2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
11 /************************************************************************
13 Copyright (c) 1987, 1988 X Consortium
15 Permission is hereby granted, free of charge, to any person obtaining a copy
16 of this software and associated documentation files (the "Software"), to deal
17 in the Software without restriction, including without limitation the rights
18 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
19 copies of the Software, and to permit persons to whom the Software is
20 furnished to do so, subject to the following conditions:
22 The above copyright notice and this permission notice shall be included in
23 all copies or substantial portions of the Software.
25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
26 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
27 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
28 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
29 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
30 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 Except as contained in this notice, the name of the X Consortium shall not be
33 used in advertising or otherwise to promote the sale, use or other dealings
34 in this Software without prior written authorization from the X Consortium.
37 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
41 Permission to use, copy, modify, and distribute this software and its
42 documentation for any purpose and without fee is hereby granted,
43 provided that the above copyright notice appear in all copies and that
44 both that copyright notice and this permission notice appear in
45 supporting documentation, and that the name of Digital not be
46 used in advertising or publicity pertaining to distribution of the
47 software without specific, written prior permission.
49 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
50 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
51 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
52 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
53 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
54 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
57 ************************************************************************/
59 * The functions in this file implement the Region abstraction, similar to one
60 * used in the X11 sample server. A Region is simply an area, as the name
61 * implies, and is implemented as a "y-x-banded" array of rectangles. To
62 * explain: Each Region is made up of a certain number of rectangles sorted
63 * by y coordinate first, and then by x coordinate.
65 * Furthermore, the rectangles are banded such that every rectangle with a
66 * given upper-left y coordinate (y1) will have the same lower-right y
67 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
68 * will span the entire vertical distance of the band. This means that some
69 * areas that could be merged into a taller rectangle will be represented as
70 * several shorter rectangles to account for shorter rectangles to its left
71 * or right but within its "vertical scope".
73 * An added constraint on the rectangles is that they must cover as much
74 * horizontal area as possible. E.g. no two rectangles in a band are allowed
77 * Whenever possible, bands will be merged together to cover a greater vertical
78 * distance (and thus reduce the number of rectangles). Two bands can be merged
79 * only if the bottom of one touches the top of the other and they have
80 * rectangles in the same places (of the same width, of course). This maintains
81 * the y-x-banding that's so nice to have...
89 #include "debugtools.h"
94 DEFAULT_DEBUG_CHANNEL(region
);
96 /* 1 if two RECTs overlap.
97 * 0 if two RECTs do not overlap.
99 #define EXTENTCHECK(r1, r2) \
100 ((r1)->right > (r2)->left && \
101 (r1)->left < (r2)->right && \
102 (r1)->bottom > (r2)->top && \
103 (r1)->top < (r2)->bottom)
106 * Check to see if there is enough memory in the present region.
108 #define MEMCHECK(reg, rect, firstrect){\
109 if ((reg)->numRects >= ((reg)->size - 1)){\
110 (firstrect) = HeapReAlloc( GetProcessHeap(), 0, \
111 (firstrect), (2 * (sizeof(RECT)) * ((reg)->size)));\
112 if ((firstrect) == 0)\
115 (rect) = &(firstrect)[(reg)->numRects];\
119 #define EMPTY_REGION(pReg) { \
120 (pReg)->numRects = 0; \
121 (pReg)->extents.left = (pReg)->extents.top = 0; \
122 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
123 (pReg)->type = NULLREGION; \
126 #define REGION_NOT_EMPTY(pReg) pReg->numRects
128 #define INRECT(r, x, y) \
129 ( ( ((r).right > x)) && \
130 ( ((r).left <= x)) && \
131 ( ((r).bottom > y)) && \
136 * number of points to buffer before sending them off
137 * to scanlines() : Must be an even number
139 #define NUMPTSTOBUFFER 200
142 * used to allocate buffers for points and link
143 * the buffers together
146 typedef struct _POINTBLOCK
{
147 POINT pts
[NUMPTSTOBUFFER
];
148 struct _POINTBLOCK
*next
;
154 * This file contains a few macros to help track
155 * the edge of a filled object. The object is assumed
156 * to be filled in scanline order, and thus the
157 * algorithm used is an extension of Bresenham's line
158 * drawing algorithm which assumes that y is always the
160 * Since these pieces of code are the same for any filled shape,
161 * it is more convenient to gather the library in one
162 * place, but since these pieces of code are also in
163 * the inner loops of output primitives, procedure call
164 * overhead is out of the question.
165 * See the author for a derivation if needed.
170 * In scan converting polygons, we want to choose those pixels
171 * which are inside the polygon. Thus, we add .5 to the starting
172 * x coordinate for both left and right edges. Now we choose the
173 * first pixel which is inside the pgon for the left edge and the
174 * first pixel which is outside the pgon for the right edge.
175 * Draw the left pixel, but not the right.
177 * How to add .5 to the starting x coordinate:
178 * If the edge is moving to the right, then subtract dy from the
179 * error term from the general form of the algorithm.
180 * If the edge is moving to the left, then add dy to the error term.
182 * The reason for the difference between edges moving to the left
183 * and edges moving to the right is simple: If an edge is moving
184 * to the right, then we want the algorithm to flip immediately.
185 * If it is moving to the left, then we don't want it to flip until
186 * we traverse an entire pixel.
188 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
189 int dx; /* local storage */ \
192 * if the edge is horizontal, then it is ignored \
193 * and assumed not to be processed. Otherwise, do this stuff. \
197 dx = (x2) - xStart; \
201 incr1 = -2 * dx + 2 * (dy) * m1; \
202 incr2 = -2 * dx + 2 * (dy) * m; \
203 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
207 incr1 = 2 * dx - 2 * (dy) * m1; \
208 incr2 = 2 * dx - 2 * (dy) * m; \
209 d = -2 * m * (dy) + 2 * dx; \
214 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
237 * This structure contains all of the information needed
238 * to run the bresenham algorithm.
239 * The variables may be hardcoded into the declarations
240 * instead of using this structure to make use of
241 * register declarations.
244 INT minor_axis
; /* minor axis */
245 INT d
; /* decision variable */
246 INT m
, m1
; /* slope and slope+1 */
247 INT incr1
, incr2
; /* error increments */
251 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
252 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
253 bres.m, bres.m1, bres.incr1, bres.incr2)
255 #define BRESINCRPGONSTRUCT(bres) \
256 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
261 * These are the data structures needed to scan
262 * convert regions. Two different scan conversion
263 * methods are available -- the even-odd method, and
264 * the winding number method.
265 * The even-odd rule states that a point is inside
266 * the polygon if a ray drawn from that point in any
267 * direction will pass through an odd number of
269 * By the winding number rule, a point is decided
270 * to be inside the polygon if a ray drawn from that
271 * point in any direction passes through a different
272 * number of clockwise and counter-clockwise path
275 * These data structures are adapted somewhat from
276 * the algorithm in (Foley/Van Dam) for scan converting
278 * The basic algorithm is to start at the top (smallest y)
279 * of the polygon, stepping down to the bottom of
280 * the polygon by incrementing the y coordinate. We
281 * keep a list of edges which the current scanline crosses,
282 * sorted by x. This list is called the Active Edge Table (AET)
283 * As we change the y-coordinate, we update each entry in
284 * in the active edge table to reflect the edges new xcoord.
285 * This list must be sorted at each scanline in case
286 * two edges intersect.
287 * We also keep a data structure known as the Edge Table (ET),
288 * which keeps track of all the edges which the current
289 * scanline has not yet reached. The ET is basically a
290 * list of ScanLineList structures containing a list of
291 * edges which are entered at a given scanline. There is one
292 * ScanLineList per scanline at which an edge is entered.
293 * When we enter a new edge, we move it from the ET to the AET.
295 * From the AET, we can implement the even-odd rule as in
297 * The winding number rule is a little trickier. We also
298 * keep the EdgeTableEntries in the AET linked by the
299 * nextWETE (winding EdgeTableEntry) link. This allows
300 * the edges to be linked just as before for updating
301 * purposes, but only uses the edges linked by the nextWETE
302 * link as edges representing spans of the polygon to
303 * drawn (as with the even-odd rule).
307 * for the winding number rule
310 #define COUNTERCLOCKWISE -1
312 typedef struct _EdgeTableEntry
{
313 INT ymax
; /* ycoord at which we exit this edge. */
314 BRESINFO bres
; /* Bresenham info to run the edge */
315 struct _EdgeTableEntry
*next
; /* next in the list */
316 struct _EdgeTableEntry
*back
; /* for insertion sort */
317 struct _EdgeTableEntry
*nextWETE
; /* for winding num rule */
318 int ClockWise
; /* flag for winding number rule */
322 typedef struct _ScanLineList
{
323 INT scanline
; /* the scanline represented */
324 EdgeTableEntry
*edgelist
; /* header node */
325 struct _ScanLineList
*next
; /* next in the list */
330 INT ymax
; /* ymax for the polygon */
331 INT ymin
; /* ymin for the polygon */
332 ScanLineList scanlines
; /* header node */
337 * Here is a struct to help with storage allocation
338 * so we can allocate a big chunk at a time, and then take
339 * pieces from this heap when we need to.
341 #define SLLSPERBLOCK 25
343 typedef struct _ScanLineListBlock
{
344 ScanLineList SLLs
[SLLSPERBLOCK
];
345 struct _ScanLineListBlock
*next
;
351 * a few macros for the inner loops of the fill code where
352 * performance considerations don't allow a procedure call.
354 * Evaluate the given edge at the given scanline.
355 * If the edge has expired, then we leave it and fix up
356 * the active edge table; otherwise, we increment the
357 * x value to be ready for the next scanline.
358 * The winding number rule is in effect, so we must notify
359 * the caller when the edge has been removed so he
360 * can reorder the Winding Active Edge Table.
362 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
363 if (pAET->ymax == y) { /* leaving this edge */ \
364 pPrevAET->next = pAET->next; \
365 pAET = pPrevAET->next; \
368 pAET->back = pPrevAET; \
371 BRESINCRPGONSTRUCT(pAET->bres); \
379 * Evaluate the given edge at the given scanline.
380 * If the edge has expired, then we leave it and fix up
381 * the active edge table; otherwise, we increment the
382 * x value to be ready for the next scanline.
383 * The even-odd rule is in effect.
385 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
386 if (pAET->ymax == y) { /* leaving this edge */ \
387 pPrevAET->next = pAET->next; \
388 pAET = pPrevAET->next; \
390 pAET->back = pPrevAET; \
393 BRESINCRPGONSTRUCT(pAET->bres); \
399 typedef void (*voidProcp
)();
401 /* Note the parameter order is different from the X11 equivalents */
403 static void REGION_CopyRegion(WINEREGION
*d
, WINEREGION
*s
);
404 static void REGION_IntersectRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
405 static void REGION_UnionRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
406 static void REGION_SubtractRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
407 static void REGION_XorRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
408 static void REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
);
410 #define RGN_DEFAULT_RECTS 2
412 /***********************************************************************
414 * Outputs the contents of a WINEREGION
416 static void REGION_DumpRegion(WINEREGION
*pReg
)
418 RECT
*pRect
, *pRectEnd
= pReg
->rects
+ pReg
->numRects
;
420 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg
,
421 pReg
->extents
.left
, pReg
->extents
.top
,
422 pReg
->extents
.right
, pReg
->extents
.bottom
, pReg
->numRects
);
423 for(pRect
= pReg
->rects
; pRect
< pRectEnd
; pRect
++)
424 TRACE("\t%d,%d - %d,%d\n", pRect
->left
, pRect
->top
,
425 pRect
->right
, pRect
->bottom
);
430 /***********************************************************************
431 * REGION_AllocWineRegion
432 * Create a new empty WINEREGION.
434 static WINEREGION
*REGION_AllocWineRegion( INT n
)
438 if ((pReg
= HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION
))))
440 if ((pReg
->rects
= HeapAlloc(GetProcessHeap(), 0, n
* sizeof( RECT
))))
446 HeapFree(GetProcessHeap(), 0, pReg
);
452 /***********************************************************************
453 * REGION_CreateRegion
454 * Create a new empty region.
456 static HRGN
REGION_CreateRegion( INT n
)
461 if(!(hrgn
= GDI_AllocObject( sizeof(RGNOBJ
), REGION_MAGIC
)))
463 obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
464 if(!(obj
->rgn
= REGION_AllocWineRegion(n
))) {
465 GDI_FreeObject( hrgn
);
468 GDI_HEAP_UNLOCK( hrgn
);
473 /***********************************************************************
474 * REGION_DestroyWineRegion
476 static void REGION_DestroyWineRegion( WINEREGION
* pReg
)
478 HeapFree( GetProcessHeap(), 0, pReg
->rects
);
479 HeapFree( GetProcessHeap(), 0, pReg
);
483 /***********************************************************************
484 * REGION_DeleteObject
486 BOOL
REGION_DeleteObject( HRGN hrgn
, RGNOBJ
* obj
)
488 TRACE(" %04x\n", hrgn
);
490 REGION_DestroyWineRegion( obj
->rgn
);
491 return GDI_FreeObject( hrgn
);
494 /***********************************************************************
495 * OffsetRgn16 (GDI.101)
497 INT16 WINAPI
OffsetRgn16( HRGN16 hrgn
, INT16 x
, INT16 y
)
499 return OffsetRgn( hrgn
, x
, y
);
502 /***********************************************************************
503 * OffsetRgn32 (GDI32.256)
505 INT WINAPI
OffsetRgn( HRGN hrgn
, INT x
, INT y
)
507 RGNOBJ
* obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
512 int nbox
= obj
->rgn
->numRects
;
513 RECT
*pbox
= obj
->rgn
->rects
;
515 TRACE(" %04x %d,%d\n", hrgn
, x
, y
);
524 obj
->rgn
->extents
.left
+= x
;
525 obj
->rgn
->extents
.right
+= x
;
526 obj
->rgn
->extents
.top
+= y
;
527 obj
->rgn
->extents
.bottom
+= y
;
529 ret
= obj
->rgn
->type
;
530 GDI_HEAP_UNLOCK( hrgn
);
537 /***********************************************************************
538 * GetRgnBox16 (GDI.134)
540 INT16 WINAPI
GetRgnBox16( HRGN16 hrgn
, LPRECT16 rect
)
543 INT16 ret
= (INT16
)GetRgnBox( hrgn
, &r
);
544 CONV_RECT32TO16( &r
, rect
);
548 /***********************************************************************
549 * GetRgnBox32 (GDI32.219)
551 INT WINAPI
GetRgnBox( HRGN hrgn
, LPRECT rect
)
553 RGNOBJ
* obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
557 TRACE(" %04x\n", hrgn
);
558 rect
->left
= obj
->rgn
->extents
.left
;
559 rect
->top
= obj
->rgn
->extents
.top
;
560 rect
->right
= obj
->rgn
->extents
.right
;
561 rect
->bottom
= obj
->rgn
->extents
.bottom
;
562 ret
= obj
->rgn
->type
;
563 GDI_HEAP_UNLOCK(hrgn
);
570 /***********************************************************************
571 * CreateRectRgn16 (GDI.64)
573 * NOTE: Doesn't call CreateRectRgn32 because of differences in SetRectRgn16/32
575 HRGN16 WINAPI
CreateRectRgn16(INT16 left
, INT16 top
, INT16 right
, INT16 bottom
)
579 if (!(hrgn
= (HRGN16
)REGION_CreateRegion(RGN_DEFAULT_RECTS
)))
582 SetRectRgn16(hrgn
, left
, top
, right
, bottom
);
587 /***********************************************************************
588 * CreateRectRgn32 (GDI32.59)
590 HRGN WINAPI
CreateRectRgn(INT left
, INT top
, INT right
, INT bottom
)
594 /* Allocate 2 rects by default to reduce the number of reallocs */
596 if (!(hrgn
= REGION_CreateRegion(RGN_DEFAULT_RECTS
)))
599 SetRectRgn(hrgn
, left
, top
, right
, bottom
);
603 /***********************************************************************
604 * CreateRectRgnIndirect16 (GDI.65)
606 HRGN16 WINAPI
CreateRectRgnIndirect16( const RECT16
* rect
)
608 return CreateRectRgn16( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
612 /***********************************************************************
613 * CreateRectRgnIndirect32 (GDI32.60)
615 HRGN WINAPI
CreateRectRgnIndirect( const RECT
* rect
)
617 return CreateRectRgn( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
621 /***********************************************************************
622 * SetRectRgn16 (GDI.172)
624 * NOTE: Win 3.1 sets region to empty if left > right
626 VOID WINAPI
SetRectRgn16( HRGN16 hrgn
, INT16 left
, INT16 top
,
627 INT16 right
, INT16 bottom
)
630 SetRectRgn( hrgn
, left
, top
, right
, bottom
);
632 SetRectRgn( hrgn
, 0, 0, 0, 0 );
636 /***********************************************************************
637 * SetRectRgn32 (GDI32.332)
639 * Allows either or both left and top to be greater than right or bottom.
641 BOOL WINAPI
SetRectRgn( HRGN hrgn
, INT left
, INT top
,
642 INT right
, INT bottom
)
646 TRACE(" %04x %d,%d-%d,%d\n",
647 hrgn
, left
, top
, right
, bottom
);
649 if (!(obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
))) return FALSE
;
651 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
652 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
654 if((left
!= right
) && (top
!= bottom
))
656 obj
->rgn
->rects
->left
= obj
->rgn
->extents
.left
= left
;
657 obj
->rgn
->rects
->top
= obj
->rgn
->extents
.top
= top
;
658 obj
->rgn
->rects
->right
= obj
->rgn
->extents
.right
= right
;
659 obj
->rgn
->rects
->bottom
= obj
->rgn
->extents
.bottom
= bottom
;
660 obj
->rgn
->numRects
= 1;
661 obj
->rgn
->type
= SIMPLEREGION
;
664 EMPTY_REGION(obj
->rgn
);
666 GDI_HEAP_UNLOCK( hrgn
);
671 /***********************************************************************
672 * CreateRoundRectRgn16 (GDI.444)
674 * If either ellipse dimension is zero we call CreateRectRgn16 for its
675 * `special' behaviour. -ve ellipse dimensions can result in GPFs under win3.1
676 * we just let CreateRoundRectRgn32 convert them to +ve values.
679 HRGN16 WINAPI
CreateRoundRectRgn16( INT16 left
, INT16 top
,
680 INT16 right
, INT16 bottom
,
681 INT16 ellipse_width
, INT16 ellipse_height
)
683 if( ellipse_width
== 0 || ellipse_height
== 0 )
684 return CreateRectRgn16( left
, top
, right
, bottom
);
686 return (HRGN16
)CreateRoundRectRgn( left
, top
, right
, bottom
,
687 ellipse_width
, ellipse_height
);
690 /***********************************************************************
691 * CreateRoundRectRgn32 (GDI32.61)
693 HRGN WINAPI
CreateRoundRectRgn( INT left
, INT top
,
694 INT right
, INT bottom
,
695 INT ellipse_width
, INT ellipse_height
)
699 int asq
, bsq
, d
, xd
, yd
;
702 /* Check if we can do a normal rectangle instead */
704 if ((ellipse_width
== 0) || (ellipse_height
== 0))
705 return CreateRectRgn( left
, top
, right
, bottom
);
707 /* Make the dimensions sensible */
709 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
710 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
712 ellipse_width
= abs(ellipse_width
);
713 ellipse_height
= abs(ellipse_height
);
717 d
= (ellipse_height
< 128) ? ((3 * ellipse_height
) >> 2) : 64;
718 if (!(hrgn
= REGION_CreateRegion(d
))) return 0;
719 obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
720 TRACE("(%d,%d-%d,%d %dx%d): ret=%04x\n",
721 left
, top
, right
, bottom
, ellipse_width
, ellipse_height
, hrgn
);
723 /* Check parameters */
725 if (ellipse_width
> right
-left
) ellipse_width
= right
-left
;
726 if (ellipse_height
> bottom
-top
) ellipse_height
= bottom
-top
;
728 /* Ellipse algorithm, based on an article by K. Porter */
729 /* in DDJ Graphics Programming Column, 8/89 */
731 asq
= ellipse_width
* ellipse_width
/ 4; /* a^2 */
732 bsq
= ellipse_height
* ellipse_height
/ 4; /* b^2 */
733 d
= bsq
- asq
* ellipse_height
/ 2 + asq
/ 4; /* b^2 - a^2b + a^2/4 */
735 yd
= asq
* ellipse_height
; /* 2a^2b */
737 rect
.left
= left
+ ellipse_width
/ 2;
738 rect
.right
= right
- ellipse_width
/ 2;
740 /* Loop to draw first half of quadrant */
744 if (d
> 0) /* if nearest pixel is toward the center */
746 /* move toward center */
748 rect
.bottom
= rect
.top
+ 1;
749 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
751 rect
.bottom
= rect
.top
+ 1;
752 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
756 rect
.left
--; /* next horiz point */
762 /* Loop to draw second half of quadrant */
764 d
+= (3 * (asq
-bsq
) / 2 - (xd
+yd
)) / 2;
767 /* next vertical point */
769 rect
.bottom
= rect
.top
+ 1;
770 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
772 rect
.bottom
= rect
.top
+ 1;
773 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
774 if (d
< 0) /* if nearest pixel is outside ellipse */
776 rect
.left
--; /* move away from center */
785 /* Add the inside rectangle */
790 rect
.bottom
= bottom
;
791 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
793 obj
->rgn
->type
= SIMPLEREGION
; /* FIXME? */
794 GDI_HEAP_UNLOCK( hrgn
);
799 /***********************************************************************
800 * CreateEllipticRgn16 (GDI.54)
802 HRGN16 WINAPI
CreateEllipticRgn16( INT16 left
, INT16 top
,
803 INT16 right
, INT16 bottom
)
805 return (HRGN16
)CreateRoundRectRgn( left
, top
, right
, bottom
,
806 right
-left
, bottom
-top
);
810 /***********************************************************************
811 * CreateEllipticRgn32 (GDI32.39)
813 HRGN WINAPI
CreateEllipticRgn( INT left
, INT top
,
814 INT right
, INT bottom
)
816 return CreateRoundRectRgn( left
, top
, right
, bottom
,
817 right
-left
, bottom
-top
);
821 /***********************************************************************
822 * CreateEllipticRgnIndirect16 (GDI.55)
824 HRGN16 WINAPI
CreateEllipticRgnIndirect16( const RECT16
*rect
)
826 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
827 rect
->bottom
, rect
->right
- rect
->left
,
828 rect
->bottom
- rect
->top
);
832 /***********************************************************************
833 * CreateEllipticRgnIndirect32 (GDI32.40)
835 HRGN WINAPI
CreateEllipticRgnIndirect( const RECT
*rect
)
837 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
838 rect
->bottom
, rect
->right
- rect
->left
,
839 rect
->bottom
- rect
->top
);
842 /***********************************************************************
843 * GetRegionData32 (GDI32.217)
846 DWORD WINAPI
GetRegionData(HRGN hrgn
, DWORD count
, LPRGNDATA rgndata
)
849 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
851 TRACE(" %04x count = %ld, rgndata = %p\n",
852 hrgn
, count
, rgndata
);
856 size
= obj
->rgn
->numRects
* sizeof(RECT
);
857 if(count
< (size
+ sizeof(RGNDATAHEADER
)) || rgndata
== NULL
)
859 GDI_HEAP_UNLOCK( hrgn
);
860 return size
+ sizeof(RGNDATAHEADER
);
863 rgndata
->rdh
.dwSize
= sizeof(RGNDATAHEADER
);
864 rgndata
->rdh
.iType
= RDH_RECTANGLES
;
865 rgndata
->rdh
.nCount
= obj
->rgn
->numRects
;
866 rgndata
->rdh
.nRgnSize
= size
;
867 rgndata
->rdh
.rcBound
.left
= obj
->rgn
->extents
.left
;
868 rgndata
->rdh
.rcBound
.top
= obj
->rgn
->extents
.top
;
869 rgndata
->rdh
.rcBound
.right
= obj
->rgn
->extents
.right
;
870 rgndata
->rdh
.rcBound
.bottom
= obj
->rgn
->extents
.bottom
;
872 memcpy( rgndata
->Buffer
, obj
->rgn
->rects
, size
);
874 GDI_HEAP_UNLOCK( hrgn
);
878 /***********************************************************************
879 * GetRegionData16 (GDI.607)
880 * FIXME: is LPRGNDATA the same in Win16 and Win32 ?
882 DWORD WINAPI
GetRegionData16(HRGN16 hrgn
, DWORD count
, LPRGNDATA rgndata
)
884 return GetRegionData((HRGN
)hrgn
, count
, rgndata
);
887 /***********************************************************************
888 * ExtCreateRegion (GDI32.94)
891 HRGN WINAPI
ExtCreateRegion( const XFORM
* lpXform
, DWORD dwCount
, const RGNDATA
* rgndata
)
895 TRACE(" %p %ld %p = ", lpXform
, dwCount
, rgndata
);
898 WARN("(Xform not implemented - ignored) ");
900 if( rgndata
->rdh
.iType
!= RDH_RECTANGLES
)
902 /* FIXME: We can use CreatePolyPolygonRgn() here
903 * for trapezoidal data */
905 WARN("(Unsupported region data) ");
909 if( (hrgn
= REGION_CreateRegion( rgndata
->rdh
.nCount
)) )
911 RECT
*pCurRect
, *pEndRect
;
912 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
914 pEndRect
= (RECT
*)rgndata
->Buffer
+ rgndata
->rdh
.nCount
;
915 for(pCurRect
= (RECT
*)rgndata
->Buffer
; pCurRect
< pEndRect
; pCurRect
++)
916 REGION_UnionRectWithRegion( pCurRect
, obj
->rgn
);
917 GDI_HEAP_UNLOCK( hrgn
);
919 TRACE("%04x\n", hrgn
);
927 /***********************************************************************
928 * PtInRegion16 (GDI.161)
930 BOOL16 WINAPI
PtInRegion16( HRGN16 hrgn
, INT16 x
, INT16 y
)
932 return PtInRegion( hrgn
, x
, y
);
936 /***********************************************************************
937 * PtInRegion32 (GDI32.278)
939 BOOL WINAPI
PtInRegion( HRGN hrgn
, INT x
, INT y
)
943 if ((obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
)))
948 if (obj
->rgn
->numRects
> 0 && INRECT(obj
->rgn
->extents
, x
, y
))
949 for (i
= 0; i
< obj
->rgn
->numRects
; i
++)
950 if (INRECT (obj
->rgn
->rects
[i
], x
, y
))
952 GDI_HEAP_UNLOCK( hrgn
);
959 /***********************************************************************
960 * RectInRegion16 (GDI.181)
962 BOOL16 WINAPI
RectInRegion16( HRGN16 hrgn
, const RECT16
*rect
)
966 CONV_RECT16TO32(rect
, &r32
);
967 return (BOOL16
)RectInRegion(hrgn
, &r32
);
971 /***********************************************************************
972 * RectInRegion32 (GDI32.281)
974 * Returns TRUE if rect is at least partly inside hrgn
976 BOOL WINAPI
RectInRegion( HRGN hrgn
, const RECT
*rect
)
980 if ((obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
)))
982 RECT
*pCurRect
, *pRectEnd
;
985 /* this is (just) a useful optimization */
986 if ((obj
->rgn
->numRects
> 0) && EXTENTCHECK(&obj
->rgn
->extents
,
989 for (pCurRect
= obj
->rgn
->rects
, pRectEnd
= pCurRect
+
990 obj
->rgn
->numRects
; pCurRect
< pRectEnd
; pCurRect
++)
992 if (pCurRect
->bottom
<= rect
->top
)
993 continue; /* not far enough down yet */
995 if (pCurRect
->top
>= rect
->bottom
) {
996 ret
= FALSE
; /* too far down */
1000 if (pCurRect
->right
<= rect
->left
)
1001 continue; /* not far enough over yet */
1003 if (pCurRect
->left
>= rect
->right
) {
1011 GDI_HEAP_UNLOCK(hrgn
);
1017 /***********************************************************************
1018 * EqualRgn16 (GDI.72)
1020 BOOL16 WINAPI
EqualRgn16( HRGN16 rgn1
, HRGN16 rgn2
)
1022 return EqualRgn( rgn1
, rgn2
);
1026 /***********************************************************************
1027 * EqualRgn32 (GDI32.90)
1029 BOOL WINAPI
EqualRgn( HRGN hrgn1
, HRGN hrgn2
)
1031 RGNOBJ
*obj1
, *obj2
;
1034 if ((obj1
= (RGNOBJ
*) GDI_GetObjPtr( hrgn1
, REGION_MAGIC
)))
1036 if ((obj2
= (RGNOBJ
*) GDI_GetObjPtr( hrgn2
, REGION_MAGIC
)))
1040 if ( obj1
->rgn
->numRects
!= obj2
->rgn
->numRects
) goto done
;
1041 if ( obj1
->rgn
->numRects
== 0 )
1047 if (obj1
->rgn
->extents
.left
!= obj2
->rgn
->extents
.left
) goto done
;
1048 if (obj1
->rgn
->extents
.right
!= obj2
->rgn
->extents
.right
) goto done
;
1049 if (obj1
->rgn
->extents
.top
!= obj2
->rgn
->extents
.top
) goto done
;
1050 if (obj1
->rgn
->extents
.bottom
!= obj2
->rgn
->extents
.bottom
) goto done
;
1051 for( i
= 0; i
< obj1
->rgn
->numRects
; i
++ )
1053 if (obj1
->rgn
->rects
[i
].left
!= obj2
->rgn
->rects
[i
].left
) goto done
;
1054 if (obj1
->rgn
->rects
[i
].right
!= obj2
->rgn
->rects
[i
].right
) goto done
;
1055 if (obj1
->rgn
->rects
[i
].top
!= obj2
->rgn
->rects
[i
].top
) goto done
;
1056 if (obj1
->rgn
->rects
[i
].bottom
!= obj2
->rgn
->rects
[i
].bottom
) goto done
;
1060 GDI_HEAP_UNLOCK(hrgn2
);
1062 GDI_HEAP_UNLOCK(hrgn1
);
1066 /***********************************************************************
1067 * REGION_UnionRectWithRegion
1068 * Adds a rectangle to a WINEREGION
1069 * See below for REGION_UnionRectWithRgn
1071 static void REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
)
1075 region
.rects
= ®ion
.extents
;
1076 region
.numRects
= 1;
1078 region
.type
= SIMPLEREGION
;
1079 region
.extents
= *rect
;
1080 REGION_UnionRegion(rgn
, rgn
, ®ion
);
1084 /***********************************************************************
1085 * REGION_UnionRectWithRgn
1086 * Adds a rectangle to a HRGN32
1087 * A helper used by scroll.c
1089 BOOL
REGION_UnionRectWithRgn( HRGN hrgn
, const RECT
*lpRect
)
1091 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
1093 if(!obj
) return FALSE
;
1094 REGION_UnionRectWithRegion( lpRect
, obj
->rgn
);
1095 GDI_HEAP_UNLOCK(hrgn
);
1099 /***********************************************************************
1100 * REGION_CreateFrameRgn
1102 * Create a region that is a frame around another region.
1103 * Expand all rectangles by +/- x and y, then subtract original region.
1105 BOOL
REGION_FrameRgn( HRGN hDest
, HRGN hSrc
, INT x
, INT y
)
1108 RGNOBJ
*srcObj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
);
1110 if (srcObj
->rgn
->numRects
!= 0)
1112 RGNOBJ
* destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
);
1113 RECT
*pRect
, *pEndRect
;
1116 EMPTY_REGION( destObj
->rgn
);
1118 pEndRect
= srcObj
->rgn
->rects
+ srcObj
->rgn
->numRects
;
1119 for(pRect
= srcObj
->rgn
->rects
; pRect
< pEndRect
; pRect
++)
1121 tempRect
.left
= pRect
->left
- x
;
1122 tempRect
.top
= pRect
->top
- y
;
1123 tempRect
.right
= pRect
->right
+ x
;
1124 tempRect
.bottom
= pRect
->bottom
+ y
;
1125 REGION_UnionRectWithRegion( &tempRect
, destObj
->rgn
);
1127 REGION_SubtractRegion( destObj
->rgn
, destObj
->rgn
, srcObj
->rgn
);
1128 GDI_HEAP_UNLOCK ( hDest
);
1133 GDI_HEAP_UNLOCK( hSrc
);
1137 /***********************************************************************
1140 * Convert region to device co-ords for the supplied dc.
1142 BOOL
REGION_LPTODP( HDC hdc
, HRGN hDest
, HRGN hSrc
)
1144 RECT
*pCurRect
, *pEndRect
;
1145 RGNOBJ
*srcObj
, *destObj
;
1146 DC
* dc
= DC_GetDCPtr( hdc
);
1149 TRACE(" hdc=%04x dest=%04x src=%04x\n",
1152 if (dc
->w
.MapMode
== MM_TEXT
) /* Requires only a translation */
1154 if( CombineRgn( hDest
, hSrc
, 0, RGN_COPY
) == ERROR
) return FALSE
;
1155 OffsetRgn( hDest
, dc
->vportOrgX
- dc
->wndOrgX
,
1156 dc
->vportOrgY
- dc
->wndOrgY
);
1160 if(!( srcObj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
) ))
1162 if(!( destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
) ))
1164 GDI_HEAP_UNLOCK( hSrc
);
1167 EMPTY_REGION( destObj
->rgn
);
1169 pEndRect
= srcObj
->rgn
->rects
+ srcObj
->rgn
->numRects
;
1170 for(pCurRect
= srcObj
->rgn
->rects
; pCurRect
< pEndRect
; pCurRect
++)
1172 tmpRect
= *pCurRect
;
1173 tmpRect
.left
= XLPTODP( dc
, tmpRect
.left
);
1174 tmpRect
.top
= YLPTODP( dc
, tmpRect
.top
);
1175 tmpRect
.right
= XLPTODP( dc
, tmpRect
.right
);
1176 tmpRect
.bottom
= YLPTODP( dc
, tmpRect
.bottom
);
1177 REGION_UnionRectWithRegion( &tmpRect
, destObj
->rgn
);
1180 GDI_HEAP_UNLOCK( hDest
);
1181 GDI_HEAP_UNLOCK( hSrc
);
1185 /***********************************************************************
1186 * CombineRgn16 (GDI.451)
1188 INT16 WINAPI
CombineRgn16(HRGN16 hDest
, HRGN16 hSrc1
, HRGN16 hSrc2
, INT16 mode
)
1190 return (INT16
)CombineRgn( hDest
, hSrc1
, hSrc2
, mode
);
1194 /***********************************************************************
1195 * CombineRgn32 (GDI32.19)
1197 * Note: The behavior is correct even if src and dest regions are the same.
1199 INT WINAPI
CombineRgn(HRGN hDest
, HRGN hSrc1
, HRGN hSrc2
, INT mode
)
1201 RGNOBJ
*destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
);
1204 TRACE(" %04x,%04x -> %04x mode=%x\n",
1205 hSrc1
, hSrc2
, hDest
, mode
);
1208 RGNOBJ
*src1Obj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc1
, REGION_MAGIC
);
1213 if(TRACE_ON(region
))
1214 REGION_DumpRegion(src1Obj
->rgn
);
1215 if (mode
== RGN_COPY
)
1217 REGION_CopyRegion( destObj
->rgn
, src1Obj
->rgn
);
1218 result
= destObj
->rgn
->type
;
1222 RGNOBJ
*src2Obj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc2
, REGION_MAGIC
);
1227 if(TRACE_ON(region
))
1228 REGION_DumpRegion(src2Obj
->rgn
);
1232 REGION_IntersectRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
1235 REGION_UnionRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
1238 REGION_XorRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
1241 REGION_SubtractRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
1244 result
= destObj
->rgn
->type
;
1245 GDI_HEAP_UNLOCK( hSrc2
);
1248 GDI_HEAP_UNLOCK( hSrc1
);
1251 if(TRACE_ON(region
))
1252 REGION_DumpRegion(destObj
->rgn
);
1254 GDI_HEAP_UNLOCK( hDest
);
1256 ERR("Invalid rgn=%04x\n", hDest
);
1261 /***********************************************************************
1263 * Re-calculate the extents of a region
1265 static void REGION_SetExtents (WINEREGION
*pReg
)
1267 RECT
*pRect
, *pRectEnd
, *pExtents
;
1269 if (pReg
->numRects
== 0)
1271 pReg
->extents
.left
= 0;
1272 pReg
->extents
.top
= 0;
1273 pReg
->extents
.right
= 0;
1274 pReg
->extents
.bottom
= 0;
1278 pExtents
= &pReg
->extents
;
1279 pRect
= pReg
->rects
;
1280 pRectEnd
= &pRect
[pReg
->numRects
- 1];
1283 * Since pRect is the first rectangle in the region, it must have the
1284 * smallest top and since pRectEnd is the last rectangle in the region,
1285 * it must have the largest bottom, because of banding. Initialize left and
1286 * right from pRect and pRectEnd, resp., as good things to initialize them
1289 pExtents
->left
= pRect
->left
;
1290 pExtents
->top
= pRect
->top
;
1291 pExtents
->right
= pRectEnd
->right
;
1292 pExtents
->bottom
= pRectEnd
->bottom
;
1294 while (pRect
<= pRectEnd
)
1296 if (pRect
->left
< pExtents
->left
)
1297 pExtents
->left
= pRect
->left
;
1298 if (pRect
->right
> pExtents
->right
)
1299 pExtents
->right
= pRect
->right
;
1304 /***********************************************************************
1307 static void REGION_CopyRegion(WINEREGION
*dst
, WINEREGION
*src
)
1309 if (dst
!= src
) /* don't want to copy to itself */
1311 if (dst
->size
< src
->numRects
)
1313 if (! (dst
->rects
= HeapReAlloc( GetProcessHeap(), 0, dst
->rects
,
1314 src
->numRects
* sizeof(RECT
) )))
1316 dst
->size
= src
->numRects
;
1318 dst
->numRects
= src
->numRects
;
1319 dst
->extents
.left
= src
->extents
.left
;
1320 dst
->extents
.top
= src
->extents
.top
;
1321 dst
->extents
.right
= src
->extents
.right
;
1322 dst
->extents
.bottom
= src
->extents
.bottom
;
1323 dst
->type
= src
->type
;
1325 memcpy((char *) dst
->rects
, (char *) src
->rects
,
1326 (int) (src
->numRects
* sizeof(RECT
)));
1331 /***********************************************************************
1334 * Attempt to merge the rects in the current band with those in the
1335 * previous one. Used only by REGION_RegionOp.
1338 * The new index for the previous band.
1341 * If coalescing takes place:
1342 * - rectangles in the previous band will have their bottom fields
1344 * - pReg->numRects will be decreased.
1347 static INT
REGION_Coalesce (
1348 WINEREGION
*pReg
, /* Region to coalesce */
1349 INT prevStart
, /* Index of start of previous band */
1350 INT curStart
/* Index of start of current band */
1352 RECT
*pPrevRect
; /* Current rect in previous band */
1353 RECT
*pCurRect
; /* Current rect in current band */
1354 RECT
*pRegEnd
; /* End of region */
1355 INT curNumRects
; /* Number of rectangles in current band */
1356 INT prevNumRects
; /* Number of rectangles in previous band */
1357 INT bandtop
; /* top coordinate for current band */
1359 pRegEnd
= &pReg
->rects
[pReg
->numRects
];
1361 pPrevRect
= &pReg
->rects
[prevStart
];
1362 prevNumRects
= curStart
- prevStart
;
1365 * Figure out how many rectangles are in the current band. Have to do
1366 * this because multiple bands could have been added in REGION_RegionOp
1367 * at the end when one region has been exhausted.
1369 pCurRect
= &pReg
->rects
[curStart
];
1370 bandtop
= pCurRect
->top
;
1371 for (curNumRects
= 0;
1372 (pCurRect
!= pRegEnd
) && (pCurRect
->top
== bandtop
);
1378 if (pCurRect
!= pRegEnd
)
1381 * If more than one band was added, we have to find the start
1382 * of the last band added so the next coalescing job can start
1383 * at the right place... (given when multiple bands are added,
1384 * this may be pointless -- see above).
1387 while (pRegEnd
[-1].top
== pRegEnd
->top
)
1391 curStart
= pRegEnd
- pReg
->rects
;
1392 pRegEnd
= pReg
->rects
+ pReg
->numRects
;
1395 if ((curNumRects
== prevNumRects
) && (curNumRects
!= 0)) {
1396 pCurRect
-= curNumRects
;
1398 * The bands may only be coalesced if the bottom of the previous
1399 * matches the top scanline of the current.
1401 if (pPrevRect
->bottom
== pCurRect
->top
)
1404 * Make sure the bands have rects in the same places. This
1405 * assumes that rects have been added in such a way that they
1406 * cover the most area possible. I.e. two rects in a band must
1407 * have some horizontal space between them.
1411 if ((pPrevRect
->left
!= pCurRect
->left
) ||
1412 (pPrevRect
->right
!= pCurRect
->right
))
1415 * The bands don't line up so they can't be coalesced.
1422 } while (prevNumRects
!= 0);
1424 pReg
->numRects
-= curNumRects
;
1425 pCurRect
-= curNumRects
;
1426 pPrevRect
-= curNumRects
;
1429 * The bands may be merged, so set the bottom of each rect
1430 * in the previous band to that of the corresponding rect in
1435 pPrevRect
->bottom
= pCurRect
->bottom
;
1439 } while (curNumRects
!= 0);
1442 * If only one band was added to the region, we have to backup
1443 * curStart to the start of the previous band.
1445 * If more than one band was added to the region, copy the
1446 * other bands down. The assumption here is that the other bands
1447 * came from the same region as the current one and no further
1448 * coalescing can be done on them since it's all been done
1449 * already... curStart is already in the right place.
1451 if (pCurRect
== pRegEnd
)
1453 curStart
= prevStart
;
1459 *pPrevRect
++ = *pCurRect
++;
1460 } while (pCurRect
!= pRegEnd
);
1468 /***********************************************************************
1471 * Apply an operation to two regions. Called by REGION_Union,
1472 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1478 * The new region is overwritten.
1481 * The idea behind this function is to view the two regions as sets.
1482 * Together they cover a rectangle of area that this function divides
1483 * into horizontal bands where points are covered only by one region
1484 * or by both. For the first case, the nonOverlapFunc is called with
1485 * each the band and the band's upper and lower extents. For the
1486 * second, the overlapFunc is called to process the entire band. It
1487 * is responsible for clipping the rectangles in the band, though
1488 * this function provides the boundaries.
1489 * At the end of each band, the new region is coalesced, if possible,
1490 * to reduce the number of rectangles in the region.
1493 static void REGION_RegionOp(
1494 WINEREGION
*newReg
, /* Place to store result */
1495 WINEREGION
*reg1
, /* First region in operation */
1496 WINEREGION
*reg2
, /* 2nd region in operation */
1497 void (*overlapFunc
)(), /* Function to call for over-lapping bands */
1498 void (*nonOverlap1Func
)(), /* Function to call for non-overlapping bands in region 1 */
1499 void (*nonOverlap2Func
)() /* Function to call for non-overlapping bands in region 2 */
1501 RECT
*r1
; /* Pointer into first region */
1502 RECT
*r2
; /* Pointer into 2d region */
1503 RECT
*r1End
; /* End of 1st region */
1504 RECT
*r2End
; /* End of 2d region */
1505 INT ybot
; /* Bottom of intersection */
1506 INT ytop
; /* Top of intersection */
1507 RECT
*oldRects
; /* Old rects for newReg */
1508 INT prevBand
; /* Index of start of
1509 * previous band in newReg */
1510 INT curBand
; /* Index of start of current
1512 RECT
*r1BandEnd
; /* End of current band in r1 */
1513 RECT
*r2BandEnd
; /* End of current band in r2 */
1514 INT top
; /* Top of non-overlapping band */
1515 INT bot
; /* Bottom of non-overlapping band */
1519 * set r1, r2, r1End and r2End appropriately, preserve the important
1520 * parts of the destination region until the end in case it's one of
1521 * the two source regions, then mark the "new" region empty, allocating
1522 * another array of rectangles for it to use.
1526 r1End
= r1
+ reg1
->numRects
;
1527 r2End
= r2
+ reg2
->numRects
;
1531 * newReg may be one of the src regions so we can't empty it. We keep a
1532 * note of its rects pointer (so that we can free them later), preserve its
1533 * extents and simply set numRects to zero.
1536 oldRects
= newReg
->rects
;
1537 newReg
->numRects
= 0;
1540 * Allocate a reasonable number of rectangles for the new region. The idea
1541 * is to allocate enough so the individual functions don't need to
1542 * reallocate and copy the array, which is time consuming, yet we don't
1543 * have to worry about using too much memory. I hope to be able to
1544 * nuke the Xrealloc() at the end of this function eventually.
1546 newReg
->size
= MAX(reg1
->numRects
,reg2
->numRects
) * 2;
1548 if (! (newReg
->rects
= HeapAlloc( GetProcessHeap(), 0,
1549 sizeof(RECT
) * newReg
->size
)))
1556 * Initialize ybot and ytop.
1557 * In the upcoming loop, ybot and ytop serve different functions depending
1558 * on whether the band being handled is an overlapping or non-overlapping
1560 * In the case of a non-overlapping band (only one of the regions
1561 * has points in the band), ybot is the bottom of the most recent
1562 * intersection and thus clips the top of the rectangles in that band.
1563 * ytop is the top of the next intersection between the two regions and
1564 * serves to clip the bottom of the rectangles in the current band.
1565 * For an overlapping band (where the two regions intersect), ytop clips
1566 * the top of the rectangles of both regions and ybot clips the bottoms.
1568 if (reg1
->extents
.top
< reg2
->extents
.top
)
1569 ybot
= reg1
->extents
.top
;
1571 ybot
= reg2
->extents
.top
;
1574 * prevBand serves to mark the start of the previous band so rectangles
1575 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1576 * In the beginning, there is no previous band, so prevBand == curBand
1577 * (curBand is set later on, of course, but the first band will always
1578 * start at index 0). prevBand and curBand must be indices because of
1579 * the possible expansion, and resultant moving, of the new region's
1580 * array of rectangles.
1586 curBand
= newReg
->numRects
;
1589 * This algorithm proceeds one source-band (as opposed to a
1590 * destination band, which is determined by where the two regions
1591 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1592 * rectangle after the last one in the current band for their
1593 * respective regions.
1596 while ((r1BandEnd
!= r1End
) && (r1BandEnd
->top
== r1
->top
))
1602 while ((r2BandEnd
!= r2End
) && (r2BandEnd
->top
== r2
->top
))
1608 * First handle the band that doesn't intersect, if any.
1610 * Note that attention is restricted to one band in the
1611 * non-intersecting region at once, so if a region has n
1612 * bands between the current position and the next place it overlaps
1613 * the other, this entire loop will be passed through n times.
1615 if (r1
->top
< r2
->top
)
1617 top
= MAX(r1
->top
,ybot
);
1618 bot
= MIN(r1
->bottom
,r2
->top
);
1620 if ((top
!= bot
) && (nonOverlap1Func
!= (void (*)())NULL
))
1622 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
, top
, bot
);
1627 else if (r2
->top
< r1
->top
)
1629 top
= MAX(r2
->top
,ybot
);
1630 bot
= MIN(r2
->bottom
,r1
->top
);
1632 if ((top
!= bot
) && (nonOverlap2Func
!= (void (*)())NULL
))
1634 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
, top
, bot
);
1645 * If any rectangles got added to the region, try and coalesce them
1646 * with rectangles from the previous band. Note we could just do
1647 * this test in miCoalesce, but some machines incur a not
1648 * inconsiderable cost for function calls, so...
1650 if (newReg
->numRects
!= curBand
)
1652 prevBand
= REGION_Coalesce (newReg
, prevBand
, curBand
);
1656 * Now see if we've hit an intersecting band. The two bands only
1657 * intersect if ybot > ytop
1659 ybot
= MIN(r1
->bottom
, r2
->bottom
);
1660 curBand
= newReg
->numRects
;
1663 (* overlapFunc
) (newReg
, r1
, r1BandEnd
, r2
, r2BandEnd
, ytop
, ybot
);
1667 if (newReg
->numRects
!= curBand
)
1669 prevBand
= REGION_Coalesce (newReg
, prevBand
, curBand
);
1673 * If we've finished with a band (bottom == ybot) we skip forward
1674 * in the region to the next band.
1676 if (r1
->bottom
== ybot
)
1680 if (r2
->bottom
== ybot
)
1684 } while ((r1
!= r1End
) && (r2
!= r2End
));
1687 * Deal with whichever region still has rectangles left.
1689 curBand
= newReg
->numRects
;
1692 if (nonOverlap1Func
!= (void (*)())NULL
)
1697 while ((r1BandEnd
< r1End
) && (r1BandEnd
->top
== r1
->top
))
1701 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
,
1702 MAX(r1
->top
,ybot
), r1
->bottom
);
1704 } while (r1
!= r1End
);
1707 else if ((r2
!= r2End
) && (nonOverlap2Func
!= (void (*)())NULL
))
1712 while ((r2BandEnd
< r2End
) && (r2BandEnd
->top
== r2
->top
))
1716 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
,
1717 MAX(r2
->top
,ybot
), r2
->bottom
);
1719 } while (r2
!= r2End
);
1722 if (newReg
->numRects
!= curBand
)
1724 (void) REGION_Coalesce (newReg
, prevBand
, curBand
);
1728 * A bit of cleanup. To keep regions from growing without bound,
1729 * we shrink the array of rectangles to match the new number of
1730 * rectangles in the region. This never goes to 0, however...
1732 * Only do this stuff if the number of rectangles allocated is more than
1733 * twice the number of rectangles in the region (a simple optimization...).
1735 if ((newReg
->numRects
< (newReg
->size
>> 1)) && (newReg
->numRects
> 2))
1737 if (REGION_NOT_EMPTY(newReg
))
1739 RECT
*prev_rects
= newReg
->rects
;
1740 newReg
->size
= newReg
->numRects
;
1741 newReg
->rects
= HeapReAlloc( GetProcessHeap(), 0, newReg
->rects
,
1742 sizeof(RECT
) * newReg
->size
);
1743 if (! newReg
->rects
)
1744 newReg
->rects
= prev_rects
;
1749 * No point in doing the extra work involved in an Xrealloc if
1750 * the region is empty
1753 HeapFree( GetProcessHeap(), 0, newReg
->rects
);
1754 newReg
->rects
= HeapAlloc( GetProcessHeap(), 0, sizeof(RECT
) );
1757 HeapFree( GetProcessHeap(), 0, oldRects
);
1761 /***********************************************************************
1762 * Region Intersection
1763 ***********************************************************************/
1766 /***********************************************************************
1769 * Handle an overlapping band for REGION_Intersect.
1775 * Rectangles may be added to the region.
1778 static void REGION_IntersectO(WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1779 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1785 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1787 while ((r1
!= r1End
) && (r2
!= r2End
))
1789 left
= MAX(r1
->left
, r2
->left
);
1790 right
= MIN(r1
->right
, r2
->right
);
1793 * If there's any overlap between the two rectangles, add that
1794 * overlap to the new region.
1795 * There's no need to check for subsumption because the only way
1796 * such a need could arise is if some region has two rectangles
1797 * right next to each other. Since that should never happen...
1801 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1802 pNextRect
->left
= left
;
1803 pNextRect
->top
= top
;
1804 pNextRect
->right
= right
;
1805 pNextRect
->bottom
= bottom
;
1806 pReg
->numRects
+= 1;
1811 * Need to advance the pointers. Shift the one that extends
1812 * to the right the least, since the other still has a chance to
1813 * overlap with that region's next rectangle, if you see what I mean.
1815 if (r1
->right
< r2
->right
)
1819 else if (r2
->right
< r1
->right
)
1832 /***********************************************************************
1833 * REGION_IntersectRegion
1835 static void REGION_IntersectRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1838 /* check for trivial reject */
1839 if ( (!(reg1
->numRects
)) || (!(reg2
->numRects
)) ||
1840 (!EXTENTCHECK(®1
->extents
, ®2
->extents
)))
1841 newReg
->numRects
= 0;
1843 REGION_RegionOp (newReg
, reg1
, reg2
,
1844 (voidProcp
) REGION_IntersectO
, (voidProcp
) NULL
, (voidProcp
) NULL
);
1847 * Can't alter newReg's extents before we call miRegionOp because
1848 * it might be one of the source regions and miRegionOp depends
1849 * on the extents of those regions being the same. Besides, this
1850 * way there's no checking against rectangles that will be nuked
1851 * due to coalescing, so we have to examine fewer rectangles.
1853 REGION_SetExtents(newReg
);
1854 newReg
->type
= (newReg
->numRects
) ?
1855 ((newReg
->numRects
> 1) ? COMPLEXREGION
: SIMPLEREGION
)
1860 /***********************************************************************
1862 ***********************************************************************/
1864 /***********************************************************************
1867 * Handle a non-overlapping band for the union operation. Just
1868 * Adds the rectangles into the region. Doesn't have to check for
1869 * subsumption or anything.
1875 * pReg->numRects is incremented and the final rectangles overwritten
1876 * with the rectangles we're passed.
1879 static void REGION_UnionNonO (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
,
1880 INT top
, INT bottom
)
1884 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1888 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1889 pNextRect
->left
= r
->left
;
1890 pNextRect
->top
= top
;
1891 pNextRect
->right
= r
->right
;
1892 pNextRect
->bottom
= bottom
;
1893 pReg
->numRects
+= 1;
1900 /***********************************************************************
1903 * Handle an overlapping band for the union operation. Picks the
1904 * left-most rectangle each time and merges it into the region.
1910 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1914 static void REGION_UnionO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1915 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1919 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1921 #define MERGERECT(r) \
1922 if ((pReg->numRects != 0) && \
1923 (pNextRect[-1].top == top) && \
1924 (pNextRect[-1].bottom == bottom) && \
1925 (pNextRect[-1].right >= r->left)) \
1927 if (pNextRect[-1].right < r->right) \
1929 pNextRect[-1].right = r->right; \
1934 MEMCHECK(pReg, pNextRect, pReg->rects); \
1935 pNextRect->top = top; \
1936 pNextRect->bottom = bottom; \
1937 pNextRect->left = r->left; \
1938 pNextRect->right = r->right; \
1939 pReg->numRects += 1; \
1944 while ((r1
!= r1End
) && (r2
!= r2End
))
1946 if (r1
->left
< r2
->left
)
1961 } while (r1
!= r1End
);
1963 else while (r2
!= r2End
)
1970 /***********************************************************************
1971 * REGION_UnionRegion
1973 static void REGION_UnionRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1976 /* checks all the simple cases */
1979 * Region 1 and 2 are the same or region 1 is empty
1981 if ( (reg1
== reg2
) || (!(reg1
->numRects
)) )
1984 REGION_CopyRegion(newReg
, reg2
);
1989 * if nothing to union (region 2 empty)
1991 if (!(reg2
->numRects
))
1994 REGION_CopyRegion(newReg
, reg1
);
1999 * Region 1 completely subsumes region 2
2001 if ((reg1
->numRects
== 1) &&
2002 (reg1
->extents
.left
<= reg2
->extents
.left
) &&
2003 (reg1
->extents
.top
<= reg2
->extents
.top
) &&
2004 (reg1
->extents
.right
>= reg2
->extents
.right
) &&
2005 (reg1
->extents
.bottom
>= reg2
->extents
.bottom
))
2008 REGION_CopyRegion(newReg
, reg1
);
2013 * Region 2 completely subsumes region 1
2015 if ((reg2
->numRects
== 1) &&
2016 (reg2
->extents
.left
<= reg1
->extents
.left
) &&
2017 (reg2
->extents
.top
<= reg1
->extents
.top
) &&
2018 (reg2
->extents
.right
>= reg1
->extents
.right
) &&
2019 (reg2
->extents
.bottom
>= reg1
->extents
.bottom
))
2022 REGION_CopyRegion(newReg
, reg2
);
2026 REGION_RegionOp (newReg
, reg1
, reg2
, (voidProcp
) REGION_UnionO
,
2027 (voidProcp
) REGION_UnionNonO
, (voidProcp
) REGION_UnionNonO
);
2029 newReg
->extents
.left
= MIN(reg1
->extents
.left
, reg2
->extents
.left
);
2030 newReg
->extents
.top
= MIN(reg1
->extents
.top
, reg2
->extents
.top
);
2031 newReg
->extents
.right
= MAX(reg1
->extents
.right
, reg2
->extents
.right
);
2032 newReg
->extents
.bottom
= MAX(reg1
->extents
.bottom
, reg2
->extents
.bottom
);
2033 newReg
->type
= (newReg
->numRects
) ?
2034 ((newReg
->numRects
> 1) ? COMPLEXREGION
: SIMPLEREGION
)
2039 /***********************************************************************
2040 * Region Subtraction
2041 ***********************************************************************/
2043 /***********************************************************************
2044 * REGION_SubtractNonO1
2046 * Deal with non-overlapping band for subtraction. Any parts from
2047 * region 2 we discard. Anything from region 1 we add to the region.
2053 * pReg may be affected.
2056 static void REGION_SubtractNonO1 (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
,
2057 INT top
, INT bottom
)
2061 pNextRect
= &pReg
->rects
[pReg
->numRects
];
2065 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
2066 pNextRect
->left
= r
->left
;
2067 pNextRect
->top
= top
;
2068 pNextRect
->right
= r
->right
;
2069 pNextRect
->bottom
= bottom
;
2070 pReg
->numRects
+= 1;
2078 /***********************************************************************
2081 * Overlapping band subtraction. x1 is the left-most point not yet
2088 * pReg may have rectangles added to it.
2091 static void REGION_SubtractO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
2092 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
2098 pNextRect
= &pReg
->rects
[pReg
->numRects
];
2100 while ((r1
!= r1End
) && (r2
!= r2End
))
2102 if (r2
->right
<= left
)
2105 * Subtrahend missed the boat: go to next subtrahend.
2109 else if (r2
->left
<= left
)
2112 * Subtrahend preceeds minuend: nuke left edge of minuend.
2115 if (left
>= r1
->right
)
2118 * Minuend completely covered: advance to next minuend and
2119 * reset left fence to edge of new minuend.
2128 * Subtrahend now used up since it doesn't extend beyond
2134 else if (r2
->left
< r1
->right
)
2137 * Left part of subtrahend covers part of minuend: add uncovered
2138 * part of minuend to region and skip to next subtrahend.
2140 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
2141 pNextRect
->left
= left
;
2142 pNextRect
->top
= top
;
2143 pNextRect
->right
= r2
->left
;
2144 pNextRect
->bottom
= bottom
;
2145 pReg
->numRects
+= 1;
2148 if (left
>= r1
->right
)
2151 * Minuend used up: advance to new...
2160 * Subtrahend used up
2168 * Minuend used up: add any remaining piece before advancing.
2170 if (r1
->right
> left
)
2172 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
2173 pNextRect
->left
= left
;
2174 pNextRect
->top
= top
;
2175 pNextRect
->right
= r1
->right
;
2176 pNextRect
->bottom
= bottom
;
2177 pReg
->numRects
+= 1;
2186 * Add remaining minuend rectangles to region.
2190 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
2191 pNextRect
->left
= left
;
2192 pNextRect
->top
= top
;
2193 pNextRect
->right
= r1
->right
;
2194 pNextRect
->bottom
= bottom
;
2195 pReg
->numRects
+= 1;
2206 /***********************************************************************
2207 * REGION_SubtractRegion
2209 * Subtract regS from regM and leave the result in regD.
2210 * S stands for subtrahend, M for minuend and D for difference.
2216 * regD is overwritten.
2219 static void REGION_SubtractRegion(WINEREGION
*regD
, WINEREGION
*regM
,
2222 /* check for trivial reject */
2223 if ( (!(regM
->numRects
)) || (!(regS
->numRects
)) ||
2224 (!EXTENTCHECK(®M
->extents
, ®S
->extents
)) )
2226 REGION_CopyRegion(regD
, regM
);
2230 REGION_RegionOp (regD
, regM
, regS
, (voidProcp
) REGION_SubtractO
,
2231 (voidProcp
) REGION_SubtractNonO1
, (voidProcp
) NULL
);
2234 * Can't alter newReg's extents before we call miRegionOp because
2235 * it might be one of the source regions and miRegionOp depends
2236 * on the extents of those regions being the unaltered. Besides, this
2237 * way there's no checking against rectangles that will be nuked
2238 * due to coalescing, so we have to examine fewer rectangles.
2240 REGION_SetExtents (regD
);
2241 regD
->type
= (regD
->numRects
) ?
2242 ((regD
->numRects
> 1) ? COMPLEXREGION
: SIMPLEREGION
)
2247 /***********************************************************************
2250 static void REGION_XorRegion(WINEREGION
*dr
, WINEREGION
*sra
,
2253 WINEREGION
*tra
, *trb
;
2255 if ((! (tra
= REGION_AllocWineRegion(sra
->numRects
+ 1))) ||
2256 (! (trb
= REGION_AllocWineRegion(srb
->numRects
+ 1))))
2258 REGION_SubtractRegion(tra
,sra
,srb
);
2259 REGION_SubtractRegion(trb
,srb
,sra
);
2260 REGION_UnionRegion(dr
,tra
,trb
);
2261 REGION_DestroyWineRegion(tra
);
2262 REGION_DestroyWineRegion(trb
);
2266 /**************************************************************************
2270 *************************************************************************/
2272 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2273 #define SMALL_COORDINATE 0x80000000
2275 /***********************************************************************
2276 * REGION_InsertEdgeInET
2278 * Insert the given edge into the edge table.
2279 * First we must find the correct bucket in the
2280 * Edge table, then find the right slot in the
2281 * bucket. Finally, we can insert it.
2284 static void REGION_InsertEdgeInET(EdgeTable
*ET
, EdgeTableEntry
*ETE
,
2285 INT scanline
, ScanLineListBlock
**SLLBlock
, INT
*iSLLBlock
)
2288 EdgeTableEntry
*start
, *prev
;
2289 ScanLineList
*pSLL
, *pPrevSLL
;
2290 ScanLineListBlock
*tmpSLLBlock
;
2293 * find the right bucket to put the edge into
2295 pPrevSLL
= &ET
->scanlines
;
2296 pSLL
= pPrevSLL
->next
;
2297 while (pSLL
&& (pSLL
->scanline
< scanline
))
2304 * reassign pSLL (pointer to ScanLineList) if necessary
2306 if ((!pSLL
) || (pSLL
->scanline
> scanline
))
2308 if (*iSLLBlock
> SLLSPERBLOCK
-1)
2310 tmpSLLBlock
= HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock
));
2313 WARN("Can't alloc SLLB\n");
2316 (*SLLBlock
)->next
= tmpSLLBlock
;
2317 tmpSLLBlock
->next
= (ScanLineListBlock
*)NULL
;
2318 *SLLBlock
= tmpSLLBlock
;
2321 pSLL
= &((*SLLBlock
)->SLLs
[(*iSLLBlock
)++]);
2323 pSLL
->next
= pPrevSLL
->next
;
2324 pSLL
->edgelist
= (EdgeTableEntry
*)NULL
;
2325 pPrevSLL
->next
= pSLL
;
2327 pSLL
->scanline
= scanline
;
2330 * now insert the edge in the right bucket
2332 prev
= (EdgeTableEntry
*)NULL
;
2333 start
= pSLL
->edgelist
;
2334 while (start
&& (start
->bres
.minor_axis
< ETE
->bres
.minor_axis
))
2337 start
= start
->next
;
2344 pSLL
->edgelist
= ETE
;
2347 /***********************************************************************
2348 * REGION_CreateEdgeTable
2350 * This routine creates the edge table for
2351 * scan converting polygons.
2352 * The Edge Table (ET) looks like:
2356 * | ymax | ScanLineLists
2357 * |scanline|-->------------>-------------->...
2358 * -------- |scanline| |scanline|
2359 * |edgelist| |edgelist|
2360 * --------- ---------
2364 * list of ETEs list of ETEs
2366 * where ETE is an EdgeTableEntry data structure,
2367 * and there is one ScanLineList per scanline at
2368 * which an edge is initially entered.
2371 static void REGION_CreateETandAET(const INT
*Count
, INT nbpolygons
,
2372 const POINT
*pts
, EdgeTable
*ET
, EdgeTableEntry
*AET
,
2373 EdgeTableEntry
*pETEs
, ScanLineListBlock
*pSLLBlock
)
2375 const POINT
*top
, *bottom
;
2376 const POINT
*PrevPt
, *CurrPt
, *EndPt
;
2383 * initialize the Active Edge Table
2385 AET
->next
= (EdgeTableEntry
*)NULL
;
2386 AET
->back
= (EdgeTableEntry
*)NULL
;
2387 AET
->nextWETE
= (EdgeTableEntry
*)NULL
;
2388 AET
->bres
.minor_axis
= SMALL_COORDINATE
;
2391 * initialize the Edge Table.
2393 ET
->scanlines
.next
= (ScanLineList
*)NULL
;
2394 ET
->ymax
= SMALL_COORDINATE
;
2395 ET
->ymin
= LARGE_COORDINATE
;
2396 pSLLBlock
->next
= (ScanLineListBlock
*)NULL
;
2399 for(poly
= 0; poly
< nbpolygons
; poly
++)
2401 count
= Count
[poly
];
2409 * for each vertex in the array of points.
2410 * In this loop we are dealing with two vertices at
2411 * a time -- these make up one edge of the polygon.
2418 * find out which point is above and which is below.
2420 if (PrevPt
->y
> CurrPt
->y
)
2422 bottom
= PrevPt
, top
= CurrPt
;
2423 pETEs
->ClockWise
= 0;
2427 bottom
= CurrPt
, top
= PrevPt
;
2428 pETEs
->ClockWise
= 1;
2432 * don't add horizontal edges to the Edge table.
2434 if (bottom
->y
!= top
->y
)
2436 pETEs
->ymax
= bottom
->y
-1;
2437 /* -1 so we don't get last scanline */
2440 * initialize integer edge algorithm
2442 dy
= bottom
->y
- top
->y
;
2443 BRESINITPGONSTRUCT(dy
, top
->x
, bottom
->x
, pETEs
->bres
);
2445 REGION_InsertEdgeInET(ET
, pETEs
, top
->y
, &pSLLBlock
,
2448 if (PrevPt
->y
> ET
->ymax
)
2449 ET
->ymax
= PrevPt
->y
;
2450 if (PrevPt
->y
< ET
->ymin
)
2451 ET
->ymin
= PrevPt
->y
;
2460 /***********************************************************************
2463 * This routine moves EdgeTableEntries from the
2464 * EdgeTable into the Active Edge Table,
2465 * leaving them sorted by smaller x coordinate.
2468 static void REGION_loadAET(EdgeTableEntry
*AET
, EdgeTableEntry
*ETEs
)
2470 EdgeTableEntry
*pPrevAET
;
2471 EdgeTableEntry
*tmp
;
2477 while (AET
&& (AET
->bres
.minor_axis
< ETEs
->bres
.minor_axis
))
2486 ETEs
->back
= pPrevAET
;
2487 pPrevAET
->next
= ETEs
;
2494 /***********************************************************************
2495 * REGION_computeWAET
2497 * This routine links the AET by the
2498 * nextWETE (winding EdgeTableEntry) link for
2499 * use by the winding number rule. The final
2500 * Active Edge Table (AET) might look something
2504 * ---------- --------- ---------
2505 * |ymax | |ymax | |ymax |
2506 * | ... | |... | |... |
2507 * |next |->|next |->|next |->...
2508 * |nextWETE| |nextWETE| |nextWETE|
2509 * --------- --------- ^--------
2511 * V-------------------> V---> ...
2514 static void REGION_computeWAET(EdgeTableEntry
*AET
)
2516 register EdgeTableEntry
*pWETE
;
2517 register int inside
= 1;
2518 register int isInside
= 0;
2520 AET
->nextWETE
= (EdgeTableEntry
*)NULL
;
2530 if ((!inside
&& !isInside
) ||
2531 ( inside
&& isInside
))
2533 pWETE
->nextWETE
= AET
;
2539 pWETE
->nextWETE
= (EdgeTableEntry
*)NULL
;
2542 /***********************************************************************
2543 * REGION_InsertionSort
2545 * Just a simple insertion sort using
2546 * pointers and back pointers to sort the Active
2550 static BOOL
REGION_InsertionSort(EdgeTableEntry
*AET
)
2552 EdgeTableEntry
*pETEchase
;
2553 EdgeTableEntry
*pETEinsert
;
2554 EdgeTableEntry
*pETEchaseBackTMP
;
2555 BOOL changed
= FALSE
;
2562 while (pETEchase
->back
->bres
.minor_axis
> AET
->bres
.minor_axis
)
2563 pETEchase
= pETEchase
->back
;
2566 if (pETEchase
!= pETEinsert
)
2568 pETEchaseBackTMP
= pETEchase
->back
;
2569 pETEinsert
->back
->next
= AET
;
2571 AET
->back
= pETEinsert
->back
;
2572 pETEinsert
->next
= pETEchase
;
2573 pETEchase
->back
->next
= pETEinsert
;
2574 pETEchase
->back
= pETEinsert
;
2575 pETEinsert
->back
= pETEchaseBackTMP
;
2582 /***********************************************************************
2583 * REGION_FreeStorage
2587 static void REGION_FreeStorage(ScanLineListBlock
*pSLLBlock
)
2589 ScanLineListBlock
*tmpSLLBlock
;
2593 tmpSLLBlock
= pSLLBlock
->next
;
2594 HeapFree( GetProcessHeap(), 0, pSLLBlock
);
2595 pSLLBlock
= tmpSLLBlock
;
2600 /***********************************************************************
2601 * REGION_PtsToRegion
2603 * Create an array of rectangles from a list of points.
2605 static int REGION_PtsToRegion(int numFullPtBlocks
, int iCurPtBlock
,
2606 POINTBLOCK
*FirstPtBlock
, WINEREGION
*reg
)
2610 POINTBLOCK
*CurPtBlock
;
2615 extents
= ®
->extents
;
2617 numRects
= ((numFullPtBlocks
* NUMPTSTOBUFFER
) + iCurPtBlock
) >> 1;
2619 if (!(reg
->rects
= HeapReAlloc( GetProcessHeap(), 0, reg
->rects
,
2620 sizeof(RECT
) * numRects
)))
2623 reg
->size
= numRects
;
2624 CurPtBlock
= FirstPtBlock
;
2625 rects
= reg
->rects
- 1;
2627 extents
->left
= LARGE_COORDINATE
, extents
->right
= SMALL_COORDINATE
;
2629 for ( ; numFullPtBlocks
>= 0; numFullPtBlocks
--) {
2630 /* the loop uses 2 points per iteration */
2631 i
= NUMPTSTOBUFFER
>> 1;
2632 if (!numFullPtBlocks
)
2633 i
= iCurPtBlock
>> 1;
2634 for (pts
= CurPtBlock
->pts
; i
--; pts
+= 2) {
2635 if (pts
->x
== pts
[1].x
)
2637 if (numRects
&& pts
->x
== rects
->left
&& pts
->y
== rects
->bottom
&&
2638 pts
[1].x
== rects
->right
&&
2639 (numRects
== 1 || rects
[-1].top
!= rects
->top
) &&
2640 (i
&& pts
[2].y
> pts
[1].y
)) {
2641 rects
->bottom
= pts
[1].y
+ 1;
2646 rects
->left
= pts
->x
; rects
->top
= pts
->y
;
2647 rects
->right
= pts
[1].x
; rects
->bottom
= pts
[1].y
+ 1;
2648 if (rects
->left
< extents
->left
)
2649 extents
->left
= rects
->left
;
2650 if (rects
->right
> extents
->right
)
2651 extents
->right
= rects
->right
;
2653 CurPtBlock
= CurPtBlock
->next
;
2657 extents
->top
= reg
->rects
->top
;
2658 extents
->bottom
= rects
->bottom
;
2663 extents
->bottom
= 0;
2665 reg
->numRects
= numRects
;
2670 /***********************************************************************
2671 * CreatePolyPolygonRgn32 (GDI32.57)
2673 HRGN WINAPI
CreatePolyPolygonRgn(const POINT
*Pts
, const INT
*Count
,
2674 INT nbpolygons
, INT mode
)
2679 register EdgeTableEntry
*pAET
; /* Active Edge Table */
2680 register INT y
; /* current scanline */
2681 register int iPts
= 0; /* number of pts in buffer */
2682 register EdgeTableEntry
*pWETE
; /* Winding Edge Table Entry*/
2683 register ScanLineList
*pSLL
; /* current scanLineList */
2684 register POINT
*pts
; /* output buffer */
2685 EdgeTableEntry
*pPrevAET
; /* ptr to previous AET */
2686 EdgeTable ET
; /* header node for ET */
2687 EdgeTableEntry AET
; /* header node for AET */
2688 EdgeTableEntry
*pETEs
; /* EdgeTableEntries pool */
2689 ScanLineListBlock SLLBlock
; /* header for scanlinelist */
2690 int fixWAET
= FALSE
;
2691 POINTBLOCK FirstPtBlock
, *curPtBlock
; /* PtBlock buffers */
2692 POINTBLOCK
*tmpPtBlock
;
2693 int numFullPtBlocks
= 0;
2696 if(!(hrgn
= REGION_CreateRegion(nbpolygons
)))
2698 obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
2701 /* special case a rectangle */
2703 if (((nbpolygons
== 1) && ((*Count
== 4) ||
2704 ((*Count
== 5) && (Pts
[4].x
== Pts
[0].x
) && (Pts
[4].y
== Pts
[0].y
)))) &&
2705 (((Pts
[0].y
== Pts
[1].y
) &&
2706 (Pts
[1].x
== Pts
[2].x
) &&
2707 (Pts
[2].y
== Pts
[3].y
) &&
2708 (Pts
[3].x
== Pts
[0].x
)) ||
2709 ((Pts
[0].x
== Pts
[1].x
) &&
2710 (Pts
[1].y
== Pts
[2].y
) &&
2711 (Pts
[2].x
== Pts
[3].x
) &&
2712 (Pts
[3].y
== Pts
[0].y
))))
2714 SetRectRgn( hrgn
, MIN(Pts
[0].x
, Pts
[2].x
), MIN(Pts
[0].y
, Pts
[2].y
),
2715 MAX(Pts
[0].x
, Pts
[2].x
), MAX(Pts
[0].y
, Pts
[2].y
) );
2716 GDI_HEAP_UNLOCK( hrgn
);
2720 for(poly
= total
= 0; poly
< nbpolygons
; poly
++)
2721 total
+= Count
[poly
];
2722 if (! (pETEs
= HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry
) * total
)))
2724 REGION_DeleteObject( hrgn
, obj
);
2727 pts
= FirstPtBlock
.pts
;
2728 REGION_CreateETandAET(Count
, nbpolygons
, Pts
, &ET
, &AET
, pETEs
, &SLLBlock
);
2729 pSLL
= ET
.scanlines
.next
;
2730 curPtBlock
= &FirstPtBlock
;
2732 if (mode
!= WINDING
) {
2736 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2738 * Add a new edge to the active edge table when we
2739 * get to the next edge.
2741 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2742 REGION_loadAET(&AET
, pSLL
->edgelist
);
2749 * for each active edge
2752 pts
->x
= pAET
->bres
.minor_axis
, pts
->y
= y
;
2756 * send out the buffer
2758 if (iPts
== NUMPTSTOBUFFER
) {
2759 tmpPtBlock
= HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK
));
2761 WARN("Can't alloc tPB\n");
2764 curPtBlock
->next
= tmpPtBlock
;
2765 curPtBlock
= tmpPtBlock
;
2766 pts
= curPtBlock
->pts
;
2770 EVALUATEEDGEEVENODD(pAET
, pPrevAET
, y
);
2772 REGION_InsertionSort(&AET
);
2779 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2781 * Add a new edge to the active edge table when we
2782 * get to the next edge.
2784 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2785 REGION_loadAET(&AET
, pSLL
->edgelist
);
2786 REGION_computeWAET(&AET
);
2794 * for each active edge
2798 * add to the buffer only those edges that
2799 * are in the Winding active edge table.
2801 if (pWETE
== pAET
) {
2802 pts
->x
= pAET
->bres
.minor_axis
, pts
->y
= y
;
2806 * send out the buffer
2808 if (iPts
== NUMPTSTOBUFFER
) {
2809 tmpPtBlock
= HeapAlloc( GetProcessHeap(), 0,
2810 sizeof(POINTBLOCK
) );
2812 WARN("Can't alloc tPB\n");
2815 curPtBlock
->next
= tmpPtBlock
;
2816 curPtBlock
= tmpPtBlock
;
2817 pts
= curPtBlock
->pts
;
2818 numFullPtBlocks
++; iPts
= 0;
2820 pWETE
= pWETE
->nextWETE
;
2822 EVALUATEEDGEWINDING(pAET
, pPrevAET
, y
, fixWAET
);
2826 * recompute the winding active edge table if
2827 * we just resorted or have exited an edge.
2829 if (REGION_InsertionSort(&AET
) || fixWAET
) {
2830 REGION_computeWAET(&AET
);
2835 REGION_FreeStorage(SLLBlock
.next
);
2836 REGION_PtsToRegion(numFullPtBlocks
, iPts
, &FirstPtBlock
, region
);
2837 region
->type
= (region
->numRects
) ?
2838 ((region
->numRects
> 1) ? COMPLEXREGION
: SIMPLEREGION
)
2841 for (curPtBlock
= FirstPtBlock
.next
; --numFullPtBlocks
>= 0;) {
2842 tmpPtBlock
= curPtBlock
->next
;
2843 HeapFree( GetProcessHeap(), 0, curPtBlock
);
2844 curPtBlock
= tmpPtBlock
;
2846 HeapFree( GetProcessHeap(), 0, pETEs
);
2847 GDI_HEAP_UNLOCK( hrgn
);
2852 /***********************************************************************
2853 * CreatePolygonRgn16 (GDI.63)
2855 HRGN16 WINAPI
CreatePolygonRgn16( const POINT16
* points
, INT16 count
,
2858 return CreatePolyPolygonRgn16( points
, &count
, 1, mode
);
2861 /***********************************************************************
2862 * CreatePolyPolygonRgn16 (GDI.451)
2864 HRGN16 WINAPI
CreatePolyPolygonRgn16( const POINT16
*points
,
2865 const INT16
*count
, INT16 nbpolygons
, INT16 mode
)
2872 for (i
= 0; i
< nbpolygons
; i
++)
2874 points32
= HeapAlloc( GetProcessHeap(), 0, npts
* sizeof(POINT
) );
2875 for (i
= 0; i
< npts
; i
++)
2876 CONV_POINT16TO32( &(points
[i
]), &(points32
[i
]) );
2878 count32
= HeapAlloc( GetProcessHeap(), 0, nbpolygons
* sizeof(INT
) );
2879 for (i
= 0; i
< nbpolygons
; i
++)
2880 count32
[i
] = count
[i
];
2881 hrgn
= CreatePolyPolygonRgn( points32
, count32
, nbpolygons
, mode
);
2882 HeapFree( GetProcessHeap(), 0, count32
);
2883 HeapFree( GetProcessHeap(), 0, points32
);
2887 /***********************************************************************
2888 * CreatePolygonRgn32 (GDI32.58)
2890 HRGN WINAPI
CreatePolygonRgn( const POINT
*points
, INT count
,
2893 return CreatePolyPolygonRgn( points
, &count
, 1, mode
);
2897 /***********************************************************************
2898 * GetRandomRgn [GDI32.215]
2901 * This function is documented in MSDN online
2903 INT WINAPI
GetRandomRgn(HDC hDC
, HRGN hRgn
, DWORD dwCode
)
2907 case 4: /* == SYSRGN ? */
2909 DC
*dc
= DC_GetDCPtr (hDC
);
2912 CombineRgn (hRgn
, dc
->w
.hVisRgn
, 0, RGN_COPY
);
2914 * On Windows NT/2000,
2915 * the region returned is in screen coordinates.
2917 * the region returned is in window coordinates
2919 vi
.dwOSVersionInfoSize
= sizeof(vi
);
2920 if (GetVersionExA( &vi
) && vi
.dwPlatformId
== VER_PLATFORM_WIN32_NT
)
2921 GetDCOrgEx(hDC
, &org
);
2924 org
.x
-= dc
->w
.DCOrgX
;
2925 org
.y
-= dc
->w
.DCOrgY
;
2926 OffsetRgn (hRgn
, org
.x
, org
.y
);
2931 return GetClipRgn (hDC, hRgn);
2934 WARN("Unknown dwCode %ld\n", dwCode
);
2941 /***********************************************************************
2942 * REGION_CropAndOffsetRegion
2944 static BOOL
REGION_CropAndOffsetRegion(const POINT
* off
, const RECT
*rect
, WINEREGION
*rgnSrc
, WINEREGION
* rgnDst
)
2947 if( !rect
) /* just copy and offset */
2950 if( rgnDst
== rgnSrc
)
2952 if( off
->x
|| off
->y
)
2953 xrect
= rgnDst
->rects
;
2958 xrect
= HeapReAlloc( GetProcessHeap(), 0, rgnDst
->rects
,
2959 rgnSrc
->size
* sizeof( RECT
));
2964 if( rgnDst
!= rgnSrc
)
2965 memcpy( rgnDst
, rgnSrc
, sizeof( WINEREGION
));
2967 if( off
->x
|| off
->y
)
2969 for( i
= 0; i
< rgnDst
->numRects
; i
++ )
2971 xrect
[i
].left
= rgnSrc
->rects
[i
].left
+ off
->x
;
2972 xrect
[i
].right
= rgnSrc
->rects
[i
].right
+ off
->x
;
2973 xrect
[i
].top
= rgnSrc
->rects
[i
].top
+ off
->y
;
2974 xrect
[i
].bottom
= rgnSrc
->rects
[i
].bottom
+ off
->y
;
2976 rgnDst
->extents
.left
+= off
->x
;
2977 rgnDst
->extents
.right
+= off
->x
;
2978 rgnDst
->extents
.top
+= off
->y
;
2979 rgnDst
->extents
.bottom
+= off
->y
;
2982 memcpy( xrect
, rgnSrc
->rects
, rgnDst
->numRects
* sizeof(RECT
));
2983 rgnDst
->rects
= xrect
;
2987 else if ((rect
->left
>= rect
->right
) ||
2988 (rect
->top
>= rect
->bottom
) ||
2989 !EXTENTCHECK(rect
, &rgnSrc
->extents
))
2992 if( !rgnDst
->rects
)
2994 rgnDst
->rects
= HeapAlloc(GetProcessHeap(), 0, RGN_DEFAULT_RECTS
* sizeof( RECT
));
2996 rgnDst
->size
= RGN_DEFAULT_RECTS
;
3001 TRACE("cropped to empty!\n");
3002 EMPTY_REGION(rgnDst
);
3004 else /* region box and clipping rect appear to intersect */
3007 INT i
, j
, clipa
, clipb
;
3008 INT left
= rgnSrc
->extents
.right
+ off
->x
;
3009 INT right
= rgnSrc
->extents
.left
+ off
->x
;
3011 for( clipa
= 0; rgnSrc
->rects
[clipa
].bottom
<= rect
->top
; clipa
++ )
3012 ; /* skip bands above the clipping rectangle */
3014 for( clipb
= clipa
; clipb
< rgnSrc
->numRects
; clipb
++ )
3015 if( rgnSrc
->rects
[clipb
].top
>= rect
->bottom
)
3016 break; /* and below it */
3018 /* clipa - index of the first rect in the first intersecting band
3019 * clipb - index of the last rect in the last intersecting band
3022 if((rgnDst
!= rgnSrc
) && (rgnDst
->size
< (i
= (clipb
- clipa
))))
3024 rgnDst
->rects
= HeapReAlloc( GetProcessHeap(), 0,
3025 rgnDst
->rects
, i
* sizeof(RECT
));
3026 if( !rgnDst
->rects
) return FALSE
;
3030 if( TRACE_ON(region
) )
3032 REGION_DumpRegion( rgnSrc
);
3033 TRACE("\tclipa = %i, clipb = %i\n", clipa
, clipb
);
3036 for( i
= clipa
, j
= 0; i
< clipb
; i
++ )
3038 /* i - src index, j - dst index, j is always <= i for obvious reasons */
3040 lpr
= rgnSrc
->rects
+ i
;
3041 if( lpr
->left
< rect
->right
&& lpr
->right
> rect
->left
)
3043 rgnDst
->rects
[j
].top
= lpr
->top
+ off
->y
;
3044 rgnDst
->rects
[j
].bottom
= lpr
->bottom
+ off
->y
;
3045 rgnDst
->rects
[j
].left
= ((lpr
->left
> rect
->left
) ? lpr
->left
: rect
->left
) + off
->x
;
3046 rgnDst
->rects
[j
].right
= ((lpr
->right
< rect
->right
) ? lpr
->right
: rect
->right
) + off
->x
;
3048 if( rgnDst
->rects
[j
].left
< left
) left
= rgnDst
->rects
[j
].left
;
3049 if( rgnDst
->rects
[j
].right
> right
) right
= rgnDst
->rects
[j
].right
;
3055 if( j
== 0 ) goto empty
;
3057 rgnDst
->extents
.left
= left
;
3058 rgnDst
->extents
.right
= right
;
3060 left
= rect
->top
+ off
->y
;
3061 right
= rect
->bottom
+ off
->y
;
3063 rgnDst
->numRects
= j
--;
3064 for( i
= 0; i
<= j
; i
++ ) /* fixup top band */
3065 if( rgnDst
->rects
[i
].top
< left
)
3066 rgnDst
->rects
[i
].top
= left
;
3070 for( i
= j
; i
>= 0; i
-- ) /* fixup bottom band */
3071 if( rgnDst
->rects
[i
].bottom
> right
)
3072 rgnDst
->rects
[i
].bottom
= right
;
3076 rgnDst
->extents
.top
= rgnDst
->rects
[0].top
;
3077 rgnDst
->extents
.bottom
= rgnDst
->rects
[j
].bottom
;
3079 rgnDst
->type
= (j
>= 1) ? COMPLEXREGION
: SIMPLEREGION
;
3081 if( TRACE_ON(region
) )
3084 REGION_DumpRegion( rgnDst
);
3091 /***********************************************************************
3095 * hSrc: Region to crop and offset.
3096 * lpRect: Clipping rectangle. Can be NULL (no clipping).
3097 * lpPt: Points to offset the cropped region. Can be NULL (no offset).
3099 * hDst: Region to hold the result (a new region is created if it's 0).
3100 * Allowed to be the same region as hSrc in which case everything
3101 * will be done in place, with no memory reallocations.
3103 * Returns: hDst if success, 0 otherwise.
3105 HRGN
REGION_CropRgn( HRGN hDst
, HRGN hSrc
, const RECT
*lpRect
, const POINT
*lpPt
)
3107 /* Optimization of the following generic code:
3112 h = CreateRectRgn( lpRect->left, lpRect->top, lpRect->right, lpRect->bottom );
3114 h = CreateRectRgn( 0, 0, 0, 0 );
3115 if( hDst == 0 ) hDst = h;
3117 CombineRgn( hDst, hSrc, h, RGN_AND );
3119 CombineRgn( hDst, hSrc, 0, RGN_COPY );
3121 OffsetRgn( hDst, lpPt->x, lpPt->y );
3128 RGNOBJ
*objSrc
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
);
3137 if (!(objDst
= (RGNOBJ
*) GDI_GetObjPtr( hDst
, REGION_MAGIC
)))
3142 rgnDst
= objDst
->rgn
;
3146 if ((rgnDst
= HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION
))))
3148 rgnDst
->size
= rgnDst
->numRects
= 0;
3149 rgnDst
->rects
= NULL
; /* back end will allocate exact number */
3155 POINT pt
= { 0, 0 };
3157 if( !lpPt
) lpPt
= &pt
;
3160 TRACE("src %p -> dst %p (%i,%i)-(%i,%i) by (%li,%li)\n", objSrc
->rgn
, rgnDst
,
3161 lpRect
->left
, lpRect
->top
, lpRect
->right
, lpRect
->bottom
, lpPt
->x
, lpPt
->y
);
3163 TRACE("src %p -> dst %p by (%li,%li)\n", objSrc
->rgn
, rgnDst
, lpPt
->x
, lpPt
->y
);
3165 if( REGION_CropAndOffsetRegion( lpPt
, lpRect
, objSrc
->rgn
, rgnDst
) == FALSE
)
3167 if( hDst
) /* existing rgn */
3169 GDI_HEAP_UNLOCK(hDst
);
3175 else if( hDst
== 0 )
3177 if(!(hDst
= GDI_AllocObject( sizeof(RGNOBJ
), REGION_MAGIC
)))
3181 HeapFree( GetProcessHeap(), 0, rgnDst
->rects
);
3182 HeapFree( GetProcessHeap(), 0, rgnDst
);
3186 objDst
= (RGNOBJ
*) GDI_HEAP_LOCK( hDst
);
3187 objDst
->rgn
= rgnDst
;
3190 GDI_HEAP_UNLOCK(hDst
);
3194 GDI_HEAP_UNLOCK(hSrc
);
3200 /***********************************************************************
3201 * GetMetaRgn (GDI.328)
3203 INT WINAPI
GetMetaRgn( HDC hdc
, HRGN hRgn
)
3211 /***********************************************************************
3212 * SetMetaRgn (GDI.455)
3214 INT WINAPI
SetMetaRgn( HDC hdc
)