msvcp60: Remove the msvcp90 debug channel from misc.c as it is unused.
[wine.git] / include / d3dcompiler.h
blob39501432b7c2bff752febac5faaaba35936a890e
1 /*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DCOMPILER_H__
20 #define __D3DCOMPILER_H__
22 #include "d3d11shader.h"
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
28 #define D3DCOMPILE_DEBUG 0x0001
29 #define D3DCOMPILE_SKIP_VALIDATION 0x0002
30 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004
31 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008
32 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010
33 #define D3DCOMPILE_PARTIAL_PRECISION 0x0020
34 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040
35 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080
36 #define D3DCOMPILE_NO_PRESHADER 0x0100
37 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200
38 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400
39 #define D3DCOMPILE_ENABLE_STRICTNESS 0x0800
40 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
41 #define D3DCOMPILE_IEEE_STRICTNESS 0x2000
42 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000
43 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000
44 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000
45 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000
46 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000
48 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
49 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
50 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
52 typedef enum D3DCOMPILER_STRIP_FLAGS
54 D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
55 D3DCOMPILER_STRIP_DEBUG_INFO = 2,
56 D3DCOMPILER_STRIP_TEST_BLOBS = 4,
57 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
58 } D3DCOMPILER_STRIP_FLAGS;
60 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
62 typedef enum D3D_BLOB_PART
64 D3D_BLOB_INPUT_SIGNATURE_BLOB,
65 D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
66 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
67 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
68 D3D_BLOB_ALL_SIGNATURE_BLOB,
69 D3D_BLOB_DEBUG_INFO,
70 D3D_BLOB_LEGACY_SHADER,
71 D3D_BLOB_XNA_PREPASS_SHADER,
72 D3D_BLOB_XNA_SHADER,
73 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
74 D3D_BLOB_TEST_COMPILE_DETAILS,
75 D3D_BLOB_TEST_COMPILE_PERF
76 } D3D_BLOB_PART;
78 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
79 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
80 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
81 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
82 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
84 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
86 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
88 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
89 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
90 ID3DBlob **shader, ID3DBlob **error_messages);
92 #ifdef __cplusplus
94 #endif
96 #endif