sapi: Use standard C functions for memory allocation in token.c.
[wine.git] / include / d3dx10math.h
blob5790fbdf63b2134edce0d44122be35a993393d6c
1 /*
2 * Copyright (C) 2016 Alistair Leslie-Hughes
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx10.h"
21 /* This guard is the same as D3DX9 to prevent double-inclusion */
22 #ifndef __D3DX9MATH_H__
23 #define __D3DX9MATH_H__
25 #include <math.h>
27 #ifndef D3DVECTOR_DEFINED
28 #define D3DVECTOR_DEFINED
29 typedef struct _D3DVECTOR
31 float x;
32 float y;
33 float z;
34 } D3DVECTOR;
35 #endif
37 #ifndef D3DMATRIX_DEFINED
38 #define D3DMATRIX_DEFINED
39 typedef struct _D3DMATRIX
41 union
43 struct
45 float _11, _12, _13, _14;
46 float _21, _22, _23, _24;
47 float _31, _32, _33, _34;
48 float _41, _42, _43, _44;
50 float m[4][4];
52 } D3DMATRIX;
53 #endif
55 typedef enum _D3DX_CPU_OPTIMIZATION
57 D3DX_NOT_OPTIMIZED,
58 D3DX_3DNOW_OPTIMIZED,
59 D3DX_SSE2_OPTIMIZED,
60 D3DX_SSE_OPTIMIZED
61 } D3DX_CPU_OPTIMIZATION;
63 typedef struct D3DXFLOAT16
65 #ifdef __cplusplus
66 D3DXFLOAT16();
67 D3DXFLOAT16(float f);
68 D3DXFLOAT16(const D3DXFLOAT16 &f);
70 operator float();
72 BOOL operator==(const D3DXFLOAT16 &f) const;
73 BOOL operator!=(const D3DXFLOAT16 &f) const;
74 #endif
75 WORD value;
76 } D3DXFLOAT16, *LPD3DXFLOAT16;
78 typedef struct D3DXCOLOR
80 #ifdef __cplusplus
81 public:
82 D3DXCOLOR(){};
83 D3DXCOLOR(UINT color);
84 D3DXCOLOR(const float *color);
85 D3DXCOLOR(const D3DXFLOAT16 *color);
86 D3DXCOLOR(float r, float g, float b, float a);
88 operator UINT() const;
89 operator float *();
90 operator const float *() const;
92 D3DXCOLOR & operator+=(const D3DXCOLOR &color);
93 D3DXCOLOR & operator-=(const D3DXCOLOR &color);
94 D3DXCOLOR & operator*=(float n);
95 D3DXCOLOR & operator/=(float n);
97 D3DXCOLOR operator+() const;
98 D3DXCOLOR operator-() const;
100 D3DXCOLOR operator+(const D3DXCOLOR &color) const;
101 D3DXCOLOR operator-(const D3DXCOLOR &color) const;
102 D3DXCOLOR operator*(float n) const;
103 D3DXCOLOR operator/(float n) const;
105 friend D3DXCOLOR operator*(float n, const D3DXCOLOR &color);
107 BOOL operator==(const D3DXCOLOR &color) const;
108 BOOL operator!=(const D3DXCOLOR &color) const;
109 #endif
110 float r, g, b, a;
111 } D3DXCOLOR, *LPD3DXCOLOR;
113 typedef struct D3DXVECTOR2
115 #ifdef __cplusplus
116 D3DXVECTOR2() {};
117 D3DXVECTOR2(const float *pf);
118 D3DXVECTOR2(float fx, float fy);
120 operator float* ();
121 operator const float* () const;
123 D3DXVECTOR2& operator += (const D3DXVECTOR2&);
124 D3DXVECTOR2& operator -= (const D3DXVECTOR2&);
125 D3DXVECTOR2& operator *= (float);
126 D3DXVECTOR2& operator /= (float);
128 D3DXVECTOR2 operator + () const;
129 D3DXVECTOR2 operator - () const;
131 D3DXVECTOR2 operator + (const D3DXVECTOR2&) const;
132 D3DXVECTOR2 operator - (const D3DXVECTOR2&) const;
133 D3DXVECTOR2 operator * (float) const;
134 D3DXVECTOR2 operator / (float) const;
136 friend D3DXVECTOR2 operator * (float, const D3DXVECTOR2&);
138 BOOL operator == (const D3DXVECTOR2&) const;
139 BOOL operator != (const D3DXVECTOR2&) const;
140 #endif /* __cplusplus */
141 float x, y;
142 } D3DXVECTOR2, *LPD3DXVECTOR2;
144 #ifdef __cplusplus
145 typedef struct D3DXVECTOR3 : public D3DVECTOR
147 D3DXVECTOR3() {};
148 D3DXVECTOR3(const float *pf);
149 D3DXVECTOR3(const D3DVECTOR& v);
150 D3DXVECTOR3(float fx, float fy, float fz);
152 operator float* ();
153 operator const float* () const;
155 D3DXVECTOR3& operator += (const D3DXVECTOR3&);
156 D3DXVECTOR3& operator -= (const D3DXVECTOR3&);
157 D3DXVECTOR3& operator *= (float);
158 D3DXVECTOR3& operator /= (float);
160 D3DXVECTOR3 operator + () const;
161 D3DXVECTOR3 operator - () const;
163 D3DXVECTOR3 operator + (const D3DXVECTOR3&) const;
164 D3DXVECTOR3 operator - (const D3DXVECTOR3&) const;
165 D3DXVECTOR3 operator * (float) const;
166 D3DXVECTOR3 operator / (float) const;
168 friend D3DXVECTOR3 operator * (float, const struct D3DXVECTOR3&);
170 BOOL operator == (const D3DXVECTOR3&) const;
171 BOOL operator != (const D3DXVECTOR3&) const;
172 } D3DXVECTOR3, *LPD3DXVECTOR3;
173 #else /* !__cplusplus */
174 typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
175 #endif /* !__cplusplus */
177 typedef struct D3DXVECTOR4
179 #ifdef __cplusplus
180 D3DXVECTOR4() {};
181 D3DXVECTOR4(const float *pf);
182 D3DXVECTOR4(float fx, float fy, float fz, float fw);
184 operator float* ();
185 operator const float* () const;
187 D3DXVECTOR4& operator += (const D3DXVECTOR4&);
188 D3DXVECTOR4& operator -= (const D3DXVECTOR4&);
189 D3DXVECTOR4& operator *= (float);
190 D3DXVECTOR4& operator /= (float);
192 D3DXVECTOR4 operator + () const;
193 D3DXVECTOR4 operator - () const;
195 D3DXVECTOR4 operator + (const D3DXVECTOR4&) const;
196 D3DXVECTOR4 operator - (const D3DXVECTOR4&) const;
197 D3DXVECTOR4 operator * (float) const;
198 D3DXVECTOR4 operator / (float) const;
200 friend D3DXVECTOR4 operator * (float, const D3DXVECTOR4&);
202 BOOL operator == (const D3DXVECTOR4&) const;
203 BOOL operator != (const D3DXVECTOR4&) const;
204 #endif /* __cplusplus */
205 float x, y, z, w;
206 } D3DXVECTOR4, *LPD3DXVECTOR4;
208 #ifdef __cplusplus
209 typedef struct D3DXMATRIX : public D3DMATRIX
211 D3DXMATRIX() {};
212 D3DXMATRIX(const float *pf);
213 D3DXMATRIX(const D3DMATRIX& mat);
214 D3DXMATRIX(float f11, float f12, float f13, float f14,
215 float f21, float f22, float f23, float f24,
216 float f31, float f32, float f33, float f34,
217 float f41, float f42, float f43, float f44);
219 float& operator () (UINT row, UINT col);
220 float operator () (UINT row, UINT col) const;
222 operator float* ();
223 operator const float* () const;
225 D3DXMATRIX& operator *= (const D3DXMATRIX&);
226 D3DXMATRIX& operator += (const D3DXMATRIX&);
227 D3DXMATRIX& operator -= (const D3DXMATRIX&);
228 D3DXMATRIX& operator *= (float);
229 D3DXMATRIX& operator /= (float);
231 D3DXMATRIX operator + () const;
232 D3DXMATRIX operator - () const;
234 D3DXMATRIX operator * (const D3DXMATRIX&) const;
235 D3DXMATRIX operator + (const D3DXMATRIX&) const;
236 D3DXMATRIX operator - (const D3DXMATRIX&) const;
237 D3DXMATRIX operator * (float) const;
238 D3DXMATRIX operator / (float) const;
240 friend D3DXMATRIX operator * (float, const D3DXMATRIX&);
242 BOOL operator == (const D3DXMATRIX&) const;
243 BOOL operator != (const D3DXMATRIX&) const;
244 } D3DXMATRIX, *LPD3DXMATRIX;
245 #else /* !__cplusplus */
246 typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
247 #endif /* !__cplusplus */
249 #ifdef __cplusplus
250 extern "C" {
251 #endif
253 D3DXCOLOR *D3DXColorAdd(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
254 D3DXCOLOR *D3DXColorLerp(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2, float s);
255 D3DXCOLOR *D3DXColorModulate(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
256 D3DXCOLOR *D3DXColorScale(D3DXCOLOR *out, D3DXCOLOR c, float s);
257 D3DXCOLOR *D3DXColorSubtract(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
258 D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);
260 #ifdef __cplusplus
262 #endif
264 #endif /* __D3DX9MATH_H__ */