2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
39 #define WIN32_NO_STATUS
40 #define NONAMELESSUNION
41 #define NONAMELESSSTRUCT
49 #include "ddk/d3dkmthk.h"
50 #include "wine/debug.h"
51 #include "wine/unicode.h"
54 #include "wine/wined3d.h"
55 #include "wined3d_gl.h"
56 #include "wine/list.h"
57 #include "wine/rbtree.h"
58 #include "wine/wgl_driver.h"
61 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
65 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
66 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
67 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
68 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
69 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
70 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
71 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
72 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
73 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
74 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
78 WINED3D_FFP_POSITION
= 0,
79 WINED3D_FFP_BLENDWEIGHT
= 1,
80 WINED3D_FFP_BLENDINDICES
= 2,
81 WINED3D_FFP_NORMAL
= 3,
82 WINED3D_FFP_PSIZE
= 4,
83 WINED3D_FFP_DIFFUSE
= 5,
84 WINED3D_FFP_SPECULAR
= 6,
85 WINED3D_FFP_TEXCOORD0
= 7,
86 WINED3D_FFP_TEXCOORD1
= 8,
87 WINED3D_FFP_TEXCOORD2
= 9,
88 WINED3D_FFP_TEXCOORD3
= 10,
89 WINED3D_FFP_TEXCOORD4
= 11,
90 WINED3D_FFP_TEXCOORD5
= 12,
91 WINED3D_FFP_TEXCOORD6
= 13,
92 WINED3D_FFP_TEXCOORD7
= 14,
93 WINED3D_FFP_ATTRIBS_COUNT
= 15,
96 enum wined3d_ffp_emit_idx
98 WINED3D_FFP_EMIT_FLOAT1
,
99 WINED3D_FFP_EMIT_FLOAT2
,
100 WINED3D_FFP_EMIT_FLOAT3
,
101 WINED3D_FFP_EMIT_FLOAT4
,
102 WINED3D_FFP_EMIT_D3DCOLOR
,
103 WINED3D_FFP_EMIT_UBYTE4
,
104 WINED3D_FFP_EMIT_SHORT2
,
105 WINED3D_FFP_EMIT_SHORT4
,
106 WINED3D_FFP_EMIT_UBYTE4N
,
107 WINED3D_FFP_EMIT_SHORT2N
,
108 WINED3D_FFP_EMIT_SHORT4N
,
109 WINED3D_FFP_EMIT_USHORT2N
,
110 WINED3D_FFP_EMIT_USHORT4N
,
111 WINED3D_FFP_EMIT_UDEC3
,
112 WINED3D_FFP_EMIT_DEC3N
,
113 WINED3D_FFP_EMIT_FLOAT16_2
,
114 WINED3D_FFP_EMIT_FLOAT16_4
,
115 WINED3D_FFP_EMIT_INVALID
,
116 WINED3D_FFP_EMIT_COUNT
,
119 /* Texture format fixups */
121 enum fixup_channel_source
123 CHANNEL_SOURCE_ZERO
= 0,
124 CHANNEL_SOURCE_ONE
= 1,
125 CHANNEL_SOURCE_X
= 2,
126 CHANNEL_SOURCE_Y
= 3,
127 CHANNEL_SOURCE_Z
= 4,
128 CHANNEL_SOURCE_W
= 5,
129 CHANNEL_SOURCE_COMPLEX0
= 6,
130 CHANNEL_SOURCE_COMPLEX1
= 7,
135 COMPLEX_FIXUP_NONE
= 0,
136 COMPLEX_FIXUP_YUY2
= 1,
137 COMPLEX_FIXUP_UYVY
= 2,
138 COMPLEX_FIXUP_YV12
= 3,
139 COMPLEX_FIXUP_P8
= 4,
140 COMPLEX_FIXUP_NV12
= 5,
143 #include <pshpack2.h>
144 struct color_fixup_desc
146 unsigned short x_sign_fixup
: 1;
147 unsigned short x_source
: 3;
148 unsigned short y_sign_fixup
: 1;
149 unsigned short y_source
: 3;
150 unsigned short z_sign_fixup
: 1;
151 unsigned short z_source
: 3;
152 unsigned short w_sign_fixup
: 1;
153 unsigned short w_source
: 3;
157 struct wined3d_d3d_limits
159 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
160 DWORD vs_uniform_count
;
161 DWORD ps_uniform_count
;
162 unsigned int varying_count
;
163 unsigned int ffp_textures
;
164 unsigned int ffp_blend_stages
;
165 unsigned int ffp_vertex_blend_matrices
;
166 unsigned int active_light_count
;
169 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
170 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
171 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
172 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
174 struct wined3d_ffp_attrib_ops
176 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
177 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
178 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
179 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
180 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
181 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
184 struct wined3d_d3d_info
186 struct wined3d_d3d_limits limits
;
187 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
189 BOOL emulated_flatshading
;
190 BOOL ffp_generic_attributes
;
192 BOOL shader_color_key
;
194 DWORD wined3d_creation_flags
;
195 BOOL shader_double_precision
;
198 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
199 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
201 static inline struct color_fixup_desc
create_color_fixup_desc(
202 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
203 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
205 struct color_fixup_desc fixup
=
215 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
217 struct color_fixup_desc fixup
=
219 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
220 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
221 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
222 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
227 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
229 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
232 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
234 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
237 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
239 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
242 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
244 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
245 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
246 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
247 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
250 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
252 enum complex_fixup complex_fixup
= 0;
253 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
254 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
255 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
256 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
257 return complex_fixup
;
261 #define MAX_STREAMS 16
262 #define MAX_TEXTURES 8
263 #define MAX_FRAGMENT_SAMPLERS 16
264 #define MAX_VERTEX_SAMPLERS 4
265 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
266 #define MAX_ACTIVE_LIGHTS 8
267 #define MAX_CLIP_DISTANCES WINED3DMAXUSERCLIPPLANES
268 #define MAX_CONSTANT_BUFFERS 15
269 #define MAX_SAMPLER_OBJECTS 16
270 #define MAX_SHADER_RESOURCE_VIEWS 128
271 #define MAX_UNORDERED_ACCESS_VIEWS 8
272 #define MAX_TGSM_REGISTERS 8192
273 #define MAX_VERTEX_BLENDS 4
274 #define MAX_MULTISAMPLE_TYPES 8
278 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
281 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
282 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
284 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
286 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
288 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
289 return WINED3D_CMP_ALWAYS
;
293 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
295 return magLookup
[mag_filter
];
298 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
299 enum wined3d_texture_filter_type mip_filter
)
301 return minMipLookup
[min_filter
].mip
[mip_filter
];
304 /* float_16_to_32() and float_32_to_16() (see implementation in
305 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
306 * to standard C floats and vice versa. They do not depend on the encoding
307 * of the C float, so they are platform independent, but slow. On x86 and
308 * other IEEE 754 compliant platforms the conversion can be accelerated by
309 * bit shifting the exponent and mantissa. There are also some SSE-based
310 * assembly routines out there.
312 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
314 static inline float float_16_to_32(const unsigned short *in
)
316 const unsigned short s
= ((*in
) & 0x8000u
);
317 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
318 const unsigned short m
= (*in
) & 0x3ffu
;
319 const float sgn
= (s
? -1.0f
: 1.0f
);
322 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
323 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
325 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
327 if(m
== 0) return sgn
* INFINITY
;
332 static inline float float_24_to_32(DWORD in
)
334 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
335 const unsigned short e
= (in
& 0x780000u
) >> 19;
336 const unsigned int m
= in
& 0x7ffffu
;
340 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
341 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
345 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
349 if (m
== 0) return sgn
* INFINITY
;
354 static inline unsigned int wined3d_popcount(unsigned int x
)
356 #ifdef HAVE___BUILTIN_POPCOUNT
357 return __builtin_popcount(x
);
359 x
-= x
>> 1 & 0x55555555;
360 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
361 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
365 static inline void wined3d_pause(void)
367 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
368 __asm__
__volatile__( "rep;nop" : : : "memory" );
372 #define ORM_BACKBUFFER 0
375 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
376 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
378 /* NOTE: When adding fields to this structure, make sure to update the default
379 * values in wined3d_main.c as well. */
380 struct wined3d_settings
382 unsigned int cs_multithreaded
;
383 DWORD max_gl_version
;
385 int offscreen_rendering_mode
;
386 unsigned short pci_vendor_id
;
387 unsigned short pci_device_id
;
388 /* Memory tracking and object counting. */
389 UINT64 emulated_textureram
;
391 unsigned int sample_count
;
392 BOOL strict_draw_ordering
;
393 BOOL check_float_constants
;
394 unsigned int max_sm_vs
;
395 unsigned int max_sm_hs
;
396 unsigned int max_sm_ds
;
397 unsigned int max_sm_gs
;
398 unsigned int max_sm_ps
;
399 unsigned int max_sm_cs
;
403 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
405 enum wined3d_shader_resource_type
407 WINED3D_SHADER_RESOURCE_NONE
,
408 WINED3D_SHADER_RESOURCE_BUFFER
,
409 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
410 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
411 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
412 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
413 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
414 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
415 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
416 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
417 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
420 #define WINED3D_SHADER_CONST_VS_F 0x00000001
421 #define WINED3D_SHADER_CONST_VS_I 0x00000002
422 #define WINED3D_SHADER_CONST_VS_B 0x00000004
423 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
424 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
425 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
426 #define WINED3D_SHADER_CONST_PS_F 0x00000040
427 #define WINED3D_SHADER_CONST_PS_I 0x00000080
428 #define WINED3D_SHADER_CONST_PS_B 0x00000100
429 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
430 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
431 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
432 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
433 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
434 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
435 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
436 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
437 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
438 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
439 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
440 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
441 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
443 enum wined3d_shader_register_type
446 WINED3DSPR_INPUT
= 1,
447 WINED3DSPR_CONST
= 2,
449 WINED3DSPR_TEXTURE
= 3,
450 WINED3DSPR_RASTOUT
= 4,
451 WINED3DSPR_ATTROUT
= 5,
452 WINED3DSPR_TEXCRDOUT
= 6,
453 WINED3DSPR_OUTPUT
= 6,
454 WINED3DSPR_CONSTINT
= 7,
455 WINED3DSPR_COLOROUT
= 8,
456 WINED3DSPR_DEPTHOUT
= 9,
457 WINED3DSPR_SAMPLER
= 10,
458 WINED3DSPR_CONST2
= 11,
459 WINED3DSPR_CONST3
= 12,
460 WINED3DSPR_CONST4
= 13,
461 WINED3DSPR_CONSTBOOL
= 14,
462 WINED3DSPR_LOOP
= 15,
463 WINED3DSPR_TEMPFLOAT16
= 16,
464 WINED3DSPR_MISCTYPE
= 17,
465 WINED3DSPR_LABEL
= 18,
466 WINED3DSPR_PREDICATE
= 19,
468 WINED3DSPR_CONSTBUFFER
,
469 WINED3DSPR_IMMCONSTBUFFER
,
474 WINED3DSPR_OUTPOINTID
,
475 WINED3DSPR_FORKINSTID
,
476 WINED3DSPR_JOININSTID
,
477 WINED3DSPR_INCONTROLPOINT
,
478 WINED3DSPR_OUTCONTROLPOINT
,
479 WINED3DSPR_PATCHCONST
,
480 WINED3DSPR_TESSCOORD
,
481 WINED3DSPR_GROUPSHAREDMEM
,
483 WINED3DSPR_THREADGROUPID
,
484 WINED3DSPR_LOCALTHREADID
,
485 WINED3DSPR_LOCALTHREADINDEX
,
488 WINED3DSPR_FUNCTIONBODY
,
489 WINED3DSPR_FUNCTIONPOINTER
,
491 WINED3DSPR_SAMPLEMASK
,
495 enum wined3d_data_type
499 WINED3D_DATA_RESOURCE
,
500 WINED3D_DATA_SAMPLER
,
508 enum wined3d_immconst_type
510 WINED3D_IMMCONST_SCALAR
,
511 WINED3D_IMMCONST_VEC4
,
514 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
516 enum wined3d_shader_src_modifier
518 WINED3DSPSM_NONE
= 0,
520 WINED3DSPSM_BIAS
= 2,
521 WINED3DSPSM_BIASNEG
= 3,
522 WINED3DSPSM_SIGN
= 4,
523 WINED3DSPSM_SIGNNEG
= 5,
524 WINED3DSPSM_COMP
= 6,
526 WINED3DSPSM_X2NEG
= 8,
529 WINED3DSPSM_ABS
= 11,
530 WINED3DSPSM_ABSNEG
= 12,
531 WINED3DSPSM_NOT
= 13,
534 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
535 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
536 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
537 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
538 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
540 enum wined3d_shader_dst_modifier
542 WINED3DSPDM_NONE
= 0,
543 WINED3DSPDM_SATURATE
= 1,
544 WINED3DSPDM_PARTIALPRECISION
= 2,
545 WINED3DSPDM_MSAMPCENTROID
= 4,
548 enum wined3d_shader_interpolation_mode
550 WINED3DSIM_CONSTANT
= 1,
551 WINED3DSIM_LINEAR
= 2,
552 WINED3DSIM_LINEAR_CENTROID
= 3,
553 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
554 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
555 WINED3DSIM_LINEAR_SAMPLE
= 6,
556 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
559 enum wined3d_shader_global_flags
561 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
562 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
563 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
566 enum wined3d_shader_sync_flags
568 WINED3DSSF_THREAD_GROUP
= 0x1,
569 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
572 enum wined3d_shader_uav_flags
574 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
575 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
578 enum wined3d_tessellator_domain
580 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
581 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
582 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
585 enum wined3d_tessellator_output_primitive
587 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
588 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
589 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
590 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
593 enum wined3d_tessellator_partitioning
595 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
596 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
597 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
598 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
601 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
602 #define WINED3DSI_TEXLD_PROJECT 0x1
603 #define WINED3DSI_TEXLD_BIAS 0x2
604 #define WINED3DSI_INDEXED_DYNAMIC 0x4
605 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
606 #define WINED3DSI_RESINFO_UINT 0x2
607 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
608 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
610 enum wined3d_shader_rel_op
612 WINED3D_SHADER_REL_OP_GT
= 1,
613 WINED3D_SHADER_REL_OP_EQ
= 2,
614 WINED3D_SHADER_REL_OP_GE
= 3,
615 WINED3D_SHADER_REL_OP_LT
= 4,
616 WINED3D_SHADER_REL_OP_NE
= 5,
617 WINED3D_SHADER_REL_OP_LE
= 6,
620 enum wined3d_shader_conditional_op
622 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
623 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
626 #define WINED3D_SM1_VS 0xfffeu
627 #define WINED3D_SM1_PS 0xffffu
628 #define WINED3D_SM4_PS 0x0000u
629 #define WINED3D_SM4_VS 0x0001u
630 #define WINED3D_SM4_GS 0x0002u
631 #define WINED3D_SM5_HS 0x0003u
632 #define WINED3D_SM5_DS 0x0004u
633 #define WINED3D_SM5_CS 0x0005u
635 /* Shader version tokens, and shader end tokens */
636 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
637 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
639 /* Shader backends */
641 /* TODO: Make this dynamic, based on shader limits ? */
642 #define MAX_ATTRIBS 16
643 #define MAX_REG_ADDR 1
644 #define MAX_REG_TEXCRD 8
645 #define MAX_REG_INPUT 32
646 #define MAX_REG_OUTPUT 32
647 #define WINED3D_MAX_CBS 15
648 #define WINED3D_MAX_CONSTS_B 16
649 #define WINED3D_MAX_CONSTS_I 16
650 #define WINED3D_MAX_VS_CONSTS_F 256
651 #define WINED3D_MAX_PS_CONSTS_F 224
653 /* FIXME: This needs to go up to 2048 for
654 * Shader model 3 according to msdn (and for software shaders) */
655 #define MAX_LABELS 16
657 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
659 struct wined3d_string_buffer
663 unsigned int buffer_size
;
664 unsigned int content_size
;
667 enum WINED3D_SHADER_INSTRUCTION_HANDLER
672 WINED3DSIH_ATOMIC_AND
,
673 WINED3DSIH_ATOMIC_CMP_STORE
,
674 WINED3DSIH_ATOMIC_IADD
,
675 WINED3DSIH_ATOMIC_IMAX
,
676 WINED3DSIH_ATOMIC_IMIN
,
677 WINED3DSIH_ATOMIC_OR
,
678 WINED3DSIH_ATOMIC_UMAX
,
679 WINED3DSIH_ATOMIC_UMIN
,
680 WINED3DSIH_ATOMIC_XOR
,
694 WINED3DSIH_CONTINUEP
,
695 WINED3DSIH_COUNTBITS
,
698 WINED3DSIH_CUT_STREAM
,
700 WINED3DSIH_DCL_CONSTANT_BUFFER
,
701 WINED3DSIH_DCL_FUNCTION_BODY
,
702 WINED3DSIH_DCL_FUNCTION_TABLE
,
703 WINED3DSIH_DCL_GLOBAL_FLAGS
,
704 WINED3DSIH_DCL_GS_INSTANCES
,
705 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
706 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
707 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
708 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
709 WINED3DSIH_DCL_INDEX_RANGE
,
710 WINED3DSIH_DCL_INDEXABLE_TEMP
,
711 WINED3DSIH_DCL_INPUT
,
712 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
713 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
714 WINED3DSIH_DCL_INPUT_PS
,
715 WINED3DSIH_DCL_INPUT_PS_SGV
,
716 WINED3DSIH_DCL_INPUT_PS_SIV
,
717 WINED3DSIH_DCL_INPUT_SGV
,
718 WINED3DSIH_DCL_INPUT_SIV
,
719 WINED3DSIH_DCL_INTERFACE
,
720 WINED3DSIH_DCL_OUTPUT
,
721 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
722 WINED3DSIH_DCL_OUTPUT_SIV
,
723 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
724 WINED3DSIH_DCL_RESOURCE_RAW
,
725 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
726 WINED3DSIH_DCL_SAMPLER
,
727 WINED3DSIH_DCL_STREAM
,
728 WINED3DSIH_DCL_TEMPS
,
729 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
730 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
731 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
732 WINED3DSIH_DCL_TGSM_RAW
,
733 WINED3DSIH_DCL_TGSM_STRUCTURED
,
734 WINED3DSIH_DCL_THREAD_GROUP
,
735 WINED3DSIH_DCL_UAV_RAW
,
736 WINED3DSIH_DCL_UAV_STRUCTURED
,
737 WINED3DSIH_DCL_UAV_TYPED
,
738 WINED3DSIH_DCL_VERTICES_OUT
,
750 WINED3DSIH_DSX_COARSE
,
753 WINED3DSIH_DSY_COARSE
,
757 WINED3DSIH_EMIT_STREAM
,
761 WINED3DSIH_ENDSWITCH
,
768 WINED3DSIH_FIRSTBIT_HI
,
769 WINED3DSIH_FIRSTBIT_LO
,
770 WINED3DSIH_FIRSTBIT_SHI
,
775 WINED3DSIH_GATHER4_C
,
776 WINED3DSIH_GATHER4_PO
,
777 WINED3DSIH_GATHER4_PO_C
,
779 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
781 WINED3DSIH_HS_FORK_PHASE
,
782 WINED3DSIH_HS_JOIN_PHASE
,
793 WINED3DSIH_IMM_ATOMIC_ALLOC
,
794 WINED3DSIH_IMM_ATOMIC_AND
,
795 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
796 WINED3DSIH_IMM_ATOMIC_CONSUME
,
797 WINED3DSIH_IMM_ATOMIC_EXCH
,
798 WINED3DSIH_IMM_ATOMIC_IADD
,
799 WINED3DSIH_IMM_ATOMIC_IMAX
,
800 WINED3DSIH_IMM_ATOMIC_IMIN
,
801 WINED3DSIH_IMM_ATOMIC_OR
,
802 WINED3DSIH_IMM_ATOMIC_UMAX
,
803 WINED3DSIH_IMM_ATOMIC_UMIN
,
804 WINED3DSIH_IMM_ATOMIC_XOR
,
815 WINED3DSIH_LD_STRUCTURED
,
816 WINED3DSIH_LD_UAV_TYPED
,
856 WINED3DSIH_SAMPLE_C_LZ
,
857 WINED3DSIH_SAMPLE_GRAD
,
858 WINED3DSIH_SAMPLE_INFO
,
859 WINED3DSIH_SAMPLE_LOD
,
860 WINED3DSIH_SAMPLE_POS
,
867 WINED3DSIH_STORE_RAW
,
868 WINED3DSIH_STORE_STRUCTURED
,
869 WINED3DSIH_STORE_UAV_TYPED
,
880 WINED3DSIH_TEXDP3TEX
,
884 WINED3DSIH_TEXM3x2DEPTH
,
885 WINED3DSIH_TEXM3x2PAD
,
886 WINED3DSIH_TEXM3x2TEX
,
888 WINED3DSIH_TEXM3x3DIFF
,
889 WINED3DSIH_TEXM3x3PAD
,
890 WINED3DSIH_TEXM3x3SPEC
,
891 WINED3DSIH_TEXM3x3TEX
,
892 WINED3DSIH_TEXM3x3VSPEC
,
893 WINED3DSIH_TEXREG2AR
,
894 WINED3DSIH_TEXREG2GB
,
895 WINED3DSIH_TEXREG2RGB
,
906 WINED3DSIH_TABLE_SIZE
909 enum wined3d_shader_type
911 WINED3D_SHADER_TYPE_PIXEL
,
912 WINED3D_SHADER_TYPE_VERTEX
,
913 WINED3D_SHADER_TYPE_GEOMETRY
,
914 WINED3D_SHADER_TYPE_HULL
,
915 WINED3D_SHADER_TYPE_DOMAIN
,
916 WINED3D_SHADER_TYPE_GRAPHICS_COUNT
,
918 WINED3D_SHADER_TYPE_COMPUTE
= WINED3D_SHADER_TYPE_GRAPHICS_COUNT
,
919 WINED3D_SHADER_TYPE_COUNT
,
922 struct wined3d_shader_version
924 enum wined3d_shader_type type
;
929 struct wined3d_shader_resource_info
931 enum wined3d_shader_resource_type type
;
932 enum wined3d_data_type data_type
;
937 #define WINED3D_SAMPLER_DEFAULT ~0x0u
939 struct wined3d_shader_sampler_map_entry
941 unsigned int resource_idx
;
942 unsigned int sampler_idx
;
943 unsigned int bind_idx
;
946 struct wined3d_shader_sampler_map
948 struct wined3d_shader_sampler_map_entry
*entries
;
953 struct wined3d_shader_immediate_constant_buffer
955 unsigned int vec4_count
;
956 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
959 struct wined3d_shader_indexable_temp
962 unsigned int register_idx
;
963 unsigned int register_size
;
964 unsigned int component_count
;
967 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
969 struct wined3d_shader_reg_maps
971 struct wined3d_shader_version shader_version
;
972 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
973 BYTE address
; /* MAX_REG_ADDR, 1 */
974 WORD labels
; /* MAX_LABELS, 16 */
975 DWORD temporary
; /* 32 */
976 unsigned int temporary_count
;
977 DWORD
*constf
; /* pixel, vertex */
978 struct list indexable_temps
;
979 const struct wined3d_shader_immediate_constant_buffer
*icb
;
982 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
983 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
985 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
986 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
987 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
988 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
989 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
990 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
991 UINT cb_sizes
[WINED3D_MAX_CBS
];
993 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
994 struct wined3d_shader_sampler_map sampler_map
;
995 DWORD sampler_comparison_mode
;
996 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
997 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
998 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
999 DWORD uav_read_mask
; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1000 DWORD uav_counter_mask
; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1006 WORD usestexldd
: 1;
1008 WORD usesfacing
: 1;
1009 WORD usesrelconstF
: 1;
1011 WORD usestexldl
: 1;
1015 WORD point_size
: 1;
1019 DWORD rt_mask
; /* Used render targets, 32 max. */
1021 /* Whether or not loops are used in this shader, and nesting depth */
1022 unsigned loop_depth
;
1023 UINT min_rel_offset
, max_rel_offset
;
1025 struct wined3d_shader_tgsm
*tgsm
;
1026 SIZE_T tgsm_capacity
;
1027 unsigned int tgsm_count
;
1030 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1031 * state information between multiple instructions. */
1032 struct wined3d_shader_tex_mx
1034 unsigned int current_row
;
1035 DWORD texcoord_w
[2];
1038 struct wined3d_shader_parser_state
1040 unsigned int current_loop_depth
;
1041 unsigned int current_loop_reg
;
1045 struct wined3d_shader_context
1047 const struct wined3d_shader
*shader
;
1048 const struct wined3d_gl_info
*gl_info
;
1049 const struct wined3d_shader_reg_maps
*reg_maps
;
1050 struct wined3d_string_buffer
*buffer
;
1051 struct wined3d_shader_tex_mx
*tex_mx
;
1052 struct wined3d_shader_parser_state
*state
;
1056 struct wined3d_shader_register_index
1058 const struct wined3d_shader_src_param
*rel_addr
;
1059 unsigned int offset
;
1062 struct wined3d_shader_register
1064 enum wined3d_shader_register_type type
;
1065 enum wined3d_data_type data_type
;
1066 struct wined3d_shader_register_index idx
[2];
1067 enum wined3d_immconst_type immconst_type
;
1070 DWORD immconst_data
[4];
1071 unsigned fp_body_idx
;
1075 struct wined3d_shader_dst_param
1077 struct wined3d_shader_register reg
;
1083 struct wined3d_shader_src_param
1085 struct wined3d_shader_register reg
;
1087 enum wined3d_shader_src_modifier modifiers
;
1090 struct wined3d_shader_index_range
1092 struct wined3d_shader_dst_param first_register
;
1093 unsigned int last_register
;
1096 struct wined3d_shader_semantic
1098 enum wined3d_decl_usage usage
;
1100 enum wined3d_shader_resource_type resource_type
;
1101 enum wined3d_data_type resource_data_type
;
1102 struct wined3d_shader_dst_param reg
;
1105 enum wined3d_shader_input_sysval_semantic
1107 WINED3D_SIV_POSITION
= 1,
1108 WINED3D_SIV_CLIP_DISTANCE
= 2,
1109 WINED3D_SIV_CULL_DISTANCE
= 3,
1110 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1111 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1112 WINED3D_SIV_VERTEX_ID
= 6,
1113 WINED3D_SIV_PRIMITIVE_ID
= 7,
1114 WINED3D_SIV_INSTANCE_ID
= 8,
1115 WINED3D_SIV_IS_FRONT_FACE
= 9,
1116 WINED3D_SIV_SAMPLE_INDEX
= 10,
1117 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1118 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1119 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1120 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1121 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1122 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1123 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1124 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1125 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1126 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1127 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1128 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1131 struct wined3d_shader_register_semantic
1133 struct wined3d_shader_dst_param reg
;
1134 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1137 struct wined3d_shader_structured_resource
1139 struct wined3d_shader_dst_param reg
;
1140 unsigned int byte_stride
;
1143 struct wined3d_shader_tgsm
1146 unsigned int stride
;
1149 struct wined3d_shader_tgsm_raw
1151 struct wined3d_shader_dst_param reg
;
1152 unsigned int byte_count
;
1155 struct wined3d_shader_tgsm_structured
1157 struct wined3d_shader_dst_param reg
;
1158 unsigned int byte_stride
;
1159 unsigned int structure_count
;
1162 struct wined3d_shader_thread_group_size
1164 unsigned int x
, y
, z
;
1167 struct wined3d_shader_function_table_pointer
1170 unsigned int array_size
;
1171 unsigned int body_count
;
1172 unsigned int table_count
;
1175 struct wined3d_shader_texel_offset
1177 signed char u
, v
, w
;
1180 struct wined3d_shader_primitive_type
1182 enum wined3d_primitive_type type
;
1183 unsigned int patch_vertex_count
;
1186 struct wined3d_shader_instruction
1188 const struct wined3d_shader_context
*ctx
;
1189 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1191 unsigned int dst_count
;
1192 unsigned int src_count
;
1193 const struct wined3d_shader_dst_param
*dst
;
1194 const struct wined3d_shader_src_param
*src
;
1195 struct wined3d_shader_texel_offset texel_offset
;
1197 const struct wined3d_shader_src_param
*predicate
;
1200 struct wined3d_shader_semantic semantic
;
1201 struct wined3d_shader_register_semantic register_semantic
;
1202 struct wined3d_shader_primitive_type primitive_type
;
1203 struct wined3d_shader_dst_param dst
;
1204 struct wined3d_shader_src_param src
;
1207 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1208 struct wined3d_shader_structured_resource structured_resource
;
1209 struct wined3d_shader_tgsm_raw tgsm_raw
;
1210 struct wined3d_shader_tgsm_structured tgsm_structured
;
1211 struct wined3d_shader_thread_group_size thread_group_size
;
1212 enum wined3d_tessellator_domain tessellator_domain
;
1213 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1214 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1215 float max_tessellation_factor
;
1216 struct wined3d_shader_index_range index_range
;
1217 struct wined3d_shader_indexable_temp indexable_temp
;
1218 struct wined3d_shader_function_table_pointer fp
;
1222 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1224 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1227 struct wined3d_shader_attribute
1229 enum wined3d_decl_usage usage
;
1233 struct wined3d_shader_loop_control
1240 struct wined3d_shader_frontend
1242 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1243 const struct wined3d_shader_signature
*output_signature
);
1244 void (*shader_free
)(void *data
);
1245 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1246 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1247 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1250 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1251 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1253 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1255 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1256 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1257 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004
1261 unsigned int vs_version
;
1262 unsigned int hs_version
;
1263 unsigned int ds_version
;
1264 unsigned int gs_version
;
1265 unsigned int ps_version
;
1266 unsigned int cs_version
;
1268 DWORD vs_uniform_count
;
1269 DWORD ps_uniform_count
;
1270 float ps_1x_max_value
;
1271 DWORD varying_count
;
1276 enum wined3d_gl_resource_type
1278 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1279 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1280 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1281 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1282 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1283 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1284 WINED3D_GL_RES_TYPE_RB
= 6,
1285 WINED3D_GL_RES_TYPE_COUNT
= 7,
1288 enum vertexprocessing_mode
{
1294 #define WINED3D_CONST_NUM_UNUSED ~0U
1296 enum wined3d_ffp_ps_fog_mode
1298 WINED3D_FFP_PS_FOG_OFF
,
1299 WINED3D_FFP_PS_FOG_LINEAR
,
1300 WINED3D_FFP_PS_FOG_EXP
,
1301 WINED3D_FFP_PS_FOG_EXP2
,
1304 /* Stateblock dependent parameters which have to be hardcoded
1305 * into the shader code
1308 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1309 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1310 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1311 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1312 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1314 /* Used for Shader Model 1 pixel shaders to track the bound texture
1315 * type. 2D and RECT textures are separated through NP2 fixup. */
1316 enum wined3d_shader_tex_types
1318 WINED3D_SHADER_TEX_2D
= 0,
1319 WINED3D_SHADER_TEX_3D
= 1,
1320 WINED3D_SHADER_TEX_CUBE
= 2,
1323 struct ps_compile_args
{
1324 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1325 enum vertexprocessing_mode vp_mode
;
1326 enum wined3d_ffp_ps_fog_mode fog
;
1327 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1328 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1329 WORD srgb_correction
;
1330 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1331 D3D9 has a limit of 16 samplers and the fixup is superfluous
1332 in D3D10 (unconditional NP2 support mandatory). */
1334 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1335 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1336 DWORD pointsprite
: 1;
1337 DWORD flatshading
: 1;
1338 DWORD alpha_test_func
: 3;
1339 DWORD render_offscreen
: 1;
1348 struct vs_compile_args
1351 BYTE clip_enabled
: 1;
1352 BYTE point_size
: 1;
1353 BYTE per_vertex_point_size
: 1;
1354 BYTE flatshading
: 1;
1355 BYTE next_shader_type
: 3;
1357 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1358 unsigned int next_shader_input_count
;
1361 struct ds_compile_args
1363 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1364 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1365 unsigned int output_count
: 16;
1366 unsigned int next_shader_type
: 3;
1367 unsigned int render_offscreen
: 1;
1368 unsigned int padding
: 12;
1371 struct gs_compile_args
1373 unsigned int output_count
;
1376 struct wined3d_context
;
1377 struct wined3d_state
;
1378 struct fragment_pipeline
;
1379 struct wined3d_vertex_pipe_ops
;
1381 struct wined3d_shader_backend_ops
1383 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1384 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1385 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1386 const struct wined3d_state
*state
);
1387 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1388 const struct wined3d_state
*state
);
1389 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1390 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1391 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1392 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1393 const struct wined3d_state
*state
);
1394 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1395 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1396 const struct fragment_pipeline
*fragment_pipe
);
1397 void (*shader_free_private
)(struct wined3d_device
*device
);
1398 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1399 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1400 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1401 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1402 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1403 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1406 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1407 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1408 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1410 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1412 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1413 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1414 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1415 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1417 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1419 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1420 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1421 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1422 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1425 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1427 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1428 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1430 /* Checking of API calls */
1431 /* --------------------- */
1432 #ifndef WINE_NO_DEBUG_MSGS
1433 #define checkGLcall(A) \
1435 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1436 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1437 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1440 #define checkGLcall(A) do {} while(0)
1443 struct wined3d_bo_address
1445 GLuint buffer_object
;
1449 struct wined3d_const_bo_address
1451 GLuint buffer_object
;
1455 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1457 return (struct wined3d_const_bo_address
*)data
;
1460 struct wined3d_stream_info_element
1462 const struct wined3d_format
*format
;
1463 struct wined3d_bo_address data
;
1465 unsigned int stream_idx
;
1466 unsigned int divisor
;
1469 struct wined3d_stream_info
1471 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1472 DWORD position_transformed
: 1;
1474 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1475 WORD use_map
; /* MAX_ATTRIBS, 16 */
1478 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1479 const struct wined3d_state
*state
, const struct wined3d_gl_info
*gl_info
,
1480 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1482 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1483 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
1484 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1485 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1486 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
1487 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1491 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1492 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1494 enum wined3d_pipeline
1496 WINED3D_PIPELINE_GRAPHICS
,
1497 WINED3D_PIPELINE_COMPUTE
,
1498 WINED3D_PIPELINE_COUNT
,
1501 /* Routines and structures related to state management */
1503 #define STATE_RENDER(a) (a)
1504 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1506 #define STATE_TEXTURESTAGE(stage, num) \
1507 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1508 #define STATE_IS_TEXTURESTAGE(a) \
1509 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1511 /* + 1 because samplers start with 0 */
1512 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1513 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1515 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1516 #define STATE_IS_GRAPHICS_SHADER(a) \
1517 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1519 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1520 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1521 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1522 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1524 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1525 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1527 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1528 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1530 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1531 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1533 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1534 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1535 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1536 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1538 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1539 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1541 #define STATE_VIEWPORT (STATE_VDECL + 1)
1542 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1544 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1545 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1546 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1547 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1549 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1550 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1552 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1553 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
1555 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
1556 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1558 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1559 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1561 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1562 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1564 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1565 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1567 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1568 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1570 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1571 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1573 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1574 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1576 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1577 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1579 #define STATE_COMPUTE_OFFSET (STATE_STREAM_OUTPUT + 1)
1581 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1582 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1584 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1585 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1587 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1588 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1590 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1591 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1593 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1594 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1596 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1597 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1599 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1600 #define STATE_CONSTANT_BUFFER(a) \
1601 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1602 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1603 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1611 union wined3d_gl_fence_object
1617 enum wined3d_fence_result
1620 WINED3D_FENCE_WAITING
,
1621 WINED3D_FENCE_NOT_STARTED
,
1622 WINED3D_FENCE_WRONG_THREAD
,
1623 WINED3D_FENCE_ERROR
,
1626 struct wined3d_fence
1629 union wined3d_gl_fence_object object
;
1630 struct wined3d_context
*context
;
1633 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1634 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1635 void wined3d_fence_issue(struct wined3d_fence
*fence
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1636 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1637 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1639 /* Direct3D terminology with little modifications. We do not have an issued
1640 * state because only the driver knows about it, but we have a created state
1641 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1642 enum wined3d_query_state
1649 struct wined3d_query_ops
1651 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1652 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1653 void (*query_destroy
)(struct wined3d_query
*query
);
1656 struct wined3d_query
1661 const struct wined3d_parent_ops
*parent_ops
;
1662 struct wined3d_device
*device
;
1663 enum wined3d_query_state state
;
1664 enum wined3d_query_type type
;
1667 const struct wined3d_query_ops
*query_ops
;
1669 LONG counter_main
, counter_retrieved
;
1670 struct list poll_list_entry
;
1673 struct wined3d_event_query
1675 struct wined3d_query query
;
1677 struct wined3d_fence fence
;
1681 struct wined3d_occlusion_query
1683 struct wined3d_query query
;
1687 struct wined3d_context
*context
;
1692 struct wined3d_timestamp_query
1694 struct wined3d_query query
;
1698 struct wined3d_context
*context
;
1702 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1703 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1705 union wined3d_gl_so_statistics_query
1715 struct wined3d_so_statistics_query
1717 struct wined3d_query query
;
1720 union wined3d_gl_so_statistics_query u
;
1721 struct wined3d_context
*context
;
1722 unsigned int stream_idx
;
1723 struct wined3d_query_data_so_statistics statistics
;
1727 void context_alloc_so_statistics_query(struct wined3d_context
*context
,
1728 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
1729 void context_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
1731 union wined3d_gl_pipeline_statistics_query
1738 GLuint vertex_shader
;
1739 GLuint tess_control_shader
;
1740 GLuint tess_eval_shader
;
1741 GLuint geometry_shader
;
1742 GLuint geometry_primitives
;
1743 GLuint fragment_shader
;
1744 GLuint compute_shader
;
1745 GLuint clipping_input
;
1746 GLuint clipping_output
;
1750 struct wined3d_pipeline_statistics_query
1752 struct wined3d_query query
;
1755 union wined3d_gl_pipeline_statistics_query u
;
1756 struct wined3d_context
*context
;
1757 struct wined3d_query_data_pipeline_statistics statistics
;
1761 void context_alloc_pipeline_statistics_query(struct wined3d_context
*context
,
1762 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
1763 void context_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
1765 struct wined3d_gl_view
1771 struct wined3d_rendertarget_info
1773 struct wined3d_gl_view gl_view
;
1774 struct wined3d_resource
*resource
;
1775 unsigned int sub_resource_idx
;
1776 unsigned int layer_count
;
1779 #define MAX_GL_FRAGMENT_SAMPLERS 32
1781 struct wined3d_context
1783 const struct wined3d_gl_info
*gl_info
;
1784 const struct wined3d_d3d_info
*d3d_info
;
1785 const struct StateEntry
*state_table
;
1786 /* State dirtification
1787 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1788 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1789 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1790 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1792 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1793 DWORD numDirtyEntries
;
1794 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1795 unsigned int dirty_compute_states
[STATE_COMPUTE_COUNT
/ (sizeof(unsigned int) * CHAR_BIT
) + 1];
1797 struct wined3d_device
*device
;
1798 struct wined3d_swapchain
*swapchain
;
1801 struct wined3d_texture
*texture
;
1802 unsigned int sub_resource_idx
;
1804 DWORD tid
; /* Thread ID which owns this context at the moment */
1806 /* Stores some information about the context state for optimization */
1807 DWORD render_offscreen
: 1;
1808 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1809 DWORD last_was_pshader
: 1;
1810 DWORD last_was_vshader
: 1;
1811 DWORD last_was_normal
: 1;
1812 DWORD namedArraysLoaded
: 1;
1813 DWORD numberedArraysLoaded
: 1;
1814 DWORD last_was_blit
: 1;
1815 DWORD last_was_ckey
: 1;
1816 DWORD fog_coord
: 1;
1817 DWORD fog_enabled
: 1;
1818 DWORD num_untracked_materials
: 2; /* Max value 2 */
1820 DWORD destroyed
: 1;
1822 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1823 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1824 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1825 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1826 DWORD use_immediate_mode_draw
: 1;
1827 DWORD rebind_fbo
: 1;
1828 DWORD needs_set
: 1;
1829 DWORD hdc_is_private
: 1;
1830 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1831 DWORD update_shader_resource_bindings
: 1;
1832 DWORD update_compute_shader_resource_bindings
: 1;
1833 DWORD update_unordered_access_view_bindings
: 1;
1834 DWORD update_compute_unordered_access_view_bindings
: 1;
1835 DWORD uses_uavs
: 1;
1836 DWORD destroy_delayed
: 1;
1837 DWORD transform_feedback_active
: 1;
1838 DWORD transform_feedback_paused
: 1;
1840 DWORD last_swizzle_map
; /* MAX_ATTRIBS, 16 */
1841 DWORD shader_update_mask
;
1842 DWORD constant_update_mask
;
1843 DWORD numbered_array_mask
;
1844 GLenum tracking_parm
; /* Which source is tracking current colour */
1845 GLenum untracked_materials
[2];
1846 UINT blit_w
, blit_h
;
1847 enum fogsource fog_source
;
1848 DWORD active_texture
;
1849 DWORD
*texture_type
;
1851 UINT instance_count
;
1853 /* The actual opengl context */
1858 HWND restore_pf_win
;
1865 void *shader_backend_data
;
1866 void *fragment_pipe_data
;
1869 UINT fbo_entry_count
;
1870 struct list fbo_list
;
1871 struct list fbo_destroy_list
;
1872 struct fbo_entry
*current_fbo
;
1873 GLuint fbo_read_binding
;
1874 GLuint fbo_draw_binding
;
1875 struct wined3d_rendertarget_info
*blit_targets
;
1876 struct wined3d_fbo_entry_key
*fbo_key
;
1877 GLenum
*draw_buffers
;
1878 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1881 GLuint
*free_occlusion_queries
;
1882 SIZE_T free_occlusion_query_size
;
1883 unsigned int free_occlusion_query_count
;
1884 struct list occlusion_queries
;
1886 union wined3d_gl_fence_object
*free_fences
;
1887 SIZE_T free_fence_size
;
1888 unsigned int free_fence_count
;
1891 GLuint
*free_timestamp_queries
;
1892 SIZE_T free_timestamp_query_size
;
1893 unsigned int free_timestamp_query_count
;
1894 struct list timestamp_queries
;
1896 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
1897 SIZE_T free_so_statistics_query_size
;
1898 unsigned int free_so_statistics_query_count
;
1899 struct list so_statistics_queries
;
1901 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
1902 SIZE_T free_pipeline_statistics_query_size
;
1903 unsigned int free_pipeline_statistics_query_count
;
1904 struct list pipeline_statistics_queries
;
1906 struct wined3d_stream_info stream_info
;
1908 /* Fences for GL_APPLE_flush_buffer_range */
1909 struct wined3d_fence
*buffer_fences
[MAX_ATTRIBS
];
1910 unsigned int buffer_fence_count
;
1912 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1913 DWORD rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ MAX_VERTEX_SAMPLERS
];
1915 /* Extension emulation */
1916 GLint gl_fog_source
;
1917 GLfloat fog_coord_value
;
1918 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1919 GLuint dummy_arbfp_prog
;
1922 struct wined3d_fb_state
1924 struct wined3d_rendertarget_view
**render_targets
;
1925 struct wined3d_rendertarget_view
*depth_stencil
;
1928 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1932 DWORD representative
;
1933 APPLYSTATEFUNC apply
;
1936 struct StateEntryTemplate
1939 struct StateEntry content
;
1940 enum wined3d_gl_extension extension
;
1943 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1944 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1945 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1947 struct fragment_caps
1950 DWORD PrimitiveMiscCaps
;
1951 DWORD TextureOpCaps
;
1952 DWORD MaxTextureBlendStages
;
1953 DWORD MaxSimultaneousTextures
;
1956 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1957 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1959 struct fragment_pipeline
1961 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1962 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1963 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1964 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1965 void (*free_private
)(struct wined3d_device
*device
);
1966 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1967 void (*free_context_data
)(struct wined3d_context
*context
);
1968 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1969 const struct StateEntryTemplate
*states
;
1972 struct wined3d_vertex_caps
1975 BOOL emulated_flatshading
;
1976 BOOL ffp_generic_attributes
;
1977 DWORD max_active_lights
;
1978 DWORD max_vertex_blend_matrices
;
1979 DWORD max_vertex_blend_matrix_index
;
1980 DWORD vertex_processing_caps
;
1982 DWORD max_user_clip_planes
;
1986 struct wined3d_vertex_pipe_ops
1988 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1989 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1990 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1991 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1992 void (*vp_free
)(struct wined3d_device
*device
);
1993 const struct StateEntryTemplate
*vp_states
;
1996 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1997 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1998 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1999 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2000 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2001 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2002 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2003 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
2005 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2006 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2007 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2009 /* "Base" state table */
2010 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2011 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2012 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
2013 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
2015 struct wined3d_surface
;
2017 enum wined3d_blit_op
2019 WINED3D_BLIT_OP_COLOR_BLIT
,
2020 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2021 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2022 WINED3D_BLIT_OP_COLOR_FILL
,
2023 WINED3D_BLIT_OP_DEPTH_FILL
,
2024 WINED3D_BLIT_OP_DEPTH_BLIT
,
2027 struct wined3d_blitter
2029 const struct wined3d_blitter_ops
*ops
;
2030 struct wined3d_blitter
*next
;
2033 struct wined3d_blitter_ops
2035 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2036 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2037 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2038 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2039 void (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2040 struct wined3d_surface
*src_surface
, DWORD src_location
, const RECT
*src_rect
,
2041 struct wined3d_surface
*dst_surface
, DWORD dst_location
, const RECT
*dst_rect
,
2042 const struct wined3d_color_key
*color_key
, enum wined3d_texture_filter_type filter
);
2045 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2046 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2047 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2048 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2049 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2050 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2051 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2053 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2055 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
2056 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2057 void context_alloc_fence(struct wined3d_context
*context
, struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2058 void context_alloc_occlusion_query(struct wined3d_context
*context
,
2059 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2060 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2061 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
2062 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2063 void context_apply_compute_state(struct wined3d_context
*context
,
2064 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2065 BOOL
context_apply_draw_state(struct wined3d_context
*context
,
2066 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2067 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
2068 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
2069 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
2070 unsigned int unit
) DECLSPEC_HIDDEN
;
2071 void context_bind_bo(struct wined3d_context
*context
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2072 void context_bind_dummy_textures(const struct wined3d_device
*device
,
2073 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2074 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2075 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
2076 void context_copy_bo_address(struct wined3d_context
*context
,
2077 const struct wined3d_bo_address
*dst
, GLenum dst_binding
,
2078 const struct wined3d_bo_address
*src
, GLenum src_binding
, size_t size
) DECLSPEC_HIDDEN
;
2079 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
2080 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
2081 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2082 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2083 void context_end_transform_feedback(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2084 void context_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2085 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2086 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
2087 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2088 const DWORD
*context_get_tex_unit_mapping(const struct wined3d_context
*context
,
2089 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2090 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2091 void context_gl_resource_released(struct wined3d_device
*device
,
2092 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2093 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2094 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2095 void *context_map_bo_address(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
2096 size_t size
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2097 struct wined3d_context
*context_reacquire(const struct wined3d_device
*device
,
2098 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2099 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2100 void context_resource_released(const struct wined3d_device
*device
,
2101 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
2102 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
2103 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
2104 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
2105 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2106 void context_state_drawbuf(struct wined3d_context
*context
,
2107 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2108 void context_state_fb(struct wined3d_context
*context
,
2109 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2110 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2111 void context_unmap_bo_address(struct wined3d_context
*context
,
2112 const struct wined3d_bo_address
*data
, GLenum binding
) DECLSPEC_HIDDEN
;
2114 /*****************************************************************************
2115 * Internal representation of a light
2117 struct wined3d_light_info
2119 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2120 DWORD OriginalIndex
;
2124 /* Converted parms to speed up swapping lights */
2125 struct wined3d_vec4 position
;
2126 struct wined3d_vec4 direction
;
2133 /* The default light parameters */
2134 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2136 struct wined3d_pixel_format
2138 int iPixelFormat
; /* WGL pixel format */
2139 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2140 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2141 int depthSize
, stencilSize
;
2142 BOOL windowDrawable
;
2148 enum wined3d_pci_vendor
2150 HW_VENDOR_SOFTWARE
= 0x0000,
2151 HW_VENDOR_AMD
= 0x1002,
2152 HW_VENDOR_NVIDIA
= 0x10de,
2153 HW_VENDOR_VMWARE
= 0x15ad,
2154 HW_VENDOR_INTEL
= 0x8086,
2157 enum wined3d_pci_device
2161 CARD_AMD_RAGE_128PRO
= 0x5246,
2162 CARD_AMD_RADEON_7200
= 0x5144,
2163 CARD_AMD_RADEON_8500
= 0x514c,
2164 CARD_AMD_RADEON_9500
= 0x4144,
2165 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2166 CARD_AMD_RADEON_X700
= 0x5e4c,
2167 CARD_AMD_RADEON_X1600
= 0x71c2,
2168 CARD_AMD_RADEON_HD2350
= 0x94c7,
2169 CARD_AMD_RADEON_HD2600
= 0x9581,
2170 CARD_AMD_RADEON_HD2900
= 0x9400,
2171 CARD_AMD_RADEON_HD3200
= 0x9620,
2172 CARD_AMD_RADEON_HD3850
= 0x9515,
2173 CARD_AMD_RADEON_HD4200M
= 0x9712,
2174 CARD_AMD_RADEON_HD4350
= 0x954f,
2175 CARD_AMD_RADEON_HD4600
= 0x9495,
2176 CARD_AMD_RADEON_HD4700
= 0x944e,
2177 CARD_AMD_RADEON_HD4800
= 0x944c,
2178 CARD_AMD_RADEON_HD5400
= 0x68f9,
2179 CARD_AMD_RADEON_HD5600
= 0x68d8,
2180 CARD_AMD_RADEON_HD5700
= 0x68be,
2181 CARD_AMD_RADEON_HD5800
= 0x6898,
2182 CARD_AMD_RADEON_HD5900
= 0x689c,
2183 CARD_AMD_RADEON_HD6300
= 0x9803,
2184 CARD_AMD_RADEON_HD6400
= 0x6770,
2185 CARD_AMD_RADEON_HD6410D
= 0x9644,
2186 CARD_AMD_RADEON_HD6480G
= 0x9648,
2187 CARD_AMD_RADEON_HD6550D
= 0x9640,
2188 CARD_AMD_RADEON_HD6600
= 0x6758,
2189 CARD_AMD_RADEON_HD6600M
= 0x6741,
2190 CARD_AMD_RADEON_HD6700
= 0x68ba,
2191 CARD_AMD_RADEON_HD6800
= 0x6739,
2192 CARD_AMD_RADEON_HD6900
= 0x6719,
2193 CARD_AMD_RADEON_HD7660D
= 0x9901,
2194 CARD_AMD_RADEON_HD7700
= 0x683d,
2195 CARD_AMD_RADEON_HD7800
= 0x6819,
2196 CARD_AMD_RADEON_HD7900
= 0x679a,
2197 CARD_AMD_RADEON_HD8600M
= 0x6660,
2198 CARD_AMD_RADEON_HD8670
= 0x6610,
2199 CARD_AMD_RADEON_HD8770
= 0x665c,
2200 CARD_AMD_RADEON_R3
= 0x9830,
2201 CARD_AMD_RADEON_R7
= 0x130f,
2202 CARD_AMD_RADEON_R9_285
= 0x6939,
2203 CARD_AMD_RADEON_R9_290
= 0x67b1,
2204 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2205 CARD_AMD_RADEON_RX_460
= 0x67ef,
2206 CARD_AMD_RADEON_RX_480
= 0x67df,
2208 CARD_NVIDIA_RIVA_128
= 0x0018,
2209 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2210 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2211 CARD_NVIDIA_GEFORCE
= 0x0100,
2212 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2213 CARD_NVIDIA_GEFORCE2
= 0x0150,
2214 CARD_NVIDIA_GEFORCE3
= 0x0200,
2215 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2216 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2217 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2218 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2219 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2220 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2221 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2222 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2223 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2224 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2225 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2226 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2227 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2228 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2229 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2230 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2231 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2232 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2233 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2234 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2235 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2236 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2237 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2238 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2239 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2240 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2241 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2242 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2243 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2244 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2245 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2246 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2247 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2248 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2249 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2250 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2251 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2252 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2253 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2254 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2255 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2256 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2257 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2258 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2259 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2260 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2261 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2262 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2263 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2264 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2265 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2266 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2267 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2268 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2269 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2270 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2271 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2272 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2273 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2274 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2275 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2276 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2277 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2278 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2279 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2280 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2281 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2282 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2283 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2284 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2285 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2286 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2287 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2288 CARD_NVIDIA_GEFORCE_GTX675MX
= 0x11a7,
2289 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2290 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2291 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2292 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2293 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2294 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
2295 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
2296 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
2297 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
2298 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
2299 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
2300 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
2301 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
2302 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
2303 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
2304 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
2305 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
2306 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
2307 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
2308 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
2309 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
2310 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
2311 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
2312 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
2313 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
2314 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
2315 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
2316 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
2317 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
2318 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
2319 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
2320 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
2321 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
2322 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
2323 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
2324 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
2325 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
2326 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
2327 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
2328 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
2329 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
2330 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
2332 CARD_VMWARE_SVGA3D
= 0x0405,
2334 CARD_INTEL_830M
= 0x3577,
2335 CARD_INTEL_855GM
= 0x3582,
2336 CARD_INTEL_845G
= 0x2562,
2337 CARD_INTEL_865G
= 0x2572,
2338 CARD_INTEL_915G
= 0x2582,
2339 CARD_INTEL_E7221G
= 0x258a,
2340 CARD_INTEL_915GM
= 0x2592,
2341 CARD_INTEL_945G
= 0x2772,
2342 CARD_INTEL_945GM
= 0x27a2,
2343 CARD_INTEL_945GME
= 0x27ae,
2344 CARD_INTEL_Q35
= 0x29b2,
2345 CARD_INTEL_G33
= 0x29c2,
2346 CARD_INTEL_Q33
= 0x29d2,
2347 CARD_INTEL_PNVG
= 0xa001,
2348 CARD_INTEL_PNVM
= 0xa011,
2349 CARD_INTEL_965Q
= 0x2992,
2350 CARD_INTEL_965G
= 0x2982,
2351 CARD_INTEL_946GZ
= 0x2972,
2352 CARD_INTEL_965GM
= 0x2a02,
2353 CARD_INTEL_965GME
= 0x2a12,
2354 CARD_INTEL_GM45
= 0x2a42,
2355 CARD_INTEL_IGD
= 0x2e02,
2356 CARD_INTEL_Q45
= 0x2e12,
2357 CARD_INTEL_G45
= 0x2e22,
2358 CARD_INTEL_G41
= 0x2e32,
2359 CARD_INTEL_B43
= 0x2e92,
2360 CARD_INTEL_ILKD
= 0x0042,
2361 CARD_INTEL_ILKM
= 0x0046,
2362 CARD_INTEL_SNBD
= 0x0122,
2363 CARD_INTEL_SNBM
= 0x0126,
2364 CARD_INTEL_SNBS
= 0x010a,
2365 CARD_INTEL_IVBD
= 0x0162,
2366 CARD_INTEL_IVBM
= 0x0166,
2367 CARD_INTEL_IVBS
= 0x015a,
2368 CARD_INTEL_HWD
= 0x0412,
2369 CARD_INTEL_HWM
= 0x0416,
2370 CARD_INTEL_I5100_1
= 0x0a22,
2371 CARD_INTEL_I5100_2
= 0x0a2a,
2372 CARD_INTEL_I5100_3
= 0x0a2b,
2373 CARD_INTEL_I5100_4
= 0x0a2e,
2374 CARD_INTEL_IP5200_1
= 0x0d22,
2375 CARD_INTEL_IP5200_2
= 0x0d26,
2376 CARD_INTEL_IP5200_3
= 0x0d2a,
2377 CARD_INTEL_IP5200_4
= 0x0d2b,
2378 CARD_INTEL_IP5200_5
= 0x0d2e,
2379 CARD_INTEL_HD5300
= 0x161e,
2380 CARD_INTEL_HD5500
= 0x1616,
2381 CARD_INTEL_HD5600
= 0x1612,
2382 CARD_INTEL_HD6000
= 0x1626,
2383 CARD_INTEL_I6100
= 0x162b,
2384 CARD_INTEL_IP6200
= 0x1622,
2385 CARD_INTEL_IPP6300
= 0x162a,
2386 CARD_INTEL_HD510_1
= 0x1902,
2387 CARD_INTEL_HD510_2
= 0x1906,
2388 CARD_INTEL_HD510_3
= 0x190b,
2389 CARD_INTEL_HD515
= 0x191e,
2390 CARD_INTEL_HD520_1
= 0x1916,
2391 CARD_INTEL_HD520_2
= 0x1921,
2392 CARD_INTEL_HD530_1
= 0x1912,
2393 CARD_INTEL_HD530_2
= 0x191b,
2394 CARD_INTEL_HDP530
= 0x191d,
2395 CARD_INTEL_I540
= 0x1926,
2396 CARD_INTEL_I550
= 0x1927,
2397 CARD_INTEL_I555
= 0x192b,
2398 CARD_INTEL_IP555
= 0x192d,
2399 CARD_INTEL_IP580_1
= 0x1932,
2400 CARD_INTEL_IP580_2
= 0x193b,
2401 CARD_INTEL_IPP580_1
= 0x193a,
2402 CARD_INTEL_IPP580_2
= 0x193d,
2405 struct wined3d_fbo_ops
2407 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2408 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2409 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2410 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2411 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2412 GLsizei width
, GLsizei height
);
2413 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2414 GLenum internalformat
, GLsizei width
, GLsizei height
);
2415 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2416 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2417 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2418 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2419 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2420 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2421 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
2422 GLuint texture
, GLint level
);
2423 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2424 GLenum textarget
, GLuint texture
, GLint level
);
2425 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2426 GLenum textarget
, GLuint texture
, GLint level
);
2427 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2428 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2429 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2430 GLuint texture
, GLint level
, GLint layer
);
2431 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2432 GLenum renderbuffertarget
, GLuint renderbuffer
);
2433 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2434 GLenum pname
, GLint
*params
);
2435 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2436 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2437 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2440 struct wined3d_gl_limits
2445 UINT texture_coords
;
2446 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
2447 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
2448 unsigned int graphics_samplers
;
2449 unsigned int combined_samplers
;
2450 UINT general_combiners
;
2451 UINT user_clip_distances
;
2453 UINT texture3d_size
;
2454 float pointsize_max
;
2455 float pointsize_min
;
2460 UINT vertex_attribs
;
2462 unsigned int texture_buffer_offset_alignment
;
2465 UINT glsl_vs_float_constants
;
2466 UINT glsl_ps_float_constants
;
2468 UINT arb_vs_float_constants
;
2469 UINT arb_vs_native_constants
;
2470 UINT arb_vs_instructions
;
2472 UINT arb_ps_float_constants
;
2473 UINT arb_ps_local_constants
;
2474 UINT arb_ps_native_constants
;
2475 UINT arb_ps_instructions
;
2479 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
2480 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2481 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2482 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2484 struct wined3d_gl_info
2486 DWORD selected_gl_version
;
2488 struct wined3d_gl_limits limits
;
2489 DWORD reserved_glsl_constants
, reserved_arb_constants
;
2491 BOOL supported
[WINED3D_GL_EXT_COUNT
];
2492 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
2493 float fixed_polyoffset_scale
, float_polyoffset_scale
;
2495 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
2496 struct opengl_funcs gl_ops
;
2497 struct wined3d_fbo_ops fbo_ops
;
2499 struct wined3d_format
*formats
;
2500 unsigned int format_count
;
2503 struct wined3d_driver_info
2505 enum wined3d_pci_vendor vendor
;
2506 enum wined3d_pci_device device
;
2508 const char *description
;
2514 /* The adapter structure */
2515 struct wined3d_adapter
2518 POINT monitor_position
;
2519 enum wined3d_format_id screen_format
;
2521 struct wined3d_gl_info gl_info
;
2522 struct wined3d_d3d_info d3d_info
;
2523 struct wined3d_driver_info driver_info
;
2524 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2525 unsigned int cfg_count
;
2526 struct wined3d_pixel_format
*cfgs
;
2528 UINT64 vram_bytes_used
;
2531 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2532 const struct fragment_pipeline
*fragment_pipe
;
2533 const struct wined3d_shader_backend_ops
*shader_backend
;
2536 struct wined3d_caps_gl_ctx
2542 HGLRC restore_gl_ctx
;
2544 const struct wined3d_gl_info
*gl_info
;
2546 GLuint test_program_id
;
2549 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
2550 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
2551 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2552 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2554 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2556 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2558 enum projection_types
2571 /*****************************************************************************
2572 * Fixed function pipeline replacements
2574 #define ARG_UNUSED 0xff
2575 struct texture_stage_op
2587 struct color_fixup_desc color_fixup
;
2588 unsigned tex_type
: 3;
2590 unsigned projected
: 2;
2591 unsigned padding
: 10;
2594 struct ffp_frag_settings
2596 struct texture_stage_op op
[MAX_TEXTURES
];
2597 enum wined3d_ffp_ps_fog_mode fog
;
2598 unsigned char sRGB_write
;
2599 unsigned char emul_clipplanes
;
2600 unsigned char texcoords_initialized
;
2601 unsigned char color_key_enabled
: 1;
2602 unsigned char pointsprite
: 1;
2603 unsigned char flatshading
: 1;
2604 unsigned char alpha_test_func
: 3;
2605 unsigned char padding
: 2;
2608 struct ffp_frag_desc
2610 struct wine_rb_entry entry
;
2611 struct ffp_frag_settings settings
;
2614 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2615 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2617 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2619 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2620 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2621 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2622 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2623 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2624 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2625 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
2626 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2628 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2629 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2631 enum wined3d_ffp_vs_fog_mode
2633 WINED3D_FFP_VS_FOG_OFF
= 0,
2634 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2635 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2636 WINED3D_FFP_VS_FOG_RANGE
= 3,
2639 #define WINED3D_FFP_TCI_SHIFT 16
2640 #define WINED3D_FFP_TCI_MASK 0xffu
2642 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2643 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2645 struct wined3d_ffp_vs_settings
2647 DWORD point_light_count
: 4;
2648 DWORD spot_light_count
: 4;
2649 DWORD directional_light_count
: 4;
2650 DWORD parallel_point_light_count
: 4;
2651 DWORD diffuse_source
: 2;
2652 DWORD emissive_source
: 2;
2653 DWORD ambient_source
: 2;
2654 DWORD specular_source
: 2;
2655 DWORD transformed
: 1;
2656 DWORD vertexblends
: 2;
2659 DWORD normalize
: 1;
2661 DWORD localviewer
: 1;
2663 DWORD point_size
: 1;
2664 DWORD per_vertex_point_size
: 1;
2666 DWORD texcoords
: 8; /* MAX_TEXTURES */
2667 DWORD ortho_fog
: 1;
2668 DWORD flatshading
: 1;
2669 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2672 DWORD texgen
[MAX_TEXTURES
];
2675 struct wined3d_ffp_vs_desc
2677 struct wine_rb_entry entry
;
2678 struct wined3d_ffp_vs_settings settings
;
2681 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2682 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2689 struct wined3d_adapter adapters
[1];
2692 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2693 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2694 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2696 struct wined3d_rasterizer_state
2699 struct wined3d_rasterizer_state_desc desc
;
2702 const struct wined3d_parent_ops
*parent_ops
;
2704 struct wined3d_device
*device
;
2707 struct wined3d_stream_output
2709 struct wined3d_buffer
*buffer
;
2713 struct wined3d_stream_state
2715 struct wined3d_buffer
*buffer
;
2722 #define WINED3D_STATE_NO_REF 0x00000001
2723 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2725 struct wined3d_state
2728 const struct wined3d_fb_state
*fb
;
2730 struct wined3d_vertex_declaration
*vertex_declaration
;
2731 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2732 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2733 struct wined3d_buffer
*index_buffer
;
2734 enum wined3d_format_id index_format
;
2735 unsigned int index_offset
;
2736 int base_vertex_index
;
2737 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2738 GLenum gl_primitive_type
;
2739 GLint gl_patch_vertices
;
2740 struct wined3d_query
*predicate
;
2741 BOOL predicate_value
;
2743 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2744 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2745 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2746 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2747 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
2749 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2750 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2751 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2753 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2754 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2755 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2757 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2758 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2759 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2761 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2762 struct wined3d_vec4 clip_planes
[MAX_CLIP_DISTANCES
];
2763 struct wined3d_material material
;
2764 struct wined3d_viewport viewport
;
2767 /* Light hashmap. Collisions are handled using linked lists. */
2768 #define LIGHTMAP_SIZE 43
2769 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2770 struct list light_map
[LIGHTMAP_SIZE
];
2771 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2773 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2774 struct wined3d_rasterizer_state
*rasterizer_state
;
2777 #define WINED3D_UNMAPPED_STAGE ~0u
2779 /* Multithreaded flag. Removed from the public header to signal that
2780 * wined3d_device_create() ignores it. */
2781 #define WINED3DCREATE_MULTITHREADED 0x00000004
2783 struct wined3d_device
2787 /* WineD3D Information */
2788 struct wined3d_device_parent
*device_parent
;
2789 struct wined3d
*wined3d
;
2790 struct wined3d_adapter
*adapter
;
2792 /* Window styles to restore when switching fullscreen mode */
2796 const struct wined3d_shader_backend_ops
*shader_backend
;
2798 void *fragment_priv
;
2800 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2801 /* Array of functions for states which are handled by more than one pipeline part */
2802 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2803 struct wined3d_blitter
*blitter
;
2805 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2806 BYTE bCursorVisible
: 1;
2807 BYTE d3d_initialized
: 1;
2808 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2809 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2810 BYTE filter_messages
: 1;
2813 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2817 struct wined3d_state state
;
2818 struct wined3d_state
*update_state
;
2819 struct wined3d_stateblock
*recording
;
2821 /* Internal use fields */
2822 struct wined3d_device_creation_parameters create_parms
;
2825 struct wined3d_rendertarget_view
*back_buffer_view
;
2826 struct wined3d_swapchain
**swapchains
;
2827 UINT swapchain_count
;
2829 struct list resources
; /* a linked list to track resources created by the device */
2830 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2831 struct wine_rb_tree samplers
;
2833 /* Render Target Support */
2834 struct wined3d_fb_state fb
;
2835 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2837 /* Cursor management */
2842 UINT cursorWidth
, cursorHeight
;
2843 struct wined3d_texture
*cursor_texture
;
2844 HCURSOR hardwareCursor
;
2846 /* The Wine logo texture */
2847 struct wined3d_texture
*logo_texture
;
2849 /* Textures for when no other textures are mapped */
2856 GLuint tex_cube_array
;
2857 GLuint tex_2d_array
;
2861 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2862 struct wined3d_sampler
*default_sampler
;
2863 struct wined3d_sampler
*null_sampler
;
2865 /* Command stream */
2866 struct wined3d_cs
*cs
;
2868 /* Context management */
2869 struct wined3d_context
**contexts
;
2873 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2874 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2875 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2876 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2877 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2878 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2879 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2880 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2881 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2882 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2883 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2884 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2885 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2887 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2889 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2890 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2891 return context
->isStateDirty
[idx
] & (1u << shift
);
2894 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2895 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2897 struct wined3d_resource_ops
2899 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2900 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2901 void (*resource_preload
)(struct wined3d_resource
*resource
);
2902 void (*resource_unload
)(struct wined3d_resource
*resource
);
2903 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2904 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2905 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2908 struct wined3d_resource
2914 struct wined3d_device
*device
;
2915 enum wined3d_resource_type type
;
2916 enum wined3d_gl_resource_type gl_type
;
2917 const struct wined3d_format
*format
;
2918 unsigned int format_flags
;
2919 enum wined3d_multisample_type multisample_type
;
2920 UINT multisample_quality
;
2922 enum wined3d_pool pool
;
2934 const struct wined3d_parent_ops
*parent_ops
;
2935 const struct wined3d_resource_ops
*resource_ops
;
2937 struct list resource_list_entry
;
2940 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2942 return resource
->resource_ops
->resource_incref(resource
);
2945 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2947 return resource
->resource_ops
->resource_decref(resource
);
2950 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
2952 InterlockedIncrement(&resource
->access_count
);
2955 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
2957 InterlockedDecrement(&resource
->access_count
);
2960 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2961 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2962 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2963 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2964 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2965 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2966 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2967 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2968 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2969 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2970 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2971 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2972 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2973 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2975 /* Tests show that the start address of resources is 32 byte aligned */
2976 #define RESOURCE_ALIGNMENT 16
2977 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
2981 struct wined3d_sampler_desc sampler_desc
;
2982 unsigned int base_level
;
2986 struct wined3d_texture_ops
2988 void (*texture_upload_data
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2989 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
2990 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
);
2991 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2992 struct wined3d_context
*context
, DWORD location
);
2993 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2994 struct wined3d_context
*context
, BOOL srgb
);
2995 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
2998 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2999 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3000 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3001 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3002 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3003 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3004 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3005 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3006 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3007 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
3008 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
3009 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3010 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3011 #define WINED3D_TEXTURE_DISCARD 0x00002000
3012 #define WINED3D_TEXTURE_GET_DC 0x00004000
3014 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3016 struct wined3d_texture
3018 struct wined3d_resource resource
;
3019 const struct wined3d_texture_ops
*texture_ops
;
3020 struct gl_texture texture_rgb
, texture_srgb
;
3021 struct wined3d_swapchain
*swapchain
;
3022 unsigned int pow2_width
;
3023 unsigned int pow2_height
;
3026 unsigned int download_count
;
3027 unsigned int sysmem_count
;
3028 float pow2_matrix
[16];
3030 enum wined3d_texture_filter_type filter_type
;
3034 DWORD update_map_binding
;
3036 GLuint rb_multisample
;
3040 unsigned int row_pitch
;
3041 unsigned int slice_pitch
;
3043 /* May only be accessed from the command stream worker thread. */
3044 struct wined3d_texture_async
3048 /* Color keys for DDraw */
3049 struct wined3d_color_key dst_blt_color_key
;
3050 struct wined3d_color_key src_blt_color_key
;
3051 struct wined3d_color_key dst_overlay_color_key
;
3052 struct wined3d_color_key src_overlay_color_key
;
3053 struct wined3d_color_key gl_color_key
;
3054 DWORD color_key_flags
;
3057 struct wined3d_texture_sub_resource
3060 const struct wined3d_parent_ops
*parent_ops
;
3064 struct wined3d_surface
*surface
;
3066 unsigned int offset
;
3069 unsigned int map_count
;
3071 GLuint buffer_object
;
3075 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
3077 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
3080 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
3083 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
3086 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
3089 return max(1, texture
->resource
.width
>> level
);
3092 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
3095 return max(1, texture
->resource
.height
>> level
);
3098 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
3101 return max(1, texture
->resource
.depth
>> level
);
3104 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
3107 return max(1, texture
->pow2_width
>> level
);
3110 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
3113 return max(1, texture
->pow2_height
>> level
);
3116 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
3117 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3118 void wined3d_texture_bind(struct wined3d_texture
*texture
,
3119 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3120 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
3121 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3122 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
3123 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3124 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3125 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3126 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3127 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
3128 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3129 void wined3d_texture_load(struct wined3d_texture
*texture
,
3130 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3131 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
3132 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3133 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3134 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3135 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
3136 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3137 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
3138 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
3139 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3140 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3141 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
3142 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
3143 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
3144 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3146 #define WINED3D_LOCATION_DISCARDED 0x00000001
3147 #define WINED3D_LOCATION_SYSMEM 0x00000002
3148 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
3149 #define WINED3D_LOCATION_BUFFER 0x00000008
3150 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3151 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3152 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3153 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3154 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3156 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
3158 struct wined3d_renderbuffer_entry
3166 struct wined3d_fbo_resource
3170 GLuint level
, layer
;
3173 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
3174 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
3175 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
3183 struct wined3d_fbo_entry_key
3186 struct wined3d_fbo_resource objects
[1];
3190 struct wined3d_surface
3192 struct wined3d_texture
*container
;
3194 GLenum texture_target
;
3195 unsigned int texture_level
;
3196 unsigned int texture_layer
;
3202 struct list renderbuffers
;
3203 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
3205 /* DirectDraw Overlay handling */
3206 RECT overlay_srcrect
;
3207 RECT overlay_destrect
;
3208 struct wined3d_surface
*overlay_dest
;
3209 struct list overlays
;
3210 struct list overlay_entry
;
3213 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
3215 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
3218 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
3220 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
3223 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
3224 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
3225 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3226 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
3227 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3228 BOOL
surface_load_location(struct wined3d_surface
*surface
,
3229 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3230 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
3231 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
3232 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
3233 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
3234 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
3235 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
3237 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
3238 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3240 struct wined3d_sampler
3242 struct wine_rb_entry entry
;
3245 struct wined3d_device
*device
;
3247 const struct wined3d_parent_ops
*parent_ops
;
3248 struct wined3d_sampler_desc desc
;
3251 void wined3d_sampler_bind(struct wined3d_sampler
*sampler
, unsigned int unit
,
3252 struct wined3d_texture
*texture
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3254 struct wined3d_vertex_declaration_element
3256 const struct wined3d_format
*format
;
3258 unsigned int input_slot
;
3259 unsigned int offset
;
3260 unsigned int output_slot
;
3261 enum wined3d_input_classification input_slot_class
;
3262 unsigned int instance_data_step_rate
;
3268 struct wined3d_vertex_declaration
3272 const struct wined3d_parent_ops
*parent_ops
;
3273 struct wined3d_device
*device
;
3275 struct wined3d_vertex_declaration_element
*elements
;
3278 BOOL position_transformed
;
3279 BOOL half_float_conv_needed
;
3282 struct wined3d_saved_states
3284 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
3285 WORD streamSource
; /* MAX_STREAMS, 16 */
3286 WORD streamFreq
; /* MAX_STREAMS, 16 */
3287 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
3288 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3289 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3290 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
3291 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3292 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3293 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3294 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3295 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3296 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3297 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
3301 DWORD vertexDecl
: 1;
3302 DWORD pixelShader
: 1;
3303 DWORD vertexShader
: 1;
3304 DWORD scissorRect
: 1;
3313 struct wined3d_stateblock
3315 LONG ref
; /* Note: Ref counting not required */
3316 struct wined3d_device
*device
;
3318 /* Array indicating whether things have been set or changed */
3319 struct wined3d_saved_states changed
;
3320 struct wined3d_state state
;
3322 /* Contained state management */
3323 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3324 unsigned int num_contained_render_states
;
3325 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
3326 unsigned int num_contained_transform_states
;
3327 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3328 unsigned int num_contained_vs_consts_i
;
3329 DWORD contained_vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3330 unsigned int num_contained_vs_consts_b
;
3331 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3332 unsigned int num_contained_vs_consts_f
;
3333 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3334 unsigned int num_contained_ps_consts_i
;
3335 DWORD contained_ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3336 unsigned int num_contained_ps_consts_b
;
3337 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3338 unsigned int num_contained_ps_consts_f
;
3339 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
3340 unsigned int num_contained_tss_states
;
3341 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
3342 unsigned int num_contained_sampler_states
;
3345 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
3347 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3348 void wined3d_state_enable_light(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3349 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
3350 struct wined3d_light_info
*wined3d_state_get_light(const struct wined3d_state
*state
,
3351 unsigned int idx
) DECLSPEC_HIDDEN
;
3352 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
3353 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
3354 DWORD flags
) DECLSPEC_HIDDEN
;
3355 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3357 enum wined3d_cs_queue_id
3359 WINED3D_CS_QUEUE_DEFAULT
= 0,
3360 WINED3D_CS_QUEUE_MAP
,
3361 WINED3D_CS_QUEUE_COUNT
,
3364 enum wined3d_push_constants
3366 WINED3D_PUSH_CONSTANTS_VS_F
,
3367 WINED3D_PUSH_CONSTANTS_PS_F
,
3368 WINED3D_PUSH_CONSTANTS_VS_I
,
3369 WINED3D_PUSH_CONSTANTS_PS_I
,
3370 WINED3D_PUSH_CONSTANTS_VS_B
,
3371 WINED3D_PUSH_CONSTANTS_PS_B
,
3374 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
3375 #define WINED3D_CS_QUEUE_SIZE 0x100000u
3376 #define WINED3D_CS_SPIN_COUNT 10000000u
3378 struct wined3d_cs_queue
3381 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
3384 struct wined3d_cs_ops
3386 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
, enum wined3d_cs_queue_id queue_id
);
3387 void (*submit
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
3388 void (*finish
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
3389 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3390 unsigned int start_idx
, unsigned int count
, const void *constants
);
3395 const struct wined3d_cs_ops
*ops
;
3396 struct wined3d_device
*device
;
3397 struct wined3d_fb_state fb
;
3398 struct wined3d_state state
;
3399 HMODULE wined3d_module
;
3403 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
3404 size_t data_size
, start
, end
;
3406 struct list query_poll_list
;
3409 BOOL waiting_for_event
;
3410 LONG pending_presents
;
3413 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3414 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3415 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
3416 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3417 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
3418 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
3419 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
3420 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
3421 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
3422 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3423 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
3424 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3425 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
,
3426 const RECT
*rect
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3427 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs
*cs
,
3428 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
) DECLSPEC_HIDDEN
;
3429 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs
*cs
, struct wined3d_buffer
*dst_buffer
,
3430 unsigned int offset
, struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
3431 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
3432 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
3433 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
3434 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
3435 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
3436 void wined3d_cs_emit_flush(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3437 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3438 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
3439 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
) DECLSPEC_HIDDEN
;
3440 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
3441 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3442 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
3443 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
3444 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
3445 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
3446 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3447 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3448 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
3449 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3450 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
3451 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
3452 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
3453 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
) DECLSPEC_HIDDEN
;
3454 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
3455 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
3456 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
3457 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
3458 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
3459 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
3460 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3461 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
3462 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3463 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3464 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3465 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3466 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
3467 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
3468 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3469 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
3470 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3471 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
3472 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
3473 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
3474 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
3475 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
3476 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
3477 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
3478 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3479 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
3480 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3481 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
3482 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
3483 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
3484 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
3485 unsigned int initial_count
) DECLSPEC_HIDDEN
;
3486 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
3487 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
3488 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
3489 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3490 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3491 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
3492 unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
3493 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
3494 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3495 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3496 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
3497 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3498 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
3500 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3501 unsigned int start_idx
, unsigned int count
, const void *constants
)
3503 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
3506 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
3508 const struct wined3d_cs
*cs
= resource
->device
->cs
;
3510 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
3513 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
3517 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3518 * fixed function semantics as D3DCOLOR or FLOAT16 */
3519 enum wined3d_buffer_conversion_type
3526 struct wined3d_map_range
3532 struct wined3d_buffer
3534 struct wined3d_resource resource
;
3536 struct wined3d_buffer_desc desc
;
3538 GLuint buffer_object
;
3539 GLenum buffer_object_usage
;
3540 GLenum buffer_type_hint
;
3541 unsigned int bind_flags
;
3546 struct wined3d_map_range
*maps
;
3547 SIZE_T maps_size
, modified_areas
;
3548 struct wined3d_fence
*fence
;
3550 /* conversion stuff */
3551 UINT decl_change_count
, full_conversion_count
;
3553 UINT stride
; /* 0 if no conversion */
3554 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
3555 UINT conversion_stride
; /* 0 if no shifted conversion */
3558 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
3560 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
3563 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
3564 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3565 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
3566 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3567 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3568 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
3569 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3570 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3571 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
3572 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
3573 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3574 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
3576 struct wined3d_rendertarget_view
3580 struct wined3d_resource
*resource
;
3582 const struct wined3d_parent_ops
*parent_ops
;
3584 struct wined3d_gl_view gl_view
;
3585 const struct wined3d_format
*format
;
3586 unsigned int format_flags
;
3587 unsigned int sub_resource_idx
;
3588 unsigned int layer_count
;
3591 unsigned int height
;
3593 struct wined3d_view_desc desc
;
3596 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
3597 const struct wined3d_rendertarget_view
*view
)
3599 struct wined3d_texture
*texture
;
3601 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3604 texture
= texture_from_resource(view
->resource
);
3606 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
3609 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
3610 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
3611 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
3612 DWORD location
) DECLSPEC_HIDDEN
;
3613 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
3614 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3615 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
3616 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3617 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
3618 DWORD location
) DECLSPEC_HIDDEN
;
3620 struct wined3d_shader_resource_view
3624 struct wined3d_resource
*resource
;
3626 const struct wined3d_parent_ops
*parent_ops
;
3628 struct wined3d_gl_view gl_view
;
3629 const struct wined3d_format
*format
;
3631 struct wined3d_view_desc desc
;
3634 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
, unsigned int unit
,
3635 struct wined3d_sampler
*sampler
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3637 struct wined3d_unordered_access_view
3641 struct wined3d_resource
*resource
;
3643 const struct wined3d_parent_ops
*parent_ops
;
3645 struct wined3d_gl_view gl_view
;
3646 const struct wined3d_format
*format
;
3649 struct wined3d_view_desc desc
;
3652 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view
*view
,
3653 const struct wined3d_uvec4
*clear_value
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3654 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
3655 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3656 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
3657 DWORD location
) DECLSPEC_HIDDEN
;
3658 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
3659 unsigned int value
) DECLSPEC_HIDDEN
;
3661 struct wined3d_swapchain_ops
3663 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3664 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3665 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
3668 struct wined3d_swapchain
3672 const struct wined3d_parent_ops
*parent_ops
;
3673 const struct wined3d_swapchain_ops
*swapchain_ops
;
3674 struct wined3d_device
*device
;
3676 struct wined3d_texture
**back_buffers
;
3677 struct wined3d_texture
*front_buffer
;
3678 struct wined3d_swapchain_desc desc
;
3679 struct wined3d_display_mode original_mode
, d3d_mode
;
3680 RECT original_window_rect
;
3681 struct wined3d_gamma_ramp orig_gamma
;
3682 BOOL render_to_fbo
, reapply_mode
;
3683 const struct wined3d_format
*ds_format
;
3684 struct wined3d_palette
*palette
;
3685 RECT front_buffer_update
;
3687 LONG prev_time
, frames
; /* Performance tracking */
3689 struct wined3d_context
**context
;
3690 unsigned int num_contexts
;
3699 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3700 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3701 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3702 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3703 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3704 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3706 /*****************************************************************************
3707 * Utility function prototypes
3710 /* Trace routines */
3711 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3712 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3713 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3714 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3715 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3716 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3717 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3718 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3719 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3720 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3721 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3722 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3723 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3724 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3725 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3726 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3727 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3728 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3729 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3730 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
3731 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3732 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3733 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3734 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
3735 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
3736 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3737 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
3738 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3740 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3741 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3742 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3743 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3744 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3745 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3746 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3747 void sampler_texdim(struct wined3d_context
*context
,
3748 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3749 void tex_alphaop(struct wined3d_context
*context
,
3750 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3751 void apply_pixelshader(struct wined3d_context
*context
,
3752 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3753 void state_alpha_test(struct wined3d_context
*context
,
3754 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3755 void state_fogcolor(struct wined3d_context
*context
,
3756 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3757 void state_fogdensity(struct wined3d_context
*context
,
3758 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3759 void state_fogstartend(struct wined3d_context
*context
,
3760 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3761 void state_fog_fragpart(struct wined3d_context
*context
,
3762 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3763 void state_nop(struct wined3d_context
*context
,
3764 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3765 void state_srgbwrite(struct wined3d_context
*context
,
3766 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3768 void state_clipping(struct wined3d_context
*context
,
3769 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3770 void clipplane(struct wined3d_context
*context
,
3771 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3772 void state_pointsprite_w(struct wined3d_context
*context
,
3773 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3774 void state_pointsprite(struct wined3d_context
*context
,
3775 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3776 void state_shademode(struct wined3d_context
*context
,
3777 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3779 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3782 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3783 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3785 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3787 struct wined3d_shader_lconst
3794 struct wined3d_shader_limits
3796 unsigned int sampler
;
3797 unsigned int constant_int
;
3798 unsigned int constant_float
;
3799 unsigned int constant_bool
;
3800 unsigned int packed_output
;
3801 unsigned int packed_input
;
3805 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3807 #define PRINTF_ATTR(fmt,args)
3810 struct wined3d_string_buffer_list
3815 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3816 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3817 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3818 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3819 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3821 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3822 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3823 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3825 struct wined3d_shader_phase
3829 unsigned int instance_count
;
3830 unsigned int temporary_count
;
3833 struct wined3d_vertex_shader
3835 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3838 struct wined3d_hull_shader
3842 struct wined3d_shader_phase
*control_point
;
3843 unsigned int fork_count
;
3844 unsigned int join_count
;
3845 struct wined3d_shader_phase
*fork
;
3847 struct wined3d_shader_phase
*join
;
3850 unsigned int output_vertex_count
;
3851 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
3852 enum wined3d_tessellator_partitioning tessellator_partitioning
;
3855 struct wined3d_domain_shader
3857 enum wined3d_tessellator_domain tessellator_domain
;
3860 struct wined3d_geometry_shader
3862 enum wined3d_primitive_type input_type
;
3863 enum wined3d_primitive_type output_type
;
3864 unsigned int vertices_out
;
3865 unsigned int instance_count
;
3867 struct wined3d_stream_output_desc so_desc
;
3870 struct wined3d_pixel_shader
3872 /* Pixel shader input semantics */
3873 DWORD input_reg_map
[MAX_REG_INPUT
];
3874 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
3875 unsigned int declared_in_count
;
3877 /* Some information about the shader behavior */
3881 BOOL force_early_depth_stencil
;
3884 struct wined3d_compute_shader
3886 struct wined3d_shader_thread_group_size thread_group_size
;
3889 struct wined3d_shader
3892 const struct wined3d_shader_limits
*limits
;
3894 UINT functionLength
;
3895 BOOL load_local_constsF
;
3896 const struct wined3d_shader_frontend
*frontend
;
3897 void *frontend_data
;
3901 const struct wined3d_parent_ops
*parent_ops
;
3903 /* Programs this shader is linked with */
3904 struct list linked_programs
;
3906 /* Immediate constants (override global ones) */
3907 struct list constantsB
;
3908 struct list constantsF
;
3909 struct list constantsI
;
3910 struct wined3d_shader_reg_maps reg_maps
;
3911 BOOL lconst_inf_or_nan
;
3913 struct wined3d_shader_signature input_signature
;
3914 struct wined3d_shader_signature output_signature
;
3915 struct wined3d_shader_signature patch_constant_signature
;
3916 char *signature_strings
;
3918 /* Pointer to the parent device */
3919 struct wined3d_device
*device
;
3920 struct list shader_list_entry
;
3924 struct wined3d_vertex_shader vs
;
3925 struct wined3d_hull_shader hs
;
3926 struct wined3d_domain_shader ds
;
3927 struct wined3d_geometry_shader gs
;
3928 struct wined3d_pixel_shader ps
;
3929 struct wined3d_compute_shader cs
;
3933 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3934 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3935 BOOL position_transformed
, struct ps_compile_args
*args
,
3936 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3938 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
3939 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
3940 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3941 WORD swizzle_map
, struct vs_compile_args
*args
,
3942 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3944 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3945 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3947 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3948 struct gs_compile_args
*args
) DECLSPEC_HIDDEN
;
3950 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3951 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3952 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3953 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3954 unsigned int max
) DECLSPEC_HIDDEN
;
3955 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3956 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
3957 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
3958 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3960 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3964 case WINED3DSPR_RASTOUT
:
3966 if (reg
->idx
[0].offset
)
3971 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3972 case WINED3DSPR_CONSTBOOL
: /* b# */
3973 case WINED3DSPR_LOOP
: /* aL */
3974 case WINED3DSPR_PREDICATE
: /* p0 */
3975 case WINED3DSPR_PRIMID
: /* primID */
3978 case WINED3DSPR_MISCTYPE
:
3979 switch (reg
->idx
[0].offset
)
3989 case WINED3DSPR_IMMCONST
:
3990 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3997 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3998 const struct wined3d_state
*state
, float *position_fixup
)
4000 float center_offset
;
4002 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4003 center_offset
= 63.0f
/ 64.0f
;
4005 center_offset
= -1.0f
/ 64.0f
;
4007 position_fixup
[0] = 1.0f
;
4008 position_fixup
[1] = 1.0f
;
4009 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
4010 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
4012 if (context
->render_offscreen
)
4014 position_fixup
[1] *= -1.0f
;
4015 position_fixup
[3] *= -1.0f
;
4019 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
4021 struct wined3d_shader_lconst
*lconst
;
4023 if (shader
->load_local_constsF
)
4026 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
4028 if (lconst
->idx
== reg
)
4035 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4036 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4037 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4038 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4039 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4040 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4041 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4042 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4043 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
4044 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4045 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
4046 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4047 float *start
, float *end
) DECLSPEC_HIDDEN
;
4049 /* Using additional shader constants (uniforms in GLSL / program environment
4050 * or local parameters in ARB) is costly:
4051 * ARB only knows float4 parameters and GLSL compiler are not really smart
4052 * when it comes to efficiently pack float2 uniforms, so no space is wasted
4053 * (in fact most compilers map a float2 to a full float4 uniform).
4055 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
4056 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
4057 * into a single shader constant (uniform / program parameter).
4059 * This structure is shared between the GLSL and the ARB backend.*/
4060 struct ps_np2fixup_info
{
4061 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
4062 WORD active
; /* bitfield indicating if we can apply the fixup */
4066 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
4067 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
4069 struct wined3d_palette
4072 struct wined3d_device
*device
;
4075 RGBQUAD colors
[256];
4079 /* DirectDraw utility functions */
4080 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
4082 /*****************************************************************************
4083 * Pixel format management
4086 /* WineD3D pixel format flags */
4087 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
4088 #define WINED3DFMT_FLAG_FILTERING 0x00000002
4089 #define WINED3DFMT_FLAG_DEPTH 0x00000004
4090 #define WINED3DFMT_FLAG_STENCIL 0x00000008
4091 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
4092 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
4093 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
4094 #define WINED3DFMT_FLAG_FLOAT 0x00000200
4095 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
4096 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
4097 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
4098 #define WINED3DFMT_FLAG_VTF 0x00002000
4099 #define WINED3DFMT_FLAG_SHADOW 0x00004000
4100 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
4101 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
4102 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
4103 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
4104 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
4105 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
4106 #define WINED3DFMT_FLAG_INTEGER 0x00200000
4108 struct wined3d_rational
4114 struct wined3d_color_key_conversion
4116 enum wined3d_format_id dst_format
;
4117 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
4118 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
4121 struct wined3d_format
4123 enum wined3d_format_id id
;
4125 D3DDDIFORMAT ddi_format
;
4140 UINT block_byte_count
;
4142 enum wined3d_ffp_emit_idx emit_idx
;
4143 GLint component_count
;
4145 GLint gl_vtx_format
;
4146 GLboolean gl_normalized
;
4147 unsigned int attribute_size
;
4150 GLint glGammaInternal
;
4154 UINT conv_byte_count
;
4155 DWORD multisample_types
;
4156 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
4157 struct wined3d_rational height_scale
;
4158 struct color_fixup_desc color_fixup
;
4159 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
4160 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
4162 enum wined3d_format_id typeless_id
;
4163 GLenum gl_view_class
;
4166 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
4167 enum wined3d_format_id format_id
, unsigned int resource_usage
) DECLSPEC_HIDDEN
;
4168 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4169 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
4170 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
4171 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
4172 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
4173 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
4174 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
4175 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
4176 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
4177 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
4179 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
4181 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
4183 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
4186 static inline void *wined3d_calloc(SIZE_T count
, SIZE_T size
)
4188 if (count
> ~(SIZE_T
)0 / size
)
4190 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
4193 static inline BOOL
use_vs(const struct wined3d_state
*state
)
4195 /* Check state->vertex_declaration to allow this to be used before the
4196 * stream info is validated, for example in device_update_tex_unit_map(). */
4197 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
4198 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
4201 static inline BOOL
use_ps(const struct wined3d_state
*state
)
4203 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
4206 static inline void context_apply_state(struct wined3d_context
*context
,
4207 const struct wined3d_state
*state
, DWORD state_id
)
4209 const struct StateEntry
*state_table
= context
->state_table
;
4210 DWORD rep
= state_table
[state_id
].representative
;
4211 state_table
[rep
].apply(context
, state
, rep
);
4214 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
4215 const struct wined3d_texture
*texture
)
4217 unsigned int flags
= texture
->resource
.format_flags
4218 & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
4220 return (!context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
4221 || (flags
&& flags
!= (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
4222 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
4225 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
4226 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
4228 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
4229 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
4230 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
4233 static inline GLuint
wined3d_texture_get_texture_name(const struct wined3d_texture
*texture
,
4234 const struct wined3d_context
*context
, BOOL srgb
)
4236 return srgb
&& needs_separate_srgb_gl_texture(context
, texture
)
4237 ? texture
->texture_srgb
.name
: texture
->texture_rgb
.name
;
4240 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
4242 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
4243 && !is_scaling_fixup(format
->color_fixup
);
4246 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
4248 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
4252 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
4255 static inline void wined3d_from_cs(struct wined3d_cs
*cs
)
4258 assert(cs
->thread_id
== GetCurrentThreadId());
4261 static inline void wined3d_not_from_cs(struct wined3d_cs
*cs
)
4263 assert(cs
->thread_id
!= GetCurrentThreadId());
4266 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
4267 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
4269 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))