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winspool.drv: Make sure the DEVMODE structure is fully initialized.
[wine.git]
/
dlls
/
ddraw
/
Makefile.in
blob
cda0581bcb856e815e9cfdd859b4418e9b6d5670
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
ddraw.dll
6
IMPORTLIB
=
ddraw
7
IMPORTS
=
dxguid uuid ole32 user32 gdi32 advapi32 kernel32 ntdll
8
9
C_SRCS
=
\
10
clipper.c \
11
ddraw.c \
12
ddraw_thunks.c \
13
device.c \
14
direct3d.c \
15
executebuffer.c \
16
gamma.c \
17
light.c \
18
main.c \
19
material.c \
20
palette.c \
21
parent.c \
22
regsvr.c \
23
surface.c \
24
surface_thunks.c \
25
texture.c \
26
utils.c \
27
vertexbuffer.c \
28
viewport.c
29
30
RC_SRCS
=
version.rc
31
32
@MAKE_DLL_RULES@
33
34
@DEPENDENCIES@
# everything below this line is overwritten by make depend