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HEAD
wined3d: Factor out acquire_graphics_pipeline_resources().
[wine.git]
/
dlls
/
d2d1
/
Makefile.in
blob
51b96270478837d6e07a8f9db1d21ed71e90c438
1
MODULE
=
d2d1.dll
2
IMPORTLIB
=
d2d1
3
IMPORTS
=
d3d10_1 dxguid uuid gdi32 user32
4
DELAYIMPORTS
=
dwrite
5
6
C_SRCS
=
\
7
bitmap.c \
8
bitmap_render_target.c \
9
brush.c \
10
dc_render_target.c \
11
factory.c \
12
geometry.c \
13
hwnd_render_target.c \
14
layer.c \
15
mesh.c \
16
render_target.c \
17
state_block.c \
18
stroke.c \
19
wic_render_target.c
20
21
RC_SRCS
=
version.rc
22
23
geometry_EXTRADEFS
= $(
EXCESS_PRECISION_CFLAGS
)