2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
85 enum SHADER_CONSTANT_TYPE
102 struct d3dx_parameter
107 D3DXPARAMETER_CLASS
class;
108 D3DXPARAMETER_TYPE type
;
112 UINT annotation_count
;
117 D3DXHANDLE
*annotation_handles
;
118 D3DXHANDLE
*member_handles
;
125 enum STATE_TYPE type
;
126 D3DXHANDLE parameter
;
132 struct d3dx_state
*states
;
139 UINT annotation_count
;
141 struct d3dx_state
*states
;
142 D3DXHANDLE
*annotation_handles
;
145 struct d3dx_technique
149 UINT annotation_count
;
151 D3DXHANDLE
*annotation_handles
;
152 D3DXHANDLE
*pass_handles
;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface
;
160 struct ID3DXEffectImpl
*effect
;
162 UINT parameter_count
;
163 UINT technique_count
;
165 D3DXHANDLE
*parameter_handles
;
166 D3DXHANDLE
*technique_handles
;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface
;
174 LPD3DXEFFECTSTATEMANAGER manager
;
175 LPDIRECT3DDEVICE9 device
;
176 LPD3DXEFFECTPOOL pool
;
177 D3DXHANDLE active_technique
;
178 D3DXHANDLE active_pass
;
180 ID3DXBaseEffect
*base_effect
;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
188 ID3DXBaseEffect
*base_effect
;
191 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
192 struct d3dx_parameter
*parameter
, LPCSTR name
);
193 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
);
194 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
195 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
199 enum STATE_CLASS
class;
206 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
328 {SC_UNKNOWN
, 0, "UNKNOWN"},
330 {SC_NPATCHMODE
, 0, "NPatchMode"},
332 {SC_UNKNOWN
, 0, "UNKNOWN"},
334 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
335 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
336 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
337 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
339 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
340 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
341 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
342 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
343 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
345 {SC_LIGHT
, LT_TYPE
, "LightType"},
346 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
347 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
348 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
349 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
350 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
351 {SC_LIGHT
, LT_RANGE
, "LightRange"},
352 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
353 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
354 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
355 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
356 {SC_LIGHT
, LT_THETA
, "LightTheta"},
357 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
359 {SC_LIGHTENABLE
, 0, "LightEnable"},
361 {SC_VERTEXSHADER
, 0, "Vertexshader"},
363 {SC_PIXELSHADER
, 0, "Pixelshader"},
364 /* Shader constants */
365 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
366 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
367 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
372 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
373 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
374 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
375 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
380 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
382 {SC_TEXTURE
, 0, "Texture"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
385 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
386 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
387 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
392 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
393 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
394 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
395 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
396 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
398 {SC_SETSAMPLER
, 0, "Sampler"},
401 static inline void read_dword(const char **ptr
, DWORD
*d
)
403 memcpy(d
, *ptr
, sizeof(*d
));
407 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
412 FIXME("Skipping %u unknown DWORDs:\n", count
);
413 for (i
= 0; i
< count
; ++i
)
416 FIXME("\t0x%08x\n", d
);
420 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
422 return (struct d3dx_parameter
*) handle
;
425 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
427 return (struct d3dx_pass
*) handle
;
430 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
432 return (struct d3dx_technique
*) handle
;
435 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
437 return (D3DXHANDLE
) parameter
;
440 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
442 return (D3DXHANDLE
) technique
;
445 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
447 return (D3DXHANDLE
) pass
;
450 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
454 for (i
= 0; i
< base
->technique_count
; ++i
)
456 if (base
->technique_handles
[i
] == technique
)
458 return get_technique_struct(technique
);
465 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
469 for (i
= 0; i
< base
->technique_count
; ++i
)
471 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
473 for (k
= 0; k
< technique
->pass_count
; ++k
)
475 if (technique
->pass_handles
[k
] == pass
)
477 return get_pass_struct(pass
);
485 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
487 unsigned int i
, count
;
488 struct d3dx_parameter
*p
;
490 for (i
= 0; i
< param
->annotation_count
; ++i
)
492 if (param
->annotation_handles
[i
] == parameter
)
494 return get_parameter_struct(parameter
);
497 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
501 if (param
->element_count
) count
= param
->element_count
;
502 else count
= param
->member_count
;
504 for (i
= 0; i
< count
; ++i
)
506 if (param
->member_handles
[i
] == parameter
)
508 return get_parameter_struct(parameter
);
511 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
518 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
520 unsigned int i
, k
, m
;
521 struct d3dx_parameter
*p
;
523 for (i
= 0; i
< base
->parameter_count
; ++i
)
525 if (base
->parameter_handles
[i
] == parameter
)
527 return get_parameter_struct(parameter
);
530 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
534 for (i
= 0; i
< base
->technique_count
; ++i
)
536 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
538 for (k
= 0; k
< technique
->pass_count
; ++k
)
540 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
542 for (m
= 0; m
< pass
->annotation_count
; ++m
)
544 if (pass
->annotation_handles
[i
] == parameter
)
546 return get_parameter_struct(parameter
);
549 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
554 for (k
= 0; k
< technique
->annotation_count
; ++k
)
556 if (technique
->annotation_handles
[k
] == parameter
)
558 return get_parameter_struct(parameter
);
561 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
569 static inline struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
571 struct d3dx_parameter
*param
= is_valid_parameter(base
, parameter
);
573 if (!param
) param
= get_parameter_by_name(base
, NULL
, parameter
);
578 static void free_state(struct d3dx_state
*state
)
580 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
583 static void free_sampler(struct d3dx_sampler
*sampler
)
587 for (i
= 0; i
< sampler
->state_count
; ++i
)
589 free_state(&sampler
->states
[i
]);
591 HeapFree(GetProcessHeap(), 0, sampler
->states
);
594 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
596 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
599 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
602 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
604 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
605 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
612 if (param
->annotation_handles
)
614 for (i
= 0; i
< param
->annotation_count
; ++i
)
616 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
618 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
621 if (param
->member_handles
)
625 if (param
->element_count
) count
= param
->element_count
;
626 else count
= param
->member_count
;
628 for (i
= 0; i
< count
; ++i
)
630 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
632 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
635 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
640 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
641 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
645 case D3DXPT_TEXTURE1D
:
646 case D3DXPT_TEXTURE2D
:
647 case D3DXPT_TEXTURE3D
:
648 case D3DXPT_TEXTURECUBE
:
649 case D3DXPT_PIXELSHADER
:
650 case D3DXPT_VERTEXSHADER
:
651 if (st
== ST_CONSTANT
)
653 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
657 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
659 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
663 case D3DXPT_SAMPLER1D
:
664 case D3DXPT_SAMPLER2D
:
665 case D3DXPT_SAMPLER3D
:
666 case D3DXPT_SAMPLERCUBE
:
667 if (st
== ST_CONSTANT
)
669 free_sampler((struct d3dx_sampler
*)param
->data
);
673 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
675 /* samplers have always own data, so free that */
676 HeapFree(GetProcessHeap(), 0, param
->data
);
680 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
688 if (st
!= ST_CONSTANT
)
690 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
692 HeapFree(GetProcessHeap(), 0, param
->data
);
696 /* only the parent has to release name and semantic */
699 HeapFree(GetProcessHeap(), 0, param
->name
);
700 HeapFree(GetProcessHeap(), 0, param
->semantic
);
703 HeapFree(GetProcessHeap(), 0, param
);
706 static void free_pass(D3DXHANDLE handle
)
709 struct d3dx_pass
*pass
= get_pass_struct(handle
);
711 TRACE("Free pass %p\n", pass
);
718 if (pass
->annotation_handles
)
720 for (i
= 0; i
< pass
->annotation_count
; ++i
)
722 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
724 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
729 for (i
= 0; i
< pass
->state_count
; ++i
)
731 free_state(&pass
->states
[i
]);
733 HeapFree(GetProcessHeap(), 0, pass
->states
);
736 HeapFree(GetProcessHeap(), 0, pass
->name
);
737 HeapFree(GetProcessHeap(), 0, pass
);
740 static void free_technique(D3DXHANDLE handle
)
743 struct d3dx_technique
*technique
= get_technique_struct(handle
);
745 TRACE("Free technique %p\n", technique
);
752 if (technique
->annotation_handles
)
754 for (i
= 0; i
< technique
->annotation_count
; ++i
)
756 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
758 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
761 if (technique
->pass_handles
)
763 for (i
= 0; i
< technique
->pass_count
; ++i
)
765 free_pass(technique
->pass_handles
[i
]);
767 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
770 HeapFree(GetProcessHeap(), 0, technique
->name
);
771 HeapFree(GetProcessHeap(), 0, technique
);
774 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
778 TRACE("Free base effect %p\n", base
);
780 if (base
->parameter_handles
)
782 for (i
= 0; i
< base
->parameter_count
; ++i
)
784 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
786 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
789 if (base
->technique_handles
)
791 for (i
= 0; i
< base
->technique_count
; ++i
)
793 free_technique(base
->technique_handles
[i
]);
795 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
799 static void free_effect(struct ID3DXEffectImpl
*effect
)
801 TRACE("Free effect %p\n", effect
);
803 if (effect
->base_effect
)
805 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
810 effect
->pool
->lpVtbl
->Release(effect
->pool
);
815 IUnknown_Release(effect
->manager
);
818 IDirect3DDevice9_Release(effect
->device
);
821 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
823 TRACE("Free effect compiler %p\n", compiler
);
825 if (compiler
->base_effect
)
827 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
831 static INT
get_int(D3DXPARAMETER_TYPE type
, LPCVOID data
)
851 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
858 inline static FLOAT
get_float(D3DXPARAMETER_TYPE type
, LPCVOID data
)
878 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
885 static inline BOOL
get_bool(LPCVOID data
)
887 return (*(DWORD
*)data
) ? TRUE
: FALSE
;
890 static void set_number(LPVOID outdata
, D3DXPARAMETER_TYPE outtype
, LPCVOID indata
, D3DXPARAMETER_TYPE intype
)
892 TRACE("Changing from type %i to type %i\n", intype
, outtype
);
897 *(FLOAT
*)outdata
= get_float(intype
, indata
);
901 *(BOOL
*)outdata
= get_bool(indata
);
905 *(INT
*)outdata
= get_int(intype
, indata
);
909 FIXME("Error converting to type %i\n", outtype
);
915 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
919 for (i
= 0; i
< 4; ++i
)
921 ((FLOAT
*)vector
)[i
] = i
< param
->columns
? get_float(param
->type
, (DWORD
*)param
->data
+ i
) : 0.0f
;
925 static void set_vector(struct d3dx_parameter
*param
, CONST D3DXVECTOR4
*vector
)
929 for (i
= 0; i
< param
->columns
; ++i
)
931 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
935 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
)
939 for (i
= 0; i
< 4; ++i
)
941 for (k
= 0; k
< 4; ++k
)
943 if ((i
< param
->rows
) && (k
< param
->columns
))
944 matrix
->u
.m
[i
][k
] = get_float(param
->type
, (FLOAT
*)param
->data
+ i
* param
->columns
+ k
);
946 matrix
->u
.m
[i
][k
] = 0.0f
;
951 static void set_matrix(struct d3dx_parameter
*param
, CONST D3DXMATRIX
*matrix
)
955 for (i
= 0; i
< 4; ++i
)
957 for (k
= 0; k
< 4; ++k
)
959 if ((i
< param
->rows
) && (k
< param
->columns
))
960 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
, &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
965 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
968 struct d3dx_parameter
*temp_parameter
;
971 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
973 if (!name
|| !*name
) return parameter
;
975 element
= atoi(name
);
976 part
= strchr(name
, ']') + 1;
978 if (parameter
->element_count
> element
)
980 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
985 return get_parameter_by_name(NULL
, temp_parameter
, part
);
988 return get_parameter_annotation_by_name(temp_parameter
, part
);
991 TRACE("Returning parameter %p\n", temp_parameter
);
992 return temp_parameter
;
995 FIXME("Unhandled case \"%c\"\n", *--part
);
1000 TRACE("Parameter not found\n");
1004 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
1007 struct d3dx_parameter
*temp_parameter
;
1010 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
1012 if (!name
|| !*name
) return parameter
;
1014 length
= strcspn( name
, "[.@" );
1015 part
= name
+ length
;
1017 for (i
= 0; i
< parameter
->annotation_count
; ++i
)
1019 temp_parameter
= get_parameter_struct(parameter
->annotation_handles
[i
]);
1021 if (!strcmp(temp_parameter
->name
, name
))
1023 TRACE("Returning parameter %p\n", temp_parameter
);
1024 return temp_parameter
;
1026 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1031 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1034 return get_parameter_element_by_name(temp_parameter
, part
);
1037 FIXME("Unhandled case \"%c\"\n", *--part
);
1043 TRACE("Parameter not found\n");
1047 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
1048 struct d3dx_parameter
*parameter
, LPCSTR name
)
1050 UINT i
, count
, length
;
1051 struct d3dx_parameter
*temp_parameter
;
1052 D3DXHANDLE
*handles
;
1055 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
1057 if (!name
|| !*name
) return parameter
;
1061 count
= base
->parameter_count
;
1062 handles
= base
->parameter_handles
;
1066 count
= parameter
->member_count
;
1067 handles
= parameter
->member_handles
;
1070 length
= strcspn( name
, "[.@" );
1071 part
= name
+ length
;
1073 for (i
= 0; i
< count
; i
++)
1075 temp_parameter
= get_parameter_struct(handles
[i
]);
1077 if (!strcmp(temp_parameter
->name
, name
))
1079 TRACE("Returning parameter %p\n", temp_parameter
);
1080 return temp_parameter
;
1082 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1087 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1090 return get_parameter_annotation_by_name(temp_parameter
, part
);
1093 return get_parameter_element_by_name(temp_parameter
, part
);
1096 FIXME("Unhandled case \"%c\"\n", *--part
);
1102 TRACE("Parameter not found\n");
1106 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1108 return (0xfeff0000 | ((major
) << 8) | (minor
));
1111 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1113 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1116 /*** IUnknown methods ***/
1117 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1119 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1121 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1122 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1124 iface
->lpVtbl
->AddRef(iface
);
1129 ERR("Interface %s not found\n", debugstr_guid(riid
));
1131 return E_NOINTERFACE
;
1134 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1136 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1138 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1140 return InterlockedIncrement(&This
->ref
);
1143 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1145 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1146 ULONG ref
= InterlockedDecrement(&This
->ref
);
1148 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1152 free_base_effect(This
);
1153 HeapFree(GetProcessHeap(), 0, This
);
1159 /*** ID3DXBaseEffect methods ***/
1160 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1162 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1164 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1168 WARN("Invalid argument specified.\n");
1169 return D3DERR_INVALIDCALL
;
1172 /* Todo: add creator and function count */
1173 desc
->Creator
= NULL
;
1174 desc
->Functions
= 0;
1175 desc
->Parameters
= This
->parameter_count
;
1176 desc
->Techniques
= This
->technique_count
;
1181 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1183 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1184 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1186 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1188 if (!desc
|| !param
)
1190 WARN("Invalid argument specified.\n");
1191 return D3DERR_INVALIDCALL
;
1194 desc
->Name
= param
->name
;
1195 desc
->Semantic
= param
->semantic
;
1196 desc
->Class
= param
->class;
1197 desc
->Type
= param
->type
;
1198 desc
->Rows
= param
->rows
;
1199 desc
->Columns
= param
->columns
;
1200 desc
->Elements
= param
->element_count
;
1201 desc
->Annotations
= param
->annotation_count
;
1202 desc
->StructMembers
= param
->member_count
;
1203 desc
->Flags
= param
->flags
;
1204 desc
->Bytes
= param
->bytes
;
1209 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1211 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1212 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1214 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1218 WARN("Invalid argument specified.\n");
1219 return D3DERR_INVALIDCALL
;
1222 desc
->Name
= tech
->name
;
1223 desc
->Passes
= tech
->pass_count
;
1224 desc
->Annotations
= tech
->annotation_count
;
1229 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1231 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1232 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1234 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1238 WARN("Invalid argument specified.\n");
1239 return D3DERR_INVALIDCALL
;
1242 desc
->Name
= p
->name
;
1243 desc
->Annotations
= p
->annotation_count
;
1245 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1246 desc
->pVertexShaderFunction
= NULL
;
1247 desc
->pPixelShaderFunction
= NULL
;
1252 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1254 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1256 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1261 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1263 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1264 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1266 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1270 if (index
< This
->parameter_count
)
1272 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1273 return This
->parameter_handles
[index
];
1278 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1280 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1281 return param
->member_handles
[index
];
1285 WARN("Invalid argument specified.\n");
1290 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1292 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1293 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1296 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1300 handle
= get_parameter_handle(param
);
1301 TRACE("Returning parameter %p\n", handle
);
1305 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1306 TRACE("Returning parameter %p\n", handle
);
1311 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1313 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1314 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1315 struct d3dx_parameter
*temp_param
;
1318 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1322 for (i
= 0; i
< This
->parameter_count
; ++i
)
1324 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1326 if (!temp_param
->semantic
)
1330 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1331 return This
->parameter_handles
[i
];
1336 if (!strcasecmp(temp_param
->semantic
, semantic
))
1338 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1339 return This
->parameter_handles
[i
];
1345 for (i
= 0; i
< param
->member_count
; ++i
)
1347 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1349 if (!temp_param
->semantic
)
1353 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1354 return param
->member_handles
[i
];
1359 if (!strcasecmp(temp_param
->semantic
, semantic
))
1361 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1362 return param
->member_handles
[i
];
1367 WARN("Invalid argument specified\n");
1372 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1374 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1375 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1377 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1381 if (index
< This
->parameter_count
)
1383 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1384 return This
->parameter_handles
[index
];
1389 if (index
< param
->element_count
)
1391 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1392 return param
->member_handles
[index
];
1396 WARN("Invalid argument specified\n");
1401 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1403 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1405 TRACE("iface %p, index %u\n", This
, index
);
1407 if (index
>= This
->technique_count
)
1409 WARN("Invalid argument specified.\n");
1413 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1415 return This
->technique_handles
[index
];
1418 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1420 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1423 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1427 WARN("Invalid argument specified.\n");
1431 for (i
= 0; i
< This
->technique_count
; ++i
)
1433 struct d3dx_technique
*tech
= get_technique_struct(This
->technique_handles
[i
]);
1435 if (!strcmp(tech
->name
, name
))
1437 TRACE("Returning technique %p\n", This
->technique_handles
[i
]);
1438 return This
->technique_handles
[i
];
1442 WARN("Invalid argument specified.\n");
1447 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1449 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1450 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1452 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1454 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1456 if (tech
&& index
< tech
->pass_count
)
1458 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1459 return tech
->pass_handles
[index
];
1462 WARN("Invalid argument specified.\n");
1467 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1469 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1470 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1472 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1474 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1480 for (i
= 0; i
< tech
->pass_count
; ++i
)
1482 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1484 if (!strcmp(pass
->name
, name
))
1486 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1487 return tech
->pass_handles
[i
];
1492 WARN("Invalid argument specified.\n");
1497 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1499 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1501 FIXME("iface %p, index %u stub\n", This
, index
);
1506 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1508 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1510 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1515 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1517 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1518 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1519 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1520 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1521 UINT annotation_count
= 0;
1522 D3DXHANDLE
*annotation_handles
= NULL
;
1524 FIXME("iface %p, object %p, index %u partial stub\n", This
, object
, index
);
1528 annotation_count
= pass
->annotation_count
;
1529 annotation_handles
= pass
->annotation_handles
;
1533 annotation_count
= technique
->annotation_count
;
1534 annotation_handles
= technique
->annotation_handles
;
1538 annotation_count
= param
->annotation_count
;
1539 annotation_handles
= param
->annotation_handles
;
1541 /* Todo: add funcs */
1543 if (index
< annotation_count
)
1545 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1546 return annotation_handles
[index
];
1549 WARN("Invalid argument specified\n");
1554 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1556 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1557 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1558 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1559 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1560 UINT annotation_count
= 0, i
;
1561 D3DXHANDLE
*annotation_handles
= NULL
;
1563 FIXME("iface %p, object %p, name %s partial stub\n", This
, object
, debugstr_a(name
));
1567 WARN("Invalid argument specified\n");
1573 annotation_count
= pass
->annotation_count
;
1574 annotation_handles
= pass
->annotation_handles
;
1578 annotation_count
= technique
->annotation_count
;
1579 annotation_handles
= technique
->annotation_handles
;
1583 annotation_count
= param
->annotation_count
;
1584 annotation_handles
= param
->annotation_handles
;
1586 /* Todo: add funcs */
1588 for (i
= 0; i
< annotation_count
; i
++)
1590 struct d3dx_parameter
*anno
= get_parameter_struct(annotation_handles
[i
]);
1592 if (!strcmp(anno
->name
, name
))
1594 TRACE("Returning parameter %p\n", anno
);
1595 return get_parameter_handle(anno
);
1599 WARN("Invalid argument specified\n");
1604 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1606 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1607 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1609 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1613 WARN("Invalid parameter %p specified\n", parameter
);
1614 return D3DERR_INVALIDCALL
;
1617 /* samplers don't touch data */
1618 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1619 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1620 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1622 TRACE("Sampler: returning E_FAIL\n");
1626 if (data
&& param
->bytes
<= bytes
)
1628 switch (param
->type
)
1634 TRACE("Copy %u bytes\n", param
->bytes
);
1635 memcpy(param
->data
, data
, param
->bytes
);
1639 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1646 WARN("Invalid argument specified\n");
1648 return D3DERR_INVALIDCALL
;
1651 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1653 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1654 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1656 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1660 WARN("Invalid parameter %p specified\n", parameter
);
1661 return D3DERR_INVALIDCALL
;
1664 /* samplers don't touch data */
1665 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1666 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1667 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1669 TRACE("Sampler: returning E_FAIL\n");
1673 if (data
&& param
->bytes
<= bytes
)
1675 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1677 switch (param
->type
)
1686 case D3DXPT_VERTEXSHADER
:
1687 case D3DXPT_PIXELSHADER
:
1688 case D3DXPT_TEXTURE
:
1689 case D3DXPT_TEXTURE1D
:
1690 case D3DXPT_TEXTURE2D
:
1691 case D3DXPT_TEXTURE3D
:
1692 case D3DXPT_TEXTURECUBE
:
1696 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1698 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1699 if (unk
) IUnknown_AddRef(unk
);
1705 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1709 TRACE("Copy %u bytes\n", param
->bytes
);
1710 memcpy(data
, param
->data
, param
->bytes
);
1714 WARN("Invalid argument specified\n");
1716 return D3DERR_INVALIDCALL
;
1719 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1721 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1722 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1724 TRACE("iface %p, parameter %p, b %s\n", This
, parameter
, b
? "TRUE" : "FALSE");
1726 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1729 b
= b
? TRUE
: FALSE
;
1730 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1734 WARN("Invalid argument specified\n");
1736 return D3DERR_INVALIDCALL
;
1739 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1741 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1742 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1744 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1746 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1748 *b
= get_bool(param
->data
);
1749 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1753 WARN("Invalid argument specified\n");
1755 return D3DERR_INVALIDCALL
;
1758 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1760 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1761 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1763 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1767 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1769 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1771 switch (param
->class)
1775 case D3DXPC_MATRIX_ROWS
:
1776 for (i
= 0; i
< size
; ++i
)
1778 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_BOOL
);
1787 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1792 WARN("Invalid argument specified\n");
1794 return D3DERR_INVALIDCALL
;
1797 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1799 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1800 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1802 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1804 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1805 || param
->class == D3DXPC_VECTOR
1806 || param
->class == D3DXPC_MATRIX_ROWS
1807 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1809 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1811 for (i
= 0; i
< size
; ++i
)
1813 b
[i
] = get_bool((DWORD
*)param
->data
+ i
);
1818 WARN("Invalid argument specified\n");
1820 return D3DERR_INVALIDCALL
;
1823 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1825 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1826 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1828 TRACE("iface %p, parameter %p, n %i\n", This
, parameter
, n
);
1830 if (param
&& !param
->element_count
)
1832 if (param
->rows
== 1 && param
->columns
== 1)
1834 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1839 * Split the value, if parameter is a vector with dimension 3 or 4.
1841 if (param
->type
== D3DXPT_FLOAT
&&
1842 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1843 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1845 TRACE("Vector fixup\n");
1847 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1848 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1849 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1850 if (param
->rows
* param
->columns
> 3)
1852 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1858 WARN("Invalid argument specified\n");
1860 return D3DERR_INVALIDCALL
;
1863 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1865 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1866 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1868 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1870 if (n
&& param
&& !param
->element_count
)
1872 if (param
->columns
== 1 && param
->rows
== 1)
1874 *n
= get_int(param
->type
, param
->data
);
1875 TRACE("Returning %i\n", *n
);
1879 if (param
->type
== D3DXPT_FLOAT
&&
1880 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1881 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1883 TRACE("Vector fixup\n");
1885 /* all components (3,4) are clamped (0,255) and put in the INT */
1886 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1887 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1888 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1889 if (param
->columns
* param
->rows
> 3)
1891 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1894 TRACE("Returning %i\n", *n
);
1899 WARN("Invalid argument specified\n");
1901 return D3DERR_INVALIDCALL
;
1904 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1906 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1907 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1909 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1913 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1915 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1917 switch (param
->class)
1921 case D3DXPC_MATRIX_ROWS
:
1922 for (i
= 0; i
< size
; ++i
)
1924 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1933 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1938 WARN("Invalid argument specified\n");
1940 return D3DERR_INVALIDCALL
;
1943 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1945 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1946 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1948 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1950 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1951 || param
->class == D3DXPC_VECTOR
1952 || param
->class == D3DXPC_MATRIX_ROWS
1953 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1955 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1957 for (i
= 0; i
< size
; ++i
)
1959 n
[i
] = get_int(param
->type
, (DWORD
*)param
->data
+ i
);
1964 WARN("Invalid argument specified\n");
1966 return D3DERR_INVALIDCALL
;
1969 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1971 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1972 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1974 TRACE("iface %p, parameter %p, f %f\n", This
, parameter
, f
);
1976 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1978 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1982 WARN("Invalid argument specified\n");
1984 return D3DERR_INVALIDCALL
;
1987 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1989 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1990 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1992 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1994 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1996 *f
= get_float(param
->type
, (DWORD
*)param
->data
);
1997 TRACE("Returning %f\n", *f
);
2001 WARN("Invalid argument specified\n");
2003 return D3DERR_INVALIDCALL
;
2006 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
2008 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2009 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2011 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
2015 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
2017 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2019 switch (param
->class)
2023 case D3DXPC_MATRIX_ROWS
:
2024 for (i
= 0; i
< size
; ++i
)
2026 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
2035 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2040 WARN("Invalid argument specified\n");
2042 return D3DERR_INVALIDCALL
;
2045 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
2047 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2048 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2050 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
2052 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
2053 || param
->class == D3DXPC_VECTOR
2054 || param
->class == D3DXPC_MATRIX_ROWS
2055 || param
->class == D3DXPC_MATRIX_COLUMNS
))
2057 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
2059 for (i
= 0; i
< size
; ++i
)
2061 f
[i
] = get_float(param
->type
, (DWORD
*)param
->data
+ i
);
2066 WARN("Invalid argument specified\n");
2068 return D3DERR_INVALIDCALL
;
2071 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2073 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2074 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2076 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2078 if (param
&& !param
->element_count
)
2080 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2082 switch (param
->class)
2086 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2090 TRACE("INT fixup\n");
2091 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
2092 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
2093 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
2094 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
2096 *(INT
*)param
->data
= tmp
;
2099 set_vector(param
, vector
);
2102 case D3DXPC_MATRIX_ROWS
:
2108 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2113 WARN("Invalid argument specified\n");
2115 return D3DERR_INVALIDCALL
;
2118 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2120 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2121 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2123 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2125 if (vector
&& param
&& !param
->element_count
)
2127 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2129 switch (param
->class)
2133 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2135 TRACE("INT fixup\n");
2136 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
2137 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
2138 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
2139 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
2142 get_vector(param
, vector
);
2145 case D3DXPC_MATRIX_ROWS
:
2151 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2156 WARN("Invalid argument specified\n");
2158 return D3DERR_INVALIDCALL
;
2161 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2163 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2164 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2166 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
2168 if (param
&& param
->element_count
&& param
->element_count
>= count
)
2172 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2174 switch (param
->class)
2177 for (i
= 0; i
< count
; ++i
)
2179 set_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2184 case D3DXPC_MATRIX_ROWS
:
2190 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2195 WARN("Invalid argument specified\n");
2197 return D3DERR_INVALIDCALL
;
2200 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2202 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2203 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2205 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2207 if (!count
) return D3D_OK
;
2209 if (vector
&& param
&& count
<= param
->element_count
)
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2215 switch (param
->class)
2218 for (i
= 0; i
< count
; ++i
)
2220 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2225 case D3DXPC_MATRIX_ROWS
:
2231 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2236 WARN("Invalid argument specified\n");
2238 return D3DERR_INVALIDCALL
;
2241 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2243 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2244 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2246 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2248 if (param
&& !param
->element_count
)
2250 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2252 switch (param
->class)
2254 case D3DXPC_MATRIX_ROWS
:
2255 set_matrix(param
, matrix
);
2265 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2270 WARN("Invalid argument specified\n");
2272 return D3DERR_INVALIDCALL
;
2275 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2277 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2278 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2280 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2282 if (matrix
&& param
&& !param
->element_count
)
2284 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2286 switch (param
->class)
2288 case D3DXPC_MATRIX_ROWS
:
2289 get_matrix(param
, matrix
);
2299 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2304 WARN("Invalid argument specified\n");
2306 return D3DERR_INVALIDCALL
;
2309 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2311 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2312 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2314 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2316 if (param
&& param
->element_count
>= count
)
2320 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2322 switch (param
->class)
2324 case D3DXPC_MATRIX_ROWS
:
2325 for (i
= 0; i
< count
; ++i
)
2327 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2338 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2343 WARN("Invalid argument specified\n");
2345 return D3DERR_INVALIDCALL
;
2348 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2350 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2351 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2353 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2355 if (!count
) return D3D_OK
;
2357 if (matrix
&& param
&& count
<= param
->element_count
)
2361 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2363 switch (param
->class)
2365 case D3DXPC_MATRIX_ROWS
:
2366 for (i
= 0; i
< count
; ++i
)
2368 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2379 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2384 WARN("Invalid argument specified\n");
2386 return D3DERR_INVALIDCALL
;
2389 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2391 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2392 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2394 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2396 if (param
&& count
<= param
->element_count
)
2400 switch (param
->class)
2402 case D3DXPC_MATRIX_ROWS
:
2403 for (i
= 0; i
< count
; ++i
)
2405 set_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
]);
2415 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2420 WARN("Invalid argument specified\n");
2422 return D3DERR_INVALIDCALL
;
2425 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2427 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2428 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2430 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2432 if (!count
) return D3D_OK
;
2434 if (param
&& matrix
&& count
<= param
->element_count
)
2438 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2440 switch (param
->class)
2442 case D3DXPC_MATRIX_ROWS
:
2443 for (i
= 0; i
< count
; ++i
)
2445 get_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
]);
2455 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2460 WARN("Invalid argument specified\n");
2462 return D3DERR_INVALIDCALL
;
2465 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2467 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2468 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2471 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2473 if (param
&& !param
->element_count
)
2475 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2477 switch (param
->class)
2479 case D3DXPC_MATRIX_ROWS
:
2480 set_matrix(param
, D3DXMatrixTranspose(&m
, matrix
));
2490 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2495 WARN("Invalid argument specified\n");
2497 return D3DERR_INVALIDCALL
;
2500 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2502 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2503 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2506 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2508 if (matrix
&& param
&& !param
->element_count
)
2510 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2512 switch (param
->class)
2516 get_matrix(param
, matrix
);
2519 case D3DXPC_MATRIX_ROWS
:
2520 get_matrix(param
, &m
);
2521 D3DXMatrixTranspose(matrix
, &m
);
2529 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2534 WARN("Invalid argument specified\n");
2536 return D3DERR_INVALIDCALL
;
2539 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2541 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2542 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2545 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2547 if (param
&& param
->element_count
>= count
)
2551 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2553 switch (param
->class)
2555 case D3DXPC_MATRIX_ROWS
:
2556 for (i
= 0; i
< count
; ++i
)
2558 set_matrix(get_parameter_struct(param
->member_handles
[i
]), D3DXMatrixTranspose(&m
, &matrix
[i
]));
2569 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2574 WARN("Invalid argument specified\n");
2576 return D3DERR_INVALIDCALL
;
2579 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2581 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2582 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2584 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2586 if (!count
) return D3D_OK
;
2588 if (matrix
&& param
&& count
<= param
->element_count
)
2592 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2594 switch (param
->class)
2596 case D3DXPC_MATRIX_ROWS
:
2597 for (i
= 0; i
< count
; ++i
)
2601 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2602 D3DXMatrixTranspose(&matrix
[i
], &m
);
2613 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2618 WARN("Invalid argument specified\n");
2620 return D3DERR_INVALIDCALL
;
2623 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2625 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2626 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2629 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2631 if (param
&& count
<= param
->element_count
)
2635 switch (param
->class)
2637 case D3DXPC_MATRIX_ROWS
:
2638 for (i
= 0; i
< count
; ++i
)
2640 set_matrix(get_parameter_struct(param
->member_handles
[i
]), D3DXMatrixTranspose(&m
, matrix
[i
]));
2650 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2655 WARN("Invalid argument specified\n");
2657 return D3DERR_INVALIDCALL
;
2660 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2662 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2663 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2665 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2667 if (!count
) return D3D_OK
;
2669 if (matrix
&& param
&& count
<= param
->element_count
)
2674 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2676 switch (param
->class)
2678 case D3DXPC_MATRIX_ROWS
:
2679 for (i
= 0; i
< count
; ++i
)
2681 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2682 D3DXMatrixTranspose(matrix
[i
], &m
);
2692 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2697 WARN("Invalid argument specified\n");
2699 return D3DERR_INVALIDCALL
;
2702 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2704 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2706 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2711 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2713 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2714 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2716 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2718 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2720 *string
= *(LPCSTR
*)param
->data
;
2721 TRACE("Returning %s\n", debugstr_a(*string
));
2725 WARN("Invalid argument specified\n");
2727 return D3DERR_INVALIDCALL
;
2730 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2732 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2733 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2735 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2737 if (param
&& !param
->element_count
&&
2738 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2739 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2740 || param
->type
== D3DXPT_TEXTURECUBE
))
2742 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2744 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2745 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2747 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2752 WARN("Invalid argument specified\n");
2754 return D3DERR_INVALIDCALL
;
2757 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2759 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2760 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2762 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2764 if (texture
&& param
&& !param
->element_count
&&
2765 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2766 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2767 || param
->type
== D3DXPT_TEXTURECUBE
))
2769 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2770 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2771 TRACE("Returning %p\n", *texture
);
2775 WARN("Invalid argument specified\n");
2777 return D3DERR_INVALIDCALL
;
2780 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2782 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2783 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2785 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2787 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2789 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2790 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2791 TRACE("Returning %p\n", *pshader
);
2795 WARN("Invalid argument specified\n");
2797 return D3DERR_INVALIDCALL
;
2800 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2802 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2803 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2805 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2807 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2809 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2810 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2811 TRACE("Returning %p\n", *vshader
);
2815 WARN("Invalid argument specified\n");
2817 return D3DERR_INVALIDCALL
;
2820 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2822 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2824 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2829 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2831 /*** IUnknown methods ***/
2832 ID3DXBaseEffectImpl_QueryInterface
,
2833 ID3DXBaseEffectImpl_AddRef
,
2834 ID3DXBaseEffectImpl_Release
,
2835 /*** ID3DXBaseEffect methods ***/
2836 ID3DXBaseEffectImpl_GetDesc
,
2837 ID3DXBaseEffectImpl_GetParameterDesc
,
2838 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2839 ID3DXBaseEffectImpl_GetPassDesc
,
2840 ID3DXBaseEffectImpl_GetFunctionDesc
,
2841 ID3DXBaseEffectImpl_GetParameter
,
2842 ID3DXBaseEffectImpl_GetParameterByName
,
2843 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2844 ID3DXBaseEffectImpl_GetParameterElement
,
2845 ID3DXBaseEffectImpl_GetTechnique
,
2846 ID3DXBaseEffectImpl_GetTechniqueByName
,
2847 ID3DXBaseEffectImpl_GetPass
,
2848 ID3DXBaseEffectImpl_GetPassByName
,
2849 ID3DXBaseEffectImpl_GetFunction
,
2850 ID3DXBaseEffectImpl_GetFunctionByName
,
2851 ID3DXBaseEffectImpl_GetAnnotation
,
2852 ID3DXBaseEffectImpl_GetAnnotationByName
,
2853 ID3DXBaseEffectImpl_SetValue
,
2854 ID3DXBaseEffectImpl_GetValue
,
2855 ID3DXBaseEffectImpl_SetBool
,
2856 ID3DXBaseEffectImpl_GetBool
,
2857 ID3DXBaseEffectImpl_SetBoolArray
,
2858 ID3DXBaseEffectImpl_GetBoolArray
,
2859 ID3DXBaseEffectImpl_SetInt
,
2860 ID3DXBaseEffectImpl_GetInt
,
2861 ID3DXBaseEffectImpl_SetIntArray
,
2862 ID3DXBaseEffectImpl_GetIntArray
,
2863 ID3DXBaseEffectImpl_SetFloat
,
2864 ID3DXBaseEffectImpl_GetFloat
,
2865 ID3DXBaseEffectImpl_SetFloatArray
,
2866 ID3DXBaseEffectImpl_GetFloatArray
,
2867 ID3DXBaseEffectImpl_SetVector
,
2868 ID3DXBaseEffectImpl_GetVector
,
2869 ID3DXBaseEffectImpl_SetVectorArray
,
2870 ID3DXBaseEffectImpl_GetVectorArray
,
2871 ID3DXBaseEffectImpl_SetMatrix
,
2872 ID3DXBaseEffectImpl_GetMatrix
,
2873 ID3DXBaseEffectImpl_SetMatrixArray
,
2874 ID3DXBaseEffectImpl_GetMatrixArray
,
2875 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2876 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2877 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2878 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2879 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2880 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2881 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2882 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2883 ID3DXBaseEffectImpl_SetString
,
2884 ID3DXBaseEffectImpl_GetString
,
2885 ID3DXBaseEffectImpl_SetTexture
,
2886 ID3DXBaseEffectImpl_GetTexture
,
2887 ID3DXBaseEffectImpl_GetPixelShader
,
2888 ID3DXBaseEffectImpl_GetVertexShader
,
2889 ID3DXBaseEffectImpl_SetArrayRange
,
2892 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2894 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2897 /*** IUnknown methods ***/
2898 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2900 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2902 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2903 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2905 iface
->lpVtbl
->AddRef(iface
);
2910 ERR("Interface %s not found\n", debugstr_guid(riid
));
2912 return E_NOINTERFACE
;
2915 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2917 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2919 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2921 return InterlockedIncrement(&This
->ref
);
2924 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2926 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2927 ULONG ref
= InterlockedDecrement(&This
->ref
);
2929 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2934 HeapFree(GetProcessHeap(), 0, This
);
2940 /*** ID3DXBaseEffect methods ***/
2941 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2943 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2944 ID3DXBaseEffect
*base
= This
->base_effect
;
2946 TRACE("Forward iface %p, base %p\n", This
, base
);
2948 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2951 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2953 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2954 ID3DXBaseEffect
*base
= This
->base_effect
;
2956 TRACE("Forward iface %p, base %p\n", This
, base
);
2958 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2961 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2963 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2964 ID3DXBaseEffect
*base
= This
->base_effect
;
2966 TRACE("Forward iface %p, base %p\n", This
, base
);
2968 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2971 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2973 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2974 ID3DXBaseEffect
*base
= This
->base_effect
;
2976 TRACE("Forward iface %p, base %p\n", This
, base
);
2978 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2981 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2983 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2984 ID3DXBaseEffect
*base
= This
->base_effect
;
2986 TRACE("Forward iface %p, base %p\n", This
, base
);
2988 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2991 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2993 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2994 ID3DXBaseEffect
*base
= This
->base_effect
;
2996 TRACE("Forward iface %p, base %p\n", This
, base
);
2998 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3001 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3003 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3004 ID3DXBaseEffect
*base
= This
->base_effect
;
3006 TRACE("Forward iface %p, base %p\n", This
, base
);
3008 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3011 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3013 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3014 ID3DXBaseEffect
*base
= This
->base_effect
;
3016 TRACE("Forward iface %p, base %p\n", This
, base
);
3018 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3021 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3023 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3024 ID3DXBaseEffect
*base
= This
->base_effect
;
3026 TRACE("Forward iface %p, base %p\n", This
, base
);
3028 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3031 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
3033 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3034 ID3DXBaseEffect
*base
= This
->base_effect
;
3036 TRACE("Forward iface %p, base %p\n", This
, base
);
3038 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3041 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
3043 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3044 ID3DXBaseEffect
*base
= This
->base_effect
;
3046 TRACE("Forward iface %p, base %p\n", This
, base
);
3048 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3051 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
3053 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3054 ID3DXBaseEffect
*base
= This
->base_effect
;
3056 TRACE("Forward iface %p, base %p\n", This
, base
);
3058 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3061 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3063 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3064 ID3DXBaseEffect
*base
= This
->base_effect
;
3066 TRACE("Forward iface %p, base %p\n", This
, base
);
3068 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3071 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
3073 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3074 ID3DXBaseEffect
*base
= This
->base_effect
;
3076 TRACE("Forward iface %p, base %p\n", This
, base
);
3078 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3081 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
3083 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3084 ID3DXBaseEffect
*base
= This
->base_effect
;
3086 TRACE("Forward iface %p, base %p\n", This
, base
);
3088 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3091 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3093 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3094 ID3DXBaseEffect
*base
= This
->base_effect
;
3096 TRACE("Forward iface %p, base %p\n", This
, base
);
3098 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3101 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
3103 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3104 ID3DXBaseEffect
*base
= This
->base_effect
;
3106 TRACE("Forward iface %p, base %p\n", This
, base
);
3108 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3111 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3113 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3114 ID3DXBaseEffect
*base
= This
->base_effect
;
3116 TRACE("Forward iface %p, base %p\n", This
, base
);
3118 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3121 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3123 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3124 ID3DXBaseEffect
*base
= This
->base_effect
;
3126 TRACE("Forward iface %p, base %p\n", This
, base
);
3128 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3131 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3133 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3134 ID3DXBaseEffect
*base
= This
->base_effect
;
3136 TRACE("Forward iface %p, base %p\n", This
, base
);
3138 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3141 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3143 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3144 ID3DXBaseEffect
*base
= This
->base_effect
;
3146 TRACE("Forward iface %p, base %p\n", This
, base
);
3148 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3151 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3153 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3154 ID3DXBaseEffect
*base
= This
->base_effect
;
3156 TRACE("Forward iface %p, base %p\n", This
, base
);
3158 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3161 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3163 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3164 ID3DXBaseEffect
*base
= This
->base_effect
;
3166 TRACE("Forward iface %p, base %p\n", This
, base
);
3168 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3171 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3173 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3174 ID3DXBaseEffect
*base
= This
->base_effect
;
3176 TRACE("Forward iface %p, base %p\n", This
, base
);
3178 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3181 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3183 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3184 ID3DXBaseEffect
*base
= This
->base_effect
;
3186 TRACE("Forward iface %p, base %p\n", This
, base
);
3188 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3191 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3193 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3194 ID3DXBaseEffect
*base
= This
->base_effect
;
3196 TRACE("Forward iface %p, base %p\n", This
, base
);
3198 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3201 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3203 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3204 ID3DXBaseEffect
*base
= This
->base_effect
;
3206 TRACE("Forward iface %p, base %p\n", This
, base
);
3208 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3211 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3213 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3214 ID3DXBaseEffect
*base
= This
->base_effect
;
3216 TRACE("Forward iface %p, base %p\n", This
, base
);
3218 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3221 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3223 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3224 ID3DXBaseEffect
*base
= This
->base_effect
;
3226 TRACE("Forward iface %p, base %p\n", This
, base
);
3228 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3231 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3233 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3234 ID3DXBaseEffect
*base
= This
->base_effect
;
3236 TRACE("Forward iface %p, base %p\n", This
, base
);
3238 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3241 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3243 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3244 ID3DXBaseEffect
*base
= This
->base_effect
;
3246 TRACE("Forward iface %p, base %p\n", This
, base
);
3248 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3251 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3253 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3254 ID3DXBaseEffect
*base
= This
->base_effect
;
3256 TRACE("Forward iface %p, base %p\n", This
, base
);
3258 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3261 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3263 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3264 ID3DXBaseEffect
*base
= This
->base_effect
;
3266 TRACE("Forward iface %p, base %p\n", This
, base
);
3268 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3271 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3273 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3274 ID3DXBaseEffect
*base
= This
->base_effect
;
3276 TRACE("Forward iface %p, base %p\n", This
, base
);
3278 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3281 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3283 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3284 ID3DXBaseEffect
*base
= This
->base_effect
;
3286 TRACE("Forward iface %p, base %p\n", This
, base
);
3288 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3291 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3293 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3294 ID3DXBaseEffect
*base
= This
->base_effect
;
3296 TRACE("Forward iface %p, base %p\n", This
, base
);
3298 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3301 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3303 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3304 ID3DXBaseEffect
*base
= This
->base_effect
;
3306 TRACE("Forward iface %p, base %p\n", This
, base
);
3308 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3311 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3313 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3314 ID3DXBaseEffect
*base
= This
->base_effect
;
3316 TRACE("Forward iface %p, base %p\n", This
, base
);
3318 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3321 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3323 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3324 ID3DXBaseEffect
*base
= This
->base_effect
;
3326 TRACE("Forward iface %p, base %p\n", This
, base
);
3328 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3331 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3333 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3334 ID3DXBaseEffect
*base
= This
->base_effect
;
3336 TRACE("Forward iface %p, base %p\n", This
, base
);
3338 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3341 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3343 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3344 ID3DXBaseEffect
*base
= This
->base_effect
;
3346 TRACE("Forward iface %p, base %p\n", This
, base
);
3348 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3351 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3353 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3354 ID3DXBaseEffect
*base
= This
->base_effect
;
3356 TRACE("Forward iface %p, base %p\n", This
, base
);
3358 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3361 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3363 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3364 ID3DXBaseEffect
*base
= This
->base_effect
;
3366 TRACE("Forward iface %p, base %p\n", This
, base
);
3368 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3371 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3373 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3374 ID3DXBaseEffect
*base
= This
->base_effect
;
3376 TRACE("Forward iface %p, base %p\n", This
, base
);
3378 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3381 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3383 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3384 ID3DXBaseEffect
*base
= This
->base_effect
;
3386 TRACE("Forward iface %p, base %p\n", This
, base
);
3388 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3391 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3393 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3394 ID3DXBaseEffect
*base
= This
->base_effect
;
3396 TRACE("Forward iface %p, base %p\n", This
, base
);
3398 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3401 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3403 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3404 ID3DXBaseEffect
*base
= This
->base_effect
;
3406 TRACE("Forward iface %p, base %p\n", This
, base
);
3408 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3411 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3413 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3414 ID3DXBaseEffect
*base
= This
->base_effect
;
3416 TRACE("Forward iface %p, base %p\n", This
, base
);
3418 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3421 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3423 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3424 ID3DXBaseEffect
*base
= This
->base_effect
;
3426 TRACE("Forward iface %p, base %p\n", This
, base
);
3428 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3431 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3433 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3434 ID3DXBaseEffect
*base
= This
->base_effect
;
3436 TRACE("Forward iface %p, base %p\n", This
, base
);
3438 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3441 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3443 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3444 ID3DXBaseEffect
*base
= This
->base_effect
;
3446 TRACE("Forward iface %p, base %p\n", This
, base
);
3448 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3451 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3453 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3454 ID3DXBaseEffect
*base
= This
->base_effect
;
3456 TRACE("Forward iface %p, base %p\n", This
, base
);
3458 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3461 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3463 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3464 ID3DXBaseEffect
*base
= This
->base_effect
;
3466 TRACE("Forward iface %p, base %p\n", This
, base
);
3468 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3471 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3473 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3474 ID3DXBaseEffect
*base
= This
->base_effect
;
3476 TRACE("Forward iface %p, base %p\n", This
, base
);
3478 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3481 /*** ID3DXEffect methods ***/
3482 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
3484 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3486 TRACE("iface %p, pool %p\n", This
, pool
);
3490 WARN("Invalid argument supplied.\n");
3491 return D3DERR_INVALIDCALL
;
3496 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3501 TRACE("Returning pool %p\n", *pool
);
3506 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3508 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3509 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
3510 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
3512 TRACE("iface %p, technique %p\n", This
, technique
);
3514 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
3520 for (i
= 0; i
< base
->technique_count
; ++i
)
3522 struct d3dx_technique
*t
= get_technique_struct(base
->technique_handles
[i
]);
3526 This
->active_technique
= get_technique_handle(t
);
3527 TRACE("Technique %u (%p)\n", i
, tech
);
3533 WARN("Invalid argument supplied.\n");
3535 return D3DERR_INVALIDCALL
;
3538 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3540 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3542 TRACE("iface %p\n", This
);
3544 return This
->active_technique
;
3547 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3549 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3551 FIXME("(%p)->(%p): stub\n", This
, technique
);
3556 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3558 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3560 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3565 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3567 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3569 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3574 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3576 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3577 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3579 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
3581 if (passes
&& technique
)
3583 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3585 TRACE("State capturing disabled.\n");
3589 FIXME("State capturing not supported, yet!\n");
3592 *passes
= technique
->pass_count
;
3597 WARN("Invalid argument supplied.\n");
3599 return D3DERR_INVALIDCALL
;
3602 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3604 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3605 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3607 TRACE("iface %p, pass %u\n", This
, pass
);
3609 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3611 This
->active_pass
= technique
->pass_handles
[pass
];
3613 FIXME("No states applied, yet!\n");
3618 WARN("Invalid argument supplied.\n");
3620 return D3DERR_INVALIDCALL
;
3623 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3625 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3627 FIXME("(%p)->(): stub\n", This
);
3632 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3634 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3636 TRACE("iface %p\n", This
);
3638 if (This
->active_pass
)
3640 This
->active_pass
= NULL
;
3644 WARN("Invalid call.\n");
3646 return D3DERR_INVALIDCALL
;
3649 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3651 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3653 FIXME("(%p)->(): stub\n", This
);
3658 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
3660 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3662 TRACE("iface %p, device %p\n", This
, device
);
3666 WARN("Invalid argument supplied.\n");
3667 return D3DERR_INVALIDCALL
;
3670 IDirect3DDevice9_AddRef(This
->device
);
3672 *device
= This
->device
;
3674 TRACE("Returning device %p\n", *device
);
3679 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3681 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3683 FIXME("(%p)->(): stub\n", This
);
3688 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3690 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3692 FIXME("(%p)->(): stub\n", This
);
3697 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
3699 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3701 TRACE("iface %p, manager %p\n", This
, manager
);
3703 if (manager
) IUnknown_AddRef(manager
);
3704 if (This
->manager
) IUnknown_Release(This
->manager
);
3706 This
->manager
= manager
;
3711 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
3713 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3715 TRACE("iface %p, manager %p\n", This
, manager
);
3719 WARN("Invalid argument supplied.\n");
3720 return D3DERR_INVALIDCALL
;
3723 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3724 *manager
= This
->manager
;
3729 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3731 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3733 FIXME("(%p)->(): stub\n", This
);
3738 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3740 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3742 FIXME("(%p)->(): stub\n", This
);
3747 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3749 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3751 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3756 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3758 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3760 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3765 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3767 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3769 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3774 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3776 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3778 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3783 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3785 /*** IUnknown methods ***/
3786 ID3DXEffectImpl_QueryInterface
,
3787 ID3DXEffectImpl_AddRef
,
3788 ID3DXEffectImpl_Release
,
3789 /*** ID3DXBaseEffect methods ***/
3790 ID3DXEffectImpl_GetDesc
,
3791 ID3DXEffectImpl_GetParameterDesc
,
3792 ID3DXEffectImpl_GetTechniqueDesc
,
3793 ID3DXEffectImpl_GetPassDesc
,
3794 ID3DXEffectImpl_GetFunctionDesc
,
3795 ID3DXEffectImpl_GetParameter
,
3796 ID3DXEffectImpl_GetParameterByName
,
3797 ID3DXEffectImpl_GetParameterBySemantic
,
3798 ID3DXEffectImpl_GetParameterElement
,
3799 ID3DXEffectImpl_GetTechnique
,
3800 ID3DXEffectImpl_GetTechniqueByName
,
3801 ID3DXEffectImpl_GetPass
,
3802 ID3DXEffectImpl_GetPassByName
,
3803 ID3DXEffectImpl_GetFunction
,
3804 ID3DXEffectImpl_GetFunctionByName
,
3805 ID3DXEffectImpl_GetAnnotation
,
3806 ID3DXEffectImpl_GetAnnotationByName
,
3807 ID3DXEffectImpl_SetValue
,
3808 ID3DXEffectImpl_GetValue
,
3809 ID3DXEffectImpl_SetBool
,
3810 ID3DXEffectImpl_GetBool
,
3811 ID3DXEffectImpl_SetBoolArray
,
3812 ID3DXEffectImpl_GetBoolArray
,
3813 ID3DXEffectImpl_SetInt
,
3814 ID3DXEffectImpl_GetInt
,
3815 ID3DXEffectImpl_SetIntArray
,
3816 ID3DXEffectImpl_GetIntArray
,
3817 ID3DXEffectImpl_SetFloat
,
3818 ID3DXEffectImpl_GetFloat
,
3819 ID3DXEffectImpl_SetFloatArray
,
3820 ID3DXEffectImpl_GetFloatArray
,
3821 ID3DXEffectImpl_SetVector
,
3822 ID3DXEffectImpl_GetVector
,
3823 ID3DXEffectImpl_SetVectorArray
,
3824 ID3DXEffectImpl_GetVectorArray
,
3825 ID3DXEffectImpl_SetMatrix
,
3826 ID3DXEffectImpl_GetMatrix
,
3827 ID3DXEffectImpl_SetMatrixArray
,
3828 ID3DXEffectImpl_GetMatrixArray
,
3829 ID3DXEffectImpl_SetMatrixPointerArray
,
3830 ID3DXEffectImpl_GetMatrixPointerArray
,
3831 ID3DXEffectImpl_SetMatrixTranspose
,
3832 ID3DXEffectImpl_GetMatrixTranspose
,
3833 ID3DXEffectImpl_SetMatrixTransposeArray
,
3834 ID3DXEffectImpl_GetMatrixTransposeArray
,
3835 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3836 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3837 ID3DXEffectImpl_SetString
,
3838 ID3DXEffectImpl_GetString
,
3839 ID3DXEffectImpl_SetTexture
,
3840 ID3DXEffectImpl_GetTexture
,
3841 ID3DXEffectImpl_GetPixelShader
,
3842 ID3DXEffectImpl_GetVertexShader
,
3843 ID3DXEffectImpl_SetArrayRange
,
3844 /*** ID3DXEffect methods ***/
3845 ID3DXEffectImpl_GetPool
,
3846 ID3DXEffectImpl_SetTechnique
,
3847 ID3DXEffectImpl_GetCurrentTechnique
,
3848 ID3DXEffectImpl_ValidateTechnique
,
3849 ID3DXEffectImpl_FindNextValidTechnique
,
3850 ID3DXEffectImpl_IsParameterUsed
,
3851 ID3DXEffectImpl_Begin
,
3852 ID3DXEffectImpl_BeginPass
,
3853 ID3DXEffectImpl_CommitChanges
,
3854 ID3DXEffectImpl_EndPass
,
3855 ID3DXEffectImpl_End
,
3856 ID3DXEffectImpl_GetDevice
,
3857 ID3DXEffectImpl_OnLostDevice
,
3858 ID3DXEffectImpl_OnResetDevice
,
3859 ID3DXEffectImpl_SetStateManager
,
3860 ID3DXEffectImpl_GetStateManager
,
3861 ID3DXEffectImpl_BeginParameterBlock
,
3862 ID3DXEffectImpl_EndParameterBlock
,
3863 ID3DXEffectImpl_ApplyParameterBlock
,
3864 ID3DXEffectImpl_DeleteParameterBlock
,
3865 ID3DXEffectImpl_CloneEffect
,
3866 ID3DXEffectImpl_SetRawValue
3869 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3871 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3874 /*** IUnknown methods ***/
3875 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3877 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3879 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3880 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3882 iface
->lpVtbl
->AddRef(iface
);
3887 ERR("Interface %s not found\n", debugstr_guid(riid
));
3889 return E_NOINTERFACE
;
3892 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3894 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3896 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3898 return InterlockedIncrement(&This
->ref
);
3901 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3903 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3904 ULONG ref
= InterlockedDecrement(&This
->ref
);
3906 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3910 free_effect_compiler(This
);
3911 HeapFree(GetProcessHeap(), 0, This
);
3917 /*** ID3DXBaseEffect methods ***/
3918 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3920 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3921 ID3DXBaseEffect
*base
= This
->base_effect
;
3923 TRACE("Forward iface %p, base %p\n", This
, base
);
3925 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3928 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3930 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3931 ID3DXBaseEffect
*base
= This
->base_effect
;
3933 TRACE("Forward iface %p, base %p\n", This
, base
);
3935 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3938 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3940 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3941 ID3DXBaseEffect
*base
= This
->base_effect
;
3943 TRACE("Forward iface %p, base %p\n", This
, base
);
3945 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3948 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3950 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3951 ID3DXBaseEffect
*base
= This
->base_effect
;
3953 TRACE("Forward iface %p, base %p\n", This
, base
);
3955 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3958 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3960 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3961 ID3DXBaseEffect
*base
= This
->base_effect
;
3963 TRACE("Forward iface %p, base %p\n", This
, base
);
3965 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3968 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3970 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3971 ID3DXBaseEffect
*base
= This
->base_effect
;
3973 TRACE("Forward iface %p, base %p\n", This
, base
);
3975 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3978 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3980 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3981 ID3DXBaseEffect
*base
= This
->base_effect
;
3983 TRACE("Forward iface %p, base %p\n", This
, base
);
3985 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3988 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3990 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3991 ID3DXBaseEffect
*base
= This
->base_effect
;
3993 TRACE("Forward iface %p, base %p\n", This
, base
);
3995 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3998 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
4000 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4001 ID3DXBaseEffect
*base
= This
->base_effect
;
4003 TRACE("Forward iface %p, base %p\n", This
, base
);
4005 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
4008 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
4010 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4011 ID3DXBaseEffect
*base
= This
->base_effect
;
4013 TRACE("Forward iface %p, base %p\n", This
, base
);
4015 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
4018 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
4020 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4021 ID3DXBaseEffect
*base
= This
->base_effect
;
4023 TRACE("Forward iface %p, base %p\n", This
, base
);
4025 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
4028 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
4030 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4031 ID3DXBaseEffect
*base
= This
->base_effect
;
4033 TRACE("Forward iface %p, base %p\n", This
, base
);
4035 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
4038 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
4040 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4041 ID3DXBaseEffect
*base
= This
->base_effect
;
4043 TRACE("Forward iface %p, base %p\n", This
, base
);
4045 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
4048 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
4050 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4051 ID3DXBaseEffect
*base
= This
->base_effect
;
4053 TRACE("Forward iface %p, base %p\n", This
, base
);
4055 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
4058 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
4060 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4061 ID3DXBaseEffect
*base
= This
->base_effect
;
4063 TRACE("Forward iface %p, base %p\n", This
, base
);
4065 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
4068 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
4070 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4071 ID3DXBaseEffect
*base
= This
->base_effect
;
4073 TRACE("Forward iface %p, base %p\n", This
, base
);
4075 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
4078 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
4080 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4081 ID3DXBaseEffect
*base
= This
->base_effect
;
4083 TRACE("Forward iface %p, base %p\n", This
, base
);
4085 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
4088 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
4090 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4091 ID3DXBaseEffect
*base
= This
->base_effect
;
4093 TRACE("Forward iface %p, base %p\n", This
, base
);
4095 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
4098 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
4100 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4101 ID3DXBaseEffect
*base
= This
->base_effect
;
4103 TRACE("Forward iface %p, base %p\n", This
, base
);
4105 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
4108 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4110 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4111 ID3DXBaseEffect
*base
= This
->base_effect
;
4113 TRACE("Forward iface %p, base %p\n", This
, base
);
4115 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
4118 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4120 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4121 ID3DXBaseEffect
*base
= This
->base_effect
;
4123 TRACE("Forward iface %p, base %p\n", This
, base
);
4125 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
4128 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
4130 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4131 ID3DXBaseEffect
*base
= This
->base_effect
;
4133 TRACE("Forward iface %p, base %p\n", This
, base
);
4135 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
4138 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4140 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4141 ID3DXBaseEffect
*base
= This
->base_effect
;
4143 TRACE("Forward iface %p, base %p\n", This
, base
);
4145 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
4148 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4150 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4151 ID3DXBaseEffect
*base
= This
->base_effect
;
4153 TRACE("Forward iface %p, base %p\n", This
, base
);
4155 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
4158 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4160 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4161 ID3DXBaseEffect
*base
= This
->base_effect
;
4163 TRACE("Forward iface %p, base %p\n", This
, base
);
4165 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
4168 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
4170 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4171 ID3DXBaseEffect
*base
= This
->base_effect
;
4173 TRACE("Forward iface %p, base %p\n", This
, base
);
4175 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
4178 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
4180 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4181 ID3DXBaseEffect
*base
= This
->base_effect
;
4183 TRACE("Forward iface %p, base %p\n", This
, base
);
4185 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
4188 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
4190 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4191 ID3DXBaseEffect
*base
= This
->base_effect
;
4193 TRACE("Forward iface %p, base %p\n", This
, base
);
4195 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
4198 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
4200 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4201 ID3DXBaseEffect
*base
= This
->base_effect
;
4203 TRACE("Forward iface %p, base %p\n", This
, base
);
4205 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
4208 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
4210 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4211 ID3DXBaseEffect
*base
= This
->base_effect
;
4213 TRACE("Forward iface %p, base %p\n", This
, base
);
4215 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
4218 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
4220 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4221 ID3DXBaseEffect
*base
= This
->base_effect
;
4223 TRACE("Forward iface %p, base %p\n", This
, base
);
4225 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
4228 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
4230 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4231 ID3DXBaseEffect
*base
= This
->base_effect
;
4233 TRACE("Forward iface %p, base %p\n", This
, base
);
4235 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
4238 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4240 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4241 ID3DXBaseEffect
*base
= This
->base_effect
;
4243 TRACE("Forward iface %p, base %p\n", This
, base
);
4245 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
4248 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
4250 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4251 ID3DXBaseEffect
*base
= This
->base_effect
;
4253 TRACE("Forward iface %p, base %p\n", This
, base
);
4255 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
4258 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4260 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4261 ID3DXBaseEffect
*base
= This
->base_effect
;
4263 TRACE("Forward iface %p, base %p\n", This
, base
);
4265 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
4268 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4270 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4271 ID3DXBaseEffect
*base
= This
->base_effect
;
4273 TRACE("Forward iface %p, base %p\n", This
, base
);
4275 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
4278 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4280 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4281 ID3DXBaseEffect
*base
= This
->base_effect
;
4283 TRACE("Forward iface %p, base %p\n", This
, base
);
4285 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
4288 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4290 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4291 ID3DXBaseEffect
*base
= This
->base_effect
;
4293 TRACE("Forward iface %p, base %p\n", This
, base
);
4295 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
4298 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4300 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4301 ID3DXBaseEffect
*base
= This
->base_effect
;
4303 TRACE("Forward iface %p, base %p\n", This
, base
);
4305 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
4308 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4310 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4311 ID3DXBaseEffect
*base
= This
->base_effect
;
4313 TRACE("Forward iface %p, base %p\n", This
, base
);
4315 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
4318 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4320 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4321 ID3DXBaseEffect
*base
= This
->base_effect
;
4323 TRACE("Forward iface %p, base %p\n", This
, base
);
4325 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
4328 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4330 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4331 ID3DXBaseEffect
*base
= This
->base_effect
;
4333 TRACE("Forward iface %p, base %p\n", This
, base
);
4335 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
4338 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4340 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4341 ID3DXBaseEffect
*base
= This
->base_effect
;
4343 TRACE("Forward iface %p, base %p\n", This
, base
);
4345 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
4348 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4350 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4351 ID3DXBaseEffect
*base
= This
->base_effect
;
4353 TRACE("Forward iface %p, base %p\n", This
, base
);
4355 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4358 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4360 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4361 ID3DXBaseEffect
*base
= This
->base_effect
;
4363 TRACE("Forward iface %p, base %p\n", This
, base
);
4365 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4368 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4370 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4371 ID3DXBaseEffect
*base
= This
->base_effect
;
4373 TRACE("Forward iface %p, base %p\n", This
, base
);
4375 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4378 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4380 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4381 ID3DXBaseEffect
*base
= This
->base_effect
;
4383 TRACE("Forward iface %p, base %p\n", This
, base
);
4385 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4388 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
4390 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4391 ID3DXBaseEffect
*base
= This
->base_effect
;
4393 TRACE("Forward iface %p, base %p\n", This
, base
);
4395 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
4398 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
4400 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4401 ID3DXBaseEffect
*base
= This
->base_effect
;
4403 TRACE("Forward iface %p, base %p\n", This
, base
);
4405 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
4408 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
4410 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4411 ID3DXBaseEffect
*base
= This
->base_effect
;
4413 TRACE("Forward iface %p, base %p\n", This
, base
);
4415 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
4418 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
4420 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4421 ID3DXBaseEffect
*base
= This
->base_effect
;
4423 TRACE("Forward iface %p, base %p\n", This
, base
);
4425 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
4428 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
4430 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4431 ID3DXBaseEffect
*base
= This
->base_effect
;
4433 TRACE("Forward iface %p, base %p\n", This
, base
);
4435 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
4438 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
4440 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4441 ID3DXBaseEffect
*base
= This
->base_effect
;
4443 TRACE("Forward iface %p, base %p\n", This
, base
);
4445 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
4448 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
4450 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4451 ID3DXBaseEffect
*base
= This
->base_effect
;
4453 TRACE("Forward iface %p, base %p\n", This
, base
);
4455 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
4458 /*** ID3DXEffectCompiler methods ***/
4459 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4461 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4463 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4468 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4470 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4472 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4477 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4478 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
4480 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4482 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4487 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4488 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
4490 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4492 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4493 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4498 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4500 /*** IUnknown methods ***/
4501 ID3DXEffectCompilerImpl_QueryInterface
,
4502 ID3DXEffectCompilerImpl_AddRef
,
4503 ID3DXEffectCompilerImpl_Release
,
4504 /*** ID3DXBaseEffect methods ***/
4505 ID3DXEffectCompilerImpl_GetDesc
,
4506 ID3DXEffectCompilerImpl_GetParameterDesc
,
4507 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4508 ID3DXEffectCompilerImpl_GetPassDesc
,
4509 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4510 ID3DXEffectCompilerImpl_GetParameter
,
4511 ID3DXEffectCompilerImpl_GetParameterByName
,
4512 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4513 ID3DXEffectCompilerImpl_GetParameterElement
,
4514 ID3DXEffectCompilerImpl_GetTechnique
,
4515 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4516 ID3DXEffectCompilerImpl_GetPass
,
4517 ID3DXEffectCompilerImpl_GetPassByName
,
4518 ID3DXEffectCompilerImpl_GetFunction
,
4519 ID3DXEffectCompilerImpl_GetFunctionByName
,
4520 ID3DXEffectCompilerImpl_GetAnnotation
,
4521 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4522 ID3DXEffectCompilerImpl_SetValue
,
4523 ID3DXEffectCompilerImpl_GetValue
,
4524 ID3DXEffectCompilerImpl_SetBool
,
4525 ID3DXEffectCompilerImpl_GetBool
,
4526 ID3DXEffectCompilerImpl_SetBoolArray
,
4527 ID3DXEffectCompilerImpl_GetBoolArray
,
4528 ID3DXEffectCompilerImpl_SetInt
,
4529 ID3DXEffectCompilerImpl_GetInt
,
4530 ID3DXEffectCompilerImpl_SetIntArray
,
4531 ID3DXEffectCompilerImpl_GetIntArray
,
4532 ID3DXEffectCompilerImpl_SetFloat
,
4533 ID3DXEffectCompilerImpl_GetFloat
,
4534 ID3DXEffectCompilerImpl_SetFloatArray
,
4535 ID3DXEffectCompilerImpl_GetFloatArray
,
4536 ID3DXEffectCompilerImpl_SetVector
,
4537 ID3DXEffectCompilerImpl_GetVector
,
4538 ID3DXEffectCompilerImpl_SetVectorArray
,
4539 ID3DXEffectCompilerImpl_GetVectorArray
,
4540 ID3DXEffectCompilerImpl_SetMatrix
,
4541 ID3DXEffectCompilerImpl_GetMatrix
,
4542 ID3DXEffectCompilerImpl_SetMatrixArray
,
4543 ID3DXEffectCompilerImpl_GetMatrixArray
,
4544 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4545 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4546 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4547 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4548 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4549 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4550 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4551 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4552 ID3DXEffectCompilerImpl_SetString
,
4553 ID3DXEffectCompilerImpl_GetString
,
4554 ID3DXEffectCompilerImpl_SetTexture
,
4555 ID3DXEffectCompilerImpl_GetTexture
,
4556 ID3DXEffectCompilerImpl_GetPixelShader
,
4557 ID3DXEffectCompilerImpl_GetVertexShader
,
4558 ID3DXEffectCompilerImpl_SetArrayRange
,
4559 /*** ID3DXEffectCompiler methods ***/
4560 ID3DXEffectCompilerImpl_SetLiteral
,
4561 ID3DXEffectCompilerImpl_GetLiteral
,
4562 ID3DXEffectCompilerImpl_CompileEffect
,
4563 ID3DXEffectCompilerImpl_CompileShader
,
4566 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4570 struct d3dx_state
*states
;
4572 read_dword(ptr
, &sampler
->state_count
);
4573 TRACE("Count: %u\n", sampler
->state_count
);
4575 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4578 ERR("Out of memory\n");
4579 return E_OUTOFMEMORY
;
4582 for (i
= 0; i
< sampler
->state_count
; ++i
)
4584 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4587 WARN("Failed to parse state\n");
4592 sampler
->states
= states
;
4598 for (i
= 0; i
< sampler
->state_count
; ++i
)
4600 free_state(&states
[i
]);
4603 HeapFree(GetProcessHeap(), 0, states
);
4608 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4615 if (param
->element_count
)
4617 param
->data
= value
;
4619 for (i
= 0; i
< param
->element_count
; ++i
)
4621 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4623 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4626 WARN("Failed to parse value\n");
4630 old_size
+= member
->bytes
;
4636 switch(param
->class)
4640 case D3DXPC_MATRIX_ROWS
:
4641 case D3DXPC_MATRIX_COLUMNS
:
4642 param
->data
= value
;
4646 param
->data
= value
;
4648 for (i
= 0; i
< param
->member_count
; ++i
)
4650 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4652 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4655 WARN("Failed to parse value\n");
4659 old_size
+= member
->bytes
;
4664 switch (param
->type
)
4667 case D3DXPT_TEXTURE
:
4668 case D3DXPT_TEXTURE1D
:
4669 case D3DXPT_TEXTURE2D
:
4670 case D3DXPT_TEXTURE3D
:
4671 case D3DXPT_TEXTURECUBE
:
4672 case D3DXPT_PIXELSHADER
:
4673 case D3DXPT_VERTEXSHADER
:
4674 read_dword(ptr
, &id
);
4675 TRACE("Id: %u\n", id
);
4676 objects
[id
] = get_parameter_handle(param
);
4677 param
->data
= value
;
4680 case D3DXPT_SAMPLER
:
4681 case D3DXPT_SAMPLER1D
:
4682 case D3DXPT_SAMPLER2D
:
4683 case D3DXPT_SAMPLER3D
:
4684 case D3DXPT_SAMPLERCUBE
:
4686 struct d3dx_sampler
*sampler
;
4688 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4691 ERR("Out of memory\n");
4692 return E_OUTOFMEMORY
;
4695 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4698 HeapFree(GetProcessHeap(), 0, sampler
);
4699 WARN("Failed to parse sampler\n");
4703 param
->data
= sampler
;
4708 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4714 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4721 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4723 UINT size
= param
->bytes
;
4727 TRACE("param size: %u\n", size
);
4731 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4734 ERR("Failed to allocate data memory.\n");
4735 return E_OUTOFMEMORY
;
4738 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4739 memcpy(value
, ptr
, size
);
4742 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4745 WARN("Failed to parse value\n");
4746 HeapFree(GetProcessHeap(), 0, value
);
4753 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4757 read_dword(&ptr
, &size
);
4758 TRACE("Name size: %#x\n", size
);
4765 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4768 ERR("Failed to allocate name memory.\n");
4769 return E_OUTOFMEMORY
;
4772 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4773 memcpy(*name
, ptr
, size
);
4778 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4782 read_dword(ptr
, &size
);
4783 TRACE("Data size: %#x\n", size
);
4785 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4788 ERR("Failed to allocate name memory.\n");
4789 return E_OUTOFMEMORY
;
4792 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4793 memcpy(*str
, *ptr
, size
);
4795 *ptr
+= ((size
+ 3) & ~3);
4800 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4805 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4807 read_dword(ptr
, &size
);
4808 TRACE("Data size: %#x\n", size
);
4812 TRACE("Size is 0\n");
4813 *(void **)param
->data
= NULL
;
4817 switch (param
->type
)
4820 /* re-read with size (sizeof(DWORD) = 4) */
4821 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4824 WARN("Failed to parse string data\n");
4829 case D3DXPT_VERTEXSHADER
:
4830 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4833 WARN("Failed to create vertex shader\n");
4838 case D3DXPT_PIXELSHADER
:
4839 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4842 WARN("Failed to create pixel shader\n");
4848 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4853 *ptr
+= ((size
+ 3) & ~3);
4858 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4859 struct d3dx_parameter
*parent
, UINT flags
)
4863 D3DXHANDLE
*member_handles
= NULL
;
4866 param
->flags
= flags
;
4870 read_dword(ptr
, ¶m
->type
);
4871 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4873 read_dword(ptr
, ¶m
->class);
4874 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4876 read_dword(ptr
, &offset
);
4877 TRACE("Type name offset: %#x\n", offset
);
4878 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4881 WARN("Failed to parse name\n");
4885 read_dword(ptr
, &offset
);
4886 TRACE("Type semantic offset: %#x\n", offset
);
4887 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4890 WARN("Failed to parse semantic\n");
4894 read_dword(ptr
, ¶m
->element_count
);
4895 TRACE("Elements: %u\n", param
->element_count
);
4897 switch (param
->class)
4900 read_dword(ptr
, ¶m
->columns
);
4901 TRACE("Columns: %u\n", param
->columns
);
4903 read_dword(ptr
, ¶m
->rows
);
4904 TRACE("Rows: %u\n", param
->rows
);
4906 /* sizeof(DWORD) * rows * columns */
4907 param
->bytes
= 4 * param
->rows
* param
->columns
;
4911 case D3DXPC_MATRIX_ROWS
:
4912 case D3DXPC_MATRIX_COLUMNS
:
4913 read_dword(ptr
, ¶m
->rows
);
4914 TRACE("Rows: %u\n", param
->rows
);
4916 read_dword(ptr
, ¶m
->columns
);
4917 TRACE("Columns: %u\n", param
->columns
);
4919 /* sizeof(DWORD) * rows * columns */
4920 param
->bytes
= 4 * param
->rows
* param
->columns
;
4924 read_dword(ptr
, ¶m
->member_count
);
4925 TRACE("Members: %u\n", param
->member_count
);
4929 switch (param
->type
)
4932 param
->bytes
= sizeof(LPCSTR
);
4935 case D3DXPT_PIXELSHADER
:
4936 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4939 case D3DXPT_VERTEXSHADER
:
4940 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4943 case D3DXPT_TEXTURE
:
4944 case D3DXPT_TEXTURE1D
:
4945 case D3DXPT_TEXTURE2D
:
4946 case D3DXPT_TEXTURE3D
:
4947 case D3DXPT_TEXTURECUBE
:
4948 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4951 case D3DXPT_SAMPLER
:
4952 case D3DXPT_SAMPLER1D
:
4953 case D3DXPT_SAMPLER2D
:
4954 case D3DXPT_SAMPLER3D
:
4955 case D3DXPT_SAMPLERCUBE
:
4960 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4966 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4973 param
->type
= parent
->type
;
4974 param
->class = parent
->class;
4975 param
->name
= parent
->name
;
4976 param
->semantic
= parent
->semantic
;
4977 param
->element_count
= 0;
4978 param
->annotation_count
= 0;
4979 param
->member_count
= parent
->member_count
;
4980 param
->bytes
= parent
->bytes
;
4981 param
->rows
= parent
->rows
;
4982 param
->columns
= parent
->columns
;
4985 if (param
->element_count
)
4987 unsigned int param_bytes
= 0;
4988 const char *save_ptr
= *ptr
;
4990 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4991 if (!member_handles
)
4993 ERR("Out of memory\n");
4998 for (i
= 0; i
< param
->element_count
; ++i
)
5000 struct d3dx_parameter
*member
;
5003 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
5006 ERR("Out of memory\n");
5011 member_handles
[i
] = get_parameter_handle(member
);
5013 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
5016 WARN("Failed to parse member\n");
5020 param_bytes
+= member
->bytes
;
5023 param
->bytes
= param_bytes
;
5025 else if (param
->member_count
)
5027 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
5028 if (!member_handles
)
5030 ERR("Out of memory\n");
5035 for (i
= 0; i
< param
->member_count
; ++i
)
5037 struct d3dx_parameter
*member
;
5039 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
5042 ERR("Out of memory\n");
5047 member_handles
[i
] = get_parameter_handle(member
);
5049 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
5052 WARN("Failed to parse member\n");
5056 param
->bytes
+= member
->bytes
;
5060 param
->member_handles
= member_handles
;
5070 if (param
->element_count
) count
= param
->element_count
;
5071 else count
= param
->member_count
;
5073 for (i
= 0; i
< count
; ++i
)
5075 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
5077 HeapFree(GetProcessHeap(), 0, member_handles
);
5082 HeapFree(GetProcessHeap(), 0, param
->name
);
5083 HeapFree(GetProcessHeap(), 0, param
->semantic
);
5086 param
->semantic
= NULL
;
5091 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5097 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5099 read_dword(ptr
, &offset
);
5100 TRACE("Typedef offset: %#x\n", offset
);
5101 ptr2
= data
+ offset
;
5102 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5105 WARN("Failed to parse type definition\n");
5109 read_dword(ptr
, &offset
);
5110 TRACE("Value offset: %#x\n", offset
);
5111 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
5114 WARN("Failed to parse value\n");
5121 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5126 struct d3dx_parameter
*parameter
;
5128 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5131 ERR("Out of memory\n");
5132 return E_OUTOFMEMORY
;
5135 state
->type
= ST_CONSTANT
;
5137 read_dword(ptr
, &state
->operation
);
5138 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5140 read_dword(ptr
, &state
->index
);
5141 TRACE("Index: %#x\n", state
->index
);
5143 read_dword(ptr
, &offset
);
5144 TRACE("Typedef offset: %#x\n", offset
);
5145 ptr2
= data
+ offset
;
5146 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
5149 WARN("Failed to parse type definition\n");
5153 read_dword(ptr
, &offset
);
5154 TRACE("Value offset: %#x\n", offset
);
5155 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
5158 WARN("Failed to parse value\n");
5162 state
->parameter
= get_parameter_handle(parameter
);
5168 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
5173 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5178 D3DXHANDLE
*annotation_handles
= NULL
;
5181 read_dword(ptr
, &offset
);
5182 TRACE("Typedef offset: %#x\n", offset
);
5183 ptr2
= data
+ offset
;
5185 read_dword(ptr
, &offset
);
5186 TRACE("Value offset: %#x\n", offset
);
5188 read_dword(ptr
, ¶m
->flags
);
5189 TRACE("Flags: %#x\n", param
->flags
);
5191 read_dword(ptr
, ¶m
->annotation_count
);
5192 TRACE("Annotation count: %u\n", param
->annotation_count
);
5194 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
5197 WARN("Failed to parse type definition\n");
5201 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
5204 WARN("Failed to parse value\n");
5208 if (param
->annotation_count
)
5210 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
5211 if (!annotation_handles
)
5213 ERR("Out of memory\n");
5218 for (i
= 0; i
< param
->annotation_count
; ++i
)
5220 struct d3dx_parameter
*annotation
;
5222 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5225 ERR("Out of memory\n");
5230 annotation_handles
[i
] = get_parameter_handle(annotation
);
5232 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5235 WARN("Failed to parse annotation\n");
5241 param
->annotation_handles
= annotation_handles
;
5247 if (annotation_handles
)
5249 for (i
= 0; i
< param
->annotation_count
; ++i
)
5251 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5253 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5259 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5264 D3DXHANDLE
*annotation_handles
= NULL
;
5265 struct d3dx_state
*states
= NULL
;
5268 read_dword(ptr
, &offset
);
5269 TRACE("Pass name offset: %#x\n", offset
);
5270 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5273 WARN("Failed to parse name\n");
5277 read_dword(ptr
, &pass
->annotation_count
);
5278 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5280 read_dword(ptr
, &pass
->state_count
);
5281 TRACE("State count: %u\n", pass
->state_count
);
5283 if (pass
->annotation_count
)
5285 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
5286 if (!annotation_handles
)
5288 ERR("Out of memory\n");
5293 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5295 struct d3dx_parameter
*annotation
;
5297 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5300 ERR("Out of memory\n");
5305 annotation_handles
[i
] = get_parameter_handle(annotation
);
5307 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5310 WARN("Failed to parse annotations\n");
5316 if (pass
->state_count
)
5318 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5321 ERR("Out of memory\n");
5326 for (i
= 0; i
< pass
->state_count
; ++i
)
5328 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
5331 WARN("Failed to parse annotations\n");
5338 pass
->annotation_handles
= annotation_handles
;
5339 pass
->states
= states
;
5345 if (annotation_handles
)
5347 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5349 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5351 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5356 for (i
= 0; i
< pass
->state_count
; ++i
)
5358 free_state(&states
[i
]);
5360 HeapFree(GetProcessHeap(), 0, states
);
5363 HeapFree(GetProcessHeap(), 0, name
);
5368 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5373 D3DXHANDLE
*annotation_handles
= NULL
;
5374 D3DXHANDLE
*pass_handles
= NULL
;
5377 read_dword(ptr
, &offset
);
5378 TRACE("Technique name offset: %#x\n", offset
);
5379 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5382 WARN("Failed to parse name\n");
5386 read_dword(ptr
, &technique
->annotation_count
);
5387 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5389 read_dword(ptr
, &technique
->pass_count
);
5390 TRACE("Pass count: %u\n", technique
->pass_count
);
5392 if (technique
->annotation_count
)
5394 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
5395 if (!annotation_handles
)
5397 ERR("Out of memory\n");
5402 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5404 struct d3dx_parameter
*annotation
;
5406 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5409 ERR("Out of memory\n");
5414 annotation_handles
[i
] = get_parameter_handle(annotation
);
5416 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5419 WARN("Failed to parse annotations\n");
5425 if (technique
->pass_count
)
5427 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
5430 ERR("Out of memory\n");
5435 for (i
= 0; i
< technique
->pass_count
; ++i
)
5437 struct d3dx_pass
*pass
;
5439 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
5442 ERR("Out of memory\n");
5447 pass_handles
[i
] = get_pass_handle(pass
);
5449 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
5452 WARN("Failed to parse passes\n");
5458 technique
->name
= name
;
5459 technique
->pass_handles
= pass_handles
;
5460 technique
->annotation_handles
= annotation_handles
;
5468 for (i
= 0; i
< technique
->pass_count
; ++i
)
5470 free_pass(pass_handles
[i
]);
5472 HeapFree(GetProcessHeap(), 0, pass_handles
);
5475 if (annotation_handles
)
5477 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5479 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5481 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5484 HeapFree(GetProcessHeap(), 0, name
);
5489 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
5491 DWORD technique_index
;
5492 DWORD index
, state_index
, usage
, element_index
;
5493 struct d3dx_state
*state
;
5494 struct d3dx_parameter
*param
;
5495 HRESULT hr
= E_FAIL
;
5497 read_dword(ptr
, &technique_index
);
5498 TRACE("techn: %u\n", technique_index
);
5500 read_dword(ptr
, &index
);
5501 TRACE("index: %u\n", index
);
5503 read_dword(ptr
, &element_index
);
5504 TRACE("element_index: %u\n", element_index
);
5506 read_dword(ptr
, &state_index
);
5507 TRACE("state_index: %u\n", state_index
);
5509 read_dword(ptr
, &usage
);
5510 TRACE("usage: %u\n", usage
);
5512 if (technique_index
== 0xffffffff)
5514 struct d3dx_parameter
*parameter
;
5515 struct d3dx_sampler
*sampler
;
5517 if (index
>= base
->parameter_count
)
5519 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5523 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
5524 if (element_index
!= 0xffffffff)
5526 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5528 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5532 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
5535 sampler
= parameter
->data
;
5536 if (state_index
>= sampler
->state_count
)
5538 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5542 state
= &sampler
->states
[state_index
];
5546 struct d3dx_technique
*technique
;
5547 struct d3dx_pass
*pass
;
5549 if (technique_index
>= base
->technique_count
)
5551 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5555 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
5556 if (index
>= technique
->pass_count
)
5558 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5562 pass
= get_pass_struct(technique
->pass_handles
[index
]);
5563 if (state_index
>= pass
->state_count
)
5565 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5569 state
= &pass
->states
[state_index
];
5572 param
= get_parameter_struct(state
->parameter
);
5577 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5578 switch (param
->type
)
5580 case D3DXPT_VERTEXSHADER
:
5581 case D3DXPT_PIXELSHADER
:
5582 state
->type
= ST_CONSTANT
;
5583 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5590 state
->type
= ST_FXLC
;
5591 hr
= d3dx9_copy_data(param
->data
, ptr
);
5595 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5601 state
->type
= ST_PARAMETER
;
5602 hr
= d3dx9_copy_data(param
->data
, ptr
);
5605 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5610 FIXME("Unknown usage %x\n", usage
);
5617 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5619 const char *ptr
= data
+ start
;
5620 D3DXHANDLE
*parameter_handles
= NULL
;
5621 D3DXHANDLE
*technique_handles
= NULL
;
5622 D3DXHANDLE
*objects
= NULL
;
5623 UINT stringcount
, objectcount
, resourcecount
;
5627 read_dword(&ptr
, &base
->parameter_count
);
5628 TRACE("Parameter count: %u\n", base
->parameter_count
);
5630 read_dword(&ptr
, &base
->technique_count
);
5631 TRACE("Technique count: %u\n", base
->technique_count
);
5633 skip_dword_unknown(&ptr
, 1);
5635 read_dword(&ptr
, &objectcount
);
5636 TRACE("Object count: %u\n", objectcount
);
5638 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5641 ERR("Out of memory\n");
5646 if (base
->parameter_count
)
5648 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5649 if (!parameter_handles
)
5651 ERR("Out of memory\n");
5656 for (i
= 0; i
< base
->parameter_count
; ++i
)
5658 struct d3dx_parameter
*parameter
;
5660 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5663 ERR("Out of memory\n");
5668 parameter_handles
[i
] = get_parameter_handle(parameter
);
5670 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5673 WARN("Failed to parse parameter\n");
5679 if (base
->technique_count
)
5681 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5682 if (!technique_handles
)
5684 ERR("Out of memory\n");
5689 for (i
= 0; i
< base
->technique_count
; ++i
)
5691 struct d3dx_technique
*technique
;
5693 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5696 ERR("Out of memory\n");
5701 technique_handles
[i
] = get_technique_handle(technique
);
5703 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5706 WARN("Failed to parse technique\n");
5712 /* needed for further parsing */
5713 base
->technique_handles
= technique_handles
;
5714 base
->parameter_handles
= parameter_handles
;
5716 read_dword(&ptr
, &stringcount
);
5717 TRACE("String count: %u\n", stringcount
);
5719 read_dword(&ptr
, &resourcecount
);
5720 TRACE("Resource count: %u\n", resourcecount
);
5722 for (i
= 0; i
< stringcount
; ++i
)
5725 struct d3dx_parameter
*param
;
5727 read_dword(&ptr
, &id
);
5728 TRACE("Id: %u\n", id
);
5730 param
= get_parameter_struct(objects
[id
]);
5732 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5735 WARN("Failed to parse data\n");
5740 for (i
= 0; i
< resourcecount
; ++i
)
5742 TRACE("parse resource %u\n", i
);
5744 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5747 WARN("Failed to parse data\n");
5752 HeapFree(GetProcessHeap(), 0, objects
);
5758 if (technique_handles
)
5760 for (i
= 0; i
< base
->technique_count
; ++i
)
5762 free_technique(technique_handles
[i
]);
5764 HeapFree(GetProcessHeap(), 0, technique_handles
);
5767 if (parameter_handles
)
5769 for (i
= 0; i
< base
->parameter_count
; ++i
)
5771 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5773 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5776 base
->technique_handles
= NULL
;
5777 base
->parameter_handles
= NULL
;
5779 HeapFree(GetProcessHeap(), 0, objects
);
5784 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5785 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5788 const char *ptr
= data
;
5791 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5793 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5795 base
->effect
= effect
;
5797 read_dword(&ptr
, &tag
);
5798 TRACE("Tag: %x\n", tag
);
5800 if (tag
!= d3dx9_effect_version(9, 1))
5802 /* todo: compile hlsl ascii code */
5803 FIXME("HLSL ascii effects not supported, yet\n");
5805 /* Show the start of the shader for debugging info. */
5806 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5810 read_dword(&ptr
, &offset
);
5811 TRACE("Offset: %x\n", offset
);
5813 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5816 FIXME("Failed to parse effect.\n");
5824 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5825 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5828 struct ID3DXBaseEffectImpl
*object
= NULL
;
5830 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5832 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5835 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5836 effect
->pool
= pool
;
5838 IDirect3DDevice9_AddRef(device
);
5839 effect
->device
= device
;
5841 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5844 ERR("Out of memory\n");
5849 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5852 FIXME("Failed to parse effect.\n");
5856 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5858 /* initialize defaults - check because of unsupported ascii effects */
5859 if (object
->technique_handles
)
5861 effect
->active_technique
= object
->technique_handles
[0];
5862 effect
->active_pass
= NULL
;
5869 HeapFree(GetProcessHeap(), 0, object
);
5870 free_effect(effect
);
5875 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5878 CONST D3DXMACRO
* defines
,
5879 LPD3DXINCLUDE include
,
5880 LPCSTR skip_constants
,
5882 LPD3DXEFFECTPOOL pool
,
5883 LPD3DXEFFECT
* effect
,
5884 LPD3DXBUFFER
* compilation_errors
)
5886 struct ID3DXEffectImpl
*object
;
5889 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5890 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5892 if (!device
|| !srcdata
)
5893 return D3DERR_INVALIDCALL
;
5898 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5902 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5905 ERR("Out of memory\n");
5906 return E_OUTOFMEMORY
;
5909 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5912 WARN("Failed to initialize shader reflection\n");
5913 HeapFree(GetProcessHeap(), 0, object
);
5917 *effect
= &object
->ID3DXEffect_iface
;
5919 TRACE("Created ID3DXEffect %p\n", object
);
5924 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5927 CONST D3DXMACRO
* defines
,
5928 LPD3DXINCLUDE include
,
5930 LPD3DXEFFECTPOOL pool
,
5931 LPD3DXEFFECT
* effect
,
5932 LPD3DXBUFFER
* compilation_errors
)
5934 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5935 include
, flags
, pool
, effect
, compilation_errors
);
5937 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5940 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5943 struct ID3DXBaseEffectImpl
*object
= NULL
;
5945 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5947 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5950 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5953 ERR("Out of memory\n");
5958 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5961 FIXME("Failed to parse effect.\n");
5965 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5971 HeapFree(GetProcessHeap(), 0, object
);
5972 free_effect_compiler(compiler
);
5977 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5979 CONST D3DXMACRO
*defines
,
5980 LPD3DXINCLUDE include
,
5982 LPD3DXEFFECTCOMPILER
*compiler
,
5983 LPD3DXBUFFER
*parse_errors
)
5985 struct ID3DXEffectCompilerImpl
*object
;
5988 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5989 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5991 if (!srcdata
|| !compiler
)
5993 WARN("Invalid arguments supplied\n");
5994 return D3DERR_INVALIDCALL
;
5997 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6000 ERR("Out of memory\n");
6001 return E_OUTOFMEMORY
;
6004 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
6007 WARN("Failed to initialize effect compiler\n");
6008 HeapFree(GetProcessHeap(), 0, object
);
6012 *compiler
= &object
->ID3DXEffectCompiler_iface
;
6014 TRACE("Created ID3DXEffectCompiler %p\n", object
);
6019 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
6021 struct ID3DXEffectPoolImpl
6023 ID3DXEffectPool ID3DXEffectPool_iface
;
6027 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
6029 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
6032 /*** IUnknown methods ***/
6033 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
6035 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
6037 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
6038 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
6040 iface
->lpVtbl
->AddRef(iface
);
6045 WARN("Interface %s not found\n", debugstr_guid(riid
));
6047 return E_NOINTERFACE
;
6050 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
6052 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6054 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
6056 return InterlockedIncrement(&This
->ref
);
6059 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
6061 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6062 ULONG ref
= InterlockedDecrement(&This
->ref
);
6064 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
6067 HeapFree(GetProcessHeap(), 0, This
);
6072 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
6074 /*** IUnknown methods ***/
6075 ID3DXEffectPoolImpl_QueryInterface
,
6076 ID3DXEffectPoolImpl_AddRef
,
6077 ID3DXEffectPoolImpl_Release
6080 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
6082 struct ID3DXEffectPoolImpl
*object
;
6084 TRACE("(%p)\n", pool
);
6087 return D3DERR_INVALIDCALL
;
6089 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6092 ERR("Out of memory\n");
6093 return E_OUTOFMEMORY
;
6096 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6099 *pool
= &object
->ID3DXEffectPool_iface
;
6104 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
6105 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6106 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6112 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6114 if (!device
|| !srcfile
)
6115 return D3DERR_INVALIDCALL
;
6117 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6120 return D3DXERR_INVALIDDATA
;
6122 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6123 UnmapViewOfFile(buffer
);
6128 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6129 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6130 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6136 TRACE("(void): relay\n");
6139 return D3DERR_INVALIDCALL
;
6141 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6142 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6143 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6145 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6146 HeapFree(GetProcessHeap(), 0, srcfileW
);
6151 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
6152 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6153 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6155 TRACE("(void): relay\n");
6156 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6159 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6160 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6161 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6163 TRACE("(void): relay\n");
6164 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6167 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6168 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6169 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6173 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6176 return D3DERR_INVALIDCALL
;
6178 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6186 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6189 return D3DXERR_INVALIDDATA
;
6191 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6194 return D3DXERR_INVALIDDATA
;
6197 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6198 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6199 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6203 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6206 return D3DERR_INVALIDCALL
;
6208 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6216 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6219 return D3DXERR_INVALIDDATA
;
6221 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6224 return D3DXERR_INVALIDDATA
;
6227 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6228 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6229 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6231 TRACE("(void): relay\n");
6232 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6235 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6236 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6237 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6239 TRACE("(void): relay\n");
6240 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6243 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6244 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6250 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6253 return D3DERR_INVALIDCALL
;
6255 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6258 return D3DXERR_INVALIDDATA
;
6260 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6261 UnmapViewOfFile(buffer
);
6266 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6267 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6273 TRACE("(void): relay\n");
6276 return D3DERR_INVALIDCALL
;
6278 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6279 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6280 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6282 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6283 HeapFree(GetProcessHeap(), 0, srcfileW
);
6288 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
6289 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6293 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6295 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6303 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6306 return D3DXERR_INVALIDDATA
;
6308 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6311 return D3DXERR_INVALIDDATA
;
6314 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
6315 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6319 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6321 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6329 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6332 return D3DXERR_INVALIDDATA
;
6334 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6337 return D3DXERR_INVALIDDATA
;