2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
32 #include "wine/unicode.h"
34 #include "d3d8_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
38 static inline struct d3d8
*impl_from_IDirect3D8(IDirect3D8
*iface
)
40 return CONTAINING_RECORD(iface
, struct d3d8
, IDirect3D8_iface
);
43 static HRESULT WINAPI
d3d8_QueryInterface(IDirect3D8
*iface
, REFIID riid
, void **out
)
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_IDirect3D8
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3D8_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d8_AddRef(IDirect3D8
*iface
)
63 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
64 ULONG refcount
= InterlockedIncrement(&d3d8
->refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
71 static ULONG WINAPI
d3d8_Release(IDirect3D8
*iface
)
73 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
74 ULONG refcount
= InterlockedDecrement(&d3d8
->refcount
);
76 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
81 wined3d_decref(d3d8
->wined3d
);
82 wined3d_mutex_unlock();
84 HeapFree(GetProcessHeap(), 0, d3d8
);
90 static HRESULT WINAPI
d3d8_RegisterSoftwareDevice(IDirect3D8
*iface
, void *init_function
)
92 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
95 TRACE("iface %p, init_function %p.\n", iface
, init_function
);
98 hr
= wined3d_register_software_device(d3d8
->wined3d
, init_function
);
99 wined3d_mutex_unlock();
104 static UINT WINAPI
d3d8_GetAdapterCount(IDirect3D8
*iface
)
106 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
109 TRACE("iface %p.\n", iface
);
111 wined3d_mutex_lock();
112 hr
= wined3d_get_adapter_count(d3d8
->wined3d
);
113 wined3d_mutex_unlock();
118 static HRESULT WINAPI
d3d8_GetAdapterIdentifier(IDirect3D8
*iface
, UINT adapter
,
119 DWORD flags
, D3DADAPTER_IDENTIFIER8
*identifier
)
121 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
122 struct wined3d_adapter_identifier adapter_id
;
125 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
126 iface
, adapter
, flags
, identifier
);
128 adapter_id
.driver
= identifier
->Driver
;
129 adapter_id
.driver_size
= sizeof(identifier
->Driver
);
130 adapter_id
.description
= identifier
->Description
;
131 adapter_id
.description_size
= sizeof(identifier
->Description
);
132 adapter_id
.device_name
= NULL
; /* d3d9 only */
133 adapter_id
.device_name_size
= 0; /* d3d9 only */
135 wined3d_mutex_lock();
136 hr
= wined3d_get_adapter_identifier(d3d8
->wined3d
, adapter
, flags
, &adapter_id
);
137 wined3d_mutex_unlock();
139 identifier
->DriverVersion
= adapter_id
.driver_version
;
140 identifier
->VendorId
= adapter_id
.vendor_id
;
141 identifier
->DeviceId
= adapter_id
.device_id
;
142 identifier
->SubSysId
= adapter_id
.subsystem_id
;
143 identifier
->Revision
= adapter_id
.revision
;
144 memcpy(&identifier
->DeviceIdentifier
, &adapter_id
.device_identifier
, sizeof(identifier
->DeviceIdentifier
));
145 identifier
->WHQLLevel
= adapter_id
.whql_level
;
150 static UINT WINAPI
d3d8_GetAdapterModeCount(IDirect3D8
*iface
, UINT adapter
)
152 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
155 TRACE("iface %p, adapter %u.\n", iface
, adapter
);
157 wined3d_mutex_lock();
158 hr
= wined3d_get_adapter_mode_count(d3d8
->wined3d
, adapter
,
159 WINED3DFMT_UNKNOWN
, WINED3D_SCANLINE_ORDERING_UNKNOWN
);
160 wined3d_mutex_unlock();
165 static HRESULT WINAPI
d3d8_EnumAdapterModes(IDirect3D8
*iface
, UINT adapter
, UINT mode_idx
, D3DDISPLAYMODE
*mode
)
167 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
168 struct wined3d_display_mode wined3d_mode
;
171 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
172 iface
, adapter
, mode_idx
, mode
);
174 wined3d_mutex_lock();
175 hr
= wined3d_enum_adapter_modes(d3d8
->wined3d
, adapter
, WINED3DFMT_UNKNOWN
,
176 WINED3D_SCANLINE_ORDERING_UNKNOWN
, mode_idx
, &wined3d_mode
);
177 wined3d_mutex_unlock();
181 mode
->Width
= wined3d_mode
.width
;
182 mode
->Height
= wined3d_mode
.height
;
183 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
184 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
190 static HRESULT WINAPI
d3d8_GetAdapterDisplayMode(IDirect3D8
*iface
, UINT adapter
, D3DDISPLAYMODE
*mode
)
192 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
193 struct wined3d_display_mode wined3d_mode
;
196 TRACE("iface %p, adapter %u, mode %p.\n",
197 iface
, adapter
, mode
);
199 wined3d_mutex_lock();
200 hr
= wined3d_get_adapter_display_mode(d3d8
->wined3d
, adapter
, &wined3d_mode
, NULL
);
201 wined3d_mutex_unlock();
205 mode
->Width
= wined3d_mode
.width
;
206 mode
->Height
= wined3d_mode
.height
;
207 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
208 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
214 static HRESULT WINAPI
d3d8_CheckDeviceType(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
215 D3DFORMAT display_format
, D3DFORMAT backbuffer_format
, BOOL windowed
)
217 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
220 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
221 iface
, adapter
, device_type
, display_format
, backbuffer_format
, windowed
);
223 wined3d_mutex_lock();
224 hr
= wined3d_check_device_type(d3d8
->wined3d
, adapter
, device_type
, wined3dformat_from_d3dformat(display_format
),
225 wined3dformat_from_d3dformat(backbuffer_format
), windowed
);
226 wined3d_mutex_unlock();
231 static HRESULT WINAPI
d3d8_CheckDeviceFormat(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
232 D3DFORMAT adapter_format
, DWORD usage
, D3DRESOURCETYPE resource_type
, D3DFORMAT format
)
234 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
235 enum wined3d_resource_type wined3d_rtype
;
238 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
239 iface
, adapter
, device_type
, adapter_format
, usage
, resource_type
, format
);
241 usage
= usage
& (WINED3DUSAGE_MASK
| WINED3DUSAGE_QUERY_MASK
);
242 switch (resource_type
)
244 case D3DRTYPE_SURFACE
:
245 wined3d_rtype
= WINED3D_RTYPE_SURFACE
;
248 case D3DRTYPE_VOLUME
:
249 wined3d_rtype
= WINED3D_RTYPE_VOLUME
;
252 case D3DRTYPE_TEXTURE
:
253 wined3d_rtype
= WINED3D_RTYPE_TEXTURE_2D
;
256 case D3DRTYPE_VOLUMETEXTURE
:
257 wined3d_rtype
= WINED3D_RTYPE_TEXTURE_3D
;
260 case D3DRTYPE_CUBETEXTURE
:
261 wined3d_rtype
= WINED3D_RTYPE_TEXTURE_2D
;
262 usage
|= WINED3DUSAGE_LEGACY_CUBEMAP
;
265 case D3DRTYPE_VERTEXBUFFER
:
266 case D3DRTYPE_INDEXBUFFER
:
267 wined3d_rtype
= WINED3D_RTYPE_BUFFER
;
271 FIXME("Unhandled resource type %#x.\n", resource_type
);
272 return WINED3DERR_INVALIDCALL
;
275 wined3d_mutex_lock();
276 hr
= wined3d_check_device_format(d3d8
->wined3d
, adapter
, device_type
, wined3dformat_from_d3dformat(adapter_format
),
277 usage
, wined3d_rtype
, wined3dformat_from_d3dformat(format
));
278 wined3d_mutex_unlock();
283 static HRESULT WINAPI
d3d8_CheckDeviceMultiSampleType(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
284 D3DFORMAT format
, BOOL windowed
, D3DMULTISAMPLE_TYPE multisample_type
)
286 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
289 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
290 iface
, adapter
, device_type
, format
, windowed
, multisample_type
);
292 wined3d_mutex_lock();
293 hr
= wined3d_check_device_multisample_type(d3d8
->wined3d
, adapter
, device_type
,
294 wined3dformat_from_d3dformat(format
), windowed
,
295 (enum wined3d_multisample_type
)multisample_type
, NULL
);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI
d3d8_CheckDepthStencilMatch(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
302 D3DFORMAT adapter_format
, D3DFORMAT rt_format
, D3DFORMAT ds_format
)
304 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
307 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
308 iface
, adapter
, device_type
, adapter_format
, rt_format
, ds_format
);
310 wined3d_mutex_lock();
311 hr
= wined3d_check_depth_stencil_match(d3d8
->wined3d
, adapter
, device_type
,
312 wined3dformat_from_d3dformat(adapter_format
), wined3dformat_from_d3dformat(rt_format
),
313 wined3dformat_from_d3dformat(ds_format
));
314 wined3d_mutex_unlock();
319 void fixup_caps(WINED3DCAPS
*caps
)
321 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
322 if (caps
->PixelShaderVersion
)
323 caps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
325 caps
->PixelShaderVersion
= D3DPS_VERSION(0,0);
326 if (caps
->VertexShaderVersion
)
327 caps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
329 caps
->VertexShaderVersion
= D3DVS_VERSION(0,0);
330 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
332 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
335 static HRESULT WINAPI
d3d8_GetDeviceCaps(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
, D3DCAPS8
*caps
)
337 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
338 WINED3DCAPS
*wined3d_caps
;
341 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface
, adapter
, device_type
, caps
);
344 return D3DERR_INVALIDCALL
;
346 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
347 return D3DERR_INVALIDCALL
;
349 wined3d_mutex_lock();
350 hr
= wined3d_get_device_caps(d3d8
->wined3d
, adapter
, device_type
, wined3d_caps
);
351 wined3d_mutex_unlock();
353 fixup_caps(wined3d_caps
);
354 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
355 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
360 static HMONITOR WINAPI
d3d8_GetAdapterMonitor(IDirect3D8
*iface
, UINT adapter
)
362 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
363 struct wined3d_output_desc desc
;
366 TRACE("iface %p, adapter %u.\n", iface
, adapter
);
368 wined3d_mutex_lock();
369 hr
= wined3d_get_output_desc(d3d8
->wined3d
, adapter
, &desc
);
370 wined3d_mutex_unlock();
374 WARN("Failed to get output desc, hr %#x.\n", hr
);
381 static HRESULT WINAPI
d3d8_CreateDevice(IDirect3D8
*iface
, UINT adapter
,
382 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
,
383 IDirect3DDevice8
**device
)
385 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
386 struct d3d8_device
*object
;
389 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
390 iface
, adapter
, device_type
, focus_window
, flags
, parameters
, device
);
392 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
394 return E_OUTOFMEMORY
;
396 hr
= device_init(object
, d3d8
, d3d8
->wined3d
, adapter
, device_type
, focus_window
, flags
, parameters
);
399 WARN("Failed to initialize device, hr %#x.\n", hr
);
400 HeapFree(GetProcessHeap(), 0, object
);
404 TRACE("Created device %p.\n", object
);
405 *device
= &object
->IDirect3DDevice8_iface
;
410 static const struct IDirect3D8Vtbl d3d8_vtbl
=
417 d3d8_RegisterSoftwareDevice
,
418 d3d8_GetAdapterCount
,
419 d3d8_GetAdapterIdentifier
,
420 d3d8_GetAdapterModeCount
,
421 d3d8_EnumAdapterModes
,
422 d3d8_GetAdapterDisplayMode
,
423 d3d8_CheckDeviceType
,
424 d3d8_CheckDeviceFormat
,
425 d3d8_CheckDeviceMultiSampleType
,
426 d3d8_CheckDepthStencilMatch
,
428 d3d8_GetAdapterMonitor
,
432 BOOL
d3d8_init(struct d3d8
*d3d8
)
434 DWORD flags
= WINED3D_LEGACY_DEPTH_BIAS
| WINED3D_VIDMEM_ACCOUNTING
435 | WINED3D_HANDLE_RESTORE
| WINED3D_PIXEL_CENTER_INTEGER
;
437 d3d8
->IDirect3D8_iface
.lpVtbl
= &d3d8_vtbl
;
440 wined3d_mutex_lock();
441 d3d8
->wined3d
= wined3d_create(flags
);
442 wined3d_mutex_unlock();