Assorted spelling fixes.
[wine.git] / dlls / ddraw / direct3d.c
blob832786f113a7ca5ba6ca4908034cdd77dc429632
1 /*
2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <stdlib.h>
28 #define COBJMACROS
30 #include "windef.h"
31 #include "winbase.h"
32 #include "winnls.h"
33 #include "winerror.h"
34 #include "wingdi.h"
35 #include "wine/exception.h"
36 #include "excpt.h"
38 #include "ddraw.h"
39 #include "d3d.h"
41 #include "ddraw_private.h"
43 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
45 /*****************************************************************************
46 * IDirect3D7::QueryInterface
48 * QueryInterface implementation with thunks to IDirectDraw7
50 *****************************************************************************/
51 static HRESULT WINAPI
52 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
53 REFIID refiid,
54 void **obj)
56 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
57 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
59 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
60 refiid,
61 obj);
64 static HRESULT WINAPI
65 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
66 REFIID refiid,
67 void **obj)
69 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
70 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
72 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
73 refiid,
74 obj);
77 static HRESULT WINAPI
78 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
79 REFIID refiid,
80 void **obj)
82 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
83 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
85 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
86 refiid,
87 obj);
90 static HRESULT WINAPI
91 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
92 REFIID refiid,
93 void **obj)
95 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
96 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
98 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
99 refiid,
100 obj);
103 /*****************************************************************************
104 * IDirect3D7::AddRef
106 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
107 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
108 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
110 * IDirect3D7 -> IDirectDraw7
111 * IDirect3D3 -> IDirectDraw
112 * IDirect3D2 -> IDirectDraw
113 * IDirect3D -> IDirectDraw
115 * So every AddRef implementation thunks to a different interface, and the
116 * IDirectDrawX::AddRef implementations have different counters...
118 * Returns
119 * The new refcount
121 *****************************************************************************/
122 static ULONG WINAPI
123 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
125 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
126 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
128 return IDirectDraw7_AddRef(ICOM_INTERFACE(This, IDirectDraw7));
131 static ULONG WINAPI
132 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
134 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
135 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
137 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
140 static ULONG WINAPI
141 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
143 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
144 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
146 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
149 static ULONG WINAPI
150 Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
152 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
153 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
155 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
158 /*****************************************************************************
159 * IDirect3D7::Release
161 * Same story as IDirect3D7::AddRef
163 * Returns: The new refcount
165 *****************************************************************************/
166 static ULONG WINAPI
167 Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
169 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
170 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
172 return IDirectDraw7_Release(ICOM_INTERFACE(This, IDirectDraw7));
175 static ULONG WINAPI
176 Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
178 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
179 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
181 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
184 static ULONG WINAPI
185 Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
187 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
188 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
190 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
193 static ULONG WINAPI
194 Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
196 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
197 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
199 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
202 /*****************************************************************************
203 * IDirect3D Methods
204 *****************************************************************************/
206 /*****************************************************************************
207 * IDirect3D::Initialize
209 * Initializes the IDirect3D interface. This is a no-op implementation,
210 * as all initialization is done at create time.
212 * Version 1
214 * Params:
215 * refiid: ?
217 * Returns:
218 * D3D_OK, because it's a no-op
220 *****************************************************************************/
221 static HRESULT WINAPI
222 IDirect3DImpl_1_Initialize(IDirect3D *iface,
223 REFIID refiid)
225 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
227 TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
228 return D3D_OK;
231 /*****************************************************************************
232 * IDirect3D7::EnumDevices
234 * The EnumDevices method for IDirect3D7. It enumerates all supported
235 * D3D7 devices. Currently there's only one.
237 * Params:
238 * Callback: Function to call for each enumerated device
239 * Context: Pointer to pass back to the app
241 * Returns:
242 * D3D_OK, or the return value of the GetCaps call
244 *****************************************************************************/
245 static HRESULT WINAPI
246 IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
247 LPD3DENUMDEVICESCALLBACK7 Callback,
248 void *Context)
250 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
251 char interface_name[] = "WINE Direct3D7 using WineD3D";
252 char device_name[] = "Wine D3D7 device";
253 D3DDEVICEDESC7 ddesc;
254 D3DDEVICEDESC oldDesc;
255 HRESULT hr;
257 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
259 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
260 hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
261 if(hr != D3D_OK) return hr;
262 Callback(interface_name, device_name, &ddesc, Context);
264 TRACE("(%p) End of enumeration\n", This);
265 return D3D_OK;
268 /*****************************************************************************
269 * IDirect3D3::EnumDevices
271 * Enumerates all supported Direct3DDevice interfaces. This is the
272 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
274 * Version 1, 2 and 3
276 * Params:
277 * Callback: Application-provided routine to call for each enumerated device
278 * Context: Pointer to pass to the callback
280 * Returns:
281 * D3D_OK on success,
282 * The result of IDirect3DImpl_GetCaps if it failed
284 *****************************************************************************/
285 static HRESULT WINAPI
286 IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
287 LPD3DENUMDEVICESCALLBACK Callback,
288 void *Context)
290 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
291 D3DDEVICEDESC dref, d1, d2;
292 D3DDEVICEDESC7 newDesc;
293 HRESULT hr;
295 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
296 Let's put the string in a sufficiently sized array in writable memory. */
297 char device_name[50];
298 strcpy(device_name,"direct3d");
300 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
302 hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
303 if(hr != D3D_OK) return hr;
305 /* Do I have to enumerate the reference id? Note from old d3d7:
306 * "It seems that enumerating the reference IID on Direct3D 1 games
307 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
309 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
310 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
311 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
312 * files in the DirectX 7.0 sdk demo directory suggest this.
314 * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
315 * at least 2 devices. So enumerate the reference device to have 2 devices.
318 if(This->d3dversion != 1)
320 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
321 d1 = dref;
322 d2 = dref;
323 hr = Callback( (LPIID) &IID_IDirect3DRefDevice, "Reference Direct3D ID", device_name, &d1, &d2, Context);
324 if(hr != D3DENUMRET_OK)
326 TRACE("Application cancelled the enumeration\n");
327 return D3D_OK;
331 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
332 d1 = dref;
333 d2 = dref;
334 hr = Callback( (LPIID) &IID_D3DDEVICE_WineD3D, "Wine D3DDevice using WineD3D and OpenGL", device_name, &d1, &d2, Context);
335 if(hr != D3DENUMRET_OK)
337 TRACE("Application cancelled the enumeration\n");
338 return D3D_OK;
340 TRACE("(%p) End of enumeration\n", This);
342 return D3D_OK;
345 static HRESULT WINAPI
346 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
347 LPD3DENUMDEVICESCALLBACK Callback,
348 void *Context)
350 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
351 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
352 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
353 Callback,
354 Context);
357 static HRESULT WINAPI
358 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
359 LPD3DENUMDEVICESCALLBACK Callback,
360 void *Context)
362 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
363 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
364 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
365 Callback,
366 Context);
369 /*****************************************************************************
370 * IDirect3D3::CreateLight
372 * Creates an IDirect3DLight interface. This interface is used in
373 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
374 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
375 * uses the IDirect3DDevice7 interface with D3D7 lights.
377 * Version 1, 2 and 3
379 * Params:
380 * Light: Address to store the new interface pointer
381 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
382 * Must be NULL
384 * Returns:
385 * D3D_OK on success
386 * DDERR_OUTOFMEMORY if memory allocation failed
387 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
389 *****************************************************************************/
390 static HRESULT WINAPI
391 IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
392 IDirect3DLight **Light,
393 IUnknown *UnkOuter )
395 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
396 IDirect3DLightImpl *object;
398 TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
400 if(UnkOuter)
401 return CLASS_E_NOAGGREGATION;
403 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
404 if (object == NULL)
405 return DDERR_OUTOFMEMORY;
407 ICOM_INIT_INTERFACE(object, IDirect3DLight, IDirect3DLight_Vtbl);
408 object->ref = 1;
409 object->ddraw = This;
410 object->next = NULL;
411 object->active_viewport = NULL;
413 /* Update functions */
414 object->activate = light_update;
415 object->desactivate = light_activate;
416 object->update = light_desactivate;
417 object->active_viewport = NULL;
419 *Light = ICOM_INTERFACE(object, IDirect3DLight);
421 TRACE("(%p) creating implementation at %p.\n", This, object);
423 return D3D_OK;
426 static HRESULT WINAPI
427 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
428 IDirect3DLight **Direct3DLight,
429 IUnknown *UnkOuter)
431 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
432 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
433 return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
434 Direct3DLight,
435 UnkOuter);
438 static HRESULT WINAPI
439 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
440 IDirect3DLight **Direct3DLight,
441 IUnknown *UnkOuter)
443 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
444 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
445 return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
446 Direct3DLight,
447 UnkOuter);
450 /*****************************************************************************
451 * IDirect3D3::CreateMaterial
453 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
454 * and older versions. The IDirect3DMaterial implementation wraps its
455 * functionality to IDirect3DDevice7::SetMaterial and friends.
457 * Version 1, 2 and 3
459 * Params:
460 * Material: Address to store the new interface's pointer to
461 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
462 * Must be NULL
464 * Returns:
465 * D3D_OK on success
466 * DDERR_OUTOFMEMORY if memory allocation failed
467 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
469 *****************************************************************************/
470 static HRESULT WINAPI
471 IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
472 IDirect3DMaterial3 **Material,
473 IUnknown *UnkOuter )
475 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
476 IDirect3DMaterialImpl *object;
478 TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
480 if(UnkOuter)
481 return CLASS_E_NOAGGREGATION;
483 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
484 if (object == NULL)
485 return DDERR_OUTOFMEMORY;
487 ICOM_INIT_INTERFACE(object, IDirect3DMaterial3, IDirect3DMaterial3_Vtbl);
488 ICOM_INIT_INTERFACE(object, IDirect3DMaterial2, IDirect3DMaterial2_Vtbl);
489 ICOM_INIT_INTERFACE(object, IDirect3DMaterial, IDirect3DMaterial_Vtbl);
490 object->ref = 1;
491 object->ddraw = This;
492 object->activate = material_activate;
494 *Material = ICOM_INTERFACE(object, IDirect3DMaterial3);
496 TRACE("(%p) creating implementation at %p.\n", This, object);
498 return D3D_OK;
501 static HRESULT WINAPI
502 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
503 IDirect3DMaterial2 **Direct3DMaterial,
504 IUnknown* UnkOuter)
506 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
507 HRESULT ret;
508 IDirect3DMaterial3 *ret_val;
510 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
511 ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
512 &ret_val,
513 UnkOuter);
515 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial2, ret_val);
517 TRACE(" returning interface %p.\n", *Direct3DMaterial);
519 return ret;
522 static HRESULT WINAPI
523 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
524 IDirect3DMaterial **Direct3DMaterial,
525 IUnknown* UnkOuter)
527 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
528 HRESULT ret;
529 LPDIRECT3DMATERIAL3 ret_val;
531 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
532 ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
533 &ret_val,
534 UnkOuter);
536 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial, ret_val);
538 TRACE(" returning interface %p.\n", *Direct3DMaterial);
540 return ret;
543 /*****************************************************************************
544 * IDirect3D3::CreateViewport
546 * Creates an IDirect3DViewport interface. This interface is used
547 * by Direct3D and earlier versions for Viewport management. In Direct3D7
548 * it has been replaced by a viewport structure and
549 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
550 * uses the IDirect3DDevice7 methods for its functionality
552 * Params:
553 * Viewport: Address to store the new interface pointer
554 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
555 * Must be NULL
557 * Returns:
558 * D3D_OK on success
559 * DDERR_OUTOFMEMORY if memory allocation failed
560 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
562 *****************************************************************************/
563 static HRESULT WINAPI
564 IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
565 IDirect3DViewport3 **Viewport,
566 IUnknown *UnkOuter )
568 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
569 IDirect3DViewportImpl *object;
571 if(UnkOuter)
572 return CLASS_E_NOAGGREGATION;
574 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
575 if (object == NULL)
576 return DDERR_OUTOFMEMORY;
578 ICOM_INIT_INTERFACE(object, IDirect3DViewport3, IDirect3DViewport3_Vtbl);
579 object->ref = 1;
580 object->ddraw = This;
581 object->activate = viewport_activate;
582 object->use_vp2 = 0xFF;
583 object->next = NULL;
584 object->lights = NULL;
585 object->num_lights = 0;
586 object->map_lights = 0;
588 *Viewport = ICOM_INTERFACE(object, IDirect3DViewport3);
590 TRACE("(%p) creating implementation at %p.\n",This, object);
592 return D3D_OK;
595 static HRESULT WINAPI
596 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
597 IDirect3DViewport2 **D3DViewport2,
598 IUnknown *UnkOuter)
600 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
601 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
603 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
604 (IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
605 UnkOuter);
608 static HRESULT WINAPI
609 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
610 IDirect3DViewport **D3DViewport,
611 IUnknown* UnkOuter)
613 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
614 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
616 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
617 (IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
618 UnkOuter);
621 /*****************************************************************************
622 * IDirect3D3::FindDevice
624 * This method finds a device with the requested properties and returns a
625 * device description
627 * Verion 1, 2 and 3
628 * Params:
629 * D3DDFS: Describes the requested device characteristics
630 * D3DFDR: Returns the device description
632 * Returns:
633 * D3D_OK on success
634 * DDERR_INVALIDPARAMS if no device was found
636 *****************************************************************************/
637 static HRESULT WINAPI
638 IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
639 D3DFINDDEVICESEARCH *D3DDFS,
640 D3DFINDDEVICERESULT *D3DFDR)
642 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
643 D3DDEVICEDESC desc;
644 D3DDEVICEDESC7 newDesc;
645 HRESULT hr;
647 TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
649 if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
650 (D3DDFS->dcmColorModel != D3DCOLOR_RGB))
652 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
653 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
655 if (D3DDFS->dwFlags & D3DFDS_GUID)
657 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
658 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
659 (IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
660 (IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
662 TRACE(" no match for this GUID.\n");
663 return DDERR_INVALIDPARAMS;
667 /* Get the caps */
668 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
669 if(hr != D3D_OK) return hr;
671 /* Now return our own GUID */
672 D3DFDR->guid = IID_D3DDEVICE_WineD3D;
673 D3DFDR->ddHwDesc = desc;
674 D3DFDR->ddSwDesc = desc;
676 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
678 return D3D_OK;
681 static HRESULT WINAPI
682 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
683 D3DFINDDEVICESEARCH *D3DDFS,
684 D3DFINDDEVICERESULT *D3DFDR)
686 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
687 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
688 return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
689 D3DDFS,
690 D3DFDR);
693 static HRESULT WINAPI
694 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
695 D3DFINDDEVICESEARCH *D3DDFS,
696 D3DFINDDEVICERESULT *D3DDevice)
698 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
699 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
700 return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
701 D3DDFS,
702 D3DDevice);
705 /*****************************************************************************
706 * IDirect3D7::CreateDevice
708 * Creates an IDirect3DDevice7 interface.
710 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
711 * DirectDraw surfaces and are created with
712 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
713 * create the device object and QueryInterfaces for IDirect3DDevice
715 * Params:
716 * refiid: IID of the device to create
717 * Surface: Inititial rendertarget
718 * Device: Address to return the interface pointer
720 * Returns:
721 * D3D_OK on success
722 * DDERR_OUTOFMEMORY if memory allocation failed
723 * DDERR_INVALIDPARAMS if a device exists already
725 *****************************************************************************/
726 static HRESULT WINAPI
727 IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
728 REFCLSID refiid,
729 IDirectDrawSurface7 *Surface,
730 IDirect3DDevice7 **Device)
732 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
733 IDirect3DDeviceImpl *object;
734 IParentImpl *IndexBufferParent;
735 HRESULT hr;
736 IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface);
737 TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
739 *Device = NULL;
741 /* Fail device creation if non-opengl surfaces are used */
742 if(This->ImplType != SURFACE_OPENGL)
744 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
746 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
747 * is caught in CreateSurface or QueryInterface
749 return DDERR_NO3D;
752 /* So far we can only create one device per ddraw object */
753 if(This->d3ddevice)
755 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
756 return DDERR_INVALIDPARAMS;
759 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
760 if(!object)
762 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
763 return DDERR_OUTOFMEMORY;
766 ICOM_INIT_INTERFACE(object, IDirect3DDevice7, IDirect3DDevice7_Vtbl);
767 ICOM_INIT_INTERFACE(object, IDirect3DDevice3, IDirect3DDevice3_Vtbl);
768 ICOM_INIT_INTERFACE(object, IDirect3DDevice2, IDirect3DDevice2_Vtbl);
769 ICOM_INIT_INTERFACE(object, IDirect3DDevice, IDirect3DDevice1_Vtbl);
771 object->ref = 1;
772 object->ddraw = This;
773 object->viewport_list = NULL;
774 object->current_viewport = NULL;
775 object->material = 0;
776 object->target = target;
778 object->Handles = NULL;
779 object->numHandles = 0;
781 /* This is for convenience */
782 object->wineD3DDevice = This->wineD3DDevice;
784 /* Create an index buffer, it's needed for indexed drawing */
785 IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl *));
786 if(!IndexBufferParent)
788 ERR("Allocating memory for an index buffer parent failed\n");
789 HeapFree(GetProcessHeap(), 0, object);
790 return DDERR_OUTOFMEMORY;
792 ICOM_INIT_INTERFACE(IndexBufferParent, IParent, IParent_Vtbl);
793 IndexBufferParent->ref = 1;
795 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
796 * Create a (hopefully) long enough buffer, and copy the indices into it
797 * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
798 * takes the pointer and avoids the memcpy
800 hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice,
801 0x40000, /* Length. Don't know how long it should be */
802 0, /* Usage */
803 WINED3DFMT_INDEX16, /* Format. D3D7 uses WORDS */
804 WINED3DPOOL_DEFAULT,
805 &object->indexbuffer,
806 0 /* Handle */,
807 (IUnknown *) ICOM_INTERFACE(IndexBufferParent, IParent));
809 if(FAILED(hr))
811 ERR("Failed to create an index buffer\n");
812 HeapFree(GetProcessHeap(), 0, object);
813 return hr;
815 IndexBufferParent->child = (IUnknown *) object->indexbuffer;
817 /* No need to set the indices, it's done when necessary */
819 /* AddRef the WineD3D Device */
820 IWineD3DDevice_AddRef(This->wineD3DDevice);
822 /* Don't forget to return the interface ;) */
823 *Device = ICOM_INTERFACE(object, IDirect3DDevice7);
825 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
827 /* This is for apps which create a non-flip, non-d3d primary surface
828 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
829 * and do a Blt from the offscreen to the primary surface.
831 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
832 * and the primary surface(=This->d3d_target) as the front buffer.
834 * This way the app will render to the D3DDEVICE surface and WineD3D
835 * will catch the Blt was Back Buffer -> Front buffer blt and perform
836 * a flip instead. This way we don't have to deal with a mixed GL / GDI
837 * environment.
839 * This should be checked against windowed apps. The only app tested with
840 * this is moto racer 2 during the loading screen.
842 TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
843 if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
844 (This->d3d_target != target))
846 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
847 hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
848 This->d3d_target->WineD3DSurface,
849 target->WineD3DSurface);
850 if(hr != D3D_OK)
851 ERR("(%p) Error %08lx setting the front and back buffer\n", This, hr);
853 object->OffScreenTarget = TRUE;
855 else
857 object->OffScreenTarget = FALSE;
860 /* AddRef the render target. Also AddRef the render target from ddraw,
861 * because if it is released before the app releases the D3D device, the D3D capabilities
862 * of WineD3D will be uninitialized, which has bad effects.
864 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
865 * add another ref which is released when the device is destroyed.
867 IDirectDrawSurface7_AddRef(Surface);
868 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This->d3d_target, IDirectDrawSurface7));
870 This->d3ddevice = object;
872 return D3D_OK;
875 static HRESULT WINAPI
876 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
877 REFCLSID refiid,
878 IDirectDrawSurface4 *Surface,
879 IDirect3DDevice3 **Device,
880 IUnknown *UnkOuter)
882 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
883 HRESULT hr;
884 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
886 if(UnkOuter != NULL)
887 return CLASS_E_NOAGGREGATION;
889 hr = IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
890 refiid,
891 (IDirectDrawSurface7 *) Surface /* Same VTables */,
892 (IDirect3DDevice7 **) Device);
894 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice3, *Device);
895 return hr;
898 static HRESULT WINAPI
899 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
900 REFCLSID refiid,
901 IDirectDrawSurface *Surface,
902 IDirect3DDevice2 **Device)
904 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
905 HRESULT hr;
906 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
908 hr = IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
909 refiid,
910 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface3, IDirectDrawSurface7, Surface),
911 (IDirect3DDevice7 **) Device);
913 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice2, *Device);
914 return hr;
917 /*****************************************************************************
918 * IDirect3D7::CreateVertexBuffer
920 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
921 * interface.
923 * Version 3 and 7
925 * Params:
926 * Desc: Requested Vertex buffer properties
927 * VertexBuffer: Address to return the interface pointer at
928 * Flags: Some flags, must be 0
930 * Returns
931 * D3D_OK on success
932 * DDERR_OUTOFMEMORY if memory allocation failed
933 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
934 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
936 *****************************************************************************/
937 static HRESULT WINAPI
938 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
939 D3DVERTEXBUFFERDESC *Desc,
940 IDirect3DVertexBuffer7 **VertexBuffer,
941 DWORD Flags)
943 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
944 IDirect3DVertexBufferImpl *object;
945 HRESULT hr;
946 TRACE("(%p)->(%p,%p,%08lx)\n", This, Desc, VertexBuffer, Flags);
948 TRACE("(%p) Vertex buffer description:\n", This);
949 TRACE("(%p) dwSize=%ld\n", This, Desc->dwSize);
950 TRACE("(%p) dwCaps=%08lx\n", This, Desc->dwCaps);
951 TRACE("(%p) FVF=%08lx\n", This, Desc->dwFVF);
952 TRACE("(%p) dwNumVertices=%ld\n", This, Desc->dwNumVertices);
954 /* D3D7 SDK: "No Flags are currently defined for this method. This
955 * parameter must be 0"
957 * Never trust the documentation - this is wrong
958 if(Flags != 0)
960 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
961 return DDERR_INVALIDPARAMS;
965 /* Well, this sounds sane */
966 if( (!VertexBuffer) || (!Desc) )
967 return DDERR_INVALIDPARAMS;
969 /* Now create the vertex buffer */
970 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
971 if(!object)
973 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
974 return DDERR_OUTOFMEMORY;
977 object->ref = 1;
978 ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer7, IDirect3DVertexBuffer7_Vtbl);
979 ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, IDirect3DVertexBuffer1_Vtbl);
981 object->Caps = Desc->dwCaps;
983 hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
984 get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
985 Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0,
986 Desc->dwFVF,
987 Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
988 &object->wineD3DVertexBuffer,
989 0 /* SharedHandle */,
990 (IUnknown *) ICOM_INTERFACE(object, IDirect3DVertexBuffer7));
991 if(hr != D3D_OK)
993 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08lx\n", This, hr);
994 HeapFree(GetProcessHeap(), 0, object);
995 return hr;
998 /* Return the interface */
999 *VertexBuffer = ICOM_INTERFACE(object, IDirect3DVertexBuffer7);
1001 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
1002 return D3D_OK;
1005 static HRESULT WINAPI
1006 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
1007 D3DVERTEXBUFFERDESC *Desc,
1008 IDirect3DVertexBuffer **VertexBuffer,
1009 DWORD Flags,
1010 IUnknown *UnkOuter)
1012 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1013 HRESULT hr;
1014 TRACE("(%p)->(%p,%p,%08lx,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
1016 if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
1018 hr = IDirect3D7_CreateVertexBuffer(ICOM_INTERFACE(This, IDirect3D7),
1019 Desc,
1020 (IDirect3DVertexBuffer7 **) VertexBuffer,
1021 Flags);
1023 *VertexBuffer = COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, IDirect3DVertexBuffer, *VertexBuffer);
1024 return hr;
1028 /*****************************************************************************
1029 * IDirect3D7::EnumZBufferFormats
1031 * Enumerates all supported Z buffer pixel formats
1033 * Version 3 and 7
1035 * Params:
1036 * refiidDevice:
1037 * Callback: Callback to call for each pixel format
1038 * Context: Pointer to pass back to the callback
1040 * Returns:
1041 * D3D_OK on success
1042 * DDERR_INVALIDPARAMS if Callback is NULL
1043 * For details, see IWineD3DDevice::EnumZBufferFormats
1045 *****************************************************************************/
1046 static HRESULT WINAPI
1047 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
1048 REFCLSID refiidDevice,
1049 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1050 void *Context)
1052 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1053 HRESULT hr;
1054 int i;
1056 /* Order matters. Specifically, BattleZone II (full version) expects the
1057 * 16-bit depth formats to be listed before the 24 and 32 ones. */
1058 WINED3DFORMAT FormatList[] = {
1059 WINED3DFMT_D15S1,
1060 WINED3DFMT_D16,
1061 WINED3DFMT_D24X8,
1062 WINED3DFMT_D24X4S4,
1063 WINED3DFMT_D24S8,
1064 WINED3DFMT_D32
1067 TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
1069 if(!Callback)
1070 return DDERR_INVALIDPARAMS;
1072 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1074 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1075 0 /* Adapter */,
1076 0 /* DeviceType */,
1077 0 /* AdapterFormat */,
1078 WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
1079 0 /* ResourceType */,
1080 FormatList[i]);
1081 if(hr == D3D_OK)
1083 DDPIXELFORMAT pformat;
1085 memset(&pformat, 0, sizeof(pformat));
1086 pformat.dwSize = sizeof(pformat);
1087 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1089 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1090 hr = Callback(&pformat, Context);
1091 if(hr != DDENUMRET_OK)
1093 TRACE("Format enumeration cancelled by application\n");
1094 return D3D_OK;
1098 TRACE("End of enumeration\n");
1099 return D3D_OK;
1102 static HRESULT WINAPI
1103 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
1104 REFCLSID riidDevice,
1105 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1106 void *Context)
1108 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1109 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
1110 return IDirect3D7_EnumZBufferFormats(ICOM_INTERFACE(This, IDirect3D7),
1111 riidDevice,
1112 Callback,
1113 Context);
1116 /*****************************************************************************
1117 * IDirect3D7::EvictManagedTextures
1119 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1120 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1122 * Version 3 and 7
1124 * Returns:
1125 * D3D_OK, because it's a stub
1127 *****************************************************************************/
1128 static HRESULT WINAPI
1129 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
1131 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1132 FIXME("(%p): Stub!\n", This);
1134 /* Implementation idea:
1135 * Add an IWineD3DSurface method which sets the opengl texture
1136 * priority low or even removes the opengl texture.
1139 return D3D_OK;
1142 static HRESULT WINAPI
1143 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
1145 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1146 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
1147 return IDirect3D7_EvictManagedTextures(ICOM_INTERFACE(This, IDirect3D7));
1150 /*****************************************************************************
1151 * IDirect3DImpl_GetCaps
1153 * This function retrieves the device caps from wined3d
1154 * and converts it into a D3D7 and D3D - D3D3 structure
1155 * This is a helper function called from various places in ddraw
1157 * Params:
1158 * WineD3D: The interface to get the caps from
1159 * Desc123: Old D3D <3 structure to fill (needed)
1160 * Desc7: D3D7 device desc structure to fill (needed)
1162 * Returns
1163 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1165 *****************************************************************************/
1166 HRESULT
1167 IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
1168 D3DDEVICEDESC *Desc123,
1169 D3DDEVICEDESC7 *Desc7)
1171 WINED3DCAPS WCaps;
1172 HRESULT hr;
1174 /* Some Variables to asign to the pointers in WCaps */
1175 WINED3DDEVTYPE DevType;
1176 UINT dummy_uint;
1177 float dummy_float;
1178 DWORD dummy_dword, MaxTextureBlendStages, MaxSimultaneousTextures;
1179 DWORD MaxUserClipPlanes, MaxVertexBlendMatrices;
1181 TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
1183 /* Asign the pointers in WCaps */
1184 WCaps.DeviceType = &DevType;
1185 WCaps.AdapterOrdinal = &dummy_uint;
1187 WCaps.Caps = &dummy_dword;
1188 WCaps.Caps2 = &dummy_dword;
1189 WCaps.Caps3 = &dummy_dword;
1190 WCaps.PresentationIntervals = &dummy_dword;
1192 WCaps.CursorCaps = &dummy_dword;
1194 WCaps.DevCaps = &Desc7->dwDevCaps;
1195 WCaps.PrimitiveMiscCaps = &dummy_dword;
1196 WCaps.RasterCaps = &Desc7->dpcLineCaps.dwRasterCaps;
1197 WCaps.ZCmpCaps = &Desc7->dpcLineCaps.dwZCmpCaps;
1198 WCaps.SrcBlendCaps = &Desc7->dpcLineCaps.dwSrcBlendCaps;
1199 WCaps.DestBlendCaps = &Desc7->dpcLineCaps.dwDestBlendCaps;
1200 WCaps.AlphaCmpCaps = &Desc7->dpcLineCaps.dwAlphaCmpCaps;
1201 WCaps.ShadeCaps = &Desc7->dpcLineCaps.dwShadeCaps;
1202 WCaps.TextureCaps = &Desc7->dpcLineCaps.dwTextureCaps;
1203 WCaps.TextureFilterCaps = &Desc7->dpcLineCaps.dwTextureFilterCaps;
1204 WCaps.CubeTextureFilterCaps = &dummy_dword;
1205 WCaps.VolumeTextureFilterCaps = &dummy_dword;
1206 WCaps.TextureAddressCaps = &Desc7->dpcLineCaps.dwTextureAddressCaps;
1207 WCaps.VolumeTextureAddressCaps = &dummy_dword;
1209 WCaps.LineCaps = &dummy_dword;
1210 WCaps.MaxTextureWidth = &Desc7->dwMaxTextureWidth;
1211 WCaps.MaxTextureHeight = &Desc7->dwMaxTextureHeight;
1212 WCaps.MaxVolumeExtent = &dummy_dword;
1214 WCaps.MaxTextureRepeat = &Desc7->dwMaxTextureRepeat;
1215 WCaps.MaxTextureAspectRatio = &Desc7->dwMaxTextureAspectRatio;
1216 WCaps.MaxAnisotropy = &Desc7->dwMaxAnisotropy;
1217 WCaps.MaxVertexW = &Desc7->dvMaxVertexW;
1219 WCaps.GuardBandLeft = &Desc7->dvGuardBandLeft;
1220 WCaps.GuardBandTop = &Desc7->dvGuardBandTop;
1221 WCaps.GuardBandRight = &Desc7->dvGuardBandRight;
1222 WCaps.GuardBandBottom = &Desc7->dvGuardBandBottom;
1224 WCaps.ExtentsAdjust = &Desc7->dvExtentsAdjust;
1225 WCaps.StencilCaps = &Desc7->dwStencilCaps;
1227 WCaps.FVFCaps = &Desc7->dwFVFCaps;
1228 WCaps.TextureOpCaps = &Desc7->dwTextureOpCaps;
1229 WCaps.MaxTextureBlendStages = &MaxTextureBlendStages;
1230 WCaps.MaxSimultaneousTextures = &MaxSimultaneousTextures;
1232 WCaps.VertexProcessingCaps = &Desc7->dwVertexProcessingCaps;
1233 WCaps.MaxActiveLights = &Desc7->dwMaxActiveLights;
1234 WCaps.MaxUserClipPlanes = &MaxUserClipPlanes;
1235 WCaps.MaxVertexBlendMatrices = &MaxVertexBlendMatrices;
1236 WCaps.MaxVertexBlendMatrixIndex = &dummy_dword;
1238 WCaps.MaxPointSize = &dummy_float;
1239 WCaps.MaxPrimitiveCount = &dummy_dword;
1240 WCaps.MaxVertexIndex = &dummy_dword;
1241 WCaps.MaxStreams = &dummy_dword;
1242 WCaps.MaxStreamStride = &dummy_dword;
1244 WCaps.VertexShaderVersion = &dummy_dword;
1245 WCaps.MaxVertexShaderConst = &dummy_dword;
1247 WCaps.PixelShaderVersion = &dummy_dword;
1248 WCaps.PixelShader1xMaxValue = &dummy_float;
1250 /* These are dx9 only, set them to NULL */
1251 WCaps.DevCaps2 = NULL;
1252 WCaps.MaxNpatchTessellationLevel = NULL;
1253 WCaps.Reserved5 = NULL;
1254 WCaps.MasterAdapterOrdinal = NULL;
1255 WCaps.AdapterOrdinalInGroup = NULL;
1256 WCaps.NumberOfAdaptersInGroup = NULL;
1257 WCaps.DeclTypes = NULL;
1258 WCaps.NumSimultaneousRTs = NULL;
1259 WCaps.StretchRectFilterCaps = NULL;
1260 /* WCaps.VS20Caps = NULL; */
1261 /* WCaps.PS20Caps = NULL; */
1262 WCaps.VertexTextureFilterCaps = NULL;
1263 WCaps.MaxVShaderInstructionsExecuted = NULL;
1264 WCaps.MaxPShaderInstructionsExecuted = NULL;
1265 WCaps.MaxVertexShader30InstructionSlots = NULL;
1266 WCaps.MaxPixelShader30InstructionSlots = NULL;
1267 WCaps.Reserved2 = NULL;
1268 WCaps.Reserved3 = NULL;
1270 /* Now get the caps */
1271 hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
1272 if(hr != D3D_OK) return hr;
1274 /* Fill the missing members, and do some fixup */
1275 Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
1276 Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
1277 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
1278 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
1279 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
1280 Desc7->dpcLineCaps.dwStippleWidth = 32;
1281 Desc7->dpcLineCaps.dwStippleHeight = 32;
1282 /* Use the same for the TriCaps */
1283 Desc7->dpcTriCaps = Desc7->dpcLineCaps;
1285 Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1286 Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1287 Desc7->dwMinTextureWidth = 1;
1288 Desc7->dwMinTextureHeight = 1;
1290 /* Convert DWORDs safely to WORDs */
1291 if(MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
1292 else Desc7->wMaxTextureBlendStages = (WORD) MaxTextureBlendStages;
1293 if(MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
1294 else Desc7->wMaxSimultaneousTextures = (WORD) MaxSimultaneousTextures;
1296 if(MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
1297 else Desc7->wMaxUserClipPlanes = (WORD) MaxUserClipPlanes;
1298 if(MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
1299 else Desc7->wMaxVertexBlendMatrices = (WORD) MaxVertexBlendMatrices;
1301 Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
1303 Desc7->dwReserved1 = 0;
1304 Desc7->dwReserved2 = 0;
1305 Desc7->dwReserved3 = 0;
1306 Desc7->dwReserved4 = 0;
1308 /* Fill the old structure */
1309 memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
1310 Desc123->dwSize = sizeof(D3DDEVICEDESC);
1311 Desc123->dwFlags = D3DDD_COLORMODEL |
1312 D3DDD_DEVCAPS |
1313 D3DDD_TRANSFORMCAPS |
1314 D3DDD_BCLIPPING |
1315 D3DDD_LIGHTINGCAPS |
1316 D3DDD_LINECAPS |
1317 D3DDD_TRICAPS |
1318 D3DDD_DEVICERENDERBITDEPTH |
1319 D3DDD_DEVICEZBUFFERBITDEPTH |
1320 D3DDD_MAXBUFFERSIZE |
1321 D3DDD_MAXVERTEXCOUNT;
1322 Desc123->dcmColorModel = D3DCOLOR_RGB;
1323 Desc123->dwDevCaps = Desc7->dwDevCaps;
1324 Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
1325 Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1326 Desc123->bClipping = TRUE;
1327 Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
1328 Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
1329 Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1330 Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
1332 Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
1333 Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
1334 Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
1335 Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
1336 Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
1337 Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
1338 Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
1339 Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
1340 Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
1341 Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
1342 Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
1343 Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
1344 Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
1346 Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
1347 Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
1348 Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
1349 Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
1350 Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
1351 Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
1352 Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
1353 Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
1354 Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
1355 Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
1356 Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
1357 Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
1358 Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
1360 Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
1361 Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
1362 Desc123->dwMaxBufferSize = 0;
1363 Desc123->dwMaxVertexCount = 65536;
1364 Desc123->dwMinTextureWidth = Desc7->dwMinTextureWidth;
1365 Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
1366 Desc123->dwMaxTextureWidth = Desc7->dwMaxTextureWidth;
1367 Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
1368 Desc123->dwMinStippleWidth = 1;
1369 Desc123->dwMinStippleHeight = 1;
1370 Desc123->dwMaxStippleWidth = 32;
1371 Desc123->dwMaxStippleHeight = 32;
1372 Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
1373 Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
1374 Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
1375 Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
1376 Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
1377 Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
1378 Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
1379 Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
1380 Desc123->dwStencilCaps = Desc7->dwStencilCaps;
1381 Desc123->dwFVFCaps = Desc7->dwFVFCaps;
1382 Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
1383 Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
1384 Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
1386 return DD_OK;
1388 /*****************************************************************************
1389 * IDirect3D vtables in various versions
1390 *****************************************************************************/
1392 const IDirect3DVtbl IDirect3D1_Vtbl =
1394 /*** IUnknown methods ***/
1395 Thunk_IDirect3DImpl_1_QueryInterface,
1396 Thunk_IDirect3DImpl_1_AddRef,
1397 Thunk_IDirect3DImpl_1_Release,
1398 /*** IDirect3D methods ***/
1399 IDirect3DImpl_1_Initialize,
1400 Thunk_IDirect3DImpl_1_EnumDevices,
1401 Thunk_IDirect3DImpl_1_CreateLight,
1402 Thunk_IDirect3DImpl_1_CreateMaterial,
1403 Thunk_IDirect3DImpl_1_CreateViewport,
1404 Thunk_IDirect3DImpl_1_FindDevice
1407 const IDirect3D2Vtbl IDirect3D2_Vtbl =
1409 /*** IUnknown methods ***/
1410 Thunk_IDirect3DImpl_2_QueryInterface,
1411 Thunk_IDirect3DImpl_2_AddRef,
1412 Thunk_IDirect3DImpl_2_Release,
1413 /*** IDirect3D2 methods ***/
1414 Thunk_IDirect3DImpl_2_EnumDevices,
1415 Thunk_IDirect3DImpl_2_CreateLight,
1416 Thunk_IDirect3DImpl_2_CreateMaterial,
1417 Thunk_IDirect3DImpl_2_CreateViewport,
1418 Thunk_IDirect3DImpl_2_FindDevice,
1419 Thunk_IDirect3DImpl_2_CreateDevice
1422 const IDirect3D3Vtbl IDirect3D3_Vtbl =
1424 /*** IUnknown methods ***/
1425 Thunk_IDirect3DImpl_3_QueryInterface,
1426 Thunk_IDirect3DImpl_3_AddRef,
1427 Thunk_IDirect3DImpl_3_Release,
1428 /*** IDirect3D3 methods ***/
1429 IDirect3DImpl_3_EnumDevices,
1430 IDirect3DImpl_3_CreateLight,
1431 IDirect3DImpl_3_CreateMaterial,
1432 IDirect3DImpl_3_CreateViewport,
1433 IDirect3DImpl_3_FindDevice,
1434 Thunk_IDirect3DImpl_3_CreateDevice,
1435 Thunk_IDirect3DImpl_3_CreateVertexBuffer,
1436 Thunk_IDirect3DImpl_3_EnumZBufferFormats,
1437 Thunk_IDirect3DImpl_3_EvictManagedTextures
1440 const IDirect3D7Vtbl IDirect3D7_Vtbl =
1442 /*** IUnknown methods ***/
1443 Thunk_IDirect3DImpl_7_QueryInterface,
1444 Thunk_IDirect3DImpl_7_AddRef,
1445 Thunk_IDirect3DImpl_7_Release,
1446 /*** IDirect3D7 methods ***/
1447 IDirect3DImpl_7_EnumDevices,
1448 IDirect3DImpl_7_CreateDevice,
1449 IDirect3DImpl_7_CreateVertexBuffer,
1450 IDirect3DImpl_7_EnumZBufferFormats,
1451 IDirect3DImpl_7_EvictManagedTextures