user32: Rearrange ComboBox repositioning code.
[wine.git] / dlls / d3dx9_36 / effect.c
blob80f754931d35f2f463ec496e09ac76918b5a0a32
1 /*
2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
26 #include "windef.h"
27 #include "wingdi.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
40 enum STATE_CLASS
42 SC_LIGHTENABLE,
43 SC_FVF,
44 SC_LIGHT,
45 SC_MATERIAL,
46 SC_NPATCHMODE,
47 SC_PIXELSHADER,
48 SC_RENDERSTATE,
49 SC_SETSAMPLER,
50 SC_SAMPLERSTATE,
51 SC_TEXTURE,
52 SC_TEXTURESTAGE,
53 SC_TRANSFORM,
54 SC_VERTEXSHADER,
55 SC_SHADERCONST,
56 SC_UNKNOWN,
59 enum MATERIAL_TYPE
61 MT_DIFFUSE,
62 MT_AMBIENT,
63 MT_SPECULAR,
64 MT_EMISSIVE,
65 MT_POWER,
68 enum LIGHT_TYPE
70 LT_TYPE,
71 LT_DIFFUSE,
72 LT_SPECULAR,
73 LT_AMBIENT,
74 LT_POSITION,
75 LT_DIRECTION,
76 LT_RANGE,
77 LT_FALLOFF,
78 LT_ATTENUATION0,
79 LT_ATTENUATION1,
80 LT_ATTENUATION2,
81 LT_THETA,
82 LT_PHI,
85 enum SHADER_CONSTANT_TYPE
87 SCT_VSFLOAT,
88 SCT_VSBOOL,
89 SCT_VSINT,
90 SCT_PSFLOAT,
91 SCT_PSBOOL,
92 SCT_PSINT,
95 enum STATE_TYPE
97 ST_CONSTANT,
98 ST_PARAMETER,
99 ST_FXLC,
102 struct d3dx_parameter
104 char *name;
105 char *semantic;
106 void *data;
107 D3DXPARAMETER_CLASS class;
108 D3DXPARAMETER_TYPE type;
109 UINT rows;
110 UINT columns;
111 UINT element_count;
112 UINT annotation_count;
113 UINT member_count;
114 DWORD flags;
115 UINT bytes;
117 D3DXHANDLE *annotation_handles;
118 D3DXHANDLE *member_handles;
121 struct d3dx_state
123 UINT operation;
124 UINT index;
125 enum STATE_TYPE type;
126 D3DXHANDLE parameter;
129 struct d3dx_sampler
131 UINT state_count;
132 struct d3dx_state *states;
135 struct d3dx_pass
137 char *name;
138 UINT state_count;
139 UINT annotation_count;
141 struct d3dx_state *states;
142 D3DXHANDLE *annotation_handles;
145 struct d3dx_technique
147 char *name;
148 UINT pass_count;
149 UINT annotation_count;
151 D3DXHANDLE *annotation_handles;
152 D3DXHANDLE *pass_handles;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface;
158 LONG ref;
160 struct ID3DXEffectImpl *effect;
162 UINT parameter_count;
163 UINT technique_count;
165 D3DXHANDLE *parameter_handles;
166 D3DXHANDLE *technique_handles;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface;
172 LONG ref;
174 LPD3DXEFFECTSTATEMANAGER manager;
175 LPDIRECT3DDEVICE9 device;
176 LPD3DXEFFECTPOOL pool;
177 D3DXHANDLE active_technique;
178 D3DXHANDLE active_pass;
180 ID3DXBaseEffect *base_effect;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface;
186 LONG ref;
188 ID3DXBaseEffect *base_effect;
191 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
192 struct d3dx_parameter *parameter, LPCSTR name);
193 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
194 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
195 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
197 static const struct
199 enum STATE_CLASS class;
200 UINT op;
201 LPCSTR name;
203 state_table[] =
205 /* Render sates */
206 {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
309 /* Texture stages */
310 {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 /* */
328 {SC_UNKNOWN, 0, "UNKNOWN"},
329 /* NPatchMode */
330 {SC_NPATCHMODE, 0, "NPatchMode"},
331 /* */
332 {SC_UNKNOWN, 0, "UNKNOWN"},
333 /* Transform */
334 {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
335 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
336 {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
337 {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
338 /* Material */
339 {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
340 {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
341 {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
342 {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
343 {SC_MATERIAL, MT_POWER, "MaterialPower"},
344 /* Light */
345 {SC_LIGHT, LT_TYPE, "LightType"},
346 {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
347 {SC_LIGHT, LT_SPECULAR, "LightSpecular"},
348 {SC_LIGHT, LT_AMBIENT, "LightAmbient"},
349 {SC_LIGHT, LT_POSITION, "LightPosition"},
350 {SC_LIGHT, LT_DIRECTION, "LightDirection"},
351 {SC_LIGHT, LT_RANGE, "LightRange"},
352 {SC_LIGHT, LT_FALLOFF, "LightFallOff"},
353 {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
354 {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
355 {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
356 {SC_LIGHT, LT_THETA, "LightTheta"},
357 {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
358 /* Ligthenable */
359 {SC_LIGHTENABLE, 0, "LightEnable"},
360 /* Vertexshader */
361 {SC_VERTEXSHADER, 0, "Vertexshader"},
362 /* Pixelshader */
363 {SC_PIXELSHADER, 0, "Pixelshader"},
364 /* Shader constants */
365 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
366 {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
367 {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
368 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
369 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
370 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
371 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
372 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
373 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
374 {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
375 {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
376 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
377 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
378 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
379 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
380 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
381 /* Texture */
382 {SC_TEXTURE, 0, "Texture"},
383 /* Sampler states */
384 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
385 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
386 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
387 {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
388 {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
389 {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
390 {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
391 {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
392 {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
393 {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
394 {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
395 {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
396 {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
397 /* Set sampler */
398 {SC_SETSAMPLER, 0, "Sampler"},
401 static inline void read_dword(const char **ptr, DWORD *d)
403 memcpy(d, *ptr, sizeof(*d));
404 *ptr += sizeof(*d);
407 static void skip_dword_unknown(const char **ptr, unsigned int count)
409 unsigned int i;
410 DWORD d;
412 FIXME("Skipping %u unknown DWORDs:\n", count);
413 for (i = 0; i < count; ++i)
415 read_dword(ptr, &d);
416 FIXME("\t0x%08x\n", d);
420 static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
422 return (struct d3dx_parameter *) handle;
425 static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
427 return (struct d3dx_pass *) handle;
430 static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
432 return (struct d3dx_technique *) handle;
435 static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
437 return (D3DXHANDLE) parameter;
440 static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
442 return (D3DXHANDLE) technique;
445 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
447 return (D3DXHANDLE) pass;
450 static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
452 unsigned int i;
454 for (i = 0; i < base->technique_count; ++i)
456 if (base->technique_handles[i] == technique)
458 return get_technique_struct(technique);
462 return NULL;
465 static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
467 unsigned int i, k;
469 for (i = 0; i < base->technique_count; ++i)
471 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
473 for (k = 0; k < technique->pass_count; ++k)
475 if (technique->pass_handles[k] == pass)
477 return get_pass_struct(pass);
482 return NULL;
485 static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
487 unsigned int i, count;
488 struct d3dx_parameter *p;
490 for (i = 0; i < param->annotation_count; ++i)
492 if (param->annotation_handles[i] == parameter)
494 return get_parameter_struct(parameter);
497 p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
498 if (p) return p;
501 if (param->element_count) count = param->element_count;
502 else count = param->member_count;
504 for (i = 0; i < count; ++i)
506 if (param->member_handles[i] == parameter)
508 return get_parameter_struct(parameter);
511 p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
512 if (p) return p;
515 return NULL;
518 static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
520 unsigned int i, k, m;
521 struct d3dx_parameter *p;
523 for (i = 0; i < base->parameter_count; ++i)
525 if (base->parameter_handles[i] == parameter)
527 return get_parameter_struct(parameter);
530 p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
531 if (p) return p;
534 for (i = 0; i < base->technique_count; ++i)
536 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
538 for (k = 0; k < technique->pass_count; ++k)
540 struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]);
542 for (m = 0; m < pass->annotation_count; ++m)
544 if (pass->annotation_handles[i] == parameter)
546 return get_parameter_struct(parameter);
549 p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
550 if (p) return p;
554 for (k = 0; k < technique->annotation_count; ++k)
556 if (technique->annotation_handles[k] == parameter)
558 return get_parameter_struct(parameter);
561 p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
562 if (p) return p;
566 return NULL;
569 static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
571 struct d3dx_parameter *param = is_valid_parameter(base, parameter);
573 if (!param) param = get_parameter_by_name(base, NULL, parameter);
575 return param;
578 static void free_state(struct d3dx_state *state)
580 free_parameter_state(state->parameter, FALSE, FALSE, state->type);
583 static void free_sampler(struct d3dx_sampler *sampler)
585 UINT i;
587 for (i = 0; i < sampler->state_count; ++i)
589 free_state(&sampler->states[i]);
591 HeapFree(GetProcessHeap(), 0, sampler->states);
594 static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
596 free_parameter_state(handle, element, child, ST_CONSTANT);
599 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st)
601 unsigned int i;
602 struct d3dx_parameter *param = get_parameter_struct(handle);
604 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name,
605 debug_d3dxparameter_type(param->type), child ? "yes" : "no", st);
607 if (!param)
609 return;
612 if (param->annotation_handles)
614 for (i = 0; i < param->annotation_count; ++i)
616 free_parameter(param->annotation_handles[i], FALSE, FALSE);
618 HeapFree(GetProcessHeap(), 0, param->annotation_handles);
621 if (param->member_handles)
623 unsigned int count;
625 if (param->element_count) count = param->element_count;
626 else count = param->member_count;
628 for (i = 0; i < count; ++i)
630 free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
632 HeapFree(GetProcessHeap(), 0, param->member_handles);
635 if (param->class == D3DXPC_OBJECT && !param->element_count)
637 switch (param->type)
639 case D3DXPT_STRING:
640 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
641 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
642 break;
644 case D3DXPT_TEXTURE:
645 case D3DXPT_TEXTURE1D:
646 case D3DXPT_TEXTURE2D:
647 case D3DXPT_TEXTURE3D:
648 case D3DXPT_TEXTURECUBE:
649 case D3DXPT_PIXELSHADER:
650 case D3DXPT_VERTEXSHADER:
651 if (st == ST_CONSTANT)
653 if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
655 else
657 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
659 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
660 break;
662 case D3DXPT_SAMPLER:
663 case D3DXPT_SAMPLER1D:
664 case D3DXPT_SAMPLER2D:
665 case D3DXPT_SAMPLER3D:
666 case D3DXPT_SAMPLERCUBE:
667 if (st == ST_CONSTANT)
669 free_sampler((struct d3dx_sampler *)param->data);
671 else
673 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
675 /* samplers have always own data, so free that */
676 HeapFree(GetProcessHeap(), 0, param->data);
677 break;
679 default:
680 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
681 break;
684 else
686 if (!child)
688 if (st != ST_CONSTANT)
690 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
692 HeapFree(GetProcessHeap(), 0, param->data);
696 /* only the parent has to release name and semantic */
697 if (!element)
699 HeapFree(GetProcessHeap(), 0, param->name);
700 HeapFree(GetProcessHeap(), 0, param->semantic);
703 HeapFree(GetProcessHeap(), 0, param);
706 static void free_pass(D3DXHANDLE handle)
708 unsigned int i;
709 struct d3dx_pass *pass = get_pass_struct(handle);
711 TRACE("Free pass %p\n", pass);
713 if (!pass)
715 return;
718 if (pass->annotation_handles)
720 for (i = 0; i < pass->annotation_count; ++i)
722 free_parameter(pass->annotation_handles[i], FALSE, FALSE);
724 HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
727 if (pass->states)
729 for (i = 0; i < pass->state_count; ++i)
731 free_state(&pass->states[i]);
733 HeapFree(GetProcessHeap(), 0, pass->states);
736 HeapFree(GetProcessHeap(), 0, pass->name);
737 HeapFree(GetProcessHeap(), 0, pass);
740 static void free_technique(D3DXHANDLE handle)
742 unsigned int i;
743 struct d3dx_technique *technique = get_technique_struct(handle);
745 TRACE("Free technique %p\n", technique);
747 if (!technique)
749 return;
752 if (technique->annotation_handles)
754 for (i = 0; i < technique->annotation_count; ++i)
756 free_parameter(technique->annotation_handles[i], FALSE, FALSE);
758 HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
761 if (technique->pass_handles)
763 for (i = 0; i < technique->pass_count; ++i)
765 free_pass(technique->pass_handles[i]);
767 HeapFree(GetProcessHeap(), 0, technique->pass_handles);
770 HeapFree(GetProcessHeap(), 0, technique->name);
771 HeapFree(GetProcessHeap(), 0, technique);
774 static void free_base_effect(struct ID3DXBaseEffectImpl *base)
776 unsigned int i;
778 TRACE("Free base effect %p\n", base);
780 if (base->parameter_handles)
782 for (i = 0; i < base->parameter_count; ++i)
784 free_parameter(base->parameter_handles[i], FALSE, FALSE);
786 HeapFree(GetProcessHeap(), 0, base->parameter_handles);
789 if (base->technique_handles)
791 for (i = 0; i < base->technique_count; ++i)
793 free_technique(base->technique_handles[i]);
795 HeapFree(GetProcessHeap(), 0, base->technique_handles);
799 static void free_effect(struct ID3DXEffectImpl *effect)
801 TRACE("Free effect %p\n", effect);
803 if (effect->base_effect)
805 effect->base_effect->lpVtbl->Release(effect->base_effect);
808 if (effect->pool)
810 effect->pool->lpVtbl->Release(effect->pool);
813 if (effect->manager)
815 IUnknown_Release(effect->manager);
818 IDirect3DDevice9_Release(effect->device);
821 static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
823 TRACE("Free effect compiler %p\n", compiler);
825 if (compiler->base_effect)
827 compiler->base_effect->lpVtbl->Release(compiler->base_effect);
831 static INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
833 INT i;
835 switch (type)
837 case D3DXPT_FLOAT:
838 i = *(FLOAT *)data;
839 break;
841 case D3DXPT_INT:
842 i = *(INT *)data;
843 break;
845 case D3DXPT_BOOL:
846 i = *(BOOL *)data;
847 break;
849 default:
850 i = 0;
851 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
852 break;
855 return i;
858 inline static FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
860 FLOAT f;
862 switch (type)
864 case D3DXPT_FLOAT:
865 f = *(FLOAT *)data;
866 break;
868 case D3DXPT_INT:
869 f = *(INT *)data;
870 break;
872 case D3DXPT_BOOL:
873 f = *(BOOL *)data;
874 break;
876 default:
877 f = 0.0f;
878 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
879 break;
882 return f;
885 static inline BOOL get_bool(LPCVOID data)
887 return (*(DWORD *)data) ? TRUE : FALSE;
890 static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
892 TRACE("Changing from type %i to type %i\n", intype, outtype);
894 switch (outtype)
896 case D3DXPT_FLOAT:
897 *(FLOAT *)outdata = get_float(intype, indata);
898 break;
900 case D3DXPT_BOOL:
901 *(BOOL *)outdata = get_bool(indata);
902 break;
904 case D3DXPT_INT:
905 *(INT *)outdata = get_int(intype, indata);
906 break;
908 default:
909 FIXME("Error converting to type %i\n", outtype);
910 *(INT *)outdata = 0;
911 break;
915 static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
917 UINT i;
919 for (i = 0; i < 4; ++i)
921 ((FLOAT *)vector)[i] = i < param->columns ? get_float(param->type, (DWORD *)param->data + i) : 0.0f;
925 static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
927 UINT i;
929 for (i = 0; i < param->columns; ++i)
931 set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
935 static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
937 UINT i, k;
939 for (i = 0; i < 4; ++i)
941 for (k = 0; k < 4; ++k)
943 if ((i < param->rows) && (k < param->columns))
944 matrix->u.m[i][k] = get_float(param->type, (FLOAT *)param->data + i * param->columns + k);
945 else
946 matrix->u.m[i][k] = 0.0f;
951 static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
953 UINT i, k;
955 for (i = 0; i < 4; ++i)
957 for (k = 0; k < 4; ++k)
959 if ((i < param->rows) && (k < param->columns))
960 set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
965 static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
967 UINT element;
968 struct d3dx_parameter *temp_parameter;
969 LPCSTR part;
971 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
973 if (!name || !*name) return parameter;
975 element = atoi(name);
976 part = strchr(name, ']') + 1;
978 if (parameter->element_count > element)
980 temp_parameter = get_parameter_struct(parameter->member_handles[element]);
982 switch (*part++)
984 case '.':
985 return get_parameter_by_name(NULL, temp_parameter, part);
987 case '@':
988 return get_parameter_annotation_by_name(temp_parameter, part);
990 case '\0':
991 TRACE("Returning parameter %p\n", temp_parameter);
992 return temp_parameter;
994 default:
995 FIXME("Unhandled case \"%c\"\n", *--part);
996 break;
1000 TRACE("Parameter not found\n");
1001 return NULL;
1004 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name)
1006 UINT i, length;
1007 struct d3dx_parameter *temp_parameter;
1008 LPCSTR part;
1010 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
1012 if (!name || !*name) return parameter;
1014 length = strcspn( name, "[.@" );
1015 part = name + length;
1017 for (i = 0; i < parameter->annotation_count; ++i)
1019 temp_parameter = get_parameter_struct(parameter->annotation_handles[i]);
1021 if (!strcmp(temp_parameter->name, name))
1023 TRACE("Returning parameter %p\n", temp_parameter);
1024 return temp_parameter;
1026 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1028 switch (*part++)
1030 case '.':
1031 return get_parameter_by_name(NULL, temp_parameter, part);
1033 case '[':
1034 return get_parameter_element_by_name(temp_parameter, part);
1036 default:
1037 FIXME("Unhandled case \"%c\"\n", *--part);
1038 break;
1043 TRACE("Parameter not found\n");
1044 return NULL;
1047 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
1048 struct d3dx_parameter *parameter, LPCSTR name)
1050 UINT i, count, length;
1051 struct d3dx_parameter *temp_parameter;
1052 D3DXHANDLE *handles;
1053 LPCSTR part;
1055 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
1057 if (!name || !*name) return parameter;
1059 if (!parameter)
1061 count = base->parameter_count;
1062 handles = base->parameter_handles;
1064 else
1066 count = parameter->member_count;
1067 handles = parameter->member_handles;
1070 length = strcspn( name, "[.@" );
1071 part = name + length;
1073 for (i = 0; i < count; i++)
1075 temp_parameter = get_parameter_struct(handles[i]);
1077 if (!strcmp(temp_parameter->name, name))
1079 TRACE("Returning parameter %p\n", temp_parameter);
1080 return temp_parameter;
1082 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1084 switch (*part++)
1086 case '.':
1087 return get_parameter_by_name(NULL, temp_parameter, part);
1089 case '@':
1090 return get_parameter_annotation_by_name(temp_parameter, part);
1092 case '[':
1093 return get_parameter_element_by_name(temp_parameter, part);
1095 default:
1096 FIXME("Unhandled case \"%c\"\n", *--part);
1097 break;
1102 TRACE("Parameter not found\n");
1103 return NULL;
1106 static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
1108 return (0xfeff0000 | ((major) << 8) | (minor));
1111 static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
1113 return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
1116 /*** IUnknown methods ***/
1117 static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
1119 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1121 if (IsEqualGUID(riid, &IID_IUnknown) ||
1122 IsEqualGUID(riid, &IID_ID3DXBaseEffect))
1124 iface->lpVtbl->AddRef(iface);
1125 *object = iface;
1126 return S_OK;
1129 ERR("Interface %s not found\n", debugstr_guid(riid));
1131 return E_NOINTERFACE;
1134 static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
1136 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1138 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
1140 return InterlockedIncrement(&This->ref);
1143 static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
1145 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1146 ULONG ref = InterlockedDecrement(&This->ref);
1148 TRACE("iface %p: Release from %u\n", iface, ref + 1);
1150 if (!ref)
1152 free_base_effect(This);
1153 HeapFree(GetProcessHeap(), 0, This);
1156 return ref;
1159 /*** ID3DXBaseEffect methods ***/
1160 static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
1162 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1164 FIXME("iface %p, desc %p partial stub\n", This, desc);
1166 if (!desc)
1168 WARN("Invalid argument specified.\n");
1169 return D3DERR_INVALIDCALL;
1172 /* Todo: add creator and function count */
1173 desc->Creator = NULL;
1174 desc->Functions = 0;
1175 desc->Parameters = This->parameter_count;
1176 desc->Techniques = This->technique_count;
1178 return D3D_OK;
1181 static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
1183 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1184 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1186 TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc);
1188 if (!desc || !param)
1190 WARN("Invalid argument specified.\n");
1191 return D3DERR_INVALIDCALL;
1194 desc->Name = param->name;
1195 desc->Semantic = param->semantic;
1196 desc->Class = param->class;
1197 desc->Type = param->type;
1198 desc->Rows = param->rows;
1199 desc->Columns = param->columns;
1200 desc->Elements = param->element_count;
1201 desc->Annotations = param->annotation_count;
1202 desc->StructMembers = param->member_count;
1203 desc->Flags = param->flags;
1204 desc->Bytes = param->bytes;
1206 return D3D_OK;
1209 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
1211 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1212 struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
1214 TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
1216 if (!desc || !tech)
1218 WARN("Invalid argument specified.\n");
1219 return D3DERR_INVALIDCALL;
1222 desc->Name = tech->name;
1223 desc->Passes = tech->pass_count;
1224 desc->Annotations = tech->annotation_count;
1226 return D3D_OK;
1229 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
1231 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1232 struct d3dx_pass *p = is_valid_pass(This, pass);
1234 TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
1236 if (!desc || !p)
1238 WARN("Invalid argument specified.\n");
1239 return D3DERR_INVALIDCALL;
1242 desc->Name = p->name;
1243 desc->Annotations = p->annotation_count;
1245 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1246 desc->pVertexShaderFunction = NULL;
1247 desc->pPixelShaderFunction = NULL;
1249 return D3D_OK;
1252 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
1254 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1256 FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
1258 return E_NOTIMPL;
1261 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1263 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1264 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1266 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1268 if (!parameter)
1270 if (index < This->parameter_count)
1272 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1273 return This->parameter_handles[index];
1276 else
1278 if (param && !param->element_count && index < param->member_count)
1280 TRACE("Returning parameter %p\n", param->member_handles[index]);
1281 return param->member_handles[index];
1285 WARN("Invalid argument specified.\n");
1287 return NULL;
1290 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
1292 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1293 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1294 D3DXHANDLE handle;
1296 TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name));
1298 if (!name)
1300 handle = get_parameter_handle(param);
1301 TRACE("Returning parameter %p\n", handle);
1302 return handle;
1305 handle = get_parameter_handle(get_parameter_by_name(This, param, name));
1306 TRACE("Returning parameter %p\n", handle);
1308 return handle;
1311 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
1313 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1314 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1315 struct d3dx_parameter *temp_param;
1316 UINT i;
1318 TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic));
1320 if (!parameter)
1322 for (i = 0; i < This->parameter_count; ++i)
1324 temp_param = get_parameter_struct(This->parameter_handles[i]);
1326 if (!temp_param->semantic)
1328 if (!semantic)
1330 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1331 return This->parameter_handles[i];
1333 continue;
1336 if (!strcasecmp(temp_param->semantic, semantic))
1338 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1339 return This->parameter_handles[i];
1343 else if (param)
1345 for (i = 0; i < param->member_count; ++i)
1347 temp_param = get_parameter_struct(param->member_handles[i]);
1349 if (!temp_param->semantic)
1351 if (!semantic)
1353 TRACE("Returning parameter %p\n", param->member_handles[i]);
1354 return param->member_handles[i];
1356 continue;
1359 if (!strcasecmp(temp_param->semantic, semantic))
1361 TRACE("Returning parameter %p\n", param->member_handles[i]);
1362 return param->member_handles[i];
1367 WARN("Invalid argument specified\n");
1369 return NULL;
1372 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1374 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1375 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1377 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1379 if (!param)
1381 if (index < This->parameter_count)
1383 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1384 return This->parameter_handles[index];
1387 else
1389 if (index < param->element_count)
1391 TRACE("Returning parameter %p\n", param->member_handles[index]);
1392 return param->member_handles[index];
1396 WARN("Invalid argument specified\n");
1398 return NULL;
1401 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
1403 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1405 TRACE("iface %p, index %u\n", This, index);
1407 if (index >= This->technique_count)
1409 WARN("Invalid argument specified.\n");
1410 return NULL;
1413 TRACE("Returning technique %p\n", This->technique_handles[index]);
1415 return This->technique_handles[index];
1418 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
1420 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1421 unsigned int i;
1423 TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
1425 if (!name)
1427 WARN("Invalid argument specified.\n");
1428 return NULL;
1431 for (i = 0; i < This->technique_count; ++i)
1433 struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
1435 if (!strcmp(tech->name, name))
1437 TRACE("Returning technique %p\n", This->technique_handles[i]);
1438 return This->technique_handles[i];
1442 WARN("Invalid argument specified.\n");
1444 return NULL;
1447 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
1449 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1450 struct d3dx_technique *tech = is_valid_technique(This, technique);
1452 TRACE("iface %p, technique %p, index %u\n", This, technique, index);
1454 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1456 if (tech && index < tech->pass_count)
1458 TRACE("Returning pass %p\n", tech->pass_handles[index]);
1459 return tech->pass_handles[index];
1462 WARN("Invalid argument specified.\n");
1464 return NULL;
1467 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
1469 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1470 struct d3dx_technique *tech = is_valid_technique(This, technique);
1472 TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
1474 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1476 if (tech && name)
1478 unsigned int i;
1480 for (i = 0; i < tech->pass_count; ++i)
1482 struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
1484 if (!strcmp(pass->name, name))
1486 TRACE("Returning pass %p\n", tech->pass_handles[i]);
1487 return tech->pass_handles[i];
1492 WARN("Invalid argument specified.\n");
1494 return NULL;
1497 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
1499 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1501 FIXME("iface %p, index %u stub\n", This, index);
1503 return NULL;
1506 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
1508 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1510 FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
1512 return NULL;
1515 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
1517 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1518 struct d3dx_parameter *param = get_valid_parameter(This, object);
1519 struct d3dx_pass *pass = is_valid_pass(This, object);
1520 struct d3dx_technique *technique = is_valid_technique(This, object);
1521 UINT annotation_count = 0;
1522 D3DXHANDLE *annotation_handles = NULL;
1524 FIXME("iface %p, object %p, index %u partial stub\n", This, object, index);
1526 if (pass)
1528 annotation_count = pass->annotation_count;
1529 annotation_handles = pass->annotation_handles;
1531 else if (technique)
1533 annotation_count = technique->annotation_count;
1534 annotation_handles = technique->annotation_handles;
1536 else if (param)
1538 annotation_count = param->annotation_count;
1539 annotation_handles = param->annotation_handles;
1541 /* Todo: add funcs */
1543 if (index < annotation_count)
1545 TRACE("Returning parameter %p\n", annotation_handles[index]);
1546 return annotation_handles[index];
1549 WARN("Invalid argument specified\n");
1551 return NULL;
1554 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
1556 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1557 struct d3dx_parameter *param = get_valid_parameter(This, object);
1558 struct d3dx_pass *pass = is_valid_pass(This, object);
1559 struct d3dx_technique *technique = is_valid_technique(This, object);
1560 UINT annotation_count = 0, i;
1561 D3DXHANDLE *annotation_handles = NULL;
1563 FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
1565 if (!name)
1567 WARN("Invalid argument specified\n");
1568 return NULL;
1571 if (pass)
1573 annotation_count = pass->annotation_count;
1574 annotation_handles = pass->annotation_handles;
1576 else if (technique)
1578 annotation_count = technique->annotation_count;
1579 annotation_handles = technique->annotation_handles;
1581 else if (param)
1583 annotation_count = param->annotation_count;
1584 annotation_handles = param->annotation_handles;
1586 /* Todo: add funcs */
1588 for (i = 0; i < annotation_count; i++)
1590 struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]);
1592 if (!strcmp(anno->name, name))
1594 TRACE("Returning parameter %p\n", anno);
1595 return get_parameter_handle(anno);
1599 WARN("Invalid argument specified\n");
1601 return NULL;
1604 static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
1606 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1607 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1609 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1611 if (!param)
1613 WARN("Invalid parameter %p specified\n", parameter);
1614 return D3DERR_INVALIDCALL;
1617 /* samplers don't touch data */
1618 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1619 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1620 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1622 TRACE("Sampler: returning E_FAIL\n");
1623 return E_FAIL;
1626 if (data && param->bytes <= bytes)
1628 switch (param->type)
1630 case D3DXPT_VOID:
1631 case D3DXPT_BOOL:
1632 case D3DXPT_INT:
1633 case D3DXPT_FLOAT:
1634 TRACE("Copy %u bytes\n", param->bytes);
1635 memcpy(param->data, data, param->bytes);
1636 break;
1638 default:
1639 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1640 break;
1643 return D3D_OK;
1646 WARN("Invalid argument specified\n");
1648 return D3DERR_INVALIDCALL;
1651 static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
1653 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1654 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1656 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1658 if (!param)
1660 WARN("Invalid parameter %p specified\n", parameter);
1661 return D3DERR_INVALIDCALL;
1664 /* samplers don't touch data */
1665 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1666 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1667 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1669 TRACE("Sampler: returning E_FAIL\n");
1670 return E_FAIL;
1673 if (data && param->bytes <= bytes)
1675 TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
1677 switch (param->type)
1679 case D3DXPT_VOID:
1680 case D3DXPT_BOOL:
1681 case D3DXPT_INT:
1682 case D3DXPT_FLOAT:
1683 case D3DXPT_STRING:
1684 break;
1686 case D3DXPT_VERTEXSHADER:
1687 case D3DXPT_PIXELSHADER:
1688 case D3DXPT_TEXTURE:
1689 case D3DXPT_TEXTURE1D:
1690 case D3DXPT_TEXTURE2D:
1691 case D3DXPT_TEXTURE3D:
1692 case D3DXPT_TEXTURECUBE:
1694 UINT i;
1696 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1698 IUnknown *unk = ((IUnknown **)param->data)[i];
1699 if (unk) IUnknown_AddRef(unk);
1701 break;
1704 default:
1705 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1706 break;
1709 TRACE("Copy %u bytes\n", param->bytes);
1710 memcpy(data, param->data, param->bytes);
1711 return D3D_OK;
1714 WARN("Invalid argument specified\n");
1716 return D3DERR_INVALIDCALL;
1719 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
1721 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1722 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1724 TRACE("iface %p, parameter %p, b %s\n", This, parameter, b ? "TRUE" : "FALSE");
1726 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1728 /* crop input */
1729 b = b ? TRUE : FALSE;
1730 set_number(param->data, param->type, &b, D3DXPT_BOOL);
1731 return D3D_OK;
1734 WARN("Invalid argument specified\n");
1736 return D3DERR_INVALIDCALL;
1739 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
1741 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1742 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1744 TRACE("iface %p, parameter %p, b %p\n", This, parameter, b);
1746 if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
1748 *b = get_bool(param->data);
1749 TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
1750 return D3D_OK;
1753 WARN("Invalid argument specified\n");
1755 return D3DERR_INVALIDCALL;
1758 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
1760 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1761 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1763 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1765 if (param)
1767 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1769 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1771 switch (param->class)
1773 case D3DXPC_SCALAR:
1774 case D3DXPC_VECTOR:
1775 case D3DXPC_MATRIX_ROWS:
1776 for (i = 0; i < size; ++i)
1778 set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_BOOL);
1780 return D3D_OK;
1782 case D3DXPC_OBJECT:
1783 case D3DXPC_STRUCT:
1784 break;
1786 default:
1787 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1788 break;
1792 WARN("Invalid argument specified\n");
1794 return D3DERR_INVALIDCALL;
1797 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
1799 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1800 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1802 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1804 if (b && param && (param->class == D3DXPC_SCALAR
1805 || param->class == D3DXPC_VECTOR
1806 || param->class == D3DXPC_MATRIX_ROWS
1807 || param->class == D3DXPC_MATRIX_COLUMNS))
1809 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1811 for (i = 0; i < size; ++i)
1813 b[i] = get_bool((DWORD *)param->data + i);
1815 return D3D_OK;
1818 WARN("Invalid argument specified\n");
1820 return D3DERR_INVALIDCALL;
1823 static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
1825 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1826 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1828 TRACE("iface %p, parameter %p, n %i\n", This, parameter, n);
1830 if (param && !param->element_count)
1832 if (param->rows == 1 && param->columns == 1)
1834 set_number(param->data, param->type, &n, D3DXPT_INT);
1835 return D3D_OK;
1839 * Split the value, if parameter is a vector with dimension 3 or 4.
1841 if (param->type == D3DXPT_FLOAT &&
1842 ((param->class == D3DXPC_VECTOR && param->columns != 2) ||
1843 (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1845 TRACE("Vector fixup\n");
1847 *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
1848 ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
1849 ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
1850 if (param->rows * param->columns > 3)
1852 ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
1854 return D3D_OK;
1858 WARN("Invalid argument specified\n");
1860 return D3DERR_INVALIDCALL;
1863 static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
1865 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1866 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1868 TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
1870 if (n && param && !param->element_count)
1872 if (param->columns == 1 && param->rows == 1)
1874 *n = get_int(param->type, param->data);
1875 TRACE("Returning %i\n", *n);
1876 return D3D_OK;
1879 if (param->type == D3DXPT_FLOAT &&
1880 ((param->class == D3DXPC_VECTOR && param->columns != 2)
1881 || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1883 TRACE("Vector fixup\n");
1885 /* all components (3,4) are clamped (0,255) and put in the INT */
1886 *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
1887 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
1888 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
1889 if (param->columns * param->rows > 3)
1891 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
1894 TRACE("Returning %i\n", *n);
1895 return D3D_OK;
1899 WARN("Invalid argument specified\n");
1901 return D3DERR_INVALIDCALL;
1904 static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
1906 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1907 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1909 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1911 if (param)
1913 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1915 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1917 switch (param->class)
1919 case D3DXPC_SCALAR:
1920 case D3DXPC_VECTOR:
1921 case D3DXPC_MATRIX_ROWS:
1922 for (i = 0; i < size; ++i)
1924 set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
1926 return D3D_OK;
1928 case D3DXPC_OBJECT:
1929 case D3DXPC_STRUCT:
1930 break;
1932 default:
1933 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1934 break;
1938 WARN("Invalid argument specified\n");
1940 return D3DERR_INVALIDCALL;
1943 static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
1945 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1946 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1948 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1950 if (n && param && (param->class == D3DXPC_SCALAR
1951 || param->class == D3DXPC_VECTOR
1952 || param->class == D3DXPC_MATRIX_ROWS
1953 || param->class == D3DXPC_MATRIX_COLUMNS))
1955 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1957 for (i = 0; i < size; ++i)
1959 n[i] = get_int(param->type, (DWORD *)param->data + i);
1961 return D3D_OK;
1964 WARN("Invalid argument specified\n");
1966 return D3DERR_INVALIDCALL;
1969 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
1971 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1972 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1974 TRACE("iface %p, parameter %p, f %f\n", This, parameter, f);
1976 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1978 set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT);
1979 return D3D_OK;
1982 WARN("Invalid argument specified\n");
1984 return D3DERR_INVALIDCALL;
1987 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
1989 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1990 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1992 TRACE("iface %p, parameter %p, f %p\n", This, parameter, f);
1994 if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
1996 *f = get_float(param->type, (DWORD *)param->data);
1997 TRACE("Returning %f\n", *f);
1998 return D3D_OK;
2001 WARN("Invalid argument specified\n");
2003 return D3DERR_INVALIDCALL;
2006 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
2008 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2009 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2011 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2013 if (param)
2015 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2017 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2019 switch (param->class)
2021 case D3DXPC_SCALAR:
2022 case D3DXPC_VECTOR:
2023 case D3DXPC_MATRIX_ROWS:
2024 for (i = 0; i < size; ++i)
2026 set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
2028 return D3D_OK;
2030 case D3DXPC_OBJECT:
2031 case D3DXPC_STRUCT:
2032 break;
2034 default:
2035 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2036 break;
2040 WARN("Invalid argument specified\n");
2042 return D3DERR_INVALIDCALL;
2045 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
2047 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2048 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2050 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2052 if (f && param && (param->class == D3DXPC_SCALAR
2053 || param->class == D3DXPC_VECTOR
2054 || param->class == D3DXPC_MATRIX_ROWS
2055 || param->class == D3DXPC_MATRIX_COLUMNS))
2057 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2059 for (i = 0; i < size; ++i)
2061 f[i] = get_float(param->type, (DWORD *)param->data + i);
2063 return D3D_OK;
2066 WARN("Invalid argument specified\n");
2068 return D3DERR_INVALIDCALL;
2071 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
2073 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2074 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2076 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2078 if (param && !param->element_count)
2080 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2082 switch (param->class)
2084 case D3DXPC_SCALAR:
2085 case D3DXPC_VECTOR:
2086 if (param->type == D3DXPT_INT && param->bytes == 4)
2088 DWORD tmp;
2090 TRACE("INT fixup\n");
2091 tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
2092 tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
2093 tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
2094 tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
2096 *(INT *)param->data = tmp;
2097 return D3D_OK;
2099 set_vector(param, vector);
2100 return D3D_OK;
2102 case D3DXPC_MATRIX_ROWS:
2103 case D3DXPC_OBJECT:
2104 case D3DXPC_STRUCT:
2105 break;
2107 default:
2108 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2109 break;
2113 WARN("Invalid argument specified\n");
2115 return D3DERR_INVALIDCALL;
2118 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2120 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2121 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2123 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2125 if (vector && param && !param->element_count)
2127 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2129 switch (param->class)
2131 case D3DXPC_SCALAR:
2132 case D3DXPC_VECTOR:
2133 if (param->type == D3DXPT_INT && param->bytes == 4)
2135 TRACE("INT fixup\n");
2136 vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
2137 vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
2138 vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
2139 vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
2140 return D3D_OK;
2142 get_vector(param, vector);
2143 return D3D_OK;
2145 case D3DXPC_MATRIX_ROWS:
2146 case D3DXPC_OBJECT:
2147 case D3DXPC_STRUCT:
2148 break;
2150 default:
2151 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2152 break;
2156 WARN("Invalid argument specified\n");
2158 return D3DERR_INVALIDCALL;
2161 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
2163 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2164 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2166 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
2168 if (param && param->element_count && param->element_count >= count)
2170 UINT i;
2172 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2174 switch (param->class)
2176 case D3DXPC_VECTOR:
2177 for (i = 0; i < count; ++i)
2179 set_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2181 return D3D_OK;
2183 case D3DXPC_SCALAR:
2184 case D3DXPC_MATRIX_ROWS:
2185 case D3DXPC_OBJECT:
2186 case D3DXPC_STRUCT:
2187 break;
2189 default:
2190 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2191 break;
2195 WARN("Invalid argument specified\n");
2197 return D3DERR_INVALIDCALL;
2200 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2202 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2203 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2205 TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
2207 if (!count) return D3D_OK;
2209 if (vector && param && count <= param->element_count)
2211 UINT i;
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2215 switch (param->class)
2217 case D3DXPC_VECTOR:
2218 for (i = 0; i < count; ++i)
2220 get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2222 return D3D_OK;
2224 case D3DXPC_SCALAR:
2225 case D3DXPC_MATRIX_ROWS:
2226 case D3DXPC_OBJECT:
2227 case D3DXPC_STRUCT:
2228 break;
2230 default:
2231 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2232 break;
2236 WARN("Invalid argument specified\n");
2238 return D3DERR_INVALIDCALL;
2241 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2243 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2244 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2246 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2248 if (param && !param->element_count)
2250 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2252 switch (param->class)
2254 case D3DXPC_MATRIX_ROWS:
2255 set_matrix(param, matrix);
2256 return D3D_OK;
2258 case D3DXPC_SCALAR:
2259 case D3DXPC_VECTOR:
2260 case D3DXPC_OBJECT:
2261 case D3DXPC_STRUCT:
2262 break;
2264 default:
2265 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2266 break;
2270 WARN("Invalid argument specified\n");
2272 return D3DERR_INVALIDCALL;
2275 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2277 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2278 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2280 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2282 if (matrix && param && !param->element_count)
2284 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2286 switch (param->class)
2288 case D3DXPC_MATRIX_ROWS:
2289 get_matrix(param, matrix);
2290 return D3D_OK;
2292 case D3DXPC_SCALAR:
2293 case D3DXPC_VECTOR:
2294 case D3DXPC_OBJECT:
2295 case D3DXPC_STRUCT:
2296 break;
2298 default:
2299 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2300 break;
2304 WARN("Invalid argument specified\n");
2306 return D3DERR_INVALIDCALL;
2309 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2311 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2312 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2314 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2316 if (param && param->element_count >= count)
2318 UINT i;
2320 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2322 switch (param->class)
2324 case D3DXPC_MATRIX_ROWS:
2325 for (i = 0; i < count; ++i)
2327 set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2329 return D3D_OK;
2331 case D3DXPC_SCALAR:
2332 case D3DXPC_VECTOR:
2333 case D3DXPC_OBJECT:
2334 case D3DXPC_STRUCT:
2335 break;
2337 default:
2338 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2339 break;
2343 WARN("Invalid argument specified\n");
2345 return D3DERR_INVALIDCALL;
2348 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2350 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2351 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2353 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2355 if (!count) return D3D_OK;
2357 if (matrix && param && count <= param->element_count)
2359 UINT i;
2361 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2363 switch (param->class)
2365 case D3DXPC_MATRIX_ROWS:
2366 for (i = 0; i < count; ++i)
2368 get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2370 return D3D_OK;
2372 case D3DXPC_SCALAR:
2373 case D3DXPC_VECTOR:
2374 case D3DXPC_OBJECT:
2375 case D3DXPC_STRUCT:
2376 break;
2378 default:
2379 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2380 break;
2384 WARN("Invalid argument specified\n");
2386 return D3DERR_INVALIDCALL;
2389 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2391 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2392 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2394 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2396 if (param && count <= param->element_count)
2398 UINT i;
2400 switch (param->class)
2402 case D3DXPC_MATRIX_ROWS:
2403 for (i = 0; i < count; ++i)
2405 set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
2407 return D3D_OK;
2409 case D3DXPC_SCALAR:
2410 case D3DXPC_VECTOR:
2411 case D3DXPC_OBJECT:
2412 break;
2414 default:
2415 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2416 break;
2420 WARN("Invalid argument specified\n");
2422 return D3DERR_INVALIDCALL;
2425 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2427 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2428 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2430 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2432 if (!count) return D3D_OK;
2434 if (param && matrix && count <= param->element_count)
2436 UINT i;
2438 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2440 switch (param->class)
2442 case D3DXPC_MATRIX_ROWS:
2443 for (i = 0; i < count; ++i)
2445 get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
2447 return D3D_OK;
2449 case D3DXPC_SCALAR:
2450 case D3DXPC_VECTOR:
2451 case D3DXPC_OBJECT:
2452 break;
2454 default:
2455 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2456 break;
2460 WARN("Invalid argument specified\n");
2462 return D3DERR_INVALIDCALL;
2465 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2467 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2468 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2469 D3DXMATRIX m;
2471 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2473 if (param && !param->element_count)
2475 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2477 switch (param->class)
2479 case D3DXPC_MATRIX_ROWS:
2480 set_matrix(param, D3DXMatrixTranspose(&m, matrix));
2481 return D3D_OK;
2483 case D3DXPC_SCALAR:
2484 case D3DXPC_VECTOR:
2485 case D3DXPC_OBJECT:
2486 case D3DXPC_STRUCT:
2487 break;
2489 default:
2490 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2491 break;
2495 WARN("Invalid argument specified\n");
2497 return D3DERR_INVALIDCALL;
2500 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2502 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2503 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2504 D3DXMATRIX m;
2506 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2508 if (matrix && param && !param->element_count)
2510 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2512 switch (param->class)
2514 case D3DXPC_SCALAR:
2515 case D3DXPC_VECTOR:
2516 get_matrix(param, matrix);
2517 return D3D_OK;
2519 case D3DXPC_MATRIX_ROWS:
2520 get_matrix(param, &m);
2521 D3DXMatrixTranspose(matrix, &m);
2522 return D3D_OK;
2524 case D3DXPC_OBJECT:
2525 case D3DXPC_STRUCT:
2526 break;
2528 default:
2529 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2530 break;
2534 WARN("Invalid argument specified\n");
2536 return D3DERR_INVALIDCALL;
2539 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2541 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2542 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2543 D3DXMATRIX m;
2545 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2547 if (param && param->element_count >= count)
2549 UINT i;
2551 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2553 switch (param->class)
2555 case D3DXPC_MATRIX_ROWS:
2556 for (i = 0; i < count; ++i)
2558 set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
2560 return D3D_OK;
2562 case D3DXPC_SCALAR:
2563 case D3DXPC_VECTOR:
2564 case D3DXPC_OBJECT:
2565 case D3DXPC_STRUCT:
2566 break;
2568 default:
2569 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2570 break;
2574 WARN("Invalid argument specified\n");
2576 return D3DERR_INVALIDCALL;
2579 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2581 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2582 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2584 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2586 if (!count) return D3D_OK;
2588 if (matrix && param && count <= param->element_count)
2590 UINT i;
2592 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2594 switch (param->class)
2596 case D3DXPC_MATRIX_ROWS:
2597 for (i = 0; i < count; ++i)
2599 D3DXMATRIX m;
2601 get_matrix(get_parameter_struct(param->member_handles[i]), &m);
2602 D3DXMatrixTranspose(&matrix[i], &m);
2604 return D3D_OK;
2606 case D3DXPC_SCALAR:
2607 case D3DXPC_VECTOR:
2608 case D3DXPC_OBJECT:
2609 case D3DXPC_STRUCT:
2610 break;
2612 default:
2613 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2614 break;
2618 WARN("Invalid argument specified\n");
2620 return D3DERR_INVALIDCALL;
2623 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2625 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2626 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2627 D3DXMATRIX m;
2629 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2631 if (param && count <= param->element_count)
2633 UINT i;
2635 switch (param->class)
2637 case D3DXPC_MATRIX_ROWS:
2638 for (i = 0; i < count; ++i)
2640 set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, matrix[i]));
2642 return D3D_OK;
2644 case D3DXPC_SCALAR:
2645 case D3DXPC_VECTOR:
2646 case D3DXPC_OBJECT:
2647 break;
2649 default:
2650 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2651 break;
2655 WARN("Invalid argument specified\n");
2657 return D3DERR_INVALIDCALL;
2660 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2662 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2663 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2665 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2667 if (!count) return D3D_OK;
2669 if (matrix && param && count <= param->element_count)
2671 UINT i;
2672 D3DXMATRIX m;
2674 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2676 switch (param->class)
2678 case D3DXPC_MATRIX_ROWS:
2679 for (i = 0; i < count; ++i)
2681 get_matrix(get_parameter_struct(param->member_handles[i]), &m);
2682 D3DXMatrixTranspose(matrix[i], &m);
2684 return D3D_OK;
2686 case D3DXPC_SCALAR:
2687 case D3DXPC_VECTOR:
2688 case D3DXPC_OBJECT:
2689 break;
2691 default:
2692 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2693 break;
2697 WARN("Invalid argument specified\n");
2699 return D3DERR_INVALIDCALL;
2702 static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
2704 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2706 FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
2708 return E_NOTIMPL;
2711 static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
2713 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2714 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2716 TRACE("iface %p, parameter %p, string %p\n", This, parameter, string);
2718 if (string && param && !param->element_count && param->type == D3DXPT_STRING)
2720 *string = *(LPCSTR *)param->data;
2721 TRACE("Returning %s\n", debugstr_a(*string));
2722 return D3D_OK;
2725 WARN("Invalid argument specified\n");
2727 return D3DERR_INVALIDCALL;
2730 static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
2732 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2733 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2735 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2737 if (param && !param->element_count &&
2738 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2739 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2740 || param->type == D3DXPT_TEXTURECUBE))
2742 LPDIRECT3DBASETEXTURE9 oltexture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2744 if (texture) IDirect3DBaseTexture9_AddRef(texture);
2745 if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
2747 *(LPDIRECT3DBASETEXTURE9 *)param->data = texture;
2749 return D3D_OK;
2752 WARN("Invalid argument specified\n");
2754 return D3DERR_INVALIDCALL;
2757 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
2759 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2760 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2762 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2764 if (texture && param && !param->element_count &&
2765 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2766 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2767 || param->type == D3DXPT_TEXTURECUBE))
2769 *texture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2770 if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
2771 TRACE("Returning %p\n", *texture);
2772 return D3D_OK;
2775 WARN("Invalid argument specified\n");
2777 return D3DERR_INVALIDCALL;
2780 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
2782 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2783 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2785 TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader);
2787 if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
2789 *pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data;
2790 if (*pshader) IDirect3DPixelShader9_AddRef(*pshader);
2791 TRACE("Returning %p\n", *pshader);
2792 return D3D_OK;
2795 WARN("Invalid argument specified\n");
2797 return D3DERR_INVALIDCALL;
2800 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
2802 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2803 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2805 TRACE("iface %p, parameter %p, vshader %p\n", This, parameter, vshader);
2807 if (vshader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
2809 *vshader = *(LPDIRECT3DVERTEXSHADER9 *)param->data;
2810 if (*vshader) IDirect3DVertexShader9_AddRef(*vshader);
2811 TRACE("Returning %p\n", *vshader);
2812 return D3D_OK;
2815 WARN("Invalid argument specified\n");
2817 return D3DERR_INVALIDCALL;
2820 static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
2822 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2824 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
2826 return E_NOTIMPL;
2829 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
2831 /*** IUnknown methods ***/
2832 ID3DXBaseEffectImpl_QueryInterface,
2833 ID3DXBaseEffectImpl_AddRef,
2834 ID3DXBaseEffectImpl_Release,
2835 /*** ID3DXBaseEffect methods ***/
2836 ID3DXBaseEffectImpl_GetDesc,
2837 ID3DXBaseEffectImpl_GetParameterDesc,
2838 ID3DXBaseEffectImpl_GetTechniqueDesc,
2839 ID3DXBaseEffectImpl_GetPassDesc,
2840 ID3DXBaseEffectImpl_GetFunctionDesc,
2841 ID3DXBaseEffectImpl_GetParameter,
2842 ID3DXBaseEffectImpl_GetParameterByName,
2843 ID3DXBaseEffectImpl_GetParameterBySemantic,
2844 ID3DXBaseEffectImpl_GetParameterElement,
2845 ID3DXBaseEffectImpl_GetTechnique,
2846 ID3DXBaseEffectImpl_GetTechniqueByName,
2847 ID3DXBaseEffectImpl_GetPass,
2848 ID3DXBaseEffectImpl_GetPassByName,
2849 ID3DXBaseEffectImpl_GetFunction,
2850 ID3DXBaseEffectImpl_GetFunctionByName,
2851 ID3DXBaseEffectImpl_GetAnnotation,
2852 ID3DXBaseEffectImpl_GetAnnotationByName,
2853 ID3DXBaseEffectImpl_SetValue,
2854 ID3DXBaseEffectImpl_GetValue,
2855 ID3DXBaseEffectImpl_SetBool,
2856 ID3DXBaseEffectImpl_GetBool,
2857 ID3DXBaseEffectImpl_SetBoolArray,
2858 ID3DXBaseEffectImpl_GetBoolArray,
2859 ID3DXBaseEffectImpl_SetInt,
2860 ID3DXBaseEffectImpl_GetInt,
2861 ID3DXBaseEffectImpl_SetIntArray,
2862 ID3DXBaseEffectImpl_GetIntArray,
2863 ID3DXBaseEffectImpl_SetFloat,
2864 ID3DXBaseEffectImpl_GetFloat,
2865 ID3DXBaseEffectImpl_SetFloatArray,
2866 ID3DXBaseEffectImpl_GetFloatArray,
2867 ID3DXBaseEffectImpl_SetVector,
2868 ID3DXBaseEffectImpl_GetVector,
2869 ID3DXBaseEffectImpl_SetVectorArray,
2870 ID3DXBaseEffectImpl_GetVectorArray,
2871 ID3DXBaseEffectImpl_SetMatrix,
2872 ID3DXBaseEffectImpl_GetMatrix,
2873 ID3DXBaseEffectImpl_SetMatrixArray,
2874 ID3DXBaseEffectImpl_GetMatrixArray,
2875 ID3DXBaseEffectImpl_SetMatrixPointerArray,
2876 ID3DXBaseEffectImpl_GetMatrixPointerArray,
2877 ID3DXBaseEffectImpl_SetMatrixTranspose,
2878 ID3DXBaseEffectImpl_GetMatrixTranspose,
2879 ID3DXBaseEffectImpl_SetMatrixTransposeArray,
2880 ID3DXBaseEffectImpl_GetMatrixTransposeArray,
2881 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
2882 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
2883 ID3DXBaseEffectImpl_SetString,
2884 ID3DXBaseEffectImpl_GetString,
2885 ID3DXBaseEffectImpl_SetTexture,
2886 ID3DXBaseEffectImpl_GetTexture,
2887 ID3DXBaseEffectImpl_GetPixelShader,
2888 ID3DXBaseEffectImpl_GetVertexShader,
2889 ID3DXBaseEffectImpl_SetArrayRange,
2892 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
2894 return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
2897 /*** IUnknown methods ***/
2898 static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
2900 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
2902 if (IsEqualGUID(riid, &IID_IUnknown) ||
2903 IsEqualGUID(riid, &IID_ID3DXEffect))
2905 iface->lpVtbl->AddRef(iface);
2906 *object = iface;
2907 return S_OK;
2910 ERR("Interface %s not found\n", debugstr_guid(riid));
2912 return E_NOINTERFACE;
2915 static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
2917 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2919 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
2921 return InterlockedIncrement(&This->ref);
2924 static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
2926 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2927 ULONG ref = InterlockedDecrement(&This->ref);
2929 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
2931 if (!ref)
2933 free_effect(This);
2934 HeapFree(GetProcessHeap(), 0, This);
2937 return ref;
2940 /*** ID3DXBaseEffect methods ***/
2941 static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
2943 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2944 ID3DXBaseEffect *base = This->base_effect;
2946 TRACE("Forward iface %p, base %p\n", This, base);
2948 return ID3DXBaseEffectImpl_GetDesc(base, desc);
2951 static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
2953 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2954 ID3DXBaseEffect *base = This->base_effect;
2956 TRACE("Forward iface %p, base %p\n", This, base);
2958 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
2961 static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
2963 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2964 ID3DXBaseEffect *base = This->base_effect;
2966 TRACE("Forward iface %p, base %p\n", This, base);
2968 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
2971 static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
2973 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2974 ID3DXBaseEffect *base = This->base_effect;
2976 TRACE("Forward iface %p, base %p\n", This, base);
2978 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
2981 static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
2983 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2984 ID3DXBaseEffect *base = This->base_effect;
2986 TRACE("Forward iface %p, base %p\n", This, base);
2988 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
2991 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2993 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2994 ID3DXBaseEffect *base = This->base_effect;
2996 TRACE("Forward iface %p, base %p\n", This, base);
2998 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
3001 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
3003 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3004 ID3DXBaseEffect *base = This->base_effect;
3006 TRACE("Forward iface %p, base %p\n", This, base);
3008 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
3011 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
3013 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3014 ID3DXBaseEffect *base = This->base_effect;
3016 TRACE("Forward iface %p, base %p\n", This, base);
3018 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
3021 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
3023 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3024 ID3DXBaseEffect *base = This->base_effect;
3026 TRACE("Forward iface %p, base %p\n", This, base);
3028 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
3031 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
3033 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3034 ID3DXBaseEffect *base = This->base_effect;
3036 TRACE("Forward iface %p, base %p\n", This, base);
3038 return ID3DXBaseEffectImpl_GetTechnique(base, index);
3041 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
3043 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3044 ID3DXBaseEffect *base = This->base_effect;
3046 TRACE("Forward iface %p, base %p\n", This, base);
3048 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
3051 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
3053 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3054 ID3DXBaseEffect *base = This->base_effect;
3056 TRACE("Forward iface %p, base %p\n", This, base);
3058 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
3061 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
3063 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3064 ID3DXBaseEffect *base = This->base_effect;
3066 TRACE("Forward iface %p, base %p\n", This, base);
3068 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
3071 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
3073 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3074 ID3DXBaseEffect *base = This->base_effect;
3076 TRACE("Forward iface %p, base %p\n", This, base);
3078 return ID3DXBaseEffectImpl_GetFunction(base, index);
3081 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
3083 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3084 ID3DXBaseEffect *base = This->base_effect;
3086 TRACE("Forward iface %p, base %p\n", This, base);
3088 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
3091 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
3093 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3094 ID3DXBaseEffect *base = This->base_effect;
3096 TRACE("Forward iface %p, base %p\n", This, base);
3098 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
3101 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
3103 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3104 ID3DXBaseEffect *base = This->base_effect;
3106 TRACE("Forward iface %p, base %p\n", This, base);
3108 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
3111 static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
3113 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3114 ID3DXBaseEffect *base = This->base_effect;
3116 TRACE("Forward iface %p, base %p\n", This, base);
3118 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3121 static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3123 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3124 ID3DXBaseEffect *base = This->base_effect;
3126 TRACE("Forward iface %p, base %p\n", This, base);
3128 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3131 static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
3133 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3134 ID3DXBaseEffect *base = This->base_effect;
3136 TRACE("Forward iface %p, base %p\n", This, base);
3138 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
3141 static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
3143 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3144 ID3DXBaseEffect *base = This->base_effect;
3146 TRACE("Forward iface %p, base %p\n", This, base);
3148 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
3151 static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
3153 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3154 ID3DXBaseEffect *base = This->base_effect;
3156 TRACE("Forward iface %p, base %p\n", This, base);
3158 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
3161 static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
3163 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3164 ID3DXBaseEffect *base = This->base_effect;
3166 TRACE("Forward iface %p, base %p\n", This, base);
3168 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
3171 static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
3173 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3174 ID3DXBaseEffect *base = This->base_effect;
3176 TRACE("Forward iface %p, base %p\n", This, base);
3178 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
3181 static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
3183 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3184 ID3DXBaseEffect *base = This->base_effect;
3186 TRACE("Forward iface %p, base %p\n", This, base);
3188 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
3191 static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
3193 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3194 ID3DXBaseEffect *base = This->base_effect;
3196 TRACE("Forward iface %p, base %p\n", This, base);
3198 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
3201 static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
3203 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3204 ID3DXBaseEffect *base = This->base_effect;
3206 TRACE("Forward iface %p, base %p\n", This, base);
3208 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
3211 static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
3213 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3214 ID3DXBaseEffect *base = This->base_effect;
3216 TRACE("Forward iface %p, base %p\n", This, base);
3218 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
3221 static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
3223 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3224 ID3DXBaseEffect *base = This->base_effect;
3226 TRACE("Forward iface %p, base %p\n", This, base);
3228 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
3231 static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
3233 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3234 ID3DXBaseEffect *base = This->base_effect;
3236 TRACE("Forward iface %p, base %p\n", This, base);
3238 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
3241 static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
3243 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3244 ID3DXBaseEffect *base = This->base_effect;
3246 TRACE("Forward iface %p, base %p\n", This, base);
3248 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
3251 static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
3253 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3254 ID3DXBaseEffect *base = This->base_effect;
3256 TRACE("Forward iface %p, base %p\n", This, base);
3258 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
3261 static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
3263 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3264 ID3DXBaseEffect *base = This->base_effect;
3266 TRACE("Forward iface %p, base %p\n", This, base);
3268 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
3271 static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
3273 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3274 ID3DXBaseEffect *base = This->base_effect;
3276 TRACE("Forward iface %p, base %p\n", This, base);
3278 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
3281 static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
3283 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3284 ID3DXBaseEffect *base = This->base_effect;
3286 TRACE("Forward iface %p, base %p\n", This, base);
3288 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
3291 static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3293 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3294 ID3DXBaseEffect *base = This->base_effect;
3296 TRACE("Forward iface %p, base %p\n", This, base);
3298 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
3301 static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3303 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3304 ID3DXBaseEffect *base = This->base_effect;
3306 TRACE("Forward iface %p, base %p\n", This, base);
3308 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
3311 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3313 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3314 ID3DXBaseEffect *base = This->base_effect;
3316 TRACE("Forward iface %p, base %p\n", This, base);
3318 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
3321 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3323 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3324 ID3DXBaseEffect *base = This->base_effect;
3326 TRACE("Forward iface %p, base %p\n", This, base);
3328 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
3331 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3333 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3334 ID3DXBaseEffect *base = This->base_effect;
3336 TRACE("Forward iface %p, base %p\n", This, base);
3338 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
3341 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3343 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3344 ID3DXBaseEffect *base = This->base_effect;
3346 TRACE("Forward iface %p, base %p\n", This, base);
3348 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
3351 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3353 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3354 ID3DXBaseEffect *base = This->base_effect;
3356 TRACE("Forward iface %p, base %p\n", This, base);
3358 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
3361 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3363 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3364 ID3DXBaseEffect *base = This->base_effect;
3366 TRACE("Forward iface %p, base %p\n", This, base);
3368 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
3371 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3373 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3374 ID3DXBaseEffect *base = This->base_effect;
3376 TRACE("Forward iface %p, base %p\n", This, base);
3378 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
3381 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3383 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3384 ID3DXBaseEffect *base = This->base_effect;
3386 TRACE("Forward iface %p, base %p\n", This, base);
3388 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
3391 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3393 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3394 ID3DXBaseEffect *base = This->base_effect;
3396 TRACE("Forward iface %p, base %p\n", This, base);
3398 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
3401 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3403 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3404 ID3DXBaseEffect *base = This->base_effect;
3406 TRACE("Forward iface %p, base %p\n", This, base);
3408 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
3411 static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
3413 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3414 ID3DXBaseEffect *base = This->base_effect;
3416 TRACE("Forward iface %p, base %p\n", This, base);
3418 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
3421 static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
3423 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3424 ID3DXBaseEffect *base = This->base_effect;
3426 TRACE("Forward iface %p, base %p\n", This, base);
3428 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
3431 static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
3433 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3434 ID3DXBaseEffect *base = This->base_effect;
3436 TRACE("Forward iface %p, base %p\n", This, base);
3438 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
3441 static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
3443 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3444 ID3DXBaseEffect *base = This->base_effect;
3446 TRACE("Forward iface %p, base %p\n", This, base);
3448 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
3451 static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
3453 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3454 ID3DXBaseEffect *base = This->base_effect;
3456 TRACE("Forward iface %p, base %p\n", This, base);
3458 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
3461 static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
3463 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3464 ID3DXBaseEffect *base = This->base_effect;
3466 TRACE("Forward iface %p, base %p\n", This, base);
3468 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
3471 static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
3473 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3474 ID3DXBaseEffect *base = This->base_effect;
3476 TRACE("Forward iface %p, base %p\n", This, base);
3478 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
3481 /*** ID3DXEffect methods ***/
3482 static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
3484 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3486 TRACE("iface %p, pool %p\n", This, pool);
3488 if (!pool)
3490 WARN("Invalid argument supplied.\n");
3491 return D3DERR_INVALIDCALL;
3494 if (This->pool)
3496 This->pool->lpVtbl->AddRef(This->pool);
3499 *pool = This->pool;
3501 TRACE("Returning pool %p\n", *pool);
3503 return S_OK;
3506 static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
3508 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3509 struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect);
3510 struct d3dx_technique *tech = is_valid_technique(base, technique);
3512 TRACE("iface %p, technique %p\n", This, technique);
3514 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
3516 if (tech)
3518 UINT i;
3520 for (i = 0; i < base->technique_count; ++i)
3522 struct d3dx_technique *t = get_technique_struct(base->technique_handles[i]);
3524 if (tech == t)
3526 This->active_technique = get_technique_handle(t);
3527 TRACE("Technique %u (%p)\n", i, tech);
3528 return D3D_OK;
3533 WARN("Invalid argument supplied.\n");
3535 return D3DERR_INVALIDCALL;
3538 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
3540 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3542 TRACE("iface %p\n", This);
3544 return This->active_technique;
3547 static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
3549 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3551 FIXME("(%p)->(%p): stub\n", This, technique);
3553 return D3D_OK;
3556 static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
3558 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3560 FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
3562 return E_NOTIMPL;
3565 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
3567 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3569 FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
3571 return FALSE;
3574 static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
3576 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3577 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3579 FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags);
3581 if (passes && technique)
3583 if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
3585 TRACE("State capturing disabled.\n");
3587 else
3589 FIXME("State capturing not supported, yet!\n");
3592 *passes = technique->pass_count;
3594 return D3D_OK;
3597 WARN("Invalid argument supplied.\n");
3599 return D3DERR_INVALIDCALL;
3602 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
3604 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3605 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3607 TRACE("iface %p, pass %u\n", This, pass);
3609 if (technique && pass < technique->pass_count && !This->active_pass)
3611 This->active_pass = technique->pass_handles[pass];
3613 FIXME("No states applied, yet!\n");
3615 return D3D_OK;
3618 WARN("Invalid argument supplied.\n");
3620 return D3DERR_INVALIDCALL;
3623 static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
3625 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3627 FIXME("(%p)->(): stub\n", This);
3629 return E_NOTIMPL;
3632 static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
3634 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3636 TRACE("iface %p\n", This);
3638 if (This->active_pass)
3640 This->active_pass = NULL;
3641 return D3D_OK;
3644 WARN("Invalid call.\n");
3646 return D3DERR_INVALIDCALL;
3649 static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
3651 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3653 FIXME("(%p)->(): stub\n", This);
3655 return E_NOTIMPL;
3658 static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
3660 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3662 TRACE("iface %p, device %p\n", This, device);
3664 if (!device)
3666 WARN("Invalid argument supplied.\n");
3667 return D3DERR_INVALIDCALL;
3670 IDirect3DDevice9_AddRef(This->device);
3672 *device = This->device;
3674 TRACE("Returning device %p\n", *device);
3676 return S_OK;
3679 static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
3681 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3683 FIXME("(%p)->(): stub\n", This);
3685 return E_NOTIMPL;
3688 static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
3690 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3692 FIXME("(%p)->(): stub\n", This);
3694 return E_NOTIMPL;
3697 static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER manager)
3699 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3701 TRACE("iface %p, manager %p\n", This, manager);
3703 if (manager) IUnknown_AddRef(manager);
3704 if (This->manager) IUnknown_Release(This->manager);
3706 This->manager = manager;
3708 return D3D_OK;
3711 static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER *manager)
3713 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3715 TRACE("iface %p, manager %p\n", This, manager);
3717 if (!manager)
3719 WARN("Invalid argument supplied.\n");
3720 return D3DERR_INVALIDCALL;
3723 if (This->manager) IUnknown_AddRef(This->manager);
3724 *manager = This->manager;
3726 return D3D_OK;
3729 static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
3731 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3733 FIXME("(%p)->(): stub\n", This);
3735 return E_NOTIMPL;
3738 static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
3740 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3742 FIXME("(%p)->(): stub\n", This);
3744 return NULL;
3747 static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3749 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3751 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3753 return E_NOTIMPL;
3756 static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3758 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3760 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3762 return E_NOTIMPL;
3765 static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
3767 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3769 FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
3771 return E_NOTIMPL;
3774 static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
3776 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3778 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
3780 return E_NOTIMPL;
3783 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
3785 /*** IUnknown methods ***/
3786 ID3DXEffectImpl_QueryInterface,
3787 ID3DXEffectImpl_AddRef,
3788 ID3DXEffectImpl_Release,
3789 /*** ID3DXBaseEffect methods ***/
3790 ID3DXEffectImpl_GetDesc,
3791 ID3DXEffectImpl_GetParameterDesc,
3792 ID3DXEffectImpl_GetTechniqueDesc,
3793 ID3DXEffectImpl_GetPassDesc,
3794 ID3DXEffectImpl_GetFunctionDesc,
3795 ID3DXEffectImpl_GetParameter,
3796 ID3DXEffectImpl_GetParameterByName,
3797 ID3DXEffectImpl_GetParameterBySemantic,
3798 ID3DXEffectImpl_GetParameterElement,
3799 ID3DXEffectImpl_GetTechnique,
3800 ID3DXEffectImpl_GetTechniqueByName,
3801 ID3DXEffectImpl_GetPass,
3802 ID3DXEffectImpl_GetPassByName,
3803 ID3DXEffectImpl_GetFunction,
3804 ID3DXEffectImpl_GetFunctionByName,
3805 ID3DXEffectImpl_GetAnnotation,
3806 ID3DXEffectImpl_GetAnnotationByName,
3807 ID3DXEffectImpl_SetValue,
3808 ID3DXEffectImpl_GetValue,
3809 ID3DXEffectImpl_SetBool,
3810 ID3DXEffectImpl_GetBool,
3811 ID3DXEffectImpl_SetBoolArray,
3812 ID3DXEffectImpl_GetBoolArray,
3813 ID3DXEffectImpl_SetInt,
3814 ID3DXEffectImpl_GetInt,
3815 ID3DXEffectImpl_SetIntArray,
3816 ID3DXEffectImpl_GetIntArray,
3817 ID3DXEffectImpl_SetFloat,
3818 ID3DXEffectImpl_GetFloat,
3819 ID3DXEffectImpl_SetFloatArray,
3820 ID3DXEffectImpl_GetFloatArray,
3821 ID3DXEffectImpl_SetVector,
3822 ID3DXEffectImpl_GetVector,
3823 ID3DXEffectImpl_SetVectorArray,
3824 ID3DXEffectImpl_GetVectorArray,
3825 ID3DXEffectImpl_SetMatrix,
3826 ID3DXEffectImpl_GetMatrix,
3827 ID3DXEffectImpl_SetMatrixArray,
3828 ID3DXEffectImpl_GetMatrixArray,
3829 ID3DXEffectImpl_SetMatrixPointerArray,
3830 ID3DXEffectImpl_GetMatrixPointerArray,
3831 ID3DXEffectImpl_SetMatrixTranspose,
3832 ID3DXEffectImpl_GetMatrixTranspose,
3833 ID3DXEffectImpl_SetMatrixTransposeArray,
3834 ID3DXEffectImpl_GetMatrixTransposeArray,
3835 ID3DXEffectImpl_SetMatrixTransposePointerArray,
3836 ID3DXEffectImpl_GetMatrixTransposePointerArray,
3837 ID3DXEffectImpl_SetString,
3838 ID3DXEffectImpl_GetString,
3839 ID3DXEffectImpl_SetTexture,
3840 ID3DXEffectImpl_GetTexture,
3841 ID3DXEffectImpl_GetPixelShader,
3842 ID3DXEffectImpl_GetVertexShader,
3843 ID3DXEffectImpl_SetArrayRange,
3844 /*** ID3DXEffect methods ***/
3845 ID3DXEffectImpl_GetPool,
3846 ID3DXEffectImpl_SetTechnique,
3847 ID3DXEffectImpl_GetCurrentTechnique,
3848 ID3DXEffectImpl_ValidateTechnique,
3849 ID3DXEffectImpl_FindNextValidTechnique,
3850 ID3DXEffectImpl_IsParameterUsed,
3851 ID3DXEffectImpl_Begin,
3852 ID3DXEffectImpl_BeginPass,
3853 ID3DXEffectImpl_CommitChanges,
3854 ID3DXEffectImpl_EndPass,
3855 ID3DXEffectImpl_End,
3856 ID3DXEffectImpl_GetDevice,
3857 ID3DXEffectImpl_OnLostDevice,
3858 ID3DXEffectImpl_OnResetDevice,
3859 ID3DXEffectImpl_SetStateManager,
3860 ID3DXEffectImpl_GetStateManager,
3861 ID3DXEffectImpl_BeginParameterBlock,
3862 ID3DXEffectImpl_EndParameterBlock,
3863 ID3DXEffectImpl_ApplyParameterBlock,
3864 ID3DXEffectImpl_DeleteParameterBlock,
3865 ID3DXEffectImpl_CloneEffect,
3866 ID3DXEffectImpl_SetRawValue
3869 static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
3871 return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
3874 /*** IUnknown methods ***/
3875 static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
3877 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
3879 if (IsEqualGUID(riid, &IID_IUnknown) ||
3880 IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
3882 iface->lpVtbl->AddRef(iface);
3883 *object = iface;
3884 return S_OK;
3887 ERR("Interface %s not found\n", debugstr_guid(riid));
3889 return E_NOINTERFACE;
3892 static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
3894 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3896 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
3898 return InterlockedIncrement(&This->ref);
3901 static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
3903 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3904 ULONG ref = InterlockedDecrement(&This->ref);
3906 TRACE("iface %p: Release from %u\n", iface, ref + 1);
3908 if (!ref)
3910 free_effect_compiler(This);
3911 HeapFree(GetProcessHeap(), 0, This);
3914 return ref;
3917 /*** ID3DXBaseEffect methods ***/
3918 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
3920 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3921 ID3DXBaseEffect *base = This->base_effect;
3923 TRACE("Forward iface %p, base %p\n", This, base);
3925 return ID3DXBaseEffectImpl_GetDesc(base, desc);
3928 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
3930 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3931 ID3DXBaseEffect *base = This->base_effect;
3933 TRACE("Forward iface %p, base %p\n", This, base);
3935 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
3938 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
3940 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3941 ID3DXBaseEffect *base = This->base_effect;
3943 TRACE("Forward iface %p, base %p\n", This, base);
3945 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
3948 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
3950 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3951 ID3DXBaseEffect *base = This->base_effect;
3953 TRACE("Forward iface %p, base %p\n", This, base);
3955 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
3958 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
3960 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3961 ID3DXBaseEffect *base = This->base_effect;
3963 TRACE("Forward iface %p, base %p\n", This, base);
3965 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
3968 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3970 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3971 ID3DXBaseEffect *base = This->base_effect;
3973 TRACE("Forward iface %p, base %p\n", This, base);
3975 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
3978 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
3980 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3981 ID3DXBaseEffect *base = This->base_effect;
3983 TRACE("Forward iface %p, base %p\n", This, base);
3985 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
3988 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
3990 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3991 ID3DXBaseEffect *base = This->base_effect;
3993 TRACE("Forward iface %p, base %p\n", This, base);
3995 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
3998 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
4000 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4001 ID3DXBaseEffect *base = This->base_effect;
4003 TRACE("Forward iface %p, base %p\n", This, base);
4005 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
4008 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
4010 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4011 ID3DXBaseEffect *base = This->base_effect;
4013 TRACE("Forward iface %p, base %p\n", This, base);
4015 return ID3DXBaseEffectImpl_GetTechnique(base, index);
4018 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
4020 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4021 ID3DXBaseEffect *base = This->base_effect;
4023 TRACE("Forward iface %p, base %p\n", This, base);
4025 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
4028 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
4030 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4031 ID3DXBaseEffect *base = This->base_effect;
4033 TRACE("Forward iface %p, base %p\n", This, base);
4035 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
4038 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
4040 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4041 ID3DXBaseEffect *base = This->base_effect;
4043 TRACE("Forward iface %p, base %p\n", This, base);
4045 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
4048 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
4050 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4051 ID3DXBaseEffect *base = This->base_effect;
4053 TRACE("Forward iface %p, base %p\n", This, base);
4055 return ID3DXBaseEffectImpl_GetFunction(base, index);
4058 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
4060 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4061 ID3DXBaseEffect *base = This->base_effect;
4063 TRACE("Forward iface %p, base %p\n", This, base);
4065 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
4068 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
4070 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4071 ID3DXBaseEffect *base = This->base_effect;
4073 TRACE("Forward iface %p, base %p\n", This, base);
4075 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
4078 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
4080 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4081 ID3DXBaseEffect *base = This->base_effect;
4083 TRACE("Forward iface %p, base %p\n", This, base);
4085 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
4088 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
4090 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4091 ID3DXBaseEffect *base = This->base_effect;
4093 TRACE("Forward iface %p, base %p\n", This, base);
4095 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
4098 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
4100 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4101 ID3DXBaseEffect *base = This->base_effect;
4103 TRACE("Forward iface %p, base %p\n", This, base);
4105 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
4108 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
4110 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4111 ID3DXBaseEffect *base = This->base_effect;
4113 TRACE("Forward iface %p, base %p\n", This, base);
4115 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
4118 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
4120 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4121 ID3DXBaseEffect *base = This->base_effect;
4123 TRACE("Forward iface %p, base %p\n", This, base);
4125 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
4128 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
4130 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4131 ID3DXBaseEffect *base = This->base_effect;
4133 TRACE("Forward iface %p, base %p\n", This, base);
4135 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
4138 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
4140 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4141 ID3DXBaseEffect *base = This->base_effect;
4143 TRACE("Forward iface %p, base %p\n", This, base);
4145 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
4148 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
4150 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4151 ID3DXBaseEffect *base = This->base_effect;
4153 TRACE("Forward iface %p, base %p\n", This, base);
4155 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
4158 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
4160 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4161 ID3DXBaseEffect *base = This->base_effect;
4163 TRACE("Forward iface %p, base %p\n", This, base);
4165 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
4168 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
4170 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4171 ID3DXBaseEffect *base = This->base_effect;
4173 TRACE("Forward iface %p, base %p\n", This, base);
4175 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
4178 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
4180 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4181 ID3DXBaseEffect *base = This->base_effect;
4183 TRACE("Forward iface %p, base %p\n", This, base);
4185 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
4188 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
4190 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4191 ID3DXBaseEffect *base = This->base_effect;
4193 TRACE("Forward iface %p, base %p\n", This, base);
4195 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
4198 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
4200 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4201 ID3DXBaseEffect *base = This->base_effect;
4203 TRACE("Forward iface %p, base %p\n", This, base);
4205 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
4208 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
4210 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4211 ID3DXBaseEffect *base = This->base_effect;
4213 TRACE("Forward iface %p, base %p\n", This, base);
4215 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
4218 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
4220 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4221 ID3DXBaseEffect *base = This->base_effect;
4223 TRACE("Forward iface %p, base %p\n", This, base);
4225 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
4228 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
4230 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4231 ID3DXBaseEffect *base = This->base_effect;
4233 TRACE("Forward iface %p, base %p\n", This, base);
4235 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
4238 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
4240 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4241 ID3DXBaseEffect *base = This->base_effect;
4243 TRACE("Forward iface %p, base %p\n", This, base);
4245 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
4248 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
4250 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4251 ID3DXBaseEffect *base = This->base_effect;
4253 TRACE("Forward iface %p, base %p\n", This, base);
4255 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
4258 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
4260 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4261 ID3DXBaseEffect *base = This->base_effect;
4263 TRACE("Forward iface %p, base %p\n", This, base);
4265 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
4268 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4270 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4271 ID3DXBaseEffect *base = This->base_effect;
4273 TRACE("Forward iface %p, base %p\n", This, base);
4275 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
4278 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4280 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4281 ID3DXBaseEffect *base = This->base_effect;
4283 TRACE("Forward iface %p, base %p\n", This, base);
4285 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
4288 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4290 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4291 ID3DXBaseEffect *base = This->base_effect;
4293 TRACE("Forward iface %p, base %p\n", This, base);
4295 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
4298 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4300 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4301 ID3DXBaseEffect *base = This->base_effect;
4303 TRACE("Forward iface %p, base %p\n", This, base);
4305 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
4308 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4310 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4311 ID3DXBaseEffect *base = This->base_effect;
4313 TRACE("Forward iface %p, base %p\n", This, base);
4315 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
4318 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4320 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4321 ID3DXBaseEffect *base = This->base_effect;
4323 TRACE("Forward iface %p, base %p\n", This, base);
4325 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
4328 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4330 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4331 ID3DXBaseEffect *base = This->base_effect;
4333 TRACE("Forward iface %p, base %p\n", This, base);
4335 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
4338 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4340 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4341 ID3DXBaseEffect *base = This->base_effect;
4343 TRACE("Forward iface %p, base %p\n", This, base);
4345 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
4348 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4350 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4351 ID3DXBaseEffect *base = This->base_effect;
4353 TRACE("Forward iface %p, base %p\n", This, base);
4355 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
4358 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4360 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4361 ID3DXBaseEffect *base = This->base_effect;
4363 TRACE("Forward iface %p, base %p\n", This, base);
4365 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
4368 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4370 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4371 ID3DXBaseEffect *base = This->base_effect;
4373 TRACE("Forward iface %p, base %p\n", This, base);
4375 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
4378 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4380 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4381 ID3DXBaseEffect *base = This->base_effect;
4383 TRACE("Forward iface %p, base %p\n", This, base);
4385 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
4388 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
4390 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4391 ID3DXBaseEffect *base = This->base_effect;
4393 TRACE("Forward iface %p, base %p\n", This, base);
4395 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
4398 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
4400 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4401 ID3DXBaseEffect *base = This->base_effect;
4403 TRACE("Forward iface %p, base %p\n", This, base);
4405 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
4408 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
4410 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4411 ID3DXBaseEffect *base = This->base_effect;
4413 TRACE("Forward iface %p, base %p\n", This, base);
4415 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
4418 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
4420 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4421 ID3DXBaseEffect *base = This->base_effect;
4423 TRACE("Forward iface %p, base %p\n", This, base);
4425 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
4428 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
4430 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4431 ID3DXBaseEffect *base = This->base_effect;
4433 TRACE("Forward iface %p, base %p\n", This, base);
4435 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
4438 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
4440 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4441 ID3DXBaseEffect *base = This->base_effect;
4443 TRACE("Forward iface %p, base %p\n", This, base);
4445 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
4448 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
4450 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4451 ID3DXBaseEffect *base = This->base_effect;
4453 TRACE("Forward iface %p, base %p\n", This, base);
4455 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
4458 /*** ID3DXEffectCompiler methods ***/
4459 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
4461 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4463 FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
4465 return E_NOTIMPL;
4468 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
4470 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4472 FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
4474 return E_NOTIMPL;
4477 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
4478 LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
4480 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4482 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
4484 return E_NOTIMPL;
4487 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
4488 LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
4490 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4492 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4493 This, function, target, flags, shader, error_msgs, constant_table);
4495 return E_NOTIMPL;
4498 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
4500 /*** IUnknown methods ***/
4501 ID3DXEffectCompilerImpl_QueryInterface,
4502 ID3DXEffectCompilerImpl_AddRef,
4503 ID3DXEffectCompilerImpl_Release,
4504 /*** ID3DXBaseEffect methods ***/
4505 ID3DXEffectCompilerImpl_GetDesc,
4506 ID3DXEffectCompilerImpl_GetParameterDesc,
4507 ID3DXEffectCompilerImpl_GetTechniqueDesc,
4508 ID3DXEffectCompilerImpl_GetPassDesc,
4509 ID3DXEffectCompilerImpl_GetFunctionDesc,
4510 ID3DXEffectCompilerImpl_GetParameter,
4511 ID3DXEffectCompilerImpl_GetParameterByName,
4512 ID3DXEffectCompilerImpl_GetParameterBySemantic,
4513 ID3DXEffectCompilerImpl_GetParameterElement,
4514 ID3DXEffectCompilerImpl_GetTechnique,
4515 ID3DXEffectCompilerImpl_GetTechniqueByName,
4516 ID3DXEffectCompilerImpl_GetPass,
4517 ID3DXEffectCompilerImpl_GetPassByName,
4518 ID3DXEffectCompilerImpl_GetFunction,
4519 ID3DXEffectCompilerImpl_GetFunctionByName,
4520 ID3DXEffectCompilerImpl_GetAnnotation,
4521 ID3DXEffectCompilerImpl_GetAnnotationByName,
4522 ID3DXEffectCompilerImpl_SetValue,
4523 ID3DXEffectCompilerImpl_GetValue,
4524 ID3DXEffectCompilerImpl_SetBool,
4525 ID3DXEffectCompilerImpl_GetBool,
4526 ID3DXEffectCompilerImpl_SetBoolArray,
4527 ID3DXEffectCompilerImpl_GetBoolArray,
4528 ID3DXEffectCompilerImpl_SetInt,
4529 ID3DXEffectCompilerImpl_GetInt,
4530 ID3DXEffectCompilerImpl_SetIntArray,
4531 ID3DXEffectCompilerImpl_GetIntArray,
4532 ID3DXEffectCompilerImpl_SetFloat,
4533 ID3DXEffectCompilerImpl_GetFloat,
4534 ID3DXEffectCompilerImpl_SetFloatArray,
4535 ID3DXEffectCompilerImpl_GetFloatArray,
4536 ID3DXEffectCompilerImpl_SetVector,
4537 ID3DXEffectCompilerImpl_GetVector,
4538 ID3DXEffectCompilerImpl_SetVectorArray,
4539 ID3DXEffectCompilerImpl_GetVectorArray,
4540 ID3DXEffectCompilerImpl_SetMatrix,
4541 ID3DXEffectCompilerImpl_GetMatrix,
4542 ID3DXEffectCompilerImpl_SetMatrixArray,
4543 ID3DXEffectCompilerImpl_GetMatrixArray,
4544 ID3DXEffectCompilerImpl_SetMatrixPointerArray,
4545 ID3DXEffectCompilerImpl_GetMatrixPointerArray,
4546 ID3DXEffectCompilerImpl_SetMatrixTranspose,
4547 ID3DXEffectCompilerImpl_GetMatrixTranspose,
4548 ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
4549 ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
4550 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
4551 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
4552 ID3DXEffectCompilerImpl_SetString,
4553 ID3DXEffectCompilerImpl_GetString,
4554 ID3DXEffectCompilerImpl_SetTexture,
4555 ID3DXEffectCompilerImpl_GetTexture,
4556 ID3DXEffectCompilerImpl_GetPixelShader,
4557 ID3DXEffectCompilerImpl_GetVertexShader,
4558 ID3DXEffectCompilerImpl_SetArrayRange,
4559 /*** ID3DXEffectCompiler methods ***/
4560 ID3DXEffectCompilerImpl_SetLiteral,
4561 ID3DXEffectCompilerImpl_GetLiteral,
4562 ID3DXEffectCompilerImpl_CompileEffect,
4563 ID3DXEffectCompilerImpl_CompileShader,
4566 static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects)
4568 HRESULT hr;
4569 UINT i;
4570 struct d3dx_state *states;
4572 read_dword(ptr, &sampler->state_count);
4573 TRACE("Count: %u\n", sampler->state_count);
4575 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count);
4576 if (!states)
4578 ERR("Out of memory\n");
4579 return E_OUTOFMEMORY;
4582 for (i = 0; i < sampler->state_count; ++i)
4584 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
4585 if (hr != D3D_OK)
4587 WARN("Failed to parse state\n");
4588 goto err_out;
4592 sampler->states = states;
4594 return D3D_OK;
4596 err_out:
4598 for (i = 0; i < sampler->state_count; ++i)
4600 free_state(&states[i]);
4603 HeapFree(GetProcessHeap(), 0, states);
4605 return hr;
4608 static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects)
4610 unsigned int i;
4611 HRESULT hr;
4612 UINT old_size = 0;
4613 DWORD id;
4615 if (param->element_count)
4617 param->data = value;
4619 for (i = 0; i < param->element_count; ++i)
4621 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4623 hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects);
4624 if (hr != D3D_OK)
4626 WARN("Failed to parse value\n");
4627 return hr;
4630 old_size += member->bytes;
4633 return D3D_OK;
4636 switch(param->class)
4638 case D3DXPC_SCALAR:
4639 case D3DXPC_VECTOR:
4640 case D3DXPC_MATRIX_ROWS:
4641 case D3DXPC_MATRIX_COLUMNS:
4642 param->data = value;
4643 break;
4645 case D3DXPC_STRUCT:
4646 param->data = value;
4648 for (i = 0; i < param->member_count; ++i)
4650 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4652 hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects);
4653 if (hr != D3D_OK)
4655 WARN("Failed to parse value\n");
4656 return hr;
4659 old_size += member->bytes;
4661 break;
4663 case D3DXPC_OBJECT:
4664 switch (param->type)
4666 case D3DXPT_STRING:
4667 case D3DXPT_TEXTURE:
4668 case D3DXPT_TEXTURE1D:
4669 case D3DXPT_TEXTURE2D:
4670 case D3DXPT_TEXTURE3D:
4671 case D3DXPT_TEXTURECUBE:
4672 case D3DXPT_PIXELSHADER:
4673 case D3DXPT_VERTEXSHADER:
4674 read_dword(ptr, &id);
4675 TRACE("Id: %u\n", id);
4676 objects[id] = get_parameter_handle(param);
4677 param->data = value;
4678 break;
4680 case D3DXPT_SAMPLER:
4681 case D3DXPT_SAMPLER1D:
4682 case D3DXPT_SAMPLER2D:
4683 case D3DXPT_SAMPLER3D:
4684 case D3DXPT_SAMPLERCUBE:
4686 struct d3dx_sampler *sampler;
4688 sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
4689 if (!sampler)
4691 ERR("Out of memory\n");
4692 return E_OUTOFMEMORY;
4695 hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
4696 if (hr != D3D_OK)
4698 HeapFree(GetProcessHeap(), 0, sampler);
4699 WARN("Failed to parse sampler\n");
4700 return hr;
4703 param->data = sampler;
4704 break;
4707 default:
4708 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4709 break;
4711 break;
4713 default:
4714 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4715 break;
4718 return D3D_OK;
4721 static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects)
4723 UINT size = param->bytes;
4724 HRESULT hr;
4725 void *value = NULL;
4727 TRACE("param size: %u\n", size);
4729 if (size)
4731 value = HeapAlloc(GetProcessHeap(), 0, size);
4732 if (!value)
4734 ERR("Failed to allocate data memory.\n");
4735 return E_OUTOFMEMORY;
4738 TRACE("Data: %s.\n", debugstr_an(ptr, size));
4739 memcpy(value, ptr, size);
4742 hr = d3dx9_parse_value(param, value, data, &ptr, objects);
4743 if (hr != D3D_OK)
4745 WARN("Failed to parse value\n");
4746 HeapFree(GetProcessHeap(), 0, value);
4747 return hr;
4750 return D3D_OK;
4753 static HRESULT d3dx9_parse_name(char **name, const char *ptr)
4755 DWORD size;
4757 read_dword(&ptr, &size);
4758 TRACE("Name size: %#x\n", size);
4760 if (!size)
4762 return D3D_OK;
4765 *name = HeapAlloc(GetProcessHeap(), 0, size);
4766 if (!*name)
4768 ERR("Failed to allocate name memory.\n");
4769 return E_OUTOFMEMORY;
4772 TRACE("Name: %s.\n", debugstr_an(ptr, size));
4773 memcpy(*name, ptr, size);
4775 return D3D_OK;
4778 static HRESULT d3dx9_copy_data(char **str, const char **ptr)
4780 DWORD size;
4782 read_dword(ptr, &size);
4783 TRACE("Data size: %#x\n", size);
4785 *str = HeapAlloc(GetProcessHeap(), 0, size);
4786 if (!*str)
4788 ERR("Failed to allocate name memory.\n");
4789 return E_OUTOFMEMORY;
4792 TRACE("Data: %s.\n", debugstr_an(*ptr, size));
4793 memcpy(*str, *ptr, size);
4795 *ptr += ((size + 3) & ~3);
4797 return D3D_OK;
4800 static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, LPDIRECT3DDEVICE9 device)
4802 DWORD size;
4803 HRESULT hr;
4805 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type));
4807 read_dword(ptr, &size);
4808 TRACE("Data size: %#x\n", size);
4810 if (!size)
4812 TRACE("Size is 0\n");
4813 *(void **)param->data = NULL;
4814 return D3D_OK;
4817 switch (param->type)
4819 case D3DXPT_STRING:
4820 /* re-read with size (sizeof(DWORD) = 4) */
4821 hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4);
4822 if (hr != D3D_OK)
4824 WARN("Failed to parse string data\n");
4825 return hr;
4827 break;
4829 case D3DXPT_VERTEXSHADER:
4830 hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, (LPDIRECT3DVERTEXSHADER9 *)param->data);
4831 if (hr != D3D_OK)
4833 WARN("Failed to create vertex shader\n");
4834 return hr;
4836 break;
4838 case D3DXPT_PIXELSHADER:
4839 hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data);
4840 if (hr != D3D_OK)
4842 WARN("Failed to create pixel shader\n");
4843 return hr;
4845 break;
4847 default:
4848 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4849 break;
4853 *ptr += ((size + 3) & ~3);
4855 return D3D_OK;
4858 static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr,
4859 struct d3dx_parameter *parent, UINT flags)
4861 DWORD offset;
4862 HRESULT hr;
4863 D3DXHANDLE *member_handles = NULL;
4864 UINT i;
4866 param->flags = flags;
4868 if (!parent)
4870 read_dword(ptr, &param->type);
4871 TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
4873 read_dword(ptr, &param->class);
4874 TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
4876 read_dword(ptr, &offset);
4877 TRACE("Type name offset: %#x\n", offset);
4878 hr = d3dx9_parse_name(&param->name, data + offset);
4879 if (hr != D3D_OK)
4881 WARN("Failed to parse name\n");
4882 goto err_out;
4885 read_dword(ptr, &offset);
4886 TRACE("Type semantic offset: %#x\n", offset);
4887 hr = d3dx9_parse_name(&param->semantic, data + offset);
4888 if (hr != D3D_OK)
4890 WARN("Failed to parse semantic\n");
4891 goto err_out;
4894 read_dword(ptr, &param->element_count);
4895 TRACE("Elements: %u\n", param->element_count);
4897 switch (param->class)
4899 case D3DXPC_VECTOR:
4900 read_dword(ptr, &param->columns);
4901 TRACE("Columns: %u\n", param->columns);
4903 read_dword(ptr, &param->rows);
4904 TRACE("Rows: %u\n", param->rows);
4906 /* sizeof(DWORD) * rows * columns */
4907 param->bytes = 4 * param->rows * param->columns;
4908 break;
4910 case D3DXPC_SCALAR:
4911 case D3DXPC_MATRIX_ROWS:
4912 case D3DXPC_MATRIX_COLUMNS:
4913 read_dword(ptr, &param->rows);
4914 TRACE("Rows: %u\n", param->rows);
4916 read_dword(ptr, &param->columns);
4917 TRACE("Columns: %u\n", param->columns);
4919 /* sizeof(DWORD) * rows * columns */
4920 param->bytes = 4 * param->rows * param->columns;
4921 break;
4923 case D3DXPC_STRUCT:
4924 read_dword(ptr, &param->member_count);
4925 TRACE("Members: %u\n", param->member_count);
4926 break;
4928 case D3DXPC_OBJECT:
4929 switch (param->type)
4931 case D3DXPT_STRING:
4932 param->bytes = sizeof(LPCSTR);
4933 break;
4935 case D3DXPT_PIXELSHADER:
4936 param->bytes = sizeof(LPDIRECT3DPIXELSHADER9);
4937 break;
4939 case D3DXPT_VERTEXSHADER:
4940 param->bytes = sizeof(LPDIRECT3DVERTEXSHADER9);
4941 break;
4943 case D3DXPT_TEXTURE:
4944 case D3DXPT_TEXTURE1D:
4945 case D3DXPT_TEXTURE2D:
4946 case D3DXPT_TEXTURE3D:
4947 case D3DXPT_TEXTURECUBE:
4948 param->bytes = sizeof(LPDIRECT3DBASETEXTURE9);
4949 break;
4951 case D3DXPT_SAMPLER:
4952 case D3DXPT_SAMPLER1D:
4953 case D3DXPT_SAMPLER2D:
4954 case D3DXPT_SAMPLER3D:
4955 case D3DXPT_SAMPLERCUBE:
4956 param->bytes = 0;
4957 break;
4959 default:
4960 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4961 break;
4963 break;
4965 default:
4966 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4967 break;
4970 else
4972 /* elements */
4973 param->type = parent->type;
4974 param->class = parent->class;
4975 param->name = parent->name;
4976 param->semantic = parent->semantic;
4977 param->element_count = 0;
4978 param->annotation_count = 0;
4979 param->member_count = parent->member_count;
4980 param->bytes = parent->bytes;
4981 param->rows = parent->rows;
4982 param->columns = parent->columns;
4985 if (param->element_count)
4987 unsigned int param_bytes = 0;
4988 const char *save_ptr = *ptr;
4990 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
4991 if (!member_handles)
4993 ERR("Out of memory\n");
4994 hr = E_OUTOFMEMORY;
4995 goto err_out;
4998 for (i = 0; i < param->element_count; ++i)
5000 struct d3dx_parameter *member;
5001 *ptr = save_ptr;
5003 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
5004 if (!member)
5006 ERR("Out of memory\n");
5007 hr = E_OUTOFMEMORY;
5008 goto err_out;
5011 member_handles[i] = get_parameter_handle(member);
5013 hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags);
5014 if (hr != D3D_OK)
5016 WARN("Failed to parse member\n");
5017 goto err_out;
5020 param_bytes += member->bytes;
5023 param->bytes = param_bytes;
5025 else if (param->member_count)
5027 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
5028 if (!member_handles)
5030 ERR("Out of memory\n");
5031 hr = E_OUTOFMEMORY;
5032 goto err_out;
5035 for (i = 0; i < param->member_count; ++i)
5037 struct d3dx_parameter *member;
5039 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
5040 if (!member)
5042 ERR("Out of memory\n");
5043 hr = E_OUTOFMEMORY;
5044 goto err_out;
5047 member_handles[i] = get_parameter_handle(member);
5049 hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags);
5050 if (hr != D3D_OK)
5052 WARN("Failed to parse member\n");
5053 goto err_out;
5056 param->bytes += member->bytes;
5060 param->member_handles = member_handles;
5062 return D3D_OK;
5064 err_out:
5066 if (member_handles)
5068 unsigned int count;
5070 if (param->element_count) count = param->element_count;
5071 else count = param->member_count;
5073 for (i = 0; i < count; ++i)
5075 free_parameter(member_handles[i], param->element_count != 0, TRUE);
5077 HeapFree(GetProcessHeap(), 0, member_handles);
5080 if (!parent)
5082 HeapFree(GetProcessHeap(), 0, param->name);
5083 HeapFree(GetProcessHeap(), 0, param->semantic);
5085 param->name = NULL;
5086 param->semantic = NULL;
5088 return hr;
5091 static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects)
5093 DWORD offset;
5094 const char *ptr2;
5095 HRESULT hr;
5097 anno->flags = D3DX_PARAMETER_ANNOTATION;
5099 read_dword(ptr, &offset);
5100 TRACE("Typedef offset: %#x\n", offset);
5101 ptr2 = data + offset;
5102 hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
5103 if (hr != D3D_OK)
5105 WARN("Failed to parse type definition\n");
5106 return hr;
5109 read_dword(ptr, &offset);
5110 TRACE("Value offset: %#x\n", offset);
5111 hr = d3dx9_parse_init_value(anno, data, data + offset, objects);
5112 if (hr != D3D_OK)
5114 WARN("Failed to parse value\n");
5115 return hr;
5118 return D3D_OK;
5121 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects)
5123 DWORD offset;
5124 const char *ptr2;
5125 HRESULT hr;
5126 struct d3dx_parameter *parameter;
5128 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5129 if (!parameter)
5131 ERR("Out of memory\n");
5132 return E_OUTOFMEMORY;
5135 state->type = ST_CONSTANT;
5137 read_dword(ptr, &state->operation);
5138 TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
5140 read_dword(ptr, &state->index);
5141 TRACE("Index: %#x\n", state->index);
5143 read_dword(ptr, &offset);
5144 TRACE("Typedef offset: %#x\n", offset);
5145 ptr2 = data + offset;
5146 hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
5147 if (hr != D3D_OK)
5149 WARN("Failed to parse type definition\n");
5150 goto err_out;
5153 read_dword(ptr, &offset);
5154 TRACE("Value offset: %#x\n", offset);
5155 hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
5156 if (hr != D3D_OK)
5158 WARN("Failed to parse value\n");
5159 goto err_out;
5162 state->parameter = get_parameter_handle(parameter);
5164 return D3D_OK;
5166 err_out:
5168 free_parameter(get_parameter_handle(parameter), FALSE, FALSE);
5170 return hr;
5173 static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects)
5175 DWORD offset;
5176 HRESULT hr;
5177 unsigned int i;
5178 D3DXHANDLE *annotation_handles = NULL;
5179 const char *ptr2;
5181 read_dword(ptr, &offset);
5182 TRACE("Typedef offset: %#x\n", offset);
5183 ptr2 = data + offset;
5185 read_dword(ptr, &offset);
5186 TRACE("Value offset: %#x\n", offset);
5188 read_dword(ptr, &param->flags);
5189 TRACE("Flags: %#x\n", param->flags);
5191 read_dword(ptr, &param->annotation_count);
5192 TRACE("Annotation count: %u\n", param->annotation_count);
5194 hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags);
5195 if (hr != D3D_OK)
5197 WARN("Failed to parse type definition\n");
5198 return hr;
5201 hr = d3dx9_parse_init_value(param, data, data + offset, objects);
5202 if (hr != D3D_OK)
5204 WARN("Failed to parse value\n");
5205 return hr;
5208 if (param->annotation_count)
5210 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
5211 if (!annotation_handles)
5213 ERR("Out of memory\n");
5214 hr = E_OUTOFMEMORY;
5215 goto err_out;
5218 for (i = 0; i < param->annotation_count; ++i)
5220 struct d3dx_parameter *annotation;
5222 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5223 if (!annotation)
5225 ERR("Out of memory\n");
5226 hr = E_OUTOFMEMORY;
5227 goto err_out;
5230 annotation_handles[i] = get_parameter_handle(annotation);
5232 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5233 if (hr != D3D_OK)
5235 WARN("Failed to parse annotation\n");
5236 goto err_out;
5241 param->annotation_handles = annotation_handles;
5243 return D3D_OK;
5245 err_out:
5247 if (annotation_handles)
5249 for (i = 0; i < param->annotation_count; ++i)
5251 free_parameter(annotation_handles[i], FALSE, FALSE);
5253 HeapFree(GetProcessHeap(), 0, annotation_handles);
5256 return hr;
5259 static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects)
5261 DWORD offset;
5262 HRESULT hr;
5263 unsigned int i;
5264 D3DXHANDLE *annotation_handles = NULL;
5265 struct d3dx_state *states = NULL;
5266 char *name = NULL;
5268 read_dword(ptr, &offset);
5269 TRACE("Pass name offset: %#x\n", offset);
5270 hr = d3dx9_parse_name(&name, data + offset);
5271 if (hr != D3D_OK)
5273 WARN("Failed to parse name\n");
5274 goto err_out;
5277 read_dword(ptr, &pass->annotation_count);
5278 TRACE("Annotation count: %u\n", pass->annotation_count);
5280 read_dword(ptr, &pass->state_count);
5281 TRACE("State count: %u\n", pass->state_count);
5283 if (pass->annotation_count)
5285 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
5286 if (!annotation_handles)
5288 ERR("Out of memory\n");
5289 hr = E_OUTOFMEMORY;
5290 goto err_out;
5293 for (i = 0; i < pass->annotation_count; ++i)
5295 struct d3dx_parameter *annotation;
5297 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5298 if (!annotation)
5300 ERR("Out of memory\n");
5301 hr = E_OUTOFMEMORY;
5302 goto err_out;
5305 annotation_handles[i] = get_parameter_handle(annotation);
5307 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5308 if (hr != D3D_OK)
5310 WARN("Failed to parse annotations\n");
5311 goto err_out;
5316 if (pass->state_count)
5318 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
5319 if (!states)
5321 ERR("Out of memory\n");
5322 hr = E_OUTOFMEMORY;
5323 goto err_out;
5326 for (i = 0; i < pass->state_count; ++i)
5328 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
5329 if (hr != D3D_OK)
5331 WARN("Failed to parse annotations\n");
5332 goto err_out;
5337 pass->name = name;
5338 pass->annotation_handles = annotation_handles;
5339 pass->states = states;
5341 return D3D_OK;
5343 err_out:
5345 if (annotation_handles)
5347 for (i = 0; i < pass->annotation_count; ++i)
5349 free_parameter(annotation_handles[i], FALSE, FALSE);
5351 HeapFree(GetProcessHeap(), 0, annotation_handles);
5354 if (states)
5356 for (i = 0; i < pass->state_count; ++i)
5358 free_state(&states[i]);
5360 HeapFree(GetProcessHeap(), 0, states);
5363 HeapFree(GetProcessHeap(), 0, name);
5365 return hr;
5368 static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects)
5370 DWORD offset;
5371 HRESULT hr;
5372 unsigned int i;
5373 D3DXHANDLE *annotation_handles = NULL;
5374 D3DXHANDLE *pass_handles = NULL;
5375 char *name = NULL;
5377 read_dword(ptr, &offset);
5378 TRACE("Technique name offset: %#x\n", offset);
5379 hr = d3dx9_parse_name(&name, data + offset);
5380 if (hr != D3D_OK)
5382 WARN("Failed to parse name\n");
5383 goto err_out;
5386 read_dword(ptr, &technique->annotation_count);
5387 TRACE("Annotation count: %u\n", technique->annotation_count);
5389 read_dword(ptr, &technique->pass_count);
5390 TRACE("Pass count: %u\n", technique->pass_count);
5392 if (technique->annotation_count)
5394 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
5395 if (!annotation_handles)
5397 ERR("Out of memory\n");
5398 hr = E_OUTOFMEMORY;
5399 goto err_out;
5402 for (i = 0; i < technique->annotation_count; ++i)
5404 struct d3dx_parameter *annotation;
5406 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5407 if (!annotation)
5409 ERR("Out of memory\n");
5410 hr = E_OUTOFMEMORY;
5411 goto err_out;
5414 annotation_handles[i] = get_parameter_handle(annotation);
5416 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5417 if (hr != D3D_OK)
5419 WARN("Failed to parse annotations\n");
5420 goto err_out;
5425 if (technique->pass_count)
5427 pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
5428 if (!pass_handles)
5430 ERR("Out of memory\n");
5431 hr = E_OUTOFMEMORY;
5432 goto err_out;
5435 for (i = 0; i < technique->pass_count; ++i)
5437 struct d3dx_pass *pass;
5439 pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
5440 if (!pass)
5442 ERR("Out of memory\n");
5443 hr = E_OUTOFMEMORY;
5444 goto err_out;
5447 pass_handles[i] = get_pass_handle(pass);
5449 hr = d3dx9_parse_effect_pass(pass, data, ptr, objects);
5450 if (hr != D3D_OK)
5452 WARN("Failed to parse passes\n");
5453 goto err_out;
5458 technique->name = name;
5459 technique->pass_handles = pass_handles;
5460 technique->annotation_handles = annotation_handles;
5462 return D3D_OK;
5464 err_out:
5466 if (pass_handles)
5468 for (i = 0; i < technique->pass_count; ++i)
5470 free_pass(pass_handles[i]);
5472 HeapFree(GetProcessHeap(), 0, pass_handles);
5475 if (annotation_handles)
5477 for (i = 0; i < technique->annotation_count; ++i)
5479 free_parameter(annotation_handles[i], FALSE, FALSE);
5481 HeapFree(GetProcessHeap(), 0, annotation_handles);
5484 HeapFree(GetProcessHeap(), 0, name);
5486 return hr;
5489 static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr)
5491 DWORD technique_index;
5492 DWORD index, state_index, usage, element_index;
5493 struct d3dx_state *state;
5494 struct d3dx_parameter *param;
5495 HRESULT hr = E_FAIL;
5497 read_dword(ptr, &technique_index);
5498 TRACE("techn: %u\n", technique_index);
5500 read_dword(ptr, &index);
5501 TRACE("index: %u\n", index);
5503 read_dword(ptr, &element_index);
5504 TRACE("element_index: %u\n", element_index);
5506 read_dword(ptr, &state_index);
5507 TRACE("state_index: %u\n", state_index);
5509 read_dword(ptr, &usage);
5510 TRACE("usage: %u\n", usage);
5512 if (technique_index == 0xffffffff)
5514 struct d3dx_parameter *parameter;
5515 struct d3dx_sampler *sampler;
5517 if (index >= base->parameter_count)
5519 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
5520 return E_FAIL;
5523 parameter = get_parameter_struct(base->parameter_handles[index]);
5524 if (element_index != 0xffffffff)
5526 if (element_index >= parameter->element_count && parameter->element_count != 0)
5528 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
5529 return E_FAIL;
5532 if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]);
5535 sampler = parameter->data;
5536 if (state_index >= sampler->state_count)
5538 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
5539 return E_FAIL;
5542 state = &sampler->states[state_index];
5544 else
5546 struct d3dx_technique *technique;
5547 struct d3dx_pass *pass;
5549 if (technique_index >= base->technique_count)
5551 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
5552 return E_FAIL;
5555 technique = get_technique_struct(base->technique_handles[technique_index]);
5556 if (index >= technique->pass_count)
5558 FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
5559 return E_FAIL;
5562 pass = get_pass_struct(technique->pass_handles[index]);
5563 if (state_index >= pass->state_count)
5565 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
5566 return E_FAIL;
5569 state = &pass->states[state_index];
5572 param = get_parameter_struct(state->parameter);
5574 switch (usage)
5576 case 0:
5577 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
5578 switch (param->type)
5580 case D3DXPT_VERTEXSHADER:
5581 case D3DXPT_PIXELSHADER:
5582 state->type = ST_CONSTANT;
5583 hr = d3dx9_parse_data(param, ptr, base->effect->device);
5584 break;
5586 case D3DXPT_BOOL:
5587 case D3DXPT_INT:
5588 case D3DXPT_FLOAT:
5589 case D3DXPT_STRING:
5590 state->type = ST_FXLC;
5591 hr = d3dx9_copy_data(param->data, ptr);
5592 break;
5594 default:
5595 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
5596 break;
5598 break;
5600 case 1:
5601 state->type = ST_PARAMETER;
5602 hr = d3dx9_copy_data(param->data, ptr);
5603 if (hr == D3D_OK)
5605 TRACE("Mapping to parameter %s\n", *(char **)param->data);
5607 break;
5609 default:
5610 FIXME("Unknown usage %x\n", usage);
5611 break;
5614 return hr;
5617 static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
5619 const char *ptr = data + start;
5620 D3DXHANDLE *parameter_handles = NULL;
5621 D3DXHANDLE *technique_handles = NULL;
5622 D3DXHANDLE *objects = NULL;
5623 UINT stringcount, objectcount, resourcecount;
5624 HRESULT hr;
5625 UINT i;
5627 read_dword(&ptr, &base->parameter_count);
5628 TRACE("Parameter count: %u\n", base->parameter_count);
5630 read_dword(&ptr, &base->technique_count);
5631 TRACE("Technique count: %u\n", base->technique_count);
5633 skip_dword_unknown(&ptr, 1);
5635 read_dword(&ptr, &objectcount);
5636 TRACE("Object count: %u\n", objectcount);
5638 objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount);
5639 if (!objects)
5641 ERR("Out of memory\n");
5642 hr = E_OUTOFMEMORY;
5643 goto err_out;
5646 if (base->parameter_count)
5648 parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
5649 if (!parameter_handles)
5651 ERR("Out of memory\n");
5652 hr = E_OUTOFMEMORY;
5653 goto err_out;
5656 for (i = 0; i < base->parameter_count; ++i)
5658 struct d3dx_parameter *parameter;
5660 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5661 if (!parameter)
5663 ERR("Out of memory\n");
5664 hr = E_OUTOFMEMORY;
5665 goto err_out;
5668 parameter_handles[i] = get_parameter_handle(parameter);
5670 hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects);
5671 if (hr != D3D_OK)
5673 WARN("Failed to parse parameter\n");
5674 goto err_out;
5679 if (base->technique_count)
5681 technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
5682 if (!technique_handles)
5684 ERR("Out of memory\n");
5685 hr = E_OUTOFMEMORY;
5686 goto err_out;
5689 for (i = 0; i < base->technique_count; ++i)
5691 struct d3dx_technique *technique;
5693 technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
5694 if (!technique)
5696 ERR("Out of memory\n");
5697 hr = E_OUTOFMEMORY;
5698 goto err_out;
5701 technique_handles[i] = get_technique_handle(technique);
5703 hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects);
5704 if (hr != D3D_OK)
5706 WARN("Failed to parse technique\n");
5707 goto err_out;
5712 /* needed for further parsing */
5713 base->technique_handles = technique_handles;
5714 base->parameter_handles = parameter_handles;
5716 read_dword(&ptr, &stringcount);
5717 TRACE("String count: %u\n", stringcount);
5719 read_dword(&ptr, &resourcecount);
5720 TRACE("Resource count: %u\n", resourcecount);
5722 for (i = 0; i < stringcount; ++i)
5724 DWORD id;
5725 struct d3dx_parameter *param;
5727 read_dword(&ptr, &id);
5728 TRACE("Id: %u\n", id);
5730 param = get_parameter_struct(objects[id]);
5732 hr = d3dx9_parse_data(param, &ptr, base->effect->device);
5733 if (hr != D3D_OK)
5735 WARN("Failed to parse data\n");
5736 goto err_out;
5740 for (i = 0; i < resourcecount; ++i)
5742 TRACE("parse resource %u\n", i);
5744 hr = d3dx9_parse_resource(base, data, &ptr);
5745 if (hr != D3D_OK)
5747 WARN("Failed to parse data\n");
5748 goto err_out;
5752 HeapFree(GetProcessHeap(), 0, objects);
5754 return D3D_OK;
5756 err_out:
5758 if (technique_handles)
5760 for (i = 0; i < base->technique_count; ++i)
5762 free_technique(technique_handles[i]);
5764 HeapFree(GetProcessHeap(), 0, technique_handles);
5767 if (parameter_handles)
5769 for (i = 0; i < base->parameter_count; ++i)
5771 free_parameter(parameter_handles[i], FALSE, FALSE);
5773 HeapFree(GetProcessHeap(), 0, parameter_handles);
5776 base->technique_handles = NULL;
5777 base->parameter_handles = NULL;
5779 HeapFree(GetProcessHeap(), 0, objects);
5781 return hr;
5784 static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
5785 const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
5787 DWORD tag, offset;
5788 const char *ptr = data;
5789 HRESULT hr;
5791 TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
5793 base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
5794 base->ref = 1;
5795 base->effect = effect;
5797 read_dword(&ptr, &tag);
5798 TRACE("Tag: %x\n", tag);
5800 if (tag != d3dx9_effect_version(9, 1))
5802 /* todo: compile hlsl ascii code */
5803 FIXME("HLSL ascii effects not supported, yet\n");
5805 /* Show the start of the shader for debugging info. */
5806 TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
5808 else
5810 read_dword(&ptr, &offset);
5811 TRACE("Offset: %x\n", offset);
5813 hr = d3dx9_parse_effect(base, ptr, data_size, offset);
5814 if (hr != D3D_OK)
5816 FIXME("Failed to parse effect.\n");
5817 return hr;
5821 return D3D_OK;
5824 static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
5825 const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
5827 HRESULT hr;
5828 struct ID3DXBaseEffectImpl *object = NULL;
5830 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
5832 effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
5833 effect->ref = 1;
5835 if (pool) pool->lpVtbl->AddRef(pool);
5836 effect->pool = pool;
5838 IDirect3DDevice9_AddRef(device);
5839 effect->device = device;
5841 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5842 if (!object)
5844 ERR("Out of memory\n");
5845 hr = E_OUTOFMEMORY;
5846 goto err_out;
5849 hr = d3dx9_base_effect_init(object, data, data_size, effect);
5850 if (hr != D3D_OK)
5852 FIXME("Failed to parse effect.\n");
5853 goto err_out;
5856 effect->base_effect = &object->ID3DXBaseEffect_iface;
5858 /* initialize defaults - check because of unsupported ascii effects */
5859 if (object->technique_handles)
5861 effect->active_technique = object->technique_handles[0];
5862 effect->active_pass = NULL;
5865 return D3D_OK;
5867 err_out:
5869 HeapFree(GetProcessHeap(), 0, object);
5870 free_effect(effect);
5872 return hr;
5875 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
5876 LPCVOID srcdata,
5877 UINT srcdatalen,
5878 CONST D3DXMACRO* defines,
5879 LPD3DXINCLUDE include,
5880 LPCSTR skip_constants,
5881 DWORD flags,
5882 LPD3DXEFFECTPOOL pool,
5883 LPD3DXEFFECT* effect,
5884 LPD3DXBUFFER* compilation_errors)
5886 struct ID3DXEffectImpl *object;
5887 HRESULT hr;
5889 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
5890 skip_constants, flags, pool, effect, compilation_errors);
5892 if (!device || !srcdata)
5893 return D3DERR_INVALIDCALL;
5895 if (!srcdatalen)
5896 return E_FAIL;
5898 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5899 if (!effect)
5900 return D3D_OK;
5902 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5903 if (!object)
5905 ERR("Out of memory\n");
5906 return E_OUTOFMEMORY;
5909 hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
5910 if (FAILED(hr))
5912 WARN("Failed to initialize shader reflection\n");
5913 HeapFree(GetProcessHeap(), 0, object);
5914 return hr;
5917 *effect = &object->ID3DXEffect_iface;
5919 TRACE("Created ID3DXEffect %p\n", object);
5921 return D3D_OK;
5924 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
5925 LPCVOID srcdata,
5926 UINT srcdatalen,
5927 CONST D3DXMACRO* defines,
5928 LPD3DXINCLUDE include,
5929 DWORD flags,
5930 LPD3DXEFFECTPOOL pool,
5931 LPD3DXEFFECT* effect,
5932 LPD3DXBUFFER* compilation_errors)
5934 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
5935 include, flags, pool, effect, compilation_errors);
5937 return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
5940 static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
5942 HRESULT hr;
5943 struct ID3DXBaseEffectImpl *object = NULL;
5945 TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
5947 compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
5948 compiler->ref = 1;
5950 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5951 if (!object)
5953 ERR("Out of memory\n");
5954 hr = E_OUTOFMEMORY;
5955 goto err_out;
5958 hr = d3dx9_base_effect_init(object, data, data_size, NULL);
5959 if (hr != D3D_OK)
5961 FIXME("Failed to parse effect.\n");
5962 goto err_out;
5965 compiler->base_effect = &object->ID3DXBaseEffect_iface;
5967 return D3D_OK;
5969 err_out:
5971 HeapFree(GetProcessHeap(), 0, object);
5972 free_effect_compiler(compiler);
5974 return hr;
5977 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
5978 UINT srcdatalen,
5979 CONST D3DXMACRO *defines,
5980 LPD3DXINCLUDE include,
5981 DWORD flags,
5982 LPD3DXEFFECTCOMPILER *compiler,
5983 LPD3DXBUFFER *parse_errors)
5985 struct ID3DXEffectCompilerImpl *object;
5986 HRESULT hr;
5988 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5989 srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
5991 if (!srcdata || !compiler)
5993 WARN("Invalid arguments supplied\n");
5994 return D3DERR_INVALIDCALL;
5997 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5998 if (!object)
6000 ERR("Out of memory\n");
6001 return E_OUTOFMEMORY;
6004 hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
6005 if (FAILED(hr))
6007 WARN("Failed to initialize effect compiler\n");
6008 HeapFree(GetProcessHeap(), 0, object);
6009 return hr;
6012 *compiler = &object->ID3DXEffectCompiler_iface;
6014 TRACE("Created ID3DXEffectCompiler %p\n", object);
6016 return D3D_OK;
6019 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
6021 struct ID3DXEffectPoolImpl
6023 ID3DXEffectPool ID3DXEffectPool_iface;
6024 LONG ref;
6027 static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
6029 return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
6032 /*** IUnknown methods ***/
6033 static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
6035 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
6037 if (IsEqualGUID(riid, &IID_IUnknown) ||
6038 IsEqualGUID(riid, &IID_ID3DXEffectPool))
6040 iface->lpVtbl->AddRef(iface);
6041 *object = iface;
6042 return S_OK;
6045 WARN("Interface %s not found\n", debugstr_guid(riid));
6047 return E_NOINTERFACE;
6050 static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
6052 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
6054 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
6056 return InterlockedIncrement(&This->ref);
6059 static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
6061 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
6062 ULONG ref = InterlockedDecrement(&This->ref);
6064 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
6066 if (!ref)
6067 HeapFree(GetProcessHeap(), 0, This);
6069 return ref;
6072 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
6074 /*** IUnknown methods ***/
6075 ID3DXEffectPoolImpl_QueryInterface,
6076 ID3DXEffectPoolImpl_AddRef,
6077 ID3DXEffectPoolImpl_Release
6080 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
6082 struct ID3DXEffectPoolImpl *object;
6084 TRACE("(%p)\n", pool);
6086 if (!pool)
6087 return D3DERR_INVALIDCALL;
6089 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6090 if (!object)
6092 ERR("Out of memory\n");
6093 return E_OUTOFMEMORY;
6096 object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
6097 object->ref = 1;
6099 *pool = &object->ID3DXEffectPool_iface;
6101 return S_OK;
6104 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
6105 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6106 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6108 LPVOID buffer;
6109 HRESULT ret;
6110 DWORD size;
6112 TRACE("(%s): relay\n", debugstr_w(srcfile));
6114 if (!device || !srcfile)
6115 return D3DERR_INVALIDCALL;
6117 ret = map_view_of_file(srcfile, &buffer, &size);
6119 if (FAILED(ret))
6120 return D3DXERR_INVALIDDATA;
6122 ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6123 UnmapViewOfFile(buffer);
6125 return ret;
6128 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6129 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6130 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6132 LPWSTR srcfileW;
6133 HRESULT ret;
6134 DWORD len;
6136 TRACE("(void): relay\n");
6138 if (!srcfile)
6139 return D3DERR_INVALIDCALL;
6141 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6142 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6143 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6145 ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6146 HeapFree(GetProcessHeap(), 0, srcfileW);
6148 return ret;
6151 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
6152 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6153 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6155 TRACE("(void): relay\n");
6156 return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6159 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6160 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6161 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6163 TRACE("(void): relay\n");
6164 return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6167 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6168 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6169 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6171 HRSRC resinfo;
6173 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6175 if (!device)
6176 return D3DERR_INVALIDCALL;
6178 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6180 if (resinfo)
6182 LPVOID buffer;
6183 HRESULT ret;
6184 DWORD size;
6186 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6188 if (FAILED(ret))
6189 return D3DXERR_INVALIDDATA;
6191 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6194 return D3DXERR_INVALIDDATA;
6197 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6198 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6199 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6201 HRSRC resinfo;
6203 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6205 if (!device)
6206 return D3DERR_INVALIDCALL;
6208 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6210 if (resinfo)
6212 LPVOID buffer;
6213 HRESULT ret;
6214 DWORD size;
6216 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6218 if (FAILED(ret))
6219 return D3DXERR_INVALIDDATA;
6221 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6224 return D3DXERR_INVALIDDATA;
6227 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6228 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6229 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6231 TRACE("(void): relay\n");
6232 return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6235 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6236 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6237 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6239 TRACE("(void): relay\n");
6240 return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6243 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6244 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6246 LPVOID buffer;
6247 HRESULT ret;
6248 DWORD size;
6250 TRACE("(%s): relay\n", debugstr_w(srcfile));
6252 if (!srcfile)
6253 return D3DERR_INVALIDCALL;
6255 ret = map_view_of_file(srcfile, &buffer, &size);
6257 if (FAILED(ret))
6258 return D3DXERR_INVALIDDATA;
6260 ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6261 UnmapViewOfFile(buffer);
6263 return ret;
6266 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6267 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6269 LPWSTR srcfileW;
6270 HRESULT ret;
6271 DWORD len;
6273 TRACE("(void): relay\n");
6275 if (!srcfile)
6276 return D3DERR_INVALIDCALL;
6278 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6279 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6280 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6282 ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
6283 HeapFree(GetProcessHeap(), 0, srcfileW);
6285 return ret;
6288 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
6289 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6291 HRSRC resinfo;
6293 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6295 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6297 if (resinfo)
6299 LPVOID buffer;
6300 HRESULT ret;
6301 DWORD size;
6303 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6305 if (FAILED(ret))
6306 return D3DXERR_INVALIDDATA;
6308 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6311 return D3DXERR_INVALIDDATA;
6314 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
6315 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6317 HRSRC resinfo;
6319 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6321 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6323 if (resinfo)
6325 LPVOID buffer;
6326 HRESULT ret;
6327 DWORD size;
6329 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6331 if (FAILED(ret))
6332 return D3DXERR_INVALIDDATA;
6334 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6337 return D3DXERR_INVALIDDATA;