dwrite: Implement CreateFontFaceFromHdc().
[wine.git] / dlls / d3dx9_36 / shader.c
blob5ea3d13f041c58cd85b11d095c71bbf93cdd704b
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2011 Travis Athougies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #include "wine/debug.h"
27 #include "wine/unicode.h"
28 #include "windef.h"
29 #include "wingdi.h"
30 #include "objbase.h"
31 #include "d3dcommon.h"
32 #include "d3dcompiler.h"
33 #include "d3dx9_36_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
37 /* This function is not declared in the SDK headers yet. */
38 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
39 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
40 ID3DBlob **shader, ID3DBlob **error_messages);
42 static inline BOOL is_valid_bytecode(DWORD token)
44 return (token & 0xfffe0000) == 0xfffe0000;
47 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
49 D3DCAPS9 caps;
51 TRACE("device %p\n", device);
53 if (!device) return NULL;
55 IDirect3DDevice9_GetDeviceCaps(device,&caps);
57 switch (caps.PixelShaderVersion)
59 case D3DPS_VERSION(1, 1):
60 return "ps_1_1";
62 case D3DPS_VERSION(1, 2):
63 return "ps_1_2";
65 case D3DPS_VERSION(1, 3):
66 return "ps_1_3";
68 case D3DPS_VERSION(1, 4):
69 return "ps_1_4";
71 case D3DPS_VERSION(2, 0):
72 if ((caps.PS20Caps.NumTemps>=22) &&
73 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
74 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
75 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
76 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
77 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
79 return "ps_2_a";
81 if ((caps.PS20Caps.NumTemps>=32) &&
82 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
84 return "ps_2_b";
86 return "ps_2_0";
88 case D3DPS_VERSION(3, 0):
89 return "ps_3_0";
92 return NULL;
95 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
97 const DWORD *ptr = byte_code;
99 TRACE("byte_code %p\n", byte_code);
101 if (!ptr) return 0;
103 /* Look for the END token, skipping the VERSION token */
104 while (*++ptr != D3DSIO_END)
106 /* Skip comments */
107 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
109 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
112 ++ptr;
114 /* Return the shader size in bytes */
115 return (ptr - byte_code) * sizeof(*ptr);
118 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
120 TRACE("byte_code %p\n", byte_code);
122 return byte_code ? *byte_code : 0;
125 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
127 D3DCAPS9 caps;
129 TRACE("device %p\n", device);
131 if (!device) return NULL;
133 IDirect3DDevice9_GetDeviceCaps(device,&caps);
135 switch (caps.VertexShaderVersion)
137 case D3DVS_VERSION(1, 1):
138 return "vs_1_1";
139 case D3DVS_VERSION(2, 0):
140 if ((caps.VS20Caps.NumTemps>=13) &&
141 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
142 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
144 return "vs_2_a";
146 return "vs_2_0";
147 case D3DVS_VERSION(3, 0):
148 return "vs_3_0";
151 return NULL;
154 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
156 const DWORD *ptr = byte_code;
157 DWORD version;
159 TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
161 if (data) *data = NULL;
162 if (size) *size = 0;
164 if (!byte_code) return D3DERR_INVALIDCALL;
166 version = *ptr >> 16;
167 if (version != 0x4658 /* FX */
168 && version != 0x5458 /* TX */
169 && version != 0x7ffe
170 && version != 0x7fff
171 && version != 0xfffe /* VS */
172 && version != 0xffff) /* PS */
174 WARN("Invalid data supplied\n");
175 return D3DXERR_INVALIDDATA;
178 while (*++ptr != D3DSIO_END)
180 /* Check if it is a comment */
181 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
183 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
185 /* Check if this is the comment we are looking for */
186 if (*(ptr + 1) == fourcc)
188 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
189 const void *ctab_data = ptr + 2;
190 if (size)
191 *size = ctab_size;
192 if (data)
193 *data = ctab_data;
194 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
195 return D3D_OK;
197 ptr += comment_size;
201 return S_FALSE;
204 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
205 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
207 HRESULT hr;
209 TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
210 data, data_len, defines, include, flags, shader, error_messages);
212 /* Forward to d3dcompiler: the parameter types aren't really different,
213 the actual data types are equivalent */
214 hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
215 (ID3DInclude *)include, flags, (ID3DBlob **)shader,
216 (ID3DBlob **)error_messages);
218 if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
219 return hr;
222 static const void *main_file_data;
224 static CRITICAL_SECTION from_file_mutex;
225 static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
227 0, 0, &from_file_mutex,
229 &from_file_mutex_debug.ProcessLocksList,
230 &from_file_mutex_debug.ProcessLocksList
232 0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
234 static CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
236 /* D3DXInclude private implementation, used to implement
237 * D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
238 /* To be able to correctly resolve include search paths we have to store the
239 * pathname of each include file. We store the pathname pointer right before
240 * the file data. */
241 static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
242 const char *filename, const void *parent_data, const void **data, UINT *bytes)
244 const char *p, *parent_name = "";
245 char *pathname = NULL, *ptr;
246 char **buffer = NULL;
247 HANDLE file;
248 UINT size;
250 if (parent_data)
252 parent_name = *((const char **)parent_data - 1);
254 else
256 if (main_file_data)
257 parent_name = *((const char **)main_file_data - 1);
260 TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
262 if ((p = strrchr(parent_name, '\\')))
263 ++p;
264 else
265 p = parent_name;
266 pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
267 if(!pathname)
268 return HRESULT_FROM_WIN32(GetLastError());
270 memcpy(pathname, parent_name, p - parent_name);
271 strcpy(pathname + (p - parent_name), filename);
272 ptr = pathname + (p - parent_name);
273 while (*ptr)
275 if (*ptr == '/')
276 *ptr = '\\';
277 ++ptr;
280 file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
281 if(file == INVALID_HANDLE_VALUE)
282 goto error;
284 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
286 size = GetFileSize(file, NULL);
287 if(size == INVALID_FILE_SIZE)
288 goto error;
290 buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
291 if(!buffer)
292 goto error;
293 *buffer = pathname;
294 if(!ReadFile(file, buffer + 1, size, bytes, NULL))
295 goto error;
297 *data = buffer + 1;
298 if (!main_file_data)
299 main_file_data = *data;
301 CloseHandle(file);
302 return S_OK;
304 error:
305 CloseHandle(file);
306 HeapFree(GetProcessHeap(), 0, pathname);
307 HeapFree(GetProcessHeap(), 0, buffer);
308 return HRESULT_FROM_WIN32(GetLastError());
311 static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, const void *data)
313 HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
314 HeapFree(GetProcessHeap(), 0, (char **)data - 1);
315 if (main_file_data == data)
316 main_file_data = NULL;
317 return S_OK;
320 static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
321 d3dincludefromfile_open,
322 d3dincludefromfile_close
325 struct D3DXIncludeImpl {
326 ID3DXInclude ID3DXInclude_iface;
329 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
330 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
332 WCHAR *filename_w;
333 DWORD len;
334 HRESULT ret;
336 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
337 debugstr_a(filename), defines, include, flags, shader, error_messages);
339 if (!filename) return D3DXERR_INVALIDDATA;
341 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
342 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
343 if (!filename_w) return E_OUTOFMEMORY;
344 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
346 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
348 HeapFree(GetProcessHeap(), 0, filename_w);
349 return ret;
352 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
353 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
355 const void *buffer;
356 DWORD len;
357 HRESULT hr;
358 struct D3DXIncludeImpl includefromfile;
359 char *filename_a;
361 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
362 debugstr_w(filename), defines, include, flags, shader, error_messages);
364 if(!include)
366 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
367 include = &includefromfile.ID3DXInclude_iface;
370 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
371 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
372 if (!filename_a)
373 return E_OUTOFMEMORY;
374 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
376 EnterCriticalSection(&from_file_mutex);
377 hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
378 if (FAILED(hr))
380 LeaveCriticalSection(&from_file_mutex);
381 HeapFree(GetProcessHeap(), 0, filename_a);
382 return D3DXERR_INVALIDDATA;
385 hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
387 ID3DXInclude_Close(include, buffer);
388 LeaveCriticalSection(&from_file_mutex);
389 HeapFree(GetProcessHeap(), 0, filename_a);
390 return hr;
393 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
394 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
396 void *buffer;
397 HRSRC res;
398 DWORD len;
400 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
401 module, debugstr_a(resource), defines, include, flags, shader, error_messages);
403 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
404 return D3DXERR_INVALIDDATA;
405 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
406 return D3DXERR_INVALIDDATA;
407 return D3DXAssembleShader(buffer, len, defines, include, flags,
408 shader, error_messages);
411 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
412 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
414 void *buffer;
415 HRSRC res;
416 DWORD len;
418 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
419 module, debugstr_w(resource), defines, include, flags, shader, error_messages);
421 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
422 return D3DXERR_INVALIDDATA;
423 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
424 return D3DXERR_INVALIDDATA;
425 return D3DXAssembleShader(buffer, len, defines, include, flags,
426 shader, error_messages);
429 HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
430 ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
431 ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
433 HRESULT hr;
435 TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
436 "flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
437 debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
438 flags, shader, error_msgs, constant_table);
440 hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
441 function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
443 if (SUCCEEDED(hr) && constant_table)
445 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
446 if (FAILED(hr))
448 ID3DXBuffer_Release(*shader);
449 *shader = NULL;
453 return hr;
456 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
457 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
458 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
460 WCHAR *filename_w;
461 DWORD len;
462 HRESULT ret;
464 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
465 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
466 debugstr_a(filename), defines, include, debugstr_a(entrypoint),
467 debugstr_a(profile), flags, shader, error_messages, constant_table);
469 if (!filename) return D3DXERR_INVALIDDATA;
471 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
472 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
473 if (!filename_w) return E_OUTOFMEMORY;
474 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
476 ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
477 entrypoint, profile, flags,
478 shader, error_messages, constant_table);
480 HeapFree(GetProcessHeap(), 0, filename_w);
481 return ret;
484 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
485 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
486 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
488 const void *buffer;
489 DWORD len, filename_len;
490 HRESULT hr;
491 struct D3DXIncludeImpl includefromfile;
492 char *filename_a;
494 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
495 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
496 debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
497 flags, shader, error_messages, constant_table);
499 if (!include)
501 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
502 include = &includefromfile.ID3DXInclude_iface;
505 filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
506 filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
507 if (!filename_a)
508 return E_OUTOFMEMORY;
509 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
511 EnterCriticalSection(&from_file_mutex);
512 hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
513 if (FAILED(hr))
515 LeaveCriticalSection(&from_file_mutex);
516 HeapFree(GetProcessHeap(), 0, filename_a);
517 return D3DXERR_INVALIDDATA;
520 hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
521 (ID3DInclude *)include, entrypoint, profile, flags, 0,
522 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
524 if (SUCCEEDED(hr) && constant_table)
525 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
526 constant_table);
528 ID3DXInclude_Close(include, buffer);
529 LeaveCriticalSection(&from_file_mutex);
530 HeapFree(GetProcessHeap(), 0, filename_a);
531 return hr;
534 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
535 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
536 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
538 void *buffer;
539 HRSRC res;
540 DWORD len;
542 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
543 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
544 module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
545 flags, shader, error_messages, constant_table);
547 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
548 return D3DXERR_INVALIDDATA;
549 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
550 return D3DXERR_INVALIDDATA;
551 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
552 flags, shader, error_messages, constant_table);
555 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
556 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
557 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
559 void *buffer;
560 HRSRC res;
561 DWORD len;
563 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
564 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
565 module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
566 flags, shader, error_messages, constant_table);
568 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
569 return D3DXERR_INVALIDDATA;
570 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
571 return D3DXERR_INVALIDDATA;
572 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
573 flags, shader, error_messages, constant_table);
576 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
577 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
579 TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
580 debugstr_a(data), data_len, defines, include, shader, error_messages);
582 return D3DPreprocess(data, data_len, NULL,
583 (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
584 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
587 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
588 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
590 WCHAR *filename_w = NULL;
591 DWORD len;
592 HRESULT ret;
594 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
595 debugstr_a(filename), defines, include, shader, error_messages);
597 if (!filename) return D3DXERR_INVALIDDATA;
599 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
600 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
601 if (!filename_w) return E_OUTOFMEMORY;
602 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
604 ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
606 HeapFree(GetProcessHeap(), 0, filename_w);
607 return ret;
610 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
611 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
613 const void *buffer;
614 DWORD len;
615 HRESULT hr;
616 struct D3DXIncludeImpl includefromfile;
617 char *filename_a;
619 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
620 debugstr_w(filename), defines, include, shader, error_messages);
622 if (!include)
624 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
625 include = &includefromfile.ID3DXInclude_iface;
628 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
629 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
630 if (!filename_a)
631 return E_OUTOFMEMORY;
632 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
634 EnterCriticalSection(&from_file_mutex);
635 hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
636 if (FAILED(hr))
638 LeaveCriticalSection(&from_file_mutex);
639 HeapFree(GetProcessHeap(), 0, filename_a);
640 return D3DXERR_INVALIDDATA;
643 hr = D3DPreprocess(buffer, len, NULL,
644 (const D3D_SHADER_MACRO *)defines,
645 (ID3DInclude *) include,
646 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
648 ID3DXInclude_Close(include, buffer);
649 LeaveCriticalSection(&from_file_mutex);
650 HeapFree(GetProcessHeap(), 0, filename_a);
651 return hr;
654 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
655 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
657 void *buffer;
658 HRSRC res;
659 DWORD len;
661 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
662 module, debugstr_a(resource), defines, include, shader, error_messages);
664 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
665 return D3DXERR_INVALIDDATA;
666 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
667 return D3DXERR_INVALIDDATA;
668 return D3DXPreprocessShader(buffer, len, defines, include,
669 shader, error_messages);
672 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
673 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
675 void *buffer;
676 HRSRC res;
677 DWORD len;
679 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
680 module, debugstr_w(resource), defines, include, shader, error_messages);
682 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
683 return D3DXERR_INVALIDDATA;
684 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
685 return D3DXERR_INVALIDDATA;
686 return D3DXPreprocessShader(buffer, len, defines, include,
687 shader, error_messages);
691 struct ctab_constant {
692 D3DXCONSTANT_DESC desc;
693 struct ctab_constant *constants;
696 struct ID3DXConstantTableImpl {
697 ID3DXConstantTable ID3DXConstantTable_iface;
698 LONG ref;
699 char *ctab;
700 DWORD size;
701 D3DXCONSTANTTABLE_DESC desc;
702 struct ctab_constant *constants;
705 static void free_constant(struct ctab_constant *constant)
707 if (constant->constants)
709 UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
711 for (i = 0; i < count; ++i)
713 free_constant(&constant->constants[i]);
715 HeapFree(GetProcessHeap(), 0, constant->constants);
719 static void free_constant_table(struct ID3DXConstantTableImpl *table)
721 if (table->constants)
723 UINT i;
725 for (i = 0; i < table->desc.Constants; ++i)
727 free_constant(&table->constants[i]);
729 HeapFree(GetProcessHeap(), 0, table->constants);
731 HeapFree(GetProcessHeap(), 0, table->ctab);
734 static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
736 return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
739 static inline BOOL is_vertex_shader(DWORD version)
741 return (version & 0xffff0000) == 0xfffe0000;
744 static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
746 return (D3DXHANDLE)constant;
749 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
750 struct ctab_constant *constant, const char *name);
752 static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
754 const char *part;
755 UINT element;
757 TRACE("constant %p, name %s\n", constant, debugstr_a(name));
759 if (!name || !*name) return NULL;
761 element = atoi(name);
762 part = strchr(name, ']') + 1;
764 if (constant->desc.Elements > element)
766 struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
768 switch (*part++)
770 case '.':
771 return get_constant_by_name(NULL, c, part);
773 case '[':
774 return get_constant_element_by_name(c, part);
776 case '\0':
777 TRACE("Returning parameter %p\n", c);
778 return c;
780 default:
781 FIXME("Unhandled case \"%c\"\n", *--part);
782 break;
786 TRACE("Constant not found\n");
787 return NULL;
790 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
791 struct ctab_constant *constant, const char *name)
793 UINT i, count, length;
794 struct ctab_constant *handles;
795 const char *part;
797 TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
799 if (!name || !*name) return NULL;
801 if (!constant)
803 count = table->desc.Constants;
804 handles = table->constants;
806 else
808 count = constant->desc.StructMembers;
809 handles = constant->constants;
812 length = strcspn(name, "[.");
813 part = name + length;
815 for (i = 0; i < count; i++)
817 if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
819 switch (*part++)
821 case '.':
822 return get_constant_by_name(NULL, &handles[i], part);
824 case '[':
825 return get_constant_element_by_name(&handles[i], part);
827 default:
828 TRACE("Returning parameter %p\n", &handles[i]);
829 return &handles[i];
834 TRACE("Constant not found\n");
835 return NULL;
838 static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, D3DXHANDLE handle)
840 struct ctab_constant *c;
841 UINT i, count;
843 /* all variable have at least elements = 1, but not always elements */
844 if (!parent->constants) return NULL;
846 count = parent->desc.Elements > 1 ? parent->desc.Elements : parent->desc.StructMembers;
847 for (i = 0; i < count; ++i)
849 if (handle_from_constant(&parent->constants[i]) == handle)
850 return &parent->constants[i];
852 c = is_valid_sub_constant(&parent->constants[i], handle);
853 if (c) return c;
856 return NULL;
859 static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
861 struct ctab_constant *c;
862 UINT i;
864 if (!handle) return NULL;
866 for (i = 0; i < table->desc.Constants; ++i)
868 if (handle_from_constant(&table->constants[i]) == handle)
869 return &table->constants[i];
871 c = is_valid_sub_constant(&table->constants[i], handle);
872 if (c) return c;
875 return get_constant_by_name(table, NULL, handle);
878 /*** IUnknown methods ***/
879 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
881 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
883 if (IsEqualGUID(riid, &IID_IUnknown) ||
884 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
885 IsEqualGUID(riid, &IID_ID3DXConstantTable))
887 ID3DXConstantTable_AddRef(iface);
888 *out = iface;
889 return S_OK;
892 WARN("Interface %s not found.\n", debugstr_guid(riid));
894 return E_NOINTERFACE;
897 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
899 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
901 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
903 return InterlockedIncrement(&This->ref);
906 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
908 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
909 ULONG ref = InterlockedDecrement(&This->ref);
911 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
913 if (!ref)
915 free_constant_table(This);
916 HeapFree(GetProcessHeap(), 0, This);
919 return ref;
922 /*** ID3DXBuffer methods ***/
923 static void * WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
925 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
927 TRACE("iface %p.\n", iface);
929 return table->ctab;
932 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
934 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
936 TRACE("(%p)->()\n", This);
938 return This->size;
941 /*** ID3DXConstantTable methods ***/
942 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
944 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
946 TRACE("(%p)->(%p)\n", This, desc);
948 if (!desc)
949 return D3DERR_INVALIDCALL;
951 *desc = This->desc;
953 return D3D_OK;
956 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
957 D3DXCONSTANT_DESC *desc, UINT *count)
959 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
960 struct ctab_constant *c = get_valid_constant(This, constant);
962 TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
964 if (!c)
966 WARN("Invalid argument specified\n");
967 return D3DERR_INVALIDCALL;
970 if (desc) *desc = c->desc;
971 if (count) *count = 1;
973 return D3D_OK;
976 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
978 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
979 struct ctab_constant *c = get_valid_constant(This, constant);
981 TRACE("(%p)->(%p)\n", This, constant);
983 if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
985 WARN("Invalid argument specified\n");
986 return (UINT)-1;
989 TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
990 return c->desc.RegisterIndex;
993 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
995 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
996 struct ctab_constant *c;
998 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1000 if (constant)
1002 c = get_valid_constant(This, constant);
1003 if (c && index < c->desc.StructMembers)
1005 c = &c->constants[index];
1006 TRACE("Returning constant %p\n", c);
1007 return handle_from_constant(c);
1010 else
1012 if (index < This->desc.Constants)
1014 c = &This->constants[index];
1015 TRACE("Returning constant %p\n", c);
1016 return handle_from_constant(c);
1020 WARN("Index out of range\n");
1021 return NULL;
1024 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
1025 D3DXHANDLE constant, const char *name)
1027 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1028 struct ctab_constant *c = get_valid_constant(This, constant);
1030 TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
1032 c = get_constant_by_name(This, c, name);
1033 TRACE("Returning constant %p\n", c);
1035 return handle_from_constant(c);
1038 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
1040 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1041 struct ctab_constant *c = get_valid_constant(This, constant);
1043 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1045 if (c && index < c->desc.Elements)
1047 if (c->desc.Elements > 1) c = &c->constants[index];
1048 TRACE("Returning constant %p\n", c);
1049 return handle_from_constant(c);
1052 WARN("Invalid argument specified\n");
1053 return NULL;
1056 static inline DWORD get_index(const void **indata, UINT index, BOOL is_pointer)
1058 if (!indata)
1059 return 0;
1061 if (is_pointer)
1062 return ((DWORD **)indata)[index / 16][index % 16];
1064 return (*((DWORD **)indata))[index];
1067 static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, struct ctab_constant *constant,
1068 const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT incol, D3DXPARAMETER_CLASS inclass, UINT index,
1069 BOOL is_pointer)
1071 D3DXCONSTANT_DESC *desc = &constant->desc;
1072 UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
1073 DWORD tmp;
1075 /* size too small to set anything */
1076 if (*size < desc->Rows * desc->Columns)
1078 *size = 0;
1079 return 0;
1082 /* D3DXPC_STRUCT is somewhat special */
1083 if (desc->Class == D3DXPC_STRUCT)
1086 * Struct array sets the last complete input to the first struct element, all other
1087 * elements are not set.
1088 * E.g.: struct {int i;} s1[2];
1089 * SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
1091 * struct {int i; int n} s2[2];
1092 * SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
1094 if (desc->Elements > 1)
1096 UINT offset = *size / (desc->Rows * desc->Columns) - 1;
1098 offset = min(desc->Elements - 1, offset);
1099 last = offset * desc->Rows * desc->Columns;
1101 if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL)
1103 set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
1105 else
1107 last += set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1108 index + last, is_pointer);
1111 else
1114 * D3DXRS_BOOL is always set. As there are only 16 bools and there are
1115 * exactly 16 input values, use matrix transpose.
1117 if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
1119 D3DXMATRIX mat, *m, min;
1120 D3DXMatrixTranspose(&mat, &min);
1122 if (is_pointer)
1123 min = *(D3DXMATRIX *)(indata[index / 16]);
1124 else
1125 min = **(D3DXMATRIX **)indata;
1127 D3DXMatrixTranspose(&mat, &min);
1128 m = &mat;
1129 for (i = 0; i < desc->StructMembers; ++i)
1131 last += set(table, device, &constant->constants[i], (const void **)&m, intype, size, incol,
1132 D3DXPC_SCALAR, index + last, is_pointer);
1136 * For pointers or for matrix rows, only the first member is set.
1137 * All other members are set to 0. This is not true for D3DXRS_BOOL.
1138 * E.g.: struct {int i; int n} s;
1139 * SetValue(device, "s", [1, 2], 8) => s = {1, 0};
1141 else if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL)
1143 last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1144 index + last, is_pointer);
1146 for (i = 1; i < desc->StructMembers; ++i)
1148 set(table, device, &constant->constants[i], NULL, intype, size, incol, inclass, 0, is_pointer);
1151 else
1153 for (i = 0; i < desc->StructMembers; ++i)
1155 last += set(table, device, &constant->constants[i], indata, intype, size, incol, D3DXPC_SCALAR,
1156 index + last, is_pointer);
1161 return last;
1164 /* elements */
1165 if (desc->Elements > 1)
1167 for (i = 0; i < desc->Elements && *size > 0; ++i)
1169 last += set(table, device, &constant->constants[i], indata, intype, size, incol, inclass,
1170 index + last, is_pointer);
1172 /* adjust the vector size for matrix rows */
1173 if (inclass == D3DXPC_MATRIX_ROWS && desc->Class == D3DXPC_VECTOR && (i % 4) == 3)
1175 last += 12;
1176 *size = *size < 12 ? 0 : *size - 12;
1180 return last;
1183 switch (desc->Class)
1185 case D3DXPC_SCALAR:
1186 case D3DXPC_VECTOR:
1187 case D3DXPC_MATRIX_ROWS:
1188 regcount = min(desc->RegisterCount, desc->Rows);
1189 if (inclass == D3DXPC_MATRIX_ROWS) cin = incol;
1190 else rin = incol;
1191 regsize = desc->Columns;
1192 break;
1194 case D3DXPC_MATRIX_COLUMNS:
1195 regcount = min(desc->RegisterCount, desc->Columns);
1196 if (inclass == D3DXPC_MATRIX_ROWS) rin = incol;
1197 else cin = incol;
1198 regsize = desc->Rows;
1199 break;
1201 default:
1202 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1203 return 0;
1206 /* specific stuff for different in types */
1207 switch (inclass)
1209 case D3DXPC_SCALAR:
1210 ret = desc->Columns * desc->Rows;
1211 *size -= desc->Columns * desc->Rows;
1212 break;
1214 case D3DXPC_VECTOR:
1215 switch (desc->Class)
1217 case D3DXPC_MATRIX_ROWS:
1218 if (*size < regcount * 4)
1220 *size = 0;
1221 return 0;
1223 ret = 4 * regcount;
1224 *size -= 4 * regcount;
1225 break;
1227 case D3DXPC_MATRIX_COLUMNS:
1228 ret = 4 * regsize;
1229 *size -= 4 * regcount;
1230 break;
1232 case D3DXPC_SCALAR:
1233 ret = 1;
1234 *size -= ret;
1235 break;
1237 case D3DXPC_VECTOR:
1238 ret = 4;
1239 *size -= ret;
1240 break;
1242 default:
1243 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1244 return 0;
1246 break;
1248 case D3DXPC_MATRIX_ROWS:
1249 switch (desc->Class)
1251 case D3DXPC_MATRIX_ROWS:
1252 case D3DXPC_MATRIX_COLUMNS:
1253 if (*size < 16)
1255 *size = 0;
1256 return 0;
1258 ret = 16;
1259 break;
1261 case D3DXPC_SCALAR:
1262 ret = 4;
1263 break;
1265 case D3DXPC_VECTOR:
1266 ret = 1;
1267 break;
1269 default:
1270 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1271 return 0;
1273 *size -= ret;
1274 break;
1276 case D3DXPC_MATRIX_COLUMNS:
1277 switch (desc->Class)
1279 case D3DXPC_MATRIX_ROWS:
1280 case D3DXPC_MATRIX_COLUMNS:
1281 if (*size < 16)
1283 *size = 0;
1284 return 0;
1286 ret = 16;
1287 break;
1289 case D3DXPC_SCALAR:
1290 ret = 1;
1291 break;
1293 case D3DXPC_VECTOR:
1294 ret = 4;
1295 break;
1297 default:
1298 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1299 return 0;
1301 *size -= ret;
1302 break;
1304 default:
1305 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass));
1306 return 0;
1309 /* set the registers */
1310 switch (desc->RegisterSet)
1312 case D3DXRS_BOOL:
1313 regcount = min(desc->RegisterCount, desc->Columns * desc->Rows);
1314 l = 0;
1315 for (i = 0; i < regcount; ++i)
1317 BOOL out;
1318 DWORD t = get_index(indata, index + i / regsize * rin + l * cin, is_pointer);
1320 set_number(&tmp, desc->Type, &t, intype);
1321 set_number(&out, D3DXPT_BOOL, &tmp, desc->Type);
1322 if (is_vertex_shader(table->desc.Version))
1323 IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1324 else
1325 IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1327 if (++l >= regsize) l = 0;
1329 return ret;
1331 case D3DXRS_INT4:
1332 for (i = 0; i < regcount; ++i)
1334 INT vec[4] = {0, 0, 1, 0};
1336 for (l = 0; l < regsize; ++l)
1338 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1340 set_number(&tmp, desc->Type, &t, intype);
1341 set_number(&vec[l], D3DXPT_INT, &tmp, desc->Type);
1343 if (is_vertex_shader(table->desc.Version))
1344 IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1345 else
1346 IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1348 return ret;
1350 case D3DXRS_FLOAT4:
1351 for (i = 0; i < regcount; ++i)
1353 FLOAT vec[4] = {0};
1355 for (l = 0; l < regsize; ++l)
1357 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1359 set_number(&tmp, desc->Type, &t, intype);
1360 set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type);
1362 if (is_vertex_shader(table->desc.Version))
1363 IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1364 else
1365 IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1367 return ret;
1369 default:
1370 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1371 return 0;
1375 static HRESULT set_scalar(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1376 const void *indata, D3DXPARAMETER_TYPE intype)
1378 struct ctab_constant *c = get_valid_constant(table, constant);
1379 UINT count = 1;
1381 if (!c)
1383 WARN("Invalid argument specified\n");
1384 return D3DERR_INVALIDCALL;
1387 switch (c->desc.Class)
1389 case D3DXPC_SCALAR:
1390 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1391 return D3D_OK;
1393 case D3DXPC_VECTOR:
1394 case D3DXPC_MATRIX_ROWS:
1395 case D3DXPC_MATRIX_COLUMNS:
1396 case D3DXPC_STRUCT:
1397 return D3D_OK;
1399 default:
1400 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1401 return D3DERR_INVALIDCALL;
1405 static HRESULT set_scalar_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1406 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1408 struct ctab_constant *c = get_valid_constant(table, constant);
1410 if (!c)
1412 WARN("Invalid argument specified\n");
1413 return D3DERR_INVALIDCALL;
1416 switch (c->desc.Class)
1418 case D3DXPC_SCALAR:
1419 case D3DXPC_VECTOR:
1420 case D3DXPC_MATRIX_ROWS:
1421 case D3DXPC_MATRIX_COLUMNS:
1422 case D3DXPC_STRUCT:
1423 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1424 return D3D_OK;
1426 default:
1427 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1428 return D3DERR_INVALIDCALL;
1432 static HRESULT set_vector(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1433 const void *indata, D3DXPARAMETER_TYPE intype)
1435 struct ctab_constant *c = get_valid_constant(table, constant);
1436 UINT count = 4;
1438 if (!c)
1440 WARN("Invalid argument specified\n");
1441 return D3DERR_INVALIDCALL;
1444 switch (c->desc.Class)
1446 case D3DXPC_SCALAR:
1447 case D3DXPC_VECTOR:
1448 case D3DXPC_STRUCT:
1449 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1450 return D3D_OK;
1452 case D3DXPC_MATRIX_ROWS:
1453 case D3DXPC_MATRIX_COLUMNS:
1454 return D3D_OK;
1456 default:
1457 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1458 return D3DERR_INVALIDCALL;
1462 static HRESULT set_vector_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1463 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1465 struct ctab_constant *c = get_valid_constant(table, constant);
1467 if (!c)
1469 WARN("Invalid argument specified\n");
1470 return D3DERR_INVALIDCALL;
1473 switch (c->desc.Class)
1475 case D3DXPC_SCALAR:
1476 case D3DXPC_VECTOR:
1477 case D3DXPC_MATRIX_ROWS:
1478 case D3DXPC_MATRIX_COLUMNS:
1479 case D3DXPC_STRUCT:
1480 count *= 4;
1481 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1482 return D3D_OK;
1484 default:
1485 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1486 return D3DERR_INVALIDCALL;
1490 static HRESULT set_matrix_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1491 const void *indata, UINT count, BOOL transpose)
1493 struct ctab_constant *c = get_valid_constant(table, constant);
1495 if (!c)
1497 WARN("Invalid argument specified\n");
1498 return D3DERR_INVALIDCALL;
1501 switch (c->desc.Class)
1503 case D3DXPC_SCALAR:
1504 case D3DXPC_VECTOR:
1505 case D3DXPC_MATRIX_ROWS:
1506 case D3DXPC_MATRIX_COLUMNS:
1507 case D3DXPC_STRUCT:
1508 count *= 16;
1509 set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4,
1510 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, FALSE);
1511 return D3D_OK;
1513 default:
1514 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1515 return D3DERR_INVALIDCALL;
1519 static HRESULT set_matrix_pointer_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
1520 D3DXHANDLE constant, const void **indata, UINT count, BOOL transpose)
1522 struct ctab_constant *c = get_valid_constant(table, constant);
1524 if (!c)
1526 WARN("Invalid argument specified\n");
1527 return D3DERR_INVALIDCALL;
1530 switch (c->desc.Class)
1532 case D3DXPC_SCALAR:
1533 case D3DXPC_VECTOR:
1534 case D3DXPC_MATRIX_ROWS:
1535 case D3DXPC_MATRIX_COLUMNS:
1536 case D3DXPC_STRUCT:
1537 count *= 16;
1538 set(table, device, c, indata, D3DXPT_FLOAT, &count, 4,
1539 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, TRUE);
1540 return D3D_OK;
1542 default:
1543 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1544 return D3DERR_INVALIDCALL;
1548 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface,
1549 struct IDirect3DDevice9 *device)
1551 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1552 UINT i;
1554 TRACE("iface %p, device %p\n", iface, device);
1556 if (!device)
1558 WARN("Invalid argument specified\n");
1559 return D3DERR_INVALIDCALL;
1562 for (i = 0; i < This->desc.Constants; i++)
1564 D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
1565 HRESULT hr;
1567 if (!desc->DefaultValue)
1568 continue;
1570 switch (desc->RegisterSet)
1572 case D3DXRS_BOOL:
1573 if (is_vertex_shader(This->desc.Version))
1574 hr = IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1575 desc->RegisterCount);
1576 else
1577 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1578 desc->RegisterCount);
1579 break;
1581 case D3DXRS_INT4:
1582 if (is_vertex_shader(This->desc.Version))
1583 hr = IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1584 desc->RegisterCount);
1585 else
1586 hr = IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1587 desc->RegisterCount);
1588 break;
1590 case D3DXRS_FLOAT4:
1591 if (is_vertex_shader(This->desc.Version))
1592 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1593 desc->RegisterCount);
1594 else
1595 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1596 desc->RegisterCount);
1597 break;
1599 default:
1600 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1601 hr = E_NOTIMPL;
1602 break;
1605 if (hr != D3D_OK)
1606 return hr;
1609 return D3D_OK;
1612 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface,
1613 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, unsigned int bytes)
1615 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
1616 struct ctab_constant *c = get_valid_constant(table, constant);
1617 D3DXCONSTANT_DESC *desc;
1619 TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface, device, constant, data, bytes);
1621 if (!device || !c || !data)
1623 WARN("Invalid argument specified\n");
1624 return D3DERR_INVALIDCALL;
1627 desc = &c->desc;
1629 switch (desc->Class)
1631 case D3DXPC_SCALAR:
1632 case D3DXPC_VECTOR:
1633 case D3DXPC_MATRIX_ROWS:
1634 case D3DXPC_MATRIX_COLUMNS:
1635 case D3DXPC_STRUCT:
1636 bytes /= 4;
1637 set(table, device, c, &data, desc->Type, &bytes, desc->Columns, D3DXPC_SCALAR, 0, FALSE);
1638 return D3D_OK;
1640 default:
1641 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc->Class));
1642 return D3DERR_INVALIDCALL;
1646 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface,
1647 struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b)
1649 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1651 TRACE("iface %p, device %p, constant %p, b %d\n", iface, device, constant, b);
1653 return set_scalar(This, device, constant, &b, D3DXPT_BOOL);
1656 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface,
1657 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count)
1659 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1661 TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface, device, constant, b, count);
1663 return set_scalar_array(This, device, constant, b, count, D3DXPT_BOOL);
1666 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface,
1667 struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n)
1669 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1671 TRACE("iface %p, device %p, constant %p, n %d\n", iface, device, constant, n);
1673 return set_scalar(This, device, constant, &n, D3DXPT_INT);
1676 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface,
1677 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count)
1679 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1681 TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface, device, constant, n, count);
1683 return set_scalar_array(This, device, constant, n, count, D3DXPT_INT);
1686 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface,
1687 struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f)
1689 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1691 TRACE("iface %p, device %p, constant %p, f %f\n", iface, device, constant, f);
1693 return set_scalar(This, device, constant, &f, D3DXPT_FLOAT);
1696 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface,
1697 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count)
1699 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1701 TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface, device, constant, f, count);
1703 return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT);
1706 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface,
1707 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
1709 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1711 TRACE("iface %p, device %p, constant %p, vector %p\n", iface, device, constant, vector);
1713 return set_vector(This, device, constant, vector, D3DXPT_FLOAT);
1716 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface,
1717 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
1719 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1721 TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface, device, constant, vector, count);
1723 return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT);
1726 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface,
1727 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1729 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1731 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1733 return set_matrix_array(This, device, constant, matrix, 1, FALSE);
1736 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface,
1737 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1739 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1741 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1743 return set_matrix_array(This, device, constant, matrix, count, FALSE);
1746 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface,
1747 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1749 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1751 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1753 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, FALSE);
1756 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface,
1757 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1759 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1761 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1763 return set_matrix_array(This, device, constant, matrix, 1, TRUE);
1766 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface,
1767 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1769 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1771 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1773 return set_matrix_array(This, device, constant, matrix, count, TRUE);
1776 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface,
1777 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1779 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1781 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1783 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, TRUE);
1786 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1788 /*** IUnknown methods ***/
1789 ID3DXConstantTableImpl_QueryInterface,
1790 ID3DXConstantTableImpl_AddRef,
1791 ID3DXConstantTableImpl_Release,
1792 /*** ID3DXBuffer methods ***/
1793 ID3DXConstantTableImpl_GetBufferPointer,
1794 ID3DXConstantTableImpl_GetBufferSize,
1795 /*** ID3DXConstantTable methods ***/
1796 ID3DXConstantTableImpl_GetDesc,
1797 ID3DXConstantTableImpl_GetConstantDesc,
1798 ID3DXConstantTableImpl_GetSamplerIndex,
1799 ID3DXConstantTableImpl_GetConstant,
1800 ID3DXConstantTableImpl_GetConstantByName,
1801 ID3DXConstantTableImpl_GetConstantElement,
1802 ID3DXConstantTableImpl_SetDefaults,
1803 ID3DXConstantTableImpl_SetValue,
1804 ID3DXConstantTableImpl_SetBool,
1805 ID3DXConstantTableImpl_SetBoolArray,
1806 ID3DXConstantTableImpl_SetInt,
1807 ID3DXConstantTableImpl_SetIntArray,
1808 ID3DXConstantTableImpl_SetFloat,
1809 ID3DXConstantTableImpl_SetFloatArray,
1810 ID3DXConstantTableImpl_SetVector,
1811 ID3DXConstantTableImpl_SetVectorArray,
1812 ID3DXConstantTableImpl_SetMatrix,
1813 ID3DXConstantTableImpl_SetMatrixArray,
1814 ID3DXConstantTableImpl_SetMatrixPointerArray,
1815 ID3DXConstantTableImpl_SetMatrixTranspose,
1816 ID3DXConstantTableImpl_SetMatrixTransposeArray,
1817 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1820 static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
1821 BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
1823 const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
1824 const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
1825 HRESULT hr = D3D_OK;
1826 UINT i, count = 0;
1827 WORD size = 0;
1829 constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
1830 constant->desc.Class = type->Class;
1831 constant->desc.Type = type->Type;
1832 constant->desc.Rows = type->Rows;
1833 constant->desc.Columns = type->Columns;
1834 constant->desc.Elements = is_element ? 1 : type->Elements;
1835 constant->desc.StructMembers = type->StructMembers;
1836 constant->desc.Name = ctab + nameoffset;
1837 constant->desc.RegisterSet = regset;
1838 constant->desc.RegisterIndex = index;
1840 TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant->desc.Name,
1841 constant->desc.Elements, index, constant->desc.DefaultValue,
1842 debug_d3dxparameter_registerset(regset));
1843 TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
1844 debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
1845 type->Rows, type->Columns, type->Elements, type->StructMembers);
1847 if (type->Elements > 1 && !is_element)
1849 count = type->Elements;
1851 else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
1853 memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
1854 count = type->StructMembers;
1857 if (count)
1859 constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
1860 if (!constant->constants)
1862 ERR("Out of memory\n");
1863 hr = E_OUTOFMEMORY;
1864 goto error;
1867 for (i = 0; i < count; ++i)
1869 hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
1870 &constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
1871 memberinfo ? memberinfo[i].Name : nameoffset, regset);
1872 if (hr != D3D_OK)
1873 goto error;
1875 size += constant->constants[i].desc.RegisterCount;
1878 else
1880 WORD offsetdiff = type->Columns * type->Rows;
1881 BOOL fail = FALSE;
1883 size = type->Columns * type->Rows;
1885 switch (regset)
1887 case D3DXRS_BOOL:
1888 fail = type->Class != D3DXPC_SCALAR && type->Class != D3DXPC_VECTOR
1889 && type->Class != D3DXPC_MATRIX_ROWS && type->Class != D3DXPC_MATRIX_COLUMNS;
1890 break;
1892 case D3DXRS_FLOAT4:
1893 case D3DXRS_INT4:
1894 switch (type->Class)
1896 case D3DXPC_VECTOR:
1897 size = 1;
1898 /* fall through */
1899 case D3DXPC_SCALAR:
1900 offsetdiff = type->Rows * 4;
1901 break;
1903 case D3DXPC_MATRIX_ROWS:
1904 offsetdiff = type->Rows * 4;
1905 size = type->Rows;
1906 break;
1908 case D3DXPC_MATRIX_COLUMNS:
1909 offsetdiff = type->Columns * 4;
1910 size = type->Columns;
1911 break;
1913 default:
1914 fail = TRUE;
1915 break;
1917 break;
1919 case D3DXRS_SAMPLER:
1920 size = 1;
1921 fail = type->Class != D3DXPC_OBJECT;
1922 break;
1924 default:
1925 fail = TRUE;
1926 break;
1929 if (fail)
1931 FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset),
1932 debug_d3dxparameter_class(type->Class));
1935 /* offset in bytes => offsetdiff * sizeof(DWORD) */
1936 if (offset) *offset += offsetdiff * 4;
1939 constant->desc.RegisterCount = max(0, min(max_index - index, size));
1940 constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
1942 return D3D_OK;
1944 error:
1945 if (constant->constants)
1947 for (i = 0; i < count; ++i)
1949 free_constant(&constant->constants[i]);
1951 HeapFree(GetProcessHeap(), 0, constant->constants);
1952 constant->constants = NULL;
1955 return hr;
1958 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
1960 struct ID3DXConstantTableImpl *object = NULL;
1961 const void *data;
1962 HRESULT hr;
1963 UINT size;
1964 const D3DXSHADER_CONSTANTTABLE *ctab_header;
1965 const D3DXSHADER_CONSTANTINFO *constant_info;
1966 DWORD i;
1968 TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code, flags, constant_table);
1970 if (constant_table) *constant_table = NULL;
1972 if (!byte_code || !constant_table)
1974 WARN("Invalid argument specified.\n");
1975 return D3DERR_INVALIDCALL;
1978 if (!is_valid_bytecode(*byte_code))
1980 WARN("Invalid byte_code specified.\n");
1981 return D3D_OK;
1984 if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
1986 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1987 if (hr != D3D_OK)
1989 WARN("CTAB not found.\n");
1990 return D3DXERR_INVALIDDATA;
1993 if (size < sizeof(*ctab_header))
1995 WARN("Invalid CTAB size.\n");
1996 return D3DXERR_INVALIDDATA;
1999 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
2000 if (ctab_header->Size != sizeof(*ctab_header))
2002 WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
2003 return D3DXERR_INVALIDDATA;
2006 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2007 if (!object)
2008 return E_OUTOFMEMORY;
2010 object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
2011 object->ref = 1;
2013 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
2014 if (!object->ctab)
2016 ERR("Out of memory\n");
2017 HeapFree(GetProcessHeap(), 0, object);
2018 return E_OUTOFMEMORY;
2020 object->size = size;
2021 memcpy(object->ctab, data, object->size);
2023 object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
2024 object->desc.Version = ctab_header->Version;
2025 object->desc.Constants = ctab_header->Constants;
2026 TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
2027 debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
2028 debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
2030 object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2031 sizeof(*object->constants) * object->desc.Constants);
2032 if (!object->constants)
2034 ERR("Out of memory\n");
2035 hr = E_OUTOFMEMORY;
2036 goto error;
2039 constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
2040 for (i = 0; i < ctab_header->Constants; i++)
2042 DWORD offset = constant_info[i].DefaultValue;
2044 hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
2045 &object->constants[i], FALSE, constant_info[i].RegisterIndex,
2046 constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
2047 offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
2048 if (hr != D3D_OK)
2049 goto error;
2052 * Set the register count, it may differ for D3DXRS_INT4, because somehow
2053 * it makes the assumption that the register size is 1 instead of 4, so the
2054 * count is 4 times bigger. This holds true only for toplevel shader
2055 * constants. The count of elements and members is always based on a
2056 * register size of 4.
2058 if (object->constants[i].desc.RegisterSet == D3DXRS_INT4)
2060 object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
2064 *constant_table = &object->ID3DXConstantTable_iface;
2066 return D3D_OK;
2068 error:
2069 free_constant_table(object);
2070 HeapFree(GetProcessHeap(), 0, object);
2072 return hr;
2075 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
2077 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
2079 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
2082 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
2084 UINT i, sampler_count = 0;
2085 UINT size;
2086 const char *data;
2087 const D3DXSHADER_CONSTANTTABLE *ctab_header;
2088 const D3DXSHADER_CONSTANTINFO *constant_info;
2090 TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
2092 if (count) *count = 0;
2094 if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
2095 return D3D_OK;
2097 if (size < sizeof(*ctab_header)) return D3D_OK;
2099 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
2100 if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
2102 constant_info = (const D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
2103 for (i = 0; i < ctab_header->Constants; i++)
2105 const D3DXSHADER_TYPEINFO *type;
2107 TRACE("name = %s\n", data + constant_info[i].Name);
2109 type = (const D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
2111 if (type->Type == D3DXPT_SAMPLER
2112 || type->Type == D3DXPT_SAMPLER1D
2113 || type->Type == D3DXPT_SAMPLER2D
2114 || type->Type == D3DXPT_SAMPLER3D
2115 || type->Type == D3DXPT_SAMPLERCUBE)
2117 if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
2119 ++sampler_count;
2123 TRACE("Found %u samplers\n", sampler_count);
2125 if (count) *count = sampler_count;
2127 return D3D_OK;