d3d11: Implement d3d11_texture2d_GetDevice.
[wine.git] / dlls / d3d11 / texture.c
blob2fe0c5053fe30351bc248e466bad5046a1fc67c3
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
27 /* ID3D11Texture2D methods */
29 static inline struct d3d10_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
31 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D11Texture2D_iface);
34 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
36 struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
38 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
41 || IsEqualGUID(riid, &IID_ID3D11Resource)
42 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
43 || IsEqualGUID(riid, &IID_IUnknown))
45 *object = &texture->ID3D11Texture2D_iface;
46 IUnknown_AddRef((IUnknown *)*object);
47 return S_OK;
49 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
50 || IsEqualGUID(riid, &IID_ID3D10Resource)
51 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
53 *object = &texture->ID3D10Texture2D_iface;
54 IUnknown_AddRef((IUnknown *)*object);
55 return S_OK;
58 if (texture->dxgi_surface)
60 TRACE("Forwarding to dxgi surface.\n");
61 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
64 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
66 *object = NULL;
67 return E_NOINTERFACE;
70 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
72 struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
73 ULONG refcount = InterlockedIncrement(&texture->refcount);
75 TRACE("%p increasing refcount to %u.\n", texture, refcount);
77 if (refcount == 1)
79 ID3D11Device_AddRef(texture->device);
80 wined3d_mutex_lock();
81 wined3d_texture_incref(texture->wined3d_texture);
82 wined3d_mutex_unlock();
85 return refcount;
88 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
90 struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
91 ULONG refcount = InterlockedDecrement(&texture->refcount);
93 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
95 if (!refcount)
97 ID3D11Device *device = texture->device;
99 wined3d_mutex_lock();
100 wined3d_texture_decref(texture->wined3d_texture);
101 wined3d_mutex_unlock();
102 /* Release the device last, it may cause the wined3d device to be
103 * destroyed. */
104 ID3D11Device_Release(device);
107 return refcount;
110 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
112 struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
114 TRACE("iface %p, device %p.\n", iface, device);
116 *device = texture->device;
117 ID3D11Device_AddRef(*device);
120 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
121 REFGUID guid, UINT *data_size, void *data)
123 struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
124 IDXGISurface *dxgi_surface;
125 HRESULT hr;
127 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
129 if (texture->dxgi_surface
130 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
132 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
133 IDXGISurface_Release(dxgi_surface);
134 return hr;
137 return d3d10_get_private_data(&texture->private_store, guid, data_size, data);
140 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
141 REFGUID guid, UINT data_size, const void *data)
143 struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
144 IDXGISurface *dxgi_surface;
145 HRESULT hr;
147 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
149 if (texture->dxgi_surface
150 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
152 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
153 IDXGISurface_Release(dxgi_surface);
154 return hr;
157 return d3d10_set_private_data(&texture->private_store, guid, data_size, data);
160 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
161 REFGUID guid, const IUnknown *data)
163 struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
164 IDXGISurface *dxgi_surface;
165 HRESULT hr;
167 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
169 if (texture->dxgi_surface
170 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
172 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
173 IDXGISurface_Release(dxgi_surface);
174 return hr;
177 return d3d10_set_private_data_interface(&texture->private_store, guid, data);
180 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
181 D3D11_RESOURCE_DIMENSION *resource_dimension)
183 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
185 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
188 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
190 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
193 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
195 FIXME("iface %p stub!\n", iface);
197 return 0;
200 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
202 FIXME("iface %p, desc %p stub!\n", iface, desc);
205 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
207 /* IUnknown methods */
208 d3d11_texture2d_QueryInterface,
209 d3d11_texture2d_AddRef,
210 d3d11_texture2d_Release,
211 /* ID3D11DeviceChild methods */
212 d3d11_texture2d_GetDevice,
213 d3d11_texture2d_GetPrivateData,
214 d3d11_texture2d_SetPrivateData,
215 d3d11_texture2d_SetPrivateDataInterface,
216 /* ID3D11Resource methods */
217 d3d11_texture2d_GetType,
218 d3d11_texture2d_SetEvictionPriority,
219 d3d11_texture2d_GetEvictionPriority,
220 /* ID3D11Texture2D methods */
221 d3d11_texture2d_GetDesc,
224 /* IUnknown methods */
226 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
228 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
230 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
232 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
235 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
237 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
239 TRACE("iface %p.\n", iface);
241 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
244 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
246 struct d3d10_texture2d *This = parent;
248 if (This->dxgi_surface) IUnknown_Release(This->dxgi_surface);
249 wined3d_private_store_cleanup(&This->private_store);
250 HeapFree(GetProcessHeap(), 0, This);
253 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
255 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
257 TRACE("iface %p.\n", iface);
259 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
262 /* ID3D10DeviceChild methods */
264 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
266 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
268 TRACE("iface %p, device %p.\n", iface, device);
270 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
273 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
274 REFGUID guid, UINT *data_size, void *data)
276 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
278 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
280 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
283 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
284 REFGUID guid, UINT data_size, const void *data)
286 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
288 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
290 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
293 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
294 REFGUID guid, const IUnknown *data)
296 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
298 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
300 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
303 /* ID3D10Resource methods */
305 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
306 D3D10_RESOURCE_DIMENSION *resource_dimension)
308 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
310 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
313 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
315 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
318 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
320 FIXME("iface %p stub!\n", iface);
322 return 0;
325 /* ID3D10Texture2D methods */
327 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
328 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
330 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
331 struct wined3d_map_desc wined3d_map_desc;
332 struct wined3d_resource *sub_resource;
333 HRESULT hr;
335 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
336 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
338 if (map_flags)
339 FIXME("Ignoring map_flags %#x.\n", map_flags);
341 wined3d_mutex_lock();
342 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
343 hr = E_INVALIDARG;
344 else if (SUCCEEDED(hr = wined3d_surface_map(wined3d_surface_from_resource(sub_resource),
345 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
347 mapped_texture->pData = wined3d_map_desc.data;
348 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
350 wined3d_mutex_unlock();
352 return hr;
355 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
357 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
358 struct wined3d_resource *sub_resource;
360 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
362 wined3d_mutex_lock();
363 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
365 wined3d_mutex_unlock();
366 return;
369 wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
370 wined3d_mutex_unlock();
373 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
375 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
376 struct wined3d_resource_desc wined3d_desc;
378 TRACE("iface %p, desc %p\n", iface, desc);
380 *desc = texture->desc;
382 wined3d_mutex_lock();
383 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
384 wined3d_mutex_unlock();
386 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
387 * to get everything from wined3d, but e.g. bind flags don't exist as such
388 * there (yet). */
389 desc->Width = wined3d_desc.width;
390 desc->Height = wined3d_desc.height;
391 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
392 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
393 ? 1 : wined3d_desc.multisample_type;
394 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
397 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
399 /* IUnknown methods */
400 d3d10_texture2d_QueryInterface,
401 d3d10_texture2d_AddRef,
402 d3d10_texture2d_Release,
403 /* ID3D10DeviceChild methods */
404 d3d10_texture2d_GetDevice,
405 d3d10_texture2d_GetPrivateData,
406 d3d10_texture2d_SetPrivateData,
407 d3d10_texture2d_SetPrivateDataInterface,
408 /* ID3D10Resource methods */
409 d3d10_texture2d_GetType,
410 d3d10_texture2d_SetEvictionPriority,
411 d3d10_texture2d_GetEvictionPriority,
412 /* ID3D10Texture2D methods */
413 d3d10_texture2d_Map,
414 d3d10_texture2d_Unmap,
415 d3d10_texture2d_GetDesc,
418 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
420 if (!iface)
421 return NULL;
422 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
423 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
426 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
428 d3d10_texture2d_wined3d_object_released,
431 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
432 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
434 struct wined3d_resource_desc wined3d_desc;
435 unsigned int levels;
436 HRESULT hr;
438 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
439 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
440 texture->refcount = 1;
441 wined3d_mutex_lock();
442 wined3d_private_store_init(&texture->private_store);
443 texture->desc = *desc;
445 if (desc->ArraySize != 1)
446 FIXME("Array textures not implemented.\n");
447 if (desc->SampleDesc.Count > 1)
448 FIXME("Multisampled textures not implemented.\n");
450 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
451 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
452 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
453 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
454 wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
455 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
456 wined3d_desc.width = desc->Width;
457 wined3d_desc.height = desc->Height;
458 wined3d_desc.depth = 1;
459 wined3d_desc.size = 0;
461 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
463 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
464 levels, 0, (struct wined3d_sub_resource_data *)data, texture,
465 &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
467 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
468 wined3d_private_store_cleanup(&texture->private_store);
469 wined3d_mutex_unlock();
470 return hr;
472 texture->desc.MipLevels = levels;
474 if (desc->MipLevels == 1 && desc->ArraySize == 1)
476 IWineDXGIDevice *wine_device;
478 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
479 (void **)&wine_device)))
481 ERR("Device should implement IWineDXGIDevice.\n");
482 wined3d_texture_decref(texture->wined3d_texture);
483 wined3d_mutex_unlock();
484 return E_FAIL;
487 hr = IWineDXGIDevice_create_surface(wine_device, wined3d_texture_get_resource(texture->wined3d_texture),
488 0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
489 IWineDXGIDevice_Release(wine_device);
490 if (FAILED(hr))
492 ERR("Failed to create DXGI surface, returning %#x\n", hr);
493 texture->dxgi_surface = NULL;
494 wined3d_texture_decref(texture->wined3d_texture);
495 wined3d_mutex_unlock();
496 return hr;
499 wined3d_mutex_unlock();
501 texture->device = &device->ID3D11Device_iface;
502 ID3D11Device_AddRef(texture->device);
504 return S_OK;
507 static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
509 return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
512 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
514 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
516 if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
517 || IsEqualGUID(riid, &IID_ID3D10Resource)
518 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
519 || IsEqualGUID(riid, &IID_IUnknown))
521 IUnknown_AddRef(iface);
522 *object = iface;
523 return S_OK;
526 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
528 *object = NULL;
529 return E_NOINTERFACE;
532 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
534 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
535 ULONG refcount = InterlockedIncrement(&texture->refcount);
537 TRACE("%p increasing refcount to %u.\n", texture, refcount);
539 if (refcount == 1)
541 ID3D10Device1_AddRef(texture->device);
542 wined3d_mutex_lock();
543 wined3d_texture_incref(texture->wined3d_texture);
544 wined3d_mutex_unlock();
547 return refcount;
550 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
552 struct d3d10_texture3d *texture = parent;
554 wined3d_private_store_cleanup(&texture->private_store);
555 HeapFree(GetProcessHeap(), 0, parent);
558 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
560 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
561 ULONG refcount = InterlockedDecrement(&texture->refcount);
563 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
565 if (!refcount)
567 ID3D10Device1 *device = texture->device;
569 wined3d_mutex_lock();
570 wined3d_texture_decref(texture->wined3d_texture);
571 wined3d_mutex_unlock();
572 /* Release the device last, it may cause the wined3d device to be
573 * destroyed. */
574 ID3D10Device1_Release(device);
577 return refcount;
580 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
582 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
584 TRACE("iface %p, device %p.\n", iface, device);
586 *device = (ID3D10Device *)texture->device;
587 ID3D10Device_AddRef(*device);
590 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
591 REFGUID guid, UINT *data_size, void *data)
593 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
595 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
596 iface, debugstr_guid(guid), data_size, data);
598 return d3d10_get_private_data(&texture->private_store, guid, data_size, data);
601 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
602 REFGUID guid, UINT data_size, const void *data)
604 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
606 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
607 iface, debugstr_guid(guid), data_size, data);
609 return d3d10_set_private_data(&texture->private_store, guid, data_size, data);
612 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
613 REFGUID guid, const IUnknown *data)
615 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
617 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
619 return d3d10_set_private_data_interface(&texture->private_store, guid, data);
622 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
623 D3D10_RESOURCE_DIMENSION *resource_dimension)
625 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
627 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
630 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
632 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
635 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
637 FIXME("iface %p stub!\n", iface);
639 return 0;
642 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
643 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
645 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
646 struct wined3d_map_desc wined3d_map_desc;
647 struct wined3d_resource *sub_resource;
648 HRESULT hr;
650 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
651 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
653 if (map_flags)
654 FIXME("Ignoring map_flags %#x.\n", map_flags);
656 wined3d_mutex_lock();
657 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
658 hr = E_INVALIDARG;
659 else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
660 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
662 mapped_texture->pData = wined3d_map_desc.data;
663 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
664 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
666 wined3d_mutex_unlock();
668 return hr;
671 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
673 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
674 struct wined3d_resource *sub_resource;
676 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
678 wined3d_mutex_lock();
679 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
681 wined3d_mutex_unlock();
682 return;
685 wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
686 wined3d_mutex_unlock();
689 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
691 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
693 TRACE("iface %p, desc %p.\n", iface, desc);
695 *desc = texture->desc;
698 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
700 /* IUnknown methods */
701 d3d10_texture3d_QueryInterface,
702 d3d10_texture3d_AddRef,
703 d3d10_texture3d_Release,
704 /* ID3D10DeviceChild methods */
705 d3d10_texture3d_GetDevice,
706 d3d10_texture3d_GetPrivateData,
707 d3d10_texture3d_SetPrivateData,
708 d3d10_texture3d_SetPrivateDataInterface,
709 /* ID3D10Resource methods */
710 d3d10_texture3d_GetType,
711 d3d10_texture3d_SetEvictionPriority,
712 d3d10_texture3d_GetEvictionPriority,
713 /* ID3D10Texture3D methods */
714 d3d10_texture3d_Map,
715 d3d10_texture3d_Unmap,
716 d3d10_texture3d_GetDesc,
719 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
721 d3d10_texture3d_wined3d_object_released,
724 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device,
725 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
727 struct wined3d_resource_desc wined3d_desc;
728 unsigned int levels;
729 HRESULT hr;
731 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
732 texture->refcount = 1;
733 wined3d_mutex_lock();
734 wined3d_private_store_init(&texture->private_store);
735 texture->desc = *desc;
737 wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
738 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
739 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
740 wined3d_desc.multisample_quality = 0;
741 wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
742 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
743 wined3d_desc.width = desc->Width;
744 wined3d_desc.height = desc->Height;
745 wined3d_desc.depth = desc->Depth;
746 wined3d_desc.size = 0;
748 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
750 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
751 levels, 0, (struct wined3d_sub_resource_data *)data, texture,
752 &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
754 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
755 wined3d_private_store_cleanup(&texture->private_store);
756 wined3d_mutex_unlock();
757 return hr;
759 wined3d_mutex_unlock();
760 texture->desc.MipLevels = levels;
762 texture->device = &device->ID3D10Device1_iface;
763 ID3D10Device1_AddRef(texture->device);
765 return S_OK;