d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL).
[wine.git] / dlls / msvcr100 / Makefile.in
blobac9acf4d57134d7426edbc0df02c12f8d8362643
1 EXTRADEFS = -D_MT -D_MSVCR_VER=100
2 MODULE = msvcr100.dll
3 IMPORTLIB = msvcr100
4 DELAYIMPORTS = advapi32 user32
5 PARENTSRC = ../msvcrt
7 C_SRCS = \
8 console.c \
9 cpp.c \
10 ctype.c \
11 data.c \
12 dir.c \
13 environ.c \
14 errno.c \
15 except.c \
16 except_arm.c \
17 except_i386.c \
18 except_x86_64.c \
19 exit.c \
20 file.c \
21 heap.c \
22 locale.c \
23 lock.c \
24 main.c \
25 math.c \
26 mbcs.c \
27 misc.c \
28 process.c \
29 scanf.c \
30 string.c \
31 thread.c \
32 time.c \
33 undname.c \
34 wcs.c
36 RC_SRCS = rsrc.rc