ntdll: Fix frame address check in RtlCaptureStackBackTrace to match what RtlUnwind...
[wine.git] / include / d3dx9shape.h
blob1a521de816d9ba90cf3d11dc9b416801e08e2b13
1 /*
2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx9.h"
21 #ifndef __D3DX9SHAPE_H__
22 #define __D3DX9SHAPE_H__
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
28 HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device,
29 FLOAT width,
30 FLOAT height,
31 FLOAT depth,
32 LPD3DXMESH* mesh,
33 LPD3DXBUFFER* adjacency);
35 HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device,
36 FLOAT radius,
37 UINT slices,
38 UINT stacks,
39 LPD3DXMESH* mesh,
40 LPD3DXBUFFER* adjacency);
42 HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device,
43 FLOAT radius1,
44 FLOAT radius2,
45 FLOAT length,
46 UINT slices,
47 UINT stacks,
48 LPD3DXMESH *mesh,
49 LPD3DXBUFFER *adjacency);
51 HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device,
52 LPD3DXMESH *mesh,
53 LPD3DXBUFFER *adjacency);
55 #ifdef __cplusplus
57 #endif
59 #endif /* __D3DX9SHAPE_H__ */