windows.gaming.input: Avoid leaking IDirectInputEffect reference (Valgrind).
[wine.git] / dlls / d3dx10_43 / sprite.c
blob6feae868a4450eed81d22aa776df915a098ad6a7
1 /*
2 * Copyright 2021 Nikolay Sivov for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include "d3dx10.h"
23 #include "wine/debug.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
27 #define D3DERR_INVALIDCALL 0x8876086c
29 struct d3dx10_sprite
31 ID3DX10Sprite ID3DX10Sprite_iface;
32 LONG refcount;
34 D3DXMATRIX projection;
35 ID3D10Device *device;
38 static inline struct d3dx10_sprite *impl_from_ID3DX10Sprite(ID3DX10Sprite *iface)
40 return CONTAINING_RECORD(iface, struct d3dx10_sprite, ID3DX10Sprite_iface);
43 static HRESULT WINAPI d3dx10_sprite_QueryInterface(ID3DX10Sprite *iface, REFIID riid, void **out)
45 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
47 if (IsEqualGUID(riid, &IID_ID3DX10Sprite)
48 || IsEqualGUID(riid, &IID_IUnknown))
50 IUnknown_AddRef(iface);
51 *out = iface;
52 return S_OK;
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
57 *out = NULL;
58 return E_NOINTERFACE;
61 static ULONG WINAPI d3dx10_sprite_AddRef(ID3DX10Sprite *iface)
63 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
64 ULONG refcount = InterlockedIncrement(&sprite->refcount);
66 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
68 return refcount;
71 static ULONG WINAPI d3dx10_sprite_Release(ID3DX10Sprite *iface)
73 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
74 ULONG refcount = InterlockedDecrement(&sprite->refcount);
76 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
78 if (!refcount)
80 ID3D10Device_Release(sprite->device);
81 free(sprite);
84 return refcount;
87 static HRESULT WINAPI d3dx10_sprite_Begin(ID3DX10Sprite *iface, UINT flags)
89 FIXME("iface %p, flags %#x stub!\n", iface, flags);
91 return E_NOTIMPL;
94 static HRESULT WINAPI d3dx10_sprite_DrawSpritesBuffered(ID3DX10Sprite *iface,
95 D3DX10_SPRITE *sprites, UINT count)
97 FIXME("iface %p, sprites %p, count %u stub!\n", iface, sprites, count);
99 return E_NOTIMPL;
102 static HRESULT WINAPI d3dx10_sprite_Flush(ID3DX10Sprite *iface)
104 FIXME("iface %p stub!\n", iface);
106 return E_NOTIMPL;
109 static HRESULT WINAPI d3dx10_sprite_DrawSpritesImmediate(ID3DX10Sprite *iface,
110 D3DX10_SPRITE *sprites, UINT count, UINT size, UINT flags)
112 FIXME("iface %p, sprites %p, count %u, size %u, flags %#x stub!\n",
113 iface, sprites, count, size, flags);
115 return E_NOTIMPL;
118 static HRESULT WINAPI d3dx10_sprite_End(ID3DX10Sprite *iface)
120 FIXME("iface %p stub!\n", iface);
122 return E_NOTIMPL;
125 static HRESULT WINAPI d3dx10_sprite_GetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
127 FIXME("iface %p, transform %p stub!\n", iface, transform);
129 return E_NOTIMPL;
132 static HRESULT WINAPI d3dx10_sprite_SetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
134 FIXME("iface %p, transform %p stub!\n", iface, transform);
136 return E_NOTIMPL;
139 static HRESULT WINAPI d3dx10_sprite_GetProjectionTransform(ID3DX10Sprite *iface,
140 D3DXMATRIX *transform)
142 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
144 TRACE("iface %p, transform %p.\n", iface, transform);
146 if (!transform)
147 return E_FAIL;
149 *transform = sprite->projection;
151 return S_OK;
154 static HRESULT WINAPI d3dx10_sprite_SetProjectionTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
156 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
158 TRACE("iface %p, transform %p.\n", iface, transform);
160 if (!transform)
161 return E_FAIL;
163 sprite->projection = *transform;
165 return S_OK;
168 static HRESULT WINAPI d3dx10_sprite_GetDevice(ID3DX10Sprite *iface, ID3D10Device **device)
170 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
172 TRACE("iface %p, device %p.\n", iface, device);
174 if (!device)
175 return E_FAIL;
177 *device = sprite->device;
178 ID3D10Device_AddRef(*device);
180 return S_OK;
183 static const ID3DX10SpriteVtbl d3dx10_sprite_vtbl =
185 d3dx10_sprite_QueryInterface,
186 d3dx10_sprite_AddRef,
187 d3dx10_sprite_Release,
188 d3dx10_sprite_Begin,
189 d3dx10_sprite_DrawSpritesBuffered,
190 d3dx10_sprite_Flush,
191 d3dx10_sprite_DrawSpritesImmediate,
192 d3dx10_sprite_End,
193 d3dx10_sprite_GetViewTransform,
194 d3dx10_sprite_SetViewTransform,
195 d3dx10_sprite_GetProjectionTransform,
196 d3dx10_sprite_SetProjectionTransform,
197 d3dx10_sprite_GetDevice,
200 HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite)
202 struct d3dx10_sprite *object;
204 TRACE("device %p, size %u, sprite %p.\n", device, size, sprite);
206 if (!device || !sprite)
207 return D3DERR_INVALIDCALL;
209 *sprite = NULL;
211 if (!(object = calloc(1, sizeof(*object))))
212 return E_OUTOFMEMORY;
214 object->ID3DX10Sprite_iface.lpVtbl = &d3dx10_sprite_vtbl;
215 object->refcount = 1;
216 object->device = device;
217 ID3D10Device_AddRef(device);
218 object->projection._11 = 1.0f;
219 object->projection._22 = 1.0f;
220 object->projection._33 = 1.0f;
221 object->projection._44 = 1.0f;
223 *sprite = &object->ID3DX10Sprite_iface;
225 return S_OK;