2 * Copyright 2017 Ihsan Akmal
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 import
"d3dcommon.idl";
25 typedef enum D3D11_CONTEXT_TYPE
27 D3D11_CONTEXT_TYPE_ALL
= 0x0,
28 D3D11_CONTEXT_TYPE_3D
= 0x1,
29 D3D11_CONTEXT_TYPE_COMPUTE
= 0x2,
30 D3D11_CONTEXT_TYPE_COPY
= 0x3,
31 D3D11_CONTEXT_TYPE_VIDEO
= 0x4,
34 typedef enum D3D11_TEXTURE_LAYOUT
36 D3D11_TEXTURE_LAYOUT_UNDEFINED
= 0x0,
37 D3D11_TEXTURE_LAYOUT_ROW_MAJOR
= 0x1,
38 D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE
= 0x2,
39 } D3D11_TEXTURE_LAYOUT
;
41 typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE
43 D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF
= 0x0,
44 D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON
= 0x1,
45 } D3D11_CONSERVATIVE_RASTERIZATION_MODE
;
47 typedef enum D3D11_FENCE_FLAG
49 D3D11_FENCE_FLAG_NONE
= 0x1,
50 D3D11_FENCE_FLAG_SHARED
= 0x2,
51 D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER
= 0x4,
52 D3D11_FENCE_FLAG_NON_MONITORED
= 0x8,
55 typedef struct D3D11_TEXTURE2D_DESC1
62 DXGI_SAMPLE_DESC SampleDesc
;
67 D3D11_TEXTURE_LAYOUT TextureLayout
;
68 } D3D11_TEXTURE2D_DESC1
;
70 typedef struct D3D11_TEXTURE3D_DESC1
81 D3D11_TEXTURE_LAYOUT TextureLayout
;
82 } D3D11_TEXTURE3D_DESC1
;
84 typedef struct D3D11_RASTERIZER_DESC2
86 D3D11_FILL_MODE FillMode
;
87 D3D11_CULL_MODE CullMode
;
88 BOOL FrontCounterClockwise
;
91 float SlopeScaledDepthBias
;
94 BOOL MultisampleEnable
;
95 BOOL AntialiasedLineEnable
;
96 UINT ForcedSampleCount
;
97 D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster
;
98 } D3D11_RASTERIZER_DESC2
;
100 typedef struct D3D11_TEX2D_SRV1
102 UINT MostDetailedMip
;
107 typedef struct D3D11_TEX2D_ARRAY_SRV1
109 UINT MostDetailedMip
;
111 UINT FirstArraySlice
;
114 } D3D11_TEX2D_ARRAY_SRV1
;
116 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1
119 D3D11_SRV_DIMENSION ViewDimension
;
123 D3D11_BUFFER_SRV Buffer
;
124 D3D11_TEX1D_SRV Texture1D
;
125 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
126 D3D11_TEX2D_SRV1 Texture2D
;
127 D3D11_TEX2D_ARRAY_SRV1 Texture2DArray
;
128 D3D11_TEX2DMS_SRV Texture2DMS
;
129 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
130 D3D11_TEX3D_SRV Texture3D
;
131 D3D11_TEXCUBE_SRV TextureCube
;
132 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
133 D3D11_BUFFEREX_SRV BufferEx
;
135 } D3D11_SHADER_RESOURCE_VIEW_DESC1
;
137 typedef struct D3D11_TEX2D_RTV1
143 typedef struct D3D11_TEX2D_ARRAY_RTV1
146 UINT FirstArraySlice
;
149 } D3D11_TEX2D_ARRAY_RTV1
;
151 typedef struct D3D11_RENDER_TARGET_VIEW_DESC1
154 D3D11_RTV_DIMENSION ViewDimension
;
158 D3D11_BUFFER_RTV Buffer
;
159 D3D11_TEX1D_RTV Texture1D
;
160 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
161 D3D11_TEX2D_RTV1 Texture2D
;
162 D3D11_TEX2D_ARRAY_RTV1 Texture2DArray
;
163 D3D11_TEX2DMS_RTV Texture2DMS
;
164 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
165 D3D11_TEX3D_RTV Texture3D
;
167 } D3D11_RENDER_TARGET_VIEW_DESC1
;
169 typedef struct D3D11_TEX2D_UAV1
175 typedef struct D3D11_TEX2D_ARRAY_UAV1
178 UINT FirstArraySlice
;
181 } D3D11_TEX2D_ARRAY_UAV1
;
183 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
186 D3D11_UAV_DIMENSION ViewDimension
;
190 D3D11_BUFFER_UAV Buffer
;
191 D3D11_TEX1D_UAV Texture1D
;
192 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
193 D3D11_TEX2D_UAV1 Texture2D
;
194 D3D11_TEX2D_ARRAY_UAV1 Texture2DArray
;
195 D3D11_TEX3D_UAV Texture3D
;
197 } D3D11_UNORDERED_ACCESS_VIEW_DESC1
;
199 typedef struct D3D11_QUERY_DESC1
203 D3D11_CONTEXT_TYPE ContextType
;
207 uuid(51218251-1e33
-4617-9ccb
-4d3a4367e7bb
),
210 pointer_default(unique)
212 interface ID3D11Texture2D1
: ID3D11Texture2D
214 void GetDesc1
(D3D11_TEXTURE2D_DESC1
*desc
);
218 uuid(0c711683
-2853-4846-9bb0
-f3e60639e46a
),
221 pointer_default(unique)
223 interface ID3D11Texture3D1
: ID3D11Texture3D
225 void GetDesc1
(D3D11_TEXTURE3D_DESC1
*desc
);
229 uuid(6fbd02fb
-209f
-46c4
-b059
-2ed15586a6ac
),
232 pointer_default(unique)
234 interface ID3D11RasterizerState2
: ID3D11RasterizerState1
236 void GetDesc2
(D3D11_RASTERIZER_DESC2
*desc
);
240 uuid(91308b87
-9040-411d
-8c67
-c39253ce3802
),
243 pointer_default(unique)
245 interface ID3D11ShaderResourceView1
: ID3D11ShaderResourceView
247 void GetDesc1
(D3D11_SHADER_RESOURCE_VIEW_DESC1
*desc
);
251 uuid(ffbe2e23
-f011
-418a
-ac56
-5ceed7c5b94b
),
254 pointer_default(unique)
256 interface ID3D11RenderTargetView1
: ID3D11RenderTargetView
258 void GetDesc1
(D3D11_RENDER_TARGET_VIEW_DESC1
*desc
);
262 uuid(7b3b6153
-a886
-4544-ab37
-6537c8500403
),
265 pointer_default(unique)
267 interface ID3D11UnorderedAccessView1
: ID3D11UnorderedAccessView
269 void GetDesc1
(D3D11_UNORDERED_ACCESS_VIEW_DESC1
*desc
);
273 uuid(631b4766
-36dc
-461d
-8db6
-c47e13e60916
),
276 pointer_default(unique)
278 interface ID3D11Query1
: ID3D11Query
280 void GetDesc1
(D3D11_QUERY_DESC1
*desc
);
284 uuid(b4e3c01d
-e79e
-4637
-91b2
-510e9f4c9b8f
),
287 pointer_default(unique)
289 interface ID3D11DeviceContext3
: ID3D11DeviceContext2
291 void Flush1
(D3D11_CONTEXT_TYPE type
, HANDLE event
);
292 void SetHardwareProtectionState
(BOOL enable
);
293 void GetHardwareProtectionState
(BOOL
*enable
);
297 uuid(affde9d1
-1df7
-4bb7
-8a34
-0f46251dab80
),
300 pointer_default(unique)
302 interface ID3D11Fence
: ID3D11DeviceChild
304 HRESULT CreateSharedHandle
(
305 const SECURITY_ATTRIBUTES
*attributes
,
310 UINT64 GetCompletedValue
();
311 HRESULT SetEventOnCompletion
(
318 uuid(917600da
-f58c
-4c33
-98d8
-3e15b390fa24
),
321 pointer_default(unique)
323 interface ID3D11DeviceContext4
: ID3D11DeviceContext3
325 HRESULT Signal
(ID3D11Fence
*fence
, UINT64 value
);
326 HRESULT Wait
(ID3D11Fence
*fence
, UINT64 value
);
330 uuid(a05c8c37
-d2c6
-4732-b3a0
-9ce0b0dc9ae6
),
333 pointer_default(unique)
335 interface ID3D11Device3
: ID3D11Device2
337 HRESULT CreateTexture2D1
(
338 const D3D11_TEXTURE2D_DESC1
*desc
,
339 const D3D11_SUBRESOURCE_DATA
*initial_data
,
340 ID3D11Texture2D1
**texture
342 HRESULT CreateTexture3D1
(
343 const D3D11_TEXTURE3D_DESC1
*desc
,
344 const D3D11_SUBRESOURCE_DATA
*initial_data
,
345 ID3D11Texture3D1
**texture
347 HRESULT CreateRasterizerState2
(
348 const D3D11_RASTERIZER_DESC2
*desc
,
349 ID3D11RasterizerState2
**state
351 HRESULT CreateShaderResourceView1
(
352 ID3D11Resource
*resource
,
353 const D3D11_SHADER_RESOURCE_VIEW_DESC1
*desc
,
354 ID3D11ShaderResourceView1
**view
356 HRESULT CreateUnorderedAccessView1
(
357 ID3D11Resource
*resource
,
358 const D3D11_UNORDERED_ACCESS_VIEW_DESC1
*desc
,
359 ID3D11UnorderedAccessView1
**view
361 HRESULT CreateRenderTargetView1
(
362 ID3D11Resource
*resource
,
363 const D3D11_RENDER_TARGET_VIEW_DESC1
*desc
,
364 ID3D11RenderTargetView1
**view
366 HRESULT CreateQuery1
(const D3D11_QUERY_DESC1
*desc
, ID3D11Query1
**query
);
367 void GetImmediateContext3
(ID3D11DeviceContext3
**context
);
368 HRESULT CreateDeferredContext3
(UINT flags
, ID3D11DeviceContext3
**context
);
369 void WriteToSubresource
(
370 ID3D11Resource
*dst_resource
,
371 UINT dst_subresource
,
372 const D3D11_BOX
*dst_box
,
373 const void *src_data
,
377 void ReadFromSubresource
(
380 UINT dst_depth_pitch
,
381 ID3D11Resource
*src_resource
,
382 UINT src_subresource
,
383 const D3D11_BOX
*src_box