2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
25 #include "d3dx9_36_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
29 typedef struct ID3DXFontImpl
31 ID3DXFont ID3DXFont_iface
;
34 IDirect3DDevice9
*device
;
41 static inline ID3DXFontImpl
*impl_from_ID3DXFont(ID3DXFont
*iface
)
43 return CONTAINING_RECORD(iface
, ID3DXFontImpl
, ID3DXFont_iface
);
46 static HRESULT WINAPI
ID3DXFontImpl_QueryInterface(ID3DXFont
*iface
, REFIID riid
, void **object
)
48 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
50 TRACE("(%p): QueryInterface from %s\n", This
, debugstr_guid(riid
));
51 if(IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3DXFont
)) {
52 IUnknown_AddRef(iface
);
56 WARN("(%p)->(%s, %p): not found\n", iface
, debugstr_guid(riid
), *object
);
60 static ULONG WINAPI
ID3DXFontImpl_AddRef(ID3DXFont
*iface
)
62 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
63 ULONG ref
=InterlockedIncrement(&This
->ref
);
64 TRACE("(%p)->(): AddRef from %d\n", This
, ref
-1);
68 static ULONG WINAPI
ID3DXFontImpl_Release(ID3DXFont
*iface
)
70 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
71 ULONG ref
=InterlockedDecrement(&This
->ref
);
73 TRACE("(%p)->(): ReleaseRef to %d\n", This
, ref
);
76 DeleteObject(This
->hfont
);
78 IDirect3DDevice9_Release(This
->device
);
79 HeapFree(GetProcessHeap(), 0, This
);
84 static HRESULT WINAPI
ID3DXFontImpl_GetDevice(ID3DXFont
*iface
, LPDIRECT3DDEVICE9
*device
)
86 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
88 TRACE("(%p)->(%p)\n", This
, device
);
90 if( !device
) return D3DERR_INVALIDCALL
;
91 *device
= This
->device
;
92 IDirect3DDevice9_AddRef(This
->device
);
97 static HRESULT WINAPI
ID3DXFontImpl_GetDescA(ID3DXFont
*iface
, D3DXFONT_DESCA
*desc
)
99 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
101 TRACE("(%p)->(%p)\n", This
, desc
);
103 if( !desc
) return D3DERR_INVALIDCALL
;
104 memcpy(desc
, &This
->desc
, FIELD_OFFSET(D3DXFONT_DESCA
, FaceName
));
105 WideCharToMultiByte(CP_ACP
, 0, This
->desc
.FaceName
, -1, desc
->FaceName
, sizeof(desc
->FaceName
) / sizeof(CHAR
), NULL
, NULL
);
110 static HRESULT WINAPI
ID3DXFontImpl_GetDescW(ID3DXFont
*iface
, D3DXFONT_DESCW
*desc
)
112 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
114 TRACE("(%p)->(%p)\n", This
, desc
);
116 if( !desc
) return D3DERR_INVALIDCALL
;
122 static BOOL WINAPI
ID3DXFontImpl_GetTextMetricsA(ID3DXFont
*iface
, TEXTMETRICA
*metrics
)
124 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
125 TRACE("(%p)->(%p)\n", This
, metrics
);
126 return GetTextMetricsA(This
->hdc
, metrics
);
129 static BOOL WINAPI
ID3DXFontImpl_GetTextMetricsW(ID3DXFont
*iface
, TEXTMETRICW
*metrics
)
131 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
132 TRACE("(%p)->(%p)\n", This
, metrics
);
133 return GetTextMetricsW(This
->hdc
, metrics
);
136 static HDC WINAPI
ID3DXFontImpl_GetDC(ID3DXFont
*iface
)
138 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
139 TRACE("(%p)->()\n", This
);
143 static HRESULT WINAPI
ID3DXFontImpl_GetGlyphData(ID3DXFont
*iface
, UINT glyph
,
144 LPDIRECT3DTEXTURE9
*texture
, RECT
*blackbox
, POINT
*cellinc
)
146 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
147 FIXME("(%p)->(%u, %p, %p, %p): stub\n", This
, glyph
, texture
, blackbox
, cellinc
);
151 static HRESULT WINAPI
ID3DXFontImpl_PreloadCharacters(ID3DXFont
*iface
, UINT first
, UINT last
)
153 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
154 FIXME("(%p)->(%u, %u): stub\n", This
, first
, last
);
158 static HRESULT WINAPI
ID3DXFontImpl_PreloadGlyphs(ID3DXFont
*iface
, UINT first
, UINT last
)
160 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
161 FIXME("(%p)->(%u, %u): stub\n", This
, first
, last
);
165 static HRESULT WINAPI
ID3DXFontImpl_PreloadTextA(ID3DXFont
*iface
, LPCSTR string
, INT count
)
167 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
168 FIXME("(%p)->(%s, %d): stub\n", This
, string
, count
);
172 static HRESULT WINAPI
ID3DXFontImpl_PreloadTextW(ID3DXFont
*iface
, LPCWSTR string
, INT count
)
174 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
175 FIXME("(%p)->(%s, %d): stub\n", This
, debugstr_w(string
), count
);
179 static INT WINAPI
ID3DXFontImpl_DrawTextA(ID3DXFont
*iface
, LPD3DXSPRITE sprite
, LPCSTR string
,
180 INT count
, LPRECT rect
, DWORD format
, D3DCOLOR color
)
182 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
183 FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This
, sprite
, string
, count
, rect
, format
, color
);
187 static INT WINAPI
ID3DXFontImpl_DrawTextW(ID3DXFont
*iface
, LPD3DXSPRITE sprite
, LPCWSTR string
,
188 INT count
, LPRECT rect
, DWORD format
, D3DCOLOR color
)
190 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
191 FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This
, sprite
, debugstr_w(string
), count
, rect
, format
, color
);
195 static HRESULT WINAPI
ID3DXFontImpl_OnLostDevice(ID3DXFont
*iface
)
197 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
198 FIXME("(%p)->(): stub\n", This
);
202 static HRESULT WINAPI
ID3DXFontImpl_OnResetDevice(ID3DXFont
*iface
)
204 ID3DXFontImpl
*This
=impl_from_ID3DXFont(iface
);
205 FIXME("(%p)->(): stub\n", This
);
209 static const ID3DXFontVtbl D3DXFont_Vtbl
=
211 /*** IUnknown methods ***/
212 ID3DXFontImpl_QueryInterface
,
213 ID3DXFontImpl_AddRef
,
214 ID3DXFontImpl_Release
,
215 /*** ID3DXFont methods ***/
216 ID3DXFontImpl_GetDevice
,
217 ID3DXFontImpl_GetDescA
,
218 ID3DXFontImpl_GetDescW
,
219 ID3DXFontImpl_GetTextMetricsA
,
220 ID3DXFontImpl_GetTextMetricsW
,
222 ID3DXFontImpl_GetGlyphData
,
223 ID3DXFontImpl_PreloadCharacters
,
224 ID3DXFontImpl_PreloadGlyphs
,
225 ID3DXFontImpl_PreloadTextA
,
226 ID3DXFontImpl_PreloadTextW
,
227 ID3DXFontImpl_DrawTextA
,
228 ID3DXFontImpl_DrawTextW
,
229 ID3DXFontImpl_OnLostDevice
,
230 ID3DXFontImpl_OnResetDevice
233 HRESULT WINAPI
D3DXCreateFontA(LPDIRECT3DDEVICE9 device
, INT height
, UINT width
, UINT weight
, UINT miplevels
, BOOL italic
, DWORD charset
,
234 DWORD precision
, DWORD quality
, DWORD pitchandfamily
, LPCSTR facename
, LPD3DXFONT
*font
)
238 if( !device
|| !font
) return D3DERR_INVALIDCALL
;
243 desc
.MipLevels
=miplevels
;
245 desc
.CharSet
=charset
;
246 desc
.OutputPrecision
=precision
;
247 desc
.Quality
=quality
;
248 desc
.PitchAndFamily
=pitchandfamily
;
249 if(facename
!= NULL
) lstrcpyA(desc
.FaceName
, facename
);
250 else desc
.FaceName
[0] = '\0';
252 return D3DXCreateFontIndirectA(device
, &desc
, font
);
255 HRESULT WINAPI
D3DXCreateFontW(LPDIRECT3DDEVICE9 device
, INT height
, UINT width
, UINT weight
, UINT miplevels
, BOOL italic
, DWORD charset
,
256 DWORD precision
, DWORD quality
, DWORD pitchandfamily
, LPCWSTR facename
, LPD3DXFONT
*font
)
260 if( !device
|| !font
) return D3DERR_INVALIDCALL
;
265 desc
.MipLevels
=miplevels
;
267 desc
.CharSet
=charset
;
268 desc
.OutputPrecision
=precision
;
269 desc
.Quality
=quality
;
270 desc
.PitchAndFamily
=pitchandfamily
;
271 if(facename
!= NULL
) strcpyW(desc
.FaceName
, facename
);
272 else desc
.FaceName
[0] = '\0';
274 return D3DXCreateFontIndirectW(device
, &desc
, font
);
277 /***********************************************************************
278 * D3DXCreateFontIndirectA (D3DX9_36.@)
280 HRESULT WINAPI
D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device
, CONST D3DXFONT_DESCA
*desc
, LPD3DXFONT
*font
)
282 D3DXFONT_DESCW widedesc
;
284 if( !device
|| !desc
|| !font
) return D3DERR_INVALIDCALL
;
286 /* Copy everything but the last structure member. This requires the
287 two D3DXFONT_DESC structures to be equal until the FaceName member */
288 memcpy(&widedesc
, desc
, FIELD_OFFSET(D3DXFONT_DESCA
, FaceName
));
289 MultiByteToWideChar(CP_ACP
, 0, desc
->FaceName
, -1,
290 widedesc
.FaceName
, sizeof(widedesc
.FaceName
)/sizeof(WCHAR
));
291 return D3DXCreateFontIndirectW(device
, &widedesc
, font
);
294 /***********************************************************************
295 * D3DXCreateFontIndirectW (D3DX9_36.@)
297 HRESULT WINAPI
D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device
, CONST D3DXFONT_DESCW
*desc
, LPD3DXFONT
*font
)
299 D3DDEVICE_CREATION_PARAMETERS cpars
;
301 ID3DXFontImpl
*object
;
305 FIXME("(%p, %p, %p): stub\n", device
, desc
, font
);
307 if( !device
|| !desc
|| !font
) return D3DERR_INVALIDCALL
;
309 /* the device MUST support D3DFMT_A8R8G8B8 */
310 IDirect3DDevice9_GetDirect3D(device
, &d3d
);
311 IDirect3DDevice9_GetCreationParameters(device
, &cpars
);
312 IDirect3DDevice9_GetDisplayMode(device
, 0, &mode
);
313 hr
= IDirect3D9_CheckDeviceFormat(d3d
, cpars
.AdapterOrdinal
, cpars
.DeviceType
, mode
.Format
, 0, D3DRTYPE_TEXTURE
, D3DFMT_A8R8G8B8
);
315 IDirect3D9_Release(d3d
);
316 return D3DXERR_INVALIDDATA
;
318 IDirect3D9_Release(d3d
);
320 object
=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(ID3DXFontImpl
));
323 return E_OUTOFMEMORY
;
325 object
->ID3DXFont_iface
.lpVtbl
= &D3DXFont_Vtbl
;
327 object
->device
=device
;
330 object
->hdc
= CreateCompatibleDC(NULL
);
332 HeapFree(GetProcessHeap(), 0, object
);
333 return D3DXERR_INVALIDDATA
;
336 object
->hfont
= CreateFontW(desc
->Height
, desc
->Width
, 0, 0, desc
->Weight
, desc
->Italic
, FALSE
, FALSE
, desc
->CharSet
,
337 desc
->OutputPrecision
, CLIP_DEFAULT_PRECIS
, desc
->Quality
, desc
->PitchAndFamily
, desc
->FaceName
);
338 if( !object
->hfont
) {
339 DeleteDC(object
->hdc
);
340 HeapFree(GetProcessHeap(), 0, object
);
341 return D3DXERR_INVALIDDATA
;
343 SelectObject(object
->hdc
, object
->hfont
);
345 IDirect3DDevice9_AddRef(device
);
346 *font
=&object
->ID3DXFont_iface
;