kernel32: GetLongPathName should fail when called with a wildcard.
[wine.git] / dlls / d3dx9_36 / shader.c
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1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2011 Travis Athougies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3dx9_private.h"
25 #include "d3dcommon.h"
26 #include "d3dcompiler.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
30 /* This function is not declared in the SDK headers yet. */
31 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
32 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
33 ID3DBlob **shader, ID3DBlob **error_messages);
35 static inline BOOL is_valid_bytecode(DWORD token)
37 return (token & 0xfffe0000) == 0xfffe0000;
40 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
42 D3DCAPS9 caps;
44 TRACE("device %p\n", device);
46 if (!device) return NULL;
48 IDirect3DDevice9_GetDeviceCaps(device,&caps);
50 switch (caps.PixelShaderVersion)
52 case D3DPS_VERSION(1, 1):
53 return "ps_1_1";
55 case D3DPS_VERSION(1, 2):
56 return "ps_1_2";
58 case D3DPS_VERSION(1, 3):
59 return "ps_1_3";
61 case D3DPS_VERSION(1, 4):
62 return "ps_1_4";
64 case D3DPS_VERSION(2, 0):
65 if ((caps.PS20Caps.NumTemps>=22) &&
66 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
67 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
68 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
69 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
70 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
72 return "ps_2_a";
74 if ((caps.PS20Caps.NumTemps>=32) &&
75 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
77 return "ps_2_b";
79 return "ps_2_0";
81 case D3DPS_VERSION(3, 0):
82 return "ps_3_0";
85 return NULL;
88 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
90 const DWORD *ptr = byte_code;
92 TRACE("byte_code %p\n", byte_code);
94 if (!ptr) return 0;
96 /* Look for the END token, skipping the VERSION token */
97 while (*++ptr != D3DSIO_END)
99 /* Skip comments */
100 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
102 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
105 ++ptr;
107 /* Return the shader size in bytes */
108 return (ptr - byte_code) * sizeof(*ptr);
111 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
113 TRACE("byte_code %p\n", byte_code);
115 return byte_code ? *byte_code : 0;
118 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
120 D3DCAPS9 caps;
122 TRACE("device %p\n", device);
124 if (!device) return NULL;
126 IDirect3DDevice9_GetDeviceCaps(device,&caps);
128 switch (caps.VertexShaderVersion)
130 case D3DVS_VERSION(1, 1):
131 return "vs_1_1";
132 case D3DVS_VERSION(2, 0):
133 if ((caps.VS20Caps.NumTemps>=13) &&
134 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
135 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
137 return "vs_2_a";
139 return "vs_2_0";
140 case D3DVS_VERSION(3, 0):
141 return "vs_3_0";
144 return NULL;
147 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
149 const DWORD *ptr = byte_code;
150 DWORD version;
152 TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
154 if (data) *data = NULL;
155 if (size) *size = 0;
157 if (!byte_code) return D3DERR_INVALIDCALL;
159 version = *ptr >> 16;
160 if (version != 0x4658 /* FX */
161 && version != 0x5458 /* TX */
162 && version != 0x7ffe
163 && version != 0x7fff
164 && version != 0xfffe /* VS */
165 && version != 0xffff) /* PS */
167 WARN("Invalid data supplied\n");
168 return D3DXERR_INVALIDDATA;
171 while (*++ptr != D3DSIO_END)
173 /* Check if it is a comment */
174 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
176 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
178 /* Check if this is the comment we are looking for */
179 if (*(ptr + 1) == fourcc)
181 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
182 const void *ctab_data = ptr + 2;
183 if (size)
184 *size = ctab_size;
185 if (data)
186 *data = ctab_data;
187 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
188 return D3D_OK;
190 ptr += comment_size;
194 return S_FALSE;
197 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
198 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
200 HRESULT hr;
202 TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
203 data, data_len, defines, include, flags, shader, error_messages);
205 /* Forward to d3dcompiler: the parameter types aren't really different,
206 the actual data types are equivalent */
207 hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
208 (ID3DInclude *)include, flags, (ID3DBlob **)shader,
209 (ID3DBlob **)error_messages);
211 if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
212 return hr;
215 static const void *main_file_data;
217 static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
219 0, 0, &from_file_mutex,
221 &from_file_mutex_debug.ProcessLocksList,
222 &from_file_mutex_debug.ProcessLocksList
224 0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
226 CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
228 /* D3DXInclude private implementation, used to implement
229 * D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
230 /* To be able to correctly resolve include search paths we have to store the
231 * pathname of each include file. We store the pathname pointer right before
232 * the file data. */
233 static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
234 const char *filename, const void *parent_data, const void **data, UINT *bytes)
236 const char *p, *parent_name = "";
237 char *pathname = NULL, *ptr;
238 char **buffer = NULL;
239 HANDLE file;
240 UINT size;
242 if (parent_data)
244 parent_name = *((const char **)parent_data - 1);
246 else
248 if (main_file_data)
249 parent_name = *((const char **)main_file_data - 1);
252 TRACE("Looking up include file %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
254 if ((p = strrchr(parent_name, '\\')))
255 ++p;
256 else
257 p = parent_name;
258 pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
259 if(!pathname)
260 return HRESULT_FROM_WIN32(GetLastError());
262 memcpy(pathname, parent_name, p - parent_name);
263 strcpy(pathname + (p - parent_name), filename);
264 ptr = pathname + (p - parent_name);
265 while (*ptr)
267 if (*ptr == '/')
268 *ptr = '\\';
269 ++ptr;
272 file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
273 if(file == INVALID_HANDLE_VALUE)
274 goto error;
276 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
278 size = GetFileSize(file, NULL);
279 if(size == INVALID_FILE_SIZE)
280 goto error;
282 buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
283 if(!buffer)
284 goto error;
285 *buffer = pathname;
286 if(!ReadFile(file, buffer + 1, size, bytes, NULL))
287 goto error;
289 *data = buffer + 1;
290 if (!main_file_data)
291 main_file_data = *data;
293 CloseHandle(file);
294 return S_OK;
296 error:
297 CloseHandle(file);
298 HeapFree(GetProcessHeap(), 0, pathname);
299 HeapFree(GetProcessHeap(), 0, buffer);
300 return HRESULT_FROM_WIN32(GetLastError());
303 static HRESULT WINAPI d3dx_include_from_file_close(ID3DXInclude *iface, const void *data)
305 HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
306 HeapFree(GetProcessHeap(), 0, (char **)data - 1);
307 if (main_file_data == data)
308 main_file_data = NULL;
309 return S_OK;
312 const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl =
314 d3dx_include_from_file_open,
315 d3dx_include_from_file_close
318 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
319 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
321 WCHAR *filename_w;
322 DWORD len;
323 HRESULT ret;
325 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
326 debugstr_a(filename), defines, include, flags, shader, error_messages);
328 if (!filename) return D3DXERR_INVALIDDATA;
330 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
331 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
332 if (!filename_w) return E_OUTOFMEMORY;
333 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
335 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
337 HeapFree(GetProcessHeap(), 0, filename_w);
338 return ret;
341 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
342 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
344 const void *buffer;
345 DWORD len;
346 HRESULT hr;
347 struct d3dx_include_from_file include_from_file;
348 char *filename_a;
350 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
351 debugstr_w(filename), defines, include, flags, shader, error_messages);
353 if(!include)
355 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
356 include = &include_from_file.ID3DXInclude_iface;
359 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
360 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
361 if (!filename_a)
362 return E_OUTOFMEMORY;
363 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
365 EnterCriticalSection(&from_file_mutex);
366 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
367 if (FAILED(hr))
369 LeaveCriticalSection(&from_file_mutex);
370 HeapFree(GetProcessHeap(), 0, filename_a);
371 return D3DXERR_INVALIDDATA;
374 hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
376 ID3DXInclude_Close(include, buffer);
377 LeaveCriticalSection(&from_file_mutex);
378 HeapFree(GetProcessHeap(), 0, filename_a);
379 return hr;
382 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
383 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
385 void *buffer;
386 HRSRC res;
387 DWORD len;
389 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
390 module, debugstr_a(resource), defines, include, flags, shader, error_messages);
392 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
393 return D3DXERR_INVALIDDATA;
394 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
395 return D3DXERR_INVALIDDATA;
396 return D3DXAssembleShader(buffer, len, defines, include, flags,
397 shader, error_messages);
400 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
401 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
403 void *buffer;
404 HRSRC res;
405 DWORD len;
407 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
408 module, debugstr_w(resource), defines, include, flags, shader, error_messages);
410 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
411 return D3DXERR_INVALIDDATA;
412 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
413 return D3DXERR_INVALIDDATA;
414 return D3DXAssembleShader(buffer, len, defines, include, flags,
415 shader, error_messages);
418 HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
419 ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
420 ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
422 HRESULT hr;
424 TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
425 "flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
426 debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
427 flags, shader, error_msgs, constant_table);
429 hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
430 function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
432 if (SUCCEEDED(hr) && constant_table)
434 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
435 if (FAILED(hr))
437 ID3DXBuffer_Release(*shader);
438 *shader = NULL;
442 return hr;
445 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
446 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
447 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
449 WCHAR *filename_w;
450 DWORD len;
451 HRESULT ret;
453 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
454 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
455 debugstr_a(filename), defines, include, debugstr_a(entrypoint),
456 debugstr_a(profile), flags, shader, error_messages, constant_table);
458 if (!filename) return D3DXERR_INVALIDDATA;
460 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
461 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
462 if (!filename_w) return E_OUTOFMEMORY;
463 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
465 ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
466 entrypoint, profile, flags,
467 shader, error_messages, constant_table);
469 HeapFree(GetProcessHeap(), 0, filename_w);
470 return ret;
473 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
474 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
475 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
477 const void *buffer;
478 DWORD len, filename_len;
479 HRESULT hr;
480 struct d3dx_include_from_file include_from_file;
481 char *filename_a;
483 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
484 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
485 debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
486 flags, shader, error_messages, constant_table);
488 if (!include)
490 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
491 include = &include_from_file.ID3DXInclude_iface;
494 filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
495 filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
496 if (!filename_a)
497 return E_OUTOFMEMORY;
498 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
500 EnterCriticalSection(&from_file_mutex);
501 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
502 if (FAILED(hr))
504 LeaveCriticalSection(&from_file_mutex);
505 HeapFree(GetProcessHeap(), 0, filename_a);
506 return D3DXERR_INVALIDDATA;
509 hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
510 (ID3DInclude *)include, entrypoint, profile, flags, 0,
511 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
513 if (SUCCEEDED(hr) && constant_table)
514 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
515 constant_table);
517 ID3DXInclude_Close(include, buffer);
518 LeaveCriticalSection(&from_file_mutex);
519 HeapFree(GetProcessHeap(), 0, filename_a);
520 return hr;
523 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
524 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
525 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
527 void *buffer;
528 HRSRC res;
529 DWORD len;
531 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
532 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
533 module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
534 flags, shader, error_messages, constant_table);
536 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
537 return D3DXERR_INVALIDDATA;
538 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
539 return D3DXERR_INVALIDDATA;
540 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
541 flags, shader, error_messages, constant_table);
544 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
545 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
546 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
548 void *buffer;
549 HRSRC res;
550 DWORD len;
552 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
553 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
554 module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
555 flags, shader, error_messages, constant_table);
557 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
558 return D3DXERR_INVALIDDATA;
559 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
560 return D3DXERR_INVALIDDATA;
561 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
562 flags, shader, error_messages, constant_table);
565 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
566 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
568 TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
569 debugstr_a(data), data_len, defines, include, shader, error_messages);
571 return D3DPreprocess(data, data_len, NULL,
572 (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
573 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
576 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
577 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
579 WCHAR *filename_w = NULL;
580 DWORD len;
581 HRESULT ret;
583 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
584 debugstr_a(filename), defines, include, shader, error_messages);
586 if (!filename) return D3DXERR_INVALIDDATA;
588 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
589 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
590 if (!filename_w) return E_OUTOFMEMORY;
591 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
593 ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
595 HeapFree(GetProcessHeap(), 0, filename_w);
596 return ret;
599 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
600 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
602 const void *buffer;
603 DWORD len;
604 HRESULT hr;
605 struct d3dx_include_from_file include_from_file;
606 char *filename_a;
608 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
609 debugstr_w(filename), defines, include, shader, error_messages);
611 if (!include)
613 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
614 include = &include_from_file.ID3DXInclude_iface;
617 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
618 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
619 if (!filename_a)
620 return E_OUTOFMEMORY;
621 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
623 EnterCriticalSection(&from_file_mutex);
624 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
625 if (FAILED(hr))
627 LeaveCriticalSection(&from_file_mutex);
628 HeapFree(GetProcessHeap(), 0, filename_a);
629 return D3DXERR_INVALIDDATA;
632 hr = D3DPreprocess(buffer, len, NULL,
633 (const D3D_SHADER_MACRO *)defines,
634 (ID3DInclude *) include,
635 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
637 ID3DXInclude_Close(include, buffer);
638 LeaveCriticalSection(&from_file_mutex);
639 HeapFree(GetProcessHeap(), 0, filename_a);
640 return hr;
643 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
644 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
646 void *buffer;
647 HRSRC res;
648 DWORD len;
650 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
651 module, debugstr_a(resource), defines, include, shader, error_messages);
653 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
654 return D3DXERR_INVALIDDATA;
655 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
656 return D3DXERR_INVALIDDATA;
657 return D3DXPreprocessShader(buffer, len, defines, include,
658 shader, error_messages);
661 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
662 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
664 void *buffer;
665 HRSRC res;
666 DWORD len;
668 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
669 module, debugstr_w(resource), defines, include, shader, error_messages);
671 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
672 return D3DXERR_INVALIDDATA;
673 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
674 return D3DXERR_INVALIDDATA;
675 return D3DXPreprocessShader(buffer, len, defines, include,
676 shader, error_messages);
680 struct ID3DXConstantTableImpl {
681 ID3DXConstantTable ID3DXConstantTable_iface;
682 LONG ref;
683 char *ctab;
684 DWORD size;
685 D3DXCONSTANTTABLE_DESC desc;
686 struct ctab_constant *constants;
689 static void free_constant(struct ctab_constant *constant)
691 if (constant->constants)
693 UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
695 for (i = 0; i < count; ++i)
697 free_constant(&constant->constants[i]);
699 HeapFree(GetProcessHeap(), 0, constant->constants);
703 static void free_constant_table(struct ID3DXConstantTableImpl *table)
705 if (table->constants)
707 UINT i;
709 for (i = 0; i < table->desc.Constants; ++i)
711 free_constant(&table->constants[i]);
713 HeapFree(GetProcessHeap(), 0, table->constants);
715 HeapFree(GetProcessHeap(), 0, table->ctab);
718 static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
720 return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
723 static inline BOOL is_vertex_shader(DWORD version)
725 return (version & 0xffff0000) == 0xfffe0000;
728 static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
730 return (D3DXHANDLE)constant;
733 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
734 struct ctab_constant *constant, const char *name);
736 static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
738 const char *part;
739 UINT element;
741 TRACE("constant %p, name %s\n", constant, debugstr_a(name));
743 if (!name || !*name) return NULL;
745 element = atoi(name);
746 part = strchr(name, ']') + 1;
748 if (constant->desc.Elements > element)
750 struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
752 switch (*part++)
754 case '.':
755 return get_constant_by_name(NULL, c, part);
757 case '[':
758 return get_constant_element_by_name(c, part);
760 case '\0':
761 TRACE("Returning parameter %p\n", c);
762 return c;
764 default:
765 FIXME("Unhandled case \"%c\"\n", *--part);
766 break;
770 TRACE("Constant not found\n");
771 return NULL;
774 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
775 struct ctab_constant *constant, const char *name)
777 UINT i, count, length;
778 struct ctab_constant *handles;
779 const char *part;
781 TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
783 if (!name || !*name) return NULL;
785 if (!constant)
787 count = table->desc.Constants;
788 handles = table->constants;
790 else
792 count = constant->desc.StructMembers;
793 handles = constant->constants;
796 length = strcspn(name, "[.");
797 part = name + length;
799 for (i = 0; i < count; i++)
801 if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
803 switch (*part++)
805 case '.':
806 return get_constant_by_name(NULL, &handles[i], part);
808 case '[':
809 return get_constant_element_by_name(&handles[i], part);
811 default:
812 TRACE("Returning parameter %p\n", &handles[i]);
813 return &handles[i];
818 TRACE("Constant not found\n");
819 return NULL;
822 static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, D3DXHANDLE handle)
824 struct ctab_constant *c;
825 UINT i, count;
827 /* all variable have at least elements = 1, but not always elements */
828 if (!parent->constants) return NULL;
830 count = parent->desc.Elements > 1 ? parent->desc.Elements : parent->desc.StructMembers;
831 for (i = 0; i < count; ++i)
833 if (handle_from_constant(&parent->constants[i]) == handle)
834 return &parent->constants[i];
836 c = is_valid_sub_constant(&parent->constants[i], handle);
837 if (c) return c;
840 return NULL;
843 static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
845 struct ctab_constant *c;
846 UINT i;
848 if (!handle) return NULL;
850 for (i = 0; i < table->desc.Constants; ++i)
852 if (handle_from_constant(&table->constants[i]) == handle)
853 return &table->constants[i];
855 c = is_valid_sub_constant(&table->constants[i], handle);
856 if (c) return c;
859 return get_constant_by_name(table, NULL, handle);
862 /*** IUnknown methods ***/
863 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
865 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
867 if (IsEqualGUID(riid, &IID_IUnknown) ||
868 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
869 IsEqualGUID(riid, &IID_ID3DXConstantTable))
871 ID3DXConstantTable_AddRef(iface);
872 *out = iface;
873 return S_OK;
876 WARN("Interface %s not found.\n", debugstr_guid(riid));
878 return E_NOINTERFACE;
881 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
883 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
885 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
887 return InterlockedIncrement(&This->ref);
890 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
892 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
893 ULONG ref = InterlockedDecrement(&This->ref);
895 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
897 if (!ref)
899 free_constant_table(This);
900 HeapFree(GetProcessHeap(), 0, This);
903 return ref;
906 /*** ID3DXBuffer methods ***/
907 static void * WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
909 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
911 TRACE("iface %p.\n", iface);
913 return table->ctab;
916 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
918 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
920 TRACE("(%p)->()\n", This);
922 return This->size;
925 /*** ID3DXConstantTable methods ***/
926 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
928 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
930 TRACE("(%p)->(%p)\n", This, desc);
932 if (!desc)
933 return D3DERR_INVALIDCALL;
935 *desc = This->desc;
937 return D3D_OK;
940 const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface, D3DXHANDLE constant)
942 struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
944 return get_valid_constant(ctab, constant);
947 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
948 D3DXCONSTANT_DESC *desc, UINT *count)
950 struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
951 struct ctab_constant *c = get_valid_constant(ctab, constant);
953 TRACE("(%p)->(%p, %p, %p)\n", ctab, constant, desc, count);
955 if (!c)
957 WARN("Invalid argument specified\n");
958 return D3DERR_INVALIDCALL;
961 if (desc) *desc = c->desc;
962 if (count) *count = 1;
964 return D3D_OK;
967 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
969 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
970 struct ctab_constant *c = get_valid_constant(This, constant);
972 TRACE("(%p)->(%p)\n", This, constant);
974 if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
976 WARN("Invalid argument specified\n");
977 return (UINT)-1;
980 TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
981 return c->desc.RegisterIndex;
984 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
986 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
987 struct ctab_constant *c;
989 TRACE("(%p)->(%p, %d)\n", This, constant, index);
991 if (constant)
993 c = get_valid_constant(This, constant);
994 if (c && index < c->desc.StructMembers)
996 c = &c->constants[index];
997 TRACE("Returning constant %p\n", c);
998 return handle_from_constant(c);
1001 else
1003 if (index < This->desc.Constants)
1005 c = &This->constants[index];
1006 TRACE("Returning constant %p\n", c);
1007 return handle_from_constant(c);
1011 WARN("Index out of range\n");
1012 return NULL;
1015 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
1016 D3DXHANDLE constant, const char *name)
1018 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1019 struct ctab_constant *c = get_valid_constant(This, constant);
1021 TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
1023 c = get_constant_by_name(This, c, name);
1024 TRACE("Returning constant %p\n", c);
1026 return handle_from_constant(c);
1029 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
1031 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1032 struct ctab_constant *c = get_valid_constant(This, constant);
1034 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1036 if (c && index < c->desc.Elements)
1038 if (c->desc.Elements > 1) c = &c->constants[index];
1039 TRACE("Returning constant %p\n", c);
1040 return handle_from_constant(c);
1043 WARN("Invalid argument specified\n");
1044 return NULL;
1047 static inline DWORD get_index(const void **indata, UINT index, BOOL is_pointer)
1049 if (!indata)
1050 return 0;
1052 if (is_pointer)
1053 return ((DWORD **)indata)[index / 16][index % 16];
1055 return (*((DWORD **)indata))[index];
1058 static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, struct ctab_constant *constant,
1059 const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT incol, D3DXPARAMETER_CLASS inclass, UINT index,
1060 BOOL is_pointer)
1062 D3DXCONSTANT_DESC *desc = &constant->desc;
1063 UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
1064 DWORD tmp;
1066 /* size too small to set anything */
1067 if (*size < desc->Rows * desc->Columns)
1069 *size = 0;
1070 return 0;
1073 /* D3DXPC_STRUCT is somewhat special */
1074 if (desc->Class == D3DXPC_STRUCT)
1077 * Struct array sets the last complete input to the first struct element, all other
1078 * elements are not set.
1079 * E.g.: struct {int i;} s1[2];
1080 * SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
1082 * struct {int i; int n} s2[2];
1083 * SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
1085 if (desc->Elements > 1)
1087 UINT offset = *size / (desc->Rows * desc->Columns) - 1;
1089 offset = min(desc->Elements - 1, offset);
1090 last = offset * desc->Rows * desc->Columns;
1092 if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
1094 set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
1096 else
1098 last += set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1099 index + last, is_pointer);
1102 else
1105 * D3DXRS_BOOL is always set. As there are only 16 bools and there are
1106 * exactly 16 input values, use matrix transpose.
1108 if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
1110 D3DXMATRIX mat, *m, min;
1111 D3DXMatrixTranspose(&mat, &min);
1113 if (is_pointer)
1114 min = *(D3DXMATRIX *)(indata[index / 16]);
1115 else
1116 min = **(D3DXMATRIX **)indata;
1118 D3DXMatrixTranspose(&mat, &min);
1119 m = &mat;
1120 for (i = 0; i < desc->StructMembers; ++i)
1122 last += set(table, device, &constant->constants[i], (const void **)&m, intype, size, incol,
1123 D3DXPC_SCALAR, index + last, is_pointer);
1127 * For pointers or for matrix rows, only the first member is set.
1128 * All other members are set to 0. This is not true for D3DXRS_BOOL.
1129 * E.g.: struct {int i; int n} s;
1130 * SetValue(device, "s", [1, 2], 8) => s = {1, 0};
1132 else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
1134 last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1135 index + last, is_pointer);
1137 for (i = 1; i < desc->StructMembers; ++i)
1139 set(table, device, &constant->constants[i], NULL, intype, size, incol, inclass, 0, is_pointer);
1142 else
1144 for (i = 0; i < desc->StructMembers; ++i)
1146 last += set(table, device, &constant->constants[i], indata, intype, size, incol, D3DXPC_SCALAR,
1147 index + last, is_pointer);
1152 return last;
1155 /* elements */
1156 if (desc->Elements > 1)
1158 for (i = 0; i < desc->Elements && *size > 0; ++i)
1160 last += set(table, device, &constant->constants[i], indata, intype, size, incol, inclass,
1161 index + last, is_pointer);
1163 /* adjust the vector size for matrix rows */
1164 if (inclass == D3DXPC_MATRIX_ROWS && desc->Class == D3DXPC_VECTOR && (i % 4) == 3)
1166 last += 12;
1167 *size = *size < 12 ? 0 : *size - 12;
1171 return last;
1174 switch (desc->Class)
1176 case D3DXPC_SCALAR:
1177 case D3DXPC_VECTOR:
1178 case D3DXPC_MATRIX_ROWS:
1179 regcount = min(desc->RegisterCount, desc->Rows);
1180 if (inclass == D3DXPC_MATRIX_ROWS) cin = incol;
1181 else rin = incol;
1182 regsize = desc->Columns;
1183 break;
1185 case D3DXPC_MATRIX_COLUMNS:
1186 regcount = min(desc->RegisterCount, desc->Columns);
1187 if (inclass == D3DXPC_MATRIX_ROWS) rin = incol;
1188 else cin = incol;
1189 regsize = desc->Rows;
1190 break;
1192 default:
1193 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1194 return 0;
1197 /* specific stuff for different in types */
1198 switch (inclass)
1200 case D3DXPC_SCALAR:
1201 ret = desc->Columns * desc->Rows;
1202 *size -= desc->Columns * desc->Rows;
1203 break;
1205 case D3DXPC_VECTOR:
1206 switch (desc->Class)
1208 case D3DXPC_MATRIX_ROWS:
1209 if (*size < regcount * 4)
1211 *size = 0;
1212 return 0;
1214 ret = 4 * regcount;
1215 *size -= 4 * regcount;
1216 break;
1218 case D3DXPC_MATRIX_COLUMNS:
1219 ret = 4 * regsize;
1220 *size -= 4 * regcount;
1221 break;
1223 case D3DXPC_SCALAR:
1224 ret = 1;
1225 *size -= ret;
1226 break;
1228 case D3DXPC_VECTOR:
1229 ret = 4;
1230 *size -= ret;
1231 break;
1233 default:
1234 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1235 return 0;
1237 break;
1239 case D3DXPC_MATRIX_ROWS:
1240 switch (desc->Class)
1242 case D3DXPC_MATRIX_ROWS:
1243 case D3DXPC_MATRIX_COLUMNS:
1244 if (*size < 16)
1246 *size = 0;
1247 return 0;
1249 ret = 16;
1250 break;
1252 case D3DXPC_SCALAR:
1253 ret = 4;
1254 break;
1256 case D3DXPC_VECTOR:
1257 ret = 1;
1258 break;
1260 default:
1261 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1262 return 0;
1264 *size -= ret;
1265 break;
1267 case D3DXPC_MATRIX_COLUMNS:
1268 switch (desc->Class)
1270 case D3DXPC_MATRIX_ROWS:
1271 case D3DXPC_MATRIX_COLUMNS:
1272 if (*size < 16)
1274 *size = 0;
1275 return 0;
1277 ret = 16;
1278 break;
1280 case D3DXPC_SCALAR:
1281 ret = 1;
1282 break;
1284 case D3DXPC_VECTOR:
1285 ret = 4;
1286 break;
1288 default:
1289 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1290 return 0;
1292 *size -= ret;
1293 break;
1295 default:
1296 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass));
1297 return 0;
1300 /* set the registers */
1301 switch (desc->RegisterSet)
1303 case D3DXRS_BOOL:
1304 regcount = min(desc->RegisterCount, desc->Columns * desc->Rows);
1305 l = 0;
1306 for (i = 0; i < regcount; ++i)
1308 BOOL out;
1309 DWORD t = get_index(indata, index + i / regsize * rin + l * cin, is_pointer);
1311 set_number(&tmp, desc->Type, &t, intype);
1312 set_number(&out, D3DXPT_BOOL, &tmp, desc->Type);
1313 if (is_vertex_shader(table->desc.Version))
1314 IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1315 else
1316 IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1318 if (++l >= regsize) l = 0;
1320 return ret;
1322 case D3DXRS_INT4:
1323 for (i = 0; i < regcount; ++i)
1325 INT vec[4] = {0, 0, 1, 0};
1327 for (l = 0; l < regsize; ++l)
1329 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1331 set_number(&tmp, desc->Type, &t, intype);
1332 set_number(&vec[l], D3DXPT_INT, &tmp, desc->Type);
1334 if (is_vertex_shader(table->desc.Version))
1335 IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1336 else
1337 IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1339 return ret;
1341 case D3DXRS_FLOAT4:
1342 for (i = 0; i < regcount; ++i)
1344 FLOAT vec[4] = {0};
1346 for (l = 0; l < regsize; ++l)
1348 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1350 set_number(&tmp, desc->Type, &t, intype);
1351 set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type);
1353 if (is_vertex_shader(table->desc.Version))
1354 IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1355 else
1356 IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1358 return ret;
1360 default:
1361 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1362 return 0;
1366 static HRESULT set_scalar(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1367 const void *indata, D3DXPARAMETER_TYPE intype)
1369 struct ctab_constant *c = get_valid_constant(table, constant);
1370 UINT count = 1;
1372 if (!c)
1374 WARN("Invalid argument specified\n");
1375 return D3DERR_INVALIDCALL;
1378 switch (c->desc.Class)
1380 case D3DXPC_SCALAR:
1381 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1382 return D3D_OK;
1384 case D3DXPC_VECTOR:
1385 case D3DXPC_MATRIX_ROWS:
1386 case D3DXPC_MATRIX_COLUMNS:
1387 case D3DXPC_STRUCT:
1388 return D3D_OK;
1390 default:
1391 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1392 return D3DERR_INVALIDCALL;
1396 static HRESULT set_scalar_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1397 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1399 struct ctab_constant *c = get_valid_constant(table, constant);
1401 if (!c)
1403 WARN("Invalid argument specified\n");
1404 return D3DERR_INVALIDCALL;
1407 switch (c->desc.Class)
1409 case D3DXPC_SCALAR:
1410 case D3DXPC_VECTOR:
1411 case D3DXPC_MATRIX_ROWS:
1412 case D3DXPC_MATRIX_COLUMNS:
1413 case D3DXPC_STRUCT:
1414 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1415 return D3D_OK;
1417 default:
1418 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1419 return D3DERR_INVALIDCALL;
1423 static HRESULT set_vector(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1424 const void *indata, D3DXPARAMETER_TYPE intype)
1426 struct ctab_constant *c = get_valid_constant(table, constant);
1427 UINT count = 4;
1429 if (!c)
1431 WARN("Invalid argument specified\n");
1432 return D3DERR_INVALIDCALL;
1435 switch (c->desc.Class)
1437 case D3DXPC_SCALAR:
1438 case D3DXPC_VECTOR:
1439 case D3DXPC_STRUCT:
1440 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1441 return D3D_OK;
1443 case D3DXPC_MATRIX_ROWS:
1444 case D3DXPC_MATRIX_COLUMNS:
1445 return D3D_OK;
1447 default:
1448 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1449 return D3DERR_INVALIDCALL;
1453 static HRESULT set_vector_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1454 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1456 struct ctab_constant *c = get_valid_constant(table, constant);
1458 if (!c)
1460 WARN("Invalid argument specified\n");
1461 return D3DERR_INVALIDCALL;
1464 switch (c->desc.Class)
1466 case D3DXPC_SCALAR:
1467 case D3DXPC_VECTOR:
1468 case D3DXPC_MATRIX_ROWS:
1469 case D3DXPC_MATRIX_COLUMNS:
1470 case D3DXPC_STRUCT:
1471 count *= 4;
1472 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1473 return D3D_OK;
1475 default:
1476 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1477 return D3DERR_INVALIDCALL;
1481 static HRESULT set_matrix_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1482 const void *indata, UINT count, BOOL transpose)
1484 struct ctab_constant *c = get_valid_constant(table, constant);
1486 if (!c)
1488 WARN("Invalid argument specified\n");
1489 return D3DERR_INVALIDCALL;
1492 switch (c->desc.Class)
1494 case D3DXPC_SCALAR:
1495 case D3DXPC_VECTOR:
1496 case D3DXPC_MATRIX_ROWS:
1497 case D3DXPC_MATRIX_COLUMNS:
1498 case D3DXPC_STRUCT:
1499 count *= 16;
1500 set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4,
1501 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, FALSE);
1502 return D3D_OK;
1504 default:
1505 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1506 return D3DERR_INVALIDCALL;
1510 static HRESULT set_matrix_pointer_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
1511 D3DXHANDLE constant, const void **indata, UINT count, BOOL transpose)
1513 struct ctab_constant *c = get_valid_constant(table, constant);
1515 if (!c)
1517 WARN("Invalid argument specified\n");
1518 return D3DERR_INVALIDCALL;
1521 switch (c->desc.Class)
1523 case D3DXPC_SCALAR:
1524 case D3DXPC_VECTOR:
1525 case D3DXPC_MATRIX_ROWS:
1526 case D3DXPC_MATRIX_COLUMNS:
1527 case D3DXPC_STRUCT:
1528 count *= 16;
1529 set(table, device, c, indata, D3DXPT_FLOAT, &count, 4,
1530 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, TRUE);
1531 return D3D_OK;
1533 default:
1534 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1535 return D3DERR_INVALIDCALL;
1539 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface,
1540 struct IDirect3DDevice9 *device)
1542 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1543 UINT i;
1545 TRACE("iface %p, device %p\n", iface, device);
1547 if (!device)
1549 WARN("Invalid argument specified\n");
1550 return D3DERR_INVALIDCALL;
1553 for (i = 0; i < This->desc.Constants; i++)
1555 D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
1556 HRESULT hr;
1558 if (!desc->DefaultValue)
1559 continue;
1561 switch (desc->RegisterSet)
1563 case D3DXRS_BOOL:
1564 if (is_vertex_shader(This->desc.Version))
1565 hr = IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1566 desc->RegisterCount);
1567 else
1568 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1569 desc->RegisterCount);
1570 break;
1572 case D3DXRS_INT4:
1573 if (is_vertex_shader(This->desc.Version))
1574 hr = IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1575 desc->RegisterCount);
1576 else
1577 hr = IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1578 desc->RegisterCount);
1579 break;
1581 case D3DXRS_FLOAT4:
1582 if (is_vertex_shader(This->desc.Version))
1583 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1584 desc->RegisterCount);
1585 else
1586 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1587 desc->RegisterCount);
1588 break;
1590 default:
1591 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1592 hr = E_NOTIMPL;
1593 break;
1596 if (hr != D3D_OK)
1597 return hr;
1600 return D3D_OK;
1603 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface,
1604 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, unsigned int bytes)
1606 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
1607 struct ctab_constant *c = get_valid_constant(table, constant);
1608 D3DXCONSTANT_DESC *desc;
1610 TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface, device, constant, data, bytes);
1612 if (!device || !c || !data)
1614 WARN("Invalid argument specified\n");
1615 return D3DERR_INVALIDCALL;
1618 desc = &c->desc;
1620 switch (desc->Class)
1622 case D3DXPC_SCALAR:
1623 case D3DXPC_VECTOR:
1624 case D3DXPC_MATRIX_ROWS:
1625 case D3DXPC_MATRIX_COLUMNS:
1626 case D3DXPC_STRUCT:
1627 bytes /= 4;
1628 set(table, device, c, &data, desc->Type, &bytes, desc->Columns, D3DXPC_SCALAR, 0, FALSE);
1629 return D3D_OK;
1631 default:
1632 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc->Class));
1633 return D3DERR_INVALIDCALL;
1637 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface,
1638 struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b)
1640 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1642 TRACE("iface %p, device %p, constant %p, b %d\n", iface, device, constant, b);
1644 return set_scalar(This, device, constant, &b, D3DXPT_BOOL);
1647 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface,
1648 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count)
1650 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1652 TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface, device, constant, b, count);
1654 return set_scalar_array(This, device, constant, b, count, D3DXPT_BOOL);
1657 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface,
1658 struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n)
1660 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1662 TRACE("iface %p, device %p, constant %p, n %d\n", iface, device, constant, n);
1664 return set_scalar(This, device, constant, &n, D3DXPT_INT);
1667 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface,
1668 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count)
1670 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1672 TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface, device, constant, n, count);
1674 return set_scalar_array(This, device, constant, n, count, D3DXPT_INT);
1677 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface,
1678 struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f)
1680 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1682 TRACE("iface %p, device %p, constant %p, f %f\n", iface, device, constant, f);
1684 return set_scalar(This, device, constant, &f, D3DXPT_FLOAT);
1687 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface,
1688 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count)
1690 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1692 TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface, device, constant, f, count);
1694 return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT);
1697 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface,
1698 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
1700 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1702 TRACE("iface %p, device %p, constant %p, vector %p\n", iface, device, constant, vector);
1704 return set_vector(This, device, constant, vector, D3DXPT_FLOAT);
1707 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface,
1708 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
1710 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1712 TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface, device, constant, vector, count);
1714 return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT);
1717 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface,
1718 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1720 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1722 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1724 return set_matrix_array(This, device, constant, matrix, 1, FALSE);
1727 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface,
1728 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1730 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1732 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1734 return set_matrix_array(This, device, constant, matrix, count, FALSE);
1737 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface,
1738 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1740 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1742 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1744 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, FALSE);
1747 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface,
1748 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1750 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1752 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1754 return set_matrix_array(This, device, constant, matrix, 1, TRUE);
1757 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface,
1758 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1760 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1762 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1764 return set_matrix_array(This, device, constant, matrix, count, TRUE);
1767 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface,
1768 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1770 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1772 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1774 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, TRUE);
1777 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1779 /*** IUnknown methods ***/
1780 ID3DXConstantTableImpl_QueryInterface,
1781 ID3DXConstantTableImpl_AddRef,
1782 ID3DXConstantTableImpl_Release,
1783 /*** ID3DXBuffer methods ***/
1784 ID3DXConstantTableImpl_GetBufferPointer,
1785 ID3DXConstantTableImpl_GetBufferSize,
1786 /*** ID3DXConstantTable methods ***/
1787 ID3DXConstantTableImpl_GetDesc,
1788 ID3DXConstantTableImpl_GetConstantDesc,
1789 ID3DXConstantTableImpl_GetSamplerIndex,
1790 ID3DXConstantTableImpl_GetConstant,
1791 ID3DXConstantTableImpl_GetConstantByName,
1792 ID3DXConstantTableImpl_GetConstantElement,
1793 ID3DXConstantTableImpl_SetDefaults,
1794 ID3DXConstantTableImpl_SetValue,
1795 ID3DXConstantTableImpl_SetBool,
1796 ID3DXConstantTableImpl_SetBoolArray,
1797 ID3DXConstantTableImpl_SetInt,
1798 ID3DXConstantTableImpl_SetIntArray,
1799 ID3DXConstantTableImpl_SetFloat,
1800 ID3DXConstantTableImpl_SetFloatArray,
1801 ID3DXConstantTableImpl_SetVector,
1802 ID3DXConstantTableImpl_SetVectorArray,
1803 ID3DXConstantTableImpl_SetMatrix,
1804 ID3DXConstantTableImpl_SetMatrixArray,
1805 ID3DXConstantTableImpl_SetMatrixPointerArray,
1806 ID3DXConstantTableImpl_SetMatrixTranspose,
1807 ID3DXConstantTableImpl_SetMatrixTransposeArray,
1808 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1811 static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
1812 BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
1814 const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
1815 const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
1816 HRESULT hr = D3D_OK;
1817 UINT i, count = 0;
1818 WORD size = 0;
1820 constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
1821 constant->desc.Class = type->Class;
1822 constant->desc.Type = type->Type;
1823 constant->desc.Rows = type->Rows;
1824 constant->desc.Columns = type->Columns;
1825 constant->desc.Elements = is_element ? 1 : type->Elements;
1826 constant->desc.StructMembers = type->StructMembers;
1827 constant->desc.Name = ctab + nameoffset;
1828 constant->desc.RegisterSet = regset;
1829 constant->desc.RegisterIndex = index;
1831 TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant->desc.Name,
1832 constant->desc.Elements, index, constant->desc.DefaultValue,
1833 debug_d3dxparameter_registerset(regset));
1834 TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
1835 debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
1836 type->Rows, type->Columns, type->Elements, type->StructMembers);
1838 if (type->Elements > 1 && !is_element)
1840 count = type->Elements;
1842 else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
1844 memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
1845 count = type->StructMembers;
1848 if (count)
1850 constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
1851 if (!constant->constants)
1853 ERR("Out of memory\n");
1854 hr = E_OUTOFMEMORY;
1855 goto error;
1858 for (i = 0; i < count; ++i)
1860 hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
1861 &constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
1862 memberinfo ? memberinfo[i].Name : nameoffset, regset);
1863 if (hr != D3D_OK)
1864 goto error;
1866 size += constant->constants[i].desc.RegisterCount;
1869 else
1871 WORD offsetdiff = type->Columns * type->Rows;
1872 BOOL fail = FALSE;
1874 size = type->Columns * type->Rows;
1876 switch (regset)
1878 case D3DXRS_BOOL:
1879 fail = type->Class != D3DXPC_SCALAR && type->Class != D3DXPC_VECTOR
1880 && type->Class != D3DXPC_MATRIX_ROWS && type->Class != D3DXPC_MATRIX_COLUMNS;
1881 break;
1883 case D3DXRS_FLOAT4:
1884 case D3DXRS_INT4:
1885 switch (type->Class)
1887 case D3DXPC_VECTOR:
1888 size = 1;
1889 /* fall through */
1890 case D3DXPC_SCALAR:
1891 offsetdiff = type->Rows * 4;
1892 break;
1894 case D3DXPC_MATRIX_ROWS:
1895 offsetdiff = type->Rows * 4;
1896 size = type->Rows;
1897 break;
1899 case D3DXPC_MATRIX_COLUMNS:
1900 offsetdiff = type->Columns * 4;
1901 size = type->Columns;
1902 break;
1904 default:
1905 fail = TRUE;
1906 break;
1908 break;
1910 case D3DXRS_SAMPLER:
1911 size = 1;
1912 fail = type->Class != D3DXPC_OBJECT;
1913 break;
1915 default:
1916 fail = TRUE;
1917 break;
1920 if (fail)
1922 FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset),
1923 debug_d3dxparameter_class(type->Class));
1926 /* offset in bytes => offsetdiff * sizeof(DWORD) */
1927 if (offset) *offset += offsetdiff * 4;
1930 constant->desc.RegisterCount = max(0, min(max_index - index, size));
1931 constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
1933 return D3D_OK;
1935 error:
1936 if (constant->constants)
1938 for (i = 0; i < count; ++i)
1940 free_constant(&constant->constants[i]);
1942 HeapFree(GetProcessHeap(), 0, constant->constants);
1943 constant->constants = NULL;
1946 return hr;
1949 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
1951 struct ID3DXConstantTableImpl *object = NULL;
1952 const void *data;
1953 HRESULT hr;
1954 UINT size;
1955 const D3DXSHADER_CONSTANTTABLE *ctab_header;
1956 const D3DXSHADER_CONSTANTINFO *constant_info;
1957 DWORD i;
1959 TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code, flags, constant_table);
1961 if (constant_table) *constant_table = NULL;
1963 if (!byte_code || !constant_table)
1965 WARN("Invalid argument specified.\n");
1966 return D3DERR_INVALIDCALL;
1969 if (!is_valid_bytecode(*byte_code))
1971 WARN("Invalid byte_code specified.\n");
1972 return D3D_OK;
1975 if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
1977 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1978 if (hr != D3D_OK)
1980 WARN("CTAB not found.\n");
1981 return D3DXERR_INVALIDDATA;
1984 if (size < sizeof(*ctab_header))
1986 WARN("Invalid CTAB size.\n");
1987 return D3DXERR_INVALIDDATA;
1990 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1991 if (ctab_header->Size != sizeof(*ctab_header))
1993 WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
1994 return D3DXERR_INVALIDDATA;
1997 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1998 if (!object)
1999 return E_OUTOFMEMORY;
2001 object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
2002 object->ref = 1;
2004 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
2005 if (!object->ctab)
2007 ERR("Out of memory\n");
2008 HeapFree(GetProcessHeap(), 0, object);
2009 return E_OUTOFMEMORY;
2011 object->size = size;
2012 memcpy(object->ctab, data, object->size);
2014 object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
2015 object->desc.Version = ctab_header->Version;
2016 object->desc.Constants = ctab_header->Constants;
2017 TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
2018 debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
2019 debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
2021 object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2022 sizeof(*object->constants) * object->desc.Constants);
2023 if (!object->constants)
2025 ERR("Out of memory\n");
2026 hr = E_OUTOFMEMORY;
2027 goto error;
2030 constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
2031 for (i = 0; i < ctab_header->Constants; i++)
2033 DWORD offset = constant_info[i].DefaultValue;
2035 hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
2036 &object->constants[i], FALSE, constant_info[i].RegisterIndex,
2037 constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
2038 offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
2039 if (hr != D3D_OK)
2040 goto error;
2043 * Set the register count, it may differ for D3DXRS_INT4, because somehow
2044 * it makes the assumption that the register size is 1 instead of 4, so the
2045 * count is 4 times bigger. This holds true only for toplevel shader
2046 * constants. The count of elements and members is always based on a
2047 * register size of 4.
2049 if (object->constants[i].desc.RegisterSet == D3DXRS_INT4)
2051 object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
2053 object->constants[i].constantinfo_reserved = constant_info[i].Reserved;
2056 *constant_table = &object->ID3DXConstantTable_iface;
2058 return D3D_OK;
2060 error:
2061 free_constant_table(object);
2062 HeapFree(GetProcessHeap(), 0, object);
2064 return hr;
2067 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
2069 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
2071 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
2074 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
2076 FIXME("device %p, size %u, linker %p: stub.\n", device, size, linker);
2078 if (linker)
2079 *linker = NULL;
2082 return E_NOTIMPL;
2085 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker)
2087 FIXME("device %p, size %u, flags %#x, linker %p: stub.\n", device, size, flags, linker);
2089 if (linker)
2090 *linker = NULL;
2092 return E_NOTIMPL;
2095 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
2097 UINT i, sampler_count = 0;
2098 UINT size;
2099 const char *data;
2100 const D3DXSHADER_CONSTANTTABLE *ctab_header;
2101 const D3DXSHADER_CONSTANTINFO *constant_info;
2103 TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
2105 if (count) *count = 0;
2107 if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
2108 return D3D_OK;
2110 if (size < sizeof(*ctab_header)) return D3D_OK;
2112 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
2113 if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
2115 constant_info = (const D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
2116 for (i = 0; i < ctab_header->Constants; i++)
2118 const D3DXSHADER_TYPEINFO *type;
2120 TRACE("name = %s\n", data + constant_info[i].Name);
2122 type = (const D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
2124 if (type->Type == D3DXPT_SAMPLER
2125 || type->Type == D3DXPT_SAMPLER1D
2126 || type->Type == D3DXPT_SAMPLER2D
2127 || type->Type == D3DXPT_SAMPLER3D
2128 || type->Type == D3DXPT_SAMPLERCUBE)
2130 if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
2132 ++sampler_count;
2136 TRACE("Found %u samplers\n", sampler_count);
2138 if (count) *count = sampler_count;
2140 return D3D_OK;
2143 HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
2145 FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
2146 return E_OUTOFMEMORY;
2149 struct d3dx9_texture_shader
2151 ID3DXTextureShader ID3DXTextureShader_iface;
2152 LONG ref;
2155 static inline struct d3dx9_texture_shader *impl_from_ID3DXTextureShader(ID3DXTextureShader *iface)
2157 return CONTAINING_RECORD(iface, struct d3dx9_texture_shader, ID3DXTextureShader_iface);
2160 static HRESULT WINAPI d3dx9_texture_shader_QueryInterface(ID3DXTextureShader *iface, REFIID riid, void **out)
2162 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2164 if (IsEqualGUID(riid, &IID_IUnknown) ||
2165 IsEqualGUID(riid, &IID_ID3DXTextureShader))
2167 iface->lpVtbl->AddRef(iface);
2168 *out = iface;
2169 return D3D_OK;
2172 WARN("Interface %s not found.\n", debugstr_guid(riid));
2173 *out = NULL;
2174 return E_NOINTERFACE;
2177 static ULONG WINAPI d3dx9_texture_shader_AddRef(ID3DXTextureShader *iface)
2179 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2180 ULONG refcount = InterlockedIncrement(&texture_shader->ref);
2182 TRACE("%p increasing refcount to %u.\n", texture_shader, refcount);
2184 return refcount;
2187 static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
2189 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2190 ULONG refcount = InterlockedDecrement(&texture_shader->ref);
2192 TRACE("%p decreasing refcount to %u.\n", texture_shader, refcount);
2194 if (!refcount)
2196 HeapFree(GetProcessHeap(), 0, texture_shader);
2199 return refcount;
2202 static HRESULT WINAPI d3dx9_texture_shader_GetFunction(ID3DXTextureShader *iface, struct ID3DXBuffer **function)
2204 FIXME("iface %p, function %p stub.\n", iface, function);
2206 return E_NOTIMPL;
2209 static HRESULT WINAPI d3dx9_texture_shader_GetConstantBuffer(ID3DXTextureShader *iface, struct ID3DXBuffer **constant_buffer)
2211 FIXME("iface %p, constant_buffer %p stub.\n", iface, constant_buffer);
2213 return E_NOTIMPL;
2216 static HRESULT WINAPI d3dx9_texture_shader_GetDesc(ID3DXTextureShader *iface, D3DXCONSTANTTABLE_DESC *desc)
2218 FIXME("iface %p, desc %p stub.\n", iface, desc);
2220 return E_NOTIMPL;
2223 static HRESULT WINAPI d3dx9_texture_shader_GetConstantDesc(ID3DXTextureShader *iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *constant_desc, UINT *count)
2225 FIXME("iface %p, constant %p, constant_desc %p, count %p stub.\n", iface, constant, constant_desc, count);
2227 return E_NOTIMPL;
2230 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstant(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
2232 FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
2234 return NULL;
2237 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantByName(ID3DXTextureShader *iface, D3DXHANDLE constant, const char *name)
2239 FIXME("iface %p, constant %p, name %s stub.\n", iface, constant, debugstr_a(name));
2241 return NULL;
2244 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantElement(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
2246 FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
2248 return NULL;
2251 static HRESULT WINAPI d3dx9_texture_shader_SetDefaults(ID3DXTextureShader *iface)
2253 FIXME("iface %p stub.\n", iface);
2255 return E_NOTIMPL;
2258 static HRESULT WINAPI d3dx9_texture_shader_SetValue(ID3DXTextureShader *iface, D3DXHANDLE constant, const void *data, UINT bytes)
2260 FIXME("iface %p, constant %p, data %p, bytes %u stub.\n", iface, constant, data, bytes);
2262 return E_NOTIMPL;
2265 static HRESULT WINAPI d3dx9_texture_shader_SetBool(ID3DXTextureShader *iface, D3DXHANDLE constant, BOOL b)
2267 FIXME("iface %p, constant %p, b %u stub.\n", iface, constant, b);
2269 return E_NOTIMPL;
2272 static HRESULT WINAPI d3dx9_texture_shader_SetBoolArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const BOOL *b, UINT count)
2274 FIXME("iface %p, constant %p, b %p, count %u stub.\n", iface, constant, b, count);
2276 return E_NOTIMPL;
2279 static HRESULT WINAPI d3dx9_texture_shader_SetInt(ID3DXTextureShader *iface, D3DXHANDLE constant, INT n)
2281 FIXME("iface %p, constant %p, n %d stub.\n", iface, constant, n);
2283 return E_NOTIMPL;
2286 static HRESULT WINAPI d3dx9_texture_shader_SetIntArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const INT *n, UINT count)
2288 FIXME("iface %p, constant %p, n %p, count %u stub.\n", iface, constant, n, count);
2290 return E_NOTIMPL;
2293 static HRESULT WINAPI d3dx9_texture_shader_SetFloat(ID3DXTextureShader *iface, D3DXHANDLE constant, FLOAT f)
2295 FIXME("iface %p, constant %p, f %f stub.\n", iface, constant, f);
2297 return E_NOTIMPL;
2300 static HRESULT WINAPI d3dx9_texture_shader_SetFloatArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const FLOAT *f, UINT count)
2302 FIXME("iface %p, constant %p, f %p, count %u stub.\n", iface, constant, f, count);
2304 return E_NOTIMPL;
2307 static HRESULT WINAPI d3dx9_texture_shader_SetVector(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
2309 FIXME("iface %p, constant %p, vector %p stub.\n", iface, constant, vector);
2311 return E_NOTIMPL;
2314 static HRESULT WINAPI d3dx9_texture_shader_SetVectorArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
2316 FIXME("iface %p, constant %p, vector %p, count %u stub.\n", iface, constant, vector, count);
2318 return E_NOTIMPL;
2321 static HRESULT WINAPI d3dx9_texture_shader_SetMatrix(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
2323 FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
2325 return E_NOTIMPL;
2328 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
2330 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2332 return E_NOTIMPL;
2335 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixPointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
2337 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2339 return E_NOTIMPL;
2342 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTranspose(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
2344 FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
2346 return E_NOTIMPL;
2349 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposeArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
2351 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2353 return E_NOTIMPL;
2356 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposePointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
2358 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2360 return E_NOTIMPL;
2363 static const struct ID3DXTextureShaderVtbl d3dx9_texture_shader_vtbl =
2365 /*** IUnknown methods ***/
2366 d3dx9_texture_shader_QueryInterface,
2367 d3dx9_texture_shader_AddRef,
2368 d3dx9_texture_shader_Release,
2369 /*** ID3DXTextureShader methods ***/
2370 d3dx9_texture_shader_GetFunction,
2371 d3dx9_texture_shader_GetConstantBuffer,
2372 d3dx9_texture_shader_GetDesc,
2373 d3dx9_texture_shader_GetConstantDesc,
2374 d3dx9_texture_shader_GetConstant,
2375 d3dx9_texture_shader_GetConstantByName,
2376 d3dx9_texture_shader_GetConstantElement,
2377 d3dx9_texture_shader_SetDefaults,
2378 d3dx9_texture_shader_SetValue,
2379 d3dx9_texture_shader_SetBool,
2380 d3dx9_texture_shader_SetBoolArray,
2381 d3dx9_texture_shader_SetInt,
2382 d3dx9_texture_shader_SetIntArray,
2383 d3dx9_texture_shader_SetFloat,
2384 d3dx9_texture_shader_SetFloatArray,
2385 d3dx9_texture_shader_SetVector,
2386 d3dx9_texture_shader_SetVectorArray,
2387 d3dx9_texture_shader_SetMatrix,
2388 d3dx9_texture_shader_SetMatrixArray,
2389 d3dx9_texture_shader_SetMatrixPointerArray,
2390 d3dx9_texture_shader_SetMatrixTranspose,
2391 d3dx9_texture_shader_SetMatrixTransposeArray,
2392 d3dx9_texture_shader_SetMatrixTransposePointerArray
2395 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader **texture_shader)
2397 struct d3dx9_texture_shader *object;
2399 TRACE("function %p, texture_shader %p.\n", function, texture_shader);
2401 if (!function || !texture_shader)
2402 return D3DERR_INVALIDCALL;
2404 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
2405 if (!object)
2406 return E_OUTOFMEMORY;
2408 object->ID3DXTextureShader_iface.lpVtbl = &d3dx9_texture_shader_vtbl;
2409 object->ref = 1;
2411 *texture_shader = &object->ID3DXTextureShader_iface;
2413 return D3D_OK;
2416 static unsigned int get_instr_length(const DWORD *byte_code, unsigned int major, unsigned int minor)
2418 unsigned int len = 0;
2420 if (major > 1)
2421 return (*byte_code & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT;
2423 switch (*byte_code & 0xffff)
2425 case D3DSIO_END:
2426 ERR("Unexpected END token.\n");
2427 return 0;
2428 case D3DSIO_COMMENT:
2429 return (*byte_code & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
2430 case D3DSIO_DEF:
2431 case D3DSIO_DEFI:
2432 return 5;
2433 case D3DSIO_DEFB:
2434 return 2;
2435 default:
2436 ++byte_code;
2437 while (*byte_code & 0x80000000)
2439 ++byte_code;
2440 ++len;
2444 return len;
2447 static HRESULT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count, BOOL output)
2449 static const D3DDECLUSAGE regtype_usage[] =
2451 D3DDECLUSAGE_COLOR,
2452 D3DDECLUSAGE_COLOR,
2454 D3DDECLUSAGE_TEXCOORD,
2456 D3DDECLUSAGE_COLOR,
2457 D3DDECLUSAGE_TEXCOORD,
2460 D3DDECLUSAGE_DEPTH
2462 static const D3DDECLUSAGE rast_usage[] =
2464 D3DDECLUSAGE_POSITION,
2465 D3DDECLUSAGE_FOG,
2466 D3DDECLUSAGE_PSIZE
2468 DWORD reg_type, usage, index, version_token = *byte_code;
2469 BOOL is_ps = version_token >> 16 == 0xffff;
2470 unsigned int major, minor, i = 0, j;
2471 BYTE colors = 0, rastout = 0;
2472 BOOL has_dcl, depth = 0;
2473 WORD texcoords = 0;
2475 if ((version_token & 0xffff0000) != 0xfffe0000 && (version_token & 0xffff0000) != 0xffff0000)
2476 return D3DXERR_INVALIDDATA;
2478 major = version_token >> 8 & 0xff;
2479 minor = version_token & 0xff;
2481 TRACE("%s shader, version %u.%u.\n", is_ps ? "Pixel" : "Vertex", major, minor);
2482 ++byte_code;
2484 has_dcl = (!is_ps && (!output || major == 3)) || (is_ps && !output && major >= 2);
2486 while (*byte_code != D3DSIO_END)
2488 if (has_dcl && (*byte_code & 0xffff) == D3DSIO_DCL)
2490 DWORD usage_token = byte_code[1];
2491 DWORD reg = byte_code[2];
2493 reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2494 | ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2496 if (is_ps && !output && major == 2)
2498 /* dcl with no explicit usage, look at the register. */
2499 reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2500 | ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2501 index = reg & D3DSP_REGNUM_MASK;
2502 if (reg_type >= ARRAY_SIZE(regtype_usage))
2504 WARN("Invalid register type %u.\n", reg_type);
2505 reg_type = 0;
2507 usage = regtype_usage[reg_type];
2508 if (semantics)
2510 semantics[i].Usage = usage;
2511 semantics[i].UsageIndex = index;
2513 ++i;
2515 else if ((!output && reg_type == D3DSPR_INPUT) || (output && reg_type == D3DSPR_OUTPUT))
2517 if (semantics)
2519 semantics[i].Usage =
2520 (usage_token & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
2521 semantics[i].UsageIndex =
2522 (usage_token & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
2524 ++i;
2526 byte_code += 3;
2528 else if (!has_dcl)
2530 unsigned int len = get_instr_length(byte_code, major, minor) + 1;
2532 switch (*byte_code & 0xffff)
2534 case D3DSIO_COMMENT:
2535 case D3DSIO_DEF:
2536 case D3DSIO_DEFB:
2537 case D3DSIO_DEFI:
2538 byte_code += len;
2539 break;
2540 default:
2541 ++byte_code;
2542 while (*byte_code & 0x80000000)
2544 reg_type = ((*byte_code & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2545 | ((*byte_code & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2546 index = *byte_code & D3DSP_REGNUM_MASK;
2548 if ((reg_type == D3DSPR_TEMP && is_ps && major == 1)
2549 || (reg_type == D3DSPR_INPUT && is_ps)
2550 || (reg_type == D3DSPR_TEXTURE && is_ps && !output)
2551 || reg_type == D3DSPR_RASTOUT
2552 || reg_type == D3DSPR_ATTROUT
2553 || reg_type == D3DSPR_OUTPUT
2554 || reg_type == D3DSPR_DEPTHOUT)
2556 if (reg_type == D3DSPR_RASTOUT)
2557 rastout |= 1u << index;
2558 else if (reg_type == D3DSPR_DEPTHOUT)
2559 depth = TRUE;
2560 else if (reg_type == D3DSPR_TEXTURE || reg_type == D3DSPR_OUTPUT)
2561 texcoords |= 1u << index;
2562 else
2563 colors |= 1u << index;
2565 ++byte_code;
2569 else
2571 byte_code += get_instr_length(byte_code, major, minor) + 1;
2575 if (!has_dcl)
2577 i = j = 0;
2578 while (texcoords)
2580 if (texcoords & 1)
2582 if (semantics)
2584 semantics[i].Usage = D3DDECLUSAGE_TEXCOORD;
2585 semantics[i].UsageIndex = j;
2587 ++i;
2589 texcoords >>= 1;
2590 ++j;
2592 j = 0;
2593 while (colors)
2595 if (colors & 1)
2597 if (semantics)
2599 semantics[i].Usage = D3DDECLUSAGE_COLOR;
2600 semantics[i].UsageIndex = j;
2602 ++i;
2604 colors >>= 1;
2605 ++j;
2607 j = 0;
2608 while (rastout)
2610 if (rastout & 1)
2612 if (j >= ARRAY_SIZE(rast_usage))
2614 WARN("Invalid RASTOUT register index.\n");
2615 usage = 0;
2617 else
2619 usage = rast_usage[j];
2621 if (semantics)
2623 semantics[i].Usage = usage;
2624 semantics[i].UsageIndex = 0;
2626 ++i;
2628 rastout >>= 1;
2629 ++j;
2631 if (depth)
2633 if (semantics)
2635 semantics[i].Usage = D3DDECLUSAGE_DEPTH;
2636 semantics[i].UsageIndex = 0;
2638 ++i;
2642 if (count)
2643 *count = i;
2645 return D3D_OK;
2648 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
2650 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
2652 return get_shader_semantics(byte_code, semantics, count, FALSE);
2655 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
2657 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
2659 return get_shader_semantics(byte_code, semantics, count, TRUE);