winspool.drv: Make sure the DEVMODE structure is fully initialized.
[wine.git] / dlls / ddraw / Makefile.in
blobcda0581bcb856e815e9cfdd859b4418e9b6d5670
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = ddraw.dll
6 IMPORTLIB = ddraw
7 IMPORTS = dxguid uuid ole32 user32 gdi32 advapi32 kernel32 ntdll
9 C_SRCS = \
10 clipper.c \
11 ddraw.c \
12 ddraw_thunks.c \
13 device.c \
14 direct3d.c \
15 executebuffer.c \
16 gamma.c \
17 light.c \
18 main.c \
19 material.c \
20 palette.c \
21 parent.c \
22 regsvr.c \
23 surface.c \
24 surface_thunks.c \
25 texture.c \
26 utils.c \
27 vertexbuffer.c \
28 viewport.c
30 RC_SRCS = version.rc
32 @MAKE_DLL_RULES@
34 @DEPENDENCIES@ # everything below this line is overwritten by make depend