wined3d: Factor out acquire_graphics_pipeline_resources().
[wine.git] / dlls / d2d1 / Makefile.in
blob51b96270478837d6e07a8f9db1d21ed71e90c438
1 MODULE = d2d1.dll
2 IMPORTLIB = d2d1
3 IMPORTS = d3d10_1 dxguid uuid gdi32 user32
4 DELAYIMPORTS = dwrite
6 C_SRCS = \
7 bitmap.c \
8 bitmap_render_target.c \
9 brush.c \
10 dc_render_target.c \
11 factory.c \
12 geometry.c \
13 hwnd_render_target.c \
14 layer.c \
15 mesh.c \
16 render_target.c \
17 state_block.c \
18 stroke.c \
19 wic_render_target.c
21 RC_SRCS = version.rc
23 geometry_EXTRADEFS = $(EXCESS_PRECISION_CFLAGS)