2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d8_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
24 static void STDMETHODCALLTYPE
d3d8_vertexshader_wined3d_object_destroyed(void *parent
)
26 struct d3d8_vertex_shader
*shader
= parent
;
27 d3d8_vertex_declaration_destroy(shader
->vertex_declaration
);
31 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader
*shader
)
33 TRACE("shader %p.\n", shader
);
35 if (shader
->wined3d_shader
)
38 wined3d_shader_decref(shader
->wined3d_shader
);
39 wined3d_mutex_unlock();
43 d3d8_vertexshader_wined3d_object_destroyed(shader
);
47 static const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops
=
49 d3d8_vertexshader_wined3d_object_destroyed
,
52 static HRESULT
d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device
*device
,
53 const DWORD
*declaration
, DWORD shader_handle
, struct d3d8_vertex_declaration
**decl_ptr
)
55 struct d3d8_vertex_declaration
*object
;
58 TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n",
59 device
, declaration
, shader_handle
, decl_ptr
);
61 if (!(object
= heap_alloc_zero(sizeof(*object
))))
64 hr
= d3d8_vertex_declaration_init(object
, device
, declaration
, shader_handle
);
67 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
72 TRACE("Created vertex declaration %p.\n", object
);
78 HRESULT
d3d8_vertex_shader_init(struct d3d8_vertex_shader
*shader
, struct d3d8_device
*device
,
79 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD shader_handle
, DWORD usage
)
81 const DWORD
*token
= declaration
;
84 /* Test if the vertex declaration is valid. */
85 while (D3DVSD_END() != *token
)
87 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
89 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000))
91 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
92 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
94 if (reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !byte_code
)
96 WARN("Attempt to use a non-FLOAT3 normal with the fixed-function function\n");
97 return D3DERR_INVALIDCALL
;
100 token
+= parse_token(token
);
103 hr
= d3d8_vertexshader_create_vertexdeclaration(device
, declaration
, shader_handle
, &shader
->vertex_declaration
);
106 WARN("Failed to create vertex declaration, hr %#x.\n", hr
);
112 struct wined3d_shader_desc desc
;
115 FIXME("Usage %#x not implemented.\n", usage
);
117 desc
.byte_code
= byte_code
;
118 desc
.byte_code_size
= ~(size_t)0;
120 wined3d_mutex_lock();
121 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
122 &d3d8_vertexshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
123 wined3d_mutex_unlock();
126 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
127 d3d8_vertex_declaration_destroy(shader
->vertex_declaration
);
131 load_local_constants(declaration
, shader
->wined3d_shader
);
137 static void STDMETHODCALLTYPE
d3d8_pixelshader_wined3d_object_destroyed(void *parent
)
142 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader
*shader
)
144 TRACE("shader %p.\n", shader
);
146 wined3d_mutex_lock();
147 wined3d_shader_decref(shader
->wined3d_shader
);
148 wined3d_mutex_unlock();
151 static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops
=
153 d3d8_pixelshader_wined3d_object_destroyed
,
156 HRESULT
d3d8_pixel_shader_init(struct d3d8_pixel_shader
*shader
, struct d3d8_device
*device
,
157 const DWORD
*byte_code
, DWORD shader_handle
)
159 struct wined3d_shader_desc desc
;
162 shader
->handle
= shader_handle
;
164 desc
.byte_code
= byte_code
;
165 desc
.byte_code_size
= ~(size_t)0;
167 wined3d_mutex_lock();
168 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
169 &d3d8_pixelshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
170 wined3d_mutex_unlock();
173 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr
);