2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006-2009, 2011-2013 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
31 #include "wine/port.h"
33 #include "ddraw_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
36 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
39 const GUID IID_D3DDEVICE_WineD3D
= {
43 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
46 static inline void set_fpu_control_word(WORD fpucw
)
48 #if defined(__i386__) && defined(__GNUC__)
49 __asm__
volatile ("fldcw %0" : : "m" (fpucw
));
50 #elif defined(__i386__) && defined(_MSC_VER)
55 static inline WORD
d3d_fpu_setup(void)
59 #if defined(__i386__) && defined(__GNUC__)
60 __asm__
volatile ("fnstcw %0" : "=m" (oldcw
));
61 #elif defined(__i386__) && defined(_MSC_VER)
64 static BOOL warned
= FALSE
;
67 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
73 set_fpu_control_word(0x37f);
78 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
80 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
83 static HRESULT WINAPI
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
85 struct d3d_device
*device
= impl_from_IUnknown(iface
);
87 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
92 return DDERR_INVALIDPARAMS
;
95 if (IsEqualGUID(&IID_IUnknown
, riid
))
97 IDirect3DDevice7_AddRef(&device
->IDirect3DDevice7_iface
);
98 *out
= &device
->IDirect3DDevice7_iface
;
102 if (device
->version
== 7)
104 if (IsEqualGUID(&IID_IDirect3DDevice7
, riid
))
106 IDirect3DDevice7_AddRef(&device
->IDirect3DDevice7_iface
);
107 *out
= &device
->IDirect3DDevice7_iface
;
113 if (IsEqualGUID(&IID_IDirect3DDevice3
, riid
) && device
->version
== 3)
115 IDirect3DDevice3_AddRef(&device
->IDirect3DDevice3_iface
);
116 *out
= &device
->IDirect3DDevice3_iface
;
120 if (IsEqualGUID(&IID_IDirect3DDevice2
, riid
) && device
->version
>= 2)
122 IDirect3DDevice2_AddRef(&device
->IDirect3DDevice2_iface
);
123 *out
= &device
->IDirect3DDevice2_iface
;
127 if (IsEqualGUID(&IID_IDirect3DDevice
, riid
))
129 IDirect3DDevice_AddRef(&device
->IDirect3DDevice_iface
);
130 *out
= &device
->IDirect3DDevice_iface
;
135 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
138 return E_NOINTERFACE
;
141 static HRESULT WINAPI
d3d_device7_QueryInterface(IDirect3DDevice7
*iface
, REFIID riid
, void **out
)
143 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
145 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
147 return IUnknown_QueryInterface(device
->outer_unknown
, riid
, out
);
150 static HRESULT WINAPI
d3d_device3_QueryInterface(IDirect3DDevice3
*iface
, REFIID riid
, void **out
)
152 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
154 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
156 return IUnknown_QueryInterface(device
->outer_unknown
, riid
, out
);
159 static HRESULT WINAPI
d3d_device2_QueryInterface(IDirect3DDevice2
*iface
, REFIID riid
, void **out
)
161 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
163 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
165 return IUnknown_QueryInterface(device
->outer_unknown
, riid
, out
);
168 static HRESULT WINAPI
d3d_device1_QueryInterface(IDirect3DDevice
*iface
, REFIID riid
, void **out
)
170 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
172 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
174 return IUnknown_QueryInterface(device
->outer_unknown
, riid
, out
);
177 static ULONG WINAPI
d3d_device_inner_AddRef(IUnknown
*iface
)
179 struct d3d_device
*device
= impl_from_IUnknown(iface
);
180 ULONG ref
= InterlockedIncrement(&device
->ref
);
182 TRACE("%p increasing refcount to %u.\n", device
, ref
);
187 static ULONG WINAPI
d3d_device7_AddRef(IDirect3DDevice7
*iface
)
189 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
191 TRACE("iface %p.\n", iface
);
193 return IUnknown_AddRef(device
->outer_unknown
);
196 static ULONG WINAPI
d3d_device3_AddRef(IDirect3DDevice3
*iface
)
198 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
200 TRACE("iface %p.\n", iface
);
202 return IUnknown_AddRef(device
->outer_unknown
);
205 static ULONG WINAPI
d3d_device2_AddRef(IDirect3DDevice2
*iface
)
207 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
209 TRACE("iface %p.\n", iface
);
211 return IUnknown_AddRef(device
->outer_unknown
);
214 static ULONG WINAPI
d3d_device1_AddRef(IDirect3DDevice
*iface
)
216 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
218 TRACE("iface %p.\n", iface
);
220 return IUnknown_AddRef(device
->outer_unknown
);
223 static ULONG WINAPI
d3d_device_inner_Release(IUnknown
*iface
)
225 struct d3d_device
*This
= impl_from_IUnknown(iface
);
226 ULONG ref
= InterlockedDecrement(&This
->ref
);
229 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
231 /* This method doesn't destroy the wined3d device, because it's still in
232 * use for 2D rendering. IDirectDrawSurface7::Release will destroy the
233 * wined3d device when the render target is released. */
237 struct list
*vp_entry
, *vp_entry2
;
239 wined3d_mutex_lock();
241 /* There is no need to unset any resources here, wined3d will take
242 * care of that on uninit_3d(). */
244 if (This
->index_buffer
)
245 wined3d_buffer_decref(This
->index_buffer
);
246 if (This
->vertex_buffer
)
247 wined3d_buffer_decref(This
->vertex_buffer
);
249 wined3d_device_set_rendertarget_view(This
->wined3d_device
, 0, NULL
, FALSE
);
251 /* Release the wined3d device. This won't destroy it. */
252 if (!wined3d_device_decref(This
->wined3d_device
))
253 ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This
->wined3d_device
);
255 /* The texture handles should be unset by now, but there might be some bits
256 * missing in our reference counting(needs test). Do a sanity check. */
257 for (i
= 0; i
< This
->handle_table
.entry_count
; ++i
)
259 struct ddraw_handle_entry
*entry
= &This
->handle_table
.entries
[i
];
263 case DDRAW_HANDLE_FREE
:
266 case DDRAW_HANDLE_MATERIAL
:
268 struct d3d_material
*m
= entry
->object
;
269 FIXME("Material handle %#x (%p) not unset properly.\n", i
+ 1, m
);
274 case DDRAW_HANDLE_MATRIX
:
276 /* No FIXME here because this might happen because of sloppy applications. */
277 WARN("Leftover matrix handle %#x (%p), deleting.\n", i
+ 1, entry
->object
);
278 IDirect3DDevice_DeleteMatrix(&This
->IDirect3DDevice_iface
, i
+ 1);
282 case DDRAW_HANDLE_STATEBLOCK
:
284 /* No FIXME here because this might happen because of sloppy applications. */
285 WARN("Leftover stateblock handle %#x (%p), deleting.\n", i
+ 1, entry
->object
);
286 IDirect3DDevice7_DeleteStateBlock(&This
->IDirect3DDevice7_iface
, i
+ 1);
290 case DDRAW_HANDLE_SURFACE
:
292 struct ddraw_surface
*surf
= entry
->object
;
293 FIXME("Texture handle %#x (%p) not unset properly.\n", i
+ 1, surf
);
299 FIXME("Handle %#x (%p) has unknown type %#x.\n", i
+ 1, entry
->object
, entry
->type
);
304 ddraw_handle_table_destroy(&This
->handle_table
);
306 LIST_FOR_EACH_SAFE(vp_entry
, vp_entry2
, &This
->viewport_list
)
308 struct d3d_viewport
*vp
= LIST_ENTRY(vp_entry
, struct d3d_viewport
, entry
);
309 IDirect3DDevice3_DeleteViewport(&This
->IDirect3DDevice3_iface
, &vp
->IDirect3DViewport3_iface
);
312 TRACE("Releasing render target %p.\n", This
->rt_iface
);
313 rt_iface
= This
->rt_iface
;
314 This
->rt_iface
= NULL
;
315 if (This
->version
!= 1)
316 IUnknown_Release(rt_iface
);
317 TRACE("Render target release done.\n");
319 This
->ddraw
->d3ddevice
= NULL
;
321 /* Now free the structure */
322 HeapFree(GetProcessHeap(), 0, This
);
323 wined3d_mutex_unlock();
330 static ULONG WINAPI
d3d_device7_Release(IDirect3DDevice7
*iface
)
332 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
334 TRACE("iface %p.\n", iface
);
336 return IUnknown_Release(device
->outer_unknown
);
339 static ULONG WINAPI
d3d_device3_Release(IDirect3DDevice3
*iface
)
341 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
343 TRACE("iface %p.\n", iface
);
345 return IUnknown_Release(device
->outer_unknown
);
348 static ULONG WINAPI
d3d_device2_Release(IDirect3DDevice2
*iface
)
350 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
352 TRACE("iface %p.\n", iface
);
354 return IUnknown_Release(device
->outer_unknown
);
357 static ULONG WINAPI
d3d_device1_Release(IDirect3DDevice
*iface
)
359 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
361 TRACE("iface %p.\n", iface
);
363 return IUnknown_Release(device
->outer_unknown
);
366 /*****************************************************************************
367 * IDirect3DDevice Methods
368 *****************************************************************************/
370 /*****************************************************************************
371 * IDirect3DDevice::Initialize
373 * Initializes a Direct3DDevice. This implementation is a no-op, as all
374 * initialization is done at create time.
376 * Exists in Version 1
379 * No idea what they mean, as the MSDN page is gone
383 *****************************************************************************/
384 static HRESULT WINAPI
d3d_device1_Initialize(IDirect3DDevice
*iface
,
385 IDirect3D
*d3d
, GUID
*guid
, D3DDEVICEDESC
*device_desc
)
387 /* It shouldn't be crucial, but print a FIXME, I'm interested if
388 * any game calls it and when. */
389 FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
390 iface
, d3d
, debugstr_guid(guid
), device_desc
);
395 static HRESULT
d3d_device7_GetCaps(IDirect3DDevice7
*iface
, D3DDEVICEDESC7
*device_desc
)
397 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
399 TRACE("iface %p, device_desc %p.\n", iface
, device_desc
);
403 WARN("device_desc is NULL, returning DDERR_INVALIDPARAMS.\n");
404 return DDERR_INVALIDPARAMS
;
407 /* Call the same function used by IDirect3D, this saves code */
408 return ddraw_get_d3dcaps(device
->ddraw
, device_desc
);
411 static HRESULT WINAPI
d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7
*iface
, D3DDEVICEDESC7
*desc
)
413 return d3d_device7_GetCaps(iface
, desc
);
416 static HRESULT WINAPI
d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7
*iface
, D3DDEVICEDESC7
*desc
)
421 old_fpucw
= d3d_fpu_setup();
422 hr
= d3d_device7_GetCaps(iface
, desc
);
423 set_fpu_control_word(old_fpucw
);
427 /*****************************************************************************
428 * IDirect3DDevice3::GetCaps
430 * Retrieves the capabilities of the hardware device and the emulation
431 * device. For Wine, hardware and emulation are the same (it's all HW).
433 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
436 * HWDesc: Structure to fill with the HW caps
437 * HelDesc: Structure to fill with the hardware emulation caps
441 * D3DERR_* if a problem occurs. See WineD3D
443 *****************************************************************************/
445 /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because
446 * Microsoft just expanded the existing structure without naming them
447 * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends
448 * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest
449 * one with 252 bytes.
451 * All 3 versions are allowed as parameters and only the specified amount of
454 * Note that Direct3D7 and earlier are not available in native Win64
455 * ddraw.dll builds, so possible size differences between 32 bit and
456 * 64 bit are a non-issue.
458 static inline BOOL
check_d3ddevicedesc_size(DWORD size
)
460 if (size
== FIELD_OFFSET(D3DDEVICEDESC
, dwMinTextureWidth
) /* 172 */
461 || size
== FIELD_OFFSET(D3DDEVICEDESC
, dwMaxTextureRepeat
) /* 204 */
462 || size
== sizeof(D3DDEVICEDESC
) /* 252 */) return TRUE
;
466 static HRESULT WINAPI
d3d_device3_GetCaps(IDirect3DDevice3
*iface
,
467 D3DDEVICEDESC
*HWDesc
, D3DDEVICEDESC
*HelDesc
)
469 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
470 D3DDEVICEDESC7 desc7
;
474 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface
, HWDesc
, HelDesc
);
478 WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
479 return DDERR_INVALIDPARAMS
;
481 if (!check_d3ddevicedesc_size(HWDesc
->dwSize
))
483 WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc
->dwSize
);
484 return DDERR_INVALIDPARAMS
;
488 WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
489 return DDERR_INVALIDPARAMS
;
491 if (!check_d3ddevicedesc_size(HelDesc
->dwSize
))
493 WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc
->dwSize
);
494 return DDERR_INVALIDPARAMS
;
497 if (FAILED(hr
= ddraw_get_d3dcaps(device
->ddraw
, &desc7
)))
500 ddraw_d3dcaps1_from_7(&desc1
, &desc7
);
501 DD_STRUCT_COPY_BYSIZE(HWDesc
, &desc1
);
502 DD_STRUCT_COPY_BYSIZE(HelDesc
, &desc1
);
506 static HRESULT WINAPI
d3d_device2_GetCaps(IDirect3DDevice2
*iface
,
507 D3DDEVICEDESC
*hw_desc
, D3DDEVICEDESC
*hel_desc
)
509 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
511 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface
, hw_desc
, hel_desc
);
513 return d3d_device3_GetCaps(&device
->IDirect3DDevice3_iface
, hw_desc
, hel_desc
);
516 static HRESULT WINAPI
d3d_device1_GetCaps(IDirect3DDevice
*iface
,
517 D3DDEVICEDESC
*hw_desc
, D3DDEVICEDESC
*hel_desc
)
519 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
521 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface
, hw_desc
, hel_desc
);
523 return d3d_device3_GetCaps(&device
->IDirect3DDevice3_iface
, hw_desc
, hel_desc
);
526 /*****************************************************************************
527 * IDirect3DDevice2::SwapTextureHandles
529 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
532 * Tex1, Tex2: The 2 Textures to swap
537 *****************************************************************************/
538 static HRESULT WINAPI
d3d_device2_SwapTextureHandles(IDirect3DDevice2
*iface
,
539 IDirect3DTexture2
*tex1
, IDirect3DTexture2
*tex2
)
541 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
542 struct ddraw_surface
*surf1
= unsafe_impl_from_IDirect3DTexture2(tex1
);
543 struct ddraw_surface
*surf2
= unsafe_impl_from_IDirect3DTexture2(tex2
);
546 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface
, tex1
, tex2
);
548 wined3d_mutex_lock();
550 h1
= surf1
->Handle
- 1;
551 h2
= surf2
->Handle
- 1;
552 device
->handle_table
.entries
[h1
].object
= surf2
;
553 device
->handle_table
.entries
[h2
].object
= surf1
;
554 surf2
->Handle
= h1
+ 1;
555 surf1
->Handle
= h2
+ 1;
557 wined3d_mutex_unlock();
562 static HRESULT WINAPI
d3d_device1_SwapTextureHandles(IDirect3DDevice
*iface
,
563 IDirect3DTexture
*tex1
, IDirect3DTexture
*tex2
)
565 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
566 struct ddraw_surface
*surf1
= unsafe_impl_from_IDirect3DTexture(tex1
);
567 struct ddraw_surface
*surf2
= unsafe_impl_from_IDirect3DTexture(tex2
);
568 IDirect3DTexture2
*t1
= surf1
? &surf1
->IDirect3DTexture2_iface
: NULL
;
569 IDirect3DTexture2
*t2
= surf2
? &surf2
->IDirect3DTexture2_iface
: NULL
;
571 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface
, tex1
, tex2
);
573 return d3d_device2_SwapTextureHandles(&device
->IDirect3DDevice2_iface
, t1
, t2
);
576 /*****************************************************************************
577 * IDirect3DDevice3::GetStats
579 * This method seems to retrieve some stats from the device.
580 * The MSDN documentation doesn't exist any more, but the D3DSTATS
581 * structure suggests that the amount of drawn primitives and processed
582 * vertices is returned.
584 * Exists in Version 1, 2 and 3
587 * Stats: Pointer to a D3DSTATS structure to be filled
591 * DDERR_INVALIDPARAMS if Stats == NULL
593 *****************************************************************************/
594 static HRESULT WINAPI
d3d_device3_GetStats(IDirect3DDevice3
*iface
, D3DSTATS
*Stats
)
596 FIXME("iface %p, stats %p stub!\n", iface
, Stats
);
599 return DDERR_INVALIDPARAMS
;
601 /* Fill the Stats with 0 */
602 Stats
->dwTrianglesDrawn
= 0;
603 Stats
->dwLinesDrawn
= 0;
604 Stats
->dwPointsDrawn
= 0;
605 Stats
->dwSpansDrawn
= 0;
606 Stats
->dwVerticesProcessed
= 0;
611 static HRESULT WINAPI
d3d_device2_GetStats(IDirect3DDevice2
*iface
, D3DSTATS
*stats
)
613 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
615 TRACE("iface %p, stats %p.\n", iface
, stats
);
617 return d3d_device3_GetStats(&device
->IDirect3DDevice3_iface
, stats
);
620 static HRESULT WINAPI
d3d_device1_GetStats(IDirect3DDevice
*iface
, D3DSTATS
*stats
)
622 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
624 TRACE("iface %p, stats %p.\n", iface
, stats
);
626 return d3d_device3_GetStats(&device
->IDirect3DDevice3_iface
, stats
);
629 /*****************************************************************************
630 * IDirect3DDevice::CreateExecuteBuffer
632 * Creates an IDirect3DExecuteBuffer, used for rendering with a
638 * Desc: Buffer description
639 * ExecuteBuffer: Address to return the Interface pointer at
640 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
644 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
645 * DDERR_OUTOFMEMORY if we ran out of memory
648 *****************************************************************************/
649 static HRESULT WINAPI
d3d_device1_CreateExecuteBuffer(IDirect3DDevice
*iface
,
650 D3DEXECUTEBUFFERDESC
*buffer_desc
, IDirect3DExecuteBuffer
**ExecuteBuffer
, IUnknown
*outer_unknown
)
652 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
653 struct d3d_execute_buffer
*object
;
656 TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
657 iface
, buffer_desc
, ExecuteBuffer
, outer_unknown
);
660 return CLASS_E_NOAGGREGATION
;
662 /* Allocate the new Execute Buffer */
663 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
666 ERR("Failed to allocate execute buffer memory.\n");
667 return DDERR_OUTOFMEMORY
;
670 hr
= d3d_execute_buffer_init(object
, device
, buffer_desc
);
673 WARN("Failed to initialize execute buffer, hr %#x.\n", hr
);
674 HeapFree(GetProcessHeap(), 0, object
);
678 *ExecuteBuffer
= &object
->IDirect3DExecuteBuffer_iface
;
680 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer
, object
);
685 /*****************************************************************************
686 * IDirect3DDevice::Execute
688 * Executes all the stuff in an execute buffer.
691 * ExecuteBuffer: The buffer to execute
692 * Viewport: The viewport used for rendering
696 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
699 *****************************************************************************/
700 static HRESULT WINAPI
d3d_device1_Execute(IDirect3DDevice
*iface
,
701 IDirect3DExecuteBuffer
*ExecuteBuffer
, IDirect3DViewport
*viewport
, DWORD flags
)
703 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
704 struct d3d_execute_buffer
*buffer
= unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer
);
705 struct d3d_viewport
*viewport_impl
= unsafe_impl_from_IDirect3DViewport(viewport
);
708 TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface
, ExecuteBuffer
, viewport
, flags
);
711 return DDERR_INVALIDPARAMS
;
714 wined3d_mutex_lock();
715 hr
= d3d_execute_buffer_execute(buffer
, device
, viewport_impl
);
716 wined3d_mutex_unlock();
721 /*****************************************************************************
722 * IDirect3DDevice3::AddViewport
724 * Add a Direct3DViewport to the device's viewport list. These viewports
725 * are wrapped to IDirect3DDevice7 viewports in viewport.c
727 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
728 * are the same interfaces.
731 * Viewport: The viewport to add
734 * DDERR_INVALIDPARAMS if Viewport == NULL
737 *****************************************************************************/
738 static HRESULT WINAPI
d3d_device3_AddViewport(IDirect3DDevice3
*iface
, IDirect3DViewport3
*viewport
)
740 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
741 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport3(viewport
);
743 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
747 return DDERR_INVALIDPARAMS
;
749 wined3d_mutex_lock();
750 IDirect3DViewport3_AddRef(viewport
);
751 list_add_head(&device
->viewport_list
, &vp
->entry
);
752 /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */
753 vp
->active_device
= device
;
754 wined3d_mutex_unlock();
759 static HRESULT WINAPI
d3d_device2_AddViewport(IDirect3DDevice2
*iface
,
760 IDirect3DViewport2
*viewport
)
762 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
763 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport2(viewport
);
765 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
767 return d3d_device3_AddViewport(&device
->IDirect3DDevice3_iface
, &vp
->IDirect3DViewport3_iface
);
770 static HRESULT WINAPI
d3d_device1_AddViewport(IDirect3DDevice
*iface
, IDirect3DViewport
*viewport
)
772 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
773 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport(viewport
);
775 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
777 return d3d_device3_AddViewport(&device
->IDirect3DDevice3_iface
, &vp
->IDirect3DViewport3_iface
);
780 /*****************************************************************************
781 * IDirect3DDevice3::DeleteViewport
783 * Deletes a Direct3DViewport from the device's viewport list.
785 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
789 * Viewport: The viewport to delete
793 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
795 *****************************************************************************/
796 static HRESULT WINAPI
d3d_device3_DeleteViewport(IDirect3DDevice3
*iface
, IDirect3DViewport3
*viewport
)
798 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
799 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport3(viewport
);
801 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
805 WARN("NULL viewport, returning DDERR_INVALIDPARAMS\n");
806 return DDERR_INVALIDPARAMS
;
809 wined3d_mutex_lock();
811 if (vp
->active_device
!= device
)
813 WARN("Viewport %p active device is %p.\n", vp
, vp
->active_device
);
814 wined3d_mutex_unlock();
815 return DDERR_INVALIDPARAMS
;
818 if (device
->current_viewport
== vp
)
820 TRACE("Deleting current viewport, unsetting and releasing\n");
821 IDirect3DViewport3_Release(viewport
);
822 device
->current_viewport
= NULL
;
825 vp
->active_device
= NULL
;
826 list_remove(&vp
->entry
);
828 IDirect3DViewport3_Release(viewport
);
830 wined3d_mutex_unlock();
835 static HRESULT WINAPI
d3d_device2_DeleteViewport(IDirect3DDevice2
*iface
, IDirect3DViewport2
*viewport
)
837 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
838 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport2(viewport
);
840 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
842 return d3d_device3_DeleteViewport(&device
->IDirect3DDevice3_iface
,
843 vp
? &vp
->IDirect3DViewport3_iface
: NULL
);
846 static HRESULT WINAPI
d3d_device1_DeleteViewport(IDirect3DDevice
*iface
, IDirect3DViewport
*viewport
)
848 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
849 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport(viewport
);
851 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
853 return d3d_device3_DeleteViewport(&device
->IDirect3DDevice3_iface
,
854 vp
? &vp
->IDirect3DViewport3_iface
: NULL
);
857 /*****************************************************************************
858 * IDirect3DDevice3::NextViewport
860 * Returns a viewport from the viewport list, depending on the
861 * passed viewport and the flags.
863 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
867 * Viewport: Viewport to use for beginning the search
868 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
872 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
874 *****************************************************************************/
875 static HRESULT WINAPI
d3d_device3_NextViewport(IDirect3DDevice3
*iface
,
876 IDirect3DViewport3
*Viewport3
, IDirect3DViewport3
**lplpDirect3DViewport3
, DWORD flags
)
878 struct d3d_device
*This
= impl_from_IDirect3DDevice3(iface
);
879 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport3(Viewport3
);
880 struct d3d_viewport
*next
;
883 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
884 iface
, Viewport3
, lplpDirect3DViewport3
, flags
);
888 *lplpDirect3DViewport3
= NULL
;
889 return DDERR_INVALIDPARAMS
;
893 wined3d_mutex_lock();
897 entry
= list_next(&This
->viewport_list
, &vp
->entry
);
901 entry
= list_head(&This
->viewport_list
);
905 entry
= list_tail(&This
->viewport_list
);
909 WARN("Invalid flags %#x.\n", flags
);
910 *lplpDirect3DViewport3
= NULL
;
911 wined3d_mutex_unlock();
912 return DDERR_INVALIDPARAMS
;
917 next
= LIST_ENTRY(entry
, struct d3d_viewport
, entry
);
918 *lplpDirect3DViewport3
= &next
->IDirect3DViewport3_iface
;
921 *lplpDirect3DViewport3
= NULL
;
923 wined3d_mutex_unlock();
928 static HRESULT WINAPI
d3d_device2_NextViewport(IDirect3DDevice2
*iface
,
929 IDirect3DViewport2
*viewport
, IDirect3DViewport2
**next
, DWORD flags
)
931 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
932 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport2(viewport
);
933 IDirect3DViewport3
*res
;
936 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
937 iface
, viewport
, next
, flags
);
939 hr
= d3d_device3_NextViewport(&device
->IDirect3DDevice3_iface
,
940 &vp
->IDirect3DViewport3_iface
, &res
, flags
);
941 *next
= (IDirect3DViewport2
*)res
;
945 static HRESULT WINAPI
d3d_device1_NextViewport(IDirect3DDevice
*iface
,
946 IDirect3DViewport
*viewport
, IDirect3DViewport
**next
, DWORD flags
)
948 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
949 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport(viewport
);
950 IDirect3DViewport3
*res
;
953 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
954 iface
, viewport
, next
, flags
);
956 hr
= d3d_device3_NextViewport(&device
->IDirect3DDevice3_iface
,
957 &vp
->IDirect3DViewport3_iface
, &res
, flags
);
958 *next
= (IDirect3DViewport
*)res
;
962 /*****************************************************************************
963 * IDirect3DDevice::Pick
965 * Executes an execute buffer without performing rendering. Instead, a
966 * list of primitives that intersect with (x1,y1) of the passed rectangle
967 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
973 * ExecuteBuffer: Buffer to execute
974 * Viewport: Viewport to use for execution
975 * Flags: None are defined, according to the SDK
976 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
977 * x2 and y2 are ignored.
980 * D3D_OK because it's a stub
982 *****************************************************************************/
983 static HRESULT WINAPI
d3d_device1_Pick(IDirect3DDevice
*iface
, IDirect3DExecuteBuffer
*buffer
,
984 IDirect3DViewport
*viewport
, DWORD flags
, D3DRECT
*rect
)
986 FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
987 iface
, buffer
, viewport
, flags
, wine_dbgstr_rect((RECT
*)rect
));
992 /*****************************************************************************
993 * IDirect3DDevice::GetPickRecords
995 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1000 * Count: Pointer to a DWORD containing the numbers of pick records to
1002 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1005 * D3D_OK, because it's a stub
1007 *****************************************************************************/
1008 static HRESULT WINAPI
d3d_device1_GetPickRecords(IDirect3DDevice
*iface
,
1009 DWORD
*count
, D3DPICKRECORD
*records
)
1011 FIXME("iface %p, count %p, records %p stub!\n", iface
, count
, records
);
1016 /*****************************************************************************
1017 * IDirect3DDevice7::EnumTextureformats
1019 * Enumerates the supported texture formats. It has a list of all possible
1020 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1021 * WineD3D supports it. If so, then it is passed to the app.
1023 * This is for Version 7 and 3, older versions have a different
1024 * callback function and their own implementation
1027 * Callback: Callback to call for each enumerated format
1028 * Arg: Argument to pass to the callback
1032 * DDERR_INVALIDPARAMS if Callback == NULL
1034 *****************************************************************************/
1035 static HRESULT
d3d_device7_EnumTextureFormats(IDirect3DDevice7
*iface
,
1036 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
1038 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
1039 struct wined3d_display_mode mode
;
1043 static const enum wined3d_format_id FormatList
[] =
1046 WINED3DFMT_B5G5R5X1_UNORM
,
1047 WINED3DFMT_B5G5R5A1_UNORM
,
1048 WINED3DFMT_B4G4R4A4_UNORM
,
1049 WINED3DFMT_B5G6R5_UNORM
,
1051 WINED3DFMT_B8G8R8X8_UNORM
,
1052 WINED3DFMT_B8G8R8A8_UNORM
,
1054 WINED3DFMT_B2G3R3_UNORM
,
1064 static const enum wined3d_format_id BumpFormatList
[] =
1066 WINED3DFMT_R8G8_SNORM
,
1067 WINED3DFMT_R5G5_SNORM_L6_UNORM
,
1068 WINED3DFMT_R8G8_SNORM_L8X8_UNORM
,
1069 WINED3DFMT_R16G16_SNORM
,
1070 WINED3DFMT_R10G11B11_SNORM
,
1071 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1074 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
1077 return DDERR_INVALIDPARAMS
;
1079 wined3d_mutex_lock();
1081 memset(&mode
, 0, sizeof(mode
));
1082 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
, NULL
)))
1084 wined3d_mutex_unlock();
1085 WARN("Cannot get the current adapter format\n");
1089 for (i
= 0; i
< sizeof(FormatList
) / sizeof(*FormatList
); ++i
)
1091 if (wined3d_check_device_format(device
->ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, WINED3D_DEVICE_TYPE_HAL
,
1092 mode
.format_id
, 0, WINED3D_RTYPE_TEXTURE
, FormatList
[i
]) == D3D_OK
)
1094 DDPIXELFORMAT pformat
;
1096 memset(&pformat
, 0, sizeof(pformat
));
1097 pformat
.dwSize
= sizeof(pformat
);
1098 ddrawformat_from_wined3dformat(&pformat
, FormatList
[i
]);
1100 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1101 hr
= callback(&pformat
, context
);
1102 if(hr
!= DDENUMRET_OK
)
1104 TRACE("Format enumeration cancelled by application\n");
1105 wined3d_mutex_unlock();
1111 for (i
= 0; i
< sizeof(BumpFormatList
) / sizeof(*BumpFormatList
); ++i
)
1113 if (wined3d_check_device_format(device
->ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
,
1114 WINED3D_DEVICE_TYPE_HAL
, mode
.format_id
, WINED3DUSAGE_QUERY_LEGACYBUMPMAP
,
1115 WINED3D_RTYPE_TEXTURE
, BumpFormatList
[i
]) == D3D_OK
)
1117 DDPIXELFORMAT pformat
;
1119 memset(&pformat
, 0, sizeof(pformat
));
1120 pformat
.dwSize
= sizeof(pformat
);
1121 ddrawformat_from_wined3dformat(&pformat
, BumpFormatList
[i
]);
1123 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList
[i
]);
1124 hr
= callback(&pformat
, context
);
1125 if(hr
!= DDENUMRET_OK
)
1127 TRACE("Format enumeration cancelled by application\n");
1128 wined3d_mutex_unlock();
1133 TRACE("End of enumeration\n");
1134 wined3d_mutex_unlock();
1139 static HRESULT WINAPI
d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7
*iface
,
1140 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
1142 return d3d_device7_EnumTextureFormats(iface
, callback
, context
);
1145 static HRESULT WINAPI
d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7
*iface
,
1146 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
1151 old_fpucw
= d3d_fpu_setup();
1152 hr
= d3d_device7_EnumTextureFormats(iface
, callback
, context
);
1153 set_fpu_control_word(old_fpucw
);
1158 static HRESULT WINAPI
d3d_device3_EnumTextureFormats(IDirect3DDevice3
*iface
,
1159 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
1161 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
1163 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
1165 return IDirect3DDevice7_EnumTextureFormats(&device
->IDirect3DDevice7_iface
, callback
, context
);
1168 /*****************************************************************************
1169 * IDirect3DDevice2::EnumTextureformats
1171 * EnumTextureFormats for Version 1 and 2, see
1172 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1174 * This version has a different callback and does not enumerate FourCC
1177 *****************************************************************************/
1178 static HRESULT WINAPI
d3d_device2_EnumTextureFormats(IDirect3DDevice2
*iface
,
1179 LPD3DENUMTEXTUREFORMATSCALLBACK callback
, void *context
)
1181 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
1182 struct wined3d_display_mode mode
;
1186 static const enum wined3d_format_id FormatList
[] =
1189 WINED3DFMT_B5G5R5X1_UNORM
,
1190 WINED3DFMT_B5G5R5A1_UNORM
,
1191 WINED3DFMT_B4G4R4A4_UNORM
,
1192 WINED3DFMT_B5G6R5_UNORM
,
1194 WINED3DFMT_B8G8R8X8_UNORM
,
1195 WINED3DFMT_B8G8R8A8_UNORM
,
1197 WINED3DFMT_B2G3R3_UNORM
,
1199 /* FOURCC codes - Not in this version*/
1202 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
1205 return DDERR_INVALIDPARAMS
;
1207 wined3d_mutex_lock();
1209 memset(&mode
, 0, sizeof(mode
));
1210 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
, NULL
)))
1212 wined3d_mutex_unlock();
1213 WARN("Cannot get the current adapter format\n");
1217 for (i
= 0; i
< sizeof(FormatList
) / sizeof(*FormatList
); ++i
)
1219 if (wined3d_check_device_format(device
->ddraw
->wined3d
, 0, WINED3D_DEVICE_TYPE_HAL
,
1220 mode
.format_id
, 0, WINED3D_RTYPE_TEXTURE
, FormatList
[i
]) == D3D_OK
)
1222 DDSURFACEDESC sdesc
;
1224 memset(&sdesc
, 0, sizeof(sdesc
));
1225 sdesc
.dwSize
= sizeof(sdesc
);
1226 sdesc
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_CAPS
;
1227 sdesc
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1228 sdesc
.ddpfPixelFormat
.dwSize
= sizeof(sdesc
.ddpfPixelFormat
);
1229 ddrawformat_from_wined3dformat(&sdesc
.ddpfPixelFormat
, FormatList
[i
]);
1231 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1232 hr
= callback(&sdesc
, context
);
1233 if(hr
!= DDENUMRET_OK
)
1235 TRACE("Format enumeration cancelled by application\n");
1236 wined3d_mutex_unlock();
1241 TRACE("End of enumeration\n");
1242 wined3d_mutex_unlock();
1247 static HRESULT WINAPI
d3d_device1_EnumTextureFormats(IDirect3DDevice
*iface
,
1248 LPD3DENUMTEXTUREFORMATSCALLBACK callback
, void *context
)
1250 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
1252 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
1254 return d3d_device2_EnumTextureFormats(&device
->IDirect3DDevice2_iface
, callback
, context
);
1257 /*****************************************************************************
1258 * IDirect3DDevice::CreateMatrix
1260 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1261 * allocated for the handle.
1266 * D3DMatHandle: Address to return the handle at
1270 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1272 *****************************************************************************/
1273 static HRESULT WINAPI
d3d_device1_CreateMatrix(IDirect3DDevice
*iface
, D3DMATRIXHANDLE
*D3DMatHandle
)
1275 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
1279 TRACE("iface %p, matrix_handle %p.\n", iface
, D3DMatHandle
);
1282 return DDERR_INVALIDPARAMS
;
1284 Matrix
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(D3DMATRIX
));
1287 ERR("Out of memory when allocating a D3DMATRIX\n");
1288 return DDERR_OUTOFMEMORY
;
1291 wined3d_mutex_lock();
1293 h
= ddraw_allocate_handle(&device
->handle_table
, Matrix
, DDRAW_HANDLE_MATRIX
);
1294 if (h
== DDRAW_INVALID_HANDLE
)
1296 ERR("Failed to allocate a matrix handle.\n");
1297 HeapFree(GetProcessHeap(), 0, Matrix
);
1298 wined3d_mutex_unlock();
1299 return DDERR_OUTOFMEMORY
;
1302 *D3DMatHandle
= h
+ 1;
1304 TRACE(" returning matrix handle %d\n", *D3DMatHandle
);
1306 wined3d_mutex_unlock();
1311 /*****************************************************************************
1312 * IDirect3DDevice::SetMatrix
1314 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1315 * allocated for the handle
1320 * D3DMatHandle: Handle to set the matrix to
1321 * D3DMatrix: Matrix to set
1325 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1328 *****************************************************************************/
1329 static HRESULT WINAPI
d3d_device1_SetMatrix(IDirect3DDevice
*iface
,
1330 D3DMATRIXHANDLE D3DMatHandle
, D3DMATRIX
*D3DMatrix
)
1332 struct d3d_device
*This
= impl_from_IDirect3DDevice(iface
);
1335 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface
, D3DMatHandle
, D3DMatrix
);
1337 if (!D3DMatrix
) return DDERR_INVALIDPARAMS
;
1339 wined3d_mutex_lock();
1341 m
= ddraw_get_object(&This
->handle_table
, D3DMatHandle
- 1, DDRAW_HANDLE_MATRIX
);
1344 WARN("Invalid matrix handle.\n");
1345 wined3d_mutex_unlock();
1346 return DDERR_INVALIDPARAMS
;
1349 if (TRACE_ON(ddraw
))
1350 dump_D3DMATRIX(D3DMatrix
);
1354 if (D3DMatHandle
== This
->world
)
1355 wined3d_device_set_transform(This
->wined3d_device
,
1356 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix
*)D3DMatrix
);
1358 if (D3DMatHandle
== This
->view
)
1359 wined3d_device_set_transform(This
->wined3d_device
,
1360 WINED3D_TS_VIEW
, (struct wined3d_matrix
*)D3DMatrix
);
1362 if (D3DMatHandle
== This
->proj
)
1363 wined3d_device_set_transform(This
->wined3d_device
,
1364 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)D3DMatrix
);
1366 wined3d_mutex_unlock();
1371 /*****************************************************************************
1372 * IDirect3DDevice::GetMatrix
1374 * Returns the content of a D3DMATRIX handle
1379 * D3DMatHandle: Matrix handle to read the content from
1380 * D3DMatrix: Address to store the content at
1384 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1386 *****************************************************************************/
1387 static HRESULT WINAPI
d3d_device1_GetMatrix(IDirect3DDevice
*iface
,
1388 D3DMATRIXHANDLE D3DMatHandle
, D3DMATRIX
*D3DMatrix
)
1390 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
1393 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface
, D3DMatHandle
, D3DMatrix
);
1395 if (!D3DMatrix
) return DDERR_INVALIDPARAMS
;
1397 wined3d_mutex_lock();
1399 m
= ddraw_get_object(&device
->handle_table
, D3DMatHandle
- 1, DDRAW_HANDLE_MATRIX
);
1402 WARN("Invalid matrix handle.\n");
1403 wined3d_mutex_unlock();
1404 return DDERR_INVALIDPARAMS
;
1409 wined3d_mutex_unlock();
1414 /*****************************************************************************
1415 * IDirect3DDevice::DeleteMatrix
1417 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1422 * D3DMatHandle: Handle to destroy
1426 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1428 *****************************************************************************/
1429 static HRESULT WINAPI
d3d_device1_DeleteMatrix(IDirect3DDevice
*iface
, D3DMATRIXHANDLE D3DMatHandle
)
1431 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
1434 TRACE("iface %p, matrix_handle %#x.\n", iface
, D3DMatHandle
);
1436 wined3d_mutex_lock();
1438 m
= ddraw_free_handle(&device
->handle_table
, D3DMatHandle
- 1, DDRAW_HANDLE_MATRIX
);
1441 WARN("Invalid matrix handle.\n");
1442 wined3d_mutex_unlock();
1443 return DDERR_INVALIDPARAMS
;
1446 wined3d_mutex_unlock();
1448 HeapFree(GetProcessHeap(), 0, m
);
1453 /*****************************************************************************
1454 * IDirect3DDevice7::BeginScene
1456 * This method must be called before any rendering is performed.
1457 * IDirect3DDevice::EndScene has to be called after the scene is complete
1459 * Version 1, 2, 3 and 7
1462 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1463 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1466 *****************************************************************************/
1467 static HRESULT
d3d_device7_BeginScene(IDirect3DDevice7
*iface
)
1469 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
1472 TRACE("iface %p.\n", iface
);
1474 wined3d_mutex_lock();
1475 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1476 wined3d_mutex_unlock();
1478 if(hr
== WINED3D_OK
) return D3D_OK
;
1479 else return D3DERR_SCENE_IN_SCENE
; /* TODO: Other possible causes of failure */
1482 static HRESULT WINAPI
d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7
*iface
)
1484 return d3d_device7_BeginScene(iface
);
1487 static HRESULT WINAPI
d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7
*iface
)
1492 old_fpucw
= d3d_fpu_setup();
1493 hr
= d3d_device7_BeginScene(iface
);
1494 set_fpu_control_word(old_fpucw
);
1499 static HRESULT WINAPI
d3d_device3_BeginScene(IDirect3DDevice3
*iface
)
1501 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
1503 TRACE("iface %p.\n", iface
);
1505 return IDirect3DDevice7_BeginScene(&device
->IDirect3DDevice7_iface
);
1508 static HRESULT WINAPI
d3d_device2_BeginScene(IDirect3DDevice2
*iface
)
1510 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
1512 TRACE("iface %p.\n", iface
);
1514 return IDirect3DDevice7_BeginScene(&device
->IDirect3DDevice7_iface
);
1517 static HRESULT WINAPI
d3d_device1_BeginScene(IDirect3DDevice
*iface
)
1519 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
1521 TRACE("iface %p.\n", iface
);
1523 return IDirect3DDevice7_BeginScene(&device
->IDirect3DDevice7_iface
);
1526 /*****************************************************************************
1527 * IDirect3DDevice7::EndScene
1529 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1530 * This method must be called after rendering is finished.
1532 * Version 1, 2, 3 and 7
1535 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1536 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1537 * that only if the scene was already ended.
1539 *****************************************************************************/
1540 static HRESULT
d3d_device7_EndScene(IDirect3DDevice7
*iface
)
1542 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
1545 TRACE("iface %p.\n", iface
);
1547 wined3d_mutex_lock();
1548 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1549 wined3d_mutex_unlock();
1551 if(hr
== WINED3D_OK
) return D3D_OK
;
1552 else return D3DERR_SCENE_NOT_IN_SCENE
;
1555 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d_device7_EndScene_FPUSetup(IDirect3DDevice7
*iface
)
1557 return d3d_device7_EndScene(iface
);
1560 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7
*iface
)
1565 old_fpucw
= d3d_fpu_setup();
1566 hr
= d3d_device7_EndScene(iface
);
1567 set_fpu_control_word(old_fpucw
);
1572 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d_device3_EndScene(IDirect3DDevice3
*iface
)
1574 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
1576 TRACE("iface %p.\n", iface
);
1578 return IDirect3DDevice7_EndScene(&device
->IDirect3DDevice7_iface
);
1581 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d_device2_EndScene(IDirect3DDevice2
*iface
)
1583 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
1585 TRACE("iface %p.\n", iface
);
1587 return IDirect3DDevice7_EndScene(&device
->IDirect3DDevice7_iface
);
1590 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d_device1_EndScene(IDirect3DDevice
*iface
)
1592 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
1594 TRACE("iface %p.\n", iface
);
1596 return IDirect3DDevice7_EndScene(&device
->IDirect3DDevice7_iface
);
1599 /*****************************************************************************
1600 * IDirect3DDevice7::GetDirect3D
1602 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1606 * Direct3D7: Address to store the interface pointer at
1610 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1612 *****************************************************************************/
1613 static HRESULT WINAPI
d3d_device7_GetDirect3D(IDirect3DDevice7
*iface
, IDirect3D7
**d3d
)
1615 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
1617 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
1620 return DDERR_INVALIDPARAMS
;
1622 *d3d
= &device
->ddraw
->IDirect3D7_iface
;
1623 IDirect3D7_AddRef(*d3d
);
1625 TRACE("Returning interface %p.\n", *d3d
);
1629 static HRESULT WINAPI
d3d_device3_GetDirect3D(IDirect3DDevice3
*iface
, IDirect3D3
**d3d
)
1631 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
1633 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
1636 return DDERR_INVALIDPARAMS
;
1638 *d3d
= &device
->ddraw
->IDirect3D3_iface
;
1639 IDirect3D3_AddRef(*d3d
);
1641 TRACE("Returning interface %p.\n", *d3d
);
1645 static HRESULT WINAPI
d3d_device2_GetDirect3D(IDirect3DDevice2
*iface
, IDirect3D2
**d3d
)
1647 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
1649 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
1652 return DDERR_INVALIDPARAMS
;
1654 *d3d
= &device
->ddraw
->IDirect3D2_iface
;
1655 IDirect3D2_AddRef(*d3d
);
1657 TRACE("Returning interface %p.\n", *d3d
);
1661 static HRESULT WINAPI
d3d_device1_GetDirect3D(IDirect3DDevice
*iface
, IDirect3D
**d3d
)
1663 struct d3d_device
*device
= impl_from_IDirect3DDevice(iface
);
1665 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
1668 return DDERR_INVALIDPARAMS
;
1670 *d3d
= &device
->ddraw
->IDirect3D_iface
;
1671 IDirect3D_AddRef(*d3d
);
1673 TRACE("Returning interface %p.\n", *d3d
);
1677 /*****************************************************************************
1678 * IDirect3DDevice3::SetCurrentViewport
1680 * Sets a Direct3DViewport as the current viewport.
1681 * For the thunks note that all viewport interface versions are equal
1684 * Direct3DViewport3: The viewport to set
1690 * (Is a NULL viewport valid?)
1692 *****************************************************************************/
1693 static HRESULT WINAPI
d3d_device3_SetCurrentViewport(IDirect3DDevice3
*iface
, IDirect3DViewport3
*Direct3DViewport3
)
1695 struct d3d_device
*This
= impl_from_IDirect3DDevice3(iface
);
1696 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3
);
1698 TRACE("iface %p, viewport %p.\n", iface
, Direct3DViewport3
);
1702 WARN("Direct3DViewport3 is NULL, returning DDERR_INVALIDPARAMS\n");
1703 return DDERR_INVALIDPARAMS
;
1706 wined3d_mutex_lock();
1707 /* Do nothing if the specified viewport is the same as the current one */
1708 if (This
->current_viewport
== vp
)
1710 wined3d_mutex_unlock();
1714 if (vp
->active_device
!= This
)
1716 WARN("Viewport %p active device is %p.\n", vp
, vp
->active_device
);
1717 wined3d_mutex_unlock();
1718 return DDERR_INVALIDPARAMS
;
1721 /* Release previous viewport and AddRef the new one */
1722 if (This
->current_viewport
)
1724 TRACE("ViewportImpl is at %p, interface is at %p\n", This
->current_viewport
,
1725 &This
->current_viewport
->IDirect3DViewport3_iface
);
1726 IDirect3DViewport3_Release(&This
->current_viewport
->IDirect3DViewport3_iface
);
1728 IDirect3DViewport3_AddRef(Direct3DViewport3
);
1730 /* Set this viewport as the current viewport */
1731 This
->current_viewport
= vp
;
1733 /* Activate this viewport */
1734 viewport_activate(This
->current_viewport
, FALSE
);
1736 wined3d_mutex_unlock();
1741 static HRESULT WINAPI
d3d_device2_SetCurrentViewport(IDirect3DDevice2
*iface
, IDirect3DViewport2
*viewport
)
1743 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
1744 struct d3d_viewport
*vp
= unsafe_impl_from_IDirect3DViewport2(viewport
);
1746 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1748 return d3d_device3_SetCurrentViewport(&device
->IDirect3DDevice3_iface
,
1749 vp
? &vp
->IDirect3DViewport3_iface
: NULL
);
1752 /*****************************************************************************
1753 * IDirect3DDevice3::GetCurrentViewport
1755 * Returns the currently active viewport.
1760 * Direct3DViewport3: Address to return the interface pointer at
1764 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1766 *****************************************************************************/
1767 static HRESULT WINAPI
d3d_device3_GetCurrentViewport(IDirect3DDevice3
*iface
, IDirect3DViewport3
**viewport
)
1769 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
1771 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1773 wined3d_mutex_lock();
1774 if (!device
->current_viewport
)
1776 wined3d_mutex_unlock();
1777 WARN("No current viewport, returning D3DERR_NOCURRENTVIEWPORT\n");
1778 return D3DERR_NOCURRENTVIEWPORT
;
1781 *viewport
= &device
->current_viewport
->IDirect3DViewport3_iface
;
1782 IDirect3DViewport3_AddRef(*viewport
);
1784 TRACE("Returning interface %p.\n", *viewport
);
1785 wined3d_mutex_unlock();
1789 static HRESULT WINAPI
d3d_device2_GetCurrentViewport(IDirect3DDevice2
*iface
, IDirect3DViewport2
**viewport
)
1791 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
1793 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1795 return d3d_device3_GetCurrentViewport(&device
->IDirect3DDevice3_iface
,
1796 (IDirect3DViewport3
**)viewport
);
1799 static BOOL
validate_surface_palette(struct ddraw_surface
*surface
)
1801 return !format_is_paletteindexed(&surface
->surface_desc
.u4
.ddpfPixelFormat
)
1802 || surface
->palette
;
1805 static HRESULT
d3d_device_set_render_target(struct d3d_device
*device
,
1806 struct ddraw_surface
*target
, IUnknown
*rt_iface
)
1810 if (device
->rt_iface
== rt_iface
)
1812 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1817 WARN("Trying to set render target to NULL.\n");
1818 return DDERR_INVALIDPARAMS
;
1821 if (FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
,
1822 0, ddraw_surface_get_rendertarget_view(target
), FALSE
)))
1825 IUnknown_AddRef(rt_iface
);
1826 IUnknown_Release(device
->rt_iface
);
1827 device
->rt_iface
= rt_iface
;
1828 d3d_device_update_depth_stencil(device
);
1833 static HRESULT
d3d_device7_SetRenderTarget(IDirect3DDevice7
*iface
,
1834 IDirectDrawSurface7
*target
, DWORD flags
)
1836 struct ddraw_surface
*target_impl
= unsafe_impl_from_IDirectDrawSurface7(target
);
1837 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
1840 TRACE("iface %p, target %p, flags %#x.\n", iface
, target
, flags
);
1842 wined3d_mutex_lock();
1844 if (!validate_surface_palette(target_impl
))
1846 WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl
);
1847 wined3d_mutex_unlock();
1848 return DDERR_INVALIDCAPS
;
1851 if (!(target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
))
1853 WARN("Surface %p is not a render target.\n", target_impl
);
1854 wined3d_mutex_unlock();
1855 return DDERR_INVALIDCAPS
;
1858 if (!(target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
))
1860 WARN("Surface %p is not in video memory.\n", target_impl
);
1861 wined3d_mutex_unlock();
1862 return DDERR_INVALIDPARAMS
;
1865 if (target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
1867 WARN("Surface %p is a depth buffer.\n", target_impl
);
1868 IDirectDrawSurface7_AddRef(target
);
1869 IUnknown_Release(device
->rt_iface
);
1870 device
->rt_iface
= (IUnknown
*)target
;
1871 wined3d_mutex_unlock();
1872 return DDERR_INVALIDPIXELFORMAT
;
1875 hr
= d3d_device_set_render_target(device
, target_impl
, (IUnknown
*)target
);
1876 wined3d_mutex_unlock();
1880 static HRESULT WINAPI
d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7
*iface
,
1881 IDirectDrawSurface7
*NewTarget
, DWORD flags
)
1883 return d3d_device7_SetRenderTarget(iface
, NewTarget
, flags
);
1886 static HRESULT WINAPI
d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7
*iface
,
1887 IDirectDrawSurface7
*NewTarget
, DWORD flags
)
1892 old_fpucw
= d3d_fpu_setup();
1893 hr
= d3d_device7_SetRenderTarget(iface
, NewTarget
, flags
);
1894 set_fpu_control_word(old_fpucw
);
1899 static HRESULT WINAPI
d3d_device3_SetRenderTarget(IDirect3DDevice3
*iface
,
1900 IDirectDrawSurface4
*target
, DWORD flags
)
1902 struct ddraw_surface
*target_impl
= unsafe_impl_from_IDirectDrawSurface4(target
);
1903 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
1906 TRACE("iface %p, target %p, flags %#x.\n", iface
, target
, flags
);
1908 wined3d_mutex_lock();
1910 if (!validate_surface_palette(target_impl
))
1912 WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl
);
1913 wined3d_mutex_unlock();
1914 return DDERR_INVALIDCAPS
;
1917 if (!(target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
))
1919 WARN("Surface %p is not a render target.\n", target_impl
);
1920 wined3d_mutex_unlock();
1921 return DDERR_INVALIDCAPS
;
1924 if (target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
1926 WARN("Surface %p is a depth buffer.\n", target_impl
);
1927 IDirectDrawSurface4_AddRef(target
);
1928 IUnknown_Release(device
->rt_iface
);
1929 device
->rt_iface
= (IUnknown
*)target
;
1930 wined3d_mutex_unlock();
1931 return DDERR_INVALIDPIXELFORMAT
;
1934 if (!(target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
))
1936 WARN("Surface %p is not in video memory.\n", target_impl
);
1937 IDirectDrawSurface4_AddRef(target
);
1938 IUnknown_Release(device
->rt_iface
);
1939 device
->rt_iface
= (IUnknown
*)target
;
1940 wined3d_mutex_unlock();
1944 hr
= d3d_device_set_render_target(device
, target_impl
, (IUnknown
*)target
);
1945 wined3d_mutex_unlock();
1949 static HRESULT WINAPI
d3d_device2_SetRenderTarget(IDirect3DDevice2
*iface
,
1950 IDirectDrawSurface
*target
, DWORD flags
)
1952 struct ddraw_surface
*target_impl
= unsafe_impl_from_IDirectDrawSurface(target
);
1953 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
1956 TRACE("iface %p, target %p, flags %#x.\n", iface
, target
, flags
);
1958 wined3d_mutex_lock();
1960 if (!validate_surface_palette(target_impl
))
1962 WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl
);
1963 wined3d_mutex_unlock();
1964 return DDERR_INVALIDCAPS
;
1967 if (!(target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
))
1969 WARN("Surface %p is not a render target.\n", target_impl
);
1970 wined3d_mutex_unlock();
1971 return DDERR_INVALIDCAPS
;
1974 if (target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
1976 WARN("Surface %p is a depth buffer.\n", target_impl
);
1977 IUnknown_Release(device
->rt_iface
);
1978 device
->rt_iface
= (IUnknown
*)target
;
1979 wined3d_mutex_unlock();
1980 return DDERR_INVALIDPIXELFORMAT
;
1983 if (!(target_impl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
))
1985 WARN("Surface %p is not in video memory.\n", target_impl
);
1986 IDirectDrawSurface_AddRef(target
);
1987 IUnknown_Release(device
->rt_iface
);
1988 device
->rt_iface
= (IUnknown
*)target
;
1989 wined3d_mutex_unlock();
1993 hr
= d3d_device_set_render_target(device
, target_impl
, (IUnknown
*)target
);
1994 wined3d_mutex_unlock();
1998 /*****************************************************************************
1999 * IDirect3DDevice7::GetRenderTarget
2001 * Returns the current render target.
2002 * This is handled locally, because the WineD3D render target's parent
2005 * Version 2, 3 and 7
2008 * RenderTarget: Address to store the surface interface pointer
2012 * DDERR_INVALIDPARAMS if RenderTarget == NULL
2014 *****************************************************************************/
2015 static HRESULT WINAPI
d3d_device7_GetRenderTarget(IDirect3DDevice7
*iface
, IDirectDrawSurface7
**RenderTarget
)
2017 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
2020 TRACE("iface %p, target %p.\n", iface
, RenderTarget
);
2023 return DDERR_INVALIDPARAMS
;
2025 wined3d_mutex_lock();
2026 hr
= IUnknown_QueryInterface(device
->rt_iface
, &IID_IDirectDrawSurface7
, (void **)RenderTarget
);
2027 wined3d_mutex_unlock();
2032 static HRESULT WINAPI
d3d_device3_GetRenderTarget(IDirect3DDevice3
*iface
, IDirectDrawSurface4
**RenderTarget
)
2034 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
2035 IDirectDrawSurface7
*RenderTarget7
;
2036 struct ddraw_surface
*RenderTargetImpl
;
2039 TRACE("iface %p, target %p.\n", iface
, RenderTarget
);
2042 return DDERR_INVALIDPARAMS
;
2044 hr
= d3d_device7_GetRenderTarget(&device
->IDirect3DDevice7_iface
, &RenderTarget7
);
2045 if(hr
!= D3D_OK
) return hr
;
2046 RenderTargetImpl
= impl_from_IDirectDrawSurface7(RenderTarget7
);
2047 *RenderTarget
= &RenderTargetImpl
->IDirectDrawSurface4_iface
;
2048 IDirectDrawSurface4_AddRef(*RenderTarget
);
2049 IDirectDrawSurface7_Release(RenderTarget7
);
2053 static HRESULT WINAPI
d3d_device2_GetRenderTarget(IDirect3DDevice2
*iface
, IDirectDrawSurface
**RenderTarget
)
2055 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
2056 IDirectDrawSurface7
*RenderTarget7
;
2057 struct ddraw_surface
*RenderTargetImpl
;
2060 TRACE("iface %p, target %p.\n", iface
, RenderTarget
);
2063 return DDERR_INVALIDPARAMS
;
2065 hr
= d3d_device7_GetRenderTarget(&device
->IDirect3DDevice7_iface
, &RenderTarget7
);
2066 if(hr
!= D3D_OK
) return hr
;
2067 RenderTargetImpl
= impl_from_IDirectDrawSurface7(RenderTarget7
);
2068 *RenderTarget
= &RenderTargetImpl
->IDirectDrawSurface_iface
;
2069 IDirectDrawSurface_AddRef(*RenderTarget
);
2070 IDirectDrawSurface7_Release(RenderTarget7
);
2074 /*****************************************************************************
2075 * IDirect3DDevice3::Begin
2077 * Begins a description block of vertices. This is similar to glBegin()
2078 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2079 * described with IDirect3DDevice::Vertex are drawn.
2084 * PrimitiveType: The type of primitives to draw
2085 * VertexTypeDesc: A flexible vertex format description of the vertices
2086 * Flags: Some flags..
2091 *****************************************************************************/
2092 static HRESULT WINAPI
d3d_device3_Begin(IDirect3DDevice3
*iface
,
2093 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, DWORD flags
)
2095 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
2097 TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n",
2098 iface
, primitive_type
, fvf
, flags
);
2100 wined3d_mutex_lock();
2101 device
->primitive_type
= primitive_type
;
2102 device
->vertex_type
= fvf
;
2103 device
->render_flags
= flags
;
2104 device
->vertex_size
= get_flexible_vertex_size(device
->vertex_type
);
2105 device
->nb_vertices
= 0;
2106 wined3d_mutex_unlock();
2111 static HRESULT WINAPI
d3d_device2_Begin(IDirect3DDevice2
*iface
,
2112 D3DPRIMITIVETYPE primitive_type
, D3DVERTEXTYPE vertex_type
, DWORD flags
)
2114 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
2117 TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
2118 iface
, primitive_type
, vertex_type
, flags
);
2120 switch (vertex_type
)
2122 case D3DVT_VERTEX
: fvf
= D3DFVF_VERTEX
; break;
2123 case D3DVT_LVERTEX
: fvf
= D3DFVF_LVERTEX
; break;
2124 case D3DVT_TLVERTEX
: fvf
= D3DFVF_TLVERTEX
; break;
2126 ERR("Unexpected vertex type %#x.\n", vertex_type
);
2127 return DDERR_INVALIDPARAMS
; /* Should never happen */
2130 return d3d_device3_Begin(&device
->IDirect3DDevice3_iface
, primitive_type
, fvf
, flags
);
2133 /*****************************************************************************
2134 * IDirect3DDevice3::BeginIndexed
2136 * Draws primitives based on vertices in a vertex array which are specified
2142 * PrimitiveType: Primitive type to draw
2143 * VertexType: A FVF description of the vertex format
2144 * Vertices: pointer to an array containing the vertices
2145 * NumVertices: The number of vertices in the vertex array
2146 * Flags: Some flags ...
2149 * D3D_OK, because it's a stub
2151 *****************************************************************************/
2152 static HRESULT WINAPI
d3d_device3_BeginIndexed(IDirect3DDevice3
*iface
,
2153 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
,
2154 void *vertices
, DWORD vertex_count
, DWORD flags
)
2156 FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2157 iface
, primitive_type
, fvf
, vertices
, vertex_count
, flags
);
2163 static HRESULT WINAPI
d3d_device2_BeginIndexed(IDirect3DDevice2
*iface
,
2164 D3DPRIMITIVETYPE primitive_type
, D3DVERTEXTYPE vertex_type
,
2165 void *vertices
, DWORD vertex_count
, DWORD flags
)
2167 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
2170 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2171 iface
, primitive_type
, vertex_type
, vertices
, vertex_count
, flags
);
2173 switch (vertex_type
)
2175 case D3DVT_VERTEX
: fvf
= D3DFVF_VERTEX
; break;
2176 case D3DVT_LVERTEX
: fvf
= D3DFVF_LVERTEX
; break;
2177 case D3DVT_TLVERTEX
: fvf
= D3DFVF_TLVERTEX
; break;
2179 ERR("Unexpected vertex type %#x.\n", vertex_type
);
2180 return DDERR_INVALIDPARAMS
; /* Should never happen */
2183 return d3d_device3_BeginIndexed(&device
->IDirect3DDevice3_iface
,
2184 primitive_type
, fvf
, vertices
, vertex_count
, flags
);
2187 /*****************************************************************************
2188 * IDirect3DDevice3::Vertex
2190 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2191 * drawn vertices in a vertex buffer. If the buffer is too small, its
2192 * size is increased.
2197 * Vertex: Pointer to the vertex
2200 * D3D_OK, on success
2201 * DDERR_INVALIDPARAMS if Vertex is NULL
2203 *****************************************************************************/
2204 static HRESULT WINAPI
d3d_device3_Vertex(IDirect3DDevice3
*iface
, void *vertex
)
2206 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
2208 TRACE("iface %p, vertex %p.\n", iface
, vertex
);
2211 return DDERR_INVALIDPARAMS
;
2213 wined3d_mutex_lock();
2214 if ((device
->nb_vertices
+ 1) * device
->vertex_size
> device
->buffer_size
)
2218 device
->buffer_size
= device
->buffer_size
? device
->buffer_size
* 2 : device
->vertex_size
* 3;
2219 old_buffer
= device
->sysmem_vertex_buffer
;
2220 device
->sysmem_vertex_buffer
= HeapAlloc(GetProcessHeap(), 0, device
->buffer_size
);
2223 memcpy(device
->sysmem_vertex_buffer
, old_buffer
, device
->nb_vertices
* device
->vertex_size
);
2224 HeapFree(GetProcessHeap(), 0, old_buffer
);
2228 memcpy(device
->sysmem_vertex_buffer
+ device
->nb_vertices
++ * device
->vertex_size
, vertex
, device
->vertex_size
);
2229 wined3d_mutex_unlock();
2234 static HRESULT WINAPI
d3d_device2_Vertex(IDirect3DDevice2
*iface
, void *vertex
)
2236 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
2238 TRACE("iface %p, vertex %p.\n", iface
, vertex
);
2240 return d3d_device3_Vertex(&device
->IDirect3DDevice3_iface
, vertex
);
2243 /*****************************************************************************
2244 * IDirect3DDevice3::Index
2246 * Specifies an index to a vertex to be drawn. The vertex array has to
2247 * be specified with BeginIndexed first.
2250 * VertexIndex: The index of the vertex to draw
2253 * D3D_OK because it's a stub
2255 *****************************************************************************/
2256 static HRESULT WINAPI
d3d_device3_Index(IDirect3DDevice3
*iface
, WORD index
)
2258 FIXME("iface %p, index %#x stub!\n", iface
, index
);
2263 static HRESULT WINAPI
d3d_device2_Index(IDirect3DDevice2
*iface
, WORD index
)
2265 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
2267 TRACE("iface %p, index %#x.\n", iface
, index
);
2269 return d3d_device3_Index(&device
->IDirect3DDevice3_iface
, index
);
2272 /*****************************************************************************
2273 * IDirect3DDevice7::GetRenderState
2275 * Returns the value of a render state. The possible render states are
2276 * defined in include/d3dtypes.h
2278 * Version 2, 3 and 7
2281 * RenderStateType: Render state to return the current setting of
2282 * Value: Address to store the value at
2285 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2286 * DDERR_INVALIDPARAMS if Value == NULL
2288 *****************************************************************************/
2289 static HRESULT
d3d_device7_GetRenderState(IDirect3DDevice7
*iface
,
2290 D3DRENDERSTATETYPE state
, DWORD
*value
)
2292 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
2293 HRESULT hr
= D3D_OK
;
2295 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2298 return DDERR_INVALIDPARAMS
;
2300 wined3d_mutex_lock();
2303 case D3DRENDERSTATE_TEXTUREMAG
:
2305 enum wined3d_texture_filter_type tex_mag
;
2307 tex_mag
= wined3d_device_get_sampler_state(device
->wined3d_device
, 0, WINED3D_SAMP_MAG_FILTER
);
2310 case WINED3D_TEXF_POINT
:
2311 *value
= D3DFILTER_NEAREST
;
2313 case WINED3D_TEXF_LINEAR
:
2314 *value
= D3DFILTER_LINEAR
;
2317 ERR("Unhandled texture mag %d !\n",tex_mag
);
2323 case D3DRENDERSTATE_TEXTUREMIN
:
2325 enum wined3d_texture_filter_type tex_min
;
2326 enum wined3d_texture_filter_type tex_mip
;
2328 tex_min
= wined3d_device_get_sampler_state(device
->wined3d_device
, 0, WINED3D_SAMP_MIN_FILTER
);
2329 tex_mip
= wined3d_device_get_sampler_state(device
->wined3d_device
, 0, WINED3D_SAMP_MIP_FILTER
);
2332 case WINED3D_TEXF_POINT
:
2335 case WINED3D_TEXF_NONE
:
2336 *value
= D3DFILTER_NEAREST
;
2338 case WINED3D_TEXF_POINT
:
2339 *value
= D3DFILTER_MIPNEAREST
;
2341 case WINED3D_TEXF_LINEAR
:
2342 *value
= D3DFILTER_LINEARMIPNEAREST
;
2345 ERR("Unhandled mip filter %#x.\n", tex_mip
);
2346 *value
= D3DFILTER_NEAREST
;
2350 case WINED3D_TEXF_LINEAR
:
2353 case WINED3D_TEXF_NONE
:
2354 *value
= D3DFILTER_LINEAR
;
2356 case WINED3D_TEXF_POINT
:
2357 *value
= D3DFILTER_MIPLINEAR
;
2359 case WINED3D_TEXF_LINEAR
:
2360 *value
= D3DFILTER_LINEARMIPLINEAR
;
2363 ERR("Unhandled mip filter %#x.\n", tex_mip
);
2364 *value
= D3DFILTER_LINEAR
;
2369 ERR("Unhandled texture min filter %#x.\n",tex_min
);
2370 *value
= D3DFILTER_NEAREST
;
2376 case D3DRENDERSTATE_TEXTUREADDRESS
:
2377 case D3DRENDERSTATE_TEXTUREADDRESSU
:
2378 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, 0, WINED3D_SAMP_ADDRESS_U
);
2380 case D3DRENDERSTATE_TEXTUREADDRESSV
:
2381 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, 0, WINED3D_SAMP_ADDRESS_V
);
2384 case D3DRENDERSTATE_BORDERCOLOR
:
2385 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2389 case D3DRENDERSTATE_TEXTUREHANDLE
:
2390 case D3DRENDERSTATE_TEXTUREMAPBLEND
:
2391 WARN("Render state %#x is invalid in d3d7.\n", state
);
2392 hr
= DDERR_INVALIDPARAMS
;
2395 case D3DRENDERSTATE_ZBIAS
:
2396 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
2400 if (state
>= D3DRENDERSTATE_STIPPLEPATTERN00
2401 && state
<= D3DRENDERSTATE_STIPPLEPATTERN31
)
2403 FIXME("Unhandled stipple pattern render state (%#x).\n", state
);
2407 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
2409 wined3d_mutex_unlock();
2414 static HRESULT WINAPI
d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7
*iface
,
2415 D3DRENDERSTATETYPE state
, DWORD
*value
)
2417 return d3d_device7_GetRenderState(iface
, state
, value
);
2420 static HRESULT WINAPI
d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7
*iface
,
2421 D3DRENDERSTATETYPE state
, DWORD
*value
)
2426 old_fpucw
= d3d_fpu_setup();
2427 hr
= d3d_device7_GetRenderState(iface
, state
, value
);
2428 set_fpu_control_word(old_fpucw
);
2433 static HRESULT WINAPI
d3d_device3_GetRenderState(IDirect3DDevice3
*iface
,
2434 D3DRENDERSTATETYPE state
, DWORD
*value
)
2436 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
2438 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2442 case D3DRENDERSTATE_TEXTUREHANDLE
:
2444 /* This state is wrapped to SetTexture in SetRenderState, so
2445 * it has to be wrapped to GetTexture here. */
2446 struct wined3d_texture
*tex
= NULL
;
2449 wined3d_mutex_lock();
2450 if ((tex
= wined3d_device_get_texture(device
->wined3d_device
, 0)))
2452 /* The parent of the texture is the IDirectDrawSurface7
2453 * interface of the ddraw surface. */
2454 struct ddraw_texture
*parent
= wined3d_texture_get_parent(tex
);
2456 *value
= parent
->root
->Handle
;
2458 wined3d_mutex_unlock();
2463 case D3DRENDERSTATE_TEXTUREMAPBLEND
:
2465 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2466 the mapping to get the value. */
2467 DWORD colorop
, colorarg1
, colorarg2
;
2468 DWORD alphaop
, alphaarg1
, alphaarg2
;
2470 wined3d_mutex_lock();
2472 device
->legacyTextureBlending
= TRUE
;
2474 colorop
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, 0, WINED3D_TSS_COLOR_OP
);
2475 colorarg1
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, 0, WINED3D_TSS_COLOR_ARG1
);
2476 colorarg2
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, 0, WINED3D_TSS_COLOR_ARG2
);
2477 alphaop
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, 0, WINED3D_TSS_ALPHA_OP
);
2478 alphaarg1
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, 0, WINED3D_TSS_ALPHA_ARG1
);
2479 alphaarg2
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, 0, WINED3D_TSS_ALPHA_ARG2
);
2481 if (colorop
== WINED3D_TOP_SELECT_ARG1
&& colorarg1
== WINED3DTA_TEXTURE
2482 && alphaop
== WINED3D_TOP_SELECT_ARG1
&& alphaarg1
== WINED3DTA_TEXTURE
)
2483 *value
= D3DTBLEND_DECAL
;
2484 else if (colorop
== WINED3D_TOP_SELECT_ARG1
&& colorarg1
== WINED3DTA_TEXTURE
2485 && alphaop
== WINED3D_TOP_MODULATE
2486 && alphaarg1
== WINED3DTA_TEXTURE
&& alphaarg2
== WINED3DTA_CURRENT
)
2487 *value
= D3DTBLEND_DECALALPHA
;
2488 else if (colorop
== WINED3D_TOP_MODULATE
2489 && colorarg1
== WINED3DTA_TEXTURE
&& colorarg2
== WINED3DTA_CURRENT
2490 && alphaop
== WINED3D_TOP_MODULATE
2491 && alphaarg1
== WINED3DTA_TEXTURE
&& alphaarg2
== WINED3DTA_CURRENT
)
2492 *value
= D3DTBLEND_MODULATEALPHA
;
2495 struct wined3d_texture
*tex
= NULL
;
2496 BOOL tex_alpha
= FALSE
;
2497 DDPIXELFORMAT ddfmt
;
2499 if ((tex
= wined3d_device_get_texture(device
->wined3d_device
, 0)))
2501 struct wined3d_resource
*sub_resource
;
2503 if ((sub_resource
= wined3d_texture_get_sub_resource(tex
, 0)))
2505 struct wined3d_resource_desc desc
;
2507 wined3d_resource_get_desc(sub_resource
, &desc
);
2508 ddfmt
.dwSize
= sizeof(ddfmt
);
2509 ddrawformat_from_wined3dformat(&ddfmt
, desc
.format
);
2510 if (ddfmt
.u5
.dwRGBAlphaBitMask
) tex_alpha
= TRUE
;
2514 if (!(colorop
== WINED3D_TOP_MODULATE
2515 && colorarg1
== WINED3DTA_TEXTURE
&& colorarg2
== WINED3DTA_CURRENT
2516 && alphaop
== (tex_alpha
? WINED3D_TOP_SELECT_ARG1
: WINED3D_TOP_SELECT_ARG2
)
2517 && alphaarg1
== WINED3DTA_TEXTURE
&& alphaarg2
== WINED3DTA_CURRENT
))
2518 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n");
2520 *value
= D3DTBLEND_MODULATE
;
2523 wined3d_mutex_unlock();
2528 case D3DRENDERSTATE_LIGHTING
:
2529 *value
= 0xffffffff;
2533 return IDirect3DDevice7_GetRenderState(&device
->IDirect3DDevice7_iface
, state
, value
);
2537 static HRESULT WINAPI
d3d_device2_GetRenderState(IDirect3DDevice2
*iface
,
2538 D3DRENDERSTATETYPE state
, DWORD
*value
)
2540 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
2542 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2544 return IDirect3DDevice3_GetRenderState(&device
->IDirect3DDevice3_iface
, state
, value
);
2547 /*****************************************************************************
2548 * IDirect3DDevice7::SetRenderState
2550 * Sets a render state. The possible render states are defined in
2551 * include/d3dtypes.h
2553 * Version 2, 3 and 7
2556 * RenderStateType: State to set
2557 * Value: Value to assign to that state
2560 * D3D_OK on success,
2561 * for details see IWineD3DDevice::SetRenderState
2563 *****************************************************************************/
2564 static HRESULT
d3d_device7_SetRenderState(IDirect3DDevice7
*iface
,
2565 D3DRENDERSTATETYPE state
, DWORD value
)
2567 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
2568 HRESULT hr
= D3D_OK
;
2570 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2572 wined3d_mutex_lock();
2573 /* Some render states need special care */
2577 * The ddraw texture filter mapping works like this:
2578 * D3DFILTER_NEAREST Point min/mag, no mip
2579 * D3DFILTER_MIPNEAREST Point min/mag, point mip
2580 * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
2582 * D3DFILTER_LINEAR Linear min/mag, no mip
2583 * D3DFILTER_MIPLINEAR Linear min/mag, point mip
2584 * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
2586 * This is the opposite of the GL naming convention,
2587 * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
2589 case D3DRENDERSTATE_TEXTUREMAG
:
2591 enum wined3d_texture_filter_type tex_mag
;
2595 case D3DFILTER_NEAREST
:
2596 case D3DFILTER_MIPNEAREST
:
2597 case D3DFILTER_LINEARMIPNEAREST
:
2598 tex_mag
= WINED3D_TEXF_POINT
;
2600 case D3DFILTER_LINEAR
:
2601 case D3DFILTER_MIPLINEAR
:
2602 case D3DFILTER_LINEARMIPLINEAR
:
2603 tex_mag
= WINED3D_TEXF_LINEAR
;
2606 tex_mag
= WINED3D_TEXF_POINT
;
2607 FIXME("Unhandled texture mag %#x.\n", value
);
2611 wined3d_device_set_sampler_state(device
->wined3d_device
, 0, WINED3D_SAMP_MAG_FILTER
, tex_mag
);
2615 case D3DRENDERSTATE_TEXTUREMIN
:
2617 enum wined3d_texture_filter_type tex_min
;
2618 enum wined3d_texture_filter_type tex_mip
;
2622 case D3DFILTER_NEAREST
:
2623 tex_min
= WINED3D_TEXF_POINT
;
2624 tex_mip
= WINED3D_TEXF_NONE
;
2626 case D3DFILTER_LINEAR
:
2627 tex_min
= WINED3D_TEXF_LINEAR
;
2628 tex_mip
= WINED3D_TEXF_NONE
;
2630 case D3DFILTER_MIPNEAREST
:
2631 tex_min
= WINED3D_TEXF_POINT
;
2632 tex_mip
= WINED3D_TEXF_POINT
;
2634 case D3DFILTER_MIPLINEAR
:
2635 tex_min
= WINED3D_TEXF_LINEAR
;
2636 tex_mip
= WINED3D_TEXF_POINT
;
2638 case D3DFILTER_LINEARMIPNEAREST
:
2639 tex_min
= WINED3D_TEXF_POINT
;
2640 tex_mip
= WINED3D_TEXF_LINEAR
;
2642 case D3DFILTER_LINEARMIPLINEAR
:
2643 tex_min
= WINED3D_TEXF_LINEAR
;
2644 tex_mip
= WINED3D_TEXF_LINEAR
;
2648 FIXME("Unhandled texture min %#x.\n",value
);
2649 tex_min
= WINED3D_TEXF_POINT
;
2650 tex_mip
= WINED3D_TEXF_NONE
;
2654 wined3d_device_set_sampler_state(device
->wined3d_device
,
2655 0, WINED3D_SAMP_MIP_FILTER
, tex_mip
);
2656 wined3d_device_set_sampler_state(device
->wined3d_device
,
2657 0, WINED3D_SAMP_MIN_FILTER
, tex_min
);
2661 case D3DRENDERSTATE_TEXTUREADDRESS
:
2662 wined3d_device_set_sampler_state(device
->wined3d_device
,
2663 0, WINED3D_SAMP_ADDRESS_V
, value
);
2665 case D3DRENDERSTATE_TEXTUREADDRESSU
:
2666 wined3d_device_set_sampler_state(device
->wined3d_device
,
2667 0, WINED3D_SAMP_ADDRESS_U
, value
);
2669 case D3DRENDERSTATE_TEXTUREADDRESSV
:
2670 wined3d_device_set_sampler_state(device
->wined3d_device
,
2671 0, WINED3D_SAMP_ADDRESS_V
, value
);
2674 case D3DRENDERSTATE_BORDERCOLOR
:
2675 /* This should probably just forward to the corresponding sampler
2676 * state. Needs tests. */
2677 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2681 case D3DRENDERSTATE_TEXTUREHANDLE
:
2682 case D3DRENDERSTATE_TEXTUREMAPBLEND
:
2683 WARN("Render state %#x is invalid in d3d7.\n", state
);
2684 hr
= DDERR_INVALIDPARAMS
;
2687 case D3DRENDERSTATE_ZBIAS
:
2688 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
2692 if (state
>= D3DRENDERSTATE_STIPPLEPATTERN00
2693 && state
<= D3DRENDERSTATE_STIPPLEPATTERN31
)
2695 FIXME("Unhandled stipple pattern render state (%#x).\n", state
);
2700 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
2703 wined3d_mutex_unlock();
2708 static HRESULT WINAPI
d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7
*iface
,
2709 D3DRENDERSTATETYPE state
, DWORD value
)
2711 return d3d_device7_SetRenderState(iface
, state
, value
);
2714 static HRESULT WINAPI
d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7
*iface
,
2715 D3DRENDERSTATETYPE state
, DWORD value
)
2720 old_fpucw
= d3d_fpu_setup();
2721 hr
= d3d_device7_SetRenderState(iface
, state
, value
);
2722 set_fpu_control_word(old_fpucw
);
2727 static HRESULT WINAPI
d3d_device3_SetRenderState(IDirect3DDevice3
*iface
,
2728 D3DRENDERSTATETYPE state
, DWORD value
)
2730 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2731 for this state can be directly mapped to texture stage colorop and alphaop, but
2732 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2733 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2734 alphaarg when needed.
2736 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2738 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2739 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2740 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2741 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2742 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2743 in device - TRUE if the app is using TEXTUREMAPBLEND.
2745 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2746 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2747 unless some broken game will be found that cares. */
2749 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
2752 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2754 wined3d_mutex_lock();
2758 case D3DRENDERSTATE_TEXTUREHANDLE
:
2760 struct ddraw_surface
*surf
;
2764 hr
= wined3d_device_set_texture(device
->wined3d_device
, 0, NULL
);
2768 surf
= ddraw_get_object(&device
->handle_table
, value
- 1, DDRAW_HANDLE_SURFACE
);
2771 WARN("Invalid texture handle.\n");
2772 hr
= DDERR_INVALIDPARAMS
;
2776 hr
= IDirect3DDevice3_SetTexture(iface
, 0, &surf
->IDirect3DTexture2_iface
);
2780 case D3DRENDERSTATE_TEXTUREMAPBLEND
:
2782 device
->legacyTextureBlending
= TRUE
;
2786 case D3DTBLEND_MODULATE
:
2788 struct wined3d_texture
*tex
= NULL
;
2789 BOOL tex_alpha
= FALSE
;
2790 DDPIXELFORMAT ddfmt
;
2792 if ((tex
= wined3d_device_get_texture(device
->wined3d_device
, 0)))
2794 struct wined3d_resource
*sub_resource
;
2796 if ((sub_resource
= wined3d_texture_get_sub_resource(tex
, 0)))
2798 struct wined3d_resource_desc desc
;
2800 wined3d_resource_get_desc(sub_resource
, &desc
);
2801 ddfmt
.dwSize
= sizeof(ddfmt
);
2802 ddrawformat_from_wined3dformat(&ddfmt
, desc
.format
);
2803 if (ddfmt
.u5
.dwRGBAlphaBitMask
) tex_alpha
= TRUE
;
2808 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2809 0, WINED3D_TSS_ALPHA_OP
, WINED3D_TOP_SELECT_ARG1
);
2811 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2812 0, WINED3D_TSS_ALPHA_OP
, WINED3D_TOP_SELECT_ARG2
);
2813 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2814 0, WINED3D_TSS_ALPHA_ARG1
, WINED3DTA_TEXTURE
);
2815 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2816 0, WINED3D_TSS_ALPHA_ARG2
, WINED3DTA_CURRENT
);
2817 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2818 0, WINED3D_TSS_COLOR_ARG1
, WINED3DTA_TEXTURE
);
2819 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2820 0, WINED3D_TSS_COLOR_ARG2
, WINED3DTA_CURRENT
);
2821 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2822 0, WINED3D_TSS_COLOR_OP
, WINED3D_TOP_MODULATE
);
2827 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2828 0, WINED3D_TSS_COLOR_OP
, WINED3D_TOP_ADD
);
2829 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2830 0, WINED3D_TSS_COLOR_ARG1
, WINED3DTA_TEXTURE
);
2831 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2832 0, WINED3D_TSS_COLOR_ARG2
, WINED3DTA_CURRENT
);
2833 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2834 0, WINED3D_TSS_ALPHA_OP
, WINED3D_TOP_SELECT_ARG2
);
2835 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2836 0, WINED3D_TSS_ALPHA_ARG2
, WINED3DTA_CURRENT
);
2839 case D3DTBLEND_MODULATEALPHA
:
2840 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2841 0, WINED3D_TSS_COLOR_ARG1
, WINED3DTA_TEXTURE
);
2842 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2843 0, WINED3D_TSS_ALPHA_ARG1
, WINED3DTA_TEXTURE
);
2844 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2845 0, WINED3D_TSS_COLOR_ARG2
, WINED3DTA_CURRENT
);
2846 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2847 0, WINED3D_TSS_ALPHA_ARG2
, WINED3DTA_CURRENT
);
2848 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2849 0, WINED3D_TSS_COLOR_OP
, WINED3D_TOP_MODULATE
);
2850 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2851 0, WINED3D_TSS_ALPHA_OP
, WINED3D_TOP_MODULATE
);
2854 case D3DTBLEND_COPY
:
2855 case D3DTBLEND_DECAL
:
2856 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2857 0, WINED3D_TSS_COLOR_ARG1
, WINED3DTA_TEXTURE
);
2858 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2859 0, WINED3D_TSS_ALPHA_ARG1
, WINED3DTA_TEXTURE
);
2860 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2861 0, WINED3D_TSS_COLOR_OP
, WINED3D_TOP_SELECT_ARG1
);
2862 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2863 0, WINED3D_TSS_ALPHA_OP
, WINED3D_TOP_SELECT_ARG1
);
2866 case D3DTBLEND_DECALALPHA
:
2867 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2868 0, WINED3D_TSS_COLOR_OP
, WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
2869 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2870 0, WINED3D_TSS_COLOR_ARG1
, WINED3DTA_TEXTURE
);
2871 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2872 0, WINED3D_TSS_COLOR_ARG2
, WINED3DTA_CURRENT
);
2873 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2874 0, WINED3D_TSS_ALPHA_OP
, WINED3D_TOP_SELECT_ARG2
);
2875 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
2876 0, WINED3D_TSS_ALPHA_ARG2
, WINED3DTA_CURRENT
);
2880 FIXME("Unhandled texture environment %#x.\n", value
);
2887 case D3DRENDERSTATE_LIGHTING
:
2892 hr
= IDirect3DDevice7_SetRenderState(&device
->IDirect3DDevice7_iface
, state
, value
);
2895 wined3d_mutex_unlock();
2900 static HRESULT WINAPI
d3d_device2_SetRenderState(IDirect3DDevice2
*iface
,
2901 D3DRENDERSTATETYPE state
, DWORD value
)
2903 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
2905 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2907 return IDirect3DDevice3_SetRenderState(&device
->IDirect3DDevice3_iface
, state
, value
);
2910 /*****************************************************************************
2911 * Direct3DDevice3::SetLightState
2913 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2914 * light states are forwarded to Direct3DDevice7 render states
2919 * LightStateType: The light state to change
2920 * Value: The value to assign to that light state
2924 * DDERR_INVALIDPARAMS if the parameters were incorrect
2925 * Also check IDirect3DDevice7::SetRenderState
2927 *****************************************************************************/
2928 static HRESULT WINAPI
d3d_device3_SetLightState(IDirect3DDevice3
*iface
,
2929 D3DLIGHTSTATETYPE state
, DWORD value
)
2931 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
2934 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2936 if (!state
|| (state
> D3DLIGHTSTATE_COLORVERTEX
))
2938 TRACE("Unexpected Light State Type\n");
2939 return DDERR_INVALIDPARAMS
;
2942 wined3d_mutex_lock();
2943 if (state
== D3DLIGHTSTATE_MATERIAL
)
2947 struct d3d_material
*m
;
2949 if (!(m
= ddraw_get_object(&device
->handle_table
, value
- 1, DDRAW_HANDLE_MATERIAL
)))
2951 WARN("Invalid material handle.\n");
2952 wined3d_mutex_unlock();
2953 return DDERR_INVALIDPARAMS
;
2956 material_activate(m
);
2959 device
->material
= value
;
2961 else if (state
== D3DLIGHTSTATE_COLORMODEL
)
2966 ERR("DDCOLOR_MONO should not happen!\n");
2969 /* We are already in this mode */
2970 TRACE("Setting color model to RGB (no-op).\n");
2973 ERR("Unknown color model!\n");
2974 wined3d_mutex_unlock();
2975 return DDERR_INVALIDPARAMS
;
2980 D3DRENDERSTATETYPE rs
;
2983 case D3DLIGHTSTATE_AMBIENT
: /* 2 */
2984 rs
= D3DRENDERSTATE_AMBIENT
;
2986 case D3DLIGHTSTATE_FOGMODE
: /* 4 */
2987 rs
= D3DRENDERSTATE_FOGVERTEXMODE
;
2989 case D3DLIGHTSTATE_FOGSTART
: /* 5 */
2990 rs
= D3DRENDERSTATE_FOGSTART
;
2992 case D3DLIGHTSTATE_FOGEND
: /* 6 */
2993 rs
= D3DRENDERSTATE_FOGEND
;
2995 case D3DLIGHTSTATE_FOGDENSITY
: /* 7 */
2996 rs
= D3DRENDERSTATE_FOGDENSITY
;
2998 case D3DLIGHTSTATE_COLORVERTEX
: /* 8 */
2999 rs
= D3DRENDERSTATE_COLORVERTEX
;
3002 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state
);
3003 wined3d_mutex_unlock();
3004 return DDERR_INVALIDPARAMS
;
3007 hr
= IDirect3DDevice7_SetRenderState(&device
->IDirect3DDevice7_iface
, rs
, value
);
3008 wined3d_mutex_unlock();
3011 wined3d_mutex_unlock();
3016 static HRESULT WINAPI
d3d_device2_SetLightState(IDirect3DDevice2
*iface
,
3017 D3DLIGHTSTATETYPE state
, DWORD value
)
3019 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3021 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
3023 return d3d_device3_SetLightState(&device
->IDirect3DDevice3_iface
, state
, value
);
3026 /*****************************************************************************
3027 * IDirect3DDevice3::GetLightState
3029 * Returns the current setting of a light state. The state is read from
3030 * the Direct3DDevice7 render state.
3035 * LightStateType: The light state to return
3036 * Value: The address to store the light state setting at
3040 * DDDERR_INVALIDPARAMS if the parameters were incorrect
3041 * Also see IDirect3DDevice7::GetRenderState
3043 *****************************************************************************/
3044 static HRESULT WINAPI
d3d_device3_GetLightState(IDirect3DDevice3
*iface
,
3045 D3DLIGHTSTATETYPE state
, DWORD
*value
)
3047 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3050 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
3052 if (!state
|| (state
> D3DLIGHTSTATE_COLORVERTEX
))
3054 TRACE("Unexpected Light State Type\n");
3055 return DDERR_INVALIDPARAMS
;
3059 return DDERR_INVALIDPARAMS
;
3061 wined3d_mutex_lock();
3062 if (state
== D3DLIGHTSTATE_MATERIAL
)
3064 *value
= device
->material
;
3066 else if (state
== D3DLIGHTSTATE_COLORMODEL
)
3068 *value
= D3DCOLOR_RGB
;
3072 D3DRENDERSTATETYPE rs
;
3075 case D3DLIGHTSTATE_AMBIENT
: /* 2 */
3076 rs
= D3DRENDERSTATE_AMBIENT
;
3078 case D3DLIGHTSTATE_FOGMODE
: /* 4 */
3079 rs
= D3DRENDERSTATE_FOGVERTEXMODE
;
3081 case D3DLIGHTSTATE_FOGSTART
: /* 5 */
3082 rs
= D3DRENDERSTATE_FOGSTART
;
3084 case D3DLIGHTSTATE_FOGEND
: /* 6 */
3085 rs
= D3DRENDERSTATE_FOGEND
;
3087 case D3DLIGHTSTATE_FOGDENSITY
: /* 7 */
3088 rs
= D3DRENDERSTATE_FOGDENSITY
;
3090 case D3DLIGHTSTATE_COLORVERTEX
: /* 8 */
3091 rs
= D3DRENDERSTATE_COLORVERTEX
;
3094 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state
);
3095 wined3d_mutex_unlock();
3096 return DDERR_INVALIDPARAMS
;
3099 hr
= IDirect3DDevice7_GetRenderState(&device
->IDirect3DDevice7_iface
, rs
, value
);
3100 wined3d_mutex_unlock();
3103 wined3d_mutex_unlock();
3108 static HRESULT WINAPI
d3d_device2_GetLightState(IDirect3DDevice2
*iface
,
3109 D3DLIGHTSTATETYPE state
, DWORD
*value
)
3111 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3113 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
3115 return d3d_device3_GetLightState(&device
->IDirect3DDevice3_iface
, state
, value
);
3118 /*****************************************************************************
3119 * IDirect3DDevice7::SetTransform
3121 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3122 * in include/d3dtypes.h.
3123 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3124 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3125 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3127 * Version 2, 3 and 7
3130 * TransformStateType: transform state to set
3131 * Matrix: Matrix to assign to the state
3135 * DDERR_INVALIDPARAMS if Matrix == NULL
3136 * For details see IWineD3DDevice::SetTransform
3138 *****************************************************************************/
3139 static HRESULT
d3d_device7_SetTransform(IDirect3DDevice7
*iface
,
3140 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3142 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
3143 enum wined3d_transform_state wined3d_state
;
3145 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3149 case D3DTRANSFORMSTATE_WORLD
:
3150 wined3d_state
= WINED3D_TS_WORLD_MATRIX(0);
3152 case D3DTRANSFORMSTATE_WORLD1
:
3153 wined3d_state
= WINED3D_TS_WORLD_MATRIX(1);
3155 case D3DTRANSFORMSTATE_WORLD2
:
3156 wined3d_state
= WINED3D_TS_WORLD_MATRIX(2);
3158 case D3DTRANSFORMSTATE_WORLD3
:
3159 wined3d_state
= WINED3D_TS_WORLD_MATRIX(3);
3162 wined3d_state
= state
;
3166 return DDERR_INVALIDPARAMS
;
3168 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3169 wined3d_mutex_lock();
3170 wined3d_device_set_transform(device
->wined3d_device
, wined3d_state
, (struct wined3d_matrix
*)matrix
);
3171 wined3d_mutex_unlock();
3176 static HRESULT WINAPI
d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7
*iface
,
3177 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3179 return d3d_device7_SetTransform(iface
, state
, matrix
);
3182 static HRESULT WINAPI
d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7
*iface
,
3183 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3188 old_fpucw
= d3d_fpu_setup();
3189 hr
= d3d_device7_SetTransform(iface
, state
, matrix
);
3190 set_fpu_control_word(old_fpucw
);
3195 static HRESULT WINAPI
d3d_device3_SetTransform(IDirect3DDevice3
*iface
,
3196 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3198 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3200 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3203 return DDERR_INVALIDPARAMS
;
3205 if (state
== D3DTRANSFORMSTATE_PROJECTION
)
3207 D3DMATRIX projection
;
3209 wined3d_mutex_lock();
3210 multiply_matrix(&projection
, &device
->legacy_clipspace
, matrix
);
3211 wined3d_device_set_transform(device
->wined3d_device
,
3212 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&projection
);
3213 device
->legacy_projection
= *matrix
;
3214 wined3d_mutex_unlock();
3219 return IDirect3DDevice7_SetTransform(&device
->IDirect3DDevice7_iface
, state
, matrix
);
3222 static HRESULT WINAPI
d3d_device2_SetTransform(IDirect3DDevice2
*iface
,
3223 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3225 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3227 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3229 return IDirect3DDevice7_SetTransform(&device
->IDirect3DDevice7_iface
, state
, matrix
);
3232 /*****************************************************************************
3233 * IDirect3DDevice7::GetTransform
3235 * Returns the matrix assigned to a transform state
3236 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3240 * TransformStateType: State to read the matrix from
3241 * Matrix: Address to store the matrix at
3245 * DDERR_INVALIDPARAMS if Matrix == NULL
3246 * For details, see IWineD3DDevice::GetTransform
3248 *****************************************************************************/
3249 static HRESULT
d3d_device7_GetTransform(IDirect3DDevice7
*iface
,
3250 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3252 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
3253 enum wined3d_transform_state wined3d_state
;
3255 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3259 case D3DTRANSFORMSTATE_WORLD
:
3260 wined3d_state
= WINED3D_TS_WORLD_MATRIX(0);
3262 case D3DTRANSFORMSTATE_WORLD1
:
3263 wined3d_state
= WINED3D_TS_WORLD_MATRIX(1);
3265 case D3DTRANSFORMSTATE_WORLD2
:
3266 wined3d_state
= WINED3D_TS_WORLD_MATRIX(2);
3268 case D3DTRANSFORMSTATE_WORLD3
:
3269 wined3d_state
= WINED3D_TS_WORLD_MATRIX(3);
3272 wined3d_state
= state
;
3276 return DDERR_INVALIDPARAMS
;
3278 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3279 wined3d_mutex_lock();
3280 wined3d_device_get_transform(device
->wined3d_device
, wined3d_state
, (struct wined3d_matrix
*)matrix
);
3281 wined3d_mutex_unlock();
3286 static HRESULT WINAPI
d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7
*iface
,
3287 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3289 return d3d_device7_GetTransform(iface
, state
, matrix
);
3292 static HRESULT WINAPI
d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7
*iface
,
3293 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3298 old_fpucw
= d3d_fpu_setup();
3299 hr
= d3d_device7_GetTransform(iface
, state
, matrix
);
3300 set_fpu_control_word(old_fpucw
);
3305 static HRESULT WINAPI
d3d_device3_GetTransform(IDirect3DDevice3
*iface
,
3306 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3308 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3310 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3313 return DDERR_INVALIDPARAMS
;
3315 if (state
== D3DTRANSFORMSTATE_PROJECTION
)
3317 wined3d_mutex_lock();
3318 *matrix
= device
->legacy_projection
;
3319 wined3d_mutex_unlock();
3323 return IDirect3DDevice7_GetTransform(&device
->IDirect3DDevice7_iface
, state
, matrix
);
3326 static HRESULT WINAPI
d3d_device2_GetTransform(IDirect3DDevice2
*iface
,
3327 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3329 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3331 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3333 return IDirect3DDevice7_GetTransform(&device
->IDirect3DDevice7_iface
, state
, matrix
);
3336 /*****************************************************************************
3337 * IDirect3DDevice7::MultiplyTransform
3339 * Multiplies the already-set transform matrix of a transform state
3340 * with another matrix. For the world matrix, see SetTransform
3342 * Version 2, 3 and 7
3345 * TransformStateType: Transform state to multiply
3346 * D3DMatrix Matrix to multiply with.
3350 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3351 * For details, see IWineD3DDevice::MultiplyTransform
3353 *****************************************************************************/
3354 static HRESULT
d3d_device7_MultiplyTransform(IDirect3DDevice7
*iface
,
3355 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3357 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
3358 enum wined3d_transform_state wined3d_state
;
3360 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3364 case D3DTRANSFORMSTATE_WORLD
:
3365 wined3d_state
= WINED3D_TS_WORLD_MATRIX(0);
3367 case D3DTRANSFORMSTATE_WORLD1
:
3368 wined3d_state
= WINED3D_TS_WORLD_MATRIX(1);
3370 case D3DTRANSFORMSTATE_WORLD2
:
3371 wined3d_state
= WINED3D_TS_WORLD_MATRIX(2);
3373 case D3DTRANSFORMSTATE_WORLD3
:
3374 wined3d_state
= WINED3D_TS_WORLD_MATRIX(3);
3377 wined3d_state
= state
;
3380 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3381 wined3d_mutex_lock();
3382 wined3d_device_multiply_transform(device
->wined3d_device
,
3383 wined3d_state
, (struct wined3d_matrix
*)matrix
);
3384 wined3d_mutex_unlock();
3389 static HRESULT WINAPI
d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7
*iface
,
3390 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3392 return d3d_device7_MultiplyTransform(iface
, state
, matrix
);
3395 static HRESULT WINAPI
d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7
*iface
,
3396 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3401 old_fpucw
= d3d_fpu_setup();
3402 hr
= d3d_device7_MultiplyTransform(iface
, state
, matrix
);
3403 set_fpu_control_word(old_fpucw
);
3408 static HRESULT WINAPI
d3d_device3_MultiplyTransform(IDirect3DDevice3
*iface
,
3409 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3411 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3413 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3415 if (state
== D3DTRANSFORMSTATE_PROJECTION
)
3417 D3DMATRIX projection
, tmp
;
3419 wined3d_mutex_lock();
3420 multiply_matrix(&tmp
, &device
->legacy_projection
, matrix
);
3421 multiply_matrix(&projection
, &device
->legacy_clipspace
, &tmp
);
3422 wined3d_device_set_transform(device
->wined3d_device
,
3423 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&projection
);
3424 device
->legacy_projection
= tmp
;
3425 wined3d_mutex_unlock();
3430 return IDirect3DDevice7_MultiplyTransform(&device
->IDirect3DDevice7_iface
, state
, matrix
);
3433 static HRESULT WINAPI
d3d_device2_MultiplyTransform(IDirect3DDevice2
*iface
,
3434 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
3436 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3438 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
3440 return IDirect3DDevice7_MultiplyTransform(&device
->IDirect3DDevice7_iface
, state
, matrix
);
3443 /*****************************************************************************
3444 * IDirect3DDevice7::DrawPrimitive
3446 * Draws primitives based on vertices in an application-provided pointer
3448 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3449 * an FVF format for D3D7
3452 * PrimitiveType: The type of the primitives to draw
3453 * Vertex type: Flexible vertex format vertex description
3454 * Vertices: Pointer to the vertex array
3455 * VertexCount: The number of vertices to draw
3456 * Flags: As usual a few flags
3460 * DDERR_INVALIDPARAMS if Vertices is NULL
3461 * For details, see IWineD3DDevice::DrawPrimitiveUP
3463 *****************************************************************************/
3465 /* The caller is responsible for wined3d locking */
3466 static HRESULT
d3d_device_prepare_vertex_buffer(struct d3d_device
*device
, UINT min_size
)
3470 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
3472 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
3473 struct wined3d_buffer
*buffer
;
3475 TRACE("Growing vertex buffer to %u bytes\n", size
);
3477 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
3478 WINED3D_POOL_DEFAULT
, NULL
, &ddraw_null_wined3d_parent_ops
, &buffer
);
3481 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
3485 if (device
->vertex_buffer
)
3486 wined3d_buffer_decref(device
->vertex_buffer
);
3488 device
->vertex_buffer
= buffer
;
3489 device
->vertex_buffer_size
= size
;
3490 device
->vertex_buffer_pos
= 0;
3495 static HRESULT
d3d_device7_DrawPrimitive(IDirect3DDevice7
*iface
,
3496 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, void *vertices
,
3497 DWORD vertex_count
, DWORD flags
)
3499 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
3500 UINT stride
, vb_pos
, size
, align
;
3504 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3505 iface
, primitive_type
, fvf
, vertices
, vertex_count
, flags
);
3508 return DDERR_INVALIDPARAMS
;
3510 /* Get the stride */
3511 stride
= get_flexible_vertex_size(fvf
);
3512 size
= vertex_count
* stride
;
3514 wined3d_mutex_lock();
3515 hr
= d3d_device_prepare_vertex_buffer(device
, size
);
3519 vb_pos
= device
->vertex_buffer_pos
;
3520 align
= vb_pos
% stride
;
3521 if (align
) align
= stride
- align
;
3522 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
3527 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &data
,
3528 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
3531 memcpy(data
, vertices
, size
);
3532 wined3d_buffer_unmap(device
->vertex_buffer
);
3533 device
->vertex_buffer_pos
= vb_pos
+ size
;
3535 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
3539 wined3d_device_set_vertex_declaration(device
->wined3d_device
, ddraw_find_decl(device
->ddraw
, fvf
));
3540 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
3541 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vertex_count
);
3544 wined3d_mutex_unlock();
3548 static HRESULT WINAPI
d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7
*iface
,
3549 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, void *vertices
,
3550 DWORD vertex_count
, DWORD flags
)
3552 return d3d_device7_DrawPrimitive(iface
, primitive_type
, fvf
, vertices
, vertex_count
, flags
);
3555 static HRESULT WINAPI
d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7
*iface
,
3556 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, void *vertices
,
3557 DWORD vertex_count
, DWORD flags
)
3562 old_fpucw
= d3d_fpu_setup();
3563 hr
= d3d_device7_DrawPrimitive(iface
, primitive_type
, fvf
, vertices
, vertex_count
, flags
);
3564 set_fpu_control_word(old_fpucw
);
3569 static void setup_lighting(const struct d3d_device
*device
, DWORD fvf
, DWORD flags
)
3573 /* Ignore the D3DFVF_XYZRHW case here, wined3d takes care of that */
3574 if (!device
->material
|| !(fvf
& D3DFVF_NORMAL
) || (flags
& D3DDP_DONOTLIGHT
))
3577 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_LIGHTING
, enable
);
3581 static HRESULT WINAPI
d3d_device3_DrawPrimitive(IDirect3DDevice3
*iface
,
3582 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, void *vertices
, DWORD vertex_count
,
3585 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3587 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3588 iface
, primitive_type
, fvf
, vertices
, vertex_count
, flags
);
3590 setup_lighting(device
, fvf
, flags
);
3592 return IDirect3DDevice7_DrawPrimitive(&device
->IDirect3DDevice7_iface
,
3593 primitive_type
, fvf
, vertices
, vertex_count
, flags
);
3596 static HRESULT WINAPI
d3d_device2_DrawPrimitive(IDirect3DDevice2
*iface
,
3597 D3DPRIMITIVETYPE primitive_type
, D3DVERTEXTYPE vertex_type
, void *vertices
,
3598 DWORD vertex_count
, DWORD flags
)
3600 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3603 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
3604 iface
, primitive_type
, vertex_type
, vertices
, vertex_count
, flags
);
3606 switch (vertex_type
)
3608 case D3DVT_VERTEX
: fvf
= D3DFVF_VERTEX
; break;
3609 case D3DVT_LVERTEX
: fvf
= D3DFVF_LVERTEX
; break;
3610 case D3DVT_TLVERTEX
: fvf
= D3DFVF_TLVERTEX
; break;
3612 FIXME("Unhandled vertex type %#x.\n", vertex_type
);
3613 return DDERR_INVALIDPARAMS
; /* Should never happen */
3616 return d3d_device3_DrawPrimitive(&device
->IDirect3DDevice3_iface
,
3617 primitive_type
, fvf
, vertices
, vertex_count
, flags
);
3620 /*****************************************************************************
3621 * IDirect3DDevice7::DrawIndexedPrimitive
3623 * Draws vertices from an application-provided pointer, based on the index
3624 * numbers in a WORD array.
3626 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3627 * an FVF format for D3D7
3630 * PrimitiveType: The primitive type to draw
3631 * VertexType: The FVF vertex description
3632 * Vertices: Pointer to the vertex array
3634 * Indices: Pointer to the index array
3635 * IndexCount: Number of indices = Number of vertices to draw
3636 * Flags: As usual, some flags
3640 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3641 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3643 *****************************************************************************/
3644 /* The caller is responsible for wined3d locking */
3645 static HRESULT
d3d_device_prepare_index_buffer(struct d3d_device
*device
, UINT min_size
)
3649 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
3651 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
3652 struct wined3d_buffer
*buffer
;
3654 TRACE("Growing index buffer to %u bytes\n", size
);
3656 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
3657 WINED3D_POOL_DEFAULT
, NULL
, &ddraw_null_wined3d_parent_ops
, &buffer
);
3660 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
3664 if (device
->index_buffer
)
3665 wined3d_buffer_decref(device
->index_buffer
);
3666 device
->index_buffer
= buffer
;
3667 device
->index_buffer_size
= size
;
3668 device
->index_buffer_pos
= 0;
3673 static HRESULT
d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7
*iface
,
3674 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, void *vertices
, DWORD vertex_count
,
3675 WORD
*indices
, DWORD index_count
, DWORD flags
)
3677 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
3679 UINT stride
= get_flexible_vertex_size(fvf
);
3680 UINT vtx_size
= stride
* vertex_count
, idx_size
= index_count
* sizeof(*indices
);
3681 UINT vb_pos
, ib_pos
, align
;
3684 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3685 "indices %p, index_count %u, flags %#x.\n",
3686 iface
, primitive_type
, fvf
, vertices
, vertex_count
, indices
, index_count
, flags
);
3688 /* Set the D3DDevice's FVF */
3689 wined3d_mutex_lock();
3691 hr
= d3d_device_prepare_vertex_buffer(device
, vtx_size
);
3695 vb_pos
= device
->vertex_buffer_pos
;
3696 align
= vb_pos
% stride
;
3697 if (align
) align
= stride
- align
;
3698 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
3703 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &data
,
3704 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
3707 memcpy(data
, vertices
, vtx_size
);
3708 wined3d_buffer_unmap(device
->vertex_buffer
);
3709 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
3711 hr
= d3d_device_prepare_index_buffer(device
, idx_size
);
3714 ib_pos
= device
->index_buffer_pos
;
3715 if (device
->index_buffer_size
- idx_size
< ib_pos
)
3718 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &data
,
3719 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
3722 memcpy(data
, indices
, idx_size
);
3723 wined3d_buffer_unmap(device
->index_buffer
);
3724 device
->index_buffer_pos
= ib_pos
+ idx_size
;
3726 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
3729 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
, WINED3DFMT_R16_UINT
);
3731 wined3d_device_set_vertex_declaration(device
->wined3d_device
, ddraw_find_decl(device
->ddraw
, fvf
));
3732 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
3733 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ stride
);
3734 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ sizeof(*indices
), index_count
);
3737 wined3d_mutex_unlock();
3741 static HRESULT WINAPI
d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7
*iface
,
3742 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, void *vertices
, DWORD vertex_count
,
3743 WORD
*indices
, DWORD index_count
, DWORD flags
)
3745 return d3d_device7_DrawIndexedPrimitive(iface
, primitive_type
, fvf
,
3746 vertices
, vertex_count
, indices
, index_count
, flags
);
3749 static HRESULT WINAPI
d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7
*iface
,
3750 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, void *vertices
, DWORD vertex_count
,
3751 WORD
*indices
, DWORD index_count
, DWORD flags
)
3756 old_fpucw
= d3d_fpu_setup();
3757 hr
= d3d_device7_DrawIndexedPrimitive(iface
, primitive_type
, fvf
,
3758 vertices
, vertex_count
, indices
, index_count
, flags
);
3759 set_fpu_control_word(old_fpucw
);
3764 static HRESULT WINAPI
d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3
*iface
,
3765 D3DPRIMITIVETYPE primitive_type
, DWORD fvf
, void *vertices
, DWORD vertex_count
,
3766 WORD
*indices
, DWORD index_count
, DWORD flags
)
3768 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3770 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3771 "indices %p, index_count %u, flags %#x.\n",
3772 iface
, primitive_type
, fvf
, vertices
, vertex_count
, indices
, index_count
, flags
);
3774 setup_lighting(device
, fvf
, flags
);
3776 return IDirect3DDevice7_DrawIndexedPrimitive(&device
->IDirect3DDevice7_iface
,
3777 primitive_type
, fvf
, vertices
, vertex_count
, indices
, index_count
, flags
);
3780 static HRESULT WINAPI
d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2
*iface
,
3781 D3DPRIMITIVETYPE primitive_type
, D3DVERTEXTYPE vertex_type
, void *vertices
,
3782 DWORD vertex_count
, WORD
*indices
, DWORD index_count
, DWORD flags
)
3784 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3787 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, "
3788 "indices %p, index_count %u, flags %#x.\n",
3789 iface
, primitive_type
, vertex_type
, vertices
, vertex_count
, indices
, index_count
, flags
);
3791 switch (vertex_type
)
3793 case D3DVT_VERTEX
: fvf
= D3DFVF_VERTEX
; break;
3794 case D3DVT_LVERTEX
: fvf
= D3DFVF_LVERTEX
; break;
3795 case D3DVT_TLVERTEX
: fvf
= D3DFVF_TLVERTEX
; break;
3797 ERR("Unhandled vertex type %#x.\n", vertex_type
);
3798 return DDERR_INVALIDPARAMS
; /* Should never happen */
3801 return d3d_device3_DrawIndexedPrimitive(&device
->IDirect3DDevice3_iface
,
3802 primitive_type
, fvf
, vertices
, vertex_count
, indices
, index_count
, flags
);
3805 /*****************************************************************************
3806 * IDirect3DDevice3::End
3808 * Ends a draw begun with IDirect3DDevice3::Begin or
3809 * IDirect3DDevice::BeginIndexed. The vertices specified with
3810 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
3811 * the IDirect3DDevice3::DrawPrimitive method. So far only
3812 * non-indexed mode is supported
3817 * Flags: Some flags, as usual. Don't know which are defined
3820 * The return value of IDirect3DDevice3::DrawPrimitive
3822 *****************************************************************************/
3823 static HRESULT WINAPI
d3d_device3_End(IDirect3DDevice3
*iface
, DWORD flags
)
3825 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3827 TRACE("iface %p, flags %#x.\n", iface
, flags
);
3829 return d3d_device3_DrawPrimitive(&device
->IDirect3DDevice3_iface
, device
->primitive_type
,
3830 device
->vertex_type
, device
->sysmem_vertex_buffer
, device
->nb_vertices
, device
->render_flags
);
3833 static HRESULT WINAPI
d3d_device2_End(IDirect3DDevice2
*iface
, DWORD flags
)
3835 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3837 TRACE("iface %p, flags %#x.\n", iface
, flags
);
3839 return d3d_device3_End(&device
->IDirect3DDevice3_iface
, flags
);
3842 /*****************************************************************************
3843 * IDirect3DDevice7::SetClipStatus
3845 * Sets the clip status. This defines things as clipping conditions and
3846 * the extents of the clipping region.
3848 * Version 2, 3 and 7
3854 * D3D_OK because it's a stub
3855 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3857 *****************************************************************************/
3858 static HRESULT WINAPI
d3d_device7_SetClipStatus(IDirect3DDevice7
*iface
, D3DCLIPSTATUS
*clip_status
)
3860 FIXME("iface %p, clip_status %p stub!\n", iface
, clip_status
);
3862 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3863 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3865 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3869 static HRESULT WINAPI
d3d_device3_SetClipStatus(IDirect3DDevice3
*iface
, D3DCLIPSTATUS
*clip_status
)
3871 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3873 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
3875 return IDirect3DDevice7_SetClipStatus(&device
->IDirect3DDevice7_iface
, clip_status
);
3878 static HRESULT WINAPI
d3d_device2_SetClipStatus(IDirect3DDevice2
*iface
, D3DCLIPSTATUS
*clip_status
)
3880 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3882 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
3884 return IDirect3DDevice7_SetClipStatus(&device
->IDirect3DDevice7_iface
, clip_status
);
3887 /*****************************************************************************
3888 * IDirect3DDevice7::GetClipStatus
3890 * Returns the clip status
3893 * ClipStatus: Address to write the clip status to
3896 * D3D_OK because it's a stub
3898 *****************************************************************************/
3899 static HRESULT WINAPI
d3d_device7_GetClipStatus(IDirect3DDevice7
*iface
, D3DCLIPSTATUS
*clip_status
)
3901 FIXME("iface %p, clip_status %p stub!\n", iface
, clip_status
);
3903 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3904 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3908 static HRESULT WINAPI
d3d_device3_GetClipStatus(IDirect3DDevice3
*iface
, D3DCLIPSTATUS
*clip_status
)
3910 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
3912 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
3914 return IDirect3DDevice7_GetClipStatus(&device
->IDirect3DDevice7_iface
, clip_status
);
3917 static HRESULT WINAPI
d3d_device2_GetClipStatus(IDirect3DDevice2
*iface
, D3DCLIPSTATUS
*clip_status
)
3919 struct d3d_device
*device
= impl_from_IDirect3DDevice2(iface
);
3921 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
3923 return IDirect3DDevice7_GetClipStatus(&device
->IDirect3DDevice7_iface
, clip_status
);
3926 /*****************************************************************************
3927 * IDirect3DDevice::DrawPrimitiveStrided
3929 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3934 * PrimitiveType: The primitive type to draw
3935 * VertexType: The FVF description of the vertices to draw (for the stride??)
3936 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3937 * the vertex data locations
3938 * VertexCount: The number of vertices to draw
3942 * D3D_OK, because it's a stub
3943 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3944 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3946 *****************************************************************************/
3947 static void pack_strided_data(BYTE
*dst
, DWORD count
, const D3DDRAWPRIMITIVESTRIDEDDATA
*src
, DWORD fvf
)
3949 DWORD i
, tex
, offset
;
3951 for (i
= 0; i
< count
; i
++)
3953 /* The contents of the strided data are determined by the fvf,
3954 * not by the members set in src. So it's valid
3955 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3956 * not set in the fvf. */
3957 if (fvf
& D3DFVF_POSITION_MASK
)
3959 offset
= i
* src
->position
.dwStride
;
3960 if (fvf
& D3DFVF_XYZRHW
)
3962 memcpy(dst
, ((BYTE
*)src
->position
.lpvData
) + offset
, 4 * sizeof(float));
3963 dst
+= 4 * sizeof(float);
3967 memcpy(dst
, ((BYTE
*)src
->position
.lpvData
) + offset
, 3 * sizeof(float));
3968 dst
+= 3 * sizeof(float);
3972 if (fvf
& D3DFVF_NORMAL
)
3974 offset
= i
* src
->normal
.dwStride
;
3975 memcpy(dst
, ((BYTE
*)src
->normal
.lpvData
) + offset
, 3 * sizeof(float));
3976 dst
+= 3 * sizeof(float);
3979 if (fvf
& D3DFVF_DIFFUSE
)
3981 offset
= i
* src
->diffuse
.dwStride
;
3982 memcpy(dst
, ((BYTE
*)src
->diffuse
.lpvData
) + offset
, sizeof(DWORD
));
3983 dst
+= sizeof(DWORD
);
3986 if (fvf
& D3DFVF_SPECULAR
)
3988 offset
= i
* src
->specular
.dwStride
;
3989 memcpy(dst
, ((BYTE
*)src
->specular
.lpvData
) + offset
, sizeof(DWORD
));
3990 dst
+= sizeof(DWORD
);
3993 for (tex
= 0; tex
< GET_TEXCOUNT_FROM_FVF(fvf
); ++tex
)
3995 DWORD attrib_count
= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, tex
);
3996 offset
= i
* src
->textureCoords
[tex
].dwStride
;
3997 memcpy(dst
, ((BYTE
*)src
->textureCoords
[tex
].lpvData
) + offset
, attrib_count
* sizeof(float));
3998 dst
+= attrib_count
* sizeof(float);
4003 static HRESULT
d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
4004 DWORD VertexType
, D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
, DWORD VertexCount
, DWORD Flags
)
4006 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
4008 UINT dst_stride
= get_flexible_vertex_size(VertexType
);
4009 UINT dst_size
= dst_stride
* VertexCount
;
4013 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
4014 iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
4016 wined3d_mutex_lock();
4017 hr
= d3d_device_prepare_vertex_buffer(device
, dst_size
);
4021 vb_pos
= device
->vertex_buffer_pos
;
4022 align
= vb_pos
% dst_stride
;
4023 if (align
) align
= dst_stride
- align
;
4024 if (vb_pos
+ dst_size
+ align
> device
->vertex_buffer_size
)
4029 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, dst_size
, &dst_data
,
4030 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
4033 pack_strided_data(dst_data
, VertexCount
, D3DDrawPrimStrideData
, VertexType
);
4034 wined3d_buffer_unmap(device
->vertex_buffer
);
4035 device
->vertex_buffer_pos
= vb_pos
+ dst_size
;
4037 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, dst_stride
);
4040 wined3d_device_set_vertex_declaration(device
->wined3d_device
, ddraw_find_decl(device
->ddraw
, VertexType
));
4042 wined3d_device_set_primitive_type(device
->wined3d_device
, PrimitiveType
);
4043 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ dst_stride
, VertexCount
);
4046 wined3d_mutex_unlock();
4050 static HRESULT WINAPI
d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7
*iface
,
4051 D3DPRIMITIVETYPE PrimitiveType
, DWORD VertexType
,
4052 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
, DWORD VertexCount
, DWORD Flags
)
4054 return d3d_device7_DrawPrimitiveStrided(iface
, PrimitiveType
,
4055 VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
4058 static HRESULT WINAPI
d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7
*iface
,
4059 D3DPRIMITIVETYPE PrimitiveType
, DWORD VertexType
,
4060 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
, DWORD VertexCount
, DWORD Flags
)
4065 old_fpucw
= d3d_fpu_setup();
4066 hr
= d3d_device7_DrawPrimitiveStrided(iface
, PrimitiveType
,
4067 VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
4068 set_fpu_control_word(old_fpucw
);
4073 static HRESULT WINAPI
d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3
*iface
,
4074 D3DPRIMITIVETYPE PrimitiveType
, DWORD VertexType
,
4075 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
, DWORD VertexCount
, DWORD Flags
)
4077 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
4079 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
4080 iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
4082 setup_lighting(device
, VertexType
, Flags
);
4084 return IDirect3DDevice7_DrawPrimitiveStrided(&device
->IDirect3DDevice7_iface
,
4085 PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
4088 /*****************************************************************************
4089 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
4091 * Draws primitives specified by strided data locations based on indices
4099 * D3D_OK, because it's a stub
4100 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
4101 * (DDERR_INVALIDPARAMS if Indices is NULL)
4102 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
4104 *****************************************************************************/
4105 static HRESULT
d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7
*iface
,
4106 D3DPRIMITIVETYPE PrimitiveType
, DWORD VertexType
,
4107 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
, DWORD VertexCount
,
4108 WORD
*Indices
, DWORD IndexCount
, DWORD Flags
)
4110 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
4112 UINT vtx_dst_stride
= get_flexible_vertex_size(VertexType
);
4113 UINT vtx_dst_size
= VertexCount
* vtx_dst_stride
;
4115 UINT idx_size
= IndexCount
* sizeof(WORD
);
4119 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4120 iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4122 wined3d_mutex_lock();
4124 hr
= d3d_device_prepare_vertex_buffer(device
, vtx_dst_size
);
4128 vb_pos
= device
->vertex_buffer_pos
;
4129 align
= vb_pos
% vtx_dst_stride
;
4130 if (align
) align
= vtx_dst_stride
- align
;
4131 if (vb_pos
+ vtx_dst_size
+ align
> device
->vertex_buffer_size
)
4136 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_dst_size
, &dst_data
,
4137 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
4140 pack_strided_data(dst_data
, VertexCount
, D3DDrawPrimStrideData
, VertexType
);
4141 wined3d_buffer_unmap(device
->vertex_buffer
);
4142 device
->vertex_buffer_pos
= vb_pos
+ vtx_dst_size
;
4144 hr
= d3d_device_prepare_index_buffer(device
, idx_size
);
4147 ib_pos
= device
->index_buffer_pos
;
4148 if (device
->index_buffer_size
- idx_size
< ib_pos
)
4151 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &dst_data
,
4152 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
4155 memcpy(dst_data
, Indices
, idx_size
);
4156 wined3d_buffer_unmap(device
->index_buffer
);
4157 device
->index_buffer_pos
= ib_pos
+ idx_size
;
4159 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vtx_dst_stride
);
4162 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
, WINED3DFMT_R16_UINT
);
4163 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vtx_dst_stride
);
4165 wined3d_device_set_vertex_declaration(device
->wined3d_device
, ddraw_find_decl(device
->ddraw
, VertexType
));
4166 wined3d_device_set_primitive_type(device
->wined3d_device
, PrimitiveType
);
4167 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ sizeof(WORD
), IndexCount
);
4170 wined3d_mutex_unlock();
4174 static HRESULT WINAPI
d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7
*iface
,
4175 D3DPRIMITIVETYPE PrimitiveType
, DWORD VertexType
,
4176 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
, DWORD VertexCount
,
4177 WORD
*Indices
, DWORD IndexCount
, DWORD Flags
)
4179 return d3d_device7_DrawIndexedPrimitiveStrided(iface
, PrimitiveType
, VertexType
,
4180 D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4183 static HRESULT WINAPI
d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7
*iface
,
4184 D3DPRIMITIVETYPE PrimitiveType
, DWORD VertexType
,
4185 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
, DWORD VertexCount
,
4186 WORD
*Indices
, DWORD IndexCount
, DWORD Flags
)
4191 old_fpucw
= d3d_fpu_setup();
4192 hr
= d3d_device7_DrawIndexedPrimitiveStrided(iface
, PrimitiveType
, VertexType
,
4193 D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4194 set_fpu_control_word(old_fpucw
);
4199 static HRESULT WINAPI
d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3
*iface
,
4200 D3DPRIMITIVETYPE PrimitiveType
, DWORD VertexType
,
4201 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
, DWORD VertexCount
, WORD
*Indices
,
4202 DWORD IndexCount
, DWORD Flags
)
4204 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
4206 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4207 iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4209 setup_lighting(device
, VertexType
, Flags
);
4211 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device
->IDirect3DDevice7_iface
,
4212 PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
4215 /*****************************************************************************
4216 * IDirect3DDevice7::DrawPrimitiveVB
4218 * Draws primitives from a vertex buffer to the screen.
4223 * PrimitiveType: Type of primitive to be rendered.
4224 * D3DVertexBuf: Source Vertex Buffer
4225 * StartVertex: Index of the first vertex from the buffer to be rendered
4226 * NumVertices: Number of vertices to be rendered
4227 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4231 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4233 *****************************************************************************/
4234 static HRESULT
d3d_device7_DrawPrimitiveVB(IDirect3DDevice7
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
4235 IDirect3DVertexBuffer7
*D3DVertexBuf
, DWORD StartVertex
, DWORD NumVertices
, DWORD Flags
)
4237 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
4238 struct d3d_vertex_buffer
*vb
= unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf
);
4242 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4243 iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Flags
);
4248 WARN("No Vertex buffer specified.\n");
4249 return DDERR_INVALIDPARAMS
;
4251 stride
= get_flexible_vertex_size(vb
->fvf
);
4253 wined3d_mutex_lock();
4254 wined3d_device_set_vertex_declaration(device
->wined3d_device
, vb
->wineD3DVertexDeclaration
);
4255 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, vb
->wineD3DVertexBuffer
, 0, stride
);
4258 WARN("Failed to set stream source, hr %#x.\n", hr
);
4259 wined3d_mutex_unlock();
4263 /* Now draw the primitives */
4264 wined3d_device_set_primitive_type(device
->wined3d_device
, PrimitiveType
);
4265 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, StartVertex
, NumVertices
);
4267 wined3d_mutex_unlock();
4272 static HRESULT WINAPI
d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
4273 IDirect3DVertexBuffer7
*D3DVertexBuf
, DWORD StartVertex
, DWORD NumVertices
, DWORD Flags
)
4275 return d3d_device7_DrawPrimitiveVB(iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Flags
);
4278 static HRESULT WINAPI
d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
4279 IDirect3DVertexBuffer7
*D3DVertexBuf
, DWORD StartVertex
, DWORD NumVertices
, DWORD Flags
)
4284 old_fpucw
= d3d_fpu_setup();
4285 hr
= d3d_device7_DrawPrimitiveVB(iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Flags
);
4286 set_fpu_control_word(old_fpucw
);
4291 static HRESULT WINAPI
d3d_device3_DrawPrimitiveVB(IDirect3DDevice3
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
4292 IDirect3DVertexBuffer
*D3DVertexBuf
, DWORD StartVertex
, DWORD NumVertices
, DWORD Flags
)
4294 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
4295 struct d3d_vertex_buffer
*vb
= unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf
);
4297 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4298 iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Flags
);
4300 setup_lighting(device
, vb
->fvf
, Flags
);
4302 return IDirect3DDevice7_DrawPrimitiveVB(&device
->IDirect3DDevice7_iface
,
4303 PrimitiveType
, &vb
->IDirect3DVertexBuffer7_iface
, StartVertex
, NumVertices
, Flags
);
4306 /*****************************************************************************
4307 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4309 * Draws primitives from a vertex buffer to the screen
4312 * PrimitiveType: Type of primitive to be rendered.
4313 * D3DVertexBuf: Source Vertex Buffer
4314 * StartVertex: Index of the first vertex from the buffer to be rendered
4315 * NumVertices: Number of vertices to be rendered
4316 * Indices: Array of DWORDs used to index into the Vertices
4317 * IndexCount: Number of indices in Indices
4318 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4322 *****************************************************************************/
4323 static HRESULT
d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7
*iface
,
4324 D3DPRIMITIVETYPE PrimitiveType
, IDirect3DVertexBuffer7
*D3DVertexBuf
,
4325 DWORD StartVertex
, DWORD NumVertices
, WORD
*Indices
, DWORD IndexCount
, DWORD Flags
)
4327 struct d3d_device
*This
= impl_from_IDirect3DDevice7(iface
);
4328 struct d3d_vertex_buffer
*vb
= unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf
);
4329 DWORD stride
= get_flexible_vertex_size(vb
->fvf
);
4330 WORD
*LockedIndices
;
4334 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4335 iface
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Indices
, IndexCount
, Flags
);
4338 * 1) Upload the Indices to the index buffer
4339 * 2) Set the index source
4340 * 3) Set the Vertex Buffer as the Stream source
4341 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4344 wined3d_mutex_lock();
4346 wined3d_device_set_vertex_declaration(This
->wined3d_device
, vb
->wineD3DVertexDeclaration
);
4348 hr
= d3d_device_prepare_index_buffer(This
, IndexCount
* sizeof(WORD
));
4351 wined3d_mutex_unlock();
4354 ib_pos
= This
->index_buffer_pos
;
4356 if (This
->index_buffer_size
- IndexCount
* sizeof(WORD
) < ib_pos
)
4359 /* Copy the index stream into the index buffer. A new IWineD3DDevice
4360 * method could be created which takes an user pointer containing the
4361 * indices or a SetData-Method for the index buffer, which overrides the
4362 * index buffer data with our pointer. */
4363 hr
= wined3d_buffer_map(This
->index_buffer
, ib_pos
, IndexCount
* sizeof(WORD
),
4364 (BYTE
**)&LockedIndices
, ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
4367 ERR("Failed to map buffer, hr %#x.\n", hr
);
4368 wined3d_mutex_unlock();
4371 memcpy(LockedIndices
, Indices
, IndexCount
* sizeof(WORD
));
4372 wined3d_buffer_unmap(This
->index_buffer
);
4373 This
->index_buffer_pos
= ib_pos
+ IndexCount
* sizeof(WORD
);
4375 /* Set the index stream */
4376 wined3d_device_set_base_vertex_index(This
->wined3d_device
, StartVertex
);
4377 wined3d_device_set_index_buffer(This
->wined3d_device
, This
->index_buffer
, WINED3DFMT_R16_UINT
);
4379 /* Set the vertex stream source */
4380 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, 0, vb
->wineD3DVertexBuffer
, 0, stride
);
4383 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This
, hr
);
4384 wined3d_mutex_unlock();
4389 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
4390 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, ib_pos
/ sizeof(WORD
), IndexCount
);
4392 wined3d_mutex_unlock();
4397 static HRESULT WINAPI
d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7
*iface
,
4398 D3DPRIMITIVETYPE PrimitiveType
, IDirect3DVertexBuffer7
*D3DVertexBuf
,
4399 DWORD StartVertex
, DWORD NumVertices
, WORD
*Indices
, DWORD IndexCount
, DWORD Flags
)
4401 return d3d_device7_DrawIndexedPrimitiveVB(iface
, PrimitiveType
,
4402 D3DVertexBuf
, StartVertex
, NumVertices
, Indices
, IndexCount
, Flags
);
4405 static HRESULT WINAPI
d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7
*iface
,
4406 D3DPRIMITIVETYPE PrimitiveType
, IDirect3DVertexBuffer7
*D3DVertexBuf
,
4407 DWORD StartVertex
, DWORD NumVertices
, WORD
*Indices
, DWORD IndexCount
, DWORD Flags
)
4412 old_fpucw
= d3d_fpu_setup();
4413 hr
= d3d_device7_DrawIndexedPrimitiveVB(iface
, PrimitiveType
,
4414 D3DVertexBuf
, StartVertex
, NumVertices
, Indices
, IndexCount
, Flags
);
4415 set_fpu_control_word(old_fpucw
);
4420 static HRESULT WINAPI
d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3
*iface
,
4421 D3DPRIMITIVETYPE PrimitiveType
, IDirect3DVertexBuffer
*D3DVertexBuf
, WORD
*Indices
,
4422 DWORD IndexCount
, DWORD Flags
)
4424 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
4425 struct d3d_vertex_buffer
*vb
= unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf
);
4427 TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
4428 iface
, PrimitiveType
, D3DVertexBuf
, Indices
, IndexCount
, Flags
);
4430 setup_lighting(device
, vb
->fvf
, Flags
);
4432 return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device
->IDirect3DDevice7_iface
, PrimitiveType
,
4433 &vb
->IDirect3DVertexBuffer7_iface
, 0, IndexCount
, Indices
, IndexCount
, Flags
);
4436 /*****************************************************************************
4437 * IDirect3DDevice7::ComputeSphereVisibility
4439 * Calculates the visibility of spheres in the current viewport. The spheres
4440 * are passed in the Centers and Radii arrays, the results are passed back
4441 * in the ReturnValues array. Return values are either completely visible,
4442 * partially visible or completely invisible.
4443 * The return value consists of a combination of D3DCLIP_* flags, or is
4444 * 0 if the sphere is completely visible (according to the SDK, not checked)
4449 * Centers: Array containing the sphere centers
4450 * Radii: Array containing the sphere radii
4451 * NumSpheres: The number of centers and radii in the arrays
4453 * ReturnValues: Array to write the results to
4457 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4458 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4461 *****************************************************************************/
4463 static DWORD
in_plane(UINT plane
, D3DVECTOR normal
, D3DVALUE origin_plane
, D3DVECTOR center
, D3DVALUE radius
)
4465 float distance
, norm
;
4467 norm
= sqrtf(normal
.u1
.x
* normal
.u1
.x
+ normal
.u2
.y
* normal
.u2
.y
+ normal
.u3
.z
* normal
.u3
.z
);
4468 distance
= ( origin_plane
+ normal
.u1
.x
* center
.u1
.x
+ normal
.u2
.y
* center
.u2
.y
+ normal
.u3
.z
* center
.u3
.z
) / norm
;
4470 if ( fabs( distance
) < radius
) return D3DSTATUS_CLIPUNIONLEFT
<< plane
;
4471 if ( distance
< -radius
) return (D3DSTATUS_CLIPUNIONLEFT
| D3DSTATUS_CLIPINTERSECTIONLEFT
) << plane
;
4475 static HRESULT WINAPI
d3d_device7_ComputeSphereVisibility(IDirect3DDevice7
*iface
,
4476 D3DVECTOR
*centers
, D3DVALUE
*radii
, DWORD sphere_count
, DWORD flags
, DWORD
*return_values
)
4479 D3DVALUE origin_plane
[6];
4484 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4485 iface
, centers
, radii
, sphere_count
, flags
, return_values
);
4487 hr
= d3d_device7_GetTransform(iface
, D3DTRANSFORMSTATE_WORLD
, &m
);
4488 if ( hr
!= DD_OK
) return DDERR_INVALIDPARAMS
;
4489 hr
= d3d_device7_GetTransform(iface
, D3DTRANSFORMSTATE_VIEW
, &temp
);
4490 if ( hr
!= DD_OK
) return DDERR_INVALIDPARAMS
;
4491 multiply_matrix(&m
, &temp
, &m
);
4493 hr
= d3d_device7_GetTransform(iface
, D3DTRANSFORMSTATE_PROJECTION
, &temp
);
4494 if ( hr
!= DD_OK
) return DDERR_INVALIDPARAMS
;
4495 multiply_matrix(&m
, &temp
, &m
);
4498 vec
[0].u1
.x
= m
._14
+ m
._11
;
4499 vec
[0].u2
.y
= m
._24
+ m
._21
;
4500 vec
[0].u3
.z
= m
._34
+ m
._31
;
4501 origin_plane
[0] = m
._44
+ m
._41
;
4504 vec
[1].u1
.x
= m
._14
- m
._11
;
4505 vec
[1].u2
.y
= m
._24
- m
._21
;
4506 vec
[1].u3
.z
= m
._34
- m
._31
;
4507 origin_plane
[1] = m
._44
- m
._41
;
4510 vec
[2].u1
.x
= m
._14
- m
._12
;
4511 vec
[2].u2
.y
= m
._24
- m
._22
;
4512 vec
[2].u3
.z
= m
._34
- m
._32
;
4513 origin_plane
[2] = m
._44
- m
._42
;
4516 vec
[3].u1
.x
= m
._14
+ m
._12
;
4517 vec
[3].u2
.y
= m
._24
+ m
._22
;
4518 vec
[3].u3
.z
= m
._34
+ m
._32
;
4519 origin_plane
[3] = m
._44
+ m
._42
;
4522 vec
[4].u1
.x
= m
._13
;
4523 vec
[4].u2
.y
= m
._23
;
4524 vec
[4].u3
.z
= m
._33
;
4525 origin_plane
[4] = m
._43
;
4528 vec
[5].u1
.x
= m
._14
- m
._13
;
4529 vec
[5].u2
.y
= m
._24
- m
._23
;
4530 vec
[5].u3
.z
= m
._34
- m
._33
;
4531 origin_plane
[5] = m
._44
- m
._43
;
4533 for (i
= 0; i
< sphere_count
; ++i
)
4535 return_values
[i
] = 0;
4536 for (j
= 0; j
< 6; ++j
)
4537 return_values
[i
] |= in_plane(j
, vec
[j
], origin_plane
[j
], centers
[i
], radii
[i
]);
4543 static HRESULT WINAPI
d3d_device3_ComputeSphereVisibility(IDirect3DDevice3
*iface
,
4544 D3DVECTOR
*centers
, D3DVALUE
*radii
, DWORD sphere_count
, DWORD flags
, DWORD
*return_values
)
4546 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
4548 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4549 iface
, centers
, radii
, sphere_count
, flags
, return_values
);
4551 return IDirect3DDevice7_ComputeSphereVisibility(&device
->IDirect3DDevice7_iface
,
4552 centers
, radii
, sphere_count
, flags
, return_values
);
4555 /*****************************************************************************
4556 * IDirect3DDevice7::GetTexture
4558 * Returns the texture interface handle assigned to a texture stage.
4559 * The returned texture is AddRefed. This is taken from old ddraw,
4560 * not checked in Windows.
4565 * Stage: Texture stage to read the texture from
4566 * Texture: Address to store the interface pointer at
4570 * DDERR_INVALIDPARAMS if Texture is NULL
4571 * For details, see IWineD3DDevice::GetTexture
4573 *****************************************************************************/
4574 static HRESULT
d3d_device7_GetTexture(IDirect3DDevice7
*iface
,
4575 DWORD stage
, IDirectDrawSurface7
**texture
)
4577 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
4578 struct wined3d_texture
*wined3d_texture
;
4579 struct ddraw_texture
*ddraw_texture
;
4581 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
4584 return DDERR_INVALIDPARAMS
;
4586 wined3d_mutex_lock();
4587 if (!(wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
4590 wined3d_mutex_unlock();
4594 ddraw_texture
= wined3d_texture_get_parent(wined3d_texture
);
4595 *texture
= &ddraw_texture
->root
->IDirectDrawSurface7_iface
;
4596 IDirectDrawSurface7_AddRef(*texture
);
4597 wined3d_mutex_unlock();
4602 static HRESULT WINAPI
d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7
*iface
,
4603 DWORD stage
, IDirectDrawSurface7
**Texture
)
4605 return d3d_device7_GetTexture(iface
, stage
, Texture
);
4608 static HRESULT WINAPI
d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7
*iface
,
4609 DWORD stage
, IDirectDrawSurface7
**Texture
)
4614 old_fpucw
= d3d_fpu_setup();
4615 hr
= d3d_device7_GetTexture(iface
, stage
, Texture
);
4616 set_fpu_control_word(old_fpucw
);
4621 static HRESULT WINAPI
d3d_device3_GetTexture(IDirect3DDevice3
*iface
, DWORD stage
, IDirect3DTexture2
**Texture2
)
4623 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
4624 struct ddraw_surface
*ret_val_impl
;
4626 IDirectDrawSurface7
*ret_val
;
4628 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, Texture2
);
4630 ret
= IDirect3DDevice7_GetTexture(&device
->IDirect3DDevice7_iface
, stage
, &ret_val
);
4632 ret_val_impl
= unsafe_impl_from_IDirectDrawSurface7(ret_val
);
4633 *Texture2
= ret_val_impl
? &ret_val_impl
->IDirect3DTexture2_iface
: NULL
;
4635 TRACE("Returning texture %p.\n", *Texture2
);
4640 /*****************************************************************************
4641 * IDirect3DDevice7::SetTexture
4643 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4648 * Stage: The stage to assign the texture to
4649 * Texture: Interface pointer to the texture surface
4653 * For details, see IWineD3DDevice::SetTexture
4655 *****************************************************************************/
4656 static HRESULT
d3d_device7_SetTexture(IDirect3DDevice7
*iface
,
4657 DWORD stage
, IDirectDrawSurface7
*texture
)
4659 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
4660 struct ddraw_surface
*surf
= unsafe_impl_from_IDirectDrawSurface7(texture
);
4661 struct wined3d_texture
*wined3d_texture
= NULL
;
4664 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
4666 if (surf
&& (surf
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
))
4667 wined3d_texture
= surf
->wined3d_texture
;
4669 wined3d_mutex_lock();
4670 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
, wined3d_texture
);
4671 wined3d_mutex_unlock();
4676 static HRESULT WINAPI
d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7
*iface
,
4677 DWORD stage
, IDirectDrawSurface7
*texture
)
4679 return d3d_device7_SetTexture(iface
, stage
, texture
);
4682 static HRESULT WINAPI
d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7
*iface
,
4683 DWORD stage
, IDirectDrawSurface7
*texture
)
4688 old_fpucw
= d3d_fpu_setup();
4689 hr
= d3d_device7_SetTexture(iface
, stage
, texture
);
4690 set_fpu_control_word(old_fpucw
);
4695 static HRESULT WINAPI
d3d_device3_SetTexture(IDirect3DDevice3
*iface
,
4696 DWORD stage
, IDirect3DTexture2
*texture
)
4698 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
4699 struct ddraw_surface
*tex
= unsafe_impl_from_IDirect3DTexture2(texture
);
4703 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
4705 wined3d_mutex_lock();
4707 if (device
->legacyTextureBlending
)
4708 IDirect3DDevice3_GetRenderState(iface
, D3DRENDERSTATE_TEXTUREMAPBLEND
, &texmapblend
);
4710 hr
= IDirect3DDevice7_SetTexture(&device
->IDirect3DDevice7_iface
, stage
, &tex
->IDirectDrawSurface7_iface
);
4712 if (device
->legacyTextureBlending
&& texmapblend
== D3DTBLEND_MODULATE
)
4714 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4715 See d3d_device3_SetRenderState() for details. */
4716 struct wined3d_texture
*tex
= NULL
;
4717 BOOL tex_alpha
= FALSE
;
4718 DDPIXELFORMAT ddfmt
;
4720 if ((tex
= wined3d_device_get_texture(device
->wined3d_device
, 0)))
4722 struct wined3d_resource
*sub_resource
;
4724 if ((sub_resource
= wined3d_texture_get_sub_resource(tex
, 0)))
4726 struct wined3d_resource_desc desc
;
4728 wined3d_resource_get_desc(sub_resource
, &desc
);
4729 ddfmt
.dwSize
= sizeof(ddfmt
);
4730 ddrawformat_from_wined3dformat(&ddfmt
, desc
.format
);
4731 if (ddfmt
.u5
.dwRGBAlphaBitMask
) tex_alpha
= TRUE
;
4735 /* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4737 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
4738 0, WINED3D_TSS_ALPHA_OP
, WINED3D_TOP_SELECT_ARG1
);
4740 wined3d_device_set_texture_stage_state(device
->wined3d_device
,
4741 0, WINED3D_TSS_ALPHA_OP
, WINED3D_TOP_SELECT_ARG2
);
4744 wined3d_mutex_unlock();
4749 static const struct tss_lookup
4752 enum wined3d_texture_stage_state state
;
4756 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
4757 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
4758 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
4759 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
4760 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
4761 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
4762 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
4763 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
4764 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
4765 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
4766 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
4767 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
4768 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 12, D3DTSS_ADDRESS */
4769 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
4770 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
4771 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
4772 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
4773 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
4774 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
4775 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
4776 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
4777 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
4778 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
4779 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
4780 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4783 /*****************************************************************************
4784 * IDirect3DDevice7::GetTextureStageState
4786 * Retrieves a state from a texture stage.
4791 * Stage: The stage to retrieve the state from
4792 * TexStageStateType: The state type to retrieve
4793 * State: Address to store the state's value at
4797 * DDERR_INVALIDPARAMS if State is NULL
4798 * For details, see IWineD3DDevice::GetTextureStageState
4800 *****************************************************************************/
4801 static HRESULT
d3d_device7_GetTextureStageState(IDirect3DDevice7
*iface
,
4802 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
4804 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
4805 const struct tss_lookup
*l
;
4807 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4808 iface
, stage
, state
, value
);
4811 return DDERR_INVALIDPARAMS
;
4813 if (state
> D3DTSS_TEXTURETRANSFORMFLAGS
)
4815 WARN("Invalid state %#x passed.\n", state
);
4819 l
= &tss_lookup
[state
];
4821 wined3d_mutex_lock();
4823 if (l
->sampler_state
)
4825 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->state
);
4829 /* Mipfilter is a sampler state with different values */
4830 case D3DTSS_MIPFILTER
:
4834 case WINED3D_TEXF_NONE
:
4835 *value
= D3DTFP_NONE
;
4837 case WINED3D_TEXF_POINT
:
4838 *value
= D3DTFP_POINT
;
4840 case WINED3D_TEXF_LINEAR
:
4841 *value
= D3DTFP_LINEAR
;
4844 ERR("Unexpected mipfilter value %#x.\n", *value
);
4845 *value
= D3DTFP_NONE
;
4851 /* Magfilter has slightly different values */
4852 case D3DTSS_MAGFILTER
:
4856 case WINED3D_TEXF_POINT
:
4857 *value
= D3DTFG_POINT
;
4859 case WINED3D_TEXF_LINEAR
:
4860 *value
= D3DTFG_LINEAR
;
4862 case WINED3D_TEXF_ANISOTROPIC
:
4863 *value
= D3DTFG_ANISOTROPIC
;
4865 case WINED3D_TEXF_FLAT_CUBIC
:
4866 *value
= D3DTFG_FLATCUBIC
;
4868 case WINED3D_TEXF_GAUSSIAN_CUBIC
:
4869 *value
= D3DTFG_GAUSSIANCUBIC
;
4872 ERR("Unexpected wined3d mag filter value %#x.\n", *value
);
4873 *value
= D3DTFG_POINT
;
4885 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->state
);
4888 wined3d_mutex_unlock();
4893 static HRESULT WINAPI
d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7
*iface
,
4894 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
4896 return d3d_device7_GetTextureStageState(iface
, stage
, state
, value
);
4899 static HRESULT WINAPI
d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7
*iface
,
4900 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
4905 old_fpucw
= d3d_fpu_setup();
4906 hr
= d3d_device7_GetTextureStageState(iface
, stage
, state
, value
);
4907 set_fpu_control_word(old_fpucw
);
4912 static HRESULT WINAPI
d3d_device3_GetTextureStageState(IDirect3DDevice3
*iface
,
4913 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
4915 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
4917 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4918 iface
, stage
, state
, value
);
4920 return IDirect3DDevice7_GetTextureStageState(&device
->IDirect3DDevice7_iface
, stage
, state
, value
);
4923 /*****************************************************************************
4924 * IDirect3DDevice7::SetTextureStageState
4926 * Sets a texture stage state. Some stage types need to be handled specially,
4927 * because they do not exist in WineD3D and were moved to another place
4932 * Stage: The stage to modify
4933 * TexStageStateType: The state to change
4934 * State: The new value for the state
4938 * For details, see IWineD3DDevice::SetTextureStageState
4940 *****************************************************************************/
4941 static HRESULT
d3d_device7_SetTextureStageState(IDirect3DDevice7
*iface
,
4942 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
4944 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
4945 const struct tss_lookup
*l
;
4947 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4948 iface
, stage
, state
, value
);
4950 if (state
> D3DTSS_TEXTURETRANSFORMFLAGS
)
4952 WARN("Invalid state %#x passed.\n", state
);
4956 l
= &tss_lookup
[state
];
4958 wined3d_mutex_lock();
4960 if (l
->sampler_state
)
4964 /* Mipfilter is a sampler state with different values */
4965 case D3DTSS_MIPFILTER
:
4970 value
= WINED3D_TEXF_NONE
;
4973 value
= WINED3D_TEXF_POINT
;
4975 case 0: /* Unchecked */
4977 value
= WINED3D_TEXF_LINEAR
;
4980 ERR("Unexpected mipfilter value %#x.\n", value
);
4981 value
= WINED3D_TEXF_NONE
;
4987 /* Magfilter has slightly different values */
4988 case D3DTSS_MAGFILTER
:
4993 value
= WINED3D_TEXF_POINT
;
4996 value
= WINED3D_TEXF_LINEAR
;
4998 case D3DTFG_FLATCUBIC
:
4999 value
= WINED3D_TEXF_FLAT_CUBIC
;
5001 case D3DTFG_GAUSSIANCUBIC
:
5002 value
= WINED3D_TEXF_GAUSSIAN_CUBIC
;
5004 case D3DTFG_ANISOTROPIC
:
5005 value
= WINED3D_TEXF_ANISOTROPIC
;
5008 ERR("Unexpected d3d7 mag filter value %#x.\n", value
);
5009 value
= WINED3D_TEXF_POINT
;
5015 case D3DTSS_ADDRESS
:
5016 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, WINED3D_SAMP_ADDRESS_V
, value
);
5023 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
5027 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
5030 wined3d_mutex_unlock();
5035 static HRESULT WINAPI
d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7
*iface
,
5036 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
5038 return d3d_device7_SetTextureStageState(iface
, stage
, state
, value
);
5041 static HRESULT WINAPI
d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7
*iface
,
5042 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
5047 old_fpucw
= d3d_fpu_setup();
5048 hr
= d3d_device7_SetTextureStageState(iface
, stage
, state
, value
);
5049 set_fpu_control_word(old_fpucw
);
5054 static HRESULT WINAPI
d3d_device3_SetTextureStageState(IDirect3DDevice3
*iface
,
5055 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
5057 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
5059 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
5060 iface
, stage
, state
, value
);
5062 return IDirect3DDevice7_SetTextureStageState(&device
->IDirect3DDevice7_iface
, stage
, state
, value
);
5065 /*****************************************************************************
5066 * IDirect3DDevice7::ValidateDevice
5068 * SDK: "Reports the device's ability to render the currently set
5069 * texture-blending operations in a single pass". Whatever that means
5075 * NumPasses: Address to write the number of necessary passes for the
5076 * desired effect to.
5080 * See IWineD3DDevice::ValidateDevice for more details
5082 *****************************************************************************/
5083 static HRESULT
d3d_device7_ValidateDevice(IDirect3DDevice7
*iface
, DWORD
*pass_count
)
5085 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5088 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
5090 wined3d_mutex_lock();
5091 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
5092 wined3d_mutex_unlock();
5097 static HRESULT WINAPI
d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7
*iface
, DWORD
*pass_count
)
5099 return d3d_device7_ValidateDevice(iface
, pass_count
);
5102 static HRESULT WINAPI
d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7
*iface
, DWORD
*pass_count
)
5107 old_fpucw
= d3d_fpu_setup();
5108 hr
= d3d_device7_ValidateDevice(iface
, pass_count
);
5109 set_fpu_control_word(old_fpucw
);
5114 static HRESULT WINAPI
d3d_device3_ValidateDevice(IDirect3DDevice3
*iface
, DWORD
*pass_count
)
5116 struct d3d_device
*device
= impl_from_IDirect3DDevice3(iface
);
5118 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
5120 return IDirect3DDevice7_ValidateDevice(&device
->IDirect3DDevice7_iface
, pass_count
);
5123 /*****************************************************************************
5124 * IDirect3DDevice7::Clear
5126 * Fills the render target, the z buffer and the stencil buffer with a
5127 * clear color / value
5132 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
5133 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
5134 * Flags: Some flags, as usual
5135 * Color: Clear color for the render target
5136 * Z: Clear value for the Z buffer
5137 * Stencil: Clear value to store in each stencil buffer entry
5141 * For details, see IWineD3DDevice::Clear
5143 *****************************************************************************/
5144 static HRESULT
d3d_device7_Clear(IDirect3DDevice7
*iface
, DWORD count
,
5145 D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, D3DVALUE z
, DWORD stencil
)
5147 const struct wined3d_color c
=
5149 ((color
>> 16) & 0xff) / 255.0f
,
5150 ((color
>> 8) & 0xff) / 255.0f
,
5151 (color
& 0xff) / 255.0f
,
5152 ((color
>> 24) & 0xff) / 255.0f
,
5154 struct d3d_device
*This
= impl_from_IDirect3DDevice7(iface
);
5157 TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
5158 iface
, count
, rects
, flags
, color
, z
, stencil
);
5160 wined3d_mutex_lock();
5161 hr
= wined3d_device_clear(This
->wined3d_device
, count
, (RECT
*)rects
, flags
, &c
, z
, stencil
);
5162 wined3d_mutex_unlock();
5167 static HRESULT WINAPI
d3d_device7_Clear_FPUSetup(IDirect3DDevice7
*iface
, DWORD count
,
5168 D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, D3DVALUE z
, DWORD stencil
)
5170 return d3d_device7_Clear(iface
, count
, rects
, flags
, color
, z
, stencil
);
5173 static HRESULT WINAPI
d3d_device7_Clear_FPUPreserve(IDirect3DDevice7
*iface
, DWORD count
,
5174 D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, D3DVALUE z
, DWORD stencil
)
5179 old_fpucw
= d3d_fpu_setup();
5180 hr
= d3d_device7_Clear(iface
, count
, rects
, flags
, color
, z
, stencil
);
5181 set_fpu_control_word(old_fpucw
);
5186 /*****************************************************************************
5187 * IDirect3DDevice7::SetViewport
5189 * Sets the current viewport.
5191 * Version 7 only, but IDirect3DViewport uses this call for older
5195 * Data: The new viewport to set
5199 * DDERR_INVALIDPARAMS if Data is NULL
5200 * For more details, see IWineDDDevice::SetViewport
5202 *****************************************************************************/
5203 static HRESULT
d3d_device7_SetViewport(IDirect3DDevice7
*iface
, D3DVIEWPORT7
*viewport
)
5205 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5207 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
5210 return DDERR_INVALIDPARAMS
;
5212 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5213 wined3d_mutex_lock();
5214 wined3d_device_set_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
5215 wined3d_mutex_unlock();
5220 static HRESULT WINAPI
d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7
*iface
, D3DVIEWPORT7
*viewport
)
5222 return d3d_device7_SetViewport(iface
, viewport
);
5225 static HRESULT WINAPI
d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7
*iface
, D3DVIEWPORT7
*viewport
)
5230 old_fpucw
= d3d_fpu_setup();
5231 hr
= d3d_device7_SetViewport(iface
, viewport
);
5232 set_fpu_control_word(old_fpucw
);
5237 /*****************************************************************************
5238 * IDirect3DDevice::GetViewport
5240 * Returns the current viewport
5245 * Data: D3D7Viewport structure to write the viewport information to
5249 * DDERR_INVALIDPARAMS if Data is NULL
5250 * For more details, see IWineD3DDevice::GetViewport
5252 *****************************************************************************/
5253 static HRESULT
d3d_device7_GetViewport(IDirect3DDevice7
*iface
, D3DVIEWPORT7
*viewport
)
5255 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5257 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
5260 return DDERR_INVALIDPARAMS
;
5262 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5263 wined3d_mutex_lock();
5264 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
5265 wined3d_mutex_unlock();
5270 static HRESULT WINAPI
d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7
*iface
, D3DVIEWPORT7
*viewport
)
5272 return d3d_device7_GetViewport(iface
, viewport
);
5275 static HRESULT WINAPI
d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7
*iface
, D3DVIEWPORT7
*viewport
)
5280 old_fpucw
= d3d_fpu_setup();
5281 hr
= d3d_device7_GetViewport(iface
, viewport
);
5282 set_fpu_control_word(old_fpucw
);
5287 /*****************************************************************************
5288 * IDirect3DDevice7::SetMaterial
5295 * Mat: The material to set
5299 * DDERR_INVALIDPARAMS if Mat is NULL.
5300 * For more details, see IWineD3DDevice::SetMaterial
5302 *****************************************************************************/
5303 static HRESULT
d3d_device7_SetMaterial(IDirect3DDevice7
*iface
, D3DMATERIAL7
*material
)
5305 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5307 TRACE("iface %p, material %p.\n", iface
, material
);
5310 return DDERR_INVALIDPARAMS
;
5312 wined3d_mutex_lock();
5313 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5314 wined3d_device_set_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
5315 wined3d_mutex_unlock();
5320 static HRESULT WINAPI
d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7
*iface
, D3DMATERIAL7
*material
)
5322 return d3d_device7_SetMaterial(iface
, material
);
5325 static HRESULT WINAPI
d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7
*iface
, D3DMATERIAL7
*material
)
5330 old_fpucw
= d3d_fpu_setup();
5331 hr
= d3d_device7_SetMaterial(iface
, material
);
5332 set_fpu_control_word(old_fpucw
);
5337 /*****************************************************************************
5338 * IDirect3DDevice7::GetMaterial
5340 * Returns the current material
5345 * Mat: D3DMATERIAL7 structure to write the material parameters to
5349 * DDERR_INVALIDPARAMS if Mat is NULL
5350 * For more details, see IWineD3DDevice::GetMaterial
5352 *****************************************************************************/
5353 static HRESULT
d3d_device7_GetMaterial(IDirect3DDevice7
*iface
, D3DMATERIAL7
*material
)
5355 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5357 TRACE("iface %p, material %p.\n", iface
, material
);
5359 wined3d_mutex_lock();
5360 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5361 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
5362 wined3d_mutex_unlock();
5367 static HRESULT WINAPI
d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7
*iface
, D3DMATERIAL7
*material
)
5369 return d3d_device7_GetMaterial(iface
, material
);
5372 static HRESULT WINAPI
d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7
*iface
, D3DMATERIAL7
*material
)
5377 old_fpucw
= d3d_fpu_setup();
5378 hr
= d3d_device7_GetMaterial(iface
, material
);
5379 set_fpu_control_word(old_fpucw
);
5384 /*****************************************************************************
5385 * IDirect3DDevice7::SetLight
5387 * Assigns a light to a light index, but doesn't activate it yet.
5389 * Version 7, IDirect3DLight uses this method for older versions
5392 * LightIndex: The index of the new light
5393 * Light: A D3DLIGHT7 structure describing the light
5397 * For more details, see IWineD3DDevice::SetLight
5399 *****************************************************************************/
5400 static HRESULT
d3d_device7_SetLight(IDirect3DDevice7
*iface
, DWORD light_idx
, D3DLIGHT7
*light
)
5402 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5405 TRACE("iface %p, light_idx %u, light %p.\n", iface
, light_idx
, light
);
5407 wined3d_mutex_lock();
5408 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5409 hr
= wined3d_device_set_light(device
->wined3d_device
, light_idx
, (struct wined3d_light
*)light
);
5410 wined3d_mutex_unlock();
5412 return hr_ddraw_from_wined3d(hr
);
5415 static HRESULT WINAPI
d3d_device7_SetLight_FPUSetup(IDirect3DDevice7
*iface
, DWORD light_idx
, D3DLIGHT7
*light
)
5417 return d3d_device7_SetLight(iface
, light_idx
, light
);
5420 static HRESULT WINAPI
d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7
*iface
, DWORD light_idx
, D3DLIGHT7
*light
)
5425 old_fpucw
= d3d_fpu_setup();
5426 hr
= d3d_device7_SetLight(iface
, light_idx
, light
);
5427 set_fpu_control_word(old_fpucw
);
5432 /*****************************************************************************
5433 * IDirect3DDevice7::GetLight
5435 * Returns the light assigned to a light index
5438 * Light: Structure to write the light information to
5442 * DDERR_INVALIDPARAMS if Light is NULL
5443 * For details, see IWineD3DDevice::GetLight
5445 *****************************************************************************/
5446 static HRESULT
d3d_device7_GetLight(IDirect3DDevice7
*iface
, DWORD light_idx
, D3DLIGHT7
*light
)
5448 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5451 TRACE("iface %p, light_idx %u, light %p.\n", iface
, light_idx
, light
);
5453 wined3d_mutex_lock();
5454 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5455 rc
= wined3d_device_get_light(device
->wined3d_device
, light_idx
, (struct wined3d_light
*)light
);
5456 wined3d_mutex_unlock();
5458 /* Translate the result. WineD3D returns other values than D3D7 */
5459 return hr_ddraw_from_wined3d(rc
);
5462 static HRESULT WINAPI
d3d_device7_GetLight_FPUSetup(IDirect3DDevice7
*iface
, DWORD light_idx
, D3DLIGHT7
*light
)
5464 return d3d_device7_GetLight(iface
, light_idx
, light
);
5467 static HRESULT WINAPI
d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7
*iface
, DWORD light_idx
, D3DLIGHT7
*light
)
5472 old_fpucw
= d3d_fpu_setup();
5473 hr
= d3d_device7_GetLight(iface
, light_idx
, light
);
5474 set_fpu_control_word(old_fpucw
);
5479 /*****************************************************************************
5480 * IDirect3DDevice7::BeginStateBlock
5482 * Begins recording to a stateblock
5488 * For details see IWineD3DDevice::BeginStateBlock
5490 *****************************************************************************/
5491 static HRESULT
d3d_device7_BeginStateBlock(IDirect3DDevice7
*iface
)
5493 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5496 TRACE("iface %p.\n", iface
);
5498 wined3d_mutex_lock();
5499 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
5500 wined3d_mutex_unlock();
5502 return hr_ddraw_from_wined3d(hr
);
5505 static HRESULT WINAPI
d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7
*iface
)
5507 return d3d_device7_BeginStateBlock(iface
);
5510 static HRESULT WINAPI
d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7
*iface
)
5515 old_fpucw
= d3d_fpu_setup();
5516 hr
= d3d_device7_BeginStateBlock(iface
);
5517 set_fpu_control_word(old_fpucw
);
5522 /*****************************************************************************
5523 * IDirect3DDevice7::EndStateBlock
5525 * Stops recording to a state block and returns the created stateblock
5531 * BlockHandle: Address to store the stateblock's handle to
5535 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5536 * See IWineD3DDevice::EndStateBlock for more details
5538 *****************************************************************************/
5539 static HRESULT
d3d_device7_EndStateBlock(IDirect3DDevice7
*iface
, DWORD
*stateblock
)
5541 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5542 struct wined3d_stateblock
*wined3d_sb
;
5546 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
5549 return DDERR_INVALIDPARAMS
;
5551 wined3d_mutex_lock();
5553 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_sb
);
5556 WARN("Failed to end stateblock, hr %#x.\n", hr
);
5557 wined3d_mutex_unlock();
5559 return hr_ddraw_from_wined3d(hr
);
5562 h
= ddraw_allocate_handle(&device
->handle_table
, wined3d_sb
, DDRAW_HANDLE_STATEBLOCK
);
5563 if (h
== DDRAW_INVALID_HANDLE
)
5565 ERR("Failed to allocate a stateblock handle.\n");
5566 wined3d_stateblock_decref(wined3d_sb
);
5567 wined3d_mutex_unlock();
5569 return DDERR_OUTOFMEMORY
;
5572 wined3d_mutex_unlock();
5573 *stateblock
= h
+ 1;
5575 return hr_ddraw_from_wined3d(hr
);
5578 static HRESULT WINAPI
d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7
*iface
, DWORD
*stateblock
)
5580 return d3d_device7_EndStateBlock(iface
, stateblock
);
5583 static HRESULT WINAPI
d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7
*iface
, DWORD
*stateblock
)
5588 old_fpucw
= d3d_fpu_setup();
5589 hr
= d3d_device7_EndStateBlock(iface
, stateblock
);
5590 set_fpu_control_word(old_fpucw
);
5595 /*****************************************************************************
5596 * IDirect3DDevice7::PreLoad
5598 * Allows the app to signal that a texture will be used soon, to allow
5599 * the Direct3DDevice to load it to the video card in the meantime.
5604 * Texture: The texture to preload
5608 * DDERR_INVALIDPARAMS if Texture is NULL
5609 * See IWineD3DSurface::PreLoad for details
5611 *****************************************************************************/
5612 static HRESULT
d3d_device7_PreLoad(IDirect3DDevice7
*iface
, IDirectDrawSurface7
*texture
)
5614 struct ddraw_surface
*surface
= unsafe_impl_from_IDirectDrawSurface7(texture
);
5616 TRACE("iface %p, texture %p.\n", iface
, texture
);
5619 return DDERR_INVALIDPARAMS
;
5621 wined3d_mutex_lock();
5622 wined3d_surface_preload(surface
->wined3d_surface
);
5623 wined3d_mutex_unlock();
5628 static HRESULT WINAPI
d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7
*iface
, IDirectDrawSurface7
*texture
)
5630 return d3d_device7_PreLoad(iface
, texture
);
5633 static HRESULT WINAPI
d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7
*iface
, IDirectDrawSurface7
*texture
)
5638 old_fpucw
= d3d_fpu_setup();
5639 hr
= d3d_device7_PreLoad(iface
, texture
);
5640 set_fpu_control_word(old_fpucw
);
5645 /*****************************************************************************
5646 * IDirect3DDevice7::ApplyStateBlock
5648 * Activates the state stored in a state block handle.
5651 * BlockHandle: The stateblock handle to activate
5655 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5657 *****************************************************************************/
5658 static HRESULT
d3d_device7_ApplyStateBlock(IDirect3DDevice7
*iface
, DWORD stateblock
)
5660 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5661 struct wined3d_stateblock
*wined3d_sb
;
5663 TRACE("iface %p, stateblock %#x.\n", iface
, stateblock
);
5665 wined3d_mutex_lock();
5666 wined3d_sb
= ddraw_get_object(&device
->handle_table
, stateblock
- 1, DDRAW_HANDLE_STATEBLOCK
);
5669 WARN("Invalid stateblock handle.\n");
5670 wined3d_mutex_unlock();
5671 return D3DERR_INVALIDSTATEBLOCK
;
5674 wined3d_stateblock_apply(wined3d_sb
);
5675 wined3d_mutex_unlock();
5680 static HRESULT WINAPI
d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7
*iface
, DWORD stateblock
)
5682 return d3d_device7_ApplyStateBlock(iface
, stateblock
);
5685 static HRESULT WINAPI
d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7
*iface
, DWORD stateblock
)
5690 old_fpucw
= d3d_fpu_setup();
5691 hr
= d3d_device7_ApplyStateBlock(iface
, stateblock
);
5692 set_fpu_control_word(old_fpucw
);
5697 /*****************************************************************************
5698 * IDirect3DDevice7::CaptureStateBlock
5700 * Updates a stateblock's values to the values currently set for the device
5705 * BlockHandle: Stateblock to update
5709 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5710 * See IWineD3DDevice::CaptureStateBlock for more details
5712 *****************************************************************************/
5713 static HRESULT
d3d_device7_CaptureStateBlock(IDirect3DDevice7
*iface
, DWORD stateblock
)
5715 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5716 struct wined3d_stateblock
*wined3d_sb
;
5718 TRACE("iface %p, stateblock %#x.\n", iface
, stateblock
);
5720 wined3d_mutex_lock();
5721 wined3d_sb
= ddraw_get_object(&device
->handle_table
, stateblock
- 1, DDRAW_HANDLE_STATEBLOCK
);
5724 WARN("Invalid stateblock handle.\n");
5725 wined3d_mutex_unlock();
5726 return D3DERR_INVALIDSTATEBLOCK
;
5729 wined3d_stateblock_capture(wined3d_sb
);
5730 wined3d_mutex_unlock();
5735 static HRESULT WINAPI
d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7
*iface
, DWORD stateblock
)
5737 return d3d_device7_CaptureStateBlock(iface
, stateblock
);
5740 static HRESULT WINAPI
d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7
*iface
, DWORD stateblock
)
5745 old_fpucw
= d3d_fpu_setup();
5746 hr
= d3d_device7_CaptureStateBlock(iface
, stateblock
);
5747 set_fpu_control_word(old_fpucw
);
5752 /*****************************************************************************
5753 * IDirect3DDevice7::DeleteStateBlock
5755 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5760 * BlockHandle: Stateblock handle to delete
5764 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5766 *****************************************************************************/
5767 static HRESULT
d3d_device7_DeleteStateBlock(IDirect3DDevice7
*iface
, DWORD stateblock
)
5769 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5770 struct wined3d_stateblock
*wined3d_sb
;
5773 TRACE("iface %p, stateblock %#x.\n", iface
, stateblock
);
5775 wined3d_mutex_lock();
5777 wined3d_sb
= ddraw_free_handle(&device
->handle_table
, stateblock
- 1, DDRAW_HANDLE_STATEBLOCK
);
5780 WARN("Invalid stateblock handle.\n");
5781 wined3d_mutex_unlock();
5782 return D3DERR_INVALIDSTATEBLOCK
;
5785 if ((ref
= wined3d_stateblock_decref(wined3d_sb
)))
5787 ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb
, ref
);
5790 wined3d_mutex_unlock();
5795 static HRESULT WINAPI
d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7
*iface
, DWORD stateblock
)
5797 return d3d_device7_DeleteStateBlock(iface
, stateblock
);
5800 static HRESULT WINAPI
d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7
*iface
, DWORD stateblock
)
5805 old_fpucw
= d3d_fpu_setup();
5806 hr
= d3d_device7_DeleteStateBlock(iface
, stateblock
);
5807 set_fpu_control_word(old_fpucw
);
5812 /*****************************************************************************
5813 * IDirect3DDevice7::CreateStateBlock
5815 * Creates a new state block handle.
5820 * Type: The state block type
5821 * BlockHandle: Address to write the created handle to
5825 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5827 *****************************************************************************/
5828 static HRESULT
d3d_device7_CreateStateBlock(IDirect3DDevice7
*iface
,
5829 D3DSTATEBLOCKTYPE type
, DWORD
*stateblock
)
5831 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
5832 struct wined3d_stateblock
*wined3d_sb
;
5836 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
5839 return DDERR_INVALIDPARAMS
;
5841 if (type
!= D3DSBT_ALL
5842 && type
!= D3DSBT_PIXELSTATE
5843 && type
!= D3DSBT_VERTEXSTATE
)
5845 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5846 return DDERR_INVALIDPARAMS
;
5849 wined3d_mutex_lock();
5851 /* The D3DSTATEBLOCKTYPE enum is fine here. */
5852 hr
= wined3d_stateblock_create(device
->wined3d_device
, type
, &wined3d_sb
);
5855 WARN("Failed to create stateblock, hr %#x.\n", hr
);
5856 wined3d_mutex_unlock();
5857 return hr_ddraw_from_wined3d(hr
);
5860 h
= ddraw_allocate_handle(&device
->handle_table
, wined3d_sb
, DDRAW_HANDLE_STATEBLOCK
);
5861 if (h
== DDRAW_INVALID_HANDLE
)
5863 ERR("Failed to allocate stateblock handle.\n");
5864 wined3d_stateblock_decref(wined3d_sb
);
5865 wined3d_mutex_unlock();
5866 return DDERR_OUTOFMEMORY
;
5869 *stateblock
= h
+ 1;
5870 wined3d_mutex_unlock();
5872 return hr_ddraw_from_wined3d(hr
);
5875 static HRESULT WINAPI
d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7
*iface
,
5876 D3DSTATEBLOCKTYPE type
, DWORD
*stateblock
)
5878 return d3d_device7_CreateStateBlock(iface
, type
, stateblock
);
5881 static HRESULT WINAPI
d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7
*iface
,
5882 D3DSTATEBLOCKTYPE type
, DWORD
*stateblock
)
5887 old_fpucw
= d3d_fpu_setup();
5888 hr
= d3d_device7_CreateStateBlock(iface
, type
, stateblock
);
5889 set_fpu_control_word(old_fpucw
);
5894 static BOOL
is_mip_level_subset(struct ddraw_surface
*dest
, struct ddraw_surface
*src
)
5896 struct ddraw_surface
*src_level
, *dest_level
;
5897 IDirectDrawSurface7
*temp
;
5898 DDSURFACEDESC2 ddsd
;
5899 BOOL levelFound
; /* at least one suitable sublevel in dest found */
5901 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5902 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5903 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5910 for (;src_level
&& dest_level
;)
5912 if (src_level
->surface_desc
.dwWidth
== dest_level
->surface_desc
.dwWidth
&&
5913 src_level
->surface_desc
.dwHeight
== dest_level
->surface_desc
.dwHeight
)
5917 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
5918 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_MIPMAPSUBLEVEL
;
5919 IDirectDrawSurface7_GetAttachedSurface(&dest_level
->IDirectDrawSurface7_iface
, &ddsd
.ddsCaps
, &temp
);
5921 if (dest_level
!= dest
) IDirectDrawSurface7_Release(&dest_level
->IDirectDrawSurface7_iface
);
5923 dest_level
= unsafe_impl_from_IDirectDrawSurface7(temp
);
5926 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
5927 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_MIPMAPSUBLEVEL
;
5928 IDirectDrawSurface7_GetAttachedSurface(&src_level
->IDirectDrawSurface7_iface
, &ddsd
.ddsCaps
, &temp
);
5930 if (src_level
!= src
) IDirectDrawSurface7_Release(&src_level
->IDirectDrawSurface7_iface
);
5932 src_level
= unsafe_impl_from_IDirectDrawSurface7(temp
);
5935 if (src_level
&& src_level
!= src
) IDirectDrawSurface7_Release(&src_level
->IDirectDrawSurface7_iface
);
5936 if (dest_level
&& dest_level
!= dest
) IDirectDrawSurface7_Release(&dest_level
->IDirectDrawSurface7_iface
);
5938 return !dest_level
&& levelFound
;
5941 static void copy_mipmap_chain(struct d3d_device
*device
, struct ddraw_surface
*dest
,
5942 struct ddraw_surface
*src
, const POINT
*DestPoint
, const RECT
*SrcRect
)
5944 struct ddraw_surface
*src_level
, *dest_level
;
5945 IDirectDrawSurface7
*temp
;
5946 DDSURFACEDESC2 ddsd
;
5950 IDirectDrawPalette
*pal
= NULL
, *pal_src
= NULL
;
5954 /* Copy palette, if possible. */
5955 IDirectDrawSurface7_GetPalette(&src
->IDirectDrawSurface7_iface
, &pal_src
);
5956 IDirectDrawSurface7_GetPalette(&dest
->IDirectDrawSurface7_iface
, &pal
);
5958 if (pal_src
!= NULL
&& pal
!= NULL
)
5960 PALETTEENTRY palent
[256];
5962 IDirectDrawPalette_GetEntries(pal_src
, 0, 0, 256, palent
);
5963 IDirectDrawPalette_SetEntries(pal
, 0, 0, 256, palent
);
5966 if (pal
) IDirectDrawPalette_Release(pal
);
5967 if (pal_src
) IDirectDrawPalette_Release(pal_src
);
5969 /* Copy colorkeys, if present. */
5970 for (ckeyflag
= DDCKEY_DESTBLT
; ckeyflag
<= DDCKEY_SRCOVERLAY
; ckeyflag
<<= 1)
5972 hr
= IDirectDrawSurface7_GetColorKey(&src
->IDirectDrawSurface7_iface
, ckeyflag
, &ddckey
);
5976 IDirectDrawSurface7_SetColorKey(&dest
->IDirectDrawSurface7_iface
, ckeyflag
, &ddckey
);
5984 src_rect
= *SrcRect
;
5986 for (;src_level
&& dest_level
;)
5988 if (src_level
->surface_desc
.dwWidth
== dest_level
->surface_desc
.dwWidth
&&
5989 src_level
->surface_desc
.dwHeight
== dest_level
->surface_desc
.dwHeight
)
5991 UINT src_w
= src_rect
.right
- src_rect
.left
;
5992 UINT src_h
= src_rect
.bottom
- src_rect
.top
;
5993 RECT dst_rect
= {point
.x
, point
.y
, point
.x
+ src_w
, point
.y
+ src_h
};
5995 if (FAILED(hr
= wined3d_surface_blt(dest_level
->wined3d_surface
, &dst_rect
,
5996 src_level
->wined3d_surface
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
)))
5997 ERR("Blit failed, hr %#x.\n", hr
);
5999 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
6000 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_MIPMAPSUBLEVEL
;
6001 IDirectDrawSurface7_GetAttachedSurface(&dest_level
->IDirectDrawSurface7_iface
, &ddsd
.ddsCaps
, &temp
);
6003 if (dest_level
!= dest
) IDirectDrawSurface7_Release(&dest_level
->IDirectDrawSurface7_iface
);
6005 dest_level
= unsafe_impl_from_IDirectDrawSurface7(temp
);
6008 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
6009 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_MIPMAPSUBLEVEL
;
6010 IDirectDrawSurface7_GetAttachedSurface(&src_level
->IDirectDrawSurface7_iface
, &ddsd
.ddsCaps
, &temp
);
6012 if (src_level
!= src
) IDirectDrawSurface7_Release(&src_level
->IDirectDrawSurface7_iface
);
6014 src_level
= unsafe_impl_from_IDirectDrawSurface7(temp
);
6021 src_rect
.right
= (src_rect
.right
+ 1) / 2;
6022 src_rect
.bottom
= (src_rect
.bottom
+ 1) / 2;
6025 if (src_level
&& src_level
!= src
) IDirectDrawSurface7_Release(&src_level
->IDirectDrawSurface7_iface
);
6026 if (dest_level
&& dest_level
!= dest
) IDirectDrawSurface7_Release(&dest_level
->IDirectDrawSurface7_iface
);
6029 /*****************************************************************************
6030 * IDirect3DDevice7::Load
6032 * Loads a rectangular area from the source into the destination texture.
6033 * It can also copy the source to the faces of a cubic environment map
6038 * DestTex: Destination texture
6039 * DestPoint: Point in the destination where the source image should be
6041 * SrcTex: Source texture
6042 * SrcRect: Source rectangle
6043 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6044 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6045 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6049 * DDERR_INVALIDPARAMS if dst_texture or src_texture is NULL, broken coordinates or anything unexpected.
6052 *****************************************************************************/
6053 static HRESULT
d3d_device7_Load(IDirect3DDevice7
*iface
, IDirectDrawSurface7
*dst_texture
, POINT
*dst_pos
,
6054 IDirectDrawSurface7
*src_texture
, RECT
*src_rect
, DWORD flags
)
6056 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
6057 struct ddraw_surface
*dest
= unsafe_impl_from_IDirectDrawSurface7(dst_texture
);
6058 struct ddraw_surface
*src
= unsafe_impl_from_IDirectDrawSurface7(src_texture
);
6062 TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
6063 iface
, dst_texture
, wine_dbgstr_point(dst_pos
), src_texture
, wine_dbgstr_rect(src_rect
), flags
);
6065 if( (!src
) || (!dest
) )
6066 return DDERR_INVALIDPARAMS
;
6068 wined3d_mutex_lock();
6072 srcrect
.left
= srcrect
.top
= 0;
6073 srcrect
.right
= src
->surface_desc
.dwWidth
;
6074 srcrect
.bottom
= src
->surface_desc
.dwHeight
;
6077 srcrect
= *src_rect
;
6080 destpoint
.x
= destpoint
.y
= 0;
6082 destpoint
= *dst_pos
;
6084 /* Check bad dimensions. dst_pos is validated against src, not dest, because
6085 * destination can be a subset of mip levels, in which case actual coordinates used
6086 * for it may be divided. If any dimension of dest is larger than source, it can't be
6087 * mip level subset, so an error can be returned early.
6089 if (srcrect
.left
>= srcrect
.right
|| srcrect
.top
>= srcrect
.bottom
||
6090 srcrect
.right
> src
->surface_desc
.dwWidth
||
6091 srcrect
.bottom
> src
->surface_desc
.dwHeight
||
6092 destpoint
.x
+ srcrect
.right
- srcrect
.left
> src
->surface_desc
.dwWidth
||
6093 destpoint
.y
+ srcrect
.bottom
- srcrect
.top
> src
->surface_desc
.dwHeight
||
6094 dest
->surface_desc
.dwWidth
> src
->surface_desc
.dwWidth
||
6095 dest
->surface_desc
.dwHeight
> src
->surface_desc
.dwHeight
)
6097 wined3d_mutex_unlock();
6098 return DDERR_INVALIDPARAMS
;
6101 /* Must be top level surfaces. */
6102 if (src
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_MIPMAPSUBLEVEL
||
6103 dest
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_MIPMAPSUBLEVEL
)
6105 wined3d_mutex_unlock();
6106 return DDERR_INVALIDPARAMS
;
6109 if (src
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
6111 struct ddraw_surface
*src_face
, *dest_face
;
6112 DWORD src_face_flag
, dest_face_flag
;
6113 IDirectDrawSurface7
*temp
;
6114 DDSURFACEDESC2 ddsd
;
6117 if (!(dest
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
6119 wined3d_mutex_unlock();
6120 return DDERR_INVALIDPARAMS
;
6123 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6124 * time it's actual surface loading. */
6125 for (i
= 0; i
< 2; i
++)
6130 for (;dest_face
&& src_face
;)
6132 src_face_flag
= src_face
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
;
6133 dest_face_flag
= dest_face
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
;
6135 if (src_face_flag
== dest_face_flag
)
6139 /* Destination mip levels must be subset of source mip levels. */
6140 if (!is_mip_level_subset(dest_face
, src_face
))
6142 wined3d_mutex_unlock();
6143 return DDERR_INVALIDPARAMS
;
6146 else if (flags
& dest_face_flag
)
6148 copy_mipmap_chain(device
, dest_face
, src_face
, &destpoint
, &srcrect
);
6151 if (src_face_flag
< DDSCAPS2_CUBEMAP_NEGATIVEZ
)
6153 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
6154 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_CUBEMAP
| (src_face_flag
<< 1);
6155 IDirectDrawSurface7_GetAttachedSurface(&src
->IDirectDrawSurface7_iface
, &ddsd
.ddsCaps
, &temp
);
6157 if (src_face
!= src
) IDirectDrawSurface7_Release(&src_face
->IDirectDrawSurface7_iface
);
6159 src_face
= unsafe_impl_from_IDirectDrawSurface7(temp
);
6163 if (src_face
!= src
) IDirectDrawSurface7_Release(&src_face
->IDirectDrawSurface7_iface
);
6169 if (dest_face_flag
< DDSCAPS2_CUBEMAP_NEGATIVEZ
)
6171 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
6172 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_CUBEMAP
| (dest_face_flag
<< 1);
6173 IDirectDrawSurface7_GetAttachedSurface(&dest
->IDirectDrawSurface7_iface
, &ddsd
.ddsCaps
, &temp
);
6175 if (dest_face
!= dest
) IDirectDrawSurface7_Release(&dest_face
->IDirectDrawSurface7_iface
);
6177 dest_face
= unsafe_impl_from_IDirectDrawSurface7(temp
);
6181 if (dest_face
!= dest
) IDirectDrawSurface7_Release(&dest_face
->IDirectDrawSurface7_iface
);
6189 /* Native returns error if src faces are not subset of dest faces. */
6192 wined3d_mutex_unlock();
6193 return DDERR_INVALIDPARAMS
;
6198 wined3d_mutex_unlock();
6201 else if (dest
->surface_desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
6203 wined3d_mutex_unlock();
6204 return DDERR_INVALIDPARAMS
;
6207 /* Handle non cube map textures. */
6209 /* Destination mip levels must be subset of source mip levels. */
6210 if (!is_mip_level_subset(dest
, src
))
6212 wined3d_mutex_unlock();
6213 return DDERR_INVALIDPARAMS
;
6216 copy_mipmap_chain(device
, dest
, src
, &destpoint
, &srcrect
);
6218 wined3d_mutex_unlock();
6223 static HRESULT WINAPI
d3d_device7_Load_FPUSetup(IDirect3DDevice7
*iface
, IDirectDrawSurface7
*dst_texture
,
6224 POINT
*dst_pos
, IDirectDrawSurface7
*src_texture
, RECT
*src_rect
, DWORD flags
)
6226 return d3d_device7_Load(iface
, dst_texture
, dst_pos
, src_texture
, src_rect
, flags
);
6229 static HRESULT WINAPI
d3d_device7_Load_FPUPreserve(IDirect3DDevice7
*iface
, IDirectDrawSurface7
*dst_texture
,
6230 POINT
*dst_pos
, IDirectDrawSurface7
*src_texture
, RECT
*src_rect
, DWORD flags
)
6235 old_fpucw
= d3d_fpu_setup();
6236 hr
= d3d_device7_Load(iface
, dst_texture
, dst_pos
, src_texture
, src_rect
, flags
);
6237 set_fpu_control_word(old_fpucw
);
6242 /*****************************************************************************
6243 * IDirect3DDevice7::LightEnable
6245 * Enables or disables a light
6247 * Version 7, IDirect3DLight uses this method too.
6250 * LightIndex: The index of the light to enable / disable
6251 * Enable: Enable or disable the light
6255 * For more details, see IWineD3DDevice::SetLightEnable
6257 *****************************************************************************/
6258 static HRESULT
d3d_device7_LightEnable(IDirect3DDevice7
*iface
, DWORD light_idx
, BOOL enabled
)
6260 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
6263 TRACE("iface %p, light_idx %u, enabled %#x.\n", iface
, light_idx
, enabled
);
6265 wined3d_mutex_lock();
6266 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, light_idx
, enabled
);
6267 wined3d_mutex_unlock();
6269 return hr_ddraw_from_wined3d(hr
);
6272 static HRESULT WINAPI
d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7
*iface
, DWORD light_idx
, BOOL enabled
)
6274 return d3d_device7_LightEnable(iface
, light_idx
, enabled
);
6277 static HRESULT WINAPI
d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7
*iface
, DWORD light_idx
, BOOL enabled
)
6282 old_fpucw
= d3d_fpu_setup();
6283 hr
= d3d_device7_LightEnable(iface
, light_idx
, enabled
);
6284 set_fpu_control_word(old_fpucw
);
6289 /*****************************************************************************
6290 * IDirect3DDevice7::GetLightEnable
6292 * Retrieves if the light with the given index is enabled or not
6297 * LightIndex: Index of desired light
6298 * Enable: Pointer to a BOOL which contains the result
6302 * DDERR_INVALIDPARAMS if Enable is NULL
6303 * See IWineD3DDevice::GetLightEnable for more details
6305 *****************************************************************************/
6306 static HRESULT
d3d_device7_GetLightEnable(IDirect3DDevice7
*iface
, DWORD light_idx
, BOOL
*enabled
)
6308 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
6311 TRACE("iface %p, light_idx %u, enabled %p.\n", iface
, light_idx
, enabled
);
6314 return DDERR_INVALIDPARAMS
;
6316 wined3d_mutex_lock();
6317 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, light_idx
, enabled
);
6318 wined3d_mutex_unlock();
6320 return hr_ddraw_from_wined3d(hr
);
6323 static HRESULT WINAPI
d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7
*iface
, DWORD light_idx
, BOOL
*enabled
)
6325 return d3d_device7_GetLightEnable(iface
, light_idx
, enabled
);
6328 static HRESULT WINAPI
d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7
*iface
, DWORD light_idx
, BOOL
*enabled
)
6333 old_fpucw
= d3d_fpu_setup();
6334 hr
= d3d_device7_GetLightEnable(iface
, light_idx
, enabled
);
6335 set_fpu_control_word(old_fpucw
);
6340 /*****************************************************************************
6341 * IDirect3DDevice7::SetClipPlane
6343 * Sets custom clipping plane
6348 * Index: The index of the clipping plane
6349 * PlaneEquation: An equation defining the clipping plane
6353 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6354 * See IWineD3DDevice::SetClipPlane for more details
6356 *****************************************************************************/
6357 static HRESULT
d3d_device7_SetClipPlane(IDirect3DDevice7
*iface
, DWORD idx
, D3DVALUE
*plane
)
6359 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
6362 TRACE("iface %p, idx %u, plane %p.\n", iface
, idx
, plane
);
6365 return DDERR_INVALIDPARAMS
;
6367 wined3d_mutex_lock();
6368 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, idx
, (struct wined3d_vec4
*)plane
);
6369 wined3d_mutex_unlock();
6374 static HRESULT WINAPI
d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7
*iface
, DWORD idx
, D3DVALUE
*plane
)
6376 return d3d_device7_SetClipPlane(iface
, idx
, plane
);
6379 static HRESULT WINAPI
d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7
*iface
, DWORD idx
, D3DVALUE
*plane
)
6384 old_fpucw
= d3d_fpu_setup();
6385 hr
= d3d_device7_SetClipPlane(iface
, idx
, plane
);
6386 set_fpu_control_word(old_fpucw
);
6391 /*****************************************************************************
6392 * IDirect3DDevice7::GetClipPlane
6394 * Returns the clipping plane with a specific index
6397 * Index: The index of the desired plane
6398 * PlaneEquation: Address to store the plane equation to
6402 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6403 * See IWineD3DDevice::GetClipPlane for more details
6405 *****************************************************************************/
6406 static HRESULT
d3d_device7_GetClipPlane(IDirect3DDevice7
*iface
, DWORD idx
, D3DVALUE
*plane
)
6408 struct d3d_device
*device
= impl_from_IDirect3DDevice7(iface
);
6411 TRACE("iface %p, idx %u, plane %p.\n", iface
, idx
, plane
);
6414 return DDERR_INVALIDPARAMS
;
6416 wined3d_mutex_lock();
6417 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, idx
, (struct wined3d_vec4
*)plane
);
6418 wined3d_mutex_unlock();
6423 static HRESULT WINAPI
d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7
*iface
, DWORD idx
, D3DVALUE
*plane
)
6425 return d3d_device7_GetClipPlane(iface
, idx
, plane
);
6428 static HRESULT WINAPI
d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7
*iface
, DWORD idx
, D3DVALUE
*plane
)
6433 old_fpucw
= d3d_fpu_setup();
6434 hr
= d3d_device7_GetClipPlane(iface
, idx
, plane
);
6435 set_fpu_control_word(old_fpucw
);
6440 /*****************************************************************************
6441 * IDirect3DDevice7::GetInfo
6443 * Retrieves some information about the device. The DirectX sdk says that
6444 * this version returns S_FALSE for all retail builds of DirectX, that's what
6445 * this implementation does.
6448 * DevInfoID: Information type requested
6449 * DevInfoStruct: Pointer to a structure to store the info to
6450 * Size: Size of the structure
6453 * S_FALSE, because it's a non-debug driver
6455 *****************************************************************************/
6456 static HRESULT WINAPI
d3d_device7_GetInfo(IDirect3DDevice7
*iface
, DWORD info_id
, void *info
, DWORD info_size
)
6458 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
6459 iface
, info_id
, info
, info_size
);
6461 if (TRACE_ON(ddraw
))
6463 TRACE(" info requested : ");
6466 case D3DDEVINFOID_TEXTUREMANAGER
: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6467 case D3DDEVINFOID_D3DTEXTUREMANAGER
: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6468 case D3DDEVINFOID_TEXTURING
: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6469 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS
;
6473 return S_FALSE
; /* According to MSDN, this is valid for a non-debug driver */
6476 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6477 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6478 * are not duplicated.
6480 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6481 * has already been setup for optimal d3d operation.
6483 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6484 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6485 * by Sacrifice (game). */
6486 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl
=
6488 /*** IUnknown Methods ***/
6489 d3d_device7_QueryInterface
,
6491 d3d_device7_Release
,
6492 /*** IDirect3DDevice7 ***/
6493 d3d_device7_GetCaps_FPUSetup
,
6494 d3d_device7_EnumTextureFormats_FPUSetup
,
6495 d3d_device7_BeginScene_FPUSetup
,
6496 d3d_device7_EndScene_FPUSetup
,
6497 d3d_device7_GetDirect3D
,
6498 d3d_device7_SetRenderTarget_FPUSetup
,
6499 d3d_device7_GetRenderTarget
,
6500 d3d_device7_Clear_FPUSetup
,
6501 d3d_device7_SetTransform_FPUSetup
,
6502 d3d_device7_GetTransform_FPUSetup
,
6503 d3d_device7_SetViewport_FPUSetup
,
6504 d3d_device7_MultiplyTransform_FPUSetup
,
6505 d3d_device7_GetViewport_FPUSetup
,
6506 d3d_device7_SetMaterial_FPUSetup
,
6507 d3d_device7_GetMaterial_FPUSetup
,
6508 d3d_device7_SetLight_FPUSetup
,
6509 d3d_device7_GetLight_FPUSetup
,
6510 d3d_device7_SetRenderState_FPUSetup
,
6511 d3d_device7_GetRenderState_FPUSetup
,
6512 d3d_device7_BeginStateBlock_FPUSetup
,
6513 d3d_device7_EndStateBlock_FPUSetup
,
6514 d3d_device7_PreLoad_FPUSetup
,
6515 d3d_device7_DrawPrimitive_FPUSetup
,
6516 d3d_device7_DrawIndexedPrimitive_FPUSetup
,
6517 d3d_device7_SetClipStatus
,
6518 d3d_device7_GetClipStatus
,
6519 d3d_device7_DrawPrimitiveStrided_FPUSetup
,
6520 d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup
,
6521 d3d_device7_DrawPrimitiveVB_FPUSetup
,
6522 d3d_device7_DrawIndexedPrimitiveVB_FPUSetup
,
6523 d3d_device7_ComputeSphereVisibility
,
6524 d3d_device7_GetTexture_FPUSetup
,
6525 d3d_device7_SetTexture_FPUSetup
,
6526 d3d_device7_GetTextureStageState_FPUSetup
,
6527 d3d_device7_SetTextureStageState_FPUSetup
,
6528 d3d_device7_ValidateDevice_FPUSetup
,
6529 d3d_device7_ApplyStateBlock_FPUSetup
,
6530 d3d_device7_CaptureStateBlock_FPUSetup
,
6531 d3d_device7_DeleteStateBlock_FPUSetup
,
6532 d3d_device7_CreateStateBlock_FPUSetup
,
6533 d3d_device7_Load_FPUSetup
,
6534 d3d_device7_LightEnable_FPUSetup
,
6535 d3d_device7_GetLightEnable_FPUSetup
,
6536 d3d_device7_SetClipPlane_FPUSetup
,
6537 d3d_device7_GetClipPlane_FPUSetup
,
6541 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl
=
6543 /*** IUnknown Methods ***/
6544 d3d_device7_QueryInterface
,
6546 d3d_device7_Release
,
6547 /*** IDirect3DDevice7 ***/
6548 d3d_device7_GetCaps_FPUPreserve
,
6549 d3d_device7_EnumTextureFormats_FPUPreserve
,
6550 d3d_device7_BeginScene_FPUPreserve
,
6551 d3d_device7_EndScene_FPUPreserve
,
6552 d3d_device7_GetDirect3D
,
6553 d3d_device7_SetRenderTarget_FPUPreserve
,
6554 d3d_device7_GetRenderTarget
,
6555 d3d_device7_Clear_FPUPreserve
,
6556 d3d_device7_SetTransform_FPUPreserve
,
6557 d3d_device7_GetTransform_FPUPreserve
,
6558 d3d_device7_SetViewport_FPUPreserve
,
6559 d3d_device7_MultiplyTransform_FPUPreserve
,
6560 d3d_device7_GetViewport_FPUPreserve
,
6561 d3d_device7_SetMaterial_FPUPreserve
,
6562 d3d_device7_GetMaterial_FPUPreserve
,
6563 d3d_device7_SetLight_FPUPreserve
,
6564 d3d_device7_GetLight_FPUPreserve
,
6565 d3d_device7_SetRenderState_FPUPreserve
,
6566 d3d_device7_GetRenderState_FPUPreserve
,
6567 d3d_device7_BeginStateBlock_FPUPreserve
,
6568 d3d_device7_EndStateBlock_FPUPreserve
,
6569 d3d_device7_PreLoad_FPUPreserve
,
6570 d3d_device7_DrawPrimitive_FPUPreserve
,
6571 d3d_device7_DrawIndexedPrimitive_FPUPreserve
,
6572 d3d_device7_SetClipStatus
,
6573 d3d_device7_GetClipStatus
,
6574 d3d_device7_DrawPrimitiveStrided_FPUPreserve
,
6575 d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve
,
6576 d3d_device7_DrawPrimitiveVB_FPUPreserve
,
6577 d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve
,
6578 d3d_device7_ComputeSphereVisibility
,
6579 d3d_device7_GetTexture_FPUPreserve
,
6580 d3d_device7_SetTexture_FPUPreserve
,
6581 d3d_device7_GetTextureStageState_FPUPreserve
,
6582 d3d_device7_SetTextureStageState_FPUPreserve
,
6583 d3d_device7_ValidateDevice_FPUPreserve
,
6584 d3d_device7_ApplyStateBlock_FPUPreserve
,
6585 d3d_device7_CaptureStateBlock_FPUPreserve
,
6586 d3d_device7_DeleteStateBlock_FPUPreserve
,
6587 d3d_device7_CreateStateBlock_FPUPreserve
,
6588 d3d_device7_Load_FPUPreserve
,
6589 d3d_device7_LightEnable_FPUPreserve
,
6590 d3d_device7_GetLightEnable_FPUPreserve
,
6591 d3d_device7_SetClipPlane_FPUPreserve
,
6592 d3d_device7_GetClipPlane_FPUPreserve
,
6596 static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl
=
6598 /*** IUnknown Methods ***/
6599 d3d_device3_QueryInterface
,
6601 d3d_device3_Release
,
6602 /*** IDirect3DDevice3 ***/
6603 d3d_device3_GetCaps
,
6604 d3d_device3_GetStats
,
6605 d3d_device3_AddViewport
,
6606 d3d_device3_DeleteViewport
,
6607 d3d_device3_NextViewport
,
6608 d3d_device3_EnumTextureFormats
,
6609 d3d_device3_BeginScene
,
6610 d3d_device3_EndScene
,
6611 d3d_device3_GetDirect3D
,
6612 d3d_device3_SetCurrentViewport
,
6613 d3d_device3_GetCurrentViewport
,
6614 d3d_device3_SetRenderTarget
,
6615 d3d_device3_GetRenderTarget
,
6617 d3d_device3_BeginIndexed
,
6621 d3d_device3_GetRenderState
,
6622 d3d_device3_SetRenderState
,
6623 d3d_device3_GetLightState
,
6624 d3d_device3_SetLightState
,
6625 d3d_device3_SetTransform
,
6626 d3d_device3_GetTransform
,
6627 d3d_device3_MultiplyTransform
,
6628 d3d_device3_DrawPrimitive
,
6629 d3d_device3_DrawIndexedPrimitive
,
6630 d3d_device3_SetClipStatus
,
6631 d3d_device3_GetClipStatus
,
6632 d3d_device3_DrawPrimitiveStrided
,
6633 d3d_device3_DrawIndexedPrimitiveStrided
,
6634 d3d_device3_DrawPrimitiveVB
,
6635 d3d_device3_DrawIndexedPrimitiveVB
,
6636 d3d_device3_ComputeSphereVisibility
,
6637 d3d_device3_GetTexture
,
6638 d3d_device3_SetTexture
,
6639 d3d_device3_GetTextureStageState
,
6640 d3d_device3_SetTextureStageState
,
6641 d3d_device3_ValidateDevice
6644 static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl
=
6646 /*** IUnknown Methods ***/
6647 d3d_device2_QueryInterface
,
6649 d3d_device2_Release
,
6650 /*** IDirect3DDevice2 ***/
6651 d3d_device2_GetCaps
,
6652 d3d_device2_SwapTextureHandles
,
6653 d3d_device2_GetStats
,
6654 d3d_device2_AddViewport
,
6655 d3d_device2_DeleteViewport
,
6656 d3d_device2_NextViewport
,
6657 d3d_device2_EnumTextureFormats
,
6658 d3d_device2_BeginScene
,
6659 d3d_device2_EndScene
,
6660 d3d_device2_GetDirect3D
,
6661 d3d_device2_SetCurrentViewport
,
6662 d3d_device2_GetCurrentViewport
,
6663 d3d_device2_SetRenderTarget
,
6664 d3d_device2_GetRenderTarget
,
6666 d3d_device2_BeginIndexed
,
6670 d3d_device2_GetRenderState
,
6671 d3d_device2_SetRenderState
,
6672 d3d_device2_GetLightState
,
6673 d3d_device2_SetLightState
,
6674 d3d_device2_SetTransform
,
6675 d3d_device2_GetTransform
,
6676 d3d_device2_MultiplyTransform
,
6677 d3d_device2_DrawPrimitive
,
6678 d3d_device2_DrawIndexedPrimitive
,
6679 d3d_device2_SetClipStatus
,
6680 d3d_device2_GetClipStatus
6683 static const struct IDirect3DDeviceVtbl d3d_device1_vtbl
=
6685 /*** IUnknown Methods ***/
6686 d3d_device1_QueryInterface
,
6688 d3d_device1_Release
,
6689 /*** IDirect3DDevice1 ***/
6690 d3d_device1_Initialize
,
6691 d3d_device1_GetCaps
,
6692 d3d_device1_SwapTextureHandles
,
6693 d3d_device1_CreateExecuteBuffer
,
6694 d3d_device1_GetStats
,
6695 d3d_device1_Execute
,
6696 d3d_device1_AddViewport
,
6697 d3d_device1_DeleteViewport
,
6698 d3d_device1_NextViewport
,
6700 d3d_device1_GetPickRecords
,
6701 d3d_device1_EnumTextureFormats
,
6702 d3d_device1_CreateMatrix
,
6703 d3d_device1_SetMatrix
,
6704 d3d_device1_GetMatrix
,
6705 d3d_device1_DeleteMatrix
,
6706 d3d_device1_BeginScene
,
6707 d3d_device1_EndScene
,
6708 d3d_device1_GetDirect3D
6711 static const struct IUnknownVtbl d3d_device_inner_vtbl
=
6713 d3d_device_inner_QueryInterface
,
6714 d3d_device_inner_AddRef
,
6715 d3d_device_inner_Release
,
6718 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
6720 if (!iface
) return NULL
;
6721 assert((iface
->lpVtbl
== &d3d_device7_fpu_preserve_vtbl
) || (iface
->lpVtbl
== &d3d_device7_fpu_setup_vtbl
));
6722 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
6725 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
6727 if (!iface
) return NULL
;
6728 assert(iface
->lpVtbl
== &d3d_device3_vtbl
);
6729 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
6732 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
6734 if (!iface
) return NULL
;
6735 assert(iface
->lpVtbl
== &d3d_device2_vtbl
);
6736 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
6739 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
6741 if (!iface
) return NULL
;
6742 assert(iface
->lpVtbl
== &d3d_device1_vtbl
);
6743 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
6746 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
)
6748 IDirectDrawSurface7
*depthStencil
= NULL
;
6749 IDirectDrawSurface7
*render_target
;
6750 static DDSCAPS2 depthcaps
= { DDSCAPS_ZBUFFER
, 0, 0, 0 };
6751 struct ddraw_surface
*dsi
;
6753 if (device
->rt_iface
&& SUCCEEDED(IUnknown_QueryInterface(device
->rt_iface
,
6754 &IID_IDirectDrawSurface7
, (void **)&render_target
)))
6756 IDirectDrawSurface7_GetAttachedSurface(render_target
, &depthcaps
, &depthStencil
);
6757 IDirectDrawSurface7_Release(render_target
);
6761 TRACE("Setting wined3d depth stencil to NULL\n");
6762 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
6763 return WINED3D_ZB_FALSE
;
6766 dsi
= impl_from_IDirectDrawSurface7(depthStencil
);
6767 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
6768 ddraw_surface_get_rendertarget_view(dsi
));
6770 IDirectDrawSurface7_Release(depthStencil
);
6771 return WINED3D_ZB_TRUE
;
6774 static HRESULT
d3d_device_init(struct d3d_device
*device
, struct ddraw
*ddraw
,
6775 struct ddraw_surface
*target
, IUnknown
*rt_iface
, UINT version
, IUnknown
*outer_unknown
)
6777 static const D3DMATRIX ident
=
6779 1.0f
, 0.0f
, 0.0f
, 0.0f
,
6780 0.0f
, 1.0f
, 0.0f
, 0.0f
,
6781 0.0f
, 0.0f
, 1.0f
, 0.0f
,
6782 0.0f
, 0.0f
, 0.0f
, 1.0f
,
6786 if (ddraw
->cooperative_level
& DDSCL_FPUPRESERVE
)
6787 device
->IDirect3DDevice7_iface
.lpVtbl
= &d3d_device7_fpu_preserve_vtbl
;
6789 device
->IDirect3DDevice7_iface
.lpVtbl
= &d3d_device7_fpu_setup_vtbl
;
6791 device
->IDirect3DDevice3_iface
.lpVtbl
= &d3d_device3_vtbl
;
6792 device
->IDirect3DDevice2_iface
.lpVtbl
= &d3d_device2_vtbl
;
6793 device
->IDirect3DDevice_iface
.lpVtbl
= &d3d_device1_vtbl
;
6794 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_vtbl
;
6796 device
->version
= version
;
6799 device
->outer_unknown
= outer_unknown
;
6801 device
->outer_unknown
= &device
->IUnknown_inner
;
6803 device
->ddraw
= ddraw
;
6804 list_init(&device
->viewport_list
);
6806 if (!ddraw_handle_table_init(&device
->handle_table
, 64))
6808 ERR("Failed to initialize handle table.\n");
6809 return DDERR_OUTOFMEMORY
;
6812 device
->legacyTextureBlending
= FALSE
;
6813 device
->legacy_projection
= ident
;
6814 device
->legacy_clipspace
= ident
;
6816 /* This is for convenience. */
6817 device
->wined3d_device
= ddraw
->wined3d_device
;
6818 wined3d_device_incref(ddraw
->wined3d_device
);
6820 /* Render to the back buffer */
6821 if (FAILED(hr
= wined3d_device_set_rendertarget_view(ddraw
->wined3d_device
,
6822 0, ddraw_surface_get_rendertarget_view(target
), TRUE
)))
6824 ERR("Failed to set render target, hr %#x.\n", hr
);
6825 ddraw_handle_table_destroy(&device
->handle_table
);
6829 device
->rt_iface
= rt_iface
;
6831 IUnknown_AddRef(device
->rt_iface
);
6833 ddraw
->d3ddevice
= device
;
6835 wined3d_device_set_render_state(ddraw
->wined3d_device
, WINED3D_RS_ZENABLE
,
6836 d3d_device_update_depth_stencil(device
));
6837 if (version
== 1) /* Color keying is initially enabled for version 1 devices. */
6838 wined3d_device_set_render_state(ddraw
->wined3d_device
, WINED3D_RS_COLORKEYENABLE
, TRUE
);
6839 else if (version
== 2)
6840 wined3d_device_set_render_state(ddraw
->wined3d_device
, WINED3D_RS_SPECULARENABLE
, TRUE
);
6845 HRESULT
d3d_device_create(struct ddraw
*ddraw
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
6846 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
)
6848 struct d3d_device
*object
;
6851 TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
6852 ddraw
, target
, version
, device
, outer_unknown
);
6854 if (!(target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
6855 || (target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
))
6857 WARN("Surface %p is not a render target.\n", target
);
6858 return DDERR_INVALIDCAPS
;
6861 if (!validate_surface_palette(target
))
6863 WARN("Surface %p has an indexed pixel format, but no palette.\n", target
);
6864 return DDERR_NOPALETTEATTACHED
;
6867 if (!(target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
))
6869 WARN("Surface %p is not in video memory.\n", target
);
6870 return D3DERR_SURFACENOTINVIDMEM
;
6873 if (ddraw
->flags
& DDRAW_NO3D
)
6875 ERR_(winediag
)("The application wants to create a Direct3D device, "
6876 "but the current DirectDrawRenderer does not support this.\n");
6881 if (ddraw
->d3ddevice
)
6883 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
6884 return DDERR_INVALIDPARAMS
;
6887 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6890 ERR("Failed to allocate device memory.\n");
6891 return DDERR_OUTOFMEMORY
;
6894 if (FAILED(hr
= d3d_device_init(object
, ddraw
, target
, rt_iface
, version
, outer_unknown
)))
6896 WARN("Failed to initialize device, hr %#x.\n", hr
);
6897 HeapFree(GetProcessHeap(), 0, object
);
6901 TRACE("Created device %p.\n", object
);