ddraw/tests: Remove a todo from a test that succeeds.
[wine.git] / dlls / ddraw / tests / visual.c
blob5c25faac2520bfb9f76bf6ac179a6365a5297025
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 static HWND window;
27 static IDirectDraw7 *DirectDraw;
28 static IDirectDrawSurface7 *Surface;
29 static IDirectDrawSurface7 *depth_buffer;
30 static IDirect3D7 *Direct3D;
31 static IDirect3DDevice7 *Direct3DDevice;
33 static IDirectDraw *DirectDraw1;
34 static IDirectDrawSurface *Surface1;
35 static IDirect3D *Direct3D1;
36 static IDirect3DDevice *Direct3DDevice1;
37 static IDirect3DExecuteBuffer *ExecuteBuffer;
38 static IDirect3DViewport *Viewport;
40 static BOOL refdevice = FALSE;
42 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
44 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
46 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
47 c1 >>= 8; c2 >>= 8;
48 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
49 c1 >>= 8; c2 >>= 8;
50 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
51 c1 >>= 8; c2 >>= 8;
52 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53 return TRUE;
56 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
58 DDPIXELFORMAT *zfmt = ctx;
60 if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
62 *zfmt = *fmt;
64 return DDENUMRET_OK;
67 static HRESULT WINAPI enum_devtype_cb(char *desc_str, char *name, D3DDEVICEDESC7 *desc, void *ctx)
69 BOOL *hal_ok = ctx;
70 if (IsEqualGUID(&desc->deviceGUID, &IID_IDirect3DTnLHalDevice))
72 *hal_ok = TRUE;
73 return DDENUMRET_CANCEL;
75 return DDENUMRET_OK;
78 static BOOL createObjects(void)
80 HRESULT hr;
81 HMODULE hmod = GetModuleHandleA("ddraw.dll");
82 WNDCLASS wc = {0};
83 DDSURFACEDESC2 ddsd;
84 DDPIXELFORMAT zfmt;
85 BOOL hal_ok = FALSE;
86 const GUID *devtype = &IID_IDirect3DHALDevice;
88 if(!hmod) return FALSE;
89 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
90 if(!pDirectDrawCreateEx) return FALSE;
92 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
93 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
94 if(!DirectDraw) goto err;
96 wc.lpfnWndProc = DefWindowProc;
97 wc.lpszClassName = "d3d7_test_wc";
98 RegisterClass(&wc);
99 window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
101 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
102 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
103 if(FAILED(hr)) goto err;
104 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
105 if(FAILED(hr)) {
106 /* 24 bit is fine too */
107 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
110 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
111 if(FAILED(hr)) {
112 /* use trace, the caller calls skip() */
113 trace("SetDisplayMode failed\n");
114 goto err;
117 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
118 if (hr == E_NOINTERFACE) goto err;
119 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
121 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
122 * than hardware implementations. Request single buffering, that seems to work everywhere
124 memset(&ddsd, 0, sizeof(ddsd));
125 ddsd.dwSize = sizeof(ddsd);
126 ddsd.dwFlags = DDSD_CAPS;
127 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
128 ddsd.dwBackBufferCount = 1;
129 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
130 if(FAILED(hr)) goto err;
132 hr = IDirect3D7_EnumDevices(Direct3D, enum_devtype_cb, &hal_ok);
133 ok(SUCCEEDED(hr), "Failed to enumerate devices, hr %#x.\n", hr);
134 if (hal_ok) devtype = &IID_IDirect3DTnLHalDevice;
136 memset(&zfmt, 0, sizeof(zfmt));
137 hr = IDirect3D7_EnumZBufferFormats(Direct3D, devtype, enum_z_fmt, &zfmt);
138 if (FAILED(hr)) goto err;
139 if (zfmt.dwSize == 0) goto err;
141 memset(&ddsd, 0, sizeof(ddsd));
142 ddsd.dwSize = sizeof(ddsd);
143 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
144 ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
145 U4(ddsd).ddpfPixelFormat = zfmt;
146 ddsd.dwWidth = 640;
147 ddsd.dwHeight = 480;
148 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
149 ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
150 if (FAILED(hr)) goto err;
152 hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
153 ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
154 if (FAILED(hr)) goto err;
156 hr = IDirect3D7_CreateDevice(Direct3D, devtype, Surface, &Direct3DDevice);
157 if (FAILED(hr) || !Direct3DDevice) goto err;
158 return TRUE;
160 err:
161 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
162 if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
163 if(Surface) IDirectDrawSurface7_Release(Surface);
164 if(Direct3D) IDirect3D7_Release(Direct3D);
165 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
166 if(window) DestroyWindow(window);
167 return FALSE;
170 static void releaseObjects(void)
172 IDirect3DDevice7_Release(Direct3DDevice);
173 IDirect3D7_Release(Direct3D);
174 IDirectDrawSurface7_Release(depth_buffer);
175 IDirectDrawSurface7_Release(Surface);
176 IDirectDraw7_Release(DirectDraw);
177 DestroyWindow(window);
180 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
182 DWORD ret;
183 HRESULT hr;
184 DDSURFACEDESC2 ddsd;
185 RECT rectToLock = {x, y, x+1, y+1};
186 IDirectDrawSurface7 *surf = NULL;
188 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
189 * to an offscreen surface and lock it instead of the front buffer
191 memset(&ddsd, 0, sizeof(ddsd));
192 ddsd.dwSize = sizeof(ddsd);
193 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
194 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
195 ddsd.dwWidth = 640;
196 ddsd.dwHeight = 480;
197 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
198 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
199 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
200 if(!surf)
202 trace("cannot create helper surface\n");
203 return 0xdeadbeef;
206 memset(&ddsd, 0, sizeof(ddsd));
207 ddsd.dwSize = sizeof(ddsd);
208 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
210 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
211 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
212 if(FAILED(hr))
214 trace("Cannot blit\n");
215 ret = 0xdeadbee;
216 goto out;
219 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
220 if(FAILED(hr))
222 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
223 ret = 0xdeadbeec;
224 goto out;
227 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
228 * really important for these tests
230 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
231 hr = IDirectDrawSurface7_Unlock(surf, NULL);
232 if(FAILED(hr))
234 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
237 out:
238 IDirectDrawSurface7_Release(surf);
239 return ret;
242 static void set_viewport_size(IDirect3DDevice7 *device)
244 D3DVIEWPORT7 vp = {0};
245 DDSURFACEDESC2 ddsd;
246 HRESULT hr;
247 IDirectDrawSurface7 *target;
249 hr = IDirect3DDevice7_GetRenderTarget(device, &target);
250 ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
252 memset(&ddsd, 0, sizeof(ddsd));
253 ddsd.dwSize = sizeof(ddsd);
254 hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
255 ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
256 IDirectDrawSurface7_Release(target);
258 vp.dwWidth = ddsd.dwWidth;
259 vp.dwHeight = ddsd.dwHeight;
260 hr = IDirect3DDevice7_SetViewport(device, &vp);
261 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
262 return;
265 struct vertex
267 float x, y, z;
268 DWORD diffuse;
271 struct tvertex
273 float x, y, z, w;
274 DWORD diffuse;
277 struct nvertex
279 float x, y, z;
280 float nx, ny, nz;
281 DWORD diffuse;
284 static void lighting_test(IDirect3DDevice7 *device)
286 HRESULT hr;
287 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
288 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
289 DWORD color;
291 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
292 0.0f, 1.0f, 0.0f, 0.0f,
293 0.0f, 0.0f, 1.0f, 0.0f,
294 0.0f, 0.0f, 0.0f, 1.0f };
296 struct vertex unlitquad[] =
298 {-1.0f, -1.0f, 0.1f, 0xffff0000},
299 {-1.0f, 0.0f, 0.1f, 0xffff0000},
300 { 0.0f, 0.0f, 0.1f, 0xffff0000},
301 { 0.0f, -1.0f, 0.1f, 0xffff0000},
303 struct vertex litquad[] =
305 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
306 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
307 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
308 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
310 struct nvertex unlitnquad[] =
312 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
313 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
314 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
315 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
317 struct nvertex litnquad[] =
319 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
320 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
321 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
322 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
324 WORD Indices[] = {0, 1, 2, 2, 3, 0};
326 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
327 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
329 /* Setup some states that may cause issues */
330 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
331 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
332 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
333 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
334 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
335 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
336 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
337 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
338 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
339 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
340 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
341 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
342 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
343 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
344 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
345 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
346 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
347 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
348 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
349 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
351 hr = IDirect3DDevice7_BeginScene(device);
352 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
353 if(hr == D3D_OK)
355 /* No lights are defined... That means, lit vertices should be entirely black */
356 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
357 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
358 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
359 Indices, 6 /* Indexcount */, 0 /* flags */);
360 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
362 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
363 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
364 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
365 Indices, 6 /* Indexcount */, 0 /* flags */);
366 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
368 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
369 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
370 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
371 Indices, 6 /* Indexcount */, 0 /* flags */);
372 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
374 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
375 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
376 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
377 Indices, 6 /* Indexcount */, 0 /* flags */);
378 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
380 hr = IDirect3DDevice7_EndScene(device);
381 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
384 color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
385 ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
386 color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
387 ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
388 color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
389 ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
390 color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
391 ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
393 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
394 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
397 static void clear_test(IDirect3DDevice7 *device)
399 /* Tests the correctness of clearing parameters */
400 HRESULT hr;
401 D3DRECT rect[2];
402 D3DRECT rect_negneg;
403 DWORD color;
405 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
406 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
408 /* Positive x, negative y */
409 U1(rect[0]).x1 = 0;
410 U2(rect[0]).y1 = 480;
411 U3(rect[0]).x2 = 320;
412 U4(rect[0]).y2 = 240;
414 /* Positive x, positive y */
415 U1(rect[1]).x1 = 0;
416 U2(rect[1]).y1 = 0;
417 U3(rect[1]).x2 = 320;
418 U4(rect[1]).y2 = 240;
419 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
420 * is ignored, the positive is still cleared afterwards
422 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
423 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
425 /* negative x, negative y */
426 U1(rect_negneg).x1 = 640;
427 U2(rect_negneg).y1 = 240;
428 U3(rect_negneg).x2 = 320;
429 U4(rect_negneg).y2 = 0;
430 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
431 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
433 color = getPixelColor(device, 160, 360); /* lower left quad */
434 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
435 color = getPixelColor(device, 160, 120); /* upper left quad */
436 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
437 color = getPixelColor(device, 480, 360); /* lower right quad */
438 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
439 color = getPixelColor(device, 480, 120); /* upper right quad */
440 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
443 struct sVertex {
444 float x, y, z;
445 DWORD diffuse;
446 DWORD specular;
449 struct sVertexT {
450 float x, y, z, rhw;
451 DWORD diffuse;
452 DWORD specular;
455 static void fog_test(IDirect3DDevice7 *device)
457 HRESULT hr;
458 DWORD color;
459 float start = 0.0, end = 1.0;
460 D3DDEVICEDESC7 caps;
462 /* Gets full z based fog with linear fog, no fog with specular color */
463 struct sVertex untransformed_1[] = {
464 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
465 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
466 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
467 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
469 /* Ok, I am too lazy to deal with transform matrices */
470 struct sVertex untransformed_2[] = {
471 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
472 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
473 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
474 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
476 /* Untransformed ones. Give them a different diffuse color to make the test look
477 * nicer. It also makes making sure that they are drawn correctly easier.
479 struct sVertexT transformed_1[] = {
480 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
481 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
482 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
483 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
485 struct sVertexT transformed_2[] = {
486 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
487 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
488 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
489 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
491 WORD Indices[] = {0, 1, 2, 2, 3, 0};
493 float ident_mat[16] =
495 1.0f, 0.0f, 0.0f, 0.0f,
496 0.0f, 1.0f, 0.0f, 0.0f,
497 0.0f, 0.0f, 1.0f, 0.0f,
498 0.0f, 0.0f, 0.0f, 1.0f
500 float world_mat1[16] =
502 1.0f, 0.0f, 0.0f, 0.0f,
503 0.0f, 1.0f, 0.0f, 0.0f,
504 0.0f, 0.0f, 1.0f, 0.0f,
505 0.0f, 0.0f, -0.5f, 1.0f
507 float world_mat2[16] =
509 1.0f, 0.0f, 0.0f, 0.0f,
510 0.0f, 1.0f, 0.0f, 0.0f,
511 0.0f, 0.0f, 1.0f, 0.0f,
512 0.0f, 0.0f, 1.0f, 1.0f
514 float proj_mat[16] =
516 1.0f, 0.0f, 0.0f, 0.0f,
517 0.0f, 1.0f, 0.0f, 0.0f,
518 0.0f, 0.0f, 1.0f, 0.0f,
519 0.0f, 0.0f, -1.0f, 1.0f
522 struct sVertex far_quad1[] =
524 {-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
525 {-1.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
526 { 0.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
527 { 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
529 struct sVertex far_quad2[] =
531 {-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
532 {-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
533 { 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
534 { 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
537 memset(&caps, 0, sizeof(caps));
538 hr = IDirect3DDevice7_GetCaps(device, &caps);
539 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
540 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
541 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
543 /* Setup initial states: No lighting, fog on, fog color */
544 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
545 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
546 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
547 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
548 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
549 ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
551 /* First test: Both table fog and vertex fog off */
552 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
553 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
554 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
555 ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
557 /* Start = 0, end = 1. Should be default, but set them */
558 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
559 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
560 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
561 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
563 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
565 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
566 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
567 untransformed_1, 4, Indices, 6, 0);
568 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
570 /* That makes it use the Z value */
571 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
572 ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
573 /* Untransformed, vertex fog != none (or table fog != none):
574 * Use the Z value as input into the equation
576 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
577 untransformed_2, 4, Indices, 6, 0);
578 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
580 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
581 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
582 transformed_1, 4, Indices, 6, 0);
583 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
585 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
586 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
587 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
588 * equation
590 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
591 transformed_2, 4, Indices, 6, 0);
592 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
594 hr = IDirect3DDevice7_EndScene(device);
595 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
597 else
599 ok(FALSE, "BeginScene failed\n");
602 color = getPixelColor(device, 160, 360);
603 ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
604 color = getPixelColor(device, 160, 120);
605 ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
606 color = getPixelColor(device, 480, 120);
607 ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
608 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
610 color = getPixelColor(device, 480, 360);
611 ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
613 else
615 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
616 * The settings above result in no fogging with vertex fog
618 color = getPixelColor(device, 480, 120);
619 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
620 trace("Info: Table fog not supported by this device\n");
623 if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
625 /* A simple fog + non-identity world matrix test */
626 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat1);
627 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
629 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
630 ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
631 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
632 ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
634 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
635 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
637 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
639 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
640 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
641 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
643 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
644 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
645 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
647 hr = IDirect3DDevice7_EndScene(device);
648 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
650 else
652 ok(FALSE, "BeginScene failed\n");
655 color = getPixelColor(device, 160, 360);
656 ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
657 color = getPixelColor(device, 160, 120);
658 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
660 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
661 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat2);
662 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
663 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)proj_mat);
664 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
666 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
667 ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
669 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
671 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
672 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
673 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
675 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
676 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
677 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
679 hr = IDirect3DDevice7_EndScene(device);
680 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
682 else
684 ok(FALSE, "BeginScene failed\n");
687 color = getPixelColor(device, 160, 360);
688 ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
689 color = getPixelColor(device, 160, 120);
690 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
692 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)ident_mat);
693 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
694 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)ident_mat);
695 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
697 else
699 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
702 /* Turn off the fog master switch to avoid confusing other tests */
703 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
704 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
707 static void blt_test(IDirect3DDevice7 *device)
709 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
710 DDSURFACEDESC2 ddsd;
711 HRESULT hr;
713 memset(&ddsd, 0, sizeof(ddsd));
714 ddsd.dwSize = sizeof(ddsd);
715 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
716 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
717 ddsd.dwWidth = 640;
718 ddsd.dwHeight = 480;
719 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
720 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
721 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
723 /* Offscreen blits with the same source as destination */
724 if(SUCCEEDED(hr))
726 RECT src_rect, dst_rect;
728 /* Blit the whole surface to itself */
729 hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
730 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
732 /* Overlapped blit */
733 dst_rect.left = 0; dst_rect.right = 480;
734 dst_rect.top = 0; dst_rect.bottom = 480;
735 src_rect.left = 160; src_rect.right = 640;
736 src_rect.top = 0; src_rect.bottom = 480;
737 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
738 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
740 /* Overlapped blit, flip-y through source rectangle (not allowed) */
741 dst_rect.left = 0; dst_rect.right = 480;
742 dst_rect.top = 0; dst_rect.bottom = 480;
743 src_rect.left = 160; src_rect.right = 640;
744 src_rect.top = 480; src_rect.bottom = 0;
745 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
746 ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
748 /* Overlapped blit, with shrinking in x */
749 dst_rect.left = 0; dst_rect.right = 480;
750 dst_rect.top = 0; dst_rect.bottom = 480;
751 src_rect.left = 160; src_rect.right = 480;
752 src_rect.top = 0; src_rect.bottom = 480;
753 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
754 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
757 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
758 ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
760 /* backbuffer ==> texture blits */
761 if(SUCCEEDED(hr) && offscreen)
763 RECT src_rect, dst_rect;
765 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
766 hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
767 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
769 /* backbuffer ==> texture, full surface blits, no scaling */
770 dst_rect.left = 0; dst_rect.right = 640;
771 dst_rect.top = 0; dst_rect.bottom = 480;
772 src_rect.left = 0; src_rect.right = 640;
773 src_rect.top = 0; src_rect.bottom = 480;
774 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
775 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
777 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
778 dst_rect.left = 0; dst_rect.right = 640;
779 dst_rect.top = 480; dst_rect.top = 0;
780 src_rect.left = 0; src_rect.right = 640;
781 src_rect.top = 0; src_rect.bottom = 480;
782 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
783 ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
785 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
786 dst_rect.left = 640; dst_rect.right = 0;
787 dst_rect.top = 0; dst_rect.top = 480;
788 src_rect.left = 0; src_rect.right = 640;
789 src_rect.top = 0; src_rect.bottom = 480;
790 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
791 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
793 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
794 dst_rect.left = 0; dst_rect.right = 640;
795 dst_rect.top = 0; dst_rect.top = 480;
796 src_rect.left = 0; src_rect.right = 640;
797 src_rect.top = 480; src_rect.bottom = 0;
798 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
799 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
801 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
802 dst_rect.left = 0; dst_rect.right = 640;
803 dst_rect.top = 0; dst_rect.top = 480;
804 src_rect.left = 640; src_rect.right = 0;
805 src_rect.top = 0; src_rect.bottom = 480;
806 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
807 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
810 if(offscreen) IDirectDrawSurface7_Release(offscreen);
811 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
814 static void offscreen_test(IDirect3DDevice7 *device)
816 HRESULT hr;
817 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
818 DWORD color;
819 DDSURFACEDESC2 ddsd;
821 static float quad[][5] = {
822 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
823 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
824 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
825 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
828 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
829 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
831 memset(&ddsd, 0, sizeof(ddsd));
832 ddsd.dwSize = sizeof(ddsd);
833 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
834 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
835 ddsd.dwWidth = 128;
836 ddsd.dwHeight = 128;
837 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
838 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
839 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
840 if(!offscreen) {
841 goto out;
844 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
845 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
846 if(!backbuffer) {
847 goto out;
850 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
851 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
852 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
853 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
854 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
855 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
856 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
857 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
858 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
859 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
861 if (refdevice) {
862 win_skip("Tests would crash on W2K with a refdevice\n");
863 goto out;
866 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
867 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
868 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
869 set_viewport_size(device);
870 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
871 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
873 /* Draw without textures - Should result in a white quad */
874 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
875 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
877 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
878 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
879 set_viewport_size(device);
881 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
882 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
884 /* This time with the texture */
885 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
886 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
888 IDirect3DDevice7_EndScene(device);
891 /* Center quad - should be white */
892 color = getPixelColor(device, 320, 240);
893 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
894 /* Some quad in the cleared part of the texture */
895 color = getPixelColor(device, 170, 240);
896 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
897 /* Part of the originally cleared back buffer */
898 color = getPixelColor(device, 10, 10);
899 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
900 if(0) {
901 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
902 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
903 * the offscreen rendering mode this test would succeed or fail
905 color = getPixelColor(device, 10, 470);
906 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
909 out:
910 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
911 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
913 /* restore things */
914 if(backbuffer) {
915 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
916 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
917 IDirectDrawSurface7_Release(backbuffer);
919 if(offscreen) {
920 IDirectDrawSurface7_Release(offscreen);
924 static void alpha_test(IDirect3DDevice7 *device)
926 HRESULT hr;
927 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
928 DWORD color, red, green, blue;
929 DDSURFACEDESC2 ddsd;
931 struct vertex quad1[] =
933 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
934 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
935 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
936 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
938 struct vertex quad2[] =
940 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
941 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
942 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
943 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
945 static float composite_quad[][5] = {
946 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
947 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
948 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
949 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
952 /* Clear the render target with alpha = 0.5 */
953 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
954 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
956 memset(&ddsd, 0, sizeof(ddsd));
957 ddsd.dwSize = sizeof(ddsd);
958 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
959 ddsd.dwWidth = 128;
960 ddsd.dwHeight = 128;
961 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
962 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
963 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
964 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
965 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
966 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
967 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
968 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
969 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
970 if(!offscreen) {
971 goto out;
973 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
974 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
975 if(!backbuffer) {
976 goto out;
979 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
980 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
981 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
982 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
983 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
984 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
985 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
986 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
988 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
989 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
991 if (refdevice) {
992 win_skip("Tests would crash on W2K with a refdevice\n");
993 goto out;
996 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
998 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
999 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
1000 * the input alpha
1002 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
1003 * They give essentially ZERO and ONE blend factors
1005 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1006 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1007 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1008 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1009 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1010 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1012 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1013 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1014 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1015 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1016 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1017 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1019 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1020 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1021 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1022 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1023 * vertices
1025 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
1026 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1027 set_viewport_size(device);
1028 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
1029 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1031 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1032 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1033 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1034 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1035 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1036 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1038 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1039 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1040 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1041 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1042 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1043 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1045 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
1046 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1047 set_viewport_size(device);
1049 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1050 * Disable alpha blending for the final composition
1052 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1053 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1055 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
1056 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1057 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
1058 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1059 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1060 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1062 hr = IDirect3DDevice7_EndScene(device);
1063 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1066 color = getPixelColor(device, 160, 360);
1067 red = (color & 0x00ff0000) >> 16;
1068 green = (color & 0x0000ff00) >> 8;
1069 blue = (color & 0x000000ff);
1070 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1071 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
1073 color = getPixelColor(device, 160, 120);
1074 red = (color & 0x00ff0000) >> 16;
1075 green = (color & 0x0000ff00) >> 8;
1076 blue = (color & 0x000000ff);
1077 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
1078 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
1080 color = getPixelColor(device, 480, 360);
1081 red = (color & 0x00ff0000) >> 16;
1082 green = (color & 0x0000ff00) >> 8;
1083 blue = (color & 0x000000ff);
1084 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1085 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
1087 color = getPixelColor(device, 480, 120);
1088 red = (color & 0x00ff0000) >> 16;
1089 green = (color & 0x0000ff00) >> 8;
1090 blue = (color & 0x000000ff);
1091 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
1092 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
1094 out:
1095 if(offscreen) IDirectDrawSurface7_Release(offscreen);
1096 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
1099 static void rhw_zero_test(IDirect3DDevice7 *device)
1101 /* Test if it will render a quad correctly when vertex rhw = 0 */
1102 HRESULT hr;
1103 DWORD color;
1105 struct {
1106 float x, y, z;
1107 float rhw;
1108 DWORD diffuse;
1109 } quad1[] =
1111 {0, 100, 0, 0, 0xffffffff},
1112 {0, 0, 0, 0, 0xffffffff},
1113 {100, 100, 0, 0, 0xffffffff},
1114 {100, 0, 0, 0, 0xffffffff},
1117 /* Clear to black */
1118 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
1119 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1121 hr = IDirect3DDevice7_BeginScene(device);
1122 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
1124 if (SUCCEEDED(hr)) {
1125 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1126 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1128 hr = IDirect3DDevice7_EndScene(device);
1129 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1132 color = getPixelColor(device, 5, 5);
1133 ok(color == 0xffffff ||
1134 broken(color == 0), /* VMware */
1135 "Got color %08x, expected 00ffffff\n", color);
1137 color = getPixelColor(device, 105, 105);
1138 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1141 static BOOL D3D1_createObjects(void)
1143 WNDCLASS wc = {0};
1144 HRESULT hr;
1145 DDSURFACEDESC ddsd;
1146 D3DEXECUTEBUFFERDESC exdesc;
1147 D3DVIEWPORT vp_data;
1149 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1150 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
1152 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1153 if (FAILED(hr)) {
1154 return FALSE;
1157 wc.lpfnWndProc = DefWindowProc;
1158 wc.lpszClassName = "texturemapblend_test_wc";
1159 RegisterClass(&wc);
1160 window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
1162 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1163 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1164 if(FAILED(hr)) {
1165 return FALSE;
1168 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1169 if(FAILED(hr)) {
1170 /* 24 bit is fine too */
1171 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1173 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1174 if (FAILED(hr)) {
1175 return FALSE;
1178 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
1179 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
1180 if (FAILED(hr)) {
1181 return FALSE;
1184 memset(&ddsd, 0, sizeof(ddsd));
1185 ddsd.dwSize = sizeof(ddsd);
1186 ddsd.dwFlags = DDSD_CAPS;
1187 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1188 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
1189 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
1190 if (FAILED(hr)) {
1191 return FALSE;
1194 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
1195 if(FAILED(hr)) {
1196 trace("Creating a HAL device failed, trying Ref\n");
1197 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
1199 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1200 if(FAILED(hr)) {
1201 return FALSE;
1204 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
1205 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1206 if (FAILED(hr)) {
1207 return FALSE;
1210 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
1211 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1212 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
1213 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1214 vp_data.dwSize = sizeof(vp_data);
1215 vp_data.dwX = 0;
1216 vp_data.dwY = 0;
1217 vp_data.dwWidth = 640;
1218 vp_data.dwHeight = 480;
1219 vp_data.dvScaleX = 1;
1220 vp_data.dvScaleY = 1;
1221 vp_data.dvMaxX = 640;
1222 vp_data.dvMaxY = 480;
1223 vp_data.dvMinZ = 0;
1224 vp_data.dvMaxZ = 1;
1225 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
1226 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1228 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1229 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1230 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
1231 exdesc.dwBufferSize = 512;
1232 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
1233 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
1234 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
1235 if (FAILED(hr)) {
1236 return FALSE;
1239 return TRUE;
1242 static void D3D1_releaseObjects(void)
1244 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
1245 if(Surface1) IDirectDrawSurface_Release(Surface1);
1246 if(Viewport) IDirect3DViewport_Release(Viewport);
1247 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
1248 if(Direct3D1) IDirect3D_Release(Direct3D1);
1249 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
1250 if(window) DestroyWindow(window);
1253 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
1255 DWORD ret;
1256 HRESULT hr;
1257 DDSURFACEDESC ddsd;
1258 RECT rectToLock = {x, y, x+1, y+1};
1259 IDirectDrawSurface *surf = NULL;
1261 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1262 * to an offscreen surface and lock it instead of the front buffer
1264 memset(&ddsd, 0, sizeof(ddsd));
1265 ddsd.dwSize = sizeof(ddsd);
1266 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1267 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1268 ddsd.dwWidth = 640;
1269 ddsd.dwHeight = 480;
1270 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1271 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
1272 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1273 if(!surf)
1275 trace("cannot create helper surface\n");
1276 return 0xdeadbeef;
1279 memset(&ddsd, 0, sizeof(ddsd));
1280 ddsd.dwSize = sizeof(ddsd);
1281 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1283 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
1284 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1285 if(FAILED(hr))
1287 trace("Cannot blit\n");
1288 ret = 0xdeadbee;
1289 goto out;
1292 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1293 if(FAILED(hr))
1295 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1296 ret = 0xdeadbeec;
1297 goto out;
1300 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1301 * really important for these tests
1303 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1304 hr = IDirectDrawSurface_Unlock(surf, NULL);
1305 if(FAILED(hr))
1307 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1310 out:
1311 IDirectDrawSurface_Release(surf);
1312 return ret;
1315 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1316 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1317 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1318 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1319 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1321 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1322 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1323 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1324 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1326 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1327 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1328 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1329 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1330 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1331 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1332 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1333 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1334 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1335 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1336 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1338 #define EXEBUF_END(ptr) do {\
1339 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1340 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1341 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1342 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1344 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1345 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1346 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1347 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1348 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1349 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1350 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1351 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1352 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1353 ptr = ((D3DTRIANGLE*)ptr)+1;\
1354 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1355 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1356 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1357 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1358 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1359 } while (0)
1361 static HRESULT CALLBACK TextureFormatEnumCallback(DDSURFACEDESC *lpDDSD, void *lpContext)
1363 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1364 *(BOOL*)lpContext = TRUE;
1367 return DDENUMRET_OK;
1370 static void D3D1_TextureMapBlendTest(void)
1372 HRESULT hr;
1373 DDSURFACEDESC ddsd;
1374 D3DEXECUTEBUFFERDESC exdesc;
1375 D3DEXECUTEDATA exdata;
1376 DDBLTFX ddbltfx;
1377 RECT rect = { 0, 0, 64, 128 };
1378 DWORD color, red, blue, green;
1379 void *exe_buffer_ptr;
1380 DWORD exe_length;
1381 D3DTEXTUREHANDLE htex;
1382 DDCOLORKEY clrKey;
1383 IDirectDrawSurface *TexSurface = NULL;
1384 IDirect3DTexture *Texture = NULL;
1385 IDirectDrawPalette *Palette = NULL;
1386 PALETTEENTRY table1[256];
1387 BOOL p8_textures_supported = FALSE;
1389 struct {
1390 float x, y, z;
1391 float rhw;
1392 DWORD diffuse;
1393 DWORD specular;
1394 float tu, tv;
1395 } test1_quads[] =
1397 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1398 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1399 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1400 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1401 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1402 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1403 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1404 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1405 }, test2_quads[] =
1407 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1408 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1409 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1410 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1411 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1412 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1413 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1414 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1417 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1418 memset (&ddsd, 0, sizeof (ddsd));
1419 ddsd.dwSize = sizeof (ddsd);
1420 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1421 ddsd.dwHeight = 128;
1422 ddsd.dwWidth = 128;
1423 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1424 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1425 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1426 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1427 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1428 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1429 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1430 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1431 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1432 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1433 if (FAILED(hr)) {
1434 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1435 goto out;
1438 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1439 (void *)&Texture);
1440 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1441 if (FAILED(hr)) {
1442 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1443 goto out;
1446 memset(&ddbltfx, 0, sizeof(ddbltfx));
1447 ddbltfx.dwSize = sizeof(ddbltfx);
1448 U5(ddbltfx).dwFillColor = 0;
1449 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1450 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1452 U5(ddbltfx).dwFillColor = 0xff0000ff;
1453 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1454 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1455 U5(ddbltfx).dwFillColor = 0x800000ff;
1456 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1457 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1459 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1460 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1461 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1462 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1463 if (FAILED(hr)) {
1464 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1465 goto out;
1468 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1470 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1472 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1474 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1475 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1476 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1477 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1478 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1479 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1480 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1481 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1482 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1483 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1484 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1485 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1486 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1487 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1488 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1490 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1491 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1493 EXEBUF_END(exe_buffer_ptr);
1495 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1497 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1498 if (FAILED(hr)) {
1499 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1502 memset(&exdata, 0, sizeof(exdata));
1503 exdata.dwSize = sizeof(exdata);
1504 exdata.dwVertexCount = 8;
1505 exdata.dwInstructionOffset = sizeof(test1_quads);
1506 exdata.dwInstructionLength = exe_length;
1507 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1508 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1510 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1511 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1513 if (SUCCEEDED(hr)) {
1514 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1515 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1516 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1517 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1520 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1521 red = (color & 0x00ff0000) >> 16;
1522 green = (color & 0x0000ff00) >> 8;
1523 blue = (color & 0x000000ff);
1524 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1526 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1527 red = (color & 0x00ff0000) >> 16;
1528 green = (color & 0x0000ff00) >> 8;
1529 blue = (color & 0x000000ff);
1530 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1532 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1533 red = (color & 0x00ff0000) >> 16;
1534 green = (color & 0x0000ff00) >> 8;
1535 blue = (color & 0x000000ff);
1536 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1538 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1539 red = (color & 0x00ff0000) >> 16;
1540 green = (color & 0x0000ff00) >> 8;
1541 blue = (color & 0x000000ff);
1542 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1544 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1545 if(Texture) IDirect3DTexture_Release(Texture);
1546 Texture = NULL;
1547 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1548 TexSurface = NULL;
1550 memset (&ddsd, 0, sizeof (ddsd));
1551 ddsd.dwSize = sizeof (ddsd);
1552 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1553 ddsd.dwHeight = 128;
1554 ddsd.dwWidth = 128;
1555 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1556 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1557 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1558 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1559 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1560 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1561 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1563 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1564 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1565 if (FAILED(hr)) {
1566 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1567 goto out;
1570 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1571 (void *)&Texture);
1572 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1573 if (FAILED(hr)) {
1574 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1575 goto out;
1578 memset(&ddbltfx, 0, sizeof(ddbltfx));
1579 ddbltfx.dwSize = sizeof(ddbltfx);
1580 U5(ddbltfx).dwFillColor = 0;
1581 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1582 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1584 U5(ddbltfx).dwFillColor = 0xff0000ff;
1585 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1586 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1587 U5(ddbltfx).dwFillColor = 0x800000ff;
1588 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1589 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1591 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1592 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1593 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1594 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1595 if (FAILED(hr)) {
1596 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1597 goto out;
1600 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1602 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1604 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1606 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1607 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1608 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1609 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1611 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1612 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1614 EXEBUF_END(exe_buffer_ptr);
1616 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1618 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1619 if (FAILED(hr)) {
1620 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1623 memset(&exdata, 0, sizeof(exdata));
1624 exdata.dwSize = sizeof(exdata);
1625 exdata.dwVertexCount = 8;
1626 exdata.dwInstructionOffset = sizeof(test1_quads);
1627 exdata.dwInstructionLength = exe_length;
1628 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1629 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1631 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1632 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1634 if (SUCCEEDED(hr)) {
1635 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1636 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1637 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1638 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1641 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1642 red = (color & 0x00ff0000) >> 16;
1643 green = (color & 0x0000ff00) >> 8;
1644 blue = (color & 0x000000ff);
1645 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1647 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1648 red = (color & 0x00ff0000) >> 16;
1649 green = (color & 0x0000ff00) >> 8;
1650 blue = (color & 0x000000ff);
1651 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1653 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1654 red = (color & 0x00ff0000) >> 16;
1655 green = (color & 0x0000ff00) >> 8;
1656 blue = (color & 0x000000ff);
1657 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1659 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1660 red = (color & 0x00ff0000) >> 16;
1661 green = (color & 0x0000ff00) >> 8;
1662 blue = (color & 0x000000ff);
1663 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1665 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1666 if(Texture) IDirect3DTexture_Release(Texture);
1667 Texture = NULL;
1668 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1669 TexSurface = NULL;
1671 memset (&ddsd, 0, sizeof (ddsd));
1672 ddsd.dwSize = sizeof (ddsd);
1673 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1674 ddsd.dwHeight = 128;
1675 ddsd.dwWidth = 128;
1676 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1677 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1678 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1679 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1680 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1681 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1682 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1683 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1684 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1685 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1686 if (FAILED(hr)) {
1687 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1688 goto out;
1691 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1692 (void *)&Texture);
1693 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1694 if (FAILED(hr)) {
1695 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1696 goto out;
1699 memset(&ddbltfx, 0, sizeof(ddbltfx));
1700 ddbltfx.dwSize = sizeof(ddbltfx);
1701 U5(ddbltfx).dwFillColor = 0;
1702 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1703 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1705 U5(ddbltfx).dwFillColor = 0x00ffffff;
1706 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1707 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1708 U5(ddbltfx).dwFillColor = 0x00ffff80;
1709 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1710 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1712 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1713 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1714 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1715 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1716 if (FAILED(hr)) {
1717 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1718 goto out;
1721 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1723 exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
1725 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1727 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1728 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1729 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1730 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1731 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1733 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1734 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1736 EXEBUF_END(exe_buffer_ptr);
1738 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
1740 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1741 if (FAILED(hr)) {
1742 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1745 memset(&exdata, 0, sizeof(exdata));
1746 exdata.dwSize = sizeof(exdata);
1747 exdata.dwVertexCount = 8;
1748 exdata.dwInstructionOffset = sizeof(test2_quads);
1749 exdata.dwInstructionLength = exe_length;
1750 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1751 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1753 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1754 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1756 if (SUCCEEDED(hr)) {
1757 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1758 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1759 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1760 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1763 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1764 red = (color & 0x00ff0000) >> 16;
1765 green = (color & 0x0000ff00) >> 8;
1766 blue = (color & 0x000000ff);
1767 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1769 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1770 red = (color & 0x00ff0000) >> 16;
1771 green = (color & 0x0000ff00) >> 8;
1772 blue = (color & 0x000000ff);
1773 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1775 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1776 red = (color & 0x00ff0000) >> 16;
1777 green = (color & 0x0000ff00) >> 8;
1778 blue = (color & 0x000000ff);
1779 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1781 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1782 red = (color & 0x00ff0000) >> 16;
1783 green = (color & 0x0000ff00) >> 8;
1784 blue = (color & 0x000000ff);
1785 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1787 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1788 if(Texture) IDirect3DTexture_Release(Texture);
1789 Texture = NULL;
1790 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1791 TexSurface = NULL;
1793 memset (&ddsd, 0, sizeof (ddsd));
1794 ddsd.dwSize = sizeof (ddsd);
1795 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1796 ddsd.dwHeight = 128;
1797 ddsd.dwWidth = 128;
1798 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1799 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1800 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1801 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1802 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1803 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1804 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1806 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1807 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1808 if (FAILED(hr)) {
1809 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1810 goto out;
1813 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1814 (void *)&Texture);
1815 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1816 if (FAILED(hr)) {
1817 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1818 goto out;
1821 memset(&ddbltfx, 0, sizeof(ddbltfx));
1822 ddbltfx.dwSize = sizeof(ddbltfx);
1823 U5(ddbltfx).dwFillColor = 0;
1824 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1825 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1826 U5(ddbltfx).dwFillColor = 0xf800;
1827 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1828 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1829 U5(ddbltfx).dwFillColor = 0x001f;
1830 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1831 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1833 clrKey.dwColorSpaceLowValue = 0x001f;
1834 clrKey.dwColorSpaceHighValue = 0x001f;
1835 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1836 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1838 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1839 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1840 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1841 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1842 if (FAILED(hr)) {
1843 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1844 goto out;
1847 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1849 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1851 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1853 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1854 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1855 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1856 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1857 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1859 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1860 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1862 EXEBUF_END(exe_buffer_ptr);
1864 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1866 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1867 if (FAILED(hr)) {
1868 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1871 memset(&exdata, 0, sizeof(exdata));
1872 exdata.dwSize = sizeof(exdata);
1873 exdata.dwVertexCount = 8;
1874 exdata.dwInstructionOffset = sizeof(test1_quads);
1875 exdata.dwInstructionLength = exe_length;
1876 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1877 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1879 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1880 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1882 if (SUCCEEDED(hr)) {
1883 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1884 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1885 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1886 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1889 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1890 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1892 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1893 red = (color & 0x00ff0000) >> 16;
1894 green = (color & 0x0000ff00) >> 8;
1895 blue = (color & 0x000000ff);
1896 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1898 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1899 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1901 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1902 red = (color & 0x00ff0000) >> 16;
1903 green = (color & 0x0000ff00) >> 8;
1904 blue = (color & 0x000000ff);
1905 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1907 /* 5) Test alpha again, now with color keyed P8 texture */
1908 if(Texture) IDirect3DTexture_Release(Texture);
1909 Texture = NULL;
1910 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1911 TexSurface = NULL;
1913 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1914 &p8_textures_supported);
1915 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1917 if (!p8_textures_supported) {
1918 skip("device has no P8 texture support, skipping test\n");
1919 } else {
1920 memset (&ddsd, 0, sizeof (ddsd));
1921 ddsd.dwSize = sizeof (ddsd);
1922 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1923 ddsd.dwHeight = 128;
1924 ddsd.dwWidth = 128;
1925 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1926 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1927 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1928 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1930 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1931 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1932 if (FAILED(hr)) {
1933 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1934 goto out;
1937 memset(table1, 0, sizeof(table1));
1938 table1[0].peBlue = 0xff;
1939 table1[1].peRed = 0xff;
1941 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1942 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1943 if (FAILED(hr)) {
1944 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1945 goto out;
1948 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1949 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1951 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1952 (void *)&Texture);
1953 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1954 if (FAILED(hr)) {
1955 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1956 goto out;
1959 memset(&ddbltfx, 0, sizeof(ddbltfx));
1960 ddbltfx.dwSize = sizeof(ddbltfx);
1961 U5(ddbltfx).dwFillColor = 0;
1962 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1963 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1964 U5(ddbltfx).dwFillColor = 0;
1965 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1966 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1967 U5(ddbltfx).dwFillColor = 1;
1968 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1969 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1971 clrKey.dwColorSpaceLowValue = 1;
1972 clrKey.dwColorSpaceHighValue = 1;
1973 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1974 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1976 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1977 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1978 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1979 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1980 if (FAILED(hr)) {
1981 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1982 goto out;
1985 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1987 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1989 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1991 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1992 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1993 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1994 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1995 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1997 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1998 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
2000 EXEBUF_END(exe_buffer_ptr);
2002 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
2004 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
2005 if (FAILED(hr)) {
2006 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
2009 memset(&exdata, 0, sizeof(exdata));
2010 exdata.dwSize = sizeof(exdata);
2011 exdata.dwVertexCount = 8;
2012 exdata.dwInstructionOffset = sizeof(test1_quads);
2013 exdata.dwInstructionLength = exe_length;
2014 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
2015 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
2017 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2018 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2020 if (SUCCEEDED(hr)) {
2021 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
2022 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
2023 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2024 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2027 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2028 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2030 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
2031 red = (color & 0x00ff0000) >> 16;
2032 green = (color & 0x0000ff00) >> 8;
2033 blue = (color & 0x000000ff);
2034 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
2036 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
2037 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2039 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
2040 red = (color & 0x00ff0000) >> 16;
2041 green = (color & 0x0000ff00) >> 8;
2042 blue = (color & 0x000000ff);
2043 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
2046 out:
2048 if (Palette) IDirectDrawPalette_Release(Palette);
2049 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
2050 if (Texture) IDirect3DTexture_Release(Texture);
2053 static void D3D1_ViewportClearTest(void)
2055 HRESULT hr;
2056 IDirect3DMaterial *bgMaterial = NULL;
2057 D3DMATERIAL mat;
2058 D3DMATERIALHANDLE hMat;
2059 D3DVIEWPORT vp_data;
2060 IDirect3DViewport *Viewport2 = NULL;
2061 DWORD color, red, green, blue;
2063 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
2064 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
2065 if (FAILED(hr)) {
2066 goto out;
2069 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
2070 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
2071 if (FAILED(hr)) {
2072 goto out;
2075 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
2076 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
2077 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
2078 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
2079 vp_data.dwSize = sizeof(vp_data);
2080 vp_data.dwX = 200;
2081 vp_data.dwY = 200;
2082 vp_data.dwWidth = 100;
2083 vp_data.dwHeight = 100;
2084 vp_data.dvScaleX = 1;
2085 vp_data.dvScaleY = 1;
2086 vp_data.dvMaxX = 100;
2087 vp_data.dvMaxY = 100;
2088 vp_data.dvMinZ = 0;
2089 vp_data.dvMaxZ = 1;
2090 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
2091 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
2093 memset(&mat, 0, sizeof(mat));
2094 mat.dwSize = sizeof(mat);
2095 U1(U(mat).diffuse).r = 1.0f;
2096 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2097 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2099 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
2100 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
2102 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
2103 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2104 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
2105 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2107 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2108 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2110 if (SUCCEEDED(hr)) {
2111 D3DRECT rect;
2113 U1(rect).x1 = U2(rect).y1 = 0;
2114 U3(rect).x2 = 640;
2115 U4(rect).y2 = 480;
2117 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
2118 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2120 memset(&mat, 0, sizeof(mat));
2121 mat.dwSize = sizeof(mat);
2122 U3(U(mat).diffuse).b = 1.0f;
2123 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2124 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2126 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
2127 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2129 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2130 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2133 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2134 red = (color & 0x00ff0000) >> 16;
2135 green = (color & 0x0000ff00) >> 8;
2136 blue = (color & 0x000000ff);
2137 ok((red == 0xff && green == 0 && blue == 0) ||
2138 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
2139 "Got color %08x, expected 00ff0000\n", color);
2141 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
2142 red = (color & 0x00ff0000) >> 16;
2143 green = (color & 0x0000ff00) >> 8;
2144 blue = (color & 0x000000ff);
2145 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
2147 out:
2149 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
2150 if (Viewport2) IDirect3DViewport_Release(Viewport2);
2153 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
2155 DWORD ret;
2156 HRESULT hr;
2157 DDSURFACEDESC2 ddsd;
2158 RECT rectToLock = {x, y, x+1, y+1};
2159 IDirectDrawSurface4 *surf = NULL;
2161 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2162 * to an offscreen surface and lock it instead of the front buffer
2164 memset(&ddsd, 0, sizeof(ddsd));
2165 ddsd.dwSize = sizeof(ddsd);
2166 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2167 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2168 ddsd.dwWidth = 640;
2169 ddsd.dwHeight = 480;
2170 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
2171 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
2172 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
2173 if(!surf)
2175 trace("cannot create helper surface\n");
2176 return 0xdeadbeef;
2179 memset(&ddsd, 0, sizeof(ddsd));
2180 ddsd.dwSize = sizeof(ddsd);
2181 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2183 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
2184 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
2185 if(FAILED(hr))
2187 trace("Cannot blit\n");
2188 ret = 0xdeadbee;
2189 goto out;
2192 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
2193 if(FAILED(hr))
2195 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
2196 ret = 0xdeadbeec;
2197 goto out;
2200 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2201 * really important for these tests
2203 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
2204 hr = IDirectDrawSurface4_Unlock(surf, NULL);
2205 if(FAILED(hr))
2207 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
2210 out:
2211 IDirectDrawSurface4_Release(surf);
2212 return ret;
2215 static void D3D3_ViewportClearTest(void)
2217 HRESULT hr;
2218 IDirectDraw *DirectDraw1 = NULL;
2219 IDirectDraw4 *DirectDraw4 = NULL;
2220 IDirectDrawSurface4 *Primary = NULL;
2221 IDirect3D3 *Direct3D3 = NULL;
2222 IDirect3DViewport3 *Viewport3 = NULL;
2223 IDirect3DViewport3 *SmallViewport3 = NULL;
2224 IDirect3DDevice3 *Direct3DDevice3 = NULL;
2225 WNDCLASS wc = {0};
2226 DDSURFACEDESC2 ddsd;
2227 D3DVIEWPORT2 vp_data;
2228 DWORD color, red, green, blue;
2229 D3DRECT rect;
2230 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
2231 0.0f, 1.0f, 0.0f, 0.0f,
2232 0.0f, 0.0f, 1.0f, 0.0f,
2233 0.0f, 0.0f, 0.0f, 1.0f };
2234 struct vertex quad[] =
2236 {-1.0f, -1.0f, 0.1f, 0xffffffff},
2237 {-1.0f, 1.0f, 0.1f, 0xffffffff},
2238 { 1.0f, 1.0f, 0.1f, 0xffffffff},
2239 { 1.0f, -1.0f, 0.1f, 0xffffffff},
2242 WORD Indices[] = {0, 1, 2, 2, 3, 0};
2243 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2245 wc.lpfnWndProc = DefWindowProc;
2246 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
2247 RegisterClass(&wc);
2248 window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2249 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2251 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
2252 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2253 if(FAILED(hr)) goto out;
2255 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2256 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2257 if(FAILED(hr)) goto out;
2259 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
2260 if(FAILED(hr)) {
2261 /* 24 bit is fine too */
2262 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
2264 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2265 if (FAILED(hr)) goto out;
2267 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
2268 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
2269 if(FAILED(hr)) goto out;
2271 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
2272 ddsd.dwSize = sizeof(DDSURFACEDESC2);
2273 ddsd.dwFlags = DDSD_CAPS;
2274 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
2276 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
2277 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
2278 if(FAILED(hr)) goto out;
2280 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
2281 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
2282 if(FAILED(hr)) goto out;
2284 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
2285 if(FAILED(hr)) {
2286 trace("Creating a HAL device failed, trying Ref\n");
2287 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
2289 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
2290 if(FAILED(hr)) goto out;
2292 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
2293 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2294 if(FAILED(hr)) goto out;
2296 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2297 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2299 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2300 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2301 vp_data.dwWidth = 640;
2302 vp_data.dwHeight = 480;
2303 vp_data.dvClipX = -1.0f;
2304 vp_data.dvClipWidth = 2.0f;
2305 vp_data.dvClipY = 1.0f;
2306 vp_data.dvClipHeight = 2.0f;
2307 vp_data.dvMaxZ = 1.0f;
2308 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2309 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2311 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2312 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2313 if(FAILED(hr)) goto out;
2315 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2316 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2318 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2319 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2320 vp_data.dwX = 400;
2321 vp_data.dwY = 100;
2322 vp_data.dwWidth = 100;
2323 vp_data.dwHeight = 100;
2324 vp_data.dvClipX = -1.0f;
2325 vp_data.dvClipWidth = 2.0f;
2326 vp_data.dvClipY = 1.0f;
2327 vp_data.dvClipHeight = 2.0f;
2328 vp_data.dvMaxZ = 1.0f;
2329 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2330 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2332 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2333 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2335 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
2336 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2337 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
2338 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2339 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
2340 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2341 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2342 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2343 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2344 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2345 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2346 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2347 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2348 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2349 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2350 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2351 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2352 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2353 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2354 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2355 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2356 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2358 if (SUCCEEDED(hr)) {
2359 U1(rect).x1 = U2(rect).y1 = 0;
2360 U3(rect).x2 = 640;
2361 U4(rect).y2 = 480;
2363 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2364 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2366 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2367 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2369 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2370 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2373 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2374 red = (color & 0x00ff0000) >> 16;
2375 green = (color & 0x0000ff00) >> 8;
2376 blue = (color & 0x000000ff);
2377 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2379 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2380 red = (color & 0x00ff0000) >> 16;
2381 green = (color & 0x0000ff00) >> 8;
2382 blue = (color & 0x000000ff);
2383 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2385 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2386 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2387 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2389 if (SUCCEEDED(hr)) {
2390 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2391 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2393 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2394 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2396 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2397 Indices, 6 /* Indexcount */, 0 /* flags */);
2398 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2400 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2401 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2404 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2405 red = (color & 0x00ff0000) >> 16;
2406 green = (color & 0x0000ff00) >> 8;
2407 blue = (color & 0x000000ff);
2408 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2410 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2411 red = (color & 0x00ff0000) >> 16;
2412 green = (color & 0x0000ff00) >> 8;
2413 blue = (color & 0x000000ff);
2414 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2416 out:
2418 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2419 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2420 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2421 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2422 if (Primary) IDirectDrawSurface4_Release(Primary);
2423 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2424 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2425 if(window) DestroyWindow(window);
2428 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2430 DDSURFACEDESC ddsd;
2431 HRESULT hr;
2432 UINT i, i1;
2433 BYTE *p;
2435 memset(&ddsd, 0, sizeof(ddsd));
2436 ddsd.dwSize = sizeof(ddsd);
2438 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2439 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2441 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2443 for (i = 0; i < h; i++) {
2444 for (i1 = 0; i1 < w; i1++) {
2445 p[i1] = colorindex;
2447 p += U1(ddsd).lPitch;
2450 hr = IDirectDrawSurface_Unlock(dest, NULL);
2451 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2454 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2456 COLORREF clr = CLR_INVALID;
2457 HDC hdc;
2458 HRESULT hr;
2460 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2461 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2463 if (SUCCEEDED(hr)) {
2464 clr = GetPixel(hdc, x, y);
2466 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2467 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2470 return clr;
2473 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2475 int i;
2477 for (i = 0; i < 256; i++) {
2478 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2479 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2482 return TRUE;
2485 static void p8_primary_test(void)
2487 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2488 DDSURFACEDESC ddsd;
2489 HDC hdc;
2490 HRESULT hr;
2491 PALETTEENTRY entries[256];
2492 RGBQUAD coltable[256];
2493 UINT i, i1, i2;
2494 IDirectDrawPalette *ddprimpal = NULL;
2495 IDirectDrawSurface *offscreen = NULL;
2496 WNDCLASS wc = {0};
2497 DDBLTFX ddbltfx;
2498 COLORREF color;
2499 RECT rect;
2500 DDCOLORKEY clrKey;
2501 unsigned differences;
2503 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2504 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2506 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2507 if (FAILED(hr)) {
2508 goto out;
2511 wc.lpfnWndProc = DefWindowProc;
2512 wc.lpszClassName = "p8_primary_test_wc";
2513 RegisterClass(&wc);
2514 window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2516 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2517 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2518 if(FAILED(hr)) {
2519 goto out;
2522 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2523 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2524 if (FAILED(hr)) {
2525 goto out;
2528 memset(&ddsd, 0, sizeof(ddsd));
2529 ddsd.dwSize = sizeof(ddsd);
2530 ddsd.dwFlags = DDSD_CAPS;
2531 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2532 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2533 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2534 if (FAILED(hr)) {
2535 goto out;
2538 memset(entries, 0, sizeof(entries));
2539 entries[0].peRed = 0xff;
2540 entries[1].peGreen = 0xff;
2541 entries[2].peBlue = 0xff;
2543 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2544 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2545 if (FAILED(hr)) {
2546 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2547 goto out;
2550 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2551 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2553 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2555 color = getPixelColor_GDI(Surface1, 10, 10);
2556 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2557 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2558 GetRValue(color), GetGValue(color), GetBValue(color));
2560 memset(&ddbltfx, 0, sizeof(ddbltfx));
2561 ddbltfx.dwSize = sizeof(ddbltfx);
2562 U5(ddbltfx).dwFillColor = 0;
2563 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2564 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2566 color = getPixelColor_GDI(Surface1, 10, 10);
2567 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2568 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2569 GetRValue(color), GetGValue(color), GetBValue(color));
2571 memset(&ddbltfx, 0, sizeof(ddbltfx));
2572 ddbltfx.dwSize = sizeof(ddbltfx);
2573 U5(ddbltfx).dwFillColor = 1;
2574 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2575 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2577 color = getPixelColor_GDI(Surface1, 10, 10);
2578 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2579 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2580 GetRValue(color), GetGValue(color), GetBValue(color));
2582 memset (&ddsd, 0, sizeof (ddsd));
2583 ddsd.dwSize = sizeof (ddsd);
2584 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2585 ddsd.dwWidth = 16;
2586 ddsd.dwHeight = 16;
2587 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2588 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2589 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2590 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2591 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2592 ok(hr == DD_OK ||
2593 broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2594 broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2595 "IDirectDraw_CreateSurface returned %08x\n", hr);
2596 if (FAILED(hr)) goto out;
2598 memset(entries, 0, sizeof(entries));
2599 for (i = 0; i < 256; i++) {
2600 entries[i].peBlue = i;
2602 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2603 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2605 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2606 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2607 i = GetDIBColorTable(hdc, 0, 256, coltable);
2608 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2609 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2610 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2612 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2614 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2616 memset(entries, 0, sizeof(entries));
2617 entries[0].peRed = 0xff;
2618 entries[1].peGreen = 0xff;
2619 entries[2].peBlue = 0xff;
2620 entries[3].peRed = 0x80;
2621 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2622 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2624 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2625 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2627 color = getPixelColor_GDI(Surface1, 1, 1);
2628 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2629 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2630 GetRValue(color), GetGValue(color), GetBValue(color));
2632 /* Color keyed blit. */
2633 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2634 clrKey.dwColorSpaceLowValue = 3;
2635 clrKey.dwColorSpaceHighValue = 3;
2636 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2637 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2639 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2640 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2642 color = getPixelColor_GDI(Surface1, 105, 105);
2643 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2644 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2645 GetRValue(color), GetGValue(color), GetBValue(color));
2647 color = getPixelColor_GDI(Surface1, 112, 112);
2648 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2649 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2650 GetRValue(color), GetGValue(color), GetBValue(color));
2652 rect.left = 100;
2653 rect.top = 200;
2654 rect.right = 116;
2655 rect.bottom = 216;
2657 memset(&ddbltfx, 0, sizeof(ddbltfx));
2658 ddbltfx.dwSize = sizeof(ddbltfx);
2659 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2660 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2661 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2662 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2663 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2664 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2665 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2667 color = getPixelColor_GDI(Surface1, 105, 205);
2668 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2669 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2670 GetRValue(color), GetGValue(color), GetBValue(color));
2672 color = getPixelColor_GDI(Surface1, 112, 212);
2673 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2674 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2675 GetRValue(color), GetGValue(color), GetBValue(color));
2677 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2678 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2679 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2680 Red Alert I. */
2681 IDirectDrawSurface_Release(offscreen);
2683 memset (&ddsd, 0, sizeof (ddsd));
2684 ddsd.dwSize = sizeof (ddsd);
2685 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2686 ddsd.dwWidth = 640;
2687 ddsd.dwHeight = 480;
2688 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2689 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2690 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2691 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2692 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2693 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2695 if (FAILED(hr)) goto out;
2697 /* Test two times, first time front buffer has a palette and second time front buffer
2698 has no palette; the latter is somewhat contrived example, but an app could set
2699 front buffer palette later. */
2700 for (i2 = 0; i2 < 2; i2++) {
2701 if (i2 == 1) {
2702 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2703 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2706 memset(&ddsd, 0, sizeof(ddsd));
2707 ddsd.dwSize = sizeof(ddsd);
2708 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2709 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2711 for (i = 0; i < 256; i++) {
2712 unsigned x = (i % 128) * 4;
2713 unsigned y = (i / 128) * 4;
2714 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2716 for (i1 = 0; i1 < 4; i1++) {
2717 p[0] = p[1] = p[2] = p[3] = i;
2718 p += U1(ddsd).lPitch;
2722 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2723 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2725 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2726 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2728 /* This ensures offscreen surface contents will be downloaded to system memory. */
2729 memset(&ddsd, 0, sizeof(ddsd));
2730 ddsd.dwSize = sizeof(ddsd);
2731 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2732 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2733 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2734 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2736 /* Offscreen surface data will have to be converted and uploaded to texture. */
2737 rect.left = 0;
2738 rect.top = 0;
2739 rect.right = 16;
2740 rect.bottom = 16;
2741 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2742 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2744 /* This ensures offscreen surface contents will be downloaded to system memory. */
2745 memset(&ddsd, 0, sizeof(ddsd));
2746 ddsd.dwSize = sizeof(ddsd);
2747 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2748 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2749 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2750 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2752 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2753 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2755 memset(&ddsd, 0, sizeof(ddsd));
2756 ddsd.dwSize = sizeof(ddsd);
2757 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2758 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2760 differences = 0;
2762 for (i = 0; i < 256; i++) {
2763 unsigned x = (i % 128) * 4 + 1;
2764 unsigned y = (i / 128) * 4 + 1;
2765 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2767 if (*p != i) differences++;
2770 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2771 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2773 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2774 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2775 differences);
2778 out:
2780 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2781 if(offscreen) IDirectDrawSurface_Release(offscreen);
2782 if(Surface1) IDirectDrawSurface_Release(Surface1);
2783 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2784 if(window) DestroyWindow(window);
2787 static void cubemap_test(IDirect3DDevice7 *device)
2789 IDirect3D7 *d3d;
2790 IDirectDraw7 *ddraw;
2791 IDirectDrawSurface7 *cubemap, *surface;
2792 D3DDEVICEDESC7 d3dcaps;
2793 HRESULT hr;
2794 DWORD color;
2795 DDSURFACEDESC2 ddsd;
2796 DDBLTFX DDBltFx;
2797 DDSCAPS2 caps;
2798 static float quad[] = {
2799 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2800 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2801 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2802 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2804 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2805 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2806 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2807 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2809 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2810 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2811 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2812 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2814 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2815 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2816 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2817 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2820 memset(&DDBltFx, 0, sizeof(DDBltFx));
2821 DDBltFx.dwSize = sizeof(DDBltFx);
2823 memset(&d3dcaps, 0, sizeof(d3dcaps));
2824 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2825 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2826 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2828 skip("No cubemap support\n");
2829 return;
2832 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2833 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2835 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2836 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2837 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2838 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2839 IDirect3D7_Release(d3d);
2842 memset(&ddsd, 0, sizeof(ddsd));
2843 ddsd.dwSize = sizeof(ddsd);
2844 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2845 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2846 ddsd.dwWidth = 16;
2847 ddsd.dwHeight = 16;
2848 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2849 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2850 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2851 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2852 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2853 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2854 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2856 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2857 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2858 IDirectDraw7_Release(ddraw);
2860 /* Positive X */
2861 U5(DDBltFx).dwFillColor = 0x00ff0000;
2862 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2863 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2865 memset(&caps, 0, sizeof(caps));
2866 caps.dwCaps = DDSCAPS_TEXTURE;
2867 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2868 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2869 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2870 U5(DDBltFx).dwFillColor = 0x0000ffff;
2871 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2872 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2874 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2875 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2876 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2877 U5(DDBltFx).dwFillColor = 0x0000ff00;
2878 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2879 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2881 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2882 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2883 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2884 U5(DDBltFx).dwFillColor = 0x000000ff;
2885 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2886 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2888 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2889 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2890 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2891 U5(DDBltFx).dwFillColor = 0x00ffff00;
2892 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2893 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2895 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2896 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2897 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2898 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2899 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2900 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2902 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2903 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2904 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2905 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2906 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2907 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2909 hr = IDirect3DDevice7_BeginScene(device);
2910 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2911 if(SUCCEEDED(hr))
2913 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2914 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2916 /* VMware */
2917 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2918 hr = IDirect3DDevice7_EndScene(device);
2919 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2920 goto out;
2922 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2923 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2924 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2925 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2926 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2927 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2928 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2930 hr = IDirect3DDevice7_EndScene(device);
2931 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2933 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2934 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2936 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2937 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2938 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2939 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2940 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2941 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2942 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2943 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2945 out:
2946 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2947 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2948 IDirectDrawSurface7_Release(cubemap);
2951 /* This test tests depth clamping / clipping behaviour:
2952 * - With software vertex processing, depth values are clamped to the
2953 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2954 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2955 * same as regular vertices here.
2956 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2957 * Normal vertices are always clipped. Pretransformed vertices are
2958 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2959 * - The viewport's MinZ/MaxZ is irrelevant for this.
2961 static void depth_clamp_test(IDirect3DDevice7 *device)
2963 struct tvertex quad1[] =
2965 { 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2966 {640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2967 { 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2968 {640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2970 struct tvertex quad2[] =
2972 { 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2973 {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2974 { 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2975 {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2977 struct tvertex quad3[] =
2979 {112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
2980 {208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
2981 {112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
2982 {208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
2984 struct tvertex quad4[] =
2986 { 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
2987 {112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
2988 { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2989 {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2991 struct vertex quad5[] =
2993 { -0.5f, 0.5f, 10.0f, 0xff14f914},
2994 { 0.5f, 0.5f, 10.0f, 0xff14f914},
2995 { -0.5f, -0.5f, 10.0f, 0xff14f914},
2996 { 0.5f, -0.5f, 10.0f, 0xff14f914},
2998 struct vertex quad6[] =
3000 { -1.0f, 0.5f, 10.0f, 0xfff91414},
3001 { 1.0f, 0.5f, 10.0f, 0xfff91414},
3002 { -1.0f, 0.25f, 10.0f, 0xfff91414},
3003 { 1.0f, 0.25f, 10.0f, 0xfff91414},
3006 D3DVIEWPORT7 vp;
3007 D3DCOLOR color;
3008 HRESULT hr;
3010 vp.dwX = 0;
3011 vp.dwY = 0;
3012 vp.dwWidth = 640;
3013 vp.dwHeight = 480;
3014 vp.dvMinZ = 0.0;
3015 vp.dvMaxZ = 7.5;
3017 hr = IDirect3DDevice7_SetViewport(device, &vp);
3018 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3020 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
3021 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3023 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3024 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3025 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
3026 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3027 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
3028 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3029 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
3030 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3032 hr = IDirect3DDevice7_BeginScene(device);
3033 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
3035 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
3036 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3037 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
3038 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3040 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3041 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3043 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
3044 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3045 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
3046 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3048 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3049 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3051 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
3052 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3054 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3055 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3057 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
3058 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3060 hr = IDirect3DDevice7_EndScene(device);
3061 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
3063 color = getPixelColor(device, 75, 75);
3064 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3065 color = getPixelColor(device, 150, 150);
3066 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3067 color = getPixelColor(device, 320, 240);
3068 ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3069 color = getPixelColor(device, 320, 330);
3070 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3071 color = getPixelColor(device, 320, 330);
3072 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3074 vp.dvMinZ = 0.0;
3075 vp.dvMaxZ = 1.0;
3076 hr = IDirect3DDevice7_SetViewport(device, &vp);
3077 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3080 static void DX1_BackBufferFlipTest(void)
3082 HRESULT hr;
3083 IDirectDraw *DirectDraw1 = NULL;
3084 IDirectDrawSurface *Primary = NULL;
3085 IDirectDrawSurface *Backbuffer = NULL;
3086 WNDCLASS wc = {0};
3087 DDSURFACEDESC ddsd;
3088 DDBLTFX ddbltfx;
3089 COLORREF color;
3090 const DWORD white = 0xffffff;
3091 const DWORD red = 0xff0000;
3092 BOOL attached = FALSE;
3094 wc.lpfnWndProc = DefWindowProc;
3095 wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
3096 RegisterClass(&wc);
3097 window = CreateWindow("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3098 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
3100 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
3101 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
3102 if(FAILED(hr)) goto out;
3104 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
3105 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
3106 if(FAILED(hr)) goto out;
3108 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
3109 if(FAILED(hr)) {
3110 /* 24 bit is fine too */
3111 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
3113 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
3114 if (FAILED(hr)) {
3115 goto out;
3118 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3119 ddsd.dwSize = sizeof(DDSURFACEDESC);
3120 ddsd.dwFlags = DDSD_CAPS;
3121 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
3123 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
3124 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3126 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3127 ddsd.dwSize = sizeof(DDSURFACEDESC);
3128 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
3129 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
3130 ddsd.dwWidth = 640;
3131 ddsd.dwHeight = 480;
3132 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
3133 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
3134 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
3135 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
3136 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
3137 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
3139 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
3140 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3141 if(FAILED(hr)) goto out;
3143 hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
3144 todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
3145 "Attaching a back buffer to a front buffer returned %08x\n", hr);
3146 if (FAILED(hr)) goto out;
3148 attached = TRUE;
3150 memset(&ddbltfx, 0, sizeof(ddbltfx));
3151 ddbltfx.dwSize = sizeof(ddbltfx);
3152 U5(ddbltfx).dwFillColor = red;
3153 hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3154 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3156 U5(ddbltfx).dwFillColor = white;
3157 hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3158 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3160 /* Check it out */
3161 color = getPixelColor_GDI(Primary, 5, 5);
3162 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
3163 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3164 GetRValue(color), GetGValue(color), GetBValue(color));
3166 color = getPixelColor_GDI(Backbuffer, 5, 5);
3167 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3168 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3169 GetRValue(color), GetGValue(color), GetBValue(color));
3171 hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
3172 todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
3174 if (hr == DD_OK)
3176 color = getPixelColor_GDI(Primary, 5, 5);
3177 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3178 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3179 GetRValue(color), GetGValue(color), GetBValue(color));
3181 color = getPixelColor_GDI(Backbuffer, 5, 5);
3182 ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
3183 broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
3184 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3185 GetRValue(color), GetGValue(color), GetBValue(color));
3188 out:
3190 if (Backbuffer)
3192 if (attached)
3193 IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
3194 IDirectDrawSurface_Release(Backbuffer);
3196 if (Primary) IDirectDrawSurface_Release(Primary);
3197 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
3198 if (window) DestroyWindow(window);
3201 START_TEST(visual)
3203 HRESULT hr;
3204 DWORD color;
3205 if(!createObjects())
3207 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3208 return;
3211 /* Check for the reliability of the returned data */
3212 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3213 if(FAILED(hr))
3215 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3216 goto cleanup;
3219 color = getPixelColor(Direct3DDevice, 1, 1);
3220 if(color !=0x00ff0000)
3222 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3223 goto cleanup;
3226 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
3227 if(FAILED(hr))
3229 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3230 goto cleanup;
3233 color = getPixelColor(Direct3DDevice, 639, 479);
3234 if(color != 0x0000ddee)
3236 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3237 goto cleanup;
3240 /* Now run the tests */
3241 blt_test(Direct3DDevice);
3242 depth_clamp_test(Direct3DDevice);
3243 lighting_test(Direct3DDevice);
3244 clear_test(Direct3DDevice);
3245 fog_test(Direct3DDevice);
3246 offscreen_test(Direct3DDevice);
3247 alpha_test(Direct3DDevice);
3248 rhw_zero_test(Direct3DDevice);
3249 cubemap_test(Direct3DDevice);
3251 releaseObjects(); /* release DX7 interfaces to test D3D1 */
3253 if(!D3D1_createObjects()) {
3254 skip("Cannot initialize D3D1, skipping\n");
3256 else {
3257 D3D1_TextureMapBlendTest();
3258 D3D1_ViewportClearTest();
3260 D3D1_releaseObjects();
3262 D3D3_ViewportClearTest();
3263 p8_primary_test();
3264 DX1_BackBufferFlipTest();
3266 return ;
3268 cleanup:
3269 releaseObjects();