psapi: Implement semi-stub for K32EnumProcessModulesEx.
[wine.git] / include / d3d11.idl
blobeef826f5251d9a16206188a4edf378e2489a6f14
1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
31 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
32 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
33 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
34 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
39 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
40 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
41 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
42 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
43 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
44 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
45 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
46 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
47 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
48 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
49 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
50 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
51 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
52 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
53 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
54 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
55 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
56 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
57 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
58 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
59 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
60 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
61 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
62 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
63 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
64 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
66 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
67 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
68 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
69 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
70 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
71 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
72 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
73 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
74 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
75 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
76 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
77 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
78 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
79 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
80 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
81 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
82 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
83 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
84 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
85 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
88 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
90 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
92 const UINT D3D11_MAX_MAXANISOTROPY = 16;
93 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
94 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
95 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
96 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
97 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
98 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
99 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
100 const UINT D3D11_SHADER_MAX_TYPES = 65535;
101 const UINT D3D11_SHADER_MINOR_VERSION = 0;
102 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
104 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
105 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
106 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
107 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
108 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
109 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
110 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
111 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
112 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
113 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
114 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
115 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
116 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
117 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
118 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
119 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
120 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
121 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
122 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
123 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
124 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
125 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
126 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
128 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
130 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
131 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
132 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
133 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
134 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
135 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
136 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
137 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
138 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
139 const UINT D3D11_REQ_MAXANISOTROPY = 16;
140 const UINT D3D11_REQ_MIP_LEVELS = 15;
141 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
142 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
143 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
144 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
145 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
146 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
147 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
148 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
149 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
150 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
151 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
152 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
153 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
154 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
156 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
158 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
159 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
161 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
162 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
163 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
164 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
165 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
166 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
167 const UINT D3D11_SO_STREAM_COUNT = 4;
169 const UINT D3D11_SPEC_DATE_DAY = 16;
170 const UINT D3D11_SPEC_DATE_MONTH = 05;
171 const UINT D3D11_SPEC_DATE_YEAR = 2011;
173 cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
174 cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
175 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
176 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
177 cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
178 cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
179 cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
180 cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
182 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
183 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
184 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
185 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
186 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
187 const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
188 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
189 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
191 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
192 cpp_quote("struct CD3D11_DEFAULT {};")
193 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
194 cpp_quote("#endif")
196 typedef enum D3D11_BLEND
198 D3D11_BLEND_ZERO = 1,
199 D3D11_BLEND_ONE = 2,
200 D3D11_BLEND_SRC_COLOR = 3,
201 D3D11_BLEND_INV_SRC_COLOR = 4,
202 D3D11_BLEND_SRC_ALPHA = 5,
203 D3D11_BLEND_INV_SRC_ALPHA = 6,
204 D3D11_BLEND_DEST_ALPHA = 7,
205 D3D11_BLEND_INV_DEST_ALPHA = 8,
206 D3D11_BLEND_DEST_COLOR = 9,
207 D3D11_BLEND_INV_DEST_COLOR = 10,
208 D3D11_BLEND_SRC_ALPHA_SAT = 11,
209 D3D11_BLEND_BLEND_FACTOR = 14,
210 D3D11_BLEND_INV_BLEND_FACTOR = 15,
211 D3D11_BLEND_SRC1_COLOR = 16,
212 D3D11_BLEND_INV_SRC1_COLOR = 17,
213 D3D11_BLEND_SRC1_ALPHA = 18,
214 D3D11_BLEND_INV_SRC1_ALPHA = 19,
215 } D3D11_BLEND;
217 typedef enum D3D11_BLEND_OP
219 D3D11_BLEND_OP_ADD = 1,
220 D3D11_BLEND_OP_SUBTRACT,
221 D3D11_BLEND_OP_REV_SUBTRACT,
222 D3D11_BLEND_OP_MIN,
223 D3D11_BLEND_OP_MAX
224 } D3D11_BLEND_OP;
226 typedef struct D3D11_BOX
228 UINT left;
229 UINT top;
230 UINT front;
231 UINT right;
232 UINT bottom;
233 UINT back;
234 } D3D11_BOX;
236 typedef struct D3D11_BUFFER_RTV
238 union
240 UINT FirstElement;
241 UINT ElementOffset;
243 union
245 UINT NumElements;
246 UINT ElementWidth;
248 } D3D11_BUFFER_RTV;
250 typedef struct D3D11_BUFFER_SRV
252 union
254 UINT FirstElement;
255 UINT ElementOffset;
257 union
259 UINT NumElements;
260 UINT ElementWidth;
262 } D3D11_BUFFER_SRV;
264 typedef struct D3D11_BUFFER_UAV
266 UINT FirstElement;
267 UINT NumElements;
268 UINT Flags;
269 } D3D11_BUFFER_UAV;
271 typedef struct D3D11_BUFFEREX_SRV
273 UINT FirstElement;
274 UINT NumElements;
275 UINT Flags;
276 } D3D11_BUFFEREX_SRV;
278 typedef struct D3D11_CLASS_INSTANCE_DESC
280 UINT InstanceId;
281 UINT InstanceIndex;
282 UINT TypeId;
283 UINT ConstantBuffer;
284 UINT BaseConstantBufferOffset;
285 UINT BaseTexture;
286 UINT BaseSampler;
287 BOOL Created;
288 } D3D11_CLASS_INSTANCE_DESC;
290 typedef enum D3D11_COMPARISON_FUNC
292 D3D11_COMPARISON_NEVER = 1,
293 D3D11_COMPARISON_LESS,
294 D3D11_COMPARISON_EQUAL,
295 D3D11_COMPARISON_LESS_EQUAL,
296 D3D11_COMPARISON_GREATER,
297 D3D11_COMPARISON_NOT_EQUAL,
298 D3D11_COMPARISON_GREATER_EQUAL,
299 D3D11_COMPARISON_ALWAYS
300 } D3D11_COMPARISON_FUNC;
302 typedef enum D3D11_COUNTER
304 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
305 } D3D11_COUNTER;
307 typedef struct D3D11_COUNTER_DESC
309 D3D11_COUNTER Counter;
310 UINT MiscFlags;
311 } D3D11_COUNTER_DESC;
313 typedef struct D3D11_COUNTER_INFO
315 D3D11_COUNTER LastDeviceDependentCounter;
316 UINT NumSimultaneousCounters;
317 UINT8 NumDetectableParallelUnits;
318 } D3D11_COUNTER_INFO;
320 typedef enum D3D11_COUNTER_TYPE
322 D3D11_COUNTER_TYPE_FLOAT32,
323 D3D11_COUNTER_TYPE_UINT16,
324 D3D11_COUNTER_TYPE_UINT32,
325 D3D11_COUNTER_TYPE_UINT64,
326 } D3D11_COUNTER_TYPE;
328 typedef enum D3D11_CULL_MODE
330 D3D11_CULL_NONE = 1,
331 D3D11_CULL_FRONT,
332 D3D11_CULL_BACK
333 } D3D11_CULL_MODE;
335 typedef enum D3D11_DEPTH_WRITE_MASK
337 D3D11_DEPTH_WRITE_MASK_ZERO,
338 D3D11_DEPTH_WRITE_MASK_ALL,
339 } D3D11_DEPTH_WRITE_MASK;
341 typedef enum D3D11_DEVICE_CONTEXT_TYPE
343 D3D11_DEVICE_CONTEXT_IMMEDIATE,
344 D3D11_DEVICE_CONTEXT_DEFERRED,
345 } D3D11_DEVICE_CONTEXT_TYPE;
347 typedef enum D3D11_DSV_DIMENSION
349 D3D11_DSV_DIMENSION_UNKNOWN,
350 D3D11_DSV_DIMENSION_TEXTURE1D,
351 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
352 D3D11_DSV_DIMENSION_TEXTURE2D,
353 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
354 D3D11_DSV_DIMENSION_TEXTURE2DMS,
355 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
356 } D3D11_DSV_DIMENSION;
358 typedef enum D3D11_FEATURE
360 D3D11_FEATURE_THREADING,
361 D3D11_FEATURE_DOUBLES,
362 D3D11_FEATURE_FORMAT_SUPPORT,
363 D3D11_FEATURE_FORMAT_SUPPORT2,
364 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
365 } D3D11_FEATURE;
367 typedef enum D3D11_FILL_MODE
369 D3D11_FILL_WIREFRAME = 2,
370 D3D11_FILL_SOLID
371 } D3D11_FILL_MODE;
373 typedef enum D3D11_FILTER_TYPE
375 D3D11_FILTER_TYPE_POINT = 0,
376 D3D11_FILTER_TYPE_LINEAR = 1
377 } D3D11_FILTER_TYPE;
379 const UINT D3D11_MIN_FILTER_SHIFT = 4;
380 const UINT D3D11_MAG_FILTER_SHIFT = 2;
381 const UINT D3D11_MIP_FILTER_SHIFT = 0;
382 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
383 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
384 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
386 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
387 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
388 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
389 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
390 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
392 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
393 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
394 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
395 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
397 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
398 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
400 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
401 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
403 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
404 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
406 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
408 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
409 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
410 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
411 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
412 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
414 typedef enum D3D11_FILTER
416 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
417 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
418 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
419 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
420 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
421 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
422 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
423 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
424 D3D11_FILTER_ANISOTROPIC = 0x55,
425 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
426 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
427 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
428 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
429 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
430 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
431 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
432 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
433 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
434 } D3D11_FILTER;
436 typedef enum D3D11_DSV_FLAG
438 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
439 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
440 } D3D11_DSV_FLAG;
442 typedef enum D3D11_INPUT_CLASSIFICATION
444 D3D11_INPUT_PER_VERTEX_DATA,
445 D3D11_INPUT_PER_INSTANCE_DATA,
446 } D3D11_INPUT_CLASSIFICATION;
448 typedef struct D3D11_INPUT_ELEMENT_DESC
450 LPCSTR SemanticName;
451 UINT SemanticIndex;
452 DXGI_FORMAT Format;
453 UINT InputSlot;
454 UINT AlignedByteOffset;
455 D3D11_INPUT_CLASSIFICATION InputSlotClass;
456 UINT InstanceDataStepRate;
457 } D3D11_INPUT_ELEMENT_DESC;
459 typedef enum D3D11_MAP
461 D3D11_MAP_READ = 1,
462 D3D11_MAP_WRITE,
463 D3D11_MAP_READ_WRITE,
464 D3D11_MAP_WRITE_DISCARD,
465 D3D11_MAP_WRITE_NO_OVERWRITE
466 } D3D11_MAP;
468 typedef enum D3D11_MAP_FLAG
470 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
471 } D3D11_MAP_FLAG;
473 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
475 UINT64 NumPrimitivesWritten;
476 UINT64 PrimitivesStorageNeeded;
477 } D3D11_QUERY_DATA_SO_STATISTICS;
479 typedef struct D3D11_MAPPED_SUBRESOURCE
481 void *pData;
482 UINT RowPitch;
483 UINT DepthPitch;
484 } D3D11_MAPPED_SUBRESOURCE;
486 typedef enum D3D11_QUERY
488 D3D11_QUERY_EVENT,
489 D3D11_QUERY_OCCLUSION,
490 D3D11_QUERY_TIMESTAMP,
491 D3D11_QUERY_TIMESTAMP_DISJOINT,
492 D3D11_QUERY_PIPELINE_STATISTICS,
493 D3D11_QUERY_OCCLUSION_PREDICATE,
494 D3D11_QUERY_SO_STATISTICS,
495 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
496 D3D11_QUERY_SO_STATISTICS_STREAM0,
497 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
498 D3D11_QUERY_SO_STATISTICS_STREAM1,
499 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
500 D3D11_QUERY_SO_STATISTICS_STREAM2,
501 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
502 D3D11_QUERY_SO_STATISTICS_STREAM3,
503 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
504 } D3D11_QUERY;
506 typedef enum D3D11_ASYNC_GETDATA_FLAG
508 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
509 } D3D11_ASYNC_GETDATA_FLAG;
511 typedef enum D3D11_RESOURCE_MISC_FLAG
513 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
514 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
515 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
516 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
517 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
518 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
519 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
520 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
521 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
522 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
523 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
524 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
525 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
526 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
527 } D3D11_RESOURCE_MISC_FLAG;
529 typedef struct D3D11_QUERY_DESC
531 D3D11_QUERY Query;
532 UINT MiscFlags;
533 } D3D11_QUERY_DESC;
535 typedef struct D3D11_RASTERIZER_DESC
537 D3D11_FILL_MODE FillMode;
538 D3D11_CULL_MODE CullMode;
539 BOOL FrontCounterClockwise;
540 INT DepthBias;
541 FLOAT DepthBiasClamp;
542 FLOAT SlopeScaledDepthBias;
543 BOOL DepthClipEnable;
544 BOOL ScissorEnable;
545 BOOL MultisampleEnable;
546 BOOL AntialiasedLineEnable;
547 } D3D11_RASTERIZER_DESC;
549 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
550 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
551 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
552 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
553 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
554 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
555 cpp_quote(" CullMode = D3D11_CULL_BACK;")
556 cpp_quote(" FrontCounterClockwise = FALSE;")
557 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
558 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
559 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
560 cpp_quote(" DepthClipEnable = TRUE;")
561 cpp_quote(" ScissorEnable = FALSE;")
562 cpp_quote(" MultisampleEnable = FALSE;")
563 cpp_quote(" AntialiasedLineEnable = FALSE;")
564 cpp_quote(" }")
565 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
566 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
567 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
568 cpp_quote(" FillMode = fillMode;")
569 cpp_quote(" CullMode = cullMode;")
570 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
571 cpp_quote(" DepthBias = depthBias;")
572 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
573 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
574 cpp_quote(" DepthClipEnable = depthClipEnable;")
575 cpp_quote(" ScissorEnable = scissorEnable;")
576 cpp_quote(" MultisampleEnable = multisampleEnable;")
577 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
578 cpp_quote(" }")
579 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
580 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
581 cpp_quote("};")
582 cpp_quote("#endif")
584 typedef enum D3D11_RESOURCE_DIMENSION
586 D3D11_RESOURCE_DIMENSION_UNKNOWN,
587 D3D11_RESOURCE_DIMENSION_BUFFER,
588 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
589 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
590 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
591 } D3D11_RESOURCE_DIMENSION;
593 typedef enum D3D11_RTV_DIMENSION
595 D3D11_RTV_DIMENSION_UNKNOWN,
596 D3D11_RTV_DIMENSION_BUFFER,
597 D3D11_RTV_DIMENSION_TEXTURE1D,
598 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
599 D3D11_RTV_DIMENSION_TEXTURE2D,
600 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
601 D3D11_RTV_DIMENSION_TEXTURE2DMS,
602 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
603 D3D11_RTV_DIMENSION_TEXTURE3D,
604 } D3D11_RTV_DIMENSION;
606 typedef struct D3D11_SO_DECLARATION_ENTRY
608 UINT Stream;
609 LPCSTR SemanticName;
610 UINT SemanticIndex;
611 BYTE StartComponent;
612 BYTE ComponentCount;
613 BYTE OutputSlot;
614 } D3D11_SO_DECLARATION_ENTRY;
616 typedef enum D3D11_STENCIL_OP
618 D3D11_STENCIL_OP_KEEP = 1,
619 D3D11_STENCIL_OP_ZERO,
620 D3D11_STENCIL_OP_REPLACE,
621 D3D11_STENCIL_OP_INCR_SAT,
622 D3D11_STENCIL_OP_DECR_SAT,
623 D3D11_STENCIL_OP_INVERT,
624 D3D11_STENCIL_OP_INCR,
625 D3D11_STENCIL_OP_DECR
626 } D3D11_STENCIL_OP;
628 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
629 cpp_quote("}")
630 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
631 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
632 cpp_quote("}")
633 cpp_quote("extern \"C\"{")
634 cpp_quote("#endif")
636 typedef struct D3D11_SUBRESOURCE_DATA
638 const void *pSysMem;
639 UINT SysMemPitch;
640 UINT SysMemSlicePitch;
641 } D3D11_SUBRESOURCE_DATA;
643 typedef struct D3D11_TEX1D_ARRAY_DSV
645 UINT MipSlice;
646 UINT FirstArraySlice;
647 UINT ArraySize;
648 } D3D11_TEX1D_ARRAY_DSV;
650 typedef struct D3D11_TEX1D_ARRAY_RTV
652 UINT MipSlice;
653 UINT FirstArraySlice;
654 UINT ArraySize;
655 } D3D11_TEX1D_ARRAY_RTV;
657 typedef struct D3D11_TEX1D_ARRAY_SRV
659 UINT MostDetailedMip;
660 UINT MipLevels;
661 UINT FirstArraySlice;
662 UINT ArraySize;
663 } D3D11_TEX1D_ARRAY_SRV;
665 typedef struct D3D11_TEX1D_ARRAY_UAV
667 UINT MipSlice;
668 UINT FirstArraySlice;
669 UINT ArraySize;
670 } D3D11_TEX1D_ARRAY_UAV;
672 typedef struct D3D11_TEX1D_DSV
674 UINT MipSlice;
675 } D3D11_TEX1D_DSV;
677 typedef struct D3D11_TEX1D_RTV
679 UINT MipSlice;
680 } D3D11_TEX1D_RTV;
682 typedef struct D3D11_TEX1D_SRV
684 UINT MostDetailedMip;
685 UINT MipLevels;
686 } D3D11_TEX1D_SRV;
688 typedef struct D3D11_TEX1D_UAV
690 UINT MipSlice;
691 } D3D11_TEX1D_UAV;
693 typedef struct D3D11_TEX2D_ARRAY_DSV
695 UINT MipSlice;
696 UINT FirstArraySlice;
697 UINT ArraySize;
698 } D3D11_TEX2D_ARRAY_DSV;
700 typedef struct D3D11_TEX2D_ARRAY_RTV
702 UINT MipSlice;
703 UINT FirstArraySlice;
704 UINT ArraySize;
705 } D3D11_TEX2D_ARRAY_RTV;
707 typedef struct D3D11_TEX2D_ARRAY_SRV
709 UINT MostDetailedMip;
710 UINT MipLevels;
711 UINT FirstArraySlice;
712 UINT ArraySize;
713 } D3D11_TEX2D_ARRAY_SRV;
715 typedef struct D3D11_TEX2D_ARRAY_UAV
717 UINT MipSlice;
718 UINT FirstArraySlice;
719 UINT ArraySize;
720 } D3D11_TEX2D_ARRAY_UAV;
722 typedef struct D3D11_TEX2D_DSV
724 UINT MipSlice;
725 } D3D11_TEX2D_DSV;
727 typedef struct D3D11_TEX2D_RTV
729 UINT MipSlice;
730 } D3D11_TEX2D_RTV;
732 typedef struct D3D11_TEX2D_SRV
734 UINT MostDetailedMip;
735 UINT MipLevels;
736 } D3D11_TEX2D_SRV;
738 typedef struct D3D11_TEX2D_UAV
740 UINT MipSlice;
741 } D3D11_TEX2D_UAV;
743 typedef struct D3D11_TEX2DMS_ARRAY_DSV
745 UINT FirstArraySlice;
746 UINT ArraySize;
747 } D3D11_TEX2DMS_ARRAY_DSV;
749 typedef struct D3D11_TEX2DMS_ARRAY_RTV
751 UINT FirstArraySlice;
752 UINT ArraySize;
753 } D3D11_TEX2DMS_ARRAY_RTV;
755 typedef struct D3D11_TEX2DMS_ARRAY_SRV
757 UINT FirstArraySlice;
758 UINT ArraySize;
759 } D3D11_TEX2DMS_ARRAY_SRV;
761 typedef struct D3D11_TEX2DMS_DSV
763 UINT UnusedField_NothingToDefine;
764 } D3D11_TEX2DMS_DSV;
766 typedef struct D3D11_TEX2DMS_RTV
768 UINT UnusedField_NothingToDefine;
769 } D3D11_TEX2DMS_RTV;
771 typedef struct D3D11_TEX2DMS_SRV
773 UINT UnusedField_NothingToDefine;
774 } D3D11_TEX2DMS_SRV;
776 typedef struct D3D11_TEX3D_RTV
778 UINT MipSlice;
779 UINT FirstWSlice;
780 UINT WSize;
781 } D3D11_TEX3D_RTV;
783 typedef struct D3D11_TEX3D_SRV
785 UINT MostDetailedMip;
786 UINT MipLevels;
787 } D3D11_TEX3D_SRV;
789 typedef struct D3D11_TEX3D_UAV
791 UINT MipSlice;
792 UINT FirstWSlice;
793 UINT WSize;
794 } D3D11_TEX3D_UAV;
796 typedef struct D3D11_TEXCUBE_ARRAY_SRV
798 UINT MostDetailedMip;
799 UINT MipLevels;
800 UINT First2DArrayFace;
801 UINT NumCubes;
802 } D3D11_TEXCUBE_ARRAY_SRV;
804 typedef struct D3D11_TEXCUBE_SRV
806 UINT MostDetailedMip;
807 UINT MipLevels;
808 } D3D11_TEXCUBE_SRV;
810 typedef enum D3D11_TEXTURE_ADDRESS_MODE
812 D3D11_TEXTURE_ADDRESS_WRAP = 1,
813 D3D11_TEXTURE_ADDRESS_MIRROR,
814 D3D11_TEXTURE_ADDRESS_CLAMP,
815 D3D11_TEXTURE_ADDRESS_BORDER,
816 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
817 } D3D11_TEXTURE_ADDRESS_MODE;
819 typedef enum D3D11_UAV_DIMENSION
821 D3D11_UAV_DIMENSION_UNKNOWN,
822 D3D11_UAV_DIMENSION_BUFFER,
823 D3D11_UAV_DIMENSION_TEXTURE1D,
824 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
825 D3D11_UAV_DIMENSION_TEXTURE2D,
826 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
827 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
828 } D3D11_UAV_DIMENSION;
830 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
832 DXGI_FORMAT Format;
833 D3D11_UAV_DIMENSION ViewDimension;
835 union
837 D3D11_BUFFER_UAV Buffer;
838 D3D11_TEX1D_UAV Texture1D;
839 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
840 D3D11_TEX2D_UAV Texture2D;
841 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
842 D3D11_TEX3D_UAV Texture3D;
844 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
846 typedef enum D3D11_USAGE
848 D3D11_USAGE_DEFAULT,
849 D3D11_USAGE_IMMUTABLE,
850 D3D11_USAGE_DYNAMIC,
851 D3D11_USAGE_STAGING,
852 } D3D11_USAGE;
854 typedef enum D3D11_BIND_FLAG
856 D3D11_BIND_VERTEX_BUFFER = 0x0001,
857 D3D11_BIND_INDEX_BUFFER = 0x0002,
858 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
859 D3D11_BIND_SHADER_RESOURCE = 0x0008,
860 D3D11_BIND_STREAM_OUTPUT = 0x0010,
861 D3D11_BIND_RENDER_TARGET = 0x0020,
862 D3D11_BIND_DEPTH_STENCIL = 0x0040,
863 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
864 D3D11_BIND_DECODER = 0x0200,
865 D3D11_BIND_VIDEO_ENCODER = 0x0400
866 } D3D11_BIND_FLAG;
868 typedef enum D3D11_CPU_ACCESS_FLAG
870 D3D11_CPU_ACCESS_WRITE = 0x00010000,
871 D3D11_CPU_ACCESS_READ = 0x00020000
872 } D3D11_CPU_ACCESS_FLAG;
874 typedef struct D3D11_VIEWPORT
876 FLOAT TopLeftX;
877 FLOAT TopLeftY;
878 FLOAT Width;
879 FLOAT Height;
880 FLOAT MinDepth;
881 FLOAT MaxDepth;
882 } D3D11_VIEWPORT;
884 typedef enum D3D11_COLOR_WRITE_ENABLE
886 D3D11_COLOR_WRITE_ENABLE_RED = 1,
887 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
888 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
889 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
890 D3D11_COLOR_WRITE_ENABLE_ALL =
891 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
892 } D3D11_COLOR_WRITE_ENABLE;
894 typedef enum D3D11_FORMAT_SUPPORT
896 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
897 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
898 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
899 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
900 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
901 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
902 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
903 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
904 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
905 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
906 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
907 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
908 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
909 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
910 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
911 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
912 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
913 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
914 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
915 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
916 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
917 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
918 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
919 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
920 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
921 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
922 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000
923 } D3D11_FORMAT_SUPPORT;
925 typedef enum D3D11_CLEAR_FLAG
927 D3D11_CLEAR_DEPTH = 0x0001L,
928 D3D11_CLEAR_STENCIL = 0x0002L
929 } D3D11_CLEAR_FLAG;
931 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
933 BOOL BlendEnable;
934 D3D11_BLEND SrcBlend;
935 D3D11_BLEND DestBlend;
936 D3D11_BLEND_OP BlendOp;
937 D3D11_BLEND SrcBlendAlpha;
938 D3D11_BLEND DestBlendAlpha;
939 D3D11_BLEND_OP BlendOpAlpha;
940 UINT8 RenderTargetWriteMask;
941 } D3D11_RENDER_TARGET_BLEND_DESC;
943 typedef struct D3D11_BLEND_DESC
945 BOOL AlphaToCoverageEnable;
946 BOOL IndependentBlendEnable;
947 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
948 } D3D11_BLEND_DESC;
950 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
951 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
952 cpp_quote(" CD3D11_BLEND_DESC() {}")
953 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
954 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
955 cpp_quote(" AlphaToCoverageEnable = FALSE;")
956 cpp_quote(" IndependentBlendEnable = FALSE;")
957 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
958 cpp_quote(" target->BlendEnable = FALSE;")
959 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
960 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
961 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
962 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
963 cpp_quote(" }")
964 cpp_quote(" }")
965 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
966 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
967 cpp_quote("};" )
968 cpp_quote("#endif" )
970 typedef struct D3D11_BUFFER_DESC
972 UINT ByteWidth;
973 D3D11_USAGE Usage;
974 UINT BindFlags;
975 UINT CPUAccessFlags;
976 UINT MiscFlags;
977 UINT StructureByteStride;
978 } D3D11_BUFFER_DESC;
980 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
981 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
982 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
983 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
984 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
985 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
986 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
987 cpp_quote(" ByteWidth = byteWidth;")
988 cpp_quote(" Usage = usage;")
989 cpp_quote(" BindFlags = bindFlags;")
990 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
991 cpp_quote(" MiscFlags = miscFlags;" )
992 cpp_quote(" StructureByteStride = structureByteStride;")
993 cpp_quote(" }")
994 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
995 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
996 cpp_quote("};" )
997 cpp_quote("#endif" )
999 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1001 DXGI_FORMAT Format;
1002 D3D11_DSV_DIMENSION ViewDimension;
1003 UINT Flags;
1005 union
1007 D3D11_TEX1D_DSV Texture1D;
1008 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1009 D3D11_TEX2D_DSV Texture2D;
1010 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1011 D3D11_TEX2DMS_DSV Texture2DMS;
1012 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1014 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1016 typedef struct D3D11_DEPTH_STENCILOP_DESC
1018 D3D11_STENCIL_OP StencilFailOp;
1019 D3D11_STENCIL_OP StencilDepthFailOp;
1020 D3D11_STENCIL_OP StencilPassOp;
1021 D3D11_COMPARISON_FUNC StencilFunc;
1022 } D3D11_DEPTH_STENCILOP_DESC;
1024 typedef struct D3D11_DEPTH_STENCIL_DESC
1026 BOOL DepthEnable;
1027 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1028 D3D11_COMPARISON_FUNC DepthFunc;
1029 BOOL StencilEnable;
1030 UINT8 StencilReadMask;
1031 UINT8 StencilWriteMask;
1032 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1033 D3D11_DEPTH_STENCILOP_DESC BackFace;
1034 } D3D11_DEPTH_STENCIL_DESC;
1036 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1038 DXGI_FORMAT Format;
1039 D3D11_RTV_DIMENSION ViewDimension;
1041 union
1043 D3D11_BUFFER_RTV Buffer;
1044 D3D11_TEX1D_RTV Texture1D;
1045 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1046 D3D11_TEX2D_RTV Texture2D;
1047 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1048 D3D11_TEX2DMS_RTV Texture2DMS;
1049 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1050 D3D11_TEX3D_RTV Texture3D;
1052 } D3D11_RENDER_TARGET_VIEW_DESC;
1054 typedef struct D3D11_SAMPLER_DESC
1056 D3D11_FILTER Filter;
1057 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1058 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1059 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1060 FLOAT MipLODBias;
1061 UINT MaxAnisotropy;
1062 D3D11_COMPARISON_FUNC ComparisonFunc;
1063 FLOAT BorderColor[4];
1064 FLOAT MinLOD;
1065 FLOAT MaxLOD;
1066 } D3D11_SAMPLER_DESC;
1068 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1069 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1070 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1071 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1072 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1073 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1074 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1075 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1076 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1077 cpp_quote(" MipLODBias = 0;")
1078 cpp_quote(" MaxAnisotropy = 1;")
1079 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1080 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1081 cpp_quote(" MinLOD = -3.402823466e+38f;")
1082 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1083 cpp_quote(" }")
1084 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1085 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1086 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1087 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1088 cpp_quote(" Filter = filter;")
1089 cpp_quote(" AddressU = addressU;")
1090 cpp_quote(" AddressV = addressV;")
1091 cpp_quote(" AddressW = addressW;")
1092 cpp_quote(" MipLODBias = mipLODBias;")
1093 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1094 cpp_quote(" ComparisonFunc = comparisonFunc;")
1095 cpp_quote(" if(borderColor) {")
1096 cpp_quote(" BorderColor[0] = borderColor[0];")
1097 cpp_quote(" BorderColor[1] = borderColor[1];")
1098 cpp_quote(" BorderColor[2] = borderColor[2];")
1099 cpp_quote(" BorderColor[3] = borderColor[3];")
1100 cpp_quote(" }else {")
1101 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1102 cpp_quote(" }")
1103 cpp_quote(" MinLOD = minLOD;")
1104 cpp_quote(" MaxLOD = maxLOD;")
1105 cpp_quote(" }")
1106 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1107 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1108 cpp_quote("};")
1109 cpp_quote("#endif")
1111 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1113 DXGI_FORMAT Format;
1114 D3D11_SRV_DIMENSION ViewDimension;
1116 union
1118 D3D11_BUFFER_SRV Buffer;
1119 D3D11_TEX1D_SRV Texture1D;
1120 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1121 D3D11_TEX2D_SRV Texture2D;
1122 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1123 D3D11_TEX2DMS_SRV Texture2DMS;
1124 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1125 D3D11_TEX3D_SRV Texture3D;
1126 D3D11_TEXCUBE_SRV TextureCube;
1127 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1128 D3D11_BUFFEREX_SRV BufferEx;
1130 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1132 typedef struct D3D11_TEXTURE1D_DESC
1134 UINT Width;
1135 UINT MipLevels;
1136 UINT ArraySize;
1137 DXGI_FORMAT Format;
1138 D3D11_USAGE Usage;
1139 UINT BindFlags;
1140 UINT CPUAccessFlags;
1141 UINT MiscFlags;
1142 } D3D11_TEXTURE1D_DESC;
1144 typedef struct D3D11_TEXTURE2D_DESC
1146 UINT Width;
1147 UINT Height;
1148 UINT MipLevels;
1149 UINT ArraySize;
1150 DXGI_FORMAT Format;
1151 DXGI_SAMPLE_DESC SampleDesc;
1152 D3D11_USAGE Usage;
1153 UINT BindFlags;
1154 UINT CPUAccessFlags;
1155 UINT MiscFlags;
1156 } D3D11_TEXTURE2D_DESC;
1158 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1159 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1160 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1161 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1162 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1163 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1164 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1165 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1166 cpp_quote(" Width = width;")
1167 cpp_quote(" Height = height;")
1168 cpp_quote(" MipLevels = mipLevels;")
1169 cpp_quote(" ArraySize = arraySize;")
1170 cpp_quote(" Format = format;")
1171 cpp_quote(" SampleDesc.Count = sampleCount;")
1172 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1173 cpp_quote(" Usage = usage;")
1174 cpp_quote(" BindFlags = bindFlags;")
1175 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1176 cpp_quote(" MiscFlags = miscFlags;")
1177 cpp_quote(" }" )
1178 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1179 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1180 cpp_quote("};")
1181 cpp_quote("#endif")
1183 typedef struct D3D11_TEXTURE3D_DESC
1185 UINT Width;
1186 UINT Height;
1187 UINT Depth;
1188 UINT MipLevels;
1189 DXGI_FORMAT Format;
1190 D3D11_USAGE Usage;
1191 UINT BindFlags;
1192 UINT CPUAccessFlags;
1193 UINT MiscFlags;
1194 } D3D11_TEXTURE3D_DESC;
1196 /* A couple forward declarations are needed */
1197 interface ID3D11Device;
1198 interface ID3D11ClassLinkage;
1201 object,
1202 local,
1203 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1205 interface ID3D11DeviceChild : IUnknown
1207 void GetDevice(
1208 [out] ID3D11Device **ppDevice);
1209 HRESULT GetPrivateData(
1210 [in] REFGUID guid,
1211 [in, out] UINT *pDataSize,
1212 [out] void *pData);
1213 HRESULT SetPrivateData(
1214 [in] REFGUID guid,
1215 [in] UINT DataSize,
1216 [in] const void *pData);
1217 HRESULT SetPrivateDataInterface(
1218 [in] REFGUID guid,
1219 [in] const IUnknown *pData);
1223 object,
1224 local,
1225 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1227 interface ID3D11Asynchronous : ID3D11DeviceChild
1229 UINT GetDataSize();
1233 object,
1234 local,
1235 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1237 interface ID3D11Query : ID3D11Asynchronous
1239 void GetDesc(
1240 [out] D3D11_QUERY_DESC *pDesc);
1244 object,
1245 local,
1246 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1248 interface ID3D11Resource : ID3D11DeviceChild
1250 void GetType(
1251 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1252 void SetEvictionPriority(
1253 [in] UINT EvictionPriority);
1254 UINT GetEvictionPriority();
1258 object,
1259 local,
1260 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1262 interface ID3D11View : ID3D11DeviceChild
1264 void GetResource(
1265 [out] ID3D11Resource **ppResource);
1269 object,
1270 local,
1271 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1273 interface ID3D11BlendState : ID3D11DeviceChild
1275 void GetDesc(
1276 [out] D3D11_BLEND_DESC *pDesc);
1280 object,
1281 local,
1282 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1284 interface ID3D11Buffer : ID3D11Resource
1286 void GetDesc(
1287 [out] D3D11_BUFFER_DESC *pDesc);
1291 object,
1292 local,
1293 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1295 interface ID3D11ClassInstance : ID3D11DeviceChild
1297 void GetClassLinkage(
1298 [out] ID3D11ClassLinkage **ppLinkage);
1299 void GetDesc(
1300 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
1301 void GetInstanceName(
1302 [out] LPSTR pInstanceName,
1303 [in, out] SIZE_T *pBufferLength);
1304 void GetTypeName(
1305 [out] LPSTR pTypeName,
1306 [in, out] SIZE_T *pBufferLength);
1310 object,
1311 local,
1312 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
1314 interface ID3D11ClassLinkage : ID3D11DeviceChild
1316 HRESULT GetClassInstance(
1317 [in] LPCSTR pClassInstanceName,
1318 [in] UINT InstanceIndex,
1319 [out] ID3D11ClassInstance **ppInstance);
1320 HRESULT CreateClassInstance(
1321 [in] LPCSTR pClassTypeName,
1322 [in] UINT ConstantBufferOffset,
1323 [in] UINT ConstantVectorOffset,
1324 [in] UINT TextureOffset,
1325 [in] UINT SamplerOffset,
1326 [out] ID3D11ClassInstance **ppInstance);
1330 object,
1331 local,
1332 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
1334 interface ID3D11CommandList : ID3D11DeviceChild
1336 UINT GetContextFlags();
1340 object,
1341 local,
1342 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
1344 interface ID3D11ComputeShader : ID3D11DeviceChild
1349 object,
1350 local,
1351 uuid(6e8c49fb-a371-4770-b440-29086022b741)
1353 interface ID3D11Counter : ID3D11Asynchronous
1355 void GetDesc(
1356 [out] D3D11_COUNTER_DESC *pDesc);
1360 object,
1361 local,
1362 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
1364 interface ID3D11DepthStencilState : ID3D11DeviceChild
1366 void GetDesc(
1367 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
1371 object,
1372 local,
1373 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
1375 interface ID3D11DepthStencilView : ID3D11View
1377 void GetDesc(
1378 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
1382 object,
1383 local,
1384 uuid(f582c508-0f36-490c-9977-31eece268cfa)
1386 interface ID3D11DomainShader : ID3D11DeviceChild
1391 object,
1392 local,
1393 uuid(38325b96-effb-4022-ba02-2e795b70275c)
1395 interface ID3D11GeometryShader : ID3D11DeviceChild
1400 object,
1401 local,
1402 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
1404 interface ID3D11HullShader : ID3D11DeviceChild
1409 object,
1410 local,
1411 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
1413 interface ID3D11InputLayout : ID3D11DeviceChild
1418 object,
1419 local,
1420 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
1422 interface ID3D11PixelShader : ID3D11DeviceChild
1427 object,
1428 local,
1429 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
1431 interface ID3D11Predicate : ID3D11Query
1436 object,
1437 local,
1438 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
1440 interface ID3D11RasterizerState : ID3D11DeviceChild
1442 void GetDesc(
1443 [out] D3D11_RASTERIZER_DESC *pDesc);
1447 object,
1448 local,
1449 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
1451 interface ID3D11RenderTargetView : ID3D11View
1453 void GetDesc(
1454 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
1458 object,
1459 local,
1460 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
1462 interface ID3D11SamplerState : ID3D11DeviceChild
1464 void GetDesc(
1465 [out] D3D11_SAMPLER_DESC *pDesc);
1469 object,
1470 local,
1471 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
1473 interface ID3D11ShaderResourceView : ID3D11View
1475 void GetDesc(
1476 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
1480 object,
1481 local,
1482 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
1484 interface ID3D11Texture1D : ID3D11Resource
1486 void GetDesc(
1487 [out] D3D11_TEXTURE1D_DESC *pDesc);
1491 object,
1492 local,
1493 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
1495 interface ID3D11Texture2D : ID3D11Resource
1497 void GetDesc(
1498 [out] D3D11_TEXTURE2D_DESC *pDesc);
1502 object,
1503 local,
1504 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
1506 interface ID3D11Texture3D : ID3D11Resource
1508 void GetDesc(
1509 [out] D3D11_TEXTURE3D_DESC *pDesc);
1513 object,
1514 local,
1515 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
1517 interface ID3D11UnorderedAccessView : ID3D11View
1519 void GetDesc(
1520 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
1524 object,
1525 local,
1526 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
1528 interface ID3D11VertexShader : ID3D11DeviceChild
1533 object,
1534 local,
1535 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
1537 interface ID3D11DeviceContext : ID3D11DeviceChild
1539 void VSSetConstantBuffers(
1540 [in] UINT StartSlot,
1541 [in] UINT NumBuffers,
1542 [in] ID3D11Buffer *const *ppConstantBuffers);
1543 void PSSetShaderResources(
1544 [in] UINT StartSlot,
1545 [in] UINT NumViews,
1546 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1547 void PSSetShader(
1548 [in] ID3D11PixelShader *pPixelShader,
1549 [in] ID3D11ClassInstance *const *ppClassInstances,
1550 UINT NumClassInstances);
1551 void PSSetSamplers(
1552 [in] UINT StartSlot,
1553 [in] UINT NumSamplers,
1554 [in] ID3D11SamplerState *const *ppSamplers);
1555 void VSSetShader(
1556 [in] ID3D11VertexShader *pVertexShader,
1557 [in] ID3D11ClassInstance *const *ppClassInstances,
1558 UINT NumClassInstances);
1559 void DrawIndexed(
1560 [in] UINT IndexCount,
1561 [in] UINT StartIndexLocation,
1562 [in] INT BaseVertexLocation);
1563 void Draw(
1564 [in] UINT VertexCount,
1565 [in] UINT StartVertexLocation);
1566 HRESULT Map(
1567 [in] ID3D11Resource *pResource,
1568 [in] UINT Subresource,
1569 [in] D3D11_MAP MapType,
1570 [in] UINT MapFlags,
1571 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
1572 void Unmap(
1573 [in] ID3D11Resource *pResource,
1574 [in] UINT Subresource);
1575 void PSSetConstantBuffers(
1576 [in] UINT StartSlot,
1577 [in] UINT NumBuffers,
1578 [in] ID3D11Buffer *const *ppConstantBuffers);
1579 void IASetInputLayout(
1580 [in] ID3D11InputLayout *pInputLayout);
1581 void IASetVertexBuffers(
1582 [in] UINT StartSlot,
1583 [in] UINT NumBuffers,
1584 [in] ID3D11Buffer *const *ppVertexBuffers,
1585 [in] const UINT *pStrides,
1586 [in] const UINT *pOffsets);
1587 void IASetIndexBuffer(
1588 [in] ID3D11Buffer *pIndexBuffer,
1589 [in] DXGI_FORMAT Format,
1590 [in] UINT Offset);
1591 void DrawIndexedInstanced(
1592 [in] UINT IndexCountPerInstance,
1593 [in] UINT InstanceCount,
1594 [in] UINT StartIndexLocation,
1595 [in] INT BaseVertexLocation,
1596 [in] UINT StartInstanceLocation);
1597 void DrawInstanced(
1598 [in] UINT VertexCountPerInstance,
1599 [in] UINT InstanceCount,
1600 [in] UINT StartVertexLocation,
1601 [in] UINT StartInstanceLocation);
1602 void GSSetConstantBuffers(
1603 [in] UINT StartSlot,
1604 [in] UINT NumBuffers,
1605 [in] ID3D11Buffer *const *ppConstantBuffers);
1606 void GSSetShader(
1607 [in] ID3D11GeometryShader *pShader,
1608 [in] ID3D11ClassInstance *const *ppClassInstances,
1609 UINT NumClassInstances);
1610 void IASetPrimitiveTopology(
1611 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
1612 void VSSetShaderResources(
1613 [in] UINT StartSlot,
1614 [in] UINT NumViews,
1615 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1616 void VSSetSamplers(
1617 [in] UINT StartSlot,
1618 [in] UINT NumSamplers,
1619 [in] ID3D11SamplerState *const *ppSamplers);
1620 void Begin(
1621 [in] ID3D11Asynchronous *pAsync);
1622 void End(
1623 [in] ID3D11Asynchronous *pAsync);
1624 HRESULT GetData(
1625 [in] ID3D11Asynchronous *pAsync,
1626 [in] void *pData,
1627 [in] UINT DataSize,
1628 [in] UINT GetDataFlags);
1629 void SetPredication(
1630 [in] ID3D11Predicate *pPredicate,
1631 [in] BOOL PredicateValue);
1632 void GSSetShaderResources(
1633 [in] UINT StartSlot,
1634 [in] UINT NumViews,
1635 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1636 void GSSetSamplers(
1637 [in] UINT StartSlot,
1638 [in] UINT NumSamplers,
1639 [in] ID3D11SamplerState *const *ppSamplers);
1640 void OMSetRenderTargets(
1641 [in] UINT NumViews,
1642 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1643 [in] ID3D11DepthStencilView *pDepthStencilView);
1644 void OMSetRenderTargetsAndUnorderedAccessViews(
1645 [in] UINT NumRTVs,
1646 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1647 [in] ID3D11DepthStencilView *pDepthStencilView,
1648 [in] UINT UAVStartSlot,
1649 [in] UINT NumUAVs,
1650 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1651 [in] const UINT *pUAVInitialCounts);
1652 void OMSetBlendState(
1653 [in] ID3D11BlendState *pBlendState,
1654 [in] const FLOAT BlendFactor[4],
1655 [in] UINT SampleMask);
1656 void OMSetDepthStencilState(
1657 [in] ID3D11DepthStencilState *pDepthStencilState,
1658 [in] UINT StencilRef);
1659 void SOSetTargets(
1660 [in] UINT NumBuffers,
1661 [in] ID3D11Buffer *const *ppSOTargets,
1662 [in] const UINT *pOffsets);
1663 void DrawAuto();
1664 void DrawIndexedInstancedIndirect(
1665 [in] ID3D11Buffer *pBufferForArgs,
1666 [in] UINT AlignedByteOffsetForArgs);
1667 void DrawInstancedIndirect(
1668 [in] ID3D11Buffer *pBufferForArgs,
1669 [in] UINT AlignedByteOffsetForArgs);
1670 void Dispatch(
1671 [in] UINT ThreadGroupCountX,
1672 [in] UINT ThreadGroupCountY,
1673 [in] UINT ThreadGroupCountZ);
1674 void DispatchIndirect(
1675 [in] ID3D11Buffer *pBufferForArgs,
1676 [in] UINT AlignedByteOffsetForArgs);
1677 void RSSetState(
1678 [in] ID3D11RasterizerState *pRasterizerState);
1679 void RSSetViewports(
1680 [in] UINT NumViewports,
1681 [in] const D3D11_VIEWPORT *pViewports);
1682 void RSSetScissorRects(
1683 [in] UINT NumRects,
1684 [in] const D3D11_RECT *pRects);
1685 void CopySubresourceRegion(
1686 [in] ID3D11Resource *pDstResource,
1687 [in] UINT DstSubresource,
1688 [in] UINT DstX,
1689 [in] UINT DstY,
1690 [in] UINT DstZ,
1691 [in] ID3D11Resource *pSrcResource,
1692 [in] UINT SrcSubresource,
1693 [in] const D3D11_BOX *pSrcBox);
1694 void CopyResource(
1695 [in] ID3D11Resource *pDstResource,
1696 [in] ID3D11Resource *pSrcResource);
1697 void UpdateSubresource(
1698 [in] ID3D11Resource *pDstResource,
1699 [in] UINT DstSubresource,
1700 [in] const D3D11_BOX *pDstBox,
1701 [in] const void *pSrcData,
1702 [in] UINT SrcRowPitch,
1703 [in] UINT SrcDepthPitch);
1704 void CopyStructureCount(
1705 [in] ID3D11Buffer *pDstBuffer,
1706 [in] UINT DstAlignedByteOffset,
1707 [in] ID3D11UnorderedAccessView *pSrcView);
1708 void ClearRenderTargetView(
1709 [in] ID3D11RenderTargetView *pRenderTargetView,
1710 [in] const FLOAT ColorRGBA[4]);
1711 void ClearUnorderedAccessViewUint(
1712 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1713 [in] const UINT Values[4]);
1714 void ClearUnorderedAccessViewFloat(
1715 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1716 [in] const FLOAT Values[4]);
1717 void ClearDepthStencilView(
1718 [in] ID3D11DepthStencilView *pDepthStencilView,
1719 [in] UINT ClearFlags,
1720 [in] FLOAT Depth,
1721 [in] UINT8 Stencil);
1722 void GenerateMips(
1723 [in] ID3D11ShaderResourceView *pShaderResourceView);
1724 void SetResourceMinLOD(
1725 [in] ID3D11Resource *pResource, FLOAT MinLOD);
1726 FLOAT GetResourceMinLOD(
1727 [in] ID3D11Resource *pResource);
1728 void ResolveSubresource(
1729 [in] ID3D11Resource *pDstResource,
1730 [in] UINT DstSubresource,
1731 [in] ID3D11Resource *pSrcResource,
1732 [in] UINT SrcSubresource,
1733 [in] DXGI_FORMAT Format);
1734 void ExecuteCommandList(
1735 [in] ID3D11CommandList *pCommandList,
1736 BOOL RestoreContextState);
1737 void HSSetShaderResources(
1738 [in] UINT StartSlot,
1739 [in] UINT NumViews,
1740 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1741 void HSSetShader(
1742 [in] ID3D11HullShader *pHullShader,
1743 [in] ID3D11ClassInstance *const *ppClassInstances,
1744 UINT NumClassInstances);
1745 void HSSetSamplers(
1746 [in] UINT StartSlot,
1747 [in] UINT NumSamplers,
1748 [in] ID3D11SamplerState *const *ppSamplers);
1749 void HSSetConstantBuffers(
1750 [in] UINT StartSlot,
1751 [in] UINT NumBuffers,
1752 [in] ID3D11Buffer *const *ppConstantBuffers);
1753 void DSSetShaderResources(
1754 [in] UINT StartSlot,
1755 [in] UINT NumViews,
1756 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1757 void DSSetShader(
1758 [in] ID3D11DomainShader *pDomainShader,
1759 [in] ID3D11ClassInstance *const *ppClassInstances,
1760 UINT NumClassInstances);
1761 void DSSetSamplers(
1762 [in] UINT StartSlot,
1763 [in] UINT NumSamplers,
1764 [in] ID3D11SamplerState *const *ppSamplers);
1765 void DSSetConstantBuffers(
1766 [in] UINT StartSlot,
1767 [in] UINT NumBuffers,
1768 [in] ID3D11Buffer *const *ppConstantBuffers);
1769 void CSSetShaderResources(
1770 [in] UINT StartSlot,
1771 [in] UINT NumViews,
1772 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1773 void CSSetUnorderedAccessViews(
1774 [in] UINT StartSlot,
1775 [in] UINT NumUAVs,
1776 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1777 [in] const UINT *pUAVInitialCounts);
1778 void CSSetShader(
1779 [in] ID3D11ComputeShader *pComputeShader,
1780 [in] ID3D11ClassInstance *const *ppClassInstances,
1781 UINT NumClassInstances);
1782 void CSSetSamplers(
1783 [in] UINT StartSlot,
1784 [in] UINT NumSamplers,
1785 [in] ID3D11SamplerState *const *ppSamplers);
1786 void CSSetConstantBuffers(
1787 [in] UINT StartSlot,
1788 [in] UINT NumBuffers,
1789 [in] ID3D11Buffer *const *ppConstantBuffers);
1790 void VSGetConstantBuffers(
1791 [in] UINT StartSlot,
1792 [in] UINT NumBuffers,
1793 [out] ID3D11Buffer **ppConstantBuffers);
1794 void PSGetShaderResources(
1795 [in] UINT StartSlot,
1796 [in] UINT NumViews,
1797 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1798 void PSGetShader(
1799 [out] ID3D11PixelShader **ppPixelShader,
1800 [out] ID3D11ClassInstance **ppClassInstances,
1801 [in, out] UINT *pNumClassInstances);
1802 void PSGetSamplers(
1803 [in] UINT StartSlot,
1804 [in] UINT NumSamplers,
1805 [out] ID3D11SamplerState **ppSamplers);
1806 void VSGetShader(
1807 [out] ID3D11VertexShader **ppVertexShader,
1808 [out] ID3D11ClassInstance **ppClassInstances,
1809 [in, out] UINT *pNumClassInstances);
1810 void PSGetConstantBuffers(
1811 [in] UINT StartSlot,
1812 [in] UINT NumBuffers,
1813 [out] ID3D11Buffer **ppConstantBuffers);
1814 void IAGetInputLayout(
1815 [out] ID3D11InputLayout **ppInputLayout);
1816 void IAGetVertexBuffers(
1817 [in] UINT StartSlot,
1818 [in] UINT NumBuffers,
1819 [out] ID3D11Buffer **ppVertexBuffers,
1820 [out] UINT *pStrides,
1821 [out] UINT *pOffsets);
1822 void IAGetIndexBuffer(
1823 [out] ID3D11Buffer **pIndexBuffer,
1824 [out] DXGI_FORMAT* Format,
1825 [out] UINT* Offset);
1826 void GSGetConstantBuffers(
1827 [in] UINT StartSlot,
1828 [in] UINT NumBuffers,
1829 [out] ID3D11Buffer **ppConstantBuffers);
1830 void GSGetShader(
1831 [out] ID3D11GeometryShader **ppGeometryShader,
1832 [out] ID3D11ClassInstance **ppClassInstances,
1833 [in, out] UINT *pNumClassInstances);
1834 void IAGetPrimitiveTopology(
1835 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
1836 void VSGetShaderResources(
1837 [in] UINT StartSlot,
1838 [in] UINT NumViews,
1839 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1840 void VSGetSamplers(
1841 [in] UINT StartSlot,
1842 [in] UINT NumSamplers,
1843 [out] ID3D11SamplerState **ppSamplers);
1844 void GetPredication(
1845 [out] ID3D11Predicate **ppPredicate,
1846 [out] BOOL *pPredicateValue);
1847 void GSGetShaderResources(
1848 [in] UINT StartSlot,
1849 [in] UINT NumViews,
1850 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1851 void GSGetSamplers(
1852 [in] UINT StartSlot,
1853 [in] UINT NumSamplers,
1854 [out] ID3D11SamplerState **ppSamplers);
1855 void OMGetRenderTargets(
1856 [in] UINT NumViews,
1857 [out] ID3D11RenderTargetView **ppRenderTargetViews,
1858 [out] ID3D11DepthStencilView **ppDepthStencilView);
1859 void OMGetRenderTargetsAndUnorderedAccessViews(
1860 [in] UINT NumRTVs,
1861 [out] ID3D11RenderTargetView **ppRenderTargetViews,
1862 [out] ID3D11DepthStencilView **ppDepthStencilView,
1863 [in] UINT UAVStartSlot,
1864 [in] UINT NumUAVs,
1865 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1866 void OMGetBlendState(
1867 [out] ID3D11BlendState **ppBlendState,
1868 [out] FLOAT BlendFactor[4],
1869 [out] UINT *pSampleMask);
1870 void OMGetDepthStencilState(
1871 [out] ID3D11DepthStencilState **ppDepthStencilState,
1872 [out] UINT *pStencilRef);
1873 void SOGetTargets(
1874 [in] UINT NumBuffers,
1875 [out] ID3D11Buffer **ppSOTargets);
1876 void RSGetState(
1877 [out] ID3D11RasterizerState **ppRasterizerState);
1878 void RSGetViewports(
1879 [in, out] UINT *pNumViewports,
1880 [out] D3D11_VIEWPORT *pViewports);
1881 void RSGetScissorRects(
1882 [in, out] UINT *pNumRects,
1883 [out] D3D11_RECT *pRects);
1884 void HSGetShaderResources(
1885 [in] UINT StartSlot,
1886 [in] UINT NumViews,
1887 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1888 void HSGetShader(
1889 [out] ID3D11HullShader **ppHullShader,
1890 [out] ID3D11ClassInstance **ppClassInstances,
1891 [in, out] UINT *pNumClassInstances);
1892 void HSGetSamplers(
1893 [in] UINT StartSlot,
1894 [in] UINT NumSamplers,
1895 [out] ID3D11SamplerState **ppSamplers);
1896 void HSGetConstantBuffers(
1897 [in] UINT StartSlot,
1898 [in] UINT NumBuffers,
1899 [out] ID3D11Buffer **ppConstantBuffers);
1900 void DSGetShaderResources(
1901 [in] UINT StartSlot,
1902 [in] UINT NumViews,
1903 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1904 void DSGetShader(
1905 [out] ID3D11DomainShader **ppDomainShader,
1906 [out] ID3D11ClassInstance **ppClassInstances,
1907 [in, out] UINT *pNumClassInstances);
1908 void DSGetSamplers(
1909 [in] UINT StartSlot,
1910 [in] UINT NumSamplers,
1911 [out] ID3D11SamplerState **ppSamplers);
1912 void DSGetConstantBuffers(
1913 [in] UINT StartSlot,
1914 [in] UINT NumBuffers,
1915 [out] ID3D11Buffer **ppConstantBuffers);
1916 void CSGetShaderResources(
1917 [in] UINT StartSlot,
1918 [in] UINT NumViews,
1919 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1920 void CSGetUnorderedAccessViews(
1921 [in] UINT StartSlot,
1922 [in] UINT NumUAVs,
1923 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1924 void CSGetShader(
1925 [out] ID3D11ComputeShader **ppComputeShader,
1926 [out] ID3D11ClassInstance **ppClassInstances,
1927 [in, out] UINT *pNumClassInstances);
1928 void CSGetSamplers(
1929 [in] UINT StartSlot,
1930 [in] UINT NumSamplers,
1931 [out] ID3D11SamplerState **ppSamplers);
1932 void CSGetConstantBuffers(
1933 [in] UINT StartSlot,
1934 [in] UINT NumBuffers,
1935 [out] ID3D11Buffer **ppConstantBuffers);
1936 void ClearState();
1937 void Flush();
1938 D3D11_DEVICE_CONTEXT_TYPE GetType();
1939 UINT GetContextFlags();
1940 HRESULT FinishCommandList(
1941 BOOL RestoreDeferredContextState,
1942 [out] ID3D11CommandList **ppCommandList);
1946 object,
1947 local,
1948 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
1950 interface ID3D11Device : IUnknown
1952 HRESULT CreateBuffer(
1953 [in] const D3D11_BUFFER_DESC *pDesc,
1954 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1955 [out] ID3D11Buffer **ppBuffer);
1956 HRESULT CreateTexture1D(
1957 [in] const D3D11_TEXTURE1D_DESC *pDesc,
1958 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1959 [out] ID3D11Texture1D **ppTexture1D);
1960 HRESULT CreateTexture2D(
1961 [in] const D3D11_TEXTURE2D_DESC *pDesc,
1962 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1963 [out] ID3D11Texture2D **ppTexture2D);
1964 HRESULT CreateTexture3D(
1965 [in] const D3D11_TEXTURE3D_DESC *pDesc,
1966 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1967 [out] ID3D11Texture3D **ppTexture3D);
1968 HRESULT CreateShaderResourceView(
1969 [in] ID3D11Resource *pResource,
1970 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
1971 [out] ID3D11ShaderResourceView **ppSRView);
1972 HRESULT CreateUnorderedAccessView(
1973 [in] ID3D11Resource *pResource,
1974 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
1975 [out] ID3D11UnorderedAccessView **ppUAView);
1976 HRESULT CreateRenderTargetView(
1977 [in] ID3D11Resource *pResource,
1978 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
1979 [out] ID3D11RenderTargetView **ppRTView);
1980 HRESULT CreateDepthStencilView(
1981 [in] ID3D11Resource *pResource,
1982 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
1983 [out] ID3D11DepthStencilView **ppDepthStencilView);
1984 HRESULT CreateInputLayout(
1985 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
1986 [in] UINT NumElements,
1987 [in] const void *pShaderBytecodeWithInputSignature,
1988 [in] SIZE_T BytecodeLength,
1989 [out] ID3D11InputLayout **ppInputLayout);
1990 HRESULT CreateVertexShader(
1991 [in] const void *pShaderBytecode,
1992 [in] SIZE_T BytecodeLength,
1993 [in] ID3D11ClassLinkage *pClassLinkage,
1994 [out] ID3D11VertexShader **ppVertexShader);
1995 HRESULT CreateGeometryShader(
1996 [in] const void *pShaderBytecode,
1997 [in] SIZE_T BytecodeLength,
1998 [in] ID3D11ClassLinkage *pClassLinkage,
1999 [out] ID3D11GeometryShader **ppGeometryShader);
2000 HRESULT CreateGeometryShaderWithStreamOutput(
2001 [in] const void *pShaderBytecode,
2002 [in] SIZE_T BytecodeLength,
2003 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
2004 [in] UINT NumEntries,
2005 [in] const UINT *pBufferStrides,
2006 [in] UINT NumStrides,
2007 [in] UINT RasterizedStream,
2008 [in] ID3D11ClassLinkage *pClassLinkage,
2009 [out] ID3D11GeometryShader **ppGeometryShader);
2010 HRESULT CreatePixelShader(
2011 [in] const void *pShaderBytecode,
2012 [in] SIZE_T BytecodeLength,
2013 [in] ID3D11ClassLinkage *pClassLinkage,
2014 [out] ID3D11PixelShader **ppPixelShader);
2015 HRESULT CreateHullShader(
2016 [in] const void *pShaderBytecode,
2017 [in] SIZE_T BytecodeLength,
2018 [in] ID3D11ClassLinkage *pClassLinkage,
2019 [out] ID3D11HullShader **ppHullShader);
2020 HRESULT CreateDomainShader(
2021 [in] const void *pShaderBytecode,
2022 [in] SIZE_T BytecodeLength,
2023 [in] ID3D11ClassLinkage *pClassLinkage,
2024 [out] ID3D11DomainShader **ppDomainShader);
2025 HRESULT CreateComputeShader(
2026 [in] const void *pShaderBytecode,
2027 [in] SIZE_T BytecodeLength,
2028 [in] ID3D11ClassLinkage *pClassLinkage,
2029 [out] ID3D11ComputeShader **ppComputeShader);
2030 HRESULT CreateClassLinkage(
2031 [out] ID3D11ClassLinkage **ppLinkage);
2032 HRESULT CreateBlendState(
2033 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
2034 [out] ID3D11BlendState **ppBlendState);
2035 HRESULT CreateDepthStencilState(
2036 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
2037 [out] ID3D11DepthStencilState **ppDepthStencilState);
2038 HRESULT CreateRasterizerState(
2039 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
2040 [out] ID3D11RasterizerState **ppRasterizerState);
2041 HRESULT CreateSamplerState(
2042 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
2043 [out] ID3D11SamplerState **ppSamplerState);
2044 HRESULT CreateQuery(
2045 [in] const D3D11_QUERY_DESC *pQueryDesc,
2046 [out] ID3D11Query **ppQuery);
2047 HRESULT CreatePredicate(
2048 [in] const D3D11_QUERY_DESC *pPredicateDesc,
2049 [out] ID3D11Predicate **ppPredicate);
2050 HRESULT CreateCounter(
2051 [in] const D3D11_COUNTER_DESC *pCounterDesc,
2052 [out] ID3D11Counter **ppCounter);
2053 HRESULT CreateDeferredContext(
2054 UINT ContextFlags,
2055 [out] ID3D11DeviceContext **ppDeferredContext);
2056 HRESULT OpenSharedResource(
2057 [in] HANDLE hResource,
2058 [in] REFIID ReturnedInterface,
2059 [out] void **ppResource);
2060 HRESULT CheckFormatSupport(
2061 [in] DXGI_FORMAT Format,
2062 [out] UINT *pFormatSupport);
2063 HRESULT CheckMultisampleQualityLevels(
2064 [in] DXGI_FORMAT Format,
2065 [in] UINT SampleCount,
2066 [out] UINT *pNumQualityLevels);
2067 void CheckCounterInfo(
2068 [out] D3D11_COUNTER_INFO *pCounterInfo);
2069 HRESULT CheckCounter(
2070 [in] const D3D11_COUNTER_DESC *pDesc,
2071 [out] D3D11_COUNTER_TYPE *pType,
2072 [out] UINT *pActiveCounters,
2073 [out] LPSTR szName,
2074 [in, out] UINT *pNameLength,
2075 [out] LPSTR szUnits,
2076 [in, out] UINT *pUnitsLength,
2077 [out] LPSTR szDescription,
2078 [in, out] UINT *pDescriptionLength);
2079 HRESULT CheckFeatureSupport(
2080 D3D11_FEATURE Feature,
2081 [out] void *pFeatureSupportData,
2082 UINT FeatureSupportDataSize);
2083 HRESULT GetPrivateData(
2084 [in] REFGUID guid,
2085 [in, out] UINT *pDataSize,
2086 [out] void *pData);
2087 HRESULT SetPrivateData(
2088 [in] REFGUID guid,
2089 [in] UINT DataSize,
2090 [in] const void *pData);
2091 HRESULT SetPrivateDataInterface(
2092 [in] REFGUID guid,
2093 [in] const IUnknown *pData);
2094 D3D_FEATURE_LEVEL GetFeatureLevel();
2095 UINT GetCreationFlags();
2096 HRESULT GetDeviceRemovedReason();
2097 void GetImmediateContext(
2098 [out] ID3D11DeviceContext **ppImmediateContext);
2099 HRESULT SetExceptionMode(UINT RaiseFlags);
2100 UINT GetExceptionMode();
2103 typedef enum D3D11_CREATE_DEVICE_FLAG {
2104 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
2105 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
2106 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
2107 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
2108 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
2109 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
2110 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
2111 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
2112 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
2113 } D3D11_CREATE_DEVICE_FLAG;
2115 const UINT D3D11_SDK_VERSION = 7;
2117 cpp_quote("#include <d3d10_1.h>")
2118 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
2119 cpp_quote("# include <d3d11sdklayers.h>")
2120 cpp_quote("#endif")
2121 cpp_quote("#include <d3d10misc.h>")
2122 cpp_quote("#include <d3d10shader.h>")
2123 cpp_quote("#include <d3d10effect.h>")
2124 cpp_quote("#include <d3d10_1shader.h>")
2126 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2127 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2129 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2130 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2132 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2133 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2134 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")