wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material.
[wine.git] / include / mapiform.h
blobd9375ced42a850c4bb50c6034f37e93be9b284cc
1 /*
2 * Copyright (C) 1998 Justin Bradford
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef MAPIFORM_H
20 #define MAPIFORM_H
22 #include <mapidefs.h>
23 #include <mapicode.h>
24 #include <mapiguid.h>
25 #include <mapitags.h>
28 typedef ULONG HFRMREG;
29 #define HFRMREG_DEFAULT 0
30 #define HFRMREG_LOCAL 1
31 #define HFRMREG_PERSONAL 2
32 #define HFRMREG_FOLDER 3
34 typedef const char **LPPCSTR;
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
41 HRESULT WINAPI MAPIOpenLocalFormContainer(LPVOID*);
43 #ifdef __cplusplus
45 #endif
47 #endif /* MAPIFORM_H */