeless_format
->blue_size
;
2052 format
->alpha_size
= typeless_format
->alpha_size
;
2053 format
->red_offset
= typeless_format
->red_offset
;
2054 format
->green_offset
= typeless_format
->green_offset
;
2055 format
->blue_offset
= typeless_format
->blue_offset
;
2056 format
->alpha_offset
= typeless_format
->alpha_offset
;
2057 format
->byte_count
= typeless_format
->byte_count
;
2058 format
->depth_size
= typeless_format
->depth_size
;
2059 format
->stencil_size
= typeless_format
->stencil_size
;
2060 format
->block_width
= typeless_format
->block_width
;
2061 format
->block_height
= typeless_format
->block_height
;
2062 format
->block_byte_count
= typeless_format
->block_byte_count
;
2063 format
->typeless_id
= typeless_format
->id
;
2065 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
2067 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
2068 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
2069 flags
|= WINED3DFMT_FLAG_INTEGER
;
2070 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
2071 flags
|= WINED3DFMT_FLAG_FLOAT
;
2073 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
2075 format
->depth_size
= format
->red_size
;
2076 format
->red_size
= format
->red_offset
= 0;
2080 format_set_flag(format
, flags
);
2083 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
2085 if (!(format
= get_format_internal(gl_info
, ddi_formats
[i
].id
)))
2088 format
->ddi_format
= ddi_formats
[i
].ddi_format
;
2091 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
2093 if (!(format
= get_format_internal(gl_info
, format_base_flags
[i
].id
)))
2096 format_set_flag(format
, format_base_flags
[i
].flags
);
2102 heap_free(gl_info
->formats
);
2106 static BOOL
init_format_block_info(struct wined3d_gl_info
*gl_info
)
2108 struct wined3d_format
*format
;
2111 for (i
= 0; i
< ARRAY_SIZE(format_block_info
); ++i
)
2113 if (!(format
= get_format_internal(gl_info
, format_block_info
[i
].id
)))
2116 format
->block_width
= format_block_info
[i
].block_width
;
2117 format
->block_height
= format_block_info
[i
].block_height
;
2118 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
2119 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS
);
2120 if (!format_block_info
[i
].verify
)
2121 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
);
2127 /* Most compressed formats are not supported for 3D textures by OpenGL.
2129 * In the case of the S3TC/DXTn formats, NV_texture_compression_vtc provides
2130 * these formats for 3D textures, but unfortunately the block layout is
2131 * different from the one used by Direct3D.
2133 * Since applications either don't check format availability at all before
2134 * using these, or refuse to run without them, we decompress them on upload.
2136 * Affected applications include "Heroes VI", "From Dust", "Halo Online" and
2138 static BOOL
init_format_decompress_info(struct wined3d_gl_info
*gl_info
)
2140 struct wined3d_format
*format
;
2143 for (i
= 0; i
< ARRAY_SIZE(format_decompress_info
); ++i
)
2145 if (!(format
= get_format_internal(gl_info
, format_decompress_info
[i
].id
)))
2148 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= WINED3DFMT_FLAG_DECOMPRESS
;
2149 format
->decompress
= format_decompress_info
[i
].decompress
;
2155 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
2159 case WINED3D_GL_RES_TYPE_TEX_1D
:
2160 return GL_TEXTURE_1D
;
2161 case WINED3D_GL_RES_TYPE_TEX_2D
:
2162 return GL_TEXTURE_2D
;
2163 case WINED3D_GL_RES_TYPE_TEX_3D
:
2164 return GL_TEXTURE_3D
;
2165 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2166 return GL_TEXTURE_CUBE_MAP_ARB
;
2167 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2168 return GL_TEXTURE_RECTANGLE_ARB
;
2169 case WINED3D_GL_RES_TYPE_BUFFER
:
2170 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
2171 case WINED3D_GL_RES_TYPE_RB
:
2172 return GL_RENDERBUFFER
;
2173 case WINED3D_GL_RES_TYPE_COUNT
:
2176 ERR("Unexpected GL resource type %u.\n", type
);
2180 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
2181 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
2185 case WINED3D_GL_RES_TYPE_TEX_1D
:
2186 case WINED3D_GL_RES_TYPE_TEX_2D
:
2187 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2188 case WINED3D_GL_RES_TYPE_TEX_3D
:
2189 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2190 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
2193 case WINED3D_GL_RES_TYPE_RB
:
2194 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
2197 case WINED3D_GL_RES_TYPE_BUFFER
:
2198 case WINED3D_GL_RES_TYPE_COUNT
:
2203 /* Context activation is done by the caller. */
2204 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
, unsigned int flags
,
2205 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
, GLenum format
, GLenum type
)
2207 GLenum attach_type
= flags
& WINED3DFMT_FLAG_DEPTH
?
2208 GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
2212 case WINED3D_GL_RES_TYPE_TEX_1D
:
2213 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2214 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
2215 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
2216 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2217 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2219 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
,
2221 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2222 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
,
2226 case WINED3D_GL_RES_TYPE_TEX_2D
:
2227 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2228 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2229 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
2230 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
2231 format
, type
, NULL
);
2232 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2233 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2235 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2236 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2237 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2238 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2239 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2242 case WINED3D_GL_RES_TYPE_TEX_3D
:
2243 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2244 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
2245 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
2246 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2247 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2249 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
,
2250 GL_TEXTURE_3D
, *object
, 0, 0);
2251 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2252 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2253 GL_TEXTURE_3D
, *object
, 0, 0);
2256 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2257 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2258 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
2259 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
2260 format
, type
, NULL
);
2261 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
2262 format
, type
, NULL
);
2263 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2264 format
, type
, NULL
);
2265 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2266 format
, type
, NULL
);
2267 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2268 format
, type
, NULL
);
2269 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2270 format
, type
, NULL
);
2271 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2272 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2274 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2275 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2276 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2277 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2278 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2281 case WINED3D_GL_RES_TYPE_RB
:
2282 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
2283 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
2284 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
2285 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
,
2287 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2288 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
,
2292 case WINED3D_GL_RES_TYPE_BUFFER
:
2293 case WINED3D_GL_RES_TYPE_COUNT
:
2297 /* Ideally we'd skip all formats already known not to work on textures
2298 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2299 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2300 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2301 * errors generated by invalid formats. */
2302 while (gl_info
->gl_ops
.gl
.p_glGetError());
2305 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2306 const struct wined3d_color
*color
)
2308 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2309 static const struct wined3d_vec3 default_geometry
[] =
2311 {-1.0f
, -1.0f
, 0.0f
},
2312 { 1.0f
, -1.0f
, 0.0f
},
2313 {-1.0f
, 1.0f
, 0.0f
},
2314 { 1.0f
, 1.0f
, 0.0f
},
2316 static const char vs_core_header
[] =
2320 "out vec4 out_color;\n"
2322 static const char vs_legacy_header
[] =
2324 "attribute vec4 pos;\n"
2325 "attribute vec4 color;\n"
2326 "varying vec4 out_color;\n"
2328 static const char vs_body
[] =
2331 " gl_Position = pos;\n"
2332 " out_color = color;\n"
2334 static const char fs_core
[] =
2336 "in vec4 out_color;\n"
2337 "out vec4 fragment_color;\n"
2341 " fragment_color = out_color;\n"
2343 static const char fs_legacy
[] =
2345 "varying vec4 out_color;\n"
2349 " gl_FragData[0] = out_color;\n"
2351 const char *source
[2];
2352 GLuint vs_id
, fs_id
;
2356 geometry
= default_geometry
;
2358 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2359 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2361 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2362 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2363 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2364 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2365 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2367 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2368 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2369 for (i
= 0; i
< 4; ++i
)
2370 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2371 gl_info
->gl_ops
.gl
.p_glEnd();
2372 checkGLcall("draw quad");
2377 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2378 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2379 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2380 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2381 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2382 GL_EXTCALL(glEnableVertexAttribArray(0));
2383 GL_EXTCALL(glDisableVertexAttribArray(1));
2385 if (!ctx
->test_program_id
)
2387 BOOL use_glsl_150
= gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 50);
2389 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2391 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2392 source
[0] = use_glsl_150
? vs_core_header
: vs_legacy_header
;
2393 source
[1] = vs_body
;
2394 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2395 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2396 GL_EXTCALL(glDeleteShader(vs_id
));
2398 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2399 source
[0] = use_glsl_150
? fs_core
: fs_legacy
;
2400 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2401 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2402 GL_EXTCALL(glDeleteShader(fs_id
));
2404 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2405 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2408 GL_EXTCALL(glBindFragDataLocation(ctx
->test_program_id
, 0, "fragment_color"));
2410 GL_EXTCALL(glCompileShader(vs_id
));
2411 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2412 GL_EXTCALL(glCompileShader(fs_id
));
2413 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2414 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2415 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2417 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2419 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2421 GL_EXTCALL(glUseProgram(0));
2422 GL_EXTCALL(glDisableVertexAttribArray(0));
2423 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2424 checkGLcall("draw quad");
2427 /* Context activation is done by the caller. */
2428 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format
*format
)
2430 /* Check if the default internal format is supported as a frame buffer
2431 * target, otherwise fall back to the render target internal.
2433 * Try to stick to the standard format if possible, this limits precision differences. */
2434 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2435 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2436 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2437 GLenum status
, rt_internal
= format
->rtInternal
;
2438 GLuint object
, color_rb
;
2439 enum wined3d_gl_resource_type type
;
2440 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2442 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2444 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2446 const char *type_string
= "color";
2448 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2451 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glInternal
,
2452 format
->glFormat
, format
->glType
);
2454 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2456 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2457 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2458 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2459 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2461 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2463 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2464 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2465 checkGLcall("Create and attach color rb attachment");
2466 type_string
= "depth / stencil";
2469 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2470 checkGLcall("Framebuffer format check");
2472 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2474 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2475 debug_d3dformat(format
->id
), type_string
, type
);
2476 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2477 format
->rtInternal
= format
->glInternal
;
2478 regular_fmt_used
= TRUE
;
2484 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2486 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2487 " and no fallback specified.\n", debug_d3dformat(format
->id
), type
);
2488 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2492 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2493 debug_d3dformat(format
->id
), type_string
, type
);
2495 format
->rtInternal
= format
->glInternal
;
2499 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2500 " trying rtInternal format as fallback.\n",
2501 debug_d3dformat(format
->id
), type_string
, type
);
2503 while (gl_info
->gl_ops
.gl
.p_glGetError());
2505 delete_fbo_attachment(gl_info
, type
, object
);
2506 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->rtInternal
,
2507 format
->glFormat
, format
->glType
);
2509 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2510 checkGLcall("Framebuffer format check");
2512 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2514 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2515 debug_d3dformat(format
->id
), type_string
, type
);
2516 fallback_fmt_used
= TRUE
;
2520 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2521 debug_d3dformat(format
->id
), type_string
, type
);
2522 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2527 if (status
== GL_FRAMEBUFFER_COMPLETE
2528 && ((format
->flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2529 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2530 && !(format
->flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2531 && format
->id
!= WINED3DFMT_NULL
&& format
->id
!= WINED3DFMT_P8_UINT
2532 && format
->glFormat
!= GL_LUMINANCE
&& format
->glFormat
!= GL_LUMINANCE_ALPHA
2533 && (format
->red_size
|| format
->alpha_size
))
2535 DWORD readback
[16 * 16 * 16], color
, r_range
, a_range
;
2540 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2541 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2543 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2544 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2545 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2546 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2548 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2549 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2550 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2551 checkGLcall("RB attachment");
2554 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2555 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2556 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2557 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2559 while (gl_info
->gl_ops
.gl
.p_glGetError());
2560 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2561 debug_d3dformat(format
->id
), type
);
2562 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2566 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2567 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2568 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2570 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2571 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2573 draw_test_quad(ctx
, NULL
, &black
);
2575 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2577 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2579 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2583 case WINED3D_GL_RES_TYPE_TEX_1D
:
2584 /* Rebinding texture to workaround a fglrx bug. */
2585 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2586 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2587 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2588 color
= readback
[7];
2591 case WINED3D_GL_RES_TYPE_TEX_2D
:
2592 case WINED3D_GL_RES_TYPE_TEX_3D
:
2593 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2594 /* Rebinding texture to workaround a fglrx bug. */
2595 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2596 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2597 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2598 color
= readback
[7 * 16 + 7];
2601 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2602 /* Rebinding texture to workaround a fglrx bug. */
2603 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2604 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2605 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2606 color
= readback
[7 * 16 + 7];
2609 case WINED3D_GL_RES_TYPE_RB
:
2610 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2611 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2612 color
= readback
[7 * 16 + 7];
2615 case WINED3D_GL_RES_TYPE_BUFFER
:
2616 case WINED3D_GL_RES_TYPE_COUNT
:
2620 checkGLcall("Post-pixelshader blending check");
2623 r
= (color
& 0x00ff0000u
) >> 16;
2625 r_range
= format
->red_size
< 8 ? 1u << (8 - format
->red_size
) : 1;
2626 a_range
= format
->alpha_size
< 8 ? 1u << (8 - format
->alpha_size
) : 1;
2627 if (format
->red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2629 else if (format
->alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2633 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2634 debug_d3dformat(format
->id
), type
);
2635 TRACE("Color output: %#x\n", color
);
2636 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2640 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2641 debug_d3dformat(format
->id
), type
);
2642 TRACE("Color output: %#x\n", color
);
2643 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2647 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2648 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2650 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2651 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2652 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2653 checkGLcall("RB cleanup");
2657 if (format
->glInternal
!= format
->glGammaInternal
)
2659 delete_fbo_attachment(gl_info
, type
, object
);
2660 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glGammaInternal
,
2661 format
->glFormat
, format
->glType
);
2663 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2664 checkGLcall("Framebuffer format check");
2666 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2668 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2669 debug_d3dformat(format
->id
), type
);
2670 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2671 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2672 format
->glInternal
= format
->glGammaInternal
;
2676 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2677 debug_d3dformat(format
->id
), type
);
2678 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2681 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2682 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2684 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2686 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2687 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2690 delete_fbo_attachment(gl_info
, type
, object
);
2691 checkGLcall("Framebuffer format check cleanup");
2694 if (fallback_fmt_used
&& regular_fmt_used
)
2696 FIXME("Format %s needs different render target formats for different resource types.\n",
2697 debug_d3dformat(format
->id
));
2698 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2699 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2703 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format
*format
,
2704 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2707 enum wined3d_gl_resource_type type
;
2709 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2711 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2712 if (value
== GL_FULL_SUPPORT
)
2714 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2715 format
->flags
[type
] |= flag
;
2719 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2720 format
->flags
[type
] &= ~flag
;
2725 /* Context activation is done by the caller. */
2726 static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx
*ctx
)
2728 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2729 unsigned int i
, type
;
2732 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2734 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2737 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2738 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2739 GLenum rt_internal
= format
->rtInternal
;
2741 if (!format
->glInternal
)
2744 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2746 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2747 format
->glInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2748 if (value
== GL_FULL_SUPPORT
)
2750 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2751 debug_d3dformat(format
->id
), type
);
2752 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2753 format
->rtInternal
= format
->glInternal
;
2754 regular_fmt_used
= TRUE
;
2756 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2757 format
->glInternal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2758 if (value
== GL_FULL_SUPPORT
)
2760 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2761 debug_d3dformat(format
->id
), type
);
2762 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2766 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2767 debug_d3dformat(format
->id
), type
);
2768 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2775 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2777 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2778 " and no fallback specified, resource type %u.\n",
2779 debug_d3dformat(format
->id
), type
);
2780 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2783 TRACE("Format %s is not supported as FBO color attachment,"
2784 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2785 format
->rtInternal
= format
->glInternal
;
2789 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2790 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2791 if (value
== GL_FULL_SUPPORT
)
2793 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2794 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2795 fallback_fmt_used
= TRUE
;
2799 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2800 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2801 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2806 if (format
->glInternal
!= format
->glGammaInternal
)
2808 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2809 format
->glGammaInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2810 if (value
== GL_FULL_SUPPORT
)
2812 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2813 debug_d3dformat(format
->id
), type
);
2814 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2815 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2816 format
->glInternal
= format
->glGammaInternal
;
2820 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2821 debug_d3dformat(format
->id
), type
);
2822 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2825 else if (format
->flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2826 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2829 if (fallback_fmt_used
&& regular_fmt_used
)
2831 FIXME("Format %s needs different render target formats for different resource types.\n",
2832 debug_d3dformat(format
->id
));
2833 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2834 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2840 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2842 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2843 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2844 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2845 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2848 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2850 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2852 if (!format
->glInternal
) continue;
2854 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2856 TRACE("Skipping format %s because it's a compressed format.\n",
2857 debug_d3dformat(format
->id
));
2861 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2863 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->id
));
2864 check_fbo_compat(ctx
, format
);
2868 format
->rtInternal
= format
->glInternal
;
2872 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2873 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2876 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2880 GLenum internal_format
;
2886 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2887 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2888 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2890 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2891 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2892 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2894 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2895 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2896 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2897 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2898 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2899 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2900 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2901 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2903 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2904 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2905 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2906 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2907 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2909 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2910 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2911 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2912 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2913 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2914 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2915 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2916 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2917 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2918 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2919 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2920 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2921 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2922 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2923 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2924 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2925 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2927 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2928 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2929 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2930 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2931 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2933 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2934 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2935 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2936 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2937 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2938 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2939 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2940 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2941 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2943 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2944 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2945 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2946 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2949 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2950 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2952 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2953 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2956 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2957 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2959 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2960 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2963 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2964 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2966 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2967 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2969 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2970 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2972 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2973 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2978 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2980 if (view_classes
[i
].internal_format
== internal_format
)
2981 return view_classes
[i
].view_class
;
2987 static void query_view_class(struct wined3d_format
*format
)
2989 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
2991 internal_view_class
= lookup_gl_view_class(format
->glInternal
);
2992 gamma_view_class
= lookup_gl_view_class(format
->glGammaInternal
);
2993 rt_view_class
= lookup_gl_view_class(format
->rtInternal
);
2995 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
2997 format
->gl_view_class
= internal_view_class
;
2998 TRACE("Format %s is member of GL view class %#x.\n",
2999 debug_d3dformat(format
->id
), format
->gl_view_class
);
3003 format
->gl_view_class
= GL_NONE
;
3007 static void query_internal_format(struct wined3d_adapter
*adapter
,
3008 struct wined3d_format
*format
, const struct wined3d_format_texture_info
*texture_info
,
3009 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
3011 GLint count
, multisample_types
[8];
3012 unsigned int i
, max_log2
;
3015 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3017 query_format_flag(gl_info
, format
, format
->glInternal
, GL_VERTEX_TEXTURE
,
3018 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
3019 query_format_flag(gl_info
, format
, format
->glInternal
, GL_FILTER
,
3020 WINED3DFMT_FLAG_FILTERING
, "filtering");
3022 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
3024 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_READ
,
3025 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
3027 if (srgb_write_supported
)
3028 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_WRITE
,
3029 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
3031 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
3033 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
3034 format
->glGammaInternal
= format
->glInternal
;
3035 else if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3036 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3037 format
->glInternal
= format
->glGammaInternal
;
3042 if (!gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
])
3043 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
3045 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3046 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
3047 else if (format
->id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->id
!= WINED3DFMT_R32_FLOAT
)
3048 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
3050 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
3052 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
3053 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
3055 format
->glGammaInternal
= format
->glInternal
;
3056 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3058 else if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3059 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3061 format
->glInternal
= format
->glGammaInternal
;
3065 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
3066 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
3068 if (!gl_info
->supported
[ARB_DEPTH_TEXTURE
]
3069 && texture_info
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
3071 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3072 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3073 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3074 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3075 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3079 query_view_class(format
);
3081 if (format
->glInternal
&& format
->flags
[WINED3D_GL_RES_TYPE_RB
]
3082 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
3084 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
3086 target
= gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] ? GL_TEXTURE_2D_MULTISAMPLE
: GL_RENDERBUFFER
;
3088 GL_EXTCALL(glGetInternalformativ(target
, format
->glInternal
,
3089 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
3090 if (count
> ARRAY_SIZE(multisample_types
))
3091 FIXME("Unexpectedly high number of multisample types %d.\n", count
);
3092 count
= min(count
, ARRAY_SIZE(multisample_types
));
3093 GL_EXTCALL(glGetInternalformativ(target
, format
->glInternal
,
3094 GL_SAMPLES
, count
, multisample_types
));
3095 checkGLcall("query sample counts");
3096 for (i
= 0; i
< count
; ++i
)
3098 if (multisample_types
[i
] > sizeof(format
->multisample_types
) * CHAR_BIT
)
3100 format
->multisample_types
|= 1u << (multisample_types
[i
] - 1);
3105 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
3106 sizeof(format
->multisample_types
) * CHAR_BIT
));
3107 for (i
= 1; i
<= max_log2
; ++i
)
3108 format
->multisample_types
|= 1u << ((1u << i
) - 1);
3113 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3115 struct wined3d_format
*format
, *srgb_format
;
3116 struct fragment_caps fragment_caps
;
3117 struct shader_caps shader_caps
;
3121 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
3122 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
3123 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
3124 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
3126 for (i
= 0; i
< ARRAY_SIZE(format_texture_info
); ++i
)
3128 if (!(format
= get_format_internal(gl_info
, format_texture_info
[i
].id
)))
3131 if (!gl_info
->supported
[format_texture_info
[i
].extension
])
3134 /* ARB_texture_rg defines floating point formats, but only if
3135 * ARB_texture_float is also supported. */
3136 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
3137 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
3140 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
3141 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
3142 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
3145 format
->glInternal
= format_texture_info
[i
].gl_internal
;
3146 format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
3147 format
->rtInternal
= format_texture_info
[i
].gl_rt_internal
;
3148 format
->glFormat
= format_texture_info
[i
].gl_format
;
3149 format
->glType
= format_texture_info
[i
].gl_type
;
3150 format
->color_fixup
= COLOR_FIXUP_IDENTITY
;
3151 format
->height_scale
.numerator
= 1;
3152 format
->height_scale
.denominator
= 1;
3154 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
;
3155 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
;
3156 format
->flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
;
3158 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
3159 * problematic", but doesn't explicitly mandate that an error is generated. */
3160 if (gl_info
->supported
[EXT_TEXTURE3D
]
3161 && !(format_texture_info
[i
].flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3162 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
;
3164 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3165 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
;
3167 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
3168 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
;
3170 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
;
3171 format
->flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3173 if (format
->glGammaInternal
!= format
->glInternal
3174 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3176 format
->glGammaInternal
= format
->glInternal
;
3177 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3180 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
3182 /* Texture conversion stuff */
3183 format
->conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
3184 format
->upload
= format_texture_info
[i
].upload
;
3185 format
->download
= format_texture_info
[i
].download
;
3188 for (j
= 0; j
< ARRAY_SIZE(format_srgb_info
); ++j
)
3190 if (format_srgb_info
[j
].base_format_id
== format
->id
)
3192 if (!(srgb_format
= get_format_internal(gl_info
, format_srgb_info
[j
].srgb_format_id
)))
3200 copy_format(srgb_format
, format
);
3202 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
3203 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3205 srgb_format
->glInternal
= format_texture_info
[i
].gl_srgb_internal
;
3206 srgb_format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
3207 format_set_flag(srgb_format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3208 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
3215 static BOOL
color_match(DWORD c1
, DWORD c2
, BYTE max_diff
)
3217 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
3219 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
3221 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
3223 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
3227 /* A context is provided by the caller */
3228 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
3230 static const DWORD data
[] = {0x00000000, 0xffffffff};
3231 GLuint tex
, fbo
, buffer
;
3232 DWORD readback
[16 * 1];
3235 /* Render a filtered texture and see what happens. This is intended to detect the lack of
3236 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
3237 * falling back to software. If this changes in the future this code will get fooled and
3238 * apps might hit the software path due to incorrectly advertised caps.
3240 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
3241 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
3242 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
3245 while (gl_info
->gl_ops
.gl
.p_glGetError());
3247 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
3248 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3249 memset(readback
, 0x7e, sizeof(readback
));
3250 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
3251 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
3252 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
3253 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
3254 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3255 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3256 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3258 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
3259 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
3260 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
3261 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
3262 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
3263 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
3264 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3265 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3266 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3267 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
3269 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3270 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3271 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
3272 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
3274 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
3275 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
3276 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
3277 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3278 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
3279 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3281 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
3282 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3284 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
3285 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
3286 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
3287 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
3288 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
3289 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
3290 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
3291 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
3292 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
3293 gl_info
->gl_ops
.gl
.p_glEnd();
3295 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3296 memset(readback
, 0x7f, sizeof(readback
));
3297 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3298 if (color_match(readback
[6], 0xffffffff, 5) || color_match(readback
[6], 0x00000000, 5)
3299 || color_match(readback
[9], 0xffffffff, 5) || color_match(readback
[9], 0x00000000, 5))
3301 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3302 readback
[6], readback
[9]);
3307 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3308 readback
[6], readback
[9]);
3312 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3313 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3314 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3315 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3316 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
3318 if (gl_info
->gl_ops
.gl
.p_glGetError())
3320 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3327 static void init_format_filter_info(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
)
3329 struct wined3d_format
*format
;
3330 unsigned int fmt_idx
, i
;
3331 static const enum wined3d_format_id fmts16
[] =
3333 WINED3DFMT_R16_FLOAT
,
3334 WINED3DFMT_R16G16_FLOAT
,
3335 WINED3DFMT_R16G16B16A16_FLOAT
,
3339 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3340 /* This was already handled by init_format_texture_info(). */
3343 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3344 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3346 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3347 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3349 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3352 else if (gl_info
->limits
.glsl_varyings
> 44)
3354 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3359 TRACE("Assuming no float16 blending\n");
3365 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3367 fmt_idx
= get_format_idx(fmts16
[i
]);
3368 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_FILTERING
);
3374 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3376 fmt_idx
= get_format_idx(fmts16
[i
]);
3377 format
= &gl_info
->formats
[fmt_idx
];
3378 if (!format
->glInternal
) continue; /* Not supported by GL */
3380 filtered
= check_filter(gl_info
, gl_info
->formats
[fmt_idx
].glInternal
);
3383 TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16
[i
]));
3384 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
3388 TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16
[i
]));
3393 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3398 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3399 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3400 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3402 idx
= get_format_idx(WINED3DFMT_R32_FLOAT
);
3403 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3404 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3406 idx
= get_format_idx(WINED3DFMT_R16G16_UNORM
);
3407 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3408 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3410 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3411 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3412 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3414 idx
= get_format_idx(WINED3DFMT_R32G32_FLOAT
);
3415 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3416 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3418 /* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by
3420 if (gl_info
->supported
[NV_TEXTURE_SHADER
] || gl_info
->supported
[EXT_TEXTURE_SNORM
])
3422 /* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL
3423 * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
3424 * conversion for this format. */
3425 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3426 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3427 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3428 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3429 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3430 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3434 /* Emulate using unsigned formats. This requires load-time conversion in addition to the
3436 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3437 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3438 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3439 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3440 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3441 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3442 idx
= get_format_idx(WINED3DFMT_R8G8B8A8_SNORM
);
3443 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3444 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 1, CHANNEL_SOURCE_Z
, 1, CHANNEL_SOURCE_W
);
3445 idx
= get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3446 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3447 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
);
3450 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3452 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3453 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3454 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
);
3457 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] || gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3459 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3460 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3461 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3463 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3464 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3465 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3467 else if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
])
3469 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3470 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3471 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_W
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3474 if (!gl_info
->supported
[APPLE_YCBCR_422
] && (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3475 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
])))
3477 idx
= get_format_idx(WINED3DFMT_YUY2
);
3478 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3480 idx
= get_format_idx(WINED3DFMT_UYVY
);
3481 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3483 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3484 && (!gl_info
->supported
[ARB_FRAGMENT_SHADER
] || !gl_info
->supported
[ARB_VERTEX_SHADER
])))
3486 idx
= get_format_idx(WINED3DFMT_YUY2
);
3487 gl_info
->formats
[idx
].glInternal
= 0;
3489 idx
= get_format_idx(WINED3DFMT_UYVY
);
3490 gl_info
->formats
[idx
].glInternal
= 0;
3493 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3494 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
]))
3496 idx
= get_format_idx(WINED3DFMT_YV12
);
3497 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3498 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3499 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3500 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3502 idx
= get_format_idx(WINED3DFMT_NV12
);
3503 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3504 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3505 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3506 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3510 idx
= get_format_idx(WINED3DFMT_YV12
);
3511 gl_info
->formats
[idx
].glInternal
= 0;
3513 idx
= get_format_idx(WINED3DFMT_NV12
);
3514 gl_info
->formats
[idx
].glInternal
= 0;
3517 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3519 idx
= get_format_idx(WINED3DFMT_A8_UNORM
);
3520 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3521 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_X
);
3522 idx
= get_format_idx(WINED3DFMT_L8A8_UNORM
);
3523 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3524 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3525 idx
= get_format_idx(WINED3DFMT_L4A4_UNORM
);
3526 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3527 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3528 idx
= get_format_idx(WINED3DFMT_L16_UNORM
);
3529 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3530 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3531 idx
= get_format_idx(WINED3DFMT_INTZ
);
3532 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3533 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3536 if (gl_info
->supported
[ARB_TEXTURE_RG
])
3538 idx
= get_format_idx(WINED3DFMT_L8_UNORM
);
3539 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3540 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3543 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3545 idx
= get_format_idx(WINED3DFMT_P8_UINT
);
3546 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3549 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3551 idx
= get_format_idx(WINED3DFMT_B8G8R8A8_UNORM
);
3552 gl_info
->formats
[idx
].gl_vtx_format
= GL_BGRA
;
3555 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
3557 /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
3558 * It is the job of the vertex buffer code to make sure that the vbos have the right format */
3559 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3560 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3562 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3563 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3566 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3568 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3569 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3571 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3572 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3574 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3575 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3578 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3580 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_UNORM
);
3581 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3584 /* ATI instancing hack: Although ATI cards do not support Shader Model
3585 * 3.0, they support instancing. To query if the card supports instancing
3586 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3587 * is used. Should an application check for this, provide a proper return
3588 * value. We can do instancing with all shader versions, but we need
3591 * Additionally applications have to set the D3DRS_POINTSIZE render state
3592 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3593 * doesn't need that and just ignores it.
3595 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3596 /* FIXME: This should just check the shader backend caps. */
3597 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3599 idx
= get_format_idx(WINED3DFMT_INST
);
3600 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3603 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3604 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3605 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3606 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3607 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3609 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3611 idx
= get_format_idx(WINED3DFMT_NVDB
);
3612 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3615 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3616 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3617 * RENDERTARGET usage. */
3618 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3620 idx
= get_format_idx(WINED3DFMT_RESZ
);
3621 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3624 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3626 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3628 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3631 if (is_identity_fixup(format
->color_fixup
))
3634 TRACE("Checking support for fixup:\n");
3635 dump_color_fixup_desc(format
->color_fixup
);
3636 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3637 || !adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3639 TRACE("[FAILED]\n");
3640 format_clear_flag(format
, WINED3DFMT_FLAG_TEXTURE
);
3648 /* These formats are not supported for 3D textures. See also
3649 * WINED3DFMT_FLAG_DECOMPRESS. */
3650 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3651 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3652 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3653 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3654 idx
= get_format_idx(WINED3DFMT_BC4_UNORM
);
3655 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3656 idx
= get_format_idx(WINED3DFMT_BC4_SNORM
);
3657 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3658 idx
= get_format_idx(WINED3DFMT_BC5_UNORM
);
3659 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3660 idx
= get_format_idx(WINED3DFMT_BC5_SNORM
);
3661 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3664 static unsigned int calculate_vertex_attribute_size(GLenum type
, unsigned int component_count
)
3669 return component_count
* sizeof(GLhalfNV
);
3671 return component_count
* sizeof(GLfloat
);
3673 return component_count
* sizeof(GLbyte
);
3674 case GL_UNSIGNED_BYTE
:
3675 return component_count
* sizeof(GLubyte
);
3677 return component_count
* sizeof(GLshort
);
3678 case GL_UNSIGNED_SHORT
:
3679 return component_count
* sizeof(GLushort
);
3681 return component_count
* sizeof(GLint
);
3682 case GL_UNSIGNED_INT
:
3683 return component_count
* sizeof(GLuint
);
3684 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3685 return sizeof(GLuint
);
3687 FIXME("Unhandled GL type %#x.\n", type
);
3692 static BOOL
init_format_vertex_info(struct wined3d_gl_info
*gl_info
)
3694 struct wined3d_format
*format
;
3697 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3699 if (!(format
= get_format_internal(gl_info
, format_vertex_info
[i
].id
)))
3702 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3705 format
->emit_idx
= format_vertex_info
[i
].emit_idx
;
3706 format
->component_count
= format_vertex_info
[i
].component_count
;
3707 format
->gl_vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3708 format
->gl_vtx_format
= format_vertex_info
[i
].component_count
;
3709 format
->gl_normalized
= format_vertex_info
[i
].gl_normalized
;
3710 if (!(format
->attribute_size
= calculate_vertex_attribute_size(format
->gl_vtx_type
,
3711 format
->component_count
)))
3713 ERR("Invalid attribute size for vertex format %s (%#x).\n",
3714 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3722 static BOOL
init_typeless_formats(struct wined3d_gl_info
*gl_info
)
3724 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3727 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3729 struct wined3d_format
*format
, *typeless_format
;
3731 if (!(format
= get_format_internal(gl_info
, typed_formats
[i
].id
)))
3733 if (!(typeless_format
= get_format_internal(gl_info
, typed_formats
[i
].typeless_id
)))
3736 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3737 copy_format(typeless_format
, format
);
3738 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3739 typeless_format
->flags
[j
] |= flags
[j
];
3742 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3744 struct wined3d_format
*typeless_format
, *typeless_ds_format
, *ds_format
;
3745 struct wined3d_format
*depth_view_format
, *stencil_view_format
;
3746 enum wined3d_format_id format_id
;
3748 if (!(typeless_format
= get_format_internal(gl_info
, typeless_depth_stencil_formats
[i
].typeless_id
)))
3750 if (!(ds_format
= get_format_internal(gl_info
, typeless_depth_stencil_formats
[i
].depth_stencil_id
)))
3753 typeless_ds_format
= &gl_info
->formats
[WINED3D_FORMAT_COUNT
+ i
];
3754 typeless_ds_format
->id
= typeless_depth_stencil_formats
[i
].typeless_id
;
3755 copy_format(typeless_ds_format
, ds_format
);
3756 for (j
= 0; j
< ARRAY_SIZE(typeless_ds_format
->flags
); ++j
)
3758 typeless_ds_format
->flags
[j
] = typeless_format
->flags
[j
];
3759 typeless_format
->flags
[j
] &= ~(WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
);
3762 if ((format_id
= typeless_depth_stencil_formats
[i
].depth_view_id
)
3763 && typeless_depth_stencil_formats
[i
].separate_depth_view_format
)
3765 if (!(depth_view_format
= get_format_internal(gl_info
, format_id
)))
3767 copy_format(depth_view_format
, ds_format
);
3769 if ((format_id
= typeless_depth_stencil_formats
[i
].stencil_view_id
))
3771 if (!(stencil_view_format
= get_format_internal(gl_info
, format_id
)))
3773 copy_format(stencil_view_format
, ds_format
);
3780 static void init_format_gen_mipmap_info(struct wined3d_gl_info
*gl_info
)
3784 if (!gl_info
->fbo_ops
.glGenerateMipmap
)
3787 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3789 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3791 for (j
= 0; j
< ARRAY_SIZE(format
->flags
); ++j
)
3792 if (!(~format
->flags
[j
] & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FILTERING
)))
3793 format
->flags
[j
] |= WINED3DFMT_FLAG_GEN_MIPMAP
;
3797 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
)
3799 static const struct wined3d_color red
= {1.0f
, 0.0f
, 0.0f
, 1.0f
};
3800 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3801 static const float offset
= -63.0f
/ 128.0f
;
3802 GLuint texture
, fbo
;
3806 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
3807 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3808 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3809 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, ARRAY_SIZE(readback
), 1, 0,
3810 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
3811 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3812 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3813 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
3814 GL_TEXTURE_2D
, texture
, 0);
3815 checkGLcall("create resources");
3817 gl_info
->gl_ops
.gl
.p_glClearColor(1.0f
, 1.0f
, 1.0f
, 1.0f
);
3818 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3819 GL_EXTCALL(glViewportIndexedf(0, offset
, offset
, 4.0f
, 1.0f
));
3820 draw_test_quad(ctx
, NULL
, &red
);
3821 checkGLcall("draw");
3823 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3824 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0,
3825 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3826 checkGLcall("readback");
3828 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3829 readback
[0], readback
[1], readback
[2], readback
[3]);
3831 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
3832 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3833 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3834 checkGLcall("delete resources");
3836 for (i
= 0; i
< ARRAY_SIZE(readback
); ++i
)
3838 if (readback
[i
] != 0xffff0000)
3844 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3846 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3847 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3848 GLuint fbo
, color
, depth
;
3849 unsigned int low
= 0, high
= 32, cur
;
3850 DWORD readback
[256];
3851 static const struct wined3d_vec3 geometry
[] =
3853 {-1.0f
, -1.0f
, -1.0f
},
3854 { 1.0f
, -1.0f
, 0.0f
},
3855 {-1.0f
, 1.0f
, -1.0f
},
3856 { 1.0f
, 1.0f
, 0.0f
},
3859 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3860 * Nvidia. Use this as a fallback if the detection fails. */
3861 unsigned int fallback
= 23;
3863 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3865 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3866 return (float)(1u << fallback
);
3869 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3870 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3871 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3872 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3874 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3875 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3876 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3878 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3879 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3880 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3881 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3882 checkGLcall("Setup framebuffer");
3884 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3885 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3886 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3887 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3888 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3889 checkGLcall("Misc parameters");
3893 if (high
- low
<= 1)
3895 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3899 cur
= (low
+ high
) / 2;
3901 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3902 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3903 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3904 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3905 draw_test_quad(ctx
, geometry
, &blue
);
3906 checkGLcall("Test draw");
3908 /* Rebinding texture to workaround a fglrx bug. */
3909 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3910 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3911 checkGLcall("readback");
3913 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3914 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3916 if ((readback
[125] & 0xff) < 0xa0)
3918 else if ((readback
[131] & 0xff) > 0xa0)
3922 TRACE("Found scale factor 2^%u for format %x.\n", cur
, format
);
3927 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3928 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3929 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3930 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3931 checkGLcall("Delete framebuffer");
3933 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3934 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3935 return (float)(1u << cur
);
3938 static void init_format_depth_bias_scale(struct wined3d_caps_gl_ctx
*ctx
,
3939 const struct wined3d_d3d_info
*d3d_info
)
3941 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3944 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3946 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3948 if (format
->flags
[WINED3D_GL_RES_TYPE_RB
] & WINED3DFMT_FLAG_DEPTH
)
3950 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format
->id
));
3951 format
->depth_bias_scale
= wined3d_adapter_find_polyoffset_scale(ctx
, format
->glInternal
);
3953 if (!(d3d_info
->wined3d_creation_flags
& WINED3D_NORMALIZED_DEPTH_BIAS
))
3955 /* The single-precision binary floating-point format has
3956 * a significand precision of 24 bits.
3958 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
3959 format
->depth_bias_scale
/= 1u << 24;
3961 format
->depth_bias_scale
/= 1u << format
->depth_size
;
3967 /* Context activation is done by the caller. */
3968 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
3970 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3972 if (!init_format_base_info(gl_info
)) return FALSE
;
3973 if (!init_format_block_info(gl_info
)) goto fail
;
3974 if (!init_format_decompress_info(gl_info
)) goto fail
;
3976 if (!ctx
) /* WINED3D_NO3D */
3979 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
3980 if (!init_format_vertex_info(gl_info
)) goto fail
;
3982 apply_format_fixups(adapter
, gl_info
);
3983 init_format_fbo_compat_info(ctx
);
3984 init_format_filter_info(gl_info
, adapter
->driver_info
.vendor
);
3985 if (!init_typeless_formats(gl_info
)) goto fail
;
3986 init_format_gen_mipmap_info(gl_info
);
3987 init_format_depth_bias_scale(ctx
, &adapter
->d3d_info
);
3992 heap_free(gl_info
->formats
);
3993 gl_info
->formats
= NULL
;
3997 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3998 enum wined3d_format_id format_id
, unsigned int resource_usage
)
4000 const struct wined3d_format
*format
;
4001 int idx
= get_format_idx(format_id
);
4006 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
4007 debug_d3dformat(format_id
), format_id
);
4008 return &gl_info
->formats
[get_format_idx(WINED3DFMT_UNKNOWN
)];
4011 format
= &gl_info
->formats
[idx
];
4013 if (resource_usage
& WINED3DUSAGE_DEPTHSTENCIL
&& wined3d_format_is_typeless(format
))
4015 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4017 if (typeless_depth_stencil_formats
[i
].typeless_id
== format_id
)
4018 return &gl_info
->formats
[WINED3D_FORMAT_COUNT
+ i
];
4021 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
4022 debug_d3dformat(format_id
), format_id
);
4023 return &gl_info
->formats
[get_format_idx(WINED3DFMT_UNKNOWN
)];
4029 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
4030 enum wined3d_format_id view_format_id
)
4034 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4036 if (typeless_depth_stencil_formats
[i
].typeless_id
== resource_format_id
)
4037 return typeless_depth_stencil_formats
[i
].depth_view_id
== view_format_id
;
4042 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4043 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
4045 /* For block based formats, pitch means the amount of bytes to the next
4046 * row of blocks rather than the next row of pixels. */
4047 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
4049 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
4050 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
4051 *row_pitch
= row_block_count
* format
->block_byte_count
;
4052 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4053 *slice_pitch
= *row_pitch
* slice_block_count
;
4057 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
4058 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4059 *slice_pitch
= *row_pitch
* height
;
4062 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
4064 /* The D3D format requirements make sure that the resulting format is an integer again */
4065 *slice_pitch
*= format
->height_scale
.numerator
;
4066 *slice_pitch
/= format
->height_scale
.denominator
;
4069 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
4072 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
4073 UINT width
, UINT height
, UINT depth
)
4075 unsigned int row_pitch
, slice_pitch
;
4077 if (format
->id
== WINED3DFMT_UNKNOWN
)
4080 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
4081 return width
* height
* depth
* format
->byte_count
;
4083 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
4085 return slice_pitch
* depth
;
4088 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
, enum wined3d_format_id format2
)
4092 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
4094 if (format1
== format_srgb_info
[i
].srgb_format_id
)
4095 return format2
== format_srgb_info
[i
].base_format_id
;
4096 if (format1
== format_srgb_info
[i
].base_format_id
)
4097 return format2
== format_srgb_info
[i
].srgb_format_id
;
4102 /*****************************************************************************
4103 * Trace formatting of useful values
4105 const char *debug_box(const struct wined3d_box
*box
)
4109 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
4110 box
->left
, box
->top
, box
->front
,
4111 box
->right
, box
->bottom
, box
->back
);
4114 const char *debug_color(const struct wined3d_color
*color
)
4118 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4119 color
->r
, color
->g
, color
->b
, color
->a
);
4122 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
4126 return wine_dbg_sprintf("{%d, %d, %d, %d}",
4127 v
->x
, v
->y
, v
->z
, v
->w
);
4130 const char *debug_uvec4(const struct wined3d_uvec4
*v
)
4134 return wine_dbg_sprintf("{%u, %u, %u, %u}",
4135 v
->x
, v
->y
, v
->z
, v
->w
);
4138 const char *debug_vec4(const struct wined3d_vec4
*v
)
4142 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4143 v
->x
, v
->y
, v
->z
, v
->w
);
4146 const char *debug_d3dformat(enum wined3d_format_id format_id
)
4150 #define FMT_TO_STR(format_id) case format_id: return #format_id
4151 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
4152 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
4153 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
4154 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
4155 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
4156 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
4157 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
4158 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
4159 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
4160 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
4161 FMT_TO_STR(WINED3DFMT_P8_UINT
);
4162 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
4163 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
4164 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
4165 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
4166 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
4167 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
4168 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
4169 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
4170 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
4171 FMT_TO_STR(WINED3DFMT_UYVY
);
4172 FMT_TO_STR(WINED3DFMT_YUY2
);
4173 FMT_TO_STR(WINED3DFMT_YV12
);
4174 FMT_TO_STR(WINED3DFMT_NV12
);
4175 FMT_TO_STR(WINED3DFMT_DXT1
);
4176 FMT_TO_STR(WINED3DFMT_DXT2
);
4177 FMT_TO_STR(WINED3DFMT_DXT3
);
4178 FMT_TO_STR(WINED3DFMT_DXT4
);
4179 FMT_TO_STR(WINED3DFMT_DXT5
);
4180 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
4181 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
4182 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
4183 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
4184 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
4185 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
4186 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
4187 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
4188 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
4189 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
4190 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
4191 FMT_TO_STR(WINED3DFMT_ATI1N
);
4192 FMT_TO_STR(WINED3DFMT_ATI2N
);
4193 FMT_TO_STR(WINED3DFMT_NVDB
);
4194 FMT_TO_STR(WINED3DFMT_NVHU
);
4195 FMT_TO_STR(WINED3DFMT_NVHS
);
4196 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
4197 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
4198 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
4199 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
4200 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
4201 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
4202 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
4203 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
4204 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
4205 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
4206 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
4207 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
4208 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
4209 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
4210 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
4211 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
4212 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
4213 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
4214 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
4215 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
4216 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
4217 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
4218 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
4219 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
4220 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
4221 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
4222 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
4223 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
4224 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
4225 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
4226 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
4227 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
4228 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
4229 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
4230 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
4231 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
4232 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
4233 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
4234 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
4235 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
4236 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
4237 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
4238 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
4239 FMT_TO_STR(WINED3DFMT_R32_UINT
);
4240 FMT_TO_STR(WINED3DFMT_R32_SINT
);
4241 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
4242 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
4243 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
4244 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
4245 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
4246 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
4247 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
4248 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
4249 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
4250 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
4251 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
4252 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
4253 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
4254 FMT_TO_STR(WINED3DFMT_R16_UINT
);
4255 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
4256 FMT_TO_STR(WINED3DFMT_R16_SINT
);
4257 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
4258 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
4259 FMT_TO_STR(WINED3DFMT_R8_UINT
);
4260 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
4261 FMT_TO_STR(WINED3DFMT_R8_SINT
);
4262 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
4263 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
4264 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
4265 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
4266 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
4267 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
4268 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
4269 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
4270 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
4271 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
4272 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
4273 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
4274 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
4275 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
4276 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
4277 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
4278 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
4279 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
4280 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
4281 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
4282 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
4283 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
4284 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
4285 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
4286 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
4287 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
4288 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
4289 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
4290 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
4291 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
4292 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
4293 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
4294 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
4295 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
4296 FMT_TO_STR(WINED3DFMT_INTZ
);
4297 FMT_TO_STR(WINED3DFMT_RESZ
);
4298 FMT_TO_STR(WINED3DFMT_NULL
);
4299 FMT_TO_STR(WINED3DFMT_R16
);
4300 FMT_TO_STR(WINED3DFMT_AL16
);
4305 fourcc
[0] = (char)(format_id
);
4306 fourcc
[1] = (char)(format_id
>> 8);
4307 fourcc
[2] = (char)(format_id
>> 16);
4308 fourcc
[3] = (char)(format_id
>> 24);
4310 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
4311 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
4313 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
4315 return "unrecognized";
4319 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
4321 switch (device_type
)
4323 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4324 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
4325 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
4326 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
4327 #undef DEVTYPE_TO_STR
4329 FIXME("Unrecognized device type %#x.\n", device_type
);
4330 return "unrecognized";
4336 char str
[200]; /* wine_dbg_sprintf() limits string size to 200 */
4341 static void init_debug_buffer(struct debug_buffer
*buffer
, const char *default_string
)
4343 snprintf(buffer
->str
, sizeof(buffer
->str
), "%s", default_string
);
4344 buffer
->ptr
= buffer
->str
;
4345 buffer
->size
= sizeof(buffer
->str
);
4348 static void debug_append(struct debug_buffer
*buffer
, const char *str
, const char *separator
)
4352 if (!separator
|| buffer
->ptr
== buffer
->str
)
4354 size
= snprintf(buffer
->ptr
, buffer
->size
, "%s%s", separator
, str
);
4355 if (size
== -1 || size
>= buffer
->size
)
4358 strcpy(&buffer
->str
[sizeof(buffer
->str
) - 4], "...");
4362 buffer
->ptr
+= size
;
4363 buffer
->size
-= size
;
4366 const char *wined3d_debug_resource_access(DWORD access
)
4368 struct debug_buffer buffer
;
4370 init_debug_buffer(&buffer
, "0");
4371 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
4372 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU
);
4373 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU
);
4374 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R
);
4375 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W
);
4376 #undef ACCESS_TO_STR
4378 FIXME("Unrecognised access flag(s) %#x.\n", access
);
4380 return wine_dbg_sprintf("%s", buffer
.str
);
4383 const char *debug_d3dusage(DWORD usage
)
4385 struct debug_buffer buffer
;
4387 init_debug_buffer(&buffer
, "0");
4388 #define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4389 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET
);
4390 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL
);
4391 WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY
);
4392 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
4393 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
4394 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
4395 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
4396 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
4397 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
4398 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
4399 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
4400 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
4401 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
4402 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
4403 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
4404 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE
);
4405 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
4406 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
4407 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
4408 #undef WINED3DUSAGE_TO_STR
4410 FIXME("Unrecognized usage flag(s) %#x.\n", usage
);
4412 return wine_dbg_sprintf("%s", buffer
.str
);
4415 const char *debug_d3dusagequery(DWORD usage
)
4417 struct debug_buffer buffer
;
4419 init_debug_buffer(&buffer
, "0");
4420 #define WINED3DUSAGEQUERY_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4421 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
4422 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP
);
4423 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4424 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
4425 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
4426 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
4427 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
4428 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
4429 #undef WINED3DUSAGEQUERY_TO_STR
4431 FIXME("Unrecognized usage query flag(s) %#x.\n", usage
);
4433 return wine_dbg_sprintf("%s", buffer
.str
);
4436 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
4440 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4441 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
4442 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
4443 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
4444 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
4445 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
4446 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
4447 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
4448 #undef WINED3DDECLMETHOD_TO_STR
4450 FIXME("Unrecognized declaration method %#x.\n", method
);
4451 return "unrecognized";
4455 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
4459 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4460 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
4461 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
4462 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
4463 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
4464 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
4465 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
4466 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
4467 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
4468 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
4469 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
4470 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
4471 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
4472 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
4473 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
4474 #undef WINED3DDECLUSAGE_TO_STR
4476 FIXME("Unrecognized %u declaration usage!\n", usage
);
4477 return "unrecognized";
4481 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
4483 switch (classification
)
4485 #define WINED3D_TO_STR(x) case x: return #x
4486 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
4487 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
4488 #undef WINED3D_TO_STR
4490 FIXME("Unrecognized input classification %#x.\n", classification
);
4491 return "unrecognized";
4495 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
4497 switch (resource_type
)
4499 #define WINED3D_TO_STR(x) case x: return #x
4500 WINED3D_TO_STR(WINED3D_RTYPE_NONE
);
4501 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
4502 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D
);
4503 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
4504 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
4505 #undef WINED3D_TO_STR
4507 FIXME("Unrecognized resource type %#x.\n", resource_type
);
4508 return "unrecognized";
4512 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
4514 switch (primitive_type
)
4516 #define PRIM_TO_STR(prim) case prim: return #prim
4517 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
4518 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
4519 PRIM_TO_STR(WINED3D_PT_LINELIST
);
4520 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
4521 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
4522 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
4523 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
4524 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
4525 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
4526 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
4527 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
4528 PRIM_TO_STR(WINED3D_PT_PATCH
);
4531 FIXME("Unrecognized primitive type %#x.\n", primitive_type
);
4532 return "unrecognized";
4536 const char *debug_d3drenderstate(enum wined3d_render_state state
)
4540 #define D3DSTATE_TO_STR(u) case u: return #u
4541 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
4542 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
4543 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
4544 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
4545 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
4546 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
4547 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
4548 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
4549 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
4550 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
4551 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
4552 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
4553 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
4554 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
4555 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
4556 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
4557 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
4558 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
4559 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
4560 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
4561 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
4562 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
4563 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
4564 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
4565 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
4566 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
4567 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
4568 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
4569 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
4570 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
4571 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
4572 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
4573 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
4574 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
4575 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS
);
4576 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4577 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4578 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4579 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4580 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4581 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4582 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4583 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
4584 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
4585 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
4586 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
4587 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
4588 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
4589 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
4590 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
4591 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
4592 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
4593 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
4594 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
4595 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
4596 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
4597 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
4598 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
4599 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
4600 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
4601 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
4602 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
4603 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
4604 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
4605 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
4606 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4607 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4608 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4609 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4610 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4611 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4612 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4613 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4614 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4615 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4616 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4617 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4618 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4619 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4620 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4621 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4622 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4623 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4624 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4625 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4626 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4627 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4628 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4629 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4630 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4631 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4632 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4633 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4634 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4635 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4636 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4637 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4638 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4639 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4640 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4641 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4642 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4643 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4644 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4645 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL
);
4646 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL
);
4647 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS
);
4648 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC
);
4649 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4650 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4651 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4652 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR
);
4653 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4654 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4655 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4656 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4657 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4658 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4659 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4660 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4661 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4662 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4663 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4664 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4665 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4666 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
4667 #undef D3DSTATE_TO_STR
4669 FIXME("Unrecognized %u render state!\n", state
);
4670 return "unrecognized";
4674 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
4678 #define D3DSTATE_TO_STR(u) case u: return #u
4679 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
4680 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
4681 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
4682 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
4683 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
4684 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
4685 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
4686 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
4687 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
4688 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
4689 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
4690 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
4691 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
4692 #undef D3DSTATE_TO_STR
4694 FIXME("Unrecognized %u sampler state!\n", state
);
4695 return "unrecognized";
4699 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
4701 switch (filter_type
)
4703 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
4704 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
4705 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
4706 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
4707 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
4708 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
4709 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
4710 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
4711 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
4712 #undef D3DTEXTUREFILTERTYPE_TO_STR
4714 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
4715 return "unrecognized";
4719 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
4723 #define D3DSTATE_TO_STR(u) case u: return #u
4724 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
4725 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
4726 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
4727 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
4728 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
4729 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
4730 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
4731 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
4732 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
4733 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
4734 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
4735 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
4736 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
4737 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
4738 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
4739 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
4740 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
4741 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
4742 #undef D3DSTATE_TO_STR
4744 FIXME("Unrecognized %u texture state!\n", state
);
4745 return "unrecognized";
4749 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
4753 #define D3DTOP_TO_STR(u) case u: return #u
4754 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
4755 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
4756 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
4757 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
4758 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
4759 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
4760 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
4761 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
4762 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
4763 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
4764 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
4765 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
4766 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
4767 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
4768 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
4769 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
4770 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
4771 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
4772 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
4773 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
4774 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
4775 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
4776 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
4777 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
4778 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
4779 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
4780 #undef D3DTOP_TO_STR
4782 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
4783 return "unrecognized";
4787 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
4791 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
4792 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
4793 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
4794 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
4795 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
4796 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
4797 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
4798 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
4799 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
4800 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
4801 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
4802 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
4803 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
4804 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
4805 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
4806 #undef TSTYPE_TO_STR
4808 if (tstype
> 256 && tstype
< 512)
4810 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
4811 return ("WINED3D_TS_WORLD_MATRIX > 0");
4813 FIXME("Unrecognized transform state %#x.\n", tstype
);
4814 return "unrecognized";
4818 const char *debug_shader_type(enum wined3d_shader_type type
)
4822 #define WINED3D_TO_STR(type) case type: return #type
4823 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
4824 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
4825 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
4826 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
4827 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
4828 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
4829 #undef WINED3D_TO_STR
4831 FIXME("Unrecognized shader type %#x.\n", type
);
4832 return "unrecognized";
4836 const char *debug_d3dstate(DWORD state
)
4838 if (STATE_IS_RENDER(state
))
4839 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
4840 if (STATE_IS_TEXTURESTAGE(state
))
4842 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
4843 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
4844 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
4845 texture_stage
, debug_d3dtexturestate(texture_state
));
4847 if (STATE_IS_SAMPLER(state
))
4848 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
4849 if (STATE_IS_COMPUTE_SHADER(state
))
4850 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
4851 if (STATE_IS_GRAPHICS_SHADER(state
))
4852 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
4853 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state
))
4854 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
4855 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state
))
4856 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
4857 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state
))
4858 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
4859 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state
))
4860 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
4861 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state
))
4862 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
4863 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state
))
4864 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
4865 if (STATE_IS_TRANSFORM(state
))
4866 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
4867 if (STATE_IS_STREAMSRC(state
))
4868 return "STATE_STREAMSRC";
4869 if (STATE_IS_INDEXBUFFER(state
))
4870 return "STATE_INDEXBUFFER";
4871 if (STATE_IS_VDECL(state
))
4872 return "STATE_VDECL";
4873 if (STATE_IS_VIEWPORT(state
))
4874 return "STATE_VIEWPORT";
4875 if (STATE_IS_LIGHT_TYPE(state
))
4876 return "STATE_LIGHT_TYPE";
4877 if (STATE_IS_ACTIVELIGHT(state
))
4878 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
4879 if (STATE_IS_SCISSORRECT(state
))
4880 return "STATE_SCISSORRECT";
4881 if (STATE_IS_CLIPPLANE(state
))
4882 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
4883 if (STATE_IS_MATERIAL(state
))
4884 return "STATE_MATERIAL";
4885 if (STATE_IS_RASTERIZER(state
))
4886 return "STATE_RASTERIZER";
4887 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
4888 return "STATE_POINTSPRITECOORDORIGIN";
4889 if (STATE_IS_BASEVERTEXINDEX(state
))
4890 return "STATE_BASEVERTEXINDEX";
4891 if (STATE_IS_FRAMEBUFFER(state
))
4892 return "STATE_FRAMEBUFFER";
4893 if (STATE_IS_POINT_ENABLE(state
))
4894 return "STATE_POINT_ENABLE";
4895 if (STATE_IS_COLOR_KEY(state
))
4896 return "STATE_COLOR_KEY";
4897 if (STATE_IS_STREAM_OUTPUT(state
))
4898 return "STATE_STREAM_OUTPUT";
4899 if (STATE_IS_BLEND(state
))
4900 return "STATE_BLEND";
4902 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
4905 const char *debug_fboattachment(GLenum attachment
)
4909 #define WINED3D_TO_STR(x) case x: return #x
4910 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
4911 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
4912 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
4913 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
4914 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
4915 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
4916 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
4917 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
4918 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
4919 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
4920 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
4921 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
4922 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
4923 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
4924 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
4925 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
4926 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
4927 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
4928 #undef WINED3D_TO_STR
4930 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
4934 const char *debug_fbostatus(GLenum status
) {
4936 #define FBOSTATUS_TO_STR(u) case u: return #u
4937 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
4938 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
4939 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
4940 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
4941 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
4942 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
4943 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
4944 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
4945 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
4946 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
4947 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
4948 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
4949 #undef FBOSTATUS_TO_STR
4951 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
4952 return "unrecognized";
4956 const char *debug_glerror(GLenum error
) {
4958 #define GLERROR_TO_STR(u) case u: return #u
4959 GLERROR_TO_STR(GL_NO_ERROR
);
4960 GLERROR_TO_STR(GL_INVALID_ENUM
);
4961 GLERROR_TO_STR(GL_INVALID_VALUE
);
4962 GLERROR_TO_STR(GL_INVALID_OPERATION
);
4963 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
4964 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
4965 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
4966 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
4967 #undef GLERROR_TO_STR
4969 FIXME("Unrecognized GL error 0x%08x.\n", error
);
4970 return "unrecognized";
4974 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
4978 #define WINED3D_TO_STR(x) case x: return #x
4979 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
4980 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
4981 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
4982 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
4983 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
4984 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
4985 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
4986 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
4987 #undef WINED3D_TO_STR
4989 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
4990 return "unrecognized";
4994 static const char *debug_complex_fixup(enum complex_fixup fixup
)
4998 #define WINED3D_TO_STR(x) case x: return #x
4999 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
5000 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
5001 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
5002 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
5003 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
5004 #undef WINED3D_TO_STR
5006 FIXME("Unrecognized complex fixup %#x\n", fixup
);
5007 return "unrecognized";
5011 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
5013 if (is_complex_fixup(fixup
))
5015 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
5019 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
5020 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
5021 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
5022 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
5025 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5026 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
5028 if (op
== WINED3D_TOP_DISABLE
)
5030 if (state
->textures
[stage
])
5033 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5034 && op
!= WINED3D_TOP_SELECT_ARG2
)
5036 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5037 && op
!= WINED3D_TOP_SELECT_ARG1
)
5039 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5040 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
5046 void get_identity_matrix(struct wined3d_matrix
*mat
)
5048 static const struct wined3d_matrix identity
=
5050 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5051 0.0f
, 1.0f
, 0.0f
, 0.0f
,
5052 0.0f
, 0.0f
, 1.0f
, 0.0f
,
5053 0.0f
, 0.0f
, 0.0f
, 1.0f
,
5059 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5060 unsigned int index
, struct wined3d_matrix
*mat
)
5062 if (context
->last_was_rhw
)
5063 get_identity_matrix(mat
);
5065 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
5068 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5069 struct wined3d_matrix
*mat
)
5071 BOOL clip_control
= context
->gl_info
->supported
[ARB_CLIP_CONTROL
];
5072 BOOL flip
= !clip_control
&& context
->render_offscreen
;
5073 float center_offset
;
5075 /* There are a couple of additional things we have to take into account
5076 * here besides the projection transformation itself:
5077 * - We need to flip along the y-axis in case of offscreen rendering.
5078 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
5079 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
5080 * refer to pixel corners.
5081 * - D3D has a top-left filling convention. We need to maintain this
5082 * even after the y-flip mentioned above.
5083 * In order to handle the last two points, we translate by
5084 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
5085 * translating slightly less than half a pixel. We want the difference to
5086 * be large enough that it doesn't get lost due to rounding inside the
5087 * driver, but small enough to prevent it from interfering with any
5090 if (!clip_control
&& context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5091 center_offset
= 63.0f
/ 64.0f
;
5093 center_offset
= -1.0f
/ 64.0f
;
5095 if (context
->last_was_rhw
)
5097 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
5098 float x
= state
->viewports
[0].x
;
5099 float y
= state
->viewports
[0].y
;
5100 float w
= state
->viewports
[0].width
;
5101 float h
= state
->viewports
[0].height
;
5102 float x_scale
= 2.0f
/ w
;
5103 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
5104 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
5105 float y_offset
= flip
5106 ? (center_offset
- (2.0f
* y
) - h
) / h
5107 : (center_offset
- (2.0f
* y
) - h
) / -h
;
5108 enum wined3d_depth_buffer_type zenable
= state
->fb
->depth_stencil
?
5109 state
->render_states
[WINED3D_RS_ZENABLE
] : WINED3D_ZB_FALSE
;
5110 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
5111 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
5112 const struct wined3d_matrix projection
=
5114 x_scale
, 0.0f
, 0.0f
, 0.0f
,
5115 0.0f
, y_scale
, 0.0f
, 0.0f
,
5116 0.0f
, 0.0f
, z_scale
, 0.0f
,
5117 x_offset
, y_offset
, z_offset
, 1.0f
,
5124 float y_scale
= flip
? -1.0f
: 1.0f
;
5125 float x_offset
= center_offset
/ state
->viewports
[0].width
;
5126 float y_offset
= flip
5127 ? center_offset
/ state
->viewports
[0].height
5128 : -center_offset
/ state
->viewports
[0].height
;
5129 float z_scale
= clip_control
? 1.0f
: 2.0f
;
5130 float z_offset
= clip_control
? 0.0f
: -1.0f
;
5131 const struct wined3d_matrix projection
=
5133 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5134 0.0f
, y_scale
, 0.0f
, 0.0f
,
5135 0.0f
, 0.0f
, z_scale
, 0.0f
,
5136 x_offset
, y_offset
, z_offset
, 1.0f
,
5139 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
5143 /* Setup this textures matrix according to the texture flags. */
5144 static void compute_texture_matrix(const struct wined3d_gl_info
*gl_info
, const struct wined3d_matrix
*matrix
,
5145 DWORD flags
, BOOL calculated_coords
, BOOL transformed
, enum wined3d_format_id format_id
,
5146 BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
5148 struct wined3d_matrix mat
;
5150 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
5152 get_identity_matrix(out_matrix
);
5156 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
5158 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
5164 if (flags
& WINED3D_TTFF_PROJECTED
)
5166 if (!ffp_proj_control
)
5168 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5170 case WINED3D_TTFF_COUNT2
:
5175 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
5177 case WINED3D_TTFF_COUNT3
:
5182 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5189 /* Under Direct3D the R/Z coord can be used for translation, under
5190 * OpenGL we use the Q coord instead. */
5191 if (!calculated_coords
)
5195 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
5196 * passes it in the 4th. Swap 2nd and 4th coord. No need to
5197 * store the value of mat._41 in mat._21 because the input
5198 * value to the transformation will be 0, so the matrix value
5200 case WINED3DFMT_R32_FLOAT
:
5206 /* See above, just 3rd and 4th coord. */
5207 case WINED3DFMT_R32G32_FLOAT
:
5213 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
5214 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
5216 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
5217 * into a bad place. The division elimination below will apply to make sure the
5218 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
5220 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
5223 FIXME("Unexpected fixed function texture coord input\n");
5226 if (!ffp_proj_control
)
5228 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5230 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
5231 case WINED3D_TTFF_COUNT2
:
5232 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5233 /* OpenGL divides the first 3 vertex coordinates by the 4th by
5234 * default, which is essentially the same as D3DTTFF_PROJECTED.
5235 * Make sure that the 4th coordinate evaluates to 1.0 to
5238 * If the fixed function pipeline is used, the 4th value
5239 * remains unused, so there is no danger in doing this. With
5240 * vertex shaders we have a problem. Should an application hit
5241 * that problem, the code here would have to check for pixel
5242 * shaders, and the shader has to undo the default GL divide.
5244 * A more serious problem occurs if the application passes 4
5245 * coordinates in, and the 4th is != 1.0 (OpenGL default).
5246 * This would have to be fixed with immediate mode draws. */
5248 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
5256 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5257 unsigned int tex
, struct wined3d_matrix
*mat
)
5259 const struct wined3d_device
*device
= context
->device
;
5260 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5261 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
5262 != WINED3DTSS_TCI_PASSTHRU
;
5263 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
5266 compute_texture_matrix(gl_info
, &state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
5267 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
5268 generated
, context
->last_was_rhw
,
5269 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
5270 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
5271 : WINED3DFMT_UNKNOWN
,
5272 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
5274 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
5277 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5278 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5279 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5282 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5283 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
5288 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5289 float *out_min
, float *out_max
)
5297 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
5298 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
5307 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5308 float *out_pointsize
, float *out_att
)
5310 /* POINTSCALEENABLE controls how point size value is treated. If set to
5311 * true, the point size is scaled with respect to height of viewport.
5312 * When set to false point size is in pixels. */
5317 } pointsize
, a
, b
, c
;
5323 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
5324 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
5325 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
5326 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
5328 /* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
5329 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
5331 float scale_factor
= state
->viewports
[0].height
* state
->viewports
[0].height
;
5333 out_att
[0] = a
.f
/ scale_factor
;
5334 out_att
[1] = b
.f
/ scale_factor
;
5335 out_att
[2] = c
.f
/ scale_factor
;
5337 *out_pointsize
= pointsize
.f
;
5340 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5341 float *start
, float *end
)
5349 switch (context
->fog_source
)
5356 case FOGSOURCE_COORD
:
5362 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
5363 *start
= tmpvalue
.f
;
5364 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
5366 /* Special handling for fog_start == fog_end. In d3d with vertex
5367 * fog, everything is fogged. With table fog, everything with
5368 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5369 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5370 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
5378 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5379 ERR("Unexpected fog coordinate source.\n");
5385 /* Note: It's the caller's responsibility to ensure values can be expressed
5386 * in the requested format. UNORM formats for example can only express values
5387 * in the range 0.0f -> 1.0f. */
5388 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
5392 enum wined3d_format_id format_id
;
5393 struct wined3d_vec4 mul
;
5394 struct wined3d_uvec4 shift
;
5398 {WINED3DFMT_B8G8R8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5399 {WINED3DFMT_B8G8R8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5400 {WINED3DFMT_B8G8R8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5401 {WINED3DFMT_B5G6R5_UNORM
, { 31.0f
, 63.0f
, 31.0f
, 0.0f
}, {11, 5, 0, 0}},
5402 {WINED3DFMT_B5G5R5A1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5403 {WINED3DFMT_B5G5R5X1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5404 {WINED3DFMT_R8_UNORM
, { 255.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5405 {WINED3DFMT_A8_UNORM
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5406 {WINED3DFMT_B4G4R4A4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5407 {WINED3DFMT_B4G4R4X4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5408 {WINED3DFMT_B2G3R3_UNORM
, { 7.0f
, 7.0f
, 3.0f
, 0.0f
}, { 5, 2, 0, 0}},
5409 {WINED3DFMT_R8G8B8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5410 {WINED3DFMT_R8G8B8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5411 {WINED3DFMT_B10G10R10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, {20, 10, 0, 30}},
5412 {WINED3DFMT_R10G10B10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, { 0, 10, 20, 30}},
5413 {WINED3DFMT_P8_UINT
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5414 {WINED3DFMT_S1_UINT_D15_UNORM
, { 32767.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5415 {WINED3DFMT_D16_UNORM
, { 65535.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5419 enum wined3d_format_id format_id
;
5420 struct wined3d_dvec4 mul
;
5421 struct wined3d_uvec4 shift
;
5425 {WINED3DFMT_D24_UNORM_S8_UINT
, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
5426 {WINED3DFMT_X8D24_UNORM
, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5427 {WINED3DFMT_D32_UNORM
, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5432 TRACE("Converting color %s to format %s.\n", debug_color(color
), debug_d3dformat(format
->id
));
5434 for (i
= 0; i
< ARRAY_SIZE(float_conv
); ++i
)
5436 if (format
->id
!= float_conv
[i
].format_id
)
5439 ret
= ((DWORD
)((color
->r
* float_conv
[i
].mul
.x
) + 0.5f
)) << float_conv
[i
].shift
.x
;
5440 ret
|= ((DWORD
)((color
->g
* float_conv
[i
].mul
.y
) + 0.5f
)) << float_conv
[i
].shift
.y
;
5441 ret
|= ((DWORD
)((color
->b
* float_conv
[i
].mul
.z
) + 0.5f
)) << float_conv
[i
].shift
.z
;
5442 ret
|= ((DWORD
)((color
->a
* float_conv
[i
].mul
.w
) + 0.5f
)) << float_conv
[i
].shift
.w
;
5444 TRACE("Returning 0x%08x.\n", ret
);
5449 for (i
= 0; i
< ARRAY_SIZE(double_conv
); ++i
)
5451 if (format
->id
!= double_conv
[i
].format_id
)
5454 ret
= ((DWORD
)((color
->r
* double_conv
[i
].mul
.x
) + 0.5)) << double_conv
[i
].shift
.x
;
5455 ret
|= ((DWORD
)((color
->g
* double_conv
[i
].mul
.y
) + 0.5)) << double_conv
[i
].shift
.y
;
5456 ret
|= ((DWORD
)((color
->b
* double_conv
[i
].mul
.z
) + 0.5)) << double_conv
[i
].shift
.z
;
5457 ret
|= ((DWORD
)((color
->a
* double_conv
[i
].mul
.w
) + 0.5)) << double_conv
[i
].shift
.w
;
5459 TRACE("Returning 0x%08x.\n", ret
);
5464 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format
->id
));
5469 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
5471 DWORD mask
= size
< 32 ? (1u << size
) - 1 : ~0u;
5479 return (float)color
/ (float)mask
;
5482 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5483 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
5485 struct wined3d_color slop
;
5489 case WINED3DFMT_B8G8R8_UNORM
:
5490 case WINED3DFMT_B8G8R8A8_UNORM
:
5491 case WINED3DFMT_B8G8R8X8_UNORM
:
5492 case WINED3DFMT_B5G6R5_UNORM
:
5493 case WINED3DFMT_B5G5R5X1_UNORM
:
5494 case WINED3DFMT_B5G5R5A1_UNORM
:
5495 case WINED3DFMT_B4G4R4A4_UNORM
:
5496 case WINED3DFMT_B2G3R3_UNORM
:
5497 case WINED3DFMT_R8_UNORM
:
5498 case WINED3DFMT_A8_UNORM
:
5499 case WINED3DFMT_B2G3R3A8_UNORM
:
5500 case WINED3DFMT_B4G4R4X4_UNORM
:
5501 case WINED3DFMT_R10G10B10A2_UNORM
:
5502 case WINED3DFMT_R10G10B10A2_SNORM
:
5503 case WINED3DFMT_R8G8B8A8_UNORM
:
5504 case WINED3DFMT_R8G8B8X8_UNORM
:
5505 case WINED3DFMT_R16G16_UNORM
:
5506 case WINED3DFMT_B10G10R10A2_UNORM
:
5507 slop
.r
= 0.5f
/ ((1u << format
->red_size
) - 1);
5508 slop
.g
= 0.5f
/ ((1u << format
->green_size
) - 1);
5509 slop
.b
= 0.5f
/ ((1u << format
->blue_size
) - 1);
5510 slop
.a
= 0.5f
/ ((1u << format
->alpha_size
) - 1);
5512 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
5514 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
5516 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
5518 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
5521 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
5523 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
5525 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
5527 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
5531 case WINED3DFMT_P8_UINT
:
5532 float_colors
[0].r
= 0.0f
;
5533 float_colors
[0].g
= 0.0f
;
5534 float_colors
[0].b
= 0.0f
;
5535 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
5537 float_colors
[1].r
= 0.0f
;
5538 float_colors
[1].g
= 0.0f
;
5539 float_colors
[1].b
= 0.0f
;
5540 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
5544 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
5548 /* DirectDraw stuff */
5549 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
5553 case 8: return WINED3DFMT_P8_UINT
;
5554 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
5555 case 16: return WINED3DFMT_B5G6R5_UNORM
;
5556 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5557 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5558 default: return WINED3DFMT_UNKNOWN
;
5562 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
5564 struct wined3d_matrix tmp
;
5566 /* Now do the multiplication 'by hand'.
5567 I know that all this could be optimised, but this will be done later :-) */
5568 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
5569 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
5570 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
5571 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
5573 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
5574 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
5575 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
5576 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
5578 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
5579 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
5580 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
5581 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
5583 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
5584 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
5585 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
5586 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
5591 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) {
5594 int numTextures
= (d3dvtVertexType
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
5596 if (d3dvtVertexType
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
5597 if (d3dvtVertexType
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
5598 if (d3dvtVertexType
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
5599 if (d3dvtVertexType
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
5600 switch (d3dvtVertexType
& WINED3DFVF_POSITION_MASK
) {
5601 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
5602 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
5603 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
5604 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
5605 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
5606 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
5607 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
5608 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
5609 default: ERR("Unexpected position mask\n");
5611 for (i
= 0; i
< numTextures
; i
++) {
5612 size
+= GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType
, i
) * sizeof(float);
5618 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
)
5620 /* On core profile we have to also count diffuse and specular colors and the
5621 * fog coordinate. */
5622 return gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? MAX_TEXTURES
* 4 : (MAX_TEXTURES
+ 2) * 4 + 1;
5625 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5626 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
5631 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
5634 /* D3DTOP_DISABLE */ 0,
5635 /* D3DTOP_SELECTARG1 */ ARG1
,
5636 /* D3DTOP_SELECTARG2 */ ARG2
,
5637 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
5638 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
5639 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
5640 /* D3DTOP_ADD */ ARG1
| ARG2
,
5641 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
5642 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
5643 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
5644 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
5645 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
5646 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
5647 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
5648 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
5649 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
5650 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
5651 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
5652 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
5653 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
5654 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
5655 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
5656 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
5657 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
5658 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
5659 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
5663 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
5664 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5665 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5667 settings
->padding
= 0;
5669 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
5671 const struct wined3d_texture
*texture
;
5673 settings
->op
[i
].padding
= 0;
5674 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
5676 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
5677 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
5678 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
5679 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
5680 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5681 settings
->op
[i
].tmp_dst
= 0;
5682 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5683 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5688 if ((texture
= state
->textures
[i
]))
5690 if (can_use_texture_swizzle(gl_info
, texture
->resource
.format
))
5691 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5693 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
5696 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5700 switch (texture
->target
)
5703 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5706 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5709 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5711 case GL_TEXTURE_CUBE_MAP_ARB
:
5712 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5714 case GL_TEXTURE_RECTANGLE_ARB
:
5715 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
5720 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5721 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5724 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
5725 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
5727 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
5728 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
5729 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
5731 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
5735 carg1
= WINED3DTA_CURRENT
;
5736 cop
= WINED3D_TOP_SELECT_ARG1
;
5739 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
5741 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
5742 * the color result to the alpha component of the destination
5751 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
5752 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
5753 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
5756 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
5758 GLenum texture_dimensions
;
5760 texture
= state
->textures
[0];
5761 texture_dimensions
= texture
->target
;
5763 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
5765 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
5767 if (aop
== WINED3D_TOP_DISABLE
)
5769 aarg1
= WINED3DTA_TEXTURE
;
5770 aop
= WINED3D_TOP_SELECT_ARG1
;
5772 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
5774 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5776 aarg2
= WINED3DTA_TEXTURE
;
5777 aop
= WINED3D_TOP_MODULATE
;
5779 else aarg1
= WINED3DTA_TEXTURE
;
5781 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
5783 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5785 aarg1
= WINED3DTA_TEXTURE
;
5786 aop
= WINED3D_TOP_MODULATE
;
5788 else aarg2
= WINED3DTA_TEXTURE
;
5794 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
5798 aarg1
= WINED3DTA_CURRENT
;
5799 aop
= WINED3D_TOP_SELECT_ARG1
;
5802 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
5803 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
5805 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
5806 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
5807 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT3
;
5808 else if (ttff
& WINED3D_TTFF_PROJECTED
)
5809 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT4
;
5811 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5815 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5818 settings
->op
[i
].cop
= cop
;
5819 settings
->op
[i
].aop
= aop
;
5820 settings
->op
[i
].carg0
= carg0
;
5821 settings
->op
[i
].carg1
= carg1
;
5822 settings
->op
[i
].carg2
= carg2
;
5823 settings
->op
[i
].aarg0
= aarg0
;
5824 settings
->op
[i
].aarg1
= aarg1
;
5825 settings
->op
[i
].aarg2
= aarg2
;
5826 settings
->op
[i
].tmp_dst
= state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
;
5829 /* Clear unsupported stages */
5830 for(; i
< MAX_TEXTURES
; i
++) {
5831 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
5834 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5836 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
5838 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
5840 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
5842 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5846 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
5848 case WINED3D_FOG_NONE
:
5849 case WINED3D_FOG_LINEAR
:
5850 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5852 case WINED3D_FOG_EXP
:
5853 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5855 case WINED3D_FOG_EXP2
:
5856 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5863 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
5865 case WINED3D_FOG_LINEAR
:
5866 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5868 case WINED3D_FOG_EXP
:
5869 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5871 case WINED3D_FOG_EXP2
:
5872 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5876 settings
->sRGB_write
= !gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, state
->fb
);
5877 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
5878 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
5880 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
5881 * the fixed function vertex pipeline is used(which always supports clipplanes), or
5882 * if no clipplane is enabled
5884 settings
->emul_clipplanes
= 0;
5886 settings
->emul_clipplanes
= 1;
5889 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
5890 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
5891 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
5892 settings
->color_key_enabled
= 1;
5894 settings
->color_key_enabled
= 0;
5896 /* texcoords_initialized is set to meaningful values only when GL doesn't
5897 * support enough varyings to always pass around all the possible texture
5899 * This is used to avoid reading a varying not written by the vertex shader.
5900 * Reading uninitialized varyings on core profile contexts results in an
5901 * error while with builtin varyings on legacy contexts you get undefined
5903 if (d3d_info
->limits
.varying_count
5904 && d3d_info
->limits
.varying_count
< wined3d_max_compat_varyings(gl_info
))
5906 settings
->texcoords_initialized
= 0;
5907 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5911 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
5912 settings
->texcoords_initialized
|= 1u << i
;
5916 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5917 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5918 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
5919 & WINED3D_FFP_TCI_MASK
5920 || (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
5921 settings
->texcoords_initialized
|= 1u << i
;
5927 settings
->texcoords_initialized
= (1u << MAX_TEXTURES
) - 1;
5930 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
5931 && state
->gl_primitive_type
== GL_POINTS
;
5933 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5934 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
5936 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
5937 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
5938 : WINED3D_CMP_ALWAYS
) - 1;
5940 if (d3d_info
->emulated_flatshading
)
5941 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5943 settings
->flatshading
= FALSE
;
5946 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
5947 const struct ffp_frag_settings
*settings
)
5949 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
5950 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
5953 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
5955 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
5956 * whereas desc points to an extended structure with implementation specific parts. */
5957 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
5959 ERR("Failed to insert ffp frag shader.\n");
5963 /* Activates the texture dimension according to the bound D3D texture. Does
5964 * not care for the colorop or correct gl texture unit (when using nvrc).
5965 * Requires the caller to activate the correct unit. */
5966 /* Context activation is done by the caller (state handler). */
5967 void texture_activate_dimensions(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
5971 switch (texture
->target
)
5974 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5975 checkGLcall("glDisable(GL_TEXTURE_3D)");
5976 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5978 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5979 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5981 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5983 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5984 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5986 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5987 checkGLcall("glEnable(GL_TEXTURE_2D)");
5989 case GL_TEXTURE_RECTANGLE_ARB
:
5990 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5991 checkGLcall("glDisable(GL_TEXTURE_2D)");
5992 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5993 checkGLcall("glDisable(GL_TEXTURE_3D)");
5994 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5996 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5997 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5999 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
6000 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
6003 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6005 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6006 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6008 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6010 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6011 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6013 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6014 checkGLcall("glDisable(GL_TEXTURE_2D)");
6015 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
6016 checkGLcall("glEnable(GL_TEXTURE_3D)");
6018 case GL_TEXTURE_CUBE_MAP_ARB
:
6019 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6020 checkGLcall("glDisable(GL_TEXTURE_2D)");
6021 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6022 checkGLcall("glDisable(GL_TEXTURE_3D)");
6023 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6025 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6026 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6028 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
6029 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
6035 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6036 checkGLcall("glEnable(GL_TEXTURE_2D)");
6037 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6038 checkGLcall("glDisable(GL_TEXTURE_3D)");
6039 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6041 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6042 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6044 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6046 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6047 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6049 /* Binding textures is done by samplers. A dummy texture will be bound */
6053 /* Context activation is done by the caller (state handler). */
6054 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
6056 DWORD sampler
= state_id
- STATE_SAMPLER(0);
6057 DWORD mapped_stage
= context
->tex_unit_map
[sampler
];
6059 /* No need to enable / disable anything here for unused samplers. The
6060 * tex_colorop handler takes care. Also no action is needed with pixel
6061 * shaders, or if tex_colorop will take care of this business. */
6062 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context
->gl_info
->limits
.textures
)
6064 if (sampler
>= context
->lowest_disabled_stage
)
6066 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
6069 texture_activate_dimensions(state
->textures
[sampler
], context
->gl_info
);
6072 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6074 const struct ffp_frag_settings
*ka
= key
;
6075 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
6077 return memcmp(ka
, kb
, sizeof(*ka
));
6080 static enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
6081 enum wined3d_material_color_source source
)
6083 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
6085 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
6087 return WINED3D_MCS_MATERIAL
;
6090 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
6091 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
6093 const struct wined3d_stream_info
*si
= &context
->stream_info
;
6094 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
6095 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
6096 unsigned int coord_idx
, i
;
6098 memset(settings
, 0, sizeof(*settings
));
6100 if (si
->position_transformed
)
6102 settings
->transformed
= 1;
6103 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
6104 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6105 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6106 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6107 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6108 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6110 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6112 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
6114 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6115 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6116 settings
->texcoords
|= 1u << i
;
6117 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6119 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
6120 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
6122 if (d3d_info
->emulated_flatshading
)
6123 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6125 settings
->flatshading
= FALSE
;
6127 settings
->swizzle_map
= si
->swizzle_map
;
6132 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
6134 case WINED3D_VBF_DISABLE
:
6135 case WINED3D_VBF_1WEIGHTS
:
6136 case WINED3D_VBF_2WEIGHTS
:
6137 case WINED3D_VBF_3WEIGHTS
:
6138 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
6141 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
6145 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
6146 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
6147 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
6148 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
6149 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
6150 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
6151 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
6152 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6154 if (state
->render_states
[WINED3D_RS_COLORVERTEX
])
6156 settings
->diffuse_source
= validate_material_colour_source(si
->use_map
,
6157 state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
6158 settings
->emissive_source
= validate_material_colour_source(si
->use_map
,
6159 state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
6160 settings
->ambient_source
= validate_material_colour_source(si
->use_map
,
6161 state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
6162 settings
->specular_source
= validate_material_colour_source(si
->use_map
,
6163 state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
6167 settings
->diffuse_source
= WINED3D_MCS_MATERIAL
;
6168 settings
->emissive_source
= WINED3D_MCS_MATERIAL
;
6169 settings
->ambient_source
= WINED3D_MCS_MATERIAL
;
6170 settings
->specular_source
= WINED3D_MCS_MATERIAL
;
6173 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
6175 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6176 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6177 settings
->texcoords
|= 1u << i
;
6178 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6180 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
6181 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
6183 for (i
= 0; i
< MAX_ACTIVE_LIGHTS
; ++i
)
6185 if (!state
->lights
[i
])
6188 switch (state
->lights
[i
]->OriginalParms
.type
)
6190 case WINED3D_LIGHT_POINT
:
6191 ++settings
->point_light_count
;
6193 case WINED3D_LIGHT_SPOT
:
6194 ++settings
->spot_light_count
;
6196 case WINED3D_LIGHT_DIRECTIONAL
:
6197 ++settings
->directional_light_count
;
6199 case WINED3D_LIGHT_PARALLELPOINT
:
6200 ++settings
->parallel_point_light_count
;
6203 FIXME("Unhandled light type %#x.\n", state
->lights
[i
]->OriginalParms
.type
);
6208 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6209 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6210 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6212 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6214 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
6215 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
6216 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
6217 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
6218 settings
->ortho_fog
= 1;
6220 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
6221 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6222 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
6223 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
6225 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6227 if (d3d_info
->emulated_flatshading
)
6228 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6230 settings
->flatshading
= FALSE
;
6232 settings
->swizzle_map
= si
->swizzle_map
;
6235 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6237 const struct wined3d_ffp_vs_settings
*ka
= key
;
6238 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6239 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
6241 return memcmp(ka
, kb
, sizeof(*ka
));
6244 const char *wined3d_debug_location(DWORD location
)
6246 struct debug_buffer buffer
;
6247 const char *prefix
= "";
6248 const char *suffix
= "";
6250 if (wined3d_popcount(location
) > 16)
6253 location
= ~location
;
6257 init_debug_buffer(&buffer
, "0");
6258 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
6259 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
6260 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
6261 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY
);
6262 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
6263 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
6264 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
6265 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
6266 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
6267 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
6268 #undef LOCATION_TO_STR
6270 FIXME("Unrecognized location flag(s) %#x.\n", location
);
6272 return wine_dbg_sprintf("%s%s%s", prefix
, buffer
.str
, suffix
);
6275 /* Print a floating point value with the %.8e format specifier, always using
6276 * '.' as decimal separator. */
6277 void wined3d_ftoa(float value
, char *s
)
6281 if (copysignf(1.0f
, value
) < 0.0f
)
6284 /* Be sure to allocate a buffer of at least 17 characters for the result
6285 as sprintf may return a 3 digit exponent when using the MSVC runtime
6286 instead of a 2 digit exponent. */
6287 sprintf(s
, "%.8e", value
);
6288 if (isfinite(value
))
6292 void wined3d_release_dc(HWND window
, HDC dc
)
6294 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
6295 * However, that's not what actually happens, and there are user32 tests
6296 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
6297 * So explicitly check that the DC belongs to the window, since we want to
6298 * avoid releasing a DC that belongs to some other window if the original
6299 * window was already destroyed. */
6300 if (WindowFromDC(dc
) != window
)
6301 WARN("DC %p does not belong to window %p.\n", dc
, window
);
6302 else if (!ReleaseDC(window
, dc
))
6303 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
6306 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
6308 RECT orig
= *clipped
;
6309 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
6310 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
6312 IntersectRect(clipped
, clipped
, clip_rect
);
6314 if (IsRectEmpty(clipped
))
6316 SetRectEmpty(other
);
6320 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
6321 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
6322 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
6323 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
6328 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
6329 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6334 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
6336 *count
= gl_limits
->uniform_blocks
[i
];
6337 if (i
== shader_type
)
6342 ERR("Unrecognized shader type %#x.\n", shader_type
);
6346 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
6347 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6351 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
6353 if (gl_limits
->combined_samplers
== gl_limits
->graphics_samplers
)
6356 *base
= gl_limits
->graphics_samplers
;
6357 *count
= gl_limits
->samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
6362 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
6364 *count
= gl_limits
->samplers
[i
];
6365 if (i
== shader_type
)
6370 ERR("Unrecognized shader type %#x.\n", shader_type
);
6374 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
6376 SIZE_T max_capacity
, new_capacity
;
6379 if (count
<= *capacity
)
6382 max_capacity
= ~(SIZE_T
)0 / size
;
6383 if (count
> max_capacity
)
6386 new_capacity
= max(1, *capacity
);
6387 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
6389 if (new_capacity
< count
)
6390 new_capacity
= count
;
6393 new_elements
= heap_alloc_zero(new_capacity
* size
);
6395 new_elements
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, *elements
, new_capacity
* size
);
6399 *elements
= new_elements
;
6400 *capacity
= new_capacity
;