2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
,
44 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
46 TRACE("iface %p, riid %s, ppv %p\n", iface
, debugstr_guid(riid
), ppv
);
48 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3D10Device
))
49 *ppv
= &This
->ID3D10Device_iface
;
50 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
51 *ppv
= &This
->IWineDXGIDeviceParent_iface
;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
59 IUnknown_AddRef((IUnknown
*)*ppv
);
63 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
65 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
66 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
68 TRACE("%p increasing refcount to %u\n", This
, refcount
);
73 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
75 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
76 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
78 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
82 if (This
->wined3d_device
)
83 wined3d_device_decref(This
->wined3d_device
);
89 /* IUnknown methods */
91 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device
*iface
)
93 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device_iface
);
96 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
,
99 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
100 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
103 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
105 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
106 return IUnknown_AddRef(This
->outer_unk
);
109 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
111 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
112 return IUnknown_Release(This
->outer_unk
);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
118 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
120 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
121 iface
, start_slot
, buffer_count
, buffers
);
124 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
125 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
127 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
128 iface
, start_slot
, view_count
, views
);
131 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
,
132 ID3D10PixelShader
*shader
)
134 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
135 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
137 TRACE("iface %p, shader %p\n", iface
, shader
);
139 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
142 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
143 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
145 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
146 iface
, start_slot
, sampler_count
, samplers
);
149 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
,
150 ID3D10VertexShader
*shader
)
152 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
153 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
155 TRACE("iface %p, shader %p\n", iface
, shader
);
157 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
160 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
, UINT index_count
,
161 UINT start_index_location
, INT base_vertex_location
)
163 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
165 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
166 iface
, index_count
, start_index_location
, base_vertex_location
);
168 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
169 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
172 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
, UINT vertex_count
,
173 UINT start_vertex_location
)
175 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
177 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
178 iface
, vertex_count
, start_vertex_location
);
180 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
183 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
184 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
186 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
187 iface
, start_slot
, buffer_count
, buffers
);
190 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
,
191 ID3D10InputLayout
*input_layout
)
193 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
194 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
196 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
198 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
199 layout
? layout
->wined3d_decl
: NULL
);
202 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
, UINT start_slot
,
203 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
205 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
208 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
209 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
211 for (i
= 0; i
< buffer_count
; ++i
)
213 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
215 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
,
216 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
220 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
221 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
223 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
224 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
226 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
227 iface
, buffer
, debug_dxgi_format(format
), offset
);
229 wined3d_device_set_index_buffer(This
->wined3d_device
,
230 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
231 wined3dformat_from_dxgi_format(format
));
232 if (offset
) FIXME("offset %u not supported.\n", offset
);
235 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
236 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
237 INT base_vertex_location
, UINT start_instance_location
)
239 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
240 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
241 iface
, instance_index_count
, instance_count
, start_index_location
,
242 base_vertex_location
, start_instance_location
);
245 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
246 UINT instance_vertex_count
, UINT instance_count
,
247 UINT start_vertex_location
, UINT start_instance_location
)
249 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
250 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
251 start_vertex_location
, start_instance_location
);
254 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
255 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
257 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
258 iface
, start_slot
, buffer_count
, buffers
);
261 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
263 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
264 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
267 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
,
268 D3D10_PRIMITIVE_TOPOLOGY topology
)
270 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
272 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
274 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
277 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
278 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
280 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
281 iface
, start_slot
, view_count
, views
);
284 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
285 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
287 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
288 iface
, start_slot
, sampler_count
, samplers
);
291 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
293 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
296 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
297 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
299 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
300 iface
, start_slot
, view_count
, views
);
303 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
304 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
306 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
307 iface
, start_slot
, sampler_count
, samplers
);
310 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
311 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
312 ID3D10DepthStencilView
*depth_stencil_view
)
314 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
315 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
318 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
319 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
321 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
322 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
325 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
326 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
328 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
329 iface
, depth_stencil_state
, stencil_ref
);
332 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
333 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
335 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
338 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
340 FIXME("iface %p stub!\n", iface
);
343 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
345 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
348 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
349 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
351 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
354 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
355 UINT rect_count
, const D3D10_RECT
*rects
)
357 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
360 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
361 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
362 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
364 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
365 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
366 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
367 src_resource
, src_subresource_idx
, src_box
);
370 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
371 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
373 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
376 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
377 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
378 const void *data
, UINT row_pitch
, UINT depth_pitch
)
380 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
381 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
384 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
385 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
387 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
388 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
389 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
391 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
392 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
394 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
397 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
398 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
400 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
401 iface
, depth_stencil_view
, flags
, depth
, stencil
);
404 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
406 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
409 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
410 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
411 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
413 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
414 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
415 iface
, dst_resource
, dst_subresource_idx
,
416 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
419 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
420 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
422 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
423 iface
, start_slot
, buffer_count
, buffers
);
426 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
427 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
429 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
430 iface
, start_slot
, view_count
, views
);
433 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
435 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
438 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
439 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
441 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
442 iface
, start_slot
, sampler_count
, samplers
);
445 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
447 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
450 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
451 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
453 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
454 iface
, start_slot
, buffer_count
, buffers
);
457 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
459 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
462 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
463 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
465 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
466 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
469 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
470 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
472 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
475 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
476 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
478 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
479 iface
, start_slot
, buffer_count
, buffers
);
482 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
484 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
487 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
,
488 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
490 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
492 TRACE("iface %p, topology %p\n", iface
, topology
);
494 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
497 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
498 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
500 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
501 iface
, start_slot
, view_count
, views
);
504 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
505 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
507 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
508 iface
, start_slot
, sampler_count
, samplers
);
511 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
512 ID3D10Predicate
**predicate
, BOOL
*value
)
514 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
517 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
518 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
520 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
521 iface
, start_slot
, view_count
, views
);
524 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
525 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
527 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
528 iface
, start_slot
, sampler_count
, samplers
);
531 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
532 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
534 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
535 iface
, view_count
, render_target_views
, depth_stencil_view
);
538 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
539 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
541 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
542 iface
, blend_state
, blend_factor
, sample_mask
);
545 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
546 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
548 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
549 iface
, depth_stencil_state
, stencil_ref
);
552 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
553 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
555 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
556 iface
, buffer_count
, buffers
, offsets
);
559 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
561 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
564 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
565 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
567 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
570 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
572 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
575 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
577 FIXME("iface %p stub!\n", iface
);
582 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
584 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
589 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
591 FIXME("iface %p stub!\n", iface
);
596 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
597 REFGUID guid
, UINT
*data_size
, void *data
)
599 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
600 iface
, debugstr_guid(guid
), data_size
, data
);
605 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
606 REFGUID guid
, UINT data_size
, const void *data
)
608 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
609 iface
, debugstr_guid(guid
), data_size
, data
);
614 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
615 REFGUID guid
, const IUnknown
*data
)
617 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
622 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
624 FIXME("iface %p stub!\n", iface
);
627 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
629 FIXME("iface %p stub!\n", iface
);
632 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
633 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
635 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
636 struct d3d10_buffer
*object
;
639 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
641 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
644 ERR("Failed to allocate D3D10 buffer object memory\n");
645 return E_OUTOFMEMORY
;
648 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
651 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
652 HeapFree(GetProcessHeap(), 0, object
);
656 *buffer
= &object
->ID3D10Buffer_iface
;
658 TRACE("Created ID3D10Buffer %p\n", object
);
663 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
664 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
666 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
671 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
672 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
673 ID3D10Texture2D
**texture
)
675 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
676 struct d3d10_texture2d
*object
;
679 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
681 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
684 ERR("Failed to allocate D3D10 texture2d object memory\n");
685 return E_OUTOFMEMORY
;
688 hr
= d3d10_texture2d_init(object
, This
, desc
);
691 WARN("Failed to initialize texture, hr %#x.\n", hr
);
692 HeapFree(GetProcessHeap(), 0, object
);
696 *texture
= &object
->ID3D10Texture2D_iface
;
698 TRACE("Created ID3D10Texture2D %p\n", object
);
703 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
704 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
705 ID3D10Texture3D
**texture
)
707 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
708 struct d3d10_texture3d
*object
;
711 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
713 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
716 ERR("Failed to allocate D3D10 texture3d object memory.\n");
717 return E_OUTOFMEMORY
;
720 hr
= d3d10_texture3d_init(object
, device
, desc
);
723 WARN("Failed to initialize texture, hr %#x.\n", hr
);
724 HeapFree(GetProcessHeap(), 0, object
);
728 TRACE("Created 3D texture %p.\n", object
);
729 *texture
= &object
->ID3D10Texture3D_iface
;
734 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
735 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
737 struct d3d10_shader_resource_view
*object
;
740 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
742 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
745 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
746 return E_OUTOFMEMORY
;
749 hr
= d3d10_shader_resource_view_init(object
);
752 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
753 HeapFree(GetProcessHeap(), 0, object
);
757 TRACE("Created shader resource view %p.\n", object
);
758 *view
= &object
->ID3D10ShaderResourceView_iface
;
763 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
764 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
766 struct d3d10_rendertarget_view
*object
;
769 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
771 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
774 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
775 return E_OUTOFMEMORY
;
778 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
781 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
782 HeapFree(GetProcessHeap(), 0, object
);
786 TRACE("Created rendertarget view %p.\n", object
);
787 *view
= &object
->ID3D10RenderTargetView_iface
;
792 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
793 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
795 struct d3d10_depthstencil_view
*object
;
798 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
800 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
803 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
804 return E_OUTOFMEMORY
;
807 hr
= d3d10_depthstencil_view_init(object
);
810 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
811 HeapFree(GetProcessHeap(), 0, object
);
815 TRACE("Created depthstencil view %p.\n", object
);
816 *view
= &object
->ID3D10DepthStencilView_iface
;
821 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
822 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
823 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
824 ID3D10InputLayout
**input_layout
)
826 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
827 struct d3d10_input_layout
*object
;
830 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
831 "\tshader_byte_code_length %lu, input_layout %p\n",
832 iface
, element_descs
, element_count
, shader_byte_code
,
833 shader_byte_code_length
, input_layout
);
835 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
838 ERR("Failed to allocate D3D10 input layout object memory\n");
839 return E_OUTOFMEMORY
;
842 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
843 shader_byte_code
, shader_byte_code_length
);
846 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
847 HeapFree(GetProcessHeap(), 0, object
);
851 TRACE("Created input layout %p.\n", object
);
852 *input_layout
= &object
->ID3D10InputLayout_iface
;
857 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
858 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
860 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
861 struct d3d10_vertex_shader
*object
;
864 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
865 iface
, byte_code
, byte_code_length
, shader
);
867 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
870 ERR("Failed to allocate D3D10 vertex shader object memory\n");
871 return E_OUTOFMEMORY
;
874 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
877 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
878 HeapFree(GetProcessHeap(), 0, object
);
882 TRACE("Created vertex shader %p.\n", object
);
883 *shader
= &object
->ID3D10VertexShader_iface
;
888 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
889 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
891 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
892 struct d3d10_geometry_shader
*object
;
895 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
896 iface
, byte_code
, byte_code_length
, shader
);
898 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
901 ERR("Failed to allocate D3D10 geometry shader object memory\n");
902 return E_OUTOFMEMORY
;
905 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
908 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
909 HeapFree(GetProcessHeap(), 0, object
);
912 TRACE("Created geometry shader %p.\n", object
);
913 *shader
= &object
->ID3D10GeometryShader_iface
;
918 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
919 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
920 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
922 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
923 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
924 iface
, byte_code
, byte_code_length
, output_stream_decls
,
925 output_stream_decl_count
, output_stream_stride
, shader
);
930 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
931 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
933 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
934 struct d3d10_pixel_shader
*object
;
937 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
938 iface
, byte_code
, byte_code_length
, shader
);
940 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
943 ERR("Failed to allocate D3D10 pixel shader object memory\n");
944 return E_OUTOFMEMORY
;
947 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
950 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
951 HeapFree(GetProcessHeap(), 0, object
);
955 TRACE("Created pixel shader %p.\n", object
);
956 *shader
= &object
->ID3D10PixelShader_iface
;
961 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
962 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
964 struct d3d10_blend_state
*object
;
967 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
969 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
972 ERR("Failed to allocate D3D10 blend state object memory.\n");
973 return E_OUTOFMEMORY
;
976 hr
= d3d10_blend_state_init(object
);
979 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
980 HeapFree(GetProcessHeap(), 0, object
);
984 TRACE("Created blend state %p.\n", object
);
985 *blend_state
= &object
->ID3D10BlendState_iface
;
990 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
991 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
993 struct d3d10_depthstencil_state
*object
;
996 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
998 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1001 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1002 return E_OUTOFMEMORY
;
1005 hr
= d3d10_depthstencil_state_init(object
);
1008 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1009 HeapFree(GetProcessHeap(), 0, object
);
1013 TRACE("Created depthstencil state %p.\n", object
);
1014 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1019 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1020 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1022 struct d3d10_rasterizer_state
*object
;
1025 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1027 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1030 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1031 return E_OUTOFMEMORY
;
1034 hr
= d3d10_rasterizer_state_init(object
);
1037 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1038 HeapFree(GetProcessHeap(), 0, object
);
1042 TRACE("Created rasterizer state %p.\n", object
);
1043 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1048 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1049 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1051 struct d3d10_sampler_state
*object
;
1054 FIXME("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1056 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1059 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1060 return E_OUTOFMEMORY
;
1063 hr
= d3d10_sampler_state_init(object
);
1066 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1067 HeapFree(GetProcessHeap(), 0, object
);
1071 TRACE("Created sampler state %p.\n", object
);
1072 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1077 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1078 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1080 struct d3d10_query
*object
;
1083 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1085 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1088 ERR("Failed to allocate D3D10 query object memory.\n");
1089 return E_OUTOFMEMORY
;
1092 hr
= d3d10_query_init(object
);
1095 WARN("Failed to initialize query, hr %#x.\n", hr
);
1096 HeapFree(GetProcessHeap(), 0, object
);
1100 TRACE("Created query %p.\n", object
);
1101 *query
= &object
->ID3D10Query_iface
;
1106 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1107 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1109 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1114 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1115 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1117 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1122 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1123 DXGI_FORMAT format
, UINT
*format_support
)
1125 FIXME("iface %p, format %s, format_support %p stub!\n",
1126 iface
, debug_dxgi_format(format
), format_support
);
1131 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1132 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1134 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1135 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1140 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1142 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1145 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1146 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1147 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1149 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1150 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1151 iface
, desc
, type
, active_counters
, name
, name_length
,
1152 units
, units_length
, description
, description_length
);
1157 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1159 FIXME("iface %p stub!\n", iface
);
1164 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1165 HANDLE resource_handle
, REFIID guid
, void **resource
)
1167 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1168 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1173 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1175 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1178 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1180 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1183 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1185 /* IUnknown methods */
1186 d3d10_device_QueryInterface
,
1187 d3d10_device_AddRef
,
1188 d3d10_device_Release
,
1189 /* ID3D10Device methods */
1190 d3d10_device_VSSetConstantBuffers
,
1191 d3d10_device_PSSetShaderResources
,
1192 d3d10_device_PSSetShader
,
1193 d3d10_device_PSSetSamplers
,
1194 d3d10_device_VSSetShader
,
1195 d3d10_device_DrawIndexed
,
1197 d3d10_device_PSSetConstantBuffers
,
1198 d3d10_device_IASetInputLayout
,
1199 d3d10_device_IASetVertexBuffers
,
1200 d3d10_device_IASetIndexBuffer
,
1201 d3d10_device_DrawIndexedInstanced
,
1202 d3d10_device_DrawInstanced
,
1203 d3d10_device_GSSetConstantBuffers
,
1204 d3d10_device_GSSetShader
,
1205 d3d10_device_IASetPrimitiveTopology
,
1206 d3d10_device_VSSetShaderResources
,
1207 d3d10_device_VSSetSamplers
,
1208 d3d10_device_SetPredication
,
1209 d3d10_device_GSSetShaderResources
,
1210 d3d10_device_GSSetSamplers
,
1211 d3d10_device_OMSetRenderTargets
,
1212 d3d10_device_OMSetBlendState
,
1213 d3d10_device_OMSetDepthStencilState
,
1214 d3d10_device_SOSetTargets
,
1215 d3d10_device_DrawAuto
,
1216 d3d10_device_RSSetState
,
1217 d3d10_device_RSSetViewports
,
1218 d3d10_device_RSSetScissorRects
,
1219 d3d10_device_CopySubresourceRegion
,
1220 d3d10_device_CopyResource
,
1221 d3d10_device_UpdateSubresource
,
1222 d3d10_device_ClearRenderTargetView
,
1223 d3d10_device_ClearDepthStencilView
,
1224 d3d10_device_GenerateMips
,
1225 d3d10_device_ResolveSubresource
,
1226 d3d10_device_VSGetConstantBuffers
,
1227 d3d10_device_PSGetShaderResources
,
1228 d3d10_device_PSGetShader
,
1229 d3d10_device_PSGetSamplers
,
1230 d3d10_device_VSGetShader
,
1231 d3d10_device_PSGetConstantBuffers
,
1232 d3d10_device_IAGetInputLayout
,
1233 d3d10_device_IAGetVertexBuffers
,
1234 d3d10_device_IAGetIndexBuffer
,
1235 d3d10_device_GSGetConstantBuffers
,
1236 d3d10_device_GSGetShader
,
1237 d3d10_device_IAGetPrimitiveTopology
,
1238 d3d10_device_VSGetShaderResources
,
1239 d3d10_device_VSGetSamplers
,
1240 d3d10_device_GetPredication
,
1241 d3d10_device_GSGetShaderResources
,
1242 d3d10_device_GSGetSamplers
,
1243 d3d10_device_OMGetRenderTargets
,
1244 d3d10_device_OMGetBlendState
,
1245 d3d10_device_OMGetDepthStencilState
,
1246 d3d10_device_SOGetTargets
,
1247 d3d10_device_RSGetState
,
1248 d3d10_device_RSGetViewports
,
1249 d3d10_device_RSGetScissorRects
,
1250 d3d10_device_GetDeviceRemovedReason
,
1251 d3d10_device_SetExceptionMode
,
1252 d3d10_device_GetExceptionMode
,
1253 d3d10_device_GetPrivateData
,
1254 d3d10_device_SetPrivateData
,
1255 d3d10_device_SetPrivateDataInterface
,
1256 d3d10_device_ClearState
,
1258 d3d10_device_CreateBuffer
,
1259 d3d10_device_CreateTexture1D
,
1260 d3d10_device_CreateTexture2D
,
1261 d3d10_device_CreateTexture3D
,
1262 d3d10_device_CreateShaderResourceView
,
1263 d3d10_device_CreateRenderTargetView
,
1264 d3d10_device_CreateDepthStencilView
,
1265 d3d10_device_CreateInputLayout
,
1266 d3d10_device_CreateVertexShader
,
1267 d3d10_device_CreateGeometryShader
,
1268 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1269 d3d10_device_CreatePixelShader
,
1270 d3d10_device_CreateBlendState
,
1271 d3d10_device_CreateDepthStencilState
,
1272 d3d10_device_CreateRasterizerState
,
1273 d3d10_device_CreateSamplerState
,
1274 d3d10_device_CreateQuery
,
1275 d3d10_device_CreatePredicate
,
1276 d3d10_device_CreateCounter
,
1277 d3d10_device_CheckFormatSupport
,
1278 d3d10_device_CheckMultisampleQualityLevels
,
1279 d3d10_device_CheckCounterInfo
,
1280 d3d10_device_CheckCounter
,
1281 d3d10_device_GetCreationFlags
,
1282 d3d10_device_OpenSharedResource
,
1283 d3d10_device_SetTextFilterSize
,
1284 d3d10_device_GetTextFilterSize
,
1287 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1289 /* IUnknown methods */
1290 d3d10_device_inner_QueryInterface
,
1291 d3d10_device_inner_AddRef
,
1292 d3d10_device_inner_Release
,
1295 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1297 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1299 d3d10_subresource_destroyed
,
1302 /* IWineDXGIDeviceParent IUnknown methods */
1304 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1306 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1309 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1310 REFIID riid
, void **ppv
)
1312 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1313 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1316 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1318 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1319 return IUnknown_AddRef(device
->outer_unk
);
1322 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1324 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1325 return IUnknown_Release(device
->outer_unk
);
1328 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1329 IWineDXGIDeviceParent
*iface
)
1331 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1332 return &device
->device_parent
;
1335 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1337 /* IUnknown methods */
1338 dxgi_device_parent_QueryInterface
,
1339 dxgi_device_parent_AddRef
,
1340 dxgi_device_parent_Release
,
1341 /* IWineDXGIDeviceParent methods */
1342 dxgi_device_parent_get_wined3d_device_parent
,
1345 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1347 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1350 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1351 struct wined3d_device
*wined3d_device
)
1353 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1355 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1357 wined3d_device_incref(wined3d_device
);
1358 device
->wined3d_device
= wined3d_device
;
1361 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1363 TRACE("device_parent %p.\n", device_parent
);
1366 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
1367 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1368 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
1370 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1372 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1373 "\tpool %#x, level %u, face %u, surface %p.\n",
1374 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1376 return wined3d_surface_create(device
->wined3d_device
, width
, height
, format
, level
,
1377 usage
, pool
, WINED3D_MULTISAMPLE_NONE
, 0, WINED3D_SURFACE_TYPE_OPENGL
, 0, container_parent
,
1378 &d3d10_null_wined3d_parent_ops
, surface
);
1381 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
1382 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
1383 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
1385 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1386 struct wined3d_resource
*sub_resource
;
1387 struct d3d10_texture2d
*texture
;
1388 D3D10_TEXTURE2D_DESC desc
;
1391 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1392 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1393 device_parent
, container_parent
, width
, height
, format_id
, usage
,
1394 multisample_type
, multisample_quality
, surface
);
1396 FIXME("Implement DXGI<->wined3d usage conversion\n");
1399 desc
.Height
= height
;
1402 desc
.Format
= dxgi_format_from_wined3dformat(format_id
);
1403 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1404 desc
.SampleDesc
.Quality
= multisample_quality
;
1405 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1406 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1407 desc
.CPUAccessFlags
= 0;
1410 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1411 (ID3D10Texture2D
**)&texture
);
1414 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1418 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
1419 *surface
= wined3d_surface_from_resource(sub_resource
);
1420 wined3d_surface_incref(*surface
);
1421 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1426 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1427 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1428 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
1432 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1433 "format %#x, pool %#x, usage %#x, volume %p.\n",
1434 device_parent
, container_parent
, width
, height
, depth
,
1435 format
, pool
, usage
, volume
);
1437 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1438 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1441 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1448 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1449 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
1451 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1452 IWineDXGIDevice
*wine_device
;
1455 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
1457 hr
= d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
1458 (void **)&wine_device
);
1461 ERR("Device should implement IWineDXGIDevice\n");
1465 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
1466 IWineDXGIDevice_Release(wine_device
);
1469 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1476 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1478 device_parent_wined3d_device_created
,
1479 device_parent_mode_changed
,
1480 device_parent_create_swapchain_surface
,
1481 device_parent_create_texture_surface
,
1482 device_parent_create_volume
,
1483 device_parent_create_swapchain
,
1486 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1488 device
->ID3D10Device_iface
.lpVtbl
= &d3d10_device_vtbl
;
1489 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
1490 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
1491 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
1492 device
->refcount
= 1;
1493 /* COM aggregation always takes place */
1494 device
->outer_unk
= outer_unknown
;