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[wine.git] / dlls / wined3d / adapter_gl.c
blob16a26b88ba6be72a522ed28c5d898db7b2281ecf
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011, 2018 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
33 WINE_DECLARE_DEBUG_CHANNEL(winediag);
35 enum wined3d_gl_vendor
37 GL_VENDOR_UNKNOWN,
38 GL_VENDOR_APPLE,
39 GL_VENDOR_FGLRX,
40 GL_VENDOR_MESA,
41 GL_VENDOR_NVIDIA,
44 struct wined3d_extension_map
46 const char *extension_string;
47 enum wined3d_gl_extension extension;
50 static const struct wined3d_extension_map gl_extension_map[] =
52 /* APPLE */
53 {"GL_APPLE_fence", APPLE_FENCE },
54 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
55 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
56 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
58 /* ARB */
59 {"GL_ARB_base_instance", ARB_BASE_INSTANCE },
60 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
61 {"GL_ARB_buffer_storage", ARB_BUFFER_STORAGE },
62 {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT },
63 {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE },
64 {"GL_ARB_clip_control", ARB_CLIP_CONTROL },
65 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
66 {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER },
67 {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH },
68 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
69 {"GL_ARB_copy_image", ARB_COPY_IMAGE },
70 {"GL_ARB_cull_distance", ARB_CULL_DISTANCE },
71 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
72 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
73 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
74 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
75 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
76 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
77 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
78 {"GL_ARB_draw_indirect", ARB_DRAW_INDIRECT },
79 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
80 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
81 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY },
82 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION },
83 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS},
84 {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT },
85 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
86 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
87 {"GL_ARB_framebuffer_no_attachments", ARB_FRAMEBUFFER_NO_ATTACHMENTS},
88 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
89 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
90 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
91 {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5 },
92 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
93 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
94 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
95 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
96 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
97 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
98 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
99 {"GL_ARB_multisample", ARB_MULTISAMPLE },
100 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
101 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
102 {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY },
103 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
104 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
105 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
106 {"GL_ARB_polygon_offset_clamp", ARB_POLYGON_OFFSET_CLAMP },
107 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
108 {"GL_ARB_query_buffer_object", ARB_QUERY_BUFFER_OBJECT },
109 {"GL_ARB_sample_shading", ARB_SAMPLE_SHADING },
110 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
111 {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP },
112 {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS },
113 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
114 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE },
115 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
116 {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT},
117 {"GL_ARB_shader_texture_image_samples", ARB_SHADER_TEXTURE_IMAGE_SAMPLES},
118 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
119 {"GL_ARB_shader_viewport_layer_array", ARB_SHADER_VIEWPORT_LAYER_ARRAY},
120 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
121 {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK },
122 {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING },
123 {"GL_ARB_shadow", ARB_SHADOW },
124 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
125 {"GL_ARB_sync", ARB_SYNC },
126 {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER },
127 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
128 {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT },
129 {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE },
130 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
131 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC },
132 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
133 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
134 {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY },
135 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
136 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
137 {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC},
138 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
139 {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER },
140 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
141 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
142 {"GL_ARB_texture_multisample", ARB_TEXTURE_MULTISAMPLE },
143 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
144 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
145 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
146 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
147 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
148 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE },
149 {"GL_ARB_texture_storage_multisample", ARB_TEXTURE_STORAGE_MULTISAMPLE},
150 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
151 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
152 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
153 {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2 },
154 {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3 },
155 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
156 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
157 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
158 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
159 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
160 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
161 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
163 /* ATI */
164 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
165 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
166 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
167 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
168 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
170 /* EXT */
171 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
172 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
173 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
174 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
175 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
176 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
177 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
178 {"GL_EXT_fog_coord", EXT_FOG_COORD },
179 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
180 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
181 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
182 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
183 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
184 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
185 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
186 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
187 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
188 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
189 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
190 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
191 {"GL_EXT_texture3D", EXT_TEXTURE3D },
192 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
193 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
194 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
195 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
196 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
197 {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC},
198 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
199 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
200 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
201 {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT },
202 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
203 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
204 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
205 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
207 /* NV */
208 {"GL_NV_fence", NV_FENCE },
209 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
210 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
211 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
212 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
213 {"GL_NV_half_float", NV_HALF_FLOAT },
214 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
215 {"GL_NV_point_sprite", NV_POINT_SPRITE },
216 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
217 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
218 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
219 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
220 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
221 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
222 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
223 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
224 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
225 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
226 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
229 static const struct wined3d_extension_map wgl_extension_map[] =
231 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
232 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
233 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
234 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
237 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
239 const struct wined3d_gl_info *gl_info = ctx->gl_info;
241 TRACE("Destroying caps GL context.\n");
243 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
244 * this function might be called before the relevant function pointers
245 * in gl_info are initialized. */
246 if (ctx->test_program_id || ctx->test_vbo)
248 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
249 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
252 if (!wglMakeCurrent(NULL, NULL))
253 ERR("Failed to disable caps GL context.\n");
255 if (!wglDeleteContext(ctx->gl_ctx))
257 DWORD err = GetLastError();
258 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
261 wined3d_release_dc(ctx->wnd, ctx->dc);
262 DestroyWindow(ctx->wnd);
264 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
265 ERR("Failed to restore previous GL context.\n");
268 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
269 struct wined3d_gl_info *gl_info)
271 HGLRC new_ctx;
273 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
274 return TRUE;
276 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
278 gl_info->p_wglCreateContextAttribsARB = NULL;
279 return FALSE;
282 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
284 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
285 if (!wglDeleteContext(new_ctx))
286 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
287 gl_info->p_wglCreateContextAttribsARB = NULL;
288 return TRUE;
291 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
292 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
293 caps_gl_ctx->gl_ctx = new_ctx;
295 return TRUE;
298 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
300 PIXELFORMATDESCRIPTOR pfd;
301 int iPixelFormat;
303 TRACE("getting context...\n");
305 ctx->restore_dc = wglGetCurrentDC();
306 ctx->restore_gl_ctx = wglGetCurrentContext();
308 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
309 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
310 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
311 if (!ctx->wnd)
313 ERR("Failed to create a window.\n");
314 goto fail;
317 ctx->dc = GetDC(ctx->wnd);
318 if (!ctx->dc)
320 ERR("Failed to get a DC.\n");
321 goto fail;
324 /* PixelFormat selection */
325 ZeroMemory(&pfd, sizeof(pfd));
326 pfd.nSize = sizeof(pfd);
327 pfd.nVersion = 1;
328 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
329 pfd.iPixelType = PFD_TYPE_RGBA;
330 pfd.cColorBits = 32;
331 pfd.iLayerType = PFD_MAIN_PLANE;
333 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
336 ERR("Failed to find a suitable pixel format.\n");
337 goto fail;
339 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
340 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342 /* Create a GL context. */
343 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
345 WARN("Failed to create default context for capabilities initialization.\n");
346 goto fail;
349 /* Make it the current GL context. */
350 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
352 ERR("Failed to make caps GL context current.\n");
353 goto fail;
356 ctx->gl_info = &adapter->gl_info;
357 return TRUE;
359 fail:
360 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361 ctx->gl_ctx = NULL;
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363 ctx->dc = NULL;
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
365 ctx->wnd = NULL;
366 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
369 return FALSE;
372 /* Context activation is done by the caller. */
373 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
375 GLuint prog;
376 BOOL ret = FALSE;
377 static const char testcode[] =
378 "!!ARBvp1.0\n"
379 "PARAM C[66] = { program.env[0..65] };\n"
380 "ADDRESS A0;"
381 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
382 "ARL A0.x, zero.x;\n"
383 "MOV result.position, C[A0.x + 65];\n"
384 "END\n";
386 while (gl_info->gl_ops.gl.p_glGetError());
387 GL_EXTCALL(glGenProgramsARB(1, &prog));
388 if(!prog) {
389 ERR("Failed to create an ARB offset limit test program\n");
391 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
392 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
393 strlen(testcode), testcode));
394 if (gl_info->gl_ops.gl.p_glGetError())
396 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
397 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
398 ret = TRUE;
399 } else TRACE("OpenGL implementation allows offsets > 63\n");
401 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
402 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
403 checkGLcall("ARB vp offset limit test cleanup");
405 return ret;
408 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
409 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
410 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
412 return card_vendor == HW_VENDOR_AMD
413 && (device == CARD_AMD_RADEON_9500
414 || device == CARD_AMD_RADEON_X700
415 || device == CARD_AMD_RADEON_X1600);
418 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
419 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
420 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
422 return card_vendor == HW_VENDOR_NVIDIA
423 && (device == CARD_NVIDIA_GEFORCEFX_5200
424 || device == CARD_NVIDIA_GEFORCEFX_5600
425 || device == CARD_NVIDIA_GEFORCEFX_5800);
428 static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
429 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
430 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
432 /* MacOS has various specialities in the extensions it advertises. Some
433 * have to be loaded from the OpenGL 1.2+ core, while other extensions are
434 * advertised, but software emulated. So try to detect the Apple OpenGL
435 * implementation to apply some extension fixups afterwards.
437 * Detecting this isn't really easy. The vendor string doesn't mention
438 * Apple. Compile-time checks aren't sufficient either because a Linux
439 * binary may display on a macOS X server via remote X11. So try to detect
440 * the OpenGL implementation by looking at certain Apple extensions. Some
441 * extensions like client storage might be supported on other
442 * implementations too, but GL_APPLE_flush_render is specific to the
443 * macOS X window management, and GL_APPLE_ycbcr_422 is QuickTime
444 * specific. So the chance that other implementations support them is
445 * rather small since Win32 QuickTime uses DirectDraw, not OpenGL.
447 * This test has been moved into wined3d_guess_gl_vendor(). */
448 return gl_vendor == GL_VENDOR_APPLE;
451 /* Context activation is done by the caller. */
452 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
454 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
455 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
456 * all the texture. This function detects this bug by its symptom and disables PBOs
457 * if the test fails.
459 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
460 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
461 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
462 * read back is compared to the original. If they are equal PBOs are assumed to work,
463 * otherwise the PBO extension is disabled. */
464 GLuint texture, pbo;
465 static const unsigned int pattern[] =
467 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
468 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
469 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
470 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
472 unsigned int check[ARRAY_SIZE(pattern)];
474 /* No PBO -> No point in testing them. */
475 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
477 while (gl_info->gl_ops.gl.p_glGetError());
478 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
479 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
481 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
482 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
483 checkGLcall("Specifying the PBO test texture");
485 GL_EXTCALL(glGenBuffers(1, &pbo));
486 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
487 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
488 checkGLcall("Specifying the PBO test pbo");
490 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
491 checkGLcall("Loading the PBO test texture");
493 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
495 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
497 memset(check, 0, sizeof(check));
498 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
499 checkGLcall("Reading back the PBO test texture");
501 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
502 GL_EXTCALL(glDeleteBuffers(1, &pbo));
503 checkGLcall("PBO test cleanup");
505 if (memcmp(check, pattern, sizeof(check)))
507 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
508 "Disabling PBOs. This may result in slower performance.\n");
509 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
511 else
513 TRACE("PBO test successful.\n");
517 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
518 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
519 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
521 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
524 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
525 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
526 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
528 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
529 if (card_vendor != HW_VENDOR_AMD) return FALSE;
530 if (device == CARD_AMD_RADEON_X1600) return FALSE;
531 return TRUE;
534 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
535 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
536 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
538 /* Direct3D 9 cards support 40 single float varyings in hardware, most
539 * drivers report 32. ATI misreports 44 varyings. So assume that if we
540 * have more than 44 varyings we have a Direct3D 10+ card. This detection
541 * is for the gl_ClipPos varying quirk. If a Direct3D 9 card really
542 * supports more than 44 varyings and we subtract one in Direct3D 9
543 * shaders it's not going to hurt us because the Direct3D 9 limit is
544 * hardcoded.
546 * Direct3D 10 cards usually have 64 varyings. */
547 return gl_info->limits.glsl_varyings > 44;
550 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
551 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
552 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
554 return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device);
557 /* A GL context is provided by the caller */
558 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
559 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
560 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
562 GLenum error;
563 DWORD data[16];
565 if (!gl_info->supported[EXT_SECONDARY_COLOR] || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
566 return FALSE;
568 while (gl_info->gl_ops.gl.p_glGetError());
569 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
570 error = gl_info->gl_ops.gl.p_glGetError();
572 if (error == GL_NO_ERROR)
574 TRACE("GL Implementation accepts 4 component specular color pointers\n");
575 return TRUE;
577 else
579 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
580 debug_glerror(error));
581 return FALSE;
585 /* A GL context is provided by the caller */
586 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
587 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
588 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
590 GLuint prog;
591 BOOL ret = FALSE;
592 GLint pos;
593 static const char testcode[] =
594 "!!ARBvp1.0\n"
595 "OPTION NV_vertex_program2;\n"
596 "MOV result.clip[0], 0.0;\n"
597 "MOV result.position, 0.0;\n"
598 "END\n";
600 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
602 while (gl_info->gl_ops.gl.p_glGetError());
604 GL_EXTCALL(glGenProgramsARB(1, &prog));
605 if(!prog)
607 ERR("Failed to create the NVvp clip test program\n");
608 return FALSE;
610 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
611 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
612 strlen(testcode), testcode));
613 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
614 if(pos != -1)
616 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
617 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
618 ret = TRUE;
619 while (gl_info->gl_ops.gl.p_glGetError());
621 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
623 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
624 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
625 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
627 return ret;
630 /* Context activation is done by the caller. */
631 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
632 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
633 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
635 char data[4 * 4 * 4];
636 GLuint tex, fbo;
637 GLenum status;
639 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
641 memset(data, 0xcc, sizeof(data));
643 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
644 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
645 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
646 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
647 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
648 checkGLcall("glTexImage2D");
650 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
651 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
652 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
653 checkGLcall("glFramebufferTexture2D");
655 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
656 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
657 checkGLcall("glCheckFramebufferStatus");
659 memset(data, 0x11, sizeof(data));
660 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
661 checkGLcall("glTexSubImage2D");
663 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
664 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
665 checkGLcall("glClear");
667 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
668 checkGLcall("glGetTexImage");
670 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
671 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
672 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
673 checkGLcall("glBindTexture");
675 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
676 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
677 checkGLcall("glDeleteTextures");
679 return *(DWORD *)data == 0x11111111;
682 /* Context activation is done by the caller. */
683 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
684 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
685 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
687 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
688 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
689 GLuint tex;
690 GLint size;
692 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
693 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
694 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
695 checkGLcall("glTexImage2D");
697 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
698 checkGLcall("glGetTexLevelParameteriv");
699 TRACE("Real color depth is %d\n", size);
701 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
702 checkGLcall("glBindTexture");
703 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
704 checkGLcall("glDeleteTextures");
706 return size < 16;
709 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
710 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
711 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
713 return gl_vendor == GL_VENDOR_FGLRX;
716 static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
717 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
718 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
720 if (card_vendor != HW_VENDOR_AMD) return FALSE;
721 if (device == CARD_AMD_RADEON_8500) return TRUE;
722 return FALSE;
725 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
726 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
727 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
729 DWORD data[4];
730 GLuint tex, fbo;
731 GLenum status;
732 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
733 GLuint prog;
734 GLint err_pos;
735 static const char program_code[] =
736 "!!ARBfp1.0\n"
737 "OPTION ARB_fog_linear;\n"
738 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
739 "END\n";
741 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
742 return FALSE;
743 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
744 return FALSE;
745 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
746 return FALSE;
748 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
749 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
750 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
751 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
752 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
753 checkGLcall("glTexImage2D");
755 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
756 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
757 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
758 checkGLcall("glFramebufferTexture2D");
760 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
761 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
762 checkGLcall("glCheckFramebufferStatus");
764 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
765 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
766 checkGLcall("glClear");
767 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
768 checkGLcall("glViewport");
770 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
771 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
772 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
773 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
774 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
775 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
776 checkGLcall("fog setup");
778 GL_EXTCALL(glGenProgramsARB(1, &prog));
779 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
780 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
781 strlen(program_code), program_code));
782 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
783 checkGLcall("Test fragment program setup");
785 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
786 if (err_pos != -1)
788 const char *error_str;
789 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
790 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
793 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
794 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
795 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
796 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
797 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
798 gl_info->gl_ops.gl.p_glEnd();
799 checkGLcall("ARBfp fog test draw");
801 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
802 checkGLcall("glGetTexImage");
803 data[0] &= 0x00ffffff;
804 data[1] &= 0x00ffffff;
805 data[2] &= 0x00ffffff;
806 data[3] &= 0x00ffffff;
808 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
809 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
811 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
812 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
813 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
814 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
815 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
816 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
817 checkGLcall("ARBfp fog test teardown");
819 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
820 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
823 static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info,
824 struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
825 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
827 if (!gl_info->supported[ARB_VIEWPORT_ARRAY])
828 return FALSE;
829 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
830 return FALSE;
831 return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx);
834 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
836 /* MacOS needs uniforms for relative addressing offsets. This can
837 * accumulate to quite a few uniforms. Beyond that the general uniform
838 * isn't optimal, so reserve a number of uniforms. 12 vec4's should allow
839 * 48 different offsets or other helper immediate values. */
840 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
841 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
844 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
846 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and
847 * earlier cards, although these cards only support
848 * GL_ARB_texture_rectangle (D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
850 * If real NP2 textures are used, the driver falls back to software. We
851 * could just disable the extension and use GL_ARB_texture_rectangle
852 * instead, but texture_rectangle is inconvenient due to the
853 * non-normalised texture coordinates. Thus set an internal extension
854 * flag, GL_WINE_normalized_texrect, which signals the code that it can
855 * use non-power-of-two textures as per GL_ARB_texture_non_power_of_two,
856 * but has to stick to the texture_rectangle limits.
858 * Fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it
859 * advertises OpenGL 2.0, which has this extension promoted to core. The
860 * extension loading code sets this extension supported due to that, so
861 * this code works on fglrx as well. */
862 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
864 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
865 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
866 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
870 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
872 /* The NVIDIA GeForce FX series reports OpenGL 2.0 capabilities with the
873 * latest drivers versions, but doesn't explicitly advertise the
874 * ARB_tex_npot extension in the OpenGL extension string. This usually
875 * means that ARB_tex_npot is supported in hardware as long as the
876 * application is staying within the limits enforced by the
877 * ARB_texture_rectangle extension. This however is not true for the
878 * FX series, which instantly falls back to a slower software path as
879 * soon as ARB_tex_npot is used. We therefore completely remove
880 * ARB_tex_npot from the list of supported extensions.
882 * Note that WINE_normalized_texrect can't be used in this case because
883 * internally it uses ARB_tex_npot, triggering the software fallback.
884 * There is not much we can do here apart from disabling the
885 * software-emulated extension and re-enable ARB_tex_rect (which was
886 * previously disabled in wined3d_adapter_init_gl_caps).
888 * This fixup removes performance problems on both the FX 5900 and
889 * FX 5700 (e.g. for framebuffer post-processing effects in the game
890 * "Max Payne 2"). The behaviour can be verified through a simple test
891 * app attached in bugreport #14724. */
892 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
893 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
894 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
897 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
899 /* The Intel GPUs on macOS set the .w register of texcoords to 0.0 by
900 * default, which causes problems with fixed-function fragment processing.
901 * Ideally this flag should be detected with a test shader and OpenGL
902 * feedback mode, but some OpenGL implementations (macOS ATI at least,
903 * probably all macOS ones) do not like vertex shaders in feedback mode
904 * and return an error, even though it should be valid according to the
905 * spec.
907 * We don't want to enable this on all cards, as it adds an extra
908 * instruction per texcoord used. This makes the shader slower and eats
909 * instruction slots which should be available to the Direct3D
910 * application.
912 * ATI Radeon HD 2xxx cards on macOS have the issue. Instead of checking
913 * for the buggy cards, blacklist all Radeon cards on macOS and whitelist
914 * the good ones. That way we're prepared for the future. If this
915 * workaround is activated on cards that do not need it, it won't break
916 * things, just affect performance negatively. */
917 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
918 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
921 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
923 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
926 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
928 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
931 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
933 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
936 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
938 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
941 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
943 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
946 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
948 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
951 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
953 /* NVIDIA GeForce 6xxx and 7xxx support accelerated VTF only on a few
954 * selected texture formats. They are apparently the only Direct3D 9 class
955 * GPUs supporting VTF. Also, Direct3D 9-era GPUs are somewhat limited
956 * with float texture filtering and blending. */
957 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
960 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
962 /* The Mesa r200 driver (and there is no other driver for this GPU Wine
963 * would run on) loads some fog parameters (start, end, exponent, but not
964 * the colour) into the program.
966 * Apparently the fog hardware is only able to handle linear fog with a
967 * range of 0.0;1.0, and it is the responsibility of the vertex pipeline
968 * to handle non-linear fog and linear fog with start and end other than
969 * 0.0 and 1.0. */
970 TRACE("Reserving 1 ARB constant for compiler private use.\n");
971 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
974 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
976 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
979 static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
981 if (gl_info->supported[ARB_CLIP_CONTROL])
983 TRACE("Disabling ARB_clip_control.\n");
984 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
988 static const struct wined3d_gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info,
989 UINT64 *vram_bytes)
991 const struct wined3d_gpu_description *gpu_description;
992 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
993 enum wined3d_pci_device device = PCI_DEVICE_NONE;
994 static unsigned int once;
996 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
998 GLuint value;
1000 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
1001 vendor = value;
1002 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
1003 device = value;
1004 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1005 *vram_bytes = (UINT64)value * 1024 * 1024;
1006 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1007 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1010 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1012 vendor = wined3d_settings.pci_vendor_id;
1013 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1016 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1018 device = wined3d_settings.pci_device_id;
1019 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
1022 if (!(gpu_description = wined3d_get_gpu_description(vendor, device))
1023 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1024 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1025 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1027 return gpu_description;
1030 /* Context activation is done by the caller. */
1031 static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1032 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1033 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1035 unsigned int i;
1037 static const struct driver_quirk
1039 BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1040 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1041 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1042 void (*apply)(struct wined3d_gl_info *gl_info);
1043 const char *description;
1045 quirk_table[] =
1048 match_amd_r300_to_500,
1049 quirk_amd_dx9,
1050 "AMD normalised texrect quirk"
1053 match_apple,
1054 quirk_apple_glsl_constants,
1055 "Apple GLSL uniform override"
1058 match_geforce5,
1059 quirk_no_np2,
1060 "Geforce 5 NP2 disable"
1063 match_apple_intel,
1064 quirk_texcoord_w,
1065 "Init texcoord .w for Apple Intel GPU driver"
1068 match_apple_nonr500ati,
1069 quirk_texcoord_w,
1070 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1073 match_dx10_capable,
1074 quirk_clip_varying,
1075 "Reserved varying for gl_ClipPos"
1078 /* GL_EXT_secondary_color does not allow 4 component secondary
1079 * colours, but most OpenGL implementations accept it. Apple's
1080 * is the only OpenGL implementation known to reject it.
1082 * If we can pass 4-component specular colours, do it, because
1083 * (a) we don't have to screw around with the data, and (b) the
1084 * Direct3D fixed-function vertex pipeline passes specular alpha
1085 * to the pixel shader if any is used. Otherwise the specular
1086 * alpha is used to pass the fog coordinate, which we pass to
1087 * OpenGL via GL_EXT_fog_coord. */
1088 match_allows_spec_alpha,
1089 quirk_allows_specular_alpha,
1090 "Allow specular alpha quirk"
1093 match_broken_nv_clip,
1094 quirk_disable_nvvp_clip,
1095 "Apple NV_vertex_program clip bug quirk"
1098 match_fbo_tex_update,
1099 quirk_fbo_tex_update,
1100 "FBO rebind for attachment updates"
1103 match_broken_rgba16,
1104 quirk_broken_rgba16,
1105 "True RGBA16 is not available"
1108 match_fglrx,
1109 quirk_infolog_spam,
1110 "Not printing GLSL infolog"
1113 match_not_dx10_capable,
1114 quirk_limited_tex_filtering,
1115 "Texture filtering, blending and VTF support is limited"
1118 match_r200,
1119 quirk_r200_constants,
1120 "r200 vertex shader constants"
1123 match_broken_arb_fog,
1124 quirk_broken_arb_fog,
1125 "ARBfp fogstart == fogend workaround"
1128 match_broken_viewport_subpixel_bits,
1129 quirk_broken_viewport_subpixel_bits,
1130 "NVIDIA viewport subpixel bits bug"
1134 for (i = 0; i < ARRAY_SIZE(quirk_table); ++i)
1136 if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue;
1137 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1138 quirk_table[i].apply(gl_info);
1141 /* Find out if PBOs work as they are supposed to. */
1142 test_pbo_functionality(gl_info);
1145 static DWORD wined3d_parse_gl_version(const char *gl_version)
1147 const char *ptr = gl_version;
1148 int major, minor;
1150 major = atoi(ptr);
1151 if (major <= 0)
1152 ERR("Invalid OpenGL major version %d.\n", major);
1154 while (isdigit(*ptr)) ++ptr;
1155 if (*ptr++ != '.')
1156 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1158 minor = atoi(ptr);
1160 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1162 return MAKEDWORD_VERSION(major, minor);
1165 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1166 const char *gl_vendor_string, const char *gl_renderer, const char *gl_version)
1168 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1169 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1170 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1172 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1173 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1174 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1175 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1176 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1177 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1178 * DirectDraw, not OpenGL. */
1179 if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
1180 return GL_VENDOR_APPLE;
1182 if (strstr(gl_vendor_string, "NVIDIA"))
1183 return GL_VENDOR_NVIDIA;
1185 if (strstr(gl_vendor_string, "ATI"))
1186 return GL_VENDOR_FGLRX;
1188 if (strstr(gl_vendor_string, "Mesa")
1189 || strstr(gl_vendor_string, "X.Org")
1190 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1191 || strstr(gl_vendor_string, "DRI R300 Project")
1192 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1193 || strstr(gl_vendor_string, "VMware, Inc.")
1194 || strstr(gl_vendor_string, "Intel")
1195 || strstr(gl_renderer, "Mesa")
1196 || strstr(gl_renderer, "Gallium")
1197 || strstr(gl_renderer, "Intel")
1198 || strstr(gl_version, "Mesa"))
1199 return GL_VENDOR_MESA;
1201 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1202 debugstr_a(gl_vendor_string));
1204 return GL_VENDOR_UNKNOWN;
1207 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1209 if (strstr(gl_vendor_string, "NVIDIA")
1210 || strstr(gl_vendor_string, "Nouveau")
1211 || strstr(gl_vendor_string, "nouveau"))
1212 return HW_VENDOR_NVIDIA;
1214 if (strstr(gl_vendor_string, "ATI")
1215 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1216 || strstr(gl_vendor_string, "X.Org R300 Project")
1217 || strstr(gl_renderer, "AMD")
1218 || strstr(gl_renderer, "FirePro")
1219 || strstr(gl_renderer, "Radeon")
1220 || strstr(gl_renderer, "R100")
1221 || strstr(gl_renderer, "R200")
1222 || strstr(gl_renderer, "R300")
1223 || strstr(gl_renderer, "R600")
1224 || strstr(gl_renderer, "R700"))
1225 return HW_VENDOR_AMD;
1227 if (strstr(gl_vendor_string, "Intel(R)")
1228 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1229 || strstr(gl_renderer, "Intel")
1230 || strstr(gl_renderer, "i915")
1231 || strstr(gl_vendor_string, "Intel Inc."))
1232 return HW_VENDOR_INTEL;
1234 if (strstr(gl_renderer, "SVGA3D"))
1235 return HW_VENDOR_VMWARE;
1237 if (strstr(gl_vendor_string, "Mesa")
1238 || strstr(gl_vendor_string, "Brian Paul")
1239 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1240 || strstr(gl_vendor_string, "VMware, Inc."))
1241 return HW_VENDOR_SOFTWARE;
1243 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1245 return HW_VENDOR_NVIDIA;
1248 static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info,
1249 const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps)
1251 unsigned int shader_model;
1253 shader_model = min(shader_caps->vs_version, shader_caps->ps_version);
1254 shader_model = min(shader_model, max(shader_caps->gs_version, 3));
1255 shader_model = min(shader_model, max(shader_caps->hs_version, 4));
1256 shader_model = min(shader_model, max(shader_caps->ds_version, 4));
1258 if (gl_info->supported[WINED3D_GL_VERSION_3_2]
1259 && gl_info->supported[ARB_POLYGON_OFFSET_CLAMP]
1260 && gl_info->supported[ARB_SAMPLER_OBJECTS])
1262 if (shader_model >= 5
1263 && gl_info->supported[ARB_DRAW_INDIRECT]
1264 && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
1265 return WINED3D_FEATURE_LEVEL_11_1;
1267 if (shader_model >= 4)
1269 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
1270 return WINED3D_FEATURE_LEVEL_10_1;
1271 return WINED3D_FEATURE_LEVEL_10;
1275 if (shader_model >= 3)
1276 return WINED3D_FEATURE_LEVEL_9_SM3;
1277 if (shader_model >= 2)
1278 return WINED3D_FEATURE_LEVEL_9_SM2;
1279 if (shader_model >= 1)
1280 return WINED3D_FEATURE_LEVEL_8;
1282 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1283 return WINED3D_FEATURE_LEVEL_7;
1284 if (fragment_caps->MaxSimultaneousTextures > 1)
1285 return WINED3D_FEATURE_LEVEL_6;
1287 return WINED3D_FEATURE_LEVEL_5;
1290 static const struct wined3d_renderer_table
1292 const char *renderer;
1293 enum wined3d_pci_device id;
1295 cards_nvidia_binary[] =
1297 /* Direct 3D 11 */
1298 {"TITAN V", CARD_NVIDIA_TITANV}, /* GeForce 1000 - highend */
1299 {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL}, /* GeForce 1000 - highend */
1300 {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */
1301 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */
1302 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */
1303 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */
1304 {"GTX 1050 Ti", CARD_NVIDIA_GEFORCE_GTX1050TI}, /* GeForce 1000 - midend */
1305 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050}, /* GeForce 1000 - midend */
1306 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI}, /* GeForce 900 - highend */
1307 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1308 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1309 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1310 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
1311 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1312 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1313 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1314 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1315 {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M}, /* GeForce 900 - midend mobile */
1316 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */
1317 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */
1318 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1319 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */
1320 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
1321 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
1322 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
1323 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
1324 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1325 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
1326 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
1327 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
1328 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1329 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1330 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1331 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1332 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI}, /* Geforce 700 - midend high */
1333 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1334 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1335 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1336 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1337 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */
1338 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */
1339 {"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */
1340 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690}, /* Geforce 600 - highend */
1341 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1342 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX}, /* Geforce 600 - highend */
1343 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1344 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1345 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1346 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1347 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1348 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1349 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1350 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1351 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1352 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1353 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1354 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1355 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1356 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1357 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1358 {"GTX 560M", CARD_NVIDIA_GEFORCE_GTX560M}, /* Geforce 500 - midend mobile */
1359 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1360 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1361 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1362 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1363 {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M}, /* Geforce 500 - lowend mobile */
1364 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1365 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1366 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1367 /* Direct 3D 10 */
1368 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1369 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1370 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1371 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1372 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1373 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1374 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
1375 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1376 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1377 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1378 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1379 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1380 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1381 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1382 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1383 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1384 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1385 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1386 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1387 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1388 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1389 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1390 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */
1391 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1392 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1393 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1394 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1395 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1396 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1397 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1398 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1399 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
1400 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1401 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1402 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1403 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1404 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1405 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1406 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1407 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1408 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1409 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1410 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1411 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1412 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1413 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1414 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1415 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1416 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1417 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1418 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1419 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1420 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1421 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1422 /* Direct 3D 9 SM3 */
1423 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1424 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1425 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1426 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1427 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1428 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1429 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1430 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1431 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1432 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1433 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1434 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1435 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1436 /* Direct 3D 9 SM2 */
1437 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1438 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1439 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1440 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1441 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1442 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1443 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1444 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1445 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1446 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1447 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1448 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1449 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1450 /* Direct 3D 8 */
1451 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1452 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1453 /* Direct 3D 7 */
1454 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1455 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1456 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1457 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1458 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1459 /* Direct 3D 6 */
1460 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1462 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1464 * Beware: renderer string do not match exact card model,
1465 * e.g. HD 4800 is returned for multiple cards, even for RV790 based ones. */
1466 cards_amd_binary[] =
1468 {"RX 480", CARD_AMD_RADEON_RX_480},
1469 {"RX 460", CARD_AMD_RADEON_RX_460},
1470 {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY},
1471 /* Southern Islands */
1472 {"HD 7900", CARD_AMD_RADEON_HD7900},
1473 {"HD 7800", CARD_AMD_RADEON_HD7800},
1474 {"HD 7700", CARD_AMD_RADEON_HD7700},
1475 /* Northern Islands */
1476 {"HD 6970", CARD_AMD_RADEON_HD6900},
1477 {"HD 6900", CARD_AMD_RADEON_HD6900},
1478 {"HD 6800", CARD_AMD_RADEON_HD6800},
1479 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1480 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1481 {"HD 6700", CARD_AMD_RADEON_HD6700},
1482 {"HD 6670", CARD_AMD_RADEON_HD6600},
1483 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1484 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1485 {"HD 6600", CARD_AMD_RADEON_HD6600},
1486 {"HD 6570", CARD_AMD_RADEON_HD6600},
1487 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1488 {"HD 6500", CARD_AMD_RADEON_HD6600},
1489 {"HD 6480G", CARD_AMD_RADEON_HD6480G},
1490 {"HD 6400", CARD_AMD_RADEON_HD6400},
1491 {"HD 6300", CARD_AMD_RADEON_HD6300},
1492 {"HD 6200", CARD_AMD_RADEON_HD6300},
1493 /* Evergreen */
1494 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1495 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1496 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1497 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1498 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1499 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1500 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1501 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1502 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1503 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1504 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1505 /* R700 */
1506 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1507 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1508 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1509 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1510 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1511 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1512 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1513 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1514 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1515 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1516 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1517 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1518 /* R600/R700 integrated */
1519 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1520 {"HD 3300", CARD_AMD_RADEON_HD3200},
1521 {"HD 3200", CARD_AMD_RADEON_HD3200},
1522 {"HD 3100", CARD_AMD_RADEON_HD3200},
1523 /* R600 */
1524 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1525 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1526 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1527 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1528 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1529 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1530 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1531 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1532 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1533 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1534 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1535 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1536 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1537 /* Radeon R5xx */
1538 {"X1950", CARD_AMD_RADEON_X1600},
1539 {"X1900", CARD_AMD_RADEON_X1600},
1540 {"X1800", CARD_AMD_RADEON_X1600},
1541 {"X1650", CARD_AMD_RADEON_X1600},
1542 {"X1600", CARD_AMD_RADEON_X1600},
1543 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1544 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1545 {"HD 2300", CARD_AMD_RADEON_X700},
1546 {"X2500", CARD_AMD_RADEON_X700},
1547 {"X2300", CARD_AMD_RADEON_X700},
1548 {"X1550", CARD_AMD_RADEON_X700},
1549 {"X1450", CARD_AMD_RADEON_X700},
1550 {"X1400", CARD_AMD_RADEON_X700},
1551 {"X1300", CARD_AMD_RADEON_X700},
1552 {"X850", CARD_AMD_RADEON_X700},
1553 {"X800", CARD_AMD_RADEON_X700},
1554 {"X700", CARD_AMD_RADEON_X700},
1555 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1556 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1558 cards_intel[] =
1560 /* Skylake */
1561 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1},
1562 {"Skylake", CARD_INTEL_HD520_1},
1563 /* Broadwell */
1564 {"Iris Pro P6300", CARD_INTEL_IPP6300},
1565 {"Iris Pro 6200", CARD_INTEL_IP6200},
1566 {"Iris 6100", CARD_INTEL_I6100},
1567 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100}, /* MacOS */
1568 /* Haswell */
1569 {"Iris Pro 5200", CARD_INTEL_IP5200_1},
1570 {"Iris 5100", CARD_INTEL_I5100_1},
1571 {"HD Graphics 5000", CARD_INTEL_HD5000}, /* MacOS */
1572 {"Haswell Mobile", CARD_INTEL_HWM},
1573 {"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */
1574 /* Ivybridge */
1575 {"Ivybridge Server", CARD_INTEL_IVBS},
1576 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1577 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1578 {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
1579 /* Sandybridge */
1580 {"Sandybridge Server", CARD_INTEL_SNBS},
1581 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1582 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1583 /* Ironlake */
1584 {"Ironlake Mobile", CARD_INTEL_ILKM},
1585 {"Ironlake Desktop", CARD_INTEL_ILKD},
1586 /* G4x */
1587 {"B43", CARD_INTEL_B43},
1588 {"G41", CARD_INTEL_G41},
1589 {"G45", CARD_INTEL_G45},
1590 {"Q45", CARD_INTEL_Q45},
1591 {"Integrated Graphics Device", CARD_INTEL_IGD},
1592 {"GM45", CARD_INTEL_GM45},
1593 /* i965 */
1594 {"965GME", CARD_INTEL_965GME},
1595 {"965GM", CARD_INTEL_965GM},
1596 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1597 {"946GZ", CARD_INTEL_946GZ},
1598 {"965G", CARD_INTEL_965G},
1599 {"965Q", CARD_INTEL_965Q},
1600 /* i945 */
1601 {"Pineview M", CARD_INTEL_PNVM},
1602 {"Pineview G", CARD_INTEL_PNVG},
1603 {"IGD", CARD_INTEL_PNVG},
1604 {"Q33", CARD_INTEL_Q33},
1605 {"G33", CARD_INTEL_G33},
1606 {"Q35", CARD_INTEL_Q35},
1607 {"945GME", CARD_INTEL_945GME},
1608 {"945GM", CARD_INTEL_945GM},
1609 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1610 {"945G", CARD_INTEL_945G},
1611 /* i915 */
1612 {"915GM", CARD_INTEL_915GM},
1613 {"E7221G", CARD_INTEL_E7221G},
1614 {"915G", CARD_INTEL_915G},
1615 /* i8xx */
1616 {"865G", CARD_INTEL_865G},
1617 {"845G", CARD_INTEL_845G},
1618 {"855GM", CARD_INTEL_855GM},
1619 {"830M", CARD_INTEL_830M},
1621 /* 20101109 - These are never returned by current Gallium radeon
1622 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351. */
1623 cards_amd_mesa[] =
1625 /* Polaris 10/11 */
1626 {"POLARIS10", CARD_AMD_RADEON_RX_480},
1627 {"POLARIS11", CARD_AMD_RADEON_RX_460},
1628 /* Volcanic Islands */
1629 {"FIJI", CARD_AMD_RADEON_R9_FURY},
1630 {"TONGA", CARD_AMD_RADEON_R9_285},
1631 /* Sea Islands */
1632 {"HAWAII", CARD_AMD_RADEON_R9_290},
1633 {"KAVERI", CARD_AMD_RADEON_R7 },
1634 {"KABINI", CARD_AMD_RADEON_R3 },
1635 {"BONAIRE", CARD_AMD_RADEON_HD8770},
1636 /* Southern Islands */
1637 {"OLAND", CARD_AMD_RADEON_HD8670},
1638 {"HAINAN", CARD_AMD_RADEON_HD8600M},
1639 {"TAHITI", CARD_AMD_RADEON_HD7900},
1640 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1641 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1642 /* Northern Islands */
1643 {"ARUBA", CARD_AMD_RADEON_HD7660D},
1644 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1645 {"BARTS", CARD_AMD_RADEON_HD6800},
1646 {"TURKS", CARD_AMD_RADEON_HD6600},
1647 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1648 {"SUMO", CARD_AMD_RADEON_HD6550D},
1649 {"CAICOS", CARD_AMD_RADEON_HD6400},
1650 {"PALM", CARD_AMD_RADEON_HD6300},
1651 /* Evergreen */
1652 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1653 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1654 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1655 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1656 {"CEDAR", CARD_AMD_RADEON_HD5400},
1657 /* R700 */
1658 {"R700", CARD_AMD_RADEON_HD4800},
1659 {"RV790", CARD_AMD_RADEON_HD4800},
1660 {"RV770", CARD_AMD_RADEON_HD4800},
1661 {"RV740", CARD_AMD_RADEON_HD4700},
1662 {"RV730", CARD_AMD_RADEON_HD4600},
1663 {"RV710", CARD_AMD_RADEON_HD4350},
1664 /* R600/R700 integrated */
1665 {"RS880", CARD_AMD_RADEON_HD4200M},
1666 {"RS780", CARD_AMD_RADEON_HD3200},
1667 /* R600 */
1668 {"R680", CARD_AMD_RADEON_HD2900},
1669 {"R600", CARD_AMD_RADEON_HD2900},
1670 {"RV670", CARD_AMD_RADEON_HD3850},
1671 {"RV635", CARD_AMD_RADEON_HD2600},
1672 {"RV630", CARD_AMD_RADEON_HD2600},
1673 {"RV620", CARD_AMD_RADEON_HD2350},
1674 {"RV610", CARD_AMD_RADEON_HD2350},
1675 /* R500 */
1676 {"R580", CARD_AMD_RADEON_X1600},
1677 {"R520", CARD_AMD_RADEON_X1600},
1678 {"RV570", CARD_AMD_RADEON_X1600},
1679 {"RV560", CARD_AMD_RADEON_X1600},
1680 {"RV535", CARD_AMD_RADEON_X1600},
1681 {"RV530", CARD_AMD_RADEON_X1600},
1682 {"RV516", CARD_AMD_RADEON_X700},
1683 {"RV515", CARD_AMD_RADEON_X700},
1684 /* R400 */
1685 {"R481", CARD_AMD_RADEON_X700},
1686 {"R480", CARD_AMD_RADEON_X700},
1687 {"R430", CARD_AMD_RADEON_X700},
1688 {"R423", CARD_AMD_RADEON_X700},
1689 {"R420", CARD_AMD_RADEON_X700},
1690 {"R410", CARD_AMD_RADEON_X700},
1691 {"RV410", CARD_AMD_RADEON_X700},
1692 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
1693 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1694 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1695 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1696 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1697 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1698 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1699 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1700 {"RC410", CARD_AMD_RADEON_XPRESS_200M},
1701 /* R300 */
1702 {"R360", CARD_AMD_RADEON_9500},
1703 {"R350", CARD_AMD_RADEON_9500},
1704 {"R300", CARD_AMD_RADEON_9500},
1705 {"RV380", CARD_AMD_RADEON_9500},
1706 {"RV370", CARD_AMD_RADEON_9500},
1707 {"RV360", CARD_AMD_RADEON_9500},
1708 {"RV351", CARD_AMD_RADEON_9500},
1709 {"RV350", CARD_AMD_RADEON_9500},
1711 cards_nvidia_mesa[] =
1713 /* Maxwell */
1714 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
1715 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI},
1716 {"NV118", CARD_NVIDIA_GEFORCE_840M},
1717 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
1718 /* Kepler */
1719 {"NV108", CARD_NVIDIA_GEFORCE_GT740M},
1720 {"NV106", CARD_NVIDIA_GEFORCE_GT720},
1721 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
1722 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
1723 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
1724 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680}, /* 690 / 675MX / 760TI */
1725 /* Fermi */
1726 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
1727 {"NVD7", CARD_NVIDIA_GEFORCE_820M},
1728 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
1729 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
1730 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
1731 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
1732 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
1733 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
1734 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
1735 /* Tesla */
1736 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
1737 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
1738 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
1739 {"NVA8", CARD_NVIDIA_GEFORCE_210},
1740 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
1741 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
1742 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
1743 {"NV98", CARD_NVIDIA_GEFORCE_9200},
1744 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
1745 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
1746 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
1747 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
1748 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
1749 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
1750 /* Curie */
1751 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
1752 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
1753 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
1754 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
1755 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
1756 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
1757 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
1758 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
1759 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
1760 {"NV46", CARD_NVIDIA_GEFORCE_7400},
1761 {"NV45", CARD_NVIDIA_GEFORCE_6800},
1762 {"NV44", CARD_NVIDIA_GEFORCE_6200},
1763 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
1764 {"NV42", CARD_NVIDIA_GEFORCE_6800},
1765 {"NV41", CARD_NVIDIA_GEFORCE_6800},
1766 {"NV40", CARD_NVIDIA_GEFORCE_6800},
1767 /* Rankine */
1768 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
1769 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
1770 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
1771 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
1772 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
1773 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
1774 /* Kelvin */
1775 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
1776 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
1777 {"nv20", CARD_NVIDIA_GEFORCE3},
1778 /* Celsius */
1779 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
1780 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
1781 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
1782 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
1783 {"nv16", CARD_NVIDIA_GEFORCE2},
1784 {"nv15", CARD_NVIDIA_GEFORCE2},
1785 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
1786 {"nv10", CARD_NVIDIA_GEFORCE},
1787 /* Fahrenheit */
1788 {"nv05", CARD_NVIDIA_RIVA_TNT2},
1789 {"nv04", CARD_NVIDIA_RIVA_TNT},
1790 {"nv03", CARD_NVIDIA_RIVA_128},
1792 cards_vmware[] =
1794 {"SVGA3D", CARD_VMWARE_SVGA3D},
1797 static const struct gl_vendor_selection
1799 enum wined3d_gl_vendor gl_vendor;
1800 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
1801 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
1802 size_t cards_size; /* Number of entries in the array above */
1804 amd_gl_vendor_table[] =
1806 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
1807 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
1808 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
1810 nvidia_gl_vendor_table[] =
1812 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
1813 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
1814 {GL_VENDOR_NVIDIA, "NVIDIA binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
1816 vmware_gl_vendor_table[] =
1818 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
1820 intel_gl_vendor_table[] =
1822 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
1823 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
1826 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
1827 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
1829 unsigned int i, j;
1831 for (i = 0; i < table_size; ++i)
1833 if (table[i].gl_vendor != gl_vendor)
1834 continue;
1836 TRACE("Applying card selector \"%s\".\n", table[i].description);
1838 for (j = 0; j < table[i].cards_size; ++j)
1840 if (strstr(gl_renderer, table[i].cards[j].renderer))
1841 return table[i].cards[j].id;
1843 return PCI_DEVICE_NONE;
1845 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
1846 gl_vendor, debugstr_a(gl_renderer));
1848 return PCI_DEVICE_NONE;
1851 static const struct
1853 enum wined3d_pci_vendor card_vendor;
1854 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
1855 const struct gl_vendor_selection *gl_vendor_selection;
1856 unsigned int gl_vendor_count;
1858 card_vendor_table[] =
1860 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table, ARRAY_SIZE(amd_gl_vendor_table)},
1861 {HW_VENDOR_NVIDIA, "NVIDIA", nvidia_gl_vendor_table, ARRAY_SIZE(nvidia_gl_vendor_table)},
1862 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table, ARRAY_SIZE(vmware_gl_vendor_table)},
1863 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table, ARRAY_SIZE(intel_gl_vendor_table)},
1866 static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level feature_level,
1867 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor,
1868 enum wined3d_pci_vendor *card_vendor)
1870 /* A Direct3D device object contains the PCI id (vendor + device) of the
1871 * videocard which is used for rendering. Various applications use this
1872 * information to get a rough estimation of the features of the card and
1873 * some might use it for enabling 3d effects only on certain types of
1874 * videocards. In some cases games might even use it to work around bugs
1875 * which happen on certain videocards/driver combinations. The problem is
1876 * that OpenGL only exposes a rendering string containing the name of the
1877 * videocard and not the PCI id.
1879 * Various games depend on the PCI id, so somehow we need to provide one.
1880 * A simple option is to parse the renderer string and translate this to
1881 * the right PCI id. This is a lot of work because there are more than 200
1882 * GPUs just for NVIDIA. Various cards share the same renderer string, so
1883 * the amount of code might be 'small' but there are quite a number of
1884 * exceptions which would make this a pain to maintain. Another way would
1885 * be to query the PCI id from the operating system (assuming this is the
1886 * videocard which is used for rendering which is not always the case).
1887 * This would work but it is not very portable. Second it would not work
1888 * well in, let's say, a remote X situation in which the amount of 3d
1889 * features which can be used is limited.
1891 * As said most games only use the PCI id to get an indication of the
1892 * capabilities of the card. It doesn't really matter if the given id is
1893 * the correct one if we return the id of a card with similar 3d features.
1895 * The code below checks the OpenGL capabilities of a videocard and matches
1896 * that to a certain level of Direct3D functionality. Once a card passes
1897 * the Direct3D9 check, we know that the card (in case of NVIDIA) is at
1898 * least a GeforceFX. To give a better estimate we do a basic check on the
1899 * renderer string but if that won't pass we return a default card. This
1900 * way is better than maintaining a full card database as even without a
1901 * full database we can return a card with similar features. Second the
1902 * size of the database can be made quite small because when you know what
1903 * type of 3d functionality a card has, you know to which GPU family the
1904 * GPU must belong. Because of this you only have to check a small part of
1905 * the renderer string to distinguish between different models from that
1906 * family.
1908 * The code also selects a default amount of video memory which we will
1909 * use for an estimation of the amount of free texture memory. In case of
1910 * real D3D the amount of texture memory includes video memory and system
1911 * memory (to be specific AGP memory or in case of PCIE TurboCache /
1912 * HyperMemory). We don't know how much system memory can be addressed by
1913 * the system but we can make a reasonable estimation about the amount of
1914 * video memory. If the value is slightly wrong it doesn't matter as we
1915 * didn't include AGP-like memory which makes the amount of addressable
1916 * memory higher and second OpenGL isn't that critical it moves to system
1917 * memory behind our backs if really needed. Note that the amount of video
1918 * memory can be overruled using a registry setting. */
1920 enum wined3d_pci_device device;
1921 unsigned int i;
1923 for (i = 0; i < ARRAY_SIZE(card_vendor_table); ++i)
1925 if (card_vendor_table[i].card_vendor != *card_vendor)
1926 continue;
1928 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
1929 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
1930 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
1931 if (device != PCI_DEVICE_NONE)
1932 return device;
1934 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
1936 return wined3d_gpu_from_feature_level(card_vendor, feature_level);
1939 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
1940 *card_vendor, debugstr_a(gl_renderer));
1942 return wined3d_gpu_from_feature_level(card_vendor, feature_level);
1945 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
1946 const struct wined3d_shader_backend_ops *shader_backend_ops)
1948 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER])
1949 return &glsl_vertex_pipe;
1950 return &ffp_vertex_pipe;
1953 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
1954 const struct wined3d_shader_backend_ops *shader_backend_ops)
1956 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
1957 return &glsl_fragment_pipe;
1958 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
1959 return &arbfp_fragment_pipeline;
1960 if (gl_info->supported[ATI_FRAGMENT_SHADER])
1961 return &atifs_fragment_pipeline;
1962 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
1963 return &nvts_fragment_pipeline;
1964 if (gl_info->supported[NV_REGISTER_COMBINERS])
1965 return &nvrc_fragment_pipeline;
1966 return &ffp_fragment_pipeline;
1969 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
1971 BOOL glsl = wined3d_settings.use_glsl && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
1972 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && !wined3d_settings.use_glsl)
1974 ERR_(winediag)("Ignoring the UseGLSL registry key. "
1975 "GLSL is the only shader backend available on core profile contexts. "
1976 "You need to explicitly set GL version to use legacy contexts.\n");
1977 glsl = TRUE;
1980 if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
1981 return &glsl_shader_backend;
1982 if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM])
1983 return &arb_program_shader_backend;
1984 if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER]))
1985 return &glsl_shader_backend;
1986 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
1987 return &arb_program_shader_backend;
1988 return &none_shader_backend;
1991 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
1992 const struct wined3d_extension_map *map, UINT entry_count)
1994 while (*extensions)
1996 const char *start;
1997 size_t len;
1998 UINT i;
2000 while (isspace(*extensions))
2001 ++extensions;
2002 start = extensions;
2003 while (!isspace(*extensions) && *extensions)
2004 ++extensions;
2006 len = extensions - start;
2007 if (!len)
2008 continue;
2010 TRACE("- %s.\n", debugstr_an(start, len));
2012 for (i = 0; i < entry_count; ++i)
2014 if (len == strlen(map[i].extension_string)
2015 && !memcmp(start, map[i].extension_string, len))
2017 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2018 gl_info->supported[map[i].extension] = TRUE;
2019 break;
2025 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2026 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2028 const char *gl_extension_name;
2029 unsigned int i, j;
2030 GLint extensions_count;
2032 gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2033 for (i = 0; i < extensions_count; ++i)
2035 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2036 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2037 for (j = 0; j < map_entries_count; ++j)
2039 if (!strcmp(gl_extension_name, map[j].extension_string))
2041 TRACE("FOUND: %s support.\n", map[j].extension_string);
2042 gl_info->supported[map[j].extension] = TRUE;
2043 break;
2049 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2051 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2052 /* GL_APPLE_fence */
2053 USE_GL_FUNC(glDeleteFencesAPPLE)
2054 USE_GL_FUNC(glFinishFenceAPPLE)
2055 USE_GL_FUNC(glFinishObjectAPPLE)
2056 USE_GL_FUNC(glGenFencesAPPLE)
2057 USE_GL_FUNC(glIsFenceAPPLE)
2058 USE_GL_FUNC(glSetFenceAPPLE)
2059 USE_GL_FUNC(glTestFenceAPPLE)
2060 USE_GL_FUNC(glTestObjectAPPLE)
2061 /* GL_APPLE_flush_buffer_range */
2062 USE_GL_FUNC(glBufferParameteriAPPLE)
2063 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2064 /* GL_ARB_base_instance */
2065 USE_GL_FUNC(glDrawArraysInstancedBaseInstance)
2066 USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance)
2067 /* GL_ARB_blend_func_extended */
2068 USE_GL_FUNC(glBindFragDataLocationIndexed)
2069 USE_GL_FUNC(glGetFragDataIndex)
2070 /* GL_ARB_buffer_storage */
2071 USE_GL_FUNC(glBufferStorage)
2072 /* GL_ARB_clear_buffer_object */
2073 USE_GL_FUNC(glClearBufferData)
2074 USE_GL_FUNC(glClearBufferSubData)
2075 /* GL_ARB_clear_texture */
2076 USE_GL_FUNC(glClearTexImage)
2077 USE_GL_FUNC(glClearTexSubImage)
2078 /* GL_ARB_clip_control */
2079 USE_GL_FUNC(glClipControl)
2080 /* GL_ARB_color_buffer_float */
2081 USE_GL_FUNC(glClampColorARB)
2082 /* GL_ARB_compute_shader */
2083 USE_GL_FUNC(glDispatchCompute)
2084 USE_GL_FUNC(glDispatchComputeIndirect)
2085 /* GL_ARB_copy_buffer */
2086 USE_GL_FUNC(glCopyBufferSubData)
2087 /* GL_ARB_copy_image */
2088 USE_GL_FUNC(glCopyImageSubData)
2089 /* GL_ARB_debug_output */
2090 USE_GL_FUNC(glDebugMessageCallbackARB)
2091 USE_GL_FUNC(glDebugMessageControlARB)
2092 USE_GL_FUNC(glDebugMessageInsertARB)
2093 USE_GL_FUNC(glGetDebugMessageLogARB)
2094 /* GL_ARB_draw_buffers */
2095 USE_GL_FUNC(glDrawBuffersARB)
2096 /* GL_ARB_draw_elements_base_vertex */
2097 USE_GL_FUNC(glDrawElementsBaseVertex)
2098 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2099 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2100 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2101 /* GL_ARB_draw_indirect */
2102 USE_GL_FUNC(glDrawArraysIndirect)
2103 USE_GL_FUNC(glDrawElementsIndirect)
2104 /* GL_ARB_draw_instanced */
2105 USE_GL_FUNC(glDrawArraysInstancedARB)
2106 USE_GL_FUNC(glDrawElementsInstancedARB)
2107 /* GL_ARB_ES2_compatibility */
2108 USE_GL_FUNC(glReleaseShaderCompiler)
2109 USE_GL_FUNC(glShaderBinary)
2110 USE_GL_FUNC(glGetShaderPrecisionFormat)
2111 USE_GL_FUNC(glDepthRangef)
2112 USE_GL_FUNC(glClearDepthf)
2113 /* GL_ARB_framebuffer_no_attachments */
2114 USE_GL_FUNC(glFramebufferParameteri)
2115 /* GL_ARB_framebuffer_object */
2116 USE_GL_FUNC(glBindFramebuffer)
2117 USE_GL_FUNC(glBindRenderbuffer)
2118 USE_GL_FUNC(glBlitFramebuffer)
2119 USE_GL_FUNC(glCheckFramebufferStatus)
2120 USE_GL_FUNC(glDeleteFramebuffers)
2121 USE_GL_FUNC(glDeleteRenderbuffers)
2122 USE_GL_FUNC(glFramebufferRenderbuffer)
2123 USE_GL_FUNC(glFramebufferTexture)
2124 USE_GL_FUNC(glFramebufferTexture1D)
2125 USE_GL_FUNC(glFramebufferTexture2D)
2126 USE_GL_FUNC(glFramebufferTexture3D)
2127 USE_GL_FUNC(glFramebufferTextureLayer)
2128 USE_GL_FUNC(glGenFramebuffers)
2129 USE_GL_FUNC(glGenRenderbuffers)
2130 USE_GL_FUNC(glGenerateMipmap)
2131 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2132 USE_GL_FUNC(glGetRenderbufferParameteriv)
2133 USE_GL_FUNC(glIsFramebuffer)
2134 USE_GL_FUNC(glIsRenderbuffer)
2135 USE_GL_FUNC(glRenderbufferStorage)
2136 USE_GL_FUNC(glRenderbufferStorageMultisample)
2137 /* GL_ARB_geometry_shader4 */
2138 USE_GL_FUNC(glFramebufferTextureARB)
2139 USE_GL_FUNC(glFramebufferTextureFaceARB)
2140 USE_GL_FUNC(glFramebufferTextureLayerARB)
2141 USE_GL_FUNC(glProgramParameteriARB)
2142 /* GL_ARB_instanced_arrays */
2143 USE_GL_FUNC(glVertexAttribDivisorARB)
2144 /* GL_ARB_internalformat_query */
2145 USE_GL_FUNC(glGetInternalformativ)
2146 /* GL_ARB_internalformat_query2 */
2147 USE_GL_FUNC(glGetInternalformati64v)
2148 /* GL_ARB_map_buffer_range */
2149 USE_GL_FUNC(glFlushMappedBufferRange)
2150 USE_GL_FUNC(glMapBufferRange)
2151 /* GL_ARB_multisample */
2152 USE_GL_FUNC(glSampleCoverageARB)
2153 /* GL_ARB_multitexture */
2154 USE_GL_FUNC(glActiveTextureARB)
2155 USE_GL_FUNC(glClientActiveTextureARB)
2156 USE_GL_FUNC(glMultiTexCoord1fARB)
2157 USE_GL_FUNC(glMultiTexCoord1fvARB)
2158 USE_GL_FUNC(glMultiTexCoord2fARB)
2159 USE_GL_FUNC(glMultiTexCoord2fvARB)
2160 USE_GL_FUNC(glMultiTexCoord2svARB)
2161 USE_GL_FUNC(glMultiTexCoord3fARB)
2162 USE_GL_FUNC(glMultiTexCoord3fvARB)
2163 USE_GL_FUNC(glMultiTexCoord4fARB)
2164 USE_GL_FUNC(glMultiTexCoord4fvARB)
2165 USE_GL_FUNC(glMultiTexCoord4svARB)
2166 /* GL_ARB_occlusion_query */
2167 USE_GL_FUNC(glBeginQueryARB)
2168 USE_GL_FUNC(glDeleteQueriesARB)
2169 USE_GL_FUNC(glEndQueryARB)
2170 USE_GL_FUNC(glGenQueriesARB)
2171 USE_GL_FUNC(glGetQueryivARB)
2172 USE_GL_FUNC(glGetQueryObjectivARB)
2173 USE_GL_FUNC(glGetQueryObjectuivARB)
2174 USE_GL_FUNC(glIsQueryARB)
2175 /* GL_ARB_point_parameters */
2176 USE_GL_FUNC(glPointParameterfARB)
2177 USE_GL_FUNC(glPointParameterfvARB)
2178 /* GL_ARB_polgyon_offset_clamp */
2179 USE_GL_FUNC(glPolygonOffsetClamp)
2180 /* GL_ARB_provoking_vertex */
2181 USE_GL_FUNC(glProvokingVertex)
2182 /* GL_ARB_sample_shading */
2183 USE_GL_FUNC(glMinSampleShadingARB)
2184 /* GL_ARB_sampler_objects */
2185 USE_GL_FUNC(glGenSamplers)
2186 USE_GL_FUNC(glDeleteSamplers)
2187 USE_GL_FUNC(glIsSampler)
2188 USE_GL_FUNC(glBindSampler)
2189 USE_GL_FUNC(glSamplerParameteri)
2190 USE_GL_FUNC(glSamplerParameterf)
2191 USE_GL_FUNC(glSamplerParameteriv)
2192 USE_GL_FUNC(glSamplerParameterfv)
2193 USE_GL_FUNC(glSamplerParameterIiv)
2194 USE_GL_FUNC(glSamplerParameterIuiv)
2195 USE_GL_FUNC(glGetSamplerParameteriv)
2196 USE_GL_FUNC(glGetSamplerParameterfv)
2197 USE_GL_FUNC(glGetSamplerParameterIiv)
2198 USE_GL_FUNC(glGetSamplerParameterIuiv)
2199 /* GL_ARB_shader_atomic_counters */
2200 USE_GL_FUNC(glGetActiveAtomicCounterBufferiv)
2201 /* GL_ARB_shader_image_load_store */
2202 USE_GL_FUNC(glBindImageTexture)
2203 USE_GL_FUNC(glMemoryBarrier)
2204 /* GL_ARB_shader_objects */
2205 USE_GL_FUNC(glAttachObjectARB)
2206 USE_GL_FUNC(glBindAttribLocationARB)
2207 USE_GL_FUNC(glCompileShaderARB)
2208 USE_GL_FUNC(glCreateProgramObjectARB)
2209 USE_GL_FUNC(glCreateShaderObjectARB)
2210 USE_GL_FUNC(glDeleteObjectARB)
2211 USE_GL_FUNC(glDetachObjectARB)
2212 USE_GL_FUNC(glGetActiveUniformARB)
2213 USE_GL_FUNC(glGetAttachedObjectsARB)
2214 USE_GL_FUNC(glGetAttribLocationARB)
2215 USE_GL_FUNC(glGetHandleARB)
2216 USE_GL_FUNC(glGetInfoLogARB)
2217 USE_GL_FUNC(glGetObjectParameterfvARB)
2218 USE_GL_FUNC(glGetObjectParameterivARB)
2219 USE_GL_FUNC(glGetShaderSourceARB)
2220 USE_GL_FUNC(glGetUniformLocationARB)
2221 USE_GL_FUNC(glGetUniformfvARB)
2222 USE_GL_FUNC(glGetUniformivARB)
2223 USE_GL_FUNC(glLinkProgramARB)
2224 USE_GL_FUNC(glShaderSourceARB)
2225 USE_GL_FUNC(glUniform1fARB)
2226 USE_GL_FUNC(glUniform1fvARB)
2227 USE_GL_FUNC(glUniform1iARB)
2228 USE_GL_FUNC(glUniform1ivARB)
2229 USE_GL_FUNC(glUniform2fARB)
2230 USE_GL_FUNC(glUniform2fvARB)
2231 USE_GL_FUNC(glUniform2iARB)
2232 USE_GL_FUNC(glUniform2ivARB)
2233 USE_GL_FUNC(glUniform3fARB)
2234 USE_GL_FUNC(glUniform3fvARB)
2235 USE_GL_FUNC(glUniform3iARB)
2236 USE_GL_FUNC(glUniform3ivARB)
2237 USE_GL_FUNC(glUniform4fARB)
2238 USE_GL_FUNC(glUniform4fvARB)
2239 USE_GL_FUNC(glUniform4iARB)
2240 USE_GL_FUNC(glUniform4ivARB)
2241 USE_GL_FUNC(glUniformMatrix2fvARB)
2242 USE_GL_FUNC(glUniformMatrix3fvARB)
2243 USE_GL_FUNC(glUniformMatrix4fvARB)
2244 USE_GL_FUNC(glUseProgramObjectARB)
2245 USE_GL_FUNC(glValidateProgramARB)
2246 /* GL_ARB_shader_storage_buffer_object */
2247 USE_GL_FUNC(glShaderStorageBlockBinding)
2248 /* GL_ARB_sync */
2249 USE_GL_FUNC(glClientWaitSync)
2250 USE_GL_FUNC(glDeleteSync)
2251 USE_GL_FUNC(glFenceSync)
2252 USE_GL_FUNC(glGetInteger64v)
2253 USE_GL_FUNC(glGetSynciv)
2254 USE_GL_FUNC(glIsSync)
2255 USE_GL_FUNC(glWaitSync)
2256 /* GL_ARB_tessellation_shader */
2257 USE_GL_FUNC(glPatchParameteri)
2258 USE_GL_FUNC(glPatchParameterfv)
2259 /* GL_ARB_texture_buffer_object */
2260 USE_GL_FUNC(glTexBufferARB)
2261 /* GL_ARB_texture_buffer_range */
2262 USE_GL_FUNC(glTexBufferRange)
2263 /* GL_ARB_texture_compression */
2264 USE_GL_FUNC(glCompressedTexImage2DARB)
2265 USE_GL_FUNC(glCompressedTexImage3DARB)
2266 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2267 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2268 USE_GL_FUNC(glGetCompressedTexImageARB)
2269 /* GL_ARB_texture_multisample */
2270 USE_GL_FUNC(glGetMultisamplefv);
2271 USE_GL_FUNC(glSampleMaski);
2272 USE_GL_FUNC(glTexImage2DMultisample);
2273 USE_GL_FUNC(glTexImage3DMultisample);
2274 /* GL_ARB_texture_storage */
2275 USE_GL_FUNC(glTexStorage1D)
2276 USE_GL_FUNC(glTexStorage2D)
2277 USE_GL_FUNC(glTexStorage3D)
2278 /* GL_ARB_texture_storage_multisample */
2279 USE_GL_FUNC(glTexStorage2DMultisample);
2280 USE_GL_FUNC(glTexStorage3DMultisample);
2281 /* GL_ARB_texture_view */
2282 USE_GL_FUNC(glTextureView)
2283 /* GL_ARB_timer_query */
2284 USE_GL_FUNC(glQueryCounter)
2285 USE_GL_FUNC(glGetQueryObjectui64v)
2286 /* GL_ARB_transform_feedback2 */
2287 USE_GL_FUNC(glBindTransformFeedback);
2288 USE_GL_FUNC(glDeleteTransformFeedbacks);
2289 USE_GL_FUNC(glDrawTransformFeedback);
2290 USE_GL_FUNC(glGenTransformFeedbacks);
2291 USE_GL_FUNC(glIsTransformFeedback);
2292 USE_GL_FUNC(glPauseTransformFeedback);
2293 USE_GL_FUNC(glResumeTransformFeedback);
2294 /* GL_ARB_transform_feedback3 */
2295 USE_GL_FUNC(glBeginQueryIndexed);
2296 USE_GL_FUNC(glDrawTransformFeedbackStream);
2297 USE_GL_FUNC(glEndQueryIndexed);
2298 USE_GL_FUNC(glGetQueryIndexediv);
2299 /* GL_ARB_uniform_buffer_object */
2300 USE_GL_FUNC(glBindBufferBase)
2301 USE_GL_FUNC(glBindBufferRange)
2302 USE_GL_FUNC(glGetActiveUniformBlockName)
2303 USE_GL_FUNC(glGetActiveUniformBlockiv)
2304 USE_GL_FUNC(glGetActiveUniformName)
2305 USE_GL_FUNC(glGetActiveUniformsiv)
2306 USE_GL_FUNC(glGetIntegeri_v)
2307 USE_GL_FUNC(glGetUniformBlockIndex)
2308 USE_GL_FUNC(glGetUniformIndices)
2309 USE_GL_FUNC(glUniformBlockBinding)
2310 /* GL_ARB_vertex_buffer_object */
2311 USE_GL_FUNC(glBindBufferARB)
2312 USE_GL_FUNC(glBufferDataARB)
2313 USE_GL_FUNC(glBufferSubDataARB)
2314 USE_GL_FUNC(glDeleteBuffersARB)
2315 USE_GL_FUNC(glGenBuffersARB)
2316 USE_GL_FUNC(glGetBufferParameterivARB)
2317 USE_GL_FUNC(glGetBufferPointervARB)
2318 USE_GL_FUNC(glGetBufferSubDataARB)
2319 USE_GL_FUNC(glIsBufferARB)
2320 USE_GL_FUNC(glMapBufferARB)
2321 USE_GL_FUNC(glUnmapBufferARB)
2322 /* GL_ARB_vertex_program */
2323 USE_GL_FUNC(glBindProgramARB)
2324 USE_GL_FUNC(glDeleteProgramsARB)
2325 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2326 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2327 USE_GL_FUNC(glGenProgramsARB)
2328 USE_GL_FUNC(glGetProgramivARB)
2329 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2330 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2331 USE_GL_FUNC(glProgramStringARB)
2332 USE_GL_FUNC(glVertexAttrib1dARB)
2333 USE_GL_FUNC(glVertexAttrib1dvARB)
2334 USE_GL_FUNC(glVertexAttrib1fARB)
2335 USE_GL_FUNC(glVertexAttrib1fvARB)
2336 USE_GL_FUNC(glVertexAttrib1sARB)
2337 USE_GL_FUNC(glVertexAttrib1svARB)
2338 USE_GL_FUNC(glVertexAttrib2dARB)
2339 USE_GL_FUNC(glVertexAttrib2dvARB)
2340 USE_GL_FUNC(glVertexAttrib2fARB)
2341 USE_GL_FUNC(glVertexAttrib2fvARB)
2342 USE_GL_FUNC(glVertexAttrib2sARB)
2343 USE_GL_FUNC(glVertexAttrib2svARB)
2344 USE_GL_FUNC(glVertexAttrib3dARB)
2345 USE_GL_FUNC(glVertexAttrib3dvARB)
2346 USE_GL_FUNC(glVertexAttrib3fARB)
2347 USE_GL_FUNC(glVertexAttrib3fvARB)
2348 USE_GL_FUNC(glVertexAttrib3sARB)
2349 USE_GL_FUNC(glVertexAttrib3svARB)
2350 USE_GL_FUNC(glVertexAttrib4NbvARB)
2351 USE_GL_FUNC(glVertexAttrib4NivARB)
2352 USE_GL_FUNC(glVertexAttrib4NsvARB)
2353 USE_GL_FUNC(glVertexAttrib4NubARB)
2354 USE_GL_FUNC(glVertexAttrib4NubvARB)
2355 USE_GL_FUNC(glVertexAttrib4NuivARB)
2356 USE_GL_FUNC(glVertexAttrib4NusvARB)
2357 USE_GL_FUNC(glVertexAttrib4bvARB)
2358 USE_GL_FUNC(glVertexAttrib4dARB)
2359 USE_GL_FUNC(glVertexAttrib4dvARB)
2360 USE_GL_FUNC(glVertexAttrib4fARB)
2361 USE_GL_FUNC(glVertexAttrib4fvARB)
2362 USE_GL_FUNC(glVertexAttrib4ivARB)
2363 USE_GL_FUNC(glVertexAttrib4sARB)
2364 USE_GL_FUNC(glVertexAttrib4svARB)
2365 USE_GL_FUNC(glVertexAttrib4ubvARB)
2366 USE_GL_FUNC(glVertexAttrib4uivARB)
2367 USE_GL_FUNC(glVertexAttrib4usvARB)
2368 USE_GL_FUNC(glVertexAttribPointerARB)
2369 /* GL_ARB_viewport_array */
2370 USE_GL_FUNC(glDepthRangeArrayv)
2371 USE_GL_FUNC(glDepthRangeIndexed)
2372 USE_GL_FUNC(glGetDoublei_v)
2373 USE_GL_FUNC(glGetFloati_v)
2374 USE_GL_FUNC(glScissorArrayv)
2375 USE_GL_FUNC(glScissorIndexed)
2376 USE_GL_FUNC(glScissorIndexedv)
2377 USE_GL_FUNC(glViewportArrayv)
2378 USE_GL_FUNC(glViewportIndexedf)
2379 USE_GL_FUNC(glViewportIndexedfv)
2380 /* GL_ATI_fragment_shader */
2381 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2382 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2383 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2384 USE_GL_FUNC(glBeginFragmentShaderATI)
2385 USE_GL_FUNC(glBindFragmentShaderATI)
2386 USE_GL_FUNC(glColorFragmentOp1ATI)
2387 USE_GL_FUNC(glColorFragmentOp2ATI)
2388 USE_GL_FUNC(glColorFragmentOp3ATI)
2389 USE_GL_FUNC(glDeleteFragmentShaderATI)
2390 USE_GL_FUNC(glEndFragmentShaderATI)
2391 USE_GL_FUNC(glGenFragmentShadersATI)
2392 USE_GL_FUNC(glPassTexCoordATI)
2393 USE_GL_FUNC(glSampleMapATI)
2394 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2395 /* GL_ATI_separate_stencil */
2396 USE_GL_FUNC(glStencilOpSeparateATI)
2397 USE_GL_FUNC(glStencilFuncSeparateATI)
2398 /* GL_EXT_blend_color */
2399 USE_GL_FUNC(glBlendColorEXT)
2400 /* GL_EXT_blend_equation_separate */
2401 USE_GL_FUNC(glBlendFuncSeparateEXT)
2402 /* GL_EXT_blend_func_separate */
2403 USE_GL_FUNC(glBlendEquationSeparateEXT)
2404 /* GL_EXT_blend_minmax */
2405 USE_GL_FUNC(glBlendEquationEXT)
2406 /* GL_EXT_depth_bounds_test */
2407 USE_GL_FUNC(glDepthBoundsEXT)
2408 /* GL_EXT_draw_buffers2 */
2409 USE_GL_FUNC(glColorMaskIndexedEXT)
2410 USE_GL_FUNC(glDisableIndexedEXT)
2411 USE_GL_FUNC(glEnableIndexedEXT)
2412 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2413 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2414 USE_GL_FUNC(glIsEnabledIndexedEXT)
2415 /* GL_EXT_fog_coord */
2416 USE_GL_FUNC(glFogCoordPointerEXT)
2417 USE_GL_FUNC(glFogCoorddEXT)
2418 USE_GL_FUNC(glFogCoorddvEXT)
2419 USE_GL_FUNC(glFogCoordfEXT)
2420 USE_GL_FUNC(glFogCoordfvEXT)
2421 /* GL_EXT_framebuffer_blit */
2422 USE_GL_FUNC(glBlitFramebufferEXT)
2423 /* GL_EXT_framebuffer_multisample */
2424 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2425 /* GL_EXT_framebuffer_object */
2426 USE_GL_FUNC(glBindFramebufferEXT)
2427 USE_GL_FUNC(glBindRenderbufferEXT)
2428 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2429 USE_GL_FUNC(glDeleteFramebuffersEXT)
2430 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2431 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2432 USE_GL_FUNC(glFramebufferTexture1DEXT)
2433 USE_GL_FUNC(glFramebufferTexture2DEXT)
2434 USE_GL_FUNC(glFramebufferTexture3DEXT)
2435 USE_GL_FUNC(glGenFramebuffersEXT)
2436 USE_GL_FUNC(glGenRenderbuffersEXT)
2437 USE_GL_FUNC(glGenerateMipmapEXT)
2438 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2439 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2440 USE_GL_FUNC(glIsFramebufferEXT)
2441 USE_GL_FUNC(glIsRenderbufferEXT)
2442 USE_GL_FUNC(glRenderbufferStorageEXT)
2443 /* GL_EXT_gpu_program_parameters */
2444 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2445 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2446 /* GL_EXT_gpu_shader4 */
2447 USE_GL_FUNC(glBindFragDataLocationEXT)
2448 USE_GL_FUNC(glGetFragDataLocationEXT)
2449 USE_GL_FUNC(glGetUniformuivEXT)
2450 USE_GL_FUNC(glGetVertexAttribIivEXT)
2451 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2452 USE_GL_FUNC(glUniform1uiEXT)
2453 USE_GL_FUNC(glUniform1uivEXT)
2454 USE_GL_FUNC(glUniform2uiEXT)
2455 USE_GL_FUNC(glUniform2uivEXT)
2456 USE_GL_FUNC(glUniform3uiEXT)
2457 USE_GL_FUNC(glUniform3uivEXT)
2458 USE_GL_FUNC(glUniform4uiEXT)
2459 USE_GL_FUNC(glUniform4uivEXT)
2460 USE_GL_FUNC(glVertexAttribI1iEXT)
2461 USE_GL_FUNC(glVertexAttribI1ivEXT)
2462 USE_GL_FUNC(glVertexAttribI1uiEXT)
2463 USE_GL_FUNC(glVertexAttribI1uivEXT)
2464 USE_GL_FUNC(glVertexAttribI2iEXT)
2465 USE_GL_FUNC(glVertexAttribI2ivEXT)
2466 USE_GL_FUNC(glVertexAttribI2uiEXT)
2467 USE_GL_FUNC(glVertexAttribI2uivEXT)
2468 USE_GL_FUNC(glVertexAttribI3iEXT)
2469 USE_GL_FUNC(glVertexAttribI3ivEXT)
2470 USE_GL_FUNC(glVertexAttribI3uiEXT)
2471 USE_GL_FUNC(glVertexAttribI3uivEXT)
2472 USE_GL_FUNC(glVertexAttribI4bvEXT)
2473 USE_GL_FUNC(glVertexAttribI4iEXT)
2474 USE_GL_FUNC(glVertexAttribI4ivEXT)
2475 USE_GL_FUNC(glVertexAttribI4svEXT)
2476 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2477 USE_GL_FUNC(glVertexAttribI4uiEXT)
2478 USE_GL_FUNC(glVertexAttribI4uivEXT)
2479 USE_GL_FUNC(glVertexAttribI4usvEXT)
2480 USE_GL_FUNC(glVertexAttribIPointerEXT)
2481 /* GL_EXT_point_parameters */
2482 USE_GL_FUNC(glPointParameterfEXT)
2483 USE_GL_FUNC(glPointParameterfvEXT)
2484 /* GL_EXT_provoking_vertex */
2485 USE_GL_FUNC(glProvokingVertexEXT)
2486 /* GL_EXT_secondary_color */
2487 USE_GL_FUNC(glSecondaryColor3fEXT)
2488 USE_GL_FUNC(glSecondaryColor3fvEXT)
2489 USE_GL_FUNC(glSecondaryColor3ubEXT)
2490 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2491 USE_GL_FUNC(glSecondaryColorPointerEXT)
2492 /* GL_EXT_stencil_two_side */
2493 USE_GL_FUNC(glActiveStencilFaceEXT)
2494 /* GL_EXT_texture3D */
2495 USE_GL_FUNC(glTexImage3D)
2496 USE_GL_FUNC(glTexImage3DEXT)
2497 USE_GL_FUNC(glTexSubImage3D)
2498 USE_GL_FUNC(glTexSubImage3DEXT)
2499 /* GL_NV_fence */
2500 USE_GL_FUNC(glDeleteFencesNV)
2501 USE_GL_FUNC(glFinishFenceNV)
2502 USE_GL_FUNC(glGenFencesNV)
2503 USE_GL_FUNC(glGetFenceivNV)
2504 USE_GL_FUNC(glIsFenceNV)
2505 USE_GL_FUNC(glSetFenceNV)
2506 USE_GL_FUNC(glTestFenceNV)
2507 /* GL_NV_half_float */
2508 USE_GL_FUNC(glColor3hNV)
2509 USE_GL_FUNC(glColor3hvNV)
2510 USE_GL_FUNC(glColor4hNV)
2511 USE_GL_FUNC(glColor4hvNV)
2512 USE_GL_FUNC(glFogCoordhNV)
2513 USE_GL_FUNC(glFogCoordhvNV)
2514 USE_GL_FUNC(glMultiTexCoord1hNV)
2515 USE_GL_FUNC(glMultiTexCoord1hvNV)
2516 USE_GL_FUNC(glMultiTexCoord2hNV)
2517 USE_GL_FUNC(glMultiTexCoord2hvNV)
2518 USE_GL_FUNC(glMultiTexCoord3hNV)
2519 USE_GL_FUNC(glMultiTexCoord3hvNV)
2520 USE_GL_FUNC(glMultiTexCoord4hNV)
2521 USE_GL_FUNC(glMultiTexCoord4hvNV)
2522 USE_GL_FUNC(glNormal3hNV)
2523 USE_GL_FUNC(glNormal3hvNV)
2524 USE_GL_FUNC(glSecondaryColor3hNV)
2525 USE_GL_FUNC(glSecondaryColor3hvNV)
2526 USE_GL_FUNC(glTexCoord1hNV)
2527 USE_GL_FUNC(glTexCoord1hvNV)
2528 USE_GL_FUNC(glTexCoord2hNV)
2529 USE_GL_FUNC(glTexCoord2hvNV)
2530 USE_GL_FUNC(glTexCoord3hNV)
2531 USE_GL_FUNC(glTexCoord3hvNV)
2532 USE_GL_FUNC(glTexCoord4hNV)
2533 USE_GL_FUNC(glTexCoord4hvNV)
2534 USE_GL_FUNC(glVertex2hNV)
2535 USE_GL_FUNC(glVertex2hvNV)
2536 USE_GL_FUNC(glVertex3hNV)
2537 USE_GL_FUNC(glVertex3hvNV)
2538 USE_GL_FUNC(glVertex4hNV)
2539 USE_GL_FUNC(glVertex4hvNV)
2540 USE_GL_FUNC(glVertexAttrib1hNV)
2541 USE_GL_FUNC(glVertexAttrib1hvNV)
2542 USE_GL_FUNC(glVertexAttrib2hNV)
2543 USE_GL_FUNC(glVertexAttrib2hvNV)
2544 USE_GL_FUNC(glVertexAttrib3hNV)
2545 USE_GL_FUNC(glVertexAttrib3hvNV)
2546 USE_GL_FUNC(glVertexAttrib4hNV)
2547 USE_GL_FUNC(glVertexAttrib4hvNV)
2548 USE_GL_FUNC(glVertexAttribs1hvNV)
2549 USE_GL_FUNC(glVertexAttribs2hvNV)
2550 USE_GL_FUNC(glVertexAttribs3hvNV)
2551 USE_GL_FUNC(glVertexAttribs4hvNV)
2552 USE_GL_FUNC(glVertexWeighthNV)
2553 USE_GL_FUNC(glVertexWeighthvNV)
2554 /* GL_NV_point_sprite */
2555 USE_GL_FUNC(glPointParameteriNV)
2556 USE_GL_FUNC(glPointParameterivNV)
2557 /* GL_NV_register_combiners */
2558 USE_GL_FUNC(glCombinerInputNV)
2559 USE_GL_FUNC(glCombinerOutputNV)
2560 USE_GL_FUNC(glCombinerParameterfNV)
2561 USE_GL_FUNC(glCombinerParameterfvNV)
2562 USE_GL_FUNC(glCombinerParameteriNV)
2563 USE_GL_FUNC(glCombinerParameterivNV)
2564 USE_GL_FUNC(glFinalCombinerInputNV)
2565 /* WGL extensions */
2566 USE_GL_FUNC(wglChoosePixelFormatARB)
2567 USE_GL_FUNC(wglGetExtensionsStringARB)
2568 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2569 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2570 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
2571 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
2572 USE_GL_FUNC(wglQueryRendererIntegerWINE)
2573 USE_GL_FUNC(wglQueryRendererStringWINE)
2574 USE_GL_FUNC(wglSetPixelFormatWINE)
2575 USE_GL_FUNC(wglSwapIntervalEXT)
2577 /* Newer core functions */
2578 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2579 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
2580 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
2581 USE_GL_FUNC(glBeginTransformFeedback) /* OpenGL 3.0 */
2582 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
2583 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
2584 USE_GL_FUNC(glBindFragDataLocation) /* OpenGL 3.0 */
2585 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
2586 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
2587 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
2588 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
2589 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
2590 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
2591 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
2592 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
2593 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
2594 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
2595 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
2596 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
2597 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
2598 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
2599 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
2600 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
2601 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
2602 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
2603 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
2604 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
2605 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
2606 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
2607 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
2608 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
2609 USE_GL_FUNC(glDisablei) /* OpenGL 3.0 */
2610 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
2611 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
2612 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
2613 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
2614 USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */
2615 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
2616 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
2617 USE_GL_FUNC(glEndTransformFeedback) /* OpenGL 3.0 */
2618 USE_GL_FUNC(glFramebufferTexture) /* OpenGL 3.2 */
2619 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
2620 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
2621 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
2622 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
2623 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
2624 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
2625 USE_GL_FUNC(glGetBooleani_v) /* OpenGL 3.0 */
2626 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
2627 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
2628 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
2629 USE_GL_FUNC(glGetIntegeri_v) /* OpenGL 3.0 */
2630 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
2631 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
2632 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
2633 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
2634 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
2635 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
2636 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
2637 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
2638 USE_GL_FUNC(glGetTextureLevelParameteriv) /* OpenGL 4.5 */
2639 USE_GL_FUNC(glGetTextureParameteriv) /* OpenGL 4.5 */
2640 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
2641 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
2642 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
2643 USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */
2644 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
2645 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
2646 USE_GL_FUNC(glMinSampleShading) /* OpenGL 4.0 */
2647 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
2648 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
2649 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
2650 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
2651 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
2652 USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */
2653 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
2654 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
2655 USE_GL_FUNC(glTransformFeedbackVaryings) /* OpenGL 3.0 */
2656 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
2657 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
2658 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
2659 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
2660 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
2661 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
2662 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
2663 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
2664 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
2665 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
2666 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
2667 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
2668 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
2669 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
2670 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
2671 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
2672 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
2673 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
2674 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
2675 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
2676 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
2677 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
2678 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
2679 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
2680 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
2681 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
2682 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
2683 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
2684 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
2685 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
2686 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
2687 USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */
2688 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
2689 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
2690 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
2691 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
2692 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
2693 USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */
2694 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
2695 #undef USE_GL_FUNC
2697 #ifndef USE_WIN32_OPENGL
2698 /* hack: use the functions directly from the TEB table to bypass the thunks */
2699 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2700 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2701 #endif
2703 #define MAP_GL_FUNCTION(core_func, ext_func) \
2704 do \
2706 if (!gl_info->gl_ops.ext.p_##core_func) \
2707 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
2708 } while (0)
2709 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
2710 do \
2712 if (!gl_info->gl_ops.ext.p_##core_func) \
2713 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
2714 } while (0)
2716 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
2717 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
2718 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
2719 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
2720 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
2721 MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT);
2722 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
2723 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
2724 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
2725 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
2726 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
2727 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
2728 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
2729 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
2730 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
2731 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
2732 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
2733 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
2734 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
2735 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
2736 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
2737 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
2738 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
2739 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
2740 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
2741 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
2742 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
2743 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
2744 MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT);
2745 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
2746 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
2747 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
2748 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
2749 MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT);
2750 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
2751 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
2752 MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB);
2753 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
2754 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
2755 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
2756 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
2757 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
2758 MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT);
2759 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
2760 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
2761 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
2762 MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT);
2763 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
2764 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
2765 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
2766 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
2767 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
2768 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
2769 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
2770 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
2771 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
2772 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
2773 MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
2774 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
2775 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
2776 MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
2777 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
2778 MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
2779 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
2780 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
2781 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
2782 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
2783 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
2784 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
2785 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
2786 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
2787 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
2788 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
2789 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
2790 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
2791 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
2792 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
2793 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
2794 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
2795 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
2796 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
2797 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
2798 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
2799 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
2800 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
2801 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
2802 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
2803 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
2804 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
2805 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
2806 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
2807 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
2808 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
2809 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
2810 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
2811 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
2812 MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
2813 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
2814 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
2815 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
2816 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
2817 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
2818 MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
2819 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
2820 #undef MAP_GL_FUNCTION
2821 #undef MAP_GL_FUNCTION_CAST
2824 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct wined3d_d3d_info *d3d_info)
2826 unsigned int i, sampler_count;
2827 GLfloat gl_floatv[2];
2828 GLint gl_max;
2830 gl_info->limits.buffers = 1;
2831 gl_info->limits.textures = 0;
2832 gl_info->limits.texture_coords = 0;
2833 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
2835 gl_info->limits.uniform_blocks[i] = 0;
2836 gl_info->limits.samplers[i] = 0;
2838 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1;
2839 gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
2840 gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
2841 gl_info->limits.vertex_attribs = 16;
2842 gl_info->limits.texture_buffer_offset_alignment = 1;
2843 gl_info->limits.glsl_vs_float_constants = 0;
2844 gl_info->limits.glsl_ps_float_constants = 0;
2845 gl_info->limits.arb_vs_float_constants = 0;
2846 gl_info->limits.arb_vs_native_constants = 0;
2847 gl_info->limits.arb_vs_instructions = 0;
2848 gl_info->limits.arb_vs_temps = 0;
2849 gl_info->limits.arb_ps_float_constants = 0;
2850 gl_info->limits.arb_ps_local_constants = 0;
2851 gl_info->limits.arb_ps_instructions = 0;
2852 gl_info->limits.arb_ps_temps = 0;
2854 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
2855 gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
2856 TRACE("Clip plane support - max planes %d.\n", gl_max);
2858 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
2860 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2861 gl_info->limits.lights = gl_max;
2862 TRACE("Light support - max lights %d.\n", gl_max);
2865 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2866 d3d_info->limits.texture_size = gl_max;
2867 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2869 gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
2870 ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
2871 d3d_info->limits.pointsize_max = gl_floatv[1];
2872 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2874 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2876 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2877 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2879 else
2881 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2883 if (gl_info->supported[NV_REGISTER_COMBINERS])
2885 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2886 gl_info->limits.general_combiners = gl_max;
2887 TRACE("Max general combiners: %d.\n", gl_max);
2889 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2891 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2892 gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max);
2893 TRACE("Max draw buffers: %u.\n", gl_max);
2895 if (gl_info->supported[ARB_MULTITEXTURE])
2897 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
2899 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2900 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2901 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2903 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2905 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2906 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2908 else
2910 gl_info->limits.texture_coords = gl_info->limits.textures;
2912 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2915 if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
2917 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max);
2918 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max;
2920 else
2922 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures;
2924 TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]);
2926 if (gl_info->supported[ARB_VERTEX_SHADER])
2928 unsigned int vertex_sampler_count;
2930 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
2931 vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max;
2932 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
2933 gl_info->limits.combined_samplers = gl_max;
2934 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max);
2935 gl_info->limits.vertex_attribs = gl_max;
2937 /* Loading GLSL sampler uniforms is much simpler if we can assume
2938 * that the sampler setup is known at shader link time. In a
2939 * vertex shader + pixel shader combination this isn't an issue
2940 * because then the sampler setup only depends on the two shaders.
2941 * If a pixel shader is used with fixed-function vertex processing
2942 * we're fine too because fixed-function vertex processing doesn't
2943 * use any samplers. If fixed-function fragment processing is used
2944 * we have to make sure that all vertex sampler setups are valid
2945 * together with all possible fixed-function fragment processing
2946 * setups. This is true if vsamplers + MAX_TEXTURES <= max_samplers.
2947 * This is true on all Direct3D 9 cards that support vertex
2948 * texture fetch (GeForce 6 and GeForce 7 cards). Direct3D 9
2949 * Radeon cards do not support vertex texture fetch. Direct3D 10
2950 * cards have 128 samplers, and Direct3D 9 is limited to 8
2951 * fixed-function texture stages and 4 vertex samplers.
2952 * Direct3D 10 does not have a fixed-function pipeline anymore.
2954 * So this is just a check to check that our assumption holds
2955 * true. If not, write a warning and reduce the number of vertex
2956 * samplers or probably disable vertex texture fetch. */
2957 if (vertex_sampler_count && gl_info->limits.combined_samplers < 12
2958 && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers)
2960 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2961 vertex_sampler_count, gl_info->limits.combined_samplers);
2962 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2963 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2964 vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES;
2965 else
2966 vertex_sampler_count = 0;
2967 gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count;
2970 else
2972 gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
2974 TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]);
2975 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2976 TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs);
2978 else
2980 gl_info->limits.textures = 1;
2981 gl_info->limits.texture_coords = 1;
2984 if (gl_info->supported[EXT_TEXTURE3D])
2986 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2987 gl_info->limits.texture3d_size = gl_max;
2988 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2990 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
2992 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max);
2993 gl_info->limits.anisotropy = gl_max;
2994 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2996 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2998 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2999 gl_info->limits.arb_ps_float_constants = gl_max;
3000 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3001 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3002 gl_info->limits.arb_ps_native_constants = gl_max;
3003 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3004 gl_info->limits.arb_ps_native_constants);
3005 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3006 gl_info->limits.arb_ps_temps = gl_max;
3007 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3008 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3009 gl_info->limits.arb_ps_instructions = gl_max;
3010 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3011 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3012 gl_info->limits.arb_ps_local_constants = gl_max;
3013 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3015 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3017 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3018 gl_info->limits.arb_vs_float_constants = gl_max;
3019 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3020 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3021 gl_info->limits.arb_vs_native_constants = gl_max;
3022 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3023 gl_info->limits.arb_vs_native_constants);
3024 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3025 gl_info->limits.arb_vs_temps = gl_max;
3026 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3027 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3028 gl_info->limits.arb_vs_instructions = gl_max;
3029 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3031 if (gl_info->supported[ARB_VERTEX_SHADER])
3033 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3034 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3035 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3037 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3039 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3040 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
3041 TRACE("Max vertex uniform blocks: %u (%d).\n",
3042 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
3045 if (gl_info->supported[ARB_TESSELLATION_SHADER])
3047 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max);
3048 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS);
3049 TRACE("Max hull uniform blocks: %u (%d).\n",
3050 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max);
3051 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max);
3052 gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max;
3053 TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]);
3055 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max);
3056 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS);
3057 TRACE("Max domain uniform blocks: %u (%d).\n",
3058 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max);
3059 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max);
3060 gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
3061 TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
3063 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3065 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3066 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
3067 TRACE("Max geometry uniform blocks: %u (%d).\n",
3068 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max);
3069 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max);
3070 gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max;
3071 TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]);
3073 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3075 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3076 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3077 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3078 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3079 gl_info->limits.glsl_varyings = gl_max;
3080 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3082 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3084 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3085 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS);
3086 TRACE("Max fragment uniform blocks: %u (%d).\n",
3087 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
3090 if (gl_info->supported[ARB_COMPUTE_SHADER])
3092 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
3093 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
3094 TRACE("Max compute uniform blocks: %u (%d).\n",
3095 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
3096 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
3097 gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max;
3098 TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]);
3100 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3102 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3103 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3104 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3105 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3107 if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
3109 gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max);
3110 gl_info->limits.texture_buffer_offset_alignment = gl_max;
3111 TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max);
3113 if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
3115 GLint max_fragment_buffers, max_combined_buffers, max_bindings;
3116 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers);
3117 TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers);
3118 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers);
3119 TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers);
3120 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
3121 TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings);
3122 if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS
3123 || max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS
3124 || max_bindings < MAX_UNORDERED_ACCESS_VIEWS)
3126 WARN("Disabling ARB_shader_atomic_counters.\n");
3127 gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
3130 if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
3132 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max);
3133 TRACE("Max vertex streams: %d.\n", gl_max);
3136 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3137 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3138 else
3139 gl_info->limits.shininess = 128.0f;
3141 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3143 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3144 gl_info->limits.samples = gl_max;
3147 if (gl_info->supported[ARB_FRAMEBUFFER_NO_ATTACHMENTS])
3149 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_WIDTH, &gl_max);
3150 gl_info->limits.framebuffer_width = gl_max;
3151 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_HEIGHT, &gl_max);
3152 gl_info->limits.framebuffer_height = gl_max;
3154 else
3156 gl_info->limits.framebuffer_width = d3d_info->limits.texture_size;
3157 gl_info->limits.framebuffer_height = d3d_info->limits.texture_size;
3160 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
3161 min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS);
3162 sampler_count = 0;
3163 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3164 sampler_count += gl_info->limits.samplers[i];
3165 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count)
3167 /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
3168 * 3.2 is 48 (16 per stage). When tessellation shaders are supported
3169 * the minimum value is increased to 80. */
3170 WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
3171 sampler_count, gl_info->limits.combined_samplers);
3172 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3173 gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16);
3176 /* A majority of OpenGL implementations allow us to statically partition
3177 * the set of texture bindings into six separate sets. */
3178 gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
3179 sampler_count = 0;
3180 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
3181 sampler_count += gl_info->limits.samplers[i];
3182 if (gl_info->limits.combined_samplers >= sampler_count)
3183 gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE];
3186 /* Context activation is done by the caller. */
3187 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
3188 struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags)
3190 static const struct
3192 enum wined3d_gl_extension extension;
3193 DWORD min_gl_version;
3195 core_extensions[] =
3197 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3198 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3199 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3200 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3201 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3202 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3203 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3204 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3205 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3206 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3207 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3208 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3209 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3210 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3211 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3212 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3213 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3214 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3215 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3216 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3217 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3218 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3219 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3220 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3221 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3222 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3223 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3224 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3225 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3226 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3227 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3228 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3229 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3230 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3231 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3232 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3233 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3234 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3235 {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
3236 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3237 {EXT_TEXTURE_SHARED_EXPONENT, MAKEDWORD_VERSION(3, 0)},
3238 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3239 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3240 * enough that reusing the same flag for the new features hurts more
3241 * than it helps. */
3242 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3243 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3244 * are integrated into ARB_framebuffer_object. */
3246 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3247 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3248 {ARB_TEXTURE_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3249 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3250 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3251 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3253 {ARB_DEPTH_CLAMP, MAKEDWORD_VERSION(3, 2)},
3254 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3255 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3256 * core geometry shaders so it's not really correct to expose the
3257 * extension for core-only support. */
3258 {ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)},
3259 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3260 {ARB_SEAMLESS_CUBE_MAP, MAKEDWORD_VERSION(3, 2)},
3261 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3262 {ARB_TEXTURE_MULTISAMPLE, MAKEDWORD_VERSION(3, 2)},
3263 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3265 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3266 {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)},
3267 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3268 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3269 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3270 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3271 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3272 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3273 {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
3275 {ARB_DRAW_INDIRECT, MAKEDWORD_VERSION(4, 0)},
3276 {ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)},
3277 {ARB_SAMPLE_SHADING, MAKEDWORD_VERSION(4, 0)},
3278 {ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)},
3279 {ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)},
3280 {ARB_TEXTURE_GATHER, MAKEDWORD_VERSION(4, 0)},
3281 {ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)},
3282 {ARB_TRANSFORM_FEEDBACK3, MAKEDWORD_VERSION(4, 0)},
3284 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3285 {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
3287 {ARB_BASE_INSTANCE, MAKEDWORD_VERSION(4, 2)},
3288 {ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)},
3289 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3290 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3291 {ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)},
3292 {ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
3293 {ARB_SHADING_LANGUAGE_420PACK, MAKEDWORD_VERSION(4, 2)},
3294 {ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)},
3295 {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
3296 {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
3298 {ARB_CLEAR_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3299 {ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)},
3300 {ARB_COPY_IMAGE, MAKEDWORD_VERSION(4, 3)},
3301 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3302 {ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
3303 {ARB_FRAGMENT_LAYER_VIEWPORT, MAKEDWORD_VERSION(4, 3)},
3304 {ARB_FRAMEBUFFER_NO_ATTACHMENTS, MAKEDWORD_VERSION(4, 3)},
3305 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3306 {ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)},
3307 {ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3308 {ARB_STENCIL_TEXTURING, MAKEDWORD_VERSION(4, 3)},
3309 {ARB_TEXTURE_BUFFER_RANGE, MAKEDWORD_VERSION(4, 3)},
3310 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3311 {ARB_TEXTURE_STORAGE_MULTISAMPLE, MAKEDWORD_VERSION(4, 2)},
3312 {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
3314 {ARB_BUFFER_STORAGE, MAKEDWORD_VERSION(4, 4)},
3315 {ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)},
3316 {ARB_QUERY_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 4)},
3318 {ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)},
3319 {ARB_CULL_DISTANCE, MAKEDWORD_VERSION(4, 5)},
3320 {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
3321 {ARB_SHADER_TEXTURE_IMAGE_SAMPLES, MAKEDWORD_VERSION(4, 5)},
3323 {ARB_PIPELINE_STATISTICS_QUERY, MAKEDWORD_VERSION(4, 6)},
3324 {ARB_POLYGON_OFFSET_CLAMP, MAKEDWORD_VERSION(4, 6)},
3325 {ARB_TEXTURE_FILTER_ANISOTROPIC, MAKEDWORD_VERSION(4, 6)},
3327 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3328 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3329 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3330 const struct wined3d_gpu_description *gpu_description;
3331 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3332 struct wined3d_vertex_caps vertex_caps;
3333 struct fragment_caps fragment_caps;
3334 struct shader_caps shader_caps;
3335 const char *WGL_Extensions = NULL;
3336 enum wined3d_gl_vendor gl_vendor;
3337 DWORD gl_version, gl_ext_emul_mask;
3338 GLint context_profile = 0;
3339 UINT64 vram_bytes = 0;
3340 unsigned int i, j;
3341 HDC hdc;
3343 TRACE("adapter %p.\n", adapter);
3345 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3346 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3347 if (!gl_renderer_str)
3349 ERR("Received a NULL GL_RENDERER.\n");
3350 return FALSE;
3353 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3354 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3355 if (!gl_vendor_str)
3357 ERR("Received a NULL GL_VENDOR.\n");
3358 return FALSE;
3361 /* Parse the GL_VERSION field into major and minor information */
3362 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3363 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3364 if (!gl_version_str)
3366 ERR("Received a NULL GL_VERSION.\n");
3367 return FALSE;
3369 gl_version = wined3d_parse_gl_version(gl_version_str);
3371 load_gl_funcs(gl_info);
3373 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3374 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3376 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3378 gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3379 checkGLcall("Querying context profile");
3381 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3382 TRACE("Got a core profile context.\n");
3383 else
3384 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3386 TRACE("GL extensions reported:\n");
3387 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3389 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3391 if (!gl_extensions)
3393 ERR("Received a NULL GL_EXTENSIONS.\n");
3394 return FALSE;
3396 parse_extension_string(gl_info, gl_extensions, gl_extension_map, ARRAY_SIZE(gl_extension_map));
3398 else
3400 enumerate_gl_extensions(gl_info, gl_extension_map, ARRAY_SIZE(gl_extension_map));
3403 hdc = wglGetCurrentDC();
3404 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3405 if (GL_EXTCALL(wglGetExtensionsStringARB))
3406 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3407 if (!WGL_Extensions)
3408 WARN("WGL extensions not supported.\n");
3409 else
3410 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, ARRAY_SIZE(wgl_extension_map));
3412 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3414 if (!gl_info->supported[core_extensions[i].extension]
3415 && gl_version >= core_extensions[i].min_gl_version)
3417 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
3418 if (gl_extension_map[j].extension == core_extensions[i].extension)
3419 break;
3421 if (j < ARRAY_SIZE(gl_extension_map))
3423 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
3424 gl_info->supported[core_extensions[i].extension] = TRUE;
3426 else
3428 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
3433 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3434 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3436 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3438 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3439 /* We want to use the core APIs for two-sided stencil in GL 2.0. */
3440 gl_info->supported[EXT_STENCIL_TWO_SIDE] = FALSE;
3442 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3443 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
3445 /* All the points are actually point sprites in core contexts, the APIs from
3446 * ARB_point_sprite are not supported anymore. */
3447 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3448 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
3450 if (gl_info->supported[APPLE_FENCE])
3452 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3453 * The apple extension interacts with some other apple exts. Disable the NV
3454 * extension if the apple one is support to prevent confusion in other parts
3455 * of the code. */
3456 gl_info->supported[NV_FENCE] = FALSE;
3458 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3460 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3462 * The enums are the same:
3463 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3464 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3465 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3466 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3467 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3469 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3471 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3472 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3474 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3476 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3477 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3480 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3482 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3483 * functionality. Prefer the ARB extension */
3484 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3486 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3488 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3489 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3491 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3493 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3494 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3496 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3498 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3499 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
3501 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3503 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3504 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3506 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
3508 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3509 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
3511 if (gl_info->supported[NV_TEXTURE_SHADER2])
3513 if (gl_info->supported[NV_REGISTER_COMBINERS])
3515 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3516 * are supported. The nv extensions provide the same functionality as the
3517 * ATI one, and a bit more(signed pixelformats). */
3518 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3521 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3523 /* If we have full NP2 texture support, disable
3524 * GL_ARB_texture_rectangle because we will never use it.
3525 * This saves a few redundant glDisable calls. */
3526 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3528 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3530 /* Disable NV_register_combiners and fragment shader if this is supported.
3531 * generally the NV extensions are preferred over the ATI ones, and this
3532 * extension is disabled if register_combiners and texture_shader2 are both
3533 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3534 * fragment processing support. */
3535 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3536 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3537 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3538 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3540 if (gl_info->supported[NV_HALF_FLOAT])
3542 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3543 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3545 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3547 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3548 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3549 * we never render to sRGB surfaces). */
3550 TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
3551 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3553 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3555 GLint counter_bits;
3557 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3558 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3559 if (!counter_bits)
3560 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3562 if (gl_info->supported[ARB_TIMER_QUERY])
3564 GLint counter_bits;
3566 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3567 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3568 if (!counter_bits)
3569 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3571 if (gl_version >= MAKEDWORD_VERSION(3, 0))
3573 GLint counter_bits;
3575 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE;
3577 GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits));
3578 TRACE("Primitives query counter has %d bits.\n", counter_bits);
3579 if (!counter_bits)
3580 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
3582 GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits));
3583 TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits);
3584 if (!counter_bits)
3585 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
3587 if (gl_info->supported[ARB_VIEWPORT_ARRAY])
3589 GLint subpixel_bits;
3591 gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits);
3592 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits);
3593 if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL])
3595 TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
3596 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
3599 if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY])
3601 /* When using ARB_clip_control we need the float viewport parameters
3602 * introduced by ARB_viewport_array to take care of the shifted pixel
3603 * coordinates. */
3604 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
3605 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
3607 if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE])
3609 /* The stencil value needs to be placed in the green channel. */
3610 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
3611 gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE;
3613 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3615 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3616 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3618 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3620 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3621 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3623 if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
3625 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
3626 ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
3627 gl_info->supported[APPLE_YCBCR_422] = FALSE;
3629 if (gl_info->supported[ARB_DRAW_INDIRECT] && !gl_info->supported[ARB_BASE_INSTANCE])
3631 /* If ARB_base_instance is not supported the baseInstance field
3632 * in indirect draw parameters must be 0 or behavior is undefined.
3634 WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
3635 gl_info->supported[ARB_DRAW_INDIRECT] = FALSE;
3637 if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !wined3d_settings.multisample_textures)
3638 gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
3639 if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !gl_info->supported[ARB_TEXTURE_STORAGE_MULTISAMPLE])
3641 WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n");
3642 gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
3645 wined3d_adapter_init_limits(gl_info, d3d_info);
3647 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3648 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3650 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3652 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3653 unsigned int major, minor;
3655 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3657 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3658 sscanf(str, "%u.%u", &major, &minor);
3659 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3660 if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
3661 gl_info->supported[WINED3D_GLSL_130] = TRUE;
3664 checkGLcall("extension detection");
3666 adapter->shader_backend = select_shader_backend(gl_info);
3667 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3668 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3670 d3d_info->limits.max_rt_count = gl_info->limits.buffers;
3671 d3d_info->limits.max_clip_distances = gl_info->limits.user_clip_distances;
3673 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
3674 d3d_info->vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3675 d3d_info->limits.vs_version = shader_caps.vs_version;
3676 d3d_info->limits.hs_version = shader_caps.hs_version;
3677 d3d_info->limits.ds_version = shader_caps.ds_version;
3678 d3d_info->limits.gs_version = shader_caps.gs_version;
3679 d3d_info->limits.ps_version = shader_caps.ps_version;
3680 d3d_info->limits.cs_version = shader_caps.cs_version;
3681 d3d_info->limits.vs_uniform_count = shader_caps.vs_uniform_count;
3682 d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count;
3683 d3d_info->limits.varying_count = shader_caps.varying_count;
3684 d3d_info->shader_double_precision = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION);
3686 d3d_info->viewport_array_index_any_shader = !!gl_info->supported[ARB_SHADER_VIEWPORT_LAYER_ARRAY];
3688 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3689 d3d_info->xyzrhw = vertex_caps.xyzrhw;
3690 d3d_info->ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3691 d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
3692 d3d_info->limits.active_light_count = vertex_caps.max_active_lights;
3693 d3d_info->emulated_flatshading = vertex_caps.emulated_flatshading;
3695 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3696 d3d_info->limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3697 d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3698 d3d_info->shader_color_key = !!(fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY);
3699 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
3700 d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps);
3702 d3d_info->texture_npot = !!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO];
3703 d3d_info->texture_npot_conditional = gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
3704 || gl_info->supported[ARB_TEXTURE_RECTANGLE];
3706 TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
3708 d3d_info->valid_rt_mask = 0;
3709 for (i = 0; i < gl_info->limits.buffers; ++i)
3710 d3d_info->valid_rt_mask |= (1u << i);
3712 if (!d3d_info->shader_color_key)
3714 /* We do not want to deal with re-creating immutable texture storage
3715 * for colour-keying emulation. */
3716 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support colour-keying.\n");
3717 gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
3720 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3722 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3723 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3724 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3725 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3726 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3727 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3728 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3729 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3730 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3731 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3732 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3733 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3734 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3735 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3736 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3737 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
3738 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3739 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3740 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3741 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3742 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3743 gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture;
3745 else
3747 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3749 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3750 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3751 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3752 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3753 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3754 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3755 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3756 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3757 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3758 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3759 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3760 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3761 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3762 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3763 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3764 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3765 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3766 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3768 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3770 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3771 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3774 if (gl_info->supported[ARB_GEOMETRY_SHADER4])
3776 gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB;
3777 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
3779 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3781 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3783 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3785 gl_info->fbo_ops.glRenderbufferStorageMultisample
3786 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3790 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3791 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3792 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3793 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3794 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3795 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3796 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3797 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3799 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3801 GLuint vao;
3803 GL_EXTCALL(glGenVertexArrays(1, &vao));
3804 GL_EXTCALL(glBindVertexArray(vao));
3805 checkGLcall("creating VAO");
3808 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str);
3809 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
3811 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
3813 enum wined3d_pci_vendor vendor;
3814 enum wined3d_pci_device device;
3816 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3817 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
3819 device = wined3d_guess_card(d3d_info->feature_level, gl_info->glsl_version,
3820 gl_renderer_str, &gl_vendor, &vendor);
3821 TRACE("Guessed device PCI ID 0x%04x.\n", device);
3823 if (!(gpu_description = wined3d_get_gpu_description(vendor, device)))
3825 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
3826 return FALSE;
3829 fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
3830 gpu_description->vendor, gpu_description->device);
3831 wined3d_driver_info_init(driver_info, gpu_description, vram_bytes);
3832 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
3833 driver_info->version_high, driver_info->version_low);
3835 adapter->vram_bytes = driver_info->vram_bytes;
3836 adapter->vram_bytes_used = 0;
3837 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
3839 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
3840 | adapter->fragment_pipe->get_emul_mask(gl_info);
3841 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
3842 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
3843 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
3844 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
3846 return TRUE;
3849 static void WINE_GLAPI invalid_func(const void *data)
3851 ERR("Invalid vertex attribute function called.\n");
3852 DebugBreak();
3855 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
3857 ERR("Invalid texcoord function called.\n");
3858 DebugBreak();
3861 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
3863 ERR("Invalid attribute function called.\n");
3864 DebugBreak();
3867 /* Helper functions for providing vertex data to OpenGL. The arrays are
3868 * initialised based on the extension detection and are used in
3869 * draw_primitive_immediate_mode(). */
3870 static void WINE_GLAPI position_d3dcolor(const void *data)
3872 DWORD pos = *((const DWORD *)data);
3874 FIXME("Add a test for fixed function position from d3dcolor type.\n");
3875 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
3876 D3DCOLOR_B_G(pos),
3877 D3DCOLOR_B_B(pos),
3878 D3DCOLOR_B_A(pos));
3881 static void WINE_GLAPI position_float4(const void *data)
3883 const GLfloat *pos = data;
3885 if (pos[3] != 0.0f && pos[3] != 1.0f)
3887 float w = 1.0f / pos[3];
3889 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
3891 else
3893 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
3897 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
3899 DWORD diffuseColor = *((const DWORD *)data);
3901 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
3902 D3DCOLOR_B_G(diffuseColor),
3903 D3DCOLOR_B_B(diffuseColor),
3904 D3DCOLOR_B_A(diffuseColor));
3907 static void WINE_GLAPI specular_d3dcolor(const void *data)
3909 DWORD specularColor = *((const DWORD *)data);
3910 GLubyte d[] =
3912 D3DCOLOR_B_R(specularColor),
3913 D3DCOLOR_B_G(specularColor),
3914 D3DCOLOR_B_B(specularColor)
3917 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
3920 static void WINE_GLAPI warn_no_specular_func(const void *data)
3922 WARN("GL_EXT_secondary_color not supported.\n");
3925 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
3927 DWORD color = *((const DWORD *)data);
3929 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
3930 D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
3931 D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
3934 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
3936 const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
3938 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
3941 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
3943 const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
3945 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
3948 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
3950 float x = float_16_to_32(((const unsigned short *)data) + 0);
3951 float y = float_16_to_32(((const unsigned short *)data) + 1);
3953 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
3956 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
3958 float x = float_16_to_32(((const unsigned short *)data) + 0);
3959 float y = float_16_to_32(((const unsigned short *)data) + 1);
3960 float z = float_16_to_32(((const unsigned short *)data) + 2);
3961 float w = float_16_to_32(((const unsigned short *)data) + 3);
3963 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
3966 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
3968 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3969 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3970 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
3971 unsigned int i;
3973 for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
3975 ops->position[i] = invalid_func;
3976 ops->diffuse[i] = invalid_func;
3977 ops->specular[i] = invalid_func;
3978 ops->normal[i] = invalid_func;
3979 ops->texcoord[i] = invalid_texcoord_func;
3980 ops->generic[i] = invalid_generic_attrib_func;
3983 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
3984 if (!d3d_info->xyzrhw)
3985 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
3986 else
3987 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
3988 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
3989 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
3991 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
3992 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
3993 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
3994 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
3995 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
3996 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
3998 /* No 4 component entry points here. */
3999 if (gl_info->supported[EXT_SECONDARY_COLOR])
4000 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4001 else
4002 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4003 if (gl_info->supported[EXT_SECONDARY_COLOR])
4004 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4005 else
4006 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4008 /* Only 3 component entry points here. Test how others behave. Float4
4009 * normals are used by one of our tests, trying to pass it to the pixel
4010 * shader, which fails on Windows. */
4011 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4012 /* Just ignore the 4th value. */
4013 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4015 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4016 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4017 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4018 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4019 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4020 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4021 if (gl_info->supported[NV_HALF_FLOAT])
4023 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4024 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4025 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4026 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4027 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4030 ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
4031 ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
4032 ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
4033 ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
4034 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
4035 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
4036 else
4037 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
4038 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
4039 ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
4040 ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
4041 ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
4042 ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
4043 ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
4044 ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
4045 ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
4046 ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
4047 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
4049 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
4050 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
4051 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
4052 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
4054 else
4056 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
4057 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
4061 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4063 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4064 int i;
4066 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4068 UINT attrib_count = 0;
4069 GLint cfg_count;
4070 int attribs[11];
4071 int values[11];
4072 int attribute;
4074 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4075 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4077 adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
4078 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4079 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4080 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4081 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4082 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4083 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4084 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4085 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4086 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4087 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4088 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4090 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4092 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4093 int format_id = i + 1;
4095 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4096 continue;
4098 cfg->iPixelFormat = format_id;
4099 cfg->redSize = values[0];
4100 cfg->greenSize = values[1];
4101 cfg->blueSize = values[2];
4102 cfg->alphaSize = values[3];
4103 cfg->colorSize = values[4];
4104 cfg->depthSize = values[5];
4105 cfg->stencilSize = values[6];
4106 cfg->windowDrawable = values[7];
4107 cfg->iPixelType = values[8];
4108 cfg->doubleBuffer = values[9];
4109 cfg->auxBuffers = values[10];
4111 cfg->numSamples = 0;
4112 /* Check multisample support. */
4113 if (gl_info->supported[ARB_MULTISAMPLE])
4115 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4116 int values[2];
4118 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4120 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4121 * multisampling is supported. values[1] = number of
4122 * multisample buffers. */
4123 if (values[0])
4124 cfg->numSamples = values[1];
4128 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4129 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4130 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4131 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4132 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4134 ++adapter->cfg_count;
4137 else
4139 int cfg_count;
4141 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4142 adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
4144 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4146 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4147 PIXELFORMATDESCRIPTOR pfd;
4148 int format_id = i + 1;
4150 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4151 continue;
4153 /* We only want HW acceleration using an OpenGL ICD driver.
4154 * PFD_GENERIC_FORMAT = slow OpenGL 1.1 GDI software rendering.
4155 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4156 * driver (e.g. 3dfx minigl). */
4157 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4159 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4160 continue;
4163 cfg->iPixelFormat = format_id;
4164 cfg->redSize = pfd.cRedBits;
4165 cfg->greenSize = pfd.cGreenBits;
4166 cfg->blueSize = pfd.cBlueBits;
4167 cfg->alphaSize = pfd.cAlphaBits;
4168 cfg->colorSize = pfd.cColorBits;
4169 cfg->depthSize = pfd.cDepthBits;
4170 cfg->stencilSize = pfd.cStencilBits;
4171 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
4172 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
4173 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
4174 cfg->auxBuffers = pfd.cAuxBuffers;
4175 cfg->numSamples = 0;
4177 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4178 "depth=%d, stencil=%d, windowDrawable=%d\n",
4179 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4180 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4181 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
4183 ++adapter->cfg_count;
4188 static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
4190 wined3d_adapter_gl_create_context,
4193 BOOL wined3d_adapter_gl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
4195 static const DWORD supported_gl_versions[] =
4197 MAKEDWORD_VERSION(4, 4),
4198 MAKEDWORD_VERSION(3, 2),
4199 MAKEDWORD_VERSION(1, 0),
4201 struct wined3d_gl_info *gl_info = &adapter->gl_info;
4202 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
4203 unsigned int i;
4205 TRACE("adapter %p, wined3d_creation_flags %#x.\n", adapter, wined3d_creation_flags);
4207 /* Dynamically load all GL core functions */
4208 #ifdef USE_WIN32_OPENGL
4210 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
4211 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4212 ALL_WGL_FUNCS
4213 #undef USE_GL_FUNC
4214 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
4215 gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
4217 #else
4218 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4220 HDC hdc = GetDC( 0 );
4221 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
4222 ReleaseDC( 0, hdc );
4223 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
4224 gl_info->gl_ops.wgl = wgl_driver->wgl;
4225 gl_info->gl_ops.gl = wgl_driver->gl;
4227 #endif
4229 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
4230 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
4232 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
4234 ERR("Failed to get a GL context for adapter %p.\n", adapter);
4235 return FALSE;
4238 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
4240 if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
4241 break;
4243 if (i == ARRAY_SIZE(supported_gl_versions))
4245 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
4246 wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
4247 i = ARRAY_SIZE(supported_gl_versions) - 1;
4250 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
4252 gl_info->selected_gl_version = supported_gl_versions[i];
4254 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
4255 break;
4257 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
4258 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
4261 if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags))
4263 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
4264 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
4265 return FALSE;
4268 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4269 ERR_(winediag)("You are using the backbuffer for offscreen rendering. "
4270 "This is unsupported, and will be removed in a future version.\n");
4272 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
4273 /* We haven't found any suitable formats. This should only happen in
4274 * case of GDI software rendering, which is pretty useless anyway. */
4275 if (!adapter->cfg_count)
4277 WARN("No suitable pixel formats found.\n");
4278 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
4279 heap_free(adapter->cfgs);
4280 return FALSE;
4283 if (!wined3d_adapter_gl_init_format_info(adapter, &caps_gl_ctx))
4285 ERR("Failed to initialize GL format info.\n");
4286 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
4287 heap_free(adapter->cfgs);
4288 return FALSE;
4291 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
4293 wined3d_adapter_init_ffp_attrib_ops(adapter);
4294 adapter->adapter_ops = &wined3d_adapter_gl_ops;
4296 return TRUE;