wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
[wine.git] / dlls / d3dx10_43 / sprite.c
blobb2045e72a27b25c83ba36bcee513ce0e4a1af18d
1 /*
2 * Copyright 2021 Nikolay Sivov for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include "d3dx10.h"
23 #include "wine/debug.h"
24 #include "wine/heap.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28 #define D3DERR_INVALIDCALL 0x8876086c
30 struct d3dx10_sprite
32 ID3DX10Sprite ID3DX10Sprite_iface;
33 LONG refcount;
35 D3DXMATRIX projection;
36 ID3D10Device *device;
39 static inline struct d3dx10_sprite *impl_from_ID3DX10Sprite(ID3DX10Sprite *iface)
41 return CONTAINING_RECORD(iface, struct d3dx10_sprite, ID3DX10Sprite_iface);
44 static HRESULT WINAPI d3dx10_sprite_QueryInterface(ID3DX10Sprite *iface, REFIID riid, void **out)
46 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
48 if (IsEqualGUID(riid, &IID_ID3DX10Sprite)
49 || IsEqualGUID(riid, &IID_IUnknown))
51 IUnknown_AddRef(iface);
52 *out = iface;
53 return S_OK;
56 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
58 *out = NULL;
59 return E_NOINTERFACE;
62 static ULONG WINAPI d3dx10_sprite_AddRef(ID3DX10Sprite *iface)
64 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
65 ULONG refcount = InterlockedIncrement(&sprite->refcount);
67 TRACE("%p increasing refcount to %u.\n", iface, refcount);
69 return refcount;
72 static ULONG WINAPI d3dx10_sprite_Release(ID3DX10Sprite *iface)
74 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
75 ULONG refcount = InterlockedDecrement(&sprite->refcount);
77 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
79 if (!refcount)
81 ID3D10Device_Release(sprite->device);
82 heap_free(sprite);
85 return refcount;
88 static HRESULT WINAPI d3dx10_sprite_Begin(ID3DX10Sprite *iface, UINT flags)
90 FIXME("iface %p, flags %#x stub!\n", iface, flags);
92 return E_NOTIMPL;
95 static HRESULT WINAPI d3dx10_sprite_DrawSpritesBuffered(ID3DX10Sprite *iface,
96 D3DX10_SPRITE *sprites, UINT count)
98 FIXME("iface %p, sprites %p, count %u stub!\n", iface, sprites, count);
100 return E_NOTIMPL;
103 static HRESULT WINAPI d3dx10_sprite_Flush(ID3DX10Sprite *iface)
105 FIXME("iface %p stub!\n", iface);
107 return E_NOTIMPL;
110 static HRESULT WINAPI d3dx10_sprite_DrawSpritesImmediate(ID3DX10Sprite *iface,
111 D3DX10_SPRITE *sprites, UINT count, UINT size, UINT flags)
113 FIXME("iface %p, sprites %p, count %u, size %u, flags %#x stub!\n",
114 iface, sprites, count, size, flags);
116 return E_NOTIMPL;
119 static HRESULT WINAPI d3dx10_sprite_End(ID3DX10Sprite *iface)
121 FIXME("iface %p stub!\n", iface);
123 return E_NOTIMPL;
126 static HRESULT WINAPI d3dx10_sprite_GetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
128 FIXME("iface %p, transform %p stub!\n", iface, transform);
130 return E_NOTIMPL;
133 static HRESULT WINAPI d3dx10_sprite_SetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
135 FIXME("iface %p, transform %p stub!\n", iface, transform);
137 return E_NOTIMPL;
140 static HRESULT WINAPI d3dx10_sprite_GetProjectionTransform(ID3DX10Sprite *iface,
141 D3DXMATRIX *transform)
143 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
145 TRACE("iface %p, transform %p.\n", iface, transform);
147 if (!transform)
148 return E_FAIL;
150 *transform = sprite->projection;
152 return S_OK;
155 static HRESULT WINAPI d3dx10_sprite_SetProjectionTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
157 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
159 TRACE("iface %p, transform %p.\n", iface, transform);
161 if (!transform)
162 return E_FAIL;
164 sprite->projection = *transform;
166 return S_OK;
169 static HRESULT WINAPI d3dx10_sprite_GetDevice(ID3DX10Sprite *iface, ID3D10Device **device)
171 struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
173 TRACE("iface %p, device %p.\n", iface, device);
175 if (!device)
176 return E_FAIL;
178 *device = sprite->device;
179 ID3D10Device_AddRef(*device);
181 return S_OK;
184 static const ID3DX10SpriteVtbl d3dx10_sprite_vtbl =
186 d3dx10_sprite_QueryInterface,
187 d3dx10_sprite_AddRef,
188 d3dx10_sprite_Release,
189 d3dx10_sprite_Begin,
190 d3dx10_sprite_DrawSpritesBuffered,
191 d3dx10_sprite_Flush,
192 d3dx10_sprite_DrawSpritesImmediate,
193 d3dx10_sprite_End,
194 d3dx10_sprite_GetViewTransform,
195 d3dx10_sprite_SetViewTransform,
196 d3dx10_sprite_GetProjectionTransform,
197 d3dx10_sprite_SetProjectionTransform,
198 d3dx10_sprite_GetDevice,
201 HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite)
203 struct d3dx10_sprite *object;
205 TRACE("device %p, size %u, sprite %p.\n", device, size, sprite);
207 if (!device || !sprite)
208 return D3DERR_INVALIDCALL;
210 *sprite = NULL;
212 if (!(object = heap_alloc_zero(sizeof(*object))))
213 return E_OUTOFMEMORY;
215 object->ID3DX10Sprite_iface.lpVtbl = &d3dx10_sprite_vtbl;
216 object->refcount = 1;
217 object->device = device;
218 ID3D10Device_AddRef(device);
219 object->projection._11 = 1.0f;
220 object->projection._22 = 1.0f;
221 object->projection._33 = 1.0f;
222 object->projection._44 = 1.0f;
224 *sprite = &object->ID3DX10Sprite_iface;
226 return S_OK;