2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline IDirect3DDevice9Impl
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, IDirect3DDevice9Impl
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
,
192 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
194 IDirect3D9Impl
*d3dimpl
;
196 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
198 if (IsEqualGUID(riid
, &IID_IUnknown
)
199 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
200 IDirect3DDevice9Ex_AddRef(iface
);
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
204 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
209 d3dimpl
= (IDirect3D9Impl
*) d3d
;
211 if(d3dimpl
->extended
) {
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
214 IDirect3D9_Release(d3d
);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d
);
221 return E_NOINTERFACE
;
225 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
227 return E_NOINTERFACE
;
230 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex
*iface
)
232 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref
);
235 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
240 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex
*iface
)
242 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
245 if (This
->inDestruction
) return 0;
246 ref
= InterlockedDecrement(&This
->ref
);
248 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
252 This
->inDestruction
= TRUE
;
254 wined3d_mutex_lock();
255 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
259 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
261 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
263 wined3d_device_uninit_3d(This
->wined3d_device
);
264 wined3d_device_release_focus_window(This
->wined3d_device
);
265 wined3d_device_decref(This
->wined3d_device
);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This
->d3d_parent
);
270 HeapFree(GetProcessHeap(), 0, This
);
275 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
279 TRACE("iface %p.\n", iface
);
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET
;
290 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
292 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
295 TRACE("iface %p.\n", iface
);
297 wined3d_mutex_lock();
298 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
306 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
308 TRACE("iface %p.\n", iface
);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This
->wined3d_device
);
312 wined3d_mutex_unlock();
317 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
,
320 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
322 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
324 if (NULL
== ppD3D9
) {
325 return D3DERR_INVALIDCALL
;
328 return IDirect3D9Ex_QueryInterface(This
->d3d_parent
, &IID_IDirect3D9
, (void **)ppD3D9
);
331 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*pCaps
)
333 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
334 HRESULT hrc
= D3D_OK
;
335 WINED3DCAPS
*pWineCaps
;
337 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
340 return D3DERR_INVALIDCALL
;
342 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
343 if(pWineCaps
== NULL
){
344 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
347 memset(pCaps
, 0, sizeof(*pCaps
));
349 wined3d_mutex_lock();
350 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
354 HeapFree(GetProcessHeap(), 0, pWineCaps
);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
361 TRACE("Returning %p %p\n", This
, pCaps
);
365 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex
*iface
,
366 UINT iSwapChain
, D3DDISPLAYMODE
*pMode
)
368 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
373 wined3d_mutex_lock();
374 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, iSwapChain
, (struct wined3d_display_mode
*)pMode
);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
382 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
383 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
385 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
388 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
390 wined3d_mutex_lock();
391 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
392 (struct wined3d_device_creation_parameters
*)pParameters
);
393 wined3d_mutex_unlock();
398 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
399 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
)
401 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
402 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pCursorBitmap
);
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL
;
414 wined3d_mutex_lock();
415 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
416 wined3d_mutex_unlock();
421 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex
*iface
,
422 int XScreenSpace
, int YScreenSpace
, DWORD Flags
)
424 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL bShow
)
435 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
438 TRACE("iface %p, show %#x.\n", iface
, bShow
);
440 wined3d_mutex_lock();
441 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
442 wined3d_mutex_unlock();
447 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
448 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
450 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
451 IDirect3DSwapChain9Impl
*object
;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface
, present_parameters
, swapchain
);
457 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY
;
464 hr
= swapchain_init(object
, This
, present_parameters
);
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
468 HeapFree(GetProcessHeap(), 0, object
);
472 TRACE("Created swapchain %p.\n", object
);
473 *swapchain
= (IDirect3DSwapChain9
*)object
;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
479 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
481 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
482 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
487 wined3d_mutex_lock();
488 hr
= wined3d_device_get_swapchain(This
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
489 if (SUCCEEDED(hr
) && wined3d_swapchain
)
491 *swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
492 IDirect3DSwapChain9_AddRef(*swapchain
);
493 wined3d_swapchain_decref(wined3d_swapchain
);
499 wined3d_mutex_unlock();
504 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
506 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
509 TRACE("iface %p.\n", iface
);
511 wined3d_mutex_lock();
512 count
= wined3d_device_get_swapchain_count(This
->wined3d_device
);
513 wined3d_mutex_unlock();
518 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
520 struct wined3d_resource_desc desc
;
522 wined3d_resource_get_desc(resource
, &desc
);
523 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
525 IDirect3DSurface9
*surface
;
527 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
530 return D3DERR_INVALIDCALL
;
533 surface
= wined3d_resource_get_parent(resource
);
535 IDirect3DSurface9_AddRef(surface
);
536 if (IDirect3DSurface9_Release(surface
))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
539 return D3DERR_INVALIDCALL
;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
548 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex
*iface
,
549 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
551 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
552 struct wined3d_swapchain_desc swapchain_desc
;
555 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 swapchain_desc
.backbuffer_width
= pPresentationParameters
->BackBufferWidth
;
568 swapchain_desc
.backbuffer_height
= pPresentationParameters
->BackBufferHeight
;
569 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
570 swapchain_desc
.backbuffer_count
= pPresentationParameters
->BackBufferCount
;
571 swapchain_desc
.multisample_type
= pPresentationParameters
->MultiSampleType
;
572 swapchain_desc
.multisample_quality
= pPresentationParameters
->MultiSampleQuality
;
573 swapchain_desc
.swap_effect
= pPresentationParameters
->SwapEffect
;
574 swapchain_desc
.device_window
= pPresentationParameters
->hDeviceWindow
;
575 swapchain_desc
.windowed
= pPresentationParameters
->Windowed
;
576 swapchain_desc
.enable_auto_depth_stencil
= pPresentationParameters
->EnableAutoDepthStencil
;
577 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
578 swapchain_desc
.flags
= pPresentationParameters
->Flags
;
579 swapchain_desc
.refresh_rate
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
580 swapchain_desc
.swap_interval
= pPresentationParameters
->PresentationInterval
;
581 swapchain_desc
.auto_restore_display_mode
= TRUE
;
583 hr
= wined3d_device_reset(This
->wined3d_device
, &swapchain_desc
, reset_enum_callback
);
585 This
->notreset
= TRUE
;
587 This
->notreset
= FALSE
;
589 wined3d_mutex_unlock();
594 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex
*iface
,
595 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
596 const RGNDATA
*pDirtyRegion
)
598 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
601 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
604 wined3d_mutex_lock();
605 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
606 wined3d_mutex_unlock();
611 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
612 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
614 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
615 struct wined3d_surface
*wined3d_surface
= NULL
;
618 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
619 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
621 wined3d_mutex_lock();
622 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, iSwapChain
,
623 BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &wined3d_surface
);
624 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
626 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
627 IDirect3DSurface9_AddRef(*ppBackBuffer
);
628 wined3d_surface_decref(wined3d_surface
);
630 wined3d_mutex_unlock();
634 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
635 UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
)
637 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
640 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
642 wined3d_mutex_lock();
643 hr
= wined3d_device_get_raster_status(This
->wined3d_device
,
644 iSwapChain
, (struct wined3d_raster_status
*)pRasterStatus
);
645 wined3d_mutex_unlock();
650 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
,
653 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
656 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
658 wined3d_mutex_lock();
659 hr
= wined3d_device_set_dialog_box_mode(This
->wined3d_device
, bEnableDialogs
);
660 wined3d_mutex_unlock();
665 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
666 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
668 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
670 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
672 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
673 wined3d_mutex_lock();
674 wined3d_device_set_gamma_ramp(This
->wined3d_device
, iSwapChain
, Flags
, (const struct wined3d_gamma_ramp
*)pRamp
);
675 wined3d_mutex_unlock();
678 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
681 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
683 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
685 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
686 wined3d_mutex_lock();
687 wined3d_device_get_gamma_ramp(This
->wined3d_device
, iSwapChain
, (struct wined3d_gamma_ramp
*)pRamp
);
688 wined3d_mutex_unlock();
691 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
692 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
693 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
695 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
696 IDirect3DTexture9Impl
*object
;
697 BOOL set_mem
= FALSE
;
700 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
701 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
705 if (pool
== D3DPOOL_SYSTEMMEM
)
708 return D3DERR_INVALIDCALL
;
712 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
715 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
718 ERR("Failed to allocate texture memory.\n");
719 return D3DERR_OUTOFVIDEOMEMORY
;
722 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
725 WARN("Failed to initialize texture, hr %#x.\n", hr
);
726 HeapFree(GetProcessHeap(), 0, object
);
732 struct wined3d_resource
*resource
;
733 IDirect3DSurface9Impl
*surface
;
735 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
736 surface
= wined3d_resource_get_parent(resource
);
737 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
740 TRACE("Created texture %p.\n", object
);
741 *texture
= &object
->IDirect3DTexture9_iface
;
746 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
747 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
748 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
750 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
751 IDirect3DVolumeTexture9Impl
*object
;
754 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
755 iface
, width
, height
, depth
, levels
);
756 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
757 usage
, format
, pool
, texture
, shared_handle
);
760 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
762 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
765 ERR("Failed to allocate volume texture memory.\n");
766 return D3DERR_OUTOFVIDEOMEMORY
;
769 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
772 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
773 HeapFree(GetProcessHeap(), 0, object
);
777 TRACE("Created volume texture %p.\n", object
);
778 *texture
= &object
->IDirect3DVolumeTexture9_iface
;
783 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
784 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
785 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
787 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
788 IDirect3DCubeTexture9Impl
*object
;
791 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
792 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
795 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
797 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
800 ERR("Failed to allocate cube texture memory.\n");
801 return D3DERR_OUTOFVIDEOMEMORY
;
804 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
807 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
808 HeapFree(GetProcessHeap(), 0, object
);
812 TRACE("Created cube texture %p.\n", object
);
813 *texture
= &object
->IDirect3DCubeTexture9_iface
;
818 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
819 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
820 HANDLE
*shared_handle
)
822 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
823 IDirect3DVertexBuffer9Impl
*object
;
826 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
827 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
830 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
832 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
835 ERR("Failed to allocate buffer memory.\n");
836 return D3DERR_OUTOFVIDEOMEMORY
;
839 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
842 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
843 HeapFree(GetProcessHeap(), 0, object
);
847 TRACE("Created vertex buffer %p.\n", object
);
848 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
853 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
854 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
855 HANDLE
*shared_handle
)
857 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
858 IDirect3DIndexBuffer9Impl
*object
;
861 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
862 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
865 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
867 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
870 ERR("Failed to allocate buffer memory.\n");
871 return D3DERR_OUTOFVIDEOMEMORY
;
874 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
877 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
878 HeapFree(GetProcessHeap(), 0, object
);
882 TRACE("Created index buffer %p.\n", object
);
883 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
888 static HRESULT
IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl
*device
, UINT Width
,
889 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
890 IDirect3DSurface9
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
891 DWORD MultisampleQuality
)
893 IDirect3DSurface9Impl
*object
;
896 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
897 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
898 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
, Usage
, Pool
,
899 MultiSample
, MultisampleQuality
);
901 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
904 FIXME("Failed to allocate surface memory.\n");
905 return D3DERR_OUTOFVIDEOMEMORY
;
908 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
, Pool
,
909 MultiSample
, MultisampleQuality
);
912 WARN("Failed to initialize surface, hr %#x.\n", hr
);
913 HeapFree(GetProcessHeap(), 0, object
);
917 TRACE("Created surface %p.\n", object
);
918 *ppSurface
= &object
->IDirect3DSurface9_iface
;
923 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
,
924 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,
925 BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*shared_handle
)
927 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
930 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931 "lockable %#x, surface %p, shared_handle %p.\n",
932 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
933 Lockable
, ppSurface
, shared_handle
);
936 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
938 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
939 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
940 MultiSample
, MultisampleQuality
);
945 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
946 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
947 DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
,
948 HANDLE
*shared_handle
)
950 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
953 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
954 "discard %#x, surface %p, shared_handle %p.\n",
955 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
956 Discard
, ppSurface
, shared_handle
);
959 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
961 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
962 Discard
, 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
,
969 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex
*iface
,
970 IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
,
971 IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
)
973 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
974 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
975 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestinationSurface
);
978 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
979 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
981 wined3d_mutex_lock();
982 hr
= wined3d_device_update_surface(This
->wined3d_device
, src
->wined3d_surface
, pSourceRect
,
983 dst
->wined3d_surface
, pDestPoint
);
984 wined3d_mutex_unlock();
989 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
990 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
992 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
995 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
997 wined3d_mutex_lock();
998 hr
= wined3d_device_update_texture(This
->wined3d_device
,
999 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
1000 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
1001 wined3d_mutex_unlock();
1006 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1007 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
1009 IDirect3DSurface9Impl
*renderTarget
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1010 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1013 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
1015 wined3d_mutex_lock();
1016 hr
= wined3d_surface_get_render_target_data(destSurface
->wined3d_surface
, renderTarget
->wined3d_surface
);
1017 wined3d_mutex_unlock();
1022 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1023 UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
)
1025 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1026 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1031 wined3d_mutex_lock();
1032 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, iSwapChain
, destSurface
->wined3d_surface
);
1033 wined3d_mutex_unlock();
1038 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
1039 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
1041 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
1042 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1045 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1046 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1048 wined3d_mutex_lock();
1049 hr
= wined3d_surface_blt(dst
->wined3d_surface
, pDestRect
, src
->wined3d_surface
, pSourceRect
, 0, NULL
, Filter
);
1050 if (hr
== WINEDDERR_INVALIDRECT
)
1051 hr
= D3DERR_INVALIDCALL
;
1052 wined3d_mutex_unlock();
1057 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1058 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1060 const struct wined3d_color c
=
1062 ((color
>> 16) & 0xff) / 255.0f
,
1063 ((color
>> 8) & 0xff) / 255.0f
,
1064 (color
& 0xff) / 255.0f
,
1065 ((color
>> 24) & 0xff) / 255.0f
,
1067 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1068 IDirect3DSurface9Impl
*surface
= unsafe_impl_from_IDirect3DSurface9(pSurface
);
1069 struct wined3d_resource
*wined3d_resource
;
1070 struct wined3d_resource_desc desc
;
1073 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1075 wined3d_mutex_lock();
1077 wined3d_resource
= wined3d_surface_get_resource(surface
->wined3d_surface
);
1078 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1080 /* This method is only allowed with surfaces that are render targets, or
1081 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1082 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3DPOOL_DEFAULT
)
1084 wined3d_mutex_unlock();
1085 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1086 return D3DERR_INVALIDCALL
;
1089 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1090 hr
= wined3d_device_color_fill(This
->wined3d_device
, surface
->wined3d_surface
, pRect
, &c
);
1092 wined3d_mutex_unlock();
1097 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1098 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
,
1099 HANDLE
*shared_handle
)
1101 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1104 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1105 iface
, Width
, Height
, Format
, Pool
, ppSurface
, shared_handle
);
1108 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1110 if (Pool
== D3DPOOL_MANAGED
)
1112 FIXME("Attempting to create a managed offscreen plain surface\n");
1113 return D3DERR_INVALIDCALL
;
1116 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1118 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1119 Why, their always lockable?
1120 should I change the usage to dynamic?
1122 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
1123 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
1124 Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1129 /* TODO: move to wineD3D */
1130 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex
*iface
,
1131 DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
)
1133 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1134 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1137 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1139 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1141 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1142 return D3DERR_INVALIDCALL
;
1145 wined3d_mutex_lock();
1146 hr
= wined3d_device_set_render_target(This
->wined3d_device
, RenderTargetIndex
,
1147 pSurface
? pSurface
->wined3d_surface
: NULL
, TRUE
);
1148 wined3d_mutex_unlock();
1153 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1154 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1156 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1157 struct wined3d_surface
*wined3d_surface
;
1160 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1162 if (ppRenderTarget
== NULL
) {
1163 return D3DERR_INVALIDCALL
;
1166 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1168 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1169 return D3DERR_INVALIDCALL
;
1172 wined3d_mutex_lock();
1173 hr
= wined3d_device_get_render_target(This
->wined3d_device
, RenderTargetIndex
, &wined3d_surface
);
1176 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1177 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1178 wined3d_surface_decref(wined3d_surface
);
1182 if (hr
!= WINED3DERR_NOTFOUND
)
1183 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex
, hr
);
1184 *ppRenderTarget
= NULL
;
1186 wined3d_mutex_unlock();
1191 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1192 IDirect3DSurface9
*pZStencilSurface
)
1194 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1195 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pZStencilSurface
);
1198 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1200 wined3d_mutex_lock();
1201 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pSurface
? pSurface
->wined3d_surface
: NULL
);
1202 wined3d_mutex_unlock();
1207 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1208 IDirect3DSurface9
**ppZStencilSurface
)
1210 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1211 struct wined3d_surface
*wined3d_surface
;
1214 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1216 if(ppZStencilSurface
== NULL
){
1217 return D3DERR_INVALIDCALL
;
1220 wined3d_mutex_lock();
1221 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1224 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1225 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1226 wined3d_surface_decref(wined3d_surface
);
1230 if (hr
!= WINED3DERR_NOTFOUND
)
1231 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1232 *ppZStencilSurface
= NULL
;
1234 wined3d_mutex_unlock();
1239 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex
*iface
)
1241 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1244 TRACE("iface %p.\n", iface
);
1246 wined3d_mutex_lock();
1247 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1248 wined3d_mutex_unlock();
1253 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex
*iface
)
1255 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1258 TRACE("iface %p.\n", iface
);
1260 wined3d_mutex_lock();
1261 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1262 wined3d_mutex_unlock();
1267 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1268 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1270 const struct wined3d_color c
=
1272 ((color
>> 16) & 0xff) / 255.0f
,
1273 ((color
>> 8) & 0xff) / 255.0f
,
1274 (color
& 0xff) / 255.0f
,
1275 ((color
>> 24) & 0xff) / 255.0f
,
1277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1280 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1281 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1283 wined3d_mutex_lock();
1284 hr
= wined3d_device_clear(This
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1285 wined3d_mutex_unlock();
1290 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex
*iface
,
1291 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1293 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1296 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1298 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1299 wined3d_mutex_lock();
1300 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)lpMatrix
);
1301 wined3d_mutex_unlock();
1306 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex
*iface
,
1307 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1309 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1312 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1314 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1315 wined3d_mutex_lock();
1316 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (struct wined3d_matrix
*)pMatrix
);
1317 wined3d_mutex_unlock();
1322 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1323 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1325 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1328 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1330 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1331 wined3d_mutex_lock();
1332 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)pMatrix
);
1333 wined3d_mutex_unlock();
1338 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex
*iface
,
1339 const D3DVIEWPORT9
*pViewport
)
1341 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1344 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1346 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1347 wined3d_mutex_lock();
1348 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const struct wined3d_viewport
*)pViewport
);
1349 wined3d_mutex_unlock();
1354 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex
*iface
,
1355 D3DVIEWPORT9
*pViewport
)
1357 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1360 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1362 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1363 wined3d_mutex_lock();
1364 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (struct wined3d_viewport
*)pViewport
);
1365 wined3d_mutex_unlock();
1370 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex
*iface
,
1371 const D3DMATERIAL9
*pMaterial
)
1373 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1376 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1378 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1379 wined3d_mutex_lock();
1380 hr
= wined3d_device_set_material(This
->wined3d_device
, (const struct wined3d_material
*)pMaterial
);
1381 wined3d_mutex_unlock();
1386 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex
*iface
,
1387 D3DMATERIAL9
*pMaterial
)
1389 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1392 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1394 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1395 wined3d_mutex_lock();
1396 hr
= wined3d_device_get_material(This
->wined3d_device
, (struct wined3d_material
*)pMaterial
);
1397 wined3d_mutex_unlock();
1402 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1403 const D3DLIGHT9
*pLight
)
1405 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1408 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1410 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1411 wined3d_mutex_lock();
1412 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const struct wined3d_light
*)pLight
);
1413 wined3d_mutex_unlock();
1418 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1421 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1424 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1426 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1427 wined3d_mutex_lock();
1428 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (struct wined3d_light
*)pLight
);
1429 wined3d_mutex_unlock();
1434 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1437 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1440 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1442 wined3d_mutex_lock();
1443 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1444 wined3d_mutex_unlock();
1449 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1452 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1455 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1457 wined3d_mutex_lock();
1458 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1459 wined3d_mutex_unlock();
1464 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1465 const float *pPlane
)
1467 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1470 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1472 wined3d_mutex_lock();
1473 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1474 wined3d_mutex_unlock();
1479 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1482 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1485 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1487 wined3d_mutex_lock();
1488 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1489 wined3d_mutex_unlock();
1494 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex
*iface
,
1495 D3DRENDERSTATETYPE State
, DWORD Value
)
1497 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1500 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1502 wined3d_mutex_lock();
1503 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1504 wined3d_mutex_unlock();
1509 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex
*iface
,
1510 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1512 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1515 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1517 wined3d_mutex_lock();
1518 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1519 wined3d_mutex_unlock();
1524 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1525 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1527 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1528 IDirect3DStateBlock9Impl
*object
;
1531 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1533 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1535 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1536 return D3DERR_INVALIDCALL
;
1539 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1542 ERR("Failed to allocate stateblock memory.\n");
1543 return E_OUTOFMEMORY
;
1546 hr
= stateblock_init(object
, This
, type
, NULL
);
1549 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1550 HeapFree(GetProcessHeap(), 0, object
);
1554 TRACE("Created stateblock %p.\n", object
);
1555 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1560 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1562 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1565 TRACE("iface %p.\n", iface
);
1567 wined3d_mutex_lock();
1568 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1569 wined3d_mutex_unlock();
1574 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
,
1575 IDirect3DStateBlock9
**stateblock
)
1577 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1578 struct wined3d_stateblock
*wined3d_stateblock
;
1579 IDirect3DStateBlock9Impl
*object
;
1582 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1584 wined3d_mutex_lock();
1585 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &wined3d_stateblock
);
1586 wined3d_mutex_unlock();
1589 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1593 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1596 ERR("Failed to allocate stateblock memory.\n");
1597 wined3d_mutex_lock();
1598 wined3d_stateblock_decref(wined3d_stateblock
);
1599 wined3d_mutex_unlock();
1600 return E_OUTOFMEMORY
;
1603 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1606 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1607 wined3d_mutex_lock();
1608 wined3d_stateblock_decref(wined3d_stateblock
);
1609 wined3d_mutex_unlock();
1610 HeapFree(GetProcessHeap(), 0, object
);
1614 TRACE("Created stateblock %p.\n", object
);
1615 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1620 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex
*iface
,
1621 const D3DCLIPSTATUS9
*pClipStatus
)
1623 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1626 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1628 wined3d_mutex_lock();
1629 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const struct wined3d_clip_status
*)pClipStatus
);
1630 wined3d_mutex_unlock();
1635 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex
*iface
,
1636 D3DCLIPSTATUS9
*pClipStatus
)
1638 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1641 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1643 wined3d_mutex_lock();
1644 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (struct wined3d_clip_status
*)pClipStatus
);
1645 wined3d_mutex_unlock();
1650 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD Stage
,
1651 IDirect3DBaseTexture9
**ppTexture
)
1653 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1654 struct wined3d_texture
*wined3d_texture
= NULL
;
1657 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1659 if(ppTexture
== NULL
){
1660 return D3DERR_INVALIDCALL
;
1663 wined3d_mutex_lock();
1664 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1665 if (SUCCEEDED(hr
) && wined3d_texture
)
1667 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1668 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1669 wined3d_texture_decref(wined3d_texture
);
1675 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1679 wined3d_mutex_unlock();
1684 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
,
1685 IDirect3DBaseTexture9
*texture
)
1687 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1690 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1692 wined3d_mutex_lock();
1693 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1694 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1695 wined3d_mutex_unlock();
1700 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1702 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1703 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1704 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1705 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1706 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1707 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1708 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1709 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1710 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1711 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1712 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1713 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1714 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1715 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1716 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1717 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1718 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1719 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1720 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1721 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1722 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1723 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1724 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1725 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1726 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1727 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1728 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1729 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1730 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1731 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1732 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1733 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1734 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1737 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1738 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1740 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1743 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1745 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1747 WARN("Invalid Type %#x passed.\n", Type
);
1751 wined3d_mutex_lock();
1752 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], pValue
);
1753 wined3d_mutex_unlock();
1758 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1759 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1761 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1764 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1766 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1768 WARN("Invalid Type %#x passed.\n", Type
);
1772 wined3d_mutex_lock();
1773 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], Value
);
1774 wined3d_mutex_unlock();
1779 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1780 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1782 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1785 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1787 wined3d_mutex_lock();
1788 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Sampler
, Type
, pValue
);
1789 wined3d_mutex_unlock();
1794 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1795 DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
)
1797 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1800 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1802 wined3d_mutex_lock();
1803 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Sampler
, Type
, Value
);
1804 wined3d_mutex_unlock();
1809 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex
*iface
,
1812 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1815 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1817 wined3d_mutex_lock();
1818 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1819 wined3d_mutex_unlock();
1824 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1825 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1827 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1829 return D3DERR_INVALIDCALL
;
1832 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1833 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1835 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1837 return D3DERR_INVALIDCALL
;
1840 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1843 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, PaletteNumber
);
1845 return D3DERR_INVALIDCALL
;
1848 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1849 UINT
*PaletteNumber
)
1851 FIXME("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1853 return D3DERR_INVALIDCALL
;
1856 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex
*iface
,
1859 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1862 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1864 wined3d_mutex_lock();
1865 hr
= wined3d_device_set_scissor_rect(This
->wined3d_device
, pRect
);
1866 wined3d_mutex_unlock();
1871 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*pRect
)
1873 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1876 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1878 wined3d_mutex_lock();
1879 hr
= wined3d_device_get_scissor_rect(This
->wined3d_device
, pRect
);
1880 wined3d_mutex_unlock();
1885 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
,
1888 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1891 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1893 wined3d_mutex_lock();
1894 hr
= wined3d_device_set_software_vertex_processing(This
->wined3d_device
, bSoftware
);
1895 wined3d_mutex_unlock();
1900 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1902 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1905 TRACE("iface %p.\n", iface
);
1907 wined3d_mutex_lock();
1908 ret
= wined3d_device_get_software_vertex_processing(This
->wined3d_device
);
1909 wined3d_mutex_unlock();
1914 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float nSegments
)
1916 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1919 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1921 wined3d_mutex_lock();
1922 hr
= wined3d_device_set_npatch_mode(This
->wined3d_device
, nSegments
);
1923 wined3d_mutex_unlock();
1928 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1930 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1933 TRACE("iface %p.\n", iface
);
1935 wined3d_mutex_lock();
1936 ret
= wined3d_device_get_npatch_mode(This
->wined3d_device
);
1937 wined3d_mutex_unlock();
1942 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1943 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1945 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1948 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1949 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1951 wined3d_mutex_lock();
1952 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1953 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1954 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1955 wined3d_mutex_unlock();
1960 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1961 D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
,
1962 UINT startIndex
, UINT primCount
)
1964 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1967 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1968 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1969 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1970 NumVertices
, startIndex
, primCount
);
1972 wined3d_mutex_lock();
1973 wined3d_device_set_base_vertex_index(This
->wined3d_device
, BaseVertexIndex
);
1974 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1975 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1976 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1977 wined3d_mutex_unlock();
1982 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1983 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1984 UINT VertexStreamZeroStride
)
1986 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1989 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1990 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1992 wined3d_mutex_lock();
1993 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1994 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1995 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1996 pVertexStreamZeroData
, VertexStreamZeroStride
);
1997 wined3d_mutex_unlock();
2002 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2003 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
2004 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
2005 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
2007 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2010 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2011 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2012 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
2013 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2015 wined3d_mutex_lock();
2016 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2017 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
2018 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
2019 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
2020 wined3d_mutex_unlock();
2025 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2026 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
,
2027 IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
)
2029 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2030 IDirect3DVertexBuffer9Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer
);
2031 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
2034 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2035 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
2037 wined3d_mutex_lock();
2038 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
, VertexCount
,
2039 dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
2040 wined3d_mutex_unlock();
2045 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2046 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2048 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2049 IDirect3DVertexDeclaration9Impl
*object
;
2052 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2056 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2057 return D3DERR_INVALIDCALL
;
2060 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2063 ERR("Failed to allocate vertex declaration memory.\n");
2064 return E_OUTOFMEMORY
;
2067 hr
= vertexdeclaration_init(object
, This
, elements
);
2070 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2071 HeapFree(GetProcessHeap(), 0, object
);
2075 TRACE("Created vertex declaration %p.\n", object
);
2076 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2081 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2082 IDirect3DVertexDeclaration9
*declaration
)
2084 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2087 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2089 wined3d_mutex_lock();
2090 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2091 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2092 wined3d_mutex_unlock();
2097 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2098 IDirect3DVertexDeclaration9
**declaration
)
2100 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2101 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2104 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2106 if (!declaration
) return D3DERR_INVALIDCALL
;
2108 wined3d_mutex_lock();
2109 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2110 if (SUCCEEDED(hr
) && wined3d_declaration
)
2112 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2113 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2114 wined3d_vertex_declaration_decref(wined3d_declaration
);
2118 *declaration
= NULL
;
2120 wined3d_mutex_unlock();
2122 TRACE("Returning %p.\n", *declaration
);
2126 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2128 D3DVERTEXELEMENT9
* elements
= NULL
;
2129 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2130 int p
, low
, high
; /* deliberately signed */
2131 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2133 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2136 high
= This
->numConvertedDecls
- 1;
2137 while(low
<= high
) {
2138 p
= (low
+ high
) >> 1;
2140 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2141 TRACE("found %p\n", convertedDecls
[p
]);
2142 return convertedDecls
[p
];
2143 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2149 TRACE("not found. Creating and inserting at position %d.\n", low
);
2151 hr
= vdecl_convert_fvf(fvf
, &elements
);
2152 if (hr
!= S_OK
) return NULL
;
2154 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration(&This
->IDirect3DDevice9Ex_iface
, elements
,
2156 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2157 if (hr
!= S_OK
) return NULL
;
2159 if(This
->declArraySize
== This
->numConvertedDecls
) {
2160 int grow
= max(This
->declArraySize
/ 2, 8);
2161 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2162 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2163 if(!convertedDecls
) {
2164 /* This will destroy it */
2165 IDirect3DVertexDeclaration9_Release(pDecl
);
2168 This
->convertedDecls
= convertedDecls
;
2169 This
->declArraySize
+= grow
;
2172 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2173 convertedDecls
[low
] = pDecl
;
2174 This
->numConvertedDecls
++;
2176 /* Will prevent the decl from being destroyed */
2177 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2178 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2180 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2184 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD FVF
)
2186 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2187 IDirect3DVertexDeclaration9
*decl
;
2190 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2194 WARN("%#x is not a valid FVF\n", FVF
);
2198 wined3d_mutex_lock();
2199 decl
= getConvertedDecl(This
, FVF
);
2200 wined3d_mutex_unlock();
2204 /* Any situation when this should happen, except out of memory? */
2205 ERR("Failed to create a converted vertex declaration\n");
2206 return D3DERR_DRIVERINTERNALERROR
;
2209 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2210 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2215 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2217 IDirect3DVertexDeclaration9
*decl
;
2220 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2222 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2225 WARN("Failed to get vertex declaration, %#x\n", hr
);
2232 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2233 IDirect3DVertexDeclaration9_Release(decl
);
2240 TRACE("Returning FVF %#x\n", *pFVF
);
2245 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2246 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2248 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2249 IDirect3DVertexShader9Impl
*object
;
2252 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2254 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2257 ERR("Failed to allocate vertex shader memory.\n");
2258 return E_OUTOFMEMORY
;
2261 hr
= vertexshader_init(object
, This
, byte_code
);
2264 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2265 HeapFree(GetProcessHeap(), 0, object
);
2269 TRACE("Created vertex shader %p.\n", object
);
2270 *shader
= &object
->IDirect3DVertexShader9_iface
;
2275 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2276 IDirect3DVertexShader9
*shader
)
2278 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2279 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2282 TRACE("iface %p, shader %p.\n", iface
, shader
);
2284 wined3d_mutex_lock();
2285 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
,
2286 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2287 wined3d_mutex_unlock();
2292 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2293 IDirect3DVertexShader9
**shader
)
2295 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2296 struct wined3d_shader
*wined3d_shader
;
2298 TRACE("iface %p, shader %p.\n", iface
, shader
);
2300 wined3d_mutex_lock();
2301 wined3d_shader
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2304 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2305 IDirect3DVertexShader9_AddRef(*shader
);
2306 wined3d_shader_decref(wined3d_shader
);
2312 wined3d_mutex_unlock();
2314 TRACE("Returning %p.\n", *shader
);
2319 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2320 UINT reg_idx
, const float *data
, UINT count
)
2322 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2325 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2327 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2329 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2330 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2331 return D3DERR_INVALIDCALL
;
2334 wined3d_mutex_lock();
2335 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2342 UINT reg_idx
, float *data
, UINT count
)
2344 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2347 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2349 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2351 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2352 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2353 return D3DERR_INVALIDCALL
;
2356 wined3d_mutex_lock();
2357 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2358 wined3d_mutex_unlock();
2363 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2364 UINT reg_idx
, const int *data
, UINT count
)
2366 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2369 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2371 wined3d_mutex_lock();
2372 hr
= wined3d_device_set_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2373 wined3d_mutex_unlock();
2378 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2379 UINT reg_idx
, int *data
, UINT count
)
2381 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2384 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2386 wined3d_mutex_lock();
2387 hr
= wined3d_device_get_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2388 wined3d_mutex_unlock();
2393 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2394 UINT reg_idx
, const BOOL
*data
, UINT count
)
2396 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2399 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2401 wined3d_mutex_lock();
2402 hr
= wined3d_device_set_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2403 wined3d_mutex_unlock();
2408 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2409 UINT reg_idx
, BOOL
*data
, UINT count
)
2411 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2414 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2416 wined3d_mutex_lock();
2417 hr
= wined3d_device_get_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2418 wined3d_mutex_unlock();
2423 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2424 UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
)
2426 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2427 IDirect3DVertexBuffer9Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData
);
2430 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2431 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2433 wined3d_mutex_lock();
2434 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2435 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
,
2436 OffsetInBytes
, Stride
);
2437 wined3d_mutex_unlock();
2442 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2443 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
*OffsetInBytes
, UINT
*pStride
)
2445 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2446 struct wined3d_buffer
*retStream
= NULL
;
2449 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2450 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2452 if(pStream
== NULL
){
2453 return D3DERR_INVALIDCALL
;
2456 wined3d_mutex_lock();
2457 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2458 if (SUCCEEDED(hr
) && retStream
)
2460 *pStream
= wined3d_buffer_get_parent(retStream
);
2461 IDirect3DVertexBuffer9_AddRef(*pStream
);
2462 wined3d_buffer_decref(retStream
);
2468 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2472 wined3d_mutex_unlock();
2477 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2478 UINT StreamNumber
, UINT Divider
)
2480 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2483 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2485 wined3d_mutex_lock();
2486 hr
= wined3d_device_set_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2487 wined3d_mutex_unlock();
2492 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2493 UINT StreamNumber
, UINT
*Divider
)
2495 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2498 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2500 wined3d_mutex_lock();
2501 hr
= wined3d_device_get_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2502 wined3d_mutex_unlock();
2507 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex
*iface
,
2508 IDirect3DIndexBuffer9
*pIndexData
)
2510 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2511 IDirect3DIndexBuffer9Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData
);
2514 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2516 wined3d_mutex_lock();
2517 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2518 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2519 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2520 wined3d_mutex_unlock();
2525 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
,
2526 IDirect3DIndexBuffer9
**ppIndexData
)
2528 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2529 struct wined3d_buffer
*retIndexData
= NULL
;
2532 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2534 if(ppIndexData
== NULL
){
2535 return D3DERR_INVALIDCALL
;
2538 wined3d_mutex_lock();
2539 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2540 if (SUCCEEDED(hr
) && retIndexData
)
2542 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2543 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2544 wined3d_buffer_decref(retIndexData
);
2548 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2549 *ppIndexData
= NULL
;
2551 wined3d_mutex_unlock();
2556 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2557 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2559 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2560 IDirect3DPixelShader9Impl
*object
;
2563 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2565 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2568 FIXME("Failed to allocate pixel shader memory.\n");
2569 return E_OUTOFMEMORY
;
2572 hr
= pixelshader_init(object
, This
, byte_code
);
2575 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2576 HeapFree(GetProcessHeap(), 0, object
);
2580 TRACE("Created pixel shader %p.\n", object
);
2581 *shader
= &object
->IDirect3DPixelShader9_iface
;
2586 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2587 IDirect3DPixelShader9
*shader
)
2589 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2590 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2593 TRACE("iface %p, shader %p.\n", iface
, shader
);
2595 wined3d_mutex_lock();
2596 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
,
2597 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2598 wined3d_mutex_unlock();
2603 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2604 IDirect3DPixelShader9
**shader
)
2606 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2607 struct wined3d_shader
*wined3d_shader
;
2609 TRACE("iface %p, shader %p.\n", iface
, shader
);
2611 if (!shader
) return D3DERR_INVALIDCALL
;
2613 wined3d_mutex_lock();
2614 wined3d_shader
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2617 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2618 IDirect3DPixelShader9_AddRef(*shader
);
2619 wined3d_shader_decref(wined3d_shader
);
2625 wined3d_mutex_unlock();
2627 TRACE("Returning %p.\n", *shader
);
2632 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2633 UINT reg_idx
, const float *data
, UINT count
)
2635 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2638 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2640 wined3d_mutex_lock();
2641 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2642 wined3d_mutex_unlock();
2647 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2648 UINT reg_idx
, float *data
, UINT count
)
2650 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2653 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2655 wined3d_mutex_lock();
2656 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2657 wined3d_mutex_unlock();
2662 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2663 UINT reg_idx
, const int *data
, UINT count
)
2665 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2668 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2670 wined3d_mutex_lock();
2671 hr
= wined3d_device_set_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2672 wined3d_mutex_unlock();
2677 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2678 UINT reg_idx
, int *data
, UINT count
)
2680 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2683 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2685 wined3d_mutex_lock();
2686 hr
= wined3d_device_get_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2687 wined3d_mutex_unlock();
2692 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2693 UINT reg_idx
, const BOOL
*data
, UINT count
)
2695 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2698 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2700 wined3d_mutex_lock();
2701 hr
= wined3d_device_set_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2702 wined3d_mutex_unlock();
2707 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2708 UINT reg_idx
, BOOL
*data
, UINT count
)
2710 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2713 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2715 wined3d_mutex_lock();
2716 hr
= wined3d_device_get_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2717 wined3d_mutex_unlock();
2722 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2723 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2725 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2728 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2729 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2731 wined3d_mutex_lock();
2732 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2733 pNumSegs
, (const struct wined3d_rect_patch_info
*)pRectPatchInfo
);
2734 wined3d_mutex_unlock();
2739 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2740 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2742 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2745 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2746 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2748 wined3d_mutex_lock();
2749 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2750 pNumSegs
, (const struct wined3d_tri_patch_info
*)pTriPatchInfo
);
2751 wined3d_mutex_unlock();
2756 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT Handle
)
2758 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2761 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2763 wined3d_mutex_lock();
2764 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2765 wined3d_mutex_unlock();
2770 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
,
2771 IDirect3DQuery9
**query
)
2773 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2774 IDirect3DQuery9Impl
*object
;
2777 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2779 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2782 ERR("Failed to allocate query memory.\n");
2783 return E_OUTOFMEMORY
;
2786 hr
= query_init(object
, This
, type
);
2789 WARN("Failed to initialize query, hr %#x.\n", hr
);
2790 HeapFree(GetProcessHeap(), 0, object
);
2794 TRACE("Created query %p.\n", object
);
2795 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2796 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2801 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2802 UINT width
, UINT height
, float *rows
, float *columns
)
2804 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2805 iface
, width
, height
, rows
, columns
);
2810 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2811 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2812 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2814 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2815 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2816 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2817 dst_descs
, operation
, offset_x
, offset_y
);
2822 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2823 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2824 const RGNDATA
*dirty_region
, DWORD flags
)
2826 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2827 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2832 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2834 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2839 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2841 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2846 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2848 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2853 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2854 IDirect3DResource9
**resources
, UINT32 resource_count
)
2856 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2857 iface
, resources
, resource_count
);
2862 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2864 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2869 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2871 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2878 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2882 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2885 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2890 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2891 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2892 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2894 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2895 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2896 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2897 lockable
, surface
, shared_handle
, usage
);
2900 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2905 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2906 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2907 HANDLE
*shared_handle
, DWORD usage
)
2909 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2910 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2915 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2916 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2917 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2919 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2920 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2921 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2922 discard
, surface
, shared_handle
, usage
);
2925 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2930 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2931 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2933 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2938 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2939 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2941 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2946 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2949 IDirect3DDevice9Impl_QueryInterface
,
2950 IDirect3DDevice9Impl_AddRef
,
2951 IDirect3DDevice9Impl_Release
,
2952 /* IDirect3DDevice9 */
2953 IDirect3DDevice9Impl_TestCooperativeLevel
,
2954 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2955 IDirect3DDevice9Impl_EvictManagedResources
,
2956 IDirect3DDevice9Impl_GetDirect3D
,
2957 IDirect3DDevice9Impl_GetDeviceCaps
,
2958 IDirect3DDevice9Impl_GetDisplayMode
,
2959 IDirect3DDevice9Impl_GetCreationParameters
,
2960 IDirect3DDevice9Impl_SetCursorProperties
,
2961 IDirect3DDevice9Impl_SetCursorPosition
,
2962 IDirect3DDevice9Impl_ShowCursor
,
2963 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2964 IDirect3DDevice9Impl_GetSwapChain
,
2965 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2966 IDirect3DDevice9Impl_Reset
,
2967 IDirect3DDevice9Impl_Present
,
2968 IDirect3DDevice9Impl_GetBackBuffer
,
2969 IDirect3DDevice9Impl_GetRasterStatus
,
2970 IDirect3DDevice9Impl_SetDialogBoxMode
,
2971 IDirect3DDevice9Impl_SetGammaRamp
,
2972 IDirect3DDevice9Impl_GetGammaRamp
,
2973 IDirect3DDevice9Impl_CreateTexture
,
2974 IDirect3DDevice9Impl_CreateVolumeTexture
,
2975 IDirect3DDevice9Impl_CreateCubeTexture
,
2976 IDirect3DDevice9Impl_CreateVertexBuffer
,
2977 IDirect3DDevice9Impl_CreateIndexBuffer
,
2978 IDirect3DDevice9Impl_CreateRenderTarget
,
2979 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2980 IDirect3DDevice9Impl_UpdateSurface
,
2981 IDirect3DDevice9Impl_UpdateTexture
,
2982 IDirect3DDevice9Impl_GetRenderTargetData
,
2983 IDirect3DDevice9Impl_GetFrontBufferData
,
2984 IDirect3DDevice9Impl_StretchRect
,
2985 IDirect3DDevice9Impl_ColorFill
,
2986 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
2987 IDirect3DDevice9Impl_SetRenderTarget
,
2988 IDirect3DDevice9Impl_GetRenderTarget
,
2989 IDirect3DDevice9Impl_SetDepthStencilSurface
,
2990 IDirect3DDevice9Impl_GetDepthStencilSurface
,
2991 IDirect3DDevice9Impl_BeginScene
,
2992 IDirect3DDevice9Impl_EndScene
,
2993 IDirect3DDevice9Impl_Clear
,
2994 IDirect3DDevice9Impl_SetTransform
,
2995 IDirect3DDevice9Impl_GetTransform
,
2996 IDirect3DDevice9Impl_MultiplyTransform
,
2997 IDirect3DDevice9Impl_SetViewport
,
2998 IDirect3DDevice9Impl_GetViewport
,
2999 IDirect3DDevice9Impl_SetMaterial
,
3000 IDirect3DDevice9Impl_GetMaterial
,
3001 IDirect3DDevice9Impl_SetLight
,
3002 IDirect3DDevice9Impl_GetLight
,
3003 IDirect3DDevice9Impl_LightEnable
,
3004 IDirect3DDevice9Impl_GetLightEnable
,
3005 IDirect3DDevice9Impl_SetClipPlane
,
3006 IDirect3DDevice9Impl_GetClipPlane
,
3007 IDirect3DDevice9Impl_SetRenderState
,
3008 IDirect3DDevice9Impl_GetRenderState
,
3009 IDirect3DDevice9Impl_CreateStateBlock
,
3010 IDirect3DDevice9Impl_BeginStateBlock
,
3011 IDirect3DDevice9Impl_EndStateBlock
,
3012 IDirect3DDevice9Impl_SetClipStatus
,
3013 IDirect3DDevice9Impl_GetClipStatus
,
3014 IDirect3DDevice9Impl_GetTexture
,
3015 IDirect3DDevice9Impl_SetTexture
,
3016 IDirect3DDevice9Impl_GetTextureStageState
,
3017 IDirect3DDevice9Impl_SetTextureStageState
,
3018 IDirect3DDevice9Impl_GetSamplerState
,
3019 IDirect3DDevice9Impl_SetSamplerState
,
3020 IDirect3DDevice9Impl_ValidateDevice
,
3021 IDirect3DDevice9Impl_SetPaletteEntries
,
3022 IDirect3DDevice9Impl_GetPaletteEntries
,
3023 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
3024 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
3025 IDirect3DDevice9Impl_SetScissorRect
,
3026 IDirect3DDevice9Impl_GetScissorRect
,
3027 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
3028 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
3029 IDirect3DDevice9Impl_SetNPatchMode
,
3030 IDirect3DDevice9Impl_GetNPatchMode
,
3031 IDirect3DDevice9Impl_DrawPrimitive
,
3032 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
3033 IDirect3DDevice9Impl_DrawPrimitiveUP
,
3034 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
3035 IDirect3DDevice9Impl_ProcessVertices
,
3036 IDirect3DDevice9Impl_CreateVertexDeclaration
,
3037 IDirect3DDevice9Impl_SetVertexDeclaration
,
3038 IDirect3DDevice9Impl_GetVertexDeclaration
,
3039 IDirect3DDevice9Impl_SetFVF
,
3040 IDirect3DDevice9Impl_GetFVF
,
3041 IDirect3DDevice9Impl_CreateVertexShader
,
3042 IDirect3DDevice9Impl_SetVertexShader
,
3043 IDirect3DDevice9Impl_GetVertexShader
,
3044 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
3045 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
3046 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
3047 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
3048 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
3049 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
3050 IDirect3DDevice9Impl_SetStreamSource
,
3051 IDirect3DDevice9Impl_GetStreamSource
,
3052 IDirect3DDevice9Impl_SetStreamSourceFreq
,
3053 IDirect3DDevice9Impl_GetStreamSourceFreq
,
3054 IDirect3DDevice9Impl_SetIndices
,
3055 IDirect3DDevice9Impl_GetIndices
,
3056 IDirect3DDevice9Impl_CreatePixelShader
,
3057 IDirect3DDevice9Impl_SetPixelShader
,
3058 IDirect3DDevice9Impl_GetPixelShader
,
3059 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
3060 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
3061 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
3062 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
3063 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
3064 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
3065 IDirect3DDevice9Impl_DrawRectPatch
,
3066 IDirect3DDevice9Impl_DrawTriPatch
,
3067 IDirect3DDevice9Impl_DeletePatch
,
3068 IDirect3DDevice9Impl_CreateQuery
,
3069 /* IDirect3DDevice9Ex */
3070 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
3071 IDirect3DDevice9ExImpl_ComposeRects
,
3072 IDirect3DDevice9ExImpl_PresentEx
,
3073 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
3074 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
3075 IDirect3DDevice9ExImpl_WaitForVBlank
,
3076 IDirect3DDevice9ExImpl_CheckResourceResidency
,
3077 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
3078 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
3079 IDirect3DDevice9ExImpl_CheckDeviceState
,
3080 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
3081 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
3082 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
3083 IDirect3DDevice9ExImpl_ResetEx
,
3084 IDirect3DDevice9ExImpl_GetDisplayModeEx
3087 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3089 return CONTAINING_RECORD(device_parent
, struct IDirect3DDevice9Impl
, device_parent
);
3092 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3093 struct wined3d_device
*device
)
3095 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3098 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3100 TRACE("device_parent %p.\n", device_parent
);
3103 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3104 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3105 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
3107 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3108 IDirect3DSurface9Impl
*d3d_surface
;
3109 BOOL lockable
= TRUE
;
3112 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3113 "\tpool %#x, level %u, face %u, surface %p.\n",
3114 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3116 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3119 hr
= IDirect3DDevice9Impl_CreateSurface(device
, width
, height
,
3120 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3121 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3124 WARN("Failed to create surface, hr %#x.\n", hr
);
3128 *surface
= d3d_surface
->wined3d_surface
;
3129 wined3d_surface_incref(*surface
);
3131 d3d_surface
->container
= container_parent
;
3132 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3133 d3d_surface
->parentDevice
= NULL
;
3135 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3136 d3d_surface
->forwardReference
= container_parent
;
3141 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3142 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3143 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3144 struct wined3d_surface
**surface
)
3146 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3147 IDirect3DSurface9Impl
*d3d_surface
;
3150 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3151 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3152 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3153 multisample_quality
, lockable
, surface
);
3155 hr
= IDirect3DDevice9Impl_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3156 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3157 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3160 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3164 *surface
= d3d_surface
->wined3d_surface
;
3165 wined3d_surface_incref(*surface
);
3167 d3d_surface
->container
= container_parent
;
3168 /* Implicit surfaces are created with an refcount of 0 */
3169 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3174 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3175 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3176 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3178 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3179 IDirect3DSurface9Impl
*d3d_surface
;
3182 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3183 "\tmultisample_quality %u, discard %u, surface %p.\n",
3184 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3186 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3187 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3188 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3191 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3195 *surface
= d3d_surface
->wined3d_surface
;
3196 wined3d_surface_incref(*surface
);
3197 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3198 /* Implicit surfaces are created with an refcount of 0 */
3199 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3204 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3205 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3206 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
3208 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3209 IDirect3DVolume9Impl
*object
;
3212 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3213 "format %#x, pool %#x, usage %#x, volume %p\n",
3214 device_parent
, container_parent
, width
, height
, depth
,
3215 format
, pool
, usage
, volume
);
3217 /* Allocate the storage for the device */
3218 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3221 FIXME("Allocation of memory failed\n");
3223 return D3DERR_OUTOFVIDEOMEMORY
;
3226 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3229 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3230 HeapFree(GetProcessHeap(), 0, object
);
3234 *volume
= object
->wined3d_volume
;
3235 wined3d_volume_incref(*volume
);
3236 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3238 object
->container
= container_parent
;
3239 object
->forwardReference
= container_parent
;
3241 TRACE("Created volume %p.\n", object
);
3246 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3247 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3249 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3250 D3DPRESENT_PARAMETERS local_parameters
;
3251 IDirect3DSwapChain9
*d3d_swapchain
;
3254 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3256 /* Copy the presentation parameters */
3257 local_parameters
.BackBufferWidth
= desc
->backbuffer_width
;
3258 local_parameters
.BackBufferHeight
= desc
->backbuffer_height
;
3259 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(desc
->backbuffer_format
);
3260 local_parameters
.BackBufferCount
= desc
->backbuffer_count
;
3261 local_parameters
.MultiSampleType
= desc
->multisample_type
;
3262 local_parameters
.MultiSampleQuality
= desc
->multisample_quality
;
3263 local_parameters
.SwapEffect
= desc
->swap_effect
;
3264 local_parameters
.hDeviceWindow
= desc
->device_window
;
3265 local_parameters
.Windowed
= desc
->windowed
;
3266 local_parameters
.EnableAutoDepthStencil
= desc
->enable_auto_depth_stencil
;
3267 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
->auto_depth_stencil_format
);
3268 local_parameters
.Flags
= desc
->flags
;
3269 local_parameters
.FullScreen_RefreshRateInHz
= desc
->refresh_rate
;
3270 local_parameters
.PresentationInterval
= desc
->swap_interval
;
3272 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device
->IDirect3DDevice9Ex_iface
,
3273 &local_parameters
, &d3d_swapchain
);
3276 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3281 *swapchain
= ((IDirect3DSwapChain9Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3282 wined3d_swapchain_incref(*swapchain
);
3283 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3285 /* Copy back the presentation parameters */
3286 desc
->backbuffer_width
= local_parameters
.BackBufferWidth
;
3287 desc
->backbuffer_height
= local_parameters
.BackBufferHeight
;
3288 desc
->backbuffer_format
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3289 desc
->backbuffer_count
= local_parameters
.BackBufferCount
;
3290 desc
->multisample_type
= local_parameters
.MultiSampleType
;
3291 desc
->multisample_quality
= local_parameters
.MultiSampleQuality
;
3292 desc
->swap_effect
= local_parameters
.SwapEffect
;
3293 desc
->device_window
= local_parameters
.hDeviceWindow
;
3294 desc
->windowed
= local_parameters
.Windowed
;
3295 desc
->enable_auto_depth_stencil
= local_parameters
.EnableAutoDepthStencil
;
3296 desc
->auto_depth_stencil_format
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3297 desc
->flags
= local_parameters
.Flags
;
3298 desc
->refresh_rate
= local_parameters
.FullScreen_RefreshRateInHz
;
3299 desc
->swap_interval
= local_parameters
.PresentationInterval
;
3304 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3306 device_parent_wined3d_device_created
,
3307 device_parent_mode_changed
,
3308 device_parent_create_surface
,
3309 device_parent_create_rendertarget
,
3310 device_parent_create_depth_stencil
,
3311 device_parent_create_volume
,
3312 device_parent_create_swapchain
,
3315 static void setup_fpu(void)
3317 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3319 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3320 cw
= (cw
& ~0xf3f) | 0x3f;
3321 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3322 #elif defined(__i386__) && defined(_MSC_VER)
3325 cw
= (cw
& ~0xf3f) | 0x3f;
3328 FIXME("FPU setup not implemented for this platform.\n");
3332 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IDirect3D9Impl
*parent
, struct wined3d
*wined3d
,
3333 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3334 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3336 struct wined3d_swapchain_desc
*swapchain_desc
;
3341 FIXME("Ignoring display mode.\n");
3343 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &Direct3DDevice9_Vtbl
;
3344 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3347 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3349 wined3d_mutex_lock();
3350 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3351 &device
->device_parent
, &device
->wined3d_device
);
3354 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3355 wined3d_mutex_unlock();
3359 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3363 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3364 count
= caps
.NumberOfAdaptersInGroup
;
3367 if (flags
& D3DCREATE_MULTITHREADED
)
3368 wined3d_device_set_multithreaded(device
->wined3d_device
);
3370 if (!parameters
->Windowed
)
3373 focus_window
= parameters
->hDeviceWindow
;
3374 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3376 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3377 wined3d_device_decref(device
->wined3d_device
);
3378 wined3d_mutex_unlock();
3382 for (i
= 0; i
< count
; ++i
)
3384 HWND device_window
= parameters
[i
].hDeviceWindow
;
3386 if (!device_window
) device_window
= focus_window
;
3387 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3388 parameters
[i
].BackBufferWidth
,
3389 parameters
[i
].BackBufferHeight
);
3393 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3394 if (!swapchain_desc
)
3396 ERR("Failed to allocate wined3d parameters.\n");
3397 wined3d_device_decref(device
->wined3d_device
);
3398 wined3d_mutex_unlock();
3399 return E_OUTOFMEMORY
;
3402 for (i
= 0; i
< count
; ++i
)
3404 swapchain_desc
[i
].backbuffer_width
= parameters
[i
].BackBufferWidth
;
3405 swapchain_desc
[i
].backbuffer_height
= parameters
[i
].BackBufferHeight
;
3406 swapchain_desc
[i
].backbuffer_format
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3407 swapchain_desc
[i
].backbuffer_count
= parameters
[i
].BackBufferCount
;
3408 swapchain_desc
[i
].multisample_type
= parameters
[i
].MultiSampleType
;
3409 swapchain_desc
[i
].multisample_quality
= parameters
[i
].MultiSampleQuality
;
3410 swapchain_desc
[i
].swap_effect
= parameters
[i
].SwapEffect
;
3411 swapchain_desc
[i
].device_window
= parameters
[i
].hDeviceWindow
;
3412 swapchain_desc
[i
].windowed
= parameters
[i
].Windowed
;
3413 swapchain_desc
[i
].enable_auto_depth_stencil
= parameters
[i
].EnableAutoDepthStencil
;
3414 swapchain_desc
[i
].auto_depth_stencil_format
=
3415 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3416 swapchain_desc
[i
].flags
= parameters
[i
].Flags
;
3417 swapchain_desc
[i
].refresh_rate
= parameters
[i
].FullScreen_RefreshRateInHz
;
3418 swapchain_desc
[i
].swap_interval
= parameters
[i
].PresentationInterval
;
3419 swapchain_desc
[i
].auto_restore_display_mode
= TRUE
;
3422 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3425 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3426 wined3d_device_release_focus_window(device
->wined3d_device
);
3427 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3428 wined3d_device_decref(device
->wined3d_device
);
3429 wined3d_mutex_unlock();
3433 wined3d_mutex_unlock();
3435 for (i
= 0; i
< count
; ++i
)
3437 parameters
[i
].BackBufferWidth
= swapchain_desc
[i
].backbuffer_width
;
3438 parameters
[i
].BackBufferHeight
= swapchain_desc
[i
].backbuffer_height
;
3439 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
[i
].backbuffer_format
);
3440 parameters
[i
].BackBufferCount
= swapchain_desc
[i
].backbuffer_count
;
3441 parameters
[i
].MultiSampleType
= swapchain_desc
[i
].multisample_type
;
3442 parameters
[i
].MultiSampleQuality
= swapchain_desc
[i
].multisample_quality
;
3443 parameters
[i
].SwapEffect
= swapchain_desc
[i
].swap_effect
;
3444 parameters
[i
].hDeviceWindow
= swapchain_desc
[i
].device_window
;
3445 parameters
[i
].Windowed
= swapchain_desc
[i
].windowed
;
3446 parameters
[i
].EnableAutoDepthStencil
= swapchain_desc
[i
].enable_auto_depth_stencil
;
3447 parameters
[i
].AutoDepthStencilFormat
=
3448 d3dformat_from_wined3dformat(swapchain_desc
[i
].auto_depth_stencil_format
);
3449 parameters
[i
].Flags
= swapchain_desc
[i
].flags
;
3450 parameters
[i
].FullScreen_RefreshRateInHz
= swapchain_desc
[i
].refresh_rate
;
3451 parameters
[i
].PresentationInterval
= swapchain_desc
[i
].swap_interval
;
3453 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3455 /* Initialize the converted declaration array. This creates a valid pointer
3456 * and when adding decls HeapReAlloc() can be used without further checking. */
3457 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3458 if (!device
->convertedDecls
)
3460 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3461 wined3d_mutex_lock();
3462 wined3d_device_uninit_3d(device
->wined3d_device
);
3463 wined3d_device_release_focus_window(device
->wined3d_device
);
3464 wined3d_device_decref(device
->wined3d_device
);
3465 wined3d_mutex_unlock();
3466 return E_OUTOFMEMORY
;
3469 device
->d3d_parent
= &parent
->IDirect3D9Ex_iface
;
3470 IDirect3D9_AddRef(device
->d3d_parent
);