gameux: Add interface registration routines.
[wine.git] / include / d3dx9shape.h
blob36bca6b834d9ef93d091d8f25d5d0be563c57b6a
1 /*
2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx9.h"
21 #ifndef __D3DX9SHAPE_H__
22 #define __D3DX9SHAPE_H__
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
28 HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device,
29 FLOAT width,
30 FLOAT height,
31 FLOAT depth,
32 LPD3DXMESH* mesh,
33 LPD3DXBUFFER* adjacency);
35 HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device,
36 FLOAT radius,
37 UINT slices,
38 UINT stacks,
39 LPD3DXMESH* mesh,
40 LPD3DXBUFFER* adjacency);
42 #ifdef __cplusplus
44 #endif
46 #endif /* __D3DX9SHAPE_H__ */