2 * IDirect3DSurface8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline struct d3d8_surface
*impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d8_surface
, IDirect3DSurface8_iface
);
31 static HRESULT WINAPI
d3d8_surface_QueryInterface(IDirect3DSurface8
*iface
, REFIID riid
, void **out
)
33 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
35 if (IsEqualGUID(riid
, &IID_IDirect3DSurface8
)
36 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
37 || IsEqualGUID(riid
, &IID_IUnknown
))
39 IDirect3DSurface8_AddRef(iface
);
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
50 static ULONG WINAPI
d3d8_surface_AddRef(IDirect3DSurface8
*iface
)
52 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
55 TRACE("iface %p.\n", iface
);
59 TRACE("Forwarding to %p.\n", surface
->texture
);
60 return IDirect3DBaseTexture8_AddRef(&surface
->texture
->IDirect3DBaseTexture8_iface
);
63 refcount
= InterlockedIncrement(&surface
->resource
.refcount
);
64 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
68 if (surface
->parent_device
)
69 IDirect3DDevice8_AddRef(surface
->parent_device
);
71 if (surface
->wined3d_rtv
)
72 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
73 wined3d_texture_incref(surface
->wined3d_texture
);
74 wined3d_mutex_unlock();
80 static ULONG WINAPI
d3d8_surface_Release(IDirect3DSurface8
*iface
)
82 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
85 TRACE("iface %p.\n", iface
);
89 TRACE("Forwarding to %p.\n", surface
->texture
);
90 return IDirect3DBaseTexture8_Release(&surface
->texture
->IDirect3DBaseTexture8_iface
);
93 refcount
= InterlockedDecrement(&surface
->resource
.refcount
);
94 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
98 IDirect3DDevice8
*parent_device
= surface
->parent_device
;
100 wined3d_mutex_lock();
101 if (surface
->wined3d_rtv
)
102 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
103 wined3d_texture_decref(surface
->wined3d_texture
);
104 wined3d_mutex_unlock();
107 IDirect3DDevice8_Release(parent_device
);
113 static HRESULT WINAPI
d3d8_surface_GetDevice(IDirect3DSurface8
*iface
, IDirect3DDevice8
**device
)
115 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
117 TRACE("iface %p, device %p.\n", iface
, device
);
119 if (surface
->texture
)
120 return IDirect3DBaseTexture8_GetDevice(&surface
->texture
->IDirect3DBaseTexture8_iface
, device
);
122 *device
= surface
->parent_device
;
123 IDirect3DDevice8_AddRef(*device
);
125 TRACE("Returning device %p.\n", *device
);
130 static HRESULT WINAPI
d3d8_surface_SetPrivateData(IDirect3DSurface8
*iface
, REFGUID guid
,
131 const void *data
, DWORD data_size
, DWORD flags
)
133 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
134 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
135 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
137 return d3d8_resource_set_private_data(&surface
->resource
, guid
, data
, data_size
, flags
);
140 static HRESULT WINAPI
d3d8_surface_GetPrivateData(IDirect3DSurface8
*iface
, REFGUID guid
,
141 void *data
, DWORD
*data_size
)
143 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
144 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
145 iface
, debugstr_guid(guid
), data
, data_size
);
147 return d3d8_resource_get_private_data(&surface
->resource
, guid
, data
, data_size
);
150 static HRESULT WINAPI
d3d8_surface_FreePrivateData(IDirect3DSurface8
*iface
, REFGUID guid
)
152 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
153 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
155 return d3d8_resource_free_private_data(&surface
->resource
, guid
);
158 static HRESULT WINAPI
d3d8_surface_GetContainer(IDirect3DSurface8
*iface
, REFIID riid
, void **container
)
160 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
163 TRACE("iface %p, riid %s, container %p.\n", iface
, debugstr_guid(riid
), container
);
165 if (!surface
->container
)
166 return E_NOINTERFACE
;
168 hr
= IUnknown_QueryInterface(surface
->container
, riid
, container
);
170 TRACE("Returning %p.\n", *container
);
175 static HRESULT WINAPI
d3d8_surface_GetDesc(IDirect3DSurface8
*iface
, D3DSURFACE_DESC
*desc
)
177 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
178 struct wined3d_sub_resource_desc wined3d_desc
;
180 TRACE("iface %p, desc %p.\n", iface
, desc
);
182 wined3d_mutex_lock();
183 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &wined3d_desc
);
184 wined3d_mutex_unlock();
186 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
187 desc
->Type
= D3DRTYPE_SURFACE
;
188 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
189 desc
->Pool
= wined3d_desc
.pool
;
190 desc
->Size
= wined3d_desc
.size
;
191 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
192 desc
->Width
= wined3d_desc
.width
;
193 desc
->Height
= wined3d_desc
.height
;
198 static HRESULT WINAPI
d3d8_surface_LockRect(IDirect3DSurface8
*iface
,
199 D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
201 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
202 struct wined3d_box box
;
203 struct wined3d_map_desc map_desc
;
205 D3DRESOURCETYPE type
;
207 TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
208 iface
, locked_rect
, wine_dbgstr_rect(rect
), flags
);
210 wined3d_mutex_lock();
212 if (surface
->texture
)
213 type
= IDirect3DBaseTexture8_GetType(&surface
->texture
->IDirect3DBaseTexture8_iface
);
215 type
= D3DRTYPE_SURFACE
;
219 D3DSURFACE_DESC desc
;
220 IDirect3DSurface8_GetDesc(iface
, &desc
);
222 if (type
!= D3DRTYPE_TEXTURE
225 || (rect
->left
>= rect
->right
)
226 || (rect
->top
>= rect
->bottom
)
227 || (rect
->right
> desc
.Width
)
228 || (rect
->bottom
> desc
.Height
)))
230 WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
231 wined3d_mutex_unlock();
233 locked_rect
->Pitch
= 0;
234 locked_rect
->pBits
= NULL
;
235 return D3DERR_INVALIDCALL
;
237 box
.left
= rect
->left
;
239 box
.right
= rect
->right
;
240 box
.bottom
= rect
->bottom
;
245 hr
= wined3d_resource_map(wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
,
246 &map_desc
, rect
? &box
: NULL
, flags
);
247 wined3d_mutex_unlock();
251 locked_rect
->Pitch
= map_desc
.row_pitch
;
252 locked_rect
->pBits
= map_desc
.data
;
254 else if (type
!= D3DRTYPE_TEXTURE
)
256 locked_rect
->Pitch
= 0;
257 locked_rect
->pBits
= NULL
;
263 static HRESULT WINAPI
d3d8_surface_UnlockRect(IDirect3DSurface8
*iface
)
265 struct d3d8_surface
*surface
= impl_from_IDirect3DSurface8(iface
);
268 TRACE("iface %p.\n", iface
);
270 wined3d_mutex_lock();
271 hr
= wined3d_resource_unmap(wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
);
272 wined3d_mutex_unlock();
276 case WINEDDERR_NOTLOCKED
: return D3DERR_INVALIDCALL
;
281 static const IDirect3DSurface8Vtbl d3d8_surface_vtbl
=
284 d3d8_surface_QueryInterface
,
286 d3d8_surface_Release
,
287 /* IDirect3DResource8 */
288 d3d8_surface_GetDevice
,
289 d3d8_surface_SetPrivateData
,
290 d3d8_surface_GetPrivateData
,
291 d3d8_surface_FreePrivateData
,
292 /* IDirect3DSurface8 */
293 d3d8_surface_GetContainer
,
294 d3d8_surface_GetDesc
,
295 d3d8_surface_LockRect
,
296 d3d8_surface_UnlockRect
,
299 static void STDMETHODCALLTYPE
surface_wined3d_object_destroyed(void *parent
)
301 struct d3d8_surface
*surface
= parent
;
302 d3d8_resource_cleanup(&surface
->resource
);
303 HeapFree(GetProcessHeap(), 0, surface
);
306 static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops
=
308 surface_wined3d_object_destroyed
,
311 void surface_init(struct d3d8_surface
*surface
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
312 const struct wined3d_parent_ops
**parent_ops
)
314 IDirect3DBaseTexture8
*texture
;
316 surface
->IDirect3DSurface8_iface
.lpVtbl
= &d3d8_surface_vtbl
;
317 d3d8_resource_init(&surface
->resource
);
318 surface
->resource
.refcount
= 0;
319 list_init(&surface
->rtv_entry
);
320 surface
->container
= wined3d_texture_get_parent(wined3d_texture
);
321 surface
->wined3d_texture
= wined3d_texture
;
322 surface
->sub_resource_idx
= sub_resource_idx
;
324 if (surface
->container
&& SUCCEEDED(IUnknown_QueryInterface(surface
->container
,
325 &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
327 surface
->texture
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
328 IDirect3DBaseTexture8_Release(texture
);
331 *parent_ops
= &d3d8_surface_wined3d_parent_ops
;
334 static void STDMETHODCALLTYPE
view_wined3d_object_destroyed(void *parent
)
336 struct d3d8_surface
*surface
= parent
;
338 /* If the surface reference count drops to zero, we release our reference
339 * to the view, but don't clear the pointer yet, in case e.g. a
340 * GetRenderTarget() call brings the surface back before the view is
341 * actually destroyed. When the view is destroyed, we need to clear the
342 * pointer, or a subsequent surface AddRef() would reference it again.
344 * This is safe because as long as the view still has a reference to the
345 * texture, the surface is also still alive, and we're called before the
346 * view releases that reference. */
347 surface
->wined3d_rtv
= NULL
;
348 list_remove(&surface
->rtv_entry
);
351 static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops
=
353 view_wined3d_object_destroyed
,
356 struct wined3d_rendertarget_view
*d3d8_surface_get_rendertarget_view(struct d3d8_surface
*surface
)
360 if (surface
->wined3d_rtv
)
361 return surface
->wined3d_rtv
;
363 if (FAILED(hr
= wined3d_rendertarget_view_create_from_sub_resource(surface
->wined3d_texture
,
364 surface
->sub_resource_idx
, surface
, &d3d8_view_wined3d_parent_ops
, &surface
->wined3d_rtv
)))
366 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
370 if (surface
->texture
)
371 list_add_head(&surface
->texture
->rtv_list
, &surface
->rtv_entry
);
373 return surface
->wined3d_rtv
;
376 struct d3d8_surface
*unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
)
380 assert(iface
->lpVtbl
== &d3d8_surface_vtbl
);
382 return impl_from_IDirect3DSurface8(iface
);