wined3d: Simplify shader interface matching for SM4+ vertex shaders.
[wine.git] / dlls / d3d8 / surface.c
blob565f642b623637df6af91e182b9f847bfbdc1cd8
1 /*
2 * IDirect3DSurface8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
28 return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface);
31 static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFIID riid, void **out)
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
35 if (IsEqualGUID(riid, &IID_IDirect3DSurface8)
36 || IsEqualGUID(riid, &IID_IDirect3DResource8)
37 || IsEqualGUID(riid, &IID_IUnknown))
39 IDirect3DSurface8_AddRef(iface);
40 *out = iface;
41 return S_OK;
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
46 *out = NULL;
47 return E_NOINTERFACE;
50 static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
52 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
53 ULONG refcount;
55 TRACE("iface %p.\n", iface);
57 if (surface->texture)
59 TRACE("Forwarding to %p.\n", surface->texture);
60 return IDirect3DBaseTexture8_AddRef(&surface->texture->IDirect3DBaseTexture8_iface);
63 refcount = InterlockedIncrement(&surface->resource.refcount);
64 TRACE("%p increasing refcount to %u.\n", iface, refcount);
66 if (refcount == 1)
68 if (surface->parent_device)
69 IDirect3DDevice8_AddRef(surface->parent_device);
70 wined3d_mutex_lock();
71 if (surface->wined3d_rtv)
72 wined3d_rendertarget_view_incref(surface->wined3d_rtv);
73 wined3d_texture_incref(surface->wined3d_texture);
74 wined3d_mutex_unlock();
77 return refcount;
80 static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
82 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
83 ULONG refcount;
85 TRACE("iface %p.\n", iface);
87 if (surface->texture)
89 TRACE("Forwarding to %p.\n", surface->texture);
90 return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface);
93 refcount = InterlockedDecrement(&surface->resource.refcount);
94 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
96 if (!refcount)
98 IDirect3DDevice8 *parent_device = surface->parent_device;
100 wined3d_mutex_lock();
101 if (surface->wined3d_rtv)
102 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
103 wined3d_texture_decref(surface->wined3d_texture);
104 wined3d_mutex_unlock();
106 if (parent_device)
107 IDirect3DDevice8_Release(parent_device);
110 return refcount;
113 static HRESULT WINAPI d3d8_surface_GetDevice(IDirect3DSurface8 *iface, IDirect3DDevice8 **device)
115 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
117 TRACE("iface %p, device %p.\n", iface, device);
119 if (surface->texture)
120 return IDirect3DBaseTexture8_GetDevice(&surface->texture->IDirect3DBaseTexture8_iface, device);
122 *device = surface->parent_device;
123 IDirect3DDevice8_AddRef(*device);
125 TRACE("Returning device %p.\n", *device);
127 return D3D_OK;
130 static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
131 const void *data, DWORD data_size, DWORD flags)
133 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
134 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
135 iface, debugstr_guid(guid), data, data_size, flags);
137 return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
140 static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
141 void *data, DWORD *data_size)
143 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
144 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
145 iface, debugstr_guid(guid), data, data_size);
147 return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size);
150 static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
152 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
153 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
155 return d3d8_resource_free_private_data(&surface->resource, guid);
158 static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
160 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
161 HRESULT hr;
163 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
165 if (!surface->container)
166 return E_NOINTERFACE;
168 hr = IUnknown_QueryInterface(surface->container, riid, container);
170 TRACE("Returning %p.\n", *container);
172 return hr;
175 static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc)
177 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
178 struct wined3d_sub_resource_desc wined3d_desc;
180 TRACE("iface %p, desc %p.\n", iface, desc);
182 wined3d_mutex_lock();
183 wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc);
184 wined3d_mutex_unlock();
186 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
187 desc->Type = D3DRTYPE_SURFACE;
188 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
189 desc->Pool = wined3d_desc.pool;
190 desc->Size = wined3d_desc.size;
191 desc->MultiSampleType = wined3d_desc.multisample_type;
192 desc->Width = wined3d_desc.width;
193 desc->Height = wined3d_desc.height;
195 return D3D_OK;
198 static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
199 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
201 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
202 struct wined3d_box box;
203 struct wined3d_map_desc map_desc;
204 HRESULT hr;
205 D3DRESOURCETYPE type;
207 TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
208 iface, locked_rect, wine_dbgstr_rect(rect), flags);
210 wined3d_mutex_lock();
212 if (surface->texture)
213 type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
214 else
215 type = D3DRTYPE_SURFACE;
217 if (rect)
219 D3DSURFACE_DESC desc;
220 IDirect3DSurface8_GetDesc(iface, &desc);
222 if (type != D3DRTYPE_TEXTURE
223 && ((rect->left < 0)
224 || (rect->top < 0)
225 || (rect->left >= rect->right)
226 || (rect->top >= rect->bottom)
227 || (rect->right > desc.Width)
228 || (rect->bottom > desc.Height)))
230 WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
231 wined3d_mutex_unlock();
233 locked_rect->Pitch = 0;
234 locked_rect->pBits = NULL;
235 return D3DERR_INVALIDCALL;
237 box.left = rect->left;
238 box.top = rect->top;
239 box.right = rect->right;
240 box.bottom = rect->bottom;
241 box.front = 0;
242 box.back = 1;
245 hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
246 &map_desc, rect ? &box : NULL, flags);
247 wined3d_mutex_unlock();
249 if (SUCCEEDED(hr))
251 locked_rect->Pitch = map_desc.row_pitch;
252 locked_rect->pBits = map_desc.data;
254 else if (type != D3DRTYPE_TEXTURE)
256 locked_rect->Pitch = 0;
257 locked_rect->pBits = NULL;
260 return hr;
263 static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
265 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
266 HRESULT hr;
268 TRACE("iface %p.\n", iface);
270 wined3d_mutex_lock();
271 hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
272 wined3d_mutex_unlock();
274 switch(hr)
276 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
277 default: return hr;
281 static const IDirect3DSurface8Vtbl d3d8_surface_vtbl =
283 /* IUnknown */
284 d3d8_surface_QueryInterface,
285 d3d8_surface_AddRef,
286 d3d8_surface_Release,
287 /* IDirect3DResource8 */
288 d3d8_surface_GetDevice,
289 d3d8_surface_SetPrivateData,
290 d3d8_surface_GetPrivateData,
291 d3d8_surface_FreePrivateData,
292 /* IDirect3DSurface8 */
293 d3d8_surface_GetContainer,
294 d3d8_surface_GetDesc,
295 d3d8_surface_LockRect,
296 d3d8_surface_UnlockRect,
299 static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
301 struct d3d8_surface *surface = parent;
302 d3d8_resource_cleanup(&surface->resource);
303 HeapFree(GetProcessHeap(), 0, surface);
306 static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops =
308 surface_wined3d_object_destroyed,
311 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
312 const struct wined3d_parent_ops **parent_ops)
314 IDirect3DBaseTexture8 *texture;
316 surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
317 d3d8_resource_init(&surface->resource);
318 surface->resource.refcount = 0;
319 list_init(&surface->rtv_entry);
320 surface->container = wined3d_texture_get_parent(wined3d_texture);
321 surface->wined3d_texture = wined3d_texture;
322 surface->sub_resource_idx = sub_resource_idx;
324 if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
325 &IID_IDirect3DBaseTexture8, (void **)&texture)))
327 surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture);
328 IDirect3DBaseTexture8_Release(texture);
331 *parent_ops = &d3d8_surface_wined3d_parent_ops;
334 static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent)
336 struct d3d8_surface *surface = parent;
338 /* If the surface reference count drops to zero, we release our reference
339 * to the view, but don't clear the pointer yet, in case e.g. a
340 * GetRenderTarget() call brings the surface back before the view is
341 * actually destroyed. When the view is destroyed, we need to clear the
342 * pointer, or a subsequent surface AddRef() would reference it again.
344 * This is safe because as long as the view still has a reference to the
345 * texture, the surface is also still alive, and we're called before the
346 * view releases that reference. */
347 surface->wined3d_rtv = NULL;
348 list_remove(&surface->rtv_entry);
351 static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops =
353 view_wined3d_object_destroyed,
356 struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface)
358 HRESULT hr;
360 if (surface->wined3d_rtv)
361 return surface->wined3d_rtv;
363 if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
364 surface->sub_resource_idx, surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
366 ERR("Failed to create rendertarget view, hr %#x.\n", hr);
367 return NULL;
370 if (surface->texture)
371 list_add_head(&surface->texture->rtv_list, &surface->rtv_entry);
373 return surface->wined3d_rtv;
376 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
378 if (!iface)
379 return NULL;
380 assert(iface->lpVtbl == &d3d8_surface_vtbl);
382 return impl_from_IDirect3DSurface8(iface);