2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d8_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
24 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
26 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
28 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
29 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
30 || IsEqualGUID(riid
, &IID_IUnknown
))
32 IUnknown_AddRef(iface
);
37 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
43 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
45 IDirect3DVertexBuffer8Impl
*buffer
= (IDirect3DVertexBuffer8Impl
*)iface
;
46 ULONG refcount
= InterlockedIncrement(&buffer
->ref
);
48 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
52 IDirect3DDevice8_AddRef(buffer
->parentDevice
);
54 IWineD3DBuffer_AddRef(buffer
->wineD3DVertexBuffer
);
55 wined3d_mutex_unlock();
61 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
63 IDirect3DVertexBuffer8Impl
*buffer
= (IDirect3DVertexBuffer8Impl
*)iface
;
64 ULONG refcount
= InterlockedDecrement(&buffer
->ref
);
66 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
70 IDirect3DDevice8
*device
= buffer
->parentDevice
;
73 IWineD3DBuffer_Release(buffer
->wineD3DVertexBuffer
);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(device
);
83 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
, IDirect3DDevice8
**device
)
85 TRACE("iface %p, device %p.\n", iface
, device
);
87 *device
= (IDirect3DDevice8
*)((IDirect3DVertexBuffer8Impl
*)iface
)->parentDevice
;
88 IDirect3DDevice8_AddRef(*device
);
90 TRACE("Returning device %p.\n", *device
);
95 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
96 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
100 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
101 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
103 wined3d_mutex_lock();
104 hr
= IWineD3DBuffer_SetPrivateData(((IDirect3DVertexBuffer8Impl
*)iface
)->wineD3DVertexBuffer
,
105 guid
, data
, data_size
, flags
);
106 wined3d_mutex_unlock();
111 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
112 REFGUID guid
, void *data
, DWORD
*data_size
)
116 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
117 iface
, debugstr_guid(guid
), data
, data_size
);
119 wined3d_mutex_lock();
120 hr
= IWineD3DBuffer_GetPrivateData(((IDirect3DVertexBuffer8Impl
*)iface
)->wineD3DVertexBuffer
,
121 guid
, data
, data_size
);
122 wined3d_mutex_unlock();
127 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
131 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
133 wined3d_mutex_lock();
134 hr
= IWineD3DBuffer_FreePrivateData(((IDirect3DVertexBuffer8Impl
*)iface
)->wineD3DVertexBuffer
, guid
);
135 wined3d_mutex_unlock();
140 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
144 TRACE("iface %p, priority %u.\n", iface
, priority
);
146 wined3d_mutex_lock();
147 previous
= IWineD3DBuffer_SetPriority(((IDirect3DVertexBuffer8Impl
*)iface
)->wineD3DVertexBuffer
, priority
);
148 wined3d_mutex_unlock();
153 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
157 TRACE("iface %p.\n", iface
);
159 wined3d_mutex_lock();
160 priority
= IWineD3DBuffer_GetPriority(((IDirect3DVertexBuffer8Impl
*)iface
)->wineD3DVertexBuffer
);
161 wined3d_mutex_unlock();
166 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
168 TRACE("iface %p.\n", iface
);
170 wined3d_mutex_lock();
171 IWineD3DBuffer_PreLoad(((IDirect3DVertexBuffer8Impl
*)iface
)->wineD3DVertexBuffer
);
172 wined3d_mutex_unlock();
175 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
177 TRACE("iface %p.\n", iface
);
179 return D3DRTYPE_VERTEXBUFFER
;
182 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
,
183 UINT offset
, UINT size
, BYTE
**data
, DWORD flags
)
187 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
188 iface
, offset
, size
, data
, flags
);
190 wined3d_mutex_lock();
191 hr
= IWineD3DBuffer_Map(((IDirect3DVertexBuffer8Impl
*)iface
)->wineD3DVertexBuffer
,
192 offset
, size
, data
, flags
);
193 wined3d_mutex_unlock();
198 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
202 TRACE("iface %p.\n", iface
);
204 wined3d_mutex_lock();
205 hr
= IWineD3DBuffer_Unmap(((IDirect3DVertexBuffer8Impl
*)iface
)->wineD3DVertexBuffer
);
206 wined3d_mutex_unlock();
211 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
, D3DVERTEXBUFFER_DESC
*desc
)
213 IDirect3DVertexBuffer8Impl
*buffer
= (IDirect3DVertexBuffer8Impl
*)iface
;
214 WINED3DBUFFER_DESC wined3d_desc
;
216 TRACE("iface %p, desc %p.\n", iface
, desc
);
218 wined3d_mutex_lock();
219 IWineD3DBuffer_GetDesc(buffer
->wineD3DVertexBuffer
, &wined3d_desc
);
220 wined3d_mutex_unlock();
222 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
223 desc
->Usage
= wined3d_desc
.Usage
;
224 desc
->Pool
= wined3d_desc
.Pool
;
225 desc
->Size
= wined3d_desc
.Size
;
226 desc
->FVF
= buffer
->fvf
;
227 desc
->Format
= D3DFMT_VERTEXDATA
;
232 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
235 d3d8_vertexbuffer_QueryInterface
,
236 d3d8_vertexbuffer_AddRef
,
237 d3d8_vertexbuffer_Release
,
238 /* IDirect3DResource8 */
239 d3d8_vertexbuffer_GetDevice
,
240 d3d8_vertexbuffer_SetPrivateData
,
241 d3d8_vertexbuffer_GetPrivateData
,
242 d3d8_vertexbuffer_FreePrivateData
,
243 d3d8_vertexbuffer_SetPriority
,
244 d3d8_vertexbuffer_GetPriority
,
245 d3d8_vertexbuffer_PreLoad
,
246 d3d8_vertexbuffer_GetType
,
247 /* IDirect3DVertexBuffer8 */
248 d3d8_vertexbuffer_Lock
,
249 d3d8_vertexbuffer_Unlock
,
250 d3d8_vertexbuffer_GetDesc
,
253 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
255 HeapFree(GetProcessHeap(), 0, parent
);
258 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
260 d3d8_vertexbuffer_wined3d_object_destroyed
,
263 HRESULT
vertexbuffer_init(IDirect3DVertexBuffer8Impl
*buffer
, IDirect3DDevice8Impl
*device
,
264 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
268 buffer
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
272 wined3d_mutex_lock();
273 hr
= IWineD3DDevice_CreateVertexBuffer(device
->WineD3DDevice
, size
, usage
& WINED3DUSAGE_MASK
,
274 (WINED3DPOOL
)pool
, buffer
, &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->wineD3DVertexBuffer
);
275 wined3d_mutex_unlock();
278 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
282 buffer
->parentDevice
= (IDirect3DDevice8
*)device
;
283 IUnknown_AddRef(buffer
->parentDevice
);
288 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
290 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
292 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
293 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
294 || IsEqualGUID(riid
, &IID_IUnknown
))
296 IUnknown_AddRef(iface
);
301 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
304 return E_NOINTERFACE
;
307 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
309 IDirect3DIndexBuffer8Impl
*buffer
= (IDirect3DIndexBuffer8Impl
*)iface
;
310 ULONG refcount
= InterlockedIncrement(&buffer
->ref
);
312 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
316 IDirect3DDevice8_AddRef(buffer
->parentDevice
);
317 wined3d_mutex_lock();
318 IWineD3DBuffer_AddRef(buffer
->wineD3DIndexBuffer
);
319 wined3d_mutex_unlock();
325 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
327 IDirect3DIndexBuffer8Impl
*buffer
= (IDirect3DIndexBuffer8Impl
*)iface
;
328 ULONG refcount
= InterlockedDecrement(&buffer
->ref
);
330 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
334 IDirect3DDevice8
*device
= buffer
->parentDevice
;
336 wined3d_mutex_lock();
337 IWineD3DBuffer_Release(buffer
->wineD3DIndexBuffer
);
338 wined3d_mutex_unlock();
340 /* Release the device last, as it may cause the device to be destroyed. */
341 IDirect3DDevice8_Release(device
);
347 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
, IDirect3DDevice8
**device
)
349 TRACE("iface %p, device %p.\n", iface
, device
);
351 *device
= (IDirect3DDevice8
*)((IDirect3DIndexBuffer8Impl
*)iface
)->parentDevice
;
352 IDirect3DDevice8_AddRef(*device
);
354 TRACE("Returning device %p.\n", *device
);
359 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
360 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
364 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
365 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
367 wined3d_mutex_lock();
368 hr
= IWineD3DBuffer_SetPrivateData(((IDirect3DIndexBuffer8Impl
*)iface
)->wineD3DIndexBuffer
,
369 guid
, data
, data_size
, flags
);
370 wined3d_mutex_unlock();
375 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
376 REFGUID guid
, void *data
, DWORD
*data_size
)
380 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
381 iface
, debugstr_guid(guid
), data
, data_size
);
383 wined3d_mutex_lock();
384 hr
= IWineD3DBuffer_GetPrivateData(((IDirect3DIndexBuffer8Impl
*)iface
)->wineD3DIndexBuffer
,
385 guid
, data
, data_size
);
386 wined3d_mutex_unlock();
391 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
395 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
397 wined3d_mutex_lock();
398 hr
= IWineD3DBuffer_FreePrivateData(((IDirect3DIndexBuffer8Impl
*)iface
)->wineD3DIndexBuffer
, guid
);
399 wined3d_mutex_unlock();
404 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
408 TRACE("iface %p, priority %u.\n", iface
, priority
);
410 wined3d_mutex_lock();
411 previous
= IWineD3DBuffer_SetPriority(((IDirect3DIndexBuffer8Impl
*)iface
)->wineD3DIndexBuffer
, priority
);
412 wined3d_mutex_unlock();
417 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
421 TRACE("iface %p.\n", iface
);
423 wined3d_mutex_lock();
424 priority
= IWineD3DBuffer_GetPriority(((IDirect3DIndexBuffer8Impl
*)iface
)->wineD3DIndexBuffer
);
425 wined3d_mutex_unlock();
430 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
432 TRACE("iface %p.\n", iface
);
434 wined3d_mutex_lock();
435 IWineD3DBuffer_PreLoad(((IDirect3DIndexBuffer8Impl
*)iface
)->wineD3DIndexBuffer
);
436 wined3d_mutex_unlock();
439 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
441 TRACE("iface %p.\n", iface
);
443 return D3DRTYPE_INDEXBUFFER
;
446 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
,
447 UINT offset
, UINT size
, BYTE
**data
, DWORD flags
)
451 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
452 iface
, offset
, size
, data
, flags
);
454 wined3d_mutex_lock();
455 hr
= IWineD3DBuffer_Map(((IDirect3DIndexBuffer8Impl
*)iface
)->wineD3DIndexBuffer
,
456 offset
, size
, data
, flags
);
457 wined3d_mutex_unlock();
462 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
466 TRACE("iface %p.\n", iface
);
468 wined3d_mutex_lock();
469 hr
= IWineD3DBuffer_Unmap(((IDirect3DIndexBuffer8Impl
*)iface
)->wineD3DIndexBuffer
);
470 wined3d_mutex_unlock();
475 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
, D3DINDEXBUFFER_DESC
*desc
)
477 IDirect3DIndexBuffer8Impl
*buffer
= (IDirect3DIndexBuffer8Impl
*)iface
;
478 WINED3DBUFFER_DESC wined3d_desc
;
480 TRACE("iface %p, desc %p.\n", iface
, desc
);
482 wined3d_mutex_lock();
483 IWineD3DBuffer_GetDesc(buffer
->wineD3DIndexBuffer
, &wined3d_desc
);
484 wined3d_mutex_unlock();
486 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
487 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
488 desc
->Usage
= wined3d_desc
.Usage
;
489 desc
->Pool
= wined3d_desc
.Pool
;
490 desc
->Size
= wined3d_desc
.Size
;
495 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
498 d3d8_indexbuffer_QueryInterface
,
499 d3d8_indexbuffer_AddRef
,
500 d3d8_indexbuffer_Release
,
501 /* IDirect3DResource8 */
502 d3d8_indexbuffer_GetDevice
,
503 d3d8_indexbuffer_SetPrivateData
,
504 d3d8_indexbuffer_GetPrivateData
,
505 d3d8_indexbuffer_FreePrivateData
,
506 d3d8_indexbuffer_SetPriority
,
507 d3d8_indexbuffer_GetPriority
,
508 d3d8_indexbuffer_PreLoad
,
509 d3d8_indexbuffer_GetType
,
510 /* IDirect3DIndexBuffer8 */
511 d3d8_indexbuffer_Lock
,
512 d3d8_indexbuffer_Unlock
,
513 d3d8_indexbuffer_GetDesc
,
516 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
518 HeapFree(GetProcessHeap(), 0, parent
);
521 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
523 d3d8_indexbuffer_wined3d_object_destroyed
,
526 HRESULT
indexbuffer_init(IDirect3DIndexBuffer8Impl
*buffer
, IDirect3DDevice8Impl
*device
,
527 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
531 buffer
->lpVtbl
= &d3d8_indexbuffer_vtbl
;
533 buffer
->format
= wined3dformat_from_d3dformat(format
);
535 wined3d_mutex_lock();
536 hr
= IWineD3DDevice_CreateIndexBuffer(device
->WineD3DDevice
, size
, usage
& WINED3DUSAGE_MASK
,
537 (WINED3DPOOL
)pool
, buffer
, &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->wineD3DIndexBuffer
);
538 wined3d_mutex_unlock();
541 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
545 buffer
->parentDevice
= (IDirect3DDevice8
*)device
;
546 IUnknown_AddRef(buffer
->parentDevice
);